Search found 20 matches
- Thu Apr 18, 2024 10:33 pm
- Forum: General Chat
- Topic: Crossovers that you'd love to see and/or would be cool
- Replies: 37
- Views: 22509
Re: Crossovers that you'd love to see and/or would be cool
Well, personally, I've always liked to the fact that the films, books, and television of a whole bunch of stuff is set in the same universe - our universe. So, theorerically, that means all those "screwball" 80s comedies take place in the same world. The police of the Police Academy films,...
- Fri Dec 08, 2023 12:01 am
- Forum: Film, Television and Music
- Topic: The Marvels aka One of the most entertaining Marvel movies ever
- Replies: 13
- Views: 12834
Re: The Marvels aka One of the most entertaining Marvel movies ever
This was amazing!
- Thu Sep 01, 2022 9:00 am
- Forum: The Gamers Handbook
- Topic: Removing ability scores
- Replies: 21
- Views: 8997
Re: Removing ability scores
I like it. It makes sense. Rather than having several rolls boosted or penalised automatically by a single trait that all people have, even if the trait is a 0 by default, you simply have every character treat every type of roll pretty much separately, with multiple roll bonuses and penalties being ...
- Sun Jul 11, 2021 12:15 pm
- Forum: Character Sheets
- Topic: Jab's RoninArmy Build Dump
- Replies: 193
- Views: 164747
Re: Jab's RoninArmy Build Dump
Hey! Love the builds. Sorry to be the bearer of bad news, but... all of the links in your post about Cosmic Heroes seem to be dead links. At least every one that I tried takes me to a page saying "Link Not Found".
- Sun Jul 11, 2021 12:09 pm
- Forum: Character Sheets
- Topic: Jab's Dinosaur Builds!: Argentinosaurus! Mokele-Mbembe!
- Replies: 2083
- Views: 440502
Re: Jab's Animal Builds (Axolotl! Olm! Mudpuppy! Hellbender!)
This might seem a little obvious and unhelpful, but I just wanted to thank you for writing up multiple builds for the varied kinds of each variety of animal. Far too many times I've been told to use the "dog stat block" for everything from a terrier to a great dane. Getting separate builds...
- Sun Jul 11, 2021 12:04 pm
- Forum: Character Sheets
- Topic: Personnel Files
- Replies: 9
- Views: 1583
Re: Personnel Files
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- Sun Jul 11, 2021 12:04 pm
- Forum: Character Sheets
- Topic: Personnel Files
- Replies: 9
- Views: 1583
Re: Personnel Files
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- Sun Jul 11, 2021 12:04 pm
- Forum: Character Sheets
- Topic: Personnel Files
- Replies: 9
- Views: 1583
Re: Personnel Files
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- Sun Jul 11, 2021 12:03 pm
- Forum: Character Sheets
- Topic: Personnel Files
- Replies: 9
- Views: 1583
Re: Personnel Files
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- Sun Jul 11, 2021 12:03 pm
- Forum: Character Sheets
- Topic: Personnel Files
- Replies: 9
- Views: 1583
Re: Personnel Files
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- Sun Jul 11, 2021 12:03 pm
- Forum: Character Sheets
- Topic: Personnel Files
- Replies: 9
- Views: 1583
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- Sun Jul 11, 2021 12:02 pm
- Forum: Character Sheets
- Topic: Personnel Files
- Replies: 9
- Views: 1583
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- Sat Nov 30, 2019 6:40 pm
- Forum: Character Sheets
- Topic: A-44 - Human Resources Report Requested
- Replies: 2
- Views: 1146
A-44 - Human Resources Report Requested
So, I'm looking, as ever, at Mutants & Masterminds 2e. This time, I'm going for purely a speculative look at what one can do wih the system (rules as written, no GM approval or disapproval, and without my usual inclination to analyse the personnel files of famous supers.) Feel free to ignore it....
- Sun Oct 21, 2018 10:01 am
- Forum: Character Sheets
- Topic: SHIELD Analyst 44 - Numerical Damage Capacity Assessment
- Replies: 3
- Views: 32921
Numerical Damage Capacity Assessment
" That's not a knife, this is a knife! " Mick Dundee, Crocodile Dundee As Mick points out, the listing for a knife seems a little...small. It also seems to be the only 'knife' listing with no mention of other styles of knife. With that in mind, I suggest the following additions: PL 0 - Tha...
- Sat Oct 13, 2018 12:34 pm
- Forum: Character Sheets
- Topic: SHIELD Analyst 44 - Numerical Damage Capacity Assessment
- Replies: 3
- Views: 32921
Re: SHIELD Analyst 44 - Numerical Damage Capacity Assessment
I'm going to be adapting carefully, trying to make a representational character build, rather than a playable one. I also won't bother to match up every single stat, skill, and superpower since a lot of that sort of thing can be written off as a hero point or two.