Realms of Karmyth (Low to Mid level Fantasy Setting)
Posted: Sun Apr 23, 2017 3:15 am
The World of Karmyth
The world of Karmyth is the idea for a game setting that has been in development ever since my early twenties. But I guess I am terrible at recording information, or structuring my thoughts all that well. Its main focus is on a less magical setting than the standard D&D game. I am not sure where to begin exactly, so I'll start with a run down on the main campaign setting and area.
Endria
Endria in the old tongue means "A bountiful land", and shows its beginnings in druidic lore. Endria is the typical western medieval kingdom, and also the largest considering its location as the center of trading between each and every other nation that surrounds it. To the east is the Endless sea, and to the west, the mountains of Khavarundin creates an almost wall to the barbarian lands beyond. It has your typical medieval Europe hierarchy, with a king and queen, and its religion is based on a duo-diety pantheon. The Queen is symbolized as the goddess of goodness and light. And The King is symbolized as the god of Justice and Righteousness. The Endrian culture is often seen as the most open minded of the cultures in the surrounding region.
Capitol: Temmeck
Native Language: Endrian
Kesh
Kesh is the nation to the north of Endria and expands into much colder regions that can often see snow 3 months out of the year almost consistently. Its is a harsh climate and creates a rugged people with a strong will, which is consistent with their naturally given talent for magical study. If one were to learn Magic, it's the colleges of Kesh one would go to. If you were to compare this culture to something from our own world, it would be something similar to the Russia. Naturally, their religious belief and hierarchy are based on magic use, Magiocratic in nature they worship Myrr, all father of magic.
Capitol: Starlendoff
Native Language: Keshlik
Rhond
The barbarian lands of Rhond are beyond the Khavarundin mountains to the west of Endria. Its native language is "Landish" and their culture is broken up into "Clans" instead of any one structured social order. They are a tall and robust people, and the land is wild and varied. Snowy pines to the north, rugged and grassy lands in the center of the region, and a sparsely vegetated region to the south. Their religion is broken up into four main deities broken up by element and season. A goddess of spring and water. A god of summer and fire. Deragor, A god of autumn and earth, and a goddess of winter and air.
Capitol: None, but there are several prominant clans through out the region which tend to hold sway and power.
Native Language: A root language of Endrian, known as Landish
The Galenor City-states
Galenor is located south of Rhond and Endria and is broken up into two distinct regions, a northern region, and a southern region. The Northern regions of Galenor seem to be more structured than its neighbors to the south. The northern regions seem to be more decadent in nature and it relates to the nature of the people that live there. One of the most predominant regions of the Northern states is Shar a female dominant society. In the southern region, you find a mishmash of city states, but one of the most southern cities is known for its decadent practice and worship of a sexually based goddess known as Horlia. In either case, one could compare the people in our real world to the Spanish and french people. They have a large maritime trade with far off regions, such as El'shiema, the deserts of Nueva, and the jungles of Jothn. But their greatest trade is of silk and they are famous for their ability to breed and train horses. If there is any standard religion in this chaotic region, the most popular are Deim, god of business, trade, and gold. And Sheilah, mistress of luck.
Capitol: None
Native Language: Galen
The Ellian Plains
The Ellian plains are a small region to the south, located between Endria and the Galenor city-states. Home to a nomadic people called the Waylandee. A short and diminutive people half the size of humans often called halflings which they often consider a derogatory term. They are similar in our own world to the wandering gypsy people. If they worship any deities it is often to the goddess Ananna, goddess of safety and travel. The Waylandee are a very open minded culture, but also distrusted at large as being mischievous and trouble makers. You can often find Half-elves among the waylandee or anyone else who has decided to live a wandering and carefree life. Though a rigorous life to say the least.
Capitol: None
Native Language: None, but generally known both Galen and Endrian.
The Khavarundin Mountains
The Khavarundin mountains are home to a somewhat reclusive people called the Duwar, they are slightly taller than the Waylandee but just as broad as human men. Their skin tones are ruddier than normal folk which some often think comes from being one that lives under the earth, in what they call a "Hold". They are a proud, solemn and stern lot, and often considered stubborn to the bitter end. They also are shrewd business men and seem to have a gift for craftsmanship. For they possess deft fingers and keen eyesight. Their social structure is clannish in nature, and if they worship anything they have a deep reverence for the past and their ancestors. The Duwar are known for their secret fires from which they create Dwarf-Iron, and Adamantium which is said to be the strongest metal known to exist.
Capitol: None, But there are great Dwarven Houses that create a council of leaders.
Native Language: Runic
The Isles of Vaerlund
Vaerlund is the land of the elves, a tall, majestic, and beautiful race (at least by human standards). Their kingdom is off the east coast of Endria on a large island nation. The Vaerlyn (or elves) live in conjunction in nature only adding to the fae like nature of the land about them, leaving a mist like a veil of mystery and magic upon the people. It is said they are birthed from magic, but that is far from the truth. They are a long-lived species but tend to be frail in body, but strong in mind. The Vaerlund is a beautiful island surrounded by lush forests, streams, and valleys of endless beauty.
Capitol: Rivael
Native Language: Vaelen
The world of Karmyth is the idea for a game setting that has been in development ever since my early twenties. But I guess I am terrible at recording information, or structuring my thoughts all that well. Its main focus is on a less magical setting than the standard D&D game. I am not sure where to begin exactly, so I'll start with a run down on the main campaign setting and area.
Endria
Endria in the old tongue means "A bountiful land", and shows its beginnings in druidic lore. Endria is the typical western medieval kingdom, and also the largest considering its location as the center of trading between each and every other nation that surrounds it. To the east is the Endless sea, and to the west, the mountains of Khavarundin creates an almost wall to the barbarian lands beyond. It has your typical medieval Europe hierarchy, with a king and queen, and its religion is based on a duo-diety pantheon. The Queen is symbolized as the goddess of goodness and light. And The King is symbolized as the god of Justice and Righteousness. The Endrian culture is often seen as the most open minded of the cultures in the surrounding region.
Capitol: Temmeck
Native Language: Endrian
Kesh
Kesh is the nation to the north of Endria and expands into much colder regions that can often see snow 3 months out of the year almost consistently. Its is a harsh climate and creates a rugged people with a strong will, which is consistent with their naturally given talent for magical study. If one were to learn Magic, it's the colleges of Kesh one would go to. If you were to compare this culture to something from our own world, it would be something similar to the Russia. Naturally, their religious belief and hierarchy are based on magic use, Magiocratic in nature they worship Myrr, all father of magic.
Capitol: Starlendoff
Native Language: Keshlik
Rhond
The barbarian lands of Rhond are beyond the Khavarundin mountains to the west of Endria. Its native language is "Landish" and their culture is broken up into "Clans" instead of any one structured social order. They are a tall and robust people, and the land is wild and varied. Snowy pines to the north, rugged and grassy lands in the center of the region, and a sparsely vegetated region to the south. Their religion is broken up into four main deities broken up by element and season. A goddess of spring and water. A god of summer and fire. Deragor, A god of autumn and earth, and a goddess of winter and air.
Capitol: None, but there are several prominant clans through out the region which tend to hold sway and power.
Native Language: A root language of Endrian, known as Landish
The Galenor City-states
Galenor is located south of Rhond and Endria and is broken up into two distinct regions, a northern region, and a southern region. The Northern regions of Galenor seem to be more structured than its neighbors to the south. The northern regions seem to be more decadent in nature and it relates to the nature of the people that live there. One of the most predominant regions of the Northern states is Shar a female dominant society. In the southern region, you find a mishmash of city states, but one of the most southern cities is known for its decadent practice and worship of a sexually based goddess known as Horlia. In either case, one could compare the people in our real world to the Spanish and french people. They have a large maritime trade with far off regions, such as El'shiema, the deserts of Nueva, and the jungles of Jothn. But their greatest trade is of silk and they are famous for their ability to breed and train horses. If there is any standard religion in this chaotic region, the most popular are Deim, god of business, trade, and gold. And Sheilah, mistress of luck.
Capitol: None
Native Language: Galen
The Ellian Plains
The Ellian plains are a small region to the south, located between Endria and the Galenor city-states. Home to a nomadic people called the Waylandee. A short and diminutive people half the size of humans often called halflings which they often consider a derogatory term. They are similar in our own world to the wandering gypsy people. If they worship any deities it is often to the goddess Ananna, goddess of safety and travel. The Waylandee are a very open minded culture, but also distrusted at large as being mischievous and trouble makers. You can often find Half-elves among the waylandee or anyone else who has decided to live a wandering and carefree life. Though a rigorous life to say the least.
Capitol: None
Native Language: None, but generally known both Galen and Endrian.
The Khavarundin Mountains
The Khavarundin mountains are home to a somewhat reclusive people called the Duwar, they are slightly taller than the Waylandee but just as broad as human men. Their skin tones are ruddier than normal folk which some often think comes from being one that lives under the earth, in what they call a "Hold". They are a proud, solemn and stern lot, and often considered stubborn to the bitter end. They also are shrewd business men and seem to have a gift for craftsmanship. For they possess deft fingers and keen eyesight. Their social structure is clannish in nature, and if they worship anything they have a deep reverence for the past and their ancestors. The Duwar are known for their secret fires from which they create Dwarf-Iron, and Adamantium which is said to be the strongest metal known to exist.
Capitol: None, But there are great Dwarven Houses that create a council of leaders.
Native Language: Runic
The Isles of Vaerlund
Vaerlund is the land of the elves, a tall, majestic, and beautiful race (at least by human standards). Their kingdom is off the east coast of Endria on a large island nation. The Vaerlyn (or elves) live in conjunction in nature only adding to the fae like nature of the land about them, leaving a mist like a veil of mystery and magic upon the people. It is said they are birthed from magic, but that is far from the truth. They are a long-lived species but tend to be frail in body, but strong in mind. The Vaerlund is a beautiful island surrounded by lush forests, streams, and valleys of endless beauty.
Capitol: Rivael
Native Language: Vaelen