WAIFU WARZ - Disney Edition: ALICE ALBA Enters The Race

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squirrelly-sama
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WAIFU WARZ - Spook House The Ghost Gal (PL8)

Post by squirrelly-sama » Sat Oct 13, 2018 4:49 am

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"Woo~ Ignore me!"

Spook House The Ghost Gal - PL 8
Division - Featherweight
Series - Part-Time Magica
Focus - Misc (Stall)
Imouto Typing - Kamidere, Sadodere


Strength -2, Stamina 2, Agility 2, Dexterity 2, Fighting 2, Intellect 0, Awareness 2, Presence 0

Advantages
Benefit 2: Adorable, Benefit, Child-Sized, Defensive Roll 4, Fascinate (Deception), Favored Environment: Urban, Favored Foe: Small Children, Hide in Plain Sight, Improved Initiative, Move-by Action, Taunt

Skills
Acrobatics 4 (+6), Deception 10 (+10), Expertise: ???? 8 (+8), Insight 2 (+4), Perception 2 (+4), Persuasion 6 (+6), Sleight of Hand 6 (+8), Stealth 6 (+8), Vehicles 2 (+4)

Powers
Costume Change: Morph 2 (+20 Deception checks to disguise; Narrow group; Custom 5: Metamorph; Activation: move action, Source: Costumes)
Dissipation: Protection 4 (+4 Toughness)
Floatzies: Flight 1 (Speed: 4 miles/hour, 60 feet/round)
Intangible: Insubstantial 4 (Incorporeal; Limited: Passive)
. . Movement: Movement 3 (Alternate; Permeate 3: full speed)
Poltergeist: Move Object 4 (800 lbs.; Increased Range: perception, Precise, Subtle: subtle)
Recover: Regeneration 1 (Every 10 rounds)
Specter: Concealment 2 (Sense - Sight; Passive)
Spook: Feature 1 (Notes: Intimidate Minions with Deception)

Offense
Initiative +6
Grab, +2 (DC Spec 8)
Poltergheist: Move Object 4 (DC 14)
Throw, +2 (DC 13)
Unarmed, +2 (DC 13)

Languages
English

Defense
Dodge 6, Parry 6, Fortitude 4, Toughness 10/6, Will 6

Power Points
Abilities 16 + Powers 53 + Advantages 14 + Skills 23 (46 ranks) + Defenses 14 = 120

Notes:
Spook House's Ghost form, a much weaker form than the rest. It's main defense is it's intangibility and ability to hide while she heals. Her attack is weak but can be done while hiding, letting her pester opponents from afar. In this form Spook House becomes much more arrogant and mischievous, taunting opponents since she feels safe in her ghost form.

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WAIFU WARZ - Spook House The Mini Mummy (PL8)

Post by squirrelly-sama » Sat Oct 13, 2018 4:53 am

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"Mmmph Mm~mmmph!"

Spook House The Mini Mummy - PL 8
Division - Featherweight
Series - Part-Time Magica
Focus - Grappler (Rope)
Imouto Typing - Kamidere, Sadodere

Strength -2/6, Stamina 2/8, Agility 2, Dexterity 2/0, Fighting 2, Intellect 0, Awareness 2, Presence 0

Advantages
Benefit 2: Adorable, Benefit, Child-Sized, Defensive Roll 4, Fascinate (Deception), Favored Environment: Urban, Favored Foe: Small Children, Hide in Plain Sight, Improved Grab, Improved Hold, Improved Initiative, Taunt

Skills
Acrobatics 4 (+6), Deception 10 (+10), Expertise: Occult 8 (+8), Insight 2 (+4), Perception 2 (+4), Persuasion 6 (+6), Sleight of Hand 6 (+6), Stealth 6 (+8), Vehicles 2 (+2)

Powers
Enhanced Trait: Enhanced Trait 20 (Traits: Stamina +6 (+8), Strength +8 (+6), Dexterity -2 (+0), Dodge -2 (+4), Parry -2 (+4))
Morph: Morph 2 (+20 Deception checks to disguise; Narrow group; Custom 5: Metamorph; Activation: move action, Source: Costumes)
Mummy Bandages: Elongation 4 (Elongation: 120 feet, +4 to grab, Advantages: Improved Grab, Improved Hold; Feature: Wrap Up: Apply Strength Damage upon landing Grab Attack)
Mummy Magic
. . Bandage Broha!: Cone Area Move Object 5 (1600 lbs.; Cone Area: 60 feet cone, DC 15; Reduced Range: close)
. . Bandage Crush: Strength-based Damage 4 (DC 25; Accurate 2: +4, Improved Critical, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack [6 extra ranks]; Grab-based [6 extra ranks])
. . Sand in Your Pants: Insubstantial 2 (Gaseous)
. . Slip Stream: Teleport 3 (250 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Extended: 8 miles in 2 move actions, Turnabout; Transit Time 2: 6 seconds)
. . Weaken: Progressive Weaken 5 (Resisted by: Will, DC 15; Progressive; Limited: Slow)
Spook: Feature 1 (Notes: Use Deception to Intimidate Minions)

Offense
Initiative +6
Bandage Broha!: Cone Area Move Object 5 (DC 15)
Bandage Crush: Strength-based Damage 4, +6 (DC 25)
Grab, +6 (DC Spec 20)
Throw, +0 (DC 21)
Unarmed, +2 (DC 21)
Weaken: Progressive Weaken 5, +2 (DC Will 15)

Languages
Mummbles

Defense
Dodge 4/6, Parry 4/6, Fortitude 10, Toughness 12/8, Will 6

Power Points
Abilities 16 + Powers 54 + Advantages 13 + Skills 23 (46 ranks) + Defenses 14 = 120

Notes:
Spook House's Mummy form. A slightly less strong and tough Tank than her Frankenform she makes up for it with her ability to apply pressure from afar and a surprising amount of mobility options in the form of teleports and insubstantial. As a Mummy Spook House only communicates through muffled groans, Moves stiffly, and has a fear of cats.

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WAIFU WARZ - Goblin Slayer (PL8)

Post by squirrelly-sama » Sun Oct 14, 2018 5:40 am

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"I knew that's what you would think. My army was only a distraction, your home is gone. ...A Lord? Ridiculous. You're just a goblin. A filthy. Stinking. Goblin. And I... Am Goblin Slayer."

Goblin Slayer - PL 8
Sex: Male
Age: 20+
Height: 5'10" | Hair: Red | Eyes: Amber
Role: The Dark Hero, Goblin Slayer, The Avenger, The Badass Normal, Literally Too Angry To Die

Husbando Stats
Division - Feather Weight
Series - Goblin Slayer
Focus - Mixed Attack, Scout, Goblin Slayer
Waifu Typing - GAR

Strength 2, Stamina 4, Agility 2, Dexterity 0, Fighting 4, Intellect 0, Awareness 2, Presence -1

Advantages
All-out Attack, Attack Flurry, Daze (Intimidation), Defensive Roll, Diehard, Equipment 2, Extraordinary Effort, Fascinate (Intimidation), Favored Foe: Goblins, Fearless, Improved Critical: Improvised Weapons, Improved Defense, Improved Initiative 2, Improvised Tools, Improvised Weapon 6, Inspire 5, Luck (Inspiration) 2, Luck (Instant Counter) 2, Precise Attack (Close, Concealment), Precise Attack (Ranged, Concealment), Quick Draw, Second Chance: Resistance to Headshots, Skill Mastery: Expertise: Goblins, Startle, Tactical Maneuvering, Takedown 2, Throwing Mastery 6, Ultimate Effort: Intimidation, Well-informed

Skills
Athletics 3 (+5), Close Combat: Unarmed 4 (+8), Expertise: Adventurer 6 (+6), Expertise: Goblins 18 (+18), Insight 4 (+6), Intimidation 9 (+8), Perception 6 (+8), Ranged Combat: Throwing 8 (+8), Stealth 6 (+8)

Powers
Camoflagued smell: Concealment 2 (All Olfactory Senses; Affects Others; Limited: Only against Goblins, Source: Goblin Corpses)
Goblin Expert: Senses 11 (Analytical: Sight, Awareness: Goblin, Danger Sense: Sight, Postcognition, Precognition; Check Required 5: DC 14 - Expertise Goblins, Limited: Only Vs Goblins)
Helmet: Immunity 2 (Critical Hits, Advantages: Second Chance: Resistance to Headshots; Limited - Half Effect)
Silver Ranked Goblin Hunter: Enhanced Trait 18 (Traits: Improved Initiative 2 +1 (+2), Advantages: Daze (Intimidation), Fascinate (Intimidation), Improved Critical, Inspire 5, Luck (Inspiration) 2, Luck (Instant Counter) 2, Startle, Tactical Maneuvering, Takedown 2, Well-informed; Feature: Increase Favored Foe Circumstance Bonus to +5; Check Required 5: DC 14 - Expertise Goblins, Limited: Only Against Goblins)
Supply Bag: Variable 1 (Removable; Limited: Only Limited amount of Small Equipment items.)
Too Angry To Die: Healing 5 (Reaction 3: reaction, Stabilize; Limited: Self, Limited: Only After Reaching Dying Condition, Temporary, Unreliable (5 uses))

Equipment
Head Gear [Helmet: Immunity 2, Critical Hits, Advantages: Second Chance: Resistance to Headshots; Limited - Half Effect], Parrrying Shield (Small Wooden Shield), Second Hand Armor (Plate-mail), Toolkit (Basic)

Offense
Initiative +10/+6
Grab, +4 (DC Spec 12)
Throw, +0 (DC 23)
Unarmed, +8 (DC 17)

Complications
Enemy - Goblins: To Goblin Slayer there is no greater evil than Goblins, he will not stop until every one in existence has killed.
Hatred - Goblins: The level of hatred Goblin Slayer feels for these disgusting horrid monsters cannot be fathomed. After having his village overrun by the creatures and being forced to watch as they murdered his loved ones and repeatedly raped and tortured his sister the rage they inspire in him is incomprehensible.
Motivation: Killing Goblins: Goblin Slayer does not care about fame, fortune, moving up in the ranks, or anything else besides purging goblins from the face of the earth.
Relationship - Cow Girl And Guild Girl: The first is his childhood friend who survived thanks to leaving his hometown days before it fell, the other is the receptionist of the Adventurers' who appreciate that someone capable is willing to take Goblin killing missions that are too often overlooked except by those too weak to survive it. Both were his only real friends for the 5 years he spent killing goblins prior to the series start.
Relationship - Goblin Slayer's Party: A party of adventurers that eventually join up with Goblin Slayer unofficially. They seek his help, having heard rumors of a brave and strong warrior from villages he protected, in order to fight a high ranking monster. Afterwards they often accompany him on missions or he helps them out to repay their help. It consists of a High Elf Archer, a Dwarf Shaman, and a Lizard Priest.
Relationship - Priestess: A young healer Goblin Slayer saved from being captured by goblins after her entire team was taken down on their first mission. He seeks to protect her though still sees her as a useful tool against Goblins and often persuades her to use her normally protective miracles in blasphemous ways.
Reputation - Rumors: Because of his obsession with only fighting low level monsters despite advancing to Silver rank Goblin Slayer is often looked down upon by other adventurers, even those of lower ranks. His appearance, intimidating presence, and constant stench also drives the opinions of others down.

Languages
Native Language

Defense
Dodge 6, Parry 6, Fortitude 7, Toughness 10/4, Will 9

Power Points
Abilities 26 + Powers 19 + Advantages 29 + Skills 32 (64 ranks) + Defenses 14 = 120

Background: The titular character of the popular Light Novel, manga, and now Anime Goblin Slayer.

A man bent on vengeance against all goblinkind, utterly ruthless and driven with an obsession that could be called madness. He is Goblin Slayer, a Goblin Slayer, and he will never stop until each and every one is dead.

The series itself is a dark fantasy, and I mean dark, rivaling the sheer soul crushing despair of classics like Berserk. And to show this off we get to see the activities of Goblins, quite possibly the most despicable entities in all of fiction and the series hammers that home with every single encounter that there is nothing redeemable about these monsters.

Goblin Slayer himself is likewise shown as not a figure of good, but someone who's own brand of "evil" happens to be beneficial. A fact he points out rather soon into the series to the Guild Girl. He kills Goblins, just goblins. He doesn't care about anything else. Even if a town nearby was being pillaged by demons he would not take that mission if there was Goblin Slaying to do elsewhere.

The man is good at what he does, the foremost expert on Goblins there is. The monsters are normally seen as too weak for stronger adventurers to care about or study but the fact of the mater is that they are probably one of the biggest threats to human life in the series due to the sheer number of them and despite their weaknesses are still a deadly threat to even the greatest heroes simply because they are still human, often even legends are shown to die to the underhanded tactics of these bastards.

Goblin Slayer makes his living slaying goblins, going from town to town, taking any mission to kill them. He does his best to make sure every last one is dead. From the strongest to the weakest, not even showing mercy to the children he finds in the dens knowing what they will grow up to be. That they having watched him slaughter everything they knew they could become just like him. While he will rescue the poor victims captured by them, women kept to slake their disgusting lusts, it is not his priority and if he has no reason to think there are likely survivors left in a den he will just collapse it or flood it instead of entering. He views it as a sort of mercy, as few women who have been in goblin hands ever recover.

GAMEPLAY:
Goblin Slayer is basically a very specialized sort of killer. A silver ranked adventurer even if he only hunts "weak" goblins he has reached PL 8, even if most of his skills are too focused on killing gobs he is not utterly helpless against other monsters or even fellow Silver Ranked adventurers.

He fights with any weapon he can find, though he usually has a short sword on him he tends to just grab what he can from Goblins to avoid having to maintain his own weapons. He uses and abuses Improvised weapons and Throwing mastery along with his quick draw to destroy or discard something and then keep on killing. Even his shield is often used as either a bludgeon more often smashed into goblin faces so hard that the edge splits their skulls.

His expertise in Goblins is absurdly high, and his various skill powers benefit from this with it very rarely failing to produce most of them. The man knows his stuff, more than any other being in the setting. His knowledge is good enough to let him outwit and out maneuver a Goblin General, a late stage evolution of goblin that is known for it's intelligence and led a giant army of goblins. He is basically Batman, if batman went insane, turned into guts, and dedicated his entire existence to committing genocide on all goblinkind.

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Re: WAIFU WARZ - Squirrelly's Build Tank | Now with Goblin Slayer

Post by squirrelly-sama » Sun Oct 14, 2018 5:49 am

Some rather fitting images of Goblin Slayer
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WAIFU WARZ - Sassy Fast Food Warrior Wendy (PL8)

Post by squirrelly-sama » Mon Oct 15, 2018 3:07 am

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"Prepare yourself Clown, when I'm done with you you'll be just as broken as those Ice cream machines of yours!"

Fast Food Warrior Wendy - PL 8
Sex: Female
Age: 18
Height: 5'1" | Hair: Red| Eyes: Blue
Role: Bringer of Sass, Smug Snarker, Heavy Weapons Gal

Waifu Stats
Division - Feather Weight
Series - NA
Focus - Ranged Attack
Waifu Typing - Sadodere

Strength 1, Stamina 2, Agility 4, Dexterity 0, Fighting 4, Intellect 2, Awareness 4, Presence 5

Advantages
All-out Attack, Attractive, Connected, Daze (Deception), Defensive Roll 4, Eidetic Memory, Fascinate (Deception), Favored Foe: Fast Food Mascots, Improved Initiative, Quick Draw, Skill Mastery: Deception, Takedown, Taunt

Skills
Acrobatics 1 (+5), Athletics 3 (+4), Deception 7 (+12), Expertise (PRE): Social Media 5 (+10), Expertise: Fast Food 4 (+6), Ranged Combat: Heavy Weapons 8 (+8)

Powers
Fast Food Arsenal (Removable)
. . Always Fresh Burger Grenades: Burst Area Damage 8 (DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged, Secondary Effect)
. . Fresh French Fry Gatling Gun: Damage 6 (DC 21; Accurate: +2, Improved Critical, Increased Range: ranged, Multiattack, Penetrating 6, Secondary Effect)
. . Soda Launcher
. . . . Affliction: Burst Area Affliction 8 (Linked; 1st degree: Hindered and Vulnerable, Resisted by: Dodge, Overcome by Damage, DC 18; Burst Area: 30 feet radius sphere, DC 18, Extra Condition, Increased Range: ranged; Limited Degree 2)
. . . . Damage: Damage 8 (Linked; DC 23; Increased Range: ranged)
. . Super Soda Rocket: Cumulative Burst Area Affliction 8 (1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 18; Burst Area: 30 feet radius sphere, DC 18, Cumulative, Extra Condition, Increased Range: ranged; Limited Degree, Unreliable (5 uses))
Protection: Protection 4 (+4 Toughness)

Offense
Initiative +8
Affliction: Burst Area Affliction 8 (DC Fort/Will 18)
Alwasy Fresh Burger Grenades: Burst Area Damage 8 (DC 23)
Damage: Damage 8, +8 (DC 23)
Fresh French Fry Gattling Gun: Damage 6, +10 (DC 21)
Grab, +4 (DC Spec 11)
Super Soda Rocket: Cumulative Burst Area Affliction 8 (DC Fort/Will 18)
Throw, +0 (DC 16)
Unarmed, +4 (DC 16)

Complications
Honor - Always Fresh Never Frozen: Wendy will only use fresh ingredients in her food and will not tarnish their quality with lesser and cheaper products like the other fast food restaurants.
Quirk - I Came Here To Smug At You: Never one to pass up an opportunity pass her by Wendy will always take the time to kick her opponents while their down and rub salt into any wound. Adding insult to injury is just how she rolls.
Responsibility - Loyal Customers
Rivalry - Other Fast Food Establishments: In the times of the Fast Food Wars there can be no mercy. With Wit and Social Media as her swords Wendy will cut down the competition.

Languages
English

Defense
Dodge 6, Parry 6, Fortitude 6, Toughness 10/6, Will 10

Power Points
Abilities 44 + Powers 32 + Advantages 16 + Skills 14 (28 ranks) + Defenses 14 = 120

Notes:
Ah Smug Wendy, one of the best things to come out of 2017. You see back 2012 Wendy's hired someone to handle their social media accounts, some one with a fresh new perspective that would inject new life into what is normally just a rather lackluster advertisement. And low in behold, this brilliant decision blessed us with our sassy fastfood goddess Smug Wendy. In 2017 their twitter account went viral when someone shared a capture of a conversation between Wendy's and Hardee's twitter accounts where the former roasted the latter so hard that they got blocked. And as the internet is won't to do, she was given an anime personification to Waifu-ize her, birthing the smug and sassy Wendy's-chan. Naturally once there was a cute girl attached to this meme it exploded like wildfire. Totally honestly here, this meme got me eating Wendy's again because creating Waifu's should always be rewarded.
Last edited by squirrelly-sama on Mon Oct 15, 2018 4:01 am, edited 2 times in total.

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Re: WAIFU WARZ - Now with Smug Fast Food Mascot

Post by squirrelly-sama » Mon Oct 15, 2018 3:54 am

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"Just so you know I am really angry right now. This is my angry face."

Zorra - PL 8
Sex: Female
Age: 14
Height: 4'10" | Hair: Blue| Eyes: Blue
Role: Emotionless girl, The Stoic Snarker, Cute Brute, Berserker

Waifu Stats
Division - Feather Weight
Series - Capes and Crawlers
Focus - Melee Attack
Waifu Typing - Kuudere

Strength 4, Stamina 4, Agility 6, Dexterity 2, Fighting 6, Intellect 0, Awareness 4, Presence 0

Advantages
All-out Attack, Attack Flurry, Diehard, Extraordinary Effort, Great Endurance, Hide in Plain Sight, Improved Initiative, Kuudere: +5 Circumstance bonus to Bluff, Move-by Action, Prone Fighting, Takedown, Throwing Mastery 4

Skills
Acrobatics 2 (+8), Athletics 2 (+6), Deception 5 (+5), Insight 2 (+6), Intimidation 5 (+5), Perception 4 (+8), Ranged Combat: Throw 6 (+8), Stealth 2 (+8)

Powers
Burst of Speed: Teleport 1 (60 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Subtle: subtle, Turnabout; Quirk: Can't pass through solid objects)
Feral Combat: Strength-based Damage 6 (DC 25; Feature: Lethal Damage, Improved Critical 2, Reach (melee): 5 ft., Variable Descriptor: close group - Objects of Opportunity)
Feral Movements: Movement 2 (Safe Fall, Wall-crawling 1: -1 speed rank, Advantages: Prone Fighting)
Passive Aggression: Immunity 10 (Emotion Effects, Interaction Skills; Limited - Half Effect)
Roll With The Hits: Protection 6 (+6 Toughness)

Offense
Initiative +10
Feral Combat: Strength-based Damage 6, +6 (DC 25)
Grab, +6 (DC Spec 14)
Throw, +8 (DC 23)
Unarmed, +6 (DC 19)

Complications
Disability - Perpetual Stoicism: Zorra always appears unemotive and apathetic despite being fully capable of emotions. Granted those emotions are usually disinterest or anger but they are still emotions.
Relationship - Savage: Despite her cute appearance and calm expression Zorra is cruel and brutal. She often leaves her opponents crippled and makes a concerted effort to finish off downed targets. She doesn't care for gender, age, or circumstance she will do her best to annihilate her enemy.
Weakness - Distraction: Since she often doesn't have much of a goal in mind and is generally apathetic towards most things Zorra is easily distracted. It's not that uncommon for her to simply wander off in the middle of a fight.

Languages
English

Defense
Dodge 6, Parry 6, Fortitude 8, Toughness 10, Will 8

Power Points
Abilities 52 + Powers 32 + Advantages 14 + Skills 14 (28 ranks) + Defenses 8 = 120

Notes:
An art inspired build.

Zorra is a young fox girl, neither a dedicated hero nor villain. Instead she simply wanders about doing her own thing. However should things upset her she goes into rage, attacking anyone and anything around her without a care. She is classified as a villain due to how often she injures citizens during such rampages, even if she does often step in to help during crimes.

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Re: WAIFU WARZ - Now with Smug Fast Food Mascot

Post by Jabroniville » Mon Oct 15, 2018 5:21 am

Lol- Smug Wendy is hilarious. What were the best ones from that? The sheer sass in what little I saw was amazing.

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Re: WAIFU WARZ - Now with Smug Fast Food Mascot

Post by squirrelly-sama » Mon Oct 15, 2018 6:31 am

Jabroniville wrote:
Mon Oct 15, 2018 5:21 am
Lol- Smug Wendy is hilarious. What were the best ones from that? The sheer sass in what little I saw was amazing.
There's something so appealing about smug anime girls. They're like cats, you can't help but love them.

One of my favorites sass moments.
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WAIFU WARZ - Fuwa Fuwa Foof (PL7)

Post by squirrelly-sama » Mon Oct 15, 2018 6:46 am

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*Bubblegum Death Metal Plays*

Foof - PL 8
Sex: Female
Age: 15
Height: 2'6" | Hair: Pink| Eyes: Blue
Role: Killer Rabbit, Former Villain, Street Tough

Waifu Stats
Division - Feather Weight
Series - Fuwa Fuwa Foof
Focus - Brawler
Waifu Typing - Yankee

Strength 6, Stamina 6, Agility 2, Dexterity 2, Fighting 4, Intellect 0, Awareness 4, Presence 0

Advantages
All-out Attack, Benefit: Legendary Delinquent, Daze (Intimidation), Fascinate (Intimidation), Fast Grab, Fearless, Improved Critical 2: Savagery, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Improvised Weapon 3, Lackies - Call in Favors with Intimidation, Prone Fighting, Skill Mastery: Intimidation, Startle, Takedown

Skills
Close Combat: Unarmed 4 (+8), Deception 5 (+5), Expertise: Delinquent 7 (+7), Insight 2 (+6), Intimidation 12 (+12), Ranged Combat: Thrown 4 (+6), Sleight of Hand 3 (+5), Vehicles 3 (+5)

Powers
Badass Bun: Leaping 1 (Leap 15 feet at 4 miles/hour)
Leather Jacket: Protection 2 (Removable, +2 Toughness; Impervious, Subtle: subtle)

Offense
Initiative +6
Grab, +4 (DC Spec 16)
Throw, +6 (DC 21)
Unarmed, +8 (DC 21)

Complications
Enemy - Wanda: A rival gang leader that can't accept Foof's retirement. She has a score to settle and will stop at nothing to finally defeat her enemy.
Going Straight: Having realized she's misspent her youth after a run in with the law Foof decided to turn over a new leaf and reform. However she's constantly plagued by problems steaming from her bad decisions of the past that more often then not can only be resolved through copious amounts of violence.
Relationship - Kiri Kiri and Giri Giri: Her underlings. The two do not agree with their "Big Sis" deciding to give up delinquent and have taken it upon themselves to undo it. While most of their scheming is easy to see through the unintended side effects of their poorly executed plans tends to force Foof's hand anyway.

Languages
English

Defense
Dodge 6, Parry 6, Fortitude 8, Toughness 8, Will 8

Power Points
Abilities 48 + Powers 5 + Advantages 20 + Skills 20 (40 ranks) + Defenses 12 = 105

Notes:
Fuwa Fuwa Foof, a fake show about a sweet little bunny of the same name who used to be a vicious super violent gang leader. Her old accomplices Giri Giri and Kiri Kiri constantly try to lure her back to a life of violent debauchery while Foof struggles to resist returning to the good ol' days of punching in some teeth. It became popular when it's creator decided to post a fake OP for the concept on youtube set to the song "Chu Chu Lovely" by Maxim and the Hormones which is just freaking amazing. I would punch a child in the mouth to see this idea made.
Last edited by squirrelly-sama on Mon Oct 15, 2018 6:54 am, edited 1 time in total.

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WAIFU WARZ - Giri Giri (PL6)

Post by squirrelly-sama » Mon Oct 15, 2018 6:52 am

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"Anego!"

Giri Giri - PL 6
Sex: Female
Age: 15
Height: 2'6" | Hair: Pink| Eyes: Pink
Role: Killer Rabbit, Street Tough, Tomboy, Brawler

Waifu Stats
Division - Feather Weight
Series - Fuwa Fuwa Foof
Focus - Melee Tank
Waifu Typing - Yankee, Tomboy

Strength 4, Stamina 6, Agility 2, Dexterity 2, Fighting 4, Intellect 0, Awareness 2, Presence 0

Advantages
All-out Attack, Daze (Intimidation), Fascinate (Intimidation), Improved Critical: Savage Fighting, Improved Hold, Improved Initiative, Improved Smash, Improvised Weapon 3, Instant Up, Startle, Takedown, Teamwork, Well-informed

Skills
Athletics 4 (+8), Close Combat: Unarmed 2 (+6), Deception 2 (+2), Expertise: Crime 6 (+6), Expertise: Delinquent 6 (+6), Intimidation 8 (+8), Perception 2 (+4), Ranged Combat: Thrown 6 (+8), Sleight of Hand 4 (+6), Vehicles 2 (+4)

Powers
Badass Bun: Leaping 1 (Leap 15 feet at 4 miles/hour)
Expert Brawler: Immunity 2 (Uncommon Descriptor: Grabs; Reflect, Subtle: subtle)
Leather Jacket: Protection 2 (Removable, +2 Toughness)

Offense
Initiative +6
Grab, +4 (DC Spec 14)
Throw, +8 (DC 19)
Unarmed, +6 (DC 19)

Complications
Motivation: - Perfect Lackie: Giri Giri admires Foof to an almost fanatical degree. Not only would she do just about anything Foof asks her but often sees tests or requests that Foof never considered in them and will work herself half to death to fulfill them often to Foofs dismay.
Motivation: Make Boss Great Again!: Giri Giri is of the belief that Foof was tragically brainwashed by "The Man" and desperately tries her best to rekindle her love of violence and delinquency.
Reputation - Kiri Kiri: Her partner in crime. While the two may constantly bicker and disagree the two work together like a well oiled machine and wouldn't trade the other for the world. For all their differences the two are fundamentally the same at their core. It doesn't stop them from breaking down into a brawl with each other over petty crap though.

Languages
English

Defense
Dodge 4, Parry 4, Fortitude 6, Toughness 8, Will 6

Power Points
Abilities 40 + Powers 8 + Advantages 15 + Skills 21 (42 ranks) + Defenses 6 = 90

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squirrelly-sama
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Joined: Thu Oct 11, 2018 2:07 am

WAIFU WARZ - Kiri Kiri (PL6)

Post by squirrelly-sama » Mon Oct 15, 2018 6:59 am

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"Onee-sama I'm bored... Let's go shopping! We can mug someone for the cash on the way there."

Kiri Kiri - PL 6
Sex: Female
Age: 15
Height: 2'6" | Hair: Purple | Eyes: Blue
Role: Killer Rabbit, Girly Punk

Waifu Stats
Division - Feather Weight
Series - Fuwa Fuwa Foof
Focus - Dex Grappler, Social Support
Waifu Typing - Yankee, Genki

Strength 2, Stamina 4, Agility 6, Dexterity 4, Fighting 6, Intellect 0, Awareness 2, Presence 2

Advantages
Attractive, Beginner's Luck, Defensive Roll 2, Fast Grab, Fearless, Grabbing Finesse, Improved Hold, Prone Fighting, Teamwork

Skills
Acrobatics 2 (+8), Close Combat: Unarmed 2 (+8), Deception 4 (+6), Expertise (PRE): All That Girly Crap 3 (+5), Expertise: Delinquent 2 (+2), Insight 4 (+6), Intimidation 4 (+6), Perception 3 (+5), Persuasion 4 (+6), Ranged Combat: Thrown 2 (+6), Sleight of Hand 4 (+8), Stealth 2 (+8), Vehicles 2 (+6)

Powers
Badass Bun: Leaping 1 (Leap 15 feet at 4 miles/hour)
Spiked Knucles: Strength-based Damage 2 (Removable, DC 19; Improved Critical)

Offense
Initiative +6
Grab, +6 (DC Spec 14)
Spiked Knucles: Strength-based Damage 2, +8 (DC 19)
Throw, +6 (DC 17)
Unarmed, +8 (DC 17)

Complications
Motivation: Having Fun With Big Sis: Kiri Kiri is a fun loving girl. She wants what any other girl her age wants, a boy friend, fancy cloths, crushing her enemies, driving them before her, and hearing the lamentations of their women. Something she got to take part in very often while part of Foofs gang.
Motivation: Make Big Sis Great Again!: Seeing just how boring Foof has become with her rehabilitation Kiri Kiri can't just let herself stand idle as her friend does something so self destructive.
Reputation - Giri Giri: Her partner in crime. While the two may constantly bicker and disagree the two work together like a well oiled machine and wouldn't trade the other for the world. For all their differences the two are fundamentally the same at their core.It doesn't stop them from breaking down into a brawl with each other over petty crap though.

Languages
English

Defense
Dodge 6, Parry 6, Fortitude 6, Toughness 6/4, Will 6

Power Points
Abilities 52 + Powers 3 + Advantages 10 + Skills 19 (38 ranks) + Defenses 6 = 90

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squirrelly-sama
Posts: 159
Joined: Thu Oct 11, 2018 2:07 am

WAIFU WARZ - Wanda (PL7)

Post by squirrelly-sama » Mon Oct 15, 2018 7:21 am

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"What do you mean Foof is already here!? It's still too early, hows my hair? My breath? I have to make sure everything's perfect for when I finally beat her into the dirt!"

Wanda - PL 7
Sex: Female
Age: 15
Height: 2'6" | Hair: Purple | Eyes: Blue
Role: Delinquent, Aneki, Frenemy, Furry Bait

Waifu Stats
Division - Feather Weight
Series - Fuwa Fuwa Foof
Focus - Mook User, Manipulator
Waifu Typing - Yankee, Tsundere

Strength 2, Stamina 4, Agility 4, Dexterity 0, Fighting 4, Intellect 0, Awareness 2, Presence 0

Advantages
Attractive, Benefit, Status: Gang Leader, Defensive Roll 2, Fascinate (Persuasion), Favored Foe: Foofs Gang, Improved Defense, Improved Disarm, Improved Initiative, Improved Trip, Improvised Weapon, Inspire 2, Redirect, Set-up, Tracking, Uncanny Dodge, Weapon Bind, Weapon Break

Skills
Athletics 4 (+6), Close Combat: Unarmed 4 (+8), Deception 8 (+8), Expertise: Delinquent 8 (+8), Insight 4 (+6), Intimidation 8 (+8), Perception 6 (+8), Persuasion 8 (+8), Vehicles 4 (+4)

Powers
Brawler: Strength-based Damage 4 (DC 21; Improved Critical, Multiattack)
. . Human Shield: Deflect 8 (Alternate; Redirection, Reflect; Reduced Range: close, Source: Minions)
Power Pupper: Speed 1 (Speed: 4 miles/hour, 60 feet/round)

Offense
Initiative +8
Brawler: Strength-based Damage 4, +8 (DC 21)
Grab, +4 (DC Spec 12)
Throw, +0 (DC 17)
Unarmed, +8 (DC 17)

Complications
Always Second Best: No mater how hard she tries and how what she has sacrificed Wanda has never once bested Foof. Despite Foof herself not being as successful in terms of schemes or profit Wanda only cares about seeing Foof defeated. In the end however she is always the one to lose in any conflict between the two.
Motivation: Defeating Foof: Wanda wants to take down her rival gang leader Foof. She tends to invest a lot into possibly defeat the bunny, usually at the cost of more profitable or safer ventures.
Rivalry - Foof: Unable to accept Foof's retirement Wanda often schemes up plans to force Foof to return to violent ways. Despite her obsession with beating Foof Wanda does respect her, not tolerating even her own minions insulting her and tries to avoid going too far in her schemes.

Languages
English

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 6/4, Will 8

Power Points
Abilities 32 + Powers 11 + Advantages 19 + Skills 27 (54 ranks) + Defenses 16 = 105

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squirrelly-sama
Posts: 159
Joined: Thu Oct 11, 2018 2:07 am

WAIFU WARZ - El Shadoll Winda (PL8/10)

Post by squirrelly-sama » Mon Oct 15, 2018 8:05 am

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In the abyss of this world, there is a certain something called the "Shaddoll Core" (The Primordial "Core" of Shadow-Possession) which gives birth to shadows that absorb light, the "Shaddoll"

El Shaddoll Winda - Winda Marrionnette - PL 10

Strength 0, Stamina 4, Agility 4, Dexterity 0, Fighting 0, Intellect 0, Awareness 4, Presence 0

Advantages
All-out Attack, Artificer, Improved Critical: Magic, Improved Defense, Improved Initiative, Uncanny Dodge

Skills
Deception 4 (+4), Expertise: Magic 10 (+10), Insight 2 (+6), Persuasion 2 (+2), Ranged Combat: Magic 8 (+8), Stealth 4 (+8)

Powers
Final Breath: Healing 10 (Action 3: reaction, Stabilize; Limited: Instant Duration, Limited 2: Only Usablen Once, Limited: Self, Temporary, Notes: Triggered On Knockout Or Death)
Gusto: Protection 4 (+4 Toughness)

Shaddoll Mount
. . Curse of the Shadow Prison: Burst Area Broad Progressive Simultaneous Weaken 10 (Affects: Strength, Agility, Fighting, Stamina, Resisted by: Fortitude, DC 20; Burst Area: 30 feet radius sphere, DC 20, Broad: Physical Abilities, Progressive, Selective, Simultaneous; Limited: Cannot Weaken beyond total damage applied to user's team, Side Effect 2: always - Breaks Hulao - Unable to Use Other Array Effects)
. . El Shaddol Fusion: Summon 10 (Heroic, Increased Duration: continuous, Type (General): Shaddolls (Teammates); Side Effect 2: always - Breaks Hulao - Unable to Use Array Until He Recovers)
. . El Shaddoll Union
. . . . Draconic Strength: Enhanced Strength 10 (+10 STR)
. . . . Dragon Rider: Enhanced Trait 8 (Traits: Close Combat +10 (+10), Advantages: Fast Grab, Improved Grab, Improved Hold)
. . . . Dragon Scale: Protection 4 (+4 Toughness)
. . . . Elongation: Elongation 2 (Elongation: 30 feet, +2 to grab)
. . . . Flight: Flight 5 (Speed: 60 miles/hour, 900 feet/round; Wings)
. . . . Mount: Extra Limbs 3 (3 extra limbs, Advantages: Improved Grab)
. . Hulao - Wind of Yang Zhing: Summon 8 (Controlled, Heroic, Mental Link, Sacrifice)
. . Nephe Shaddoll Fusion: Summon 10 (Heroic, Increased Duration: continuous, Increased Range 2: perception, Type (General): Shaddolls (Teammates); Side Effect 2: always - Breaks Hulao - Unable to use Array until recovered, Source: Catalyst Being to Empower, Tiring)
. . Plushaddol Aeon: Immunity 80 (Toughness Effects; Affects Others Only, Increased Duration: continuous, Increased Range: ranged, Sustained; Limited - Half Effect, Side Effect 2: always - Breaks Hulao - Unable to Use Array Until Recovered)
. . Sinister Shadow Games: Burst Area Senses 13 (Counters All Concealment: Sight, Counters Illusion: Sight, Detect: Enemies 2: ranged, Penetrates Concealment: Sight; Affects Others, Burst Area: 30 feet radius sphere, DC 23, Increased Duration: continuous, Selective; Side Effect 2: always - Breaks Hualao - Unable to Use Array Until Recovered)

Wind Magic
. . Defending Winds: Deflect 8 (Redirection, Reflect)
. . Ensnaring Wind: Move Object 8 (6 tons; Increased Duration: continuous)
. . Gust: Move Object 8 (6 tons, DC 23; Damaging)
. . Summon Storm: Burst Area Move Object 8 (6 tons; Burst Area: 30 feet radius sphere, DC 18, Increased Duration: continuous; Limited Direction: Away)

Offense
Initiative +8
Curse of the Shadow Prison: Burst Area Broad Progressive Simultaneous Weaken 10 (DC Fort 20)
Ensnaring Wind: Move Object 8, +0 (DC 18)
Grab, +2 (DC Spec 12)
Gust: Move Object 8, +0 (DC 23)
Summon Storm: Burst Area Move Object 8 (DC 18)
Throw, +0 (DC 15)
Unarmed, +0 (DC 15)

Complications
Disability - Dark Puppet: Shaddolls are dark copies of other beings of their universe. They are aware of their artifical nature and some ponder on their existence.
Power Loss - Hu Lao: If Hu Lao is defeated or otherwise seperated from Winda she cannot use any of her alternate effects.
Relationship - Hu Lao: Winda's other half, the partner she was created with. While she is willing to use sacrifice him to activate her special effects it is only because she knows she can rebuild his body. She does care about him and is very protective of him.
Weakness - Hu Lao: Because of their connection should Hu Lao die then so will Winda, and should Winda die so will Hu Lao. Spiritual and many magical effects will harm both.

Languages
Native Language

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will 8

Power Points
Abilities 24 + Powers 85 + Advantages 6 + Skills 15 (30 ranks) + Defenses 20 = 150

Notes:
A Yugioh card with some good art.

Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.

Sadly I could not think of a way to impliment the Summon Restriction. I've also not built the dragon, I'll probably do it eventually.

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squirrelly-sama
Posts: 159
Joined: Thu Oct 11, 2018 2:07 am

WAIFU WARZ - Marimonda (PL8)

Post by squirrelly-sama » Mon Oct 22, 2018 2:27 am

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"Towns will crumble; trees will rise. Right before your very eyes!"

Marimonda The Forest Spirit - PL 8
Sex: Female
Age: Ancient
Height: 5'1" | Hair: Green| Eyes: Green
Role: Living Green Aesop, Mother Nature, Smug Fairy

Waifu Stats
Division - Light Weight
Series - Elena of Avalor
Focus - Mobile Harasser (Stall)
Waifu Typing - Kamidere

Strength 0, Stamina 4, Agility 4, Dexterity 0, Fighting 0, Intellect 0, Awareness 4, Presence 2

Advantages
Defensive Roll 4, Fascinate (Deception), Favored Environment: Forest, Hide in Plain Sight, Improved Defense, Improved Initiative, Move-by Action, Uncanny Dodge

Skills
Acrobatics 2 (+6), Deception 6 (+8), Expertise: Forest Spirit 8 (+8), Insight 2 (+6), Perception 2 (+6), Ranged Combat: Plants 8 (+8), Stealth 4 (+8)

Powers
Can't Catch Me: Flight 5 (Speed: 60 miles/hour, 900 feet/round; Precise; Platform)
Flowering: Feature 1 (Notes: Cause Plants and flowers to bloom)
La Madremonte
. . Ensaring Vines: Cumulative Burst Area Affliction 7 (1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 17; Burst Area: 30 feet radius sphere, DC 17, Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . From A Single Seed: Create 8 (Volume: 250 cft., DC 18; Increased Duration: continuous, Indirect 4: any point, any direction)
. . Moving Vines: Move Object 8 (6 tons; Increased Duration: continuous, Indirect 4: any point, any direction)
Spirit: Immunity 1 (Aging)
This Jungle Is My Lifelong Friend: Senses 2 (Danger Sense: Mental, Radius: Sight; Source: Plantlife)
Towns Will Crumble Tries Will Rise: Environment 2 (Impede Movement (2 ranks), Visibility (-2), Radius: 60 feet)

Offense
Initiative +8
Ensaring Vines: Cumulative Burst Area Affliction 7 (DC Fort/Will 17)
Grab, +0 (DC Spec 10)
Moving Vines: Move Object 8, +8 (DC 18)
Throw, +0 (DC 15)
Unarmed, +0 (DC 15)

Complications
Hatred - Civilization: As a nature spirit Marimonda finds towns, buildings, and anything constructed by humans to be ugly and in need of being torn down or overgrown.
Motivation: Return To Nature: Finding the sight of so many human cities overtaking her forest Marimonda wishes to tear down all signs of civilizations in the country and turn it into one giant jungle.
Quirk - Rhymes On A Dime: Marimonda constantly speaks in rhyme.

Languages
Native Language

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 8/4, Will 8

Power Points
Abilities 28 + Powers 45 + Advantages 11 + Skills 16 (32 ranks) + Defenses 20 = 120

Notes:
An evil forest spirit that serves as the antagonist of the second TV special for Elana of Avalor, Realm of Jaguins.

A long time ago she attempted to destroy all of Avalor but was imprissoned in a magic jar. She was later released by the series antagonists to help them in their plan to take over the country.

Shout out to Jab for reminding me of this series.

Jabroniville
Posts: 9656
Joined: Fri Nov 04, 2016 8:05 pm

Re: WAIFU WARZ - Now with Marimonda

Post by Jabroniville » Mon Oct 22, 2018 4:19 am

Awesommmmmmmmmmmmmmmmmmmme!!! I adored her appearance- she was cute, spunky and totally evil! Mischievous and a perfect "Wild Fairy" archetype. I was actually thinking of building her when I first saw that episode, but I typically used Elena and Sofia as background viewing while doing other things, so I didn't pay QUITE enough attention (for example, I don't even remember how they beat her). Her Defenses are through the roof, though- she EFFORTLESSLY dodged everything, and was able to handily outrun a flying Jacquin.

Elena is a cute and fun show. Their "Myth Arc" seems to have wrapped up a bit, so they might go down another path. It'll be interesting to see, as they've already done a "Be true to yourself" episode for most of the main cast, and dealt with a lot of little things. With such a large cast, they have a lot of potential places to go.

I still find it funny they did a "Mermaid Episode" that went almost the same way as the Sofia the First one (though sadly, this one never involved Ariel).

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