Dalkon's Expanded Potterverse Archives

Where in all of your character write ups will go.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Rigel Black / The Saga of Rigel Black

Post by DalkonCledwin »

Image
Art by Leejun35 on DeviantArt

Rigel Cygnus Black - PL 10
Age: 11 / Height: 5' 3" / Weight: 144 lbs
Hair Color: Black / Eye Color: Coal Black
Wealth Rank; +16 / Rep Rank: +16

Strength 2, Stamina 6, Agility 6, Dexterity 5, Fighting 4, Intellect 2, Awareness 6, Presence 6

Advantages
Adorable, Animal Empathy, Assessment, Badboy, Benefit, Wealth 2 (independently wealthy), Connected, Daze (Deception), Defensive Roll 3, Dual Wielding 2, Extraordinary Effort, Fascinate (Persuasion), Favored Foe: Voldemort, Favored Type: Redheads, Fighting Style: Brawling, Fighting Style: Fencing, Inspire 3, Interpose, Languages 3, Leadership, Lionheart 2, Potions Brewer, Ranged Attack, Ritualist, Second Chance: Resisting Mind Control, Set-up 2, Teamwork, Well-informed

Fighting Style Advantages
Accurate Attack, All-out Attack, Chokehold, Defensive Attack, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Power Attack, Taunt

Enhanced Advantages
Luck 4

Skills
Acrobatics 4 (+10), Athletics 4 (+6), Close Combat: Grab 6 (+10), Close Combat: Swords 4 (+8), Deception 6 (+12), Expertise (AGL): Riding 8 (+14), Expertise (AWE): Cooking 6 (+12), Expertise: Business 4 (+6), Expertise: Magic 10 (+12), Expertise: Politics 4 (+6), Expertise: Potions 8 (+10), Insight 6 (+12), Investigation 4 (+6), Perception 8 (+14), Persuasion 6 (+12), Ranged Combat: Magic 2 (+7), Stealth 6 (+12), Treatment 4 (+6)

Powers
Dueling Saber (Easily Removable)
. . Saber Strikes: Array
. . . . Disruption: Cumulative Affliction 10 (vibration, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Affects Objects, Cumulative)
. . . . Earthquake: Environment 14 (vibration, Impede Movement (2 ranks), Radius: 30 miles; Selective)
. . . . Saber Strike: Strength-based Damage 3 (slashing, DC 20; Penetrating 5)
. . . . Vibratory Strike: Weaken 12 (vibration, Affects: Toughness, Resisted by: Fortitude, DC 22; Affects Objects)
Probability Manipulation: Array
. . Battle Coordinator: Burst Area Luck Control 1 (probability, Bestow Luck, Advantages: Luck 4; Burst Area 8: 0.5 miles radius sphere, DC 11, Selective; Check Required: DC 10 - Insight, Increased Action 2: move, Reduced Range 2: close)
. . Catastrophe: Damage 8 (probability, DC 23; Increased Range 2: perception, Indirect 4: any point, any direction, Subtle 2: undetectable, Variable Descriptor: close group - Accidents)
. . Fortunate Failure: Nullify 6 (probability, Counters: Effects Countered by Coincidence, DC 16; Broad, Effortless, Reaction 3: reaction, Simultaneous; Reduced Range: close, Unreliable (5 uses))
. . Jinx: Affliction 8 (luck, 1st degree: Impaired, Vulnerable, 2nd degree: Defenseless, Disabled, Resisted by: Will, DC 18; Extra Condition, Increased Range 2: perception, Indirect 4: any point, any direction, Insidious, Subtle 2: undetectable; Limited Degree)
The Time-Displaced Wizard
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Incarnation Awareness: Senses 2 (cosmic, Precognition (Limited): Harry James Potter)
. . Magical Awareness: Senses 3 (racial, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Visual])
. . Occlumens Duo: Immunity 5 (wizarding, Custom: Mind Reading 5; Sustained)
Willow & Phoenix Feather Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Casus: Cumulative Affliction 8 (wizarding, 1st degree: Dazed, 2nd degree: Prone, DC 18; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged; Limited Degree)
. . . . Exhilaro: Cumulative Affliction 8 (wizarding, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Cumulative, Increased Range: ranged, Subtle: subtle; Limited: to Cheering People Up)
. . . . Expelliarmus: Move Object 12 (wizarding, 100 tons, DC 27; Damaging; Limited: to Disarm checks or Pushing Targets Away from Harry, Quirk: Damaging Only if Pushing Targets Away from Harry)
. . . . Incendio: Damage 12 (fire, wizarding, DC 27; Increased Range: ranged)
. . . . Protego Duo: Cloud Area Deflect 8 (wizarding; Cloud Area: 15 feet radius sphere, DC 18, Redirection, Reflect; Limited: Attacks Targeting Dodge)
. . . . Purdictus: Damage 8 (force, magical, DC 23; Increased Range: ranged, Multiattack)

Offense
Initiative +10
Casus: Cumulative Affliction 8, +8 (DC Dog/Fort/Will 18)
Catastrophe: Damage 8 (DC 23)
Disruption: Cumulative Affliction 10, +8 (DC Fort 20)
Exhilaro: Cumulative Affliction 8, +8 (DC Will 18)
Expelliarmus: Move Object 12, +8 (DC 27)
Fortunate Failure: Nullify 6, +4 (DC Will 16)
Grab, +10 (DC Spec 12)
Incendio: Damage 12, +8 (DC 27)
Jinx: Affliction 8 (DC Will 18)
Purdictus: Damage 8, +8 (DC 23)
Saber Strike: Strength-based Damage 3, +8 (DC 20)
Throw, +6 (DC 17)
Unarmed, +4 (DC 17)
Vibratory Strike: Weaken 12, +8 (DC Fort 22)

Complications
- Awesome, but Impractical: Rigel's Incarnation Awareness power will become increasingly less useful to him each time he uses it to alter the course of events in his life, until it stops helping him at all whatsoever.
- Heir and a Spare: Rigel is currently sixth in line to the title of Lord Black, and more or less entirely unlikely to inherit that title from any of those who have a superior claim. His claim on the title is however, superior to all three of his sisters, despite being younger than them, simply because of which gender he belongs to.
- Honor: Rigel follows a strict code of honor when it comes to fights, and even when not fighting. He obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to his code of honor as he gets older.
- House Rivalry: Due to the fact that the Sorting Hat absolutely refused to listen to him when he asked to be placed anywhere but Slytherin for a second time, Rigel is now going to be targeted by Gryffindor pranksters such as the Marauders simply because he sleeps in the Slytherin Dungeons.
- Motivation: Doing Good: Rigel will often go out of his way in order to save the life of some hapless damsel in distress. This also often leads him and those who he calls his friends, into rather harrowing situations.
- Relationship: Rigel is the youngest of four siblings, though technically the twin brother to one of those siblings. His siblings in order from eldest to next youngest are Bellatrix, Andromeda and Narcissa Black. Their parents are Cygnus Black and Druella Black (née Rosier). He is also one of the first cousins to Sirius and Regulus Black, though that in and of itself is complicated by the fact that both of their parents bore the surname of Black prior to their marriage. He is furthermore, related to the House of Potter through Lady Dorea Potter (née Black).
- Temper: Rigel is a tempestuous man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], French, Latin, Parseltongue

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 9/6, Will 12

Power Points
Abilities 74 + Powers 92 + Advantages 47 + Skills 50 (100 ranks) + Defenses 20 = 283
Last edited by DalkonCledwin on Sat Aug 03, 2019 12:58 am, edited 1 time in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Narcissa Black / The Saga of Rigel Black

Post by DalkonCledwin »

Image
Art by Esmira on DeviantArt

Narcissa Cassiopeia Black - PL 8
Age: 11 / Height: 5' 1" / Weight: 109 lbs
Hair Color: Blonde / Eye Color: Gray
Wealth Rank: +16 / Rep Rank: +8

Strength 1, Stamina 4, Agility 7, Dexterity 6, Fighting 4, Intellect 2, Awareness 6, Presence 6

General Advantages
Adorable 2, Animal Empathy, Assessment, Badgirl, Benefit, Wealth 2 (independently wealthy), Connected, Daze (Deception), Defensive Roll 2, Fascinate (Deception), Favored Type: Her Siblings, Fighting Style: Fencing, Inspire 2, Languages 2, Leadership, Potions Brewer, Ritualist, Second Chance: Resisting Mind Control, Teamwork

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Defense, Improved Disarm, Improved Initiative, Power Attack, Taunt

Skills
Acrobatics 4 (+11), Close Combat: Daggers 6 (+10), Deception 6 (+12), Expertise (AGL): Riding 4 (+11), Expertise: Magic 4 (+6), Expertise: Politics 4 (+6), Expertise: Potions 4 (+6), Insight 6 (+12), Investigation 4 (+6), Perception 4 (+10), Persuasion 6 (+12), Stealth 4 (+11)

Powers
Bodice Dagger (Easily Removable)
. . Dagger Strike: Strength-based Damage 1 (piercing, DC 17; Concealable, Dangerous, Penetrating 2)
Oak & Phoenix Feather Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Incendio: Damage 10 (fire, wizarding, DC 25; Increased Range: ranged)
. . . . Petrificus Totalus: Progressive Affliction 6 (wizarding, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 16; Extra Condition, Increased Range: ranged, Progressive; Limited Degree)
. . . . Wingardium Leviosa: Move Object 6 (wizarding, 3200 lbs., DC 21; Damaging, Precise, Subtle: subtle)
The Cute Tsundere
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 3 (racial, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Visual])
. . Occlumens Duo: Immunity 5 (wizarding, Custom: Mind Reading 5; Sustained)

Offense
Initiative +11
Dagger Strike: Strength-based Damage 1, +10 (DC 17)
Grab, +4 (DC Spec 11)
Incendio: Damage 10, +6 (DC 25)
Petrificus Totalus: Progressive Affliction 6, +6 (DC Fort/Will 16)
Throw, +6 (DC 16)
Unarmed, +4 (DC 16)
Wingardium Leviosa: Move Object 6, +6 (DC 21)

Complications
- House Rivalry: Just like her brother, Narcissa was sorted into Slytherin Housee, and is often the target of pranking, insults and other such things that originate from the minds of Gryffindor Students.
- Motivation: Responsibility: Narcissa sees it as her personal responsibility to protect Rigel and keep him safe, even knowing that nine times out of ten it will be Rigel who protects her and keeps her safe.
- Relationship: Narcissa is the older twin sister of Rigel Black, and the younger sister to Bellatrix and Andromeda Black. She is furthermore the daughter of Cygnus and Druella Black, and cousin to Sirius and Regulus Black.
- Technology Repellent: Having grown up within a Pure-Blood family, Narcissa has little to no understanding of muggle technology and is even known to break such devices when trying to get them to work the way they are intended.
- Temper: Narcissa is a bit possessive of her siblings, and tends to react rather hostily towards those who would express romantic interest in them. However she might be willing to share Rigel with other girls, so long as they acknowledge she has the primary claim. It needs to be acknowledged that sibling relationships while rare, aren't unheard of within Pure-Blood culture.

Languages
English [Native], French, Latin

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 6/4, Will 10

Power Points
Abilities 72 + Powers 31 + Advantages 29 + Skills 28 (56 ranks) + Defenses 15 = 175
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Lily Evans / The Saga of Rigel Black

Post by DalkonCledwin »

Image
Art by IndyMBra on DeviantArt

Lillian Julia 'Lily' Evans - PL 8
Age: 11 / Height: 5' 0" / Weight: 108 lbs
Hair Color: Auburn / Eye Color: Green
Wealth Rank: +8 / Rep Rank: +8

Strength 1, Stamina 3, Agility 2, Dexterity 1, Fighting 2, Intellect 6, Awareness 4, Presence 8

Advantages
Adorable 2, Animal Empathy, Beginner's Luck, Daze (Intimidation), Defensive Roll 2, Eidetic Memory, Fascinate (Intimidation), Heroes Want Redheads, Inspire 3, Interpose, Languages 1, Leadership, Lionheart 2, Potions Brewer, Power Attack, Second Chance: Acrobatics Checks for Tumbling, Set-up 2, Speed of Thought, Teamwork

Skills
Acrobatics 6 (+8), Athletics 4 (+5), Expertise: Magic 4 (+10), Expertise: Potions 4 (+10), Insight 4 (+8), Intimidation 6 (+14), Investigation 4 (+10), Perception 6 (+10), Persuasion 6 (+14), Ranged Combat: Magic 5 (+6), Treatment 4 (+10)

Powers
The All-Loving Heroine
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 3 (racial, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Visual])
Willow & Unicorn Hair Wand (Easily Removable)
. . A Few Simple Spells: Array
. . . . Casus: Cumulative Affliction 10 (wizarding, 1st degree: Dazed, 2nd degree: Prone, DC 20; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged; Limited Degree)
. . . . Fumos: Cloud Area Concealment Attack 4 (wizarding, Extra Ranks 2, Sense - Sight, DC 14; Cloud Area 3: 60 feet radius sphere, DC 14, Attack: Fortitude, Increased Range: ranged)
. . . . Incendio: Damage 10 (fire, wizarding, DC 25; Increased Range: ranged)
. . . . Purdictus: Damage 6 (force, wizarding, DC 21; Increased Range: ranged, Multiattack)

Offense
Initiative +6
Casus: Cumulative Affliction 10, +6 (DC Dog/Fort/Will 20)
Fumos: Cloud Area Concealment Attack 4 (DC Fort 14)
Grab, +2 (DC Spec 11)
Incendio: Damage 10, +6 (DC 25)
Purdictus: Damage 6, +6 (DC 21)
Throw, +1 (DC 16)
Unarmed, +2 (DC 16)

Complications
- Guy Magnet: Lily is one of, if not the, cutest girls within Hogwarts, and several boys have already noticed how attractive she will be as she grows into her teenage years. Two of the more noteworthy of these are Severus Snape, her childhood friend, and James Potter. Also of note, is Rigel Black.
- Honor: Lily is one of the most genuinely benevolent people you could ever hope to meet, and would have a hard time allowing herself to use even low-level curses (aka Hexes) against an enemy. However, that isn't to say she won't find inventive ways to hurt you using charms or transfiguration if she really does need to engage you in combat. She's also not opposed to using Jinxes.
- Motivation: Responsibility: Lily holds such individuals as Albus Dumbledore, Minerva McGonagall and Filius Flitwick on a pedestal that has them acting as role models in how she wishes to live her life.
- Prejudice: Lily is a Muggle-Born, and as such there are those within Wizarding Britain, particularly within Slytherin House, who feel she isn't worthy of the magic that she has discovered the ability to use. They would do anything it takes to make her feel unwelcome, up to and including killing her if given the opportunity. Fortunately, neither Rigel nor Narcissa agree with such concepts.
- Temper: One surefire way to provoke Lily's ire, is to insult her friends, or else to insult her family and blood status. She cares not who it is that is insulting her or her friends, as the response will be the same, one pissed off redhead.

Languages
English [Native], Latin

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 5/3, Will 10

Power Points
Abilities 54 + Powers 24 + Advantages 25 + Skills 27 (53 ranks) + Defenses 27 = 157

--------------------
Build Comments: The "Heroes Want Redheads" advantage is basically the same thing as the "Badgirl/Badboy" and "Pollyanna" advantages in that it gives a +2 circumstance bonus on Deception or Persuasion checks made to deceive, romance, seduce or generally change the attitude of people who would be attracted to redheads.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

The Potterer's Storm Brainstorm & Notes

Post by DalkonCledwin »

The Potterer’s Storm
Premises: When the Dursley’s abandoned the ‘Freak’ in Cairo, little did they know that it would lead to the greatest meeting of minds and magic to have occurred in many generations.
Required Inclusions:
- Harry Potter must have been abandoned by the Dursley family while in Africa.
- While in Cairo, Harry must meet and befriend a young Ororo Munroe.
- The eventual primary pairing must be Harry / Ororo.
Preferred Inclusions:
- Harry and Ororo are both mutant-wizarding hybrids.
- When Ororo is worshiped as a goddess, Harry is worshiped as her divine consort as well.
- Harry and Ororo not learning how to perform magic while at a school for such, and instead being largely self-taught.
Optional Inclusions:
- Harry being an ‘Earth Deity’ to Ororo’s ‘Sky/Storm Deity.’
- Harry being forced to return to England to participate in the Triwizard Tournament.
Forbidden Things:
- Harry being romantically involved with another male character.
- Ororo being romantically involved with any men other than Harry.
- Harry and Ororo, the weak emo doormats.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Harry Potter / SF / The Potterer's Storm

Post by DalkonCledwin »

Image
Art by SUF78 on DeviantArt

Harry James Potter - PL 12
Age: 14 / Height: 5' 7" (Normal) / 5' 11" (Stone) / Weight: 162 lbs (Normal) / 648 lbs (Stone)
Hair Color: Black / Eye Color: Green
Wealth Rank: +8 / Rep Rank: +12

Strength 12, Stamina 10, Agility 4, Dexterity 3, Fighting 4, Intellect 2, Awareness 6, Presence 4

General Advantages
Animal Empathy, Assessment, Attractive, Attunement, Beginner's Luck, Beloved: Ororo Munroe, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Fighting Style: Brawling, Inspire 2, Interpose, Languages 2, Leadership, Lionheart 2, Move-by Action, Ranged Attack 3, Ritualist, Second Chance: Resisting Mind Control, Set-up 2, Teamwork

Fighting Style Advantages
All-out Attack, Chokehold, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Power Attack

Skills
Acrobatics 2 (+6), Athletics 2 (+14), Close Combat: Grab 4 (+8), Close Combat: Knife 2 (+6), Deception 6 (+10), Expertise (AWE): Streetwise 6 (+12), Expertise: Crystology 4 (+6), Expertise: Magic 4 (+6), Expertise: Petty Crime 8 (+10), Insight 6 (+12), Intimidation 4 (+9), Investigation 4 (+6), Perception 6 (+12), Persuasion 6 (+10), Ranged Combat: Geo-Force 6 (+9), Sleight of Hand 4 (+7), Stealth 6 (+8), Technology 4 (+6), Treatment 4 (+6)

Powers
Earth Control: Array
. . Earth Control: Move Object 12 (earth, 100 tons, DC 27; Damaging; Limited: to Rocks or Soil)
. . Earthquake: Burst Area Affliction 8 (earth, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Fortitude, DC 18; Burst Area 3: 120 feet radius sphere, DC 18; Limited: Harry and target(s) must be touching the same surface, Limited Degree)
. . Earthworks: Create 8 (earth, Volume: 250 cft., DC 18; Impervious, Increased Duration: continuous)
. . Spike Stones: Damage 12 (earth, piercing, DC 27; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack, Penetrating 6, Notes: From directly below targets)
. . Stone Grip: Affliction 12 (earth, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 22; Extra Condition, Increased Range: ranged; Limited Degree)
. . Tunneling: Burrowing 8 (earth, Speed: 16 miles/hour, 250 feet/round)
Nature Magic: Dynamic Array
. . Eldritch Beam: Line Area Damage 6 ([0 active, 0/40 PP, 4/r], force, nature magic, DC 21; Line Area 3: 5 feet wide by 120 feet long, DC 16)
. . Instant Jungle: Environment 10 ([0 active, 0/40 PP, 4/r], nature magic, Impede Movement (2 ranks), Visibility (-2), Radius: 2 miles; Selective)
. . Levitation: Flight 6 ([0 active, 0/40 PP, 1/r], nature magic, Speed: 120 miles/hour, 1800 feet/round; Levitation [2 ranks only])
. . Rejuvenation: Burst Area Healing 6 ([0 active, 0/40 PP, 4/r+1], nature magic; Burst Area: 30 feet radius sphere, DC 16, Restorative, Selective, Stabilize; Limited: to Others Only)
. . Teleportal: Teleport 10 ([0 active, 0/40 PP, 4/r], nature magic, Carry 50 lbs.; Extended: 1000 miles in 2 move actions, Portal; Limited to Extended)
Stone Form (Activation: Move Action)
. . Earthen Endurance: Enhanced Stamina 5 (morphic, +5 STA)
. . Earthen Might: Enhanced Strength 13 (morphic, +13 STR; Limited to Lifting [5 ranks only], Notes: Has a punching strength of 100 tons, and a lifting strength of 3,200 tons)
. . Invulnerabilities: Immunity 12 (morphic, Critical Hits, Life Support)
. . Mass Increase: Growth 2 (morphic, +2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks)
. . Resistances: Immunity 10 (morphic, Damage Effect: Fire Damage, Sensory Affliction Effects; Limited - Half Effect, Quirk: Immunity to Sensory Afflictions is limited to Sonic-based Afflictins)
. . Transformed Toughness: Protection 3 (morphic, +3 Toughness; Impervious [5 extra ranks])
The Potterer
. . Detect Evil: Senses 7 (nature magic, Acute: Detect Evil, Analytical: Detect Evil, Detect: Evil Intent [Mental] 2: ranged, Extended: Detect Evil 2: x100, Radius: Detect Evil)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 3 (racial, Awareness: Magic [Mental], Counters Concealment: Astral Beings [Visual])
. . Second Wind: Healing 8 (morphic; Restorative, Stabilize, Triggered: 1 use - by exiting his Stone Form; Limited: to Self Only)

Equipment
Knife

Offense
Initiative +4
Earth Control: Move Object 12, +12 (DC 27)
Earthquake: Burst Area Affliction 8 (DC Fort 18)
Eldritch Beam: Line Area Damage 6 (DC 21)
Grab, +8 (DC Spec 22)
Knife, +6 (DC 28)
Spike Stones: Damage 12, +12 (DC 27)
Stone Grip: Affliction 12, +12 (DC Fort/Will 22)
Throw, +6 (DC 27)
Unarmed, +4 (DC 27)

Complications
- Components: Nature Magic, more than most forms of magic, requires certain regents and other necessary supplies in order for it to be performed properly. To this end, if Harry runs out of those supplies, he can find himself incapable of performing any of his Nature Magic effects, with the exception of his Detect Evil spell.
- Enemies: There are a number of people who would either like to use Harry to their own advantage, such as Albus Dumbledore, or else to kill Harry where he stands, such as the Dark Lord Voldemort.
- Honor: Harry follows a strict code of honor when it comes to fights, and even when not fighting. He obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to his code of honor as he gets older. Furthermore, due to the form of magic he employs, Harry refuses to use his magic in order to influence the mind of another person against their will.
- Motivation: Doing Good: Harry will often go out of his way in order to save the life of some hapless damsel in distress. This also often leads him and those who he calls his friends, into rather harrowing situations.
- Power Loss: In order for Harry to enact his magic, his hands must be unrestricted and his mouth unbound in order for him to perform the requisite gestures and incantations. Additionally, Harry must be in his Stone Form in order to utilize his Earth Control array.
- Temper: Harry is a tempestuous man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], Kenyan, Parseltongue

Defense
Dodge 11, Parry 11, Fortitude 12, Toughness 13 (Imp. 8), Will 10

Power Points
Abilities 56 + Powers 191 + Advantages 33 + Skills 44 (88 ranks) + Defenses 22 = 346
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Ororo Munroe / SF / The Potterer's Storm

Post by DalkonCledwin »

Image
Art by AnubisDHL on DeviantArt

Ororo Munroe - PL 12
Age: 14 / Height: 5' 6" / Weight: 124 lbs
Hair Color: White / Eye Color: Blue
Wealth Rank: +8 / Rep Rank: +12

Strength 1, Stamina 5, Agility 4, Dexterity 3, Fighting 4, Intellect 2, Awareness 6, Presence 6

General Advantages
Animal Empathy, Assessment, Attractive 2, Attunement, Beloved: Harry Potter, Daze (Deception), Defensive Roll 5, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Favored Environment: Aerial, Fighting Style: Brawling, Inspire 3, Languages 1, Leadership, Ranged Attack 3, Ritualist, Seize Initiative, Taunt, Teamwork

Fighting Style Advantages
All-out Attack, Chokehold, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Power Attack

Skills
Acrobatics 4 (+8), Athletics 4 (+5), Close Combat: Knife 2 (+6), Deception 6 (+12), Expertise: Crystology 4 (+6), Expertise: Magic 4 (+6), Expertise: Petty Crime 8 (+10), Insight 6 (+12), Intimidation 4 (+10), Investigation 4 (+6), Perception 6 (+12), Persuasion 6 (+12), Ranged Combat: Weather Control 6 (+9), Sleight of Hand 8 (+11), Stealth 6 (+10), Treatment 4 (+6)

Powers
Nature Magic: Array
. . Eldritch Beam: Line Area Damage 6 (force, nature magic, DC 21; Line Area 3: 5 feet wide by 120 feet long, DC 16)
. . Element Control: Move Object 10 (nature magic, 25 tons; Affects Insubstantial 2: full rank, Increased Range: perception)
. . Rejuvenation: Burst Area Healing 6 (nature magic; Burst Area: 30 feet radius sphere, DC 16, Restorative, Stabilize)
. . Spell of Silence: Progressive Affliction 10 (nature magic, 3rd degree: Controlled, Resisted by: Will, DC 20; Increased Range 2: perception, Progressive; Limited: to Communication, Limited: to Specific Information, Limited Degree (third only))
The Weather Witch
. . Detect Evil: Senses 7 (nature magic, Acute: Detect Evil, Analytical: Detect Evil, Detect: Evil Intent [Mental] 2: ranged, Extended: Detect Evil 2: x100, Radius: Detect Evil)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magic Awareness: Senses 3 (racial, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Visual])
. . Resistance: Immunity 10 (racial, Common Descriptor: Weather Effects; Limited - Half Effect)
. . Weather Prediction: Senses 4 (racial, Precognition; Limited: to Weather)
Weather Control: Array
. . Chain Lightning: Damage 12 ([0 active, 0/40 PP, 3/r+2], electricity, DC 27; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack, Notes: From directly above target(s))
. . Conjure Storm: Environment 12 ([0 active, 0/40 PP, 3/r], weather, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 8 miles)
. . Create Fog: Cloud Area Concealment Attack 4 ([0 active, 0/40 PP, 9/r], weather, All Visual Senses, DC 14; Cloud Area 6: 500 feet radius sphere, DC 14, Attack: Fortitude, Selective)
. . Cyclone: Concentration Burst Area Affliction 10 ([0 active, 0/40 PP, 4/r], weather, 1st degree: Hindered and Impaired, 2nd degree: Prone and Stunned, 3rd degree: Incapacitated, Resisted by: Strength, DC 20; Burst Area: 30 feet radius sphere, DC 20, Concentration, Extra Condition, Increased Range: ranged; Instant Recovery)
. . Lightning Bolt: Damage 12 ([0 active, 0/40 PP, 2/r], electricity, DC 27; Increased Range: ranged)
. . Pacify Weather: Nullify 12 ([0 active, 0/40 PP, 2/r], weather, Counters: Weather Effects, DC 22; Broad, Simultaneous; Side Effect: on failure - Increases rank of Weather Effect instead of diminishing it)
. . Whirlwind: Cloud Area Deflect 10 ([0 active, 0/40 PP, 4/r], weather; Cloud Area 2: 30 feet radius sphere, DC 20, Redirection, Reflect; Limited: to Attacks Targeting Dodge)
. . Wind Blast: Cone Area Move Object 10 ([0 active, 0/40 PP, 1/r], weather, 25 tons; Cone Area: 60 feet cone, DC 20; Limited: Pushing Away, Reduced Range: close)
. . Wind-Riding: Burst Area Flight 12 ([0 active, 0/40 PP, 5/r], weather, Speed: 8000 miles/hour, 16 miles/round; Affects Others [5 ranks only], Burst Area: 30 feet radius sphere, DC 22 [5 ranks only], Selective [5 ranks only])

Equipment
Knife

Offense
Initiative +4
Chain Lightning: Damage 12, +12 (DC 27)
Create Fog: Cloud Area Concealment Attack 4 (DC Fort 14)
Cyclone: Concentration Burst Area Affliction 10 (DC Fort/Will 20)
Eldritch Beam: Line Area Damage 6 (DC 21)
Element Control: Move Object 10 (DC 20)
Grab, +4 (DC Spec 11)
Knife, +6 (DC 17)
Lightning Bolt: Damage 12, +12 (DC 27)
Pacify Weather: Nullify 12, +12 (DC Will 22)
Spell of Silence: Progressive Affliction 10 (DC Will 20)
Throw, +6 (DC 16)
Unarmed, +4 (DC 16)
Wind Blast: Cone Area Move Object 10 (DC 20)

Complications
- Accident: Ororo's ability to influence the weather is tied to her emotional state of mind. It is possible for particularly turbulent emotions to cause reflexive shifts in the weather around her that she has little to no control over, and not all of these shifts will be pleasant for those who are caught in their area of effect.
- Components: Nature Magic, more than most forms of magic, requires certain regents and other necessary supplies in order for it to be performed properly. To this end, if Ororo runs out of those supplies, she can find herself incapable of performing any of her Nature Magic effects, with the exception of her Detect Evil spell.
- Honor: Ororo follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to his code of honor as she gets older. Furthermore, due to the form of magic she employs, Ororo refuses to use her magic in order to influence the mind of another person against their will.
- Motivation: Doing Good: Ororo wishes to use her weather manipulation to help improve the world, without allowing her powers to go so completely out of control as to destabilize the ecosystem.
- Phobia: Ororo suffers from an extremely crippling case of claustrophobia due to having been trapped under rubble for three days right next to her recently deceased mother.
- Power Loss: In order for Ororo to enact her magic, her hands must be unrestricted and her mouth unbound in order for her to perform the requisite gestures and incantations.
- Quirk: Ororo is a bit of a naturalist, and has a tendency to prefer not to wear clothes when it is only Harry that she has to fear sneaking in on her.

Languages
English, Kenyan [Native]

Defense
Dodge 14, Parry 14, Fortitude 7, Toughness 10/5, Will 10

Power Points
Abilities 62 + Powers 113 + Advantages 35 + Skills 41 (82 ranks) + Defenses 26 = 277
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Jean Grey / SF / The Potterer's Storm

Post by DalkonCledwin »

Image
Art by Richmbailey on DeviantArt

Jean Elaine Grey - PL 10
Age: 12 / Height: 5' 3" / Weight: 115 lbs
Hair Color: Crimson / Eye Color: Green
Wealth Rank: +8 / Rep Rank: +10

Strength 1, Stamina 4, Agility 2, Dexterity 1, Fighting 2, Intellect 2, Awareness 4, Presence 4

General Advantages
Assessment, Attractive 2, Beginner's Luck, Benefit, Status: X-Men First Class Member, Connected, Daze (Deception), Eidetic Memory, Extraordinary Effort, Fascinate (Persuasion), Heroes Want Redheads, Inspire 2, Languages 3, Leadership, Lionheart 2, Power Attack, Ranged Attack 3, Second Chance: Resisting Mind Control, Teamwork, Well-informed

Enhanced Advantages
Luck 4

Skills
Deception 6 (+10), Expertise (AWE): Fashion Trends 6 (+10), Expertise (AWE): Popular Culture 6 (+10), Expertise: Current Events 6 (+8), Insight 6 (+10), Intimidation 6 (+10), Investigation 4 (+6), Perception 6 (+10), Persuasion 6 (+10), Ranged Combat: Telekinesis 6 (+7), Technology 4 (+6), Treatment 4 (+6)

Powers
Telekinetic Potential: Dynamic Array
. . Bio-Disruption: Cumulative Affliction 8 ([0 active, 0/32 PP, 4/r], telekinetic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range 2: perception)
. . Force Constructs: Create 10 ([0 active, 0/32 PP, 3/r], force, telekinetic, Volume: 1000 cft., DC 20; Impervious, Movable; Concentration)
. . Kinetic Bolt: Damage 10 ([0 active, 0/32 PP, 2/r], force, telekinetic, DC 25; Increased Range: ranged)
. . Pyrokinesis: Environment 2 ([0 active, 0/32 PP, 1/r], fire, telekinetic, Heat, Light, Radius: 60 feet; Concentration)
. . Telekinesis: Move Object 10 ([0 active, 0/32 PP, 2/r], telekinetic, 25 tons)
. . Telekinetic Flight: Burst Area Flight 6 ([0 active, 0/32 PP, 5/r], telekinetic, Speed: 120 miles/hour, 1800 feet/round; Affects Others [2 ranks only], Burst Area: 30 feet radius sphere, DC 16 [2 ranks only], Selective [2 ranks only])
. . Unstable Molecule Shifting: Progressive Affliction 6 ([0 active, 0/32 PP, 3/r], telekinetic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Prone, Resisted by: Dodge, Overcome by Strength, DC 16; Extra Condition, Increased Range 2: perception, Progressive; Limited 2: to Characters wearing outfits composed of Unstable Molecule Garments, Limited Degree)
Telepathic Potential: Array
. . Mental Blast: Damage 8 (psychic, DC 23; Alternate Resistance (no cost): Will, Increased Range 2: perception)
. . Mental Sedating: Cumulative Affliction 10 (psychic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception)
. . Psychic Link: Burst Area Luck Control 1 (psychic, Bestow Luck, Advantages: Luck 4; Burst Area 8: 0.5 miles radius sphere, DC 11, Selective; Check Required: DC 10 - Insight, Increased Action 2: move, Reduced Range 2: close)
. . Psychic Surgery: Healing 10 (psychic; Increased Range 2: perception, Restorative; Temporary)
. . Telepathic Cloak: Burst Area Concealment 4 (psychic, Extra Ranks 1, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Burst Area 2: 60 feet radius sphere, DC 14, Selective)
. . Telepathic Illusions: Illusion 10 (psychic, Affects: All Sense Types, Area: 1000 cft., DC 20; Selective; Resistible: Will)
The Stunning Redhead
. . Expanded Awareness: Senses 17 (racial, Accurate (Type): Mental Senses, Acute (Type): Mental Senses, Counters Concealment: Astral Bodies [Visual], Detect: Sentience [Mental] 2: ranged, Detect: Superhumans [Mental] 2: ranged, Extended: Detect Sentience 2: x100, Extended: Detect Superhumans 1: x10, Radius (Type): Mental Senses)
. . Force Shield: Protection 8 (telekinetic, +8 Toughness; Impervious, Sustained)
. . Madame Grey: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Telepathy: Mental Communication 3 (psychic; Subtle: encrypted, Notes: Has a Statewide Range or Across a Small Nation)

Offense
Initiative +2
Bio-Disruption: Cumulative Affliction 8 (DC Fort 18)
Grab, +2 (DC Spec 11)
Kinetic Bolt: Damage 10, +10 (DC 25)
Mental Blast: Damage 8 (DC Will 23)
Mental Sedating: Cumulative Affliction 10 (DC Will 20)
Telekinesis: Move Object 10, +10 (DC 20)
Throw, +4 (DC 16)
Unarmed, +2 (DC 16)
Unstable Molecule Shifting: Progressive Affliction 6 (DC Fort/Will 16)

Complications
- Accident: Jean still hasn't quite mastered the art of segregating her mind and thoughts from those which belong to other people. Which means that she will occasionally respond to a question or comment that the person she is talking to hasn't actually verbalized just yet, which tends to lead to awkward situations.
- Motivation: Responsibility: Jean has been inspired by the dream of Charles Xavier for a happier world where mutants and humans can co-exist in peace and harmony.
- Temper: Jean has a rather significant fiery redhead sort of temper, and worse than that, she is current host body for the cosmic entity known as the Phoenix Force. It is possible that under sufficient emotional strain that the Phoenix will awaken and lay havoc to those who Jean loves and cares for, even if Jean doesn't want for it to do so.

Languages
English [Native], Japanese, Russian, Sign Language

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 12 (Imp. 8), Will 10

Power Points
Abilities 40 + Powers 150 + Advantages 26 + Skills 33 (66 ranks) + Defenses 20 = 269
Last edited by DalkonCledwin on Sun Aug 04, 2019 2:03 am, edited 1 time in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Fleur Delacour / SF / The Potterer's Storm

Post by DalkonCledwin »

Image
Art by AyyaSAP on DeviantArt

Fleur Isabelle Delacour - PL 10
Age: 17 / Height: 5' 8" / Weight: 130 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +12 / Rep Rank: +10

Strength 4, Stamina 6, Agility 3, Dexterity 2, Fighting 8, Intellect 2, Awareness 6, Presence 6

General Advantages
Agile Feint, Animal Empathy, Assessment, Benefit, Wealth (well-off), Connected, Daze (Deception), Defensive Roll 2, Fascinate (Deception), Fighting Style: Aikido, Fighting Style: Karate, Fighting Style: Kung Fu, Great Endurance, Interpose, Languages 2, Move-by Action, Potions Brewer, Quick Draw, Ranged Attack 6, Ritualist, Runesmith, Second Chance: Acrobatics Checks for Tumbling, Set-up 2, Skill Mastery: Deception, Takedown 2, Taunt

Fighting Style Advantages
All-out Attack, Defensive Attack, Evasion 2, Fast Grab, Grabbing Finesse, Improved Critical: Talons, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Smash, Improved Trip, Instant Up, Power Attack, Startle, Uncanny Dodge

Enhanced Advantages
Attractive 2

Skills
Acrobatics 6 (+9), Athletics 6 (+10), Close Combat: Talons 6 (+14), Deception 8 (+14), Expertise: Magic 8 (+10), Expertise: Potions 8 (+10), Expertise: Runes 10 (+12), Insight 6 (+12), Intimidation 6 (+12), Investigation 4 (+6), Perception 6 (+12), Persuasion 4 (+10), Treatment 6 (+8)

Powers
Rosewood & Veela Hair Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Apparition: Teleport 8 (magical, 1 mile in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Extended: 250 miles in 2 move actions, Turnabout; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . . . Expecto Patronum: Progressive Burst Area Affliction 8 (magical, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Progressive; Limited: to Unnatural Creatures, Limited: to Holding at Bay, Limited Degree)
. . . . Expelliarmus: Move Object 8 (wizarding, 6 tons, DC 23; Damaging; Limited: to Disarm checks or Pushing Targets Away from Fleur, Quirk: Damaging Only if Pushing Targets Away from Fleur)
. . . . Incendio Frusta: Concentration Cumulative Affliction 8 (fire, wizarding, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Concentration, Cumulative, Extra Condition, Reach (melee) 4: 20 ft.)
. . . . Incendio Tria: Cone Area Damage 8 (magical, DC 23; Cone Area 3: 250 feet cone, DC 18, Feature: Extraordinary Effort for +2 Effect Ranks; Tiring)
. . . . Incendio: Damage 12 (fire, wizarding, DC 27; Increased Range: ranged)
. . . . Portus: Teleport 12 (wizarding, Carry 3200 lbs.; Accurate, Extended: 4000 miles in 2 move actions, Increased Mass 6, Triggered: 1 use - By Command Word or as a Time Delay; Limited to Extended, Medium: Object touched by Wand when Incantation is spoken, Transit Time 5: 1 minute)
. . . . Protego Duo: Cloud Area Deflect 8 (wizarding; Cloud Area: 15 feet radius sphere, DC 18, Redirection, Reflect; Limited: Attacks Targeting Dodge)
. . . . Somnus: Concentration Cumulative Affliction 8 (wizarding, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range: ranged)
. . . . Stupefy: Cumulative Affliction 8 (wizarding, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
The Blonde Bombshell
. . Expanded Awareness: Senses 6 (racial, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Visual], Counters Illusion: Vision, Low-light Vision)
. . Invulnerabilities: Immunity 5 (racial, Custom: Induced Sleep 5)
. . Resistances: Immunity 7 (racial, Aging, Custom: Mind-Altering Effects 5, Disease; Limited - Half Effect)
Veela Transformations: Array
. . Battle Form (Activation: Move Action)
. . . . Fearsome Presence: Cumulative Perception Area Affliction 10 (preternatural, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Cumulative, Insidious, Reaction 3: reaction; Limited: to Humanoids, Limited: Targets must have been able to feel sexual attraction towards Fleur's Beauty Form)
. . . . PassionFyre: Damage 8 (eldritch fire, DC 23; Increased Range: ranged, Secondary Effect)
. . . . Scaly Tough: Impervious Toughness 5 (morphic)
. . . . Scaly Wings: Flight 8 (morphic, Speed: 500 miles/hour, 1 mile/round; Wings)
. . . . Talons: Strength-based Damage 2 (slashing, DC 21; Dangerous, Split: 2 targets)
. . Beauty Form (Activation: Move Action)
. . . . Disarming Beauty: Impervious Toughness 5 (morphic, Advantages: Attractive 2; Resistible: Will, Notes: DC 15 to Resist Effects)
. . . . The Allure: Cumulative Perception Area Affliction 10 (preternatural, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Cumulative, Insidious, Reaction 3: reaction; Limited: to Humanoids, Limited: Potential Targets must be capable of feeling sexual attraction towards Fleur)

Offense
Initiative +3
Expecto Patronum: Progressive Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Move Object 8, +8 (DC 23)
Fearsome Presence: Cumulative Perception Area Affliction 10 (DC Will 20)
Grab, +8 (DC Spec 12)
Incendio Frusta: Concentration Cumulative Affliction 8, +8 (DC Will 18)
Incendio Tria: Cone Area Damage 8 (DC 23)
Incendio: Damage 12, +8 (DC 27)
PassionFyre: Damage 8, +8 (DC 23)
Somnus: Concentration Cumulative Affliction 8, +8 (DC Will 18)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Talons: Strength-based Damage 2, +14 (DC 21)
The Allure: Cumulative Perception Area Affliction 10 (DC Will 20)
Throw, +8 (DC 19)
Unarmed, +8 (DC 19)

Complications
- Legal Red Tape: Fleur would actually need to obtain consent from both the country of origin and the country of destination, before she is allowed to use her Portus spell for international translocation. Translocation within a single country using that spell isn't restricted; however, it is usually frowned on to use Portus for such, when Apparition or the Floo are the preferred methods of travel within a country.
- Motivation: Recognition: Half the reason Fleur has joined the Triwizard Tournament, is because she desires to be recognized as more than 'just another Veela.'
- Mythic Weakness: Veela are actually a type of Fey, and are therefore vulnerable to iron. Such objects inflict a Rank 5 Fortitude resisted Affliction that has a 1st Degree of Dazed, a 2nd Degree of Stunned and a 3rd Degree of Incapacitated when used against a Veela. This is in addition to anything else the iron in question might otherwise be capable of doing to them.
- Relationship: Fleur and her sister, Gabrielle are incredibly close, and Fleur would be utterly devastated if anything were to ever happen to Gabrielle. She would also do literally anything it took in order to protect her sister's virtue until such a time as her sister is old enough to properly process such concepts.

Languages
English, French [Native], Latin

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8/6 (Imp. 5), Will 12

Power Points
Abilities 74 + Powers 124 + Advantages 48 + Skills 42 (84 ranks) + Defenses 21 = 309
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Calvin Rankin / SF / The Potterer's Storm

Post by DalkonCledwin »

Image
Art by XCub on DeviantArt

Calvin Rankin - PL 10
Age: 16 / Height: 6' 2" / Weight: 225 lbs
Hair Color: Brown / Eye Color: Brown
Wealth Rank: +8 / Rep Rank: +10

Strength 2, Stamina 2, Agility 2, Dexterity 2, Fighting 2, Intellect 2, Awareness 2, Presence 2

Advantages
Close Attack, Daze (Deception), Eidetic Memory, Improved Initiative 5, Jack-of-all-trades, Ranged Attack 5, Taunt, Uncanny Dodge

Skills
Acrobatics 6 (+8), Athletics 6 (+8), Deception 8 (+10), Expertise: Biochemistry 4 (+6), Perception 4 (+6)

Powers
Power Duplication: Array
. . Angel's Powers (Activation: Move Action)
. . . . Breakfall: Movement 1 (talent, Safe Fall; Reaction: reaction)
. . . . Eagle-Eyed: Senses 5 (talent, Extended: Vision 5: x100k)
. . . . Feathered Wings: Flight 13 (talent, Speed: 16000 miles/hour, 30 miles/round; Limited: DC 10 Athletics Check required to access the last 7 ranks [7 ranks only], Wings, Notes: Flies at a base speed of 120 MPH or 1800 feet/round)
. . Beast's Powers (Activation: Move Action)
. . . . Feet as Hands: Extra Limbs 2 (talent, 2 extra limbs, Advantages: Improved Grab)
. . . . Mental Augment: Quickness 5 (talent, Perform routine tasks in -5 time ranks; Limited to One Type: Mental Tasks)
. . . . Physical Augments: Enhanced Trait 32 (talent, Fighting +4 (+6), Agility +4 (+6), Dexterity +4 (+6), Strength +2 (+4), Stamina +2 (+4))
. . . . Speed-Climbing: Movement 1 (talent, Wall-crawling 1: -1 speed rank; Check Required 2: DC 11 - Athletics)
. . Cyclops' Optic Blasts: Line Area Damage 6 (force, DC 21; Line Area 3: 5 feet wide by 120 feet long, DC 16)
. . Iceman's Powers (Activation: Move Action)
. . . . Ice Blast: Damage 6 (cold, DC 21; Increased Range: ranged)
. . . . Ice Slick: Burst Area Affliction 6 (ice, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Prone, DC 16; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 16, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Invulnerability: Immunity 6 (talent, Damage Effect: Cold Damage, Environmental Condition: Cold)
. . Jean's Powers (Activation: Move Action)
. . . . Force Field: Protection 6 (telekinetic, +6 Toughness; Impervious, Sustained)
. . . . Kinetic Bolts: Damage 6 (telekinetic, DC 21; Increased Range: ranged, Multiattack)
. . . . Mental Blast: Damage 6 (psychic, DC 21; Alternate Resistance (no cost): Will, Increased Range 2: perception)
. . . . Psyche Augment: Enhanced Trait 5 (talent, Awareness +2 (+4), Will +1 (+8))
. . . . Telekinesis: Move Object 6 (telekinetic, 3200 lbs.)
. . . . Telepathy: Mental Communication 2 (psychic; Subtle: encrypted, Notes: 1 mile range)
. . Power Duplication: Variable 14 (racial; Increased Duration: continuous; Limited: to Duplicating the powers of no more than 5 characters at one time, Limited: to duplicating mutant powers, Notes: 70 pts of Traits for Duplicating the Powers of Other Characters)

Offense
Initiative +22
Cyclops' Optic Blasts: Line Area Damage 6 (DC 21)
Grab, +3 (DC Spec 12)
Ice Blast: Damage 6, +7 (DC 21)
Ice Slick: Burst Area Affliction 6 (DC Dog/Fort/Will 16)
Kinetic Bolts: Damage 6, +7 (DC 21)
Mental Blast: Damage 6 (DC Will 21)
Telekinesis: Move Object 6, +7 (DC 16)
Throw, +7 (DC 17)
Unarmed, +3 (DC 17)

Complications
- Arrogant: Calvin can come across as arrogant and egotistical. This is a result of his powers giving him a false sense of superiority over those whom he is duplicating. That's not to say he is necessarily a bad person, just a severely flawed one.
- Continuity Nod: The powers in Calvin's array are designed with the intent of displaying those powers which he has as permanent powers in the canonical comics. That isn't to say these will be the powers he gains as permanent powers in this particular scenario.
- Monstrous: Calvin duplicates the physical features of those whose powers he is copying, which can lead to some rather horrific physical characteristics depending on what powers he is duplicating and how many of them he happens to be duplicating at any given time.
- Motivation: Justice: Calvin seeks to claim justice against the world for his belief that everyone other than himself can be blamed for the death of his father.
- Weakness: Calvin has little to no control over which powers of a given character he happens to duplicate, nor does he necessarily have a say in how powerful the duplicated powers wind up being. Furthermore, he isn't guaranteed to know how to properly use those powers either.

Languages
English [Native]

Defense
Dodge 7, Parry 7, Fortitude 7, Toughness 2, Will 7

Power Points
Abilities 32 + Powers 89 + Advantages 16 + Skills 14 (28 ranks) + Defenses 20 = 171
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Clarice Ferguson / SF / The Potterer's Storm

Post by DalkonCledwin »

Image
Art by Agustinus on DeviantArt

Clarice Ferguson - PL 8
Age: 13 / Height: 5' 2" / Weight: 112 lbs
Hair Color: Magenta / Eye Color: Green
Wealth Rank: +8 / Rep Rank: +8

Strength 0, Stamina 4, Agility 4, Dexterity 3, Fighting 3, Intellect 1, Awareness 2, Presence 4

General Advantages
Agile Feint, Assessment, Attractive 2, Benefit, Ambidexterity, Benefit, Athletics Based on Agility, Connected, Defensive Roll, Fascinate (Persuasion), Fighting Style: Ninjutsu, Improved Initiative 4, Instant Up, Move-by Action, Ranged Attack, Redirect, Second Chance: Acrobatics Checks for tumbling, Seize Initiative, Set-up 2, Teamwork, Uncanny Dodge, Well-informed

Fighting Style Advantages
Chokehold, Evasion 2, Hide in Plain Sight, Improvised Weapon, Startle, Takedown

Skills
Acrobatics 8 (+12), Athletics 8 (+12), Deception 4 (+8), Expertise (AWE): Tactics 8 (+10), Expertise: Computers 6 (+7), Insight 4 (+6), Investigation 4 (+5), Perception 6 (+8), Persuasion 4 (+8), Ranged Combat: Teleports 2 (+5), Stealth 4 (+8), Technology 4 (+5)

Powers
Blinking Teleports: Array
. . Apportive Attack: Damage 8 (talent, DC 23; Alternate Resistance: Fortitude, Increased Range 2: perception)
. . Redirecting Warp: Deflect 10 (talent; Redirection, Reflect)
. . Space Warp: Movement 1 (talent, Space Travel 1: within solar system; Portal; Limited: to a distance no greater than that between the deepest Earth ocean and the farthest side of its moon)
. . Teleport Pins: Teleport Attack 10 (4 miles in a move action, carrying 50 lbs., DC 20; Accurate, Attack: Dodge, Increased Range: ranged, Multiattack; Diminished Range)
. . Teleportal: Teleport 13 (talent, 30 miles in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Easy, Extended: 8000 miles in 2 move actions, Portal)

Offense
Initiative +20
Apportive Attack: Damage 8 (DC Fort 23)
Grab, +3 (DC Spec 10)
Teleport Pins: Teleport Attack 10, +6 (DC Dog 20)
Throw, +4 (DC 15)
Unarmed, +3 (DC 15)

Complications
- Man Out of Time: Clarice is from a dystopian alternate reality where Charles Xavier did not manage to form the X-Men and Apocalypse woke up early. She sometimes has trouble fitting in with the world she has found herself living in.
- Motivation: Doing Good: Clarice wants to help make the world a better place for everyone who resides within it.
- Relationship: Clarice is a distant descendant of the En Sabah Nur from her reality, or as he is better known Apocalypse. She was also raised by her reality's version of the mutant known as Sabretooth.

Languages
English [Native]

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 5/4, Will 6

Power Points
Abilities 42 + Powers 97 + Advantages 31 + Skills 31 (62 ranks) + Defenses 21 = 222
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Typical Hogwarts Students / Mook / The Potterer's Storm / General Potterverse

Post by DalkonCledwin »

Image
Official Art

Typical Hogwarts Student - PL 8
Minion Rank: 7 / Sidekick Rank: 20

Strength 0, Stamina 2, Agility 1, Dexterity 1, Fighting 0, Intellect 3, Awareness 4, Presence 4

Advantages
Daze (Deception), Defensive Roll 5, Languages 2, Potions Brewer

Skills
Deception 6 (+10), Expertise: Magic 6 (+9), Expertise: Potions 4 (+7), Insight 4 (+8), Perception 2 (+6), Ranged Combat: Magic 6 (+7)

Powers
Wizarding Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Fumos: Cloud Area Concealment Attack 4 (wizarding, All Visual Senses, DC 14; Cloud Area 4: 120 feet radius sphere, DC 14, Attack: Will)
. . . . Incendio: Damage 9 (fire, wizarding, DC 24; Increased Range: ranged)
. . . . Lumos Solem: Cumulative Cone Area Affliction 8 (light, wizarding, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 18; Alternate Resistance (Dodge), Cone Area: 60 feet cone, DC 18, Cumulative; Limited: to Visual Senses)
. . . . Petrificus Totalus: Cumulative Affliction 9 (wizarding, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 19; Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Wingardium Leviosa: Move Object 9 (wizarding, 12 tons, DC 24; Damaging)

Offense
Initiative +1
Fumos: Cloud Area Concealment Attack 4 (DC Will 14)
Grab, +0 (DC Spec 10)
Incendio: Damage 9, +7 (DC 24)
Lumos Solem: Cumulative Cone Area Affliction 8 (DC Dog/Fort/Will 18)
Petrificus Totalus: Cumulative Affliction 9, +7 (DC Dog/Fort/Will 19)
Throw, +1 (DC 15)
Unarmed, +0 (DC 15)
Wingardium Leviosa: Move Object 9, +7 (DC 24)

Languages
English [Native], Latin, Up to 1 Other Language

Defense
Dodge 9, Parry 9, Fortitude 6, Toughness 7/2, Will 10

Power Points
Abilities 30 + Powers 19 + Advantages 9 + Skills 14 (28 ranks) + Defenses 27 = 99
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Typical Wizardkind Adult / Mook / The Potterer's Storm / General Potterverse

Post by DalkonCledwin »

Image
Official Art

Typical Wizardkind Adult - PL 10
Minion Rank: 9 / Sidekick Rank: 27

Strength 0, Stamina 0, Agility 1, Dexterity 3, Fighting 4, Intellect 2, Awareness 7, Presence 4

Advantages
Defensive Roll 7, Equipment 3, Languages 2, Potions Brewer, Ranged Attack 5, Skill Mastery: Expertise: Magic, Trance

Skills
Deception 4 (+8), Expertise: Magic 10 (+12), Expertise: Potions 8 (+10), Insight 6 (+13), Perception 4 (+11), Persuasion 4 (+8)

Powers
Wizarding Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Conjuration: Create 7 (magical, Volume: 125 cft., DC 17; Increased Duration: continuous, Innate, Precise, Subtle: look natural)
. . . . Finite: Nullify 8 (wizarding, Counters: Magic, DC 18; Broad, Simultaneous)
. . . . Fumos: Cloud Area Concealment Attack 4 (wizarding, All Visual Senses, DC 14; Cloud Area 4: 120 feet radius sphere, DC 14, Attack: Will)
. . . . Incendio: Damage 12 (fire, wizarding, DC 27; Increased Range: ranged)
. . . . Leviosa: Move Object 7 (wizarding, 3 tons, DC 22; Damaging, Precise, Subtle 2: undetectable)
. . . . Stupefy: Cumulative Affliction 8 (wizarding, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)

Equipment
Manor Home (or Otherwise)

Offense
Initiative +1
Finite: Nullify 8, +8 (DC Will 18)
Fumos: Cloud Area Concealment Attack 4 (DC Will 14)
Grab, +4 (DC Spec 10)
Incendio: Damage 12, +8 (DC 27)
Leviosa: Move Object 7, +8 (DC 22)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +8 (DC 15)
Unarmed, +4 (DC 15)

Languages
English [Native], Latin, Up to 1 Other Language

Defense
Dodge 13, Parry 13, Fortitude 4, Toughness 7/0, Will 16

Power Points
Abilities 42 + Powers 17 + Advantages 20 + Skills 18 (36 ranks) + Defenses 34 = 131

--------------------
Manor Home (or Otherwise) - PL 10

Toughness 10, Size Huge

Features:
Concealed 1, Dual Size: Medium, Laboratory, Library, Living Space, Personnel, Sealed, Self-repairing 1, Wards 1, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Baseline Dragon / Grunt / The Potterer's Storm / General Potterverse

Post by DalkonCledwin »

Image
Art by Raphtor on DeviantArt

Baseline Dragon - PL 9
Minion Rank: 8 / Sidekick Rank: 24

Strength 12, Stamina 12, Agility 0, Dexterity 0, Fighting 6, Intellect -2, Awareness 1, Presence -1

Skills
Perception 4 (+5), Ranged Combat: Fiery Breath 6 (+6)

Powers
Breath Weapons: Array
. . Flame Bolt: Damage 12 (fire, DC 27; Increased Range: ranged)
. . Flame Throwing: Line Area Damage 9 (fire, DC 24; Line Area 2: 5 feet wide by 60 feet long, DC 19, Increased Duration: concentration)
. . Flame Wave: Cone Area Damage 9 (fire, DC 24; Cone Area 2: 120 feet cone, DC 19)
Draconic Physiology
. . Dragon Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Wings)
. . Magic Resistance: Immunity 10 (racial, Common Descriptor: Magical Effects)
. . Massive: Growth 12 (racial, +12 STR, +12 STA, +6 Intimidate, -12 Stealth, -6 active defenses, +3 size ranks, +12 mass ranks, +1 ; Innate; Permanent)
. . Protective Hide: Protection 3 (racial, +3 Toughness; Impervious [4 extra ranks])

Offense
Initiative +0
Flame Bolt: Damage 12, +6 (DC 27)
Flame Throwing: Line Area Damage 9 (DC 24)
Flame Wave: Cone Area Damage 9 (DC 24)
Grab, +6 (DC Spec 22)
Throw, +0 (DC 27)
Unarmed, +6 (DC 27)

Complications
- Power Loss: After using any of its breath weapons, any of them at all, a Dragon must wait no less than three combat turns before it can make use of another one of them.

Languages
Draconic Parseltongue [Native]

Defense
Dodge 3, Parry 3, Fortitude 12, Toughness 15 (Imp. 7), Will 6

Power Points
Abilities 8 + Powers 89 + Advantages 0 + Skills 5 (10 ranks) + Defenses 17 = 119

--------------------
Build Comments: These things would follow the sidekick rules, except you really would be foolish to treat a creature such as this as a sidekick. Not even a Parselmouth would have a guaranteed success with such as Draconic Parseltongue is an entirely different dialect from the one used by snakes.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Headmaster Dumbledore / PtB / The Potterer's Storm

Post by DalkonCledwin »

Image
Art by Rami-fon-Verg on DeviantArt

Headmaster Albus Dumbledore - PL 13
Age: 113 / Height: 5' 11" / Weight: 168 lbs
Hair Color: White / Eye Color: Twinkling Blue
Wealth Rank: +12 / Rep Rank: +17

Strength 0, Stamina 3, Agility 2, Dexterity 1, Fighting 4, Intellect 3, Awareness 9, Presence 6

Advantages
Alchemist, Animal Empathy, Assessment, Benefit, Renown 2, Benefit, Status 3: O.M. (First Class), Grand Sorc., D. Wiz., X.J. (sorc.), S. of Mag.Q., Benefit, Wealth (well-off), Connected, Contacts, Cool: Deception, Daze (Deception), Defensive Roll 7, Equipment 6, Fascinate (Deception), Favored Foe: Dark Lords, Hide in Plain Sight, Improvised Tools, Influential, Inspire 4, Jack-of-all-trades, Languages 1, Leadership, Potions Brewer, Ranged Attack 7, Ritualist, Runesmith, Second Chance: Resisting Mind Control, Skill Mastery: Deception, Well-informed

Skills
Acrobatics 4 (+6), Athletics 4 (+4), Close Combat: Fire Whip 6 (+10), Deception 12 (+18), Expertise (AWE): Pedagogy 8 (+17), Expertise (PRE): Oratory 8 (+14), Expertise: Alchemy 8 (+11), Expertise: History 6 (+9), Expertise: Magic 12 (+15), Expertise: Politics 6 (+9), Expertise: Potions 8 (+11), Expertise: Psychology 4 (+7), Insight 8 (+17), Investigation 6 (+9), Perception 4 (+13), Persuasion 8 (+14), Ranged Combat: Magic 6 (+7), Stealth 10 (+12), Technology 2 (+5), Treatment 10 (+13)

Powers
The Elder Wand (Easily Removable (indestructible))
. . Magical Mastery: Array
. . . . Apparition: Teleport 8 (wizarding, 1 mile in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Extended: 250 miles in 2 move actions, Turnabout; Limited: Must pass through intervening distance in a gaseous form)
. . . . Conjuration: Create 8 (wizarding, Volume: 250 cft., DC 18; Impervious, Increased Duration: continuous, Movable; Limited: Can't be used to create food from out of thin air, can do pastes though)
. . . . Expelliarmus: Move Object 12 (wizarding, 100 tons, DC 27; Damaging; Limited: to Disarm checks or Pushing Targets Away from Dumbledore, Quirk: Damaging Only if Pushing Targets Away from Dumbledore)
. . . . Incendio Frusta: Cumulative Affliction 12 (fire, wizarding, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 22; Cumulative, Extra Condition, Reach (melee) 4: 20 ft.)
. . . . Incendio: Damage 12 (fire, wizarding, DC 27; Increased Range: ranged)
. . . . Mutonovis: Transform 8 (wizarding, Affects: Broad > Broad - Nearly Anything > Nearly Anything, Transforms: 200 lbs., DC 18; Increased Duration: continuous, Increased Range: ranged)
. . . . Portus: Teleport 12 (wizarding, Carry 50 lbs.; Accurate, Extended: 4000 miles in 2 move actions, Triggered: 1 use - By Command Word or as a Time Delay; Limited to Extended, Medium: Object touched by Wand when Incantation is spoken, Transit Time 5: 1 minute)
. . . . Purdictus: Damage 8 (wizarding, DC 23; Increased Range: ranged)
. . . . Stupefy: Cumulative Affliction 8 (wizarding, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . The Best Wand Ever: Affliction 10 (cosmic, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 20; Increased Range 2: perception, Insidious, Subtle: subtle; Limited: Vulnerable & Defenseless vs. Dumbledore's Wizarding Effects only, Limited Degree)
The Wannabe Gandalf
. . Familiar Bond: Summon 12 (magical; Heroic, Mental Link, Sacrifice; Self-Powered)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 3 (racial, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Visual])
. . Master Linguist: Comprehend 3 (talent, Languages - Read All, Languages - Understand All, Languages - You're Understood; Quirk: Takes at least a scene to pick up a new language, Notes: Assume he knows pretty much all major languages, both magical & mundane)
. . Occlumens Duo: Immunity 5 (wizarding, Custom: Mind Reading 5; Sustained)
Wandless Magic: Array
. . Arresto Momentum: Movement 8 (wizarding, Extra Ranks 7, Safe Fall; Affects Others, Increased Range: ranged)
. . Cantrips: Variable 1 (wizarding; Action 2: free; Unreliable (5 uses), Notes: 5 pts of Traits; Magical Descriptors)

Equipment
Hogwarts Castle

Offense
Initiative +2
Expelliarmus: Move Object 12, +14 (DC 27)
Grab, +4 (DC Spec 10)
Incendio Frusta: Cumulative Affliction 12, +10 (DC Will 22)
Incendio: Damage 12, +14 (DC 27)
Mutonovis: Transform 8, +14 (DC Dog 18)
Purdictus: Damage 8, +14 (DC 23)
Stupefy: Cumulative Affliction 8, +14 (DC Fort 18)
The Best Wand Ever: Affliction 10 (DC Will 20)
Throw, +8 (DC 15)
Unarmed, +4 (DC 15)

Complications
- Enemies: Dumbledore is over 90 years of age, and has lived a very politically active life. It goes without saying he has made a considerable number of enemies. Some of these enemies are willing to shout to high heaven about their unrest in front of the Wizengamot, while others prefer to be more subtle about in their efforts.
- Fame: Albus is one of, if not the, most famous living Wizards in the current age. He has a whole lot of influence he can level against someone, yet at the same time the very influence he wields could also be turned against him by a clever opponent.
- Obsession: Albus lives by the ethical philosophy called Utilitarianism. This philosophy espouses that one has to strive to cause the greatest good for the greatest amount of people, hence Albus' byline "For the Greater Good!" Sadly, Albus has perverted this to imply that the greatest good is only ever what is good for him personally.
- Perversion of Honor: Albus Dumbledore absolutely refuses to kill another living being, unless it is completely by accident. He furthermore always believes in giving people the opportunity to earn a second chance no matter how many second chances that they have already failed to take advantage of
- Secret: Not only does Dumbledore wish to bury the fact that he was once friends and sweethearts with Gellert Grindelwald, but he also hopes that no one ever discovers the fact that there is about a 33.3% chance that Albus was the one who fired the Killing Curse which ended his beloved sister's life.

Languages
English [Native], Latin

Defense
Dodge 16, Parry 16, Fortitude 7, Toughness 10/3, Will 12

Power Points
Abilities 56 + Powers 129 + Advantages 51 + Skills 70 (140 ranks) + Defenses 33 = 339

--------------------
Fawkes - PL 12

Strength 0, Stamina 3, Agility 2, Dexterity 1, Fighting 3, Intellect 1, Awareness 2, Presence -1

Advantages
Assessment, Attractive 2, Improved Grab, Improved Hold

Skills
Close Combat: Natural Attacks 6 (+9), Expertise (AWE): Survival 8 (+10), Expertise: Magic 12 (+13), Insight 10 (+12), Perception 8 (+10), Persuasion 8 (+7)

Powers
Phoenix Physiology
. . Burning Day Cycle: Immortality 4 (racial, Return after 2 days; Custom: The time taken to return actually represents how long it takes to grow to full size, Uncontrolled)
. . Expanded Awareness: Senses 11 (racial, Acute: Detect Evil, Analytical: Detect Evil, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Visual], Detect: Evil Intent [Mental] 2: ranged, Extended: Vision 3: x1k, Radius: Detect Evil)
. . Phoenix Tears: Healing 12 (racial; Persistent, Restorative, Stabilize; Limited: to Others Only)
. . Tactile Telekinesis: Enhanced Strength 12 (telekinetic, +12 STR; Feature: Able to Exert Strength Without Moving; Limited to Lifting, Quirk: Fawkes must in some way be physically connected to everything he wishes to lift)
Wonderous Movement: Array
. . Feathered Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Wings)
. . Flame Port: Teleport 13 (nature magic, Carry 50 lbs.; Accurate, Change Direction, Change Velocity, Easy, Extended: 8000 miles in 2 move actions; Limited to Extended)

Offense
Initiative +2
Grab, +9 (DC Spec 10)
Throw, +1 (DC 15)
Unarmed, +3 (DC 15)

Complications
- Disability: A Phoenix must rely upon its talons & beak to manipulate things and therefore has limited ability to interact with things the way humans would. They are furthermore incapable of speaking human languages, though their songs can express a whole world worth of emotions.
- Motivation: Doing Good: A Phoenix is a pure and noble animal, and will always attempt to lead those it is bonded to in a pure and noble direction with their own life. Sadly, Fawkes is having an increasingly difficult time in doing that with his own bonded.

Languages
Understands English

Defense
Dodge 9, Parry 9, Fortitude 7, Toughness 3, Will 4

Power Points
Abilities 22 + Powers 108 + Advantages 5 + Skills 26 (52 ranks) + Defenses 19 = 180
--------------------
Hogwarts Castle - PL 13

Toughness 14, Size Colossal

Features:
Concealed 3, Dual Size: Huge, Fire Prevention System, Floo Access 1, Grounds, Infirmary, Isolated, Laboratory, Library, Living Space, Personnel, Secret 2, Wards 2, Workshop

Power Points
Abilities 5 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 27
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Voldemort / The Potterer's Storm

Post by DalkonCledwin »

Image
Art by Gabrielleragusi on DeviantArt

The Dark Lord Voldemort - PL 13
Age: Looks 17 / Height: 5' 11" / Weight: 192 lbs
Hair Color: Black / Eye Color: Red
Wealth Rank: +12 / Rep Rank: +9

Strength 2, Stamina -, Agility 2, Dexterity 1, Fighting 4, Intellect 3, Awareness 4, Presence 7

Advantages
Accurate Attack, All-out Attack, Assessment, Benefit, Cipher 2, Benefit, Status 2: ICW Recognzed Dark Lord, Benefit, Wealth (well-off), Connected, Contacts, Defensive Roll 6, Eidetic Memory, Favored Foe: Albus Dumbledore, Improved Initiative, Inspire 5, Languages 3, Leadership, Move-by Action, Potions Brewer, Power Attack, Quick Draw, Ranged Attack 7, Ritualist, Runesmith, Skill Mastery: Expertise (PRE): Oratory, Skill Mastery: Expertise: Dark Arts Lore, Takedown 2, Teamwork, Well-informed

Skills
Acrobatics 4 (+6), Athletics 4 (+6), Deception 12 (+19), Expertise (PRE): Oratory 8 (+15), Expertise: Dark Arts Lore 10 (+13), Expertise: Magic 12 (+15), Expertise: Politics 6 (+9), Expertise: Potions 6 (+9), Expertise: Runes 8 (+11), Insight 8 (+12), Intimidation 6 (+13), Investigation 6 (+9), Perception 6 (+10), Ranged Combat: Magic 6 (+7), Sleight of Hand 4 (+5), Stealth 8 (+10)

Powers
The Palpatine Wannabe
. . Deathless: Immortality 19 (racial, Return after 6 seconds; Limited: Can only truly be killed if all of his Horcruxes are destroyed, Limited: Rendered into the form of a powerless wraith, requiring another character to take human form again)
. . Fearsome Presence: Perception Area Affliction 8 (talent, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 18; Perception Area: DC 18 - Visual, Selective, Subtle: subtle)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Immunity to Fortitude Effects (racial)
. . Magical Awareness: Senses 3 (racial, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Visual])
. . Occlumens Tria: Immunity 10 (wizarding, Common Descriptor: Mental Powers; Sustained)
Wandless Magic: Array
. . Body-Jacking: Concentration Cumulative Affliction 8 (preternatural, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range 2: perception, Subtle: subtle; Instant Recovery, Side Effect 2: always - Voldemort's real body is defenseless and immobile for duration of effect)
. . Dark Flight: Flight 8 (preternatural, Speed: 500 miles/hour, 1 mile/round; Distracting)
. . Legilimens: Cumulative Effortless Mind Reading 8 (wizarding, DC 18; Cumulative, Effortless; Reduced Range: ranged)
Yew & Phoenix Feather Wand (Easily Removable)
. . Magical Supremacy: Array
. . . . Apparition: Teleport 8 (wizarding, 1 mile in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Extended: 250 miles in 2 move actions, Turnabout; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . . . Avada Kedavra: Progressive Affliction 12 (soul, wizarding, 3rd degree: Dying, Resisted by: Dodge, Overcome by Fortitude, DC 22; Custom: Instantly kills targets upon achieving a fourth degree of effect, Increased Range 2: perception, Progressive; Limited Degree (third only), Tiring)
. . . . Crucio: Concentration Cumulative Affliction 12 (mental, wizarding, 1st degree: Dazed and Impaired, 2nd degree: Stunned and Defenseless, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Will, DC 22; Concentration, Cumulative, Extra Condition, Increased Range 2: perception; Distracting)
. . . . Glacius: Damage 12 (cold, wizarding, DC 27; Increased Range: ranged)
. . . . Imperio: Progressive Affliction 12 (wizarding, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Dodge, Overcome by Will, DC 22; Increased Range 2: perception, Progressive; Tiring)
. . . . Incendio Diabolica: Shapeable Area Damage 8 (infernal, wizarding, DC 23; Shapeable Area 3: 125 cft., DC 18, Increased Duration: concentration, Increased Range: ranged, Selective; Check Required 5: DC 14 - Will, Side Effect: on failure - Power effect goes out of Voldemort's ability to control, as per the Uncontrolled flaw)
. . . . Protego Diabolica: Burst Area Damage 8 (infernal, wizarding, DC 23; Burst Area 3: 120 feet radius sphere, DC 18, Increased Duration: concentration, Selective)
. . . . Protego Duo: Cloud Area Deflect 8 (wizarding; Cloud Area: 15 feet radius sphere, DC 18, Redirection, Reflect; Limited: to Attacks Targeting Dodge)

Offense
Initiative +6
Avada Kedavra: Progressive Affliction 12 (DC Fort 22)
Body-Jacking: Concentration Cumulative Affliction 8 (DC Will 18)
Crucio: Concentration Cumulative Affliction 12 (DC Will 22)
Fearsome Presence: Perception Area Affliction 8 (DC Will 18)
Glacius: Damage 12, +14 (DC 27)
Grab, +4 (DC Spec 12)
Imperio: Progressive Affliction 12 (DC Will 22)
Incendio Diabolica: Shapeable Area Damage 8 (DC 23)
Legilimens: Cumulative Effortless Mind Reading 8, +14 (DC Will 18)
Protego Diabolica: Burst Area Damage 8 (DC 23)
Throw, +8 (DC 17)
Unarmed, +4 (DC 17)

Complications
- Enemy: Dumbledore is one of the few people in the world who would recognize Voldemort in his current appearance, and is also who would make the most concerted effort to stop him from being successful in whatever it is he is attempting to do without actually killing him.
- Hatred: The current version of Voldemort has no interest in killing Harry because of the prophecy made by Trelawney, but rather seeks to kill him because of his outrage at being so thoroughly defeated by a bloody toddler!
- Monstrous: Despite looking as handsome as he does, Voldemort is monstrous because his youthful good looks came at the cost of Ginevra Weasley's life. It is also thanks to his rebirth in that year, that Tom has had two years of relative anonymity to find his other half and consume that portion, gaining both his elder half's knowledge and powers.
- Not What They Expect: The largest roadbump Voldemort faces in his quest to conquer Wizarding Britain, is that none of the surviving Death Eaters will recognize him for who he is, and thus are unlikely to follow his lead, meaning he basically has to start from scratch, which is why it has taken him so long to put any plans into action.
- Weakness: Voldemort is essentially a hard light hologram who was given autonomy from it's holoprojector. This means that like any construct, he is vulnerable to attacks which target inanimate objects, and also vulnerable to attacks which interact with magical energy or light waves. Such effects have an automatic degree of effect against him.

Languages
English [Native], German, Latin, Parseltongue, Romanian

Defense
Dodge 16, Parry 16, Fortitude Immune, Toughness 10/4, Will 12

Power Points
Abilities 36 + Powers 149 + Advantages 47 + Skills 57 (114 ranks) + Defenses 38 = 327

--------------------
Builder's Comment: This stat block isn't a byproduct of my dislike of Ginny or anything like that, as I actually tend to prefer redeeming her if I can get the opportunity to do so. Rather it is the result of the fact that Harry wasn't on hand to save her from the diary, and there simply not having been anyone else who could have pulled it off at the time.

It's worth noting that the Mirror of Erised trick actually worked as Dumbledore intended it to and stopped Quirrell from retrieving the stone.
Post Reply