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Shayera Hol - PL 11
Age: 21-27 / Height: 5' 6" / Weight: 106 lbs
Hair Color: Auburn / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +11
Strength 4, Stamina 6, Agility 5, Dexterity 4, Fighting 10, Intellect 3, Awareness 6, Presence 4
General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Security Clearance: Gringotts' Curse Breaking Division, Benefit, Status: De Facto Regent of House Potter, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Daze (Intimidation), Equipment 19, Fascinate (Intimidation), Fearless, Fighting Style: FlyCom, Fighting Style: Karate, Fighting Style: Krav Maga, Fighting Style: Muay Thai, Hide in Plain Sight, Improved Aim, Interpose, Languages 3, Leadership, Master Marksman 2, Quick Draw, Ranged Attack 2, Ritualist, Startle, Strong Flier, Teamwork, Ultimate Effort: Aim, Weapon Element: Thanagarian Mace, White Knight
Fighting Style Advantages
Agile Feint, All-out Attack, Chokehold, Favored Environment: Aerial, Improved Critical: Maces, Improved Defense, Improved Disarm, Improved Hold, Improved Smash, Improved Trip, Instant Up, Mobile Defense, Mobile Offense, Move-by Action, Power Attack, Takedown 2
Enhanced Advantages
Defensive Roll 2, Diehard, Evasion, Great Endurance
Skills
Acrobatics 6 (+15/+11), Athletics 4 (+14/+8), Close Combat: Maces 2 (+12), Deception 10 (+14), Expertise: Espionage 10 (+13), Expertise: History 6 (+9), Expertise: Magic 10 (+13), Expertise: Military 10 (+13), Expertise: Small Unit Tactics 10 (+13), Insight 6 (+12), Intimidation 10 (+14), Investigation 6 (+9), Perception 6 (+12), Persuasion 6 (+10), Ranged Combat: Maces 4 (+8), Stealth 6 (+11), Technology 8 (+11), Treatment 6 (+9), Vehicles 8 (+12)
Powers
Thanagarian Mace (Easily Removable (indestructible))
. . Nth Metal Mace: Array
. . . . Awesome Throw
. . . . . . Dispelling Toss: Nullify 10 (Linked; exometal, Counters: Magical Effects, DC 20; Broad, Reach (ranged) 9: 45 ft., Simultaneous; Reduced Range: close)
. . . . . . Mace Throw: Strength-based Damage 2 (Linked; bludgeoning, DC 21; Dangerous, Reach (ranged) 9: 45 ft.)
. . . . Bashing Blow
. . . . . . Dispeling Strike: Nullify 10 (Linked; exometal, Counters: Magical Effects, DC 20; Broad, Simultaneous; Reduced Range: close)
. . . . . . Mace Strike: Strength-based Damage 2 (Linked; bludgeoning, DC 21; Dangerous)
. . . . Deflecting Blow: Immunity 20 (exometal, Common Descriptor: Physical Projectiles, Common Descriptor: Magical Effects; Redirect, Reflect; Concentration, Distracting)
. . . . Disrupt Magic: Broad Concentration Simultaneous Weaken 10 (exometal, Affects: Magical Effects, Resisted by: Fortitude, DC 20; Affects Objects Only, Broad: Magical Effects, Concentration, Simultaneous; Distracting, Slow: Minutes)
. . Static Aura: Environment 1 (electricity, Light, Radius: 30 feet; Activation: move action)
Thanagarian Physiology
. . Adapted Perception: Senses 9 (racial, Analytical (Type): Visual Senses, Counters Concealment: Astral Bodies [Visual], Detect: Magic [Visual] 2: ranged, Extended: Visual Senses 2: x100, Infravision; Limited: Extended is for Visual Senses [2 ranks only])
. . Aerial Freedom: Movement 1 (racial, Environmental Adaptation: High Altitude)
. . Built for Battle: Impervious Toughness 4 (racial)
. . Fast Healing: Regeneration 3 (racial, Every 3.33 rounds, Advantages: Diehard, Great Endurance)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 3 (racial, Environmental Condition: Heat, Environmental Condition: Cold, Environmental Condition: Pressure; Feature: Longevity)
Thanagarian Training
. . Aerial Mastery: Enhanced Trait 13 (training, Dodge +2 (+14), Parry +2 (+14), Acrobatics +4 (+15), Athletics +6 (+14), Advantages: Defensive Roll 2, Evasion; Limited: to While Flying)
Thanagarian Wings: Array
. . Feathered Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Wings)
. . Restful Gliding: Flight 4 (racial, Speed: 30 miles/hour, 500 feet/round; Feature: While using this power, Shayera can heal as though she were at Rest; Gliding, Wings)
. . Wing Shield: Deflect 8 (racial; Reach (melee) 3: 15 ft., Reflect; Limited: to Bludgeoning or Energy Attacks, Reduced Range: close)
Equipment
Aerie Hall, Commlink, Thanagarian Scout Ship, Weapons Arsenal (Blaster Pistol, Blaster Rifle, Claws, Spear, Sword, Warhammer)
Offense
Initiative +5
Blaster Pistol, +6 (DC 20)
Blaster Rifle, +6 (DC 23)
Claws, +10 (DC 20)
Dispeling Strike: Nullify 10, +12 (DC Will 20)
Dispelling Toss: Nullify 10, +10 (DC Will 20)
Disrupt Magic: Broad Concentration Simultaneous Weaken 10, +12 (DC Fort 20)
Grab, +10 (DC Spec 14)
Mace Strike: Strength-based Damage 2, +12 (DC 21)
Mace Throw: Strength-based Damage 2, +10 (DC 21)
Spear, +10 (DC 22)
Sword, +10 (DC 22)
Throw, +6 (DC 19)
Unarmed, +10 (DC 19)
Warhammer, +10 (DC 22)
Complications
- Big Fluffy Wings: Shayera has rather large and hard to hide wings. These make it difficult for her to blend in among the normal citizens of Earth the way that the majority of her former comrades within the Justice League were capable of doing. Because of this fact, she tends to suffer numerous complications that go hand in hand with not having a separate civilian persona from her heroic persona.
- Honor: Shayera follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Acceptance: Shayera wishes to make amends for the damage she caused by allowing the Thanagarian Military to gain a foothold on Earth, which very nearly led to the destruction of a planet she has come to cherish more than her own home-world. Unfortunately, it her efforts were initially thwarted by the fact that the Justice League exiled her from their ranks.
- Power Loss: Using the Awesome Throw ability of her Nth Metal Mace array will require that Shayera retrieve the Mace before she can start using the other parts of the array again.
- Taphophobia: Shayera's greatest fear is being trapped in a coffin and buried alive, and this fear only increases if it were to involve having her wings restrained.
- Temper: Common things that you might hear Shayera say include: "Less talking, more hitting!" or "Excuse me, Hawkgirl Smash!" and various other things of the sort. It is clear she has a temper.
Languages
Dynastic Egyptian, English, German, Thanagarian [Native]
Defense
Dodge 14/12, Parry 14/12, Fortitude 9, Toughness 8/6 (Imp. 4), Will 13
Power Points
Abilities 84 + Powers 70 + Advantages 69 + Skills 67 (134 ranks) + Defenses 19 = 309
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--------------------Aerie Hall - PL 11
Toughness 10, Size Huge
Features:
Communications, Computer, Concealed 1, Gym, Hangar, Laboratory, Living Space, Personnel, Power System, Wards 1, Workshop
Powers
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death's Gaze: Concealment 7 (bestowed, cosmic, All Visual Senses, Other Sense: Choose Sense, Other Sense Type: Choose Type; Affects Others; Passive)
The Firebolt (Easily Removable)
. . It's a Flying Broom: Flight 7 (artifice, Speed: 250 miles/hour, 0.5 miles/round; Feature: Unbreakable Braking Charm; Platform)
The Marauder's Map (Easily Removable)
. . Intelligent: Feature 1 (artifice, Notes: This Map has sufficient intelligence to insult people who try and fail to bypass it's password)
. . Knows Where Everyone Is: Remote Sensing 8 (artifice, Affects: 1 Type - Mental, Range: 1 mile; No Conduit, Simultaneous; Activation: move action, Limited: to Hogwarts & the Grounds, Medium: The Map, Quirk: Only shows names and footsteps)
Power Points
Abilities 3 + Powers 3 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 16 (19)
Thanagarian Scout Ship - PL 11
Strength 12, Defense 6, Toughness 11, Size Gargantuan
Features:
Autopilot 1 (+4), Communications 1, Living Space, Navigation System 1
Powers
Auxiliary Systems
. . Cloaking Device: Concealment 5 (technological, All Visual Senses, Other Sense: Radio; Activation: move action)
Flight Systems: Array
. . FTL Drive: Movement 2 (technological, Space Travel 2: other solar systems)
. . Sublight Drive: Flight 12 (technological, Speed: 8000 miles/hour, 16 miles/round)
Power Points
Abilities 3 + Powers 34 + Advantages 0 + Features 4 + Skills 0 (0 ranks) + Defenses 12 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 53