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DalkonCledwin
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Susan Bones / MC / Death's Heir

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Art by Vasylina on DeviantArt & GnD Cards

Susan Eunice Bones - PL 12
Age: 23 / Height: 5' 4" / Weight: 129 lbs
Hair Color: Auburn / Eye Color: Amber
Wealth Rank: +20 / Rep Rank: +12 (w/Wizards) / +9 (w/Muggles)

Strength 2, Stamina 3, Agility 4, Dexterity 3, Fighting 6, Intellect 2, Awareness 4, Presence 3

General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Wealth 3 (millionaire), Connected, Contacts, Defensive Roll 2, Equipment 5, Fighting Style: Aikido, Fighting Style: Krav Maga, Languages 1, Move-by Action, Ranged Attack 5, Ritualist, Takedown, Teamwork, Well-informed

Fighting Style Advantages
All-out Attack, Chokehold, Defensive Attack, Evasion 2, Fast Grab, Grabbing Finesse, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Power Attack, Uncanny Dodge

Skills
Acrobatics 4 (+8), Athletics 4 (+6), Close Combat: Unarmed 6 (+12), Deception 4 (+7), Expertise: Criminology 6 (+8), Expertise: Magic 10 (+12), Expertise: Politics 8 (+10), Insight 6 (+10), Intimidation 4 (+7), Investigation 6 (+8), Perception 6 (+10), Persuasion 6 (+9), Sleight of Hand 4 (+7), Stealth 4 (+8), Treatment 6 (+8)

Powers
Fire Starter: Array
. . Extinguish Flame: Nullify 16 (fire, Counters: Fire, DC 26; Simultaneous)
. . Fiery Blast: Damage 14 (fire, DC 29; Increased Range: ranged)
. . Fiery Decoys: Concealment 4 (fire, All Visual Senses; Limited: to Decoy Images)
. . Fire Shaping: Shapeable Area Damage 12 (fire, DC 27; Shapeable Area: 30 cft., DC 22, Increased Duration: concentration, Increased Range: ranged, Selective)
. . Flame Bind: Cumulative Affliction 12 (fire, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 22; Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged; Limited Degree, Notes: Resisted by Dodge, Overcome by Will)
. . Nova Burst: Burst Area Damage 12 (fire, DC 27; Burst Area 5: 500 feet radius sphere, DC 22, Feature: Extraordinary Effort for +2 effect rank; Quirk: Susan must be in her "Flame On?" form in order to activate this power, Side Effect 2: always - Automatically knocks Susan out of her "Flame On?" form for an hour, Tiring)
Flame On? (Activation: Move Action)
. . Fire Girl: Insubstantial 3 (fire, Energy)
. . Flame Aura: Damage 3 (fire, DC 18; Reaction 3: reaction)
. . Flame Shield: Impervious Toughness 8 (fire; Sustained; Limited: to Flammable Weapons & Attacks)
. . Flaming Body: Immunity 17 (fire, Critical Hits, Damage Effect: Fire Damage, Life Support; Quirk: Life Support does not protect Susan against Extreme Cold Environments)
. . True Flight: Flight 5 (fire, Speed: 60 miles/hour, 900 feet/round)
Oak & Dragon Heartstring Wand (Easily Removable)
. . Resistant: Immunity 1 (magical, Rare Descriptor: Susan's Powers)
. . Wanded Magic: Array
. . . . Apparition, Lesser: Teleport 10 (magical, 4 miles in a move action, carrying 100 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass; Check Required 4: DC 13 - Will, Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . . . Protego: Cloud Area Deflect 7 (magical; Cloud Area: 15 feet radius sphere, DC 17, Redirection, Reflect; Limited: Attacks Targeting Dodge)
. . . . Stupefy: Cumulative Affliction 7 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)

Expanded Equipment
Battle Armor
. . Armor Plating: Protection 5 (armor, +5 Toughness)
. . Resistant: Immunity 1 (armor, Rare Descriptor: Susan's Powers)

Equipment
Battle Armor, The Ossuary

Offense
Initiative +4
Extinguish Flame: Nullify 16, +8 (DC Will 26)
Fiery Blast: Damage 14, +8 (DC 29)
Fire Shaping: Shapeable Area Damage 12 (DC 27)
Flame Aura: Damage 3, +12 (DC 18)
Flame Bind: Cumulative Affliction 12, +8 (DC Dog/Fort/Will 22)
Grab, +6 (DC Spec 13)
Nova Burst: Burst Area Damage 12 (DC 27)
Stupefy: Cumulative Affliction 7, +8 (DC Fort 17)
Throw, +8 (DC 17)
Unarmed, +12 (DC 17)

Complications
- Accident: Due to the nature of her mutation, Susan is often at risk of causing things to catch on fire when she is actively in her "Flame On?" form or lobbing fireballs at things.
- Guy Magnet: Susan is one of the most attractive girls to have graduated from Hogwarts in recent years, and is often the center of attention as far as the boys in her age group are concerned.
- Honor: Susan follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to his code of honor as she gets older.
- Motivation: Responsibility: Susan has been inspired by the examples set forth by countless people, including but not limited to Albus Dumbledore, Augusta Longbottom, Angela Abbott, her Aunt Amelia, and yes, even Harry Potter during his time as the leader of the Hogwarts Defence Association.
- Prejudice: Susan is the target of prejudice from the mundane world on two fronts, the first being the fact that she is a Witch, the second being the fact that she is also a Mutant.
- Relationship: Susan is a childhood friend of Hannah Abbott, and has known Neville Longbottom since before Hogwarts. She is also the Godsister of Harry Potter through her mother, although she realizes that trying to act as a sister to Harry probably won't go over well at this point.

Languages
English [Native], Latin

Defense
Dodge 14, Parry 14, Fortitude 6, Toughness 10/8 (Imp. 8), Will 10

Power Points
Abilities 54 + Powers 135 + Advantages 42 + Skills 42 (84 ranks) + Defenses 27 = 300

--------------------
The Ossuary - PL 12

Toughness 10, Size Large

Features:
Defense System, Grounds, Gym, Laboratory, Library, Living Space, Personnel, Sealed, Secret 1, Trophy Room, Wards (DC 20) 1

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
Last edited by DalkonCledwin on Tue Jul 16, 2019 2:00 pm, edited 1 time in total.
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Jean Grey / MC / Death's Heir

Post by DalkonCledwin »

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Art by Erikbrown257 on DeviantArt

Jean Elaine Grey - PL 12
Age: 20 / Height: 5' 10" / Weight: 135 lbs
Hair Color: Auburn / Eye Color: Green
Wealth Rank: +8 / Rep Rank: +14

Strength 1, Stamina 4, Agility 3, Dexterity 2, Fighting 3, Intellect 2, Awareness 6, Presence 4

General Advantages
Assessment, Attractive 2, Benefit, Renown, Connected, Eidetic Memory, Equipment 2, Extraordinary Effort, Fascinate (Persuasion), Fighting Style: Ninjutsu, Holding Back 3, Inspire 2, Interpose, Languages 3, Leadership, Lionheart, Move-by Action, Power Attack, Second Chance: Resisting Mind Control, Teamwork, Trance, Ultimate Effort: Will Checks

Fighting Style Advantages
Chokehold, Evasion, Hide in Plain Sight, Improvised Weapon, Startle, Takedown

Skills
Acrobatics 4 (+7), Athletics 4 (+5), Close Combat: Unarmed 4 (+7), Deception 4 (+8), Expertise (PRE): Modeling 6 (+10), Expertise: Fashion 6 (+8), Expertise: Psychology 8 (+10), Insight 8 (+14), Intimidation 6 (+10), Investigation 4 (+6), Perception 6 (+12), Persuasion 8 (+12), Ranged Combat: TK 8 (+10), Stealth 4 (+7), Technology 4 (+6), Treatment 8 (+10), Vehicles 6 (+8)

Powers
Omega-level Psychic
. . Astral Projection: Remote Sensing 14 (psychic, Affects: 3 Types, inc. Visual - Visual, Aural, and Mental, Range: 60 miles; Dimensional 2: group - Adjacent Dimensions; Side Effect 2: always - physical body is defenseless and immobile)
. . Mental Detection: Senses 20 (psychic, Accurate (Type): Mental Senses, Acute (Type): Mental Senses, Detect: Sentience [Mental] 2: ranged, Detect: Superhuman Potential [Mental] 2: ranged, Extended: Detect Sentience 5: x100k, Extended: Detect Superhuman Potential 5: x100k)
. . Rebirth Flame: Immortality 1 (cosmic, Return after 2 weeks; Limited: Actually takes 1 month to return from the dead)
. . Telekinetic Shield: Protection 9 (telekinetic, +9 Toughness; Impervious, Sustained)
. . Telepathic Cloak: Burst Area Concealment 3 (psychic, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Burst Area: 30 feet radius sphere, DC 13, Selective)
. . Telepathic Link: Mental Communication 4 (psychic; Subtle: encrypted)
Omega-level Telekinesis: Dynamic Array
. . Force Bolts: Damage 12 ([0 active, 0/36 PP, 2/r], force, telekinetic, DC 27; Increased Range: ranged)
. . Projected TK Shield: Cloud Area Deflect 9 ([0 active, 0/36 PP, 4/r], telekinetic; Cloud Area 2: 30 feet radius sphere, DC 19, Redirection, Reflect; Limited: to Attacks Targeting Dodge)
. . Psychic Firebird
. . . . Mental Trauma: Affliction 9 (Linked; [0 active, 0/36 PP, 2/r], psychic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 19; Increased Range: ranged)
. . . . Physical Trauma: Damage 9 (Linked; [0 active, 0/36 PP, 2/r], fire, DC 24; Increased Range: ranged)
. . Telekinesis: Move Object 10 ([0 active, 0/36 PP, 3/r+4], telekinetic, 25 tons, DC 29; Damaging, Throwing Mastery 4)
. . Telekinetic Aura
. . . . Extended TK Arms: Elongation 5 (Linked; [0 active, 0/36 PP, 1/2r], telekinetic, Elongation: 250 feet, +5 to grab; Limited: to Telekinetic Arms)
. . . . Strong TK Arms: Enhanced Trait 16 (Linked; [0 active, 0/36 PP, 1/2r], telekinetic, Strength +8 (+9); Limited: to TK Arms, Notes: TK Arms are able to lift 12 tons)
. . . . Telekinetic Arms: Extra Limbs 5 (Linked; [0 active, 0/36 PP, 2/r], telekinetic, 5 extra limbs, Advantages: Improved Grab; Projection)
Omega-level Telepathy: Array
. . Memory Alteration: Concentration Cumulative Affliction 12 (psychic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 22; Concentration, Cumulative, Increased Range 2: perception)
. . Mental Paralysis: Cumulative Affliction 12 (psychic, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception)
. . Mind Control: Cumulative Affliction 12 (psychic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception)
. . Psi-Screen: Burst Area Immunity 10 (psychic, Common Descriptor: Mental Powers; Affects Others, Burst Area: 30 feet radius sphere, DC 20, Selective; Concentration, Limited: Has no effect on Telekinetic powers)
. . Psychic Blast: Damage 10 (psychic, DC 25; Alternate Resistance: Will, Increased Range 2: perception)
. . Psychic Surgery: Healing 12 (psychic; Increased Range 2: perception, Restorative; Temporary)
. . Telepathic Camouflage: Burst Area Morph 4 (psychic, +20 Deception checks to disguise; Any form; Affects Others, Burst Area: 30 feet radius sphere, DC 14; Limited to Minds)
. . Telepathic Illusions: Illusion 12 (psychic, Affects: All Sense Types, Area: 4000 cft., DC 22; Selective; Concentration, Resistible: Will)
Telekinetic Flight: Array
. . Group Flight: Burst Area Flight 4 (telekinetic, Speed: 30 miles/hour, 500 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 14, Selective)
. . Solo Flight: Flight 8 (telekinetic, Speed: 500 miles/hour, 1 mile/round)

Expanded Equipment
X-Men Uniform
. . Detection Scramblers: Concealment 1 (armor, Other Sense: Technological Mutant Detection)
. . Insulation: Immunity 2 (armor, Environmental Condition: Cold, Environmental Condition: Heat)
. . Resistant: Immunity 1 (armor, Rare Descriptor: Jean's Powers)

Equipment
Commlink (Communication, GPS, Tracking Device) 3, X-Men Uniform

Offense
Initiative +3
Force Bolts: Damage 12, +10 (DC 27)
Grab, +8 (DC Spec 16)
Memory Alteration: Concentration Cumulative Affliction 12 (DC Will 22)
Mental Paralysis: Cumulative Affliction 12 (DC Will 22)
Mental Trauma: Affliction 9, +10 (DC Will 19)
Mind Control: Cumulative Affliction 12 (DC Will 22)
Physical Trauma: Damage 9, +10 (DC 24)
Psychic Blast: Damage 10 (DC Will 25)
Telekinesis: Move Object 10, +10 (DC 29)
Throw, +2 (DC 16)
Unarmed, +7 (DC 16)

Complications
- Dark Side (Holding Back): In times of overwhelming stress, or rather, when either half her team or more has already been defeated, or else when countless innocent lives are at risk, Jean can spend a Hero Point and make a DC 20 Will Check to become the Cosmic Manifestation of all life in the universe, the Phoenix Force, and wreck face with her Phenomenal Cosmic Power. She gets a +2 Circumstance Bonus on the Will Check made to achieve this transformation.
- Motivation: Responsibility: Jean was inspired by Charles Xavier's dream for peaceful coexistence between mutants and all other aspects of the human species and is attempting to help him to achieve that goal.
- Prejudice: Jean is a member of the subspecies of humanity known as Mutantkind, and as such she is subject to a great deal of persecution and/or plain old prejudiced feelings due to the fact that she is simply better at certain things than her fellow-woman.

Languages
English [Native], Japanese, Russian, Sign Language

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 13 (Imp. 9), Will 10

Power Points
Abilities 50 + Powers 234 + Advantages 33 + Skills 49 (98 ranks) + Defenses 22 = 388

--------------------
The Phoenix - PL 16
Wealth Rank: +8 / Rep Rank: +18

Strength 1, Stamina 4, Agility 3, Dexterity 2, Fighting 3, Intellect 2, Awareness 6, Presence 4

General Advantages
Assessment, Attractive 2, Benefit, Renown, Connected, Eidetic Memory, Equipment 2, Fascinate (Persuasion), Fighting Style: Ninjutsu, Inspire 2, Interpose, Languages 3, Leadership, Lionheart, Move-by Action, Power Attack, Second Chance: Resisting Mind Control, Teamwork, Trance, Ultimate Effort: Will Checks, Untapped Potential

Fighting Style Advantages
Chokehold, Evasion, Hide in Plain Sight, Improvised Weapon, Startle, Takedown

Skills
Acrobatics 4 (+7), Athletics 4 (+5), Close Combat: Unarmed 4 (+7), Deception 4 (+8), Expertise (PRE): Modeling 6 (+10), Expertise: Fashion 6 (+8), Expertise: Psychology 8 (+10), Insight 8 (+14), Intimidation 6 (+10), Investigation 4 (+6), Perception 6 (+12), Persuasion 8 (+12), Ranged Combat: Cosmic Power 11 (+13), Ranged Combat: Psionics 12 (+14), Stealth 4 (+7), Technology 4 (+6), Treatment 8 (+10), Vehicles 6 (+8)

Powers
Omega-level Psionics: Dynamic Array
. . Force Bolts: Damage 16 ([0 active, 0/56 PP, 2/r], force, telekinetic, DC 31; Increased Range: ranged)
. . Mental Invisibility: Concealment 10 ([0 active, 0/56 PP, 1/2r], psychic, All Senses; Limited to Minds, Resistible: Will)
. . Projected TK Shield: Cloud Area Deflect 13 ([0 active, 0/56 PP, 4/r], telekinetic; Cloud Area 2: 30 feet radius sphere, DC 23, Redirection, Reflect; Limited: to Attacks Targeting Dodge)
. . Psychic Blast: Damage 14 ([0 active, 0/56 PP, 4/r], psychic, DC 29; Alternate Resistance: Will, Increased Range 2: perception)
. . Telekinesis: Move Object 14 ([0 active, 0/56 PP, 3/r+4], telekinetic, 400 tons, DC 33; Damaging, Throwing Mastery 4)
Phenomenal Cosmic Power: Dynamic Array
. . Control Over Life & Death: Healing 9 ([0 active, 0/88 PP, 6/r+1], cosmic; Increased Range 2: perception, Persistent, Restorative, Resurrection)
. . Cosmic Mastery: Variable 11 ([0 active, 0/88 PP, 8/r], cosmic; Action 2: free; Unreliable (5 uses), Notes: 55 pts of Traits; Virtually Any Effect She Wants)
. . Phoenix Fire Blast: Damage 19 ([0 active, 0/88 PP, 3/r], cosmic fire, DC 34; Increased Range: ranged, Secondary Effect)
. . Phoenix Fire Shaping: Shapeable Area Damage 11 ([0 active, 0/88 PP, 5/r], cosmic, DC 26; Shapeable Area: 30 cft., DC 21, Increased Duration: concentration, Increased Range: ranged, Selective)
. . Phoenix Flame Burst: Burst Area Damage 14 ([0 active, 0/88 PP, 4/r], cosmic fire, DC 29; Burst Area 3: 120 feet radius sphere, DC 24)
Phoenix Force Avatar
. . Invulnerability: Immunity 11 (cosmic, Aging, Life Support)
. . Mental Detection: Senses 22 (psychic, Accurate (Type): Mental Senses, Acute (Type): Mental Senses, Detect: Sentience [Mental] 2: ranged, Detect: Superhuman Potential [Mental] 2: ranged, Extended: Detect Sentience 6: x1m, Extended: Detect Superhuman Potential 6: x1m)
. . Rebirth Flame: Immortality 1 (cosmic, Return after 2 weeks; Limited: Actually takes 1 month to return from the dead)
. . Telekinetic Shield: Protection 13 (telekinetic, +13 Toughness; Impervious, Sustained)
. . Telepathic Link: Mental Communication 5 (psychic; Subtle: encrypted)
Telekinetic Flight: Array
. . Gateway: Movement 3 (cosmic, Space Travel 3: other galaxies; Portal)
. . Group Flight: Burst Area Flight 6 (telekinetic, Speed: 120 miles/hour, 1800 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 16, Selective)
. . Soar the Spaceways: Movement 2 (cosmic, Environmental Adaptation: Zero-G, Space Travel 1: within solar system)
. . Solo Flight: Flight 12 (telekinetic, Speed: 8000 miles/hour, 16 miles/round)

Expanded Equipment
X-Men Uniform
. . Detection Scramblers: Concealment 1 (armor, Other Sense: Technological Mutant Detection)
. . Insulation: Immunity 2 (armor, Environmental Condition: Cold, Environmental Condition: Heat)
. . Resistant: Immunity 1 (armor, Rare Descriptor: Jean's Powers)

Equipment
Commlink (Communication, GPS, Tracking Device) 3, X-Men Uniform

Offense
Initiative +3
Force Bolts: Damage 16, +14 (DC 31)
Grab, +3 (DC Spec 11)
Mental Blast: Damage 14 (DC Will 29)
Phoenix Fire Blast: Damage 19, +13 (DC 34)
Phoenix Fire Shaping: Shapeable Area Damage 11 (DC 26)
Phoenix Flame Burst: Burst Area Damage 14 (DC 29)
Telekinesis: Move Object 14, +14 (DC 33)
Throw, +2 (DC 16)
Unarmed, +7 (DC 16)

Complications
- Enemies: The Shi'ar Empire in particular, are among the forces aiming to eradicate The Phoenix once and for all.
- Host: Jean and the Phoenix aren't exactly the same individual, and whenever the Phoenix Entity comes out to play using Jean's body as a host, Jean's personality, but not her memories, tend to be suppressed. Jean is also not guaranteed to remember what the Phoenix Entity does with her body while it is active, and she may not have entirely approved of it's actions if she were to remember. This complication does not award Hero Points, as it is intrinsic to Jean's Holding Back advantage.
- Motivation: Cosmic Balance: The Phoenix Force has the power to cut and regrow any part of the universe, as well as to potentially destroy the universe in its entirety. It's primary purpose is to perform the "Judgement of the Phoenix" where it will burn away those things which do not work so as to allow room for those things which will work.
- Weakness: The Phoenix Force has shown susceptibility to Chaos Magic, and Dark Phoenix's Will and Toughness Defenses are Disabled against such attacks.

Languages
English [Native], Japanese, Russian, Sign Language

Defense
Dodge 15, Parry 15, Fortitude 8, Toughness 17 (Imp. 13), Will 13

Power Points
Abilities 50 + Powers 276 + Advantages 30 + Skills 57 (113 ranks) + Defenses 35 = 448
Last edited by DalkonCledwin on Tue Jul 16, 2019 3:50 pm, edited 2 times in total.
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The Sentinels / Mook / Death's Heir

Post by DalkonCledwin »

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The Sentinels - PL 9
Height: 20' 0" / Weight: 6 tons
Minion Rank: 15 / Sidekick Rank: 44

Strength 10, Stamina -, Agility 4, Dexterity 3, Fighting 6, Intellect 2, Awareness 2, Presence 1

General Advantages
Eidetic Memory, Favored Foe: Mutantkind, Improved Grab, Inventor, Power Attack, Skill Mastery: Technology, Well-informed

Enhanced Advantages
Assessment, Close Attack 2, Favored Foe: Previously Assessed Opponent, Improved Initiative, Ranged Attack 5

Skills
Athletics 6 (+16), Expertise: Mutant Lore 10 (+12), Intimidation 6 (+10), Perception 4 (+6), Technology 8 (+10)

Powers
Sentinel Chasis
. . Body Armor: Protection 6 (armor, +6 Toughness; Impervious)
. . Combat Computer: Enhanced Trait 14 (technological, Dodge +2 (+6), Parry +2 (+6), Advantages: Assessment, Close Attack 2, Favored Foe: Previously Assessed Opponent, Improved Initiative, Ranged Attack 5)
. . Gigantic Tin Can: Growth 6 (+6 STR, +6 Tough, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
. . Inhuman Brain: Immunity 10 (technological, Common Descriptor: Mental Effects)
. . Invulnerabilities: Immunity 38 (technological, Aging, Critical Hits, Fortitude Effects, Sensory Affliction Effects; Innate)
. . Mutant Detection: Senses 16 (technological, Accurate: Detect Mutant Power Usage, Acute: Detect Mutant Power Usage, Awareness: Mutants [Mental], Detect: Mutant Power Usage [Mental] 2: ranged, Direction Sense, Distance Sense, Extended: Detect Mutant Power Usage 3: x1k, Extended: Mutant Awareness 3: x1k, Tracking: Detect Mutant Power Usage 2: full speed)
. . Stealth Systems: Concealment 3 (technological, Other Sense: Radio, Sense - Sight; Passive)
. . Translation Circuit: Comprehend 5 (technological, Languages - Read All, Languages - Understand All, Languages - You're Understood, Machines / Electronics)
Weapons Systems: Dynamic Array
. . Gas Jets: Concentration Cumulative Cone Area Affliction 6 ([0 active, 0/30 PP, 5/r], chemical, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 16; Cone Area 2: 120 feet cone, DC 16, Concentration, Cumulative)
. . Grappling Cables: Move Object 10 ([0 active, 0/30 PP, 2/r], technological, 25 tons)
. . Variable Eye Beams: Damage 8 ([0 active, 0/30 PP, 2/r+1], force, DC 23; Increased Range: ranged, Variable Descriptor: close group - Plasma, Electron or Heat Beams)

Offense
Initiative +8
Gas Jets: Concentration Cumulative Cone Area Affliction 6 (DC Fort 16)
Grab, +8 (DC Spec 20)
Grappling Cables: Move Object 10, +8 (DC 20)
Throw, +8 (DC 25)
Unarmed, +8 (DC 25)
Variable Eye Beams: Damage 8, +8 (DC 23)

Complications
- Enemy: Mutants and their sympathizers.
- Obsession: With capturing and detaining all mutants in the entire world.

Languages
English [Native]

Defense
Dodge 6/4, Parry 6/4, Fortitude Immune, Toughness 12 (Imp. 6), Will 9

Power Points
Abilities 34 + Powers 152 + Advantages 7 + Skills 17 (34 ranks) + Defenses 11 = 221

--------------------
Favored Foe: The two instances of Favored Foe do not stack with one another. It is one or the other which applies to a given enemy, not both. Also, the 'Previously Assessed Opponent' one can only be active on a single opponent at a time.
Last edited by DalkonCledwin on Tue Jul 16, 2019 2:00 pm, edited 1 time in total.
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The Zealots / Mook / Death's Heir

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Zealots of the Mystic Arts - PL 9
Minion Rank: 15 / Sidekick Rank: 44

Strength 2, Stamina 2, Agility 4, Dexterity 3, Fighting 8, Intellect 2, Awareness 4, Presence 2

Advantages
Accurate Attack, All-out Attack, Assessment, Contacts, Defensive Attack, Defensive Roll 4, Equipment 11, Evasion 2, Fast Grab, Grabbing Finesse, Improved Disarm, Improved Trip, Languages 1, Move-by Action, Trance, Uncanny Dodge, Well-informed

Skills
Acrobatics 8 (+12), Athletics 8 (+10), Close Combat: Unarmed 4 (+12), Expertise: Magic 10 (+12), Expertise: Philosophy 12 (+14), Insight 12 (+16), Perception 12 (+16), Treatment 8 (+10)

Powers
Dark Dimension Magic: Dynamic Array
. . Gravitic Push: Move Object 10 ([0 active, 0/33 PP, 1/2r], gravity, magical, 25 tons; Limited: to Pushing Away, Reduced Range: close)
. . Gravity Defiance: Movement 2 ([0 active, 0/33 PP, 2/r], gravity, magical, Wall-crawling 2: full speed)
. . Mirror Dimension Manipulation: Environment 11 ([0 active, 0/33 PP, 3/r], magical, Impede Movement (2 ranks), Visibility (-2), Radius: 4 miles; Selective; Limited: to While Within the Mirror Dimension or New York Sanctum)
. . Space Shards: Strength-based Damage 4 ([0 active, 0/33 PP, 1/r+6], magical, slashing, DC 21; Penetrating 6)
Eldritch Magic: Array
. . Astral Projection: Remote Sensing 14 (magical, Affects: 3 Types, inc. Visual - Visual, Aural, and Mental, Range: 60 miles; Dimensional: dimension - Astral Dimension; Side Effect 2: always - physical body is defenseless and immobile)
. . Eldritch Blast: Damage 11 (magical, DC 26; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . Eldritch Whip: Cumulative Affliction 9 (magical, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 19; Cumulative, Extra Condition, Reach (melee) 4: 20 ft.)
. . Mandalas of Light: Deflect 9 (magical; Redirection, Reflect; Reduced Range: close)

Expanded Equipment
Sling Ring
. . Mystic Transit: Array
. . . . Dimensional Portal: Movement 2 (magical, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal; Distracting)
. . . . Space Warp: Movement 3 (Space Travel 3: other galaxies; Portal; Distracting)
. . . . Teleportal: Teleport 13 (magical, 30 miles in a move action, carrying 50 lbs.; Extended: 8000 miles in 2 move actions, Portal; Distracting)

Equipment
Sling Ring

Offense
Initiative +4
Eldritch Blast: Damage 11, +3 (DC 26)
Eldritch Whip: Cumulative Affliction 9, +8 (DC Will 19)
Grab, +8 (DC Spec 13)
Gravitic Push: Move Object 10, +8 (DC 20)
Space Shards: Strength-based Damage 4, +8 (DC 21)
Throw, +3 (DC 17)
Unarmed, +12 (DC 17)

Complications
- Hatred: Of those who have what is perceived to be a perfected form of immortality, especially in regards to Harry Potter and the Ancient One.
- Obsession: With gaining immortality

Languages
English [Native], Sanskrit

Defense
Dodge 12, Parry 12, Fortitude 6, Toughness 6/2, Will 10

Power Points
Abilities 54 + Powers 74 + Advantages 31 + Skills 37 (74 ranks) + Defenses 22 = 218
Last edited by DalkonCledwin on Tue Jul 16, 2019 2:25 pm, edited 3 times in total.
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Korath / Grunt / Death's Heir

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Korath the Pursuer - PL 12
Age: 47? / Height: 6' 1" / Weight: 247 lbs (Cybernetics included)
Hair Color: Gray / Eye Color: Blue
Wealth Rank: +12 / Rep Rank: +16 (In Space) / +8 (On Earth)

Strength 6, Stamina 10, Agility 3, Dexterity 2, Fighting 3, Intellect 3, Awareness 2, Presence 1

General Advantages
All-out Attack, Assessment, Benefit, Galactic Reputation 2, Benefit, Renown 2, Benefit, Wealth (well-off), Chokehold, Connected, Contacts, Daze (Intimidation), Equipment 16, Fascinate (Intimidation), Favored Foe: Starforce, Great Endurance, Improved Aim, Improved Critical: Unarmed, Improved Defense, Improved Disarm, Improved Hold, Improved Smash, Improved Trip, Instant Up, Jack-of-all-trades, Leadership, Power Attack, Quick Draw, Ranged Attack 6, Takedown 2, Teamwork, Tracking, Well-informed

Enhanced Advantages
Diehard

Skills
Acrobatics 8 (+11), Athletics 8 (+14), Deception 6 (+7), Expertise (AWE): Tactics 10 (+12), Expertise: Astrogation 6 (+9), Expertise: Intergalactic Lore 8 (+11), Expertise: Military 10 (+13), Insight 6 (+8), Intimidation 8 (+9), Investigation 6 (+9), Perception 6 (+8), Ranged Combat: Blasters 8 (+10), Stealth 6 (+9), Technology 8 (+11), Treatment 4 (+7), Vehicles 6 (+8)

Powers
Cybernetic Enhancements
. . Body Armor: Impervious Toughness 6 (technological)
. . Cyberarm - Strength Aug: Enhanced Strength 2 (technological, +2 STR; Limited to Lifting, Notes: Has a punching strength of 3,200 lbs, and a lifting strength of 6 tons)
. . Cyberleg - Speed: Speed 4 (technological, Speed: 30 miles/hour, 500 feet/round)
. . . . Cyberleg - Leaping: Leaping 4 (Alternate; technological, Leap 120 feet at 30 miles/hour)
Kree Physiology
. . Body Resistance: Protection 4 (racial, +4 Toughness)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard)
Tricks of the Trade
. . Master Linguist: Comprehend 3 (talent, Languages - Read All, Languages - Understand All, Languages - You're Understood; Quirk: Takes at least a scene to pick up a new language, Notes: Korath is well versed in the native languages ​​of several alien species, including the one used by the Sakaarans)

Equipment
Blaster Pistol, Blaster Rifle, Necrocraft

Offense
Initiative +3
Blaster Pistol, +16 (DC 20)
Blaster Rifle, +16 (DC 23)
Grab, +3 (DC Spec 16)
Throw, +8 (DC 21)
Unarmed, +3 (DC 21)

Complications
- Enemy: Thanos has, by way of Ronan the Accuser, assigned Korath to hunt down and eradicate Death's chosen successor. This in essence makes Korath a major enemy to Harry and those he holds dear.
- Phobia: Korath is absolutely terrified of Thanos, believing him to be the strongest being in the universe and will do whatever it takes to not piss Thanos off.
- Relationship: Korath is the second in command to Ronan the Accuser and also a former member of the Kree's Starforce.

Languages
Kree [Native]

Defense
Dodge 10, Parry 10, Fortitude 14, Toughness 14 (Imp. 6), Will 8

Power Points
Abilities 60 + Powers 25 + Advantages 53 + Skills 57 (114 ranks) + Defenses 24 = 219

--------------------
Necrocraft - PL 12

Strength 13, Defense -4, Toughness 13, Size Gargantuan

Features:
Autopilot 3 (+12), Communications 2, Computer, Fire Prevention System, Holding Cells, Holding Cells (Impervious), Navigation System 3

Powers
Sublight Drive: Flight 12 (Speed: 8000 miles/hour, 16 miles/round)
Hyperdrive: Movement 3 (Space Travel 3: other galaxies)

Power Points
Abilities 4 + Powers 30 + Advantages 0 + Features 12 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 50
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DalkonCledwin
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Kaecilius / Grunt / Death's Heir

Post by DalkonCledwin »

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Kaecilius, the Zealot - PL 12
Age: 47-64 / Height: 6' 0" / Weight: 181 lbs
Hair Color: Gray / Eye Color: Dark
Wealth Rank: +12 / Rep Rank: +14

Strength 4, Stamina 6, Agility 4, Dexterity 3, Fighting 8, Intellect 3, Awareness 6, Presence 5

General Advantages
Assessment, Benefit, Renown, Benefit, Wealth (well-off), Close Attack, Connected, Devoted Followers, Dual Wielding 2, Equipment 12, Fighting Style: Karate, Fighting Style: Ninjutsu, Fighting Style: Tae Kwon Do, Inspire 3, Languages 1, Leadership, Move-by Action, Ranged Attack 3, Ritualist, Skill Mastery: Expertise: Magic, Teamwork, Trance, Well-informed

Fighting Style Advantages
All-out Attack, Chokehold, Defensive Roll 4, Evasion 2, Hide in Plain Sight, Improved Defense, Improved Disarm, Improved Smash, Improvised Weapon, Instant Up, Power Attack, Startle, Takedown 2

Skills
Acrobatics 6 (+10), Athletics 6 (+10), Close Combat: Edged Weapons 6 (+14), Close Combat: Unarmed 4 (+12), Deception 6 (+11), Expertise (AWE): Tactics 6 (+12), Expertise: Magic 12 (+15), Expertise: Philosophy 8 (+11), Insight 8 (+14), Intimidation 6 (+11), Investigation 6 (+9), Perception 8 (+14), Persuasion 6 (+11), Ranged Combat: Magic 4 (+7), Sleight of Hand 4 (+7), Stealth 6 (+10), Treatment 4 (+7)

Powers
Dark Dimension Magic: Dynamic Array
. . Gravitic Push: Move Object 14 ([0 active, 0/42 PP, 1/2r], gravity, magical, 400 tons; Limited: to Pushing Away, Reduced Range: close)
. . Gravity Defiance: Movement 2 ([0 active, 0/42 PP, 2/r], magical, Wall-crawling 2: full speed)
. . Mirror World Manipulation: Environment 14 ([0 active, 0/42 PP, 3/r], magical, Impede Movement (2 ranks), Visibility (-2), Radius: 30 miles; Selective; Limited: to While Within the Mirror Dimension or New York Sanctum)
. . Space Shards: Strength-based Damage 5 ([0 active, 0/42 PP, 1/r+9], magical, slashing, DC 24; Penetrating 9)
Dark Dimension Magic: Talents
. . Zealot Reanimation: Summon 15 (magical, necromantic; Controlled, Horde, Multiple Minions 3: 8 minions; Limited: Unreliable is not renewable, Tiring, Unreliable (5 uses), Notes: For all intents and purposes, this uses the previously posted Zealot template)
Eldritch Magic: Array
. . Astral Projection: Remote Sensing 16 (magical, Affects: 3 Types, inc. Visual - Visual, Aural, and Mental, Range: 250 miles; Dimensional: dimension - Astral Dimension; Side Effect 2: always - physical body is defenseless and immobile)
. . Eldritch Bolt: Damage 14 (magical, DC 29; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . Eldritch Whip: Cumulative Affliction 12 (magical, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 22; Cumulative, Extra Condition, Reach (melee) 4: 20 ft.)
. . Mandalas of Light: Deflect 12 (magical; Redirection, Reflect; Reduced Range: close)
. . Sending: Mental Communication 5 (magical; Dimensional 2: group - Adjacent Dimensions; Concentration, Limited: to Messages no longer than a paragraph)

Expanded Equipment
Sling Ring
. . Mystic Transit: Array
. . . . Dimensional Portal: Movement 2 (magical, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal; Distracting)
. . . . Space Warp: Movement 3 (magical, Space Travel 3: other galaxies; Portal; Distracting)
. . . . Teleportal: Teleport 13 (magical, 30 miles in a move action, carrying 50 lbs.; Extended: 8000 miles in 2 move actions, Portal; Distracting)

Equipment
Scythe Dagger A, Scythe Dagger B, Sling Ring

Offense
Initiative +4
Eldritch Bolt: Damage 14, +10 (DC 29)
Eldritch Whip: Cumulative Affliction 12, +9 (DC Will 22)
Grab, +9 (DC Spec 14)
Gravitic Push: Move Object 14, +9 (DC 24)
Scythe Dagger A, +15 (DC 20)
Scythe Dagger B, +15 (DC 20)
Space Shards: Strength-based Damage 5, +15 (DC 24)
Throw, +6 (DC 19)
Unarmed, +13 (DC 19)

Complications
- Curse Sworn: Kaecilius has used a ritual to obtain power from the Dark Dimension, and in doing so he has begun a process that will eventually turn him into a Mindless One, one of the zombie-like denizens of said dimension that serves as the foot soldiers for Dormammu...
- Hatred: Of the Ancient One, and also indirectly of Harry Potter.
- Obsession: With obtaining both enlightenment and immortality.
- Power Loss: Kaecilius does not gain any of his Dark Dimension Magic until the year 2015. the same holds true for the other Zealots of the Mystic Arts. His Strength score also decreases by 2 points when not using Dark Dimension Magic. Furthermore, prior to that point in time, he lacks these complications, instead gaining the Motivation: Responsibility and Relationship complications, both focused around the Ancient One and other Masters of Kamar-Taj.

Languages
English [Native], Sanskrit

Defense
Dodge 14, Parry 14, Fortitude 10, Toughness 10/6, Will 10

Power Points
Abilities 78 + Powers 198 + Advantages 52 + Skills 53 (106 ranks) + Defenses 24 = 405
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DalkonCledwin
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Madelyne Pryor / Foil / Death's Heir

Post by DalkonCledwin »

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Madelyne Pryor - PL 15
Age: Phys. 20 / Height: 5' 10" / Weight: 135 lbs
Hair Color: Auburn / Eye Color: Green
Wealth Rank: +8 / Rep Rank: +21 (as Goblin Queen) / +10 (as Maddie)

Strength 1, Stamina 4, Agility 3, Dexterity 2, Fighting 3, Intellect 2, Awareness 6, Presence 4

Advantages
Assessment, Attractive 2, Benefit, Renown 3, Eidetic Memory, Fascinate (Intimidation), Favored Type: Jean Grey's Romantic Interests, Inspire 2, Move-by Action, Power Attack, Ritualist, Trance

Skills
Close Combat: Grab 6 (+9), Deception 8 (+12), Expertise: Aero-Navigation 8 (+10), Expertise: Computers 6 (+8), Expertise: Magic 8 (+10), Insight 8 (+14), Intimidation 8 (+12), Perception 6 (+12), Persuasion 4 (+8), Ranged Combat: Cosmic Power 10 (+12), Ranged Combat: Psionics 12 (+14), Technology 6 (+8), Treatment 4 (+6), Vehicles 6 (+8)

Powers
Goblin Force Avatar
. . Invulnerabilities: Immunity 11 (cosmic, Aging, Life Support)
. . Mental Detection: Senses 16 (psychic, Accurate (Type): Mental Senses, Acute (Type): Mental Senses, Detect: Sentience [Mental] 2: ranged, Detect: Superhuman Potential [Mental] 2: ranged, Extended: Detect Sentience 3: x1k, Extended: Detect Superhuman Potential 3: x1k)
. . Telekinetic Shield: Protection 12 (telekinetic, +12 Toughness; Impervious, Sustained)
. . Telepathic Link: Mental Communication 5 (psychic; Subtle: encrypted)
Omega-level Psionics: Dynamic Array
. . Force Bolts: Damage 16 ([0 active, 0/97 PP, 2/r], force, telekinetic, DC 31; Increased Range: ranged)
. . Projected TK Shield: Cloud Area Deflect 13 ([0 active, 0/97 PP, 4/r], cosmic; Cloud Area 2: 30 feet radius sphere, DC 23, Redirection, Reflect; Limited: to Attacks Targeting Dodge)
. . Psychic Blast: Damage 14 ([0 active, 0/97 PP, 4/r], psychic, DC 29; Alternate Resistance: Will, Increased Range 2: perception)
. . Reality Warping: Transform 14 ([0 active, 0/97 PP, 7/r-1], telekinetic, Affects: Anything, Transforms: 6 tons, DC 24; Increased Duration: continuous, Increased Range 2: perception; Quirk: Requires a second application of Reality Warping or a similar power to reset objects to default form, Unreliable (5 uses))
. . Remove Inhibitions: Progressive Affliction 14 ([0 active, 0/97 PP, 4/r], psychic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 24; Increased Range 2: perception, Progressive; Limited: to Causing bizarre, erratic or insane behavior)
. . Telekinesis: Move Object 12 ([0 active, 0/97 PP, 3/r+4], telekinetic, 100 tons, DC 31; Damaging, Throwing Mastery 4)
Phenomenal Cosmic Power: Dynamic Array
. . Baneful Transformation: Cumulative Affliction 18 ([0 active, 0/50 PP, 2/r], cosmic, 1st degree: Hindered, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 28; Cumulative)
. . Demonic Animation: Summon 4 ([0 active, 0/50 PP, 3/r], cosmic; Increased Range 2: perception; Limited: to Available Objects, Notes: Uses the Imp template from p. 137 of the Gamemaster's Guide)
. . Life-Draining Kiss
. . . . Kiss Me Again: Cumulative Affliction 18 (Linked; [0 active, 0/50 PP, 1/2r], 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 28; Cumulative; Grab-based, Limited Degree)
. . . . Kiss of the Succubus: Weaken 18 (Linked; [0 active, 0/50 PP, 1/3r+4], cosmic, Affects: Strength, Resisted by: Will, DC 28; Insidious, Subtle 2: undetectable, Variable Descriptor: close group - Weakens Stamina after Strength reaches 0; Grab-based, Limited: to 1 Rank per Kiss)
. . Magical Mastery: Variable 10 ([0 active, 0/50 PP, 5/r], cosmic; Action: move; Limited 2: to While Within Limbo, Unreliable (5 uses), Notes: 50 pts of Traits; Magical Descriptors)
. . Non-Detection: Concealment 7 ([0 active, 0/50 PP, 1/r], cosmic, All Visual Senses, Other Sense: Radio, Other Sense Type: Magnetic Senses; Passive)
. . Weather Control: Environment 9 ([0 active, 0/50 PP, 4/r], cosmic, weather, Other: 3 points of effect 3, Radius: 1 mile; Selective)
Telekinetic Flight: Array
. . Gateway: Movement 5 (cosmic, Dimensional: Adjacent Dimensions 2: group, 50 lbs., Space Travel 3: other galaxies)
. . Group Flight: Burst Area Flight 3 (telekinetic, Speed: 16 miles/hour, 250 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 13, Selective)
. . Soar the Spaceways: Movement 2 (cosmic, Environmental Adaptation: Zero-G, Space Travel 1: within solar system)
. . Solo Flight: Flight 8 (telekinetic, Speed: 500 miles/hour, 1 mile/round)

Offense
Initiative +3
Baneful Transformation: Cumulative Affliction 18, +9 (DC Will 28)
Force Bolts: Damage 16, +14 (DC 31)
Grab, +9 (DC Spec 11)
Kiss Me Again: Cumulative Affliction 18, +9 (DC Will 28)
Kiss of the Succubus: Weaken 18, +9 (DC Will 28)
Psychic Blast: Damage 14 (DC Will 29)
Reality Warping: Transform 14 (DC Dog 24)
Remove Inhibitions: Progressive Affliction 14 (DC Will 24)
Telekinesis: Move Object 12, +14 (DC 31)
Throw, +2 (DC 16)
Unarmed, +3 (DC 16)

Complications
- Enemy: both Jean Grey and the Phoenix Force itself, can be counted as Madelyne's primary enemies.
- Motivation: Greed: Madelyne rejects the reality that is Jean Grey and wants to substitute it with herself.
- Relationship: Despite the fact that Jean is Madelyne's primary enemy, she is also in a weird sort of way her mother. This is because Madelyne was cloned from a genetic sample taken from Jean.

Languages
English [Native]

Defense
Dodge 14, Parry 14, Fortitude 8, Toughness 16 (Imp. 12), Will 13

Power Points
Abilities 50 + Powers 260 + Advantages 15 + Skills 50 (100 ranks) + Defenses 33 = 408
Last edited by DalkonCledwin on Tue Jul 16, 2019 5:05 pm, edited 1 time in total.
havefeith
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Re: Dalkon's Expanded Potterverse Archives

Post by havefeith »

That image puts me in mind of a succubus. Not sure exactly why, but I think it's the way she's dressed.
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DalkonCledwin
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Scott Summers / Foil / Death's Heir

Post by DalkonCledwin »

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Scott Summers - PL 10
Age: 20 / Height: 6' 3" / Weight: 195 lbs
Hair Color: Brown / Eye Color: Brown
Wealth Rank: +8 / Rep Rank: +10

Strength 2, Stamina 4, Agility 4, Dexterity 3, Fighting 6, Intellect 2, Awareness 6, Presence 2

General Advantages
Assessment, Connected, Daze (Intimidation), Equipment 4, Fascinate (Intimidation), Favored Type: Girls With a Revolving Door on Their Afterlife, Fighting Style: Karate, Fighting Style: Krav Maga, Fighting Style: Ninjutsu, Improved Critical: Unarmed, Interpose, Languages 2, Leadership, Lionheart 2, Move-by Action, Ranged Attack 3, Second Chance: Resisting Mind Control, Set-up, Teamwork

Fighting Style Advantages
All-out Attack, Chokehold, Evasion, Hide in Plain Sight, Improved Defense, Improved Disarm, Improved Hold, Improved Smash, Improved Trip, Improvised Weapon, Instant Up, Power Attack, Startle, Takedown

Skills
Acrobatics 4 (+8), Athletics 4 (+6), Close Combat: Unarmed 6 (+12), Expertise: Aero-Navigation 6 (+8), Expertise: Aircraft 6 (+8), Expertise: Science 8 (+10), Insight 4 (+10), Intimidation 6 (+8), Investigation 4 (+6), Perception 6 (+12), Persuasion 4 (+6), Ranged Combat: Optic Blasts 2 (+5), Technology 6 (+8), Treatment 4 (+6), Vehicles 6 (+9)

Powers
Optic Blast: Talents
. . Energy Resistance: Immunity 6 (talent, Damage Effect: Energy Descriptors, Rare Descriptor: Havok's Powers; Limited - Half Effect [5 ranks only])
Optic Blasts: Array
. . Break Fall
. . . . Fall Damage: Damage 3 (Linked; force, DC 18; Extended Range 2, Increased Range: ranged)
. . . . Reaction Blast: Movement 1 (Linked; force, Safe Fall; Reaction: reaction)
. . Focused Beam: Line Area Damage 8 (force, DC 23; Line Area 3: 5 feet wide by 120 feet long, DC 18)
. . Optic Blast: Damage 12 (force, DC 27; Increased Range: ranged)
. . Pulse Blast: Damage 10 (force, DC 25; Increased Range: ranged, Multiattack)
. . Wide-Angle Beam: Cone Area Damage 8 (force, DC 23; Cone Area 3: 250 feet cone, DC 18)

Expanded Equipment
Jet Pack
. . Booster Rocket: Leaping 6 (technological, Leap 500 feet at 120 miles/hour)
X-Men Uniform
. . Body Armor: Protection 5 (armor, +5 Toughness)
. . Detection Scramblers: Concealment 1 (armor, Other Sense: Technological Mutant Detection)
. . Insulation: Immunity 2 (armor, Environmental Condition: Cold, Environmental Condition: Heat)
. . Resistant: Immunity 1 (armor, Rare Descriptor: Scott's Powers)

Equipment
Commlink (Communication, GPS, Tracking Device) 3, Jet Pack, X-Men Uniform

Offense
Initiative +4
Fall Damage: Damage 3, +8 (DC 18)
Focused Beam: Line Area Damage 8 (DC 23)
Grab, +6 (DC Spec 12)
Optic Blast: Damage 12, +8 (DC 27)
Pulse Blast: Damage 10, +8 (DC 25)
Throw, +6 (DC 17)
Unarmed, +12 (DC 17)
Wide-Angle Beam: Cone Area Damage 8 (DC 23)

Complications
- Accident: Scott's Optic Blasts are treated as though they had the "Uncontrolled" flaw unless he is wearing his Ruby Quartz Visor or Ruby Quartz Sunglasses. The visor is considered to be a Removable device in terms of how difficult it is to remove from his face, while the sunglasses are Easily Removable.
- Motivation: Responsibility: Scott was inspired by Charles Xavier's dream for peaceful coexistence between mutants and all other aspects of the human species and is attempting to help him to achieve that goal.
- Relationship: Scott has long since been romantically interested in Jean Grey. Unfortunately for him, the woman in question couldn't give a damn what he thinks of her.
- Reputation: For being a rather significant stick in the mud, and also for his tendency to ignore proper mourning periods when it comes to picking up new girlfriends after each one of his previous girlfriends seemingly dies.

Languages
English [Native], Japanese, Russian

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 9, Will 8

Power Points
Abilities 58 + Powers 39 + Advantages 37 + Skills 38 (76 ranks) + Defenses 18 = 190
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DalkonCledwin
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Lady Marzanna / Death's Heir

Post by DalkonCledwin »

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Lady Marzanna - PL 15
Age: Inconceivable! / Height: 5' 0.5" / Weight: 107.5 lbs
Hair Color: Purple / Eye Color: Amber
Wealth Rank: +28 / Rep Rank: +17

Strength 1, Stamina -, Agility 4, Dexterity 3, Fighting 4, Intellect 10, Awareness 9, Presence 4

Advantages
Adorable 2, Artificer, Assessment, Badgirl, Benefit, Renown, Benefit, Status 6: Death's Humanoid Interface, Benefit, Wealth 5 (billionaire), Connected, Contacts, Daze (Deception), Defensive Roll, Devoted Followers 2, Eidetic Memory, Fascinate (Deception), Favored Foe: Necromancers (aka Voldemort & Kaecilius), Favored Type: Thanatophiliacs (aka Thanos & Deadpool), Fearless, Hide in Plain Sight, Inspire 5, Leadership, Omniscience 3, Ritualist, Skill Mastery: Deception, Taunt, Trance, Well-informed

Skills
Deception 10 (+14), Expertise (AWE): Streetsmarts 6 (+15), Expertise: Anatomy 10 (+20), Expertise: Deathly Lore 14 (+24), Expertise: Eschatology 8 (+18), Expertise: Magic 8 (+18), Expertise: Multiversal Lore 14 (+24), Expertise: Psychology 10 (+20), Insight 10 (+19), Intimidation 6 (+10), Investigation 4 (+14), Perception 16 (+25), Persuasion 4 (+8), Sleight of Hand 4 (+7), Stealth 20 (+24), Treatment 12 (+22)

Powers
Cosmic Traveler: Array
. . Gateway: Movement 6 (cosmic, Dimensional 3: any dimension, 50 lbs., Space Travel 3: other galaxies; Portal)
. . True Flight: Flight 10 (cosmic, Speed: 2000 miles/hour, 4 miles/round)
Humanoid Interface Physiology
. . Fast Healing: Regeneration 6 (cosmic, Every 1.66 rounds; Persistent)
. . Ice Armor: Protection 5 (cold, +5 Toughness; Impervious [7 extra ranks])
. . Immortal: Immunity 3 (cosmic, Aging, Critical Hits)
. . Immunity to Fortitude Effects (cosmic)
. . Undying Ancient: Immortality 1 (cosmic, Return after 2 weeks; Limited: Actually takes 1 month to return from Death's Realm after being killed)
. . X'zelzi'ohr: Comprehend 3 (cosmic, Languages - Read All, Languages - Understand All, Languages - You're Understood; Quirk: Anyone who listens to Marzanna speak will hear her speak in the dialect they are most accustomed to)
Ice Queen Embodiment: Array
. . Cold Blast: Affliction 12 (cold, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Increased Range: ranged)
. . Ice Binding: Cumulative Affliction 16 (ice, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 26; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Ice Blast: Damage 16 (cold, DC 31; Increased Range: ranged)
. . Ice Shapes: Create 14 (cold, Volume: 15000 cft., DC 24; Permanent)
. . Ice Slick: Burst Area Affliction 14 (ice, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Prone, DC 24; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 24, Extra Condition, Increased Range: ranged; Limited Degree)
. . Master Sorceress: Variable 10 (magical; Action: move; Unreliable (5 uses), Notes: 50 pts of Traits; Magical Descriptors)
Phenomenal Cosmic Powers: Dynamic Array
. . Calming Words: Cumulative Affliction 15 ([0 active, 0/111 PP, 2/r], cosmic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 25; Cumulative, Increased Range 2: perception; Limited: to calming others as they approach their moment of demise, Sense-dependent: Hearing)
. . Cosmic Transmutation: Transform 16 ([0 active, 0/111 PP, 7/r-1], cosmic, Affects: Anything, Transforms: 25 tons, DC 26; Increased Duration: continuous, Increased Range: ranged; Quirk: Requires a second application of C. Transmutation or a similar power to reset object to default form)
. . Life Suppression Field: Burst Area Weaken 6 ([0 active, 0/111 PP, 6/r+2], cosmic, Affects: Stamina, Resisted by: Fortitude, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Increased Duration 2: sustained, Incurable, Insidious, Selective; Limited: to Recovery Checks)
. . Path of Exile: Progressive Affliction 19 ([0 active, 0/111 PP, 3/r], cosmic, 3rd degree: Transformed, Resisted by: Will, DC 29; Increased Range: ranged, Progressive; Limited Degree (third only), Notes: Transformed to Deathless)

Offense
Initiative +4
Calming Words: Cumulative Affliction 15 (DC Will 25)
Cold Blast: Affliction 12, +3 (DC Fort 22)
Cosmic Transmutation: Transform 16, +3 (DC Dog 26)
Grab, +4 (DC Spec 11)
Ice Binding: Cumulative Affliction 16, +3 (DC Fort/Will 26)
Ice Blast: Damage 16, +3 (DC 31)
Ice Slick: Burst Area Affliction 14 (DC Dog/Fort/Will 24)
Life Suppression Field: Burst Area Weaken 6 (DC Fort 16)
Path of Exile: Progressive Affliction 19, +3 (DC Will 29)
Throw, +3 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Brought Down to Bad Arse: Marzanna is significantly less powerful than Mistress Death herself, and can actually legitimately be killed, even if only temporarily. She is however, still a force to be reckoned with, but not an unbeatable one.
- Identification Dysfunction: Marzanna is both the name of a Slavic goddess associated with Death, and also the current Humanoid Interface for the Cosmic Entity known as Death. It was when she introduced herself to Harry as 'Death's Humanoid Interface' that she suddenly found herself trapped inside the body of Nagato Yuki of all people. She also can't quite work out how to go about reverting back to her default form either, which is probably what ticked Thanos off most of all.
- Motivation: Responsibility: As she is the Humanoid Interface for the Cosmic Entity known as Death, it is Marzanna's primary purpose to interact with those mortals who would socialize with Death, but don't want to actually die to do it.
- Relationship: Marzanna was in a romantic relationship with Thanos the Mad Titan before Harry did whatever the fuck it was that he managed to do that seemingly shut off her metamorphic abilities. Also regarding Harry, he is who has been chosen by her own selection process to be the new Humanoid Interface for the Cosmic Entity known as Death upon the start of the next multiversal cycle... or more accurately, he will be the new Cosmic Entity known as Death and will get to choose what form his Humanoid Avatar takes once the cycle starts.
- Sibling Rivalry: With Eternity

Languages
X'zelzi'ohr

Defense
Dodge 16, Parry 16, Fortitude Immune, Toughness 14/13 (Imp. 12), Will 15

Power Points
Abilities 60 + Powers 286 + Advantages 43 + Skills 78 (156 ranks) + Defenses 38 = 505

--------------------
Build Comments: My reasoning for why Marzanna exists in the way she does in my setting is basically the same for why Ego the Living Planet constructs human-sized avatars that can then go out and experience the world the way a human would. Cosmic Entities on the scale of even just a Celestial are going to be so absurdly broken that you can't really stat them as anything less than a Power Level 20, or greater, character, but their avatars are an entirely different matter. It is only ever these avatars that you really see interacting with people unless it is done in their own 'Realms' as it were. And even then, the Avatars themselves are at going to each be at least as strong as the Goblin and Phoenix Force inside their respective Hosts.

That's another thing, a humanoid interface like Marzanna, is NOT a host body, it is the actual entity with self-imposed power limiters and more often than not the vulnerability of flesh and blood.

--------------------
Continuity Note: The One-Above-All is most definitely not... okay, I take that back, considering that Harry somehow trapped Marzanna in this form, the One-Above-All probably actually is Suzumiya-sama, isn't she?
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DalkonCledwin
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Hope of Morning Brainstorm & Notes

Post by DalkonCledwin »

Hope of Morning
Premise: “When the hope of morning starts to fade in me / I don't dare let darkness have its way with me / And the hope of morning makes me worth the fight / I will not be giving in tonight”
Required Inclusions:
- This story must include a female version of Harry Potter (from here on called Azalea).
- Azalea must be a clone of Jean Grey (how she ended up in the care of the Potter family, and with magic to boot, is up to the author).
- Azalea must encounter the X-Men, who are the ones to deduce that she is a clone (most likely due to her resemblance to Jean and a blood test).
- While Azalea can become an Avatar of the Phoenix Force, she isn’t to be as powerful with it as Jean herself happens to be (think of it as the difference in power between Jean and Rachel).
Important Reminders:
- Azalea will have had a different upbringing than Jean. This means that despite having been identical to Jean in terms of personality initially, and having a nearly identical appearance, not to mention nearly identical mutant powers, her upbringing will have caused her to spin both her personality and abilities in a different direction to what Jean would have done.
- Due to her prior history with Albus Dumbledore, Azalea might not be as trusting of Xavier’s intentions and dream as many of the other X-Men, and may actually sympathize more with the Brotherhood’s goals than she does those of the X-Men, if not for their carelessness.
Preferred Inclusions:
- Azalea being much more romantically interested in girls, than she is in boys due to the highly patriarchal society she came from, though that isn’t to say she is uninterested in boys.
- Azalea being paired with one or more of the following people: Laura Kinney, One or more of the Stepford Cuckoos, Rachel Summers, Wanda Maximoff, Boom-Boom, Jean Grey, Emma Frost, Madelyne Pryor, Angel or Colossus.
- Azalea having actually been cloned from both Jean Grey and Lily Evans.
- Azalea having tattoos and/or piercings which allow her to gain a sense of independence in terms of her appearance from Jean.
Optional Inclusions:
- For whatever reason, Azalea not becoming an Avatar to the Phoenix Force.
- If however she does become the Avatar of the Phoenix Force, then perhaps it augments her magical abilities rather than her psionics.
- This fic involving a Wrong-Boy-Who-Lived scenario.
Forbidden Things:
- Azalea the Emo Doormat.
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DalkonCledwin
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Azalea Potter / Hope of Morning

Post by DalkonCledwin »

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Art by Gpzang on DeviantArt

Azalea Lillian Potter - PL 12
Age: 17 / Height: 5' 10" / Weight: 135 lbs
Hair Color: Crimson / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +12

Strength 1, Stamina 6, Agility 6, Dexterity 5, Fighting 3, Intellect 2, Awareness 6, Presence 6

General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Badgirl, Benefit, Wealth 3 (millionaire), Connected, Contacts, Daze (Deception), Diehard, Equipment 3, Fascinate (Deception), Fighting Style: Brawling, Inspire 2, Languages 2, Leadership, Quick Draw, Ranged Attack 3, Second Chance: Resisting Mind Control, Taunt, Teamwork, Well-informed

Fighting Style Advantages
All-out Attack, Chokehold, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Power Attack

Skills
Acrobatics 6 (+12), Athletics 4 (+5), Deception 6 (+12), Expertise (AGL): Riding 4 (+10), Expertise (AWE): Streetwise 6 (+12), Expertise: Magic 10 (+12), Insight 6 (+12), Intimidation 6 (+12), Investigation 4 (+6), Perception 6 (+12), Persuasion 4 (+10), Ranged Combat: Guns 2 (+7), Ranged Combat: Telekinesis 4 (+9), Stealth 4 (+10), Treatment 4 (+6)

Powers
Custom Handguns (Easily Removable)
. . Magic Bullet: Damage 6 (ballistic, DC 21; Increased Range: ranged, Penetrating 6, Split: 2 targets, Variable Descriptor: close group - Fire or Lightning)
Phoenix Movement: Array
. . Group TK Flight: Burst Area Flight 6 (telekinetic, Speed: 120 miles/hour, 1800 feet/round; Affects Others, Burst Area 2: 60 feet radius sphere, DC 16, Selective; Limited: to no more than 10 passengers at a time, Noticeable: Azalea & Passengers are surrounded by the Phoenix Raptor while flying in this way)
. . Soar the Spaceways: Movement 2 (cosmic, Environmental Adaptation: Zero-G, Space Travel 1: within solar system; Noticeable: Azalea is surrounded by the Phoenix Raptor while flying in this manner)
. . Solo TK Flight: Flight 11 (telekinetic, Speed: 4000 miles/hour, 8 miles/round; Noticeable: Azalea is surrounded by the Phoenix Raptor while flying in this manner)
Phoenix Shard & TK: Dynamic Array
. . Absorption Power: Healing 14 ([0 active, 0/42 PP, 2/r], cosmic; Custom: Bonus Effect (Can Counter Extra Effort Fatigue), Reaction 3: reaction; Limited: to Self, Limited: to Absorbed Magic Rank, Source: Independently Directed Magic Attacks, Unreliable (5 uses))
. . Apparition, Greater: Movement 3 ([0 active, 0/42 PP, 2/r], cosmic, magical, Space Travel 3: other galaxies)
. . Apparition, Lesser: Teleport 10 ([0 active, 0/42 PP, 2/r+3], magical, 4 miles in a move action, carrying 100 lbs.; Accurate, Change Direction, Change Velocity, Extended: 1000 miles in 2 move actions, Increased Mass; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . Cosmic Mastery: Variable 6 ([0 active, 0/42 PP, 7/r], cosmic; Action: move; Unreliable (5 uses), Notes: 30 pts of Traits; Magical, Cosmic, Telekinetic or Psychic Descriptors)
. . Kinetic Bolt: Damage 12 ([0 active, 0/42 PP, 2/r+1], telekinetic, DC 27; Increased Range: ranged, Variable Descriptor: close group - Force or Fire)
. . Telekinesis: Move Object 10 ([0 active, 0/42 PP, 3/r+3], telekinetic, 25 tons, DC 27; Damaging, Throwing Mastery 2, Variable Descriptor: close group - bludgeoning or piercing)
. . Telekinetic Wave: Cone Area Damage 12 ([0 active, 0/42 PP, 2/r+1], telekinetic, DC 27; Cone Area: 60 feet cone, DC 22, Variable Descriptor: close group - bludgeoning, force, or piercing)
. . Unstable Molecule Shifting: Progressive Affliction 12 ([0 active, 0/42 PP, 3/r], telekinetic, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Prone, Resisted by: Fortitude, DC 22; Extra Condition, Increased Range 2: perception, Progressive; Limited 2: to Characters wearing outfits composed of Unstable Molecules, Limited Degree)
Phoenix Shard: Talents
. . Expanded Awareness: Senses 25 (psychic, Accurate (Type): Mental Senses, Acute (Type): Mental Senses, Awareness: Magic [Mental], Detect: Sentience [Mental] 2: ranged, Detect: Superhumans [Mental] 2: ranged, Extended: Magic Awareness 4: x10k, Extended: Detect Sentience 4: x10k, Extended: Detect Superhumans 4: x10k, Radius (Type): Mental Senses)
. . Fast Healing: Regeneration 2 (cosmic, Every 5 rounds, Advantages: Diehard)
. . Psionic Interference: Impervious Will 10 (cosmic, psychic)
. . Spaceworthy: Immunity 5 (cosmic, Environmental Condition: Cold, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All))
. . Telekinetic Shield: Protection 4 (telekinetic, +4 Toughness; Impervious [6 extra ranks], Sustained)
. . Telepathic Link: Mental Communication 4 (psychic; Subtle: encrypted)
Telepathic Potential: Array
. . Astral Projection: Remote Sensing 14 (psychic, Affects: 3 Types, inc. Visual - Visual, Aural, and Mental, Range: 60 miles; Dimensional: dimension - The Astral Dimension, Subtle 2: looks normal; Side Effect 2: always - physical body is defenseless and immobile)
. . Mental Bolt: Damage 12 (psychic, DC 27; Alternate Resistance: Will, Increased Range 2: perception)
. . Mental Invisibility: Burst Area Concealment 12 (psychic, All Visual Senses, Extra Ranks 5, Other Sense: Remote Sensing, Other Sense Type: Mental Senses, DC 22; Affects Others, Burst Area: 30 feet radius sphere, DC 22, Selective; Passive, Resistible: Will)
. . Mental Paralysis: Cumulative Affliction 12 (psychic, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception)
. . Mental Rewiring: Concentration Cumulative Affliction 12 (psychic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 22; Concentration, Cumulative, Increased Range 2: perception; Distracting)
. . Mind Control: Concentration Cumulative Affliction 12 (psychic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Concentration, Cumulative, Increased Range 2: perception, Insidious, Subtle: subtle; Distracting, Instant Recovery)
. . Psychic Surgery: Healing 12 (psychic; Increased Range 2: perception, Restorative, Stabilize; Temporary)
. . Telepathic Illusion: Illusion 10 (psychic, Affects: All Sense Types, Area: 1000 cft., DC 20; Selective; Limited to One Subject, Resistible: Will)

Equipment
Brotherhood House, Commlink (Communication, GPS, Tracking Device) 3

Offense
Initiative +6
Grab, +3 (DC Spec 11)
Kinetic Bolt: Damage 12, +12 (DC 27)
Magic Bullet: Damage 6, +10 (DC 21)
Mental Bolt: Damage 12 (DC Will 27)
Mental Paralysis: Cumulative Affliction 12 (DC Will 22)
Mental Rewiring: Concentration Cumulative Affliction 12 (DC Will 22)
Mind Control: Concentration Cumulative Affliction 12 (DC Will 22)
Telekinesis: Move Object 10, +12 (DC 27)
Telekinetic Wave: Cone Area Damage 12 (DC 27)
Throw, +8 (DC 16)
Unarmed, +3 (DC 16)
Unstable Molecule Shifting: Progressive Affliction 12 (DC Fort 22)

Complications
- Accident: When Azalea loses her temper, she begins altering the weather without any conscious control. Treat this as though it were the Weather Control power, as described on page 215 of the complete Power Profiles. The Gamemaster is who decides which 3 Environmental Effects come into play. When this happens it has an effect rank of 14, meaning it will effect a stretch of land with a 30 mile radius centered on Azalea. This is a side effect of her being a Phoenix Shard.
- Motivation: Thrills: Azalea lives primarily to enjoy herself and have a good time, but is not averse to performing heroic deeds. However she will only do so if she prefers not to go out of her way looking for situations where a heroine is actually needed.
- Relationship: Not only is Azalea the 'twin' sister to Charles Potter, the so-called Boy Who Lived, but she is also one of a number of clone made of Jean Elaine Grey. The weird thing is that Azalea is also the first of such clones to have been made, having come into existence around the same time as Jean was still an infant herself. Azalea is therefore only a few months younger than Jean chronologically speaking.
- Sibling Rivalry: Azalea is technically the Head of House Potter and also technically the one who should be considered the Girl Who Lived, but it is and has always been her brother Charles, that people remember for having been the one to defeat the Dark Lord Voldemort.

Languages
English [Native], Latin, Parseltongue

Defense
Dodge 14, Parry 14, Fortitude 9, Toughness 10 (Imp. 10), Will 15 (Imp. 10)

Power Points
Abilities 70 + Powers 230 + Advantages 36 + Skills 38 (76 ranks) + Defenses 31 = 405

--------------------
Brotherhood House - PL 12

Toughness 10, Size Large

Features:
Grounds, Laboratory, Library, Living Space, Power System, Secret 1, Security System 1, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 8 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 12
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DalkonCledwin
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Tabitha Smith / Hope of Morning

Post by DalkonCledwin »

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Tabitha Smith - PL 10
Age: 15 / Height: 5' 5" / Weight: 119 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +8 / Rep Rank: +10

Strength 1, Stamina 4, Agility 4, Dexterity 3, Fighting 2, Intellect 1, Awareness 2, Presence 3

Advantages
Attractive, Badgirl, Connected, Daze (Deception), Defensive Roll 3, Equipment 1, Evasion, Fascinate (Persuasion), Fighting Style: Brawling, Improved Initiative, Improved Trip, Lionheart, Move-by Action, Ranged Attack 3, Set-up, Teamwork

Fighting Style Advantages
All-out Attack, Chokehold, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Power Attack

Skills
Acrobatics 6 (+10), Athletics 4 (+5), Close Combat: Unarmed 2 (+4), Deception 4 (+7), Expertise (AWE): Popular Culture 6 (+8), Expertise (AWE): Streetwise 6 (+8), Expertise (DEX): Button Mashing 8 (+11), Insight 4 (+6), Perception 4 (+6), Persuasion 4 (+7), Ranged Combat: Plasma Bombs 4 (+7), Sleight of Hand 4 (+7), Stealth 6 (+10)

Powers
Plasma Bombs: Array
. . Focused Blast: Damage 10 (force, DC 25; Increased Range: ranged, Penetrating 10)
. . Plasma Burst: Burst Area Damage 10 (force, DC 25; Burst Area: 30 feet radius sphere, DC 20, Triggered: 1 use - Timed (Explodes up to 10 rounds after being set))
. . Shaped Charge: Shapeable Area Damage 10 (force, DC 25; Shapeable Area: 30 cft., DC 20, Precise, Subtle: subtle, Triggered: 1 use - Timed (Explodes up to 10 rounds after being set))
. . Wrist-Blasters: Damage 8 (Removable, force, DC 23; Increased Range: ranged, Multiattack)

Equipment
Commlink (Communication, GPS, Tracking Device) 3

Offense
Initiative +8
Focused Blast: Damage 10, +10 (DC 25)
Grab, +2 (DC Spec 11)
Plasma Burst: Burst Area Damage 10 (DC 25)
Shaped Charge: Shapeable Area Damage 10 (DC 25)
Throw, +6 (DC 16)
Unarmed, +4 (DC 16)
Wrist-Blasters: Damage 8, +10 (DC 23)

Complications
- Motivation: Thrills: Tabitha has a rather wishy-washy personality and tends to move between being a "Serious Superhero" and "Vapid Thrill-Seeker" more frequently than just about any other person you could encounter.
- Relationship: Tabitha's father was a criminal and took advantage of her mutant powers to assist in his ability to commit crimes. She eventually moved into the X-Mansion because her mother thought it would be the best place for her, but wound up joining the Brotherhood when Azalea took control of it due to Azalea seeming to have a personality that meshed more with her own.
- Reputation: As being a rather bad influence on anyone who she interacts with, particularly Nightcrawler and Shadowcat.

Languages
English [Native]

Defense
Dodge 13, Parry 13, Fortitude 7, Toughness 7/4, Will 8

Power Points
Abilities 40 + Powers 33 + Advantages 26 + Skills 31 (62 ranks) + Defenses 29 = 159
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Re: Dalkon's Expanded Potterverse Archives

Post by DalkonCledwin »

Crap, I just thought of something wicked awesome that I want to do instead of the last idea. This should work better, hopefully.
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DalkonCledwin
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Freakshow Brainstorm & Notes

Post by DalkonCledwin »

Freakshow
Premise: “Step right up! Ladies and gentleman / Come in please? / Some say they're aliens / Some say they're strangers / Some say they're on this world / We will not conform to the masses / Whether they are ? or whether they attack us / C'mon! C'mon / Welcome, to the freak show!”
Required Inclusions:
- After dying, Harry must be reborn into a new world, otherwise known as another fandom.
- Harry must be at least somewhat familiar with the fandom he has been reborn into, having either read, watched the series on tv or played a game related to it.
- Harry must use that knowledge to his advantage.
- Harry must retain his ability to cast magic in this new universe.
- Harry being reborn within the body of Piotr Rasputin of X-Men fame, with all of the abilities associated with such a rebirth. Whether he is aware of his original identity immediately or not is up to the author to decide.
Preferred Inclusions:
- Harry as Piotr being involved with multiple girls, whether or not this is all at once or not is optional.
- Kitty and Illyana should remain soul mates, and should both express interest in Harry as Piotr, with their attraction being returned.
Optional Inclusions:
- Harry as Piotr not becoming the Juggernaut the way that the canonical Piotr would have done, but still becoming one of the Phoenix Five.
Forbidden Things:
- Harry becoming romantically involved with a male character.
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