Art by Leejun35 on DeviantArt
Harry Kryze - PL 12
Age: 17 / Height: 5' 9" / Weight: 184 lbs
Hair Color: Usually Brown / Eye Color: Usually Brown
Wealth Rank: +20 / Rep Rank: +14
Strength 10/2, Stamina 11/2, Agility 9/4, Dexterity 9/3, Fighting 6, Intellect 2, Awareness 5, Presence 3
General Advantages
All-out Attack, Attractive, Benefit, Renown, Benefit, Status: Prince of New Mandalore, Benefit, Wealth 3 (millionaire), Close Attack 2, Equipment 13, Favored Environment: open battlegrounds where outnumbered by at least two-to-one, Great Endurance, Improved Defense, Improved Disarm, Inspire 3, Interpose, Languages 3, Leadership, Power Attack, Ranged Attack 5, Second Chance: Disarm Attempts, Second Chance: Resisting Mind Control, Second Chance: Toughness saves against directed energy attacks, Startle, Takedown, Weapon Bind
Enhanced Advantages
Agile Feint, Evasion 2, Uncanny Dodge
Skills
Acrobatics 2 (+11), Athletics 2 (+12), Close Combat: Lightsabers 6 (+12), Deception 4 (+7), Expertise (AWE): Tactics 4 (+9), Expertise: Astrogation 6 (+8), Expertise: Etiquette & Protocol 4 (+6), Expertise: Planetary Systems 4 (+6), Expertise: The Force 8 (+10), Insight 6 (+11), Intimidation 4 (+7), Investigation 4 (+6), Perception 6 (+11), Persuasion 4 (+7), Technology 4 (+6), Vehicles 6 (+15)
Powers
Custom Lightsaber (Easily Removable)
. . Lightsaber's Edge: Array
. . . . Melting Heat: Concentration Weaken 10 (energy, cutting, Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects Only, Concentration)
. . . . Plasma Blade: Damage 10 (energy, cutting, DC 25; Penetrating 10)
. . . . Saber Deflection: Deflect 10 (energy; Increased Duration: concentration, Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
Force Sensitive Physiology
. . Cosmetic Shift: Feature 1 (racial, Notes: Harry can make minor changes to his appearance at will. He can change his eye and hair color and make minor changes to his skin tone and general appearance. These provide a +2 circumstance bonus to Deception checks made to disguise himself. He is still recognizable as himself though, as more drastic changes would require the Morph power effect.)
. . Force Sensitivity: Senses 4 (racial, Acute: Awareness of the Force, Awareness: The Force [Mental], Detect: Spirits [Visual] 2: ranged)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Tough: Impervious Toughness 2 (racial)
Infinity Elite Power Armor (Removable)
. . Alter-Ego: Enhanced Trait 56 (armor, Agility +5 (+9), Dexterity +6 (+9), Strength +8 (+10), Stamina +9 (+11))
. . Bacta Infusion: Regeneration 4 (technological, Every 2.5 rounds)
. . Body Armor: Impervious Toughness 8 (armor)
. . Life Support: Immunity 9 (armor, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Rocket Jets: Array
. . . . Extra-Atmospheric Flight: Movement 2 (technological, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . . . Intra-Atmospheric Flight: Flight 7 (technological, Speed: 250 miles/hour, 0.5 miles/round)
. . Weapon Systems: Array
. . . . Flamethrower: Cone Area Damage 6 (fire, DC 21; Cone Area 2: 120 feet cone, DC 16; Fades)
. . . . Heavy Blaster: Damage 9 (force, DC 24; Increased Range: ranged)
Use the Force: Array
. . Animal Friendship: Comprehend 2 (universal power, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Sustained)
. . Consular's Conversion: Healing 8 (light side power; Custom: Bonus Effect (Can Counter Extra Effort Fatigue), Reaction 3: reaction; Limited: to Absorbed Energy Rank, Limited: to Self, Source: independently directed Force energy)
. . Mind Trick: Cumulative Affliction 12 (universal power, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception, Insidious, Subtle: subtle; Quirk: Not including a gesture grants the target a +2 circumstance bonus to resist, Resistible: Will)
. . Revitalize: Burst Area Healing 8 (light side power; Burst Area: 30 feet radius sphere, DC 18, Restorative, Selective, Stabilize, Subtle: subtle)
. . Surge I: Speed 3 (universal power, Speed: 16 miles/hour, 250 feet/round)
. . Surge II: Leaping 3 (universal power, Leap 60 feet at 16 miles/hour)
. . Telekinesis: Shapeable Area Move Object 12 (universal power, 100 tons; Shapeable Area 2: 60 cft., DC 22; Check Required 5: DC 14 - Expertise: The Force, Distracting)
Use the Force: Talents
. . Battle Precognition: Enhanced Trait 10 (universal power, Dodge +3 (+13), Parry +3 (+13), Advantages: Agile Feint, Evasion 2, Uncanny Dodge)
. . Farseeing: Senses 4 (universal power, Awareness: Cosmic [Mental], Extended: Cosmic Awareness 3: x1k; Sustained)
Equipment
Commlink, Harry's Escape
Offense
Initiative +9
Flamethrower: Cone Area Damage 6 (DC 21)
Grab, +8 (DC Spec 20)
Heavy Blaster: Damage 9, +14 (DC 24)
Melting Heat: Concentration Weaken 10, +14 (DC Fort 20)
Mind Trick: Cumulative Affliction 12 (DC Will 22)
Plasma Blade: Damage 10, +14 (DC 25)
Telekinesis: Shapeable Area Move Object 12 (DC 22)
Throw, +14 (DC 25)
Unarmed, +8 (DC 25)
Complications
- Accident: Harry isn't accident prone per se, but it is because of an accident that he now finds himself in what may very well be an alternate universe, and one that is far more familiar to him than he would care to explain. That's what he gets for using a probably faulty Hyperdrive Motivator, after all.
- Enemy: Due to the contract that Harry's cute local counterpart has hired him to fulfill for her, Harry is now the sworn enemy of a man called the Dark Lord Voldemort.
- Honor: Harry is bound by the code known as the Resol'nare, and follows it almost as though it were a religious mantra.
- Motivation: Thrills: As a Mercenary, Harry is motivated by the thrill that comes from the various adventures he gets up to while undertaking a contract.
- Relationship: Harry is a, possibly, alternate reality version of Maybelle Euphemia Potter, and she has done the smart thing and hired him to both train her for the Triwizard Tournament and also to help her defeat the Dark Lord Voldemort should it prove necessary... oh and to escort her to the Yule Ball, that's a thing apparently.
- Rivalry: With Anakin Skywalker due to the many similarities and also differences that the two young men share with one another.
Languages
Binary, Galactic Basic (aka English) [Native], High Galactic (aka Latin), Huttese, Mando'a
Defense
Dodge 13/10, Parry 13/10, Fortitude 14, Toughness 11 (Imp. 10), Will 10
Power Points
Abilities 54 + Powers 176 + Advantages 46 + Skills 37 (74 ranks) + Defenses 13 = 326
--------------------
--------------------Harry's Escape - PL 12
Strength 14, Defense -5, Toughness 14, Size Gargantuan
Features:
Communications 1, Hidden Compartments 1, Holding Cells, Infirmary, Living Space, Navigation System 1, Remote Control
Powers
Hyperspace Engines: Array
. . Hyperdrive: Movement 2 (technological, Space Travel 2: other solar systems; Unreliable (5 uses))
. . Sublight Drive: Flight 14 (technological, Speed: 32000 miles/hour, 60 miles/round)
Weapon Systems: Array
. . Laser Cannons: Damage 10 (energy, DC 25; Increased Range: ranged; Inaccurate 2: -4)
. . Proton Torpedos: Damage 8 (ballistic, DC 23; Homing 2: 2 extra attempts, Increased Range: ranged; Inaccurate 2: -4)
Offense
Laser Cannons: Damage 10, +10 (DC 25)
Proton Torpedos: Damage 8, +10 (DC 23)
Power Points
Abilities 5 + Powers 48 + Advantages 0 + Features 7 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 64
Build Comments: I decided to go ahead and just handle the Lightsaber Forms the same way Mutants and Masterminds normally handles Fighting Styles. In other words, they will be included in the character's normal advantages from now on. Also, no, I am not specifying the particular model of Power Armor that Harry has, or the specific model of starship. The hubris here is that both are either completely custom made, or else such old junkheaps as to not be worth listing the model for.
For reference, it is the ship that is the junkheap, not the armor. The armor is top of the line, but custom made.