Mrdent12s Character Collection

Where in all of your character write ups will go.
mrdent12
Posts: 4214
Joined: Sat Nov 05, 2016 8:10 pm

Mrdent12s Character Collection

Post by mrdent12 »

A collection of all the PCs I created.

2E
Coby Doyle: A powerful telepath with some drawbacks.
Riley Jenkins: A former slave now a tracker/regenerating humanoid cat.
Arthuer Pewty aka Number 2: A telekenetic charismatic bloke with a hang up about goats
Avery: A gambling Addicted probability controller
Dracma Kalis: A hedonist who sold his soul for power and the pursuit of pleasure
Edmound Dantes: Count of Monte Cristo if he had illusion casting powers and a summons.
Edward Bontiful: A teleporting French sniper.
Franco DeWinter aka Night Watchman: Half demon hero obsessed with beauty.
Karen Stone (Real Name Elizabeth Stein): Israeli sleeper agent.
Luca Wright aka Wild Card: Card playing super hero with ability to make objects explosive.
Conner Flanigan: Cop with enhanced abilities and animal control.

3E
Diego Gonzalez(PL 7): Deep deep cover agent for world domination super villain.
Diego Gonzalez(PL 10): Deep deep cover agent for world domination super villain who was turned into a collection of nanites.
Kit Ferryman: Blink type of hero looking for redemption.
Rick Jones: Fear based hero who is not quite alive.
Robert Murray: Private investigator with enhanced abilities and regeneration.
Francis Sforza: A highlander inspired character with a magical sword.
Leaf: A spin on River Tam of Firefly if she was a girl merged with a slug.
Bobo: A trickster magically powered monkey with increased intelligence.
Jesse: An undead bounty hunter from the Civil War era who uses fear as a weapon.
Matthew "Lou" Burke: The wolfman in a Hell Boy inspired universe.
Malkor Jones: A demon fused with moral inspired by TV Lucifer
Ronald Green: A bad boy teacher who is a mix of Angel and Wolverine.
Arthur Doyle: A darkness controller who is opposed to a light controlling brother.
John Stein(Seraphim): A light controller who is opposed to a darkness controlling brother.
Sandra O'Leary(Ghost): A thief who can turn insubstantial and throw knives well.
Adam Jones(Tempest): A weather controlling anthropology grad student.
Damian Monroe(Outcast): A night crawler type character in a dystopian mega city.
Drafi Dinicu aka The Jester: A highly acrobatic jester who can create knives as well as throw them well.
The Last Musketeer aka Constantin Dubois: A WWII era magical suit wearing hero.
Arthur Pewty aka Number 2: A laid back, charismatic telekinetic leader who is afraid of goats.
Alexis Ross aka Shifter: An animal shape shifting animal behaviourialist.
Charlie Rose(Human) aka Fred(Vodun): A person revived by a symbiotic creature making him a super strong regenerating zombie.
Edward Drake: Romani with crow raven wings and ability to talk with dead.
Finian O'Toole: A face changing soul knife assassin.
Trixie "Blur" Schrodinger: A quantum field controlling street level thief.
Nick Wright aka Maverick: A Deadpool inspired exfbi agent turned superhero.
Luca Romancik aka Cerebral: A super genius telepath.
Ricky Drake: A gambling, drinking, and womanizing mystic cursed with immortality.
Dylan Hall: An investigative journalist with a powerful tail.
Rex Roughman: A werewolf.
Michael Smith aka Shades: Teenage super soldier/daredevil spy/assassin mix
Murphy Richards aka Seraph: Angelic hero in a world ruled by corruption.
Henry Santos: World of Darkness redeemer who has traveled the world.
Mel Sarah: Deadly infiltrator and street fighter wrapped up in a fun loving teenage girl.
Andy Harker: Healer and weapon summoner EMT.
"Cool" Luke Barnes: Former Bagman turned Aegis agent with ice control powers.
Craze: A created Raven with sound manipulation abilities.
Cody Jones: Telepathic and telekinetic agent with swagger.
Michael Monroe aka Saint M: An angel avatar of a video game.
Nathaniel Cousins: A psionic warrior
Last edited by mrdent12 on Sun Mar 10, 2024 7:40 am, edited 38 times in total.
mrdent12
Posts: 4214
Joined: Sat Nov 05, 2016 8:10 pm

Re: Mrdent12s Character Collection

Post by mrdent12 »

Diego Gonzalez
PL 10
PP 156

Age 36

Image

Background

Kansas City born and world bred, Diego didn't quite fit in. He was the child of a Spanish man from Spain and Arabic woman from Dubai. They met when Ricardo, Diego's father, was traveling for business. Ricardo locked eyes with Daima while appraising some art and the rest was wedding bells followed by copulation resulting in Diego. For business reasons, they moved to Kansas City to run an art gallery at the request of one of Ricardo's friends and settled down to have a proper family. It wasn't like they stayed put too much though. Daima was also an in demand translator, so the family would often travel together bringing Diego along for the ride taking his education upon themselves and the occasional tutor. By the time he was ten, Diego had more stamps on his passport than most adults do in their lifetimes. Not the brightest when it came to the sciences, he had a knack for languages and detail inherited from his parents. His mother made sure Diego could speak a few languages while his father impressed upon him the fine details of art work.

It wasn't until 14 that he settled down to finish high school like a normal kid. Being world traveled, he felt bored often and didn't pay attention much. Still, he did middle of the pack grades and just enough to not be in the bottom tier of students. For all intents and purposes, he was average. His two strengths were art history and languages that had been drilled into him since birth. Athletics and physical wise, he did alright. Like in his academics though, he didn't excel or look terrible. With his mind always drifting, he kept thinking of all the people in the world who lacked so much and devoured books on utopian societies where everyone was taken care in all the languages he knew. Philosophy also piqued his interest, but was too theoretical. Someone had to have some practical answers to the issues that plagued the world. By the time he reached college, getting into NYU, he was a dreamer who could speak five languages. So, he fit right in as an occasional U.N translator to pay the bills.

Imperator's men took notice of how seamless Diego was in translating and working with people from across the world, yet being forgotten as well as the "help". They appealed to the dreamer in him. Imperator would need men like him who could fit in anywhere to make utopia a reality. When pressed on the hard questions, like what he would need to do, they were blunt. No utopia was ever peacefully created. If he accepted a place in Imperators forces, he would need to do things that didn't seem right in the short term yet would pay off in the end. Naive at the beginning, he signed on shortly before the bubble went up. At the urging of his handlers, he pursued language arts and art history as a double major taking study abroad twice. Once to Madrid and once to Shanghai. Both majors weren't terribly hard for him, but immensely useful in ingratiating himself with people of importance plus catching the attention of the U.S military who needed Arabic translators.

Upon graduation, he signed up for the U.S Navy, again at the behest of his handlers, where he was trained in war as well as counter intelligence. As part of his stint in the navy, he was attached to some Seal teams who went on classified missions as a translator plus member of the team. This time was the most dangerous for Diegos handlers as they didn't want to risk communicating with him openly. Instead, they left coded messages. Six years was enough training and Diego didn't resign up when his enlistment ended despite being offered a generous reenlistment bonus. Instead, he finished up his PHD in language arts and became a professor at NYU working as a translator from time to time for the U.S delegation by virtue of his security clearance which he kept active even after leaving the military and amicable personality. All information he gathered, he passed on to his handlers. In addition, they would sometimes ask him to draw upon his military training to take out targets discretely or influence people to make choices to benefit Imperators grand plan.

While all this was going on, no one would suspect him of being a deep cover agent. If he traveled, he was used to it from youth. If he got a gig interpreting for a treaty, well it was in his skill set and clearance. There was a couple girls he fancied and went with for a spell, even marrying a particularly stunning red head for a year before she got tired of how secretive he was because of his interpreting gigs. Fellow former or still active soldiers would unwittingly give him little nuggets of information when plastered. By all appearances, he was a red, white, and blue American.

When the war started, his handlers told him to play along with the other side. As expected, the U.S military drew upon his skill set and brought him into the fight this time as an infiltrator. Inside the city, he secretly sabotaged his unit leaving just him and two others alive from the surprise attack that wiped out the rest. He was brought back to the intelligence side for his language skills because of the PTSD that he was mimicking signs of. Not enough to turn the tides of war, he still provided valuable intelligence to Imperators forces. At night, under the pretext of getting drunk alone to quash the pain of losing his unit, he would run missions to take out key players as demanded. In the end, his efforts were for naught. Imperator still fell.

With the war over, he fell back into his old life resuming his role as a professor. Things were quiet for a few months. Diego thought it was all over and utopia would never come to pass, so he settled for a regular life. He even met a nice girl from Ireland who caught his eye that he started dating seriously with an eye towards settling in a year or so if things went well. There wasn't much more for him. NYU, not knowing the full extent of his war efforts, praised him as a hero awarding him tenure. The offers to translate gotten even more frequent, but he didn't have his heart in it anymore after the loss and claimed bad war memories when turning down most. One day it all changed though and his old handler resurfaced.

Character Sheet

Abilities 38pp:
Strength 1 Stamina 3/5* Agility 1/4* Dexterity 2 Fighting 5/8* Intellect 4 Awareness 3 Presence 0
* With powers

Skills 35pp:
Close Combat(knifes) 4(+12) , Deception 10(+10), Expertise(Spycraft) 8(+12), Expertise(Linguistics) 3(+7), Expertise(Art History) 3(+7), Expertise(Hadron City) 2(+6), Expertise(Military) 2(+6) Insight 4(+7), Perception 8(+11), Persuasion 13(+13), Ranged Combat(guns) 3(+5), Sleight of Hand 5(+7), Stealth 5(+9)

Powers 47pp:
Cloud Physiology: Enhanced Abilities 8(Fighting 3, Agility 3, Stamina 2) 16pp
Iron Will: Enhanced Will 3 (Will Save 3) 3pp
Mutable Body: Protection 3 3pp
Feature: Voice Mimicry(+10 Deception for mimicking voices) 1pp

Dark Cloud Form(21pp):
...Insubstantial 2(Permanent) 10pp
...Concealment 4(All visual senses, in shadows/darkness only, precise) 5pp
...Flight 3(250 ft/16mph) 6pp
AE: Solid Form(21pp):
...Morph 2(Any Human) 10pp
...Formed Blades: Damage 7(Strength Based, Extras: Accurate 2, Variable) LinkedEnhanced Advantage Takedown 1 11pp
AE: Dark Liquid Form(21pp)
...Insubstantial 1(Permanent) 5pp
...Elongation 5(250 Ft) 5pp
...Spiked Body: Damage 7(Strength Based, Extras: Accurate 2, Variable) Linked Enhanced Advantage Takedown 1 11pp

Adaptable Senses: Senses 2(Dark Vision) 2pp

"Living Machine", Regeneration 1 0pp(free)
"Machine Resilience", Immunity 11 [Life support, Aging] 0pp(free)
"Machine Mind", Immunity 5 [Emotion Effects] 0pp(free)
"Cyber-Neural Network", Communications 5 [Mental Technology ; Extras: Dimensional (+1 pp), Subtle (+1 pp), Rapid 1 (+1 pp) ; Advantages: Teamwork (+1 pp) ; Flaw: Limited to "the Cyber Neural Network" (-1/r)] 0pp(free)

Advantages 13pp:
Languages 3(Arabic, Spanish, Mandarin, Russian), Benefit(Security Clearance), Assessment, Skill Mastery(Deception), Ranged 4, Well Informed, Precise Attack(Ranged Cover), Power Attack

Offense:
Initiative +1
Ranged +3, Close +8
Blades Morph +12 DC 23 toughness
Spikes Elongation Morph +12 DC 23 toughness 250 feet range

Defense 21pp
Dodge 12, Fortitude 9, Parry 12, Toughness 8, Will 11

Dominion 1pp
The Forgotten(Neighbourhood, Plausible) 1pp

Total:
Abilities 38 + Skills 35 + Advantages 13 + Powers 47 + Defenses 21 coming to 156pp

Complications:
Motivation(Responsibility): He's been at it so long he feels like he needs to play his part to bring about utopia if only to help the world.
Life Debt: Diego feels obliged to Sanders and will not refuse her requests unless directly ordered to. Even than, he will do all he can to help her.
Long Term Wounds: Some wounds didn't heal quite right and if stressed might reopen.
Enemy(U.S Government): Diegos cover is blown. Given the depth of knowledge he had and how deep he was, the U.S government is not happy with him betraying them and they want answers.
Code of Honor(Avoid unnecessary collateral damage): While he is dedicated, Diego isn't a psychopath. If he needs to harm civilians to further a goal he will first think of a better way if possible.

Personality

Diego is a world traveled, friendly guy. He loves to tell stories of his travels to put people at ease and is right at home in a room full of drunk diplomats. Underneath it all though, he has become driven to achieve the utopia promised. Being outside the bubble when it came up and only catching a glimpse of the city before it was attacked, he longs for it even more. Still, he isn't mean or evil in his mind. The ends justify the means.

Notes

He is based off the Elite Soldier with some things tweaked to make him more spy like. Expetise(Spycraft) is a combination of the tailing and surveillance from stealth, gather information and search from investigate. Expertise(linguistics) covers knowing things about languages even if he can't speak them, pick up a few words and basic meanings, etc plus what they mean in various cultures.

The Forgotten

Area: Ward 3

Description: Tossed out like litter no one bothers with on the street, there are people adrift in life with no purpose aching to be seen. Yearning to be useful again. In a past life they may have been bankers, lawyers soldiers, or even always just part of the background. While society may view them as scenery best not discussed, they are sharp and skilled just ready to be given an appropriate direction. Waiters turned to human listening devices, the crazy guy in smelly clothes soldiers write off, veterans who were tossed aside once they were spent, and more. Everyone has a value and the forgotten in society just need someone to see it.

Structure: Loosely organized with dead drops and burners as the only limited links, a few of the more skilled serve as hubs. Otherwise, until called upon they go on in the scenery of life being ignored knowing few of any others in the network.

Tasks: People no one looks at need to pay quite a bit of attention to their surroundings to survive. Like sea animals who keep up with the water, for fear of too much change, they can serve as useful people to speak for information or get the information if it is not secure. In addition, everyone can do small errands such as stay around an area or keep an eye on some vehicles. Even ones with short attention spans can relay cryptic messages or drop items from their raggedly collection of items. Furthermore, some can sere as surrogate eyes and ears where cameras making connections computers can only dream giving an alert as asked.

Liquid/Solid Form without Morph

Image

Initial Appearene

Image
Last edited by mrdent12 on Sat May 08, 2021 8:45 pm, edited 6 times in total.
mrdent12
Posts: 4214
Joined: Sat Nov 05, 2016 8:10 pm

Re: Mrdent12s Character Collection

Post by mrdent12 »

Diego Gonzalez
PL 7
PP 109 (2pp unspent)

Age 36

Image

Background

Kansas City born and world bred, Diego didn't quite fit in. He was the child of a Spanish man from Spain and Arabic woman from Dubai. They met when Ricardo, Diego's father, was traveling for business. Ricardo locked eyes with Daima while appraising some art and the rest was wedding bells followed by copulation resulting in Diego. For business reasons, they moved to Kansas City to run an art gallery at the request of one of Ricardo's friends and settled down to have a proper family. It wasn't like they stayed put too much though. Daima was also an in demand translator, so the family would often travel together bringing Diego along for the ride taking his education upon themselves and the occasional tutor. By the time he was ten, Diego had more stamps on his passport than most adults do in their lifetimes. Not the brightest when it came to the sciences, he had a knack for languages and detail inherited from his parents. His mother made sure Diego could speak a few languages while his father impressed upon him the fine details of art work.

It wasn't until 14 that he settled down to finish high school like a normal kid. Being world traveled, he felt bored often and didn't pay attention much. Still, he did middle of the pack grades and just enough to not be in the bottom tier of students. For all intents and purposes, he was average. His two strengths were art history and languages that had been drilled into him since birth. Athletics and physical wise, he did alright. Like in his academics though, he didn't excel or look terrible. With his mind always drifting, he kept thinking of all the people in the world who lacked so much and devoured books on utopian societies where everyone was taken care in all the languages he knew. Philosophy also piqued his interest, but was too theoretical. Someone had to have some practical answers to the issues that plagued the world. By the time he reached college, getting into NYU, he was a dreamer who could speak five languages. So, he fit right in as an occasional U.N translator to pay the bills.

Imperator's men took notice of how seamless Diego was in translating and working with people from across the world, yet being forgotten as well as the "help". They appealed to the dreamer in him. Imperator would need men like him who could fit in anywhere to make utopia a reality. When pressed on the hard questions, like what he would need to do, they were blunt. No utopia was ever peacefully created. If he accepted a place in Imperators forces, he would need to do things that didn't seem right in the short term yet would pay off in the end. Naive at the beginning, he signed on shortly before the bubble went up. At the urging of his handlers, he pursued language arts and art history as a double major taking study abroad twice. Once to Madrid and once to Shanghai. Both majors weren't terribly hard for him, but immensely useful in ingratiating himself with people of importance plus catching the attention of the U.S military who needed Arabic translators.

Upon graduation, he signed up for the U.S Navy, again at the behest of his handlers, where he was trained in war as well as counter intelligence. As part of his stint in the navy, he was attached to some Seal teams who went on classified missions as a translator plus member of the team. This time was the most dangerous for Diegos handlers as they didn't want to risk communicating with him openly. Instead, they left coded messages. Six years was enough training and Diego didn't resign up when his enlistment ended despite being offered a generous reenlistment bonus. Instead, he finished up his PHD in language arts and became a professor at NYU working as a translator from time to time for the U.S delegation by virtue of his security clearance which he kept active even after leaving the military and amicable personality. All information he gathered, he passed on to his handlers. In addition, they would sometimes ask him to draw upon his military training to take out targets discretely or influence people to make choices to benefit Imperators grand plan.

While all this was going on, no one would suspect him of being a deep cover agent. If he traveled, he was used to it from youth. If he got a gig interpreting for a treaty, well it was in his skill set and clearance. There was a couple girls he fancied and went with for a spell, even marrying a particularly stunning red head for a year before she got tired of how secretive he was because of his interpreting gigs. Fellow former or still active soldiers would unwittingly give him little nuggets of information when plastered. By all appearances, he was a red, white, and blue American.

When the war started, his handlers told him to play along with the other side. As expected, the U.S military drew upon his skill set and brought him into the fight this time as an infiltrator. Inside the city, he secretly sabotaged his unit leaving just him and two others alive from the surprise attack that wiped out the rest. He was brought back to the intelligence side for his language skills because of the PTSD that he was mimicking signs of. Not enough to turn the tides of war, he still provided valuable intelligence to Imperators forces. At night, under the pretext of getting drunk alone to quash the pain of losing his unit, he would run missions to take out key players as demanded. In the end, his efforts were for naught. Imperator still fell.

With the war over, he fell back into his old life resuming his role as a professor. Things were quiet for a few months. Diego thought it was all over and utopia would never come to pass, so he settled for a regular life. He even met a nice girl from Ireland who caught his eye that he started dating seriously with an eye towards settling in a year or so if things went well. There wasn't much more for him. NYU, not knowing the full extent of his war efforts, praised him as a hero awarding him tenure. The offers to translate gotten even more frequent, but he didn't have his heart in it anymore after the loss and claimed bad war memories when turning down most. One day it all changed though and his old handler resurfaced.

Character Sheet

Abilities 36pp:
Strength 1 Stamina 3 Agility 1 Dexterity 2 Fighting 5 Intellect 4 Awareness 2 Presence 0

Skills 33pp:
Close Combat(knifes) 4(+9) , Deception 10(+10), Expertise(Spycraft) 8(+12), Expertise(Linguistics) 3(+7), Expertise(Art History) 3(+7), Expertise(Hadron City) 2(+6), Expertise(Military) 2(+6) Insight 4(+6), Perception 8(+10), Persuasion 13(+13), Ranged Combat(guns) 3(+6), Sleight of Hand 5(+7), Stealth 3(+4)

Powers 0pp:

Advantages 16pp:
Equipment 4, Languages 3(Arabic, Spanish, Mandarin, Russian), Benefit(Security Clearance), Assessment, Skill Mastery(Deception), Ranged 4, Well Informed, Precise Attack(Ranged Cover)

Offense:
Initiative +1
Ranged +3, Close +5
Light Pistol +9 DC 18 toughness
Sniper Rifle +9 DC 20 toughness 19-20 Crit
Knife +9 DC 17 Toughness 19-20 Crit

Defense 21pp
Dodge 9, Fortitude 7, Parry 9, Toughness 5, Will 7

Total:
Abilities 36 + Skills 33 + Advantages 16 + Powers 0 + Defenses 21 coming to 105

Equipment:

Undercover Shirt(Protection 2, Subtle)
Arenal Array: Sniper Rifle(Ranged Damage 5, Improved Critical)
Arsenal Array: Light Pistol(Ranged Damage 3, Subtle)
Arsenal Array: Knife(Piercing Strength Based Damage 1 improved Crit)
Night Vision and Thermal Scope(+5 bonus to overcome visual range penalties with option to have normal vision, low light vision, or infravision)
Loft(Diminutive -3, Living Space +1, Power System +1, Secret +1, Security System +1 DC25 technology, )

Complications:
Motivation(Responsibility): He's been at it so long he feels like he needs to play his part to bring about utopia if only to help the world.
Life Debt: Diego feels obliged to Sanders and will not refuse her requests unless directly ordered to. Even than, he will do all he can to help her.
Long Term Wounds: Some wounds didn't hel quite right and if stressed might reopen.
Enemy(U.S Government): Diegos cover is blown. Given the depth of knowledge he had and how deep he was, the U.S government is not happy with him betraying them and they want answers.
Code of Honor(Avoid unnecessary collateral damage): While he is dedicated, Diego isn't a psychopath. If he needs to harm civilians to further a goal he will first think of a better way if possible.

Personality

Diego is a world traveled, friendly guy. He loves to tell stories of his travels to put people at ease and is right at home in a room full of drunk diplomats. Underneath it all though, he has become driven to achieve the utopia promised. Being outside the bubble when it came up and only catching a glimpse of the city before it was attacked, he longs for it even more. Still, he isn't mean or evil in his mind. The ends justify the means.

Notes

He is based off the Elite Soldier with some things tweaked to make him more spy like. Expetise(Spycraft) is a combination of the tailing and surveillance from stealth, gather information and search from investigate. Expertise(linguistics) covers knowing things about languages even if he can't speak them, pick up a few words and basic meanings, etc plus what they mean in various cultures.
mrdent12
Posts: 4214
Joined: Sat Nov 05, 2016 8:10 pm

Re: Mrdent12s Character Collection

Post by mrdent12 »

Kit Ferryman
PL 10
PP 150

Age 27

Image

Background

Becca Marx and John Ferryman's story was the typical two cops work together, fall in love, and have a kid. Except in this case, Becca was from another dimension and imbued with enhanced physical abilities and teleportation powers. Still, they made it work long enough for Becca to give birth to Kit. Unfortunately, soon after Kit's birth the relationship fell apart and Johns life not involving lots of interdimensional travel was more conducive for raising a child. So for the next 16 years Becca would pop in from time to time, share stories of all the fugitives she caught, than have to go again. John, a hero cop in his own right in New York, would pick up the pieces and tell his son that he was special so not to get discouraged.

Naturally, Kit idolized his mum because he never saw the bad with her. While with his dad, he saw everything and longed to be a hero like his mum with powers although he didn't manifest anything above an enhanced physiology until coming of age. One strong willed disciplining father, one absent parent, and physical prowess was not a recipe for a well adjusted kid. He got into more fights than his father would like and although trying his best Kit got a reputation of a slacker who picked fights to prove his prowess. This all changed when he started throwing portals. Fights just weren't fair anymore.

John, seeing Kit needed some strict structure in his life, enrolled him in an advanced military academy for special youths. For a while the structure helped. Kit's wild tendencies got redirected into other ventures, especially the more dangerous ones like flight training and street racing on the side. He showed so much promise as a pilot, it was simple for his father to pull some strings to get Kit into the Air Force program for fighter pilots. While he was good and the portals helped with tactics, Kit always thought he was right to the point they kicked him out of the program. All of the other trainees complained about his dangerous maneuvers.

Free of anyone, he thought it a keen idea to go to the other coast join up with two other people with powers Rick and Mark to form a team. Rick was a gifted marksman and Mark was able to turn invisible. Together, they took to the streets of San Diego with some initial success. Not big by any means, they were still stopping a few up and coming gangs, kicking drug dealers out of neighborhoods, and other such things. Their one big headline was stopping a mad scientist from finishing a dooms day weapon. After that it went down hill. Kit got it in his head that the group could tackle anything with ease, so on hearing of a bank robbery with super science weapons Kit took the team to the scene with a portal. Unfortunately, the cops and crooks were already having it out and Rick and Mark took some shots immediately.

Being fine, Kit kept the team together and before Rick and Mark were fully healed he got them to go along on a monster tackling mission to show they were still a good team. It didn't end well. Kit miscalculated again and the team got eaten. They would have been digested if not for his mum and other heroes bailing them out. The look on his mums face as she looked embarrassed by him killed any desire to keep trying. On top of that, it was clear the team was no longer welcome to help anyone. So, they disbanded.

Kit gave in to his wild side again and became a stuntman in L.A. It was easy work and his body could handle most dangerous stunts with ease plus it fed his desire to do big things. By this time in his life, Kit's parents had written him off and anyone in the hero community rejected him for being impulsive. Lone heroing wasn't Kit's bag. Instead, he did bigger and bigger stunts to the point of having a small cult following who saw every film he ever worked if he even did a single stunt.

Something didn't feel right to him though. His parents example of fighting crime instilled in him a sense of justice even though he was estranged from them. Getting back into the hero business wasn't easy. Every place he turned they didn't even acknowledge him. At one point, he figured he try the solo act, but after a few close calls with no back up or support of any kind he wrote that off. On the verge of giving up, he heard about some open tryouts on the gulf coast and jumped at the possibility of joining a team away from the city that wanted nothing to do with his heroics. He had another chance and wasn't going to blow it.

Character Sheet

Abilities 62pp:
Strength 1 Stamina 8 Agility 7 Dexterity 6 Fighting 5 Intellect 0 Awareness 2 Presence 2

Skills 19pp:
Acrobatics 7(+14), Deception 3(+5), Insight 6(+8), Perception 6(+8), Persuasion 6(+8), Stealth 6(+13), Vehicles 4(+10)

Powers 51pp:
Portal Travel: Teleport 5(900 feet or 120 miles; Extras: Portal +2/rank, Extended +1/rank, Accurate +1/rank, Easy +1/rank, Change Velocity +1/flat) 36pp
AE: Portal Trap: Affliction 10(dazed, stunned, incapacitated; Dodge Save then Will; Extras: Ranged +1/rank, Cumulative +1/rank, Accurate 2 +2/flat, Indirect 4 +4/flat) 1pp(36pp)
AE: Portal Blast: Damage 10(Extras: Ranged +1/rank, Multiattack +1/rank, Accurate 2 +2/flat, Indirect 4 +4/flat) 1pp (36pp)
AE: Redirecting Portal: Deflect 11(Extras: Reflect +1/rank, Redirect +1/rank, Accurate 2 +2/flat) 1pp(35pp)

Rapid Movement: Enhanced Defenses 12(Dodge 5 , Parry 7) 12pp

Advantages 8pp:
Evasion, Move By Action, Agile Feint, Contacts, Power Attack, Great Endurance, Setup, Teamwork

Offense:
Initiative +7
Ranged +6, Close +5
Portal Trap +10 DC 20 Dodge to avoid, DC 20 Will to Save
Portal Blast +10 DC 25 toughness Multi Attack

Defense 10pp
Dodge 12, Fortitude 12, Parry 12, Toughness 8, Will 8

Total:
Abilities 62 + Skills 19 + Advantages 8 + Powers 51 + Defenses 10 coming to 150pp


Complications:
Motivation(Redemption): Kit messed up, almost got his first team killed, and made a fool of himself in public. Now he wants to prove he is a good hero.
Fame(Former Famous Stunt Man): After the hero thing made a mockery of him, he got famous as a stuntman in movies doing crazy things. Sometimes people recognize him and ask for autographs or hound him to do something like he used to do.
Reputation(Screw Up): In the hero community, he is known as a screw up who is powerful, but doesn't yield it properly.
Motivation(Acceptance): Beneath all his craziness is someone who just wants to be accepted as a hero like his mum and and dad.

Personality

Kit is really a good guy, but he has a wild side to him. Due to his enhanced physiology, he can move faster than most and endure more. On top of that, his portals make him feel like he can just slip away whenever. After his screw up though, he is trying to be more responsible and not just jump into things half cocked. On top of that, he is always trying to show he can work in a team to make up for his past mistakes. The true underlying motivation for all of it though is that he wants to live up to the dreams his parents had for him and prove to them he can be a force for good, not just a wild guy with powers.

Notes

Mechanics wise, I took a lot from Blink. His body is faster and can endure more due to his mum being from a dimension where those traits were common.
mrdent12
Posts: 4214
Joined: Sat Nov 05, 2016 8:10 pm

Re: Mrdent12s Character Collection

Post by mrdent12 »

Rick Jones
PL 12
PP 200

Age 50

Image

Background

Rick Jones was a normal guy. Had a run of the mill job in town, been a model citizen for the last few years since moving into the town, and largely kept a low profile. Underneath it all is a man with a dangerous past. Back in New York, he worked as an enforcer for the mob and got a reputation for someone you didn't want collecting on your debt. He tended to take it out on your body. A dead man can't pay off debts after all. As he got older though and met a girl, there is always a girl, who saw the better part of him. Turning states witness, he got a pass on his crimes plus a new identity in return for ratting out his bosses resulting in the mob family being taken down by the feds. The woman though suffered. The son of the mob boss who was taken out killed her in a failed hit against Rick. Grief stricken, he left the country to start a new life. Little did he know how new it would be.

New York could be a rough place to live if you aren't well connected, rich, or both. Organized crime was still flourishing under some family boss or another with protection rackets running wild when Rick was a child. His father, Matthew Jones, was an honest guy who just wanted to run his corner store to provide for Rick, Ricks mother Mary, and three brothers. It was a right of passage in the family to help out at the store since Matthew couldn't afford to pay employees proper. This always confused Rick. Every day, there was plenty of patrons who all seemed to be paying well enough. What Rick didn't see was Matthew taking a third of the money out of the cash register every night to pay off the local crime family that was given the area to run by the bigger family.

One day, Mathew just didn't have the money because of a snow storm keeping most patrons inside. Rick was working that day and saw first hand the "tough guys" as his father called them first break Matthews left arm with a base ball bat then smash up the store. The arm never recovered. Insurance covered the damage to the store because it was possible to be attributed to the storm, but all that money went off to keep the protection paid off. As Rick watched his father limp on the floor, he told himself he would never be like that. The "tough guys" were so strong and confident while all his life Matthew had only ever looked meek in Rick's eyes.

Rick stopped helping at the store. Instead, he grew farther and farther away from his family as he tried to ingratiate himself with the local crime family boss. First as a kid the cops wouldn't pinch for transport. Next, as he grew in size and muscle, a low level enforcer for small time things such as simple collections from old men and whatnot. Slowly, he worked his way into being one of the main "tough guys" of the local family and his skills of mixing threats of violence with calm arguments that could be taken as compassion got him noticed by the big family who took him into their own ranks.

Putting his family behind him, Rick started living a life where he didn't need to eat beans for a week in a row because that was all his family could afford. His clothes weren't twice hand me downs. When people looked at him on the streets they no longer saw a poor kid, but a guy who with one look could make you defecate if he wanted. In the eyes of his new family, he was invaluable because of his loyalty and skill in getting people to pay up. During his whole criminal career, he never killed anyone, but sometimes wished he would have killed them. Rick became that guy who was sent to collect when the first attempt didn't work.

On one particular job, Rick was sent to collect from three guys who owned a small corner store that had refused to pay up. Upon arrival, the store registered as his fathers store and the three guys his three brothers. Rick had been away from his family for so long that he never knew his parents had both passed. His brothers never tried to contact him. Unphased, as he knew what failure meant, Rick did his job. By the time he left, his brothers were laying fetal on the ground with no money left in the register or safe Rick knew about. That night, he enjoyed a steak dinner and a 20 year old glass of scotch with some lovely ladies that didn't let him sleep that night.

Time wore on and Rick became a minor local celebrity. Cops would try to pin stuff on him, but the judges were paid off and even if they weren't witnesses willing to testify were scarce. In return, Rick made sure everyone who owed the family paid becoming the chief collector. His position made him privy to all sorts of orders and family business without becoming a fully made man. He even buried a few of the bodies. None of the bodies his of course because he had killing as his line in the sand. Rough people up, cripple them, or take all they have for the debt was all fine with him. Taking their life, was too far. Ultimately, that is what saved him from jail.

Organized crime was under relentless assault by the authorities and the family he worked for needed a scape goat to save one of the made men. No amount of money was going to pay off the judge or jury of the trial where the guy got sloppy and killed an under cover cop. Rick was the perfect fall guy. At the same time, Rick was getting older and looking back at this life. No regrets, but the standard reflection around midlife. This was also prompted when he met Margaret and was dating her for over a year before finally getting the ultimatum to propose or move on. Neither was getting any younger. While stewing over it, the cops busted through his door and dragged him in as a cop killer base don some doctored evidence from the family.

This was the second time he turned on his family. Upon realizing he had been made a fall guy, Rick cut a deal for immunity and witness protection if he gave the feds everything they needed to bring down the family. Thinking they could dissuade Rick from testifying, the family killed Margaret and left rats by her body. It only emboldened Rick. He sang like a canary and the family fell one by one as he sat in a new hotel every night under guard. One of the agents took pity on Rick who had list everything and told him they caught the guy who killed Margaret. It was the bosses son. Rick snuck out from protection that night and made sure the son couldn't move anything below his neck ever again.

With the trials over, Rick was given a new ID, setup in a small apartment in North Dakota, and given a number to call if he ever needed help. He was over being a rat, enforcer, and working for others however. He needed a new start and he couldn't think of a better place to do it than another country. Getting citizenship wasn't terribly difficult given his bank account size and pull from the U.S government. Not content to simply retire, he bought a small local bar and even took to Melissa Beck, one of the long time waitresses. They say an old dog doesn't change. In Ricks case, the fact he also took up loaning money to those banks wouldn't proved it. Rick went from the enforcer of the mob to just some small time bar owner and loan shark. That was until he changed forever...

Character Sheet

Abilities 58pp:
Strength 8 Stamina - Agility 5 Dexterity 2 Fighting 12 Intellect 0 Awareness 3 Presence 4

Skills 20pp:
Deception 8(+12), Streetwise 12(+12), Insight 6(+9), Intimidation 15(+19), Perception 6(+9), Persuasion 13(+17)

Powers 98pp:
Regeneration 5 5pp
Immunity 31(Fortitude Effects, Aging) 31pp
Protection 12(Impervious 8) 12pp
Leaping 2 (30 ft) 2pp
Speed 2 (8 mph) 2pp
Penance Punch: Damage 4(Strength Based, Extras: Secondary Effect) Linked Affliction 12(Will Save; Vulnerable, Defenseless, Paralyzed) 36pp
Terrifying Visage: Afflicliction 12(Will Save; Impaired, Stunned, Paralyzed; Extras: Perception Area Vision +1/rank, Cumulative +1/rank) 1pp(36pp)
Terror: Affliction 12(Will Save; Entranced, Compeled, Controlled; Extras: Perception Area Vision +1/rank, Selective +1/rank, Cumulative +1/rank; Flaws: Limited to run away or cower) 1pp(36pp)

Advantages 8pp:
Well Informed*, Daze(Intimidation)*, Power Attack, Evasion, All Out Attack, Fearless, Startle*, Skill Mastery(Intimidation)*, Ranged Combat 4
*Free from pPresence

Offense:
Initiative +3
Ranged +6, Close +12

Defense 16pp
Dodge 12, Fortitude -, Parry 12, Toughness 12, Will 12

Total:
Abilities 58 + Skills 20 + Advantages 8 + Powers 98 + Defenses 16 coming to 200pp

Complications:

Motivation(Justice): While not concerned with legalistic right and wrong, Rick sees the powers he got as a chance to use his skills for collecting on moral debts of people who go too far and cross the line.
Enemy(Former Criminal Affiliates): Rick wasn't a choir boy. Especially after turning states witness, he has more than a few people who would like to see him suffer.
Honor(He won't kill): Dead men don't pay debts.
Relationship(Melissa Beck): Rick is starting to get serious with Melissa Beck, who he has been dating for six months.
Dark Side: Rick has a very dark and violent side that can come out. It served him well in his previous profession, but he keeps it in check now.
Reputation(Loan Shark): He is known as a guy people can come to for loans when all hope is lost with other avenues. Doesn't mean it doesn't come with a hefty price though.

Personality

Rick is a nice guy. He is also scary when he wants to be. This duality served him well when working as an enforcer for the mob. See "reason" and he was your best friend. Persist in being stupid and he got physical. Generally though, he is a pleasant guy who regrets losing his two families and is trying not to make too large of a new one. He has his own sense of right and wrong such as honoring commitments, don't go over board with things, don't kill, don't hurt or threaten children, and such. Other crimes such as robbery, running protection rackets, etc he views as just another business.

Notes

Powers wise, he is based off the stronger, faster, dead but not dead type with a dash of fear mixed in. Skill wise, he can be quite scary, he can also be very persuasive.
Last edited by mrdent12 on Mon Jul 04, 2022 5:10 am, edited 2 times in total.
mrdent12
Posts: 4214
Joined: Sat Nov 05, 2016 8:10 pm

Re: Mrdent12s Character Collection

Post by mrdent12 »

Coby Doyle

Coby Doyle
PL 11
180 pp

Background

Coby grew up in a fairly typical family trying to survive the nomadic raiders, self styled outlaws on hover bikes, and harsh environment of the American west. They fought and scavenged to get by day to day. Sometimes they went for days just hiding out from raiders who attacked them earlier. Most families didn't have bounties on their head larger than the income of some weapon makers though. The Doyle family was a long line of powerful psionics who were mostly hunted down and killed. A few remained scattered, but for the most part all Coby knew about was his parents Jack and Annie and his three sisters Stephanie, Isabelle, and Jane.

They generally traveled town to town, would stay for a little, and move on once people caught on they were Mind Melters. "We could always make them accept us, but we would just prove them right.", Jack would always tell Coby when Coby inquired about making everyone like them. Sometimes a town would send bounty hunters after the family. Some smaller towns pooled there money and made a big pool for whoever killed the Doyle family. No one could quite remember what the family looked like though. When the family left a town, the town knew some Mind Melters with the last name Doyle had been in town, but the faces and composition were just a blur to all of them.

The heat on the family got so bad that they were forced to head to the midwest. Annie and Jack knew it was dangerous, but the west was also getting quite dangerous. Going into Vampire territory wasn't an option either. If they could make it to south Missouri they might find a home. The journey would be dangerous though. To get there they would need to cross some territory controlled by Coalition State allies. The family came together and all agreed it was worth it. They hopped on their motorcyles and drove as fast as they could. They never made it.

Partly through he Northern Gun territory they were surprised by some psi-stalkers sent by the Coalition States to sweep their allies territory. Jack and Annie fought hard, but snipers took them out with highly explosive rounds that penetrated their psionic barriers. Stephanie and Isabelle tried to hold off the psi-stalkers, but were too weak. Coby grew enraged at the slaughter of his family and sent out a blast into the minds of the attackers that killed them all. More were on their way though, so Coby took his younger sister Jane on his bike and rode away as quickly as he could.

There was a family Coby knew about that lost a daughter while traveling named Katie when she was 2 years old. They had money and were desperate. While he hated to do it, Coby took his sister to the families large estate. It was a simple mental trick to convince the family Jane was Katie. Jane begged Coby to stay, but he had other plans. For the next couple years, he kept in touch with Jane through telepathy. She was having a good life. Coby not so much. His day to day struggle was finding parts to repair his bike, keep his mental concealment up so psi-stalkers didn't detect him, and to find any weakness he could that would bring down the Coalition States.


Character Sheet

Abilities[36pp]
STR 12(+1) DEX 14(+2) CON 18(+4) INT 10(+0) WIS 24(+7) CHA 18(+4)

Saves[21pp]
Toughness 12**/8*/4 Fortitude 12 Reflex 7 Will 15
**with impervious force field 8
*with armor

Skills[19pp]
Bluff +11(+15), Concentration +11(+18), Craft(Mechanical) +10(+10), Diplomacy +8(+12), Disguise +12(+16), Drive +3(+5), Notice +7(+12), Sense Motive +8(+15), Survival +8(+15)

Feats[11pp]
Attack Specialization(Psi-Blade) 4, Trance, Ultimate Effort(Will), Endurance, Equipment 3, Jack of All trades

Powers[77pp]
Mental Blocking: Concealment 2(Extras: Continuous; Flaws: Turns off When power used) 4pp

Psionic Barrier: Forcefield 8(Extras: Impervious; Flaws: Distracting) 8pp

Combust: Damage 11(Extras: Perception; Flaws: Distracting)[22pp]
AE Psi-Blade: Strike 11(Extra: Penetrating 4; Flaws: Distracting)[8pp]

Mental Power Array 35pp + 7pp = 42pp total
Telepathy 11(Extra: Sensory Link, Move action; Flaw: Distracting) & Communication 1(Speak any language) [35pp] base
AE Memory Alteration: Mental Transform 11(Memories; Extras: Continuous, Perception Range; Flaws: Distracting, Full round action)[22pp]
AE Mental Blast 11(Flaws: Distracting)[33pp]
AE Emotion Control 11(Extras: Area(burst), Selective; Flaws: Distracting; PF: Subtle, Mind Blank)[35pp]
AE Mind Control 11(Extras: Effortless, Instant Command; Flaws: Distracting; PF: Subtle, Mental Link)[35pp]
AE Mind Control 11(Extras: Effortless, Area(Burst); Flaws: Distracting; PF: Subtle, Mental Link)[35pp]
AE Pain 8(Flaws: Distracting; PF: Precise, Reversible, Sedation)[35pp]
AE Illusion 11(All sene types; Extras: Sustained; Flawsistracting, Phantasms; PF: Progression 2)[35pp]

Combat[16pp]
Initiative +2

Attack +3

Psi-Blade +11 DC 26 Toughness Save
Combust DC 26 Toughness Save
Memory Alteration DC 21 Will Save
Mental Blast DC 26 Will Save
Emotion Control DC 21 Will Save
Mind Control DC 21 Will Save
Pain DC 18 Will Save

Defense 15(12 distracted)
Knock back 10 (2 w/o forcefield)

Abilities 36 Saves 21 Skills 19 Feats 11 Powers 77 Combat 16 = 180pp

Complications
Enemy: Coalition states will kill him on sight if they recognize him as a Mind Melter. They are also after his family line in an attempt to wipe them out.

Hatred: He will do anything needed to bring down the Coalition States and their leaders.

Prejudice: If people find out he is a Mind Melter he is subject to the fear and scorn of other people.

Secret: No one knows his sister is living with the Reynolds family out west as a long lost daughter. Revealing this will put her in danger.

Equipment
Motorcycle(Strength 15, speed 5, toughness 8, Feature: Smoke Screen), Undercover Light Armor(Protection 4, subtle)

Personality

Coby is a tough and rugged survivor. He can get along fine with others, but is secretive and a little shady. One moment he is patting someone on the back and the next moment the guy is running into a Coalition State bar and yelling "I am a Mind Melter!". He is determined to bring down the Coalition States and get revenge for his family. To this end, he will disregard his reservations against using his powers to hurt others and even his own life if it means the Coalition States will fall. He does have a soft spot for families on the run and will actively use his powers to help them evade capture. Most other times he is not the most helpful person.

Build Notes

As he is, he seems a little too powerful to me. I am thinking of cutting back on his powers, but I am torn because the Mind Melter is supposed to be an extremely powerful psionic. A few of the AE's under mental powers are for rp purposes such as telepathy, memory alteration, and illusion. To hide his powers, he has trained his mind to block his powerful energy so long as he doesn't use them. Someone powerful enough can sense the faint energies his powers give off while concealed.
mrdent12
Posts: 4214
Joined: Sat Nov 05, 2016 8:10 pm

Re: Mrdent12s Character Collection

Post by mrdent12 »

Robert Murray
PL 8
PP 120

Age 25

Image

Background

Opposites attract they say. Brandy and Eric were a confirmation of this. While in college for different subjects and running in different crowds, they locked eyes and stayed together ever since. Brandy went on to become a conservative FBI agent based out of Los Angeles and Eric a political organizer for democrats. Somehow, it worked for them though and Robert was born. During his formative years, he osculated between the more by the book qualities of his mum and free spirited ways of his dad. Through it all though, he always had a keen eye for detail. By his teenage years, he was helping his friends sneak out and go unnoticed so they could go out and party.They also turned to him if they needed help with finding things.

Mainly with prompting from his mum, Robert applied his smarts to getting into USC, cheaper board at his parents house in Los Angeles after all, to study criminal justice. It was an easy degree for him to complete in three years. While he could have double majored or took a minor, he opted to put in for the FBI instead like his mum. With her recommendation plus some of her colleagues who knew of his talents, getting in wasn't terribly difficult either. Never one to pass up a fun time with friends though, he hit the town with them to celebrate somehow ending up having to drive himself home. Alcohol tolerance wasn't a big issue for him, so he figured he could make it home buzzed. Another driver couldn't tolerate alcohol as much as Robert and slammed into his car on the 101.

Robert was alright after the accident surprisingly enough despite his car flipping over a few times and having a tire iron sticking out of stomach. The other driver bolted instead of risk going to jail for drunk driving. He felt the tire iron, but there wasn't as much blood as he expected and when he pulled it out, his skin closed up as if nothing had ever happened. Thinking it was best to keep the whole coming out of a horrific accident with no scratches, Robert told the cop a story of being terrified and super lucky. With all evidence backing him up, the cop agreed whole heartily.

After his accident, his parents wanted him to wait before going to Quantico with his mum going so far as going behind Roberts back to talk to one of the lead instructors at the academy. It was all to no avail though as Robert had his stuff already packed. The same morning the instructor friend was going to return Brandy's call to agree to get the delay done, Robert showed up early asking if he could start early. They said no, but couldn't tell him to delay it with him standing there with his bag on his back. Throughout his training, he learned his new regeneration powers also made him faster and more durable. Combining his powers with his natural knack for detail, all of his instructors gave him high marks with the only subjects he didn't get rated top being not related to his physical prowess. Even the more mental subjects, he did well.

Being his fathers son as well, Robert also nearly got kicked out once for getting caught with a joint plus a bottle of vodka. He was able to pass it off though as finding it laying behind the barracks due to his system processing both quickly. Another time, he snuck off with a fellow female recruit for things people sneak off to do at night. Of course, they got caught mid action. The female recruit happened to be the daughter of one of the instructors, however, so Robert wasn't reported as the daughter would get in trouble as well. Despite a few other near disciplinary actions, Robert graduated. He not only graduated, he was one of the top five in his group with various field offices reaching out to him

For the topic of it, he first joined the behavioral analysis unit, but he was out classed in psychology by some of the other agents and made them look bad in proper investigation. Next, he got into the tactical team based out of L.A. In most regards, he was the perfect fit because he knew how he could heal up plus the mutant enhanced abilities gave him a physical edge with the suspects. Unfortunately, he was a bit too reckless. All of the guys on the team loved having him, but the squad leader didn't like the bad influence he had on them so pulled some strings to get Robert transferred. Finally, he ended up in the criminal investigation unit. His investigative talents were on full display and he closed the most cases in his short six month stint than anyone ever in the same duration. All of the paper work and rules didn't sit well with him though. His breaking point came when he had to arrest a woman who had killed her husband clearly abusing her who lacked any evidence that would hold up in court. So, he retired early.

Out of a job, pension, and whatnot Robert decided to pack it up in L.A and move down to Atlanta on the advice from one of the blokes he used to get drunk with at Quantico that he had kept in touch with. Getting a P.I license was easy enough with his background as well as a permit to carry a gun, just in case. It wasn't as if he needed a gun given his powers. Having a permit and a weapon though helped to keep up appearances, so he figured why not.

One of his first jobs was a consult with the local FBI field office. It turned out one of agents there was the lady friend he had snuck away with to have a little fun at Quantico that had talked up his investigative prowess. Sending in a proper FBI agent into a big time drugs, prostitution, and gambling ring lead by Nicola Russ was just too dangerous. The local office suspected a plant. So, off the books, Robert was contacted and scoped out the operation under the guise of looking to have a good time. Thanks to the information he collected from the sec slaves and a few bugs that were planted, Nicola was brought down as well as the mole inside the local field office that gave up Robert to Nicola as a last act. The job was a blessing and curse in a way. It got him a reputation with the local law enforcement plus showed his skills to various private parties. On the other hand, he now had a powerful crime boss gunning for him behind bars.

Over the last year, Robert's work has been steady. If not working security for some diplomat, getting information on a possibly cheating spouse, or doing due diligence for a client he was helping local law enforcement. Not all of Roberts cases ended with proper law enforcement. One case involved a man who faked his death so his family could collect the life insurance in order to pay down some debts and move somewhere else that Robert didn't report to the insurance company. Another involved overlooking some mutants fleeing the city to vanish in South America.

Character Sheet

Abilities 26pp:
Strength 1*/3 Stamina 2*/9 Agility 1*/7 Dexterity 2*/4 Fighting 1*/7 Intellect 3 Awareness 2 Presence 1
* w/o powers

Skills 17pp:
Deception 3(+4), Expertise Streetwise 3(+6), Expertise FBI Agent 3(+6), Investigation 8(+11), Perception 3(+5), Persuasion 4(+5), Ranged Combat Pistols 4(+8), Sleight of Hand 2(+6), Stealth 2(+9), Vehicles 2(+6)

Powers 64pp:
Regeneration 5(Extras: Persistent +1/flat) 6pp
Enhanced Abilities(Stamina 7, Strength 2, Dexterity 2, Agility 6, Fighting 6) 46pp
Enhanced Advantages(Close Attack 1, Ranged Attack 4) 5pp
Damage 5(Strength Based) 5pp
Leaping 1(15 ft) 1pp
Speed 1 1pp

Advantages 8pp:
Equipment 3, Well Informed, Contacts, Connected, Power Attack, Benefit(Conceal Carry Permit)

Offense:
Initiative +7
Ranged +8, Close +8
Heavy Pistol +12 DC 19 toughness
Punch +8 DC 23 toughness

Defense 5pp
Dodge 7, Fortitude 9, Parry 7, Toughness 9, Will 7

Equipment:
Heavy Pistol(Damage 4), Smart Phone, Camera, Audio Recorder, Mini tracer, Parabolic Microphone, Restraints

Total:
Abilities 26 + Skills 17 + Advantages 8 + Powers 64 + Defenses 5 coming to 120pp

Complications:
Motivation(Doing Good): While it may not seem like it, he just wants to do some good.
Reputation(Unorthodox methods): He is known around town by people familiar with him as having some methods that are borderline legal.
Secret(His powers): While not a proper secret, he doesn't advertise them and when confronted about them doesn't deny or confirm. If it gets out, his old employers might come calling.
Honour(Pays back his debts): He makes it a point to be good for his word and the chips he has out on him.
Enemy(Nicola Russ): Robert was key to taking down his burgeoning criminal empire. Now he wants revenge.

Personality

Robert is an old school investigator type who uses some gadgets, but isn't terribly skilled in technology. He still keeps paper notes and files. Around town he is known as a good guy who can get things done that the cops can't. Given his line of work, he is also good at keeping his client information confidential unless it breaks the law too much. His definition of legal ends when it just seems cruel to follow the law. Despite sometimes running afoul of the cops, he is a good natured well liked guy. When he feels a cause is worthy he will do whatever he can to help. Money of course also plays a factor, but when he takes a job that is legal he makes sure to see it through.

Notes
mrdent12
Posts: 4214
Joined: Sat Nov 05, 2016 8:10 pm

Re: Mrdent12s Character Collection

Post by mrdent12 »

Francis Sforza
PL 9
135pp
Age: 500+

Image

Background:

At the tender age of 22, Francis died. He lived the life of a peasant who served as a poorly trained spear man for the French forces briefly during the first Italian wars. His father was a poorly trained infantry man just like his fathers father and so on. He met his fate after being abandoned in the retreat at the battle of Fornovo. A Venetian light Calvary soldier cut him down. Sforza men had a habit of dying young and being forgotten. Francis's death wasn't even recorded. The log that recorded him as an infantryman has long since been destroyed by time. There is no record he ever existed.

On the gloomy battle field of Fornovo Di Taro, after the battle standards had moved on and the armies of the Holy League gathered their dead, Francis awoke. Next to him was a man in formally fine English clothing resting on the hilt of an obsidian bladed sword stuck into the ground. He was humming some dreadful English hymn that Francis disliked intensely. Francis reached for the first weapon he could see, a rock no bigger than his hand, and swung at the man. Needless to say, the rock missed the Englishman. The attacks continued to miss until Francis got too tired and confused about coming back from death to fight anymore.

The interaction went a little smoother after Francis let the man speak. He had the accent of an ancient Egyptian and introduced himself as Urshe. The lines he spoke next, Francis has only spoken to 4 others. "Welcome back. Let me be the first to welcome you to a new world of living forever, if you can keep your head and play it smart. You can live through the ages and watch as man advances beyond your wildest imagination. Our job is simple really. Clean up after the accursed shadow wars that never seem to end. You can't keep your head without a weapon and training though. It would be my pleasure to teach you and be your guide."

The following 10 years were spent traveling Europe and training 10 hours a day. It was nonstop. The old sword Francis had acquired had to be sharpened daily. Urshe told him everyday about the various species involved in wars humanity knew nothing about. Each tell and tibit of wisdom sounded like Urshe had personal experienced it. Francis "died" so many times he lost count. A missed block, dead. Attacking when supposed to defend, dead. Thrusting when he should chop dead. It all became normal. At the end of the 10 years though, Francis was a skilled swordsman and knew everything there was to know about the races man never sees. One rule was hammered more than the others and repeated everyday of the 80 years Urshe traveled with Francis. "Never pick a side."

Their first coverup was a Lycan attack on a Vampire stronghold. Some of the violence had spilled into the surrounding villages as Lycan's chased the surviving Vampires. More than a few townsfolk were killed accidentally or used as obstacles by the fleeing Vampires. Francis wanted to help out, but Urshe stopped him. "Interfering with their battles only leads to our near death.", Francis was told. Once the Vampires and Lycans had let the village, Francis moved in with Urshe watching. The typical spin was placed on the event as events of the devil come to torment the town and test it's faith. Francis promised the Holy See would send a priest to cleanse the town of the evil spirits and that if they spread word of the test it would only further the devils message.

Over the next 70 years, the duo went from cover up to cover up and watched the world age. Francis was getting quite good with his old Damascus steel sword. Urshe and Francis worked so well together, some of the factions in a battle sought out the pair to clean up some mess or other. They may have hated each other, but some realized that humanity wouldn't take kindly to creatures with amazing powers roaming the earth. Urshe already had a reputation by himself, but Francis's name was gaining ascendance on it's own. One particular conflict was so messy the pair had to split the cover up work and go solo for a week. It was the last time Francis saw Urshe alive.

By the time Francis got back to the town was cleaning up it was too late, a pack of Lycans ambushed Urshe. He managed to thin the pack quite a bit, but in the end they got his head. Francis charged in with his sword that proved futile against so many Lycans. They grabbed the blade and crumpled it in their hands like it was paper. Francis was almost done for until he gripped Urshe's obsidian sword. It felt so powerful and accurate. Lycans surrounded him, but the blade cut through them all. At the end of the battle, 15 Lycan lay at his feet. Urshe had finished off 20 of them. The only surviving Lycan could barely move after losing a few limbs. Before it died, Francis managed to get out of it that the blood vengeance was fulfilled. It seems Urshe had forgot to mention a run in with some Lycans 300 years back that had resulted in the pack swearing vengeance. Now Urshe and the pack were no more.

Francis disappeared for 300 years. In time, he became just a legend of a cleaner. Whenever vicious battles got cleaned up and explained away to the masses, there was unsupported claims it was Francis. In the dark of the night, whispers of a Frenchman protecting the secret of nonhumans existing flourished. Try as they might though, not even the elders could find the man. It was as if he just disappeared. Overtime, his face and blade was forgotten. Rumor circulated he was a ghost or spirit. Some even claimed he was 10 feet tall with a blade made of pure magic.

Eventually, Francis did resurface. Battles had largely faded from the public eye in favor of more secluded spots. When Francis spread his name around and claimed to be the Francis Sforza of legend, everyone just laughed. He did his job well though, so they paid him all the same. He scraped together enough cash to start his own "detective" agency. Every 10 years or so he would close it down, start a new one under a new name, and keep doing what Urshe taught him. "Stay neuatral, don't interfere, and clean". He has never told anyone what he did during those 300 years. The only ones who know are the other immortals he found along the way and taught to clean up after the shadow wars that never ended. They aren't talking.

Character Sheet:


Abilities[42pp]
Strength 2, Stamina 3, Agility 4, Dexterity 2, Fighting 6, Intellect 1, Awareness 3, Presence 0

Skills[20pp]
Close Combat Sword 4(+10), Deception 6(+6), Expertise(History) 9(+10), Expertise(nonhuman creatures) 6(+7), Insight 5(+8), Investigation 4(+5), Perception 3(+6), Persuasion 8(+8), Stealth 1(+5),

Advantages[20pp]
Defensive Roll 2, Ranged Attack 2, Accurate Attack, Benefit(Alternate Identity, Wealth), Improved Disarm, Defensive Attack, Power Attack, Taunt, Equipment 2, Evasion 1. Jack of All Trades, Languages 3(English, Spanish, Russian, Mandarin), Quick Draw, Well Informed

Powers[34pp]

Immortality 16(Resurrect in 1 minute; Flaws: Beheading prevents resurrection -1/rank) 16pp
Immunity 2(Aging, Disease) 2pp
Regeneration 5(One every other round) 5pp
Detect 1(Other Immortals) 1pp
Magical Sword (Strength Based Damage 6[Extras: Affects Insubstantial 2 +2/flat, Penetrating 4 +4/flat, Improved Crit(17-20) 3 +3/flat] 15pp total; Extras: Indestructable +1/flat; Flaws: Easily Removable -6/flat) 10pp

Offense
Initiative +4
Ranged +4
Close +6
Sword +10 DC 23 toughness

Defense[19pp]
Dodge 10
Fortitude 6
Parry 10
Toughness 8
Will 9

Abilities 42 + Skills 20 + Advantages 20 + Powers 34 + Defenses 19 = 135

Equipment
Smart Phone, Binoculars, Trench Coat w/Hidden Compartment, Flash Light, Under Cover Body Armor(Protection 3, Subtle), Camera

Complications

Responsibility(Protect Humanity's Ignorance): His mission is the same as his mentors and the immortals he has trained over the years. Protect humanity from knowing the awful knowledge that there are things far worse than nightmares in the world.

Secret(He is the Francis Sforza of legend): He jokes around and makes claims no one believes to reinforce the disbelief he is who he is. If word got out, especially to the masses, he would be hounded for his talents and possibly hunted for the knowledge he has.

Relationships(HIs apprentices): Somewhere out in the world are four immortals he has trained to be cleaners. They are all relatively young(less than 400 years old). One is even 100 years old. He would go to great lengths to protect them and come to their aid.

Personality

He is sociable, but not too social. He is charming to talk to and speaks the voice of experience. Everything about him physically says young man, but his eyes and demeanor carry the wisdom of centuries. The only thing that would stick out about him in a crowd is his long coat and French mannerisms. Both which is passed off as him being French. He loves to cook and can charm anyone with a good meal.

Alternate Identity

Name: Francis Moreau
Occupation: Private Investigator
Age: 25
Mother, Father: Mary and Jean Moreau
mrdent12
Posts: 4214
Joined: Sat Nov 05, 2016 8:10 pm

Re: Mrdent12s Character Collection

Post by mrdent12 »

Re: mrdents menagerie of characters

Leaf
PL 8
PP 150
Image

Background

Leafs history is the typical story of girl meets slug, slug meets girl, and mad scientist merges them in an unholy union. Emily Stracker was a typical air headed 16 year old with dreams of seeing the universe. So one day, she packed up a bag and headed to the nearest space port to hitch a ride wherever anyone was going. Her whole life had been sheltered, so she relied mainly on her mind reading abilities to figure out who was good and bad as well as the best place to head. Unfortunately for her, it was with a mad scientist who had less than noble intentions. Not that Emily would have noticed. He seemed nice enough and had a ship that looked the most fun to travel the universe.

Rugh was a slug. To be more precise, he was a slug from Ogrenam Prime who had been traveling about trying to find something to scare him by attaching to the hulls of ships and seeing the universe. Personality wise, he was less interesting than watching white paint dry on a white wall in a white room. What he lacked in charisma, he made up for in a perfect memory and higher than average intelligence. On one ill fated day, he attached himself to the ship of a mad scientist just to see if he could be frightened by whatever the evil genius had planned.

Dr. Grukin's evil plan happened to be creating the perfect minion to do the grunt work. He had tried the super strong brute, flying monkeys, and using technology to control demons. They all rebelled or were too stupid. A naive girl and fearless slug were just the subjects he needed. No one would suspect an innocent looking girl as an infiltrator. Combine that with the agility of his formula, survivability of Rugh, and innocently sneaky qualities of Emily and he had all he needed. Drugging Emily and scraping Rugh off the ships hull was child's play. One zap of the machine later and Leaf was born.

Initially, Emily and Rugh mentally stared at each other. Thanks to the effects of the ray, it felt like they always belonged together. Initial tests of their abilities proved beyond the doctors wildest expectations. Leaf wasn't super strong, but she had a natural springiness to her and was incredibly robust. On top of that, she was stealthy and deadly. His only failure was to not account for the vast personality differences. Still, she proved more versatile than his past failed experiments and naive enough to believe mostly any lie he told her.

Over the next 9 years, Leaf did the wet work for Dr. Grukin. She could easily sneak into places, with Dr. Grukins help, and take out the guards. Her loyalty never faltered because she believed Dr. Grukin was the good guy. That was until she caught him plotting the destruction of Ogrenam Prime. Emily may have been that gullible, but Rugh convinced her Dr. Grukin was truly evil. So, Leaf fled. Without his minion, the doctor had to get the equipment he needed himself. The Terran Empire saw him coming a mile away and put him on the Kodiak to be as far away from society as possible. Something inside Leaf yearned to see the place her creator was heading, so she snuck aboard the ill fated transport.

After about a month of laying still in an air duct, Emily grew bored and egged Rugh on until he relented and agreed to explore the ship. They really did try to be quiet, but the engine room was so tempting. After a brief fight with the guards, Leaf was captured and sedated for stowing away. The safest cell was that of Dr. Grukin so, that was where they put her while they sorted out who she was. Luckily for her, Rugh had the foresight to have a means of escape hidden where the guards wouldn't check immediately and Leaf escaped back to the vents with Dr. Grukin swearing to capture her again.

Character Sheet

Abilities 56pp:
Strength 1 Stamina 5 Agility 6 Dexterity 2 Fighting 6 Intellect 4 Awareness 5 Presence -1

Skills 19pp:
Acrobatics 9(+15), Perception 6(+11), Sleight of Hand 13(+15), Stealth 12(+18), Technology 0/8(+4/+12)

Powers 51pp:

Mind Reading 8(Extras: Subtle 2 +2/flat; Flaws: Feedback -1/rank, Concentration -1/rank) 6pp

Quickness 6(Flaws: Mental Tasks only -1/rank) 3pp

Senses 1(Danger Sense(mental)) 1pp

Retractable Nails: Damage 8(Extras: Ranged +1/rank, Ricochet 1 +1/flat, Accurate +1/flat; Flaws: Diminished Range -1/flat) 17pp
AE Whirlwind Attack: Damage 8(Extras: Multiattack +1/rank, Accurate +1/flat) [17pp] 1pp AE
AE Paralyze: Affliction 8(Fortitude save; Hindered, Immobile, Paralyzed; Extras: Multiattack +1/rank, Accurate +1/flat) [17pp] 1pp AE
AE Stun: Affliction 8(Fortitude save; Dazed, Stunned, Incapacitated; Extras: Multiattack +1/rank, Accurate +1/flat) 17pp 1pp AE

Leaping 2 2pp

Regeneration 5 5pp

Immunity Life Support 10 10pp

Comprehend 1(Understand all languages) 2pp

Enhanced Skill 4(Technology +8; Flaws: Limited to security systems -1/rank) 2pp
Advantages 14pp:
Ranged Attack 4, Defensive Roll 2, Evasion 2, Eidetic memory, Uncanny Dodge, Power Attack, Fearless, Acrobatic Feint, Hide In Plain Sight

Offense:
Initiative +6
Ranged +6, Close +6
Nail Throw +8 Toughness DC 23
Whirlwind Attack +8 Toughness DC 23
Paralyze +8 Fortitude DC18
Stun +8 Fortitude DC18
Mind Reading DC 18 Will

Defense 10pp
Dodge 9, Fortitude 9, Parry 9, Toughness 7, Will 5

Total:
Abilities 56 + Skills 19 + Advantages 14 + Powers 51 + Defenses 10 = 150

Complications:

Temper: Leaf isn't the most emotionally stable person and particularly violent incidents can set her off.

Thrills: Emboldened by the artificial boost of chemicals flowing in her system and general lack of fear, Leaf tends to take risks even when they aren't quite needed.

Dual Identity: Emily and Rugh don't always see eye to eye in things and get into arguments at inconvenient times.

Enemy(Dr. Grukin): Leafs creator, Dr. Grukin wants to get her back for his own nefarious purposes.

Personality

Leaf can be different to put it nicely. She seems to be lost in her own head half the time and she actually is. Emily and Rugh have whole conversations on the meaning life while doing menial tasks. This also creates the unfortunate side effect of not being able to pick up on social queues very well and appearing almost child like in her innocent spacing out. Other times she can be a fierce warrior or super stealthy ninja type if the mood calls for it. She is attracted to thrills and exploration like a pig to mud because of the genetic alterations introduced by Dr. Grukin.

Appearance

Age: 25
Hair: Blonde
Height: 5'8
Eyes: Brown
Description: She looks frail and weak. Her movements are as graceful as a swan.

Power Notes

Leafs powers are a mishmash Rugh's robustness and Emily's natural abilities. Her main offensive weapon is the nails that mimic the rudimentary defense mechanism Rugh had. If they hit the right spot they could knock a foe out.
mrdent12
Posts: 4214
Joined: Sat Nov 05, 2016 8:10 pm

Re: Mrdent12s Character Collection

Post by mrdent12 »

Riley Jenkins
PL 8 126pp

Image

Backstory:

On Riley's home world of Xarah, the Catkin are slaves of the Xarahians who are famous bounty hunters. Their fame is mostly derived from using the Catkin as trackers. The Catkin also are known for their incredible endurance and healing. It is common practice for the Xarahians to send their Catkin slaves into the worst of the worst conditions to track someone. Riley was born into servitude under one of the kinder masters and sent to learn the ways of tracking. For 15 years, he was subjected to the worst possible conditions and taught how to track people on command. His "school" exposed Riley to all imaginable terrors and broke his will to resist. It was easy for them to beat him into submission when he disobeyed them since his bruises would be gone the next day.

Upon graduation, Riley obediently followed his masters every wish and his master treated him kindly. Riley's friends were not so lucky. They were made to go into toxic atmospheres without regard for their lives. Many of them died due to the fumes even with their increased resistance to it. When Riley's master died he set him free and apologized for forcing Riley to work for him. He also made Riley promise as a free feline that he would oppose slavery, in all it's forms. To make his way after his masters death, Riley became a freelance tracker and fights to free slaves wherever he can.

Character Sheet:

Abilities[38pp]:
STR 22(+6), DEX 20(+5), CON 22(+6), INT 10(+0), WIS 14(+2), CHA 10(+0)

Saves[11pp]:
Toughness 8, Fort 10, Reflex 10, Will 4

Skills[10pp 40 ranks]:
Acrobatics 4(+9), Climb 4(+10), Notice 13(+15), Sense Motive 2(+4), Sleight of Hand 2(+7), Stealth 7(+12), Expertise(Survival) 8(+10)

Feats[18pp]:
Defensive Roll 2, Fearless, Dodge Focus 4, Attack Focus(melee) 4, Power Attack, All Out Attack, Elusive Target. Evasion 2, Instant Up, Endurance

Powers[33pp]:
Regeneration 15(Recovery Bonus: 3, Bruised 1/round, Unconscious 1/round, Injured 1/5 minutes, Staggered 1/5 minutes, Disable 1/hour, Ability 1/hour, Resurrection(beheading negates) 1/day; PF: Diehard, Regrowth) 17pp

Immunity 10(Life support, Aging; Flaws: Half Effect) 5pp

Super Senses 4(Tracking[scent], Tracking[Vision], Uncanny Dodge[auditory], Infra-vision, Scent) 4pp

Claws: Strike 2(PF: Mighty) 3pp

Speed 1(10mph) 1pp

Leaping 2(x5 80 feet running, 40 feet standing, 20 feet vertical) 2pp

Combat[16pp]:
Initiative 5; Attack 4, Melee 8 (DC 21 Toughness Unarmed, DC 23 Toughness Claws), grapple 14; Defense 18(12 flat footed), knockback -4

Abilities 38 + Saves 11 + Skills 10 + Feats 18 + Powers 32 + Combat 16 = 125pp

Complications:
Prejudice(Former Slave): Used to be a slave to a bounty hunter on his home world until his master died and he was set free. He is still viewed by some as a slave due to his race.
Rivalry(Other trackers): He has a professional rivalry with other trackers. He has to prove he is the best.
Hatred(Slavery): He hates the practice of slavery because he has seen so many of his kind suffer under it's burden.
Obsession(Curious of new scents): He is obsessed with scents and goes to great lengths to identify what a new scent is.

Appearance:

Age: 30
Height: 5'11
Hair Color: Orange, Brown Spots
Eyes: Blue and White
Description: Looks similar to a large cat except with no tail.


Personality:

Riley is a weak willed creature due to his years of slavery and his harsh training. He also has little fear and if his intense curiosity gets the better of him he will explore despite the dangers. In a team he is more apt to follow the direction of a powerful leader than directly challenge authority. While he will never admit it, he likes having someone else lead in group situations. On the same token, he is not afraid to go on his own. If a course of action is dangerous, Riley will be the first to volunteer while others would contemplate the risks.
mrdent12
Posts: 4214
Joined: Sat Nov 05, 2016 8:10 pm

Re: Mrdent12s Character Collection

Post by mrdent12 »

Bobo
PL 10
PP 150

Image

Background

The circus business wasn't a good business. Not that Bobo, one of the circus monkeys, would know. He was having a blast playing small pranks and generally being a monkey. One of the gimmicks of the circus was to let him loose as he messed with the patrons of the Sulivan Brothers traveling circus. It was hard to compete on feats of acrobatics, clowning around, and freaks so part of the gimmick was the animals drew the audience into the acts. The gimmick wasn't working very well. One day, on the outskirts of Freedom City, the circus had stopped to hopefully get some business from the city, but much to the brothers dismay it drew only a handful of curious people interested in a relic of the past. Among those in attendance was a creature named Sun Wukong drawn to the old fashioned style of it all transformed into an average patron with a poorly disguised tail. It was during the clowns riding unicycles bit where Bobo was doing his part and reached down for a toothpick like object on Sun Wukongs ear only to fall immediately due to the deceptive weight of it. Even as a primitive monkey, Bobo knew enough to play it up and do some rolls upon hitting the ground finished with the patented blowing a raspberry.

After the show, Bobo was sulking out of boredom in his cage when Sun Wukong came up to him. It wasn't much of a conversation, but Bobo had no clue who the Monkey King was or a concept of what he agreed to when Sun Wukong offered to take Bobo on a trip that he had to take for amusement. In the blink of an eye, Bobo was outside the cage, a little taller, and felt different. A normal monkey wouldn't do as a proper companion, so Bobo was granted powers and a minor increase in size befitting the traveling jester of the Monkey King. There wasn't much time to get it all down, but Bobo got the gist of his new found abilities. Sun was meeting with some people in robes with sticks that gave off some energy about something or other that didn't interest Bobo in the slightest. True to his purpose, Sun was quite amused when Bobo swiped one of the light sabers and made the poor jedi run around around the room until he finally gave up. Needless to say, the men in robes were rather cross with Bobo. There wasn't much they could do to catch the teleporting Monkey and the various illusions of himself he cast about the room though. All the while, Sun Wukong was having a great laugh.

Returning back to earth at the circus Bobo had been found, he begged the Monkey King to not take away the gifts that were given to him. The prospect of Bobo running around causing harmless mischief amused Sun Wukong. So, on the condition he didn't use the powers for bad and didn't make too much chaos, the Monkey King consented leaving a duplicate of himself as a fly to keep an eye on Bobo. Over the next few weeks, he quickly wore out his welcome in Freedom City by playing harmless pranks on the heroes and citizens alike of the city. One of his favorites was the illusionary banana peel or making a puddle of water seem like cement. A few of the smaller heroes of the city gave him the ultimatum to take his shenanigans somewhere else or be punished. Punishment didn't sound fun, so he went to Bay City where he took up the same pranking as if nothing had changed. Someone did change though. The duplicate of the Monkey King appeared to Bobo and told him to cut back on the jokes as he wasn't immortal and maybe do some good with the powers.

Bobo began his quest to be a hero first at the urging of his benefactor, but it all changed when he saved some street kids from thugs who were going to kidnap them and sell them into servitude or worse. Something inside just clicked. He started pursuing the hero thing in earnest, not that the people of Bay City saw it that way. Sure, he saved people, did some minor bad guy fights, and even took part in a few odd team ups for newer teams that had to take whoever they could get, but in the cities eyes he was still a circus monkey with a light saber doing funny tricks. He gained al little more credibility when he helped take down a street gang the bigger heroes didn't even have on their radar, but that only won him minor respect. The fun was still their, but now he wanted to prove he was a hero too.

Character Sheet

Abilities 66pp:
Strength 1(3*) Stamina 6 Agility 9 Dexterity 3 Fighting 8 Intellect 0 Awareness 4 Presence 0
*before shrinking -2

Skills 20pp:
Acrobatics 6(+15), Athletics 3(+4), Close Combat Lightsaber 4(+12), Deception 14(+14), Insight 2(+6), Perception 4(+8), Persuasion 5(+5), Stealth 2(+15)

Powers 42pp:
Shrink 4(-1 Str, +4 Stealth, -4 Intimidation, +2 Active Defenses; Extras: Continuous +1/rank, Innate +1/flat; Flaws: Permanent -1/rank) 9pp
Animal Speak: Comprehend 2(Speak to and Understand Animals) 4pp
Cute: Enhanced Advantages 1 (Attractive 1) 1pp
Teleport 2(120 feet; Extras: Change Direction +1/flat, Change Velocity +1/flat, Turnabout +1/flat) 7pp
Illusion 5(All Visual) 10pp
Light Saber: Damage 8 Linked to Weaken Toughness 8 Easily Removable 10pp
Additional Limb(Tail) 1pp

Advantages 9pp:
Attractive 1*, Defensive Roll 2, Agile Feint, Setup, Teamwork, Evasion, Power Attack, Taunt, Redirect
*From Power

Offense:
Initiative +9
Ranged +3, Close +8
Close(Light Saber) +12

Defense 13pp
Dodge 12, Fortitude 8, Parry 12, Toughness 8, Will 12

Total:
Abilities 66 + Skills 20 + Advantages 9 + Powers 42 + Defenses 13 = 150

Complications:
Motivation(Doing Good): While a trickster and general joker, Bobo wants to prove he is a hero as well by doing the most good he can.
Motivation(Thrill Seeker): He is still a monkey. Endless days off boredom locked in a cage and getting a taste of freedom with his powers makes him want to drink it in.
Reputation(Trickster): He's trying to be a hero, he really is. Shaking the reputation of being a trickster from his days of messing around is not easy though.
Prejudice(He's a monkey): Its tough to take someone seriously when they are a monkey with a light saber. Sometimes that complicates his heroic endeavors.

Personality

For most of his life, Bobo was a typical monkey so still has those personality traits to a degree. Being changed by the Monkey King for only a year now, he still is brutally honest, positive, easily frustrated, and impetuous. He's always up for a good laugh and plays little tricks on people just for fun. All of his actions tend to be more whimsical from an observers perspective, but not all are as monkeying around as they seem. He has more awareness of things than he lets on and has only good intentions.

Notes

Bobo is the size of Yoda and his costume is jester like, but not as loud as to allow him to be sneaky when needed. For combat and powers, they tend towards whimsical yet can be used in a serious capacity as needed.
mrdent12
Posts: 4214
Joined: Sat Nov 05, 2016 8:10 pm

Re: Mrdent12s Character Collection

Post by mrdent12 »

Jesse
PL 10
PP 150

Image

Background

Jesse Monroe was a simple man. He had a beautiful loving wife, three young daughters taking after their mother, and a few acres in Pennsylvania near a pleasant town. To make ends meet, Jesse did some bounty hunting work. It wasn't stellar pay and he wasn't the best, but he got results and for clients that is all that mattered. With his rifle and his fathers old sword, he pursued bounties on outlaws and raiders of the surrounding towns. He wasn't without morals though. Every Sunday like clock work, he would dress in his Sunday best with his family and head to the local church for a good sermon on what is right and wrong. This sense of morality extended to the bounties he pursued as he made sure they were bad people who deserved it first.

Times were not so good for America though. England was doing things to annoy the colonists and pushing them to try and break away from the country that claimed the American colonies. When the break finally came it wasn't clean. War between the colonial militias and professional English armies battle tested in Europe broke out. Jesse, being the good man that he was saw the oppression in the colonies and despite the pleas of his family joined the war on the American side. Everyday he would send a letter to his family and they to him. Soon it was a constant stream of letters. He wasn't made for war, so the letters kept him grounded, but Colonel Frasier didn't need a grounded bounty hunting soldier. America needed Jesse to be a hyper focused fighter taking out the English commanders or pursuing defeated foes despite moral dictates to show mercy. So, Colonel Frasier had the letters intercepted and torn up. It was bad weather, the post never arrived, or some other reason was given whenever Jesse inquired with the post master about the letters. After a particularly brutal mission where a resolute regiment of English soldiers refused to surrender until they were all dead, Jesse got the news from a comrade. His town was hit by a sickness that killed his family a month prior. Not being there for his family and having to hear about it second hand was too much for him to bear. He became the killing machine Colonel Frasier wanted him to be, but the killing machine took too many chances and was killed during a raid on an English camp when he charged in before his unit.

Six months after his death, a cult of sorcerers known as the Serpent Cult found themselves surrounded by a group of inexperienced English soldiers. Outnumbered 40 to one, they knew they stood no chance on their own. So, they asked the demon Viway to send them help. Viway was having his own problems with the enraged soul of Jesse causing a ruckus in his domain. Jesse may have been dead, but he was still raising hell. Sending Jesse to help, given all the issues in Viway's domain, was the natural course of action with a few upgrades to Jesse of course. The aid worked like a charm and in a matter of days there was 600 dead English soldiers around the Serpent Cult citadel. What they didn't count on was Jesse being angry at being sent back and killing all except two of the members who were away. His work done he tried to leave the world, but Viway wouldn't have him back. A hole in the ground became his new home.

Over a century passed before Jesse was summoned again, by the same cult no less. The two survivors had kept the cult going through the years with only about a dozen people for fear of attracting the attention of the more powerful heroes. It wasn't the heroes they had to be worried about though. A new enemy presented itself to them in the form of the ruthless street vigilantes Lobos that were gunning for them literally with automatic rifles for setting up shop in the groups territory. Magic wise, they had lost much of the knowledge of their past members due to time, but they did have a book of summoning spells and some notes in regards to Jesse. Summoning the creature that almost killed off the cult seemed a bit much for some members, but a half dozen decided to risk it. Once again, Jesse handled the enemies of the cult with ruthless efficiency and just like before he came gunning for the ones who summoned him from his slumber. A cult of 12 became 6. The underground citadel that was a converted mine mess area was painted in the blood of evil sorcerers.

Just incase the cult was still around, Jesse did not want them disturbing his rest again. Frankly, he was getting tired of being disturbed. Rifling through the mess that was now the underground citadel of the Serpent Cult, Jesse didn't find much in the way of information about summoning him. There was plans for world domination that weren't realistic, stories of how the serpent people will one day rise to rule all, and other nonsense that didn't interest Jesse much. He knew first hand how incompetent they were. Finally, he came across the spell book. Conveniently, they had left the section on him bookmarked with the page folded over. In it, there was a spell for binding a corpse to do a task, pleading with a demon for help, the conditions of the corpses death, and a note that using the spell almost got everyone killed last time it was used followed by big bold words of "don't use this spell!!!!!!" In a side note next to the conditions was a note that resonated with Jesse, "Viway promises the aid died in anger caused by conditions unknown to him." For Jesse it was obvious, whatever happened with the letters home wasn't the weather or other common events. So, Jesse burned the underground citadel with the spell book included and set out to find answers.

A living corpse walking around the world wouldn't do though. He would raise far too many questions than his line of questioning required plus him going around and roughing random people up without some cover might attract the wrong attention. Gangsters and street thugs were one thing, but full blown super heroes was another thing entirely. As a bounty hunter, he would have some cover in tracking down bounties. So, for the last fifty or so years he has made his way around the various cities picking up bounties that help lead him closer to answers about why he didn't hear from his family for months prior to their death. In all that time, all he found was that someone had intercepted the letters based on old archives of tricks used to motivate soldiers. Of course, his search has not been free of disturbances caused largely by the remnants of the Serpent Cult who cause minor nuisances in his life, but are too afraid to do any real harm. One day they even took his rifle, but he just took a blaster rifle from a well off play boy bounty who couldn't shoot to save his life when needed. For the last few years, he has been operating out of Freedom City because in a city of heroes there was more than enough criminals the good guys were too good to capture.

Character Sheet

Abilities 34pp:
Strength 6/9* Stamina - Agility 2 Dexterity 3 Fighting 6 Intellect 0 Awareness 5 Presence 0
*Enhanced

Skills 24pp:
Insight 10(+15), Intimidation 15(+15), Investigation 6(+6), Perception 8(+13), Ranged Combat(Rifles) 3(+12)

Powers 78pp:
Enhanced Strenghth 3 3pp
Regreneration 3 3pp
Protection 12 12pp
Immunity 38 (Aging, Critical Hits, Fortitude Effects, Sensory Affliction Effects) 38pp
Enhanced Defenses 8 (Dodge 6, Parry 2) 8pp
Enhanced Defenses 5(Will 5) 5pp
Senses 3(Dark Vision, Tracking) 3pp
Strength Based Damage 3 3pp

Advantages 14pp:
Improved Grab, Power Attack, Take Down 2, Close Attack 2, Equipment 4, Accurate Attack, Quick Draw, Fearless, Improved Disarm

Offense:
Initiative +4
Ranged +3, Close +8
Blaster Rifle +12 DC23 Toughness
Sword +8 DC 27 toughness 19-20 crit
Punch +8 DC 27 toughness

Defense 0pp
Dodge 8, Fortitude -, Parry 8, Toughness 12, Will 10

Total:
Abilities 34 + Skills 24 + Advantages 14 + Powers 78 + Defenses 0 = 150

Equipment:

Blaster Rifle Ranged Damage 8
Sword Strength Based Damage 3 Critical 19-20

Complications:
Enemy(Serpent Cult): The cult of sorcerers who summoned him initially had two survivors who carried on the Serpent Cult legacy. Foolishly, the new cult members summoned him again in 1950, but a half dozen were smart enough to be present at the summoning and avoided being killed. Now the surviving members try to harm Jesse without drawing the wrath of the killer they summoned from the grave too much.
Motivation(Revenge): Jesse is out to find who stopped him from getting to his family and wipe out his descendants. Little does he know that the politicly connected Frasier family, is the descendants of Colonel Frasier who stopped all mail from getting to the bounty hunter for fear of losing one of his best trackers at a crucial time in the war.
Honor("The bounty is all"): When taking a job, he will follow through regardless of the moral implications. To him, morality is something for those who are living.
Reputation: Over his years as a bounty hunter his disregard for the law had gotten him into trouble. He is still allowed to operate because he does the bounties that others won't touch, but there is a watchful eye on him when they can see him.

Personality

Jesse is a driven man. Not somber or morbid as one would expect of the undead, but still goal oriented when it comes to a contract. When needed, his gaze can make even the toughest man need a new set of underwear. Most of the time though he is about the job and getting along with those he needs to. On his off time, even though he doesn't need to drink, he still can make a fun drinking buddy with all his stories. There are times though he is prone to fits of rage and he is about as amoral as one can get. If he accepted the bounty on a baby as dead, the baby would be dead.

Notes

He is an undead bounty hunter. He is sort of like a zombie, but not rotting and stronger.
mrdent12
Posts: 4214
Joined: Sat Nov 05, 2016 8:10 pm

Re: Mrdent12s Character Collection

Post by mrdent12 »

Matthew "Lou" Burke
PL 6
PP 90

Image

Age: 25
Niche: Tracker/Hunter/Scout

Background

There was nothing particularly extraordinary about Matthew. His parents were middle class, a bit tight with money admittedly, but firmly middle class. As a student, he got A's, B's, and some C's. His social status in school wasn't the picked on kid, but it also wasn't the one voted most likely to be famous. None of this worried him either because as he saw it life was pretty good and there was no need to make a big fuss about not having the fanciest car or having to flip burgers to pay for his car. In a word, life was chill. Throughout his youth, he had his share of girlfriends, smoked a little pot, and went to parties where drinking was involved, but none of it went overboard. More than a few of his friends were from various places around the globe so he was exposed to different cultures at an early age. If you had run in to him on the street before the attack, he would be cool to talk with, but easily forgettable.

Undergraduate studies in college were similar to his life before college. He got in to a decent school and lucked in to finding an Anthropology professor who would let him help with some research. Given his parents economic situation, he still had to work as a waiter and odd jobs, but it only made him value his education more. Professor Hux mentored Matthew in his undergraduate years and even allowed Matthew to be an author on a couple papers about cultures Hux studied that had not seen other humans or so called "native" cultures. Matthew loved the stuff, but wasn't star student material. If it wasn't for Hux striking up a friendship with Matthew, Matthew would never have been on the trip were everything changed. As for a social life in college, Matthew partied, hung out with other students, had two girlfriends who were more for mutual fun than anything else, and of course he smoked a joint every now and again. Life was going just fine for him and he was happy.

Professor Hux pulled a few strings and got Matthew into the doctoral program as a student in his group. Hux was well funded due to his books and notoriety in his specialty, so bringing in Matthew was not an issue. Another student joining the doctoral program was Mary Stein. She had red hair, a joyful essence, a subtle attractiveness, and gelled with Matthews laid back vibe. They weren't in love, although they made plenty of it, but they had fun together and didn't want it to end as a casual fling. Whatever happened, happened was there attitude to the relationship. Halfway through the first year of graduate studies, Professor Hux was planning a two week study of a newly discovered tribe on Google maps deep in the amazon. From satellite pictures, there was elaborate carvings of wolves that shouldn't be present in the rainforests. This was enough for Hux to invite his research group and a few other new graduate students, one of which was Mary thanks to Matthews recommendation, to join him. Mary was intrigued by the myths and legends surrounding the stone wolves. Being a guy in his prime, Matthew was more interested in sleeping in a tent under the stars for two weeks with her and taking long walks at night. Both would get what they wanted out of the trip.

At the start of the trip, the group learned quite a bit. It seemed the villagers worshiped the wolf out of fear. By there logic, if they worshiped it as a deity and made offerings of food every so often it would stay away from there village. Legends among the villagers spoke of a time when three wolves would come in to the village to steal children for feasts on the full moon, so the villagers now took precautions. Mary was fascinated, but Matthew was fascinated with her. As far as he was concerned it was all myths and silly superstitions. One night while messing around in a clearing while their clothes "dried" on a tree, the myth became real. A half man half wolf jumped from the top of a nearby tree and surprised the couple. Matthew tried to be valiant and put himself between Mary and the creature, but he was a little vulnerable. As expected, the wolf man easily overpowered Matthew with a single swipe of its claws and bit down on Mary's arm. The only saving grace for the couple was the villagers and students who noticed the two sneak away before the villagers gave the warnings about wandering around the area at night without great numbers. Both Mary and Matthew survived the attack and were air lifted to a hospital. Professor Hux said the half wolf half man was a delusion brought on by the villagers and it was probably a wild animal of some sort because a half wolf half man was an impossible idea. Neither of the attacked truly believed Hux's explanation.

Mary and Matthews relationship didn't survive as they drifted apart over the two weeks after the attack. Seeing each other just brought back bad memories of that night in the forest. Two weeks later on the first full moon since the attack things began to change. Both of them started becoming hairier, stronger, better at smelling, hearing better, and finally growing claws. At the end of the transformation, they looked half human and half wolf just like their attacker. Unlike Mary who ran off to be alone and study what became of her, Matthew felt a rush of energy that could only be expended by doing increasingly risky things. The Canadian wilderness was his playground. Instead of a barrel down the falls, he went bungee jumping down them. Lakes with high cliffs for him to jump from was where he tended to sleep so he could start his day by jumping off the cliffs. Food wasn't a problem because his new found abilities made him an excellent hunter. Just for kicks, sometimes he would fight bears. Gone was the chill Matthew and in his place was a man governed by the urged of a Wolf inside him urging him to do even more adrenaline spiking things. A couple times campers spotted him, but it as mostly at night and with blurry cameras. Matthew eventually tired of this life as it was getting too predicable. So, he left his playground to travel the world and look for other creatures like him or other supernatural things that went bump in the night.

His hunt was not in vane. He found an array of creatures by their unique scents such as vampires, fae, and all other manner of legends. A few of them took issue with him literally nosing around in their business. If dogs did it, why couldn't he use it to help him track down other creatures that seemed straight out of myths. On a couple of occasions, he actually saved a few people lives. One memorable time was when a hipster vampire lured a woman to an alley way and was about to drink her dry, as the vampire phrased it, but timely intervention by Matthew saved her and chased off the young vampire. Of course, his appearance didn't help calm her much. Any other person might be put off, but his Wolf took it as a challenge to gain acceptance finally by doing increasingly dumb heroic things. All of his travels were also being followed by men in suits who heard rumors of a wolf man. They finally caught up to him in London as he was following two zombies. One started to say he was a lupine, but got jumped by the zombies and only managed to get out that Matthew was a lu. After saving the two agents, he was brought in to the fold and given the code name Lou.

Character Sheet

Abilities 48pp:
Strength 4 Stamina 6 Agility 4 Dexterity 2 Fighting 6 Intellect 0 Awareness 2 Presence 0

Skills 17pp:
Acrobatics 6(+10), Athletics 6(+10), Expertise(Scents) 6(+6), Intimidation 4(+4), Perception 6(+8), Stealth 4(+8)

Powers 13pp:
Leaping 2(30ft) 2pp
Speed 3(16mph) 3pp
Sharp Claws: Damage 2(Strength Based) 2pp
Wolf Senses: Senses 5 (Danger Sense, Low-Light Vision, Acute and Tracking and Accurate Olfactory, Ultra-Hearing) 6pp

Advantages 6pp:
Agile Feint, Evasion, Great Endurance, Power Attack, Takedown, Improved Critical Claws

Offense:
Initiative +4
Ranged +2, Close +6
Claws +6 DC 21 toughness penetrating 2 19-20 critical range

Defense 6pp
Dodge 6, Fortitude 8, Parry 6, Toughness 6, Will 4

Total:
Abilities 48 + Skills 17 + Advantages 6 + Powers 13 + Defenses 6 = 90

Complications:

Prejudice(Half Wolf Appearance): He isn't like the movie werewolf that changes back and forth. Instead, he is an exceptionally hairy half wolf/half person with claws, sharp teeth, and a muscular build. It is not too noticeable when he is in a hoodie and loose fitting pants, but without the hoodie or wide brimmed hat it becomes very clear his face is not quite right. In public, he always wears gloves to cover his claws.
Savage Side(The Wolf): The wolf in him is a savage and every so often he needs to let the pent up energy out by going for a long run or throwing himself into a fight or else it boils over in rage.
Motivation(Thrills): Driven by the Wolf, he is an adrenaline junkie and sometimes take unneeded risks.
Motivation(Acceptance): By doing good and helping mankind, he hopes to someday be accepted for what he is.
Enemy(Mary Stein): She was a girl he was on a late night hike with when attacked. She also became a werewolf, but a much more feral one that is irrationally angry at Matthew because she blames him for not defending her.

Personality

Matthew used to be a laid back guy who was average, but had a love of different cultures. After being bitten, he is an adrenaline junkie who is driven by the Wolf in him to do exciting things. While hunting, he is very patient. When not hunting or being active, he has a tendency to get antsy. If no one is taking charge, he will step up and lead in a more active direction. In the case there is a clear leader, he accepts the follower role for the most part. To his friends, he is very loyal and protective.
mrdent12
Posts: 4214
Joined: Sat Nov 05, 2016 8:10 pm

Re: Mrdent12s Character Collection

Post by mrdent12 »

Malkor Jones
PL 10
PP 180

Age 42

Image
Image

Background

Malkor:

Before the Merge, Malkor was a preeminent soul broker in his universe. Being the demon spawn of two powerful demons didn't hurt much. For thousands of years, the war of the realms had been settled with a simple truce. The middle realm, made up of humans, would get to choose sides by pledging their souls in some fashion or other to one of the players in the above or below realms. Whoever had more, had the power. Of course, the players could trade with the other realm for various other things like artifacts, carnal liaisons, and the like making the souls of humans more a currency than peace keeping device for ages. No one seemed to mind too much. Malkor was one of the brokers for the soul deals on behalf of the below realm ensuring the humans and all parties involved kept up their end of the bargain. His firm was known for using more gentle methods than other below realm firms making humans willing to deal with his more than the others. Transactions were simple. A demon would offer X, human would counter with Y, sometimes an above realm broker would jump into the bidding, and in the end the human soul was pledged.

For a while, Malkor held the favor of the lord of the below realm. Over time though, he tired of the brutality and utter mindlessness of some of the below realm occupants to the point of brokering most deals in the middle realm itself. Despite the protestations of some, most ended up being it for the violence more than the deal. Malkor even killed a few demons who tried to rough up his human merchandise earning him the near banishment from the lord of the below realm. When his influential parents pointed out the business angle, namely for every demon Malkor killed 100 humans worked with him instead of another broker, the banishment became a banishment from the lords presence.

The banishment was just fine with Malkor. Some of the humans were quite delightful and very eager to please. A few soul deals Malkor made for himself just because the human women and men were very delightful. While advancing differently, the middle realm was much like earth prime. Malkor preferred a city around where London was located and kept several pleasure women and men there for when he needed to relax. Unfortunately, a few humans didn't like the terms of the deal thrust upon them by the above and below realms to be treated as currency. Occasionally, they would attack a broker. Malkor had to kill a few who thought they could threaten him. It was during one such attack M-Day happened. He found himself in London proper without a body to call his own.

Other demons who made it over were like him as well. It wasn't a situation they were happy about and sought to remedy it by reverting to something that hadn't been done since the war of the realms, possession. Souls couldn't be brokered through an orderly system like before the merge and it turned out most humans didn't want to sell their soul. Even if they did, how would one account for it? It was a logistic mess. Some of the demons tried possession and found they were just too weak. Others tormented the minds of the target until they cracked making them easy targets, but usually ended up being ejected by exorcists. Malkor wasn't in the forcing business. All he possessed asked for it, but it turns out they weren't terribly good hosts and had delusions of grandeur. So, he started trying his hand at those who were susceptible to it for joy rides as it were before letting the hosts go back to their boring lives.

Adam Jones:

Adam Barnaby Jones, son of Melissa and Henry Jones, grew up in London. He went to primary school in London, secondary school in London, and even through university in London. All of this education to be a low level accountant. He wasn't special in any appreciable way. Ask him and he would tell you he had plenty of talents. There was the beginner card magic he usually messed up, reciting pi to 100 digits, balancing a cheque book, and making perfect corners on his sheets. His mum was especially proud of the last one. To counter balance these fine achievements was average grades, a mild asthma, a requirement to wear corrective lenses, and never having stepped foot out of London except for one holiday to Manchester to see his favorite football club play. He would try to get on with a woman, but after an hour of talking about profit and loss, showing bad card magic, and needing to take his inhaler with a cheesy line about being out of breathe because of her beauty the woman would walk away no matter how many pints she had.

For all his blandness, he made a few friends with the people who ran the homeless shelters in London. They weren't friends so much as people who took pity on him. Ever since his mum and dad passed, they were the only people he associated outside work and occasional jaunt to the pub to be shot down for yet another night. His "friends" would sometimes hang out with him if only to save him from being the brunt of some joke which he was too dense to get. Even if alone, the jokes didn't last too long as he never got them and ended up infuriating the jokester more than anything else. Through it all though, he was happy. It was his life and like his dad used to always tell him, a happy man is one who knows his lot in life and enjoys it.

On M-Day, Adam was generating a report when the radio started announcing strange happenings. Despite the events, Adam put his head down and pressed ahead to meet those deadlines. If he made them, he might get that promotion he had been eyeing for a few years. Day after day and week after week, he kept his head down and stuck to routine. London changed around him, a new group of people plus creatures made jest of him, and stranger things happened everyday. Still, he volunteered at the shelters and his new would be tormenters got tired of how dense he was. Aside from a couple inconveniences and more people at the shelters, he stayed contented with his lot.

Malkor Jones:

Malkor was getting bored with being a spirit again, so he started looking for a host to take a joy ride. There was plenty of candidates that night because of some gathering at the pub, but part of the fun of a host was getting drunk. Once drunk it wasn't as pleasant. The pub was mourning the loss of Arsenal earlier in the day with copious amounts of pints. Adam Jones, while not a fan of Arsenal, joined to maybe chat up a girl. Immediately, Malkor knew he had his mark for the nights festivities in the awkward man in a button down dress shirt wearing glasses sitting in the corner only on his first pint. Timing was everything though. One simply didn't jump into a host in the middle of a crowd. After an hour and one more pint, Adam had to go to the loo as he wasn't one to drink too much yet the pints kept flowing and he didn't try his new card trick yet. Arsenal lost pretty badly.

Once Adam was out of sight of others after the doors closed. Malkor went for the entry. Contrary to some demons, he had a whole ritual where he would spirit chant and maintain position over the host as if daring it to move. This time however, the chanting kept going despite Malkor trying to stop with all his might with Adam being transfixed on the spot as if in a trance that absorbed Malkor as well. In the spirit body, infernal energies that were essential for possession changed into something else. Something new. In a brilliant flash of infernal energy, Malkor and Adam Jones were gone. Left in their place was a sort of demonic looking body similar to that of Malkor before the Merge except a little more human looking plus having a little voice in his head screaming in excitement then fading with the only remanent being a vague sense of being a hero who could help more than just the homeless.

Taking to having a body with zest, Malkor partook in one of his favorite forms of entertainment, piano playing, and making deals. Unlike other demons, his deals were more for favors that would be returned in kind when called upon. The idea of taking a soul with no way to track it or systems in place just made no more sense. While he could take any human form, he stuck to one mostly making him more recognizable. If someone came to him with a particularly sad favor such as an abusive spouse or hard luck story, something in him compelled him to help out as best he could without going too far for free. One part of him screamed how bad it was for business. The other jumped for joy metaphorically. Time in a Bottle became one of his favored locations to hold court because of the safety it afforded and he had his share of enemies. The more he helped people, the more enemies of the nondemonic variety he accumulated although they mostly only tended to bug him.

Character Sheet

Abilities 70pp:
Strength 6 Stamina 9 Agility 2 Dexterity 1 Fighting 8 Intellect 1 Awareness 2 Presence 6

Skills 22pp:
Deception 12(+18), Expertise(Music) 4(+5), Expertise(Streetwise) 10(+11), Insight 10(+12), Intimidation 12(+18), Perception 6(+8), Persuasion 12(+18)
*From Powers

Powers 68pp:
Enhanced Advantages 5(Ranged Attack 5) 5pp

Demonic Physiology: Protection 3 3pp
Demonic Immunity: Immunity 6 (Disease, Poison, Starvation and Thirst, Suffocation, Aging) 6pp

Hellfire Blast: Damage 10(Extras: Ranged +1/rank, Accurate 2 +2/flat) 22pp
AE: Hypnosis: Affliction 10 (Resisted by Will; Entranced, Compelled, Controlled; Extras: Perception Range +2/rank, Reversible +1/flat; Visual Sense Dependent -1/rank) 1pp(21pp)
AE: Hellfire Burst: Damage 10 (Extras: Cone area +1/rank) 1pp(20pp)

Shapechange: Morph 1 (any humanoid form) 5pp

Immortal: Immortality 5(Flaws: Decapitation Prevents -1/rank) 5pp
Immortal: Regeneration 5 5pp
Black Feather Wings: Flight 4 (30 MPH; Flaws: Wings) 4pp
Claws: Damage 4(Strength Based, Accurate) 5pp

Comprehend 3(Speak, Understand, Read all languages) 6pp

Advantages pp:
Daze(Deception)*, Attractive*, Fascinate(Persuasion)*, Inspire*, Ranged Attack 4**, Animal Empathy*, Power Attack, Skill Mastery(Deception), Connections, Contacts, Well Informed, Fascinate(Deception)*
*From Presence **From Powers

Offense:
Initiative +2
Ranged +1, Close +8
Hellfire blast +10 DC 25 Toughness
Claws +10 DC 25 Toughness
Hypnosis DC 20 dodge resist, DC 20 Will
Hellfire Burst DC25 Toughness Cone area

Defense 15pp
Dodge 8, Fortitude 11, Parry 8, Toughness 12, Will 9

Total:
Abilities 10 + Skills 22 + Advantages 5 + Powers 68 + Defenses 15 = 180

Complications:
Motivation(Responsibility): Malkor would love nothing better than to mess around, but the Adam Jones part of him drives him to help others with his great power.
Motivation(Thrills): Just because he has the burden of responsibility, doesn't mean he can't seek out thrills with it at the same time.
Enemy(Other Demons): While not outright attacking him, they aren't pleased one of their own is now combined with a human.
Honor(A deal is a deal): He adheres to deals he makes although sometimes only to the letter.
Prejudice(Demon): The demon physiology overrode the human part quite a bit. So, all the bias against demons holds against him when not morphed.

Personality

Malkor Jones is the kind of guy/demon who could charm the pants off anyone, lie to them with ease, and scare the wits out of them. He prefers the charming bit, but times being what they are he might resort to scaring at times. His combined personality marries the good of Adam Jones with the ultra playboy that was Malkor. Using Malkor's soul trading skills, Malkor Jones now is a broker in general things acting as an agent almost. Sometimes giving out favors as well. He's a likable guy who has good intentions, but cross him or stray to far evil and you'll see his bad side.

Notes

Skills are 3 for 1 instead of normal 2 for 1. 1 presence grants a free advantage. Malkor Jones is a combination of soul broker/tempter demon Malkor and Adam Jones who fused together as one when possession didn't work as anticipated due to the influence of the Merge event.
mrdent12
Posts: 4214
Joined: Sat Nov 05, 2016 8:10 pm

Re: Mrdent12s Character Collection

Post by mrdent12 »

Ronald Green
PL 11
PP 165

Image

Background

Religious, poor, and never amounting to any accomplishment greater than cleaning a table is how Ronald's parents were described. They both worked minimum wage jobs busing and waiting tables at Milliways cafe in a town so insignificant that it wasn't on most maps and people only knew about it because the highway ran through it. Evelyn and Nathaniel Green met at the cafe late one night. After the meeting of hands at the same table it was dating, kissing, adult kissing, marriage, and the inevitable result of all that adult kissing was their only son Ronald. Like his parents, everyone said he would never amount to anything. In a way it was a good prediction since in his youth he wasn't gifted physically, never could focus enough to excel at academics, and was at a disadvantage with both his parents working two jobs. The one thing he had going for him was that at an early age he learned to read and write beyond his age at the urging of his parents. "You have to find what you are good at and get even better. Its the only way to get ahead in life.", they would always say.

Luckily for young Ronald, his town had an impressive library donated by the last rich person in town upon their death. He did his fair share of playing imaginary games, since his friends were rather poor as well, but he also spent a lot of time reading books from the library at a pace of one or two a week. By the time he left the town, he had read almost the entire mythology section. It wasn't all reading though. A lot of the time after reading something he would pull out a pen and paper to scribble down a quick short story inspired by the book. Some stories were good and the others were thrown away. An unfortunate side effect of all the reading was that his math and sciences suffered. It wasn't that he didn't get it. In class he never applied himself because there was too many rules and he wasn't a genius who could express his pent up creativity through the medium. Time would bear out though that writing would be enough to provide an outlet for him to soar like mythological figures and pay the bills.

A little after his fourteenth birthday spent in the New York of his mind, his mother got hurt at the restaurant. Times were already tough, but with the loss of her income they got worse. Other kids his age would have gotten a job at the local grocery store as a box boy or dish washer at the restaurant to help the family make ends meet. Ronald wrote. More precisely, he managed to sell some short stories to Crazyhorse and other literary journals under a pen name. These stories with some editing later came together in his first short story collection Thor, Loki, and a Coffee Shop that was received with rave reviews and decent sales for a first time author. Before that step occurred, he got into an exclusive academy dedicated to the arts.

Going to the Midworld Academy was the first time he ever physically left his small town. Being at such a prestigious school would have been enough, but to find out its secret made him more dedicated than ever to pursuing his craft. There was just one problem, he couldn't settle on a style. His assignments were all over the board style wise and his time in Midworld made him manifest as a durable warrior with retractable claws in environments that tilted towards mythical figures doing stuff in stylized modern settings. Other students in his class slowly refined their ideas, but Ronalds ran the gamut from horror to fairy tales. He never could complete an assignment as requested because he kept having so many ideas. A normal school would have failed him. Midworld Academy made him the star student because of how diverse and creative his work always turned out. If not for his constant flouting of the rules, he would have graduated the top of his class.

One particular incident in his last year knocked him out of contention for being the best student at graduation. After a couple years of going though the portal to Midworld, he decided to sneak in by himself one night just to see what it would be like despite the rules. Uninhibited, his imagination ran wild. Dragons swooped in being rode by Greek gods, angels descended, and Chtulhu rose up all over a newly created city that was a mashup of San Diego and Miami. To say the natives were annoyed would be an understatement. Epic battles, humorous conversations, and drinking tea with Chtulhu ensued. At its height, one of the teachers appeared and convinced Ronald to leave. Despite how well he did after that, he had no chance of getting honors from the school.

His college years were equally inventive, but mired with infractions. Between working towards a Creative Writing major and working on his second book Three Titans Walk into a Bar he got into more than a few scrapes that lead to the disciplinary committee due to arguing with the faculty. The teachers loved his writing, but gave him C's because he didn't stick to the confines of the assignment. One even accused Ronald of stealing ideas from a story wrote under his pen name and published in his book the year before. Infractions and all there was no denying a talented writer like him a degree. Minor fame from his first collection of short stories and the equally good reviews of his second collection ensured passing grades to increase the prestige of the program. Upon graduation his publisher signed him for more books right after the commencement ceremony.

Over the next several years, his notoriety in literary circles grew. His sales were average, but all the reviews acclaimed his work for how fresh and eclectic it was. From Ahura Mazda Prefers Fords to Ares Goes to War, his work output was stellar and published at near break neck speed. Ares Goes to War was even considered for a movie adaptation to seize on the fame of Greek mythology at the time. It would have gone through too if not for Ronalds refusal to make Ares lose in the end because it played better to the movie audiences that expected America to always win. Fallout from the heated arguments caused Ronalds publishers to buy out his contract.

While vacationing in Mexico on an out of the way beach, a stunning brunette who was just his type sat down next to him. The brunettes name turned out to be Melissa Goldberg, a former classmate at Midworld Academy. They got to talking over a few shots of tequila and went back to his hut to consummate a school girls crush on the school bad boy. In the morning light, Melissa let drop that there was an open position in the Midworld Academy faculty and she was the newest member of the recruiting committee. Over the years, she had kept up with Ronalds work and actually came to Mexico to see if he would apply. Asking him now would a breach of professional ethics, but that didn't stop Ronald. An application was in to the school within the week.

Despite some faculties reservations, he was hired as a teacher teaching creative twists on old themes. Melissa was furious, but the attraction was undeniable. So long as the relationship was kept under wraps Melissa could not say no. Ronald infuriated her with his disorganized approach to life in contrast to her more methodical ways, but more than often it delighted her. Other faculty still remembered his more wild days. This bias wasn't changed by how he taught. Teachers would walk by his class or sit in only to find him at his desk with two students chatting about how over used Norse mythology has become while the rest of his students were doing their own thing. When the issue was raised one day, Ronald showed one of the "off topic" projects of a student. No one doubted him publicly again. Natives of Midworld hardly recognized him when he reentered the portal. He had sprung wings and had an overall angelic appearance that exuded a fierce protector. Of course, the same old random stuff happened bringing back all the memories of his solo visit that the natives in their infinite patients tolerated. A few even had some good laughs. When his students entered the world, their minds also ran wild creating the most fantastic things.

Character Sheet

Abilities 78pp:
Strength 5 Stamina 6 Agility 6 Dexterity 5 Fighting 9 Intellect 3 Awareness 5 Presence 0

Skills 21pp:
Acrobatics 6(+12), Expertise(Religion)* 8(+11), Expertise(Mythology) 12(+15), Insight 10(+15), Perception 12(+17), Stealth 2(+8)
*free

Powers 46pp:
Regeneration 10 10pp
Flight 4(30mph;Flaws: Wings -1/rank) 4pp
Claws: Damage 4(Strength Based; Extras: Penetrating 9 +9/flat, Accurate 2 +2/flat; Affects Insubstantial +2/flat) 17pp
AE: Spectral Claws: Damage 7(Extras: Alternate Save WIll +/1rank, Accurate 3 +3/flat) 1pp(17pp)
Legendary Endurance: Protection 4, Fortitude 6, Will 2 12pp
Senses 2(Tracking Visual, Extended Vision) 2pp

Advantages 12pp:
Move-By-Action, Power Attack, Take Down 2, Die Hard, Great Endurance, Defensive Roll 3, Assessment, Fearless, Interpose

Offense:
Initiative +6
Ranged +5, Close +9
Claws +13 DC 24 toughness
Spectral Claws +15 DC 22 Will Save

Defense 8pp
Dodge 9, Fortitude 12, Parry 9, Toughness 13, Will 10

Total:
Abilities 78 + Skills 21 + Advantages 12 + Powers 46 + Defenses 8 = 165

Complications:

Motivation(Responsibility): He is responsible for his students in Midworld including keeping them safe. In addition, he feels it is his role to let them be free to explore their creative desires with the only limits being hurting themselves or others.
Reputation(Undisciplined): He is one of those teachers who "throws out the book" in a manner of speaking preferring to let his students express themselves without bounds or lesson plans. This doesn't sit well with some of the other teachers. The natives of Midworld also view him as not being consistent with what his creativity influences making their lives difficult as they never can predict anything about him other than being protective of his students.
Secret Relationship(Mellisa Goldberg): He is secretly dating another teacher, Mellisa Goldberg, who teaches writing poetry. Unlike Ronald, she tends to be truer to different poetry forms and more organized. Her creative outlet is through more structured poetry such as sonnets.
Quirk(Messy): He is not the most organized person and his notes are scattered in a system only he understands. This carries over to Midworld where he is a brave guide and protector, but not the best at presenting the finer points of the world in an organized fashion. To be fair though, he does get it all out eventually.

Personality

Limits and boundaries only serve to hinder a persons potential, he thinks, so he actively rebels against rules so long as it doesn't harm himself or others. In his writing heavily influenced by religion and mythology, he refuses to settle into a specific style preferring to constantly experiment with different forms. Failure only occurs if you don't experiment, in his mind. As a teacher, he sometimes has whole classes, on a whim, where students write or sketch whatever they feel like instead of teaching the prescribed lesson plan. When challenged, he fiercely defends his methods as allowing his students to grow without limits or bounds. While in Midworld, his fierceness, protectiveness, and resilience take the form of an angel looking man with retractable claws and extreme endurance. His influence on Midworld is random to say the least, but usually involves humorous scenes with mythological creatures or epic heroism.

Books

Early works:
Thor, Loki, and a Coffee Shop: A collection of humorous stories about Norse gods from the perspective of a Manhattan coffee shop worker.
Three Titans Walk into a Bar: Titans hanging out in a sports bar musing about the old days after a day of construction work in a collection of stories.
Ahura Mazda Prefers Fords: Stories of Persian gods going about their day in Los Angeles.

Experimental phase:
God from the Hood: A novel about someone from the housing projects who learns he is descended from African gods and cleans up his city.
Vengeance of the Forsaken: A retelling through interviews of the life of a group of human/angel hybrids that perished fighting human/demon hybrids who were forsaken by society.
Letters from the Fallen: Fallen angels detail in a series of letters to each other how they rose back into Gods graces.
Icarus Flies: A collection of "true" reports of a man with wings flying around the city doing good deeds.

Mimicry Phase:
A Chinese Dragon in Americans Capital: A novel about an ancient mystical Chinese dragon who is transported to modern day Washington D.C.
Mephistopheles: A reversal of the Faust story where Faust attempts to entertain the devil.
Out of the Fryer: Dante leads Virgil out of hell in a leisurely fashion starting a the 9th circle of hell with each circle a different real city.

Maturing Phase:
Ares Goes to War: Eye witness accounts of Ares epic battles with the U.S military where he puts them to shame.
Seven Trials of Justice Hercules: Hercules is a judge presiding over increasingly absurd trials.
Qandisas Dates: A collection of stories from the perspective of various men who dated the Morrocan goddess of lust in modern day Seattle.
Siebog gets a Divorce: Testimony from a divorce trial where the goddess of love and marriage has difficulty making her marriage work.
Angels Ride the Bus: Angels riding the bus due to not having their wings or a car and what happens on the bus.

Midworld Appearance

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