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DalkonCledwin
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Family Feud Brainstorm & Notes

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Family Feud
Premise: A beautiful redheaded girl with green eyes grinned at her brother, who was a boy with mousy brown hair and similar eyes while remarking “Well this is a crappy situation we’ve found ourselves in, isn’t it?”
Required Inclusions:
- The Hyoudou family must have adopted a young girl who is now Issei’s absolutely gorgeous ‘twin’ sister.
- Issei’s sister is to be turned into the author’s choice of a Devil or Angel separately from Issei.
- Both Issei and his sister MUST be reincarnated as a Devil or an Angel.
- Issei’s sister is not to be part of the same Peerage or Deck as the one which Issei himself is a part of. In other words, if Issei is part of Rias’ Peerage, his sister can’t be in it as well.
- Issei and his sister CANNOT immediately tell one another who or what they are.
- Issei and his sister can only find out about one another’s supernatural existences when their Kings have their respective Peerage/Deck’s meet for the first time.
Preferred Inclusions:
- Crossover with Harry Potter, with Fem!Harry being adopted by the Hyoudou family.
- Issei’s sister becomes an Angel, while Issei becomes a Devil.
- Issei’s sister possessing Divine Dividing, while Issei possesses Boosted Gear. What the author decides to do with Vali Lucifer if this is the case, is left up in the air.
- Issei’s sister winds up in Gabriel’s deck.
Optional Inclusions:
- As an alternative to becoming an Angel, Issei’s sister becoming the Queen of Serafall or Grayfia’s Peerages.
- Issei’s sister historically being rather Tsundere towards her brother.
Forbidden Things:
- Issei’s Sister being a Weak Emo Doormat.
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DalkonCledwin
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Hyoudou Ayame / Family Feud

Post by DalkonCledwin »

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Art by Genzoman on DeviantArt

Hyoudou Ayame - PL 12
Age: 16 / Height: 5' 8" / Weight: 115 lbs
Hair Color: Auburn / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +16

Strength 6, Stamina 10, Agility 8, Dexterity 7, Fighting 9, Intellect 3, Awareness 6, Presence 6

General Advantages
Animal Empathy, Assessment, Attractive 2, Benefit, Renown 2, Benefit, Wealth 3 (millionaire), Connected, Daze (Intimidation), Diehard, Equipment 1, Fascinate (Intimidation), Favored Environment: Aerial, Fearless, Fighting Style: Aikido, Heroes Want Redheads, Inspire 3, Interpose, Languages 3, Leadership, Move-by Action, Potions Brewer, Ranged Attack, Ritualist, Runesmith, Second Chance: Resisting Mind Control, Startle, Takedown 2, Teamwork

Fighting Style Advantages
Defensive Attack, Evasion 2, Fast Grab, Grabbing Finesse, Improved Grab, Improved Hold, Improved Trip, Uncanny Dodge

Enhanced Advantages
All-out Attack, Extraordinary Effort, Favored Foe: the Red Dragon Emperor, Improved Aim, Improved Defense, Luck 6, Power Attack, Ultimate Effort: Aim, Ultimate Effort: Toughness Checks

Skills
Acrobatics 6 (+14), Athletics 4 (+10), Close Combat: Grab 6 (+15), Deception 4 (+10), Expertise (AGL): Riding 6 (+14), Expertise: Magic 8 (+11), Expertise: Potions 8 (+11), Expertise: Runes 8 (+11), Insight 6 (+12), Intimidation 8 (+14), Investigation 4 (+7), Perception 6 (+12), Persuasion 6 (+12), Ranged Combat: Magic 4 (+11), Stealth 6 (+14), Technology 4 (+7), Treatment 4 (+7)

Powers
Divine Dividing (Activation: Move Action)
. . Always in Tip-Top Shape: Healing 4 (dragonic; Custom: Bonus Effect (Can Counter Extra Effort Fatigue), Reaction 3: reaction; Limited: to Self, Limited: to Absorbed Kinetic energy Rank, Source: Kinetic energy)
. . Armor of the White Dragon Empress: Protection 3 (armor, +3 Toughness; Impervious [5 extra ranks], Sustained)
. . DIVIDE!: Luck Control 1 (dragonic, Force a Re-roll, Advantages: Favored Foe: the Red Dragon Emperor, Luck 6; Limited: to forcing targets to re-roll vs. Ayame's attacks)
. . Dragon Wings: Flight 22 (dragonic, Speed: 8 million miles/hour, 16000 miles/round; Wings)
. . Half Dimension: Progressive Affliction 6 (shrink-ray, dragonic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Dodge, Overcome by Fortitude, DC 16; Affects Objects, Increased Range 2: perception, Progressive)
Magical Aptitude: Array
. . AV Communication: Remote Sensing 12 (magical, Affects: 2 Types, inc. Visual - Visual, Auditory, Range: 16 miles; Dimensional 2: group - Adjacent Dimensions; Noticeable: Illusory Image, Side Effect 2: always - physical body is defenseless and immobile)
. . Defensive Barrier: Deflect 11 (magical; Redirection, Reflect; Reduced Range: close)
. . Dimensional Portal: Movement 2 (magical, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Eldritch Blast: Damage 12 (magical, DC 27; Increased Range: ranged)
. . Ensnaring Web: Progressive Burst Area Affliction 5 (magical, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 15; Burst Area: 30 feet radius sphere, DC 15, Extra Condition, Increased Range: ranged, Progressive; Limited Degree)
. . Hypnotic Strobe: Progressive Perception Area Affliction 6 (magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Perception Area: DC 16 - Visual, Progressive, Selective; Distracting)
. . Sensual Healing: Healing 8 (magical; Persistent, Restorative, Stabilize; Limited: to Others, Quirk: Treatment requires at least 10 minutes and skin-to-skin full body contact)
. . Teleportal: Teleport 6 (magical, Carry 50 lbs.; Extended: 60 miles in 2 move actions, Portal; Limited to Extended)
. . Transfiguration: Transform 4 (magical, Affects: Anything, Transforms: 12 lbs., DC 14; Increased Range: ranged)
Queenly Physiology
. . A Queen's Resplendance: Enhanced Trait 7 (racial, Advantages: All-out Attack, Extraordinary Effort, Improved Aim, Improved Defense, Power Attack, Ultimate Effort: Aim, Ultimate Effort: Toughness Checks)
. . Adapted Sensitivity: Senses 9 (racial, Analytical: Hearing, Analytical (Type): Visual Senses, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Visual], Extended: Hearing 1: x10, Extended: Vision 1: x10, Low-light Vision)
. . Damage Resistance: Impervious Toughness 2 (racial)
. . Longevity: Feature 1 (racial, Notes: Compared to a human, Ayame does not seem to age at all whatsoever)
. . Power-Lifting: Enhanced Strength 6 (racial, +6 STR; Limited to Lifting, Notes: Has a punching strength of 3,200 lbs, and a lifting strength of 100 tons)
. . Unified Language: Comprehend 5 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from the Reaper's Eyes: Concealment 7 (divine, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Divine Senses; Affects Others; Passive)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +8
Eldritch Blast: Damage 12, +12 (DC 27)
Ensnaring Web: Progressive Burst Area Affliction 5 (DC Fort/Will 15)
Grab, +15 (DC Spec 17)
Half Dimension: Progressive Affliction 6 (DC Fort 16)
Hypnotic Strobe: Progressive Perception Area Affliction 6 (DC Will 16)
Throw, +8 (DC 21)
Transfiguration: Transform 4, +12 (DC Dog 14)
Unarmed, +9 (DC 21)

Complications
- Enemy: The Dark Lord Voldemort would like it very much if Ayame would turn herself in to him so that he can kill her in front of all of his minions. He'd like it even better if she'd gift wrap all of her loved ones for him too.
- Fame: Back in Wizarding Britain, Ayame is both famous and infamous in equal measure, for allegedly being responsible for the demise of the Dark Lord Voldemort when she was merely a year old.
- Motivation: Responsibility: Ayame is the Queen within Grayfia Lucifuge's Peerage and is often tasked with supervising the other members of the Peerage when Grayfia is otherwise occupied. The fact that the Peerage is mostly just Grayfia and herself right now, is not something anyone has bothered to bring up.
- Relationship: Ayame was born under the name of Iris Lillian Potter, and was the daughter of James and Lily Potter until they died and she was adopted by James' paternal couisn, Hyoudou Miki, which had mostly been an effort to get her out of the country (Great Britain) for as long as possible. She is therefore the adoptive sibling of Hyoudou Issei, who is in her opinion an incorrigible pervert.
- Rivalry: It isn't quite by choice on Ayame or Issei's part, but the Sacred Gear that each of the siblings possess will compel them to do battle with one another at some nebulous point in the future.
- Weakness: Ayame suffers an additional degree of effect when an attack with either the Radiant or Dragon Slaying descriptor manages to bypass her Toughness, Fortitude or Will defenses.

Languages
English, Japanese [Native], Latin, Parseltongue

Defense
Dodge 11, Parry 11, Fortitude 12, Toughness 13 (Imp. 10), Will 12

Power Points
Abilities 110 + Powers 166 + Advantages 44 + Skills 49 (98 ranks) + Defenses 13 = 382
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DalkonCledwin
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Grayfia Lucifuge / Family Feud

Post by DalkonCledwin »

Image
Official Art, Presumably by Miyama-Zero

Grayfia Lucifuge - PL 13
Age: 23 (324) / Height: 5' 8" / Weight: 130 lbs
Hair Color: Silver / Eye Color: Red
Wealth Rank: +16 / Rep Rank: +17

Strength 10, Stamina 10, Agility 6, Dexterity 5, Fighting 11, Intellect 3, Awareness 6, Presence 8

General Advantages
Agile Feint, Assessment, Attractive 2, Beloved: Sirzechs & Milicas, Benefit, Renown 2, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Daze (Intimidation), Defensive Roll 2, Diehard, Eidetic Memory, Equipment 1, Fascinate (Intimidation), Fighting Style: Aikido, Hide in Plain Sight, Influential, Inspire 3, Interpose, Languages 3, Leadership, Move-by Action, Potions Brewer, Ranged Attack, Ritualist, Runesmith, Second Chance: Resisting Mind Control, Set-up, Skill Mastery: Intimidation, Startle, Takedown 2, Teamwork, Ultimate Effort: Intimidation checks, Well-informed

Fighting Style Advantages
Defensive Attack, Evasion 2, Fast Grab, Grabbing Finesse, Improved Grab, Improved Hold, Improved Trip, Uncanny Dodge

Enhanced Advantages
All-out Attack, Extraordinary Effort, Improved Aim, Improved Defense, Power Attack, Ultimate Effort: Aim, Ultimate Effort: Toughness Checks

Skills
Acrobatics 8 (+14), Athletics 4 (+14), Close Combat: Grab 4 (+15), Deception 6 (+14), Expertise (AWE): House Keeping 8 (+14), Expertise (PRE): Refereeing 6 (+14), Expertise: Business/Finance 8 (+11), Expertise: Magic 12 (+15), Expertise: Politics 8 (+11), Expertise: Potions 10 (+13), Expertise: Runes 10 (+13), Insight 8 (+14), Intimidation 10 (+18), Investigation 6 (+9), Perception 6 (+12), Persuasion 6 (+14), Ranged Combat: Magic 6 (+11), Stealth 6 (+12), Technology 4 (+7), Treatment 6 (+9), Vehicles 4 (+9)

Powers
Magical Mastery: Dynamic Array
. . AV Communication: Remote Sensing 12 ([0 active, 0/42 PP, 2/r+1], magical, Affects: 3 Types, inc. Visual, Range: 16 miles; Dimensional 2: group - Adjacent Dimensions; Noticeable: Illusory Image, Side Effect 2: always - physical body is defenseless and immobile)
. . Cold Blast: Affliction 14 ([0 active, 0/42 PP, 2/r], cold, magical, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 24; Increased Range: ranged)
. . Cold Projection: Environment 14 ([0 active, 0/42 PP, 2/r], cold, magical, Other: 2 points of effect 2, Radius: 30 miles; Selective; Limited: to the Cold or Extreme Cold effects)
. . Defensive Barrierr: Deflect 14 ([0 active, 0/42 PP, 2/r], magical; Redirection, Reflect; Reduced Range: close)
. . Dimensional Portal: Movement 2 ([0 active, 0/42 PP, 4/r], magical, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Energy Absorption: Burst Area Immunity 7 ([0 active, 0/42 PP, 3/r], magical, Damage Effect: Cold Damage, Uncommon Descriptor: Ice Effects; Affects Others, Burst Area: 30 feet radius sphere, DC 17, Selective; Concentration)
. . Hypnotic Strobe: Progressive Perception Area Affliction 10 ([0 active, 0/42 PP, 4/r], magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Progressive, Selective; Distracting)
. . Ice Binding: Cumulative Burst Area Affliction 10 ([0 active, 0/42 PP, 4/r], ice, magical, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 20; Burst Area: 30 feet radius sphere, DC 20, Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Ice Missiles: Damage 14 ([0 active, 0/42 PP, 3/r], cold, magical, DC 29; Increased Range: ranged, Multiattack)
. . Ice Shapes: Create 10 ([0 active, 0/42 PP, 3/r+1], ice, magical, Volume: 1000 cft., DC 20; Impervious, Innate; Permanent)
. . Ice Slick: Burst Area Affliction 12 ([0 active, 0/42 PP, 3/r], ice, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Prone, DC 22; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 22, Extra Condition, Increased Range: ranged; Limited Degree)
. . Teleportal: Teleport 10 ([0 active, 0/42 PP, 4/r], magical, Carry 50 lbs.; Extended: 1000 miles in 2 move actions, Portal; Limited to Extended)
Magical Mastery: Talents
. . Look Manipulation: Morph 2 (magical, +20 Deception checks to disguise; Narrow group, Notes: Any humanoid female)
Queenly Physiology
. . A Queen's Resplendance: Enhanced Trait 7 (racial, Advantages: All-out Attack, Extraordinary Effort, Improved Aim, Improved Defense, Power Attack, Ultimate Effort: Aim, Ultimate Effort: Toughness Checks)
. . Adapted Sensitivity: Senses 11 (racial, Analytical: Hearing, Analytical (Type): Visual Senses, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Visual], Extended: Hearing 2: x100, Extended: Vision 2: x100, Low-light Vision)
. . Damage Resistance: Impervious Toughness 4 (racial)
. . Devil Wings: Flight 10 (racial, Speed: 2000 miles/hour, 4 miles/round; Activation: move action, Wings)
. . Longevity: Feature 1 (racial, Notes: Compared to a human, Grayfia does not seem to age at all whatsoever)
. . Power-Lifting: Enhanced Strength 10 (racial, +10 STR; Limited to Lifting, Notes: Has a punching strength of 25 tons, and a lifting strength of 25,000 tons)
. . Unified Language: Comprehend 5 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +6
Cold Blast: Affliction 14, +12 (DC Fort 24)
Grab, +15 (DC Spec 15)
Hypnotic Strobe: Progressive Perception Area Affliction 10 (DC Will 20)
Ice Binding: Cumulative Burst Area Affliction 10 (DC Fort/Will 20)
Ice Missiles: Damage 14, +12 (DC 29)
Ice Slick: Burst Area Affliction 12 (DC Dog/Fort/Will 22)
Throw, +6 (DC 25)
Unarmed, +11 (DC 25)

Complications
- Can't Hold Her Liquor: Grayfia, in contrast to her usual personality, is noted for being a rather severe prankster while drunk.
- Enemy: Grayfia's own brother Euclid Lucifuge could be considered her greatest enemy, as he has aligned himself with the Khaos Brigade and more specifically with the Qlippoth and Nilrem factions within said organization.
- Motivation: Responsibility: As the Queen in her husband's Peerage, Grayfia is responsible for making certain the needs of the other members of his Peerage are met, and also for making sure her husband actually does the job he is supposed to be doing as the Maou Lucifer. This is in addition to all the assorted duties she is obligated to perform as the Head Maid in Zeoticus Gremory's houseehold.
- Relationship: Grayfia is the wife of Sirzechs Lucifer, one of the Yondai Maou. While one might assume this means that Grayfia is considered royalty, that isn't actually the case, as the Maou are more figureheads than actual monarchs, though that doesn't mean she lacks power or prestige. She is also the mother of Sirzechs' firstborn child and son, Milicas Gremory. Lastly, she is the King of the Peerage to which Hyoudou Ayame belongs.
- Weakness: Grayfia suffers an additional degree of effect when an attack with the Radiant descriptor bypasses her Toughness, Fortitude or Will defenses.

Languages
English, French [Native], Greek, Japanese, Latin

Defense
Dodge 14, Parry 14, Fortitude 13, Toughness 12/10 (Imp. 4), Will 13

Power Points
Abilities 118 + Powers 127 + Advantages 51 + Skills 73 (146 ranks) + Defenses 21 = 390
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DalkonCledwin
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Sirzechs Lucifer / Family Feud

Post by DalkonCledwin »

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Promotional Art

Sirzechs Lucifer - PL 14
Age: 26 (632) / Height: 5' 11" / Weight: 180 lbs
Hair Color: Crimson / Eye Color: Blue-Green
Wealth Rank: +16 / Rep Rank: +22

Strength 14, Stamina 14, Agility 10, Dexterity 9, Fighting 10, Intellect 4, Awareness 9, Presence 7

General Advantages
Alchemist, Assessment, Attractive 2, Beloved: His Entire Immediate Family, Benefit, Renown 4, Benefit, Status 2: Maou Lucifer, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Defensive Roll 2, Diehard, Eidetic Memory, Evasion, Extraordinary Effort, Fearless, Fighting Style: Karate, Fighting Style: Krav Maga, Great Endurance, Heroines Want Redheads, Improved Aim, Improved Initiative, Influential, Inspire 5, Interpose, Jack-of-all-trades, Languages 4, Leadership, Move-by Action, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Ranged Attack 3, Ritualist, Runesmith, Second Chance: Resisting Mind Control, Seize Initiative, Set-up 3, Takedown 2, Teamwork, Well-informed

Fighting Style Advantages
All-out Attack, Chokehold, Improved Defense, Improved Disarm, Improved Hold, Improved Smash, Improved Trip, Instant Up, Power Attack

Skills
Acrobatics 8 (+18), Athletics 8 (+22), Close Combat: Grab 2 (+12), Close Combat: Unarmed 4 (+14), Deception 8 (+15), Expertise (AWE): Governing 10 (+19), Expertise (AWE): Tactics 10 (+19), Expertise: Alchemy 14 (+18), Expertise: Magic 16 (+20), Expertise: Politics 10 (+14), Expertise: Runes 14 (+18), Insight 8 (+17), Intimidation 8 (+15), Investigation 4 (+8), Perception 6 (+15), Persuasion 8 (+15), Stealth 4 (+14), Technology 4 (+8), Treatment 4 (+8)

Powers
Human-Shaped Aura of Destruction (Activation: Standard Action)
. . Destructive Aura: Damage 7 (morphic, DC 22; Alternate Resistance: Fortitude, Reaction 3: reaction)
. . Destructive Body: Insubstantial 3 (power of destruction, morphic, Energy; Precise)
. . Invulnerabilities: Immunity 17 (morphic, Critical Hits, Damage Effect: Power of Destruction, Life Support)
. . Levitation: Flight 7 (morphic, Speed: 250 miles/hour, 0.5 miles/round)
Kingly Physiology
. . Adapted Senses: Senses 13 (racial, Analytical: Hearing, Analytical (Type): Visual Senses, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Visual], Extended: Hearing 3: x1k, Extended: Vision 3: x1k, Low-light Vision)
. . Devil Wings: Flight 14 (racial, Speed: 32000 miles/hour, 60 miles/round; Activation: move action, Wings)
. . Longevity: Feature 1 (racial, Notes: Compared to a human, Sirzechs does not seem to age at all whatsoever)
. . Power-Lifting: Enhanced Strength 10 (racial, +10 STR; Limited to Lifting, Notes: Has a punching strength of 400 tons, and a lifting strength of 400,000 tons)
. . Unified Language: Comprehend 5 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained)
Magical Supremacy: Array
. . AV Communication: Remote Sensing 12 (magical, Affects: 3 Types, inc. Visual, Range: 16 miles; Dimensional 2: group - Adjacent Dimensions; Noticeable: Illusory Image, Side Effect 2: always - physical body is defenseless and immobile)
. . Confusion: Cumulative Affliction 10 (magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range: ranged; Limited: to Causing erratic or insane behavior)
. . Defensive Barrier: Deflect 12 (magical; Redirection, Reflect; Reduced Range: close)
. . Destroy Projectiles: Burst Area Immunity 10 (power of destruction, magical, Common Descriptor: Projectiles; Affects Others, Burst Area: 30 feet radius sphere, DC 20, Selective; Concentration)
. . Destructive Blast: Damage 14 (power of destruction, magical, DC 29; Alternate Resistance: Fortitude, Increased Range: ranged, Secondary Effect)
. . Destructive Burst: Burst Area Damage 12 (power of destruction, magical, DC 27; Alternate Resistance: Fortitude, Burst Area 3: 120 feet radius sphere, DC 22, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Dimensional Portal: Movement 2 (magical, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Ensnaring Bands: Cumulative Affliction 10 (magical, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Strength, DC 20; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Force Wall: Create 12 (magical, Volume: 4000 cft., DC 22; Impervious, Selective, Stationary; Limited: to Walls, Proportional)
. . Hypnotism: Cumulative Affliction 12 (magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception; Sense-dependent: Visual)
. . Induce Sleep: Cumulative Affliction 14 (magical, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 24; Cumulative, Increased Range: ranged)
. . Ruin the Extinct: Damage 16 (power of destruction, magical, DC 31; Alternate Resistance: Fortitude, Increased Range: ranged, Multiattack, Precise)
. . Stop-Gap Measures: Healing 10 (magical; Increased Range: ranged, Persistent, Restorative, Stabilize; Limited: to Others, Temporary)
. . Teleportal: Teleport 10 (magical, Carry 50 lbs.; Extended: 1000 miles in 2 move actions, Portal; Limited to Extended)
Magical Supremacy: Talents
. . Psi-Screen: Impervious Will 14 (magical; Sustained)
. . Transformation: Morph 4 (magical, +20 Deception checks to disguise; Any form)

Offense
Initiative +14
Confusion: Cumulative Affliction 10, +12 (DC Will 20)
Destructive Aura: Damage 7, +14 (DC Fort 22)
Destructive Blast: Damage 14, +12 (DC Fort 29)
Destructive Burst: Burst Area Damage 12 (DC Fort 27)
Ensnaring Bands: Cumulative Affliction 10, +12 (DC Fort/Will 20)
Grab, +12 (DC Spec 24)
Hypnotism: Cumulative Affliction 12 (DC Will 22)
Induce Sleep: Cumulative Affliction 14, +12 (DC Will 24)
Ruin the Extinct: Damage 16, +12 (DC Fort 31)
Throw, +12 (DC 29)
Unarmed, +14 (DC 29)

Complications
- Easily Distracted: Sirzechs is easily distracted by both his son and his younger sister. Fortunately both his wife and as of recently, Hyoudou Ayame, are fully capable of snapping his mind back in gear when he truly does need to focus on something important.
- Fame: Sirzechs is apparently the second most famous of the Yondai Maou after his kohai, Serafall Leviathan. With this comes massive requests for media spotlights and also the occasional request from Sera herself for Sirzechs to guest star on her television show.
- Motivation: Thrills: Sirzechs doesn't want to be doing the job he has been tasked with doing, no he wants to be enjoying the life of a happily married man with an adorable young son and a beautiful wife who has apparently decided to add another girl to their wedding bed as of recently.
- Responsibility: While they are technically the rulers of the Underworld, the Four Great Maou pretty much have to do whatever it is that the Heads of the Houses of Bael, Paimon, Beleth, Purson, Asmoday, Balam and Belial tell them to do, as those seven Houses are the highest ranking Houses in the 72 Pillars, and the TRUE Kings of the Underworld.
- Weakness: Sirzechs suffers an additional degree of effect when an attack with the Radiant descriptor bypasses his Toughness, Fortitude or Will defenses.

Languages
English, French, Greek, Japanese, Latin, Old Norse [Native]

Defense
Dodge 12, Parry 12, Fortitude 14, Toughness 16/14, Will 14

Power Points
Abilities 154 + Powers 239 + Advantages 65 + Skills 75 (150 ranks) + Defenses 9 = 542
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DalkonCledwin
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Harry Muyo! Brainstorm & Notes

Post by DalkonCledwin »

Harry Muyo!
Premise: “You really had no need for Harry, Headmaster Dumbledore.” a beautiful blonde woman told the old man that had summoned her betrothed to this school to participate in his senseless tournament.
Required Inclusions:
- Harry must meet a crazy old man in a shrine all the way over in Japan after the Dursley family abandoned him in Japan, resulting in Harry becoming the resident god of that Shrine.
- There must be a Miko who works at the Shrine Harry represents that also fits into one of the classic anime molds: Tsundere, Yandere, overly flirtatious, etc…
- If Harry goes to Hogwarts, his Miko must go with him.
- Immortal and powerful Harry. He is a god after all.
- Harry must transform someone into an animal at least once.
- Harry must have an animal form.
Preferred Inclusions:
- Harry not having attended Hogwarts.
- Harry not having full control of his powers, leading to awkward situations.
- Crossover with High School DxD, with his Miko actually being Yasaka.
- The Dursley family being punished for what they have done to Harry.
- Harry using his powers to punish those who annoy him by pranking them.
Optional Inclusions:
- The specific deity that granted Harry his powers having been Tsukuyomi, with Harry being a Bunrei for that deity, and Yasaka effectively being the same for Amaterasu.
- Harry being involved in a plural relationship that includes at least Yasaka and either Serafall or Gabriel, as well as at least one girl from Potterverse.
Forbidden Things:
- Harry siding with either Dumbledore or Voldemort. If he becomes involved at all, it must be as a neutral third party.
- If Harry takes part in the Triwizard Tournament, the Resurrection Ritual must either fail, or have unexpected consequences for Voldemort.
- Harry being romantically involved with a male character.
- Harry the Weak Emo Doormat.
- Harry being dark or evil.
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DalkonCledwin
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Harry Potter / MCs / Harry Muyo!

Post by DalkonCledwin »

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Art by Cami-Sempai on DeviantArt

Harry James Potter - PL 13
Age: 14 / Height: 5' 7" / Weight: 162 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +24 / Rep Rank: +19 w/Wizardkind, +15 in Kyoto, +10 Elsewhere

Strength 12, Stamina 12/10, Agility 8, Dexterity 7, Fighting 6, Intellect 5, Awareness 9, Presence 6

General Advantages
Agile Feint, Animal Empathy, Artificer, Assessment, Attractive, Beloved: Yasaka, Benefit, Renown 3, Benefit, Status: Bunrei of Tsukuyomi, Benefit, Wealth 4 (multimillionaire), Connected, Contacts, Defensive Roll, Diehard, Equipment 1, Fascinate (Expertise: Cooking), Fascinate (Persuasion), Fighting Style: Jujutsu, Fighting Style: Krav Maga, Great Endurance, Inspire 4, Interpose, Languages 2, Leadership, Move-by Action, Ritualist, Second Chance: Acrobatics Checks for Tumbling, Second Chance: Resisting Mind Control, Set-up 3, Skill Mastery: Expertise (AWE): Cooking, Takedown 2, Taunt, Teamwork, Trance, Well-informed, White Knight

Fighting Style Advantages
Accurate Attack, All-out Attack, Chokehold, Defensive Attack, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Power Attack

Enhanced Advantages
Improved Aim, Luck 6, Ultimate Effort: Aim, Ultimate Effort: Expertise: Tactics

Skills
Acrobatics 8 (+16), Athletics 4 (+16), Close Combat: Grab 4 (+10), Close Combat: Unarmed 2 (+8), Deception 4 (+10), Expertise (AGL): Riding 4 (+12), Expertise (AWE): Cooking 12 (+21), Expertise (AWE): Streetsmarts 8 (+17), Expertise (AWE): Tactics 8 (+17), Expertise: Magic 12 (+17), Expertise: Politics 8 (+13), Expertise: Religion 8 (+13), Insight 8 (+17), Intimidation 4 (+10), Investigation 4 (+9), Perception 8 (+17), Persuasion 8 (+14), Ranged Combat: Magic 5 (+12), Sleight of Hand 4 (+11), Stealth 4 (+12), Technology 4 (+9), Treatment 4 (+9)

Powers
Bunrei Physiology
. . Body Resistance: Protection 1 (racial, +1 Toughness)
. . Deathless: Immortality 7 (racial, Return after 8 hours; Limited: Can be permanently killed by any Longinus that has achieved Balance Breaker)
. . Divine Might: Enhanced Strength 5 (racial, +5 STR; Limited to Lifting, Notes: Has a punching strength of 100 tons, and a lifting strength of 3,200 tons)
. . Expanded Awareness: Senses 8 (racial, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Visual], Radius (Type): Mental Senses)
. . Fast Healing: Regeneration 3 (racial, Every 3.33 rounds)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 7 (racial, Disease, Environmental Conditions (All), Poison; Feature: Longevity (Deities do visibly age with sufficient time, so they probably can die of old age))
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
. . True Invulnerability: Impervious Toughness 5 (racial)
Channel Divinity: Array
. . Banish Darkness: Burst Area Nullify 8 (divine, radiant, Counters: Darkness, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Simultaneous; Reduced Range: close, Tiring)
. . Destroy Undead: Burst Area Damage 8 (divine, radiant, DC 23; Alternate Resistance (no cost): Will, Burst Area 3: 120 feet radius sphere, DC 18; Limited: to Undead creatures, Tiring)
. . Healing Wave: Burst Area Healing 8 (divine, radiant; Burst Area 3: 120 feet radius sphere, DC 18, Selective; Tiring)
. . Turn Undead: Progressive Burst Area Affliction 8 (divine, radiant, 1st degree: Vulnerable, 2nd degree: Compelled to Flee, 3rd degree: Controlled, Must Flee, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Progressive; Limited: to Undead Creatures, Tiring)
Divine Magic: Array
. . Aid: Burst Area Luck Control 1 (divine magic, Spend on Other, Advantages: Luck 6; Burst Area 14: 30 miles radius sphere, DC 11, Selective; Check Required 5: DC 14 - Expertise: Religion, Increased Action 2: move, Reduced Range 2: close)
. . Break Enchantment: Nullify 14 (divine magic, Counters: Magical Effects, DC 24; Broad, Simultaneous; Limited: may only be used to nullify harmful magic affecting a living subject)
. . Divine Blast: Damage 14 (divine magic, force, DC 29; Increased Range: ranged)
. . Freedom of Movement: Immunity 5 (divine magic, Entrapment; Affects Others, Sustained)
. . Hand of the Acolyte: Move Object 14 (divine magic, 400 tons, DC 29; Damaging)
. . Identify: Senses 4 (divine magic, Acute: Detect Magic Items, Analytical: Detect Magic Items, Detect: Magic Items [Visual] 2: ranged)
. . Mislead
. . . . Illusory Double: Illusion 2 (Linked; divine magic, Affects: Three Sense Types - Auditory, Visual, Area: 4 cft., DC 12; Limited: to an Illusory Double)
. . . . Invisibility: Concealment 4 (Linked; divine magic, All Visual Senses; Passive)
. . Protection from Energy: Immunity 5 (divine magic, Damage Effect: one energy damage descriptor; Affects Others Only, Variable Descriptor 2: broad group - any one energy type; Concentration, Limited: Immunity removed after being subjected to chosen energy damage)
Divine Magic: Talents
. . Empower: Summon 3 (divine magic; Limited: to Astoria Greengrass)
. . Energy Source: Enhanced Trait 4 (divine magic, Stamina +2 (+12); Limited: to While within Kyoto)
. . Levitation: Flight 6 (divine magic, Speed: 120 miles/hour, 1800 feet/round)
. . Magic Mouth: Feature 2 (divine magic, Notes: Allows Harry to create a Rank 1 Auditory Illusion with the Triggered Extra, even though such effects can't normally be triggered due to lacking the proper duration.)
. . Moment of Prescience: Enhanced Trait 1 (divine magic, Advantages: Ultimate Effort: Expertise: Tactics)
. . Spell Resistance: Nullify 6 (divine magic, Counters: Magical Effects, DC 16; Broad, Reaction 3: reaction, Simultaneous; Reduced Range: close, Unreliable (5 uses))
. . True Strike: Enhanced Trait 2 (divine magic, Advantages: Improved Aim, Ultimate Effort: Aim)
Marath, Will of the Wild (Activation: Move Action)
. . Divine Fire Ball: Burst Area Damage 8 (divine magic, fire, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . Full Charge: Speed 6 (divine magic, Speed: 120 miles/hour, 1800 feet/round; Distracting)
. . Huge Beast: Growth 7 (divine magic, +3 Intimidate, -7 Stealth, -4 active defenses, +1 size rank; Limited to Increasing Size Only)
. . Plant Growth: Create 3 (divine magic, Volume: 8 cft., DC 13; Custom: Uncontrolled (Plants sprout wherever Harry's feet land while in this form), Permanent, Reduced Range: close)
. . Protective Hide: Protection 4 (divine magic, +4 Toughness; Impervious)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from the Reapers' Gaze: Concealment 7 (bestowed, divine, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Divine Senses; Affects Others; Passive)

Equipment
Cell Phone

Offense
Initiative +8
Banish Darkness: Burst Area Nullify 8 (DC Will 18)
Break Enchantment: Nullify 14, +12 (DC Will 24)
Destroy Undead: Burst Area Damage 8 (DC Will 23)
Divine Blast: Damage 14, +12 (DC 29)
Divine Fire Ball: Burst Area Damage 8 (DC 23)
Grab, +10 (DC Spec 22)
Hand of the Acolyte: Move Object 14, +12 (DC 29)
Spell Resistance: Nullify 6, +6 (DC Will 16)
Throw, +7 (DC 27)
Turn Undead: Progressive Burst Area Affliction 8 (DC Fort/Will 18)
Unarmed, +8 (DC 27)

Complications
- Enemies: There are a number of people who would either like to use Harry to their own advantage, such as Albus Dumbledore, or else to kill Harry where he stands, such as the Dark Lord Voldemort.
- Honor: Harry follows a strict code of honor when it comes to fights, and even when not fighting. He obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to his code of honor as he gets older.
- Motivation: Doing Good: Harry will often go out of his way in order to save the life of some hapless damsel in distress. This also often leads him and those who he calls his friends, into rather harrowing situations.
- Relationship: Harry has inadvertently become the newest Bunrei for the Shinto Deity known as Tsukuyomi, and in doing so, was betrothed to Amaterasu's most recent Bunrei, one Yasaka of Kyoto. He is also the son and heir of Lily and James Potter, as well as being the Godson and Heir to Sirius Black, meaning that he will need to take a wife for each of those households as well.
- Temper: Harry is a tempestuous man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], Japanese, Parseltongue

Defense
Dodge 12, Parry 12, Fortitude 12, Toughness 14/13 (Imp. 5), Will 14

Power Points
Abilities 126 + Powers 234 + Advantages 55 + Skills 68 (135 ranks) + Defenses 15 = 498
Last edited by DalkonCledwin on Sat Aug 24, 2019 5:10 am, edited 1 time in total.
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DalkonCledwin
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Lady Yasaka / MCs / Harry Muyo!

Post by DalkonCledwin »

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Art by Mimelex on DeviantArt

Lady Yasaka of Kyoto - PL 12
Age: 17 / Height: 5' 6" / Weight: 125 lbs
Hair Color: Blonde / Eye Color: Yellow
Wealth Rank: +24 / Rep Rank: +18 in Kyoto, +15 w/Other Factions, +12 w/Wizardkind, +10 Elsewhere

Strength 10, Stamina 12/10, Agility 5, Dexterity 4, Fighting 4, Intellect 3, Awareness 8, Presence 8

General Advantages
Agile Feint, Animal Empathy, Artificer, Attractive 2, Beloved: Harry Potter, Benefit, Renown 3, Benefit, Status 2: Bunrei of Amaterasu, Benefit, Wealth 4 (multimillionaire), Connected, Contacts, Daze (Deception), Defensive Attack, Fascinate (Persuasion), Improved Trip, Inspire 4, Languages 1, Leadership, Power Attack, Prone Fighting, Ranged Attack 8, Ritualist, Second Chance: Acrobatics Checks for Tumbling, Second Chance: Resisting Mind Control, Skill Mastery: Persuasion, Trance, Well-informed, White Knight

Enhanced Advantages
Improved Grab, Second Chance: Insight Checks for Assessing Truthfulness, Ultimate Effort: Insight Checks for Assessing Truthfulness

Skills
Acrobatics 8 (+13), Close Combat: Grab 6 (+10), Deception 8 (+16), Expertise (AWE): Governing 8 (+16), Expertise: Magic 12 (+15), Expertise: Politics 8 (+11), Expertise: Religion 8 (+11), Insight 8 (+16), Intimidation 4 (+12), Investigation 4 (+7), Perception 8 (+16), Persuasion 12 (+20), Sleight of Hand 4 (+8), Stealth 4 (+9), Technology 4 (+7), Treatment 8 (+11)

Powers
Bunrei Youkai Physiology
. . Body Resistance: Protection 1 (racial, +1 Toughness)
. . Deathless: Immortality 7 (racial, Return after 8 hours; Limited: Can be permanently killed by any Longinus that has achieved Balance Breaker)
. . Divine Might: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Has a punching strength of 25 tons, and a lifting strength of 400 tons)
. . Expanded Awareness: Senses 25 (racial, Accurate (Type): Olfactory Senses, Acute (Type): Mental Senses, Acute (Type): Olfactory Senses, Analytical (Type): Auditory Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Visual], Counters Illusion: Vision, Extended: Hearing 2: x100, Extended: Olfactory 2: x100, Low-light Vision, Radius (Type): Mental Senses, Tracking: Olfactory 1: -1 speed rank, Ultra-hearing)
. . Fast Healing: Regeneration 3 (racial, Every 3.33 rounds)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Hyper-Running: Speed 6 (racial, Speed: 120 miles/hour, 1800 feet/round)
. . Invulnerabilities: Immunity 7 (racial, Disease, Environmental Conditions (All), Poison; Feature: Longevity (Deities do visibly age with sufficient time, so they probably can die of old age))
. . Nine-Tailed Kitsune: Extra Limbs 9 (racial, 9 extra limbs, Advantages: Improved Grab; Sustained)
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
. . True Invulnerability: Impervious Toughness 5 (racial)
Channel Divinity: Array
. . Destroy Undead: Burst Area Damage 8 (divine, radiant, DC 23; Alternate Resistance (no cost): Will, Burst Area 3: 120 feet radius sphere, DC 18; Limited: to Undead creatures, Tiring)
. . Healing Wave: Burst Area Healing 8 (divine, radiant; Burst Area 3: 120 feet radius sphere, DC 18, Selective; Tiring)
. . Territory Control: Environment 12 (divine, Impede Movement (2 ranks), Visibility (-2), Radius: 8 miles; Selective; Limited: to While Within Kyoto)
. . Turn Undead: Progressive Burst Area Affliction 8 (divine, radiant, 1st degree: Vulnerable, 2nd degree: Compelled to Flee, 3rd degree: Controlled, Must Flee, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Progressive; Limited: to Undead Creatures, Tiring)
Divine Magic: Array
. . Confusion: Cumulative Affliction 12 (divine magic, illusory, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception; Limited: to Causing erratic or insane behavior)
. . Enthrall: Concentration Burst Area Affliction 12 (divine magic, 1st degree: Entranced, Resisted by: Will, DC 22; Burst Area 3: 120 feet radius sphere, DC 22, Concentration; Limited Degree 2, Sense-dependent: Auditory)
. . FoxFyre Strike: Cylinder Area Damage 12 (divine magic, fire, DC 27; Cylinder Area: 30 feet cylinder, DC 22, Increased Range: ranged)
. . Master's Illusion: Illusion 12 (divine magic, illusory, Affects: One Sense Type - Visual, Area: 4000 cft., DC 22; Selective; Limited: to creating illusory disguises, Resistible: Will)
. . Mislead
. . . . Illusory Double: Illusion 2 (Linked; divine magic, illusory, Affects: Three Sense Types - Visual and Aural, Area: 4 cft., DC 12; Limited: to creating an illusory duplicate of self)
. . . . Invisibility: Concealment 4 (Linked; divine magic, illusory, All Visual Senses; Passive)
. . Repulsion: Cone Area Move Object 12 (divine magic, 100 tons, DC 22; Cone Area 3: 250 feet cone, DC 22, Selective; Limited: to Pushing Away, Reduced Range: close, Resistible: Will)
. . Searing Light: Damage 12 (divine magic, radiant, DC 27; Increased Range: ranged, Penetrating 12; Limited: Penetrating only vs. Undead creatures)
. . Sun Beam: Cumulative Affliction 12 (divine magic, radiant, 1st degree: Impaired, Dazed, 2nd degree: Disabled, Stunned, 3rd degree: Unaware, Incapacitated, Resisted by: Fortitude, DC 22; Cumulative, Extra Condition, Increased Range: ranged; Limited: Dazed, Stunned, Incapacitated only vs. Undead, Limited: Visually Impaired, Disabled & Unaware only, Sense-dependent: Vision)
. . Sun Burst: Cumulative Burst Area Affliction 8 (divine magic, radiant, 1st degree: Impaired and Dazed, 2nd degree: Disabled and Stunned, 3rd degree: Unaware and Incapacitated, Resisted by: Dodge, Overcome by Fortitude, DC 18; Burst Area: 30 feet radius sphere, DC 18, Cumulative, Extra Condition, Increased Range: ranged; Limited: Dazed, Stunned, Incapacitated only vs. Undead, Limited: Visually Impaired, Disabled & Unaware only, Sense-dependent: Vision)
Divine Magic: Talents
. . Discern Lies: Enhanced Trait 2 (divine magic, Advantages: Second Chance: Insight Checks for Assessing Truthfulness, Ultimate Effort: Insight Checks for Assessing Truthfulness)
. . Endure Elements: Burst Area Immunity 2 (divine magic, Environmental Condition: Cold, Environmental Condition: Heat; Affects Others Only, Burst Area: 30 feet radius sphere, DC 12, Sustained)
. . Energy Source: Enhanced Trait 4 (divine magic, Stamina +2 (+12); Limited: to While within Kyoto)
. . Look Manipulation: Morph 3 (divine magic, illusory, +20 Deception checks to disguise; Broad group; Resistible: Will, Notes: Humanoid Forms)
That's One Gargantuan Fox (Activation: Standard Action)
. . Absurd Agility: Enhanced Trait 10 (divine magic, Dodge +5 (+16), Parry +5 (+16))
. . Foxtail FoxFyre Assault: Damage 12 (divine magic, fire, DC 27; Increased Range: ranged, Multiattack)
. . Gargantuan Divine Beast: Growth 12 (divine magic, +6 Intimidate, -12 Stealth, -6 active defenses, +3 size ranks, +1 speed ranks; Limited to Increasing Size Only)
. . Hyper-Leaping: Leaping 5 (divine magic, Leap 250 feet at 60 miles/hour)
. . Much Longer Tails: Elongation 2 (divine magic, Elongation: 30 feet, +2 to grab; Limited: to Extra Limbs)
. . Protective Hide: Protection 1 (divine magic, +1 Toughness; Impervious)

Equipment
Cell Phone

Offense
Initiative +5
Confusion: Cumulative Affliction 12 (DC Will 22)
Destroy Undead: Burst Area Damage 8 (DC Will 23)
Enthrall: Concentration Burst Area Affliction 12 (DC Will 22)
FoxFyre Strike: Cylinder Area Damage 12 (DC 27)
Foxtail FoxFyre Assault: Damage 12, +12 (DC 27)
Grab, +12 (DC Spec 22)
Repulsion: Cone Area Move Object 12 (DC Will 22)
Searing Light: Damage 12, +12 (DC 27)
Sun Beam: Cumulative Affliction 12, +12 (DC Fort 22)
Sun Burst: Cumulative Burst Area Affliction 8 (DC Fort/Will 18)
Throw, +12 (DC 25)
Turn Undead: Progressive Burst Area Affliction 8 (DC Fort/Will 18)
Unarmed, +4 (DC 25)

Complications
- Enemies: The Hero Faction would like very much to use Yasaka in order to open the Dragon Gate in order to summon Great Red.
- Motivation: Patriotism: Yasaka's primary responsibility is towards the protection and safety of those Youkai who are members of Kyoto's Youkai Faction, as well as for protecting her betrothed whenever she is able to do so.
- Quirk: While Yasaka is very humble and polite, she has been shown to have a teasing and slightly flirtatious side to her that can sometimes get her into a bit of trouble, such as when encountering more perverted individuals.
- Relationship: Yasaka was selected to become the new Bunrei for Amaterasu not long before Harry arrived in Kyoto, and was mostly unaware that he would become her new betrothed until after it had already happened. However, she does love Harry with all of her heart and would do anything it took in order to keep him safe.

Languages
English, Japanese [Native]

Defense
Dodge 11, Parry 11, Fortitude 12, Toughness 13 (Imp. 5), Will 12

Power Points
Abilities 104 + Powers 243 + Advantages 45 + Skills 57 (114 ranks) + Defenses 17 = 466

--------------------
Build Comments: I did not include any Headquarters in either of the above stat blocks because A.) they are largely superfluous to the plot of this particular story, and B.) 12 Grimmauld Place is really the only property either of them could claim to truly own and Harry hasn't inherited it yet.
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DalkonCledwin
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Gabriel / MCs / Harry Muyo!

Post by DalkonCledwin »

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Gabriel of the Seraph - PL 13
Age: Immortal / Height: 5' 10" / Weight: 119 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +28 / Rep Rank: +19 w/Biblical Faction, +15 w/Other Factions, +12 w/Everyone Else

Strength 10, Stamina 10, Agility 9, Dexterity 8, Fighting 4, Intellect 1, Awareness 7, Presence 10

General Advantages
Agile Feint, Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Renown 3, Benefit, Status 2: Throne of Heaven, Benefit, Wealth 5 (billionaire), Close Attack 2, Connected, Diehard, Disarming (DC 20), Eidetic Memory, Evasion 2, Fascinate (Persuasion), Fighting Style: Boxing, Fighting Style: Fencing, Great Endurance, Inspire 4, Interpose, Languages 3, Leadership, Move-by Action, Quick Draw, Ritualist, Set-up 3, Skill Mastery: Perception, Teamwork, White Knight

Fighting Style Advantages
Accurate Attack, All-out Attack, Defensive Attack, Improved Defense, Improved Disarm, Improved Initiative 3, Improved Smash, Power Attack, Takedown 2, Taunt

Enhanced Advantages
Luck 6, Second Chance: Persuasion checks for improving attitudes, Ultimate Effort: Perception checks for Tracking, Ultimate Effort: Persuasion checks for improving attitudes

Skills
Acrobatics 8 (+17), Athletics 8 (+18), Close Combat: Swords 6 (+10), Expertise (PRE): Ceremony 8 (+18), Expertise (PRE): Oratory 12 (+22), Expertise: Magic 12 (+13), Expertise: Religion 12 (+13), Insight 8 (+15), Investigation 4 (+5), Perception 12 (+19), Persuasion 12 (+22), Ranged Combat: Magic 4 (+12), Technology 4 (+5), Treatment 12 (+13)

Powers
Angelic Magic: Array
. . Detect Thoughts: Cumulative Effortless Mind Reading 10 (angelic magic, DC 20; Cumulative, Effortless)
. . Discern Location: Senses 4 (angelic magic, Precognition; Sustained; Limited: to knowing location of a single target per activation, Limited: to one use per adventure)
. . Heroism: Luck Control 1 (angelic magic, Spend on Other, Advantages: Luck 6)
. . Holy Smite: Cumulative Affliction 10 (angelic magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Dying, Resisted by: Fortitude, DC 20; Cumulative; Limited: to use against Devils or Undead)
. . Holy Word: Perception Area Affliction 10 (angelic magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 20; Perception Area: DC 20 - Auditory; Limited: to Devils or Undead)
. . Light Spear: Damage 14 (angelic magic, holy light, DC 29; Penetrating 14, Reach (ranged) 4: 20 ft.; Limited: Penetrating only vs. Devils or Undead)
. . Magic Circle Against Devils: Burst Area Immunity 10 (angelic magic, Custom: Mind Control 5, Custom: Summoned Creatures 5; Burst Area 6: 900 feet radius sphere, DC 20; Concentration, Distracting, Limited: to effects generated by Demonic Power)
. . Miracle Worker: Variable 6 (angelic magic; Action: move; Unreliable (5 uses), Notes: 30 pts of Traits for duplicating any spell effect found in the Animal, Good, Healing, Knowledge, Law, Liberation or Protection domains)
. . Suggestion: Affliction 13 (angelic magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 23; Increased Range 2: perception, Insidious; Limited Degree)
Angelic Magic: Talents
. . Calm Emotions: Enhanced Trait 2 (angelic magic, Advantages: Second Chance: Persuasion checks for improving attitudes, Ultimate Effort: Persuasion checks for improving attitudes)
. . Find the Path: Senses 3 (angelic magic, Direction Sense, Distance Sense, Tracking: Cosmic Awareness 1: -1 speed rank, Advantages: Ultimate Effort: Perception checks for Tracking; Sustained)
Foresight
. . Combat Sense: Enhanced Trait 4 (Linked; angelic magic, Dodge +2 (+11), Parry +2 (+11))
. . Danger Sense: Senses 1 (Linked; angelic magic, Danger Sense: Cosmic Awareness; Sustained)
Nameless Holy Sword (Easily Removable (indestructible))
. . Sword Strike: Strength-based Damage 3 (holy light, slashing, DC 28; Dangerous)
Seraphim Physiology
. . Angelic Might: Enhanced Strength 7 (racial, +7 STR; Limited to Lifting, Notes: Has a punching strength of 25 tons, and a lifting strength of 3,200 tons)
. . Body Resistance: Protection 5 (racial, +5 Toughness)
. . Expanded Awareness: Senses 9 (racial, Acute (Type): Mental Senses, Awareness: Cosmic [Mental], Awareness: Magic [Mental], Awareness: Divinity [Mental], Counters Concealment: Astral Bodies [Vision], Radius (Type): Mental Senses; Feature 3: Angelic Radio, Notes: Gabriel can tune into the Angelic Choir, calling upon her brethren for advice, council, or to render judgment in matters pertaining to them. This is essentially like a use of inspiration via hero points (Deluxe Hero’s Handbook, page 21) and under the Gamemaster’s control (portraying the cosmic beings). She can use this Feature once per rank of Angelic Radio per adventure.)
. . Fast Healing: Regeneration 4 (racial, Every 2.5 rounds; Persistent; Limited: This power is not Persistent against a Longinus, even those without Balance Breaker)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 8 (racial, Aging, Disease, Environmental Conditions (All), Poison)
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
. . One Dozen Wings: Flight 14 (racial, Speed: 32000 miles/hour, 60 miles/round; Activation: move action, Wings)
. . True Invulnerability: Impervious Toughness 12 (racial)

Offense
Initiative +21
Detect Thoughts: Cumulative Effortless Mind Reading 10 (DC Will 20)
Grab, +6 (DC Spec 20)
Holy Smite: Cumulative Affliction 10, +6 (DC Fort 20)
Holy Word: Perception Area Affliction 10 (DC Will 20)
Light Spear: Damage 14, +12 (DC 29)
Suggestion: Affliction 13 (DC Will 23)
Sword Strike: Strength-based Damage 3, +12 (DC 28)
Throw, +8 (DC 25)
Unarmed, +6 (DC 25)

Complications
- Fame: As she is the Seraph of Annunciation, it can be said that Gabriel is also the figurehead of heaven in general, making her one of the most famous angels in all of history.
- Honor: Gabriel is a Pure-Angel, and is therefore expected to uphold the ideals of Heaven.
- Motivation: Responsibility: As is the case with her brothers and sisters, Gabriel was inspired by her father to help shepherd humanity to the best of her ability when and wherever she could.
- Reputation: Gabriel has a reputation as being a ditz. She earned this reputation because she will consider everyone she meets, regardless of their species, as a generally good person until she is given evidence to the contrary, and said evidence needs to be rather overwhelming and obvious.
- Rivalry: Although Gabriel doesn't acknowledge it, the fact remains that Serafall Leviathan views Gabriel as her personal rival.
- Weakness: Gabriel suffers an additional degree of effect when an attack with the Demonic descriptor bypasses her Toughness, Fortitude or Will defenses.

Languages
Ancient Semitic [Native], English, Japanese, Latin

Defense
Dodge 11/9, Parry 11/9, Fortitude 10, Toughness 15 (Imp. 12), Will 14

Power Points
Abilities 118 + Powers 135 + Advantages 61 + Skills 61 (122 ranks) + Defenses 12 = 387

--------------------
For Reference: The Horcrux Ritual might as well be equivalent to the ritual used by certain spellcasters in Dungeons and Dragons in order to create a Phylactery. In other words Voldemort's state of existence as of the current time is equivalent to that of a Lich. This means attacks that target the Undead will work on Voldemort.
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DalkonCledwin
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Location: Gallifrey

Astoria Greengrass / MCs / Harry Muyo!

Post by DalkonCledwin »

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Astoria Eliza Greengrass - PL 10
Age: 12 / Height: 5' 3" / Weight: 105 lbs
Hair Color: Brown / Eye Color: Blue
Wealth Rank: +16 / Rep Rank: +10

Strength 0, Stamina 1, Agility 3, Dexterity 2, Fighting 4, Intellect 3, Awareness 4, Presence 6

General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Status: Heiress Presumptive Secondary to the House of Greengrass, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Daze (Deception), Defensive Roll 2, Equipment 1, Fascinate (Deception), Fighting Style: Fencing, Inspire 2, Interpose, Languages 2, Leadership, Move-by Action, Quick Draw, Ranged Attack 4, Ritualist, Set-up 3, Skill Mastery: Expertise: Politics, Teamwork, Trance, Well-informed

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Defense, Improved Disarm, Improved Initiative, Power Attack, Taunt

Skills
Acrobatics 4 (+7), Close Combat: Swords 6 (+10), Deception 8 (+14), Expertise (AWE): Muggle Savvy 8 (+12), Expertise: Magic 8 (+11), Expertise: Politics 12 (+15), Insight 8 (+12), Investigation 4 (+7), Perception 4 (+8), Persuasion 8 (+14), Stealth 4 (+7), Technology 4 (+7), Treatment 4 (+7)

Powers
Divine Empowerment: Array
. . Banish Darkness: Burst Area Nullify 8 (divine, radiant, Counters: Darkness, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Simultaneous; Reduced Range: close, Tiring)
. . Destroy Undead: Burst Area Damage 8 (divine, radiant, DC 23; Alternate Resistance (no cost): Will, Burst Area 3: 120 feet radius sphere, DC 18; Limited: to Undead Creatures, Tiring)
. . Divine Blast: Damage 14 (divine magic, DC 29; Increased Range: ranged)
. . Freedom of Movement: Immunity 5 (divine magic, Entrapment; Affects Others, Sustained)
. . Healing Wave: Burst Area Healing 8 (divine, radiant; Burst Area 3: 120 feet radius sphere, DC 18, Selective; Tiring)
. . Turn Undead: Progressive Burst Area Affliction 8 (divine, radiant, 1st degree: Vulnerable, 2nd degree: Compelled to Flee, 3rd degree: Controlled, Must Flee, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Progressive; Limited: to Undead Creatures, Tiring)
Willow & Phoenix Feather Wand (Easily Removable)
. . Wanded Magic: Array
. . . . Expelliarmus: Move Object 6 (force, wizarding magic, 3200 lbs., DC 21; Damaging; Limited: to Disarm checks or pushing targets away from Astoria, Quirk: Damaging only if pushing targets away from Astoria)
. . . . Glacius Virilis: Progressive Affliction 10 (cold, wizarding magic, 1st degree: Dazed and Impaired, 2nd degree: Stunned and Defenseless, Resisted by: Dodge, Overcome by Fortitude, DC 20; Extra Condition, Increased Range: ranged, Progressive; Limited Degree)
. . . . Glacius: Weaken 10 (cold, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects Only, Increased Range: ranged)
. . . . Lumos Solem: Cumulative Cone Area Affliction 6 (radiant, wizarding magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Dodge, Overcome by Fortitude, DC 16; Cone Area: 60 feet cone, DC 16, Cumulative; Limited: to Affecting vision)
. . . . Petrificus Totalus: Progressive Affliction 6 (wizarding magic, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 16; Extra Condition, Increased Range: ranged, Progressive; Limited Degree)
. . . . Protego: Cloud Area Deflect 6 (wizarding magic; Cloud Area: 15 feet radius sphere, DC 16; Limited: Attacks Targeting Dodge)
Wizardkind Physiology
. . Body Resistance: Protection 4 (racial, +4 Toughness)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Longevity: Immunity 1 (racial, Aging; Limited - Half Effect, Quirk: Ages at the same rate as a Muggle until about the age of 17)
. . Magical Awareness: Senses 5 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Visual], Radius: Magic Awareness)
. . True Invulnerability: Impervious Toughness 4 (racial)

Equipment
Cell Phone, Sword

Offense
Initiative +7
Banish Darkness: Burst Area Nullify 8 (DC Will 18)
Destroy Undead: Burst Area Damage 8 (DC Will 23)
Divine Blast: Damage 14, +6 (DC 29)
Expelliarmus: Move Object 6, +6 (DC 21)
Glacius Virilis: Progressive Affliction 10, +6 (DC Will 20)
Glacius: Weaken 10, +6 (DC Fort 20)
Grab, +4 (DC Spec 10)
Lumos Solem: Cumulative Cone Area Affliction 6 (DC Fort/Will 16)
Petrificus Totalus: Progressive Affliction 6, +6 (DC Fort/Will 16)
Sword, +10 (DC 18)
Throw, +6 (DC 15)
Turn Undead: Progressive Burst Area Affliction 8 (DC Fort/Will 18)
Unarmed, +4 (DC 15)

Complications
- Enemy: Ginevra Weasley absolutely despises both Yasaka and Astoria for how close they are to Harry. However it is Astoria, not Yasaka, who Ginny poses the greatest threat to.
- Frail: Due to the Blood Malediction that she suffers from, Astoria is easily exhausted. At any time when she makes an Acrobatics, Athletics or other physically demanding skill check, as well as for every 5 rounds of sustained combat (even when using ranged attacks), she must simultaneously make a DC 10 Fortitude check. If she fails this check then she becomes Fatigued. Every time she uses one of the aforementioned skills within the same scene, as well as for every 5 rounds of combat within a single scene, the DC for her next Fortitude check in that same scene will increase by 1 point. Standard rules regarding additional degrees of fatigue apply. This will still apply to Astoria even if the Blood Malediction were to be cured in some manner, as Astoria could never really perform legitimate Endurance Training.
- Motivation: Responsibility: Astoria has offered her help to Harry and Yasaka, in navigating the highly volatile political arena within Wizarding Britain, and when combined with her continuing education at Hogwarts, it is a full time job for the girl.
- Power Loss: Astoria's Divine Empowerment array was granted to her by Harry using his "Empower" spell. As such, it could theoretically be taken away from her if she ever displeases him; although he has more or less promised not to do that.
- Relationship: Astoria is the younger sister of Daphne Greengrass, and daughter of Cyrus and Elizabeth Greengrass. She has also recently become affiliated with Harry Potter and his betrothed, Yasaka.

Languages
English [Native], French, Japanese

Defense
Dodge 13, Parry 13, Fortitude 5, Toughness 7/5 (Imp. 4), Will 10

Power Points
Abilities 46 + Powers 90 + Advantages 42 + Skills 41 (82 ranks) + Defenses 29 = 248

--------------------
Build Comments: Impervious Toughness is being included in the Wizardkind racial powers from now on, because it really is the only thing I can come up with to explain how a Quidditch Player can survive being hit on any part of their body by a 149 pound cannonball traveling at a speed of at least 150 miles per hour, and even then the ranks I'm forced to use for these sorts of characters would be laughably insufficient for such a task.
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DalkonCledwin
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Daphne Greengrass / SCs / Harry Muyo!

Post by DalkonCledwin »

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Daphne Ophelia Greengrass - PL 9
Age: 14 / Height: 5' 5" / Weight: 121 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +20 / Rep Rank: +11

Strength 0, Stamina 1, Agility 5, Dexterity 4, Fighting 4, Intellect 3, Awareness 6, Presence 8

General Advantages
Artificer, Assessment, Attractive 2, Badgirl, Beloved: Tracey Davis, Benefit, Renown, Benefit, Status 2: Heiress Presumptive Primary to the House of Greengrass, Benefit, Wealth 3 (millionaire), Connected, Contacts, Daze (Deception), Eidetic Memory, Equipment 1, Fascinate (Deception), Fighting Style: Fencing, Hide in Plain Sight, Inspire 3, Languages 2, Leadership, Quick Draw, Ranged Attack 2, Redirect, Ritualist, Second Chance: Resisting Mind Control, Set-up 3, Skill Mastery: Stealth, Teamwork, Ultimate Effort: Stealth Checks, Well-informed

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Defense, Improved Disarm, Improved Initiative, Power Attack, Taunt

Skills
Acrobatics 4 (+9), Close Combat: Swords 6 (+10), Deception 8 (+16), Expertise (AWE): Muggle Savvy 8 (+14), Expertise: Magic 8 (+11), Expertise: Politics 12 (+15), Insight 8 (+14), Investigation 4 (+7), Perception 4 (+10), Persuasion 8 (+16), Stealth 12 (+17), Technology 4 (+7), Treatment 4 (+7)

Powers
Laurel & Unicorn Hair Wand (Easily Removable)
. . Wanded Magic: Array
. . . . Expelliarmus: Move Object 8 (force, wizarding magic, 6 tons, DC 23; Damaging; Limited: to Disarm checks or pushing targets away from Daphne, Quirk: Damaging only if pushing targets away from Daphne)
. . . . Glacius Duo: Damage 12 (cold, wizarding magic, DC 27; Increased Range: ranged)
. . . . Glacius Virilis: Progressive Affliction 12 (cold, wizarding magic, 1st degree: Dazed and Impaired, 2nd degree: Stunned and Defenseless, Resisted by: Dodge, Overcome by Fortitude, DC 22; Extra Condition, Increased Range: ranged, Progressive; Limited Degree)
. . . . Glacius: Weaken 8 (cold, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Increased Range: ranged)
. . . . Legilimens: Cumulative Effortless Mind Reading 8 (wizarding magic, DC 18; Cumulative, Effortless; Reduced Range: ranged)
. . . . Protego Duo: Cloud Area Deflect 8 (wizarding magic; Cloud Area: 15 feet radius sphere, DC 18, Redirection, Reflect; Limited: to Attacks Targeting Dodge)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Wandless Magic: Talents
. . Occlumens: Impervious Will 12 (wizarding magic; Sustained)
Wizardkind Physiology
. . Body Resistance: Protection 4 (racial, +4 Toughness)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Longevity: Immunity 1 (racial, Aging; Limited - Half Effect, Quirk: Ages at the same rate as a Muggle until about the age of 17)
. . Magical Awareness: Senses 5 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Visual], Radius: Magic Awareness)
. . True Invulnerability: Impervious Toughness 4 (racial)

Equipment
Cell Phone, Sword

Offense
Initiative +9
Expelliarmus: Move Object 8, +6 (DC 23)
Glacius Duo: Damage 12, +6 (DC 27)
Glacius Virilis: Progressive Affliction 12, +6 (DC Will 22)
Glacius: Weaken 8, +6 (DC Fort 18)
Grab, +4 (DC Spec 10)
Legilimens: Cumulative Effortless Mind Reading 8, +6 (DC Will 18)
Stupefy: Cumulative Affliction 8, +6 (DC Fort 18)
Sword, +10 (DC 18)
Throw, +6 (DC 15)
Unarmed, +4 (DC 15)

Complications
- Frail: Due to the Blood Malediction that she suffers from, Daphne is easily exhausted. At any time when she makes an Acrobatics, Athletics or other physically demanding skill check, as well as for every 5 rounds of sustained combat (even when using ranged attacks), she must simultaneously make a DC 10 Fortitude check. If she fails this check then she becomes Fatigued. Every time she uses one of the aforementioned skills within the same scene, as well as for every 5 rounds of combat within a single scene, the DC for her next Fortitude check in that same scene will increase by 1 point. Standard rules regarding additional degrees of fatigue apply. This will still apply to Daphne even if the Blood Malediction were to be cured in some manner, as Daphne could never really perform legitimate Endurance Training.
- Motivation: Legacy: Daphne is the Heiress Presumptive Primary to one of the oldest Pure-Blood families in Wizarding Britain, and there is little to no hope of a male heir being born any time soon. It is her primary goal in life to find a way to have a child without the father demanding that the child take his surname.
- Relationship: Daphne is the elder sister of Astoria Greengrass, and the best friend of Tracey Davis. She is also one of two daughters to Cyrus and Elizabeth Greengrass.
- Secret: Daphne is trying to keep the fact that she and Tracey are in a romantic relationship a secret from her father and, well... pretty much every other member of Pure-Blood society, as such a relationship is not something that would be accepted by such a society.

Languages
English [Native], French, Japanese

Defense
Dodge 13, Parry 13, Fortitude 5, Toughness 5 (Imp. 4), Will 12 (Imp. 12)

Power Points
Abilities 62 + Powers 62 + Advantages 45 + Skills 45 (90 ranks) + Defenses 27 = 241
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DalkonCledwin
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Conflicting Interests Brainstorm & Notes

Post by DalkonCledwin »

Conflicting Interests
Premise: They didn’t know it when she made him into her Queen, but Harry Potter was in fact the son of Gabriel of the Seraph, and now also the Queen of Serafall Leviathan, one of the Four Great Maou. This will surely cause some sort of catastrophe, won’t it?
Challenge 1 Requirements:
- Prior to discovering he is a Wizard, Harry must somehow acquire a Devil’s contract.
- Using this contract while simultaneously wishing to no longer live with the Dursley family, Harry must summon the Devil it is linked to.
- For whatever reasons that the author desires, the Devil in question must opt to grant Harry’s wish by making him a member of their Peerage (what piece is used is up to the author).
Challenge 1 Preferences:
- Harry summoning Serafall Leviathan using an older contract that she somehow accidentally left on Earth and which he discovered quite by happenstance.
- Unknown to Harry at the time in which he joined Serafall’s Peerage, he is in fact Gabriel of the Seraph’s son through means of a ritual Lily had employed to allow the angel to have a child despite the normal restrictions on such a process.
- Harry not possessing a Sacred Gear.
Challenge 2 Requirements:
- Harry must become the Queen of Serafall’s Peerage.
- Harry must become her Queen prior to when he is to attend Hogwarts.
- Due to being a Queen he will really have no need to attend Hogwarts, though there should be someone to take his place if he does not attend.
- At some point, Harry must be summoned by Dumbledore (when and why is up to the author).
- Harry must be married to Serafall before he is summoned by Dumbledore.
Both Challenges Preferences:
- Serafall needing to use two of each piece for her Rook, Bishop, & Knight pieces, and all 8 pawns on whomever she recruits to her Peerage, meaning her Peerage has 6 people tops, Serafall included.
Both Challenges Optional:
- Harry being required to take more than one wife due to being the Lord of multiple houses.
- At least one pure angel, preferably a member of Gabriel’s Braves, being involved with Harry.
- Harry becoming romantically involved with a Youkai and/or a vampire, as well as a witch.
Both Challenges Forbidden:
- Harry being romantically involved with a male character.
- Harry becoming romantically involved with Gabriel.
- Harry the Weak Emo Doormat.
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DalkonCledwin
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Serafall Leviathan / Sera's Peers / Conflicting Interests

Post by DalkonCledwin »

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Serafall Leviathan - PL 12
Age: 25 (544) / Height: 5' 3" / Weight: 106 lbs
Hair Color: Black / Eye Color: Blue
Wealth Rank: +20 / Rep Rank: +18

Strength 8, Stamina 10, Agility 6, Dexterity 5, Fighting 6, Intellect 4, Awareness 6, Presence 8

General Advantages
Artificer, Assessment, Attractive 2, Benefit, Diplomatic Immunity, Benefit, Renown 3, Benefit, Wealth 3 (millionaire), Close Attack 2, Connected, Contacts, Daze (Deception), Eidetic Memory, Equipment 5, Fascinate (Expertise: Acting), Fighting Style: Martial Arts C, Improved Defense, Improved Initiative, Influential, Inspire 4, Languages 3, Leadership, Move-by Action, Ritualist, Second Chance: Acrobatics checks for Tumbling, Second Chance: Resisting Mind Control, Set-up 3, Taunt, Teamwork, Well-informed

Fighting Style Advantages
Agile Feint, Defensive Attack, Improved Grab, Improved Trip, Power Attack, Prone Fighting

Skills
Acrobatics 8 (+14), Athletics 4 (+12), Close Combat: Magic 4 (+10), Close Combat: Staves 6 (+12), Deception 8 (+16), Expertise (AWE): Governing 8 (+14), Expertise (PRE): Acting 10 (+18), Expertise: Magic 12 (+16), Expertise: Politics 8 (+12), Insight 8 (+14), Investigation 6 (+10), Perception 4 (+10), Persuasion 8 (+16), Sleight of Hand 4 (+9), Stealth 4 (+10), Technology 4 (+8), Treatment 6 (+10)

Powers
Kingly Physiology
. . Adapted Senses: Senses 15 (racial, Acute: Magic Awareness, Analytical: Hearing, Analytical (Type): Visual Senses, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Visual], Extended: Hearing 3: x1k, Extended: Vision 3: x1k, Low-light Vision, Radius: Magic Awareness)
. . Body Resistance: Impervious Toughness 4 (racial)
. . Devil Wings: Flight 8 (racial, Speed: 500 miles/hour, 1 mile/round; Activation: move action, Wings)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 3 (racial, Aging, Disease, Poison; Quirk: Devils do age, just at such a slow rate as to be immortal next to humans)
. . Kingly Might: Enhanced Strength 12 (racial, +12 STR; Limited to Lifting, Notes: Serafall has a punching strength of 6 tons, and a lifting strength of 25,000 tons)
. . Unified Language: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Subtle: subtle, Sustained)
Magical Supremacy: Array
. . A/V Communication: Other Communication 4 (devil magic, Sense Type: Magical Audiovisual Projection; Dimensional 2: group - Adjacent Dimensions, Subtle: encrypted; Concentration)
. . Barrier Paddle: Strength-based Damage 4 (bludgeoning, devil magic, DC 27; Impressive; Custom: Nonlethal)
. . Celsius Cross Trigger: Progressive Cone Area Affliction 12 (devil magic, ice, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Damage, DC 22; Cone Area 4: 500 feet cone, DC 22, Extra Condition, Feature: Extraordinary Effort for +2 effect ranks, Progressive; Limited 2: to no more than once per Adventure, Tiring)
. . Defensive Barrier: Cloud Area Deflect 10 (devil magic; Cloud Area: 15 feet radius sphere, DC 20; Limited: to Attacks targeting Dodge, Reduced Range: close)
. . Detect Thoughts: Cumulative Effortless Mind Reading 10 (devil magic, DC 20; Cumulative, Effortless)
. . Dimensional Portal: Movement 2 (devil magic, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Fire Shot: Cone Area Damage 12 (devil magic, fire, DC 27; Cone Area 3: 250 feet cone, DC 22)
. . Hypnotic Strobe: Concentration Cumulative Perception Area Affliction 10 (devil magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Concentration, Cumulative, Insidious, Selective; Distracting)
. . Sensual Healing: Healing 10 (devil magic; Persistent, Restorative, Stabilize; Quirk: Treatment requires at least 10 minutes and skin-to-skin full body contact)
. . Sitri Hydromancy: Move Object 12 (devil magic, 400 tons; Increased Mass 2, Increased Range: perception; Limited: to Water)
. . Sitri Mist: Environment 13 (devil magic, Cold, Visibility (-2), Radius: 16 miles; Selective)
. . Teleportal: Teleport 15 (devil magic, Carry 50 lbs.; Extended: 32000 miles in 2 move actions, Feature 7: Teleport Memory, Portal; Limited to Extended, Notes: Serafall treats the following locations as "Very Well Known" for purposes of this Teleport effect: Leviathan Manor, Potter Manor, Sitri Manor, Kuoh Town, Fuyuki City, the Sitri Hotel in Kyoto and anywhere with one of her Contract glyphs. Please note, she has to be on the appropriate dimension to travel to any particular location.)
Magical Supremacy: Talents
. . Look Manipulation: Morph 2 (devil magic, +20 Deception checks to disguise; Narrow group, Notes: Any humanoid female)

Expanded Equipment
Magic Staff
. . Staff Strike: Strength-based Damage 2 (bludgeoning, DC 25; Impressive, Reach (melee): 5 ft., Smashing, Tripping)

Equipment
Leviathan Manor, Magic Staff

Offense
Initiative +10
Barrier Paddle: Strength-based Damage 4, +12 (DC 27)
Celsius Cross Trigger: Progressive Cone Area Affliction 12 (DC Dodge/Dmg 22)
Detect Thoughts: Cumulative Effortless Mind Reading 10 (DC Will 20)
Fire Shot: Cone Area Damage 12 (DC 27)
Grab, +8 (DC Spec 18)
Hypnotic Strobe: Concentration Cumulative Perception Area Affliction 10 (DC Will 20)
Sitri Hydromancy: Move Object 12 (DC 22)
Staff Strike: Strength-based Damage 2, +14 (DC 25)
Throw, +5 (DC 23)
Unarmed, +8 (DC 23)

Complications
- Easily Distracted: By Magical Girls, her sister, Harry and the Seraph known as Gabriel. When any of these things enter her field of vision for the first time in a given scene, she will abandon whatever it is she is doing and focus almost exclusively on whichever one has caught her attention. A sharp admonition from Harry can snap her back on focus, but most other people won't have much luck with getting her attention to recenter itself, especially not Gabriel.
- Fame: Serafall is one of, if not the, most famous devils in the Underworld on account of her success as a media sensation. This is in addition to her position as the Maou Leviathan within the New Satan Faction.
- Motivation: Thrills: Trying to figure out what the truth behind Sera's motivation is, wouldn't be any easier than trying to deduce that same information in regards to Nyaruko-san. It is simply easier to classify both girls as being motivated by a thirst for excitement and high octane thrills.
- Responsibility: While they are technically the rulers of the Underworld, the Four Great Maou pretty much have to do whatever it is that the Heads of the Houses of Bael, Paimon, Beleth, Purson, Asmoday, Balam and Belial tell them to do, as those seven Houses are the highest ranking Houses in the 72 Pillars, and the TRUE Kings of the Underworld.
- Rivalry: With the Seraph known as Gabriel, and the fact that Serafall has managed to secure Gabriel's son as her Queen (unintentionally or not) has had the effect of making this a potentially fatal rivalry.
- Weakness: Serafall suffers an additional degree of effect when an attack with the "Light of Creation" descriptor bypasses her Toughness, Fortitude or Will defenses.

Languages
English, French, Japanese [Native], Latin

Defense
Dodge 14, Parry 14, Fortitude 11, Toughness 10 (Imp. 4), Will 13

Power Points
Abilities 106 + Powers 139 + Advantages 50 + Skills 56 (112 ranks) + Defenses 24 = 375

--------------------
Leviathan Manor - PL 12

Toughness 10, Size Huge

Features:
Dimensional Portal, Grounds, Gym, Holding Cells, Infirmary, Isolated, Laboratory, Library, Living Space, Personnel, Theater, Wards 3

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
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DalkonCledwin
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Light 'Em Up Brainstorm & Notes

Post by DalkonCledwin »

Light ‘Em Up
Premise: “I’m in the de-details with the devil / So now the world can never get me on my level / I just gotta get you out of your cage / I’m a young lover’s rage / Gonna need a spark to ignite / My songs know what you did in the dark! / So light ‘em up, up, up / Light ‘em up, up, up / I’m on fire!”
Required Inclusions:
- Harry must have a Chaotic Good or Chaotic Neutral alignment.
- Harry must be powerful or stronger.
- The story must start at some point after the Chamber of Secrets incident.
- The first chapter of the story must start with Harry discovering his body undergoing a transformation into the form of Youkai known as a Garuda due to his exposure to Basilisk Venom and Phoenix Tears.
- In his more human form, Harry must have power over the four winds and the sky.
- Due to the Phoenix Tears in his system, Harry must have some form of healing power.
- What other powers Harry has are up to the author to decide.
- Garuda tend to be guardian spirits, and as such, Harry must find a charge to protect from everything and everyone, even Voldemort.
- Avian creatures must see Harry as some form of leader of their flock or nest.
- All romantic pairings are acceptable.
Preferred Inclusions:
- This fic being a crossover with High School DxD at the very least, if not also Rosario + Vampire & Fate/Stay Night.
- Harry being super-powerful and a skylord/god, giving him weather powers.
- The Horcrux in Harry having been destroyed by the change into a Garuda.
- Harry’s Saving People thing causes the Guardian aspect of his Garuda nature to extend to more than just a single person.
- Harry being paired with a humanoid Avian creature, such as a Veela, in addition to anyone else he might be paired with.
Optional Inclusions:
- Harry’s Garuda form being a hybrid of a Coatl and a Phoenix (He is basically a flying snake).
- Harry discovering he has fire powers in addition to his other powers.
- Unlike Phoenixes and Thunderbirds, Garuda were actually extinct prior to Harry becoming one, so Harry finds that Devils would do anything to add him to their Peerage.
- Harry being able to use the feathers of his wings as projectiles, similarly to Archangel of the X-Men.
Forbidden Things:
- Harry the Weak Emo Doormat.
- Harry being romantically paired with a male character.
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DalkonCledwin
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Harry Potter / The MCs / Light 'Em Up

Post by DalkonCledwin »

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Harry James Potter - PL 11
Age: 18 / Height: 6' 0" / Weight: 142 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +15

Strength 4, Stamina 6, Agility 6, Dexterity 5, Fighting 4, Intellect 2, Awareness 6, Presence 6

General Advantages
Animal Empathy, Artificer, Assessment, Attractive, Benefit, Renown 2, Benefit, Social Class 3 (nobility), Benefit, Wealth 3 (millionaire), Connected, Daze (Deception), Defensive Roll, Equipment 7, Fascinate (Persuasion), Favored Environment: Aerial, Fearless, Improved Initiative 2, Inspire 3, Languages 2, Leadership, Power Attack, Quick Draw, Ranged Attack 5, Second Chance: Resisting Mind Control, Takedown 2, Teamwork, Trance, Well-informed, White Knight

Enhanced Advantages
Agile Feint, Diehard, Evasion, Fast Grab, Great Endurance, Improved Grab, Improved Hold, Interpose, Move-by Action, Seize Initiative

Skills
Acrobatics 4 (+14/+10), Athletics 4 (+14/+8), Close Combat: Grab 4 (+12/+8), Deception 6 (+12), Expertise (AGL): Riding 8 (+18/+14), Expertise (AWE): Cooking 6 (+12), Expertise: Magic 10 (+12), Insight 6 (+12), Investigation 4 (+6), Perception 8 (+14), Persuasion 6 (+12), Stealth 8 (+14), Technology 4 (+6), Treatment 4 (+6), Vehicles 6 (+11)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Magical Mastery: Array
. . . . Bombarda: Damage 8 (force, wizarding magic, DC 23; Increased Range: ranged, Secondary Effect)
. . . . Expecto Patronum: Progressive Perception Area Affliction 11 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Perception Area: DC 21 - Visual, Feature: Extraordinary Effort for +2 effect ranks, Progressive; Limited: to Unnatural creatures, Limited: to Causing targets to flee, Tiring)
. . . . Expelliarmus: Move Object 12 (force, wizarding magic, 100 tons, DC 27; Damaging; Limited: to Disarm checks or pushing targets away from Harry, Quirk: Damaging only if pushing targets away from Harry)
. . . . Impedimenta: Progressive Affliction 8 (wizarding magic, 1st degree: Hindered, 2nd degree: Immobile, Resisted by: Dodge, Overcome by Strength, DC 18; Increased Range: ranged, Progressive; Limited Degree)
. . . . Obliviate: Concentration Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range: ranged)
. . . . Portus: Teleport 12 (wizarding magic, Carry 3 tons; Accurate, Extended: 4000 miles in 2 move actions, Increased Mass 7, Triggered: 1 use - By Command Word; Limited to Extended, Medium: Object touched by Wand when incantation is spoken, Transit Time 4: 30 seconds)
. . . . Protego Duo: Cloud Area Deflect 8 (wizarding magic; Cloud Area: 15 feet radius sphere, DC 18, Redirection, Reflect; Limited: to Attacks Targeting Dodge)
. . . . Reducto
. . . . . . Destabilizing Pulse: Weaken 7 (Linked; force, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 17; Affects Objects Only, Increased Range: ranged)
. . . . . . Shattering Pulse: Damage 7 (Linked; force, wizarding magic, DC 22; Increased Range: ranged)
. . . . Spattica: Strength-based Damage 3 (slashing, wizarding magic, DC 22; Dangerous)
. . . . Stupefy: Cumulative Affliction 12 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged)
Rainbow Garuda Physiology
. . Accelerated Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard, Great Endurance)
. . Breakfall: Movement 1 (racial, Safe Fall; Reaction: reaction)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Healing Blood: Healing 10 (racial; Empathic, Fades, Limited: to Affecting Other Characters, Noticeable: Harry has to bleed on any wounds he wishes to heal)
. . Hyper-Awareness: Senses 16 (racial, Acute: Olfactory, Analytical: Olfactory, Analytical: Hearing, Analytical (Type): Visual Senses, Counters Concealment: Astral Bodies [Visual], Detect: Magic [Visual] 2: ranged, Direction Sense, Extended: Visual Senses 4: x10k, Infravision, Tracking: Hearing 1: -1 speed rank; Limited: Extended is for Visual Senses)
. . Invulnerabilities: Immunity 10 (racial, Common Descriptor: All hostile toxins, bacteria and viruses; Feature: Longevity; Limited: Does not defend Harry against Samael's venom)
. . Revival: Immortality 4 (racial, Return after 2 days; Limited: Harry's body must remain in one piece)
. . Tough: Protection 3 (racial, +3 Toughness)
. . Winged Flight: Flight 14 (racial, Speed: 32000 miles/hour, 60 miles/round; Feature: Harry is considered to be "Resting" when flying no faster than Effect Rank 4; Activation: move action, Distracting [7 ranks only], Wings, Notes: Only the last 7 Ranks are Distracting)
Youjutsu: Dynamic Array
. . Air Blast: Damage 12 ([0 active, 0/30 PP, 2/r], wind, youjutsu, DC 27; Increased Range: ranged)
. . Chain Lightning: Damage 8 ([0 active, 0/30 PP, 3/r+3], lightning, youjutsu, DC 23; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack)
. . Conjure Fog: Environment 10 ([0 active, 0/30 PP, 3/r], weather, youjutsu, Visibility (-5), Radius: 2 miles; Selective)
. . Cyclone: Concentration Burst Area Affliction 7 ([0 active, 0/30 PP, 4/r], wind, youjutsu, 1st degree: Hindered and Impaired, 2nd degree: Prone and Stunned, 3rd degree: Incapacitated, Resisted by: Strength, DC 17; Burst Area: 30 feet radius sphere, DC 17, Concentration, Extra Condition, Increased Range: ranged; Instant Recovery)
. . Fire Shaping: Shapeable Area Damage 6 ([0 active, 0/30 PP, 5/r], fire, youjutsu, DC 21; Shapeable Area: 30 cft., DC 16, Increased Duration: concentration, Increased Range: ranged, Selective)
. . Fireball: Burst Area Damage 8 ([0 active, 0/30 PP, 3/r], fire, youjutsu, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . Heat Projection: Environment 4 ([0 active, 0/30 PP, 1/r], heat, youjutsu, Heat, Radius: 250 feet)
Youngest Seeker in a Century
. . Aerial Freedom: Movement 1 (racial, Environmental Adaptation: High Altitude)
. . Aerial Mastery: Enhanced Trait 25 (talent, Dodge +4 (+12), Parry +4 (+12), Acrobatics +4 (+14), Athletics +6 (+14), Expertise (AGL) +4 (+18), Close Combat +4 (+12), Advantages: Agile Feint, Evasion, Fast Grab, Improved Grab, Improved Hold, Interpose, Move-by Action, Seize Initiative; Limited: to While in the Air)
. . Resistances: Immunity 2 (racial, Environmental Condition: Heat, Environmental Condition: Cold; Feature: Harry's Bones are hollow, meaning that he is lighter than he should be; Limited - Half Effect)

Equipment
Cell Phone (Smartphone), Motorcycle, Potter Manor

Offense
Initiative +14
Air Blast: Damage 12, +10 (DC 27)
Bombarda: Damage 8, +10 (DC 23)
Chain Lightning: Damage 8, +10 (DC 23)
Cyclone: Concentration Burst Area Affliction 7 (DC Fort/Will 17)
Destabilizing Pulse: Weaken 7, +10 (DC Fort 17)
Expecto Patronum: Progressive Perception Area Affliction 11 (DC Will 21)
Expelliarmus: Move Object 12, +10 (DC 27)
Fire Shaping: Shapeable Area Damage 6 (DC 21)
Fireball: Burst Area Damage 8 (DC 23)
Grab, +12 (DC Spec 14)
Impedimenta: Progressive Affliction 8, +10 (DC Fort/Will 18)
Obliviate: Concentration Cumulative Affliction 8, +10 (DC Will 18)
Shattering Pulse: Damage 7, +10 (DC 22)
Spattica: Strength-based Damage 3, +4 (DC 22)
Stupefy: Cumulative Affliction 12, +10 (DC Fort 22)
Throw, +10 (DC 19)
Unarmed, +4 (DC 19)

Complications
- Curse Sworn: Harry's newly awakened nature as a Garuda will require him to find and bond with someone whom he can protect with his very being. His tendency to save anyone and everyone he can will ensure that he bonds with more than one such individual.
- Honor: Harry follows a strict code of honor when it comes to fights, and even when not fighting. He obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to his code of honor as he gets older.
- Motivation: Doing Good: Harry will often go out of his way in order to save the life of some hapless damsel in distress. This also often leads him and those who he calls his friends, into rather harrowing situations.
- Relationship: By Right of Blood, Harry is the Lord to Houses Potter, Black and Peverell, and by Right of Conquest he is also the Lord of House Slytherin. As such, he is expected to take a wife for each of these houses, one of which must be a Pure-Blood Witch, as the charter of House Black requires such.
- Temper: Harry is a tempestuous man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], Japanese, Parseltongue

Defense
Dodge 12/8, Parry 12/8, Fortitude 10, Toughness 10/9, Will 12

Power Points
Abilities 78 + Powers 132 + Advantages 47 + Skills 44 (88 ranks) + Defenses 16 = 317

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Motorcycle - PL 11

Strength 3, Defense 0, Toughness 8, Size Medium

Powers
Wheelset: Speed 6 (technological, Speed: 120 miles/hour, 1800 feet/round)

Power Points
Abilities 3 + Powers 6 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 12
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Potter Manor - PL 11

Toughness 10, Size Large

Features:
Concealed 1, Garage, Grounds, Gym, Habitat, Laboratory, Library, Living Space, Personnel, Sealed, Secure Feature 1, Wards 2

Powers
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from the Reaper's Gaze: Concealment 7 (racial, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Divine Senses)
The Marauder's Map (Easily Removable)
. . Intelligent: Feature 1 (artifice, Notes: The map is intelligent to some degree, and will insult people who try to access it without knowing the proper password to activate the map)
. . Knows Where Everyone Is: Remote Sensing 8 (artifice, Affects: 1 Type - Mental, Range: 1 mile; No Conduit, Simultaneous; Activation: move action, Limited: to Hogwarts & the Surrounding Grounds, Medium: The Map, Quirk: Only displays names & footsteps)

Power Points
Abilities 2 + Powers 2 + Advantages 0 + Features 13 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
Last edited by DalkonCledwin on Mon Sep 16, 2019 12:55 pm, edited 3 times in total.
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DalkonCledwin
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Yasaka / The MCs / Light 'Em Up

Post by DalkonCledwin »

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Art by MilfYasaka on DeviantArt

Kyoto no Yasaka - PL 12
Age: 22 / Height: 5' 7" / Weight: 125 lbs
Hair Color: Blonde / Eye Color: Yellow
Wealth Rank: +24 / Rep Rank: +16

Strength 10, Stamina 10, Agility 6, Dexterity 5, Fighting 2, Intellect 3, Awareness 7, Presence 4

General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Renown 2, Benefit, Social Class 3 (nobility), Benefit, Wealth 4 (multimillionaire), Connected, Daze (Deception), Defensive Attack, Equipment 5, Evasion 2, Fascinate (Persuasion), Improved Initiative 2, Influential, Inspire 3, Instant Up, Languages 3, Leadership, Lionheart 2, Move-by Action, Power Attack, Ranged Attack 7, Ritualist, Taunt, The Pollyanna, Ultimate Effort: Expertise: Governing, Well-informed

Enhanced Advantages
Agile Feint, Improved Grab, Uncanny Dodge

Skills
Acrobatics 4 (+14/+10), Athletics 2 (+12), Deception 10 (+14), Expertise (AWE): Governing 8 (+15), Expertise: Magic 10 (+13), Expertise: Politics 8 (+11), Expertise: Youkai Lore 12 (+15), Insight 8 (+15), Investigation 4 (+7), Perception 6 (+13), Persuasion 8 (+12), Stealth 4 (+10), Technology 4 (+7), Treatment 6 (+9)

Powers
Kitsune Physiology
. . Claws: Strength-based Damage 3 (racial, slashing, DC 28)
. . Enhanced Reflexes: Enhanced Trait 14 (racial, Dodge +4 (+14), Parry +4 (+14), Acrobatics +4 (+14), Evasion 2 +1 (+2), Improved Initiative 2 +1 (+2), Advantages: Agile Feint, Uncanny Dodge)
. . Ghost Whisperer: Comprehend 2 (racial, Spirits - Communicate, Spirits - Medium)
. . Kyuubi no Kitsune: Extra Limbs 9 (racial, 9 extra limbs, Advantages: Improved Grab; Activation: move action)
. . Vulpine Senses: Senses 13 (racial, Acute: Olfactory, Analytical: Olfactory, Analytical: Hearing, Counters Concealment: Astral Bodies [Visual], Counters Illusion: Vision, Danger Sense: Hearing, Detect: Magic [Visual] 2: ranged, Low-light Vision, Tracking: Olfactory 1: -1 speed rank, Ultra-hearing)
Senjutsu: Array
. . Bouchujutsu: Healing 12 (senjutsu; Energizing, Restorative, Stabilize; Limited: to Affecting Others, Quirk: Takes at least ten minutes to apply effect, and requires intimate contact with recipient)
. . Giant Fox Form (Activation: Standard Action)
. . . . Gargantuan Size: Growth 9 (morphic, senjutsu, +4 Intimidate, -9 Stealth, -5 active defenses, +2 size ranks, +1 speed ranks; Limited to Increasing Size Only)
. . . . Protective Hide: Protection 5 (morphic, senjutsu, +5 Toughness; Impervious)
. . . . Tail Extenders: Elongation 2 (morphic, senjutsu, Elongation: 30 feet, +2 to grab; Limited: to Kyuubi no Kitsune effect)
. . Tanglevines: Burst Area Affliction 8 (plant, senjutsu, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 18; Burst Area: 30 feet radius sphere, DC 18, Extra Condition, Increased Range 2: perception, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
Senjutsu: Talents
. . Chi Reading: Senses 5 (senjutsu, Acute: Detect Ki, Analytical: Detect Ki, Detect: Ki [Mental] 2: ranged, Radius: Detect Ki)
. . Green Network: Remote Sensing 14 (senjutsu, Affects: 3 Types, inc. Visual - Visual, Auditory, Tactile, Range: 60 miles; Simultaneous; Limited: to Within Kyoto, Medium: Plants)
. . Touki: Impervious Toughness 10 (senjutsu; Sustained)
Youjutsu: Dynamic Array
. . A/V Communication: Other Cosmic Communication 2 ([0 active, 0/40 PP, 4/r+4], illusory, youjutsu, Sense Type: Magical Audiovisual Projection; Dimensional 3: any dimension, Subtle: encrypted)
. . Body Flicker: Teleport 8 ([0 active, 0/40 PP, 3/r+3], youjutsu, 1 mile in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Turnabout)
. . Enthrall: Concentration Burst Area Affliction 8 ([0 active, 0/40 PP, 2/r], youjutsu, 1st degree: Entranced, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration; Limited Degree 2, Sense-dependent: Hearing)
. . FoxFyre Blast: Burst Area Damage 8 ([0 active, 0/40 PP, 2/r], illusory fire, youjutsu, DC 23; Alternate Resistance (no cost): Will, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged; Resistible: Will)
. . FoxFyre Bolt: Damage 12 ([0 active, 0/40 PP, 1/r], illusory fire, youjutsu, DC 27; Alternate Resistance (no cost): Will, Increased Range: ranged; Resistible: Will)
. . Illusion-Casting: Illusion 8 ([0 active, 0/40 PP, 5/r], illusory, youjutsu, Affects: All Sense Types, Area: 250 cft., DC 18; Selective; Resistible: Will)
. . Memory Manipulation: Concentration Cumulative Affliction 8 ([0 active, 0/40 PP, 4/r], youjutsu, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range 2: perception; Distracting)

Equipment
Cell Phone (Smartphone), Youkai Palace at Kyoto

Offense
Initiative +14/+10
Claws: Strength-based Damage 3, +2 (DC 28)
Enthrall: Concentration Burst Area Affliction 8 (DC Will 18)
FoxFyre Blast: Burst Area Damage 8 (DC Will 23)
FoxFyre Bolt: Damage 12, +12 (DC Will 27)
Grab, +4 (DC Spec 22)
Memory Manipulation: Concentration Cumulative Affliction 8 (DC Will 18)
Tanglevines: Burst Area Affliction 8 (DC Fort/Will 18)
Throw, +12 (DC 25)
Unarmed, +2 (DC 25)

Complications
- Enemies: The Hero Faction would like very much to use Yasaka in order to open the Dragon Gate in order to summon Great Red.
- Motivation: Patriotism: Yasaka's primary responsibility is towards the protection and safety of those Youkai who are members of Kyoto's Youkai Faction, as well as for protecting her betrothed whenever she is able to do so.
- Power Loss: When Yasaka is not within Kyoto, all of her powers that lack the "Racial" descriptor are treated as though they had the Fades flaw. These fades flaws are not linked to each other even if they are within the same array though, so the powers will each individually decrease with each usage.
- Quirk: While Yasaka is very humble and polite, she has been shown to have a teasing and slightly flirtatious side to her that can sometimes get her into a bit of trouble, such as when encountering more perverted individuals.

Languages
Chinese (Mandarin), English, Japanese [Native], Latin

Defense
Dodge 14/10, Parry 14/10, Fortitude 12, Toughness 10 (Imp. 10), Will 12

Power Points
Abilities 94 + Powers 190 + Advantages 50 + Skills 47 (94 ranks) + Defenses 19 = 400

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Youkai Palace at Kyoto - PL 12

Toughness 12, Size Huge

Features:
Concealed 2, Defense System, Grounds, Gym, Holding Cells, Infirmary, Library, Living Space, Personnel, Wards 3

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 13 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
Last edited by DalkonCledwin on Mon Sep 16, 2019 12:56 pm, edited 1 time in total.
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