Dalkon's Devils, Angels & Dragons Archive

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DalkonCledwin
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Lily Potter / Pre-Riser / Bewitched

Post by DalkonCledwin »

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Lily Julia Potter, née Evans - PL 12
Age: 21 (36) / Height: 5' 8" / Weight: 145 lbs
Hair Color: Crimson / Eye Color: Naturally Green

Strength 9, Stamina 11, Agility 10, Dexterity 9, Fighting 4, Intellect 3, Awareness 6, Presence 6

Advantages
Artificer, Assessment, Attractive 2, Beloved: Harry Potter, Beloved: Serafall Leviathan, Benefit, Security Clearance: Underworld Foreign Affairs, Benefit, Status 2: Underworld Celebrity, Benefit, Wealth 3 (millionaire), Connected, Contacts, Daze (Deception), Equipment 3, Extraordinary Effort, Fascinate (Deception), Favored Foe: Fallen Angels, Great Endurance, Improved Critical: Bewitching Sorcery, Improvised Tools, Inspire 3, Languages 3, Leadership, Lionheart 2, Move-by Action, Power Attack, Ranged Attack 3, Ritualist, Second Chance: Deception checks for Seduction, Set-up 2, Skill Mastery: Deception, Takedown 2, Taunt, Teamwork, Trance, Ultimate Effort: Will Checks, Well-informed

Skills
Acrobatics 6 (+16), Athletics 6 (+15), Close Combat: Ice Staff 6 (+10), Deception 10 (+16), Expertise (PRE): Acting 6 (+12), Expertise: Alchemy 10 (+13), Expertise: Magic 14 (+17), Insight 6 (+12), Intimidation 4 (+10), Investigation 6 (+9), Perception 4 (+10), Persuasion 6 (+12), Sleight of Hand 4 (+13), Stealth 4 (+14), Technology 4 (+7), Treatment 6 (+9), Vehicles 4 (+13)

Powers
Bewitching Sorcery: Array
. . Apparition: Teleport 8 (magical, 1 mile in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Extended: 250 miles in 2 move actions; Distracting, Limited: Must pass through intervening distance in a gaseous state, Unreliable (5 uses))
. . Broccium Blicsum: Damage 8 (electricity, magical, DC 23; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack)
. . Ducklifors: Cumulative Affliction 8 (magical, 1st degree: Hindered, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 18; Cumulative, Increased Range: ranged)
. . Expecto Patronum: Progressive Perception Area Affliction 12 (magical, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Perception Area: DC 22 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to causing targets to flee, Tiring)
. . Expelliarmus: Move Object 12 (magical, 100 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . Glacius Virilis: Cumulative Affliction 8 (cold, magical, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, DC 18; Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged; Limited: to male targets, Limited Degree)
. . Impedimenta: Concentration Cumulative Affliction 12 (magical, 1st degree: Hindered, 2nd degree: Immobile, DC 22; Alternate Resistance (Dodge), Concentration, Cumulative, Increased Range: ranged; Instant Recovery, Limited Degree)
. . Mystic Bolt: Damage 12 (magical, DC 27; Increased Range: ranged, Variable Descriptor 2: broad group - Air, Earth, Fire, Water or Weather)
. . Protego Duo: Cloud Area Deflect 8 (magical; Cloud Area: 15 feet radius sphere, DC 18, Redirection, Reflect; Limited: to Attacks Targeting Dodge)
. . Sensual Healing: Healing 8 (magical; Persistent, Restorative, Stabilize; Quirk 2: Treatment requires at least 10 minutes and skin-to-skin full body contact)
. . Stupefy: Cumulative Affliction 8 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Ice Staff (Easily Removable)
. . Staff Attacks: Array
. . . . Ice Binding: Cumulative Burst Area Affliction 10 (ice, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Damage, DC 20; Burst Area: 30 feet radius sphere, DC 20, Cumulative, Extra Condition, Increased Range: ranged, Selective; Distracting, Tiring)
. . . . Staff Strike: Strength-based Damage 2 (bludgeoning, DC 26; Reach (melee): 5 ft., Smashing, Tripping)
Reincarnated Devil Phsyiology
. . A Queen's Might: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Has a punching strength of 12 tons, and a lifting strength of 200 tons)
. . Devil Wings: Flight 8 (racial, Speed: 500 miles/hour, 1 mile/round; Activation: move action, Wings)
. . Devilish Sensitivity: Senses 8 (racial, Analytical: Hearing, Analytical: Vision, Darkvision, Extended: Hearing 2: x100, Extended: Vision 2: x100)
. . Longevity: Immunity 1 (racial, Aging; Quirk: Devil's do age, just at such a slow rate as to seem immortal to humans)
. . Super-Tough: Protection 3 (racial, +3 Toughness; Impervious)
Tricks of the Trade
. . Call Familiar: Summon 4 (magical; Active, Mental Link, Sacrifice; Unreliable (5 uses))
. . Look Manipulation: Morph 4 (magical, +20 Deception checks to disguise; Any form; Resistible: Will)

Equipment
Potter Manor

Offense
Initiative +10
Broccium Blicsum: Damage 8, +12 (DC 23)
Ducklifors: Cumulative Affliction 8, +12 (DC Will 18)
Expecto Patronum: Progressive Perception Area Affliction 12 (DC Will 22)
Expelliarmus: Move Object 12, +12 (DC 22)
Glacius Virilis: Cumulative Affliction 8, +12 (DC Dog/Fort/Will 18)
Grab, +4 (DC Spec 19)
Ice Binding: Cumulative Burst Area Affliction 10 (DC Fort/Will 20)
Impedimenta: Concentration Cumulative Affliction 12, +12 (DC Dog/Fort/Will 22)
Mystic Bolt: Damage 12, +12 (DC 27)
Staff Strike: Strength-based Damage 2, +10 (DC 26)
Stupefy: Cumulative Affliction 8, +12 (DC Fort 18)
Throw, +12 (DC 24)
Unarmed, +4 (DC 24)

Complications
- Enemy: Lily considers her one time friend, Severus Snape, to be her greatest enemy as she realizes now that it was Snape who revealed the existence of a prophecy to the Dark Lord Voldemort. This is in addition to Voldemort and the Fallen Angels, who she personally has a problem with as she realized that they have been subtly backing the darker Houses of Wizarding Britain.
- Fame: Much like her King, Lily is quite famous in the Underworld due to frequently guest staring on Serafall's television show in the Underworld. This is actually what led to Lily adopting the combat persona that she currently employs.
- Honor: Lily was a member of Gryffindor House, and as such would generally prefer to avoid using spells that can be classified as Dark Magic. Although she has been known to use such if it becomes truly necessary for the defense of those she loves and cares for.
- Motivation: Doing Good: As a former member of Gryffindor House, Lily strives to make a difference in the world for the betterment of all of it's citizens regardless of species classification.
- Relationship: Lily is the doting mother of Harry Potter, and also both the Queen and girlfriend of Serafall Leviathan.
- Responsibility: As Serafall's Queen, Lily is often required to make sure the Maou Leviathan actually does the paperwork that she has been assigned and that Serafall attends to the various diplomatic functions that exist as part of her role as the Underworld's Foreign Affairs Minister.

Languages
English [Native], French, Japanese, Latin

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14 (Imp. 3), Will 12

Power Points
Abilities 116 + Powers 113 + Advantages 50 + Skills 53 (106 ranks) + Defenses 13 = 345

--------------------
Potter Manor - PL 12

Toughness 10, Size Large

Features:
Concealed 1, Defense System, Grounds, Laboratory, Library, Living Space, Personnel, Quidditch Pitch 1, Security System 1, Self-repairing 1, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
--------------------
Skeleton - PL 4

Strength 3/2, Stamina -, Agility 0, Dexterity 1, Fighting 2, Intellect 0, Awareness 0, Presence 0

General Advantages
Accurate Attack, Improved Grab

Enhanced Advantages
Close Attack 2

Skills
Athletics 4 (+7), Intimidation 4 (+4)

Powers
Undead Monstrosity
. . Damage Resistance: Protection 3 (racial, +3 Toughness; Impervious)
. . Fast Skeleton: Enhanced Trait 4 (racial, Dodge +3 (+3), Parry +1 (+3))
. . Inhuman Brain: Immunity 5 (racial, Custom: Mind Reading 5)
. . Unliving: Immunity 30 (racial, Fortitude Effects)
Unholy Strength & Vitality
. . Accelerated Healing: Regeneration 2 (racial, Every 5 rounds)
. . Running Speed: Speed 2 (talent, Speed: 8 miles/hour, 120 feet/round)
. . Super-Leaping: Leaping 1 (talent, Leap 15 feet at 4 miles/hour)
. . Unholy Strength: Enhanced Trait 4 (racial, Strength +1 (+3), Advantages: Close Attack 2)

Offense
Initiative +0
Grab, +4 (DC Spec 13)
Throw, +1 (DC 18)
Unarmed, +4 (DC 18)

Complications
- Prejudice: Having a Skeleton as a familiar is often considered to be the sign of a particularly vile spellcaster.
- Weakness: Holy and Radiant Damage deals an additional degree of damage against skeleton-type familiars.

Languages
Not Applicable

Defense
Dodge 3/0, Parry 3/2, Fortitude Immune, Toughness 3 (Imp. 3), Will 0

Power Points
Abilities 0 + Powers 54 + Advantages 2 + Skills 4 (8 ranks) + Defenses 0 = 60
Last edited by DalkonCledwin on Mon Jun 24, 2019 9:37 pm, edited 1 time in total.
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Gabriel Herrol
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Joined: Wed Nov 21, 2018 3:55 am
Location: La Baie, Province of Quebec
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Re: Dalkon's Devils, Angels & Dragons Archive

Post by Gabriel Herrol »

Nice stats. So you gave her Daphne's personal ice spell to be used against annoying men heh? Poor guys lol
Haven't you lot ever seen a feller with an armload of woman before?
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DalkonCledwin
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Location: Gallifrey

Serafall Leviathan / Pre-Riser / Bewitched

Post by DalkonCledwin »

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Serafall Leviathan - PL 12
Age: 22 (543) / Height: 5' 3" / Weight: 106 lbs
Hair Color: Black / Eye Color: Blue

Strength 11, Stamina 11, Agility 8, Dexterity 7, Fighting 8, Intellect 3, Awareness 8, Presence 8

Advantages
Assessment, Attractive 2, Beginner's Luck, Beloved: Harry Potter, Beloved: Lily Potter, Beloved: Sona Sitri, Benefit, Diplomatic Immunity, Benefit, Security Clearance: Underworld Foreign Affairs Ministry, Benefit, Status 4: Maou Leviathan, Benefit, Wealth 3 (millionare), Connected, Contacts, Daze (Deception), Defensive Roll, Devoted Followers, Equipment 3, Fascinate (Deception), Favored Foe: Gabriel of the Seraph, Great Endurance, Influential, Inspire 4, Jack-of-all-trades, Languages 3, Leadership, Power Attack, Ranged Attack 3, Ritualist, Second Chance: Deception checks for Seduction, Set-up 3, Skill Mastery: Expertise (PRE): Acting, Startle, Taunt, Teamwork, Trance, Ultimate Effort: Expertise: Acting, Well-informed

Skills
Acrobatics 6 (+14), Athletics 4 (+15), Close Combat: Ice Staff 2 (+10), Deception 12 (+20), Expertise (AWE): Governing 6 (+14), Expertise (AWE): World Cultures 6 (+14), Expertise (PRE): Acting 12 (+20), Expertise: History 8 (+11), Expertise: Magic 16 (+19), Expertise: Theology 8 (+11), Insight 10 (+18), Intimidation 4 (+12), Investigation 6 (+9), Perception 6 (+14), Persuasion 8 (+16), Sleight of Hand 6 (+13), Stealth 6 (+14), Treatment 6 (+9), Vehicles 4 (+11)

Powers
Barrier Magic: Array
. . Barrier Paddle: Strength-based Damage 2 (bludgeoning, magical, DC 28; Impressive; Quirk: Nonlethal)
. . Defensive Barrier: Impervious Toughness 10 (magical; Sustained)
Glitter Force: Array
. . Blizzard: Environment 14 (magical, weather, Cold, Visibility (-2), Radius: 30 miles)
. . Celsius Cross Trigger: Progressive Perception Area Affliction 10 (ice, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Damage, DC 20; Perception Area: DC 20 - Visual, Extra Condition, Progressive, Selective; Tiring)
. . Fascinate: Concentration Burst Area Affliction 12 (magical, 1st degree: Entranced, Impaired, 2nd degree: Compelled, Disabled, Resisted by: Will, DC 22; Burst Area: 30 feet radius sphere, DC 22, Concentration, Extra Condition; Limited Degree, Notes: Compelled to sit and watch Serafall in silence)
. . Fire Shot: Cone Area Damage 10 (fire, magical, DC 25; Cone Area 5: 900 feet cone, DC 20; Distracting)
. . Hydromancy: Move Object 14 (magical, 1600 tons, DC 29; Damaging, Increased Mass 2; Limited Material: Water)
. . Illusion-Casting: Illusion 10 (magical, Affects: All Sense Types, Area: 1000 cft., DC 20; Selective; Resistible: Will)
. . Illusory Projection: Remote Sensing 14 (magical, Affects: 3 Types, inc. Visual - Visual, Auditory & Mental, Range: 60 miles; Dimensional 2: group - Adjacent Dimensions; Noticeable: Illusory Image, Side Effect 2: always - physical body is defenseless and immobile)
. . Memory Overwrite: Progressive Burst Area Affliction 5 (magical, 3rd degree: Transformed, Resisted by: Will, DC 15; Burst Area 11: 4 miles radius sphere, DC 15, Progressive; Limited 2: to Minions, Limited Degree (third only), Tiring)
. . Mind Probe: Cumulative Mind Reading 10 (magical, DC 20; Cumulative)
. . Mystic Bolt: Damage 14 (magical, DC 29; Increased Range: ranged, Variable Descriptor 2: broad group - Air, Earth, Fire, Water or Weather)
. . Sensual Healing: Healing 10 (magical; Persistent, Restorative, Stabilize; Quirk 2: Treatment requires at least 10 minutes and skin-to-skin full body contact)
Ice Staff (Easily Removable)
. . Staff Attacks: Array
. . . . Cold Blast: Affliction 10 (cold, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Increased Range: ranged)
. . . . Staff Strike: Strength-based Damage 2 (bludgeoning, DC 28; Impressive, Reach (melee): 5 ft., Smashing, Tripping)
Pure-Devil Physiology
. . Devil Wings: Flight 10 (racial, Speed: 2000 miles/hour, 4 miles/round; Activation: move action, Wings)
. . Devilish Sensitivity: Senses 10 (racial, Analytical: Hearing, Analytical: Vision, Darkvision, Extended: Hearing 3: x1k, Extended: Vision 3: x1k)
. . Longevity: Immunity 1 (racial, Aging; Quirk: Devils do age, just at such a slow rate as to seem immortal to humans)
. . Strongest Female Devil: Enhanced Strength 11 (racial, +11 STR; Limited to Lifting, Notes: Serafall has a punching strength of 50 tons, and a lifting strength of 100,000 tons)
Tricks of the Trade
. . Call Familiar: Summon 4 (magical; Active, Mental Link, Sacrifice; Unreliable (5 uses))
. . Look Manipulation: Morph 4 (magical, +20 Deception checks to disguise; Any form; Resistible: Will)

Equipment
Levia-tan Palace

Offense
Initiative +8
Barrier Paddle: Strength-based Damage 2, +8 (DC 28)
Celsius Cross Trigger: Progressive Perception Area Affliction 10 (DC Fort/Will 20)
Cold Blast: Affliction 10, +10 (DC Fort 20)
Fascinate: Concentration Burst Area Affliction 12 (DC Will 22)
Fire Shot: Cone Area Damage 10 (DC 25)
Grab, +8 (DC Spec 21)
Hydromancy: Move Object 14, +10 (DC 29)
Memory Overwrite: Progressive Burst Area Affliction 5 (DC Will 15)
Mind Probe: Cumulative Mind Reading 10 (DC Will 20)
Mystic Bolt: Damage 14, +10 (DC 29)
Staff Strike: Strength-based Damage 2, +10 (DC 28)
Throw, +10 (DC 26)
Unarmed, +8 (DC 26)

Complications
- Easily Distracted: By Magical Girls, her sister, Harry and the Seraph known as Gabriel. When any of these things enter her field of vision for the first time in a given scene, she will abandon whatever it is she is doing and focus almost exclusively on whichever one has caught her attention. A sharp admonition from Lily can snap her back on focus, but most other people won't have much luck with getting her attention to recenter itself, especially not Gabriel.
- Fame: Serafall is one of, if not the, most famous devils in the Underworld on account of her success as a media sensation. This is in addition to her position as the Maou Leviathan within the New Satan Faction.
- Motivation: Thrills: Trying to figure out what the truth behind Sera's motivation is, wouldn't be any easier than trying to deduce that same information in regards to Nyaruko-san. It is simply easier to classify both girls as being motivated by a thirst for excitement and high octane thrills.
- Responsibility: While they are technically the rulers of the Underworld, the Four Great Maou pretty much have to do whatever it is that the Heads of the Houses of Bael, Paimon, Beleth, Purson, Asmoday, Balam and Belial tell them to do, as those seven Houses are the highest ranking Houses in the 72 Pillars, and the TRUE Kings of the Underworld.
- Rivalry: With Gabriel of the Seraph, who Serafall sees as someone that is trying to steal her fame from her.

Languages
English, French, Japanese [Native], Latin

Defense
Dodge 12, Parry 12, Fortitude 11, Toughness 12/11 (Imp. 10), Will 13

Power Points
Abilities 128 + Powers 141 + Advantages 53 + Skills 68 (136 ranks) + Defenses 13 = 403

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Levia-tan Palace - PL 12

Toughness 10, Size Huge

Features:
Dimensional Portal, Grounds, Gym, Holding Cells, Infirmary, Isolated, Library, Living Space, Personnel, Theater

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
--------------------
Siren - PL 4

Strength 2, Stamina 2, Agility 2, Dexterity 2, Fighting 2, Intellect 1, Awareness 0, Presence 1

Advantages
Attractive, Equipment 1, Fascinate (Expertise: Singing), Languages 2

Skills
Deception 2 (+3), Expertise (PRE): Singing 8 (+9), Insight 2 (+2), Perception 4 (+4)

Powers
Aquatic
. . Fish Tail: Swimming 4 (racial, Speed: 8 miles/hour, 120 feet/round)
. . Humanoid Senses: Senses 1 (racial, Low-light Vision)
. . Invulnerabilities: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic)

Equipment
Trident

Offense
Initiative +2
Grab, +2 (DC Spec 12)
Throw, +2 (DC 17)
Trident, +2 (DC 20)
Unarmed, +2 (DC 17)

Complications
- Disability: Sirens have no legs, and so are Speed Impaired when removed from water.
- Rivalry: Sirens have an intense rivalry with Veela.

Languages
English, Japanese, Mermish [Native]

Defense
Dodge 4, Parry 4, Fortitude 4, Toughness 2, Will 0

Power Points
Abilities 24 + Powers 10 + Advantages 5 + Skills 8 (16 ranks) + Defenses 6 = 53
--------------------
Builder's Note: For those who were experiencing trouble with Discord today, it seems to be back online now.
Last edited by DalkonCledwin on Mon Jun 24, 2019 9:37 pm, edited 1 time in total.
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DalkonCledwin
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Harry Potter / Pre-Riser / Bewitched

Post by DalkonCledwin »

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Art by SUF78 on DeviantArt

Harry James Potter - PL 10
Age: 16 / Height: 5' 9" / Weight: 184 lbs
Hair Color: Black / Eye Color: Green

Strength 6, Stamina 4, Agility 8, Dexterity 7, Fighting 3, Intellect 3, Awareness 6, Presence 4

General Advantages
Animal Empathy, Artificer, Assessment, Attractive, Benefit, Status: The Boy Who Lived, Benefit, Wealth 2 (independently wealthy), Chokehold, Connected, Daze (Deception), Diehard, Fascinate (Persuasion), Fast Grab, Improved Grab, Improved Hold, Inspire 3, Languages 3, Leadership, Lionheart 2, Power Attack, Ranged Attack 3, Ritualist, Second Chance: Resisting Mind Control, Second Chance: Resisting Seduction, Set-up 2, Skill Mastery: Persuasion, Taunt, Teamwork

Enhanced Advantages
Improved Critical 3: Magic, Luck 5

Skills
Acrobatics 4 (+12), Athletics 4 (+10), Close Combat: Grab 4 (+7), Deception 6 (+10), Expertise (AGL): Riding 6 (+14), Expertise (AWE): Cooking 4 (+10), Expertise: Magic 8 (+11), Insight 6 (+12), Investigation 4 (+7), Perception 6 (+12), Persuasion 6 (+10), Stealth 6 (+14), Treatment 4 (+7)

Powers
Boosted Gear (Activation: Move Action)
. . BOOST!: Luck Control 1 (dragonic, Force a Re-roll, Advantages: Luck 5)
. . Hyper Magic: Enhanced Trait 5 (dragonic, Will +2 (+14), Advantages: Improved Critical 3)
. . Wrecking Ball: Impervious Toughness 4 (dragonic, armor; Limited: to surface area of gauntlet)
Magical Aptitude: Array
. . Expecto Patronum: Progressive Perception Area Affliction 10 (magical, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to causing targets to flee, Tiring)
. . Expelliarmus: Move Object 10 (magical, 25 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . Mystic Bolt: Damage 10 (magical, DC 25; Increased Range: ranged, Variable Descriptor 2: broad group - Air, Earth, Fire, Water or Weather)
. . Purdictus: Damage 6 (magical, DC 21; Increased Range: ranged, Multiattack)
. . Stupefy: Cumulative Affliction 6 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Reincarnated Devil Physiology
. . Devil Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Activation: move action, Wings)
. . Devilish Sensitivity: Senses 6 (racial, Analytical: Hearing, Analytical: Vision, Darkvision, Extended: Hearing 1: x10, Extended: Vision 1: x10)
. . Longevity: Immunity 1 (racial, Aging; Custom: A devil's aging process only slows to a crawl once they reach 17 years of age, Quirk: Devils still age, but at such a slow rate compared to humans as to seem immortal)
. . Promotion: Variable 4 (racial; Action: move; Limited: Must either be within a designated "Enemy Territory" or else have Rias' permission to activate, Notes: 20 pts of Traits; Harry shows no prediliction towards a particular piece)
. . Tough: Protection 3 (racial, +3 Toughness)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from the Reapers' Gaze: Concealment 7 (divine, All Visual Senses, Other Sense: Divine Senses, Other Sense Type: Remote Observation)
Tricks of the Trade
. . Call Familiar: Summon 4 (magical; Heroic, Mental Link, Sacrifice; Attitude: indifferent, Unreliable (5 uses))

Offense
Initiative +8
Expecto Patronum: Progressive Perception Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 10, +10 (DC 20)
Grab, +7 (DC Spec 16)
Mystic Bolt: Damage 10, +10 (DC 25)
Purdictus: Damage 6, +10 (DC 21)
Stupefy: Cumulative Affliction 6, +10 (DC Fort 16)
Throw, +10 (DC 21)
Unarmed, +3 (DC 21)

Complications
- Chick Magnet: It seems that every girl who would be attracted to boys, even Harry's own mother and her girlfriend, harbor some manner of romantic interest in the lad. The problem with this is, that Harry seems to be completely uninterested, or is possibly unaware of their interest in him.
- Enemy: The Dark Lord Voldemort would like very much if Harry were to return to Great Britain so that it is far more convenient for him to organize Harry's untimely demise.
- Honor: While he was attending Hogwarts, Harry followed his mother into Gryffindor House, and as such tends to refrain from using the darker and more vile branches of magic. Tha isn't to say he is incapable of using such brands of magic, though.
- Motivation: Doing Good: Harry is your standard run of the mill Prince Charming figure. He will dash into a Dragon's layer (pun intended) and save the damsel in distress, while completely failing to notice the googly eyes said damsel subsequently shoots in his direction.
- Rivalry: With Dobby over who gets to cook the meals at Potter Manor. There is also the outstanding rivalry between Ddraig (Boosted Gear) and Albion (Divine Dividing) that may or may not become an issue in due time.

Languages
English [Native], French, Japanese, Latin

Defense
Dodge 13, Parry 13, Fortitude 6, Toughness 7 (Lmt. Imp. 4), Will 14/12

Power Points
Abilities 82 + Powers 102 + Advantages 36 + Skills 34 (68 ranks) + Defenses 23 = 277

--------------------
Dobby - PL 4

Strength 2/-1, Stamina 0, Agility 0, Dexterity 1, Fighting 1, Intellect 1, Awareness 2, Presence 1

General Advantages
Beloved: The Great Master Harry, Languages 2, Lionheart 2, Ranged Attack 2, Skill Mastery: Expertise (AWE): Home Economics, Ultimate Effort: Will Checks

Enhanced Advantages
Close Attack 2

Skills
Deception 1 (+2), Expertise (AWE): Home Economics 4 (+6), Expertise: Magic 2 (+3), Insight 2 (+4), Perception 1 (+3)

Powers
Elf Magic: Array
. . Dispel Magic: Nullify 3 (magical, Counters: Magic, DC 13; Broad, Simultaneous)
. . Force Bolt: Damage 5 (force, magical, DC 20; Increased Range: ranged)
. . Healing Hand: Healing 2 (magical; Energizing, Persistent, Restorative, Stabilize)
. . Hyper Strength: Enhanced Trait 8 (magical, Strength +3 (+2), Advantages: Close Attack 2)
. . Levitation: Move Object 2 (magical, 200 lbs.; Increased Range: perception, Precise, Subtle 2: undetectable)
. . Mystic Binding: Affliction 5 (magical, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 15; Extra Condition, Increased Range: ranged; Limited Degree)
House Elf Physiology
. . Invisibility: Concealment 4 (racial, All Visual Senses; Precise; Passive, Resistible: Will)
. . Small Size: Shrinking 4 (racial, -1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Innate; Permanent)

Offense
Initiative +0
Dispel Magic: Nullify 3, +3 (DC Will 13)
Force Bolt: Damage 5, +3 (DC 20)
Grab, +3 (DC Spec 12)
Levitation: Move Object 2 (DC 12)
Mystic Binding: Affliction 5, +3 (DC Will 15)
Throw, +3 (DC 17)
Unarmed, +3 (DC 17)

Complications
- Adorkable: Dobby is incredibly adorkable and everyone who meets him tends to realize this right away.
- Motivation: Responsibility: The first thing Harry did after securing Dobby's loyalty, was to order the hyperactive House Elf to only come and save his life when Harry actually calls for him to do such a thing. Dobby is always listening for just such a call.
- Technical Indifference: Dobby is classified as an Indifferent summon because he will tend to do whatever he thinks is best for a given situation, whether or not it is a good idea, unless specifically given an order regarding how to act in a given situation by Harry. This often results in hilarious situations.

Languages
English [Native], French, Japanese

Defense
Dodge 4, Parry 4, Fortitude 2, Toughness 0, Will 4

Power Points
Abilities 12 + Powers 27 + Advantages 9 + Skills 5 (10 ranks) + Defenses 7 = 60
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Gabriel Herrol
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Re: Dalkon's Devils, Angels & Dragons Archive

Post by Gabriel Herrol »

Huh, Obvious Sekiryutei instead of Oppai Dragon. It's going to be hilarious lol XD
Haven't you lot ever seen a feller with an armload of woman before?
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DalkonCledwin
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Rias Gremory / Pre-Riser / Bewitched

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Rias Gremory - PL 10
Age: 17 / Height: 5' 8" / Weight: 128 lbs
Hair Color: Crimson / Eye Color: Seafoam Green

Strength 4, Stamina 6, Agility 8, Dexterity 7, Fighting 4, Intellect 3, Awareness 8, Presence 6

Advantages
Attractive 2, Benefit, Status 2: Heiress to the House of Gremory, Benefit, Wealth 2 (independently wealthy), Connected, Daze (Deception), Defensive Roll 2, Equipment 2, Fascinate (Deception), Fascinate (Persuasion), Languages 2, Ranged Attack 5, Skill Mastery: Deception, Skill Mastery: Expertise (AWE): Chess, Taunt, Well-informed

Skills
Deception 8 (+14), Expertise (AWE): Chess 8 (+16), Expertise: Magic 12 (+15), Insight 6 (+14), Perception 6 (+14), Persuasion 10 (+16), Sleight of Hand 6 (+13), Stealth 6 (+14)

Powers
Barrier Magic: Array
. . Barrier Paddle: Strength-based Damage 1 (bludgeoning, magical, DC 20; Impressive; Quirk: Nonlethal)
. . Defensive Barrier: Impervious Toughness 4 (magical; Sustained)
Princess of Destruction: Array
. . Destroy Projectiles: Burst Area Immunity 10 (alchemy, Common Descriptor: Projectiles; Affects Others, Burst Area: 30 feet radius sphere, DC 20, Selective, Sustained; Distracting)
. . Destructive Blast: Damage 8 (alchemy, DC 23; Alternate Resistance: Fortitude, Increased Range: ranged, Secondary Effect)
. . Explosion: Burst Area Damage 8 (alchemy, DC 23; Alternate Resistance: Fortitude, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . Hypnotic Strobe: Concentration Cumulative Perception Area Affliction 5 (magical, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 15; Perception Area: DC 15 - Visual, Concentration, Cumulative, Insidious, Selective; Distracting, Tiring)
. . Illusory Projection: Remote Sensing 8 (magical, Affects: 3 Types, inc. Visual - Visual, Auditory, Mental, Range: 1 mile; Dimensional 2: group - Adjacent Dimensions; Noticeable: Illusory Image, Side Effect 2: always - physical body is defenseless and immobile)
. . Mind Probe: Cumulative Mind Reading 5 (magical, DC 15; Cumulative)
. . Power of Destruction: Transform 8 (alchemy, Affects: Broad > 1 Thing - Anything > Destroyed, Transforms: 200 lbs., DC 18; Increased Duration: continuous, Increased Range: ranged; Distracting, Tiring, Notes: This power has little to no effect on sentient beings. It is intended for objects, see the damage powers with the Alchemy descriptor for the PoD stuff that affects sentients.)
. . Sensual Healing: Healing 5 (magical; Persistent, Restorative, Stabilize; Quirk 2: Treatment requires at least 10 minutes and skin-to-skin full body contact)
Pure-Devil Physiology
. . Devil Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Activation: move action, Wings)
. . Devilish Sensitivity: Senses 6 (racial, Analytical: Hearing, Analytical: Vision, Darkvision, Extended: Hearing 1: x10, Extended: Vision 1: x10)
. . Longevity: Immunity 1 (racial, Aging; Quirk: Devils do age, just at such a slow rate when compared to humans as to seem immortal)
Tricks of the Trade
. . Call Familiar: Summon 4 (magical; Active, Mental Link, Sacrifice; Unreliable (5 uses))
. . Look Manipulation: Morph 2 (magical, +20 Deception checks to disguise; Narrow group; Resistible: Will, Notes: Any humanoid female of roughly the same height and weight as Rias)

Equipment
Occult Research Clubhouse

Offense
Initiative +8
Barrier Paddle: Strength-based Damage 1, +4 (DC 20)
Destructive Blast: Damage 8, +12 (DC Fort 23)
Explosion: Burst Area Damage 8 (DC Fort 23)
Grab, +4 (DC Spec 14)
Hypnotic Strobe: Concentration Cumulative Perception Area Affliction 5 (DC Will 15)
Mind Probe: Cumulative Mind Reading 5 (DC Will 15)
Power of Destruction: Transform 8, +12 (DC Dog 18)
Throw, +12 (DC 19)
Unarmed, +4 (DC 19)

Complications
- Awesome, but Impractical: While yes, having the power to destroy anything is incredibly useful for defeating one's enemies, it comes with the drawback of not really being able to train yourself to become better at using it for fear of hurting your sparring partner. This is why Rias has such low power scores in her abilities, but also why she gets far more accuracy than most characters as a trade off.
- Fame: Rias is widely recognized as the greater of the Two Great Onee-samas of Kuoh Academy, and the girls of that school and several of the boys would take great offense to the notion that she is no longer on the market, as it were.
- Hatred: If she were to meet Severus Snape, Rias would instantly dislike the man simply because it doesn't take a genius to deduce what his interest in redheads with green eyes happens to be.
- Motivation: Recognition: Rias doesn't want people to remember her solely as the next head of the House of Gremory. Instead she wants to be remembered as the proud and accomplished young lady known as Rias, who just so happens to be the next head of the House of Gremory.
- Quirk: Despite being a very seductive young woman, Rias is still rather naive when it comes to legitimate concerns of the heart. This can lead to embarrassing and awkward situations for the young woman.
- Relationship: Rias' older brother is the current Maou Lucifer, and she holds him in very high esteem, despite the antics he usually pulls when they are in the same room together. She also feels somewhat inferior to her brother.
- Temper: Rias definitely has a temper. She is noted as disliking people who are cruel, and will punish such people very severely, going so far as to even kill such people if given the opportunity and the cruelty is severe enough.

Languages
English, Japanese [Native], Latin

Defense
Dodge 12, Parry 12, Fortitude 9, Toughness 8/6 (Imp. 4), Will 11

Power Points
Abilities 92 + Powers 74 + Advantages 25 + Skills 31 (62 ranks) + Defenses 18 = 240

--------------------
Occult Research Clubhouse - PL 10

Toughness 10, Size Large

Features:
Defense System, Gasper's Room 1, Library, Living Space, Secret 1, Security System 1

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 6 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 10
--------------------
Vampire Bat - PL 4

Strength 2, Stamina 3, Agility 2, Dexterity 0, Fighting 3, Intellect 0, Awareness 0, Presence 0

Advantages
Attractive 2, Daze (Deception), Fascinate (Persuasion), Inspire

Skills
Expertise (AWE): Chess 2 (+2), Insight 1 (+1), Perception 2 (+2), Persuasion 4 (+4)

Powers
Bat Form (Activation: Move Action)
. . Bat Form: Morph 1 (morphic, +20 Deception checks to disguise; Single form)
. . Tiny Little Wings: Flight 3 (morphic, Speed: 16 miles/hour, 250 feet/round; Wings)
Vampire Bat Physiology
. . Eyes of Darkness: Senses 2 (racial, Darkvision)
. . Invulnerabilities: Immunity 2 (racial, Disease, Poison)
. . Look Into My Eyes: Affliction 4 (racial, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 14; Increased Range 2: perception; Sense-dependent: Visual)
. . Resilient: Impervious Toughness 3 (racial)

Offense
Initiative +2
Grab, +3 (DC Spec 12)
Look Into My Eyes: Affliction 4 (DC Will 14)
Throw, +0 (DC 17)
Unarmed, +3 (DC 17)

Complications
- Identity: For someone who is as attractive as this young lady is, she is oddly left without a name for pretty much longer than any other female cast member.
- Motivation: Responsibility: This bat is incredibly loyal to Rias and regularly hands out Rias' share of the fliers that the Occult Research Club is tasked with handing out.

Languages
Japanese [Native]

Defense
Dodge 5, Parry 5, Fortitude 3, Toughness 3, Will 3

Power Points
Abilities 20 + Powers 22 + Advantages 5 + Skills 5 (9 ranks) + Defenses 8 = 60
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DalkonCledwin
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Ophis / Pre-Samael / Bewitched

Post by DalkonCledwin »

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Official Art by Miyama Zero

Ophis, the Ouroboros Dragon - PL 14
Age: She's Ancient and Forever / Height: 4' 6" / Weight: 68 lbs
Hair Color: Black / Eye Color: Black

Strength 15, Stamina 14, Agility 12, Dexterity 13, Fighting 10, Intellect 13, Awareness 14, Presence 6

Advantages
Adorable 2, Artificer, Assessment, Benefit, Status 10: Infinite Dragon God, Benefit, Wealth 5 (billionaire), Connected, Diehard, Eidetic Memory, Great Endurance, Leadership, Omniscience, Power Attack, Ritualist, Trance, Well-informed

Skills
Deception 12 (+18), Expertise: Magic 10 (+23), Insight 10 (+24), Investigation 8 (+21), Perception 6 (+20), Persuasion 8 (+14), Stealth 10 (+26), Treatment 10 (+23)

Powers
Cosmic Movement: Array
. . Gateway: Movement 9 (magical, Dimensional 3: any dimension, 50 lbs., Space Travel 3: other galaxies, Time Travel 3: any time, 50 lbs.; Portal)
. . True Flight: Flight 22 (talent, Speed: 8 million miles/hour, 16000 miles/round)
Dragon God Physiology
. . Bestow Snakes: Summon 6 (cosmic; Horde, Multiple Minions 4: 16 minions, Type (General): Empowered Version; Attitude: indifferent, Limited: Available Subjects, Unreliable (5 uses))
. . Child-Sized Dragon God: Shrinking 4 (magical, +4 Stealth, +2 active defenses, -1 size rank; Normal Strength)
. . Cosmic Mastery: Variable 9 (cosmic; Action 2: free; Unreliable (5 uses), Notes: 45 pts of traits for doing whatever Ophis dang well wants to do. This includes shapeshifting)
. . . . Cosmic Blast (Powers: Cosmic Bolts: Damage 14)
. . . . . . Cosmic Bolts: Damage 14 (cosmic, force, DC 29; Extended Range 3, Increased Range: ranged, Multiattack)
. . Invulnerabilities: Immunity 16 (racial, Custom: Temporal effects 5, Life Support, Sleep; Feature: Chronal Memory, Feature: Chronal Bulwark, Notes: Ophis has the ability to “remember” other timelines. If someone changes history, her memory contains two versions of events: the current timeline and the original one. These differing recollections let her know, first, that history has been changed and, second, may provide her clues as to how and when it changed and what she can do about it. Furthermore, Ophis is “fixed” in time such that when history is changed (see Temporal Tampering, following) she doesn't change with it. The difficulty is that only Ophis (and others like her) will remember the original timeline. Because she has both Chronal Bulwark and Chronal Memory, she retains her traits from the original timeline, and also remembers them both.)
. . Nigh Infinite Strength: Enhanced Strength 20 (racial, +20 STR; Limited to Lifting, Notes: Ophis has a punching strength of 800 tons, and a lifting strength of 800,000,000 tons)
. . Omniglot: Comprehend 4 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood)
. . True Invulnerability: Impervious Toughness 14 (racial)

Power Settings
Cosmic Blast (Powers: Cosmic Bolts: Damage 14)

Offense
Initiative +12
Cosmic Bolts: Damage 14, +13 (DC 29)
Grab, +10 (DC Spec 25)
Throw, +13 (DC 30)
Unarmed, +10 (DC 30)

Complications
- Monstrous: When you really stop and think about the fact that Ophis's true form probably resembles a giant Amoeba or something, you actually start to understand why she has such an emotionally distant if non-existent personality.
- Motivation: Greed: Ophis wants to return to the silence found only within the Dimensional Gap by any means necessary, even if that means unleashing one of the most destructive forces in the cosmos upon the human world in order to achieve her goals.

Languages
Omniglot [Native]

Defense
Dodge 14, Parry 14, Fortitude 14, Toughness 14 (Imp. 14), Will 14

Power Points
Abilities 194 + Powers 243 + Advantages 29 + Skills 37 (74 ranks) + Defenses 2 = 505

--------------------
Build Comments: This version of Ophis follows my requirement that main characters actually stay under Power Level 15. She's still absurdly powerful in terms of just what it is she can actually accomplish due to that Variable power of hers, but is however, mostly reliant upon other characters to do the fighting for her, as she's not very good at it in terms of combat advantages.
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The Demon Blacksmith Brainstorm & Notes

Post by DalkonCledwin »

The Demon Blacksmith
Premise: Harry Potter is a powerful and skilled Wizard, true. But the path he choose once he was done with his education and Voldemort surprised everybody. He choose to take up his first love so to speak. Harry Potter became a Blacksmith, but one with two Sacred Gears and a whole lot of Factions after him...
Required Inclusions:
- This scenario should be a crossover with at least High School DxD, if not other fandoms.
- Harry must have always been fascinated with metallurgy and forging for as long as he can remember, and since it is a normal hobby, the Dursley’s endorse it.
- Harry must possess the Sacred Gears known as Sword Birth and Blade Blacksmith.
- While Harry can use his Sacred Gears in the usual manner for their type, he also uses them to forge the Holy and Demonic attributes to things that he forges manually.
- It must have been due to the intervention of Gabriel of the Seraph that Harry was able to survive the Killing Curse when he was one year old, but sadly she was unable to save James or Lily in the same action of saving Harry. Her relationship with Harry is discretionary.
- The knowledge that Harry can infuse objects with Holy and Demonic attributes somehow comes to the attention of Serafall, causing her to visit him to investigate. This causes her to cultivate a friendship with him that may later develop into a romance. She is also quite possessive of her new discovery and doesn’t share it with the other Maou.
Preferred Inclusions:
- Harry being paired with one or more of the following: Serafall Leviathan, Sona Sitri, Rias Gremory, Rossweisse, Gabriel and Fleur Delacour.
- Harry finding his own way to develop the same general lifespan of a devil, though not necessarily an angel.
- Serafall exchanging upgrades to her magical girl outfits for some one-on-one time with Harry.
- Serafall having a child with Harry, although Harry should have full custody of said child on the same hubris that Lord and Lady Gremory look after their son’s child.
Optional Inclusions:
- Harry and Issei not getting along at all.
- The Wizarding World having been left alone by the other Supernatural Communities due to their possession of a variety of ways to attack the soul.
- The use of Type-Moon elements, particularly in the form of weapons that Harry can create.
- Angels, both born and reincarnated, need only to be married “in the eyes of god” in order to be intimate with their spouse.
- The Veil of Death being an ancient Norse artefact leading to Helheim, with Sirius enjoying quality time with his new ‘wife’, Hel.
Forbidden Things:
- Excessive Bashing.
- Harry the Weak Emo Doormat.
- Harry being romantically paired with a male character.
- Harry being Dumbledore’s “Yes Man” as it were.
- Harry siding with Voldemort during the War.
- Harry figuring out how to create a “Holy Demonic Sword” prior to Kiba achieving his Balance Breaker state.
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Harry Potter / Pre-Riser / The Demon Blacksmith

Post by DalkonCledwin »

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Art by Luria on Pixiv

Harry James Potter - PL 12
Age: 18 / Height: 5' 9" / Weight: 167 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +24 / Rep Rank: +16

Strength 3, Stamina 7, Agility 6, Dexterity 5, Fighting 10, Intellect 3, Awareness 6, Presence 4

Advantages
Agile Feint, Artificer, Assessment, Attractive, Benefit, Renown 2, Benefit, Wealth 4 (multimillionaire), Chokehold, Equipment 4, Fast Grab, Improved Grab, Improved Hold, Improvised Tools, Inspire, Interpose, Inventor, Languages 3, Leadership, Lionheart 2, Power Attack, Quick Draw, Ranged Attack 5, Second Chance: Resisting Mind Control, Skill Mastery: Expertise: Magic, Skill Mastery: Technology, Takedown, Taunt, Teamwork, Trance

Skills
Acrobatics 4 (+10), Athletics 4 (+7), Deception 6 (+10), Expertise (AGL): Riding 8 (+14), Expertise: Ancient Weaponry 8 (+11), Expertise: Magic 10 (+13), Insight 6 (+12), Investigation 4 (+7), Perception 8 (+14), Persuasion 6 (+10), Ranged Combat: Magic 2 (+7), Stealth 8 (+14), Technology 8 (+11), Treatment 4 (+7)

Powers
Enchanted Armor (Removable)
. . Blacksmith Augments: Nullify 6 (armor, Counters: Holy and Demonic Attacks, DC 16; Reaction 3: reaction, Simultaneous; Reduced Range: close, Unreliable (5 uses))
. . Body Armor: Impervious Toughness 10 (armor)
. . Hide Thyself from the Reaper's Gaze: Concealment 7 (divine, All Visual Senses, Other Sense: Divine Senses, Other Sense Type: Remote Observation; Passive)
Holly & Phoenix Feather Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Apparition: Teleport 10 (magical, 4 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 1000 miles in 2 move actions, Increased Mass 3; Distracting, Limited: Must pass through intervening space in a gaseous state)
. . . . Expecto Patronum: Progressive Perception Area Affliction 12 (magical, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Perception Area: DC 22 - Visual, Feature: Extraordinary Effort for +2 Effect Ranks, Progressive; Limited: to Unnatural Creatures, Limited: to Causing Targets to Flee, Tiring)
. . . . Expelliarmus: Move Object 12 (magical, 100 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Magical Aptitude: Variable 3 (magical; Action: move; Unreliable (5 uses), Notes: 15 pts of Traits; Magical Descriptors)
. . . . Mystic Bolt: Damage 12 (magical, DC 27; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice & Lightning)
Master of Death Physiology
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds)
. . Immortality: Immunity 15 (racial, Common Descriptor: Choose Descriptor, Custom: Temporal effects 5)
. . Infinite Hearts: Immortality 5 (racial, Return after 1 day; Limited: Being killed by True Longinus will legitimately kill Harry)
. . Tough: Protection 3 (racial, +3 Toughness)
Sword Birth & Blade Blacksmith: Balance Breaker Array
. . Spike Swords: Damage 9 (piercing, DC 24; Increased Range: ranged, Multiattack, Penetrating 3, Secondary Effect, Variable Descriptor: close group - Holy Fire or Demonic Venom; Limited: Harry and the Target(s) must be on the same surface)
. . Sword Spam: Burst Area Damage 7 (piercing, DC 22; Burst Area 3: 120 feet radius sphere, DC 17, Feature: Extraordinary Effort for +2 Effect Ranks, Secondary Effect, Selective, Variable Descriptor: close group - Holy Fire or Demonic Venom; Limited: Harry and Target(s) must be on the same surface, Tiring)
. . Sword Stomp: Line Area Damage 10 (piercing, DC 25; Line Area 2: 5 feet wide by 60 feet long, DC 20, Secondary Effect, Variable Descriptor: close group - Holy Fire or Demonic Venom; Limited: Harry and Target(s) must be on the same surface)
. . Sword Strike: Strength-based Damage 4 (slashing, DC 22; Dangerous, Secondary Effect [3 extra ranks], Variable Descriptor: close group - Holy Fire or Demonic Venom)
. . Sword Throw: Strength-based Damage 3 (piercing, DC 21; Increased Range: ranged, Secondary Effect [3 extra ranks], Variable Descriptor: close group - Holy Fire or Demonic Venom)

Equipment
Potter Manor

Offense
Initiative +6
Blacksmith Augments: Nullify 6, +10 (DC Will 16)
Expecto Patronum: Progressive Perception Area Affliction 12 (DC Will 22)
Expelliarmus: Move Object 12, +12 (DC 22)
Grab, +10 (DC Spec 13)
Mystic Bolt: Damage 12, +12 (DC 27)
Spike Swords: Damage 9, +10 (DC 24)
Sword Spam: Burst Area Damage 7 (DC 22)
Sword Stomp: Line Area Damage 10 (DC 25)
Sword Strike: Strength-based Damage 4, +10 (DC 22)
Sword Throw: Strength-based Damage 3, +10 (DC 21)
Throw, +10 (DC 18)
Unarmed, +10 (DC 18)

Complications
- Fame: Harry has become quite famous within Wizarding Britain for the part he played in the final defeat of the Dark Lord Voldemort, and also for his efforts to keep his fellow students at Hogwarts safe during the years that he himself was a student at that school.
- Honor: Harry follows a strict code of honor when it comes to fights, and even when not fighting. He obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to his code of honor as he gets older.
- Motivation: Doing Good: Harry will often go out of his way in order to save the life of some hapless damsel in distress. This also often leads him and those who he calls friends, into rather harrowing situations.
- Power Loss: Without access to his wand the Effect Ranks of his Magical Aptitude array are halved and any Power Stunts associated with that array use the new highest rank to determine their maximum rank.
- Relationships: Harry's closest bonds of friendship from his time at Hogwarts are with Hermione Granger & Luna Lovegood, as they have never once betrayed his trust. He is also quite close with Serafall Leviathan as it was her, who ultimately comforted him in the wake of both Cedric and Sirius' deaths.
- Temper: Harry is a tempestuous man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], Japanese, Latin, Parseltongue

Defense
Dodge 14, Parry 14, Fortitude 11, Toughness 10 (Imp. 10), Will 12

Power Points
Abilities 88 + Powers 105 + Advantages 42 + Skills 43 (86 ranks) + Defenses 22 = 300

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Potter Manor - PL 12

Toughness 10, Size Large

Features:
Concealed 1, Defense System, Dimensional Portal, Garage, Grounds, Gym, Laboratory, Library, Living Space, Personnel, Trophy Room, Wards 3, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
Last edited by DalkonCledwin on Mon Jul 08, 2019 12:01 pm, edited 1 time in total.
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Serafall Leviathan / Pre-Riser / The Demon Blacksmith

Post by DalkonCledwin »

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Art by CherryInTheSun on DeviantArt

Serafall Leviathan - PL 12
Age: 25 (545) / Height: 5' 3" / Weight: 106 lbs
Hair Color: Black / Eye Color: Blue or Purple (Depends on Artist)
Wealth Rank: +20 / Rep Rank: +18

Strength 12, Stamina 12, Agility 10, Dexterity 9, Fighting 9, Intellect 4, Awareness 9, Presence 8

Advantages
Accurate Attack, Assessment, Attractive 2, Benefit, Diplomatic Immunity, Benefit, Renown 3, Benefit, Wealth 3 (millionaire), Connected, Contacts, Daze (Deception), Defensive Attack, Eidetic Memory, Equipment 3, Fascinate (Deception), Fascinate (Expertise: Acting), Improved Defense, Improved Disarm, Improved Initiative, Influential, Inspire 4, Jack-of-all-trades, Languages 2, Leadership, Move-by Action, Power Attack, Ritualist, Second Chance: Resisting Mind Control, Set-up 3, Taunt, Teamwork, Well-informed

Skills
Deception 8 (+16), Expertise (AWE): Governing 8 (+17), Expertise (PRE): Acting 8 (+16), Expertise: Magic 16 (+20), Expertise: Politics 8 (+12), Insight 8 (+17), Investigation 6 (+10), Perception 4 (+13), Persuasion 6 (+14), Sleight of Hand 6 (+15), Stealth 4 (+14), Technology 4 (+8), Treatment 4 (+8)

Powers
Enchanted Armor (Removable)
. . Blacksmith Augments: Nullify 6 (magical, Counters: Holy Attacks, DC 16; Reaction 3: reaction; Reduced Range: close, Unreliable (5 uses))
. . Body Armor: Impervious Toughness 4 (armor)
. . Magical Levia-tan!: Morph 1 (magical, +20 Deception checks to disguise; Single form, Notes: Alters her appearance to resemble a 16 year old version of herself)
Levia-tan Spear (Easily Removable)
. . Cursed Spear: Strength-based Damage 3 (demonic venom, piercing, DC 30; Dangerous, Reach (melee): 5 ft., Secondary Effect [12 extra ranks])
. . Storm Creation: Environment 12 (magical, weather, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 8 miles; Selective; Activation 2: standard action)
Magical Mastery: Array
. . Audiovisual Communication: Other Communication 4 (magical, Sense Type: Magical Audiovisual Projection; Dimensional 2: group - Adjacent Dimensions, Subtle: encrypted; Concentration)
. . Celsius Cross Trigger: Progressive Perception Area Affliction 12 (ice, magical, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Damage, DC 22; Perception Area: DC 22 - Visual, Extra Condition, Progressive, Selective; Limited: to Once per Adventure, Tiring)
. . Detect Thoughts: Cumulative Mind Reading 12 (DC 22; Cumulative)
. . Dimensional Portal: Movement 2 (magical, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Fire Shot: Cone Area Damage 10 (fire, magical, DC 25; Cone Area 5: 900 feet cone, DC 20; Distracting)
. . Forgetfulness: Concentration Cumulative Affliction 12 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 22; Concentration, Cumulative, Increased Range: ranged)
. . Hydromancy: Move Object 10 (magical, water, 25 tons, DC 25; Damaging, Increased Range: perception; Limited: to Water)
. . Sensual Healing: Healing 10 (magical; Persistent, Restorative, Stabilize; Quirk 2: Treatment requires at least 10 minutes and skin-to-skin full body contact)
. . Teleportal: Teleport 13 (magical, Carry 50 lbs.; Accurate, Easy, Extended: 8000 miles in 2 move actions, Portal; Limited to Extended, Unreliable (5 uses))
Pure-Devil Physiology
. . Devil Wings: Flight 11 (racial, Speed: 4000 miles/hour, 8 miles/round; Activation: move action, Wings)
. . Extended Longevity: Feature 2 (racial, Notes: After reaching the age of 20, a Devil's aging slows to a ratio of 1:100 physical years to chronological years, giving them a lifespan of about 10,000 years.)
. . Invulnerabilities: Immunity 4 (racial, Disease, Poison, Uncommon Descriptor: Earthly Weather; Quirk: She'll still get wet if it rains, but as soon as it stops raining she's dry again)
. . Strongest Female Devil: Enhanced Strength 12 (racial, +12 STR; Limited to Lifting, Notes: Has a punching strength of 100 tons, and a lifting strength of 400,000 tons)
. . True Invulnerability: Impervious Toughness 4 (racial)

Equipment
Levia-tan Palace

Offense
Initiative +14
Blacksmith Augments: Nullify 6, +9 (DC Will 16)
Celsius Cross Trigger: Progressive Perception Area Affliction 12 (DC Fort/Will 22)
Cursed Spear: Strength-based Damage 3, +9 (DC 30)
Detect Thoughts: Cumulative Mind Reading 12 (DC Will 22)
Fire Shot: Cone Area Damage 10 (DC 25)
Forgetfulness: Concentration Cumulative Affliction 12, +9 (DC Will 22)
Grab, +9 (DC Spec 22)
Hydromancy: Move Object 10 (DC 25)
Throw, +9 (DC 27)
Unarmed, +9 (DC 27)

Complications
- Easily Distracted: By Magical Girls, her sister, Harry and the Seraph known as Gabriel. When any of these things enter her field of vision for the first time in a given scene, she will abandon whatever it is she is doing and focus almost exclusively on whichever one has caught her attention. A sharp admonition from Harry can snap her back on focus, but most other people won't have much luck with getting her attention to recenter itself, especially not Gabriel.
- Fame: Serafall is one of, if not the, most famous devils in the Underworld on account of her success as a media sensation. This is in addition to her position as the Maou Leviathan within the New Satan Faction.
- Motivation: Thrills: Trying to figure out what the truth behind Sera's motivation is, wouldn't be any easier than trying to deduce that same information in regards to Nyaruko-san. It is simply easier to classify both girls as being motivated by a thirst for excitement and high octane thrills.
- Responsibility: While they are technically the rulers of the Underworld, the Four Great Maou pretty much have to do whatever it is that the Heads of the Houses of Bael, Paimon, Beleth, Purson, Asmoday, Balam and Belial tell them to do, as those seven Houses are the highest ranking Houses in the 72 Pillars, and the TRUE Kings of the Underworld.
- Rivalry: With the Seraph known as Gabriel, though recent developments may change her interest from a rivalry to some other form of relationship with the Seraph.
- Weakness: Serafall suffers an additional degree of effect when an attack with the Holy descriptor bypasses her Toughness, Fortitude or Will defenses.

Languages
English, Japanese [Native], Latin

Defense
Dodge 12, Parry 12, Fortitude 12, Toughness 12 (Imp. 8), Will 12

Power Points
Abilities 146 + Powers 161 + Advantages 43 + Skills 45 (90 ranks) + Defenses 8 = 403

--------------------
Levia-tan Palace - PL 12

Toughness 10, Size Huge

Features:
Dimensional Portal, Grounds, Gym, Holding Cells, Infirmary, Isolated, Library, Living Space, Personnel, Theater

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
Last edited by DalkonCledwin on Mon Jul 08, 2019 12:01 pm, edited 1 time in total.
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Gabriel Seraph / Pre-Riser / The Demon Blacksmith

Post by DalkonCledwin »

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Gabriel of the Seraph - PL 12
Age: Immortal / Height: 5' 4" / Weight: 106 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +16 / Rep Rank: +18

Strength 9, Stamina 12, Agility 12, Dexterity 11, Fighting 11, Intellect 2, Awareness 9, Presence 8

Advantages
Accurate Attack, Animal Empathy, Assessment, Attractive 2, Benefit, Renown 3, Benefit, Wealth 2 (independently wealthy), Close Attack, Connected, Contacts, Daze (Intimidation), Defensive Attack, Devoted Followers, Fascinate (Expertise: Oratory), Improved Defense, Improved Disarm, Improved Initiative, Influential, Inspire 4, Interpose, Languages 3, Leadership, Lionheart 2, Move-by Action, Power Attack, Ranged Attack, Ritualist, Second Chance: Resisting Mind Control, Set-up 3, Takedown, Taunt, Teamwork, Well-informed

Skills
Acrobatics 8 (+20), Deception 4 (+12), Expertise (AGL): Dance 8 (+20), Expertise (AWE): Governing 8 (+17), Expertise (PRE): Oratory 8 (+16), Expertise: Magic 12 (+14), Expertise: Politics 6 (+8), Expertise: Religion 14 (+16), Insight 8 (+17), Intimidation 6 (+14), Investigation 6 (+8), Perception 6 (+15), Persuasion 12 (+20), Sleight of Hand 4 (+15), Technology 4 (+6), Treatment 8 (+10)

Powers
Enchanted Armor (Removable)
. . Blacksmith Augments: Nullify 6 (armor, Counters: Demonic Attacks, DC 16; Reaction 3: reaction; Reduced Range: close, Unreliable (5 uses))
. . Body Armor: Impervious Toughness 4 (armor)
Flamebrand (Easily Removable)
. . Holy Sword: Array
. . . . Nova Burst: Burst Area Damage 12 (holy fire, magical, DC 27; Burst Area 3: 120 feet radius sphere, DC 22, Feature: Extraordinary Effort for +2 effect rank, Selective; Tiring)
. . . . Sword Strike: Strength-based Damage 3 (holy fire, slashing, DC 27; Dangerous, Secondary Effect [9 extra ranks])
Magical Mastery: Array
. . 1000 Light Needles: Damage 10 (holy light, projectile, DC 25; Increased Range: ranged, Multiattack)
. . Detect Thoughts: Cumulative Mind Reading 12 (magical, DC 22; Cumulative)
. . Dimensional Portal: Movement 2 (magical, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Forgetfulness: Concentration Cumulative Affliction 12 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 22; Concentration, Cumulative, Increased Range: ranged)
. . Ma Petite Ange: Morph 1 (magical, +20 Deception checks to disguise; Single form; Metamorph)
. . Mass Restoration: Burst Area Healing 12 (magical; Burst Area 3: 120 feet radius sphere, DC 22, Restorative; Tiring)
. . Spear of Light I: Strength-based Damage 3 (holy light, piercing, DC 27; Dangerous, Reach (melee): 5 ft.)
. . Spear of Light II: Strength-based Damage 3 (holy light, piercing, DC 27; Dangerous, Increased Range: ranged)
. . Teleportal: Teleport 13 (magical, Carry 50 lbs.; Accurate, Easy, Extended: 8000 miles in 2 move actions, Portal; Limited to Extended, Unreliable (5 uses))
. . Wall of Light: Create 12 (holy light, magical, Volume: 4000 cft., DC 22; Impervious, Selective, Stationary; Concentration, Limited: to Walls)
Pure-Angel Physiology
. . 12 Winged Angel: Flight 11 (racial, Speed: 4000 miles/hour, 8 miles/round; Activation: move action, Wings)
. . Invulnerabilities: Immunity 9 (racial, Custom: Temporal effects 5, Disease, Poison, Uncommon Descriptor: Earthly Weather; Quirk: She'll still get wet if it rains, but as soon as it stops raining she's dry again)
. . Strongest Female Angel: Enhanced Strength 9 (racial, +9 STR; Limited to Lifting, Notes: Has a punching strength of 12 tons, and a lifting strength of 6,000 tons)
. . True Invulnerability: Impervious Toughness 4 (racial)

Offense
Initiative +16
1000 Light Needles: Damage 10, +12 (DC 25)
Blacksmith Augments: Nullify 6, +12 (DC Will 16)
Detect Thoughts: Cumulative Mind Reading 12 (DC Will 22)
Forgetfulness: Concentration Cumulative Affliction 12, +12 (DC Will 22)
Grab, +12 (DC Spec 19)
Nova Burst: Burst Area Damage 12 (DC 27)
Spear of Light I: Strength-based Damage 3, +12 (DC 27)
Spear of Light II: Strength-based Damage 3, +12 (DC 27)
Sword Strike: Strength-based Damage 3, +12 (DC 27)
Throw, +12 (DC 24)
Unarmed, +12 (DC 24)

Complications
- Fame: As she is the Seraph of Annunciation, it can be said that Gabriel is also the figurehead of heaven in general, making her one of the most famous angels in all of history.
- Honor: Gabriel is a Pure-Angel, and is therefore expected to uphold the ideals of Heaven.
- Motivation: Responsibility: As is the case with her brothers and sisters, Gabriel was inspired by her father to help shepherd humanity to the best of her ability when and wherever she could.
- Reputation: Gabriel has a reputation as being a ditz. She earned this reputation because she will consider everyone she meets, regardless of their species, as a generally good person until she is given evidence to the contrary, and said evidence needs to be rather overwhelming and obvious.
- Rivalry: Although Gabriel doesn't acknowledge it, the fact remains that Serafall Leviathan views Gabriel as her personal rival.
- Weakness: Gabriel suffers an additional degree of effect when an attack with the Demonic descriptor bypasses her Toughness, Fortitude or Will defenses.

Languages
Ancient Semitic [Native], English, French, Japanese, Latin

Defense
Dodge 12, Parry 12, Fortitude 12, Toughness 12 (Imp. 8), Will 12

Power Points
Abilities 148 + Powers 148 + Advantages 44 + Skills 61 (122 ranks) + Defenses 4 = 405

--------------------
Gabrielle Marie Delacour - PL 10
Age: 12 / Height: 4' 10" / Weight: 82 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +16 / Rep Rank: +10

Strength 1, Stamina 4, Agility 6, Dexterity 5, Fighting 8, Intellect 2, Awareness 4, Presence 6

General Advantages
Accurate Attack, Animal Empathy, Artificer, Assessment, Benefit, Wealth 2 (independently wealthy), Connected, Daze (Intimidation), Defensive Attack, Defensive Roll 2, Equipment 1, Improved Initiative, Languages 3, Leadership, Lionheart, Move-by Action, Power Attack, Ranged Attack 5, Ritualist, Second Chance: Resisting Mind Control, Teamwork, Well-informed

Enhanced Advantages
Adorable 2

Skills
Acrobatics 6 (+12), Deception 4 (+10), Expertise (PRE): Dance 6 (+12), Expertise: Magic 4 (+6), Expertise: Politics 4 (+6), Expertise: Religion 6 (+8), Insight 4 (+8), Intimidation 6 (+11), Perception 4 (+8), Persuasion 8 (+14), Sleight of Hand 4 (+9), Technology 4 (+6), Treatment 4 (+6)

Powers
Hazel & Veela Hair Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Expelliarmus: Move Object 10 (magical, 25 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Lumos Solem: Cumulative Cone Area Affliction 6 (light, magical, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 16; Cone Area: 60 feet cone, DC 16, Cumulative; Limited: to Vision)
. . . . Mystic Bolt: Damage 10 (magical, DC 25; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice or Lightning)
. . . . Petrificus Totalus: Progressive Affliction 6 (magical, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 16; Extra Condition, Increased Range: ranged, Progressive, Reversible; Limited Degree)
. . . . Purdictus: Damage 6 (force, magical, DC 21; Increased Range: ranged, Multiattack)
. . . . Wingardium Leviosa: Move Object 6 (magical, 3200 lbs., DC 21; Damaging, Precise, Subtle: subtle)
Veela Physiology
. . Invulnerabilities: Immunity 2 (racial, Disease, Environmental Condition: Heat)
. . Longevity: Feature 1 (racial, Notes: Veela age at a 1:50 ratio of physical years to chronological years, but only after reaching the age of 20 years old.)
. . Small Stature: Shrinking 2 (age related, -1 Intimidate, +2 Stealth, +1 active defenses; Innate; Permanent)
. . Touched By An Angel: Morph 1 (magical, +20 Deception checks to disguise; Single form; Metamorph)
. . Veela Sensitivity: Senses 4 (racial, Acute: Detect Emotions, Detect: Emotions [Mental] 2: ranged, Low-light Vision)
Veela Transformations: Array
. . Battle Form (Activation: Move Action)
. . . . Fearsome Presence: Progressive Perception Area Affliction 6 (racial, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 16; Perception Area: DC 16 - Visual, Progressive, Selective; Limited: to Male Targets)
. . . . PassionFyre: Damage 10 (holy fire, DC 25; Increased Range: ranged, Secondary Effect)
. . . . Scaly Tough: Impervious Toughness 4 (racial)
. . . . Scaly Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Wings)
. . . . Talons: Strength-based Damage 2 (slashing, DC 18; Split: 2 targets)
. . Cutie Pie Form (Activation: Move Action)
. . . . Aura of Cute: Cumulative Perception Area Affliction 10 (racial, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Cumulative, Subtle: subtle; Limited: to Male Targets)
. . . . Puppy Dog Eyes: Impervious Toughness 4 (racial, Advantages: Adorable 2; Resistible: Will)

Expanded Equipment
Witch's Robes
. . Magical Threads: Protection 2 (magical, +2 Toughness)

Equipment
Witch's Robes [Witch's Robes]

Offense
Initiative +10
Aura of Cute: Cumulative Perception Area Affliction 10 (DC Will 20)
Expelliarmus: Move Object 10, +10 (DC 20)
Fearsome Presence: Progressive Perception Area Affliction 6 (DC Will 16)
Grab, +8 (DC Spec 11)
Lumos Solem: Cumulative Cone Area Affliction 6 (DC Fort 16)
Mystic Bolt: Damage 10, +10 (DC 25)
PassionFyre: Damage 10, +10 (DC 25)
Petrificus Totalus: Progressive Affliction 6, +10 (DC Fort/Will 16)
Purdictus: Damage 6, +10 (DC 21)
Talons: Strength-based Damage 2, +8 (DC 18)
Throw, +10 (DC 16)
Unarmed, +8 (DC 16)
Wingardium Leviosa: Move Object 6, +10 (DC 21)

Complications
- Monstrous: A Veela's battle form is truly horrific to look at. This is why they only possess the Attractive advantage in their default form. However it actually goes a bit beyond losing the attractive advantage. They are so horrific to look at in this form, that their Deception and Persuasion checks are Impaired, though their Intimidation checks remain unaffected
- Motivation: Doing Good: Gabrielle wishes to use her abilities for the betterment of mankind as a whole.
- Power Loss: Without her wand, Gabrielle is incapable of casting any of the spells in her Magical Aptitude array.
- Relationships: Gabrielle is the younger sister of Fleur Weasley, née Delacour and the daughter of Apolline Delacour and her husband.
- Temper: Veela are prone to sudden fits of violence and irrationality.
- Weakness: Gabrielle suffers an additional degree of effect when an attack with the Demonic or Cold Iron descriptors bypasses her Toughness, Fortitude or Will defenses.

Languages
Ancient Semitic, English, French [Native], Japanese, Latin

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8/6 (Imp. 4), Will 10

Power Points
Abilities 72 + Powers 103 + Advantages 29 + Skills 32 (64 ranks) + Defenses 18 = 254
Last edited by DalkonCledwin on Mon Jul 08, 2019 12:01 pm, edited 1 time in total.
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Tracey Davis / Pre-Riser / The Demon Blacksmith

Post by DalkonCledwin »

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Tracey Anne Davis - PL 12
Age: 18 / Height: 5' 5" / Weight: 122 lbs
Hair Color: Auburn / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +12

Strength 2, Stamina 4, Agility 3, Dexterity 2, Fighting 10, Intellect 2, Awareness 6, Presence 4

Advantages
Accurate Attack, Animal Empathy, Artificer, Assessment, Attractive, Badgirl, Benefit, Wealth 3 (millionaire), Close Attack 2, Connected, Contacts, Daze (Deception), Defensive Attack, Defensive Roll, Dual Wielding 2, Equipment 3, Fascinate (Deception), Improved Critical: Celeste, Improved Defense, Improved Disarm, Improved Initiative, Interpose, Languages 3, Move-by Action, Power Attack, Quick Draw, Ranged Attack 4, Ritualist, Set-up 2, Skill Mastery: Deception, Takedown, Taunt, Teamwork, Trance, Well-informed

Skills
Acrobatics 6 (+9), Athletics 6 (+8), Deception 8 (+12), Expertise (AGL): Riding 4 (+7), Expertise: Magic 10 (+12), Expertise: Politics 6 (+8), Insight 8 (+14), Intimidation 4 (+8), Investigation 4 (+6), Perception 6 (+12), Persuasion 6 (+10), Ranged Combat: Magic 8 (+10), Sleight of Hand 6 (+8), Stealth 6 (+9), Treatment 4 (+6)

Powers
Birch & Dragon Heartstring Wand (Easily Removable)
. . Magical Aptitude: Array
. . . . Apparition: Teleport 10 (magical, 4 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 1000 miles in 2 move actions, Increased Mass 3; Distracting, Limited: Must pass through intervening distance in a gaseous form)
. . . . Expelliarmus: Move Object 10 (magical, 25 tons; Limited 2: to Disarm Checks, Limited Direction: Towards Caster)
. . . . Magical Aptitude: Variable 2 (magical; Action: move; Unreliable (5 uses), Notes: 10 pts of Traits; Magical Descriptors)
. . . . Mystic Bolt: Damage 10 (magical, DC 25; Increased Range: ranged, Variable Descriptor: close group - Fire, Ice or Lightning)
. . . . Protego: Cloud Area Deflect 10 (magical; Cloud Area: 15 feet radius sphere, DC 20, Redirection, Reflect; Limited: Attacks Targeting Dodge)
Celeste (Easily Removable)
. . Conqueror of Eternal Damnation
. . . . Sword Strike: Strength-based Damage 3 (Linked; holy light, slashing, DC 20; Accurate: +2, Penetrating 5)
. . . . Thundering Blade: Cumulative Affliction 12 (Linked; holy light, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Fortitude, DC 22; Cumulative, Penetrating 2; Limited Degree)
Enchanted Armor (Removable)
. . Blacksmith Augments: Nullify 6 (armor, Counters: Holy and Demonic Attacks, DC 16; Reaction 3: reaction, Simultaneous; Reduced Range: close, Unreliable (5 uses))
. . Body Armor: Protection 6 (armor, +6 Toughness; Impervious [4 extra ranks])

Equipment
Tracey's Flat, London

Offense
Initiative +7
Blacksmith Augments: Nullify 6, +12 (DC Will 16)
Expelliarmus: Move Object 10, +14 (DC 20)
Grab, +12 (DC Spec 12)
Mystic Bolt: Damage 10, +14 (DC 25)
Sword Strike: Strength-based Damage 3, +14 (DC 20)
Throw, +6 (DC 17)
Thundering Blade: Cumulative Affliction 12, +12 (DC Fort 22)
Unarmed, +12 (DC 17)

Complications
- Honor: Tracey follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Thrills: Tracey lives to enjoy herself, especially since it is through her enjoyment of life that her friend Daphne is able to truly enjoy her own life.
- Power Loss: Without access to her wand the Effect Ranks of her Magical Aptitude array are halved and any Power Stunts associated with that array use the new highest rank to determine their maximum ranks.
- Relationship: Tracey's closest bonds of friendship from Hogwarts are with Daphne Greengrass and Blaise Zabini, as well as with Daphne's sister Astoria. She is somewhat wary of her new friendship with Harry Potter, if only because of his reputed hatred towards anyone who had been a member of Slytherin House, although she is willing to give him the benefit of the doubt.
- Temper: Comparing Tracey to Lily Evans in terms of her appearance is liable to get you hexed at best, and attacked at worst. This is due to the fact that Lily had a much more prominent bust-line and Tracey isn't happy with that fact.

Languages
English [Native], French, Japanese, Latin

Defense
Dodge 13, Parry 13, Fortitude 8, Toughness 11/10 (Imp. 10), Will 10

Power Points
Abilities 66 + Powers 60 + Advantages 46 + Skills 46 (92 ranks) + Defenses 21 = 239

--------------------
Tracey's Flat, London - PL 12

Toughness 10, Size Medium

Features:
Defense System, Dual Size: Small, Laboratory, Library, Living Space, Sealed, Self-repairing 1, Wards 2

Power Points
Abilities 1 + Powers 0 + Advantages 0 + Features 9 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 12
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Rias Gremory / Pre-Riser / The Demon Blacksmith

Post by DalkonCledwin »

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Rias Gremory - PL 8
Age: 17 / Height: 5' 8" / Weight: 128 lbs
Hair Color: Crimson / Eye Color: Seafoam Green
Wealth Rank: +16 / Rep Rank: +10

Strength 4, Stamina 8, Agility 4, Dexterity 3, Fighting 3, Intellect 3, Awareness 8, Presence 7

Advantages
All-out Attack, Assessment, Attractive 2, Benefit, Renown, Benefit, Status: Great Onee-Sama, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Daze (Deception), Eidetic Memory, Equipment 2, Fascinate (Deception), Favored Foe: Riser Phenex, Influential, Inspire 2, Interpose, Languages 1, Leadership, Lionheart, Move-by Action, Power Attack, Ranged Attack, Ritualist, Set-up, Skill Mastery: Expertise (AWE): Chess Tactics, Taunt, Teamwork, Well-informed

Skills
Deception 8 (+15), Expertise (AWE): Chess Tactics 8 (+16), Expertise: Magic 12 (+15), Expertise: Politics 6 (+9), Insight 8 (+16), Intimidation 6 (+13), Investigation 4 (+7), Perception 6 (+14), Persuasion 6 (+13), Ranged Combat: Magic 4 (+7), Stealth 4 (+8), Technology 4 (+7), Treatment 4 (+7)

Powers
Magical Aptitude: Array
. . Destroy Projectiles: Burst Area Immunity 10 (alchemy, Common Descriptor: Projectiles; Affects Others, Burst Area: 30 feet radius sphere, DC 20, Selective, Sustained; Distracting)
. . Destructive Blast: Damage 8 (alchemy, DC 23; Alternate Resistance: Fortitude, Increased Range: ranged, Secondary Effect)
. . Detect Thoughts: Cumulative Mind Reading 8 (magical, DC 18; Cumulative)
. . Dimensional Portal: Movement 2 (magical, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Explosion: Burst Area Damage 8 (alchemy, DC 23; Alternate Resistance: Fortitude, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . Forgetfulness: Concentration Cumulative Affliction 8 (magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range: ranged)
. . Power of Destruction: Transform 8 (alchemy, Affects: Broad > 1 Thing - Anything > Destroyed, Transforms: 200 lbs., DC 18; Increased Duration: continuous, Increased Range: ranged; Distracting, Tiring)
. . Sensual Healing: Healing 6 (magical; Persistent, Restorative, Stabilize; Quirk 2: Treatment requires at least 10 minutes and skin-to-skin full body contact)
. . Teleportal: Teleport 10 (magical, 4 miles in a move action, carrying 50 lbs.; Accurate, Portal; Distracting, Unreliable (roll))
Pure-Devil Physiology
. . Devil Wings: Flight 5 (racial, Speed: 60 miles/hour, 900 feet/round; Activation: move action, Wings)
. . Extended Longevity: Feature 2 (racial, Notes: After reaching the age of 20, a Devil's aging slows to a ratio of 1:100 physical years to chronological years, giving them a lifespan of about 10,000 years.)
. . Invulnerabilities: Immunity 4 (racial, Disease, Poison, Uncommon Descriptor: Earthly Weather; Quirk: She'll still get wet if it rains, but as soon as it stops raining she's dry again)
. . Power-Lifting: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Has a punching strength of 800 lbs, and a lifting strength of 6 tons)
. . True Invulnerability: Impervious Toughness 6 (racial)

Equipment
Occult Research Clubhouse

Offense
Initiative +4
Destructive Blast: Damage 8, +8 (DC Fort 23)
Detect Thoughts: Cumulative Mind Reading 8 (DC Will 18)
Explosion: Burst Area Damage 8 (DC Fort 23)
Forgetfulness: Concentration Cumulative Affliction 8, +8 (DC Will 18)
Grab, +3 (DC Spec 14)
Power of Destruction: Transform 8, +8 (DC Dog 18)
Throw, +4 (DC 19)
Unarmed, +3 (DC 19)

Complications
- Awesome, but Impractical: While yes, having the power to destroy anything is incredibly useful for defeating one's enemies, it comes with the drawback of not really being able to train yourself to become better at using it for fear of hurting your sparring partner. This is why Rias has such low power scores in her abilities, but also why she gets far more accuracy than most characters as a trade off.
- Curse Sworn: Rias is currently locked into a Betrothal Contract that she absolutely does not want any part of. The problem is that she has few options that would allow her to escape from that contract which she would be willing to employ.
- Fame: Rias is widely recognized as the greater of the Two Great Onee-samas of Kuoh Academy, and the girls of that school and several of the boys would take great offense if she were taken off the market, as it were.
- Motivation: Recognition: Rias doesn't want people to remember her solely as the next head of the House of Gremory. Instead she wants to be remembered as the proud and accomplished young lady known as Rias, who just so happens to be the next head of the House of Gremory.
- Quirk: Despite being a very seductive young woman, Rias is still rather naive when it comes to legitimate concerns of the heart. This can lead to embarrassing and awkward situations for the young woman.
- Relationship: Rias' older brother is the current Maou Lucifer, and she holds him in very high esteem, despite the antics he usually pulls when they are in the same room together. She also feels somewhat inferior to her brother
- Temper: Rias definitely has a temper. She is noted as disliking people who are cruel, and will punish such people very severely, going so far as to even kill such people if given the opportunity and the cruelty is severe enough.
- Weakness: Rias suffers an additional degree of effect when an attack with the Holy descriptor bypasses her Toughness, Fortitude or Will defenses.

Languages
Japanese [Native], Latin

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 8 (Imp. 6), Will 8

Power Points
Abilities 80 + Powers 59 + Advantages 32 + Skills 40 (80 ranks) + Defenses 9 = 220

--------------------
Occult Research Clubhouse - PL 8

Toughness 10, Size Large

Features:
Defense System, Library, Living Space, Secondary Living Space 1, Secret 1, Wards 1

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 6 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 10
--------------------
Power Level Notes: Rias pre-Riser would only be about Power Level 8 tops. She in fact doesn't even experience much growth beyond Power Level 8 for a large chunk of the series. It isn't until she gets Extinguished Star that she gains a HUGE, and I mean HUGE jump in her Power Level. On the other hand, the members of her Peerage are constantly growing, and while most of them start at Power Level 8, they quickly reach Power Level 10 (minimum) by the end of the anime series, and are at least PL 12, if not PL 14 as of the current chapter of the Light Novel. Issei himself may even be PL 15 by now, though likely not beyond that.
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DalkonCledwin
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Sona Sitri / Pre-Riser / The Demon Blacksmith

Post by DalkonCledwin »

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Sona Sitri - PL 8
Age: 17 / Height: 5' 5" / Weight: 112 lbs
Hair Color: Black / Eye Color: Violet
Wealth Rank: +16 / Rep Rank: +10

Strength 4, Stamina 6, Agility 4, Dexterity 3, Fighting 3, Intellect 9, Awareness 6, Presence 7

Advantages
Accurate Attack, Assessment, Attractive 2, Benefit, Renown, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Daze (Intimidation), Eidetic Memory, Fascinate (Intimidation), Influential, Inspire 2, Interpose, Languages 1, Leadership, Luck, Move-by Action, Power Attack, Ranged Attack, Ritualist, Set-up, Skill Mastery: Expertise (AWE): Chess Tactics, Startle, Teamwork, Well-informed

Skills
Deception 4 (+11), Expertise (AWE): Chess Tactics 8 (+14), Expertise: Magic 8 (+17), Expertise: Politics 6 (+15), Insight 8 (+14), Intimidation 8 (+15), Investigation 4 (+13), Perception 6 (+12), Persuasion 6 (+13), Ranged Combat: Magic 4 (+7), Stealth 4 (+8), Technology 4 (+13), Treatment 4 (+13)

Powers
Magical Aptitude: Dynamic Array
. . Detect Thoughts: Cumulative Mind Reading 8 ([0 active, 0/32 PP, 3/r], magical, DC 18; Cumulative)
. . Dimensional Portal: Movement 2 ([0 active, 0/32 PP, 4/r], magical, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Fog Bank: Environment 12 ([0 active, 0/32 PP, 2/r], magical, weather, Visibility (-2), Radius: 8 miles; Selective)
. . Forgetfulness: Concentration Cumulative Affliction 8 ([0 active, 0/32 PP, 4/r], magical, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Controlled, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range: ranged)
. . Melt: Weaken 8 ([0 active, 0/32 PP, 1/2r], magical, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Increased Range: ranged; Limited 2: to Ice or Snow)
. . Teleportal: Teleport 10 ([0 active, 0/32 PP, 3/r], magical, 4 miles in a move action, carrying 50 lbs.; Accurate, Portal; Distracting, Unreliable (5 uses))
. . Water Blast: Damage 8 ([0 active, 0/32 PP, 2/r], water impact, magical, DC 23; Increased Range: ranged)
. . Water Creatures: Summon 8 ([0 active, 0/32 PP, 4/r], magical, water; Multiple Minions: 2 minions)
Pure-Devil Physiology
. . Devil Wings: Flight 5 (racial, Speed: 60 miles/hour, 900 feet/round; Activation: move action, Wings)
. . Extended Longevity: Feature 2 (racial, Notes: After reaching the age of 20, a Devil's aging slows to a ratio of 1:100 physical years to chronological years, giving them a lifespan of about 10,000 years.)
. . Invulnerabilities: Immunity 4 (racial, Disease, Poison, Uncommon Descriptor: Earthly Weather; Quirk: She'll still get wet if it rains, but as soon as it stops raining she's dry again)
. . Power-Lifting: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Has a punching strength of 800 lbs, and a lifting strength of 6 tons)
. . True Invulnerability: Impervious Toughness 6 (racial)

Offense
Initiative +4
Detect Thoughts: Cumulative Mind Reading 8 (DC Will 18)
Forgetfulness: Concentration Cumulative Affliction 8, +8 (DC Will 18)
Grab, +3 (DC Spec 14)
Melt: Weaken 8, +8 (DC Fort 18)
Throw, +4 (DC 19)
Unarmed, +3 (DC 19)
Water Blast: Damage 8, +8 (DC 23)

Complications
- Cordon Bleugh Chef: With using absurdly ridiculous flavors when baking cakes, to the point that while the cakes might look utterly delicious, they'll taste quite foul. Only Serafall is suicidal enough to willingly eat her sister's cakes without so much as a second thought.
- Curse Sworn: Sona has enacted a magically binding contract with her parents that will force her to become betrothed to the first male to beat her at a game of Chess... as in actual Chess and not the version using Evil Pieces in a Rating Game.
- Motivation: Doing Good: Sona's entire reason for attending a mundane school is to learn how they go about teaching teenagers important subjects so that she can include such things in the curriculum of the school she wants to build for Low-Class Devils.
- Quirk: Sona wears glasses in spite of the fact that Devils don't actually NEED glasses to see better with. Her glasses are also made from magic that is "practically useless but groundbreaking in research details", which means that stating them is pointless.
- Relationships: As the Student Council President, Sona tends to act as a neutral third party when the Occult Research Club is involved in negotiations with a potentially hostile, or otherwise, diplomatic envoy. She is also the younger sister (by a few hundred years) to Serafall Leviathan, and is protective enough of her sister that it will be Sona who will ultimately give Harry a 'shovel speech.'
- Temper: Sona tends to over react when her breast size is compared to, well... most of the other females in the cast list actually.
- Weakness: Sona suffers an additional degree of effect when an attack with the Holy descriptor bypasses her Toughness, Fortitude or Will defenses.

Languages
Japanese [Native], Latin

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 6 (Imp. 6), Will 10

Power Points
Abilities 84 + Powers 66 + Advantages 28 + Skills 37 (74 ranks) + Defenses 17 = 232
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DalkonCledwin
Posts: 7046
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Hyuudou Issei / Pre-Riser / The Demon Blacksmith

Post by DalkonCledwin »

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Art by Jaerezzed on DeviantArt

Hyoudou Issei - PL 8
Age: 16 / Height: 5' 7" / Weight: 137 lbs
Hair Color: Brown / Eye Color: Brown
Wealth Rank: +12 / Rep Rank: +12

Strength 8, Stamina 4, Agility 7, Dexterity 6, Fighting 7, Intellect 1, Awareness 2, Presence 6

General Advantages
All-out Attack, Attractive, Benefit, Renown 2, Benefit, Wealth (well-off), Chokehold, Close Attack, Daze (Deception), Defensive Roll 2, Improved Defense, Improved Disarm, Improved Hold, Improved Trip, Inspire 2, Interpose, Leadership, Move-by Action, Power Attack, Taunt

Enhanced Advantages
Improved Critical 3: Unarmed, Luck 4

Skills
Athletics 4 (+12), Deception 6 (+12), Expertise (AGL): Video Games 6 (+13), Expertise (AWE): Popular Culture 6 (+8), Expertise: Perverted Lore 8 (+9), Perception 6 (+8), Stealth 4 (+11), Technology 4 (+5)

Powers
Boosted Gear (Activation: Move Action)
. . Berserk Strength: Enhanced Strength 2 (dragonic, +2 STR, Advantages: Improved Critical 3)
. . BOOST!: Luck Control 1 (dragonic, Force a Re-roll, Advantages: Luck 4; Limited: to forcing targets to re-roll vs. Isssei's attacks)
. . Wrecking Ball: Impervious Toughness 4 (dragonic; Limited: to Surface Area of Gauntlet)
Reincarnated Devil Physiology
. . Devil Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Activation: move action, Wings)
. . Extended Longevity: Feature 2 (racial, Notes: After reaching the age of 20, a Devil's aging slows to a ratio of 1:100 physical years to chronological years, giving them a lifespan of about 10,000 years.)
. . Invulnerabilities: Immunity 4 (racial, Disease, Poison, Uncommon Descriptor: Earthly Weather; Quirk: He'll still get wet if it rains, but as soon as it stops raining he's dry again)
. . Promotion: Variable 4 (racial; Limited: Must either be within a designated "Enemy Territory" or else have Rias' permission to activate, Slow)
Tricks of the Trade
. . Television Junkie: Variable 1 (talent; Check Required 6: DC 15 - Expertise: Popular Culture, Notes: 5 pts of Traits for use as Skill Ranks & Skill Mastery advantages. Skill Ranks are not allowed to exceed Power Level caps and are for use with Routine checks.)

Offense
Initiative +7
Grab, +8 (DC Spec 18)
Throw, +6 (DC 23)
Unarmed, +8 (DC 23)

Complications
- Almighty Janitor: Issei lacks the training and stamina at the current point in time to be a true powerhouse, but at the same time what he does possess, whether inherently or via gifts from patrons such as Azazel, makes him a noticeable threat.
- Fame: Issei is known far and wide within the supernatural world under the title of "Sekiryuutei." This is at least partially responsible for the "All the Girls Want Him" effect he has going on.
- Honor: Issei is utterly shameless when it comes to ogling girls and gushing about their finer attributes, however he would NEVER force a girl to be intimate with him, nor would he ever take advantage of a girl in a moment of weakness. Those who would do such things tend to piss Issei off more than anything else.
- Motivation: To Be a Harem King!: THIS is the carrot that Rias Gremory to help her maintain some semblance of control over Issei Hyoudou, as he is someone who possesses one of the thirteen most powerful Sacred Gear in all of existence, and one of the two most uncontrollable at that. This is also what will get him pranked rather religiously by both Harry and Tracey.
- Mythic Weakness: Issei suffers an additional degree of effect if an attack with the "Dragon Slayer" descriptor bypasses his Toughness, Fortitude or Will defense. Furthermore, he is vulnerable to entering Juggernaut Drive under certain circumstances.
- Relationships: Almost every member of Rias Gremory's peerage, including the other two male members, has some form of romantic interest in Issei. The only member who might find her attraction swayed to another individual is Toujou Koneko, who Tracey will be trying to focus on her friend, Daphne.

Languages
Japanese [Native]

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 6/4 (Imp. 4), Will 6

Power Points
Abilities 78 + Powers 45 + Advantages 21 + Skills 22 (44 ranks) + Defenses 14 = 180
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