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DalkonCledwin
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Asia Argento / The SCs / The Voice of the Forest

Post by DalkonCledwin »

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Art by Ranshin on Pixiv

Asia Argento - PL 10
Age: 16 / Height: 5' 1" / Weight: 97 lbs
Hair Color: Blonde / Eye Color: Green
Wealth Rank: +12 / Rep Rank: +12

Strength 6, Stamina 6, Agility 3, Dexterity 2, Fighting 3, Intellect 5, Awareness 4, Presence 4

General Advantages
Attractive, Beautiful Voice, Benefit, Readied Rites: (Ward), Benefit, Renown, Benefit, Wealth (well-off), Connected, Conviction, Dazzling Performance (Expertise: Oratory), Deep Ties: (Troubled Past), Defensive Roll 3, Equipment 1, Fascinate (Expertise: Oratory), Great Endurance, Improved Initiative, Improved Treatment, Inspire 4, Languages 3, Lionheart 2, Luck (Edit Scene), People Person, Sacred Rites, Second Chance: (Resisting Mental Control), Teamwork, Trance, Ultimate Effort: (Expertise: Oratory)

Enhanced Advantages
Benefit, Readied Rituals 2: (Devil's Gate & Portal), Monstrous Empathy, Ritualist, Skill Mastery: (Expertise: Magic), Ultimate Effort: (Expertise: Magic)

Skills
Acrobatics 4 (+7), Athletics 2 (+8), Close Combat: Slap Happy 4 (+7), Expertise (AWE): Cooking 4 (+8), Expertise (PRE): Oratory 6 (+10), Expertise: History 6 (+11), Expertise: Magic 4 (+13/+9), Expertise: Religion 8 (+13), Handle Animal 4 (+18/+8), Investigation 4 (+9), Perception 4 (+8), Persuasion 6 (+20/+10), Ride 4 (+16/+6), Treatment 8 (+13)

Powers
A Bishop's Power
. . Dancing Light: Environment 1 (devil magic, Light, Radius: 30 feet; Feature 3: Liberated (1 minute))
. . Magical Lore: Enhanced Trait 7 (evil piece aug, Expertise +4 (+13), Advantages: Benefit, Readied Rituals 2: (Devil's Gate & Portal), Ritualist, Skill Mastery, Ultimate Effort: (Expertise: Magic))
Dragon Witch Physiology
. . Armor Piercing Slap: Cumulative Affliction 6 (bludgeoning, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 16; Cumulative; Limited Degree)
. . Body Resistance: Impervious Toughness 4 (racial)
. . Creature of Darkness: Concealment 4 (racial, All Visual Senses; Limited: to areas of shadow or darkness, Passive)
. . Demonic Senses: Senses 14 (racial, Accurate (Type): Auditory Senses, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Extended: Auditory Senses 1: x10, Extended: Magic Awareness 1: x10, Extended: Visual Senses 1: x10, Low-light Vision, Radius: Magic Awareness, Ultra-hearing)
. . Devil Wings: Flight 5 (racial, Speed: 60 miles/hour, 900 feet/round; Feature: Concealable, Feature: Intimidating; Wings)
. . Dragon Tamer: Enhanced Trait 16 (powers beyond, racial, Persuasion +10 (+20), Handle Animal +10 (+18), Ride +10 (+16), Advantages: Monstrous Empathy; Feature: Asia can have as many Familiar Bonds as she wants, provided her Familiars are all Dragons; Limited: to Dragonic Characters)
. . Invulnerabilities: Immunity 5 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Devil Longevity; Quirk 2: Asia is only immune to mundane diseases & poisons)
. . Resistances: Immunity 5 (racial, Damage Effect: Destruction Damage; Limited - Half Effect)
Twilight Healing: Array
. . Cure Wounds: Healing 12 (base form, sacred gear; Activation: move action)
. . Mass Cure Wounds: Burst Area Healing 6 (base form, sacred gear; Burst Area 3: 120 feet radius sphere, DC 16, Feature: Extraordinary Effort for +2 effect ranks; Activation 2: standard action, Tiring, Notes: This power heals everyone, regardless of if they are friend or foe)

Equipment
Cell Phone (Smartphone), School Uniform

Offense
Initiative +7
Armor Piercing Slap: Cumulative Affliction 6, +7 (DC Fort 16)
Grab, +3 (DC Spec 16)
Throw, +2 (DC 21)
Unarmed, +3 (DC 21)

Complications
- Bumbling: Asia has a tendency to forget that praying or reading the bible leads to nothing but a splitting headache now that she's a devil, and even has a hard time stopping once she actually does remember!
- Enemy: Diodora Astaroth wants to add Asia to his harem (Peerage) full of disgraced former nuns.
- Motivation: Responsibility: Asia isn't actually aware of this fact, but she is Barrier Maiden who is responsible for protecting the world the Red Dragon of Domination. This is also why Asia's Dragon Taming ability was given the "Powers Beyond" descriptor.
- Pacifist: Not only does Asia dislike hurting people, but she lacks any true offensive capabilities. This could also end up becoming a huge problem for her, as it may lead to her continually healing her enemies alongside her allies due to not wanting either side to suffer more than is truly necessary.
- Significant Others: Asia is one of two girls who will most likely earn the title of "Harem Queen" to go alongside of Issei's "Harem King", with the other being Rias Gremory herself. She's also rather passive aggressive in how jealous she can be regarding Issei's relationship with Rias.
- Troubled Past: Once upon a time, Asia was regarded as a Holy Maiden, much like Jeanne d'Arc or Saint Martha. However, that was before she unknowingly used her Sacred Gear, Twilight Healing, to restore health to an injured devil. That one act of mercy led to her excomunication and made interacting with those she used to consider friends and allies far more complicated than it otherwise would have been.
- Tsun~!: Asia's not a tsundere at all! However, the same cannot possibly be said about her melons! This is relevant, because Issei will eventually develop the ability to communicate with a girl's chest... independently of the girl herself, mind you.

Languages
English, Italian [Native], Japanese, Latin

Defense
Dodge 10, Parry 8, Fortitude 8, Toughness 10/6 (Imp. 4), Will 12

Power Points
Abilities 66 + Powers 84 + Advantages 33 + Skills 34 (68 ranks) + Defenses 22 = 239

--------------------
Build Comments: I gave Asia a single rank in the Edit Scene advantage because she managed survive an otherwise fatal journey into the Dimensional Gap by landing on top of Vali Lucifer of all people!
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DalkonCledwin
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Vulpes Pilum Mutat, Non Mores v4 Brainstorm & Notes

Post by DalkonCledwin »

Vulpes Pilum Mutat, Non Mores
Premise: Shortly after her defeat of the stray magician known as Voldemort, young Naomi Potter embarks on a journey of self-discovery due to having learned that she isn’t as human as she had been led to believe. Her journey will ultimately lead her to Japan, and help her to discover the true magnitude of the supernatural world!
Required Inclusions:
- Lily Evans was in reality Yasaka Gozen’s half-sister, which means that her daughter, Naomi Potter, is both Yasaka’s niece and a fellow Kyūbi no Kitsune.
- In this setting, when a pure-blood Kitsune mates with a human, their offspring will also be a pure-blood Kitsune, which is also true in regards to Nekoshou and the daughters of Veela.
- This story must focus on Naomi’s journey of self discovery as she attempts to find out where she fits within the supernatural world of High School DxD.
- Naomi must eventually unlock the Cloak of Invisibility’s full potential, although she need not do the same thing with the other two Deathly Hallows.
- The three Biblical Factions must consider Naomi to be the closest thing Wizarding Society has to a spokesperson, and at least one of their leaders must ask her to be their Pact Magician.
- Naomi must have an encounter with at least one of the factions within the Khaos Brigade that are disloyal to Ophis, and gain an important ally as a result of that encounter.
Preferred Inclusions:
- Naomi should be on the same level of power as a High-class Devil at the start of the story, although her political rank would likely equate to that of an Ultimate-class Devil.
- Naomi should let her Marauder heritage shine through after meeting Issei and his friends by placing a ward around various girl’s only facilities that prevents peeping.
- The author is encouraged to have Naomi enroll in Kuoh Academy’s college division, or else becoming a teacher at the high school at around the same time as Raynare’s attack on Issei.
Optional Inclusions:
- It is suggested that the author have Naomi act as a Proxy/Substitute for one of the Evil Pieces that Rias has yet to find a vessel for during the Rating Game with Riser Phenex.
- Naomi’s cooking skills could win her the affection of Koneko, Kunou, Ophis and Lilith II.
Forbidden Things:
- Naomi being romantically paired with more than a single male character.
- Naomi the Weak Emo Doormat.
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DalkonCledwin
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Naomi Potter / The MCs / Vulpes Pilum v4

Post by DalkonCledwin »

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Art by Kirby Gen on Pixiv

Naomi Lillian Potter - PL 11
Age: 19 / Height: 5' 7" / Weight: 113 lbs
Hair Color: White (Nat. Black) / Eye Color: Lavender (Nat. Green)
Wealth Rank: +24 / Rep Rank: +15

Strength 8, Stamina 8, Agility 9, Dexterity 6, Fighting 4, Intellect 5, Awareness 7, Presence 4

General Advantages
Adaptable Linguist 3, All-out Attack, Attractive 2, Beginner's Luck, Benefit, Faction Rank 3 (high-class: Kyoto Yōkai), Benefit, Faction Rank 4 (ultimate-class: Wizarding Society), Benefit, Renown 2, Benefit, Wealth 4 (multimillionaire), Charming, Connected, Distracting Attack, Equipment 6, Fascinate (Expertise: Baking), Forceful Intimidation, Improved Hold, Improved Initiative, Inspire 2, Interpose, Languages 1, Leadership, Motivate, People Person, Potioneer, Power Attack, Ranged Attack 4, Second Chance: (Resisting Mental Control), Set-up, Uncanny Dodge

Enhanced Advantages
Agile Feint, Evasion, Improved Grab

Skills
Acrobatics 6 (+15), Athletics 6 (+14), Close Combat: Grab 4 (+8), Deception 6 (+10), Expertise (AWE): Baking 8 (+15), Expertise: Magic 10 (+15), Insight 6 (+13), Intimidation 6 (+10), Investigation 6 (+11), Perception 6 (+13), Persuasion 12 (+16), Stealth 6 (+15), Treatment 4 (+9), Vehicles 6 (+12)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Naomi: Array
. . . . Apparition: Teleport 10 (wizarding magic, 4 miles in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Increased Mass 2, Turnabout)
. . . . Bombarda: Burst Area Damage 8 (force, wizarding magic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Devils, Undead & Spawn of Trihexa, Limited: to Forcing Targets Away from Protected Area, Noticeable: Sheds light equal to a sunlit day, Tiring)
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 12 (wizarding magic, Counters: Magical Effects, DC 22; Broad, Simultaneous; Side Effect)
. . . . Obliviate: Concentration Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range: ranged; Diminished Range 2, Distracting)
. . . . Rennervate: Healing 8 (wizarding magic; Energizing, Feature: Can be used to revive an incapacitated character, Increased Range: ranged; Diminished Range 3, Limited: Energizing Only)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Kitsune Physiology
. . Agile: Enhanced Trait 2 (racial, Advantages: Agile Feint, Evasion)
. . Bite: Strength-based Damage 1 (piercing, DC 24)
. . Body Resistance: Impervious Toughness 4 (racial)
. . Dancing Light: Environment 1 (racial, Light, Radius: 30 feet; Feature 3: Liberated (1 minute))
. . Invulnerabilities: Immunity 6 (racial, Alteration Effects, Environmental Condition: Heat; Feature: Longevity (Up to 790 years))
. . Kitsune Senses: Senses 21 (racial, Acute (Type): Olfactory Senses, Acute (Type): Mental Senses, Awareness: Magic [Mental], Awareness: Life Energy [Mental], Counters Illusion: Vision, Extended: Mental Senses 3: x1k, Extended: Olfactory Senses 3: x1k, Extended: Visual Senses 3: x1k, Low-light Vision, Radius (Type): Mental Senses, Tracking: Olfactory Senses 1: -1 speed rank)
. . Kyūbi no Kitsune: Extra Limbs 9 (racial, 9 extra limbs, Advantages: Improved Grab)
. . Look Manipulation: Feature 1 (racial, Notes: Naomi can make minor changes to her appearance at will. This allows her to change her hair and eye color, make minor changes in her skin tone and conceal her fox ears and tails. All of which allows her to gain a +2 circumstance bonus to Deception checks to disguise herself and can make her more appealing as a romantic partner by appealing to someone’s desires. However, she would still be recognizable as Naomi Potter to those who are familiar with her while using this power due to the fact that more drastic alterations actually do require the use of her Disguise Self ability.)
Kyūbi's Might: Array
. . Bōchujutsu: Healing 8 (senjutsu; Energizing, Persistent, Restorative, Stabilize; Limited: Affects Others Only, Quirk 3: Treatment requires at least 10 minutes of very thorough intimate contact with the patient)
. . Disguise Self: Morph 3 (illusory, yōjutsu, +20 Deception checks to disguise; Broad group; Resistible: Will, Notes: Any Humanoid)
. . Displacement: Concealment 4 (illusory, yōjutsu, All Visual Senses; Partial)
. . Light 'Em Up!: Damage 8 (foxfyre, DC 23; Increased Range: ranged, Multiattack; Noticeable: All nine of Naomi's tails, as well as her hands and feet ignite in fire when using this power)
. . Major Image: Illusion 8 (illusory, yōjutsu, Affects: All Sense Types, Area: 250 cft., DC 18; Selective; Concentration, Resistible: Will)
. . Shadow Conjuration: Create 8 (illusory, yōjutsu, Volume: 250 cft., DC 18; Increased Duration: continuous, Subtle: look natural; Resistible: Will)
. . Suggestion: Concentration Cumulative Affliction 8 (yōjutsu, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . Yōkai Gate: Movement 2 (yōjutsu, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Yōkai Portal: Teleport 8 (yōjutsu, Carry 50 lbs.; Accurate, Extended: 250 miles in 2 move actions, Portal; Limited to Extended, Tiring)
The Mumei Cloak of Invisibility (Removable (indestructible))
. . Shroud of the Death God: Concealment 4 (divine construct, All Visual Senses; Affects Others; Distracting, Limited: to a single adult or up to three children, Passive)
. . That's An Invisibility Cloak!: Impervious Toughness 4 (divine construct; Custom: Resistible: Perception (DC 14))

Equipment
Casual Clothes, Cell Phone (Smartphone), The Lily Pad

Offense
Initiative +13
Bite: Strength-based Damage 1, +4 (DC 24)
Bombarda: Burst Area Damage 8 (DC 23)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +10 (DC 27)
Finite Incantatem: Nullify 12, +10 (DC Will 22)
Grab, +8 (DC Spec 18)
Light 'Em Up!: Damage 8, +10 (DC 23)
Obliviate: Concentration Cumulative Affliction 8, +10 (DC Will 18)
Stupefy: Cumulative Affliction 8, +10 (DC Fort 18)
Suggestion: Concentration Cumulative Affliction 8 (DC Will 18)
Throw, +10 (DC 23)
Unarmed, +4 (DC 23)

Complications
- Fame: Naomi is famous within the magical societies of the world for her efforts in bringing Voldemort's reign of terror to an end, and has taken to using her Look Manipulation ability to gain a measure of privacy, as without that ability she'd not have a moment of peace.
- Honor: Naomi will always keep her word, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Naomi is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by someone who might have an idea what they're talking about.
- Motivation: Protector: Naomi is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Relationships: Naomi retains a strong loyalty to past friends, such as the Weasley family, Hermione Granger, Neville Longbottom and Luna Lovegood. She is also the godmother of Theodore 'Teddy' Lupin and as such, on call in case Teddy's grandmother needs her for any reason. Lastly, her maternal aunt is none other than Yasaka Gozen, the ruler of the Kyoto Yōkai Faction.
- Wanted: Both Gabriel of the Seraph and Serafall Leviathan are in competition with one another to be the first to claim Naomi Potter as their personal Pact Magician, although Gabriel would actually be breaking a few the Heavenly Host's unofficial rules if she ever succeeded in gaining that bond.

Languages
English [Native], Parseltongue

Defense
Dodge 13, Parry 13, Fortitude 10, Toughness 9 (Imp. 8/4), Will 12

Power Points
Abilities 102 + Powers 113 + Advantages 49 + Skills 46 (92 ranks) + Defenses 20 = 330

--------------------
The Lily Pad - PL 11

Toughness 10, Size Large

Features:
Amplifier 3 (Magical Traits), Artificer Lab, Concealed 2 (DC 25), ECM 4 (Vs. Magic -8), Hero Point Bank 3, Kitchen & Mess, Library, Living Space, Luxury 2 (Up to 2 each), Mystic Locale, Owlery, Typewriter, Wards 3 (DC 30)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 23 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 27
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Angels & Pact Magicians: John Dee and Edward Kelley (16th century) are the authors of the angelic counterpart to the Lesser Key of Solomon and Ars Goetia. So while a Pact between an angel and a human spellcaster is rare, it isn't unheard of. It can also be assumed that magicians who form a pact with an Angel would need to meet many of the same requirements as someone who is selected to become a Brave Saint.
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DalkonCledwin
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Little Firebirds v2 Brainstorm & Notes

Post by DalkonCledwin »

Little Firebirds
Premise: During the Second Task, Harry stayed under the water for just a little too long while saving young Gabrielle and paid a severe price. Fortunately for him, and unfortunately for everyone else, the Delacour sisters had a huge secret that would allow them to save his life… by resurrecting him as a devil that is!
Required Inclusions:
- Fleur and Gabrielle Delacour’s father must in reality be one of the two elder Phenex brothers, although the author is at liberty to select whichever of them they desire.
- In thanks for saving her sister’s life, Fleur Delacour, the King of the Delacour Peerage, must reincarnate Harry as a member of her Peerage, author’s choice as to which piece(s) she uses.
- Harry must ultimately become romantically entangled with his new King, although that relationship does not need to be something that happens immediately after the story starts.
- There must be at least one other High Class Devil who was in attendance at Hogwarts, one who could very easily become Fleur’s rival over the fact that she ‘stole’ Harry from him or her.
- Fleur must make it clear to Harry that she will accept nothing short of the best from him in regards to his academics, and that he is to no longer hold back his considerable intellect.
- Harry must have access to the Sacred Gear known as Night Reflection, which will also be what explains his survival of Voldemort’s Killing Curse when the latter attacked the Potters.
Preferred Inclusions:
- It is preferred that Harry’s Balance Breaker be modeled on the final form of the Fused Shadow from the Legend of Zelda: Twilight Princess game.
- It is preferred that the author figure out a way by which Fawkes can become Harry’s familiar at some point during the course of the story.
- Dumbledore should fight tooth and nail to have Harry sent back to his aunt and uncle, not at all caring that Fleur (or perhaps her mother) is now Harry’s guardian in the human world.
Optional Inclusions:
- If the option regarding Fawkes becoming Harry’s familiar is used, then have Fawkes be female and use Sakimichan’s image of a humanoid phoenix as inspiration for Fawkes’ humanoid form.
- As this is High School DxD, harems are allowable for Harry, but only if Fleur is agreeable to it.
Forbidden Things:
- Harry the Weak Emo Doormat.
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Harry Potter / Fleur's Peers / Y4 / Little Firebirds

Post by DalkonCledwin »

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Art by Myk (Gemuaka), Formerly on Pixiv

Harry James Potter - PL 10
Age: 14 / Height: 5' 6" / Weight: 113 lbs
Hair Color: Black / Eye Color: Green

Strength 6, Stamina 6, Agility 7, Dexterity 4, Fighting 3, Intellect 3, Awareness 8, Presence 9/4

Advantages
Attractive, Beginner's Luck, Benefit, Faction Rank (low-class: The 72 Pillars), Benefit, Faction Rank 3 (high-class: Wizarding Britain), Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Status: (Pawn in Fleur's Service), Benefit, Wealth 3 (millionaire), Connected, Defensive Roll, Diehard, Dirty Fighting, Equipment 6, Fascinate (Persuasion), Improved Defense, Improved Grab, Improved Hold, Inspire 2, Languages 3, Leadership, Motivate, People Person, Potioneer, Ranged Attack 4, Redirect, Second Chance: (Resist Domination), Teamwork, Ultimate Effort: (Toughness Checks), Uncanny Dodge

Skills
Acrobatics 4 (+11), Athletics 4 (+10), Close Combat: Dirty Fighting 2 (+5), Deception 4 (+13), Expertise (DEX): Broom Flight 6 (+10), Expertise (PRE): Cheffing 6 (+15), Expertise: Magic 8 (+11), Insight 4 (+12), Investigation 6 (+9), Perception 6 (+14), Persuasion 8 (+17), Ranged Combat: Throw 4 (+8), Stealth 6 (+13), Treatment 4 (+7)

Powers
A Pawn's Versatility
. . Promotion: Variable 8 (evil piece aug; Increased Duration: continuous; Limited: to While within Enemy Territory or when given Verbal Authorization by Fleur, Limited 2: to the Provided Power Settings)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Wizard, Harry: Array
. . . . Bombarda: Burst Area Damage 8 (force, wizarding magic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Expulso: Cone Area Move Object 6 (force, wizarding magic, 3200 lbs., DC 21; Cone Area: 60 feet cone, DC 16, Damaging)
. . . . Finite Incantatem: Nullify 12 (wizarding magic, Counters: Magical Effects, DC 22; Broad, Simultaneous; Side Effect)
. . . . Reparifors: Healing 6 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Night Reflection: Array
. . Shadow Barrier: Create 8 (base form, sacred gear, Volume: 250 cft., DC 18; Impervious, Selective, Stationary)
. . Shadow Beast: Summon 7 (base form, sacred gear; Controlled, Heroic, Mental Link)
. . Shadow Deflection: Deflect 8 (base form, sacred gear; Hold, Redirection, Reflect)
. . Shadow Door: Teleport 12 (base form, sacred gear, 16 miles in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Feature: Bypasses Wizarding Anti-Travel Wards, Turnabout; Medium: Shadows)
. . Shadow Gate: Movement 2 (base form, sacred gear, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal; Medium: Shadows)
. . Shadow Keese: Summon 7 (base form, sacred gear; Active, Controlled, Mental Link)
. . Shadow Tendrils: Move Object 12 (shadow, 100 tons; Precise, Split 2: 3 targets)
Reincarnated Devil Physiology
. . Body Resistance: Impervious Toughness 4 (racial)
. . Creature of the Night: Concealment 4 (racial, All Visual Senses; Limited: to areas of shadow or darkness, Partial, Notes: I decided to change the modifier on this to Partial instead of Passive since the characters in DxD don't actually seem to disappear completely into shadows unless they have had superior stealth training, ala Akeno.)
. . Demonic Senses: Senses 14 (racial, Accurate (Type): Auditory Senses, Darkvision, Extended: Auditory Senses 3: x1k, Extended: Visual Senses 3: x1k, Low-light Vision, Ultra-hearing)
. . Devil Wings: Flight 5 (racial, Speed: 60 miles/hour, 900 feet/round; Feature: Intimidating, Feature: Concealable; Wings)
. . Invulnerabilities: Immunity 5 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 10,262 years))
. . Resistances: Immunity 7 (racial, Damage Effect: Fire Damage, Uncommon Descriptor: Allure Effects; Limited - Half Effect)
Special Qualities
. . Inner Strength: Enhanced Presence 5 (talent, +5 PRE; Distracting, Uncontrolled)
. . Second Wind: Healing 5 (talent; Restorative; Limited: to Self Only, Tiring)
. . The Boy Who Lived: Perception Area Affliction 5 (allure, 1st degree: Entranced, Vulnerable, 2nd degree: Stunned, Defenseless, Resisted by: Will, DC 15; Perception Area: DC 15 - Visual, Extra Condition, Reaction 3: reaction; Instant Recovery, Limited: to Female Characters, Limited Degree, Uncontrolled)

Power Settings
. . A Bishop's Power (Powers: Extend Spell: Enhanced Extra 12, Magical Lore: Enhanced Trait 6, Precise Spell: Enhanced Trait 1, Shadow Aura: Damage 4, Silent Spell: Enhanced Extra 12)
. . A Knight's Speed (Powers: Flash Step: Teleport 3, Flurry: Enhanced Extra 12, Lightning Reflexes: Enhanced Trait 16)
. . A Queen's Splendour (Powers: Flash Step: Teleport 3, Flurry: Enhanced Extra 12, Power-Lifting: Enhanced Strength 6, Precise Magic: Enhanced Trait 2, Resilient: Impervious Toughness 9)
. . A Rook's Might (Powers: Heavy Impact: Strength-based Damage 4, Power-Lifting: Enhanced Strength 8, Powerhouse: Feature 1, Resilience: Impervious Toughness 5, Close Combat +4 (+9))

Equipment
Cell Phone (Smartphone), Heavy Jacket, Potter Manor

Offense
Initiative +7
Bombarda: Burst Area Damage 8 (DC 23)
Expelliarmus: Damage 12, +8 (DC 27)
Expulso: Cone Area Move Object 6 (DC 21)
Finite Incantatem: Nullify 12, +8 (DC Will 22)
Grab, +5 (DC Spec 16)
Heavy Impact: Strength-based Damage 4, +5 (DC 25)
Shadow Aura: Damage 4, +3 (DC 19)
Shadow Tendrils: Move Object 12, +8 (DC 22)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
The Boy Who Lived: Perception Area Affliction 5 (DC Will 15)
Throw, +12 (DC 21)
Unarmed, +5 (DC 21)

Complications
- Destiny: It is Harry's current destiny to be the one who ultimately defeats the dark wizard who styles himself as "Lord Voldemort."
- Girl Magnet: Harry has an odd tendency to attract feminine attention wherever he goes. This is not always a good thing, as it can sometimes lead to complications in his relationship with the girls of Fleur's peerage.
- Honor: Harry will always keep his word, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by someone who might have an idea what they're talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Mythic Weakness: Harry is Toughness Impaired when defending himself against Radiant Damage, and such damage is considered to be Incurable against him. Furthermore, he is considered to be Dazed and Impaired whenever he is within Hearing Range of someone who is verbally reciting a prayer or scripture.
- Relationship: Harry is an incredibly important member of Fleur Delacour's Devil Peerage due to the fact that he used up five of her Pawn pieces, making him an incredibly powerful player during any Rating Game she might wish to participate in.
- Reputation: Harry has gained something of a reputation for being a pervert due to the fact that most of the other members of Fleur's peerage are girls, and because they like to spend as much time as possible around him.

Languages
English [Native], French, Japanese, Parseltongue

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 9/6 (Imp. 4), Will 12

Power Points
Abilities 82 + Powers 154 + Advantages 44 + Skills 36 (72 ranks) + Defenses 18 = 334

--------------------
Potter Manor - PL 10

Toughness 10, Size Large

Features:
Amplifier 2 (Magical Traits), Artificer Lab, Concealed 1 (DC 20), ECM 3 (DC 30), Floo Connection, Game Room, Grounds, Hero Point Bank 2, Kitchen & Mess, Library, Living Space, Luxury 2 (Up to 2 each), Meeting Room, Mystic Locale, Personnel, Ritual Chamber, Security System 2 (DC 25)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 22 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 26
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Image
Art by Juan Acosta on ArtStation

Shadow Beast - PL 7

Strength 3, Stamina 3, Agility 2, Dexterity 0, Fighting 4, Intellect -2, Awareness 2, Presence 2

Advantages
Chokehold, Fast Grab, Improved Initiative, Improved Trip, Power Attack

Skills
Acrobatics 2 (+4), Athletics 6 (+9), Close Combat: Slam 2 (+6), Expertise (AWE): Survival 8 (+10), Insight 2 (+4), Intimidation 6 (+9), Perception 6 (+8), Stealth 8 (+8)

Powers
Shadow Beast Physiology
. . Big Beast: Growth 2 (racial, +2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks; Innate; Permanent)
. . Fast: Speed 2 (racial, Speed: 8 miles/hour, 120 feet/round)
. . Frightful Howl: Cumulative Burst Area Affliction 5 (racial, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 15; Burst Area 4: 250 feet radius sphere, DC 15, Cumulative; Instant Recovery, Limited Degree, Sense-dependent: Aural, Notes: Controlled: [Must Flee])
. . Invulnerabilities: Immunity 6 (racial, Damage Effect: Darkness Damage, Rare Descriptor: Fear Effects)
. . Resistances: Immunity 10 (racial, Common Descriptor: Mental Effects; Limited - Half Effect)
. . Shadow Blending: Concealment 4 (racial, All Visual Senses; Limited: areas of shadow or darkness, Partial)
. . Slam: Strength-based Damage 2 (bludgeoning, DC 20)
. . Tough: Protection 1 (racial, +1 Toughness)

Offense
Initiative +6
Frightful Howl: Cumulative Burst Area Affliction 5 (DC Will 15)
Grab, +4 (DC Spec 13)
Slam: Strength-based Damage 2, +6 (DC 20)
Throw, +0 (DC 18)
Unarmed, +4 (DC 18)

Complications
- Disability: Shadow Beasts cannot speak and do not understand human languages.
- Weakness: Shadow Beasts are Toughness Impaired against Radiant Damage, and such damage is Incurable against them.

Languages
Not Applicable

Defense
Dodge 6, Parry 6, Fortitude 7, Toughness 4, Will 4

Power Points
Abilities 20 + Powers 38 + Advantages 5 + Skills 20 (40 ranks) + Defenses 14 = 97
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Image
Official Art

Shadow Keese - PL 7

Strength -5, Stamina -2, Agility -2, Dexterity 0, Fighting -2, Intellect -4, Awareness 2, Presence -2

Advantages
Close Attack 2

Skills
Expertise (AWE): Survival 6 (+8), Perception 2 (+4), Stealth 4 (+14)

Powers
Incredible Moves: Array
. . Hover: Flight 1 (racial, Speed: 4 miles/hour, 60 feet/round; Levitation, Wings)
. . Keese Wings: Flight 5 (racial, Speed: 60 miles/hour, 900 feet/round; Wings)
Shadow Keese Physiology
. . Bestial Senses: Senses 10 (racial, Accurate (Type): Auditory Senses, Darkvision, Extended: Auditory Senses 1: x10, Extended: Darkvision 2: x100, Ultra-hearing)
. . Clinging: Enhanced Trait 6 (racial, Athletics +12 (+7); Limited: to Climbing)
. . Diminutive Beast: Shrinking 12 (racial, -3 STR, -6 Intimidate, +12 Stealth, +6 active defenses, -3 size ranks, -1 speed ranks; Innate; Permanent)
. . Invulnerabilities: Immunity 5 (racial, Damage Effect: darkness effects)
. . Tough: Protection 3 (racial, +3 Toughness)
Swarming: Linked Effect
. . Harmful Swarm: Shapeable Area Damage 3 (Linked; swarm, DC 18; Shapeable Area: 30 cft., DC 13, Aura: Necrotic, Reaction 3: reaction)
. . Hindering Swarm: Shapeable Area Affliction 3 (Linked; swarm, 1st degree: Hindered, Impaired, Resisted by: Will, DC 13; Shapeable Area: 30 cft., DC 13, Extra Condition, Reaction 3: reaction; Instant Recovery, Limited Degree 2)
The Swarming
. . Keese Swarm: Insubstantial 1 (swarm, Fluid; Increased Duration: continuous, Innate)
. . Swarm Resistance: Immunity 40 (swarm, Very Common Descriptor: Piercing Damage, Very Common Descriptor: Slashing Damage; Limited - Half Effect)

Offense
Initiative -2
Grab, +0 (DC Spec 5)
Harmful Swarm: Shapeable Area Damage 3 (DC 18)
Hindering Swarm: Shapeable Area Affliction 3 (DC Will 13)
Throw, +0 (DC 10)
Unarmed, +0 (DC 10)

Complications
- Disability: Shadow Keese cannot speak and do not understand human languages.
- Mindless Assault: Although keese have some sense of self-preservation, they are extremely aggressive even against foes many times their own size, and will seek to take down anything that threatens Harry.
- Weakness: Shadow Keese are Toughness Impaired against Radiant Damage, and such damage is Incurable against them.

Languages
Not Applicable

Defense
Dodge 4, Parry 4, Fortitude 0, Toughness 1, Will 2

Power Points
Abilities -24 + Powers 106 + Advantages 2 + Skills 6 (12 ranks) + Defenses 2 = 92
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Fleur Delacour / Fleur's Peers / Y4 / Little Firebirds

Post by DalkonCledwin »

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Art by Tetsuzan Kaya on Pixiv

Fleur Isabelle Delacour - PL 10
Age: 17 / Height: 5' 8" / Weight: 125 lbs
Hair Color: Silver / Eye Color: Blue

Strength 8, Stamina 8, Agility 5, Dexterity 3, Fighting 4, Intellect 5, Awareness 6, Presence 10

Advantages
Assessment, Attractive 2, Beginner's Luck, Benefit, Faction Rank 3 (high-class: The 72 Pillars & Wizarding France), Benefit, Sixth Sense 3, Benefit, Spiritual Diplomat, Benefit, Wealth 2 (independently wealthy), Charming, Connected, Demonic Glare, Equipment 1, Fascinate (Persuasion), Fearless, Flirtation, Improved Initiative 2, Languages 3, Leadership, Motivate, Potioneer, Ritualist, Runesmith, Startle, Uncanny Dodge, Well-informed

Skills
Acrobatics 4 (+9), Athletics 4 (+12), Deception 4 (+14), Expertise: Ancient Runes 8 (+13), Expertise: Magic 10 (+15), Expertise: Politics 6 (+11), Insight 4 (+10), Intimidation 10 (+20), Perception 4 (+10), Persuasion 8 (+18), Ranged Combat: Magic 5 (+8), Treatment 4 (+9)

Powers
A King's Authority
. . Castling: Teleport 5 (evil piece aug, 900 feet in a move action, carrying 50 lbs.; Accurate, Easy, Extended: 30 miles in 2 move actions; Limited 2: to switching places with one of her Rooks, Medium: Either of her two Rooks)
. . Territory Declaration: Feature 1 (evil piece aug, Notes: Fleur can designate a location as "Enemy Territory", which will allow her Pawns to "Promote" while they are within that "Territory")
Demonic Power: Array
. . Burning Hands: Cone Area Damage 8 (family magic, fire, DC 23; Cone Area: 60 feet cone, DC 18; Limited: to a 15-foot spread)
. . Devil's Gate: Movement 2 (devil magic, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Devil's Portal: Teleport 6 (devil magic, Carry 50 lbs.; Accurate, Extended: 60 miles in 2 move actions, Portal; Limited to Extended, Tiring)
. . Flare Bolts: Damage 8 (family magic, fire, DC 23; Increased Range: ranged, Multiattack)
. . Pyrokinesis: Shapeable Area Damage 8 (family magic, fire, DC 23; Shapeable Area: 30 cft., DC 18, Increased Range 2: perception; Source: Pre-Existing Fire)
. . Sensual Healing: Healing 8 (devil magic; Persistent, Restorative, Stabilize; Limited: Affects Others Only, Quirk 2: Treatment requires at least 10 minutes of skin-to-skin full body contact)
Demonic Talents
. . Fire Wings: Flight 5 (family talent, Speed: 60 miles/hour, 900 feet/round; Noticeable: Manifests as a pair of fiery wings)
. . Phenex Immortality: Regeneration 10 (family talent, Every 1 round; Feature: Slow Fades (12 second intervals [20 round up-time]), Persistent, Subtle: subtle; Fades, Limited: Not vs. Radiant Damage or Wrought Iron)
Half-Devil Physiology
. . Body Resistance: Impervious Toughness 4 (racial)
. . Creature of the Night: Concealment 4 (racial, All Visual Senses; Limited: to areas of shadow or darkness, Partial)
. . Demonic Senses: Senses 14 (racial, Accurate (Type): Auditory Senses, Counters Illusion: Vision, Darkvision, Extended: Auditory Senses 2: x100, Extended: Visual Senses 2: x100, Low-light Vision, Ultra-hearing)
. . Invulnerabilities: Immunity 6 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison, Suffocation: Tracheal Obstructions; Feature: Longevity (Up to 8,172 years); Quirk 2: Fleur is only immune to Nonmagical Diseases & Poisons)
. . Resistances: Immunity 17 (racial, Common Descriptor: Fire Effects, Fatigue Effects, Uncommon Descriptor: Allure Effects; Limited - Half Effect)
Rosewood & Veela Hair Wand (Easily Removable)
. . Yer A Witch, Fleur: Array
. . . . Apparition: Teleport 10 (wizarding magic, 4 miles in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Increased Mass 2, Turnabout)
. . . . Confringo: Cloud Area Damage 6 (fire, wizarding magic, DC 21; Cloud Area 2: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . Episkey: Healing 9 (wizarding magic; Increased Range: ranged; Diminished Range 3)
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 12 (wizarding magic, Counters: Magical Effects, DC 22; Broad, Simultaneous; Side Effect)
. . . . Ignis Laqueis: Damage 8 (fire, wizarding magic, DC 23; Binding, Disarming, Grabbing, Penetrating 8, Reach (melee) 4: 20 ft.)
. . . . Somnus: Concentration Cumulative Affliction 12 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Will, DC 22; Concentration, Cumulative, Increased Range: ranged; Distracting, Slow: Minutes)
The Veela Allure: Array
. . Fighting Charm: Cumulative Perception Area Affliction 7 (allure, 1st degree: Vulnerable, 2nd degree: Defenseless, 3rd degree: Paralyzed, Resisted by: Will, DC 17; Perception Area: DC 17 - Visual, Cumulative, Selective; Limited: to Male Targets)
. . Inspire Love: Cumulative Perception Area Affliction 7 (allure, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Perception Area: DC 17 - Visual, Cumulative, Selective; Limited: to Male Targets, Limited: Fleur doesn't control the targets, they merely think they love her)

Equipment
Cell Phone (Smartphone), Finery

Offense
Initiative +13
Burning Hands: Cone Area Damage 8 (DC 23)
Confringo: Cloud Area Damage 6 (DC 21)
Expelliarmus: Damage 12, +8 (DC 27)
Fighting Charm: Cumulative Perception Area Affliction 7 (DC Will 17)
Finite Incantatem: Nullify 12, +8 (DC Will 22)
Flare Bolts: Damage 8, +8 (DC 23)
Grab, +4 (DC Spec 18)
Ignis Laquies: Damage 8, +4 (DC 23)
Inspire Love: Cumulative Perception Area Affliction 7 (DC Will 17)
Pyrokinesis: Shapeable Area Damage 8 (DC 23)
Somnus: Concentration Cumulative Affliction 12, +8 (DC Will 22)
Throw, +3 (DC 23)
Unarmed, +4 (DC 23)

Complications
- Accidental Seductions: Fleur will occasionally activate her Allure-based powers without intending to do so, leading to unforeseen complications as random young men do whatever it takes to earn her romantic interest.
- Motivation: Responsibility: Fleur is the King of a Devil Peerage, and is thus responsible for ensuring the well-being and safety of the other members of her surrogate family.
- Mythic Weakness: Fleur is Toughness Impaired when defending herself against Radiant Damage or Wrought Iron weaponry, and the damage from such effects is considered to be Incurable against her. Furthermore, she is considered to be Dazed and Impaired whenever she is within Hearing Range of someone who is verbally reciting a prayer or scripture.
- Relationship: Fleur is the elder sister of a young girl by the name of Gabrielle Delacour, as well as the daughter of Apolline Delacour and Reolus Phenex.
- Rivalry: Fleur has accidentally become the rival of a young Pure-Blood Devil by the name of Mia Bael, or as she is otherwise known, Hermione Granger.
- Too Cool: Thanks to her mystique, Fleur is often left out of social activities, as people are either too intimidated to try approaching her or simply assume she has better things to do.

Languages
English, French [Native], Greek, Japanese

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10 (Imp. 4), Will 12

Power Points
Abilities 98 + Powers 131 + Advantages 33 + Skills 36 (71 ranks) + Defenses 17 = 315
Last edited by DalkonCledwin on Mon Sep 07, 2020 11:15 pm, edited 1 time in total.
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Adriana Vordenberg / Fleur's Peers / Y4 / Little Firebirds

Post by DalkonCledwin »

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Art by Rin ☆ Yū on Pixiv

Adriana Vordenberg - PL 10
Age: 216 / Height: 5' 6" / Weight: 124 lbs
Hair Color: Black / Eye Color: Red

Strength 8, Stamina -, Agility 7, Dexterity 4, Fighting 6, Intellect 2, Awareness 6, Presence 6

General Advantages
All-out Attack, Attractive 2, Benefit, Faction Rank (low-class): (The 72 Pillars), Benefit, Faction Rank 3 (high-class): (Carmilla Faction), Benefit, Sixth Sense 3, Benefit, Spiritual Diplomat, Benefit, Status: (Queen in Fleur's Service), Benefit, Wealth (well-off), Charming, Connected, Contacts, Cunning Fighter, Demonic Glare, Equipment 1, Flirtation, Improved Aim, Improved Disarm, Improved Trip, Inspire 2, Interpose, Languages 3, Leadership, Motivate, Set-up, Takedown, Well-informed

Enhanced Advantages
Animal Empathy, Precise Attack (Close, Cover), Precise Attack (Ranged, Cover)

Skills
Acrobatics 4 (+11), Athletics 4 (+12), Close Combat: Magic 4 (+10), Deception 4 (+10), Expertise: Magic 10 (+12), Expertise: Tactics 6 (+8), Insight 4 (+10), Intimidation 4 (+10), Investigation 4 (+6), Perception 4 (+10), Persuasion 4 (+10), Stealth 6 (+13)

Powers
A Queen's Splendour
. . Body Resistance: Impervious Toughness 7 (evil piece aug)
. . Flash Step: Teleport 3 (evil piece aug, 250 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Subtle: subtle, Turnabout)
. . Flurry: Enhanced Extra 10 (evil piece aug; Multiattack, Variable Descriptor 2: broad group - Any Attack Effect Adriana Wields)
. . Necrotic Aura: Damage 4 (necrotic, DC 19; Reaction 3: reaction; Activation: move action)
. . Precise Spell: Enhanced Trait 2 (evil piece aug, Advantages: Precise Attack (Close, Cover), Precise Attack (Ranged, Cover); Limited: to Magical Attacks)
Demonic Power: Array
. . Chill Touch: Linked Effect
. . . . Chilling Strike: Damage 6 (Linked; necrotic, vampiric magic, DC 21; Alternate Resistance: Fortitude, Subtle: subtle)
. . . . Sapping Touch: Weaken 6 (Linked; necrotic, Affects: Strength, Resisted by: Fortitude, DC 16; Subtle: subtle)
. . Devil's Gate: Movement 2 (devil magic, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Devil's Portal: Teleport 6 (devil magic, Carry 50 lbs.; Accurate, Extended: 60 miles in 2 move actions, Portal; Limited to Extended, Tiring)
. . False Life: Healing 10 (vampiric magic; Subtle: subtle; Limited: to Self Only, Temporary)
. . Grasp of the Dead: Burst Area Affliction 8 (vampiric magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 18; Burst Area: 30 feet radius sphere, DC 18, Extended Range, Extra Condition, Increased Range: ranged, Subtle: subtle; Limited Degree)
. . Grave Touch: Cumulative Affliction 10 (necrotic, vampiric magic, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Fortitude, DC 20; Cumulative, Subtle: subtle; Limited Degree)
. . Sensual Healing: Healing 10 (devil magic; Persistent, Restorative, Stabilize; Limited: to Affecting Others Only, Quirk 2: Treatment requires at least 10 minutes of skin-to-skin full body contact)
. . Vampiric Touch: Linked Effect
. . . . Draining Strike: Healing 6 (Linked; vampiric magic; Subtle: subtle; Limited: to Self Only)
. . . . Vampiric Strike: Damage 6 (Linked; necrotic, vampiric magic, DC 21; Alternate Resistance: Fortitude, Subtle: subtle)
. . Waves of Fatigue: Cone Area Affliction 10 (necrotic, vampiric magic, 1st degree: Fatigued, Resisted by: Fortitude, DC 20; Cone Area: 60 feet cone, DC 20, Subtle: subtle; Limited Degree 2)
Vampiric Devil Physiology
. . Creature of the Night: Concealment 4 (racial, All Visual Senses; Limited: to areas of shadow or darkness, Passive, Notes: She's a vampire, so she gets the Passive extra instead of the Partial)
. . Healing Trance: Regeneration 5 (racial, Every 2 rounds; Limited: to While sleeping in her coffin)
. . Hybrid Senses: Senses 17 (racial, Accurate (Type): Auditory Senses, Acute (Type): Olfactory Senses, Darkvision, Extended: Auditory Senses 2: x100, Extended: Olfactory Senses 2: x100, Extended: Visual Senses 2: x100, Low-light Vision, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Hybrid Wings: Flight 5 (racial, Speed: 60 miles/hour, 900 feet/round; Feature: Concealable, Feature: Intimidating; Wings)
. . Invulnerabilities: Immunity 1 (racial, Aging, Fortitude Effects; Feature: Adriana is just as fertile as human women tend to be)
. . Resistances: Immunity 10 (racial, Custom: Mental Control 5, Damage Effect: Fire Damage; Limited - Half Effect)
. . Vampiric Absorption: Variable 6 (racial; Limited 2: to Catalysts who are in Close Range, Limited: Adriana must consume a portion of the Catalyst's blood, Notes: 30 pts of Traits; Powers based on Catalyst)
. . Vampiric Empathy: Comprehend 2 (racial, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy)

Equipment
Cell Phone (Smartphone), Finery

Offense
Initiative +7
Chilling Strike: Damage 6, +10 (DC Fort 21)
Grab, +6 (DC Spec 18)
Grasp of the Dead: Burst Area Affliction 8 (DC Fort/Will 18)
Grave Touch: Cumulative Affliction 10, +10 (DC Fort 20)
Necrotic Aura: Damage 4, +6 (DC 19)
Sapping Touch: Weaken 6, +10 (DC Fort 16)
Throw, +4 (DC 23)
Unarmed, +6 (DC 23)
Vampiric Strike: Damage 6, +10 (DC Fort 21)
Waves of Fatigue: Cone Area Affliction 10 (DC Fort 20)

Complications
- Feud: Adriana is an active participant in a longstanding feud between the vampires of the Carmilla and the Tepes Factions.
- Motivation: Responsibility: As the Queen of Fleur's Peerage, it is Adriana's responsibility to lead the Peerage whenever Fleur is incapable of doing so herself, and also to provide Fleur with her two centuries worth of tactical insight when and wherever possible.
- Mythic Weakness: Adriana becomes Dazed & Vulnerable when exposed to Bright light (the equivalent to daylight). She also requires living blood to survive, which means that if she doesn't drink blood regularly, then she begins starving; gaining the Impaired condition after a week, followed by the Disabled & Fatigued condition after 2 weeks. She also can't cross running water except by means of a bridge, boat or other form of conveyance, and will not enter an area laced with garlic. Lastly, she suffer the same weakness as Harry against objects and words associated with the God of the Bible.
- Prejudice: The denizens of Wizarding Britain do not particularly like Vampires, and have actually made it illegal for them to possess wands.

Languages
English, French, Japanese, Romanian [Native]

Defense
Dodge 11, Parry 11, Fortitude Immune, Toughness 9 (Imp. 7), Will 10

Power Points

Abilities 68 + Powers 174 + Advantages 34 + Skills 29 (58 ranks) + Defenses 20 = 325
Last edited by DalkonCledwin on Mon Sep 07, 2020 11:25 pm, edited 1 time in total.
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Alex Megas / Fleur's Peers / Y4 / Little Firebirds

Post by DalkonCledwin »

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Art by Kodama on Pixiv

Alex Megas - PL 10
Age: 10 / Height: 4' 11" / Weight: 88 lbs
Hair Color: Red / Eye Color: Red

Strength 8, Stamina 10, Agility 5, Dexterity 3, Fighting 6, Intellect 3, Awareness 8, Presence 4

General Advantages
Adorable, Benefit, Child-Sized, Benefit, Faction Rank (low-class): (The 72 Pillars), Benefit, Readied Rituals 2: (Devil's Gate & Devil's Portal), Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Status: (Rook in Fleur's Service), Benefit, Wealth (well-off), Connected, Equipment 6, Favored Environment: (Open Fields), Great Endurance, Improved Initiative, Instant Up, Interpose, Languages 3, Leadership, Ranged Attack 5, Set-up, Skill Mastery: Athletics

Enhanced Advantages
Close Attack 2, Inspire 3, Skill Mastery: Handle Animal, Skill Mastery: Ride, Skill Mastery: Vehicles, Teamwork, Ultimate Effort: (Handle Animal Checks), Ultimate Effort: (Ride Checks), Ultimate Effort: (Strength Checks), Ultimate Effort: (Vehicles Checks), Untapped Potential

Skills
Acrobatics 4 (+9), Athletics 6 (+14), Close Combat: Unarmed 2 (+8), Expertise: Magic 8 (+11), Expertise: Sports 6 (+9), Expertise: Tactics 8 (+11), Handle Animal 6 (+14/+10), Intimidation 6 (+10), Perception 4 (+12), Persuasion 8 (+12), Ranged Combat: Throw 4 (+7), Ride 6 (+13/+9), Treatment 4 (+7), Vehicles 2 (+9/+5)

Powers
A Rook's Might
. . Body Resistance: Impervious Toughness 10 (evil piece aug)
. . Pipsqueak Powerhouse: Feature 1 (evil piece aug, Advantages: Ultimate Effort: (Strength Checks), Notes: Alex will win in a Contest of Strength against any character with an equal or lesser Strength score who isn't also a Rook.)
. . Powerful Build: Enhanced Strength 8 (evil piece aug, +8 STR; Limited to Lifting, Notes: Lifting Strength 16: Up to 1,600 tons)
. . Weapon Master: Enhanced Trait 2 (evil piece aug, Advantages: Close Attack 2)
Ionioi Hetairoi: Array
. . Bucephalus (Activation: Standard Action)
. . . . Divine Gallop: Speed 11 (base form, sacred gear, Speed: 4000 miles/hour, 8 miles/round; Affects Others; Custom: Platform)
. . . . Independent Avatar: Feature 1 (base form, sacred gear, Notes: This Alternate Form is actually an independent manifestation of Alex's Sacred Gear, and as such he is allowed to direct it's action independently of his own person.)
. . . . The Beginning of Trampling Conquest: Burst Area Damage 6 (base form, sacred gear, DC 21; Burst Area 3: 120 feet radius sphere, DC 16, Feature: Extraordinary Effort for +2 effect rank; Limited: Must be executed at the end of a Charge Maneuver, Tiring)
Reincarnated Devil Physiology
. . Creature of the Night: Concealment 4 (racial, All Visual Senses; Limited: to areas of shadow or darkness, Partial)
. . Demonic Senses: Senses 14 (racial, Accurate (Type): Auditory Senses, Darkvision, Extended: Auditory Senses 3: x1k, Extended: Visual Senses 3: x1k, Low-light Vision, Ultra-hearing)
. . Devil Wings: Flight 5 (racial, Speed: 60 miles/hour, 900 feet/round; Feature: Concealable, Feature: Intimidating; Wings)
. . Invulnerabilities: Immunity 5 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 10,185 years); Quirk 2: Alex is only immune to Nonmagical Diseases & Poisons)
. . Resistances: Immunity 7 (racial, Damage Effect: Fire Damage, Uncommon Descriptor: Allure Effects; Limited - Half Effect)
Special Qualities
. . Charisma: Enhanced Trait 4 (heroic rebirth, Advantages: Inspire 3, Teamwork)
. . I Can Totally Drive A Car!: Enhanced Trait 12 (heroic rebirth, Handle Animal +4 (+14), Ride +4 (+13), Vehicles +4 (+9), Advantages: Skill Mastery, Skill Mastery, Skill Mastery, Ultimate Effort: (Ride Checks), Ultimate Effort: (Vehicles Checks), Ultimate Effort: (Handle Animal Checks))
. . Omen of the Supreme Ruler: Enhanced Trait 1 (heroic rebirth, Advantages: Untapped Potential)
. . Rosy-Cheeked Youth: Perception Area Affliction 5 (allure, heroic rebirth, 1st degree: Entranced, Vulnerable, 2nd degree: Stunned, Defenseless, Resisted by: Will, DC 15; Perception Area: DC 15 - Visual, Extra Condition, Reaction 3: reaction; Instant Recovery, Limited: to Adults, Limited Degree, Uncontrolled)

Equipment
Battle Armor, Cell Phone (Smartphone), Child Conqueror's Arsenal (Battleaxe, Brass Knuckles, Club, Full-Auto Paintball Gun, Spear, Sword, Warhammer)

Offense
Initiative +9
Battleaxe, +8 (DC 26)
Brass Knuckles, +8 (DC 24)
Club, +8 (DC 25)
Full-Auto Paintball Gun, +8 (DC 20)
Grab, +10 (DC Spec 18)
Rosy-Cheeked Youth: Perception Area Affliction 5 (DC Will 15)
Spear, +8 (DC 26)
Sword, +8 (DC 26)
The Beginning of Trampling Conquest: Burst Area Damage 6 (DC 21)
Throw, +12 (DC 23)
Unarmed, +10 (DC 23)
Warhammer, +8 (DC 26)

Complications
- I Think I Need Another Shirt Over Here, Professor: Alex is even more likely to suffer clothing damage in the middle of battle than any of the female members of the Peerage happen to be.
- Motivation: Responsibility: Alex is the inheritor of the unique Sacred Gear known as Ionioi Hetairoi, and therefore the one true reincarnation of Alexander the Great. As such, he feels an immense amount of pressure to live up to the memory of his previous incarnation.
- Mythic Weakness: Alex is Toughness Impaired when defending himself against Radiant Damage, and such damage is considered to be Incurable against him. Furthermore, he is considered to be Dazed and Impaired whenever he is within Hearing Range of someone who is verbally reciting a prayer or scripture.
- Obsession: Alex loves sports. What sports? ALL Sports. Whether it be Football to FOOTball, Alex will always be ready and willing to play any physical games.
- Significant Other: Alex is the person who will usually be assigned the task of protecting Fleur's little sister, Gabrielle Delacour.

Languages
English, French, Greek [Native], Japanese

Defense
Dodge 6, Parry 6, Fortitude 10, Toughness 14 (Imp. 10), Will 10

Power Points
Abilities 94 + Powers 103 + Advantages 32 + Skills 37 (74 ranks) + Defenses 3 = 269
Last edited by DalkonCledwin on Mon Sep 07, 2020 11:26 pm, edited 2 times in total.
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Gabrielle Delacour / Fleur's Peers / Y4 / Little Firebirds

Post by DalkonCledwin »

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Art by Shirogane Hina on Twitter

Gabrielle Marie Delacour - PL 10
Age: 8 / Height: 4' 6" / Weight: 59 lbs
Hair Color: Silver / Eye Color: Blue

Strength 4, Stamina 4, Agility 7, Dexterity 4, Fighting 4, Intellect 7, Awareness 8, Presence 8

General Advantages
Adorable 2, Benefit, Child-Sized, Benefit, Faction Rank 3 (high-class: The 72 Pillars & Wizarding France), Benefit, Sixth Sense 3, Benefit, Spiritual Diplomat, Benefit, Status: (Bishop in her Sister's Service), Benefit, Wealth 2 (independently wealthy), Connected, Conviction, Defensive Roll 2, Equipment 1, Fascinate (Expertise: Singing), Fearless, Great Endurance, Inspire 5, Languages 3, Leadership, People Person, Second Chance: (Acrobatics checks for Tumbling), Ultimate Effort: (Expertise: Singing checks)

Enhanced Advantages
Precise Attack (Ranged, Cover), Skill Mastery: Expertise: Magic, Ultimate Effort: (Expertise: Magic checks)

Skills
Acrobatics 8 (+15), Athletics 4 (+8), Expertise (AWE): Popular Culture 4 (+12), Expertise (PRE): Singing 8 (+16), Expertise: Magic 8 (+19/+15), Expertise: Politics 6 (+13), Insight 4 (+12), Perception 4 (+12), Persuasion 6 (+14), Ranged Combat: Magic 4 (+8), Stealth 4 (+11), Treatment 6 (+13)

Powers
A Bishop's Power
. . Flame Aura: Damage 4 (fire, DC 19; Reaction 3: reaction; Activation: move action)
. . Magical Lore: Enhanced Trait 4 (evil piece aug, Expertise +4 (+19), Advantages: Skill Mastery, Ultimate Effort: (Expertise: Magic checks))
. . Precise Spell: Enhanced Trait 1 (evil piece aug, Advantages: Precise Attack (Ranged, Cover); Limited: to Magical Effects)
Demonic Power: Array
. . Devil's Gate: Movement 2 (devil magic, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Devil's Portal: Teleport 6 (devil magic, Carry 50 lbs.; Accurate, Extended: 60 miles in 2 move actions, Portal; Limited to Extended, Tiring)
. . Flare Bolt: Damage 12 (family magic, fire, DC 27; Extended Range, Increased Range: ranged, Subtle: subtle)
Demonic Talents
. . Fire Wings: Flight 5 (family talent, Speed: 60 miles/hour, 900 feet/round; Noticeable: Manifests as a pair of fiery wings)
. . Phenex Immortality: Regeneration 8 (family talent, Every 1.25 rounds; Feature: Slow Fades (12 second intervals [16 round up-time]), Persistent, Subtle: subtle; Fades, Limited: Not vs. Radiant Damage or Wrought Iron)
Reincarnated Devil Physiology
. . Body Resistance: Impervious Toughness 4 (racial)
. . Creature of the Night: Concealment 4 (racial, All Visual Senses; Limited: areas of shadow or darkness, Partial)
. . Demonic Senses: Senses 16 (racial, Accurate (Type): Auditory Senses, Counters Illusion: Vision, Darkvision, Extended: Auditory Senses 3: x1k, Extended: Visual Senses 3: x1k, Low-light Vision, Ultra-hearing)
. . Invulnerabilities: Immunity 6 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison, Suffocation: Tracheal Obstructions; Feature: Longevity (Up to 10,212 years))
. . Resistances: Immunity 17 (racial, Common Descriptor: Fire Effects, Fatigue Effects, Uncommon Descriptor: Allure Effects; Limited - Half Effect)
Veela Songstress: Array
. . Beautiful Voice: Concentration Cumulative Perception Area Affliction 4 (performance, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 14; Perception Area: DC 14 - Aural, Concentration, Cumulative, Insidious, Selective, Subtle 2: undetectable; Distracting, Instant Recovery)
. . Countersong: Perception Area Nullify 5 (performance, Counters: Emotion & Social Effects, DC 15; Perception Area: DC 15 - Aural, Increased Duration: concentration, Selective, Simultaneous; Distracting, Reduced Range: close)
. . Inspire Courage: Perception Area Immunity 1 (performance, Rare Descriptor: Fear Effects; Affects Others Only, Perception Area: DC 11 - Aural, Selective; Concentration, Distracting, Limited - Half Effect)
. . Miss Macross: Concentration Perception Area Affliction 5 (performance, 1st degree: Dazed, Impaired, 2nd degree: Disabled, Stunned, Resisted by: Will, DC 15; Perception Area: DC 15 - Aural, Concentration, Extra Condition, Insidious, Selective; Instant Recovery, Limited: Targets instantly recover, regardless of whether Gabi is still singing or not, if they are attacked, Limited Degree)
. . Soulsong: Perception Area Healing 5 (performance; Perception Area: DC 15 - Aural, Feature: Heals Emotional Damage, Restorative, Selective; Distracting, Limited: Affects Others Only, Tiring)

Equipment
Cell Phone (Smartphone), Finery

Offense
Initiative +7
Beautiful Voice: Concentration Cumulative Perception Area Affliction 4 (DC Will 14)
Countersong: Perception Area Nullify 5 (DC Will 15)
Flame Aura: Damage 4, +4 (DC 19)
Flare Bolt: Damage 12, +8 (DC 27)
Grab, +4 (DC Spec 14)
Miss Macross: Concentration Perception Area Affliction 5 (DC Will 15)
Throw, +4 (DC 19)
Unarmed, +4 (DC 19)

Complications
- Fame: Gabi is quite possibly the single most famous eight year old in the Underworld. She has appeared multiple times on Lady Leviathan's television show, as well as participated in various other media spotlights. This naturally means that actually getting time to herself is nearly impossible, at least in that dimension.
- Motivation: Thrills: Gabi's an eight year old girl and thus lives for the excitement that comes with being a child.
- Mythic Weakness: Gabi is Toughness Impaired when defending herself against Radiant Damage or Wrought Iron weaponry, and the damage from such effects is considered to be Incurable against her. Furthermore, she is considered to be Dazed and Impaired whenever she is within Hearing Range of someone who is verbally reciting a prayer or scripture.
- Nemesis: Gabi's father is one of the bosses of a media company that has far too much control over her life, dictating what she can or cannot do and whether she'll succeed or fail as a songstress. There are many rivals to be had and being a child celebrity is nothing short of a cutthroat business.
- Power Loss: Gabi's performance-based abilities are tied to her emotions, if her optimism is compromised she'll be unable to use those powers.
- Responsibility: Gabi has a lot of shows and interviews she needs to attend. Contractual obligations also restrict her actions and what she can be seen doing in public.

Languages
French [Native], Greek, Japanese, Romanian

Defense
Dodge 12, Parry 10, Fortitude 8, Toughness 8/4 (Imp. 4), Will 12

Power Points
Abilities 92 + Powers 120 + Advantages 33 + Skills 33 (66 ranks) + Defenses 19 = 297
Last edited by DalkonCledwin on Mon Sep 07, 2020 11:27 pm, edited 1 time in total.
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Renée d'Herblay / Fleur's Peers / Y4 / Little Firebirds

Post by DalkonCledwin »

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Renée d'Herblay - PL 10
Age: 20 / Height: 5' 9" / Weight: 149 lbs
Hair Color: Crimson / Eye Color: Yellow

Strength 4, Stamina 4, Agility 9, Dexterity 9, Fighting 10, Intellect 2, Awareness 4, Presence 4

General Advantages
Accurate Attack, Attractive 2, Beginner's Luck, Benefit, Faction Rank (low-class: The 72 Pillars), Benefit, Readied Rituals 2: (Devil's Gate & Devil's Portal), Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Status: (Knight in Fleur's Service), Benefit, Wealth (well-off), Connected, Cunning Fighter, Demonic Glare, Dirty Fighting, Equipment 2, Fascinate (Intimidation), Improved Disarm, Languages 3, Mobile Defense, Motivate, Ritualist, Second Chance: (Acrobatics Checks for Tumbling), Taunt, Well-informed

Enhanced Advantages
Agile Feint, Benefit, Ambidexterity, Evasion 2, Improved Initiative 6, Inspire 2, Instant Up, Interpose, Move-by Action, Prone Fighting, Quick Draw, Set-up 2, Takedown 2, Teamwork, Two-Weapon Fighting 2, Uncanny Dodge

Skills
Acrobatics 8 (+17), Athletics 4 (+8), Close Combat: Rapiers 2 (+14/+12), Deception 8 (+12), Expertise: Magic 8 (+10), Insight 4 (+8), Intimidation 6 (+10), Investigation 4 (+6), Perception 4 (+8), Persuasion 4 (+8), Ranged Combat: Flintlocks 4 (+15/+13), Stealth 6 (+15), Treatment 4 (+6)

Powers
A Knight's Speed
. . Flurry: Enhanced Extra 6 (evil piece aug; Multiattack, Variable Descriptor 2: broad group - Any Attack Effect Renée Wields)
. . Hyper-Speed: Speed 13 (evil piece aug, Speed: 16000 miles/hour, 30 miles/round)
. . Lightning Reflexes: Enhanced Trait 24 (evil piece aug, Dodge +4 (+14), Parry +4 (+14), Advantages: Agile Feint, Evasion 2, Improved Initiative 6, Instant Up, Interpose, Move-by Action, Prone Fighting, Quick Draw, Takedown 2)
. . Quicker Than the Eye: Concealment 4 (evil piece aug, All Visual Senses; Limited: While Moving at Hyper-Speed)
Femme Fatale (Easily Removable)
. . Mankiller: Array
. . . . Les Trois Mousquetaires - All for One, One for All: Strength-based Shapeable Area Damage 2 (demonic sword, piercing, DC 21; Shapeable Area: 30 cft., DC 12 [4 extra ranks], Penetrating 4, Selective; Bane: Male Targets, Noticeable: Manifests spectral images of Athos, Porthos and d'Artagnan to fight alongside of Renée)
. . . . Sword Strike: Strength-based Damage 2 (demonic sword, piercing, DC 21; Dangerous, Penetrating 4; Bane: Male Targets)
. . Shielded Soul: Immunity 5 (demonic sword, Custom: Death Effects 5)
Reincarnated Devil Physiology
. . Body Resistance: Impervious Toughness 4 (racial)
. . Demonic Senses: Senses 10 (racial, Accurate (Type): Auditory Senses, Darkvision, Extended: Auditory Senses 1: x10, Extended: Visual Senses 1: x10, Low-light Vision, Ultra-hearing)
. . Devil Wings: Flight 5 (racial, Speed: 60 miles/hour, 900 feet/round; Feature: Concealable, Feature: Intimidating; Wings)
. . Invulnerabilities: Immunity 5 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 10,243 years); Quirk 2: Renée is only immune to nonmagical diseases and poisons)
. . Resistances: Immunity 7 (racial, Damage Effect: Fire Damage, Uncommon Descriptor: Allure Effects; Limited - Half Effect)
. . Shadow Meld: Concealment 4 (racial, All Visual Senses; Limited: to areas of shadow or darkness, Partial)
Special Qualities
. . Duelist: Enhanced Trait 5 (heroic inheritance, Close Combat +2 (+14), Ranged Combat +2 (+15), Advantages: Benefit, Ambidexterity, Two-Weapon Fighting 2)
. . Magic Resistance: Immunity 5 (talent, Damage Effect: Magic Damage; Limited - Half Effect)
. . Order of the Musketeer: Enhanced Trait 6 (heroic inheritance, Advantages: Inspire 2, Set-up 2, Teamwork, Uncanny Dodge)

Expanded Equipment
Flintlock Pistol
. . Musket Shot: Damage 2 (ballistic, DC 17; Increased Range: ranged; Unreliable (5 uses))

Equipment
Cell Phone (Smartphone), Flintlock Pistol, Light Armor

Offense
Initiative +33
Grab, +10 (DC Spec 14)
Les Trois Mousquetaires - All for One, One for All: Strength-based Shapeable Area Damage 2 (DC 21)
Musket Shot: Damage 2, +15 (DC 17)
Sword Strike: Strength-based Damage 2, +14 (DC 21)
Throw, +9 (DC 19)
Unarmed, +10 (DC 19)

Complications
- Battle Junkie: Renée loves to fight, and will place having a good fight above nearly everything else in her life.
- Motivation: Recognition: It is Renée's life ambition to replace Diehauser Belial as the King (Queen?) of the Rating Game competions. This means she first has to become a High-class Devil so that she can gain access to her own set of Evil Pieces.
- Mythic Weakness: Renée is Toughness Impaired when defending herself against Radiant Damage, and such damage is considered to be Incurable against her. Furthermore, she is considered to be Dazed and Impaired whenever she is within Hearing Range of someone who is verbally reciting a prayer or scripture.
- Significant Other: Despite everything else that has been said about Renée, the fact remains that she is utterly devoted to her King and friend, Fleur Delacour.

Languages
English, French [Native], Italian, Japanese

Defense
Dodge 14/10, Parry 14/10, Fortitude 8, Toughness 6, Will 10

Power Points
Abilities 92 + Powers 105 + Advantages 28 + Skills 33 (66 ranks) + Defenses 11 = 269
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Mia Bael / The Rival Peerage / Y4 / Little Firebirds

Post by DalkonCledwin »

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Art by Cumulus2002 on Pixiv

Mia Bael - PL 10
Age: 15 / Height: 5' 4" / Weight: 118 lbs
Hair Color: Brown / Eye Color: Brown

Strength 8, Stamina 8, Agility 7, Dexterity 4, Fighting 8, Intellect 8, Awareness 4, Presence 2

Advantages
Attractive, Benefit, Alternate Identity: (Hermione Granger), Benefit, Faction Rank (low-class: Wizarding Britain), Benefit, Faction Rank 3 (high-class: The 72 Pillars), Benefit, Sixth Sense 3, Benefit, Spiritual Diplomat, Benefit, Status: (Brunette Witch of Extinction), Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Daze (Intimidation), Equipment 1, Fascinate (Intimidation), Forceful Intimidation, Improved Initiative, Languages 3, Leadership, Potioneer, Ritualist, Runesmith, Skill Mastery: Intimidation, Teamwork, Well-informed

Skills
Acrobatics 4 (+11), Close Combat: Fisticuffs 4 (+12), Deception 6 (+8), Expertise (AWE): Popular Culture 6 (+10), Expertise (AWE): Research 10 (+14), Expertise: Ancient Runes 6 (+14), Expertise: Magic 8 (+16), Expertise: Politics 6 (+14), Insight 4 (+8), Intimidation 8 (+10), Perception 4 (+8), Persuasion 4 (+6), Ranged Combat: Magic 4 (+8), Stealth 4 (+11), Technology 4 (+12), Vehicles 4 (+8)

Powers
A King's Authority
. . Castling: Teleport 5 (evil piece aug, 900 feet in a move action, carrying 50 lbs.; Accurate, Easy, Extended: 30 miles in 2 move actions; Limited 2: to Switching Places with One of Her Rooks, Medium: Either of Her Two Rooks)
. . Territory Declaration: Feature 1 (evil piece aug, Notes: Mia can designate a location as "Enemy Territory", which will allow her Pawns to "Promote" while they are within that "Territory")
Demonic Power: Array
. . Defensive Barrier: Create 10 (devil magic, Volume: 1000 cft., DC 20; Impervious, Stationary, Tether; Proportional)
. . Destruction Bolt: Damage 12 (destruction, family magic, DC 27; Increased Range: ranged, Penetrating 12)
. . Devil's Gate: Movement 2 (devil magic, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Devil's Portal: Teleport 9 (devil magic, Carry 50 lbs.; Accurate, Extended: 500 miles in 2 move actions, Portal; Limited to Extended, Tiring)
. . Ground Zero Burst: Burst Area Damage 9 (destruction, family magic, DC 24; Burst Area 3: 120 feet radius sphere, DC 19, Feature: Extraordinary Effort for +2 effect rank, Penetrating 8; Tiring)
. . Implosion: Damage 9 (destruction, family magic, DC 24; Alternate Resistance: Fortitude, Increased Duration: concentration, Increased Range: ranged)
Pure-Devil Physiology
. . Body Resistance: Impervious Toughness 4 (racial)
. . Creature of the Night: Concealment 4 (racial, All Visual Senses; Limited: to areas of shadow or darkness, Partial)
. . Demonic Senses: Senses 10 (racial, Accurate (Type): Auditory Senses, Darkvision, Extended: Auditory Senses 1: x10, Extended: Visual Senses 1: x10, Low-light Vision, Ultra-hearing)
. . Devil Wings: Flight 5 (racial, Speed: 60 miles/hour, 900 feet/round; Feature: Concealable, Feature: Intimidating; Wings)
. . Invulnerabilities: Immunity 5 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 10,246 years); Quirk 2: Mia is only immune to nonmagical diseases and poisons)
. . Resistances: Immunity 10 (racial, Common Descriptor: Destruction Effects; Limited - Half Effect)
Vinewood & Dragon Heartstring Wand (Easily Removable)
. . Yer A Witch, Mia: Array
. . . . Bombarda: Burst Area Damage 8 (force, wizarding magic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Confringo: Cloud Area Damage 6 (fire, wizarding magic, DC 21; Cloud Area 2: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . Exitosus Laqueis: Damage 8 (custom magic, destruction, DC 23; Alternate Resistance: Fortitude, Binding, Disarming, Grabbing, Penetrating 8, Reach (melee) 4: 20 ft.)
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 12 (wizarding magic, Counters: Magical Effects, DC 22; Broad, Simultaneous; Side Effect)
. . . . Incendio Glacia: Environment 1 (frozen fire, wizarding magic, Heat, Light, Radius: 30 feet; Feature 9: Liberated (1 Hour))
. . . . Reparifors: Healing 6 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)

Equipment
Cell Phone (Smartphone), Finery

Offense
Initiative +11
Bombarda: Burst Area Damage 8 (DC 23)
Confringo: Cloud Area Damage 6 (DC 21)
Destruction Bolt: Damage 12, +8 (DC 27)
Exitosus Laqueis: Damage 8, +8 (DC Fort 23)
Expelliarmus: Damage 12, +8 (DC 27)
Finite Incantatem: Nullify 12, +8 (DC Will 22)
Grab, +8 (DC Spec 18)
Ground Zero Burst: Burst Area Damage 9 (DC 24)
Implosion: Damage 9, +8 (DC Fort 24)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +4 (DC 23)
Unarmed, +12 (DC 23)

Complications
- Bibliophilia: Mia always has to run to the library to check her facts before engaging in any heroic activities.
- Motivation: Protector: Mia feels it is her duty to protect her best friend, Harry Potter, from getting killed while performing another of his foolish stunts of selfless heroism. She is also violently protective of the other members of her Peerage.
- Mythic Weakness: Mia is Toughness Impaired when defending herself against Radiant Damage, and such damage is considered to be Incurable against her. Furthermore, she is considered to be Dazed and Impaired whenever she is within Hearing Range of someone who is verbally reciting a prayer or scripture.
- Rivalry: Mia has come to detest Fleur Delacour for basically doing what she had been afraid to do all this time, using an Evil Piece on Harry Potter. This has led to the beginnings of an intense rivalry between the two Devil Kings.
- Significant Other: Mia has sort of adopted Luna Lovegood as an adorkable little sister who she is attempting to mold into a better person by trying to replace Luna's entire personality with a duplicate of her own. Ironically, the more time Mia spends around Luna, the more Luna rubs off on her instead.

Languages
English, French, Japanese [Native], Latin

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10 (Imp. 4), Will 12

Power Points
Abilities 98 + Powers 106 + Advantages 30 + Skills 43 (86 ranks) + Defenses 13 = 290
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DalkonCledwin
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Witch of Annihilation Brainstorm & Notes

Post by DalkonCledwin »

Witch of Annihilation
Premise: When she was a baby, Erika Potter destroyed a Dark Lord; and when she was 11, she accidentally destroyed her uncle and the house that she had lived in for nearly a decade, leading to her discovery of just how ‘freaky’ she could truly be… (This is an AU with a Fem!Harry)
Required Inclusions:
- All moral and ethical alignments are permissible for this scenario.
- Erika must possess the Bael family’s Power of Destruction, and she must inherit it from her maternal grandmother, Venelana Gremory (née Bael).
- Erika must discover the existence of her family’s power after exposing her Uncle Vernon and his house to a large blast of the stuff while trying to get hold of her Hogwarts Letter.
- Naturally, Erika’s ability to channel the Power of Destruction must make certain old men very nervous, as it could easily lead to their untimely demise.
- Erika must be considered a High-class Devil in her own right, and must therefore be allowed to build her own Peerage. It is up to the author to decide who all joins her Peerage.
- Erika must be the one who ultimately has to deal with the wizard known as ‘Voldemort’, even if her Uncle Sirzechs would be all too happy to personally avenge his sister’s murder.
- All romantic pairings are permissible for this scenario.
Preferred Inclusions:
- Azazel should be who rescues Erika after she is thrown out of what remains of Dursley residence by her grieving ‘aunt’, with Erika developing a precocious crush on the Fallen.
- Erika should use at least five of her Pawns on someone who is in possession of a High Level Sacred Gear, if not an outright Longinus.
- At least one member of Erika’s Peerage should be a male so that there is a masculine presence within the main cast of this scenario.
Optional Inclusions:
- Erika might enjoy activities such as hiking, swimming, cycling, yoga and other low impact physical activities, as opposed to high impact activities such as Quidditch.
- Erika should make use of Potter Manor’s dueling hall to perfect her Power of Destruction.
Forbidden Things:
- Erika being convinced to give up her Power of Destruction.
- Erika the Weak Emo Doormat.
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Erika Potter / Erika's Peers / Y1 / Witch of Annihilation

Post by DalkonCledwin »

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Art by Nonono on Pixiv

Erika Lilyla Potter - PL 9
Age: 11 / Height: 4' 11" / Weight: 74 lbs
Hair Color: Crimson / Eye Color: Green

Strength 8/4, Stamina 4, Agility 9, Dexterity 6, Fighting 4, Intellect 4, Awareness 6, Presence 4

General Advantages
Adorable 2, Beginner's Luck, Benefit, Child-Sized, Benefit, Faction Rank 3 (high-class: The 72 Pillars & Wizarding Britain), Benefit, Sixth Sense 3, Benefit, Spiritual Diplomat, Benefit, Wealth 2 (independently wealthy), Connected, Defensive Roll 2, Diehard, Disarming (DC 16), Equipment 1, Improved Defense, Improved Disarm, Improved Trip, Languages 3, Leadership, Luck 2, Potioneer, Redirect, Ritualist, Second Chance: (Resist Domination), Ultimate Effort: (Toughness Checks), Uncanny Dodge, Weapon Bind

Enhanced Advantages
Fast Grab, Improved Grab, Improved Hold

Skills
Acrobatics 6 (+15), Athletics 4 (+8), Close Combat: Unarmed 4 (+10/+8), Deception 4 (+8), Expertise (AWE): Cooking 4 (+10), Expertise (DEX): Broom Flight 6 (+12), Expertise: Magic 6 (+10), Expertise: Politics 4 (+8), Insight 4 (+10), Investigation 4 (+8), Perception 6 (+12), Persuasion 4 (+8), Ranged Combat: Magic 4 (+10), Stealth 4 (+13), Treatment 4 (+8)

Powers
A King's Authority
. . Castling: Teleport 5 (evil piece aug, 900 feet in a move action, carrying 50 lbs.; Accurate, Easy, Extended: 30 miles in 2 move actions; Limited 2: to Switching places with either of her Rooks, Medium: One of Erika's Rook Pieces)
. . Territory Declaration: Feature 1 (evil piece aug, Notes: Erika can designate a location as "Enemy Territory", which will allow her Pawn(s) to "Promote" while they're within that area.)
Demonic Power: Array
. . A/V Communication: Other Communication 4 (devil magic, Sense Type: Magical Audiovisual Projection; Dimensional 2: group - Adjacent Dimensions, Subtle: encrypted, Notes: Range: Worldwide)
. . Destructive Dart: Damage 8 (destruction, family magic, DC 23; Alternate Resistance: Fortitude, Increased Range: ranged; Diminished Range)
. . Destructive Touch: Damage 8 (destruction, family magic, DC 23; Alternate Resistance: Fortitude; Grab-based)
. . Devil's Gate: Movement 2 (devil magic, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Devil's Portal: Teleport 6 (devil magic, Carry 50 lbs.; Accurate, Extended: 60 miles in 2 move actions, Portal; Limited to Extended, Tiring)
. . Hypnotism: Concentration Cumulative Perception Area Affliction 6 (devil magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Perception Area: DC 16 - Visual, Concentration, Cumulative, Insidious, Selective; Limited Degree)
Half-Devil Physiology
. . Body Resistance: Impervious Toughness 4 (racial)
. . Creature of the Night: Concealment 2 (racial, Sense - Sight; Limited: to areas of shadow or darkness, Partial)
. . Demonic Senses: Senses 12 (racial, Accurate (Type): Auditory Senses, Darkvision, Extended: Auditory Senses 2: x100, Extended: Visual Senses 2: x100, Low-light Vision, Ultra-hearing)
. . Devil Wings: Flight 5 (racial, Speed: 60 miles/hour, 900 feet/round; Feature: Concealable, Feature: Intimidating; Wings)
. . Invulnerabilities: Immunity 5 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 9,215 years); Quirk 2: Erika is only immune to nonmagical diseases & poisons)
. . Language: Comprehend 2 (racial, Languages - Understand All, Languages - You're Understood)
. . Resistances: Immunity 5 (racial, Damage Effect: Destruction Damage; Limited - Half Effect)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Erika: Array
. . . . Devicto: Damage 8 (force, wizarding magic, DC 23; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Episkey: Healing 9 (wizarding magic; Increased Range: ranged; Diminished Range 3)
. . . . Reducio: Progressive Affliction 7 (wizarding magic, 3rd degree: Transformed, DC 17; Alternate Resistance (Dodge), Increased Range: ranged, Progressive, Reversible; Limited Degree (third only))
. . . . Wingardium Leviosa: Move Object 7 (wizarding magic, 3 tons, DC 22; Damaging, Precise, Subtle: subtle)
Special Qualities
. . Quick Hands: Enhanced Trait 4 (talent, Close Combat +2 (+10), Advantages: Fast Grab, Improved Grab, Improved Hold)
. . Sticky Fingers: Enhanced Trait 8 (talent, Strength +4 (+8); Limited 2: to Grabs & Holds)

Equipment
Cell Phone, School Uniform

Offense
Initiative +9
Destructive Dart: Damage 8, +10 (DC Fort 23)
Destructive Touch: Damage 8, +10 (DC Fort 23)
Devicto: Damage 8, +10 (DC 23)
Grab, +10 (DC Spec 18)
Hypnotism: Concentration Cumulative Perception Area Affliction 6 (DC Will 16)
Reducio: Progressive Affliction 7, +10 (DC Dog/Fort/Will 17)
Throw, +6 (DC 19)
Unarmed, +10 (DC 19)
Wingardium Leviosa: Move Object 7, +10 (DC 22)

Complications
- Destiny: It is Erika's current destiny to be the one ultimately who defeats the dark wizard who styling himself as "Lord Voldemort", or else to die in her efforts to accomplish that goal.
- Honor: Erika will always keep her word, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Erika is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by someone who might have an idea what they're talking about.
- Motivation: Protector: Erika is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Mythic Weakness: Erika is Toughness Impaired when defending herself against Radiant damage, and such damage is considered to be Incurable against her. Furthermore, she is considered to be Dazed whenever she is within Hearing Range of someone who is verbally reciting a prayer or scripture.
- Relationships: Erika is the daughter of the late Lilyla Potter (née Gremory) and her husband James, which means that she is also the granddaughter of Lady Venelana Gremory (née Bael) and her husband Zeoticus. This also means that she is the niece of the greatest of the Yondai Maou, Sirzechs Lucifer. She also has an aunt who is only a year older than her named Rias Gremory.
- Troubled Past: Erika is, even if accidentally, responsible for the demise of Vernon Dursley. This is something which she hasn't even begun to forgive herself for, and which may very well come back to haunt her one of these days.

Languages
English [Native], Japanese, Latin, Parseltongue

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 7/4 (Imp. 4), Will 12

Power Points
Abilities 82 + Powers 100 + Advantages 37 + Skills 34 (68 ranks) + Defenses 17 = 270
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DalkonCledwin
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Daphne Greengrass / Erika's Peers / Y1 / Witch of Annihilation

Post by DalkonCledwin »

Image
Art by Unya on Pixiv

Daphne Ophelia Greengrass - v1 - PL 8
Age: 11 / Height: 4' 10" / Weight: 72 lbs
Hair Color: Wheat Blonde / Eye Color: Blue

Strength 0, Stamina 1, Agility 7, Dexterity 4, Fighting 3, Intellect 6, Awareness 4, Presence 4

General Advantages
Adorable 2, Beginner's Luck, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth (well-off), Connected, Defensive Roll 3, Demonic Glare, Equipment 1, Fascinate (Persuasion), Improved Aim, Improved Initiative, Languages 1, Leadership, Motivate, Potioneer, Ritualist, Second Chance: (Resisting Mental Control), Seize Initiative, Uncanny Dodge, Well-informed

Enhanced Advantages
Minion 5

Skills
Acrobatics 4 (+11), Close Combat: Fencing 6 (+9), Deception 4 (+8), Expertise: Magic 6 (+12), Expertise: Politics 6 (+12), Insight 4 (+8), Intimidation 4 (+8), Perception 4 (+8), Persuasion 4 (+8), Stealth 4 (+11)

Powers
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Yer A Witch, Daphne: Array
. . . . Alohomora: Nullify 8 (wizarding magic, Counters: Locking Mechanisms, DC 18; Reversible, Simultaneous; Diminished Range 2)
. . . . Bombarda: Burst Area Damage 8 (force, wizarding magic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Glacius: Cumulative Affliction 8 (cold, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . . . Locomotor Wibbly: Affliction 12 (wizarding magic, 1st degree: Hindered, Vulnerable, DC 22; Alternate Resistance (Dodge), Extra Condition, Increased Range: ranged; Limited Degree 2)
. . . . Saggitario: Damage 8 (piercing, wizarding magic, DC 23; Dangerous, Increased Range: ranged, Penetrating 4; Diminished Range)
. . . . Specialis Revelio: Senses 3 (wizarding magic, Acute: Detect Magic Item Properties, Analytical: Detect Magic Item Properties, Detect: Magic Item Properties [Mental] 1; Concentration)
Special Qualities
. . Kōhai: Enhanced Trait 5 (talent, Advantages: Minion 5)
Wizardkind Physiology
. . Longevity: Immunity 1 (racial, Aging; Limited - Half Effect, Quirk: This power doesn't fully kick in until Daphne is 17 years of age)

Equipment
Foil, School Uniform

Offense
Initiative +11
Alohomora: Nullify 8, +4 (DC Will 18)
Bombarda: Burst Area Damage 8 (DC 23)
Foil, +9 (DC 17)
Glacius: Cumulative Affliction 8, +4 (DC Fort 18)
Grab, +3 (DC Spec 10)
Locomotor Wibbly: Affliction 12, +4 (DC Dog/Fort/Will 22)
Saggitario: Damage 8, +4 (DC 23)
Throw, +4 (DC 15)
Unarmed, +3 (DC 15)

Complications
- Frail: Due to the Blood Malediction that she suffers from, Daphne is easily exhausted. At any time when she makes an Acrobatics, Athletics or other physically demanding skill check, as well as for every 5 rounds of sustained combat (even when using ranged attacks), she must simultaneously make a DC 10 Fortitude check. If she fails this check then she becomes Fatigued. Every time she uses one of the aforementioned skills within the same scene, as well as for every 5 rounds of combat within a single scene, the DC for her next Fortitude check in that same scene will increase by 1 point. Standard rules regarding additional degrees of fatigue apply
- Honor: Daphne will always keep her word of honor, and strives to uphold the common good.
- Impulsive: It takes an even greater degree of impulsivity for a witch to use a flier with both a summoning circle and the words 'your wish will be granted' than it does for a muggle to do the same.
- Motivation: Doing Good: Daphne's most desperate and earnest desire is to find a cure for the Blood Malediction that has plagued her family for generations. Unfortunately, this desire is also her greatest shortcoming, as it can blind her to dangers she'd otherwise be capable of avoiding.
- Relationship: Daphne is the best friend of Tracey Davis, and also the elder sister of Astoria Greengrass. She is furthermore, the eldest daughter of the late Elizabeth Greengrass (née Rosier), and her husband Cyrus Greengrass.

Languages
English [Native], French

Defense
Dodge 11, Parry 11, Fortitude 3, Toughness 5/1, Will 12

Power Points
Abilities 58 + Powers 23 + Advantages 24 + Skills 23 (46 ranks) + Defenses 22 = 150

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Daphne Ophelia Greengrass - v2 - PL 9
Age: 12 / Height: 4' 10" / Weight: 72 lbs
Hair Color: Wheat Blonde / Eye Color: Blue

Strength 6, Stamina 6, Agility 7, Dexterity 4, Fighting 4, Intellect 6, Awareness 6, Presence 4

General Advantages
Adorable 2, Beginner's Luck, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth (well-off), Connected, Defensive Roll, Demonic Glare, Equipment 1, Fascinate (Persuasion), Improved Aim, Improved Initiative, Languages 1, Leadership, Motivate, Potioneer, Ritualist, Second Chance: (Resisting Mental Control), Seize Initiative, Uncanny Dodge, Well-informed

Enhanced Advantages
Minion 5, Precise Attack (Close, Cover), Precise Attack (Ranged, Cover)

Skills
Acrobatics 4 (+11), Close Combat: Fencing 6 (+10), Deception 4 (+8), Expertise: Magic 6 (+12), Expertise: Politics 6 (+12), Insight 4 (+10), Intimidation 4 (+8), Perception 4 (+10), Persuasion 4 (+8), Ranged Combat: Magic 2 (+6), Stealth 4 (+11)

Powers
A Queen's Splendour
. . Body Resistance: Impervious Toughness 6 (evil piece aug)
. . Flash Step: Teleport 3 (evil piece aug, 250 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Subtle: subtle, Turnabout)
. . Flurry: Enhanced Extra 12 (evil piece aug; Multiattack, Variable Descriptor 2: broad group - Any Attack Effect Daphne Wields)
. . Frigid Aura: Damage 4 (cold, evil piece aug, DC 19; Reaction 3: reaction; Activation: move action)
. . Precise Spell: Enhanced Trait 2 (evil piece aug, Advantages: Precise Attack (Close, Cover), Precise Attack (Ranged, Cover); Limited: to Magical Attacks)
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Yer A Witch, Daphne: Array
. . . . Alohomora: Nullify 8 (wizarding magic, Counters: Locking Mechanisms, DC 18; Reversible, Simultaneous, Subtle: subtle; Diminished Range)
. . . . Bombarda: Burst Area Damage 8 (force, wizarding magic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Extended Range, Increased Range: ranged, Subtle: subtle)
. . . . Glacius: Cumulative Affliction 8 (cold, wizarding magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Extended Range, Increased Range: ranged, Subtle: subtle)
. . . . Locomotor Wibbly: Affliction 12 (wizarding magic, 1st degree: Hindered, Vulnerable, DC 22; Alternate Resistance (Dodge), Extended Range, Extra Condition, Increased Range: ranged, Subtle: subtle; Limited Degree 2)
. . . . Saggitario: Damage 8 (piercing, wizarding magic, DC 23; Dangerous, Increased Range: ranged, Penetrating 4, Subtle: subtle)
. . . . Specialis Revelio: Senses 3 (wizarding magic, Acute: Detect Magic Item Properties, Analytical: Detect Magic Item Properties, Detect: Magic Item Properties [Mental] 1; Concentration)
Demonic Power: Array
. . Devil's Gate: Movement 2 (devil magic, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Devil's Portal: Teleport 7 (devil magic, Carry 50 lbs.; Accurate, Extended: 120 miles in 2 move actions, Portal; Limited to Extended, Tiring)
. . Icicle: Damage 12 (devil magic, ice, DC 27; Increased Range: ranged; Diminished Range 2)
. . Obscuring Mist: Environment 3 (devil magic, Visibility (-5), Radius: 120 feet; Feature 6: Liberated (8 minutes))
Reincarnated Devil Physiology
. . Creature of the Night: Concealment 4 (racial, All Visual Senses; Limited: to areas of shadow or darkness, Partial)
. . Demonic Senses: Senses 12 (racial, Accurate (Type): Auditory Senses, Darkvision, Extended: Auditory Senses 2: x100, Extended: Visual Senses 2: x100, Low-light Vision, Ultra-hearing)
. . Devil Wings: Flight 5 (racial, Speed: 60 miles/hour, 900 feet/round; Feature: Concealable, Feature: Intimidating; Wings)
. . Invulnerabilities: Immunity 8 (racial, Custom: Immune-System Effects 5, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation; Feature: Longevity (Up to 8,918 years); Quirk: Daphne is only immune to nonmagical poisons)
. . Language: Comprehend 2 (racial, Languages - Understand All, Languages - You're Understood)
. . Resistances: Immunity 5 (racial, Damage Effect: Destruction Damage; Limited - Half Effect)
Special Qualities
. . Kōhai: Enhanced Trait 5 (talent, Advantages: Minion 5)

Equipment
Cell Phone, Foil, School Uniform

Offense
Initiative +11
Alohomora: Nullify 8, +6 (DC Will 18)
Bombarda: Burst Area Damage 8 (DC 23)
Foil, +10 (DC 23)
Frigid Aura: Damage 4, +4 (DC 19)
Glacius: Cumulative Affliction 8, +6 (DC Fort 18)
Grab, +4 (DC Spec 16)
Icicle: Damage 12, +6 (DC 27)
Locomotor Wibbly: Affliction 12, +6 (DC Dog/Fort/Will 22)
Saggitario: Damage 8, +6 (DC 23)
Throw, +4 (DC 21)
Unarmed, +4 (DC 21)

Complications
- Honor: Daphne will always keep her word of honor, and strives to uphold the common good.
- Motivation: Protector: Daphne has been known to perform truly Gryffindorish acts of derring do when it becomes necessary to defend her friends and loved ones.
- Mythic Weakness: Daphne is Toughness Impaired when defending herself against Radiant Damage, and such damage is considered to be Incurable against her. Furthermore, she is considered to be Dazed and Impaired whenever she is within Hearing Range of someone who is verbally reciting a prayer or scripture.
- Relationship: Daphne is the best friend of Tracey Davis, and also the elder sister of Astoria Greengrass. She is furthermore, the eldest daughter of the late Elizabeth Greengrass (née Rosier), and her husband Cyrus Greengrass.
- Responsibility: Daphne is the Queen of Erika Potter's Devil Peerage and is therefore responsible for helping her roommate to manage the day to day affairs of the Peerage, as well as providing Erika with her superior political acumen.

Languages
English [Native], French

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 8/6 (Imp. 6), Will 10

Power Points
Abilities 86 + Powers 137 + Advantages 22 + Skills 24 (48 ranks) + Defenses 15 = 284
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Image
Official Art by Na-ga

Tracey Anne Davis - PL 5
Age: 11 / Height: 4' 10" / Weight: 66 lbs
Hair Color: Pink / Eye Color: Reddish-Pink

Strength 1, Stamina 2, Agility 0, Dexterity 0, Fighting 3, Intellect 2, Awareness 2, Presence 4

Advantages
Attractive, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Defensive Roll 2, Equipment 1, Fascinate (Expertise: Acoustic Guitar), Improved Initiative, Potioneer

Skills
Deception 2 (+6), Expertise (PRE): Acoustic Guitar 4 (+8), Expertise: Magic 6 (+8), Intimidation 4 (+8), Perception 4 (+6), Ranged Combat: Magic 4 (+4)

Powers
Blackthorn & Unicorn Hair Wand (Easily Removable)
. . Yer A Witch, Tracey: Array
. . . . Devicto: Damage 5 (force, wizarding magic, DC 20; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Infirma Cerebra: Cumulative Affliction 5 (wizarding magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 15; Cumulative, Increased Range: ranged)
. . . . Petrificus Totalus: Progressive Affliction 3 (wizarding magic, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 13; Extra Condition, Increased Range: ranged, Progressive, Reversible)
. . . . Wingardium Leviosa: Move Object 4 (wizarding magic, 800 lbs., DC 19; Damaging, Precise, Subtle: subtle)
Special Qualities
. . Brawler: Strength-based Damage 4 (bludgeoning, DC 20; Quirk: Requires an improvised weapon with more substance than her wand)
Wizardkind Physiology
. . Longevity: Immunity 1 (racial, Aging; Limited - Half Effect, Quirk: Doesn't fully kick in until Tracey is 17 years of age)

Equipment
School Uniform

Offense
Initiative +4
Brawler: Strength-based Damage 4, +3 (DC 20)
Devicto: Damage 5, +4 (DC 20)
Grab, +3 (DC Spec 11)
Infirma Cerebra: Cumulative Affliction 5, +4 (DC Will 15)
Petrificus Totalus: Progressive Affliction 3, +4 (DC Will 13)
Throw, +0 (DC 16)
Unarmed, +3 (DC 16)
Wingardium Leviosa: Move Object 4, +4 (DC 19)

Complications
- Disgusted By Her Peers: Tracey personally believes that Draco Malfoy is "A really big idiot with delusions of grandeur", and that Ronald Weasley is "A moron who can't keep his temper under control." She's also quick to point out that "The Sorting Hat is obviously senile if it believes those two belong anywhere but Hufflepuff."
- Fangirl: Tracey owns a first edition copy of every single "Girl Who Lived" novel, and will happily do whatever it takes in order to convince Erika to sign the entire lot!
- Honor: Tracey will accept any and all challenges to a battle of the bands, even if she is the only member of her own personal band. She also detests people who lack integrity and refuses to act in such a manner. If she were to somehow score a lot of money, she'd decide to spread the joy not by giving that money to charity, but rather by throwing an epic party!
- Motivation: Recognition: Tracey wants the recognition and fame that comes with being the lead guitarist in a world-renown rock band.
- Temper: Tracey is probably the single most feminine girl in her year at Hogwarts, but upset her and you'll discover that she's also an incredibly violent and vindictive young woman who actually knows how to use desks and chairs as weapons!

Languages
English [Native]

Defense
Dodge 4, Parry 4, Fortitude 4, Toughness 5/2, Will 6

Power Points
Abilities 28 + Powers 15 + Advantages 9 + Skills 12 (24 ranks) + Defenses 11 = 75
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Why Draco and Ron Belong in Hufflepuff: Because they both wanted to be sorted into the same house that all of their ancesors/brothers were sorted into. This is especially galling in Ron's case because his biggest complaint is that he has nothing to distinguish himself as an individual... he'd have gotten that if he had gone to any other house but Gryffindor!
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DalkonCledwin
Posts: 7050
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Vulpes Pilum v5 Brainstorm & Notes

Post by DalkonCledwin »

Vulpes Pilum Mutat, Non Mores
Premise: Shortly after her defeat of the stray magician known as Voldemort, young Erika Potter embarks on a journey of self-discovery due to having learned that she isn’t quite as human as she always believed. This journey will lead her to Japan, where she’ll quickly discover the true magnitude of the supernatural world!
Required Inclusions:
- Lily Evans was in reality Yasaka Gozen’s half-sister, which means that her daughter, Erika Potter, is both Yasaka’s niece and a fellow Kyūbi no Kitsune.
- In this setting, when a pure-blood Kitsune mates with a human, their offspring will be a pure-blood Kitsune, which is also true in regards to Nekoshou and the daughters of Veela.
- Erika must secure legal travel documents (passport, et al.) that are registered to her under the name of “Erika Peverell” rather than her original birth name.
- At some point during the story, Erika must unlock the full potential of the Cloak of Invisibility.
- The three Biblical Factions must consider Erika to be the closest thing Wizarding Society has to a spokesperson, and at least one of their leaders must ask her to be their Pact Magician.
- Erika must be romantically paired with at least one of the following characters: Gabriel Seraph, Rossweisse, Hyoudou Issei, Draco/Danica Malfoy, Astoria Greengrass or Rias Gremory.
Preferred Inclusions:
- Erika should be on the same level of power as a High-class Devil at the start of the story, although her political rank would likely equate to that of an Ultimate-class Devil.
- Erika should let her Marauder heritage shine through after meeting Issei and his friends by placing a ward around various girl’s only facilities that prevents peeping.
- Erika should gain a fire-aligned creature (pokemon) as a Familiar, with the challenger preferring that the bond be made with either a Vulpix or Flareon.
Optional Inclusions:
- It is suggested that the author have Erika act as a Proxy/Substitute for one of the Evil Pieces that Rias has yet to find a vessel for during the Rating Game with Riser Phenex.
- Erika’s cooking skills could win her the affection of Koneko, Kunou, Ophis and Lilith II.
Forbidden Things:
- Erika being romantically paired with more than a single male character.
- Erika the Weak Emo Doormat.
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