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DalkonCledwin
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Wonderboy Brainstorm & Notes

Post by DalkonCledwin »

Wonderboy
Premise: “Is Wonderboy here for real?”
Required Inclusions:
- Lily must have actually been one of the Seraph who had opted to spend a lifetime as a mortal, and in doing so wound up both falling in love, and getting herself killed.
- Harry must have inherited angelic traits from his mother, and as such, would be classified as a Miracle Child if he were to be located by the Church Hierarchy.
- Harry must become aware of his angelic attributes at some point in the story, and because of them, decide that he is uncomfortable in Wizarding Britain, leading him to Kuoh.
- The primary pairing for this fic, though not necessarily the only pairing, must be Harry Potter / Gabriel of the Seraph.
- Someone, it doesn’t really matter who it is, using the nickname ‘Wonderboy’ as their preferred nickname for Harry after witnessing his ‘Saving People Thing’ first hand.
- Harry living up to his Marauder heritage by using prank spells in combat in order to incapacitate his enemies without needing to actually kill them.
Preferred Inclusions:
- After leaving Hogwarts, Harry having a new wand commissioned for him that has one of Gabriel or his mother’s feathers as it’s core.
- Gabriel having been disguised as Luna Lovegood for the entire time that Harry knew her, though her disposition as Gabriel can be less flaky than it was as Luna.
- Harry leaving Wizarding Britain only after dealing with Voldemort once and for all, so as to not have the prophecy hanging over his head any longer.
Optional Inclusions:
- The creatures that Gabriel refers to while masquerading as Luna are real, but are beings which live in either the Familiar Forest, or the Garden of Eden (Depending on their nature).
- Much like Issei, Harry winds up attracting the romantic interest of multiple girls.
Forbidden Things:
- Harry being romantically involved with a male character.
- Harry the Weak Emo Doormat.
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DalkonCledwin
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Harry Potter / The MCs / Wonderboy

Post by DalkonCledwin »

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Art by Oleolah on DeviantArt

Harry James Potter - PL 11
Age: 19 / Height: 5' 11" / Weight: 163 lbs
Hair Color: Black / Eye Color: Green

Strength 10, Stamina 9, Agility 7, Dexterity 6, Fighting 7, Intellect 4, Awareness 8, Presence 5

General Advantages
All-out Attack, Animal Empathy, Artificer, Assessment, Attractive, Benefit, Angel Wings 3 (cadre (6 wings)), Benefit, Social Class 2 (land owning), Benefit, Wealth 3 (millionaire), Connected, Contacts, Daze (Deception), Defensive Attack, Diehard, Equipment 8, Evasion, Fascinate (Persuasion), Fast Grab, Favored Environment: When Fighting Favored Foe, Favored Foe: Stray Magicians, Fearless, Great Endurance, Guidance, Hide in Plain Sight, Improved Grab, Improved Team Attack 2, Inspire 2, Interpose, Languages 1, Leadership, Mana Sensitive, Move-by Action, Power Attack, Quick Draw, Ranged Attack, Ritualist, Second Chance: Resisting Mental Control, Skill Mastery: Expertise: Magic, Tactical Training, Takedown 2, Taunt, Teamwork, Trance, Well-informed, White Knight

Enhanced Advantages
Untapped Potential

Skills
Acrobatics 8 (+15), Athletics 4 (+14), Close Combat: Grab 4 (+11), Close Combat: Spears 2 (+9), Deception 6 (+11), Expertise (AGL): Riding 8 (+15), Expertise (AWE): Home Economics 6 (+14), Expertise (AWE): Meteorology 8 (+16), Expertise (AWE): Tactics 10 (+18), Expertise: Magic 12 (+16), Insight 8 (+16), Intimidation 4 (+9), Investigation 8 (+12), Perception 8 (+16), Persuasion 8 (+13), Ranged Combat: Wizarding Magic 2 (+8), Sleight of Hand 4 (+10), Stealth 8 (+15), Technology 4 (+8), Treatment 4 (+8), Vehicles 4 (+10)

Powers
14" Cedar & Seraph Feather Wand (Easily Removable (indestructible))
. . Mana Boost: Enhanced Trait 1 (talent, Advantages: Untapped Potential; Limited: to enhancing spells cast with this wand)
. . Yer A Wizard, Harry: Array
. . . . Apparition: Teleport 8 (wizarding magic, 1 mile in a move action, carrying 800 lbs.; Accurate, Change Direction, Change Velocity, Extended: 250 miles in 2 move actions, Increased Mass 4, Turnabout; Distracting, Noticeable: Makes a loud cracking noise upon arrival at destination)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Devils, Undead & Spawn of Trihexa, Limited: to Causing Targets to Flee, Tiring)
. . . . Expelliarmus: Damage 13 (force, wizarding magic, DC 28; Disarming, Increased Range: ranged)
. . . . Finite Incantatem: Nullify 7 (wizarding magic, Counters: Magical Effects, DC 17; Broad, Effortless, Simultaneous)
. . . . Langlock: Nullify 10 (wizarding magic, Counters: Magical Effects, DC 20; Broad, Increased Duration: concentration, Simultaneous; Limited: to Verbalized Spells)
. . . . Levicorpus/Liberacorpus: Cumulative Affliction 8 (wizarding magic, 1st degree: Hindered and Vulnerable, 2nd degree: Imobilized and Prone, Resisted by: Dodge, overcome by Strength, DC 18; Cumulative, Extra Condition, Increased Range: ranged, Reversible, Subtle: subtle; Limited Degree)
. . . . Melofors: Progressive Affliction 8 (wizarding magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 18; Increased Range: ranged, Progressive; Noticeable: Conjures a pumpkin around the target's head, Quirk: to Vision & Hearing)
. . . . Nullum Effugium: Burst Area Nullify 6 (wizarding magic, Counters: Magical Effects, DC 16; Burst Area 2: 60 feet radius sphere, DC 16, Broad, Increased Duration 2: sustained, Selective, Simultaneous; Limited: to Transportation spells, Reduced Range: close, Tiring)
. . . . Omnifracto: Progressive Weaken 6 (wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Extended Range 4, Increased Range: ranged, Progressive)
. . . . Sectumsempra: Damage 8 (cutting, wizarding magic, DC 23; Increased Range: ranged, Incurable, Multiattack, Penetrating 4, Subtle: subtle)
. . . . Stupefy: Cumulative Affliction 10 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
Angelic Magic: Array
. . Control Winds: Move Object 13 (angelic magic, wind, 200 tons; Indirect 4: any point, any direction)
. . Elemental Swarm: Damage 6 (angelic magic, wind, DC 21; Aura: Radiant, Homing 2: 2 extra attempts, Increased Range: ranged, Indirect 4: any point, any direction, Multiattack)
. . Obscuring Mist: Environment 4 (angelic magic, weather, Visibility (-5), Radius: 250 feet; Selective)
. . Solidify Air: Create 9 (air, angelic magic, Volume: 500 cft., DC 19; Impervious, Movable, Selective, Subtle 2: invisible; Concentration, Distracting)
. . Spear of Light: Strength-based Damage 2 (piercing, DC 27; Aura: Radiant [10 extra ranks], Dangerous, Defensive, Reach (melee): 5 ft.)
. . Whirlwind: Cylinder Area Move Object 6 (angelic magic, wind, 3200 lbs., DC 21; Cylinder Area 2: 60 feet cylinder, DC 16, Damaging)
. . Wind Bullet: Damage 10 (air pressure, angelic magic, DC 25; Aura: Radiant, Increased Range: ranged)
. . Wind Wall: Line Area Move Object 11 (angelic magic, wind, 50 tons; Line Area: 5 feet wide by 30 feet long, DC 21; Limited Direction: pushes targets away from front of the wall)
Angelic Magic: Talents
. . Air Walking: Flight 1 (angelic magic, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: the prone condition causes Harry to fall)
. . Electricity Resistance: Immunity 5 (angelic magic, Damage Effect: Electricity Damage; Limited - Half Effect)
Miracle Child Physiology
. . Adapted Perception: Senses 5 (racial, Analytical (Type): Visual Senses, Extended: Vision 2: x100, Low-light Vision)
. . Adaptive Linguistics: Comprehend 3 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All; Quirk: Takes at least a scene to pick up a new language, Notes: Harry has used this power to pick up French, Italian, Swahili, Arabic, Mandarin, Russian & Japanese)
. . Aerial Freedom: Movement 1 (racial, Environmental Adaptation: Aerial)
. . Invulnerabilities: Immunity 9 (racial, Custom: Immune-System Effects 5, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure, Poison; Feature: Longevity)
On Angel Wings: Array
. . Feathered Wings: Flight 12 (racial, Speed: 8000 miles/hour, 16 miles/round; Feature: Wings fold into back when not actively in use; Wings)
. . Wing Shield: Deflect 12 (talent; Reach (melee): 5 ft.; Reduced Range: close)
The Cloak of Maweth (Easily Removable (indestructible))
. . I Shall Pass Over You: Concealment 10 (divine, All Senses; Affects Others; Distracting, Passive)

Expanded Equipment
Weasley Wizard Wheezes: Equipment Array
. . Dungbombs: Progressive Cloud Area Affliction 5 (prank goods, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, Resisted by: Fortitude, DC 15; Cloud Area 2: 30 feet radius sphere, DC 15, Extra Condition, Progressive, Triggered: 1 use - Timed; Limited Degree, Unreliable (5 uses))
. . Peace Disturbers: Progressive Burst Area Affliction 5 (prank goods, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 15; Burst Area 3: 120 feet radius sphere, DC 15, Progressive, Triggered: 1 use - Timed; Limited: to Hearing, Unreliable (5 uses))
. . Portable Swamp: Environment 4 (prank goods, Impede Movement (2 ranks), Radius: 250 feet; Feature: Effectively permanent; Unreliable (5 uses))
. . U-No-Poo: Progressive Affliction 5 (prank goods, 1st degree: Fatigued, 2nd degree: Exhausted, Resisted by: Fortitude, DC 15; Progressive, Triggered: 1 use - about 10 minutes after target consumes capsule; Limited Degree, Unreliable (5 uses))

Equipment
Casual Clothes, Expanded Suitcase, Weasley Wizard Wheezes

Offense
Initiative +7
Control Winds: Move Object 13, +7 (DC 23)
Dungbombs: Progressive Cloud Area Affliction 5 (DC Fort 15)
Elemental Swarm: Damage 6, +7 (DC 21)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 13, +9 (DC 28)
Finite Incantatem: Nullify 7, +9 (DC Will 17)
Grab, +11 (DC Spec 20)
Langlock: Nullify 10, +9 (DC Will 20)
Levicorpus/Liberacorpus: Cumulative Affliction 8, +9 (DC Fort/Will 18)
Melofors: Progressive Affliction 8, +9 (DC Fort 18)
Nullum Effugium: Burst Area Nullify 6 (DC Will 16)
Omnifracto: Progressive Weaken 6, +9 (DC Fort 16)
Peace Disturbers: Progressive Burst Area Affliction 5 (DC Fort 15)
Sectumsempra: Damage 8, +9 (DC 23)
Spear of Light: Strength-based Damage 2, +9 (DC 27)
Stupefy: Cumulative Affliction 10, +9 (DC Fort 20)
Throw, +7 (DC 25)
U-No-Poo: Progressive Affliction 5, +7 (DC Fort 15)
Unarmed, +7 (DC 25)
Whirlwind: Cylinder Area Move Object 6 (DC 21)
Wind Bullet: Damage 10, +7 (DC 25)
Wind Wall: Line Area Move Object 11 (DC 21)

Complications
- Flashbacks: Harry will occasionally suffer nightmares where he is forced to relieve the many near death encounters he experienced while attending Hogwarts, as well as his childhood with the Dursley family. When this happens, his sleep will be disrupted, and thus he will be incapable of using rest to recover from injuries.
- Infamy: Harry is infamous in Wizarding Britain for having defeated the Dark Lord Voldemort, and then simply disappearing before they could award him the Order of Merlin, First Class that they feel he deserves.
- Motivation: Independence: Up until he finally defeated Voldemort, Harry's entire life had been dictated by the whims of the people within Wizarding Britain, and particularly by one, Albus Dumbledore. Now that he has defeated Voldemort, Harry has left that life behind so as to live his life according to his own whims and no one elses.
- Obsession: Saving People: Harry is known for casually risking his own life in order to save innocent lives, especially when those innocents are people he cares about.
- Relationship: Harry's closest bonds are with George Weasley & Luna Lovegood, as they are the only people from Wizarding Britain who both knew about his decision to leave, and supported that decision.
- The Gloves Come Off: Harry really does not like using the Sectumsempra spell. However, as it is the most lethal spell he has in his arsenal short of the Killing Curse itself, there are situations where he will cast the spell if it is the most efficient way of dealing with a threat.
- Weakness: Due to his Angelic heritage, Harry is Toughness Impaired when defending himself against Cursed Swords.

Languages
English [Native], Parseltongue

Defense
Dodge 12, Parry 12, Fortitude 9, Toughness 10, Will 13

Power Points
Abilities 112 + Powers 111 + Advantages 59 + Skills 65 (130 ranks) + Defenses 15 = 362

--------------------
Expanded Suitcase - PL 11

Toughness 10, Size Large

Features:
Dual Size: Fine, Gym, Habitat, Laboratory, Library, Living Space, Movable, Sealed, Wards 3

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
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DalkonCledwin
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Luna Lovegood / The MCs / Wonderboy

Post by DalkonCledwin »

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Art by Kakage0904 on Twitter

Luna Pandora Lovegood - PL 12
Age: Appears 18 / Height: 5' 6" / Weight: 125 lbs
Hair Color: Blonde / Eye Color: Silvery

Strength 12, Stamina 10, Agility 7, Dexterity 6, Fighting 9, Intellect 6, Awareness 6, Presence 9

General Advantages
Accurate Attack, Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Angel Wings 6 (seraphim (12 wings)), Benefit, Wealth 3 (millionaire), Close Attack, Connected, Contacts, Defensive Attack, Diehard, Disarming (DC 18), Eidetic Memory, Equipment 1, Fascinate (Persuasion), Favored Environment: Aerial, Fearless, Great Endurance, Guidance, Inspire 3, Interpose, Languages 2, Leadership, Mana Sensitive, Move-by Action, Quick Draw, Ranged Attack, Reviving Team Attack, Ritualist, Set-up, Tactical Training, Takedown 2, Team Code, Teamwork, Tracking, Trance, Well-Equiped, Well-informed, White Knight

Enhanced Advantages
Luck 6

Skills
Acrobatics 4 (+11), Athletics 4 (+16), Deception 6 (+15), Expertise (AWE): Nature 10 (+16), Expertise (AWE): Tactics 10 (+16), Expertise (PRE): Freeform Dance 8 (+17), Expertise (PRE): Oratory 8 (+17), Expertise: History 10 (+16), Expertise: Magic 12 (+18), Expertise: Theology 12 (+18), Insight 8 (+14), Investigation 6 (+12), Perception 6 (+12), Persuasion 10 (+19), Ranged Combat: Wizarding Magic 2 (+8), Technology 4 (+10), Treatment 12 (+18)

Powers
11.5" Pine & Unicorn Hair Wand (Easily Removable (indestructible))
. . Yer A Witch, Luna: Array
. . . . Apparition: Teleport 8 (wizarding magic, 1 mile in a move action, carrying 800 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 4, Turnabout; Distracting, Noticeable: Makes a loud cracking noise upon arrival at destination)
. . . . Episkey: Healing 14 (wizarding magic; Reach (ranged) 2: 10 ft.)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Devils, Undead & Trihexa's Spawn, Limited: to Causing Targets to Flee, Tiring)
. . . . Expelliarmus: Damage 15 (force, wizarding magic, DC 30; Disarming (No Damage), Increased Range: ranged)
. . . . Finite Incantatem: Nullify 7 (wizarding magic, Counters: Magical Effects, DC 17; Broad, Effortless, Simultaneous)
. . . . Nebulus: Environment 4 (weather, wizarding magic, Visibility (-5), Radius: 250 feet)
. . . . Petrificus Totalus: Cumulative Affliction 10 (wizarding magic, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 20; Cumulative, Extra Condition, Increased Range: ranged, Reversible; Limited Degree)
. . . . Reducto: Burst Area Weaken 10 (force, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . . . Reparifors: Healing 10 (wizarding magic; Reach (ranged): 5 ft., Restorative)
. . . . Stupefy: Cumulative Affliction 10 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
Angelic Magic: Array
. . Bit of Luck: Luck Control 1 (angelic magic, Bestow Luck, Advantages: Luck 6)
. . Calm Emotions: Cumulative Affliction 12 (angelic magic, 1st degree: Entranced, 2nd degree: Stunned, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception; Check Required: DC 10 - Persuasion, Limited Degree, Sense-dependent: Auditory)
. . Charm Person: Cumulative Affliction 10 (angelic magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception; Limited: Luna doesn't control the target's actions, they merely act friendly towards her)
. . Charming Smile: Affliction 12 (angelic magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 22; Increased Range 2: perception, Subtle: subtle; Limited Degree, Sense-dependent: Visual)
. . Dazing Touch: Cumulative Affliction 12 (angelic magic, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 22; Cumulative; Limited Degree)
. . Dimensional Portal: Movement 2 (angelic magic, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Dream: Mental Area Communication 5 (angelic magic; Area, Dimensional 2: group - Adjacent Dimensions, Selective, Subtle: encrypted; Concentration, Limited: to Dreamers)
. . Freedom of Movement: Immunity 5 (angelic magic, Entrapment; Affects Others, Sustained)
. . Haze of Daydreams: Concentration Burst Area Affliction 12 (angelic magic, 1st degree: Entranced, Resisted by: Will, DC 22; Burst Area: 30 feet radius sphere, DC 22, Concentration, Increased Range: ranged; Instant Recovery, Limited Degree 2)
. . Major Images: Illusion 6 (angelic magic, Affects: All Sense Types, Area: 60 cft., DC 16; Selective; Resistible: Will)
. . Mislead
. . . . Disillusionment: Concealment 4 (Linked; wizarding magic, All Visual Senses; Blending)
. . . . Illusory Double: Illusion 2 (Linked; angelic magic, Affects: Two Sense Types - Visual, Auditory, Area: 4 cft., DC 12; Limited: to Creating an Illusory Decoy)
. . Spear of Light: Strength-based Damage 2 (piercing, DC 29; Aura: Radiant [12 extra ranks], Dangerous, Defensive, Reach (melee): 5 ft.)
. . Suggestion: Progressive Affliction 10 (angelic magic, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 20; Increased Range 2: perception, Progressive; Limited Degree, Sense-dependent: Auditory)
. . Teleportal: Teleport 11 (angelic magic, Carry 50 lbs.; Accurate, Extended: 2000 miles in 2 move actions, Portal; Limited Location: set of loctions - Sanctified Churches, Limited to Extended, Tiring, Transit Time 5: 1 minute)
Angelic Magic: Talents
. . Look Manipulation: Morph 2 (angelic magic, +20 Deception checks to disguise; Narrow group, Notes: Any humanoid female)
On Angel Wings: Array
. . Feathered Wings: Flight 16 (racial, Speed: 125000 miles/hour, 250 miles/round; Feature: Wings fold into back when not actively in use; Wings)
. . Wing Shield: Deflect 12 (racial; Reach (melee): 5 ft.; Reduced Range: close)
Pure Angel Physiology
. . Aerial Freedom: Movement 1 (racial, Environmental Adaptation: Aerial)
. . Angelic Perception: Senses 5 (racial, Analytical (Type): Visual Senses, Extended: Vision 2: x100, Low-light Vision)
. . Hover: Flight 1 (racial, Speed: 4 miles/hour, 60 feet/round; Levitation)
. . Invulnerabilities: Immunity 6 (racial, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure, Poison)
. . Unified Language: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
Unusual Qualities
. . Nature's Stride: Movement 2 (talent, Sure-footed 1, Trackless: Vision 1; Limited: to Natural Environments)
. . Resist Nature's Lure: Immunity 4 (talent, Uncommon Descriptor: Fey Magic, Uncommon Descriptor: Plant Effects; Limited - Half Effect)

Equipment
Light Armor

Offense
Initiative +7
Calm Emotions: Cumulative Affliction 12 (DC Will 22)
Charm Person: Cumulative Affliction 10 (DC Will 20)
Charming Smile: Affliction 12 (DC Will 22)
Dazing Touch: Cumulative Affliction 12, +10 (DC Will 22)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 15, +9 (DC 30)
Finite Incantatem: Nullify 7, +9 (DC Will 17)
Grab, +10 (DC Spec 22)
Haze of Daydreams: Concentration Burst Area Affliction 12 (DC Will 22)
Petrificus Totalus: Cumulative Affliction 10, +9 (DC Fort/Will 20)
Reducto: Burst Area Weaken 10 (DC Fort 20)
Spear of Light: Strength-based Damage 2, +10 (DC 29)
Stupefy: Cumulative Affliction 10, +9 (DC Fort 20)
Suggestion: Progressive Affliction 10 (DC Will 20)
Throw, +7 (DC 27)
Unarmed, +10 (DC 27)

Complications
- Easily Distracted: Luna is easily distracted and if there's a plan, she'll likely forget it. If she doesn't forget it, she's just as likely to ignore it.
- Motivation: Responsibility: Luna performs heroic deeds because it is her obligation as an angel to perform such deeds.
- Relationship: Each and every angel is allowed to fall in love with one person other than their father without needing to fear that they will fall from Grace. In Luna's case, that individual just so happens to be Harry Potter, she just can't quite figure out how to tell him she loves him or who she really is.
- Reputation: Luna has gained a reputation for being eccentric, if not outright crazy, within Wizarding Britain. This was a reputation she allowed herself to gain so as to make it more difficult for people to discover who she truly is (see the True Identity complication below).
- True Identity: Luna Lovegood is in reality, the Seraphim more commonly known as Gabriel.
- Weakness: As an angel, Luna is Toughness Disabled against attacks made using a Cursed Sword.

Languages
Akkadian [Native], English, Japanese

Defense
Dodge 12, Parry 12, Fortitude 10, Toughness 12, Will 14

Power Points
Abilities 130 + Powers 120 + Advantages 55 + Skills 66 (132 ranks) + Defenses 16 = 387
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Rossweisse / The MCs / Wonderboy

Post by DalkonCledwin »

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Official Art Edited by FarRamm on DeviantArt

Rossweisse (Post EP) - PL 11
Age: 19 / Height: 5' 8" / Weight: 130 lbs
Hair Color: Silver-White / Eye Color: Aqua

Strength 10, Stamina 10, Agility 3, Dexterity 2, Fighting 8, Intellect 6, Awareness 6, Presence 4

General Advantages
Accurate Attack, Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Existential Tier 3 (high-class), Benefit, Social Class 3 (nobility), Benefit, Wealth 3 (millionaire), Connected, Daze (Intimidation), Defensive Attack, Diehard, Eidetic Memory, Equipment 1, Fascinate (Intimidation), Favored Environment: Aerial, Great Endurance, Improved Aim, Improved Treatment, Interpose, Languages 3, Lionheart 2, Mana Sensitive, Move-by Action, Power Attack, Quick Draw, Ritualist, Second Chance: Resisting Mental Control, Set-up, Specialist: Trihexa (666): Expertise (AWE): Yog-Sothothery, Tactical Training, Takedown 2, Teamwork, Trance, Ultimate Effort: Toughness Checks

Enhanced Advantages
Luck 5

Skills
Acrobatics 4 (+7), Athletics 8 (+18), Deception 8 (+12), Expertise (AGL): Riding 6 (+9), Expertise (AWE): Yog-Sothothery 10 (+18/+16), Expertise: Civics 10 (+16), Expertise: Magic 14 (+20), Insight 8 (+14), Intimidation 10 (+14), Investigation 6 (+12), Perception 6 (+12), Persuasion 8 (+12), Ranged Combat: Master Magician 6 (+8), Technology 4 (+10), Treatment 8 (+14), Vehicles 4 (+6)

Powers
11" Mistletoe & Unicorn Hair Wand (Easily Removable)
. . The Mistilteinn Wand Effect: Luck Control 2 (divine, Force a Re-roll, Spend on Other, Advantages: Luck 5; Limited: Luck Must be Spent to Alter Rolls Related to Rose's Magic)
. . Yer A Witch, Rose: Array
. . . . Apparition: Teleport 8 (wizarding magic, 1 mile in a move action, carrying 800 lbs.; Accurate, Change Direction, Change Velocity, Extended: 250 miles in 2 move actions, Increased Mass 4, Turnabout; Distracting, Noticeable: Makes a loud cracking noise upon arrival at destination)
. . . . Expelliarmus: Damage 14 (wizarding magic, DC 29; Disarming (No Damage), Increased Range: ranged)
. . . . Finite Incantatem: Nullify 7 (wizarding magic, Counters: Magical Effects, DC 17; Broad, Effortless, Simultaneous)
. . . . Fumos: Cloud Area Concealment Attack 4 (wizarding magic, All Visual Senses, DC 14; Cloud Area 4: 120 feet radius sphere, DC 14, Attack: Fortitude, Increased Range: ranged)
. . . . Legilimens: Cumulative Mind Reading 14 (wizarding magic, DC 24; Cumulative; Reduced Range: ranged)
. . . . Muco Volatilis: Progressive Affliction 6 (wizarding magic, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 16; Extra Condition, Increased Range: ranged, Progressive)
. . . . Saggitario: Damage 12 (projectile, wizarding magic, DC 27; Dangerous 4, Increased Range: ranged)
. . . . Stupefy: Cumulative Affliction 10 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
A Rook's Augmentation
. . A Rook's Might: Enhanced Strength 15 (bestowed, +15 STR; Limited to Lifting, Notes: Has a punching strength of 25 tons, and a lifting strength of 800,000 tons)
. . A Rook's Resilience: Impervious Toughness 10 (bestowed)
Asgardian Magic: Array
. . Barrier Warrior: Create 11 (hybrid magic, Volume: 2000 cft., DC 21; Impervious, Tether; Reduced Range: close)
. . Dimensional Portal: Movement 2 (devil magic, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Elemental Blast: Damage 14 (asgardian magic, DC 29; Increased Range: ranged, Variable Descriptor: close group - Environmental Effects)
. . Explosive Blast: Burst Area Damage 7 (asgardian magic, fire, DC 22; Burst Area 3: 120 feet radius sphere, DC 17, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Tiring)
. . Hypnosis: Concentration Cumulative Affliction 10 (asgardian magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Will, DC 20; Concentration, Cumulative, Increased Range: ranged; Distracting)
. . Restrict Lock: Progressive Burst Area Affliction 6 (asgardian magic, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 16; Burst Area: 30 feet radius sphere, DC 16, Extra Condition, Increased Range: ranged, Progressive; Tiring)
. . Valkyrie's Ride: Teleport 10 (asgardian magic, Carry 50 lbs.; Accurate, Easy, Extended: 1000 miles in 2 move actions; Limited Location: set of loctions - Places where someone's life hangs in the balance, Limited to Extended)
Asgardian Magic: Talents
. . Holy Proofing: Immunity 10 (hybrid magic, Common Descriptor: Radiant Effects; Sustained, Notes: Rossweisse doesn't actually demonstrate this power until Volume 12 of the Light Novel, but I didn't feel like building the stat block twice.)
Evil Piece Physiology
. . Devil Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Feature: Wings fold into back when not in use; Wings)
. . Divine Demonic Perception: Senses 14 (racial, Acute: Divine Awareness, Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Awareness: Divinity [Mental], Darkvision, Extended: Hearing 2: x100, Extended: Vision 2: x100, Radius: Divine Awareness, Ultra-hearing)
. . Invulnerability: Immunity 5 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure, Poison; Feature: Longevity)
. . Unified Language: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
Wandless Wizarding Magic
. . Occlumens: Impervious Will 12 (wizarding magic; Sustained)

Equipment
Battle Armor

Offense
Initiative +3
Elemental Blast: Damage 14, +8 (DC 29)
Expelliarmus: Damage 14, +8 (DC 29)
Explosive Blast: Burst Area Damage 7 (DC 22)
Finite Incantatem: Nullify 7, +8 (DC Will 17)
Fumos: Cloud Area Concealment Attack 4 (DC Fort 14)
Grab, +8 (DC Spec 20)
Hypnosis: Concentration Cumulative Affliction 10, +8 (DC Will 20)
Legilimens: Cumulative Mind Reading 14, +8 (DC Will 24)
Muco Volatilis: Progressive Affliction 6, +8 (DC Fort 16)
Restrict Lock: Progressive Burst Area Affliction 6 (DC Will 16)
Saggitario: Damage 12, +8 (DC 27)
Stupefy: Cumulative Affliction 10, +8 (DC Fort 20)
Throw, +2 (DC 25)
Unarmed, +8 (DC 25)

Complications
- Enemy: There are those who wish to use Rose's knowledge to their advantage in their efforts to locate and release Trihexa (666) from the seal that keeps the demon from bringing about the end of the world. These individuals would likely kill Rose once they achieved their goals so that her knowledge couldn't be used against them.
- Motivation: Acceptance: Rose's primary motivation in life is to be accepted for who she is, rather than for what she can accomplish.
- Prejudice: Rose has the power and skills of a High-Class Devil, but has not been officially recognized as such by the Rating Game Administration Council. In fact, according to them, she is merely a Low-Class Devil.
- Quirk: Rose prefers to shop at places that are having sales so that she never has to waste her inheritance.
- Secret Identity: Rossweisse is yet another person who Harry attended Hogwarts with, but unlike Luna, the name she used at Hogwarts was her real one while the name she uses these days is both her cover identity and her preferred name. Rossweisse was born under the name of Daphne Ophelia Greengrass.
- Temper: Rose is extremely bitter and sensitive about the fact that she has never once had a boyfriend, and is quick to become angry when she believes someone is making fun of her over this fact. In fact, Harry could have gotten her very angry with him, if he had brought up the childhood nickname she never wanted.
- Vulnerability: It is so incredibly easy to get Rose drunk, that even the simple act of breathing in the fumes of an alcoholic beverage has been known to do the trick.

Languages
English [Native], German, Japanese, Old Norse

Defense
Dodge 8, Parry 8, Fortitude 10, Toughness 14 (Imp. 10), Will 12 (Imp. 12)

Power Points
Abilities 98 + Powers 144 + Advantages 46 + Skills 60 (120 ranks) + Defenses 11 = 359

--------------------
Rossweisse (Pre EP) - PL 11

Strength 3, Stamina 4, Agility 3, Dexterity 2, Fighting 8, Intellect 6, Awareness 6, Presence 4

Advantages
Accurate Attack, Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Existential Tier 3 (high-class), Benefit, Social Class 3 (nobility), Benefit, Wealth 3 (millionaire), Connected, Daze (Intimidation), Defensive Attack, Diehard, Eidetic Memory, Equipment 1, Fascinate (Intimidation), Favored Environment: Aerial, Improved Aim, Improved Treatment, Languages 3, Lionheart 2, Mana Sensitive, Move-by Action, Power Attack, Quick Draw, Ritualist, Second Chance: Resisting Mental Control, Set-up, Specialist: Trihexa (666): Expertise (AWE): Yog-Sothothery, Tactical Training, Takedown 2, Teamwork, Trance

Enhanced Advantages
Luck 5

Skills
Acrobatics 4 (+7), Athletics 4 (+7), Deception 8 (+12), Expertise (AGL): Riding 6 (+9), Expertise (AWE): Yog-Sothothery 10 (+18/+16), Expertise: Civics 10 (+16), Expertise: Magic 14 (+20), Insight 8 (+14), Intimidation 10 (+14), Investigation 6 (+12), Perception 6 (+12), Persuasion 8 (+12), Ranged Combat: Master Magician 6 (+8), Technology 4 (+10), Treatment 8 (+14), Vehicles 4 (+6)

Powers
11" Mistletoe & Unicorn Hair Wand (Easily Removable)
. . The Mistilteinn Wand Effect: Luck Control 2 (divine, Force a Re-roll, Spend on Other, Advantages: Luck 5; Limited: Luck Must be Spent to Alter Rolls Related to Rose's Magic)
. . Yer A Witch, Rose: Array
. . . . Apparition: Teleport 8 (wizarding magic, 1 mile in a move action, carrying 800 lbs.; Accurate, Change Direction, Change Velocity, Extended: 250 miles in 2 move actions, Increased Mass 4, Turnabout; Distracting, Noticeable: Makes a loud cracking noise upon arrival at destination)
. . . . Expelliarmus: Damage 14 (wizarding magic, DC 29; Disarming (No Damage), Increased Range: ranged)
. . . . Finite Incantatem: Nullify 7 (wizarding magic, Counters: Magical Effects, DC 17; Broad, Effortless, Simultaneous)
. . . . Fumos: Cloud Area Concealment Attack 4 (wizarding magic, All Visual Senses, DC 14; Cloud Area 4: 120 feet radius sphere, DC 14, Attack: Fortitude, Increased Range: ranged)
. . . . Legilimens: Cumulative Mind Reading 14 (wizarding magic, DC 24; Cumulative; Reduced Range: ranged)
. . . . Muco Volatilis: Progressive Affliction 6 (wizarding magic, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 16; Extra Condition, Increased Range: ranged, Progressive)
. . . . Saggitario: Damage 12 (projectile, wizarding magic, DC 27; Dangerous 4, Increased Range: ranged)
. . . . Stupefy: Cumulative Affliction 10 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
Asgardian Magic: Array
. . Elemental Blast: Damage 14 (asgardian magic, DC 29; Increased Range: ranged, Variable Descriptor: close group - Environmental Effects)
. . Explosive Blast: Burst Area Damage 7 (asgardian magic, fire, DC 22; Burst Area 3: 120 feet radius sphere, DC 17, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Tiring)
. . Hypnosis: Concentration Cumulative Affliction 10 (asgardian magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Will, DC 20; Concentration, Cumulative, Increased Range: ranged; Distracting)
. . Restrict Lock: Progressive Burst Area Affliction 6 (asgardian magic, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 16; Burst Area: 30 feet radius sphere, DC 16, Extra Condition, Increased Range: ranged, Progressive; Tiring)
. . Valkyrie's Ride: Teleport 10 (asgardian magic, Carry 50 lbs.; Accurate, Easy, Extended: 1000 miles in 2 move actions; Limited Location: set of loctions - Places where someone's life hangs in the balance, Limited to Extended)
Valkyrie Physiology
. . Divine Perception: Senses 3 (racial, Acute: Divine Awareness, Awareness: Divinity [Mental], Radius: Divine Awareness)
. . Invulnerability: Immunity 3 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat; Feature: Longevity)
. . Levitation: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round)
. . Unified Language: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
Wandless Wizarding Magic
. . Occlumens: Impervious Will 12 (wizarding magic; Sustained)

Equipment
Battle Armor

Offense
Initiative +3
Elemental Blast: Damage 14, +8 (DC 29)
Expelliarmus: Damage 14, +8 (DC 29)
Explosive Blast: Burst Area Damage 7 (DC 22)
Finite Incantatem: Nullify 7, +8 (DC Will 17)
Fumos: Cloud Area Concealment Attack 4 (DC Fort 14)
Grab, +8 (DC Spec 13)
Hypnosis: Concentration Cumulative Affliction 10, +8 (DC Will 20)
Legilimens: Cumulative Mind Reading 14, +8 (DC Will 24)
Muco Volatilis: Progressive Affliction 6, +8 (DC Fort 16)
Restrict Lock: Progressive Burst Area Affliction 6 (DC Will 16)
Saggitario: Damage 12, +8 (DC 27)
Stupefy: Cumulative Affliction 10, +8 (DC Fort 20)
Throw, +2 (DC 18)
Unarmed, +8 (DC 18)

Complications
- Enemy: There are those who wish to use Rose's knowledge to their advantage in their efforts to locate and release Trihexa (666) from the seal that keeps the demon from bringing about the end of the world. These individuals would likely kill Rose once they achieved their goals so that her knowledge couldn't be used against them.
- Motivation: Acceptance: Rose's primary motivation in life is to be accepted for who she is, rather than for what she can accomplish.
- Quirk: Rose prefers to shop at places that are having sales so that she never has to waste her inheritance.
- Secret Identity: Rossweisse is yet another person who Harry attended Hogwarts with, but unlike Luna, the name she used at Hogwarts was her real one while the name she uses these days is both her cover identity and her preferred name. Rossweisse was born under the name of Daphne Ophelia Greengrass.
- Temper: Rose is extremely bitter and sensitive about the fact that she has never once had a boyfriend, and is quick to become angry when she believes someone is making fun of her over this fact. In fact, Harry could have gotten her very angry with him, if he had brought up the childhood nickname she never wanted.
- Vulnerability: It is so incredibly easy to get Rose drunk, that even the simple act of breathing in the fumes of an alcoholic beverage has been known to do the trick.

Languages
English [Native], German, Japanese, Old Norse

Defense
Dodge 8, Parry 8, Fortitude 4, Toughness 8, Will 12 (Imp. 12)

Power Points
Abilities 72 + Powers 99 + Advantages 43 + Skills 58 (116 ranks) + Defenses 11 = 283
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

My Friend Brainstorm & Notes

Post by DalkonCledwin »

My Friend
Premise: On a visit to England, Rias Gremory meets and befriends Irit Potter. Fast forward several years, and Rias now has her Evil Pieces, while during one of Irit’s adventures she is fatally wounded. Naturally, this means that Rias swoops in and transforms Irit into a Devil so as not to lose her dear friend.
Required Inclusions:
- Prior to receiving her Evil Pieces, Rias Gremory must visit England with her parents.
- Rias must meet and befriend Irit Potter before she discovers she starts at Hogwarts.
- During her time at Hogwarts, Irit must be fatally wounded.
- While she is dying, Irit must wish to see Rias one last time.
- Either Irit’s magic must create a summoning circle for Rias, or else Rias must have given Irit a summoning pamphlet that she has been carrying around with her.
- Rias must revive Irit using all eight of her Pawns, meaning that Irit will be replacing Issei in this scenario.
- Irit must eventually be paired with Rias.
Preferred Inclusions:
- Irit being a metamorphmagus, which would allow for her to have children with Rias.
- Rias remembering Irit as her first crush, with all that implies about her.
- Irit joining Rias’ peerage before the canonical events of High School DxD are set to take place.
- Irit joining Rias’ peerage prior to the Triwizard Tournament and taking Rias to the Yule Ball.
Optional Inclusions:
- Irit being the wielder of Boosted Gear.
- Irit developing fashion-related abilities, rather than the much more perverted ones that her DxD canonical counterpart was known for. And due to their nature, they work on men too.
- Vali being gender-flipped as well.
Forbidden Things:
- Irit the Weak Emo Doormat.
- Bashing characters simply for the sake of bashing them.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Irit Potter / Rias' Peers / My Friend

Post by DalkonCledwin »

Image
Art by GigaMessy on DeviantArt

Irit Adhara Potter (v1) - PL 10
Age: 14 / Height: Usually 5' 6" / Weight: Usually 120 lbs
Hair Color: Usually Brown / Eye Color: Usually Green

Strength 10, Stamina 8, Agility 8, Dexterity 7, Fighting 6, Intellect 3, Awareness 6, Presence 6

General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Existential Tier (low-class), Benefit, Social Class 2 (land owning), Benefit, Wealth 3 (millionaire), Connected, Equipment 1, Evasion, Extraordinary Effort, Fascinate (Persuasion), Fast Grab, Fighting Style: Boxing, Great Endurance, Guidance, Improved Grab, Inspire 2, Interpose, Languages 2, Leadership, Lionheart 2, Mana Sensitive, Quick Draw, Reviving Team Attack, Ritualist, Second Chance: Resisting Mental Control, Set-up, Tactical Training, Teamwork, Ultimate Effort: Toughness Checks, White Knight

Fighting Style Advantages
All-out Attack, Defensive Attack, Improved Defense, Improved Smash, Power Attack, Takedown 2

Enhanced Advantages
Diehard, Improved Critical 3: Unarmed, Improved Treatment, Luck (Recover) 5, Luck 5, Skill Mastery: Expertise: Magic, Ultimate Effort: Expertise: Magic

Skills
Acrobatics 4 (+12), Athletics 4 (+14), Close Combat: Martial Arts 4 (+10), Deception 6 (+12), Expertise (AGL): Riding 8 (+16), Expertise (AWE): Cooking 4 (+10), Expertise (AWE): Fashion Trends 8 (+14), Expertise (AWE): Tactics 10 (+16), Expertise: Magic 10 (+19/+13), Insight 6 (+12), Investigation 6 (+9), Perception 8 (+14), Persuasion 6 (+12), Stealth 8 (+16), Technology 4 (+7), Treatment 4 (+13/+7)

Powers
A Pawn's Augmentation
. . Promotion: Variable 5 (bestowed; Action: move; Limited: Promotion can only be used while within "Enemy Territory" or with Rias' permission, Limited: to the four Power Settings that are provided with this stat block)
. . . . Promotion ~ Bishop (Powers: A Bishop's Magic: Enhanced Trait 9, A Bishop's Rejuvenation: Luck Control 1, High-Speed Incantation: Quickness 10, Item Construction: Quickness 10)
. . . . . . A Bishop's Magic: Enhanced Trait 9 (devil magic, Expertise +6 (+19), Treatment +6 (+13), Advantages: Improved Treatment, Skill Mastery, Ultimate Effort: Expertise: Magic)
. . . . . . A Bishop's Rejuvenation: Luck Control 1 (Spend on Other, Advantages: Luck (Recover) 5)
. . . . . . High-Speed Incantation: Quickness 10 (devil magic, Perform routine tasks in -10 time ranks; Limited to One Task: Rituals)
. . . . . . Item Construction: Quickness 10 (devil magic, Perform routine tasks in -10 time ranks; Limited to One Task: Artificing)
Boosted Gear: Array
. . Boosted Gear Gauntlet (Activation: Move Action)
. . . . Berserk Strength: Enhanced Strength 2 (base form, sacred gear, +2 STR, Advantages: Improved Critical 3)
. . . . BOOST! / Transfer: Luck Control 2 (base form, sacred gear, Bestow Luck, Force a Re-roll, Advantages: Luck 5; Limited: Can only Force Targets to Reroll Toughness Resistance vs. Irit's attacks [1 rank only])
. . . . Wrecking Ball: Impervious Toughness 4 (base form, sacred gear; Limited: to Surface Area of Gauntlet)
Evil Piece Physiology
. . Demonic Perception: Senses 11 (racial, Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Darkvision, Extended: Hearing 2: x100, Extended: Vision 2: x100, Ultra-hearing)
. . Devil Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Feature: Wings fold into back when not in active use; Wings)
. . Guardian Nano: Immunity 9 (racial, Custom: Immune-System Effects 5, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Longevity)
. . Unified Language: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
Hybrid Theory: Array
. . Devils Wear Prada: Cumulative Effortless Mind Reading 7 (hybrid magic, DC 17; Cumulative, Effortless, Penetrating 7; Limited: to characters who are actually wearing shoes, Noticeable: This power has an auditory component)
. . Dimensional Portal: Movement 2 (devil magic, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Dragon Shot Duo: Cumulative Affliction 8 (dragon magic, force, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . Dragon Shot: Line Area Damage 8 (dragon magic, force, DC 23; Line Area 3: 5 feet wide by 120 feet long, DC 18, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Expelliarmus: Damage 13 (force, wizarding magic, DC 28; Disarming, Increased Range: ranged)
. . Fashion Catastrophe: Progressive Affliction 8 (hybrid magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Prone, 3rd degree: Paralyzed, Resisted by: Dodge, Overcome by Strength, DC 18; Extra Condition, Progressive, Triggered: 1 use - When Irit snaps her fingers; Grab-based)
. . Teleportal: Teleport 7 (devil magic, Carry 50 lbs.; Accurate, Extended: 120 miles in 2 move actions, Portal; Limited to Extended, Tiring, Transit Time 5: 1 minute)
Metamorphmagus
. . Metamorphic Forms: Morph 3 (family magic, +20 Deception checks to disguise; Broad group; Feature: Irit is fertile regardless of what form she has taken, Selective, Notes: Irit can shift into the form of anything that fits the definition of the word 'humanoid' no matter how far she stretches that definition. She can also selectively change individual parts of her body, rather than her entire body all at one time)
. . Metamorphic Mind: Immunity 10 (family magic, Common Descriptor: Mental Powers; Limited - Half Effect)
. . Metamorphic Regeneration: Regeneration 2 (family magic, Every 5 rounds, Advantages: Diehard)
The Cloak of Maweth (Easily Removable (indestructible))
. . I Shall Pass Over You: Concealment 10 (divine, All Senses; Affects Others; Distracting, Passive)

Power Settings
Promotion ~ Bishop (Powers: A Bishop's Magic: Enhanced Trait 9, A Bishop's Rejuvenation: Luck Control 1, High-Speed Incantation: Quickness 10, Item Construction: Quickness 10)
Promotion ~ Knight (Powers: A Knight's Speed: Teleport 8)
Promotion ~ Queen (Powers: A Bishop's Magic: Enhanced Trait 7, A Knight's Speed: Teleport 3, A Rook's Might: Enhanced Strength 4, A Rook's Resilience: Impervious Toughness 4)
Promotion ~ Rook (Powers: A Rook's Might: Enhanced Strength 19, A Rook's Resilience: Impervious Toughness 6)

Equipment
Devilphone (Eq. to a Smartphone, except it works in places like Hogwarts) 3, Light Armor

Offense
Initiative +8
Devils Wear Prada: Cumulative Effortless Mind Reading 7 (DC Will 17)
Dragon Shot Duo: Cumulative Affliction 8, +7 (DC Fort 18)
Dragon Shot: Line Area Damage 8 (DC 23)
Expelliarmus: Damage 13, +7 (DC 28)
Fashion Catastrophe: Progressive Affliction 8, +10 (DC Fort/Will 18)
Grab, +10 (DC Spec 20)
Throw, +7 (DC 25)
Unarmed, +10 (DC 25)

Complications
- Enemy: The Dark Lord known as Voldemort would very much like to kill Irit with his own wand.
- Honor: Irit follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Protector: Irit is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Relationships: Irit is the leader of a group of Hogwarts students commonly referred to as the Golden Trio, as well as having recently become the one and only Pawn within Rias Gremory's Peerage due to the fact that it took all eight of Rias' Pawn Pieces to reincarnate Irit as a Devil. She has also been a long time friend of Rias due to the fact that the two met when they were rather young, and it is largely due to Rias and her parents that Irit had anything close to a normal childhood while living with the Dursley family (it isn't wise to antagonize your boss, Uncle Vernon).
- Temper: Irit is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about
- Weakness: Irit is Toughness Disabled against Radiant effects.

Languages
English [Native], Japanese, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10 (Imp. 10/8/4), Will 12

Power Points
Abilities 104 + Powers 149 + Advantages 45 + Skills 50 (100 ranks) + Defenses 12 = 360

--------------------
Irit Adhara Potter (v2) - PL 12

Strength 12, Stamina 8, Agility 8, Dexterity 7, Fighting 6, Intellect 3, Awareness 6, Presence 6

General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Existential Tier 2 (middle-class), Benefit, Social Class 2 (land owning), Benefit, Wealth 3 (millionaire), Connected, Equipment 1, Evasion, Extraordinary Effort, Fascinate (Persuasion), Fast Grab, Fighting Style: Boxing, Fighting Style: Fencing, Great Endurance, Guidance, Improved Grab, Inspire 2, Interpose, Languages 2, Leadership, Lionheart 2, Mana Sensitive, Quick Draw, Reviving Team Attack, Ritualist, Second Chance: Resisting Mental Control, Set-up, Tactical Training, Teamwork, Ultimate Effort: Toughness Checks, White Knight

Fighting Style Advantages
Accurate Attack, All-out Attack, Defensive Attack, Improved Defense, Improved Disarm, Improved Initiative, Improved Smash, Power Attack, Takedown 2, Taunt

Enhanced Advantages
Diehard, Improved Critical 3: Unarmed, Improved Treatment, Luck (Recover) 5, Skill Mastery: Expertise: Magic, Ultimate Effort: Expertise: Magic

Skills
Acrobatics 6 (+14), Athletics 6 (+18), Close Combat: Martial Arts 6 (+12), Deception 8 (+14), Expertise (AGL): Riding 10 (+18), Expertise (AWE): Cooking 6 (+12), Expertise (AWE): Fashion Trends 10 (+16), Expertise (AWE): Tactics 12 (+18), Expertise: Magic 12 (+21/+15), Insight 8 (+14), Intimidation 4 (+10), Investigation 8 (+11), Perception 10 (+16), Persuasion 8 (+14), Ranged Combat: Magic 2 (+9), Stealth 10 (+18), Technology 6 (+9), Treatment 6 (+15/+9)

Powers
A Pawn's Augmentation
. . Promotion: Variable 5 (bestowed; Action: move; Limited: Promotion can only be used while within "Enemy Territory" or with Rias' permission, Limited: to the four Power Settings that are provided with this stat block)
. . . . Promotion ~ Bishop (Powers: A Bishop's Magic: Enhanced Trait 9, A Bishop's Rejuvenation: Luck Control 1, High-Speed Incantation: Quickness 10, Item Construction: Quickness 10)
. . . . . . A Bishop's Magic: Enhanced Trait 9 (devil magic, Expertise +6 (+21), Treatment +6 (+15), Advantages: Improved Treatment, Skill Mastery, Ultimate Effort: Expertise: Magic)
. . . . . . A Bishop's Rejuvenation: Luck Control 1 (Spend on Other, Advantages: Luck (Recover) 5)
. . . . . . High-Speed Incantation: Quickness 10 (devil magic, Perform routine tasks in -10 time ranks; Limited to One Task: Rituals)
. . . . . . Item Construction: Quickness 10 (devil magic, Perform routine tasks in -10 time ranks; Limited to One Task: Artificing)
Boosted Gear: Array
. . Boosted Gear Gauntlet (Activation: Move Action)
. . . . Berserk Strength: Enhanced Strength 2 (base form, sacred gear, +2 STR, Advantages: Improved Critical 3)
. . . . BOOST! / Transfer: Luck Control 2 (base form, sacred gear, Bestow Luck, Force a Re-roll, Advantages: Luck 5; Limited: Can only Force Targets to Reroll Toughness Resistance vs. Irit's attacks [1 rank only])
. . . . Wrecking Ball: Impervious Toughness 4 (base form, sacred gear; Limited: to Surface Area of Gauntlet)
. . Boosted Gear Scale Mail (Activation: Move Action)
. . . . Berserk Strength: Enhanced Strength 4 (crest side bb, sacred gear, +4 STR, Advantages: Improved Critical 3)
. . . . Dragon Armor: Protection 6 (crest side bb, sacred gear, +6 Toughness; Impervious)
. . . . Multi-Boost: Concentration Weaken 12 (crest side bb, sacred gear, Affects: Toughness, Resisted by: Fortitude, DC 22; Affects Objects, Concentration, Increased Range 2: perception; Distracting, Limited: to Resistance Checks made against Irit's attacks)
. . . . Thrusters: Flight 2+6 ([Stacking ranks: +6], Speed: 500 miles/hour, 1 mile/round)
Evil Piece Physiology
. . Demonic Perception: Senses 11 (racial, Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Darkvision, Extended: Hearing 2: x100, Extended: Vision 2: x100, Ultra-hearing)
. . Devil Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Feature: Wings fold into back when not in active use, Stacks with: Thrusters: Flight 2+6; Wings)
. . Guardian Nano: Immunity 9 (racial, Custom: Immune-System Effects 5, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Longevity)
. . Unified Language: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
Hybrid Theory: Array
. . Devils Wear Prada: Cumulative Effortless Mind Reading 8 (hybrid magic, DC 18; Cumulative, Effortless, Penetrating 7; Limited: to characters who are actually wearing shoes, Noticeable: This power has an auditory component)
. . Devils Where Prada Duo: Auditory Communication 5 (hybrid magic; Dimensional 2: group - Adjacent Dimensions; Custom: Medium: Shoes)
. . Dimensional Portal: Movement 2 (devil magic, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Dragon Shot Duo: Cumulative Affliction 10 (dragon magic, force, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
. . Dragon Shot: Line Area Damage 10 (dragon magic, force, DC 25; Line Area 3: 5 feet wide by 120 feet long, DC 20, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Expelliarmus: Damage 15 (force, wizarding magic, DC 30; Disarming, Increased Range: ranged)
. . Fashion Catastrophe Duo: Nullify 10 (hybrid magic, Counters: Magical Effects, DC 20; Broad, Effortless, Simultaneous, Triggered: 1 use - When Irit snaps her fingers; Grab-based, Limited: to Magical Effects that are affixed to clothing or armor, Reduced Range: close)
. . Fashion Catastrophe: Progressive Affliction 10 (hybrid magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Prone, 3rd degree: Paralyzed, Resisted by: Dodge, Overcome by Strength, DC 20; Extra Condition, Progressive, Triggered: 1 use - When Irit snaps her fingers; Grab-based)
. . Teleportal: Teleport 9 (devil magic, Carry 50 lbs.; Accurate, Extended: 500 miles in 2 move actions, Portal; Limited to Extended, Tiring, Transit Time 5: 1 minute)
Metamorphmagus
. . Metamorphic Forms: Morph 3 (family magic, +20 Deception checks to disguise; Broad group; Feature: Irit is fertile regardless of what form she has taken, Selective, Notes: Irit can shift into the form of anything that fits the definition of the word 'humanoid' no matter how far she stretches that definition. She can also selectively change individual parts of her body, rather than her entire body all at one time)
. . Metamorphic Mind: Immunity 10 (family magic, Common Descriptor: Mental Powers; Limited - Half Effect)
. . Metamorphic Regeneration: Regeneration 2 (family magic, Every 5 rounds, Advantages: Diehard)
The Cloak of Maweth (Easily Removable (indestructible))
. . I Shall Pass Over You: Concealment 10 (divine, All Senses; Affects Others; Distracting, Passive)

Power Settings
Promotion ~ Bishop (Powers: A Bishop's Magic: Enhanced Trait 9, A Bishop's Rejuvenation: Luck Control 1, High-Speed Incantation: Quickness 10, Item Construction: Quickness 10)
Promotion ~ Knight (Powers: A Knight's Speed: Teleport 8)
Promotion ~ Queen (Powers: A Bishop's Magic: Enhanced Trait 7, A Knight's Speed: Teleport 3, A Rook's Might: Enhanced Strength 4, A Rook's Resilience: Impervious Toughness 4)
Promotion ~ Rook (Powers: A Rook's Might: Enhanced Strength 19, A Rook's Resilience: Impervious Toughness 6)

Equipment
Devilphone (Eq. to a Smartphone, except it works in places like Hogwarts) 3, Light Armor

Offense
Initiative +12
Devils Wear Prada: Cumulative Effortless Mind Reading 8 (DC Will 18)
Dragon Shot Duo: Cumulative Affliction 10, +9 (DC Fort 20)
Dragon Shot: Line Area Damage 10 (DC 25)
Expelliarmus: Damage 15, +9 (DC 30)
Fashion Catastrophe Duo: Nullify 10, +12 (DC Will 20)
Fashion Catastrophe: Progressive Affliction 10, +12 (DC Fort/Will 20)
Grab, +12 (DC Spec 22)
Multi-Boost: Concentration Weaken 12 (DC Fort 22)
Throw, +7 (DC 27)
Unarmed, +12 (DC 27)

Complications
- Enemy: The Dark Lord known as Voldemort would very much like to kill Irit with his own wand.
- Honor: Irit follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Protector: Irit is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Power Loss: Irit can only maintain her Scale Mail form for 20 combat rounds before it turns off for an hour. During that hour, she will be incapable of manifesting either the Scale Mail or Gauntlet form of her Sacred Gear, however once the hour is finished she can use either form of the Sacred Gear.
- Relationships: Irit is the leader of a group of Hogwarts students commonly referred to as the Golden Trio, as well as having recently become the one and only Pawn within Rias Gremory's Peerage due to the fact that it took all eight of Rias' Pawn Pieces to reincarnate Irit as a Devil. She has also been a long time friend of Rias due to the fact that the two met when they were rather young, and it is largely due to Rias and her parents that Irit had anything close to a normal childhood while living with the Dursley family (it isn't wise to antagonize your boss, Uncle Vernon).
- Temper: Irit is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about
- Weakness: Irit is Toughness Disabled against Radiant effects.

Languages
English [Native], Japanese, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 14 (Imp. 12/10/6), Will 14

Power Points
Abilities 104 + Powers 200 + Advantages 50 + Skills 69 (138 ranks) + Defenses 16 = 439
--------------------
Build Comments: Boosted Gear continues to be a pain in the arse to design, and I imagine Divine Dividing will actually be no easier. In the long run, the Weaken & Luck Control effects really are the most effective way of handling both Sacred Gears in terms of their ability to Boost and Divide the strength of a character's attacks, or at least they are if one truly wishes to remain within Power Level Caps. I'm not even really going to bother justifying an increase to their toughness beyond what is provided by their armor.

Furthermore, the Promotion System could probably have been handled as an Alternate Form array, but I opted to have it be handled as a Variable Effect so that I can tack the limitations it is known to have directly onto the enabling power.

Also, for those who are wondering why Irit's powers are fashion oriented... look no further than the Neville vs. the Boggart scene. While she didn't draw inspiration from that experience in-universe, it is what inspired me when I was thinking of this idea.
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DalkonCledwin
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Chakra Queen Brainstorm & Notes

Post by DalkonCledwin »

Chakra Queen
Premise: Uzumaki Shio (Fem!Naruto) has just woken up after a very long nap, and has discovered that the world she once knew has undergone significant changes. In fact, she herself has also undergone several changes that she is only just beginning to understand the complexities of.
Required Inclusions:
- This fic must involve a female version of Naruto, who will be named “Uzumaki Shio” as it is a ramen name just like Naruto, where as Naruko would not be such a name.
- Shio must have a Tsundere personality. Although surprisingly enough, Issei is largely immune to her ire due to his antics reminding her of her godfather.
- In this new time period, use of Sage Mode is particularly taxing for Shio, and causes her to fall into unconsciousness after dealing with whatever threat required her to activate the power.
- Shio is now a Chakra Entity, or in other words she is essentially a Deity. This means she cannot be turned into an Evil Piece, and that she is vulnerable to that which hurts deities.
- Shio’s actual power level, in comparison to the inhabitants of her new timeline, is comparable to an Ultimate-class Devil. So while she isn’t the most powerful entity, she’s still quite strong.
- Shio must be no taller than 5’ 3”, which causes her immense displeasure.
- As was noted, Shio must be friends with Issei, and find his perverted antics quite amusing.
- Due to Shio’s presence in his life, Issei must be far more competent far earlier than he was in the canonical High School DxD series.
Preferred Inclusions:
- Shio’s primary romantic partner being either Azazel, Kiba, Semiramis (aka Ophis) or Yasaka.
- Shio training Issei in the use of Chakra before he joins Rias’ peerage, which is a major factor in his low Mana Reserves, and therefore why he can’t use Devil Magic.
- Shio figuring out how to create her own version of a Peerage.
- The Dragon King known as Tiamat becoming Shio’s personal familiar.
Optional Inclusions:
- Shio being capable of assuming an animal form (which would obviously be a fox).
- Shio being neutral in relation to the Three Factions.
- Shio bringing the Icha Icha series to modern audiences, much to Issei’s joy.
Forbidden Things:
- There is to be no Issei bashing in this fic, which means that the Chivalrous Pervert trope is officially in effect, which was actually true for the series itself.
- Shio having access to a naturally occurring Sacred Gear (taking one from someone she believes doesn’t deserve it, or being given an artificial one by Azazel are both fine).
- Uzumaki Shio the Weak Emo Doormat.

--------------------
Builder's Comment: Decided to divert from the Harry Potter crossover for a change.
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DalkonCledwin
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Uzumaki Shio / The MCs / Chakra Queen

Post by DalkonCledwin »

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Uzumaki Shio - PL 12
Age: 23 (3,025) / Height: 5' 2" / Weight: 114 lbs
Hair Color: Blonde / Eye Color: Purplish-Blue

Strength 10, Stamina 10, Agility 6, Dexterity 5, Fighting 8, Intellect 3, Awareness 8, Presence 6

General Advantages
Artificer, Assessment, Attractive 2, Benefit, Existential Tier 4 (ultimate-class), Benefit, Status: Kage no Megami, Close Attack, Cool: Persuasion, Daze (Deception), Eidetic Memory, Equipment 3, Extraordinary Effort, Fascinate (Deception), Fascinate (Persuasion), Fearless, Fighting Style: Fencing, Fighting Style: Martial Arts A, Fighting Style: Martial Arts B, Fighting Style: Martial Arts C, Fighting Style: Martial Arts D, Fighting Style: Martial Arts E, Fighting Style: Wrestling, Guidance, Hide in Plain Sight, Improved Team Attack 2, Improvised Tools, Improvised Weapon, Inspire 3, Interpose, Jack-of-all-trades, Leadership, Mana Sensitive, Precise Attack (Close, Concealment), Precise Attack (Ranged, Concealment), Prone Fighting, Quick Draw, Ritualist, Set-up 3, Skill Mastery: Stealth, Tactical Training, Team Code, Teamwork, Tracking, White Knight

Fighting Style Advantages
Accurate Attack, All-out Attack, Chokehold, Daze (Intimidation), Defensive Attack, Defensive Roll, Evasion 2, Favored Environment: When fighting in a crowded area, Grabbing Finesse, Improved Critical 2: Unarmed, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative 3, Improved Smash, Improved Trip, Instant Up, Power Attack, Startle, Takedown 2, Taunt, Uncanny Dodge, Weapon Bind

Enhanced Advantages
Benefit, Ambidexterity, Diehard, Great Endurance, Luck 6

Skills
Acrobatics 8 (+14), Athletics 4 (+14), Deception 12 (+18), Expertise (AWE): Pedagogy 6 (+14), Expertise (AWE): Tactics 10 (+18), Expertise: Fuinjutsu 12 (+15), Expertise: Ninjutsu 14 (+17), Expertise: Shinobi Weapons 8 (+11), Insight 10 (+18), Intimidation 6 (+12), Investigation 8 (+11), Perception 8 (+16), Persuasion 8 (+14), Ranged Combat: Ninjutsu 6 (+11), Ranged Combat: Shuriken 4 (+9), Sleight of Hand 4 (+9), Stealth 16 (+22), Technology 4 (+7), Treatment 8 (+11)

Powers
Apotheosized Physiology
. . Deathless: Immortality 13 (racial, Return after 8 minutes; Limited: Very powerful attacks, such as those made by a Super-Devil, a Longinus, or Mjolnir, can kill Shio)
. . Divine Body: Immunity 33 (racial, Aging, Fortitude Effects, Uncommon Descriptor: Evil Pieces & Brave Saints)
. . Enhanced Perception: Senses 6 (racial, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Chakra [Mental], Radius (Type): Mental Senses)
. . Healing Factor: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard, Great Endurance; Persistent)
. . Master Linguist: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Quirk: Takes at least a scene to pick up a new language, Notes: Shio has already used this power to learn modern Japanese)
Kyuubi Chakra Mode (Activation: Move Action)
. . Chakra Arms: Extra Limbs 9 (bijuu chakra, 9 extra limbs, Advantages: Benefit, Ambidexterity, Improved Grab; Projection)
. . Chakra Cloak: Impervious Toughness 10 (bijuu chakra)
. . Negative Emotion Sensing: Burst Area Mind Reading 12 (talent, DC 22; Burst Area 3: 120 feet radius sphere, DC 22; Limited: to Negative Emotions, Limited to Emotions, Reduced Range 2: close)
. . Perfect Defense: Immunity 40 (talent, Custom: Attacks targeting Parry 40; Concentration)
Shinobi Arts: Dynamic Array
. . Chakra Transfer Technique: Luck Control 1 ([0 active, 0/42 PP, 3/r+6], chakra control, Bestow Luck, Advantages: Luck 6)
. . Chōōdama Rasengan: Burst Area Damage 9 ([0 active, 0/42 PP, 3/r+1], force, ninjutsu, DC 24; Burst Area 3: 120 feet radius sphere, DC 19, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Genjutsu Kai: Nullify 15 ([0 active, 0/42 PP, 2/r], chakra control, Counters: Illusions, DC 25; Broad, Simultaneous; Reduced Range: close)
. . Nanadaime Hokage: Variable 6 ([0 active, 0/42 PP, 7/r], talent; Action: move; Unreliable (5 uses), Notes: 30 pts of Traits for replicating Chakra Control, Nature Transformation, Ninjutsu or Taijutsu techniques)
. . Oiroke ~ Otokonoko no Jutsu: Morph 2 ([0 active, 0/42 PP, 5/r+1], ninjutsu, +20 Deception checks to disguise; Narrow group; Feature: This power also enables Shio to sire a child, Notes: Any humanoid male)
. . Onmyōton, In'yōton: Healing 7 ([0 active, 0/42 PP, 4/r+1], nature transformation; Persistent, Restorative, Resurrection; Custom: Affects Others Only)
. . Rasenrangan: Damage 10 ([0 active, 0/42 PP, 2/r+10], force, ninjutsu, DC 25; Increased Range: ranged, Multiattack, Penetrating 10; Source: Kyuubi Chakra Mode)
. . Rasenrengan: Damage 15 ([0 active, 0/42 PP, 1/r+16], force, ninjutsu, DC 30; Penetrating 15, Split: 2 targets)
. . Wakusei Rasengan: Burst Area Damage 12 ([0 active, 0/42 PP, 1/r+1], force, ninjutsu, DC 27; Burst Area: 30 feet radius sphere, DC 22, Incurable; Source: Kyuubi Chakra Mode)
Shinobi Arts: Talents
. . Fūton: Enhanced Extra 15 (nature transformation, wind; Multiattack, Variable Descriptor 2: broad group - Any Attack Effect Shio Wields)

Expanded Equipment
Bomb Tag
. . Bomb Tag: Burst Area Damage 3 (fire, DC 18; Burst Area: 30 feet radius sphere, DC 13, Triggered: 1 use - Timed)
Kunai
. . Kunai: Strength-based Damage 1 (piercing, DC 26; Defensive, Disarming)
Windmill Shuriken
. . Windmill Shuriken: Damage 3 (slashing, DC 18; Dangerous, Increased Range: ranged)

Equipment
Cell Phone (Smartphone), Shinobi Arsenal (Bomb Tag, Kunai, Shuriken, Windmill Shuriken)

Offense
Initiative +18
Bomb Tag: Burst Area Damage 3 (DC 18)
Chōōdama Rasengan: Burst Area Damage 9 (DC 24)
Genjutsu Kai: Nullify 15, +9 (DC Will 25)
Grab, +9 (DC Spec 15)
Kunai: Strength-based Damage 1, +9 (DC 26)
Negative Emotion Sensing: Burst Area Mind Reading 12 (DC Will 22)
Rasenrangan: Damage 10, +11 (DC 25)
Rasenrengan: Damage 15, +9 (DC 30)
Shuriken, +9 (DC 16)
Throw, +5 (DC 25)
Unarmed, +9 (DC 25)
Wakusei Rasengan: Burst Area Damage 12 (DC 27)
Windmill Shuriken: Damage 3, +9 (DC 18)

Complications
- Fame: Shio is surprisingly famous among the Youkai for the simple fact that they consider the Bijuu trapped inside of her to be one of their Patron Deities, and because they were responsible for maintaining the shrine she had been placed inside of once she entered a hibernation cycle.
- Motivation: Thrills: Shio has spent the last 2,885 years trapped in a form of hibernation, and now finds herself in a time period so far removed from the one she grew up in that all she wants to do is see the sights, meet the people, and enjoy the second chance at life fate seems to have decided she managed to earn.
- Relationship: Shio had almost entirely given up hope of encountering a human with the ability to channel Chakra the way she is capable of, until she encountered Hyoudou Issei for the first time. After spending a week observing him, Shio realized why he had a Chakra Network and resolved to teach her godfather's reincarnation what he needed to know in order to survive his favorite pastime.
- Tsun~!: Shio does have tsundere qualities, but surprisingly, they are triggered by members of her own gender rather than by boys. This is largely because Shio's not actually attracted to boys, even if she is willing to use their forms to seduce women who are.

Languages
Proto-Japonic [Native]

Defense
Dodge 13, Parry 13, Fortitude Immune, Toughness 11/10 (Imp. 10), Will 12

Power Points
Abilities 112 + Powers 199 + Advantages 76 + Skills 78 (156 ranks) + Defenses 16 = 481
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DalkonCledwin
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Ophis / The MCs / Chakra Queen & General DxD

Post by DalkonCledwin »

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Ophis - PL 14
Age: 21 (14,500,000,000+) / Height: Currently 5' 6" / Weight: Currently 112 lbs
Hair Color: Currently Black / Eye Color: Currently Yellow

Strength 16, Stamina 10, Agility 5, Dexterity 5, Fighting 8, Intellect 6, Awareness 4, Presence 4

General Advantages
Assessment, Attractive 2, Badgirl, Benefit, Existential Tier 7 (dragon god), Benefit, Status: Mugen no Doragon no Kami, Benefit, Wealth 5 (billionaire), Connected, Contacts, Daze (Intimidation), Eidetic Memory, Fascinate (Deception), Fascinate (Intimidation), Favored Environment: Aerial, Fearless, Hide in Plain Sight, Holding Back 6, Languages 1, Leadership, Mana Sensitive, Ritualist, Takedown 2, Taunt, Trance, Well-informed

Enhanced Advantages
Diehard, Great Endurance, Luck 7

Skills
Athletics 8 (+24), Deception 12 (+16), Expertise: Magic 10 (+16), Insight 12 (+16), Intimidation 12 (+16), Investigation 4 (+10), Perception 10 (+14), Persuasion 8 (+12), Ranged Combat: Magic 6 (+11), Stealth 12 (+17), Technology 4 (+10), Treatment 8 (+14)

Powers
Dragonic Magic: Array
. . Control Weather: Environment 9 (dragon magic, Other: 3 points worth of effect 3, Radius: 1 mile; Selective)
. . Control Winds: Move Object 16 (dragon magic, 1600 tons; Indirect 4: any point, any direction)
. . Destructive Smite: Damage 28 (dragon magic, DC 43; Feature: Extraordinary Effort for +2 effect ranks; Inaccurate 4: -8, Tiring)
. . Dragon's Gate I: Movement 3 (dragon magic, Dimensional 3: any dimension, 50 lbs.; Portal)
. . Dragon's Gate II: Teleport 10 (dragon magic, Carry 50 lbs.; Accurate, Extended: 1000 miles in 2 move actions, Portal; Limited to Extended, Tiring, Transit Time 5: 1 minute)
. . Flame Blaze: Cone Area Damage 13 (dragonic, fire, DC 28; Cone Area 3: 250 feet cone, DC 23, Incurable, Penetrating 13; Tiring)
. . Implosion: Damage 12 (dragon magic, DC 27; Alternate Resistance: Fortitude, Increased Range: ranged)
. . Quake: Concentration Cumulative Burst Area Affliction 12 (dragon magic, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Fortitude, DC 22; Burst Area 3: 120 feet radius sphere, DC 22, Concentration, Cumulative; Instant Recovery, Limited: Ophis and targets must be touching the same surface, Limited Degree)
. . Shatter: Burst Area Weaken 12 (dragon magic, Affects: Toughness, Resisted by: Fortitude, DC 22; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 22, Increased Range: ranged)
. . Snakes: Burst Area Luck Control 1 (dragon magic, Bestow Luck, Advantages: Luck 7; Burst Area 14: 30 miles radius sphere, DC 11, Selective; Increased Action 2: move, Reduced Range 2: close)
Ouroboros Morphology: Array
. . Density Decrease: Insubstantial 4 (morphic, Incorporeal; Precise, Progressive)
. . Pseudopods: Extra Limbs 3 (morphic, 3 extra limbs, Advantages: Improved Grab; Sustained)
. . Psychic Concealment: Concealment 10 (psionic, All Senses; Passive, Resistible: Will)
. . Toughened: Protection 4 (morphic, +4 Toughness; Impervious, Sustained)
Ouroboros Movement: Array
. . Levitation: Flight 20 (talent, Speed: 2 million miles/hour, 4000 miles/round; Subtle: subtle)
. . Soar the Spaceways: Movement 4 (talent, Environmental Adaptation: Zero-G, Space Travel 3: other galaxies)
Ouroboros Physiology
. . Deathless: Immortality 13 (racial, Return after 8 minutes; Limited: Same conditions as Shio, with the addition of Dragon Slaying attacks)
. . Fast Healing: Regeneration 4 (racial, Every 2.5 rounds, Advantages: Diehard, Great Endurance; Persistent)
. . Ouroboros Perception: Senses 18 (racial, Acute: Normal Olfactory, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Sacred Gear [Mental] 2: ranged, Extended: Hearing 1: x10, Extended: Vision 1: x10, Low-light Vision, Radius (Type): Mental Senses)
. . Protective Hide: Protection 3 (racial, +3 Toughness; Impervious [10 extra ranks])
. . Shape Changer: Morph 4 (racial, +20 Deception checks to disguise; Any form; Feature: Ophis is fertile regardless of what gender she is presenting as, Feature 4: Quick Change 2, Mimic Biometrics, Mimic Voices)
. . Telepathy: Mental Area Cosmic Communication 2 (racial; Area, Dimensional 3: any dimension, Selective, Subtle: encrypted; Concentration)
. . Unearthly: Immunity 34 (racial, Aging, Critical Hits, Fortitude Effects, Sleep)
. . Unified Language: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
. . Unshakeable Mind: Impervious Will 14 (racial)

Offense
Initiative +5
Control Winds: Move Object 16, +11 (DC 26)
Destructive Smite: Damage 28, +0 (DC 43)
Flame Blaze: Cone Area Damage 13 (DC 28)
Grab, +8 (DC Spec 26)
Implosion: Damage 12, +11 (DC Fort 27)
Quake: Concentration Cumulative Burst Area Affliction 12 (DC Fort 22)
Shatter: Burst Area Weaken 12 (DC Fort 22)
Throw, +5 (DC 31)
Unarmed, +8 (DC 31)

Complications
- Enemy: Great Red (Dream) is Ophis' primary antagonist, however it turns out that there are those within her own organization, the Khaos Brigade, who would seek to use Ophis and her immense power to serve their own agenda, and that agenda may not be conduscive to Ophis' personal agenda.
- Holding Back (No Hero Point): In situations when over half of her friends or loved ones are in legitimate danger of being killed, or when a large number of innocent lives are being threatened, Ophis can spend a Hero Point and make a DC 22 Will Check, which she gets a +5 Circumstance bonus on. If the Will check is successful, she can use the accompanying "Ouroboros Dragon Outrage" stat block for the remainder of that battle.
- Motivation: Silence: Ophis' driving motivation is to exile Great Red (Dream) from the Dimensional Gap so that 'she' can achieve absolute peace and quiet.
- Vulnerability: As Ophis is technically a Dragon, she is vulnerable to things which would hurt Dragons, such as Samael's venom, which targets her Toughness Resistance instead of her Fortitude (as though she were an object and it had the Affects Objects extra), and Dragon Slaying Weapons. However, she is not disadvantaged when resisting such things the way other dragons would be.

Languages
Dragonic [Native], Japanese

Defense
Dodge 11, Parry 11, Fortitude Immune, Toughness 17 (Imp. 17), Will 14 (Imp. 14)

Power Points
Abilities 116 + Powers 278 + Advantages 41 + Skills 53 (106 ranks) + Defenses 19 = 507

--------------------
Ouroboros Dragon Outrage - PL 18
Overall Length: 150' 0" / Height: 27' 6" / Weight: 13 ktons
Body: 43' 9" / Neck: 43' 9" / Tail: 62' 6"

Strength 20, Stamina 20, Agility 5, Dexterity 5, Fighting 8, Intellect -4/6, Awareness 4, Presence 4

General Advantages
Assessment, Attractive 2, Badgirl, Benefit, Existential Tier 7 (dragon god), Benefit, Status: Mugen no Doragon no Kami, Benefit, Wealth 5 (billionaire), Connected, Contacts, Daze (Intimidation), Eidetic Memory, Fascinate (Deception), Fascinate (Intimidation), Favored Environment: Aerial, Fearless, Hide in Plain Sight, Languages 1, Leadership, Mana Sensitive, Ritualist, Takedown 2, Taunt, Trance, Well-informed

Enhanced Advantages
Diehard, Great Endurance, Luck 7

Skills
Athletics 8 (+28), Close Combat: Natural Weapons 2 (+10), Deception 12 (+16), Expertise: Magic 10 (+6), Insight 12 (+16), Intimidation 14 (+28), Investigation 4 (+0), Perception 14 (+18), Persuasion 8 (+12), Ranged Combat: Magic 6 (+11), Stealth 16 (+1), Technology 4 (+0), Treatment 8 (+4)

Powers
Dragonic Magic: Array
. . Control Weather: Environment 13 (dragon magic, Other: 3 points worth of effect 3, Radius: 16 miles; Selective)
. . Control Winds: Move Object 20 (dragon magic, 25 ktons; Indirect 4: any point, any direction)
. . Destructive Smite: Damage 32 (dragon magic, DC 47; Feature: Extraordinary Effort for +2 effect ranks; Inaccurate 2: -4, Tiring)
. . Dragon's Gate I: Movement 3 (dragon magic, Dimensional 3: any dimension, 50 lbs.; Portal)
. . Dragon's Gate II: Teleport 14 (dragon magic, Carry 50 lbs.; Accurate, Extended: 16000 miles in 2 move actions, Portal; Limited to Extended, Tiring, Transit Time 5: 1 minute)
. . Flame Blaze: Cone Area Damage 18 (dragonic, fire, DC 33; Cone Area 5: 900 feet cone, DC 28, Incurable, Penetrating 13; Tiring)
. . Implosion: Damage 16 (dragon magic, DC 31; Alternate Resistance: Fortitude, Increased Range: ranged)
. . Quake: Concentration Cumulative Burst Area Affliction 16 (dragon magic, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Fortitude, DC 26; Burst Area 3: 120 feet radius sphere, DC 26, Concentration, Cumulative; Instant Recovery, Limited: Ophis and targets must be touching the same surface, Limited Degree)
. . Shatter: Burst Area Weaken 16 (dragon magic, Affects: Toughness, Resisted by: Fortitude, DC 26; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 26, Increased Range: ranged)
. . Snakes: Burst Area Luck Control 1 (dragon magic, Bestow Luck, Advantages: Luck 7; Burst Area 18: 500 miles radius sphere, DC 11, Selective; Increased Action 2: move, Reduced Range 2: close)
Ouroboros Movement: Array
. . Levitation: Flight 20 (talent, Speed: 2 million miles/hour, 4000 miles/round; Subtle: subtle)
. . Soar the Spaceways: Movement 4 (talent, Environmental Adaptation: Zero-G, Space Travel 3: other galaxies)
Ouroboros Physiology
. . Deathless: Immortality 13 (racial, Return after 8 minutes; Limited: Same conditions as Shio, with the addition of Dragon Slaying attacks)
. . Fast Healing: Regeneration 4 (racial, Every 2.5 rounds, Advantages: Diehard, Great Endurance; Persistent)
. . Ouroboros Perception: Senses 18 (racial, Acute: Normal Olfactory, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Sacred Gear [Mental] 2: ranged, Extended: Hearing 1: x10, Extended: Vision 1: x10, Low-light Vision, Radius (Type): Mental Senses)
. . Protective Hide: Protection 3 (racial, +3 Toughness; Impervious [10 extra ranks])
. . Shape Changer: Morph 4 (racial, +20 Deception checks to disguise; Any form; Feature: Ophis is fertile regardless of what gender she is presenting as, Feature 4: Quick Change 2, Mimic Biometrics, Mimic Voices)
. . Telepathy: Mental Area Cosmic Communication 2 (racial; Area, Dimensional 3: any dimension, Selective, Subtle: encrypted; Concentration)
. . Unearthly: Immunity 34 (racial, Aging, Critical Hits, Fortitude Effects, Sleep)
. . Unified Language: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
. . Unshakeable Mind: Impervious Will 16 (racial)
True Form Revelation
. . Colossal+ Size: Growth 20 (morphic, +20 STR, +20 STA, +10 Intimidate, -20 Stealth, -10 active defenses, +5 size ranks, +20 mass ranks, +; Innate; Permanent)
. . Natural Weapons: Strength-based Damage 2 (bite & claws, DC 37; Dangerous, Reach (melee) 3: 15 ft.)
. . Transformed Toughness: Protection 8 (morphic, +8 Toughness; Impervious [10 extra ranks])

Offense
Initiative +5
Control Winds: Move Object 20, +11 (DC 30)
Destructive Smite: Damage 32, +4 (DC 47)
Flame Blaze: Cone Area Damage 18 (DC 33)
Grab, +8 (DC Spec 30)
Implosion: Damage 16, +11 (DC Fort 31)
Natural Weapons: Strength-based Damage 2, +10 (DC 37)
Quake: Concentration Cumulative Burst Area Affliction 16 (DC Fort 26)
Shatter: Burst Area Weaken 16 (DC Fort 26)
Throw, +5 (DC 35)
Unarmed, +8 (DC 35)

Complications
- Dragon Outrage (No Hero Point): While in this form, Ophis is considered to have an Intellect score of -4 and 'she' will attack anything and everything 'she' perceives as being a threat, even if those perceived threats might otherwise be her loved ones. However, 'she' will place a priority on eliminating the threat that caused her to enter this state.
- Enemy: Great Red (Dream) is Ophis' primary antagonist, however it turns out that there are those within her own organization, the Khaos Brigade, who would seek to use Ophis and her immense power to serve their own agenda, and that agenda may not be conduscive to Ophis' personal agenda.
- Motivation: Silence: Ophis' driving motivation is to exile Great Red (Dream) from the Dimensional Gap so that 'she' can achieve absolute peace and quiet.
- Vulnerability: As Ophis is technically a Dragon, she is vulnerable to things which would hurt Dragons, such as Samael's venom, which targets her Toughness Resistance instead of her Fortitude (as though she were an object and it had the Affects Objects extra), and Dragon Slaying Weapons. However, she is not disadvantaged when resisting such things the way other dragons would be.

Languages
Dragonic [Native], Japanese

Defense
Dodge 5, Parry 5, Fortitude Immune, Toughness 31 (Imp. 31), Will 16 (Imp. 16)

Power Points
Abilities 64 + Powers 380 + Advantages 35 + Skills 59 (118 ranks) + Defenses 29 = 567
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DalkonCledwin
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Penemue / The MCs / Chakra Queen

Post by DalkonCledwin »

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Penemue - PL 12
Age: 24 (4,049) / Height: 5' 1" / Weight: 105 lbs
Hair Color: Dark Purple / Eye Color: Violet

Strength 6, Stamina 5, Agility 6, Dexterity 5, Fighting 9, Intellect 5, Awareness 5, Presence 7

General Advantages
Artificer, Assessment, Attractive 2, Badgirl, Benefit, Angel Wings 4 (cadre (8 wings)), Benefit, Status: Chief Secretary of the Grigori, Benefit, Wealth 3 (millionaire), Connected, Contacts, Diehard, Equipment 1, Fascinate (Deception), Favored Environment: Aerial, Fighting Style: Fencing, Fighting Style: Martial Arts C, Fighting Style: Martial Arts E, Great Endurance, Languages 3, Leadership, Lionheart 2, Mana Sensitive, Move-by Action, Quick Draw, Ranged Attack 3, Ritualist, Set-up, Team Code, Teamwork, Well-informed

Fighting Style Advantages
Accurate Attack, All-out Attack, Daze (Intimidation), Defensive Attack, Defensive Roll, Evasion 2, Grabbing Finesse, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Power Attack, Takedown 2, Taunt, Uncanny Dodge

Skills
Acrobatics 8 (+14), Athletics 8 (+14), Deception 8 (+15), Expertise: Administration 10 (+15), Expertise: History 8 (+13), Expertise: Magic 8 (+13), Expertise: Theology 8 (+13), Insight 8 (+13), Intimidation 8 (+15), Perception 8 (+13), Persuasion 8 (+15), Ranged Combat: Magic 6 (+11), Stealth 8 (+14), Technology 4 (+9), Treatment 8 (+13)

Powers
Fallen Magic: Array
. . Blade Barrier: Line Area Damage 7 (fallen magic, slashing, DC 22; Line Area: 5 feet wide by 30 feet long, DC 17, Aura: Radiant, Increased Duration: concentration, Increased Range: ranged; Distracting)
. . Continual Flame: Environment 1 (fallen magic, Light, Radius: 30 feet)
. . Dimensional Portal: Movement 2 (fallen magic, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Dispel Magic: Nullify 7 (fallen magic, Counters: Magical Effects, DC 17; Broad, Effortless, Simultaneous)
. . Exorcism: Nullify 10 (fallen magic, Counters: Mental Control & Summoning Effects, DC 20; Broad, Simultaneous)
. . Holy Word: Concentration Cumulative Burst Area Affliction 6 (fallen magic, 1st degree: Hindered, Impaired, 2nd degree: Disabled, Immobile, 3rd degree: Paralyzed, Unaware, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Cumulative, Extra Condition; Limited: to Devils, Undead & Spawn of Trihexa, Sense-dependent: Auditory)
. . Immense Light-Based Weapons: Burst Area Damage 6 (fallen magic, radiant, DC 21; Burst Area 5: 500 feet radius sphere, DC 16, Increased Range: ranged; Distracting, Tiring)
. . Invisibility: Concealment 4 (fallen magic, All Visual Senses; Passive)
. . Sensual Healing: Healing 10 (fallen magic; Persistent, Restorative, Stabilize; Custom: Affects Others Only, Quirk 2: Treatment requires at least 10 minutes worth of physical intimacy)
. . Spear of Light: Strength-based Damage 3 (fallen magic, piercing, DC 24; Aura: Radiant [6 extra ranks], Dangerous 2, Reach (melee): 5 ft.)
. . Teleportal: Teleport 11 (fallen magic, Carry 50 lbs.; Accurate, Extended: 2000 miles in 2 move actions, Portal; Limited Location: set of loctions - Desecrated Churches, Limited to Extended, Tiring, Transit Time 5: 1 minute)
Fallen Magic: Talents
. . Look Manipulation: Morph 4 (fallen magic, +20 Deception checks to disguise; Any form; Resistible: Will (DC 14))
Fallen Physiology
. . Aerial Freedom: Movement 1 (racial, Environmental Adaptation: Aerial)
. . Body Resistance: Protection 6 (racial, +6 Toughness)
. . Fallen Perception: Senses 8 (racial, Acute: Detect Good Presences, Counters Concealment: Invisibility [Vision], Darkvision, Detect: Good Presences [Mental] 2: ranged, Low-light Vision)
. . Hover: Flight 1 (racial, Speed: 4 miles/hour, 60 feet/round; Levitation)
. . Invulnerabilities: Immunity 8 (racial, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure, Poison, Uncommon Descriptor: Petrification effects)
. . Resistances: Immunity 12 (racial, Damage Effect: Corrosive Damage, Damage Effect: Cold Damage, Sleep, Starvation & Thirst; Limited - Half Effect)
. . True Invulnerability: Impervious Toughness 5 (racial)
. . Unified Language: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
On Fallen Wings: Array
. . Feathered Wings: Flight 12 (racial, Speed: 8000 miles/hour, 16 miles/round; Feature: Wings fold into back when not in active use; Wings)
. . Fletchette Storm: Damage 4 (projectile, DC 19; Increased Range: ranged, Multiattack)
. . Wing Shield: Deflect 12 (talent; Reach (melee): 5 ft.; Reduced Range: close)
Paverschlev (Easily Removable (indestructible))
. . Sword of Demise
. . . . Crippling Strike: Weaken 3 (Linked; slashing, Affects: Toughness, Resisted by: Fortitude, DC 13; Affects Objects; Limited: to Devils, Undead & Spawn of Trihexa)
. . . . Stunning Strike: Cumulative Affliction 9 (Linked; slashing, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 19; Cumulative; Limited Degree)
. . . . Sword Strike: Strength-based Damage 3 (Linked; slashing, DC 24; Accurate: +2, Aura: Radiant [6 extra ranks], Penetrating 9)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +10
Blade Barrier: Line Area Damage 7 (DC 22)
Crippling Strike: Weaken 3, +9 (DC Fort 13)
Dispel Magic: Nullify 7, +14 (DC Will 17)
Exorcism: Nullify 10, +14 (DC Will 20)
Fletchette Storm: Damage 4, +8 (DC 19)
Grab, +9 (DC Spec 15)
Holy Word: Concentration Cumulative Burst Area Affliction 6 (DC Will 16)
Immense Light-Based Weapons: Burst Area Damage 6 (DC 21)
Spear of Light: Strength-based Damage 3, +9 (DC 24)
Stunning Strike: Cumulative Affliction 9, +9 (DC Fort 19)
Sword Strike: Strength-based Damage 3, +11 (DC 24)
Throw, +8 (DC 21)
Unarmed, +9 (DC 21)

Complications
- Motivation: Protector: Penemue and several other members of the Grigori feel that it is there responsibility to look after those Sacred Gear possessors who lack a family of their own and who the Church has turned away for whatever reason, people such as Asia Argento, who would have been safe with just about any other Fallen save for Raynare, her 'boss' and her friends.
- Obsession: Much like the other leaders of the Grigori, Penemue has a rather startling obsession with the game of Mahjong.
- Relationship: Penemue is actually Raynare's mother, the latter of whom is a second generation Fallen Angel, and it was while pursuing her wayward daughter that Penemue first encountered Uzumaki Shio, a woman who would eventually come to mean a great deal to this particular Fallen Angel.
- Responsibility: Penemue is the Chief Secretary of the Grigori Faction, and as such there are certain responsibilities and obligations intrinsic to her occupation that she is required to uphold which could get in the way of her leisure pursuits.
- Weakness: Penemue is Toughness Impaired against Radiant effects, as well as attacks made by Cursed Swords. The exception to this is those effects she is either wielding or responsible for generating.

Languages
Dragonic, Enochian [Native], Hebrew, Japanese, Latin

Defense
Dodge 12, Parry 12, Fortitude 9, Toughness 12/11 (Imp. 5), Will 15

Power Points
Abilities 96 + Powers 134 + Advantages 56 + Skills 58 (116 ranks) + Defenses 23 = 367
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DalkonCledwin
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Sempiternity Brainstorm & Notes

Post by DalkonCledwin »

Sempiternity
Premise: What happens when the chosen one of Wizarding Britain is actually one of the oldest Dragons in all of existence? And what if that dragon is actually the god from the Bible?
Required Inclusions:
- In reality, Serena Verity Potter is the Dragon God representing Creation & Eternity. This places her in the same league as Ophis (Nothing & Infinity), Great Red (Dream) & Trihexa (Entropy).
- The Serena Potter identity must be the most recent in a long line of cover identities that this particular Dragon God adopts for itself in order to avoid notice by the Biblical Factions.
- Part of the reason that Serena is hiding from the Biblical Factions is because the Dragon God representing Creation & Eternity is also the god from the Bible.
- Serena’s true identity must be discovered by a member of the Biblical Factions in either her 4th year at Hogwarts, or after she successfully defeats Voldemort.
- Serena must also be Ophis’ mate or sibling, though whether they are on pleasant terms in the current day and age is another matter entirely. Use Semiramis as Ophis if she is Ophis’ mate.
- Once her true identity is discovered, Serena must adopt a more draconic appearance, and change her eye color to reflect a less than human origin. Though she can keep her red hair.
Preferred Inclusions:
- Serena having access to the Royals Brave Saint suit, which is the fifth suit in British 65 card Bridge decks. Her suit also automatically transforms those it is used on into Seraph.
- Dragon Gods such as Serena and Ophis normally only demonstrate a fraction of their true power, as anything more isn’t really necessary. Confine the rest to their Dragon Outrage setting.
- Serena possessing a lightning-based breath weapon, with Ophis possessing an ice-based breath weapon, so as to differentiate between the two.
Optional Inclusions:
- Serena being a true shapeshifter, just like Ophis, meaning that she can take on a true masculine form, or even a hybridized form.
- Serena obtaining a, possibly unwanted, harem.
Forbidden Things:
- Serena the Weak Emo Doormat.
- Serena being romantically interested in Issei.
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Serena Potter / King / Serena's Braves / Sempiternity

Post by DalkonCledwin »

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Serena Verity Potter - PL 13
Age: Appears 18 / Height: Currently 5' 8" / Weight: Currently 132 lbs
Hair Color: Currently Pinkish-Red / Eye Color: Currently Gray

Strength 12, Stamina 10, Agility 4, Dexterity 3, Fighting 8, Intellect 4, Awareness 6, Presence 6

General Advantages
Accurate Attack, Animal Empathy, Artificer, Assessment, Attractive 2, Beloved: Ophis, Benefit, Existential Tier 7 (dragon god), Benefit, Social Class 2 (land owning), Benefit, Status: King of Royals, Benefit, Wealth 5 (billionaire), Chokehold, Connected, Eidetic Memory, Equipment 6, Fascinate (Persuasion), Fast Grab, Favored Foe: Trihexa (666), Favored Type: Blondes, Fearless, Guidance, Hide in Plain Sight, Holding Back, Improved Grab, Improved Hold, Improved Initiative, Improved Team Attack 2, Improved Treatment, Improvised Tools, Inspire 4, Interpose, Inventor, Languages 4, Leadership, Mana Sensitive, Power Attack, Quick Draw, Ranged Attack 3, Reviving Team Attack, Ritualist, Set-up, Takedown, Teamwork, Trance, Well-informed, White Knight

Enhanced Advantages
Diehard, Great Endurance, Second Chance: Resisting Mind-Influencing Effects

Skills
Acrobatics 6 (+10), Athletics 4 (+16), Close Combat: Grab 6 (+14), Deception 4 (+10), Expertise (AGL): Riding 8 (+12), Expertise: History 10 (+14), Expertise: Magic 14 (+18), Expertise: Religion 12 (+16), Insight 8 (+14), Intimidation 6 (+12), Investigation 6 (+10), Perception 10 (+16), Persuasion 10 (+16), Ranged Combat: Magic 8 (+11), Sleight of Hand 4 (+7), Stealth 8 (+12), Technology 10 (+14), Treatment 12 (+16), Vehicles 8 (+11)

Powers
Divine Radiance Revelation: Array
. . Destructive Radiance: Burst Area Damage 13 (radiant, DC 28; Alternate Resistance (no cost): Will, Burst Area 3: 120 feet radius sphere, DC 23, Feature: Extraordinary Effort for +2 effect ranks, Selective; Limited: to Devils, Undead & Spawn of Trihexa, Tiring)
. . Healing Radiance: Perception Area Healing 13 (radiant; Perception Area: DC 23 - Visual, Feature: Extraordinary Effort for +2 effect ranks, Selective; Limited: to That Which Isn't Undead or a Spawn of Trihexa, Tiring)
. . Holy Presence: Progressive Perception Area Affliction 13 (radiant, 1st degree: Hindered, Impaired, 2nd degree: Disabled, Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 23; Perception Area: DC 23 - Visual, Extra Condition, Progressive, Selective; Limited: to Devils, Undead & Spawn of Trihexa, Tiring)
Dragon of Eternity Physiology
. . Aerial Freedom: Movement 1 (racial, Environmental Adaptation: Aerial)
. . Deathless: Immortality 13 (racial, Return after 8 minutes; Limited: Very powerful attacks, such as those made by a Super-Devil, a Longinus, or Mjolnir, can kill Serena)
. . Divine Mind: Comprehend 5 (racial, Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
. . Dragonic Perception: Senses 18 (racial, Acute: Olfactory, Acute (Type): Mental Senses, Counters All Concealment: Vision, Counters Illusion: Vision, Darkvision, Detect: Sacred Gear [Mental] 2: ranged, Extended: Vision 1: x10, Low-light Vision, Radius (Type): Mental Senses)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard, Great Endurance; Persistent)
. . Protective Hide: Protection 4 (racial, +4 Toughness; Impervious [10 extra ranks])
. . Shape Changer: Morph 4 (racial, +20 Deception checks to disguise; Any form; Feature: Serena is fertile regardless of what gender she is presenting as, Feature: Quick Change 2, Mimic Biometrics, Mimic Voices, Notes: Can be used to conceal Dragonic Wings)
. . Telepathy: Mental Area Cosmic Communication 2 (racial; Area, Dimensional 3: any dimension, Selective, Subtle: encrypted; Concentration, Notes: Worldwide Range)
. . Unearthly: Immunity 34 (racial, Aging, Critical Hits, Fortitude Effects, Sleep)
. . Unshakeable Mind: Impervious Will 13 (racial)
Dragonic Movement: Array
. . Dragonic Wings: Flight 20 (racial, Speed: 2 million miles/hour, 4000 miles/round; Wings)
. . Soar the Spaceways: Movement 4 (racial, Environmental Adaptation: Space, Space Travel 3: other galaxies)
God of Gods: Array
. . Dragons Gate I: Summon 9 (dragonic; Active, Type (General): Dragons; Check Required: DC 10 - Persuasion)
. . Dragons Gate II: Movement 3 (dragonic, Dimensional 3: any dimension, 50 lbs.; Portal; Limited: Can't be used to travel to 7th Heaven)
. . Dragons Gate III: Teleport 10 (dragonic, Carry 50 lbs.; Accurate, Extended: 1000 miles in 2 move actions, Portal; Limited to Extended, Tiring, Transit Time 5: 1 minute)
. . Feather Fall: Movement 4 (divine, stars, Extra Ranks 3, Safe Fall; Affects Others, Increased Range: ranged)
. . Fog Cloud: Cloud Area Concealment Attack 4 (divine, All Visual Senses, DC 14; Cloud Area 2: 30 feet radius sphere, DC 14, Attack: Fortitude, Increased Range: ranged)
. . Grand Sorceress: Variable 7 (wizardry; Action: move; Limited: to One Spell Effect per Reconfiguration, Unreliable (5 uses), Notes: 35 pts of Traits for duplicating Wizarding spell effects, as well as effects from the Community, Glory, Law, Protection, Redemption, Resurrection, Sun and Weather Cleric Domains)
. . Hypnotic Pattern: Concentration Perception Area Affliction 13 (divine, stars, 1st degree: Entranced, Resisted by: Will, DC 23; Perception Area: DC 23 - Sight, Concentration, Insidious, Selective; Limited Degree 2)
. . Mage's Magnificent Mansion: Movement 1 (divine, Dimensional: 7th Heaven 1: one dimension, 50 lbs.)
. . Solid Fog
. . . . Fog: Cloud Area Concealment Attack 4 (Linked; divine, All Visual Senses, DC 14; Cloud Area 2: 30 feet radius sphere, DC 14, Attack: Fortitude, Increased Range: ranged)
. . . . Solidified Fog: Concentration Cloud Area Affliction 4 (Linked; divine, 1st degree: Hindered, 2nd degree: Immobile, Resisted by: Strength, DC 14; Cloud Area 2: 30 feet radius sphere, DC 14, Concentration, Increased Range: ranged; Limited Degree)
. . Static Charge: Line Area Damage 13 (dragonic, electricity, DC 28; Line Area 2: 5 feet wide by 60 feet long, DC 23; Tiring)
. . Sun Beam
. . . . Blinding Beam: Cumulative Affliction 12 (Linked; divine, radiant, stars, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged; Limited: Vision)
. . . . Radiant Blast: Damage 12 (Linked; divine, radiant, stars, DC 27; Increased Range: ranged; Limited: to Devils, Undead & Spawn of Trihexa)
. . True Creation: Create 13 (divine, Volume: 8000 cft., DC 23; Feature: Objects created using this power continue to exist after Serena switches Array effects, Innate, Precise, Subtle: look natural; Permanent)
. . Walk Through Space: Teleport 1 (divine, 60 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Turnabout)
. . Wall of Stone: Create 13 (divine, Volume: 8000 cft., DC 23; Impervious, Stationary; Limited: to Creating Walls from Stone)
God of Gods: Talents
. . Craftmaster: Quickness 5 (divine, Perform routine tasks in -5 time ranks; Limited: to Artificing & Inventing)
. . Guarded Mind: Enhanced Trait 1 (divine, Advantages: Second Chance: Resisting Mind-Influencing Effects)
. . The Stars Are Right: Healing 8 (divine; Triggered: 1 use - when casting a spell with the 'Stars' descriptor; Limited: to Self Only)

Equipment
7th Heaven, Cell Phone (Smartphone), Kuoh Church

Offense
Initiative +8
Blinding Beam: Cumulative Affliction 12, +14 (DC Fort 22)
Destructive Radiance: Burst Area Damage 13 (DC Will 28)
Fog Cloud: Cloud Area Concealment Attack 4 (DC Fort 14)
Fog: Cloud Area Concealment Attack 4 (DC Fort 14)
Grab, +14 (DC Spec 22)
Holy Presence: Progressive Perception Area Affliction 13 (DC Will 23)
Hypnotic Pattern: Concentration Perception Area Affliction 13 (DC Will 23)
Radiant Blast: Damage 12, +14 (DC 27)
Solidified Fog: Concentration Cloud Area Affliction 4 (DC Fort/Will 14)
Static Charge: Line Area Damage 13 (DC 28)
Throw, +6 (DC 27)
Unarmed, +8 (DC 27)

Complications
- Code of Honor: Serena never breaks her word, nor does she ignore an insult made to herself, another lady, or towards Heaven; insults may only be wiped clean by an apology or a duel (though not necessarily a duel to the death!). She also never takes advantage of an opponent in any way (i.e. weapons and circumstances must be equal; except if she is engaged in open war). This code of honor only applies to characters with the Benefit, Social Class advantage. If dealing with someone who lacks that advantage, Serena can ignore the restrictions that it places on her.
- Enemy: Serena's greatest enemy is Trihexa (666), who seeks to destroy all that which Serena has created.
- Fame: If Serena were to show her face in any of the Wizarding Communes around the world, she would likely be swamped by their version of paparazzi simply because of the fact that she saved them from the Stray Wizard calling himself 'Voldemort.'
- Holding Back (No Hero Point): In situations when over half of her friends or loved ones are in legitimate danger of being killed, or when a large number of innocent lives are being threatened, Serena can spend a Hero Point and make a DC 23 Will Check. If the Will check is successful, she can switch to her Dragon Outrage form, which won't actually be provided as a stat block due to the improbability of a situation arising when it would become relevant.
- Motivation: Protector: Serena is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Relationships: Serena is the mate of Ophis, the Eternal Dragon God, as well as a close personal friend of Hermione Granger, and a longstanding rival/friend of Alya Malfoy.
- Temper: Serena is a tempestuous young lady, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.
- Vulnerability: As Serena is technically a Dragon, she is vulnerable to things which would hurt Dragons, such as Samael's venom, which targets her Toughness Resistance instead of her Fortitude (as though she were an object and it had the Affects Objects extra), and Dragon Slaying Weapons. However, she is not disadvantaged when resisting such things the way other dragons would be.

Languages
Akkadian [Native], Dynastic Egyptian, English, Hebrew, Japanese, Latin, Old Norse, Parseltongue

Defense
Dodge 12, Parry 12, Fortitude Immune, Toughness 14 (Imp. 14), Will 13 (Imp. 13)

Power Points
Abilities 106 + Powers 293 + Advantages 71 + Skills 77 (154 ranks) + Defenses 19 = 566

--------------------
7th Heaven - PL 13

Toughness 14, Size Huge

Features:
Chapel, Defense System, Dimensional Portal, Grounds, Gym, Habitat, Infirmary, Isolated, Laboratory, Library, Living Space, Personnel, Sealed, Wards 4, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
--------------------
Kuoh Church - PL 13 (Alternate of 7th Heaven)

Toughness 10, Size Large

Features:
Chapel, Concealed 1, Laboratory, Library, Living Space, Wards 1

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 6 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 10
Last edited by DalkonCledwin on Fri Nov 29, 2019 5:51 pm, edited 4 times in total.
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DalkonCledwin
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Rossweisse / Queen / Serena's Braves / Sempiternity

Post by DalkonCledwin »

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Rossweisse (Post BS) - PL 12
Age: 19 / Height: 5' 8" / Weight: 130 lbs
Hair Color: Silver-White / Eye Color: Aqua

Strength 10, Stamina 10, Agility 3, Dexterity 2, Fighting 8, Intellect 6, Awareness 6, Presence 4

General Advantages
Accurate Attack, Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Angel Wings 5 (seraphim (10 wings)), Benefit, Social Class (militant/academic), Benefit, Status: Queen of Royals, Benefit, Wealth 2 (independently wealthy), Connected, Daze (Intimidation), Defensive Attack, Diehard, Eidetic Memory, Equipment 2, Extraordinary Effort, Fascinate (Intimidation), Favored Environment: Aerial, Improved Aim, Improved Treatment, Languages 3, Leadership, Lionheart 2, Mana Sensitive, Move-by Action, Power Attack, Ranged Attack 8, Ritualist, Set-up, Specialist: Trihexa (666): Expertise: Dragonology, Tactical Training, Takedown 2, Trance, Ultimate Effort: Will Checks

Enhanced Advantages
Improved Team Attack 2, Luck 5, Reviving Team Attack, Teamwork

Skills
Acrobatics 4 (+7), Athletics 4 (+14), Deception 6 (+10), Expertise (AWE): Tactics 8 (+14), Expertise: Civics 10 (+16), Expertise: Dragonology 10 (+16), Expertise: Magic 12 (+18), Insight 8 (+14), Intimidation 10 (+14), Investigation 6 (+12), Perception 6 (+12), Persuasion 8 (+12), Technology 4 (+10), Treatment 8 (+14), Vehicles 4 (+6)

Powers
Brave Saint Banding
. . Angelic Empathy: Senses 3 (bestowed, Acute: Detect Emotions, Detect: Emotions [Mental] 2: ranged; Affects Others, Increased Duration: continuous, Selective; Limited: to Other Angels & Serena)
. . Angelic Telepathy: Mental Area Communication 1 (bestowed; Area, Increased Duration: continuous, Selective; Limited: to Other Angels & Serena)
. . Superior Teamwork: Perception Area Enhanced Trait 4 (bestowed, Advantages: Improved Team Attack 2, Reviving Team Attack, Teamwork; Affects Others, Perception Area: DC 14 - Visual, Increased Duration: continuous, Selective; Limited: to Other Angels & Serena)
Hybrid Magic: Array
. . Angelic Gate II: Teleport 13 (divine, Carry 50 lbs.; Accurate, Extended: 8000 miles in 2 move actions, Portal; Limited Location: set of loctions - Sanctified Churches, Limited to Extended, Tiring, Transit Time 5: 1 minute)
. . Banishment: Movement Attack 12 (divine, Dimensional: The Target's Native Dimension 1: one dimension, 50 lbs., Extra Ranks 11, DC 22; Attack: Will, Increased Range: ranged)
. . Bless: Luck Control 1 (divine, Spend on Other, Advantages: Luck 5; Reach (ranged) 10: 50 ft.; Reduced Range 2: close)
. . Elemental Blast: Damage 14 (divine, DC 29; Increased Range: ranged, Variable Descriptor: close group - Environmental Effects)
. . Explosive Burst: Burst Area Damage 8 (divine, fire, DC 23; Burst Area 3: 120 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Tiring)
. . Flame Strike: Cylinder Area Damage 12 (divine, fire, DC 27; Cylinder Area: 30 feet cylinder, DC 22, Increased Range: ranged)
. . Greater Dispel: Nullify 9 (divine, Counters: Magical Effects, DC 19; Broad, Effortless, Simultaneous)
. . Heavens Gate I: Movement 2 (divine, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Hypnosis: Concentration Cumulative Affliction 12 (divine, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Will, DC 22; Concentration, Cumulative, Increased Range: ranged; Distracting)
. . Magic Circle Against Evil: Burst Area Immunity 10 (divine, Custom: Mental Control 5, Custom: Summon Effects 5; Burst Area 5: 500 feet radius sphere, DC 20; Concentration, Distracting, Limited: to Effects generated by Devils, Undead & Spawn of Trihexa)
. . Magic Missiles: Damage 10 (divine, force, DC 25; Affects Insubstantial 2: full rank, Increased Range 2: perception, Split 4: 5 targets)
. . Remove Curse: Nullify 14 (divine, Counters: Magical Effects, DC 24; Broad, Simultaneous; Limited: to Afflictions)
. . Resist Energy: Immunity 5 (divine, Damage Effect: one energy damage descriptor; Affects Others, Sustained, Variable Descriptor 2: broad group - any one energy type; Limited - Half Effect)
. . Restrict Lock: Progressive Burst Area Affliction 7 (divine, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 17; Burst Area: 30 feet radius sphere, DC 17, Extra Condition, Increased Range: ranged, Progressive; Tiring)
. . Spear of Light: Strength-based Damage 2 (divine, piercing, DC 27; Aura: Radiant [10 extra ranks], Dangerous, Defensive, Reach (melee): 5 ft.)
. . Valkyrie's Ride: Teleport 12 (divine, Carry 50 lbs.; Accurate, Easy, Extended: 4000 miles in 2 move actions; Limited Location: set of loctions - Places where someone's life hangs in the balance, Limited to Extended)
Reincarnated Angel Physiology
. . Aerial Freedom: Movement 1 (racial, Environmental Adaptation: Aerial)
. . Asgardian Resistances: Immunity 10 (racial, Damage Effect: Cold, Damage Effect: Acid; Limited - Half Effect)
. . Enhanced Perception: Senses 8 (racial, Acute: Divine Awareness, Analytical (Type): Visual Senses, Awareness: Divinity [Mental], Extended: Vision 2: x100, Low-light Vision, Radius: Divine Awareness)
. . Invulnerabilities: Immunity 6 (racial, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure, Poison)
. . Unified Language: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
Valkyrie Bloodline: Array
. . Asgardian Fire ~ Blast: Damage 7 (divine, fire, DC 22; Increased Range: ranged, Secondary Effect)
. . Asgardian Fire ~ Heals: Healing 7 (divine, fire; Increased Range: ranged; Custom: Affects Others Only)
Wings of Heaven: Array
. . Feathered Wings: Flight 14 (racial, Speed: 32000 miles/hour, 60 miles/round; Feature: Wings fold into back when not in active use; Wings)
. . Wing Shield: Deflect 10 (racial; Reach (melee): 5 ft.; Reduced Range: close)

Equipment
Battle Armor, Cell Phone (Smartphone)

Offense
Initiative +3
Asgardian Fire ~ Blast: Damage 7, +10 (DC 22)
Banishment: Movement Attack 12, +10 (DC Will 22)
Elemental Blast: Damage 14, +10 (DC 29)
Explosive Burst: Burst Area Damage 8 (DC 23)
Flame Strike: Cylinder Area Damage 12 (DC 27)
Grab, +8 (DC Spec 20)
Greater Dispel: Nullify 9, +10 (DC Will 19)
Hypnosis: Concentration Cumulative Affliction 12, +10 (DC Will 22)
Magic Missiles: Damage 10 (DC 25)
Remove Curse: Nullify 14, +10 (DC Will 24)
Restrict Lock: Progressive Burst Area Affliction 7 (DC Will 17)
Spear of Light: Strength-based Damage 2, +8 (DC 27)
Throw, +10 (DC 25)
Unarmed, +8 (DC 25)

Complications
- Enemy: There are those who wish to use Rose's knowledge to their advantage in their efforts to locate and release Trihexa (666) from the seal that keeps the demon from bringing about the end of the world. These individuals would likely kill Rose once they achieved their goals so that her knowledge couldn't be used against them.
- Motivation: Acceptance: Rose's primary motivation in life is to be accepted for who she is, rather than for what she can accomplish.
- Quirk: Rose prefers to shop at places that are having sales so that she never has to waste her inheritance.
- Temper: Rose is extremely bitter and sensitive about the fact that she has never once had a boyfriend, and is quick to become angry when she believes someone is making fun of her over this fact.
- Vulnerability: It is so incredibly easy to get Rose drunk, that even the simple act of breathing in the fumes of an alcoholic beverage has been known to do the trick.

Languages
English, German [Native], Japanese, Old Norse

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14, Will 12

Power Points
Abilities 98 + Powers 147 + Advantages 52 + Skills 54 (108 ranks) + Defenses 17 = 368

--------------------
Rossweisse (Pre BS) - PL 10

Strength 3, Stamina 4, Agility 3, Dexterity 2, Fighting 8, Intellect 6, Awareness 6, Presence 4

General Advantages
Accurate Attack, Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Existential Tier 3 (high-class), Benefit, Social Class (militant/academic), Benefit, Wealth 2 (independently wealthy), Connected, Daze (Intimidation), Defensive Attack, Defensive Roll, Diehard, Eidetic Memory, Equipment 2, Extraordinary Effort, Fascinate (Intimidation), Favored Environment: Aerial, Improved Aim, Improved Treatment, Languages 3, Leadership, Lionheart 2, Mana Sensitive, Move-by Action, Power Attack, Ranged Attack 6, Ritualist, Set-up, Specialist: Trihexa (666): Expertise: Dragonology, Tactical Training, Takedown 2, Teamwork, Trance, Ultimate Effort: Will Checks

Enhanced Advantages
Luck 5

Skills
Acrobatics 4 (+7), Athletics 4 (+7), Deception 6 (+10), Expertise (AWE): Tactics 8 (+14), Expertise: Civics 10 (+16), Expertise: Dragonology 10 (+16), Expertise: Magic 12 (+18), Insight 8 (+14), Intimidation 10 (+14), Investigation 6 (+12), Perception 6 (+12), Persuasion 8 (+12), Technology 4 (+10), Treatment 8 (+14), Vehicles 4 (+6)

Powers
Asgardian Magic: Array
. . Asgardian Gate II: Teleport 10 (divine, Carry 50 lbs.; Accurate, Extended: 1000 miles in 2 move actions, Portal; Limited to Extended, Tiring, Transit Time 5: 1 minute)
. . Banishment: Movement Attack 10 (divine, Dimensional: The Target's Native Dimension 1: one dimension, 50 lbs., Extra Ranks 9, DC 20; Attack: Will, Increased Range: ranged)
. . Bless: Luck Control 1 (divine, Spend on Other, Advantages: Luck 5; Reach (ranged) 10: 50 ft.; Reduced Range 2: close)
. . Elemental Blast: Damage 12 (divine, DC 27; Increased Range: ranged, Variable Descriptor: close group - Environmental Effects)
. . Explosive Burst: Burst Area Damage 7 (divine, fire, DC 22; Burst Area 3: 120 feet radius sphere, DC 17, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Tiring)
. . Flame Strike: Cylinder Area Damage 10 (divine, fire, DC 25; Cylinder Area: 30 feet cylinder, DC 20, Increased Range: ranged)
. . Greater Dispel: Nullify 7 (divine, Counters: Magical Effects, DC 17; Broad, Effortless, Simultaneous)
. . Hypnosis: Concentration Cumulative Affliction 10 (divine, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Will, DC 20; Concentration, Cumulative, Increased Range: ranged; Distracting)
. . Magic Circle Against Evil: Burst Area Immunity 10 (divine, Custom: Mental Control 5, Custom: Summon Effects 5; Burst Area 5: 500 feet radius sphere, DC 20; Concentration, Distracting, Limited: to Effects generated by Devils, Undead & Spawn of Trihexa)
. . Magic Missiles: Damage 10 (divine, force, DC 25; Affects Insubstantial 2: full rank, Increased Range 2: perception, Split 4: 5 targets)
. . Remove Curse: Nullify 12 (divine, Counters: Magical Effects, DC 22; Broad, Simultaneous; Limited: to Afflictions)
. . Resist Energy: Immunity 5 (divine, Damage Effect: one energy damage descriptor; Affects Others, Sustained, Variable Descriptor 2: broad group - any one energy type; Limited - Half Effect)
. . Restrict Lock: Progressive Burst Area Affliction 6 (divine, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 16; Burst Area: 30 feet radius sphere, DC 16, Extra Condition, Increased Range: ranged, Progressive; Tiring)
. . Valkyrie's Ride: Teleport 10 (divine, Carry 50 lbs.; Accurate, Easy, Extended: 1000 miles in 2 move actions; Limited Location: set of loctions - Places where someone's life hangs in the balance, Limited to Extended)
Valkyrie Bloodline: Array
. . Asgardian Fire ~ Blast: Damage 7 (divine, fire, DC 22; Increased Range: ranged, Secondary Effect)
. . Asgardian Fire ~ Heals: Healing 7 (divine, fire; Increased Range: ranged; Custom: Affects Others Only)
Valkyrie Bloodline: Talents
. . Asgardian Perception: Senses 3 (racial, Acute: Divine Awareness, Awareness: Divinity [Mental], Radius: Divine Awareness)
. . Asgardian Resistances: Immunity 10 (divine, Damage Effect: Cold, Damage Effect: Acid; Limited - Half Effect)
. . Invulnerabilities: Immunity 3 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat; Feature: Longevity)
. . Levitation: Flight 6 (divine, Speed: 120 miles/hour, 1800 feet/round)

Equipment
Battle Armor, Cell Phone (Smartphone)

Offense
Initiative +3
Asgardian Fire ~ Blast: Damage 7, +8 (DC 22)
Banishment: Movement Attack 10, +8 (DC Will 20)
Elemental Blast: Damage 12, +8 (DC 27)
Explosive Burst: Burst Area Damage 7 (DC 22)
Flame Strike: Cylinder Area Damage 10 (DC 25)
Grab, +8 (DC Spec 13)
Greater Dispel: Nullify 7, +8 (DC Will 17)
Hypnosis: Concentration Cumulative Affliction 10, +8 (DC Will 20)
Magic Missiles: Damage 10 (DC 25)
Remove Curse: Nullify 12, +8 (DC Will 22)
Restrict Lock: Progressive Burst Area Affliction 6 (DC Will 16)
Throw, +8 (DC 18)
Unarmed, +8 (DC 18)

Complications
- Enemy: There are those who wish to use Rose's knowledge to their advantage in their efforts to locate and release Trihexa (666) from the seal that keeps the demon from bringing about the end of the world. These individuals would likely kill Rose once they achieved their goals so that her knowledge couldn't be used against them.
- Motivation: Acceptance: Rose's primary motivation in life is to be accepted for who she is, rather than for what she can accomplish.
- Quirk: Rose prefers to shop at places that are having sales so that she never has to waste her inheritance.
- Temper: Rose is extremely bitter and sensitive about the fact that she has never once had a boyfriend, and is quick to become angry when she believes someone is making fun of her over this fact.
- Vulnerability: It is so incredibly easy to get Rose drunk, that even the simple act of breathing in the fumes of an alcoholic beverage has been known to do the trick.

Languages
English, German [Native], Japanese, Old Norse

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 9/4, Will 12

Power Points
Abilities 72 + Powers 95 + Advantages 49 + Skills 54 (108 ranks) + Defenses 21 = 291
Last edited by DalkonCledwin on Fri Nov 29, 2019 3:41 pm, edited 1 time in total.
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Asia Argento / Jack / Serena's Braves / Sempiternity

Post by DalkonCledwin »

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Art by Muwa12 on DeviantArt

Asia Argento (Post BS) - PL 12
Age: 15 / Height: 5' 1" / Weight: 97 lbs
Hair Color: Blonde / Eye Color: Green

Strength 8, Stamina 8, Agility 4, Dexterity 3, Fighting 6, Intellect 4, Awareness 5, Presence 4

General Advantages
Adorable 2, Animal Empathy, Assessment, Assist, Beginner's Luck, Beloved: The Heavenly Father (aka Serena), Benefit, Angel Wings 5 (seraphim (10 wings)), Benefit, Social Class (militant/academic), Benefit, Status: Holy Maiden, Benefit, Status: Jack of Royals, Benefit, Wealth (well-off), Connected, Cool: Persuasion, Defensive Roll 2, Equipment 1, Fascinate (Persuasion), Guidance, Improved Treatment, Inspire 3, Languages 3, Lionheart, Mana Sensitive, Ritualist, Set-up, Skill Mastery: Treatment, Trance, White Knight

Enhanced Advantages
Eidetic Memory, Improved Team Attack 2, Luck (Inspiration) 3, Luck 4, Reviving Team Attack, Teamwork, Well-informed

Skills
Acrobatics 4 (+8), Athletics 4 (+12), Expertise: Magic 8 (+12), Expertise: Religion 10 (+14), Insight 6 (+11), Investigation 6 (+14/+10), Perception 6 (+19/+11), Persuasion 8 (+12), Ranged Combat: Magic 6 (+9), Technology 4 (+8), Treatment 8 (+12)

Powers
Brave Saint Banding
. . Angelic Empathy: Senses 3 (bestowed, Acute: Detect Emotions, Detect: Emotions [Mental] 2: ranged; Affects Others, Increased Duration: continuous, Selective; Limited: to Other Angels & Serena)
. . Angelic Telepathy: Mental Area Communication 1 (bestowed; Area, Increased Duration: continuous, Selective; Limited: to Other Angels & Serena)
. . Superior Teamwork: Perception Area Enhanced Trait 4 (bestowed, Advantages: Improved Team Attack 2, Reviving Team Attack, Teamwork; Affects Others, Perception Area: DC 14 - Visual, Increased Duration: continuous, Selective; Limited: to Other Angels & Serena)
Channel Divine Radiance: Array
. . Destructive Radiance: Burst Area Damage 10 (radiant, DC 25; Alternate Resistance (no cost): Will, Burst Area 3: 120 feet radius sphere, DC 20, Feature: Extraordinary Effort for +2 effect rank, Selective; Limited: to Devils, Undead & Spawn of Trihexa, Tiring)
. . Healing Radiance: Burst Area Healing 10 (radiant; Burst Area 3: 120 feet radius sphere, DC 20, Feature: Extraordinary Effort for +2 effect ranks, Selective; Limited: to That Which Isn't Undead or a Spawn of Trihexa, Tiring)
. . Holy Word: Concentration Cumulative Burst Area Affliction 10 (radiant, 1st degree: Hindered, Impaired, 2nd degree: Disabled, Immobile, 3rd degree: Paralyzed, Unaware, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Extra Condition; Limited: to Devils, Undead & Spawn of Trihexa, Sense-dependent: Auditory, Tiring)
Holy Maiden: Array
. . Angelic Gate I: Movement 2 (divine, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Angelic Gate II: Teleport 13 (divine, Carry 50 lbs.; Accurate, Extended: 8000 miles in 2 move actions, Portal; Limited Location: set of loctions - Sanctified Churches, Limited to Extended, Tiring, Transit Time: 3 seconds)
. . Atonement: Cumulative Affliction 18 (divine, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 28; Cumulative; Limited: to Fallen Angels)
. . Blade Barrier: Line Area Damage 7 (divine, slashing, DC 22; Line Area: 5 feet wide by 30 feet long, DC 17, Aura: Radiant, Increased Duration: concentration, Increased Range: ranged)
. . Detect Thoughts: Mind Reading 12 (divine, DC 22; Subtle: subtle; Limited to Surface Thoughts)
. . Find the Path (Activation: Standard Action)
. . . . Enhanced Tracking: Enhanced Trait 4 (divine, Perception +8 (+19); Limited: to Tracking)
. . . . Magical Tracker: Senses 4 (divine, Direction Sense, Distance Sense, Tracking: Visual 2: full speed)
. . Forced Repentence: Concentration Cumulative Affliction 12 (divine, 1st degree: Dazed, Vulnerable, 2nd degree: Defenseless, Prone, Resisted by: Will, DC 22; Concentration, Cumulative, Extra Condition, Increased Range 2: perception; Instant Recovery, Limited: to Evil Humans (Such as Freed), Limited Degree)
. . Lore Keeper: Senses 4 (divine, Postcognition; Sustained; Limited: to Knowledge Known by Touched Subject)
. . Remote Viewing: Remote Sensing 12 (divine, Affects: 2 Types, inc. Visual - Visual, Hearing, Range: 16 miles)
. . Searing Light: Damage 15 (divine, radiant, DC 30; Dangerous 4, Increased Range: ranged; Quirk 4: Dangerous only vs. Devils, Undead & Spawn of Trihexa)
. . Speak With Dead: Senses 4 (divine, Postcognition; Sustained; Limited: to Knowledge Known by Targeted Corpse)
. . Spear of Light: Strength-based Damage 2 (divine, piercing, DC 25; Aura: Radiant [8 extra ranks], Dangerous, Defensive, Reach (melee): 5 ft.)
. . Touch of Good: Luck Control 1 (divine, Bestow Luck, Advantages: Luck 4; Reduced Range 2: close)
. . True Seeing: Senses 9 (divine, Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Hidden Doors [Visual] 2: ranged; Sustained)
Holy Maiden: Talents
. . Bless Weapon: Enhanced Extra 3 (divine; Affects Others, Penetrating 3, Sustained, Variable Descriptor: close group - All Attacks; Limited: to attacks made with a single enchanted weapon, Quirk: Lower of Attack or Extra's Rank)
. . Divinare: Enhanced Trait 3 (divine, Advantages: Luck (Inspiration) 3, Notes: Divinare is a Latin word that literally means: "To be inspired by God." It is from this word that the word "Divination" is derived.)
. . Lore: Enhanced Trait 4 (divine, Investigation +4 (+14), Advantages: Eidetic Memory, Well-informed; Limited: Investigation bonus is for Gather Information checks only [2 ranks only])
Reincarnated Angel Physiology
. . Aerial Freedom: Movement 1 (racial, Environmental Adaptation: Aerial)
. . Enhanced Perception: Senses 5 (racial, Analytical (Type): Visual Senses, Extended: Vision 2: x100, Low-light Vision)
. . Invulnerabilities: Immunity 6 (racial, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure, Poison)
. . Unified Language: Comprehend 5 (racial, Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained; Narrow Type: Lesser Dragons [2 ranks only])
Twilight Healing: Array
. . Ranged Twilight Heal: Healing 8 (base form, sacred gear; Energizing, Increased Range: ranged, Persistent, Restorative, Resurrection)
. . Tactile Twilight Heal: Healing 12 (base form, sacred gear; Energizing, Persistent, Restorative, Stabilize)
. . Twilight Saint Affection: Burst Area Immunity 80 (sacred gear, sub-species bb, Toughness Effects; Affects Others, Burst Area: 30 feet radius sphere, DC 90, Selective; Concentration, Distracting, Limited 2: Resistible: Attacker can redirect to another target in range if they fail on a Will check, Notes: If the attacker succeeds on the requisite will check (DC = 10 + PL), then their attack bypasses this immunity, just like if it were the normal Resistible flaw)
Wings of Heaven: Array
. . Feathered Wings: Flight 14 (racial, Speed: 32000 miles/hour, 60 miles/round; Feature: Wings fold into back when not in active use; Wings)
. . Wing Shield: Deflect 13 (racial; Reach (melee): 5 ft.; Reduced Range: close)

Equipment
Casual Clothes, Cell Phone (Smartphone)

Offense
Initiative +4
Atonement: Cumulative Affliction 18, +6 (DC Will 28)
Blade Barrier: Line Area Damage 7 (DC 22)
Destructive Radiance: Burst Area Damage 10 (DC Will 25)
Detect Thoughts: Mind Reading 12 (DC Will 22)
Forced Repentence: Concentration Cumulative Affliction 12 (DC Will 22)
Grab, +6 (DC Spec 18)
Holy Word: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Searing Light: Damage 15, +9 (DC 30)
Spear of Light: Strength-based Damage 2, +6 (DC 25)
Throw, +3 (DC 23)
Unarmed, +6 (DC 23)

Complications
- Enemy: Asia used Twilight Healing to help Diodora Astaroth recover from what she assumed to be life threatening injuries. She was completely unaware of his true nature at the time at which she healed him, however he was known to the clergy of the church she was stationed at and they excommunicated her for what they perceived as a sin of the highest order. Meanwhile, Diodora orchestrated the entire encounter in an attempt to add Asia to his peerage as yet another of his corrupted Holy Maidens. He has not yet given up on his interest in her.
- Holy Aura: Serena has recognized Asia as one of her official Holy Maidens, and as such gives off an aura that is rather unsettling for Devils, Fallen, Undead and Spawn of Trihexa. This could become a problem for Asia if she ever wishes to socialize with any of the aforementioned groups.
- Motivation: Responsibility: Asia views it as her personal responsibility to be the best Holy Maiden she can possibly be. She is also now beginning to realize what being a Holy Maiden actually entails.
- Relationship: Along with Ophis, Asia is effectively married to Serena due to her status as one of Serena's Holy Maidens. This is something which goes beyond the marriage vows certain convents use when graduating someone to the rank of Nun.

Languages
English, Italian [Native], Japanese, Latin

Defense
Dodge 13, Parry 13, Fortitude 10, Toughness 11/8, Will 13

Power Points
Abilities 84 + Powers 223 + Advantages 37 + Skills 35 (70 ranks) + Defenses 26 = 405

--------------------
Asia Argento (Pre BS) - PL 9

Strength 1, Stamina 3, Agility 3, Dexterity 2, Fighting 2, Intellect 4, Awareness 5, Presence 4

General Advantages
Adorable 2, Animal Empathy, Assessment, Assist, Beginner's Luck, Beloved: The Heavenly Father (aka Serena), Benefit, Social Class (militant/academic), Benefit, Status: Holy Maiden, Benefit, Wealth (well-off), Connected, Cool: Persuasion, Defensive Roll 2, Equipment 1, Fascinate (Persuasion), Guidance, Improved Treatment, Inspire 3, Languages 3, Lionheart, Mana Sensitive, Ritualist, Set-up, Skill Mastery: Treatment, Teamwork, Trance, White Knight

Enhanced Advantages
Eidetic Memory, Luck (Inspiration) 3, Luck 4, Well-informed

Skills
Acrobatics 4 (+7), Athletics 4 (+5), Expertise: Magic 8 (+12), Expertise: Religion 10 (+14), Insight 6 (+11), Investigation 6 (+14/+10), Perception 6 (+19/+11), Persuasion 8 (+12), Ranged Combat: Magic 4 (+6), Technology 4 (+8), Treatment 8 (+12)

Powers
Channel Divine Radiance: Array
. . Destructive Radiance: Burst Area Damage 8 (radiant, DC 23; Alternate Resistance (no cost): Will, Burst Area 3: 120 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 effect rank, Selective; Limited: to Devils, Undead & Spawn of Trihexa, Tiring)
. . Healing Radiance: Burst Area Healing 8 (radiant; Burst Area 3: 120 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 effect ranks, Selective; Limited: to That Which Isn't Undead or a Spawn of Trihexa, Tiring)
. . Holy Word: Concentration Cumulative Burst Area Affliction 8 (radiant, 1st degree: Hindered, Impaired, 2nd degree: Disabled, Immobile, 3rd degree: Paralyzed, Unaware, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Extra Condition; Limited: to Devils, Undead & Spawn of Trihexa, Sense-dependent: Auditory, Tiring)
Holy Maiden: Array
. . Atonement: Cumulative Affliction 9 (divine, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 19; Cumulative; Limited: to Fallen Angels)
. . Blade Barrier: Line Area Damage 5 (divine, slashing, DC 20; Line Area: 5 feet wide by 30 feet long, DC 15, Aura: Radiant, Increased Duration: concentration, Increased Range: ranged)
. . Detect Thoughts: Mind Reading 9 (divine, DC 19; Subtle: subtle; Limited to Surface Thoughts)
. . Find the Path (Activation: Standard Action)
. . . . Enhanced Tracking: Enhanced Trait 4 (divine, Perception +8 (+19); Limited: to Tracking)
. . . . Magical Tracker: Senses 3 (divine, Direction Sense, Distance Sense, Tracking: Visual 1: -1 speed rank)
. . Forced Repentence: Concentration Cumulative Affliction 8 (divine, 1st degree: Dazed, Vulnerable, 2nd degree: Defenseless, Prone, Resisted by: Will, DC 18; Concentration, Cumulative, Extra Condition, Increased Range 2: perception; Instant Recovery, Limited: to Evil Humans (Such as Freed), Limited Degree)
. . Lore Keeper: Senses 4 (divine, Postcognition; Sustained; Limited: to Knowledge Known by Touched Subject)
. . Remote Viewing: Remote Sensing 5 (divine, Affects: 2 Types, inc. Visual - Visual, Hearing, Range: 900 feet)
. . Searing Light: Damage 12 (divine, radiant, DC 27; Dangerous 4, Increased Range: ranged; Quirk 4: Dangerous only vs. Devils, Undead & Spawn of Trihexa)
. . Speak With Dead: Senses 4 (divine, Postcognition; Sustained; Limited: to Knowledge Known by Targeted Corpse)
. . Spear of Light: Strength-based Damage 2 (divine, piercing, DC 18; Aura: Radiant [1 extra rank], Dangerous, Defensive, Reach (melee): 5 ft.)
. . Touch of Good: Luck Control 1 (divine, Bestow Luck, Advantages: Luck 4; Reduced Range 2: close)
. . True Seeing: Senses 11 (divine, Analytical (Type): Visual Senses, Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Hidden Doors [Visual] 2: ranged; Sustained)
Holy Maiden: Talents
. . Bless Weapon: Enhanced Extra 3 (divine; Affects Others, Penetrating 3, Sustained, Variable Descriptor: close group - All Attacks; Limited: to attacks made with a single enchanted weapon, Quirk: Lower of Attack or Extra's Rank)
. . Divinare: Enhanced Trait 3 (divine, Advantages: Luck (Inspiration) 3, Notes: Divinare is a Latin word that literally means: "To be inspired by God." It is from this word that the word "Divination" is derived.)
. . Lore: Enhanced Trait 4 (divine, Investigation +4 (+14), Advantages: Eidetic Memory, Well-informed; Limited: Investigation bonus is for Gather Information checks only [2 ranks only])
. . Tongues: Comprehend 3 (divine, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
Twilight Healing: Array
. . Ranged Twilight Heal: Healing 6 (base form, sacred gear; Energizing, Increased Range: ranged, Persistent, Restorative, Resurrection)
. . Tactile Twilight Heal: Healing 9 (base form, sacred gear; Energizing, Persistent, Restorative, Stabilize)

Equipment
Casual Clothes, Cell Phone (Smartphone)

Offense
Initiative +3
Atonement: Cumulative Affliction 9, +2 (DC Will 19)
Blade Barrier: Line Area Damage 5 (DC 20)
Destructive Radiance: Burst Area Damage 8 (DC Will 23)
Detect Thoughts: Mind Reading 9 (DC Will 19)
Forced Repentence: Concentration Cumulative Affliction 8 (DC Will 18)
Grab, +2 (DC Spec 11)
Holy Word: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Searing Light: Damage 12, +6 (DC 27)
Spear of Light: Strength-based Damage 2, +2 (DC 18)
Throw, +2 (DC 16)
Unarmed, +2 (DC 16)

Complications
- Enemy: Asia used Twilight Healing to help Diodora Astaroth recover from what she assumed to be life threatening injuries. She was completely unaware of his true nature at the time at which she healed him, however he was known to the clergy of the church she was stationed at and they excommunicated her for what they perceived as a sin of the highest order. Meanwhile, Diodora orchestrated the entire encounter in an attempt to add Asia to his peerage as yet another of his corrupted Holy Maidens. He has not yet given up on his interest in her.
- Holy Aura: Serena has recognized Asia as one of her official Holy Maidens, and as such gives off an aura that is rather unsettling for Devils, Fallen, Undead and Spawn of Trihexa. This could become a problem for Asia if she ever wishes to socialize with any of the aforementioned groups.
- Motivation: Responsibility: Asia views it as her personal responsibility to be the best Holy Maiden she can possibly be. Of course, she is also completely oblivious (For now) as to exactly what a Holy Maiden actually is.
- Relationship: Along with Ophis, Asia is effectively married to Serena due to her status as one of Serena's Holy Maidens. This is something which goes beyond the marriage vows certain convents use when graduating someone to the rank of Nun.

Languages
English, Italian [Native], Japanese, Latin

Defense
Dodge 12, Parry 8, Fortitude 5, Toughness 6/3, Will 13

Power Points
Abilities 48 + Powers 127 + Advantages 32 + Skills 34 (68 ranks) + Defenses 25 = 266
Last edited by DalkonCledwin on Fri Nov 29, 2019 5:30 pm, edited 2 times in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Raynare / Ten / Serena's Braves / Sempiternity

Post by DalkonCledwin »

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Art by Kazenokaze on DeviantArt

Raynare (Post BS) - PL 12
Age: Appears 15 / Height: 5' 4" / Weight: 118 lbs
Hair Color: Black / Eye Color: Violet

Strength 12, Stamina 12, Agility 3, Dexterity 2, Fighting 6, Intellect 2, Awareness 3, Presence 4

General Advantages
All-out Attack, Assessment, Attractive 2, Beloved: Her Heavenly Father (aka Serena), Benefit, Angel Wings 5 (seraphim (10 wings)), Benefit, Status: Ten of Royals, Close Attack 3, Connected, Contacts, Daze (Deception), Diehard, Eidetic Memory, Equipment 1, Fascinate (Deception), Fascinate (Intimidation), Favored Foe: Devils, Fearless, Improved Defense, Improved Smash, Inspire 3, Interpose, Languages 4, Leadership, Mana Sensitive, Power Attack, Ranged Attack 8, Ritualist, Startle, Takedown 2, Taunt, Weapon Break, White Knight

Enhanced Advantages
Improved Team Attack 2, Reviving Team Attack, Teamwork

Skills
Acrobatics 4 (+7), Athletics 4 (+16), Deception 8 (+12), Expertise (AGL): Ride 6 (+9), Expertise: Magic 10 (+12), Expertise: Religion 10 (+12), Insight 4 (+7), Intimidation 10 (+14), Investigation 4 (+6), Perception 4 (+7), Persuasion 10 (+14), Stealth 6 (+9), Technology 4 (+6), Treatment 10 (+12), Vehicles 6 (+8)

Powers
Angelic Paladin: Array
. . Angelic Gate I: Movement 2 (divine, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Angelic Gate II: Teleport 13 (divine, Carry 50 lbs.; Accurate, Extended: 8000 miles in 2 move actions, Portal; Limited Location: set of loctions - Sanctified Churches, Limited to Extended, Tiring, Transit Time 5: 1 minute)
. . Break Enchantment: Broad Concentration Simultaneous Weaken 9 (divine, Affects: Magic, Resisted by: Fortitude, DC 19; Affects Objects Only, Broad: Magic, Concentration, Increased Range: ranged, Simultaneous; Distracting)
. . Channel Radiance ~ Destruction: Burst Area Damage 5 (divine, radiant, DC 20; Alternate Resistance (no cost): Will, Burst Area 3: 120 feet radius sphere, DC 15, Feature: Extraordinary Effort for +2 effect rank, Selective; Limited: to Devils, Fallen & Spawn of Trihexa, Tiring)
. . Channel Radiance ~ Healing: Burst Area Healing 5 (divine, radiant; Burst Area 3: 120 feet radius sphere, DC 15, Feature: Extraordinary Effort for +2 effect ranks, Selective; Limited: to That Which Isn't Undead or a Spawn of Trihexa, Tiring)
. . Channel Radiance ~ Holy Word: Concentration Cumulative Burst Area Affliction 5 (divine, radiant, 1st degree: Hindered, Impaired, 2nd degree: Disabled, Immobile, 3rd degree: Paralyzed, Unaware, Resisted by: Will, DC 15; Burst Area 3: 120 feet radius sphere, DC 15, Concentration, Cumulative, Extra Condition; Limited: to Devils, Undead & Spawn of Trihexa, Sense-dependent: Auditory, Tiring)
. . Compel Hostility: Progressive Affliction 9 (divine, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 19; Increased Range 2: perception, Progressive; Limited Degree, Notes: Target is Compelled to attack Raynare instead of anyone else)
. . Daylight: Environment 2 (divine, Light (Bright), Radius: 60 feet)
. . Javelin of Light: Strength-based Damage 2 (divine, piercing, DC 29; Aura: Radiant [11 extra ranks], Dangerous, Increased Range: ranged)
. . Lay On Hands: Healing 7 (divine; Energizing, Persistent, Restorative, Stabilize; Custom: Affects Others Only)
. . Spear of Light: Strength-based Damage 2 (divine, piercing, DC 29; Aura: Radiant [11 extra ranks], Dangerous, Defensive, Reach (melee): 5 ft.)
Angelic Paladin: Talents
. . Aura of Justice: Enhanced Extra 8 (divine; Affects Others, Burst Area: 30 feet radius sphere, DC 18, Penetrating 8, Selective, Variable Descriptor: close group - All Attacks; Limited: to Attacks made against Spawn of Trihexa, Quirk: Lower of Attack or Extra's Rank)
. . Detect Trihexa: Senses 3 (divine, Acute: Detect Trihexan Taint, Detect: Trihexan Taint [Mental] 2: ranged)
. . Divine Aura: Burst Area Immunity 6 (divine, Custom: Mind Control 5, Rare Descriptor: Fear Effects; Affects Others, Burst Area: 30 feet radius sphere, DC 16, Selective, Sustained; Limited - Half Effect)
. . Divine Grace ~ Fort: Impervious Fortitude 8 (divine)
. . Divine Grace ~ Will: Impervious Will 8 (divine)
. . Divine Health: Immunity 5 (divine, Custom: Immune-System Effects 5)
. . Shield Other: Healing 8 (divine; Increased Range: ranged, Reaction 3: reaction; Empathic, Fades, Limited: to a single target who is wearing a bonded platinum ring)
Brave Saint Banding
. . Angelic Empathy: Senses 3 (bestowed, Acute: Detect Emotions, Detect: Emotions [Mental] 2: ranged; Affects Others, Increased Duration: continuous, Selective; Limited: to Other Angels & Serena)
. . Angelic Telepathy: Mental Area Communication 1 (racial; Area, Increased Duration: continuous, Selective; Limited: to Other Angels & Serena)
. . Superior Teamwork: Perception Area Enhanced Trait 4 (racial, Advantages: Improved Team Attack 2, Reviving Team Attack, Teamwork; Affects Others, Perception Area: DC 14 - Visual, Increased Duration: continuous, Selective; Limited: to Other Angels & Serena)
Due Diligence, Protector of the Light (Easily Removable (indestructible))
. . Divine Bond: Feature 1 (divine, Notes: Raynare has a “bond” with this sword, allowing her to summon it to her location by taking a standard action and willing it. The blade will then disappear from wherever it was and reappear in her hand.)
. . Sword Strike: Strength-based Damage 3 (fire, slashing, DC 30; Aura: Radiant [12 extra ranks], Defensive, Secondary Effect [12 extra ranks], Notes: Secondary Effect is meant to replicate D&D's Flaming Burst enchantment)
Purified Angel Physiology
. . Aerial Freedom: Movement 1 (racial, Environmental Adaptation: Aerial)
. . Angelic Perception: Senses 5 (racial, Analytical (Type): Visual Senses, Extended: Vision 2: x100, Low-light Vision)
. . Invulnerabilities: Immunity 5 (racial, Aging, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Poison, Poison)
. . Unified Language: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
Wings of Redemption: Array
. . Feathered Wings: Flight 14 (racial, Speed: 32000 miles/hour, 60 miles/round; Feature: Wings fold into back when not in active use; Wings)
. . Wing Shield: Deflect 12 (racial; Reach (melee): 5 ft.; Reduced Range: close)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +3
Break Enchantment: Broad Concentration Simultaneous Weaken 9, +10 (DC Fort 19)
Channel Radiance ~ Destruction: Burst Area Damage 5 (DC Will 20)
Channel Radiance ~ Holy Word: Concentration Cumulative Burst Area Affliction 5 (DC Will 15)
Compel Hostility: Progressive Affliction 9 (DC Will 19)
Grab, +9 (DC Spec 22)
Javelin of Light: Strength-based Damage 2, +10 (DC 29)
Spear of Light: Strength-based Damage 2, +9 (DC 29)
Sword Strike: Strength-based Damage 3, +9 (DC 30)
Throw, +10 (DC 27)
Unarmed, +9 (DC 27)

Complications
- Aura of Good: Raynare gives off an aura of benevolence, that while nowhere near as powerful as the one which Asia gives off, can still be detected by characters who have the Mana Sensitive advantage, and which will reveal the fact that she is affiliated with Heaven to such characters.
- Enemy: Kokabiel is not fond of people that he perceives as being traitors to the cause, and one of those people just happens to be Raynare.
- Motivation: Doing Good: Raynare wishes to use her newfound redemption in order to make a difference for good within the world.

Languages
Akkadian [Native], English, Greek, Hebrew, Japanese, Latin

Defense
Dodge 12, Parry 12, Fortitude 14 (Imp. 8), Toughness 12, Will 10 (Imp. 8)

Power Points
Abilities 88 + Powers 223 + Advantages 52 + Skills 50 (100 ranks) + Defenses 24 = 437

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Raynare (Pre BS) - PL 10

Strength 11, Stamina 11, Agility 3, Dexterity 2, Fighting 4, Intellect 2, Awareness 3, Presence 4

Advantages
All-out Attack, Assessment, Attractive 2, Badgirl, Beloved: Her Heavenly Father (aka Serena), Benefit, Angel Wings (malakhim (2 wings)), Close Attack 3, Connected, Contacts, Daze (Deception), Diehard, Eidetic Memory, Equipment 1, Fascinate (Deception), Fascinate (Intimidation), Favored Foe: Devils, Fearless, Improved Defense, Improved Smash, Inspire 3, Interpose, Languages 4, Leadership, Mana Sensitive, Power Attack, Ranged Attack 5, Ritualist, Startle, Takedown, Taunt, Weapon Break

Skills
Acrobatics 4 (+7), Athletics 4 (+15), Deception 8 (+12), Expertise (AGL): Ride 6 (+9), Expertise: Magic 6 (+8), Expertise: Religion 10 (+12), Insight 4 (+7), Intimidation 8 (+12), Investigation 4 (+6), Perception 4 (+7), Persuasion 6 (+10), Stealth 6 (+9), Technology 4 (+6), Treatment 6 (+8), Vehicles 6 (+8)

Powers
Atoning Angel Physiology
. . Aerial Freedom: Movement 1 (racial, Environmental Adaptation: Aerial)
. . Angelic Perception: Senses 5 (racial, Analytical (Type): Visual Senses, Extended: Vision 2: x100, Low-light Vision)
. . Invulnerabilities: Immunity 6 (racial, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Poison, Poison)
. . Unified Language: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
Bare Bones Magic: Array
. . Javelin of Light: Strength-based Damage 2 (divine, piercing, DC 28; Aura: Radiant [11 extra ranks], Dangerous, Increased Range: ranged)
. . Spear of Light: Strength-based Damage 2 (divine, piercing, DC 28; Aura: Radiant [11 extra ranks], Dangerous, Defensive, Reach (melee): 5 ft.)
Wings of Redemption: Array
. . Feathered Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Feature: Wings fold into back when not in active use; Wings)
. . Wing Shield: Deflect 9 (racial; Reach (melee): 5 ft.; Reduced Range: close)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +3
Grab, +7 (DC Spec 21)
Javelin of Light: Strength-based Damage 2, +7 (DC 28)
Spear of Light: Strength-based Damage 2, +7 (DC 28)
Throw, +7 (DC 26)
Unarmed, +7 (DC 26)

Complications
- Enemy: Kokabiel is not fond of people that he perceives as being traitors to the cause, and one of those people just happens to be Raynare.
- Motivation: Acceptance: Raynare wishes most earnestly to be accepted back into the warm embrace of Heaven's Light and her father's [sic] love.
- Power Loss: Raynare is in the process of changing her worldview from that of an Antipaladin, to being a straight up Paladin. Unfortunately, this means she can't actually use the abilities of either class until she successfully completes the transition, which could take a considerable period of time.

Languages
Akkadian [Native], English, Greek, Hebrew, Japanese, Latin

Defense
Dodge 9, Parry 9, Fortitude 11, Toughness 11, Will 9

Power Points
Abilities 80 + Powers 46 + Advantages 43 + Skills 43 (86 ranks) + Defenses 17 = 229
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Common Spawn of Trihexa: Dementors, Lethifolds, Boggarts, etc...
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