Dalkon's Devils, Angels & Dragons Archive

Where in all of your character write ups will go.
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DalkonCledwin
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Undecided / Nine / Serena's Braves / Sempiternity

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This post is being made as a placeholder for when I finally decide who will fill the Nine of Royals slot
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Undecided / Eight / Serena's Braves / Sempiternity

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This post is being made as a placeholder for when I finally decide who will fill the Eight of Royals slot
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Martha / Seven / Serena's Braves / Sempiternity

Post by DalkonCledwin »

I've decided not to post stat blocks for characters until they make their official appearance as characters in the story, however for the ones who I have names for, I will be posting their names as a placeholder to go along with the placeholders for the ones I don't have names for yet.
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Bedivere / Six / Serena's Braves / Sempiternity

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Martha and Bedivere are both reborn heroes who will be participating in Serena's brave saint deck
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Alya / Five / Serena's Braves / Sempiternity

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"Alya" is one of my two favorite names for Fem!Draco :D
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Hermione / Four / Serena's Braves / Sempiternity

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Yes, I'll be adding Mia to the deck
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Undecided / Three / Serena's Braves / Sempiternity

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This post is being made as a placeholder for when I finally decide who will fill the Three of Royals slot
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Undecided / Two / Serena's Braves / Sempiternity

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This post is being made as a placeholder for when I finally decide who will fill the Two of Royals slot
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MHXX / Ace / Serena's Braves / Sempiternity

Post by DalkonCledwin »

This one... probably isn't possible if I stick solely to the rules according to High School DxD's creator, but I figure why the heck not. Have fun trying to guess who she is, if you don't already know, while waiting for me to get to her.
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Gabriel / Heaven / Sempiternity

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Art by Kakage0904 on Twitter

Gabriel - PL 12
Age: Appears 18 / Height: 5' 6" / Weight: 125 lbs
Hair Color: Blonde / Eye Color: Silvery

Strength 11, Stamina 11, Agility 3, Dexterity 3, Fighting 4, Intellect 2, Awareness 4, Presence 4

General Advantages
Accurate Attack, Animal Empathy, Artificer, Assessment, Attractive 2, Beloved: Her Heavenly Father (aka Serena), Benefit, Angel Wings 6 (seraphim (12 wings)), Benefit, Social Class (militant/academic), Benefit, Status: King of Hearts, Benefit, Wealth 3 (millionaire), Connected, Contacts, Defensive Attack, Diehard, Disarming (DC 18), Eidetic Memory, Equipment 2, Fascinate (Persuasion), Favored Environment: Aerial, Fearless, Great Endurance, Guidance, Inspire 3, Interpose, Languages 4, Leadership, Mana Sensitive, Move-by Action, Quick Draw, Ritualist, Set-up, Tactical Training, Takedown 2, Trance, Well-informed, White Knight

Enhanced Advantages
Luck 4

Skills
Acrobatics 4 (+7), Athletics 4 (+15), Close Combat: Magic 4 (+8), Expertise (AWE): Tactics 10 (+14), Expertise (PRE): Oratory 10 (+14), Expertise: History 12 (+14), Expertise: Magic 12 (+14), Expertise: Religion 12 (+14), Insight 8 (+12), Investigation 6 (+8), Perception 6 (+18/+10), Persuasion 10 (+14), Ranged Combat: Magic 6 (+9), Technology 4 (+6), Treatment 12 (+14)

Powers
Angelic Magic: Array
. . Angelic Gate I: Movement 2 (divine, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Astral Projection: Remote Sensing 11 (divine, Affects: 3 Types, inc. Visual - Visual, Auditory, Mental, Range: 8 miles; Dimensional: dimension - Astral Plane, Subtle 2: looks normal; Limited: Physical Body is Defenseless)
. . Blade Barrier: Line Area Damage 7 (divine, slashing, DC 22; Line Area: 5 feet wide by 30 feet long, DC 17, Aura: Radiant, Increased Duration: concentration, Increased Range: ranged)
. . Discern Location: Senses 4 (divine, Precognition; Sustained; Limited: to knowing location of chosen target)
. . Find the Path
. . . . Enhanced Tracking: Enhanced Trait 4 (Linked; divine, Perception +8 (+18); Limited: to Tracking)
. . . . Magical Tracker: Senses 4 (Linked; divine, Direction Sense, Distance Sense, Tracking: Visual 2: full speed)
. . Flame Strike: Cylinder Area Damage 12 (divine, fire, DC 27; Cylinder Area: 30 feet cylinder, DC 22, Increased Range: ranged)
. . Greater Teleport: Teleport 11 (divine, Carry 400 lbs.; Accurate, Extended: 2000 miles in 2 move actions, Increased Mass 3; Limited to Extended)
. . Heat Metal: Damage 12 (divine, heat, DC 27; Increased Range 2: perception, Secondary Effect; Limited: to creatures touching the targeted metal object)
. . Holy Smite
. . . . Dazzling Burst: Burst Area Affliction 12 (Linked; divine, radiant, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 22; Burst Area: 30 feet radius sphere, DC 22, Increased Range: ranged; Instant Recovery, Limited: to Vision, Limited: to Devils, Undead & Spawn of Trihexa)
. . . . Radiant Burst: Burst Area Damage 12 (Linked; divine, radiant, DC 27; Alternate Resistance (no cost): Will, Burst Area: 30 feet radius sphere, DC 22, Increased Range: ranged; Limited: to Devils, Undead & Spawn of Trihexa)
. . Javelin of Light: Strength-based Damage 2 (divine, piercing, DC 28; Aura: Radiant [11 extra ranks], Dangerous, Increased Range: ranged)
. . Legend Lore: Senses 2 (divine, Analytical: Detect History, Detect: History [Mental] 1; Sustained)
. . Mage's Magnificent Mansion: Movement 1 (divine, Dimensional: 6th Heaven 1: one dimension, 50 lbs.)
. . Phase Door: Movement 3 (divine, Permeate 3: full speed; Portal, Subtle 2: undetectable)
. . Searing Light: Damage 15 (divine, radiant, DC 30; Dangerous 4, Increased Range: ranged; Quirk 4: Dangerous only vs. Devils, Undead & Spawn of Trihexa)
. . Spear of Light: Strength-based Damage 2 (divine, piercing, DC 28; Aura: Radiant [11 extra ranks], Dangerous, Defensive, Reach (melee): 5 ft.)
. . Touch of Good: Luck Control 1 (divine, Bestow Luck, Advantages: Luck 4; Reduced Range 2: close)
Angelic Magic: Talents
. . Align Weapon: Feature 1 (divine, Notes: All of Gabriel's attacks are treated as though they had the "Radiant" descriptor)
. . Endure Elements: Immunity 2 (divine, Environmental Condition: Cold, Environmental Condition: Heat; Affects Others)
. . Foresight I: Enhanced Trait 4 (divine, Dodge +2 (+13), Parry +2 (+13))
. . Foresight II: Senses 1 (divine, Danger Sense: Mental)
. . Protection from Trihexa: Immunity 10 (divine, Custom: Mind Control 5, Custom: Summon Effects 5; Affects Others, Sustained; Limited: to Effects Generated by Spawn of Trihexa)
Channel Divine Radiance: Array
. . Destructive Radiance: Burst Area Damage 8 (radiant, DC 23; Alternate Resistance (no cost): Will, Burst Area 3: 120 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 effect rank, Selective; Limited: to Devils, Undead & Spawn of Trihexa, Tiring)
. . Healing Radiance: Burst Area Healing 8 (radiant; Burst Area 3: 120 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 effect ranks, Selective; Limited: to That Which Isn't Undead or a Spawn of Trihexa, Tiring)
. . Holy Word: Concentration Cumulative Burst Area Affliction 8 (radiant, 1st degree: Hindered, Impaired, 2nd degree: Disabled, Immobile, 3rd degree: Paralyzed, Unaware, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Extra Condition; Limited: to Devils, Undead & Spawn of Trihexa, Sense-dependent: Auditory, Tiring)
Pure Angel Physiology
. . Aerial Freedom: Movement 1 (racial, Environmental Adaptation: Aerial)
. . Angelic Perception: Senses 5 (racial, Analytical (Type): Visual Senses, Extended: Vision 2: x100, Low-light Vision)
. . Invulnerabilities: Immunity 4 (racial, Aging, Disease, Environmental Condition: Pressure, Poison)
. . Unified Language: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
Wings of Heaven: Array
. . Feathered Wings: Flight 16 (racial, Speed: 125000 miles/hour, 250 miles/round; Feature: Wings fold into back when not in active use; Wings)
. . Wing Shield: Deflect 13 (racial; Reach (melee): 5 ft.; Reduced Range: close)

Equipment
6th Heaven, Cell Phone (Smartphone)

Offense
Initiative +3
Blade Barrier: Line Area Damage 7 (DC 22)
Dazzling Burst: Burst Area Affliction 12 (DC Will 22)
Destructive Radiance: Burst Area Damage 8 (DC Will 23)
Flame Strike: Cylinder Area Damage 12 (DC 27)
Grab, +4 (DC Spec 21)
Heat Metal: Damage 12 (DC 27)
Holy Word: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Javelin of Light: Strength-based Damage 2, +9 (DC 28)
Radiant Burst: Burst Area Damage 12 (DC Will 27)
Searing Light: Damage 15, +9 (DC 30)
Spear of Light: Strength-based Damage 2, +8 (DC 28)
Throw, +3 (DC 26)
Unarmed, +4 (DC 26)

Complications
- Accident: Gabriel doesn't entirely realize just how beautiful she really is, and what her beauty does to the males who happen to behold it, to say nothing of her beloved father [sic].
- Motivation: Protector: Gabriel is devoted to protecting her Heavenly Father [Sic] from all harm, no matter what that harm may be. That is why his [sic] recent decision to live the life of Serena Potter has caused her to try and spend as much time as she possibly can in her father's [sic] presence.
- Obsession: With her beloved Heavenly Father [Sic].
- Temper: Hurt Serena in Gabriel's presence, and prepare to die.

Languages
Akkadian [Native], English, Greek, Hebrew, Japanese, Latin

Defense
Dodge 13/11, Parry 13/11, Fortitude 11, Toughness 11, Will 13

Power Points
Abilities 84 + Powers 141 + Advantages 54 + Skills 60 (120 ranks) + Defenses 24 = 363

--------------------
6th Heaven - PL 12

Toughness 14, Size Huge

Features:
Chapel, Defense System, Dimensional Portal, Grounds, Gym, Habitat, Infirmary, Isolated, Laboratory, Library, Living Space, Personnel, Self-repairing 2, Trophy Room, Wards 5, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 21 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 4 (28)
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Michael / Heaven / Sempiternity

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Official Art

Michael - PL 12
Age: Appears 20 / Height: 5' 10" / Weight: 196 lbs
Hair Color: Blonde / Eye Color: Green

Strength 13, Stamina 11, Agility 3, Dexterity 2, Fighting 5, Intellect 3, Awareness 5, Presence 4

General Advantages
All-out Attack, Artificer, Assessment, Attractive 2, Benefit, Angel Wings 7 (archangel (12 gold wings)), Benefit, Social Class (militant/academic), Benefit, Status: King of Spades, Benefit, Wealth 3 (millionaire), Close Attack 2, Connected, Contacts, Daze (Intimidation), Diehard, Eidetic Memory, Equipment 2, Extraordinary Effort, Fascinate (Persuasion), Favored Environment: Choose Environment, Favored Foe: Spawn of Trihexa, Favored Type: Serafall Leviathan, Fearless, Great Endurance, Guidance, Improved Defense, Improved Initiative, Inspire 4, Interpose, Languages 4, Leadership, Mana Sensitive, Power Attack, Quick Draw, Ritualist, Set-up, Skill Mastery: Expertise: Religion, Tactical Training, Trance, Well-informed, White Knight

Enhanced Advantages
Luck 6

Skills
Acrobatics 4 (+7), Athletics 4 (+17), Expertise (AGL): Riding 8 (+11), Expertise (AWE): Tactics 14 (+19), Expertise (PRE): Oratory 6 (+10), Expertise: History 10 (+13), Expertise: Magic 10 (+13), Expertise: Military 14 (+17), Expertise: Religion 14 (+17), Insight 8 (+13), Intimidation 8 (+12), Investigation 6 (+9), Perception 8 (+13), Persuasion 8 (+12), Stealth 4 (+7), Technology 4 (+7), Treatment 8 (+11)

Powers
Angelic Paladin: Array
. . Accept Affliction: Healing 15 (divine; Restorative; Custom: Affects Others Only, Empathic, Limited: to Restorative)
. . Angelic Gate I: Movement 2 (divine, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Angelic Gate II: Teleport 13 (divine, Carry 50 lbs.; Accurate, Extended: 8000 miles in 2 move actions, Portal; Limited Location: set of loctions - Sanctified Churches, Limited to Extended, Tiring, Transit Time 5: 1 minute)
. . Bless: Luck Control 1 (divine, Spend on Other, Advantages: Luck 6; Reach (melee) 10: 50 ft.; Reduced Range 2: close)
. . Blinding Ray: Cumulative Affliction 15 (divine, radiant, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 25; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged; Limited: to Vision)
. . Chains of Light: Cumulative Affliction 15 (divine, radiant, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 25; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Channel Radiance ~ Destruction: Burst Area Damage 8 (divine, radiant, DC 23; Alternate Resistance (no cost): Will, Burst Area 3: 120 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 effect rank, Selective; Limited: to Devils, Undead & Spawn of Trihexa, Tiring)
. . Channel Radiance ~ Healing: Burst Area Healing 8 (divine, radiant; Burst Area 3: 120 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 effect ranks, Selective; Limited: to That Which Isn't Undead or a Spawn of Trihexa, Tiring)
. . Channel Radiance ~ Holy Word: Concentration Cumulative Burst Area Affliction 8 (divine, radiant, 1st degree: Hindered, Impaired, 2nd degree: Disabled, Immobile, 3rd degree: Paralyzed, Unaware, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Extra Condition; Limited: to Devils, Fallen & Spawn of Trihexa, Sense-dependent: Auditory, Tiring)
. . Compel Hostility: Progressive Affliction 10 (divine, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 20; Increased Range 2: perception, Progressive; Limited Degree)
. . Cure Serious Wounds: Healing 7 (divine; Stabilize)
. . Dispel Magic: Nullify 10 (divine, Counters: Magical Effects, DC 20; Broad, Effortless, Simultaneous)
. . Divine Arrow: Damage 10 (divine, projectile, DC 25; Aura: Radiant, Dangerous 4, Reach (ranged) 10: 50 ft.)
. . Lay on Hands: Healing 10 (divine; Energizing, Persistent, Restorative, Stabilize; Custom: Affects Others Only)
. . Mage's Magnificient Mansion: Movement 1 (divine, Dimensional: 6th Heaven 1: one dimension, 50 lbs.)
Angelic Paladin: Talents
. . Aura of Justice: Enhanced Extra 8 (divine; Affects Others, Burst Area: 30 feet radius sphere, DC 18, Penetrating 8, Selective, Variable Descriptor: close group - All Attacks; Limited: to Attacks made against Spawn of Trihexa, Quirk: Lower of Attack or Extra's Rank)
. . Champion of Righteousness: Impervious Toughness 5 (divine; Limited: to When Battling the Forces of Darkness)
. . Detect Trihexa: Senses 3 (divine, Acute: Detect Trihexan Taint, Detect: Trihexan Taint [Mental] 2: ranged)
. . Divine Aura: Burst Area Immunity 6 (divine, Custom: Mind Control 5, Rare Descriptor: Fear; Affects Others, Burst Area: 30 feet radius sphere, DC 16, Selective, Sustained; Limited - Half Effect)
. . Divine Grace ~ Fort: Impervious Fortitude 8 (divine)
. . Divine Grace ~ Will: Impervious Will 8 (divine)
. . Divine Health: Immunity 5 (divine, Custom: Immune-System Effects 5)
Holy Sword (Easily Removable (indestructible))
. . Banishment: Movement Attack 12 (divine, Dimensional: Target's Native Dimension 1: one dimension, 50 lbs., Extra Ranks 11, DC 22; Attack: Dodge, Linked: Sword Strike: Strength-based Damage 4; Limited: to Attacks made against "Outsiders")
. . Divine Bond: Feature 1 (divine, Notes: Michael has a “bond” with this sword, allowing him to summon it to his location by taking a standard action and willing it. The blade will then disappear from wherever it was and reappear in his hand.)
. . Sword Strike: Strength-based Damage 4 (slashing, DC 32; Aura: Radiant [13 extra ranks], Multiattack [13 extra ranks])
Pure Angel Physiology
. . Aerial Freedom: Movement 1 (racial, Environmental Adaptation: Aerial)
. . Angelic Perception: Senses 5 (racial, Analytical (Type): Visual Senses, Extended: Vision 2: x100, Low-light Vision)
. . Invulnerabilities: Immunity 6 (racial, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure, Poison)
. . Unified Language: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
Wings of Heaven: Array
. . Feathered Wings: Flight 18 (racial, Speed: 500000 miles/hour, 1000 miles/round; Feature: Wings fold into back when not in use; Wings)
. . Wing Shield: Deflect 11 (racial; Reach (melee): 5 ft.; Reduced Range: close)

Equipment
Cell Phone (Smartphone), Light Armor, Shared EP (6th Heaven) 4

Offense
Initiative +7
Banishment: Movement Attack 12, +7 (DC Dog 22)
Blinding Ray: Cumulative Affliction 15, +2 (DC Dog/Fort/Will 25)
Chains of Light: Cumulative Affliction 15, +2 (DC Fort/Will 25)
Channel Radiance ~ Destruction: Burst Area Damage 8 (DC Will 23)
Channel Radiance ~ Holy Word: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Compel Hostility: Progressive Affliction 10 (DC Will 20)
Dispel Magic: Nullify 10, +2 (DC Will 20)
Divine Arrow: Damage 10, +2 (DC 25)
Grab, +7 (DC Spec 23)
Sword Strike: Strength-based Damage 4, +7 (DC 32)
Throw, +2 (DC 28)
Unarmed, +7 (DC 28)

Complications
- Aura of Good: Michael gives off a substantially powerful aura of benevolence that is easily detected by those who have the Mana Sensitivity advantage, and which is unsettling to those who stand opposed to Serena's ideals.
- Enemies: As the more visible of Heaven's two primary leaders, Michael can be said to have countless enemies who are all aiming to take him out. This could be said to be true of each of the leaders of the Biblical Factions.
- Motivation: Responsibility: Michael does everything he can to live up to the example set forth by his heavenly mother.
- Relationship: Michael is one of the few angels to have easily adjusted to the fact that the father they have longed to have returned to them is both still alive, and prefers to live in the form of a woman, something she seems to be eternally grateful to him for. However, she has noticed his infatuation with Serafall Leviathan, and teases him mercilessly for it.
- Responsibility: Michael is the de facto leader of Heaven and as such is responsible for ensuring that things run smoothly in the absence of his beloved mother.

Languages
Akkadian [Native], English, Greek, Hebrew, Japanese, Latin

Defense
Dodge 11, Parry 11, Fortitude 11 (Imp. 8), Toughness 13 (Imp. 5), Will 13 (Imp. 8)

Power Points
Abilities 92 + Powers 199 + Advantages 56 + Skills 69 (138 ranks) + Defenses 22 = 438
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Gabriel Herrol
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Re: Dalkon's Devils, Angels & Dragons Archive

Post by Gabriel Herrol »

Another day, another idea.
Haven't you lot ever seen a feller with an armload of woman before?
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DalkonCledwin
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Re: Dalkon's Devils, Angels & Dragons Archive

Post by DalkonCledwin »

For what it is worth, the last idea (Sempiternity) wasn't a bad one, I just tend to have these 'ooh, shiny' moments from time to time and get sidetracked by them when they occur. The other problem, is that Sempiternity was perhaps just a bit too ambitious due to the fact that I'd was attempting to build an entire Brave Saint team. That is actually, I think, where I tend to get into trouble with my ideas, building the entirety of those teams. If I try and focus more on smaller groups of characters, then it wouldn't be so bad I think.
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Gabriel Herrol
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Re: Dalkon's Devils, Angels & Dragons Archive

Post by Gabriel Herrol »

I still think that you tend to plan in too much details and that constrict you into a certain mould and thus can't improvise when an unseen difficulty arose, but I do realize that not everyone can just «wing it» and make it work. Everybody is different.
Haven't you lot ever seen a feller with an armload of woman before?
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Whatever It Takes Brainstorm & Notes

Post by DalkonCledwin »

Whatever It Takes
Premise: “Whatever it takes / 'Cause I love the adrenaline in my veins / I do whatever it takes / 'Cause I love how it feels when I break the chains / Whatever it takes / You take me to the top I'm ready for / Whatever it takes / 'Cause I love the adrenaline in my veins / I do what it takes”
Required Inclusions:
- All moral and ethical alignments are welcome.
- All levels of power are welcome, however Iris Potter must become stronger than her canonical counterpart was.
- When the story starts is up to the author.
- Iris must discover that deep within her dwells a superhuman power that has something to do with dragons, and endeavor to awaken it.
- What form this power takes is up to the author, but Iris must willingly and frequently make use of it, regardless of the opinions of others.
- Iris must have an ability/power that is aided/triggered by fire.
- In addition to speaking Parseltongue, Iris must gain the ability to speak Dragonian.
- All romantic pairings are acceptable.
Preferred Inclusions:
- Crossover with High School DxD, where Iris becomes Great Red.
- Potterverse being located in an entirely different reality to DxD, with Iris traveling through the Dimensional Gap to reach the reality in which DxD takes place.
- As she is Great Red, Iris has power over dreams and illusions, as well as the magic of her home reality.
- Iris’ Great Red form basically being an Animagus form for her.
Optional Inclusions:
- Iris being a descendant of her reality’s version King Arthur Pendragon, which is where she got the ability to transform into a dragon from. Her reality’s version is also Artoria Pendragon.
- Iris’ reason for “homewrecking” Ophis being because she is romantically interested in Ophis.
- Iris entering the Dimensional Gap after realizing she has no interest in sticking around Potterverse after defeating Voldemort once and for all.
Forbidden Things:
- Iris the Weak Emo Doormat.
- Iris refusing to enjoy using any of her powers, including Parseltongue.
- Iris isolating herself in the Dimensional Gap.
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