Dalkon's Devils, Angels & Dragons Archive

Where in all of your character write ups will go.
Post Reply
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Neville Longbottom / Elmira's Peers / Y1 / The Hogwarts Peerage

Post by DalkonCledwin »

Image
Art by TrainerAshandRed35 on DeviantArt
Casting Call was obvious when I thought about it

Neville Harfang Longbottom - PL 10
Age: 11 / Height: 4' 8" / Weight: 86 lbs
Hair Color: Brown / Eye Color: Black

Strength 4, Stamina 3, Agility 2, Dexterity 1, Fighting 4, Intellect 2, Awareness 4, Presence 4

General Advantages
Adorable, Animal Empathy, Assist, Beginner's Luck, Benefit, Existential Tier 3 (high-class), Benefit, Hereditary Rank (minor heir): Black, Benefit, Hereditary Rank 3 (heir apparent): Longbottom, Benefit, Wealth 2 (independently wealthy), Connected, Defensive Roll, Diehard, Disarming (DC 18), Equipment 6, Extraordinary Effort, Fascinate (Persuasion), Fearless, Fighting Style: Boxing, Great Endurance, Guidance, Herbalism, Improved Team Attack 2, Interpose, Languages 3, Mana Sensitive, Ranged Attack 7, Ritualist, Second Chance: Resisting Mental Control, Set-up, Teamwork, White Knight

Fighting Style Advantages
All-out Attack, Defensive Attack, Improved Defense, Improved Smash, Power Attack, Takedown

Skills
Athletics 8 (+12), Close Combat: Unarmed 6 (+10), Expertise (AGL): Riding 4 (+6), Expertise (AWE): Animal Handling 6 (+10), Expertise: Nature 10 (+12), Expertise: Wizarding Magic 8 (+10), Insight 4 (+8), Intimidation 6 (+10), Perception 6 (+10), Persuasion 6 (+10), Treatment 4 (+6)

Powers
Unusual Qualities
. . Eccentric Familiar Bond: Summon 11 (talent; Feature: Familiar Edge ~ Toad (+1 bonus to toughness), Heroic, Mental Link; Attitude: indifferent, Self-Powered)
. . Tough: Protection 3 (talent, +3 Toughness)

Expanded Equipment
Legacy Wand
. . Yer A Wizard, Neville: Array
. . . . Cantis: Progressive Affliction 8 (wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Increased Range: ranged, Progressive; Unreliable (roll), Notes: Compelled/Controlled to sing)
. . . . Diffindo: Weaken 12 (cutting, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 22; Affects Objects Only, Increased Range: ranged, Precise; Unreliable (roll))
. . . . Reparo: Transform 8 (wizarding magic, Affects: 1 Thing > 1 Thing - Broken to Fixed, Transforms: 200 lbs., DC 18; Increased Duration: continuous, Increased Range: ranged; Unreliable (roll))

Equipment
Casual Clothes, Legacy Wand

Offense
Initiative +2
Cantis: Progressive Affliction 8, +8 (DC Will 18)
Diffindo: Weaken 12, +8 (DC Fort 22)
Grab, +4 (DC Spec 14)
Reparo: Transform 8, +8 (DC Dog 18)
Throw, +8 (DC 19)
Unarmed, +10 (DC 19)

Complications
- Accident: When Neville scores a result of 10 or less on his Unreliable (Roll) checks, the GM is allowed to have the spells go completely out of control instead of having them fail in their entirety. Ideas for such mishaps can be found in the Angel With a Shotgun brainstorm post on the Revised & Expanded Potterverse thread.
- Hatred: Of Bellatrix Lestrange, as well as her husband, brother-in-law, and the late Barty Crouch Jnr for their respective roles in the fate that befell his parents.
- Honor: Neville follows a strict code of honor when it comes to fights, and even when not fighting. He obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to his code of honor as he gets older.
- Motivation: Recognition: Neville wants to be recognized as a preeminent herbologist, and to take it further by becoming the Herbology Professor at Hogwarts after Professor Sprout retires from the position.
- Relationships: Neville's father was the most recent Contract Magician of Zatouji Agaliarept, or as Neville would refer to him, "Great Uncle Algie." It was from Zatouji the Familiar Master, that Neville was gifted with his personal familiar, Trevor the Croagunk. Furthermore, Neville is Elmira's godbrother and has known the girl since they were toddlers, and by mutual agreement between the two of them, it has been decided that Neville will be one of Elmira's future Rooks rather than her Queen. Lastly, he is the grandson of Dowager Lady Augusta Longbottom, who is also the acting head of House Longbottom.

Languages
English [Native], French, Japanese, Latin

Defense
Dodge 12, Parry 12, Fortitude 7, Toughness 8/6, Will 10

Power Points
Abilities 48 + Powers 27 + Advantages 57 + Skills 34 (68 ranks) + Defenses 28 = 194

--------------------
Image
Art by EagleRedbeak on DeviantArt

Trevor the Croagunk - PL 11
Minion Rules: Do Not Apply

Strength 6, Stamina 7, Agility 4, Dexterity 0, Fighting 7, Intellect -1/-2, Awareness 1/-1, Presence -1

Advantages
All-out Attack, Close Attack, Fast Grab, Improved Critical: Unarmed, Power Attack, Startle, Takedown

Enhanced Advantages
Evasion, Uncanny Dodge

Skills
Athletics 4 (+10), Close Combat: Unarmed 4 (+11), Expertise (AWE): Survival 8 (+9), Intimidation 8 (+7), Perception 4 (+5)

Powers
Croagunk Physiology
. . Anticipation: Senses 1 (racial, Danger Sense: Mental, Advantages: Uncanny Dodge)
. . Frog Stroke: Swimming 3 (racial, Speed: 4 miles/hour, 60 feet/round)
. . Hard to Hurt: Immunity 45 (racial, Damage Effect: Acid Damage, Damage Effect: Rock-based Damage, Damage Effect: Insect-based Damage, Damage Effect: Plant Damage, Damage Effect: Darkness Damage, Very Common Descriptor: Bludgeoning Damage; Limited - Half Effect)
. . Protective Hide: Protection 3 (racial, +3 Toughness)
. . Toxicroak Biology: Immunity 2 (racial, Environmental Condition: Radiation, Poison)
. . Toxicroak Perception: Senses 3 (racial, Acute: Olfactory, Extended: Olfactory 1: x10, Low-light Vision)
Familiar Bond
. . Jacked Stats: Enhanced Trait 7 (bestowed, Intellect +1 (-1), Awareness +2 (+1), Advantages: Evasion)
. . Resilience: Protection 2 (bestowed, +2 Toughness)
Poison Touch: Array
. . Brick Break: Damage 12 (bludgeoning, DC 27; Penetrating 12)
. . Corkscrew Poison Jab: Cumulative Affliction 12 (bludgeoning, poison, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 22; Cumulative, Secondary Effect)
. . Poison Jab: Cumulative Affliction 12 (bludgeoning, poison, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 22; Cumulative)
. . Poison Sting: Progressive Weaken 12 (piercing, poison, Affects: Strength, Resisted by: Fortitude, DC 22; Progressive; Resistible: Toughness)

Offense
Initiative +4
Brick Break: Damage 12, +8 (DC 27)
Corkscrew Poison Jab: Cumulative Affliction 12, +8 (DC Fort 22)
Grab, +8 (DC Spec 16)
Poison Jab: Cumulative Affliction 12, +8 (DC Fort 22)
Poison Sting: Progressive Weaken 12, +8 (DC Fort/Tou )
Throw, +0 (DC 21)
Unarmed, +12 (DC 21)

Complications
- Disability: Toads cannot speak to humans, however unlike other Toads, Trevor has hands that are perfectly capable of manipulating objects with the same dexterity as a human would be capable of.
- Weakness: Trevor is Resistance Disabled against Wind, Earth, & Psychic attacks.

Languages
Pokespeak [Native]

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 12, Will 9

Power Points
Abilities 40 + Powers 84 + Advantages 7 + Skills 14 (28 ranks) + Defenses 20 = 165
--------------------
Build Comments: Yes, this basically means that Trevor is stronger than any First Year in the school, including Elmira. However, due to the Attitude flaw on Neville's summon power, it is incredibly unlikely that Trevor will actually help Neville if a fight breaks out, although he's just as unlikely to help Neville's enemies, so that's good too. As for why Neville himself has the same power level as Elmira and Daphne? Well, that's because if Voldemort made a different decision, the prophecy would have been about Neville instead of Elmira. Also, half of Snape's problem with Neville, is that Neville doesn't have the Artificer advantage.

--------------------
Re: Great Uncle Algie: Agaliarept is actually a surname that could, at least in theory, be attached to one of the Extra Demon Houses, and is one which has a startling similarity to the word "Algie." Since it was Great Uncle Algie who gave Trevor to Neville, and I wanted Trevor to be a Croagunk, it made logical sense for Great Uncle Algie to be Zatouji and for Zatouji to be a member of the House of Agaliarept. "Algie" is also easier for a child to pronounce than either Zatouji or Agaliarept would be.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Tracey Davis / Elmira's Peers / Y1 / The Hogwarts Peerage

Post by DalkonCledwin »

Image
Art by HanaOfToda on DeviantArt

Tracey Anne Davis - PL 10
Age: 11 / Height: 4' 11" / Height: 92 lbs
Hair Color: Crimson / Eye Color: Amber

Strength 1, Stamina 2, Agility 5, Dexterity 4, Fighting 10, Intellect 2, Awareness 4, Presence 6

General Advantages
Adorable 2, Artificer, Assessment, Benefit, Ambidexterity, Benefit, Existential Tier (low-class), Benefit, Hereditary Rank 3 (heir/heiress apparent): Davis, Benefit, Wealth 2 (independently wealthy), Close Attack 2, Connected, Daze (Intimidation), Defensive Roll 2, Diehard, Eidetic Memory, Equipment 1, Extraordinary Effort, Fascinate (Intimidation), Fearless, Fighting Style: Aikido, Fighting Style: Fencing, Improvised Tools, Inspire 2, Interpose, Jack-of-all-trades, Languages 3, Leadership, Move-by Action, Ritualist, Second Chance: Resisting Mental Control, Takedown, Two-Weapon Fighting 2, White Knight

Fighting Style Advantages
Accurate Attack, Defensive Attack, Evasion, Fast Grab, Grabbing Finesse, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Power Attack, Taunt, Uncanny Dodge

Skills
Acrobatics 6 (+11), Athletics 6 (+7), Deception 6 (+12), Expertise (AWE): Popular Culture 6 (+10), Expertise: Archaic Weapons 10 (+12), Expertise: Engineering 4 (+6), Expertise: Wizarding Magic 8 (+10), Insight 6 (+10), Intimidation 8 (+14), Investigation 4 (+6), Perception 6 (+10), Persuasion 6 (+12), Stealth 4 (+9), Technology 6 (+8), Treatment 4 (+6)

Powers
Birch & Dragon Heartstring Wand (Easily Removable)
. . Yer A Witch, Tracey: Array
. . . . Leviosa Maxima: Shapeable Area Move Object 10 (telekinetic, wizarding magic, 25 tons; Shapeable Area 2: 60 cft., DC 20, Selective; Concentration, Distracting)
. . . . Leviosa Tria: Flight 6 (telekinetic, wizarding magic, Speed: 120 miles/hour, 1800 feet/round; Distracting)
. . . . Wingardium Leviosa: Move Object 4 (telekinetic, wizarding magic, 800 lbs., DC 27; Damaging, Improvised Weapon 8)
Blade Blacksmith: Base Form Array
. . Faux-Ascalon: Strength-based Damage 2 (piercing, radiant, DC 18; Dangerous 4; Bane: Devils, Undead & Spawn of Trihexa [1 extra rank], Quirk 4: Dangerous only vs. Dragons & Dragon Gear wielders)
. . Faux-Durandal: Strength-based Damage 4 (radiant, slashing, DC 20; Custom: Variable Extra (Durandal can duplicate any [1 pt / rank] extra as per the Variable Descriptor extra) [1 extra rank], Penetrating 5; Bane: Devils, Undead & Spawn of Trihexa [1 extra rank])
. . Faux-Galatine: Burst Area Damage 8 (force, radiant, DC 23; Burst Area 3: 120 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 effect rank; Bane: Devils, Undead & Spawn of Trihexa, Tiring)
. . Faux-Kusanagi ~ It's a Jian: Strength-based Damage 3 (radiant, slashing, DC 19; Penetrating 4, Precise, Reach (melee) 10: 50 ft.; Bane: Devils, Undead & Spawn of Trihexa [1 extra rank])
. . Faux-Kusanagi ~ That Extends to Any Length: Damage 3 (piercing, radiant, DC 18; Extended Range 8, Increased Range: ranged, Penetrating 4, Precise; Bane: Devils, Undead & Spawn of Trihexa)
Unusual Qualities
. . Structural Grasp: Senses 10 (false eye, Analytical (Type): Visual Senses, Detect: History 2: ranged, Detect: Structure & Design 2: ranged, Postcognition; Concentration, Limited: Postcognition is restricted to events relating to the object(s) that Tracey is actively looking at [4 ranks only], Limited: to Inanimate Objects viewed with her Right Eye)

Equipment
Battle Robes, Communication Mirror

Offense
Initiative +9
Faux-Ascalon: Strength-based Damage 2, +12 (DC 18)
Faux-Durandal: Strength-based Damage 4, +12 (DC 20)
Faux-Galatine: Burst Area Damage 8 (DC 23)
Faux-Kusanagi ~ It's a Jian: Strength-based Damage 3, +12 (DC 19)
Faux-Kusanagi ~ That Extends to Any Length: Damage 3, +4 (DC 18)
Grab, +12 (DC Spec 14)
Leviosa Maxima: Shapeable Area Move Object 10 (DC 20)
Throw, +4 (DC 16)
Unarmed, +12 (DC 16)
Wingardium Leviosa: Move Object 4, +4 (DC 27)

Complications
- Motivation: Thrills: Tracey lives to enjoy herself as much as she possibly can, and especially enjoys proving herself in battle against a powerful opponent.
- Quirk: Tracey is just as fond of muggle pop culture as Elmira, and has discovered a very interesting anime series that has caused her to exclaim 'Trace On!' whenever she manifests one of her swords because "It'd be really tacky to use 'mongrel' as a battle cry, when I myself am a half-blood witch, wouldn't it?"
- Relationships: Tracey's entire family was slaughtered by agents working for the Holy Sword Project so that they could add her to the list of research subjects for Valper's experiments. This would have led to her death, had Penemue Greengrass not intervened and personally rescued her eldest daughter's best friend. It was because of Penemue's attack on the Project that Kiba Yuuto was able to make good his own escape. As a result, Tracey is effectively the ward of House Greengrass until such time as she is old enough to officially act as Head of House Davis.
- Temper: Tracey is noted for having a volatile and wrath filled temper, with the arsenal and skill to back it up.

Languages
English [Native], Enochian, Italian, Latin

Defense
Dodge 12, Parry 12, Fortitude 6, Toughness 8/2, Will 8

Power Points
Abilities 68 + Powers 44 + Advantages 53 + Skills 45 (90 ranks) + Defenses 17 = 227

--------------------
Build Comments: The full name of Tracey's Balance Breaker is going to be, Supreme Holy Fairy Knight, which should tell you why she gets the Mutation Piece that Kiba failed to secure, and also explains why I gave her Blade Blacksmith instead of Sword Birth. Despite the similarities, she is not a female version of Emiya Shirou (which should be obvious based solely on the descriptor attached to her version of Structural Grasp).
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Goddess of Death Brainstorm & Notes

Post by DalkonCledwin »

Goddess of Death
Premise: Iris Potter could remember Ron Weasley asking, “When you say ‘Master of Death’ -”, only for Xenophilius Lovegood to respond by saying “Master. Conqueror. Vanquisher. Whichever term you prefer.” Only it didn’t quite turn out like that for her.
Required Inclusions:
- By uniting the Deathly Hallows, Iris Lillian Potter must officially become Ereshkigal’s chosen heir and successor, allowing her to ascend to the rank of Mesopotamian Death Goddess.
- Iris must be extremely reticent to sit on Anu’s throne, Despite the fact that she could theoretically sit on it and not be overwhelmed, the reason for this being that she is a witch.
- While Iris can start off with raven haired girl & green eyes, she must undergo a transformation where her hair becomes blonde and her eyes a wine red color due to her Apotheosis.
- After her Apotheosis, Iris must discover that she is one of the only Mesopotamian Deities to exist in the modern era, and is most assuredly the only one who has a direct kinship link to Anu.
- Iris must successfully claim a portion of the Realm of the Dead as her own, and must also successfully rescue/claim Lilith’s soul (the original Lucifer’s wife) due to where Lilith was born.
- While Iris is allowed to possess angelic wings, she isn’t actually bound by the rules that angels are bound by due to the fact that she is a goddess and not an angel.
Preferred Inclusions:
- Iris developing a very large fan club among the three Biblical Factions due to the fact that it might actually be possible for her to ascend to the Throne of God, with suitors of both genders.
- If Iris does eventually decide to ascend to the Throne of God, the divine authorities of Anu must supplant those of Ereshkigal, making Iris a Skymother rather than a Death Goddess.
- Iris refusing to participate in the Azazel Cup as a contestant, due to her belief that it would give whichever team she were to be on an unfair advantage, even if that isn’t true.
Optional Inclusions:
- Iris treating Ophis the exact same age as Ophis appears, rather than being intimidated by her.
- Iris only deigning to become romantically involved with Lilith (see above), Gabriel, Serafall, Yasaka, Rossweisse and/or Kuroka.
Forbidden Things:
- Iris the Weak Emo Doormat.

--------------------
Special Notes: In case it wasn’t clear, Anu is the name of the Mesopotamian deity who Nasuverse tags as the father of both Ishtar and Ereshkigal, and who bears the closest resemblance to the Biblical god.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Iris Potter / The MCs / Goddess of Death

Post by DalkonCledwin »

Image
Art by Kisaragi (Legobionicle23) on Pixiv

Iris Lillian Potter - PL 12
Age: 17 (18) / Height: 5' 3" / Weight: 104 lbs
Hair Color: Blonde (Originally Black) / Eye Color: Red (Originally Green)

Strength 5, Stamina 9, Agility 11, Dexterity 8, Fighting 7, Intellect 3, Awareness 9, Presence 6

General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Divine Stature 3 (intermediate deity), Benefit, Existential Tier 5 (super-class/gods), Benefit, Hereditary Rank 4 (head of house): Black, Peverell, Potter, Benefit, Wealth 5 (billionaire), Chokehold, Connected, Defensive Attack, Defensive Roll 4, Diehard, Eidetic Memory, Equipment 5, Extraordinary Effort, Fascinate (Persuasion), Fast Grab, Favored Environment: The Realm of the Dead, Fearless, Guidance, Improved Grab, Improved Hold, Improved Team Attack 2, Inspire 2, Interpose, Languages 5, Leadership, Mana Sensitive, Power Attack, Ritualist, Second Chance: Resisting Mental Control, Set-up, Skill Mastery: Stealth, Tactical Training, Teamwork, Trance, Well-informed, White Knight

Enhanced Advantages
Improved Critical 2: Any Attack, Luck (Recover) 3, Luck 6

Skills
Acrobatics 6 (+17), Athletics 4 (+9), Close Combat: Grab 4 (+11), Deception 6 (+12), Expertise (AGL): Riding 8 (+19), Expertise (AWE): Domestic Duties 6 (+15), Expertise (AWE): Tactics 10 (+19), Expertise: Enochian Magic 10 (+13), Expertise: History 6 (+9), Expertise: Politics 6 (+9), Expertise: Wizarding Magic 12 (+15), Insight 6 (+15), Intimidation 4 (+10), Investigation 6 (+9), Perception 8 (+17), Persuasion 8 (+14), Ranged Combat: Wizarding Magic 4 (+12), Stealth 8 (+19), Technology 4 (+7), Treatment 6 (+9), Vehicles 4 (+12)

Powers
Divine Authority: Dynamic Array
. . Domain Control: Environment 14 ([0 active, 0/42 PP, 3/r], enochian magic, Other: 3 points worth of effect, Radius: 30 miles; Selective; Limited: to Within the Realm of the Dead)
. . Hidden Great Crown: Variable 7 ([0 active, 0/42 PP, 5/r], enochian magic; Slow, Unreliable (5 uses), Notes: up to 35 pts of Traits; Any effect that Iris desires)
. . Protection of Kur I: Burst Area Luck Control 1 ([0 active, 0/42 PP, 15/r+1], enochian magic, Bestow Luck, Advantages: Luck 6; Burst Area 15: 60 miles radius sphere, DC 11, Selective; Check Required 5: DC 14 - Expertise: Enochian Magic, Increased Action 2: move, Reduced Range 2: close)
. . Soul Siphon: Affliction 13 ([0 active, 0/42 PP, 1/2r], enochian magic, 1st degree: Dazed, Hindered, Resisted by: Fortitude, DC 23; Extra Condition; Limited Degree 2)
. . Soul Tempest: Concentration Cumulative Perception Area Affliction 9 ([0 active, 0/42 PP, 4/r], enochian magic, sonic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Dying, Resisted by: Will, DC 19; Perception Area: DC 19 - hearing, Concentration, Cumulative)
Divine Authority: Talents
. . Divine Incarnation: Senses 2 (divine, Postcognition (Limited): Ereshkigal)
. . Mana Burst (Cage): Enhanced Trait 3 (enochian magic, Advantages: Luck (Recover) 3)
Divine Core Physiology
. . Invulnerabilities: Immunity 13 (racial, Aging, Disease, Environmental Conditions (All), Poison, Rare Descriptor: Physical alteration due to caloric intake, Suffocation (All), Uncommon Descriptor: Evil Pieces & Brave Saints)
. . Magic Resistance: Impervious Toughness 5 (racial; Limited: Only vs. Magical Effects)
. . Mutable Form: Morph 4 (racial, +20 Deception checks to disguise; Any form; Feature: Iris is fertile regardless of what form she has taken, Selective; Quirk: Hair is always blonde, and eyes are always red)
. . Purge Defense: Enhanced Extra 9 (racial; Penetrating 9, Variable Descriptor: close group - All of Iris' Attacks; Quirk: Limited to the Lower of Attack or Extra's Rank)
. . Resistances: Immunity 10 (racial, Common Descriptor: Mental Powers; Limited - Half Effect)
. . Transcendent Perception: Senses 9 (racial, Acute: Divine Awareness, Awareness: Divinity [Mental], Counters All Concealment: Vision, Counters Illusion: Vision)
Kur Ki Gal Irkalla (Easily Removable (indestructible))
. . Bonded Weapon: Feature 2 (Notes: Iris can summon this weapon to her hand no matter where it was previously located by taking a Standard Action, and only she is capable of utilizing any of the Power Effects in the Divine Weapon array attached to this weapon.)
. . Divine Weapon: Array
. . . . Electric Assault: Damage 16 (electricity, enochian magic, DC 31; Increased Range: ranged, Multiattack)
. . . . Incantation Burst: Burst Area Nullify 7 (enochian magic, Counters: Magical Effects, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Broad, Increased Duration: concentration, Simultaneous)
. . . . Rekindle Life: Burst Area Damage 12 (enochian magic, radiant, DC 27; Alternate Resistance (no cost): Will, Burst Area 5: 500 feet radius sphere, DC 22, Feature: Extraordinary Effort for +2 effect rank; Limited: to the Undead (Yes, this includes Hades), Tiring)
. . . . Spear Strike: Strength-based Damage 2 (piercing, radiant, DC 22; Dangerous 2, Penetrating 7, Reach (melee): 5 ft.; Bane: Devils, Undead & Spawn of Trihexa [5 extra ranks])
. . . . Storm Bolt: Damage 16 (electricity, enochian magic, DC 31; Increased Range: ranged)
. . . . The Bellows of Kur that Tramples upon Ekur
. . . . . . Mountain Buster: Cylinder Area Damage 12 (Linked; earth, enochian magic, DC 27; Cylinder Area 3: 120 feet cylinder, DC 22, Feature: Extraordinary Effort for +2 effect rank, Indirect 2: any point away or fixed point in fixed direction; Tiring, Notes: upwards from below the target's feet)
. . . . . . Protection of Kur II: Burst Area Enhanced Trait 2 (Linked; enochian magic, Advantages: Improved Critical 2; Affects Others, Burst Area 3: 120 feet radius sphere, DC 12, Selective; Limited: to Characters who have an unspent Luck point from Protection of Kur I)
. . Holly & Phoenix Feather Wand (Alternate; Easily Removable)
. . . . Yer A Witch, Iris: Array
. . . . . . Apparition: Teleport 14 (wizarding magic, 60 miles in a move action, carrying 800 lbs.; Accurate, Change Direction, Change Velocity, Extended: 16000 miles in 2 move actions, Increased Mass 4, Turnabout; Distracting, Noticeable: Makes a loud cracking noise upon arrival at destination)
. . . . . . Evanesco: Progressive Affliction 12 (wizarding magic, 3rd degree: Transformed, Resisted by: Will, DC 22; Affects Objects, Increased Range: ranged, Insidious, Precise, Progressive; Limited Degree (third only), Tiring, Notes: Transformed condition renders target invisible and insubstantial at 4 ranks each. This is also the only way to accomplish such a transformation and have it last longer than one or two combat rounds.)
. . . . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 12 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Burst Area 3: 120 feet radius sphere, DC 22, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Devils, Undead & Spawn of Trihexa, Limited: to Causing Targets to Flee, Tiring)
. . . . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged)
. . . . . . Glacius: Cumulative Affliction 12 (cold, wizarding magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged, Precise)
. . . . . . Mundos Porta: Movement 2 (wizarding magic, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . . . . . Reducto: Burst Area Weaken 12 (force, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 22; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 22, Increased Range: ranged)
Superhuman Speed: Array
. . Angelic Wings: Flight 14 (racial, Speed: 32000 miles/hour, 60 miles/round; Feature: Wings fold into back when not actively in use; Wings)
. . Run Iris! Run!: Speed 11 (talent, Speed: 4000 miles/hour, 8 miles/round)
. . Super-Leaping: Leaping 4 (talent, Leap 120 feet at 30 miles/hour)

Equipment
Ganzir Palace

Offense
Initiative +11
Electric Assault: Damage 16, +8 (DC 31)
Evanesco: Progressive Affliction 12, +12 (DC Will 22)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 12 (DC Will 22)
Expelliarmus: Damage 12, +12 (DC 27)
Glacius: Cumulative Affliction 12, +12 (DC Fort 22)
Grab, +11 (DC Spec 15)
Incantation Burst: Burst Area Nullify 7 (DC Will 17)
Mountain Buster: Cylinder Area Damage 12 (DC 27)
Reducto: Burst Area Weaken 12 (DC Fort 22)
Rekindle Life: Burst Area Damage 12 (DC Will 27)
Soul Siphon: Affliction 13, +11 (DC Fort 23)
Soul Tempest: Concentration Cumulative Perception Area Affliction 9 (DC Will 19)
Spear Strike: Strength-based Damage 2, +7 (DC 22)
Storm Bolt: Damage 16, +8 (DC 31)
Throw, +8 (DC 20)
Unarmed, +7 (DC 20)

Complications
- Fame: Iris has gained a great deal of fame within the Wizarding Communities of Great Britain due to her actions over the past seven or so years. This is particularly true in regards to the recent defeat of the Dark Lord known as Voldemort.
- Last One Standing: Iris is one of, if not the, last Mesopotamian Deities (or true deities at any rate) in the entire world due to the effect that the Great War between the Biblical Factions had on those deities in particular. Therefore, it is ultimately her decision whether or not the Biblical Factions continue or cease to exist entirely.
- Motivation: Responsibility: Iris is the new Mesopotamian Goddess governing the Netherworld and the Dead. It is her responsibility to ensure that the dead remain where they are, as the Mesopotamian Pantheon does not seem to follow the rules of Karma and Rebirth, and that's all without bringing up the fact that Heaven wants her to replace her predecessors father.
- Past Lives: Iris is largely undecided on whether she is Ereshkigal's reincarnation or heiress. The fact remains however, that there are certain annoyances that existed back when the original Ereshkigal was still around, which could wind up being a problem for Iris. The largest of these, being the Greek Death God known as Hades, who simply doesn't want to give up control of the Underworld.
- Relationships: Iris has recently liberated Lilith of Eden and formed a form of romantic relationship with the demonic woman that may see them both very happy in each other's company. She is also considering adding the angel that heaven has sent to convince her to sit on the Throne to that relationship.

Languages
Akkadian, Amorite, Arabic, Aramaic, Coptic Egyptian, Dynastic Egyptian, English [Native], Enochian, Hebrew, Japanese, Latin, Parseltongue

Defense
Dodge 11, Parry 11, Fortitude 10, Toughness 13/9 (Imp. 5), Will 14

Power Points
Abilities 116 + Powers 177 + Advantages 66 + Skills 68 (136 ranks) + Defenses 10 = 437

--------------------
Ganzir Palace - PL 12

Toughness 14, Size Huge

Features:
Deathtraps, Defense System, Dimensional Portal, Grounds 3 (Awesome), Holding Cells, Holding Cells (Impervious), Holding Cells (Punishment), Isolated, Laboratory, Library, Living Space, Personnel, Self-repairing 1, Wards 3 (DC 30)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
Last edited by DalkonCledwin on Thu Dec 26, 2019 9:48 am, edited 2 times in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Lilith / The MCs / Goddess of Death

Post by DalkonCledwin »

Image
Art by Villyane on Pixiv

Lilith of Eden - PL 12
Age: 21 (4,084) / Height: 5' 1" / Weight: 101 lbs
Hair Color: Violet / Eye Color: Red

Strength 5, Stamina 9, Agility 9, Dexterity 7, Fighting 9, Intellect 4, Awareness 9, Presence 12

General Advantages
Artificer, Assessment, Attractive 2, Badgirl, Benefit, Athletics Based on Agility, Benefit, Divine Stature 2 (lesser deity), Benefit, Existential Tier 5 (super-class/gods), Benefit, Hereditary Rank 4 (regent): Lucifer, Connected, Daze (Deception), Defensive Roll, Disarming (DC 18), Eidetic Memory, Extraordinary Effort, Fascinate (Deception), Fascinate (Persuasion), Favored Type: Chaste Heroes, Fearless, Improved Team Attack 2, Improved Treatment, Inspire 5, Interpose, Languages 5, Leadership, Mana Sensitive, Power Attack, Reviving Team Attack, Ritualist, Set-up 2, Taunt, Teamwork, Trance

Enhanced Advantages
Diehard, Luck (Recover) 6, Skill Mastery: Expertise (AGL): Riding, Ultimate Effort: Expertise: Riding

Skills
Acrobatics 6 (+15), Athletics 6 (+15), Deception 10 (+22), Expertise (AGL): Riding 2 (+21/+11), Expertise (AWE): Governing 6 (+15), Expertise: Demonic Magic 12 (+16), Expertise: History 12 (+16), Insight 8 (+17), Perception 6 (+15), Persuasion 10 (+22), Sleight of Hand 6 (+13), Stealth 6 (+15), Technology 4 (+8), Treatment 6 (+10), Vehicles 4 (+11)

Powers
Authority of the Beast: Dynamic Array
. . Blessings of the Succubus: Burst Area Luck Control 1 ([0 active, 0/36 PP, 9/r+6], demonic magic, Spend on Other, Advantages: Luck (Recover) 6; Burst Area 9: 1 mile radius sphere, DC 11, Selective; Increased Action 2: move, Reduced Range 2: close)
. . Concentration of Passion
. . . . Controlling Kiss: Cumulative Affliction 9 (Linked; [0 active, 0/36 PP, 1/r], demonic magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Cumulative, Increased Duration 2: sustained; Grab-based, Instant Recovery, Tiring)
. . . . Lethal Kiss: Damage 9 (Linked; [0 active, 0/36 PP, 1/r+3], demonic magic, DC 24; Alternate Resistance: Fortitude, Insidious, Subtle 2: undetectable; Grab-based)
. . Nega-Desire: Progressive Perception Area Affliction 9 ([0 active, 0/36 PP, 4/r], demonic magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Perception Area: DC 19 - Visual, Progressive)
. . Waves of Ecstasy: Concentration Cumulative Cone Area Affliction 7 ([0 active, 0/36 PP, 5/r], demonic magic, 1st degree: Dazed, Impaired, 2nd degree: Disabled, Stunned, Resisted by: Will, DC 17; Cone Area 3: 250 feet cone, DC 17, Concentration, Cumulative, Extra Condition; Distracting, Limited Degree)
Authority of the Beast: Talents
. . Monstrous Gestation: Quickness 8 (demonic magic, Perform routine tasks in -8 time ranks; Limited to One Task: Gestating Progeny)
. . Mother of Devils: Summon 14 (demonic magic; Heroic, Type (Broad): Any type of Devil; Custom: Slow (Must take place outside of Combat Rounds), Quirk: Requires a bio-sample from a powerful bridegroom)
. . Myriad Desire-Accepting Constitution: Immunity 7 (demonic magic, Disease, Fatigue Effects, Poison)
. . Riding: Enhanced Trait 7 (demonic magic, Expertise (AGL) +10 (+21), Advantages: Skill Mastery, Ultimate Effort: Expertise: Riding; Feature: Lilith treats humanoid existences as 'animals' for the purposes of this power)
Demon Lord Physiology
. . Fast Healing: Regeneration 7 (racial, Every 1.42 rounds, Advantages: Diehard; Persistent)
. . Invulnerabilities: Immunity 11 (racial, Aging, Environmental Conditions (All), Rare Descriptor: Physical alteration due to caloric intake, Suffocation (All), Uncommon Descriptor: Evil Pieces & Brave Saints)
. . Magic Resistance: Impervious Toughness 11 (racial)
. . Pleasing Form: Morph 4 (racial, +20 Deception checks to disguise; Any form; Selective; Quirk: Limited to Feminine Forms)
. . Protective Hide: Protection 4 (racial, +4 Toughness)
. . Transcendent Perception: Senses 9 (racial, Acute: Divine Awareness, Awareness: Divinity [Mental], Counters All Concealment: Vision, Counters Illusion: Vision)
Demon Lord Pillar: Array
. . Decoy: Illusion 2 (demonic magic, Affects: Three Sense Types - Visual, Auditory, Area: 4 cft., DC 12; Limited: to Illusory Duplicate)
. . Hysteria: Progressive Affliction 9 (demonic magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Increased Range 2: perception, Progressive; Limited: to Causing erratic or insane behavior)
. . Isolate: Concealment 10 (demonic magic, All Senses; Selective; Limited: to Remote Sensing)
. . Twilight: Environment 12 (demonic magic, Visibility (-5), Radius: 8 miles; Selective)
. . Wave of Darkness: Cumulative Cone Area Affliction 12 (demonic magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 22; Cone Area: 60 feet cone, DC 22, Cumulative; Limited: to Vision)
. . Whisper of Chaos: Cumulative Affliction 12 (demonic magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception, Insidious; Limited Degree)
Superhuman Speed: Array
. . Levitation: Flight 12 (talent, Speed: 8000 miles/hour, 16 miles/round)
. . Running Speed: Speed 9 (talent, Speed: 1000 miles/hour, 2 miles/round)
. . Super-Leaping: Leaping 3 (talent, Leap 60 feet at 16 miles/hour)

Offense
Initiative +9
Controlling Kiss: Cumulative Affliction 9, +9 (DC Will 19)
Grab, +9 (DC Spec 15)
Hysteria: Progressive Affliction 9 (DC Will 19)
Lethal Kiss: Damage 9, +9 (DC Fort 24)
Nega-Desire: Progressive Perception Area Affliction 9 (DC Will 19)
Throw, +7 (DC 20)
Unarmed, +9 (DC 20)
Wave of Darkness: Cumulative Cone Area Affliction 12 (DC Fort 22)
Waves of Ecstasy: Concentration Cumulative Cone Area Affliction 7 (DC Will 17)
Whisper of Chaos: Cumulative Affliction 12 (DC Will 22)

Complications
- Addiction: Lilith is addicted to the food that is provided by the Realm of the Dead's finest chefs. Fortunately, Iris can provide an adequete supply of such food in a short amount of time.
- Enemy: Her eldest son, Rizevim Livan Lucifer, absolutely despises Lilith and everything she stands for.
- Motivation: Peace and Harmony: Lilith desires a world where the Biblical Factions can live in peace with one another, as she regrets the decision she made which ultimately drove a wedge between those factions every single day of her continued existence.
- Mythic Weakness: Lilith is vulnerable to the same things that any other Devil would be vulnerable to, but in her case these complications are greatly diminished due to her significant generational gap in comparison to most other living devils. In order for her to really be bothered by a Holy Sword, for instance, it has to be on Excalibur's plateau of power, but once it reaches that level, she is treated as having no Active Defenses when trying to evade the weapon (Defenseless) due to how much it messes with her senses just to be near such a sword.
- Relationship: Lilith has formed a tentative romantic bond with the woman who rescued her from Hades, one Iris Potter the new Queen of Kur.

Languages
Akkadian, Amorite, Arabic, Aramaic, Coptic Egyptian, Dynastic Egyptian, English, Enochian [Native], Greek, Hebrew, Japanese, Latin, Parseltongue, Ænglisc (Old English)

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 14/13 (Imp. 11), Will 14

Power Points
Abilities 128 + Powers 271 + Advantages 54 + Skills 52 (104 ranks) + Defenses 8 = 513

--------------------
Build Comments: Her age means nothing in regards to my actual beliefs about the creation of the Earth. I used an age that more closely correlates with the Epic of Gilgamesh than it does the Biblical Narrative, and that is all I have done.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Gabriel / The MCs / Goddess of Death

Post by DalkonCledwin »

Image
Art by Nemuri Nemu on Twitter

Gabriel of the Seraph - PL 12
Age: 22+ (4,795+) / Height: 5' 2" / Weight: 113 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 12, Stamina 11, Agility 7, Dexterity 5, Fighting 7, Intellect 3, Awareness 3, Presence 6

Advantages
Accurate Attack, Animal Empathy, Artificer, Attractive 2, Beginner's Luck, Benefit, Angel Wings 6 (seraphim (12 wings)), Benefit, Wealth 3 (millionaire), Connected, Contacts, Cool: Persuasion, Diehard, Disarming (DC 22), Eidetic Memory, Equipment 1, Fascinate (Persuasion), Favored Environment: Choose Environment, Favored Type: Honorable Warriors, Fearless, Great Endurance, Hide in Plain Sight, Improved Initiative 2, Improved Team Attack 2, Improved Treatment, Inspire 3, Interpose, Languages 5, Leadership, Mana Sensitive, Move-by Action, Power Attack, Ranged Attack 3, Reviving Team Attack, Ritualist, Set-up 2, Tactical Training, Takedown 2, Team Code, Teamwork, Trance, Well-informed, White Knight

Skills
Acrobatics 4 (+11), Athletics 6 (+18), Close Combat: Spears 3 (+10), Expertise (AGL): Riding 6 (+13), Expertise (AWE): Theology & Philosophy 12 (+15), Expertise: Angelic Magic 12 (+15), Expertise: History 12 (+15), Insight 8 (+11), Intimidation 8 (+14), Investigation 6 (+9), Perception 8 (+11), Persuasion 16 (+22), Stealth 6 (+13), Technology 6 (+9), Treatment 12 (+15), Vehicles 6 (+11)

Powers
Angelic Authority: Dynamic Array
. . Celestial Focus: Remote Sensing 15 ([0 active, 0/48 PP, 3/r+2], angelic magic, Affects: 2 Types, inc. Visual - Visual, Auditory, Range: 120 miles; Dimensional 2: group - Adjacent Dimensions)
. . Flash: Progressive Affliction 12 ([0 active, 0/48 PP, 4/r], angelic magic, radiant, 1st degree: Entranced, Impaired, 2nd degree: Compelled, Disabled, 3rd degree: Controlled, Unaware, Resisted by: Will, DC 22; Extra Condition, Increased Range 2: perception, Progressive; Limited: Vision Impaired / Disabled / Unaware only, Sense-dependent: Visual, Notes: Compelled / Controlled to Attack Gabriel)
. . Gate I: Teleport 9 ([0 active, 0/48 PP, 5/r], angelic magic, Carry 50 lbs.; Accurate, Extended: 500 miles in 2 move actions, Portal; Limited to Extended)
. . Gate II: Movement 2 ([0 active, 0/48 PP, 4/r], angelic magic, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Trash & Crash: Move Object 16 ([0 active, 0/48 PP, 1/r], angelic magic, 1600 tons; Limited: to Crushing)
Angelic Authority: Talents
. . Aura of Stability: Movement 1 (angelic magic, Sure-footed 1)
. . Breast Valley: Feature 1 (angelic magic, Notes: To be frank, this is an imaginary pocket-space that can store countless amounts of objects within the gap-space located between Gabriel's breasts. Or in other words, this is an example of what TV Tropes refers to as a Victoria's Secret Compartment.)
. . Escape Notice: Concealment 10 (angelic magic, All Senses; Passive)
Rejet Vertueux (Easily Removable (indestructible))
. . Divine Weapon: Array
. . . . Hold: Affliction 6 (angelic magic, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 16; Extra Condition, Increased Duration 2: sustained, Increased Range 2: perception; Instant Recovery)
. . . . Soul Sight: Mind Reading 12 (angelic magic, DC 22; Subtle: subtle; Limited to Surface Thoughts)
. . . . Speak Now or Forever Rest in Peace: Burst Area Damage 9 (angelic magic, force, DC 24; Burst Area 3: 120 feet radius sphere, DC 19, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Bane: Anyone who Qualifies as Gabriel's Favored Type, Tiring)
. . . . Spear Strike: Strength-based Damage 2 (piercing, radiant, DC 29; Dangerous 2, Reach (melee): 5 ft.; Bane: Devils, Undead & Spawn of Trihexa)
Seraphim Physiology
. . Invulnerabilities: Immunity 12 (racial, Aging, Disease, Environmental Conditions (All), Rare Descriptor: Physical alteration due to caloric intake, Suffocation (All), Uncommon Descriptor: Evil Pieces & Brave Saints)
. . Magic Resistance: Impervious Toughness 7 (racial; Limited: Only vs. Magical Effects)
. . Purge Defense: Enhanced Extra 7 (racial; Penetrating 7, Variable Descriptor: close group - All of Gabriel's Attacks; Quirk: Limited to the Lower of Attack or Extra's Rank)
. . Resistances: Immunity 10 (racial, Common Descriptor: Mental Powers; Limited - Half Effect)
. . Second Wind: Healing 7 (racial; Triggered: 1 use - when suffering two or more degrees of damage; Limited: Self Only, Unreliable (5 uses))
. . Transcendent Perception: Senses 9 (racial, Acute: Divine Awareness, Awareness: Divinity [Mental], Counters All Concealment: Vision, Counters Illusion: Vision)
Super-Human Speed: Array
. . Angelic Wings: Flight 9 (racial, Speed: 1000 miles/hour, 2 miles/round; Feature: Wings fold into back when not actively in use; Wings)
. . Running Speed: Speed 7 (talent, Speed: 250 miles/hour, 0.5 miles/round)
. . Super-Leaping: Leaping 2 (Leap 30 feet at 8 miles/hour)

Equipment
Battle Robes

Offense
Initiative +15
Flash: Progressive Affliction 12 (DC Will 22)
Grab, +7 (DC Spec 22)
Hold: Affliction 6 (DC Will 16)
Soul Sight: Mind Reading 12 (DC Will 22)
Speak Now or Forever Rest in Peace: Burst Area Damage 9 (DC 24)
Spear Strike: Strength-based Damage 2, +10 (DC 29)
Throw, +8 (DC 27)
Trash & Crash: Move Object 16, +8 (DC 26)
Unarmed, +7 (DC 27)

Complications
- Accident: Gabriel doesn't entirely realize just how beautiful she really is, and what her beauty does to the males who happen to behold it, to say nothing of the females who are attracted to such visions of beauty.
- Motivation: Responsibility: Gabriel performs heroic deeds because it is her obligation as an angel to perform such deeds.
- Relationship: Each and every angel is allowed to fall in love with one person other than their father without needing to fear that they will fall from Grace. Gabriel just hasn't found that special someone quite yet.
- Responsibility: Gabriel is Heaven's envoy to the Land of Kur now that there is a new Queen, and has been tasked with trying to convince Iris to take up the position of Queen of Heaven rather than remaining the Queen of Kur.
- Weakness: As an angel, Gabriel is Toughness Disabled against attacks made using a Cursed Sword.

Languages
Akkadian, Amorite, Arabic, Aramaic, English, Enochian [Native], French, German, Greek, Hebrew, Japanese, Latin, Ænglisc (Old English)

Defense
Dodge 9, Parry 9, Fortitude 12, Toughness 15 (Imp. 7), Will 12

Power Points
Abilities 108 + Powers 148 + Advantages 66 + Skills 66 (131 ranks) + Defenses 14 = 402
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Hyoudou Issei / The SCs / Goddess of Death

Post by DalkonCledwin »

Image
Art by Kitt748 on DeviantArt

Hyoudou Issei - PL 8
Age: 16 / Height: 5' 7" / Weight: 137 lbs
Hair Color: Brown / Eye Color: Brown

Strength 9/4, Stamina 3, Agility 3, Dexterity 2, Fighting 4, Intellect 1, Awareness 3, Presence 2

General Advantages
All-out Attack, Attractive, Badboy, Beginner's Luck, Beloved: Asia & Rias, Benefit, Existential Tier (low-class), Benefit, Status: Sekiryuutei, Connected, Daze (Intimidation), Defensive Roll 4, Equipment 1, Extraordinary Effort, Fascinate (Intimidation), Favored Type: Girls With Large Breasts, Fearless, Guidance, Improved Smash, Improved Team Attack 2, Inspire 2, Leadership, Power Attack, Set-up, Takedown, Teamwork,

Enhanced Advantages
Agile Feint, Diehard, Evasion 2, Improved Defense, Improved Initiative, Instant Up, Interpose, Luck (Recover) 4, Luck 4, Move-by Action, Redirect, Seize Initiative, Ultimate Effort: Healing Power Checks, Uncanny Dodge

Skills
Acrobatics 6 (+9), Athletics 6 (+15), Close Combat: Unarmed 3 (+7), Deception 6 (+8), Expertise (AWE): Girls 10 (+13), Expertise (AWE): Popular Culture 6 (+9), Insight 6 (+9), Intimidation 8 (+10), Investigation 4 (+5), Perception 6 (+9), Persuasion 6 (+8), Technology 4 (+5), Treatment 4 (+5)

Powers
Boosted Gear: Array
. . Base Form (Activation: Move Action)
. . . . BOOST!: Luck Control 2 (dragonic, Force a Re-roll, Spend on Other, Advantages: Luck (Recover) 4, Luck 4; Limited: to forcing targets to re-roll vs. Isssei's attacks [1 rank only])
. . . . Bust: Healing 5 (dragonic, Advantages: Ultimate Effort: Healing Power Checks; Custom: Bonus Effect (Can Counter Extra Effort Fatigue), Restorative, Triggered: 1 use - by touching an obvious part of Rias' body; Limited: to Self Only, Unreliable (5 uses))
Dragon Magic: Array
. . Dragon Shot: Line Area Damage 8 (dragon magic, force, DC 23; Line Area 3: 5 feet wide by 120 feet long, DC 18, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Dress Break: Progressive Affliction 12 (dragon magic, 3rd degree: Transformed, Resisted by: Will, DC 22; Affects Objects Only, Insidious, Progressive, Triggered: 1 use - with a finger snap; Grab-based, Limited Degree (third only))
Dragonic Physiology
. . Dragonified Limb: Enhanced Trait 10 (racial, Strength +5 (+9); Increased Duration: continuous; Quirk: Can only be nullified by performing a prana exchange ritual with one of the ladies in his harem)
. . Limited Magic Resistance: Impervious Toughness 4 (racial; Limited: Only vs. Magical Effects, Limited: to Surface Area of the Dragonified Limb)
. . Protection vs. Fire: Immunity 11 (racial, Common Descriptor: Fire Effects, Environmental Condition: Heat; Limited: Does not protect Issei from flames with an added Radiant descriptor)
Unusual Qualities
. . Battle Continuation: Regeneration 11 (talent, 1.1 per round, Advantages: Diehard; Subtle: subtle)
. . Eye of the Mind (True): Senses 1 (talent, Danger Sense: Visual, Advantages: Agile Feint, Evasion 2, Improved Defense, Improved Initiative, Instant Up, Interpose, Move-by Action, Redirect, Seize Initiative, Uncanny Dodge)

Equipment
Casual Clothes

Offense
Initiative +7
Dragon Shot: Line Area Damage 8 (DC 23)
Dress Break: Progressive Affliction 12, +4 (DC Will 22)
Grab, +4 (DC Spec 19)
Throw, +2 (DC 24)
Unarmed, +7 (DC 24)

Complications
- Almighty Janitor: Issei lacks the training and stamina at the current point in time to be a true powerhouse, but at the same time what he does possess, whether inherently or via gifts from patrons such as Azazel, makes him a noticeable threat.
- Fame: Issei is known far and wide within the supernatural world under the title of "Sekiryuutei." This is at least partially responsible for the "All the Girls Want Him" effect he has going on.
- Honor: Issei is utterly shameless when it comes to ogling girls and gushing about their finer attributes, however he would NEVER force a girl to be intimate with him, nor would he ever take advantage of a girl in a moment of weakness. Those who would do such things tend to piss Issei off more than anything else.
- Motivation: To Be a Harem King: THIS is the carrot that Rias Gremory to help her maintain some semblance of control over Issei Hyoudou, as he is someone who possesses one of the thirteen most powerful Sacred Gear in all of existence, and one of the two most uncontrollable at that. This is also what will get him pranked rather religiously by both Iris & Lilith.
- Mythic Weakness: Issei is Resistance Disabled against Radiant Effects and will promptly develop a splitting headache when exposed to spoken prayers or scripture.
- Person of Interest: Issei was the first person who Iris intended to guide to the afterlife in Kur, and she is therefore quite upset with Rias over what happened when the latter turned Issei into an evil piece, as she considers that to have been tantamount to "Kill Stealing." As such, Iris has made Issei a person of very significant interest to her career as a Death Goddess. That is not necessarily a good thing.
- Relationship: Almost every member of Rias Gremory's peerage, including the other two male members, has some form of romantic interest in Issei.

Languages
Japanese [Native]

Defense
Dodge 8, Parry 8, Fortitude 7, Toughness 8/3 (Imp. 4), Will 6

Power Points
Abilities 44 + Powers 102 + Advantages 29 + Skills 38 (75 ranks) + Defenses 16 = 229
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Serenade of Water Brainstorm & Notes

Post by DalkonCledwin »

Serenade of Water
Premise: Phoenix Tears and Basilisk Venom - two elements of magic that should never meet, as the results would be as unpredictable as magic itself… which a certain heroine might have wanted to know prior to encountering a certain fifty foot long snake.
Required Inclusions:
- Ebony Potter must have a gray moral alignment, although her ethical alignment can be whatever it is that the author desires.
- Ebony must be powerful, if not stronger.
- The story must start at some point during or after the incident in the Chamber of Secrets.
- During the first chapter, Ebony must discover that her body has begun transforming into that of a humanoid dragon, a process known as Dragonification.
- Due to this process, Ebony’s ears must develop an angular and pointed shape, and her eyes must gain slitted pupils.
- Ebony must possess a strong affinity towards water and fire, two elements gained from her exposure to the Basilisk Venom & Phoenix Tears, give her Fire & Ice Dragon Breaths.
- Additionally, Ebony must possess a degree of regenerative healing, even if she isn’t capable of outright resurrection the way a Phoenix would be capable of.
- Her other powers are up to the author to decide, but she must retain the ability to perform Wizarding Magic for at least as long as she is capable of retaining her wand.
Preferred Inclusions:
- Having this fic be set within the High School DxD universe, with Ebony allying herself with the Youkai Faction instead of the Devil or Heaven Factions.
- Having a harem build itself around Ebony, due to the fact that High-Level Dragons (regardless of their genders) are considered ideal mates. It is advised that a male character be involved.
- The Dragonification process being so pervasive a change, that it counts as having destroyed the Scar Horcrux’s original container, and in doing so, destroyed said Horcrux.
Optional Inclusions:
- Fawkes being made human via some sort of reaction to Ebony’s change, and everyone discovering that Fawkes was in fact a girl, a very attractive and intelligent girl at that.
- Ebony being just as fond of singing as Ingvild is, and the two holding a concert one day.
Forbidden Things:
- Ebony letting Issei get away with using any of his idiotic spells on her.
- Ebony the Weak Emo Doormat.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Ebony Potter / Faux-Volcanion / The MCs / Serenade of Water

Post by DalkonCledwin »

Image
Art by Kittew on DeviantArt

Ebony Lillian Potter - PL 12
Age: 16 / Height: 5' 8" / Weight: 132 lbs
Hair Color: Black / Eye Color: Green

Strength 10, Stamina 10, Agility 8, Dexterity 6, Fighting 7, Intellect 3, Awareness 8, Presence 8

General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Badgirl, Beautiful Voice, Benefit, Dragonic Stature 3 (high-level dragon), Benefit, Hereditary Rank 4 (head of house): (Black, Peverell, Potitia/Potter), Benefit, Political Rank 4 (ultimate-class), Benefit, Wealth 4 (multimillionaire), Chokehold, Connected, Conviction, Daze (Expertise: Singing), Defensive Attack, Defensive Roll, Equipment 6, Fascinate (Expertise: Singing), Fast Grab, Favored Environment: Intense Cold or Bright Sunlight, Fearless, Great Endurance, Guidance, Improved Grab, Improved Hold, Improved Initiative, Inspire 2, Interpose, Languages 1, Leadership, Mana Sensitive, Move-by Action, People Person, Power Attack, Ranged Attack 3, Second Chance: Resisting Mental Control, Set-up, Tactical Training, Teamwork, Trance

Enhanced Advantages
Diehard, Eidetic Memory, Skill Mastery: Expertise: Politics, Ultimate Effort: Expertise: Politics, Well-informed

Skills
Acrobatics 8 (+16), Athletics 4 (+14), Close Combat: Claws 2 (+9), Deception 4 (+12), Expertise (AGL): Riding 8 (+16), Expertise (AWE): Animal Handling 6 (+14), Expertise (AWE): Domestic Duties 6 (+14), Expertise (AWE): Tactics 6 (+14), Expertise (PRE): Singing 10 (+18), Expertise: Magic 10 (+13), Expertise: Politics 2 (+5), Insight 6 (+14), Intimidation 4 (+12), Investigation 6 (+9), Perception 6 (+14), Persuasion 10 (+18), Ranged Combat: Magic 2 (+8), Stealth 8 (+16), Treatment 4 (+7)

Powers
Dragonic Movement: Array
. . Dragon's Gate: Movement 2 (dragon magic, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Strong Swimmer: Swimming 6 (racial, Speed: 30 miles/hour, 500 feet/round)
. . Vermillion Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Feature: Wings fold into back when not in use; Wings)
Dragonic Physiology
. . Aquatic Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic)
. . Diamond Hard: Impervious Toughness 10 (racial)
. . Dragonic Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard; Persistent)
. . Dragonic Senses: Senses 23 (racial, Accurate: Olfactory, Acute: Olfactory, Acute (Type): Mental Senses, Analytical (Type): Mental Senses, Darkvision, Detect: Detect Gems [Mental] 2: ranged, Detect: Malevolence [Mental] 2: ranged, Extended: Vision 1: x10, Extended: Olfactory 1: x10, Extended: Hearing 1: x10, Low-light Vision, Penetrates Concealment: Detect Gems, Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 10 (racial, Custom: Temporal Descriptors (Including Aging) 5, Environmental Condition: Cold, Environmental Condition: Pressure Depths, Suffocation: Drowning, Uncommon Descriptor: Petrification)
. . Resistances: Immunity 41 (racial, Common Descriptor: Steel Descriptors, Common Descriptor: Fire Descriptors, Common Descriptor: Ice Descriptors, Damage Effect: Faery Descriptors, Damage Effect: Insect Descriptors, Sleep; Limited - Half Effect)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Ebony: Array
. . . . Accio: Deflect 11 (wizarding magic; Feature: Can also be used to apply the "Summonable" feature to any of Ebony's possessions; Quirk: Requires a nearby object to interpose between beneficiary of spell and the attack)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Devils, Undead & Spawn of Trihexa, Limited: to Causing Targets to Flee, Tiring)
. . . . Expelliarmus: Damage 13 (force, wizarding magic, DC 28; Disarming, Increased Range: ranged)
. . . . Point Me (Activation: Standard Action)
. . . . . . Enhanced Tracking: Enhanced Trait 4 (wizarding magic, Perception +8 (+22); Limited: to Tracking)
. . . . . . Know Direction: Senses 3 (wizarding magic, Direction Sense, Distance Sense, Tracking: Mental 1: -1 speed rank)
. . . . Reducto: Burst Area Weaken 9 (force, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 19; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged)
. . . . Relashio: Cumulative Affliction 13 (wizarding magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 23; Cumulative, Increased Range: ranged; Limited: to causing targets to let go of and step/swim away from a held object)
. . . . Stupefy: Cumulative Affliction 9 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged)
. . . . Tarantallegra: Cumulative Affliction 6 (wizarding magic, 1st degree: Dazed, Vulnerable, 2nd degree: Defenseless, Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Cumulative, Extra Condition, Increased Range: ranged)
Signet Ring (Removable)
. . Ancestral Recall: Senses 2 (family magic, Postcognition (Limited): Former Heads of Houses Black, Peverell & Potitia/Potter, Advantages: Eidetic Memory, Skill Mastery, Ultimate Effort: Expertise: Politics, Well-informed; Feature: Ebony can cause this ring to display any of her family crests at will)
. . Be Careful What You Eat: Senses 1 (family magic, Danger Sense: Mental; Limited: to Warning Ebony of Poisons, Potions & Other Nefarious Substances)
. . Translation Charm: Comprehend 3 (family magic, Languages - Read All, Languages - Understand All, Languages - You're Understood)
Special Techniques: Array
. . Dragon Pulse: Cone Area Damage 12 (dragonic, DC 27; Cone Area 2: 120 feet cone, DC 22, Feature: Extraordinary Effort for +2 effect ranks, Variable Descriptor: close group - Fire or Ice; Tiring)
. . Fire Lash: Concentration Cumulative Affliction 7 (fire, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 17; Concentration, Cumulative, Extra Condition, Reach (melee) 4: 20 ft.; Distracting)
. . Fury Swipes: Strength-based Damage 2 (slashing, DC 27; Dangerous, Multiattack [10 extra ranks])
. . Hydro Pump: Line Area Damage 8 (water, DC 23; Line Area 2: 5 feet wide by 60 feet long, DC 18)

Equipment
12 Grimmauld Place, Communication Mirror, Light Battle Robes

Offense
Initiative +12
Dragon Pulse: Cone Area Damage 12 (DC 27)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 13, +11 (DC 28)
Fire Lash: Concentration Cumulative Affliction 7, +7 (DC Will 17)
Fury Swipes: Strength-based Damage 2, +9 (DC 27)
Grab, +7 (DC Spec 20)
Hydro Pump: Line Area Damage 8 (DC 23)
Reducto: Burst Area Weaken 9 (DC Fort 19)
Relashio: Cumulative Affliction 13, +11 (DC Will 23)
Stupefy: Cumulative Affliction 9, +11 (DC Fort 19)
Tarantallegra: Cumulative Affliction 6, +11 (DC Will 16)
Throw, +9 (DC 25)
Unarmed, +7 (DC 25)

Complications
- Accident: Ebony is still getting used to her vastly increased physical strength, and will occasionally break things that she is trying to utilize due to her own inability to accurately guesstimate how much strength she should be utilizing. Fortunately, she has an easier time when interacting with people than inanimate objects.
- Destiny: Ebony is the only one who can ultimately defeat the Dark Lord known as Voldemort, as neither one can truly live whilst the other survives... Or so the prophecy claims at any rate.
- Everyone Magnet: This actually tends to occur to every single dragon of the High-Level or greater classifications, as most of the other species find them to be simply irresistible as mating candidates. The same is true for those dragons who were originally a different species, such as Ebony herself, and also for those individuals who simply wield a Dragonic Sacred Gear.
- Fool Me Twice, Shame On Me: Ebony no longer trusts Albus Dumbledore for a number of different reasons, but the most pertinent among these, is that he had the power necessary to have Sirius exonerated for the crimes he was being, ahem, hounded for, and never did so, which is what ultimately led to Sirius' demise.
- Motivation: Protector: Ebony will go to extreme lengths in order to protect those she feels are worthy of protecting, which is just about everyone other than herself who hasn't done something to cause her to disavow them the way Dumbledore & Voldemort have.
- Relationships: Ebony is the Head of Houses Black, Peverell and Potitia/Potter, meaning that she is the person who controls the destiny for every member of those houses, no matter how distant a relation they are to her. Which means she is now one of the most politically powerful women in Wizarding Britain.
- Weakness: Ebony is Impervious & Toughness Disabled against Electricity, Ground & Rock descriptor damage effects. Furthermore, she entirely loses the Impervious quality on her Toughness when attacked by effects with the "Dragon Slaying" descriptor, and is Toughness Disabled against them as well.

Languages
English [Native], Parseltongue

Defense
Dodge 11, Parry 11, Fortitude 11, Toughness 13/10 (Imp. 10), Will 13

Power Points
Abilities 120 + Powers 141 + Advantages 60 + Skills 56 (112 ranks) + Defenses 13 = 390

--------------------
12 Grimmauld Place - PL 12

Toughness 10, Size Huge

Features:
Concealed 5 (DC 40), Deathtraps, Dual Size: Medium, Garage, Habitat, Holding Cells, Laboratory, Library, Living Space, Personnel, Sealed, Secondary Living Space, Trophy Room, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 19 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 24
Last edited by DalkonCledwin on Wed Jan 01, 2020 6:23 pm, edited 2 times in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Fleur Delacour / Talonflame / The MCs / Serenade of Water

Post by DalkonCledwin »

Image
Art by NeoArtCorE on DeviantArt

Fleur Isabelle Delacour - PL 12
Age: 19 / Height: 5' 6" / Weight: 110 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 6, Stamina 6, Agility 4, Dexterity 3, Fighting 3, Intellect 3, Awareness 6, Presence 6

General Advantages
Animal Empathy, Artificer, Attractive 2, Benefit, Hereditary Rank 3 (heir/heiress apparent): Delacour, Benefit, Political Rank (low-class), Benefit, Wealth (well-off), Connected, Daze (Deception), Defensive Roll 3, Equipment 1, Fascinate (Persuasion), Fast Grab, Guidance, Improved Hold, Improved Initiative, Inspire 2, Languages 2, Leadership, Lionheart 2, Mana Sensitive, Move-by Action, Power Attack, Ritualist, Second Chance: Sleight of Hand checks for escaping bonds, White Knight

Enhanced Advantages
Seize Initiative

Skills
Acrobatics 8 (+12), Close Combat: Special Tech 2 (+5), Deception 6 (+12), Expertise: Magic 10 (+13), Expertise: Nature 6 (+9), Insight 8 (+14), Intimidation 4 (+10), Perception 10 (+16), Persuasion 6 (+12), Ranged Combat: Magic 6 (+9), Sleight of Hand 6 (+9), Stealth 8 (+12), Treatment 6 (+9)

Powers
Rosewood & Veela Hair Wand (Easily Removable)
. . Yer A Witch, Fleur: Array
. . . . Apparition: Teleport 8 (wizarding magic, 1 mile in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 250 miles in 2 move actions, Increased Mass 3, Turnabout; Distracting, Noticeable: Makes a loud popping noise upon arrival)
. . . . Expecto Patronum Duo: Other Communication 3 (radiant, wizarding magic, Sense Type: Magical Audiovisual Projection; Concentration, Limited: to a single short message, Notes: National Range)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 12 (wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 22; Burst Area 3: 120 feet radius sphere, DC 22, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Devils, Undead & Spawn of Trihexa, Limited: to Holding at Bay, Limited Degree, Tiring)
. . . . Expelliarmus: Damage 15 (force, wizarding magic, DC 30; Disarming (No Damage), Increased Range: ranged)
. . . . Somnus: Concentration Cumulative Affliction 10 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Will, DC 20; Concentration, Cumulative, Increased Range: ranged; Distracting)
. . . . Vulnera Sanentur: Healing 12 (wizarding magic; Persistent, Reach (ranged) 2: 10 ft., Restorative, Stabilize; Distracting)
Special Techniques: Array
. . Acrobatics: Damage 12 (flying, DC 27; Increased Range 2: perception; Limited: Fleur can only use this power on someone who she can reach in a single round of movement)
. . Attract: Cumulative Affliction 12 (talent, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception; Limited: to members of the opposite gender, Sense-dependent: Visual)
. . Flame Charge: Burst Area Damage 12 (fire, DC 27; Burst Area: 30 feet radius sphere, DC 22, Feature: Fleur can make a free Athletics check to increase her movement speed after using this attack, Increased Range: ranged)
. . Quick Attack: Strength-based Damage 2 (slashing, DC 23, Advantages: Seize Initiative; Dangerous 2)
Veela Physiology
. . Absurdly Fertile: Feature 2 (racial, Notes: Fleur can impregnate and be impregnated by members of her own gender without needing to alter certain characteristics of either her own, or her partner's anatomy. She is also capable of interbreeding with any species that qualifies for the Being designation, no matter how inhuman they are.)
. . Invulnerabilities: Immunity 12 (racial, Common Descriptor: Ground Descriptors, Environmental Condition: Cold, Environmental Condition: Heat)
. . Resistances: Immunity 42 (racial, Aging, Common Descriptor: Insect Descriptors, Common Descriptor: Plant Descriptors, Damage Effect: Fire Descriptors, Damage Effect: Martial Descriptors, Damage Effect: Steel Descriptors, Damage Effect: Faery Descriptors, Suffocation: High-Altitude; Limited - Half Effect)
. . Unearthly Grace: Impervious Toughness 6 (racial; Custom: Linked to Presence score)
. . Veela Senses: Senses 4 (racial, Extended: Vision 2: x100, Low-light Vision, Ultravision)

Equipment
Light Battle Robes

Offense
Initiative +8
Acrobatics: Damage 12 (DC 27)
Attract: Cumulative Affliction 12 (DC Will 22)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 12 (DC Will 22)
Expelliarmus: Damage 15, +9 (DC 30)
Flame Charge: Burst Area Damage 12 (DC 27)
Grab, +3 (DC Spec 16)
Quick Attack: Strength-based Damage 2, +5 (DC 23)
Somnus: Concentration Cumulative Affliction 10, +9 (DC Will 20)
Throw, +3 (DC 21)
Unarmed, +3 (DC 21)

Complications
- Cultural Awkwardness: Fleur is a French Veela living in Great Britain, there are going to be situations where she says or does something to annoy the magical citizens of the country she now calls her home, and these aren't always going to be her fault.
- Guy Magnet: As a Veela, Fleur is a living, breathing, personification of this concept.
- Honor: Fleur prides herself on following the Dumbledorean code of combat ethics.
- Motivation: Recognition: Fleur wants to become Missus Ebony Potter, and will do just about whatever it takes in order to accomplish that goal.
- Weakness: Fleur is Impervious & Toughness Disabled against Electricity, Rock & Water descriptor damage effects.

Languages
English, French [Native], Gobbledegook

Defense
Dodge 13, Parry 10, Fortitude 10, Toughness 11/6 (Imp. 6), Will 13

Power Points
Abilities 74 + Powers 106 + Advantages 33 + Skills 43 (86 ranks) + Defenses 27 = 283
Last edited by DalkonCledwin on Wed Jan 01, 2020 6:22 pm, edited 1 time in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Gabriel Seraph / Primarina / The MCs / Serenade of Water

Post by DalkonCledwin »

Image
Art by 40 (0f0urw) on Twitter

Gabriel of the Seraph - PL 12
Age: 22+ (4,795+) / Height: 5' 2" / Weight: 113 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 12, Stamina 8, Agility 3, Dexterity 2, Fighting 4, Intellect 2, Awareness 4, Presence 6

General Advantages
All-out Attack, Animal Empathy, Artificer, Assessment, Attractive 2, Beautiful Voice, Benefit, Political Rank 4 (ultimate-class), Benefit, Wealth 2 (independently wealthy), Benefit, Wing Sets 6 (super-class (12 wings)), Connected, Contacts, Conviction, Eidetic Memory, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Fearless, Great Endurance, Improved Initiative, Improved Treatment, Inspire 5, Interpose, Languages 3, Leadership, Mana Sensitive, People Person, Reviving Team Attack, Ritualist, Set-up 3, Skill Mastery: Persuasion, Takedown 2, Teamwork, Trance, Ultimate Effort: Persuasion checks, Well-informed, White Knight

Enhanced Advantages
Diehard

Skills
Acrobatics 6 (+9), Athletics 4 (+16), Close Combat: Swords 4 (+8), Expertise (AWE): Governing 6 (+10), Expertise (AWE): Theology 14 (+18), Expertise: History 10 (+12), Expertise: Magic 14 (+16), Expertise: Politics 8 (+10), Insight 6 (+10), Investigation 6 (+8), Perception 6 (+10), Persuasion 16 (+22), Technology 6 (+8), Treatment 12 (+14), Vehicles 4 (+6)

Powers
Angelic Movement: Array
. . Angel's Gate I: Movement 2 (angelic magic, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Angel's Gate II: Teleport 14 (angelic magic, Carry 50 lbs.; Accurate, Extended: 16000 miles in 2 move actions, Portal; Limited Location: set of loctions - Sanctified Churches, Limited to Extended, Tiring, Transit Time 5: 1 minute)
. . Angelic Wings: Flight 11 (racial, Speed: 4000 miles/hour, 8 miles/round; Feature: Wings fold into back when not in use; Wings)
Holy Sword (Easily Removable (indestructible))
. . Sword Strike: Strength-based Damage 4 (slashing, DC 31; Dangerous; Bane: Devils, Undead & Spawn of Trihexa)
Seraphim Physiology
. . Angelic Senses: Senses 16 (racial, Acute (Type): Mental Senses, Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Malevolence [Mental] 2: ranged, Detect: Hidden Doors [Mental] 2: ranged, Low-light Vision, Radius (Type): Mental Senses)
. . Body Resistance: Impervious Toughness 7 (racial)
. . Fast Healing: Regeneration 5 (racial, Every 2 rounds, Advantages: Diehard)
. . Invulnerabilities: Immunity 6 (racial, Aging, Environmental Condition: Cold, Environmental Condition: High Pressure, Suffocation: High Altitudes, Uncommon Descriptor: Petrification)
. . Resistances: Immunity 30 (racial, Damage Effect: Martial Descriptors, Damage Effect: Insect Descriptors, Damage Effect: Fire Descriptors, Damage Effect: Water Descriptors, Damage Effect: Ice Descriptors, Damage Effect: Darkness Descriptors; Limited - Half Effect)
. . Truespeech: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood)
. . Type Immunity: Immunity 10 (racial, Common Descriptor: Dragonic Descriptors; Limited: to Effects Generated by Low-Level Dragons)
Special Techniques: Array
. . Baby-Doll Eyes: Cumulative Affliction 12 (angelic, faery, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception, Subtle: subtle; Check Required: DC 10 - Persuasion, Limited: to Attack Rolls, Limited Degree, Sense-dependent: Vision)
. . Disarming Voice: Cumulative Affliction 10 (angelic, faery, 1st degree: Entranced, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception; Sense-dependent: Auditory)
. . Moon Blast: Burst Area Damage 10 (angelic, faery, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged; Bane: Devils, Undead & Spawn of Trihexa)
. . Sparkling Aria
. . . . All That Sparkles: Burst Area Damage 6 (Linked; water, DC 21; Burst Area: 30 feet radius sphere, DC 16)
. . . . Dousing: Burst Area Nullify 6 (Linked; water, Counters: Water-Soluble Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Reduced Range: close)

Equipment
Battle Armor

Offense
Initiative +7
All That Sparkles: Burst Area Damage 6 (DC 21)
Baby-Doll Eyes: Cumulative Affliction 12 (DC Will 22)
Disarming Voice: Cumulative Affliction 10 (DC Will 20)
Dousing: Burst Area Nullify 6 (DC Will 16)
Grab, +4 (DC Spec 22)
Moon Blast: Burst Area Damage 10 (DC 25)
Sword Strike: Strength-based Damage 4, +8 (DC 31)
Throw, +2 (DC 27)
Unarmed, +4 (DC 27)

Complications
- Accident: Gabriel doesn't entirely realize just how beautiful she really is, and what her beauty does to the males who happen to behold it, to say nothing of the females who are attracted to such visions of beauty.
- Motivation: Responsibility: Gabriel performs heroic deeds because it is her obligation as an angel to perform such deeds.
- Relationship: Gabriel has adopted Gabrielle Delacour as her very own personal "Mini-Moe", which the younger Miss Delacour seems to fully endorse. Additionally, Each and every angel is allowed to fall in love with one person other than their father without needing to fear that they will fall from Grace, in Gabriel's case that person just happens to be Ebony Potter.
- Weakness: Gabriel is Impervious & Toughness Disabled against Electricity, Plant & Corrosive descriptor damage effects. Furthermore, she entirely loses the Impervious quality on her Toughness when attacked by effects with the "Cursed Sword" descriptor, and is Toughness Disabled against them as well.

Languages
English, Enochian [Native], French, Japanese

Defense
Dodge 12, Parry 12, Fortitude 10, Toughness 12 (Imp. 7), Will 14

Power Points
Abilities 82 + Powers 135 + Advantages 55 + Skills 61 (122 ranks) + Defenses 29 = 362
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Draco Malfoy / Lucario / The MCs / Serenade of Water

Post by DalkonCledwin »

Image
Art by Sakimichan on DeviantArt

Draco Lucius Malfoy - PL 10
Age: 16 / Height: 5' 9" / Weight: 162 lbs
Hair Color: Blonde / Eye Color: Bluish-Gray

Strength 3, Stamina 3, Agility 6, Dexterity 6, Fighting 7, Intellect 2, Awareness 7, Presence 4

Advantages
Accurate Attack, Artificer, Assessment, Attractive, Badboy, Beloved: Ebony Potter, Benefit, Hereditary Rank 3 (heir apparent): Black, Malfoy, Benefit, Political Rank 3 (high-class), Benefit, Wealth 2 (independently wealthy), Connected, Daze (Intimidation), Deep Ties: Dark Mark, Defensive Attack, Defensive Roll, Diehard, Fascinate (Intimidation), Favored Foe: Ronald Weasley, Great Endurance, Improved Initiative, Instant Up, Languages 1, Leadership, Lionheart 2, Mana Sensitive, Move-by Action, Power Attack, Quick Draw, Ritualist, Skill Mastery: Athletics, Skill Mastery: Insight, Startle, Takedown, Teamwork, Trance, Well-informed

Skills
Acrobatics 12 (+18), Athletics 8 (+11), Close Combat: Grab 4 (+11), Close Combat: Swords 6 (+13), Expertise (AGL): Riding 6 (+12), Expertise: History 6 (+8), Expertise: Magic 12 (+14), Expertise: Politics 6 (+8), Insight 8 (+15), Intimidation 8 (+12), Perception 8 (+15), Persuasion 8 (+12), Ranged Combat: Magic 4 (+10), Sleight of Hand 4 (+10), Stealth 4 (+10)

Powers
Enchanted Armor (Removable)
. . Armor Plating: Protection 4 (armor, +4 Toughness)
. . Resistances: Immunity 50 (armor, Common Descriptor: Rock Descriptors, Common Descriptor: Insect Descriptors, Damage Effect: Talent Descriptors, Damage Effect: Steel Descriptors, Damage Effect: Grass Descriptors, Damage Effect: Ice Descriptors, Damage Effect: Dragonic Descriptors, Damage Effect: Dark Descriptors; Limited - Half Effect)
. . Type Immunity: Immunity 5 (armor, Damage Effect: Corrosive Descriptors)
Enchanted Sword (Easily Removable)
. . Elite Mook: Array
. . . . Dark Pulse: Cumulative Line Area Affliction 10 (darkness, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Line Area 2: 5 feet wide by 60 feet long, DC 20, Cumulative)
. . . . Metal Claw: Strength-based Damage 4 (steel, slashing, DC 22; Feature: Extraordinary Effort for +2 effect ranks)
. . Hawthorn & Unicorn Hair Wand (Alternate; Easily Removable)
. . . . Yer A Wizard, Draco: Array
. . . . . . Avis: Damage 6 (animal, wizarding magic, DC 21; Increased Range: ranged, Indirect 4: any point, any direction, Multiattack)
. . . . . . Expelliarmus: Damage 10 (force, wizarding magic, DC 25; Disarming, Increased Range: ranged)
. . . . . . Lumos Maxima: Environment Attack (+self) 7 (wizarding magic, Light (Bright), Radius: 1800 feet, DC 17; Attack (+self): Dodge, Increased Range: ranged)
. . . . . . Petrificus Totalus: Progressive Affliction 1 (petrification, wizarding magic, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Fortitude, DC 11; Extra Condition, Increased Range: ranged, Progressive, Reversible; Limited Degree)
. . . . . . Reducto: Burst Area Weaken 7 (force, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 17; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
. . . . . . Saggitario Argentum: Damage 10 (projectile, wizarding magic, DC 25; Dangerous 2, Increased Range: ranged, Penetrating 10; Bane: Werewolves, Diminished Range)
. . . . . . Stupefy: Cumulative Affliction 7 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
Warrior Talents: Array
. . Extreme Speed: Speed 7 (talent, Speed: 250 miles/hour, 0.5 miles/round; Tiring)
. . Iron Defense: Impervious Toughness 8 (steel; Sustained)

Offense
Initiative +10
Avis: Damage 6, +10 (DC 21)
Dark Pulse: Cumulative Line Area Affliction 10 (DC Fort 20)
Expelliarmus: Damage 10, +10 (DC 25)
Grab, +11 (DC Spec 13)
Lumos Maxima: Environment Attack (+self) 7 (DC Dog 17)
Metal Claw: Strength-based Damage 4, +13 (DC 22)
Petrificus Totalus: Progressive Affliction 1, +10 (DC Fort 11)
Reducto: Burst Area Weaken 7 (DC Fort 17)
Saggitario Argentum: Damage 10, +10 (DC 25)
Stupefy: Cumulative Affliction 7, +10 (DC Fort 17)
Throw, +6 (DC 18)
Unarmed, +7 (DC 18)

Complications
- Dark Mark: Draco has been forcibly branded with Voldemort's mark, and is thus required to do whatever Voldemort asks of him or risk losing not just his own life, but the lives of anyone and everyone he cares about. Worse than that, Voldemort can summon Draco to him at a moment's notice by pressing his wand to the Mark of any of the other Death Eaters, and it may even be possible for Voldemort to use those marks to spy on Draco.
- Motivation: Responsibility: While this is not Draco's long term motivation, the fact of the matter is that if Draco and his parents are to survive the current school year, he must successfully repair the Vanishing Cabinet located within Hogwarts Castle, and then successfully assassinate Albus Dumbledore.
- Relationship: Draco and his parents are very close to one another. Furthermore, both of his parents are aware that Draco has had a crush on Ebony Potter since the day they first met in Madame Malkin's Robes for All Occasions, and actively encourage this crush, or at least they did when everyone thought Voldemort was dead. Now however, they urge caution.
- Rivalry: With Ron Weasley, as Draco holds the boy responsible for 'stealing' Ebony from him all those years ago when they first arrived at Hogwarts.
- Weakness: Draco is considered to be Impervious & Toughness Disabled against Fighting, Fire & Ground descriptor damage effects whenever he is wearing his armor.

Languages
English [Native], French

Defense
Dodge 12, Parry 12, Fortitude 7, Toughness 8/7 (Imp. 8), Will 13

Power Points
Abilities 76 + Powers 62 + Advantages 41 + Skills 52 (104 ranks) + Defenses 21 = 252
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Dei Sub Numine Viget Brainstorm & Notes

Post by DalkonCledwin »

Dei Sub Numine Viget
Premise: “Like the cedars of Lebanon / Am made to spread / Like the cedars of Lebanon / Am exalted / Like the cedars of Lebanon / I cannot die / Like the cedars of Lebanon / I flourish only”
Required Inclusions:
- Asteria Potter must believe in the God from the Bible and must willingly pray on a regular basis, though not necessarily in a public manner.
- At some point between when she is left with the Dursleys and the summer before the start of her fifth year attending Hogwarts, Asteria must believe she is dying and pray for a miracle.
- Asteria’s honest prayer must attract the attention of one of the Four Great Seraphs.
- Regardless of which Seraph is selected, they must decide to reincarnate Asteria as one of their newly acquired Brave Saints.
- Being an Angel must be the power that the “Dark Lord Knows Not.”
- Asteria must take up the position of Pawn (all 8) in Dulio’s team during the Azazel Cup.
- Asteria must hit Issei’s clothes with a Vanishing Charm the instant he uses Dress Break on her or anyone she cares about where she can observe it.
Preferred Inclusions:
- Angels, such as the newly reincarnated Asteria, being allowed physical intimacy so long as they are married before engaging in such activity.
- Asteria becoming romantically involved with one or more of the following: Asia Argento, Shidou Irina, Astoria Greengrass (for the Lulz), and/or Gabrielle Delacour (aka Gabriel of the Seraph).
- Asteria being required to take multiple spouses in order to ensure her bloodlines continue.
Optional Inclusions:
- Asteria being the wielder of Alphecca Tyrant, which in turn means she is related to the Queen, even if only distantly.
- Asteria being a metamorphmagus.
Forbidden Things:
- Asteria falling from Grace.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Asteria Potter / The MCs / Dei Sub

Post by DalkonCledwin »

Image
Art by Monochrome-Arc on Pixiv

Asteria Lillian Potter - PL 12
Age: 15 / Height: Usually 5' 6" / Weight: Usually 118 lbs
Hair Color: Usually Black / Eye Color: Usually Green

Strength 5, Stamina 5, Agility 3, Dexterity 2, Fighting 6, Intellect 3, Awareness 4, Presence 4

General Advantages
Animal Empathy, Artificer, Assessment, Attractive, Beautiful Voice, Benefit, Hereditary Rank 3 (heiress apparent): (Black, Peverell, Potter), Benefit, Political Rank 3 (high-class), Benefit, Wealth 3 (millionaire), Benefit, Wing Sets (low-class (2 wings)), Connected, Conviction, Daze (Expertise: Oratory), Defensive Attack, Equipment 3, Fascinate (Expertise: Oratory), Favored Environment: When Fighting Favored Foe, Favored Foe: Voldemort, Holding Back 4, Improved Grab, Improved Hold, Inspire 3, Interpose, Languages 1, Leadership, Lionheart 2, Mana Sensitive, Move-by Action, People Person, Ranged Attack 5, Second Chance: Resisting Mental Control, Set-up, Teamwork, White Knight

Enhanced Advantages
Improved Team Attack 2, Reviving Team Attack

Skills
Acrobatics 6 (+9), Athletics 6 (+11), Expertise (AGL): Riding 8 (+11), Expertise (AWE): Domestic Duties 6 (+10), Expertise (AWE): Tactics 6 (+10), Expertise: Wizarding Magic 10 (+13), Insight 6 (+10), Investigation 6 (+9), Perception 8 (+12), Perform: Oratory 8 (+12), Persuasion 10 (+14), Ranged Combat: Alphecca Tyrant 2 (+4), Ranged Combat: Wizarding Magic 8 (+10), Stealth 8 (+11), Treatment 4 (+7)

Powers
Alphecca Tyrant ~ Unparalleled Crown: Array
. . Chaos Reverse: Shapeable Area Deflect 7 (base form, sacred gear; Shapeable Area 2: 60 cft., DC 17, Increased Duration: concentration, Redirection, Reflect, Selective; Reduced Range: close)
. . Cosmo Cloud: Linked Effect
. . . . Energy Bolt: Damage 10 (Linked; base form, sacred gear, DC 25; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
. . . . Jump Step: Teleport 5 (Linked; base form, sacred gear, 900 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity)
. . Harmony's Origin: Burst Area Deflect 13 (base form, sacred gear; Burst Area: 30 feet radius sphere, DC 23, Redirection, Reflect; Reduced Range: close)
. . Light Fortress: Create 12 (base form, sacred gear, Volume: 4000 cft., DC 22; Impervious, Stationary)
. . Nova Flare: Damage 15 (base form, sacred gear, DC 30; Homing 4: 4 extra attempts, Increased Range: ranged, Multiattack)
. . Spear of Light: Linked Effect
. . . . Deadly Strike: Progressive Affliction 7 (Linked; radiant, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Dying, Resisted by: Fortitude, DC 17; Affects Objects, Progressive, Reach (melee): 5 ft.; Limited: to Devils, Undead & Spawn of Trihexa)
. . . . Spear Strike: Strength-based Damage 2 (Linked; piercing, DC 22; Aura: Radiant [5 extra ranks], Dangerous, Reach (melee): 5 ft.)
. . Ultima Shock: Burst Area Damage 12 (base form, sacred gear, DC 27; Burst Area 3: 120 feet radius sphere, DC 22, Feature: Extraordinary Effort for +2 effect rank, Split 3: 4 targets; Source: Unparalleled Crown of the Cosmos, Tiring)
. . Water of Life: Linked Effect
. . . . Rejuvenation: Healing 2 (Linked; base form, sacred gear; Persistent, Restorative; Limited: to Self)
. . . . Tsunami: Line Area Damage 4 (Linked; base form, sacred gear, DC 19; Line - Width Area 3: 60 feet feet wide, Line Area 4: 5 feet wide by 250 feet long, DC 14)
Alphecca Tyrant ~ Unparelled Crown: Talents
. . Goldy Rejuvenation: Healing 12 (base form, sacred gear; Triggered: 1 use - when suffering two or more degrees of damage; Limited: to Self Only, Tiring)
. . Holy Shield: Protection 6 (base form, sacred gear, +6 Toughness; Impervious, Sustained)
Angelic Movement: Array
. . Angel's Gate I: Movement 2 (angelic magic, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Angel's Gate II: Teleport 14 (angelic magic, Carry 50 lbs.; Accurate, Extended: 16000 miles in 2 move actions; Limited Location: set of loctions - Sanctified Churches, Limited to Extended, Tiring, Transit Time 5: 1 minute)
. . Angelic Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Feature: Wings fold into back when not in use; Wings)
Brave Saint Banding
. . Angelic Empathy: Senses 4 (bestowed, Acute: Detect Emotions, Detect: Emotions [Mental] 2: ranged, Radius: Detect Emotions; Limited: to Other Angels)
. . Angelic Telepathy: Mental Area Communication 1 (bestowed; Area, Increased Duration: continuous, Selective; Limited: to Other Angels)
. . Superior Teamwork: Enhanced Trait 3 (bestowed, Advantages: Improved Team Attack 2, Reviving Team Attack; Limited: to Angels)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Asteria: Array
. . . . Accio: Summon 2 (wizarding magic; Controlled, Type (Broad): Any object which Asteria can verbally identify in up to three words; Quirk: identified object has to be within 3 miles of Asteria's location, Self-Powered, Notes: decided to go with this version of the Accio charm because Asteria already has two different Deflect powers)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Devils, Undead & Spawn of Trihexa, Limited: to Causing Targets to Flee, Tiring)
. . . . Expelliarmus: Damage 9 (force, wizarding magic, DC 24; Disarming, Increased Range: ranged)
. . . . Point Me (Activation: Move Action)
. . . . . . Enhanced Tracking: Enhanced Trait 4 (wizarding magic, Perception +8 (+20); Limited: to Tracking)
. . . . . . Know Direction: Senses 3 (wizarding magic, Direction Sense, Distance Sense, Tracking: Mental 1: -1 speed rank)
. . . . Reducto: Burst Area Weaken 6 (force, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . Relashio: Cumulative Affliction 9 (wizarding magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Cumulative, Increased Range: ranged; Limited: to causing targets to let go of and step/swim away from a held object)
. . . . Stupefy: Cumulative Affliction 6 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Reincarnated Angel Physiology
. . Angelic Senses: Senses 9 (racial, Acute: Detect Malevolence, Counters Concealment: Invisibility [Vision], Darkvision, Detect: Malevolence [Mental] 2: ranged, Low-light Vision, Radius: Detect Malevolence)
. . Body Resistance: Impervious Toughness 5 (racial; Limited: Not vs. Attacks with the "Cursed Sword" descriptor)
. . Invulnerabilities: Immunity 8 (racial, Aging, Disease, Environmental Condition: Cold, Environmental Condition: High Pressure, Poison, Suffocation: High Altitudes, Uncommon Descriptor: Petrification)
. . Metamorphmagus: Morph 3 (racial, +20 Deception checks to disguise; Broad group; Feature: Asteria is fertile regardless of what form she happens to be in, Selective)
. . Truespeech: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood)

Equipment
Communication Mirror, Potter Manor

Offense
Initiative +3
Death Curse: Progressive Affliction 7, +6 (DC Fort 17)
Energy Bolt: Damage 10, +9 (DC 25)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Damage 9, +15 (DC 24)
Grab, +6 (DC Spec 15)
Nova Flare: Damage 15, +9 (DC 30)
Reducto: Burst Area Weaken 6 (DC Fort 16)
Relashio: Cumulative Affliction 9, +15 (DC Will 19)
Spear Strike: Strength-based Damage 2, +6 (DC 22)
Stupefy: Cumulative Affliction 6, +15 (DC Fort 16)
Throw, +7 (DC 20)
Tsunami: Line Area Damage 4 (DC 19)
Ultima Shock: Burst Area Damage 12 (DC 27)
Unarmed, +6 (DC 20)

Complications
- Enemies: It is an angel's duty to oppose the forces of evil wherever she finds them, and it is Asteria's personal responsibility to deal with the infestation of Dark Wizards that has found its way into Wizarding Britain, even if that means she can never return to Hogwarts.
- Holding Back (No Hero Point): When over half of Asteria's team has been incapacitated, or worse, when countless innocent lives are in danger, Asteria can spend a Hero Point and make a DC 25 Will Check with a +3 Circumstance Bonus. If she is successful on the Will Check, she is allowed to activate her Sacred Gear's Balance Breaker and switch to the 'Peerless Abyssal Seraph' stat block.
- Honor: Asteria will always keep her word, uphold the common good, and is never underhanded.
- Motivation: Doing Good: Angels such as Asteria, seek to perform good deeds wherever they go. Sometimes, what she is called to do will allow those whom she is aiding to have the happily ever after they truly deserve, even if what she has to do to ensure that result is accomplished might seem cruel from their perspective.
- Relationship: Asteria is Gabriel Seraph's Joker, and is considered to be one of the more powerful angels aside from the Seraph themselves because of that fact. This also means she has been given a great deal more freedom and responsibility than her new brothers and sisters.
- Responsibility: As an angel, Asteria is required to provide aid to goodhearted folk, and to uphold the cause of the Heaven Faction, even if that causes her to go against the wishes of the mortals who control the Church.

Languages
English [Native], Parseltongue

Defense
Dodge 13, Parry 13, Fortitude 9, Toughness 11 (Imp. 11), Will 15

Power Points
Abilities 64 + Powers 156 + Advantages 51 + Skills 51 (102 ranks) + Defenses 32 = 354

--------------------
Peerless Abyssal Seraph - PL 16

Strength 5, Stamina 5, Agility 3, Dexterity 2, Fighting 6, Intellect 3, Awareness 4, Presence 4

General Advantages
Animal Empathy, Artificer, Assessment, Attractive, Beautiful Voice, Benefit, Hereditary Rank 3 (heiress apparent): (Black, Peverell, Potter), Benefit, Political Rank 3 (high-class), Benefit, Wealth 3 (millionaire), Benefit, Wing Sets 6 (super-class (12 wings)), Connected, Conviction, Daze (Expertise: Oratory), Defensive Attack, Equipment 3, Fascinate (Expertise: Oratory), Favored Environment: When Fighting Favored Foe, Favored Foe: Voldemort, Holding Back 4, Improved Grab, Improved Hold, Inspire 3, Interpose, Languages 1, Leadership, Lionheart 2, Mana Sensitive, Move-by Action, People Person, Ranged Attack 5, Second Chance: Resisting Mental Control, Set-up, Teamwork, White Knight

Enhanced Advantages
Improved Team Attack 2, Reviving Team Attack

Skills
Acrobatics 6 (+9), Athletics 6 (+11), Expertise (AGL): Riding 8 (+11), Expertise (AWE): Domestic Duties 6 (+10), Expertise (AWE): Tactics 6 (+10), Expertise: Wizarding Magic 10 (+13), Insight 6 (+10), Investigation 6 (+9), Perception 8 (+12), Perform: Oratory 8 (+12), Persuasion 10 (+14), Ranged Combat: Alphecca Tyrant 6 (+8), Ranged Combat: Wizarding Magic 8 (+10), Stealth 8 (+11), Treatment 4 (+7)

Powers
Alphecca Tyrant ~ Peerless Abyss: Array
. . Compression: Teleport Attack 13 (sacred gear, sub-species bb, Carry 50 lbs., DC 23; Accurate, Attack: Dodge, Extended: 8000 miles in 2 move actions, Increased Range: ranged, Multiattack; Limited to Extended)
. . Divine Judgement: Cylinder Area Move Object 10 (sacred gear, sub-species bb, 25 tons, DC 25; Cylinder Area 6: 900 feet cylinder, DC 20, Damaging; Limited: to Pulling Downwards)
. . Energy Wall: Shapeable Area Move Object 13 (sacred gear, sub-species bb, 200 tons, DC 28; Shapeable Area 3: 125 cft., DC 23, Damaging, Selective; Limited Direction: Upwards, Reduced Range: close)
. . Heaven's Call: Burst Area Move Object 16 (sacred gear, sub-species bb, 1600 tons, DC 31; Burst Area: 30 feet radius sphere, DC 26, Damaging, Split 2: 3 targets; Limited Direction: Upwards)
. . Light of Order: Cumulative Line Area Affliction 16 (sacred gear, sub-species bb, 1st degree: Dazed, Hindered, 2nd degree: Immobile, Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 26; Line Area: 5 feet wide by 30 feet long, DC 26, Cumulative, Extra Condition)
. . Shockwave: Burst Area Affliction 16 (sacred gear, sub-species bb, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 26; Burst Area 3: 120 feet radius sphere, DC 26, Extra Condition; Limited: to Targets on the ground, Limited Degree)
. . Spear of Light: Linked Effect
. . . . Deadly Strike: Progressive Affliction 7 (Linked; radiant, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Dying, Resisted by: Fortitude, DC 17; Affects Objects, Progressive, Reach (melee): 5 ft.; Limited: to Devils, Undead & Spawn of Trihexa)
. . . . Spear Strike: Strength-based Damage 2 (Linked; piercing, DC 22; Aura: Radiant [5 extra ranks], Dangerous, Reach (melee): 5 ft.)
. . Sun Burst: Burst Area Damage 11 (sacred gear, sub-species bb, DC 26; Burst Area 5: 500 feet radius sphere, DC 21, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Tiring)
. . Tetra Flare: Damage 19 (sacred gear, sub-species bb, DC 34; Increased Range: ranged, Indirect 4: any point, any direction, Multiattack)
Alphecca Tyrant ~ Peerless Abyss: Talents
. . Divine Shield: Protection 14 (base form, sacred gear, +14 Toughness; Impervious, Sustained)
. . Godly Rejuvenation: Healing 16 (base form, sacred gear; Triggered: 1 use - when suffering two or more degrees of damage; Limited: to Self Only, Tiring)
Angelic Movement: Array
. . Angel's Gate I: Movement 2 (angelic magic, Dimensional: Adjacent Dimensions 2: group, 50 lbs.; Portal)
. . Angel's Gate II: Teleport 14 (angelic magic, Carry 50 lbs.; Accurate, Extended: 16000 miles in 2 move actions; Limited Location: set of loctions - Sanctified Churches, Limited to Extended, Tiring, Transit Time 5: 1 minute)
. . Manyfold Wings: Flight 11 (racial, Speed: 4000 miles/hour, 8 miles/round; Feature: Wings fold into back when not in use; Wings)
Brave Saint Banding
. . Angelic Empathy: Senses 4 (bestowed, Acute: Detect Emotions, Detect: Emotions [Mental] 2: ranged, Radius: Detect Emotions; Limited: to Other Angels)
. . Angelic Telepathy: Mental Area Communication 1 (bestowed; Area, Increased Duration: continuous, Selective; Limited: to Other Angels)
. . Superior Teamwork: Enhanced Trait 3 (bestowed, Advantages: Improved Team Attack 2, Reviving Team Attack; Limited: to Angels)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Asteria: Array
. . . . Accio: Summon 2 (wizarding magic; Controlled, Type (Broad): Any object which Asteria can verbally identify in up to three words; Quirk: identified object has to be within 3 miles of Asteria's location, Self-Powered, Notes: decided to go with this version of the Accio charm because Asteria already has two different Deflect powers)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Devils, Undead & Spawn of Trihexa, Limited: to Causing Targets to Flee, Tiring)
. . . . Expelliarmus: Damage 9 (force, wizarding magic, DC 24; Disarming, Increased Range: ranged)
. . . . Point Me (Activation: Move Action)
. . . . . . Enhanced Tracking: Enhanced Trait 4 (wizarding magic, Perception +8 (+20); Limited: to Tracking)
. . . . . . Know Direction: Senses 3 (wizarding magic, Direction Sense, Distance Sense, Tracking: Mental 1: -1 speed rank)
. . . . Reducto: Burst Area Weaken 6 (force, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . Relashio: Cumulative Affliction 9 (wizarding magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Cumulative, Increased Range: ranged; Limited: to causing targets to let go of and step/swim away from a held object)
. . . . Stupefy: Cumulative Affliction 6 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Reincarnated Angel Physiology
. . Angelic Senses: Senses 9 (racial, Acute: Detect Malevolence, Counters Concealment: Invisibility [Vision], Darkvision, Detect: Malevolence [Mental] 2: ranged, Low-light Vision, Radius: Detect Malevolence)
. . Body Resistance: Impervious Toughness 5 (racial; Limited: Not vs. Attacks with the "Cursed Sword" descriptor)
. . Invulnerabilities: Immunity 8 (racial, Aging, Disease, Environmental Condition: Cold, Environmental Condition: High Pressure, Poison, Suffocation: High Altitudes, Uncommon Descriptor: Petrification)
. . Metamorphmagus: Morph 3 (racial, +20 Deception checks to disguise; Broad group; Feature: Asteria is fertile regardless of what form she happens to be in, Selective)
. . Truespeech: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood)

Equipment
Communication Mirror, Potter Manor

Offense
Initiative +3
Compression: Teleport Attack 13, +13 (DC Dog 23)
Death Curse: Progressive Affliction 7, +6 (DC Fort 17)
Divine Judgement: Cylinder Area Move Object 10 (DC 25)
Energy Wall: Shapeable Area Move Object 13 (DC 28)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Damage 9, +15 (DC 24)
Grab, +6 (DC Spec 15)
Heaven's Call: Burst Area Move Object 16 (DC 31)
Light of Order: Cumulative Line Area Affliction 16 (DC Fort 26)
Reducto: Burst Area Weaken 6 (DC Fort 16)
Relashio: Cumulative Affliction 9, +15 (DC Will 19)
Shockwave: Burst Area Affliction 16 (DC Fort/Will 26)
Spear Strike: Strength-based Damage 2, +6 (DC 22)
Stupefy: Cumulative Affliction 6, +15 (DC Fort 16)
Sun Burst: Burst Area Damage 11 (DC 26)
Tetra Flare: Damage 19, +13 (DC 34)
Throw, +7 (DC 20)
Unarmed, +6 (DC 20)

Complications
- Enemies: It is an angel's duty to oppose the forces of evil wherever she finds them, and it is Asteria's personal responsibility to deal with the infestation of Dark Wizards that has found its way into Wizarding Britain, even if that means she can never return to Hogwarts.
- Honor: Asteria will always keep her word, uphold the common good, and is never underhanded.
- Inert (No Hero Point): This form allows Asteria to reach such great heights of power that the only thing she can do once a battle is over is to crash into unconsciousness due to sheer exhaustion. Once Asteria completes a battle using this form, she will be rendered comatose for no less than one hour, during which time her body is completely vulnerable to enemy attack.
- Motivation: Doing Good: Angels such as Asteria, seek to perform good deeds wherever they go. Sometimes, what she is called to do will allow those whom she is aiding to have the happily ever after they truly deserve, even if what she has to do to ensure that result is accomplished might seem cruel from their perspective.
- Relationship: Asteria is Gabriel Seraph's Joker, and is considered to be one of the more powerful angels aside from the Seraph themselves because of that fact. This also means she has been given a great deal more freedom and responsibility than her new brothers and sisters.
- Responsibility: As an angel, Asteria is required to provide aid to goodhearted folk, and to uphold the cause of the Heaven Faction, even if that causes her to go against the wishes of the mortals who control the Church.

Languages
English [Native], Parseltongue

Defense
Dodge 13, Parry 13, Fortitude 9, Toughness 19 (Imp. 19), Will 15

Power Points
Abilities 64 + Powers 209 + Advantages 56 + Skills 53 (106 ranks) + Defenses 32 = 414
--------------------
Potter Manor - PL 12

Toughness 10, Size Large

Features:
Chapel, Concealed 1, Defense System, Grounds, Gym, Laboratory, Library, Living Space, Trophy Room, Wards 1

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 14
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

The Bladesmith of Hearts Brainstorm & Notes

Post by DalkonCledwin »

The Bladesmith of Hearts
Premise: Now that Bidelia Potter has completed her education in the art of magic, she has opted to turn away from that life to take up the path of a bladesmith, which is something that she is surprisingly good at thanks to the two Sacred Gear that she had been blessed with on the day of her birth.
Required Inclusions:
- This fic must be a crossover with High School DxD.
- Bidelia Potter must have had a fascination with metallurgy and blacksmithing since she was very young, even if she never really pursued it while living with the Dursley family.
- Bidelia must possess the dual Sacred Gear of Blade Blacksmith & Sword Birth.
- Bidelia’s method for using her Sacred Gear must be unusual, in that while she uses them to transfer Demonic & Holy Attributes to manually forged swords, as well as Armor.
- Bidelia must also be capable of using her Sacred Gear for their normal purposes, such as creating Swords & Armor with the Demonic & Holy Attributes.
- It being due to the divine intervention of Gabriel Seraph that Bidelia was able to survive the Killing Curse both times that she was struck with it.
- Serafall Leviathan discovering Bidelia’s ability to infuse Demonic & Holy attributes into armor and using that as a reason to get close to the girl, but also keeping the knowledge to herself.
Preferred Inclusions:
- Bidelia being romantically paired with one or more of the following: Sona, Serafall, Rias, Rossweisse, Gabriel, Fleur, Daphne, Susan, Draco, Neville and/or Kiba.
- Serafall exchanging upgrades to her magical girl costume for… uhem… calls. Let’s face it, Serafall is one of the most attractive members of the DxD cast, if not the most attractive.
- There being a way in which Bidelia can have children with the female members of her collective, such as making Bidelia a metamorphmagus, or potions or some such.
Optional Inclusions:
- Bidelia hitting Issei’s clothes with the Evanesco charm the instant he tries using Dress Break on her, and being amused by his reaction, which should be similar to a girl’s reaction to DB.
- The majority of the other factions leaving Wizardkind alone due to their Soul-Magic.
Forbidden Things:
- Bidelia only being paired with a single male character if a male pairing is used.
- Bidelia the Weak Emo Doormat.
- Bidelia’s Balance Breaker being an exact duplicate of Kiba’s.
Post Reply