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DalkonCledwin
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Einherjar Extraordinaire v2 Brainstorm & Notes

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Einherjar Extraordinaire
Premise: What if the Deathly Hallows weren’t made by Death itself, but rather by a God of Death? And what if that God was actually the Norse Allfather? Well, it would mean that Harry gave Odin an excuse to meddle in the affairs of Wizards when he united those Hallows under a single Master.
Required Inclusions:
- The Deathly Hallows must actually be relics created by the Norse Allfather, Odin Borson.
- Harry’s sacrifice and mastery over the Hallows must give Odin the opportunity to meddle in the affairs of wizards by bringing Harry’s soul to Valhalla to be trained as an Einherjar.
- Odin must then return Harry to life after the young hero completes his training so that he can fulfill the destiny fate has in store for him.
- Harry must decide to become an Agent of Asgard after fulfilling his destiny so that he can remain in the world of humans instead of being forced to return to Valhalla.
- Time must pass differently in Valhalla than it does on Earth so that Harry can get the training he’ll need in as short a period of time as possible.
- The primary romantic pairing for this story must be between Harry and Rossweisse, however other romantic options are possible for Harry provided they get Rose’s approval.
- Harry and Rossweisse must always be welcome in Asgard and Valhalla.
Preferred Inclusions:
- Harry should be quite gifted in the Norse style of magic, much to his teacher’s pleasant surprise. Bonus points if said teacher is Rossweisse herself.
- The loyal Marauders, Lily and Tonks should end up in Valhalla after they pass from the realm of the living, which is what allows Harry to call them back with the Resurrection Stone.
- Peter Pettigrew and the other Death Eaters who die in the Battle of Hogwarts should become Hel’s new playthings.
Preferred Inclusions:
- Harry could help Rossweisse get over her confidence issues and stand up for her in front of Odin, the other Valkyries and her grandmother.
- Harry should be gifted with a sword made of Divine Metal that can channel his magic.
Forbidden Things:
- Harry engaging a male in a romantic relationship.
- Harry and Rossweisse, the Dark Emo Doormats.
- Harry actively trying to build a Harem.

--------------------
Special Notes:
- The name “Rossweisse” is derived from the German name Roßweiße, which does not have an equivalent in Old Norse, so I will be using the name “Rose” as Harry’s preferred term of endearment for Rossweisse, and the Nordic name “Rós” when referring to Rossweisse in Old Norse.
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DalkonCledwin
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Harry Potter / The MCs / Einherjar Extraordinaire v2

Post by DalkonCledwin »

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Art by Elias Resende on ArtStation

Harry James Potter (A1) - PL 11
Age: 18 (45) / Height: 5' 11" / Weight: 180 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +13
Knockback Mod: -12/-10

Strength 10, Stamina 10, Agility 3, Dexterity 3, Fighting 9, Intellect 4, Awareness 4, Presence 4

Advantages
All-out Attack, Attractive, Beloved: (Rossweisse), Benefit, Enherjar Rank 4 (Skeppare (Ultimate-class)), Benefit, Renown, Benefit, Wealth 3 (Millionaire), Chokehold, Connected, Diehard, Eidetic Memory, Equipment 5, Fascinate (Persuasion), Great Endurance, Improved Grab, Improved Hold, Inspire 2, Interpose, Languages 3, Leadership, Lionheart 2, Luck, Move-by Action, Potioneer, Power Attack, Ranged Attack 3, Runesmith, Takedown, Teamwork, Trance

Skills
Athletics 6 (+16), Deception 4 (+8), Expertise: Ancient Runes 8 (+12), Expertise: Einherjar Lore 8 (+12), Expertise: History 6 (+10), Expertise: Magic 10 (+14), Insight 6 (+10), Investigation 6 (+10), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 4 (+7), Riding 4 (+7), Stealth 6 (+9), Vehicles 6 (+9)

Powers
Galdr Adept: Array
. . Call Bifrost: Movement 2 (norse magic, Dimensional: The Nine Realms 2: group, 50 lbs.; Portal; Activation 2: standard action, Check Required 5: DC 14 - Persuasion)
. . Defensive Barrier: Create 11 (defensive magic, Volume: 2000 cft., DC 21; Impervious, Stationary, Tether; Proportional, Reduced Range: close)
. . Lay on Hands: Healing 6 (healing magic; Energizing, Restorative)
. . Mass Suggestion: Concentration Perception Area Affliction 8 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Perception Area: DC 18 - Auditory, Concentration, Insidious, Selective; Limited Degree)
. . Scorching Rays: Damage 8 (fire magic, DC 23; Increased Range: ranged, Multiattack)
Midgard-Bound Einherjar Physiology
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Feature: Longevity)
. . Mage Sight: Senses 4 (racial trait, Analytical: Detect Magic, Awareness: Magic [Mental], Detect: Magic [Visual] 2: ranged)
. . Native Outsider: Feature 1 (racial trait, Notes: Harry is not considered “foreign” to Midgard when it comes to effects targeting “outsiders” or “extradimensional” beings. Thus, it is more difficult to banish or influence him.)
. . Resistances: Immunity 8 (racial trait, Environmental Conditions (All), Starvation & Thirst, Suffocation (All); Limited - Half Effect)
. . Shards of the Past: Senses 2 (racial trait, Postcognition (Limited): Past Lives; Uncontrolled)
Rósarnautr (Easily Removable (indestructible))
. . Holy Spirit Sword: Array
. . . . Apparition: Teleport 8 (magical travel, 1 mile in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Increased Mass 3, Turnabout)
. . . . Confringo: Burst Area Damage 11 (curse, DC 26; Burst Area: 30 feet radius sphere, DC 21, Increased Range: ranged)
. . . . Einherjar Portal: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Easy, Extended: 250 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 11 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Burst Area 3: 120 feet radius sphere, DC 21, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Creatures of Darkness, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Enhanced Knockback 6, Increased Range: ranged; Nonlethal)
. . . . Finite Maxima: Burst Area Nullify 11 (charm, Counters: Magical Effects, DC 21; Burst Area: 30 feet radius sphere, DC 21, Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Holy Blade: Linked Effect
. . . . . . Sword Strike: Strength-based Damage 3 (Linked; slashing, DC 28; Aura: Holy Radiance, Dangerous, Summonable)
. . . . . . Tranquility of Light: Cumulative Affliction 13 (Linked; holy radiance, 1st degree: Dazed, Hindered, 2nd degree: Stunned, Immobile, 3rd degree: Incapacitated, Resisted by: Will, DC 23; Cumulative, Extra Condition; Limited: to Creatures of Darkness)
. . . . Obliviate: Concentration Cumulative Burst Area Affliction 9 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 19; Burst Area: 30 feet radius sphere, DC 19, Concentration, Cumulative, Increased Range: ranged, Selective; Distracting, Limited: to Blanking Out Recent Memories)
. . . . Stupefy: Cumulative Affliction 12 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged)

Equipment
Light Armor, Smartphone (Dimensional), The Potter Estate

Offense
Initiative +3
Confringo: Burst Area Damage 11 (DC 26)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 11 (DC Will 21)
Expelliarmus: Damage 12, +10 (DC 27)
Finite Maxima: Burst Area Nullify 11 (DC Will 21)
Grab, +9 (DC Spec 20)
Mass Suggestion: Concentration Perception Area Affliction 8 (DC Will 18)
Obliviate: Concentration Cumulative Burst Area Affliction 9 (DC Will 19)
Scorching Rays: Damage 8, +10 (DC 23)
Stupefy: Cumulative Affliction 12, +10 (DC Fort 22)
Sword Strike: Strength-based Damage 3, +9 (DC 28)
Throw, +6 (DC 25)
Tranquility of Light: Cumulative Affliction 13, +9 (DC Will 23)
Unarmed, +9 (DC 25)

Complications
- Fame: Harry is famous within Wizarding Britain for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at great risk in order to defend innocents and those he cares about.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Significant Other: Harry is romantically involved with the Valkyrie known by the name of Rossweisse.

Languages
English [Native], Japanese, Old Norse, Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 12, Will 12

Power Points
Abilities 94 + Powers 71 + Advantages 44 + Skills 44 (88 ranks) + Defenses 16 = 269

--------------------
No Place Like Home
The Potter Estate - PL 11

Toughness 10, Size Large

Features:
Amplifier 3 (Magical Traits), Artificer Lab, Concealed 2 (DC 25), ECM 4 (Vs. Magic, -8), Escape Tunnels 1 (DC 20), Fire Prevention Wards, Floo Connection, Hero Point Bank 4, Kitchen & Mess, Library, Living Space, Luxury 5 (Up to 2 ea., 10), Mystic Locale, Owlery (Houdini the Barn Owl), Pool (Onsen), Typewriter, Wards 2 (DC 25)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 30 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 17 (34)
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DalkonCledwin
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Just Passing Through Brainstorm & Notes

Post by DalkonCledwin »

Just Passing Through
Premise: El Shaddai had had enough. Enough of his children squabbling with each other, enough of the senseless bloodshed between the Three Factions, and he was also quite fed up with the beast of Apocalypse, 666 (Trihexa). It was past due time for him to go to sleep. A few millennia later, Harry Potter suddenly gained phenomenal cosmic powers, seemingly out of the blue.
Required Inclusions:
- The God from the Bible must become so weary of all the fighting between the Three Factions and other complexities of his position that he engineers his own demise.
- He must also ensure that 666 (Trihexa) is securely sealed at the end of the universe before “going to sleep” and create a failsafe which will awaken his powers in a new incarnation.
- Harry Potter must be that new incarnation, with the powers awakening one day out of the blue several years after Harry successfully vanquishes the Dark Lord Voldemort.
- Harry must be unwilling to assume the responsibilities of his divine predecessor and will instead use those powers in order to live up to his Marauder heritage.
- The Heavenly Host must also be alerted to the reemergence of their father’s powers, and send an entire Choir to locate their father’s essence and bring it back to Heaven.
- In response, Harry must use his new powers to conceal himself from anyone who is looking for the God of the Bible instead of Harry Potter.
- Gabriel Hornblower must somehow be capable of locating Harry in spite of his Divine Presence Concealment, possibly because she was El Shaddai’s favorite child.
- Gabriel must recognize that Harry isn’t simply her father’s “reincarnation” shortly after their first encounter, which will open the door to a romantic relationship.
Preferred Inclusions:
- Harry should use his newfound powers to pull pranks on the more powerful supernatural forces, such as rearranging Sirzechs’s office, or transfiguring Serafall’s costumes into GI Joes.
- Harry should gain great enjoyment out of flustering Gabriel when he agrees to their various encounters by saying “It’s a date!”
- Harry should track down the Fates and give them a piece of his mind for all the crap they put him through as a mortal.
- When asked what he is doing in a particular location, Harry should respond by saying “Don’t mind me, I’m just passing through!”
Optional Inclusions:
- Gabriel could be quite unimpressed when Harry uses her father’s powers to bypass the admissions booth at a cinema or theme park during one of their various dates.
- Harry could resurrect Asia Argento before Rias Gremory has the chance to do so after failing to reach the former in time to save her life.
Forbidden Things:
- The Heavenly Host succeeding in capturing Harry.
- Harry being born as the vessel for a Sacred Gear.
- Harry entering a romance with a male character.
- Harry being recruited by the Khaos Brigade.
- Harry the Dark Emo Doormat.
Last edited by DalkonCledwin on Sat Mar 13, 2021 4:27 pm, edited 1 time in total.
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DalkonCledwin
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Harry Potter / The MCs / Just Passing Through

Post by DalkonCledwin »

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Art by HS on Pixiv

Harry James Potter (A1) - PL 13
Age: 22+ / Height: 6' 0" / Weight: 176 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +15
Knockback Mod: -16/-10

Strength 10, Stamina 10, Agility 3, Dexterity 3, Fighting 6, Intellect 3, Awareness 8, Presence 5

Advantages
Attractive, Benefit, Divine Stature 4 (Intermediate Deity), Benefit, Renown, Benefit, Wealth 3 (millionaire), Connected, Defensive Roll 2, Equipment 4, Fascinate (Persuasion), Flirtation, Improved Grab, Inspire 2, Languages 3, Leadership, Potioneer, Power Attack, Ranged Attack 3, Sacred Rites, Takedown, Teamwork

Skills
Close Combat: Grab 2 (+8), Expertise (AWE): Cooking 4 (+12), Expertise: Magic 10 (+13), Expertise: Religion 6 (+9), Insight 6 (+14), Investigation 6 (+9), Perception 8 (+16), Persuasion 8 (+13), Ranged Combat: Magic 6 (+9), Stealth 6 (+9), Vehicles 6 (+9)

Powers
Divine Power: Array
. . Control Weather: Environment 14 (weather magic, Other: 3 points worth of effect 3, Radius: 30 miles; Increased Duration: continuous; Limited: Slow Build Up, Tiring)
. . Divine Strike: Damage 13 (divine magic, DC 28; Increased Range: ranged, Variable Descriptor: close group - Holy Radiance, Holy Lightning or Holy Fire)
. . Gap Walker: Movement 3 (magical travel, Dimensional 3: any dimension, 50 lbs.; Check Required 2: DC 11 - Perception, Quirk: Only While Moving)
. . Heavenly Portal: Teleport 9 (magical travel, Carry 50 lbs.; Accurate, Extended: 500 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Religion, Limited to Extended, Tiring)
. . Word of Healing: Healing 9 (healing magic; Increased Range 2: perception; Sense-dependent: Auditory)
Gifts of the Psychopomp: Array (Removable (indestructible))
. . The Cloak of Invisibility: Concealment 5 (divine construct, All Visual Senses, Other Sense: Remote Sensing; Affects Others, Feature: Grants Immunity to Thief's Downfall; Distracting, Limited: Will only affect a single adult or up to three children, Passive, Notes: This will hide Harry from Gabriel, but only if he's actively wearing it when she comes looking for him)
. . The Resurrection Stone: Senses 4 (angelic relic, Postcognition; Custom: Uses an Interaction skill instead of Perception, Feature: Doubles as the Headship Ring for the House of Peverell)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Apparition: Teleport 9 (magical travel, 2 miles in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Increased Mass 3, Turnabout)
. . . . Confringo: Burst Area Damage 10 (curse, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . . . Confundo: Concentration Affliction 13 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 23; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Creatures of Darkness, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . . . Expelliarmus: Damage 14 (charm, DC 29; Disarming, Enhanced Knockback 6, Increased Range: ranged; Nonlethal)
. . . . Nullum Effugium: Burst Area Nullify 10 (jinx, Counters: Teleportation Effects, DC 20; Burst Area 2: 60 feet radius sphere, DC 20, Increased Duration: concentration; Reduced Range: close)
. . . . Obliviate: Concentration Cumulative Burst Area Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Cumulative, Increased Range: ranged, Selective; Distracting, Limited: to Blanking Out Recent Memories)
. . . . Reparifors: Healing 10 (healing magic; Restorative)
. . . . Stupefy: Cumulative Affliction 10 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
Levantine God Physiology
. . Body Resistance: Impervious Toughness 10 (racial trait)
. . Deathless: Immortality 1 (racial trait, Return after 2 weeks; Transmigration; Limited: Not vs. Longinus, Divine Constructs or the Attacks of Power Level 12+ characters)
. . Deific Wings: Flight 13 (platinum wings, seven pairs, Speed: 16000 miles/hour, 30 miles/round; Feature: Concealable, Feature 2: Impressive (+5 circumstance bonus); Wings)
. . Eyes of Purity: Senses 9 (racial trait, Analytical (Type): Visual Senses, Awareness: Magic [Mental], Detect: Emotions [Vision] 2: ranged, Detect: Conditions [Vision] 2: ranged, Postcognition (Limited): El Shaddai)
. . Fast Healing: Regeneration 4 (racial trait, Every 2.5 rounds)
. . Invulnerabilities: Immunity 6 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison, Rare Descriptor: A Basilisk's Gaze Attacks)
. . Resistances: Immunity 14 (racial trait, Damage Effect: Cold Damage, Damage Effect: Corrosive Damage, Sleep, Starvation & Thirst, Suffocation (All); Limited - Half Effect)
. . Truespeech: Comprehend 2 (racial talent, Languages - Understand All, Languages - You're Understood; Sustained)
The God Who Said 'Enough': Array
. . Aura Suppression: Concealment 10 (obfuscation, All Senses; Limited: to Those who are looking for the new Incarnation of the Biblical God instead of Harry Potter, Quirk: Has no effect on Gabriel Hornblower)
. . Divine Presence: Perception Area Affliction 12 (divine aura, 1st degree: Entranced, Impaired, Resisted by: Will, DC 22; Perception Area: DC 22 - Visual, Extra Condition; Limited: Only female characters gain the Entranced condition, Limited Degree 2, Quirk: This power acts as an Angelic Homing Beacon)

Equipment
Battle Robes, Renovated Kuoh Church

Offense
Initiative +3
Confringo: Burst Area Damage 10 (DC 25)
Confundo: Concentration Affliction 13 (DC Will 23)
Divine Presence: Perception Area Affliction 12 (DC Will 22)
Divine Strike: Damage 13, +12 (DC 28)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 14, +12 (DC 29)
Grab, +8 (DC Spec 20)
Nullum Effugium: Burst Area Nullify 10 (DC Will 20)
Obliviate: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Stupefy: Cumulative Affliction 10, +12 (DC Fort 20)
Throw, +6 (DC 25)
Unarmed, +6 (DC 25)

Complications
- Fame: Harry is famous within Wizarding Britain for the part he played in the defeat of the dark wizard styling himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Doing Good: Harry values his freedom, and does his best to promote that same ideal among the mortal inhabitants of Draconic Deus, while also doing all he can to battle the forces of evil whenever he encounters such dangers.
- Quirk: Harry will regularly go out of his way in order to aid those who are in distress, even going so far as to put his own existence in danger in order to save innocent lives.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Wanted: The Heavenly Host wishes to find Harry so that they can metaphorically shackle him to their father's throne, effectively ending the centuries long stalemate between the Three Biblical Factions.

Languages
English [Native], Enochian, Japanese, Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 16/10 (Imp. 10), Will 14

Power Points
Abilities 96 + Powers 133 + Advantages 33 + Skills 34 (68 ranks) + Defenses 19 = 315

--------------------
Home Away from Home
Renovated Kuoh Church - PL 13

Toughness 10, Size Large

Features:
Concealed 1 (DC 20), Grounds (Gargantuan), Isolated (Kuoh Outskirts), Landmark, Library, Living Space, Luxury 2 (Up to 2 ea., 4), Mystic Locale, Pool (Onsen), Shrine (Christian), Wards 2 (DC 25)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 12 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 16
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DalkonCledwin
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Gabriel Hornblower / The MCs / Just Passing Through

Post by DalkonCledwin »

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Art by Minamoto Mame Chi Chi on Pixiv

Gabriel Hornblower (A1) - PL 12
Age: 18 (3,220) / Height: 5' 5" / Weight: 121 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +16 / Rep Rank: +18
Knockback Mod: -14/-8

Strength 10, Stamina 8, Agility 4, Dexterity 4, Fighting 8, Intellect 2, Awareness 3, Presence 8

Advantages
Attractive, Benefit, Angel Wings 6 (Seraphim-class (12 Wings)), Benefit, Renown 3, Benefit, Wealth 2 (independently wealthy), Connected, Conviction, Defensive Roll 2, Eidetic Memory, Equipment 1, Fascinate (Persuasion), Improved Initiative, Improved Smash, Improved Treatment, Inspire 3, Languages 4, Leadership, Power Attack, Ranged Attack 2, Sacred Rites, Strong Flier, Takedown, Teamwork, Well-informed

Skills
Acrobatics 6 (+10), Athletics 6 (+16), Close Combat: Edged Weapons 2 (+10), Expertise (PRE): Wind Instruments 6 (+14), Expertise: History 6 (+8), Expertise: Religion 12 (+14), Insight 6 (+9), Intimidation 6 (+14), Investigation 6 (+8), Perception 6 (+9), Persuasion 10 (+18), Ranged Combat: Magic 6 (+10), Stealth 6 (+10), Treatment 8 (+10)

Powers
Angelic Arsenal: Array (Easily Removable)
. . Angelic Beacon: Teleport 10 (heavenly shofar, 4 miles in a move action, carrying 50 lbs.; Affects Others Only, Custom: Enhances the Teleportation effects of other characters; Check Required 5: DC 14 - Expertise: Wind Instruments, Limited: to Members of the Heavenly Host)
. . Dancing Sword: Damage 3 (slashing, DC 18; Aura: Holy Radiance, Homing 3: 3 extra attempts, Increased Range: ranged, Indirect 4: any point, any direction)
. . Holy Sword: Strength-based Damage 3 (slashing, DC 28; Aura: Holy Radiance, Dangerous)
. . The Sound of Music: Cumulative Cone Area Affliction 10 (heavenly shofar, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 20; Cone Area 2: 120 feet cone, DC 20, Cumulative; Check Required 5: DC 14 - Expertise: Wind Instruments, Limited: to Creatures of Darkness, Sense-dependent: Auditory)
Angelic Physiology
. . Body Resistance: Impervious Toughness 6 (racial trait)
. . Eyes of Purity: Senses 6 (racial trait, Analytical (Type): Visual Senses, Awareness: Magic [Mental], Detect: Emotions [Vision] 2: ranged, Detect: Conditions [Vision] 1)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat; Feature: Longevity)
. . Resistances: Immunity 13 (racial trait, Damage Effect: Cold Damage, Damage Effect: Corrosive Damage, Poison, Sleep, Starvation & Thirst; Limited - Half Effect)
. . Seraphic Wings: Flight 11 (six pairs, white wings, Speed: 4000 miles/hour, 8 miles/round; Feature: Concealable, Feature 2: Impressive (+5 circumstance bonus); Wings)
. . Truespeech: Comprehend 2 (racial talent, Languages - Understand All, Languages - You're Understood; Sustained)
Heavenly Magic: Array
. . 1000 Light Needles: Damage 10 (holy radiance, DC 25; Dangerous 4, Increased Range: ranged, Multiattack)
. . Dimensional Anchor: Nullify 7 (security magic, Counters: Teleportation & Dimension Travel, DC 17; Broad, Increased Duration: concentration, Increased Range: perception, Simultaneous)
. . Gargantuan Light Spear: Cylinder Area Damage 8 (holy radiance, DC 23; Cylinder Area 2: 60 feet cylinder, DC 18, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
. . Greater Dispel Magic: Nullify 12 (security magic, Counters: Magical Effects, DC 22; Broad, Simultaneous)
. . Heavenly Gate: Movement 2 (magical travel, Dimensional: Close & Contiguous Dimensions 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Heavenly Portal: Teleport 10 (magical travel, Carry 50 lbs.; Easy, Extended: 1000 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Religion, Limited to Extended, Tiring)
. . Invisibility: Concealment 4 (obfuscation, All Visual Senses; Passive)
. . Javelin of Light: Strength-based Damage 1 (piercing, DC 26; Aura: Holy Radiance, Dangerous, Increased Range: ranged)
. . Mass Charm: Cumulative Perception Area Affliction 12 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Perception Area: DC 22 - Auditory, Cumulative, Selective; Limited: Gabriel doesn't control the targets' actions, they merely act friendly towards her)
. . Spear of Light: Strength-based Damage 2 (piercing, DC 27; Aura: Holy Radiance, Dangerous, Reach (melee): 5 ft.)
. . Waves of Fatigue: Cumulative Cone Area Affliction 12 (hypnosis magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 22; Cone Area: 60 feet cone, DC 22, Cumulative)
. . Word of Blinding: Cumulative Progressive Affliction 9 (holy magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 19; Cumulative, Increased Range 2: perception, Progressive; Limited: to Visual Senses, Sense-dependent: Auditory)
. . Word of Healing: Healing 9 (healing magic; Increased Range 2: perception, Restorative; Sense-dependent: Auditory)
. . Word of Stunning: Cumulative Progressive Affliction 7 (holy magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 17; Cumulative, Increased Range 2: perception, Progressive; Sense-dependent: Auditory)

Equipment
Battle Robes

Offense
Initiative +8
1000 Light Needles: Damage 10, +12 (DC 25)
Dancing Sword: Damage 3, +6 (DC 18)
Dimensional Anchor: Nullify 7 (DC Will 17)
Gargantuan Light Spear: Cylinder Area Damage 8 (DC 23)
Grab, +8 (DC Spec 20)
Greater Dispel Magic: Nullify 12, +12 (DC Will 22)
Holy Sword: Strength-based Damage 3, +10 (DC 28)
Javelin of Light: Strength-based Damage 1, +12 (DC 26)
Mass Charm: Cumulative Perception Area Affliction 12 (DC Will 22)
Spear of Light: Strength-based Damage 2, +10 (DC 27)
The Sound of Music: Cumulative Cone Area Affliction 10 (DC Fort 20)
Throw, +6 (DC 25)
Unarmed, +8 (DC 25)
Waves of Fatigue: Cumulative Cone Area Affliction 12 (DC Will 22)
Word of Blinding: Cumulative Progressive Affliction 9 (DC Will 19)
Word of Stunning: Cumulative Progressive Affliction 7 (DC Will 17)

Complications
- Easily Flustered: Anyone who mentions Gabriel's assets in the same sentence as her "Strongest Woman in Heaven" epithet will quickly discover just how easy it is to embarrass this particular angel.
- Honor: Gabriel will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Responsibility: As an Angel, Gabriel is required to provide aid to good-hearted folks and uphold the cause of her Heavenly Father.
- Quirk: Gabriel is strong enough to where she can casually ignore it when people are attacking each other right on top of her, but only if she has something far more interesting to focus her attention on!
- Significant Other: Gabriel is seemingly the only angel in the Heavenly Host who can see through Harry's Aura Suppression and recognizes him for what he actually is. She is also the only angel who is willing to let him live his life in the way he sees fit, rather than forcing him to become the new King of Heaven.
- Weakness: Gabriel is Toughness Impaired against damage from Demonic Swords and Cursed Water, and such damage is also Incurable against her.

Languages
English, Enochian [Native], Hebrew, Infernal, Japanese, Latin

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14/8 (Imp. 6), Will 12

Power Points
Abilities 94 + Powers 101 + Advantages 38 + Skills 46 (92 ranks) + Defenses 21 = 300
Last edited by DalkonCledwin on Sat Mar 13, 2021 4:16 pm, edited 1 time in total.
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Asia Argento / The MCs / Just Passing Through

Post by DalkonCledwin »

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Asia Argento (A1) - PL 9
Age: 16+ / Height: 5' 1" / Weight: 97 lbs
Hair Color: Blonde / Eye Color: Green
Wealth Rank: +8 / Rep Rank: +13
Knockback Mod: -5/-1

Strength -1, Stamina 1, Agility 2, Dexterity 2, Fighting 0, Intellect 2, Awareness 3, Presence 6

Advantages
Attractive, Beautiful Voice, Benefit, Divine Stature (Elevated Mortal), Benefit, Renown 2, Connected, Conviction, Defensive Attack, Defensive Roll 4, Fascinate (Persuasion), Improved Trip, Inspire, Investiture, Klutz, Languages 2, Monstrous Empathy, Notice Me, Sempai!: (Harry Potter), Sacred Rites, Trance, Well-read

Skills
Acrobatics 4 (+6), Athletics 4 (+3), Close Combat: Grab 2 (+2), Expertise (AWE): Research 6 (+9), Expertise (PRE): Singing 4 (+12/+10), Expertise: Religion 8 (+10), Insight 4 (+7), Perception 4 (+7), Persuasion 6 (+12), Treatment 6 (+8)

Powers
Holy Maiden Physiology
. . Blessed Step: Speed 1 (racial talent, Speed: 4 miles/hour, 60 feet/round)
. . Choir Girl: Enhanced Trait 1 (racial talent, Expertise (PRE) +2 (+12); Quirk: Second rank of Bonus is limited to Check Required rolls)
. . Eyes of Purity: Senses 7 (racial trait, Analytical (Type): Visual Senses, Awareness: Magic [Mental], Detect: Emotions [Vision] 2: ranged, Detect: Conditions [Vision] 2: ranged)
. . Longevity: Feature 1 (racial trait, Notes: Asia can expect to live for up to 558 years.)
. . Resistances: Immunity 15 (racial trait, Damage Effect: Cold Damage, Damage Effect: Corrosive Damage, Damage Effect: Electricity Damage; Limited - Half Effect)
Support Magic: Array
. . Defensive Barrier: Create 9 (defensive magic, Volume: 500 cft., DC 19; Impervious, Stationary, Tether; Proportional)
. . Dimension Door: Teleport 7 (magical travel, 0.5 miles in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Increased Mass 2, Turnabout)
. . Glitterdust: Linked Effect
. . . . Show Yourself: Burst Area Nullify 5 (Linked; security magic, Counters: Invisibility, DC 15; Burst Area: 30 feet radius sphere, DC 15)
. . . . Sparkle & Shine: Burst Area Affliction 5 (Linked; luminous magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 15; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged; Limited: to Visual Senses)
. . Seclusion Barrier: Burst Area Nullify 6 (security magic, Counters: Teleportation Effects, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Increased Duration: concentration, Selective; Distracting, Reduced Range: close, Side Effect: on failure - Psychic Backlash)
Twilight Healing: Sacred Gear Array
. . Aid: Healing 9 (initial form; Feature: Grants a +2 circumstance bonus on the targeted character's next Resistance check against Fear; Temporary)
. . Cure Wounds: Healing 9 (base form)

Offense
Initiative +2
Grab, +2 (DC Spec 9)
Seclusion Barrier: Burst Area Nullify 6 (DC Will 16)
Show Yourself: Burst Area Nullify 5 (DC Will 15)
Sparkle & Shine: Burst Area Affliction 5 (DC Dog/Fort/Will 15)
Throw, +2 (DC 14)
Unarmed, +0 (DC 14)

Complications
- Accidents: Asia will regularly trip over her own feet and fall flat on her face, while simultaneously revealing things she might otherwise prefer to keep private...
- Enemy: Diodora Astaroth wishes to add Asia to his Peerage, and isn't the sort of Devil who will take 'no' for an answer. He also won't exactly care that she has now found acceptance in the eyes of the Heavenly Father, as all he cares about is corrupting Holy Maidens and twisting them to suit his own purposes.
- Motivation: Doing Good: Asia is an all-loving heroine who wishes to make life better for everyone who inhabits the dimensional nexus commonly known as Draconic Deus, and doesn't care one bit what species her beneficiaries may happen to be.
- Pacifist: Asia absolutely refuses to use her powers for the purpose of bringing harm unto others!
- Relationship: Asia is really good friends with a Reincarnated Devil known as Hyoudou Issei. Unfortunately, she hasn't quite figured out why her friend seems to detest Harry so much.
- Significant Other: "I hope you plan on buying me a beautiful and very poufy dress for that wedding you claim we had at some point in the imperceivable past, Harry-sama!!!"
- Trait of Consequence: Asia's Monstrous Empathy advantage applies only to Dragons.

Languages
Italian [Native], Japanese, Latin

Defense
Dodge 5, Parry 5, Fortitude 5, Toughness 5/1, Will 13

Power Points
Abilities 30 + Powers 59 + Advantages 24 + Skills 24 (48 ranks) + Defenses 22 = 159
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Warriors Brainstorm & Notes

Post by DalkonCledwin »

Warriors
Premise: Vanquishing the self-proclaimed “Lord Voldemort” wasn’t the only destiny which Fate had in store for Keara Potter. In fact, a much grander legacy awaits our young heroine; one she would be a fool to pass up. For you see, she was to be the newest incarnation of the Phantom Queen, the Celtic goddess, Morrígu.
Required Inclusions:
- The primary protagonist, Keara Potter, must be a female in this scenario.
- The story’s romantic pairings have been left open to the author’s interpretation.
- Keara must awaken one day to discover that she is now the new incarnation of the Celtic goddess known as the Morrígan.
- The precise moment in which Keara awakens to her divine nature is up to the author, however it has been suggested that this event transpire after she has already defeated Voldemort.
- Since the Morrígan is feared by several pantheons, it stands to reason that Keara will have her work cut out for her when it comes to making inroads with those same groups.
- Keara must be just as careful in how she goes about answering prayers and supplications as she is when bestowing Blessings upon her followers.
- Keara must use her Divine Aura to smite at least one character after awakening her full Divine Potential during the first chapter of this story.
Preferred Inclusions:
- If this story is a crossover with High School DxD, then Keara should ally herself with the Grigori Faction, which could lead to some confusion over her actual species.
- The previous Morrígan should have left a ‘How-To’ manual inside of Keara’s mind, showing her how to utilize her new divine abilities, even if not giving her the experience needed to do so.
- What Keara lacks in terms of power, she should more than make up for in terms of sheer ingenuity, speed and deviousness.
Optional Inclusions:
- Keara could categorically refuse to honour her predecessor’s marriage to the Dagda.
- For all that she is now a goddess, Keara could still desire to live a normal life, leading to situations where she’ll have to choose between normalcy and her various responsibilities.
Forbidden Things:
- Keara’s divine awakening being linked to the Deathly Hallows.
- Keara being afraid to use her beauty to get what she wants.
- Keara resurrecting people all willy-nilly.
- Keara abandoning her children.
- Keara the Emo Dark Lady.
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Keara Potter / The MCs / Warriors

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Keara Lillian Potter - PL 12
Age: 17+ / Height: 5' 6" / Weight: 119 lbs
Hair Color: Black / Eye Color: Blue (Frm. Green)
Wealth Rank: +24 / Rep Rank: +12
Knockback Mod: -14/-10

Strength 11, Stamina 10, Agility 3, Dexterity 3, Fighting 6, Intellect 3, Awareness 4, Presence 4

Advantages
Assessment, Benefit, Divine Stature 4 (Intermediate Deity), Benefit, Wealth 4 (Multimillionaire), Connected, Conviction, Defensive Roll 2, Demonic Glare, Diehard, Equipment 2, Fascinate (Persuasion), Great Endurance, Improved Grab, Improved Initiative, Languages 3, Leadership, Potioneer, Power Attack, Ranged Attack 3, Ritualist, Trance

Skills
Acrobatics 4 (+7), Close Combat: Grab 2 (+8), Deception 4 (+8), Expertise: Magic 10 (+13), Insight 4 (+8), Intimidation 4 (+8), Investigation 4 (+7), Perception 6 (+10), Persuasion 6 (+10), Ranged Combat: Magic 5 (+8), Stealth 6 (+9), Treatment 4 (+7), Vehicles 6 (+9)

Powers
Divine Power: Array
. . Banshee's Wail: Concentration Cumulative Cone Area Affliction 12 (divine curse, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Dying, Resisted by: Will, DC 22; Cone Area: 60 feet cone, DC 22, Concentration, Cumulative; Sense-dependent: Auditory)
. . Divine Gate: Movement 2 (magical travel, Dimensional: Close & Contiguous Dimensions 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Divine Portal: Teleport 10 (magical travel, Carry 50 lbs.; Accurate, Extended: 1000 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Divine Strike: Damage 17 (divine magic, DC 32; Increased Range: ranged, Penetrating 5; Inaccurate 2: -4, Noticeable: Manifests as an Unkindness of Ravens)
. . Geas: Progressive Affliction 11 (divine curse, 1st degree: Impaired, Entranced, 2nd degree: Disabled, Compelled, 3rd degree: Dying, Controlled, Resisted by: Will, DC 21; Extra Condition, Increased Range 2: perception, Progressive, Subtle: subtle; Limited: Targets can choose one condition track over the other instead of suffering both, Sense-dependent: Auditory, Slow: Daily, Notes: Condition Tracks are [Impaired/Disabled/Dying] and [Entranced/Compelled/Controlled])
. . Phantom Queen: Concentration Perception Area Affliction 12 (divine authority, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Affects Objects, Perception Area: DC 22 - Auditory, Concentration; Limited: to Ghosts, Banshees and other Phantoms)
. . Song of Discord: Concentration Cumulative Perception Area Affliction 11 (hypnosis magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Perception Area: DC 21 - Auditory, Concentration, Cumulative, Insidious, Selective; Instant Recovery, Limited: to Causing Targets to Turn on Their Allies)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer a Witch, Keara: Array
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Creatures of Darkness, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Doe, Tiring)
. . . . Expelliarmus: Damage 13 (charm, DC 28; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 13 (charm, Counters: Magical Effects, DC 23; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Incendio: Burst Area Damage 7 (fire magic, DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged, Secondary Effect)
. . . . Obliviate: Progressive Burst Area Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 17; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged, Progressive, Selective; Distracting, Limited: to Blanking Out Recent Memories)
. . . . Portus: Teleport 14 (magical travel, Carry 3200 lbs.; Accurate, Extended: 16000 miles in 2 move actions, Increased Mass 6, Triggered: 1 use - When command word is spoken; Limited to Extended, Medium: Whatever object Keara touches when she speaks the incantation, Unreliable (1 use))
. . . . Reparifors: Healing 10 (healing magic; Restorative)
. . . . Stupefy: Cumulative Affliction 10 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
On Raven's Wings: Array
. . Feather Flechettes: Damage 7 (projectile, DC 22; Increased Range: ranged, Multiattack; Distracting)
. . Feathered Wings: Flight 13 (black wings, one pair, Speed: 16000 miles/hour, 30 miles/round; Feature: Concealable, Feature: Intimidating (+2 circumstance bonus); Wings)
. . Wing Shield: Deflect 10 (racial talent; Reach (melee): 5 ft.; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . Wing Wind: Cone Area Move Object 12 (wind, 100 tons; Cone Area: 60 feet cone, DC 22; Limited Direction: Repulsion, Reduced Range: close)
The Great Queen
. . Divine Triad: Morph 2 (divine talent, +20 Deception checks to disguise; Narrow group, Notes: Maiden, Mother & Crone Forms)
. . Sovereignty Goddess: Feature 3 (divine authority, Notes: Keara gains a +5 circumstance bonus on Treatment checks for delivering children or animals. Keara can till and aerate soil like a mechanical plow or tiller, simply by walking along the path she wishes to till.)
. . Undead Presence: Feature 1 (divine aura, Notes: Undead creatures tend to regard Keara as “one of them” and have, at worst, an initial attitude of Neutral when interacting with her. They do not consider Keara to be a living creature for commands involving such, and may simply ignore her.)
Tuath Dé Physiology
. . Accelerated Healing: Regeneration 4 (racial trait, Every 2.5 rounds)
. . Expanded Awareness: Senses 18 (racial trait, Accurate (Type): Auditory Senses, Analytical: Detect Conditions, Awareness: Magic [Mental], Detect: Conditions [Visual] 2: ranged, Extended: Visual Senses 1: x10, Extended: Auditory Senses 6: x1m, Low-light Vision, Postcognition (Limited): The Morrígan's Previous Incarnations; Limited: Extended & Accurate Auditory Senses are for Prayers made to the Morrígan only [10 ranks only])
. . Hover: Flight 1 (racial talent, Speed: 4 miles/hour, 60 feet/round; Levitation)
. . Invulnerabilities: Immunity 6 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison, Uncommon Descriptor: Evil Piece & Brave Saint Conversion; Feature: Longevity)
. . Resistances: Immunity 8 (racial trait, Environmental Conditions (All), Starvation & Thirst, Suffocation (All); Limited - Half Effect)

Equipment
Finery, Smartphone (Dimensional)

Offense
Initiative +7
Banshee's Wail: Concentration Cumulative Cone Area Affliction 12 (DC Will 22)
Divine Strike: Damage 17, +7 (DC 32)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 13, +11 (DC 28)
Feather Flechettes: Damage 7, +6 (DC 22)
Finite Incantatem: Nullify 13, +11 (DC Will 23)
Geas: Progressive Affliction 11 (DC Will 21)
Grab, +8 (DC Spec 21)
Incendio: Burst Area Damage 7 (DC 22)
Obliviate: Progressive Burst Area Affliction 7 (DC Will 17)
Phantom Queen: Concentration Perception Area Affliction 12 (DC Will 22)
Song of Discord: Concentration Cumulative Perception Area Affliction 11 (DC Will 21)
Stupefy: Cumulative Affliction 10, +11 (DC Fort 20)
Throw, +6 (DC 26)
Unarmed, +6 (DC 26)
Wing Wind: Cone Area Move Object 12 (DC 22)

Complications
- Fame: Keara is quite famous within the world's Wizarding Conclaves for the part she played in vanquishing the dark wizard known variously as "You Know Who" and "Lord Voldemort."
- Honor: Keara will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Keara is a tempestuous young lady, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Keara is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Relationship: Keara retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. She is also the godmother of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs her for any reason.
- Reputation: Keara is the newest incarnation of the Celtic goddess known as The Morrígan, and has thus inherited her predecessor's remarkably negative reputation among the more powerful supernatural races.

Languages
English [Native], Japanese, Old Irish (Goídelc), Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 11, Toughness 14/10, Will 13

Power Points
Abilities 88 + Powers 126 + Advantages 32 + Skills 33 (65 ranks) + Defenses 21 = 300
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Daphne Greengrass / The MCs / Warriors

Post by DalkonCledwin »

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Daphne Ophelia Greengrass - PL 10
Age: 18+ / Height: 5' 4" / Weight: 118 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +20 / Rep Rank: +10
Knockback Mod: -4/-0

Strength 0, Stamina 0, Agility 3, Dexterity 3, Fighting 2, Intellect 3, Awareness 5, Presence 5

Advantages
Attractive 2, Benefit, Divine Stature (Elevated Mortal), Benefit, Wealth 3 (Millionaire), Connected, Conviction, Defensive Attack, Defensive Roll 2, Equipment 1, Evasion, Extraordinary Effort, Fascinate (Expertise: String Instruments), Inspire 2, Languages 3, Leadership, Potioneer, Quick Draw, Redirect, Ritualist, Runesmith, Set-up, Teamwork, Trance, Well-informed

Skills
Acrobatics 4 (+7), Athletics 4 (+4), Deception 8 (+13), Expertise (PRE): String Instruments 10 (+17/+15), Expertise: Ancient Runes 8 (+11), Expertise: Magic 10 (+13), Insight 8 (+13), Intimidation 8 (+13), Perception 6 (+11), Persuasion 8 (+13), Ranged Combat: Magic 5 (+8), Treatment 4 (+7)

Powers
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Yer a Witch, Daphne: Array
. . . . Apparition: Teleport 10 (magical travel, 4 miles in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Increased Mass 3, Turnabout)
. . . . Confundo: Concentration Affliction 10 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . . . Episkey: Healing 10 (healing magic; Increased Range: ranged; Diminished Range 2)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . . . Glacius Virilis: Progressive Affliction 7 (jinx, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 17; Extra Condition, Increased Range: ranged, Progressive; Limited: Affects Male Targets Only)
. . . . Glacius: Burst Area Affliction 9 (ice magic, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Prone, DC 19; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 19, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Legilimens: Cumulative Mind Reading 9 (psionic magic, DC 19; Cumulative)
. . . . Protego Duo: Burst Area Deflect 16 (charm; Burst Area: 30 feet radius sphere, DC 26, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
Musetouched Physiology
. . Bralani's Step: Speed 1 (racial talent, Speed: 4 miles/hour, 60 feet/round)
. . Faery Sight: Senses 3 (racial trait, Awareness: Magic [Mental], Darkvision)
. . Lillend's Harp: Enhanced Trait 1 (racial trait, Expertise (PRE) +2 (+17); Limited: to Check Required rolls)
. . Resistances: Immunity 16 (racial trait, Aging, Damage Effect: Cold Damage, Damage Effect: Corrosive Damage, Damage Effect: Electricity Damage; Limited - Half Effect, Quirk: Immunity to Aging didn't kick in until Daphne was 17 years of age)
Wandless Tricks: Array
. . Glitterdust: Linked Effect
. . . . Shimmering Dust: Burst Area Affliction 5 (Linked; faery magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 15; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged)
. . . . Sparkling Dust: Burst Area Nullify 5 (Linked; faery magic, Counters: Invisibility, DC 15; Alternate Resistance (no cost): Dodge, Burst Area: 30 feet radius sphere, DC 15)
. . Occlumens: Immunity 3 (mental magic, Rare Descriptor: Veritaserum, Uncommon Descriptor: Mind Reading; Feature: Daphne can load a false memory into the Reflect effect by using the Hold effect, Hold [2 ranks only], Reflect [2 ranks only], Sustained)

Equipment
Finery, Musical Instrument

Offense
Initiative +3
Confundo: Concentration Affliction 10 (DC Will 20)
Expelliarmus: Damage 12, +8 (DC 27)
Glacius Virilis: Progressive Affliction 7, +8 (DC Will 17)
Glacius: Burst Area Affliction 9 (DC Dog/Fort/Will 19)
Grab, +2 (DC Spec 10)
Legilimens: Cumulative Mind Reading 9 (DC Will 19)
Shimmering Dust: Burst Area Affliction 5 (DC Dog/Fort/Will 15)
Sparkling Dust: Burst Area Nullify 5 (DC Dog 15)
Throw, +3 (DC 15)
Unarmed, +2 (DC 15)

Complications
- Guy Magnet: Daphne tends to attract male attention wherever she goes due to the fact that she is possibly the single most attractive Pure-Blood Witch of her generation.
- Honor: Daphne will always keep her word of honor, and strives to uphold the common good.
- Motivation: Protector: Daphne will do whatever it takes to keep her loved ones safe from harm, and it is only her sense of honor that prevents her from becoming truly yandere in her attempts to achieve that goal.
- Relationships: Daphne is the childhood friend of Tracey Davis and the elder sister of Astoria Greengrass. Furthermore, she is the eldest daughter of the Lord Cyrus and Lady Elizabeth Greengrass.
- Tsun~!: Calling Daphne an "Ice Princess" is a surefire way to get yourself hexed by the girl, as she worked really hard to earn the "Ice Queen" epithet. She's also been known to turn into a blushing and stuttering mess whenever Keara decides to address her as "Yukihime-chan."

Languages
English [Native], Irish (Gaeilge), Japanese, Old Norse

Defense
Dodge 8, Parry 8, Fortitude 4, Toughness 4/0, Will 12

Power Points
Abilities 42 + Powers 59 + Advantages 30 + Skills 42 (83 ranks) + Defenses 22 = 195
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Wolf in Sheep's Clothing Brainstorm & Notes

Post by DalkonCledwin »

Wolf in Sheep’s Clothing
Premise: Harry Potter’s destiny had always been laid out in blood. It seemed that it would always be shed, either for or because of him. Then on his sixteenth birthday, Harry’s true nature awoke and gave him access to the power he would need in order to blaze his own path through life.
Required Inclusions:
- Harry must be a remarkably powerful Magical Dhampir, giving him access to the best attributes of both his maternal (vampire) and paternal (magician) heritages.
- To this end, Lily Potter (née Evans) must actually have been the Pure-Blood Vampire known as Liliana Vordenburg of the Carmilla Faction.
- Lily must also possess a genetic quirk that allows her to utilize wizarding magic by suppressing her vampiric traits, which has the effect of temporarily turning her into a human magician.
- While the Blood Wards do in fact protect Harry from Voldemort, they also have the side effect of suppressing his vampiric traits until Harry is strong enough to overpower the wards.
- Harry must retain his ability to utilize the magic which is taught at Hogwarts even after awakening his Dhampir physiology.
- Harry should acquire gainful employment as Isabel Carmilla’s Court Magician, which could quickly develop into a romantic relationship between the two.
Preferred Inclusions:
- Isabel should invite a few of her closest friends to a private party with Harry as the guest of honor after discovering just how much stamina he possesses.
- Harry should have a distinct preference for older women, instead of girls who are around his own age, which could lead to an interesting relationship with a particularly bubbly Maou.
- Harry’s mother, Lily, should be revered within the Carmilla Faction as something akin to a Saint due to the fact that it is incredibly rare for a Vampire to sacrifice their life for a Dhampir.
Optional Inclusions:
- Harry could learn how to teleport in the same way as Devils and other supernatural entities, instead of relying on the form of teleportation which is taught at Hogwarts.
- Harry could serve as a rallying point for the loyal males in the Carmilla Faction.
Forbidden Things:
- Harry being the current vessel for either Heavenly Dragon.
- Harry allowing people like Dumbledore to manipulate him.
- Harry being forcefully turned into a devil.
- Harry entering a romance with a male.
- Harry the Emo Dark Lord.
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Harry Potter / The MCs / Wolf in Sheep's Clothing

Post by DalkonCledwin »

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Harry James Potter (A1) - PL 10
Age: 16+ / Height: 5' 9" / Weight: 166 lbs
Hair Color: Black / Eye Color: Red (Frm. Green)
Wealth Rank: +20 / Rep Rank: +12
Knockback Mod: -10

Strength 10, Stamina 8, Agility 4, Dexterity 4, Fighting 6, Intellect 3, Awareness 5, Presence 5

General Advantages
Assessment, Attractive, Benefit, Dhampir Wings 3 (High-class (6 Wings)), Benefit, Renown, Benefit, Wealth 3 (Millionaire), Connected, Conviction, Equipment 1, Fascinate (Persuasion), Improved Grab, Inspire 2, Languages 3, Leadership, Potioneer, Sexual Stamina 3 (4 Minute Recovery), Skill Mastery: Perception, Trance

Enhanced Advantages
Close Attack 2, Uncanny Dodge

Skills
Athletics 4 (+14), Deception 4 (+9), Expertise (AWE): Cooking 4 (+9), Expertise (DEX): Broom Flight 6 (+10), Expertise: Magic 10 (+13), Insight 6 (+11), Investigation 4 (+7), Perception 6 (+11), Persuasion 6 (+11), Ranged Combat: Magic 4 (+8), Stealth 4 (+8)

Powers
Dhampir Physiology
. . Accelerated Healing: Regeneration 4 (racial trait, Every 2.5 rounds)
. . Body Resistance: Impervious Toughness 10 (racial trait)
. . Expanded Awareness: Senses 8 (racial trait, Acute (Type): Olfactory Senses, Awareness: Magic [Mental], Darkvision, Extended: Auditory Senses 1: x10, Extended: Visual Senses 1: x10, Tracking: Olfactory Senses 1: -1 speed rank)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Feature: Longevity)
. . Resistances: Immunity 4 (racial trait, Sleep, Starvation & Thirst, Suffocation (All); Limited - Half Effect)
. . Supernatural Might: Enhanced Strength 4 (racial trait, +4 STR, Advantages: Close Attack 2; Limited to Lifting [2 ranks only])
. . Tough: Protection 2 (racial trait, +2 Toughness)
. . Vampiric Wings: Flight 5 (racial trait, Speed: 60 miles/hour, 900 feet/round; Feature: Concealable, Feature: Intimidating (+2 circumstance bonus); Wings)
Hades's Cap of Invisibility (Removable (indestructible))
. . Maleable Form: Feature 1 (divine construct, Notes: Harry can alter the appearance of this "cloak" as a Free Action in much the same way as a character with the Quick Change feature would be able to switch between one outfit and the next as a Free Action.)
. . Silk Thread: Immunity 2 (divine construct, Environmental Condition: Cold, Environmental Condition: Heat; Affects Others; Limited: Can only affect a single adult or up to three children, Limited - Half Effect)
. . That's an Invisibility Cloak!: Concealment 5 (divine construct, All Visual Senses, Other Sense: Remote Sensing; Affects Others; Distracting, Limited: Can only affect a single adult or up to three children, Passive)
. . Thief's Windfall: Immunity 1 (divine construct, Rare Descriptor: Thief's Downfall; Affects Others; Limited: Can only affect a single adult or up to three children)
Staff of Power (Easily Removable)
. . Continual Flame: Environment 1 (fire magic, Light, Radius: 30 feet; Increased Duration: continuous; Activation: move action)
. . Lucky Dodge: Enhanced Trait 5 (probability control, Dodge +2 (+10), Parry +2 (+10), Advantages: Uncanny Dodge)
. . Magical Potency: Array
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . . . Fulgus: Line Area Damage 7 (lightning magic, DC 22; Line Area 3: 5 feet wide by 120 feet long, DC 17)
. . . . Glacius: Cumulative Cone Area Affliction 9 (ice magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 19; Cone Area: 60 feet cone, DC 19, Cumulative, Extra Condition; Limited Degree)
. . . . Incendio: Burst Area Damage 7 (fire magic, DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged, Secondary Effect)
. . . . Infirma Cerebra: Weaken 12 (jinx, Affects: Will, Resisted by: Will, DC 22; Increased Range: ranged)
. . . . Petrificus Totalus: Progressive Affliction 6 (curse, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 16; Extra Condition, Increased Range: ranged, Progressive, Reversible; Limited Degree)
. . . . Protego Maxima: Create 10 (charm, Volume: 1000 cft., DC 20; Impervious, Stationary; Limited: to Walls or Domes, Proportional)
. . . . Protego Totalum: Burst Area Immunity 20 (charm, Very Common Descriptor: Magical Effects; Affects Others, Burst Area: 30 feet radius sphere, DC 30, Sustained; Distracting, Limited: Has no effect on high-level Dark Magic such as the Unforgivable Curses)
. . . . Staff Strike: Strength-based Damage 2 (bludgeoning, DC 27; Concealable, Double, Penetrating 4, Reach (melee): 5 ft.)
. . . . Wingardium Leviosa: Move Object 5 (charm, 1600 lbs., DC 25; Damaging, Improvised Weapon 5, Increased Range: perception, Subtle: subtle; Limited Direction: Up or Down)
Vampiric Power: Array
. . Blinding Blast: Cumulative Affliction 10 (shadow magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Cumulative, Increased Range 2: perception; Limited: to Visual Senses)
. . Blood Drain: Linked Effect
. . . . Refreshing Drink: Healing 7 (Linked; vampiric talent; Feature: Grants a free use of Extra Effort, as though a Hero Point had been used to cancel the Fatigue, Persistent, Restorative; Limited: Affects Self Only)
. . . . Vampiric Bite: Concentration Weaken 7 (Linked; vampiric talent, Affects: Stamina, Resisted by: Fortitude, DC 17; Addictive, Concentration; Grab-based, Limited: to a single rank of lost Stamina per Resistance Check)
. . Carmilla Portal: Teleport 10 (magical travel, Carry 50 lbs.; Accurate, Extended: 1000 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Miryōgan: Concentration Cumulative Affliction 10 (mystic eyes, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Concentration, Cumulative, Increased Range 2: perception; Distracting, Sense-dependent: Vision)
. . Obscuring Mist: Environment 10 (fog magic, Visibility (-5), Radius: 2 miles; Selective)
. . Shadow Bolts: Damage 10 (shadow magic, DC 25; Increased Range: ranged, Multiattack, Variable Descriptor: close group - Cold or Force)
. . Wall of Mist: Line Area Concealment Attack 5 (fog magic, All Visual Senses, Extra Ranks 1, DC 15; Line - Width Area: 15 feet feet wide, Line Area 2: 5 feet wide by 60 feet long, DC 15, Attack: Fortitude, Increased Duration: continuous, Increased Range: ranged; Partial)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +4
Blinding Blast: Cumulative Affliction 10 (DC Fort 20)
Expelliarmus: Damage 12, +8 (DC 27)
Fulgus: Line Area Damage 7 (DC 22)
Glacius: Cumulative Cone Area Affliction 9 (DC Fort/Will 19)
Grab, +8 (DC Spec 20)
Incendio: Burst Area Damage 7 (DC 22)
Infirma Cerebra: Weaken 12, +8 (DC Will 22)
Miryōgan: Concentration Cumulative Affliction 10 (DC Will 20)
Petrificus Totalus: Progressive Affliction 6, +8 (DC Will 16)
Shadow Bolts: Damage 10, +8 (DC 25)
Staff Strike: Strength-based Damage 2, +8 (DC 27)
Throw, +4 (DC 25)
Unarmed, +8 (DC 25)
Vampiric Bite: Concentration Weaken 7, +8 (DC Fort 17)
Wall of Mist: Line Area Concealment Attack 5 (DC Fort 15)
Wingardium Leviosa: Move Object 5 (DC 25)

Complications
- Bane: Dragonic blood is both a stimulant and mild aphrodisiac for vampires and dhampirs, and would be something that Harry would quickly become addicted to if he ever deigned to drink such a substance.
- Destiny: It is Harry's destiny to be the one who will ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by someone who might have some idea what they're talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at great risk in order to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore is attempting to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that Harry's death will act as catalyst that will allow the old man to swoop in and defeat Tom once and for all.
- Power Loss: Harry loses access to his Body Resistance power when defending himself from fire-based attacks and weapons which are either blessed or made from wood or silver.
- Vulnerability: Harry will become Vision Impaired whenever he is exposed to sunlight.
- Weakness: Harry is Toughness Impaired against damage inflicted by Light-based attacks and Holy descriptor effects are also considered to be Incurable against him. Furthermore, he becomes Dazed and Vulnerable when exposed to verbalized prayers or scripture dedicated to the Biblical God.

Languages
English [Native], French, Japanese, Parseltongue (Secret), Romanian

Defense
Dodge 10/8, Parry 10/8, Fortitude 8, Toughness 10 (Imp. 10), Will 12

Power Points
Abilities 86 + Powers 116 + Advantages 26 + Skills 29 (58 ranks) + Defenses 13 = 270

--------------------
Build Comments
The "Addictive" extra on the Vampire Bite power means that the victim could become addicted to having Harry drink their blood, which makes sense considering how Hollywood likes to portray that particular experience.
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DalkonCledwin
Posts: 6996
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Location: Gallifrey

Isabel Carmilla / The MCs / Wolf in Sheep's Clothing

Post by DalkonCledwin »

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Art by Emyo on Pixiv

Isabel Carmilla (A1) - PL 12
Age: 16 (2,919) / Height: 5' 5" / Weight: 116 lbs
Hair Color: White / Eye Color: Red
Wealth Rank: +24 / Rep Rank: +14
Knockback Mod: -14/-13

Strength 12, Stamina -, Agility 5, Dexterity 5, Fighting 8, Intellect 3, Awareness 4, Presence 6

Advantages
All-out Attack, Attractive 2, Benefit, Renown, Benefit, Vampire Wings 6 (Princess (12 Wings)), Benefit, Wealth 4 (Multimillionaire), Defensive Attack, Defensive Roll, Enchanter, Equipment 10, Fascinate (Persuasion), Flirtation, Improved Aim, Improved Critical: (Shadow Bolts), Improved Initiative, Languages 4, Power Attack, Ritualist, Sexual Stamina 2 (8 Minute Recovery), Skill Mastery: (Perception), Ultimate Effort: (Will Resistance Checks), Uncanny Dodge

Skills
Athletics 4 (+16), Deception 8 (+14), Expertise: Magic 14 (+17), Expertise: Nobility 8 (+11), Insight 8 (+12), Intimidation 6 (+12), Investigation 4 (+7), Perception 8 (+12), Persuasion 8 (+14), Stealth 6 (+11)

Powers
Single Action Wands: Array (Easily Removable)
. . Wand of Acid Arrow: Damage 6 (acid, DC 21; Alternate Resistance: Fortitude, Increased Range: ranged, Secondary Effect; Unreliable (5 uses))
. . Wand of Magic Missile: Damage 8 (kinetic magic, DC 23; Affects Insubstantial 2: full rank, Increased Range 2: perception, Split 3: 4 targets; Unreliable (5 uses))
Vampiric Highborn Physiology
. . Accelerated Healing: Regeneration 3 (racial trait, Every 3.33 rounds; Source: Coffin with Native Soil)
. . Deathless: Immortality 6 (racial trait, Return after 16 hours; Discorporation; Limited 2: Not vs. Wooden Stakes, Decapitation, Incineration, Longinus, Divine Constructs or Radiant Attacks, Source: Coffin with Native Soil)
. . True Invulnerability: Protection 13 (racial trait, +13 Toughness; Impervious)
. . Unliving: Immunity 30 (racial trait, Fortitude Effects; Feature: Isabel is fertile in spite of her missing Stamina score, Feature: Longevity; Quirk 2: Isabel still suffers from fatigue after extended periods of physical activity and requires sleep)
. . Vampiric Sensitivity: Senses 14 (racial trait, Acute (Type): Olfactory Senses, Analytical (Type): Olfactory Senses, Awareness: Magic [Mental], Danger Sense: Visual Senses, Darkvision, Extended: Auditory Senses 1: x10, Extended: Olfactory Senses 1: x10, Extended: Visual Senses 1: x10, Low-light Vision, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Vampiric Wings: Flight 11 (racial trait, Speed: 4000 miles/hour, 8 miles/round; Feature: Concealable, Feature 2: Intimidating (+5 circumstance bonus); Wings)
Vampiric Power: Array
. . Blinding Blast: Cumulative Affliction 12 (shadow magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 22; Cumulative, Increased Range 2: perception; Limited: to Visual Senses)
. . Blood Drain: Linked Effect
. . . . Refreshing Drink: Healing 8 (Linked; vampiric talent; Feature: Grants a free use of Extra Effort, as though a Hero Point had been used to cancel the Fatigue, Persistent, Restorative; Limited: Affects Self Only)
. . . . Vampiric Bite: Concentration Weaken 8 (Linked; vampiric talent, Affects: Stamina, Resisted by: Fortitude, DC 18; Addictive, Concentration; Grab-based, Limited: to a single rank of lost Stamina per Resistance Check)
. . Carmilla Portal: Teleport 10 (magical travel, Carry 50 lbs.; Accurate, Extended: 1000 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Change Shape: Morph 4 (wealth of power, +20 Deception checks to disguise; Any form; Metamorph)
. . Children of the Night: Summon 4 (summoning magic; Active, Controlled, Horde, Multiple Minions 2: 4 minions, Type (General): Bats, Rats, and Wolves; Self-Powered)
. . Chilling Cold: Environment 6 (ice magic, Cold, Radius: 900 feet; Selective)
. . Miryōgan: Concentration Cumulative Affliction 12 (mystic eyes, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Concentration, Cumulative, Increased Range 2: perception; Distracting, Sense-dependent: Visual)
. . Obscuring Mist: Environment 12 (fog magic, Visibility (-5), Radius: 8 miles; Selective)
. . Queen of the Damned: Perception Area Affliction 12 (hypnosis magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Affects Objects, Perception Area: DC 22 - hearing, Selective; Limited: Affects Vampires Only)
. . Sensual Healing: Healing 12 (healing magic; Energizing, Restorative; Limited: Affects Others Only, Quirk 2: Requires at least 10 minutes of intimate physical contact)
. . Shadow Bind: Cumulative Affliction 11 (shadow magic, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 21; Affects Insubstantial: half ranks, Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Shadow Bolts: Damage 8 (shadow magic, DC 23; Increased Range: ranged, Multiattack, Overwhelming Counter, Variable Descriptor: close group - Cold or Force)
. . Wall of Mist: Line Area Concealment Attack 6 (fog magic, All Visual Senses, Extra Ranks 2, DC 16; Line Area 2: 5 feet wide by 60 feet long, DC 16, Attack: Fortitude, Increased Duration: continuous, Increased Range: ranged)

Equipment
Cell Phone (Smartphone), Deep Edge Castle

Offense
Initiative +9
Blinding Blast: Cumulative Affliction 12 (DC Fort 22)
Grab, +8 (DC Spec 22)
Miryōgan: Concentration Cumulative Affliction 12 (DC Will 22)
Queen of the Damned: Perception Area Affliction 12 (DC Will 22)
Shadow Bind: Cumulative Affliction 11, +5 (DC Dog/Fort/Will 21)
Shadow Bolts: Damage 8, +5 (DC 23)
Throw, +5 (DC 27)
Unarmed, +8 (DC 27)
Vampiric Bite: Concentration Weaken 8, +8 (DC Fort 18)
Wall of Mist: Line Area Concealment Attack 6 (DC Fort 16)
Wand of Acid Arrow: Damage 6, +5 (DC Fort 21)
Wand of Magic Missile: Damage 8 (DC 23)

Complications
- Bane: Isabel will become Impaired and suffer rank 5 damage for each round that she is directly exposed to sunlight.
- Bloodthirst: Isabel must make a DC 22 Will resistance check whenever she refrains from consuming blood for an extended period of time. Failure on this check forces her into a feeding frenzy that can only be halted when someone manages to incapacitate her.
- Enemies: Isabel would be wise to consider Rizevim Livan Lucifer as an enemy, as well as the majority of the vampires who hail from the Tepes faction.
- Honor: Isabel is basically the "Big Good" of vampiric society, and as such is one of the more honorable members of her species.
- Invitation Required: Isabel can't cross into someone's home without an invitation (forced or willing) from one of the mortals who call that dwelling their home. Businesses, temporary housing and unowned homes do not offer their occupants this form of protection.
- Motivation: Patriotism: As the Queen of the Carmilla Faction, Isabel is entirely devoted to the protection and welfare of her people.
- Nemeses: The vast majority of the Carmilla Faction's male population essentially count as a nemesis for their female counterparts.
- Power Loss: Isabel's Toughness is not Impervious against fire-based attacks and weapons made from wood, silver or which have been blessed.
- Vampiric Aversions: Water, Garlic and Holy Symbols can be used to hold Isabel at bay. These are treated as though they were a rank 15 Cumulative Affliction (Will Resist; 1st: Entranced, 2nd: Compelled [to Stay Away], 3rd: Controlled [to Go Away]), with the result being that Isabel must remain 5 feet from the triggering stimuli. In either case, she must be able to see the triggering stimuli, and water will only trigger this effect if it is left untreated by the reagents she uses when drawing a bath.
- Weakness: Isabel is Toughness Impaired against damage inflicted by Luminescent or Holy damage, and such damage is considered to be Incurable against her. Furthermore, she becomes Dazed and Vulnerable when exposed to verbalized prayers or scripture dedicated to the Biblical God.

Languages
Ammonite [Native], English, Greek, Hebrew, Hungarian, Japanese, Latin, Romanian

Defense
Dodge 10, Parry 10, Fortitude Immune, Toughness 14/13 (Imp. 13), Will 12

Power Points
Abilities 76 + Powers 151 + Advantages 43 + Skills 37 (74 ranks) + Defenses 15 = 322

--------------------
Home Sweet Home
Deep Edge Castle - PL 12

Toughness 10, Size Huge

Features:
Amplifier 3 (Magical Traits +2, Isabel Only), Ancient Secrets, Artificer Lab, Aviary (Doves), Barrier (Athletics, DC 16), Blood Supply, Cold Storage, Concealed 2 (DC 25), ECM 4 (Vs. Magic, -8), Hero Point Bank 4, Kitchen & Mess, Library, Living Space, Barracks 1 (Up to 20), Living Space, Basic 5 (Up to 4 ea., 20), Living Space, Luxury 2 (Up to 2 ea., 4), Mystic Locale, Personnel (Lesser Vampires), Ritual Chamber, Sealed (Moat & Drawbridge), Security System 2 (DC 25, Guard Towers), Shrine (Grecian), Wards 2 (DC 25), Workshop

Powers
Obscuring Mist: Environment 9 (fog magic, Visibility (-5), Radius: 1 mile; Feature: Protects Castle inhabitants from direct exposure to sunlight)

Power Points
Abilities 3 + Powers 1 + Advantages 0 + Features 39 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 45
Last edited by DalkonCledwin on Wed Mar 17, 2021 1:29 am, edited 1 time in total.
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DalkonCledwin
Posts: 6996
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Serafall Leviathan / The MCs / Wolf in Sheep's Clothing

Post by DalkonCledwin »

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Art by Rin ☆ Yū on Pixiv

Serafall Leviathan (A1) - PL 12
Age: 16 (527) / Height: 5' 3" / Weight: 106 lbs
Hair Color: Black / Eye Color: Blue
Wealth Rank: +16 / Rep Rank: +18
Knockback Mod: -14/-10

Strength 14, Stamina 10, Agility 4, Dexterity 4, Fighting 8, Intellect 2, Awareness 4, Presence 8

General Advantages
Attractive 2, Benefit, Devil Rank 5 (Satan-class), Benefit, Diplomatic Immunity, Benefit, Renown 3, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Defensive Attack, Defensive Roll 3, Equipment 12, Evasion, Extraordinary Effort, Fascinate (Expertise: Acting), Inspire 3, Languages 2, Leadership, Redirect, Ritualist, Set-up, Sexual Stamina (15 Minute Recovery), Teamwork, Trance, Well-informed

Enhanced Advantages
Luck 3

Skills
Acrobatics 4 (+8), Athletics 4 (+18), Deception 8 (+16), Expertise (PRE): Acting 10 (+18), Expertise: Magic 12 (+14), Insight 8 (+12), Investigation 6 (+8), Perception 6 (+10), Persuasion 8 (+16), Ranged Combat: Magic 8 (+12), Stealth 4 (+8), Treatment 4 (+6)

Powers
Infernal Highborn Physiology
. . Devil Wings: Flight 3 (racial trait, Speed: 16 miles/hour, 250 feet/round; Feature: Concealable, Feature: Intimidating (+2 circumstance bonus); Wings)
. . Frost-Bourne: Movement 3 (racial talent, Environmental Adaptation: Arctic, Trackless: Visual 1, Water Walking 1: you sink if you are prone; Limited: Trackless & Water Walking are for Snow-Covered Terrain only [2 ranks only])
. . Infernal Senses: Senses 9 (racial trait, Accurate (Type): Auditory Senses, Awareness: Magic [Mental], Darkvision, Extended: Auditory Senses 1: x10, Ultra-hearing)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat; Feature: Longevity)
. . Language: Comprehend 2 (racial talent, Languages - Understand All, Languages - You're Understood; Sustained)
. . Resistances: Immunity 14 (racial trait, Damage Effect: Cold Damage, Environmental Conditions (All), Poison, Starvation & Thirst, Suffocation (All); Limited - Half Effect)
Special Qualities
. . Mana Burst (Love): Luck Control 1 (family magic, Bestow Luck, Advantages: Luck 3; Limited 2: Affects Sona Sitri Only, Sense-dependent: Auditory)
. . Sensual Healing: Healing 6 (healing magic; Energizing, Restorative; Limited: Affects Others Only, Quirk 2: Requires at least 10 minutes of intimate physical contact)
. . Wandless Magic: Feature 1 (training, Notes: Serafall can cast any of the spells attached to Winter's Reach, except for Celsius Cross Trigger, even when she doesn't have access to the staff, but is considered to be Distracted, as per the Flaw of the same name, while doing so.)
Winter's Reach (Easily Removable)
. . Extinguishing Aura: Feature 1 (ice magic, Notes: Winter's Reach will automatically dispel all non-magical fires within 20 feet of the staff's wielder.)
. . Magical Girl Staff: Array
. . . . Celsius Cross Trigger: Cumulative Cone Area Affliction 8 (custom spell, ice magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 18; Affects Objects, Cone Area 11: 8 miles cone, DC 18, Cumulative; Check Required 8: DC 17 - Expertise: Magic, Distracting, Tiring, Unreliable (1 use))
. . . . Dispel Fire: Nullify 12 (ice magic, Counters: Magical Effects, DC 22; Broad, Simultaneous; Limited: to Fire Effects)
. . . . Fire Shot: Cone Area Damage 11 (fire magic, DC 26; Cone Area 3: 250 feet cone, DC 21, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . . . Freezing Sphere: Burst Area Damage 12 (ice magic, DC 27; Burst Area: 30 feet radius sphere, DC 22, Increased Range: ranged; Bane: Aquatic Creatures)
. . . . Frostbite: Cumulative Affliction 14 (ice magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 24; Cumulative)
. . . . Ice Storm: Linked Effect
. . . . . . Driving Hail: Burst Area Damage 5 (Linked; ice magic, DC 20; Burst Area 3: 120 feet radius sphere, DC 15, Selective)
. . . . . . Sleet & Snow: Environment 3 (Linked; weather magic, Impede Movement (1 rank), Visibility (-2), Radius: 120 feet; Selective)
. . . . Icy Prison: Cumulative Affliction 12 (ice magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 22; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Maou Gate: Movement 2 (magical travel, Dimensional: Close & Contiguous Dimensions 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . . . Maou Portal: Teleport 10 (magical travel, Carry 50 lbs.; Accurate, Extended: 1000 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . . . Staff Strike: Strength-based Damage 2 (bludgeoning, DC 31; Aura: Cold [14 extra ranks], Double, Penetrating 6, Reach (melee): 5 ft., Secondary Effect [14 extra ranks]; Limited: Secondary Effect only on a Critical Hit [14 extra ranks])
. . . . Wall of Ice: Create 11 (ice magic, Volume: 2000 cft., DC 21; Impervious, Increased Duration: continuous, Innate, Stationary; Limited: to Walls or Domes)

Equipment
Casual Clothes, Encrypted Smartphone (Dimensional), Leviathan Palace

Offense
Initiative +4
Celsius Cross Trigger: Cumulative Cone Area Affliction 8 (DC Fort 18)
Dispel Fire: Nullify 12, +12 (DC Will 22)
Driving Hail: Burst Area Damage 5 (DC 20)
Fire Shot: Cone Area Damage 11 (DC 26)
Freezing Sphere: Burst Area Damage 12 (DC 27)
Frostbite: Cumulative Affliction 14, +8 (DC Fort 24)
Grab, +8 (DC Spec 24)
Icy Prison: Cumulative Affliction 12, +12 (DC Fort/Will 22)
Staff Strike: Strength-based Damage 2, +8 (DC 31)
Throw, +4 (DC 29)
Unarmed, +8 (DC 29)

Complications
- Fame: Serafall is the star of a television series that she actually named after the biblical monster which acts as her surname.
- Motivation: Thrills: Serafall's reaction towards Bandersnatches invading the Underworld? "A spear that can kill a god? Screw that, I'm going!" And of course, she succeeds in turning a Bandersnatch into a popsicle right after she says it!
- Serafall's Magical Girl Army: When selecting who to add to her Peerage, Serafall will always try and select the person who most closely resembles her mental image of what a magical girl should be. Unfortunately, she's far more likely to select a muggle who happens to be dressed in Magical Girl cosplay than she is an actual magician.
- Significant Other: Serafall is the highly overprotective and emotive older sister of Sona Sitri, one of the two Devil Heiresses to have taken up residence at Kuoh Academy.
- Temper: Serafall is a very nice person who would normally refuse to engage in brutal beatdowns. However, if you threaten the people she cares for, she'll happily make an exception where your lifespan is concerned!
- Weakness: Serafall is Toughness Impaired against damage inflicted by Luminescent or Holy damage, and such damage is considered to be Incurable against her. Furthermore, she becomes Dazed and Vulnerable when exposed to verbalized prayers or scripture dedicated to the Biblical God.

Languages
English, Infernal [Native], Japanese

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 14/10, Will 14

Power Points
Abilities 108 + Powers 103 + Advantages 47 + Skills 41 (82 ranks) + Defenses 18 = 317

--------------------
I Work from Home
Leviathan Palace - PL 12

Toughness 10, Size Huge

Features:
Amplifier 3 (Magical Traits +2, Serafall Only), Ancient Secrets, Artificer Lab, Barrier (DC 16), Comms 6 (Basic, Dimensional 3 [Asgard, Heaven & Earth], Encrypted 2 [DC 25]), Computer 2 (Basic & Advanced 1 [Tech +2]), ECM 4 (Vs. Magic, -8), Fire Prevention Wards, Garage, Grounds (Colossal w/Great Garden), Gym, Hero Point Bank 4, Infirmary, Isolated (The Underworld), Kitchen & Mess, Library, Living Space, Barracks 1 (Up to 20), Living Space, Luxury 5 (Up to 2 ea., 10), Mystic Locale, Personnel (Various Attendants), Pool (Onsen), Ritual Chamber, Sovereign, Theater, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 45 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 50
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DalkonCledwin
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Narcissa Black / The MCs / Wolf in Sheep's Clothing

Post by DalkonCledwin »

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Art by Kyariko on Pixiv

Narcissa Irma Malfoy (née Black) (A1) - PL 10
Age: 29 (41) / Height: 5' 7" / Weight: 120 lbs
Hair Color: Blonde / Eye Color: Gray
Wealth Rank: +16 / Rep Rank: +10
Knockback Mod: -7/-2

Strength 2, Stamina 2, Agility 4, Dexterity 4, Fighting 10, Intellect 2, Awareness 5, Presence 3

Advantages
Accurate Attack, Agile Feint, Attractive 2, Benefit, Ambidexterity, Benefit, Wealth 2 (independently wealthy), Defensive Attack, Defensive Roll 3, Equipment 1, Evasion 2, Fascinate (Deception), Languages 3, Potioneer, Precise Attack 2 (Ranged, Concealment & Cover), Quick Draw, Ritualist, Sexual Stamina 0 (30 Minute Recovery), Taunt, Trance, Uncanny Dodge, Well-informed

Skills
Acrobatics 10 (+14), Athletics 10 (+12), Close Combat: Daggers 2 (+12), Deception 10 (+13), Expertise: History 6 (+8), Expertise: Magic 12 (+14), Expertise: Politics 6 (+8), Insight 8 (+13), Intimidation 4 (+7), Investigation 4 (+6), Perception 6 (+11), Persuasion 4 (+7), Ranged Combat: Magic 2 (+6), Stealth 4 (+8)

Powers
Blackthorn & Unicorn Hair Wand (Easily Removable)
. . Yer a Witch, Cissy: Array
. . . . Apparition: Teleport 10 (magical travel, 4 miles in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Increased Mass 3, Turnabout)
. . . . Conjunctivia: Cumulative Affliction 14 (curse, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 24; Cumulative, Increased Range: ranged; Limited: to Visual Senses)
. . . . Expelliarmus: Damage 14 (charm, DC 29; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . . . Finite Maxima: Burst Area Nullify 10 (charm, Counters: Magical Effects, DC 20; Burst Area: 30 feet radius sphere, DC 20, Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Ignis Laqueis: Damage 10 (fire magic, DC 25; Binding, Disarming, Grabbing, Penetrating 10, Reach (melee) 4: 20 ft.)
. . . . Legilimens: Cumulative Mind Reading 10 (psionic magic, DC 20; Cumulative)
. . . . Obliviate: Progressive Burst Area Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged, Progressive, Selective; Distracting, Limited: to Blanking Out Recent Memories)
. . . . Sectumsempra: Damage 9 (curse, dark arts, DC 24; Dangerous 4, Increased Range: ranged, Incurable, Multiattack)
. . . . Vulnera Sanentur: Regeneration 5 (healing magic, Every 2 rounds; Affects Others Only, Persistent, Sustained; Distracting)
Highborn Magician Physiology
. . Longevity: Immunity 1 (racial trait, Aging; Limited - Half Effect, Quirk: This power didn't kick in until Cissa was 17 years old)
. . Magical Awareness: Senses 1 (racial trait, Awareness: Magic [Mental])
Silver Athame (Easily Removable)
. . Athame Strike: Strength-based Damage 2 (edge, DC 19; Concealable, Dangerous 2, Multiattack [2 extra ranks], Penetrating 4, Variable Descriptor: close group - Piercing or Slashing; Bane: Lycans)
The Mind Arts
. . Detecting Traces: Senses 8 (mental magic, Analytical: Detect Magic, Counters All Concealment: Detect Magic, Detect: Magic [Vision] 2: ranged)
. . Occlumens: Immunity 3 (mental magic, Rare Descriptor: Veritaserum, Uncommon Descriptor: Mind Reading; Feature: Narcissa can load a false memory into the Reflect extra by using the Hold extra, Hold [2 ranks only], Reflect [2 ranks only], Sustained)
. . Passive Legilimens: Mind Reading 4 (psionic magic, DC 14; Limited to Surface Thoughts)

Equipment
Finery

Offense
Initiative +4
Athame Strike: Strength-based Damage 2, +12 (DC 19)
Conjunctivia: Cumulative Affliction 14, +6 (DC Fort 24)
Expelliarmus: Damage 14, +6 (DC 29)
Finite Maxima: Burst Area Nullify 10 (DC Will 20)
Grab, +10 (DC Spec 12)
Ignis Laqueis: Damage 10, +10 (DC 25)
Legilimens: Cumulative Mind Reading 10 (DC Will 20)
Obliviate: Progressive Burst Area Affliction 8 (DC Will 18)
Passive Legilimens: Mind Reading 4 (DC Will 14)
Sectumsempra: Damage 9, +6 (DC 24)
Throw, +4 (DC 17)
Unarmed, +10 (DC 17)

Complications
- Cultural Awkwardness: Narcissa has little to no understanding of muggle technology, and only limited understanding of their fashion styles. This means she is almost entirely reliant upon Harry to help guide her through that half of society whenever the two of them have need to travel among the muggles without being noticed.
- Motivation: Liberty: One of the reasons Narcissa willingly married Lucius Malfoy, is because she believed he would allow her to enjoy all the excesses that she had been accustomed to as a Daughter of the House of Black. Sadly, this was not the case, and now, she is entirely reliant on the new Lord Black to ensure she is freed from the monster her husband sold his soul to.
- Nemesis: Molly Weasley doesn't particularly like the fact that Harry has taken up residence with Narcissa, and will do whatever she can in order to make Cissy's life miserable so that she might actually consider abandoning Harry.
- Relationships: Narcissa is the estranged wife of one, Lucius Malfoy; and through him, she is also the mother of Harry Potter's school yard nemesis, a boy known as Draco Malfoy. She is also the Heiress Presumptive to the House of Black and will inherit the Head of House title if anything happens to Harry before he has had a chance to sire a child of his own. Then again, she also may decide to have Harry give her another child, since she actually is still capable of having children of her own.

Languages
Bulgarian, English [Native], French, Japanese, Romanian

Defense
Dodge 13, Parry 13, Fortitude 6, Toughness 7/2, Will 14

Power Points
Abilities 64 + Powers 54 + Advantages 27 + Skills 44 (88 ranks) + Defenses 25 = 214
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

You'll Be In My Heart Brainstorm & Notes

Post by DalkonCledwin »

You’ll Be In My Heart
Premise: Æstía Äídios had always wanted to be a mother, but due to her oath of celibacy she never had the opportunity to have any children of her own. That all changed when she discovered a scared little boy tumbling his way through the Wizarding Floo Network and, in a flight of fancy, decided to save his life.
Required Inclusions:
- Harry Potter must somehow end up trapped within the Floo Network at some point after the initial defeat of Voldemort, but also before he receives his Hogwarts Acceptance Letter.
- Æstía must discover Harry’s predicament and move to rescue our young hero, which will also allow her to discover just how badly Harry’s relatives have been treating him.
- Æstía must use her ability to manipulate familial bonds in order to form a maternal link between Harry and herself, but must also ensure his original familial bonds remain intact.
- Harry must become a Demigod as a direct result of the familial bond he now shares with Hestia, with one of his new powers being the ability to use fire as a teleportation medium.
- Æstía must create a Divine Avatar, which will allow her to keep an eye on Harry whenever he wishes to visit the world of mortals before reaching the age of majority.
- Æstía must pitch a fit after she learns about the prophecy which ordains Harry as the only person with any hope of ever vanquishing the dark wizard known as Voldemort.
Preferred Inclusions:
- Harry should use his Hearth Travel powers to journey into the Underworld at least once, where he should meet and befriend a much younger Rias Gremory.
- Harry’s wand should be crafted from Chasteberry wood & unicorn hair, signifying his familial bond with a goddess who has sworn to remain a maiden (virgin) until the Eskhaton.
- Æstía should encourage her son to pursue any romantic partnerships that his heart desires, and also discourage him from binding his magic to the same oath that she is bound by.
Optional Inclusions:
- Harry’s physical appearance could undergo a dramatic change after Æstía performs her version of a magical adoption.
- If Harry attends Hogwarts, then he would most likely be sorted into Hufflepuff in this story.
Forbidden Things:
- Harry & Hestia, the Dark Emo Doormats.
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