Egyptoid's Non-Locking Depository

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Egyptoid
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Cosmo-Knite

Post by Egyptoid »

COSMO-KNITE - PL 12
https://photos.app.goo.gl/EskY3vgXWispp2q76 Picture
Right is default setting of armor, Left is "Emulate Star Knight"

Strength 7, Stamina 2, Agility 2, Dexterity 2, Fighting 8, Intellect 4, Awareness 7, Presence 4

Advantages
Benefit, Galactic Reputation, Benefit, Security Clearance: hero team, Benefit: 5, Connected, Contacts, Equipment 2, Favored Environment: Space, Water, Fearless, Improved Critical 2: Sword, Instant Up, Ranged Attack 4, Tracking, Well-informed

Skills
Acrobatics 1 (+3), Athletics 1 (+8), Close Combat: ???? 4 (+12), Deception 7 (+11), Expertise: 1 1 (+5), Expertise: 2 1 (+5), Expertise: 3 1 (+5), Expertise: 4 1 (+5), Insight 4 (+11), Intimidation 4 (+8), Investigation 4 (+8), Perception 1 (+8), Persuasion 7 (+11), Ranged Combat: ???? 4 (+6), Technology 1 (+5), Treatment 1 (+5), Vehicles 1 (+3)

Powers
Helmeted (Free device, Removable)
. . Communication: Radio Communication 2
. . Enhanced Ability: Enhanced Awareness 3 (+3 AWE)
. . Enhanced Trait: Enhanced Trait 5 (Traits: Will +5 (+12))
. . Enhanced Trait: Enhanced Trait 8 (Traits: Fortitude +8 (+10); Limited: only versus Dazzle, Blindness, Deafness, Tear Gas, etc. )
. . Feature: Feature 3
. . Senses: Senses 9 (Analytical (Type): Sonar, Darkvision, Distance Sense, Infravision, Tracking: land or sea 1: -1 speed rank, Ultra-hearing, Ultravision)
Live Armor (Removable)
. . alien combat armor: Movement 5 (Environmental Adaptation: water, space, Safe Fall, Slithering, Sure-footed 1, Wall-crawling 1: -1 speed rank)
. . Alternate Form (Ghost) (Activation: Move Action)
. . . . Concealment: Concealment 4 (All Visual Senses)
. . . . Flight: Flight 1 (Speed: 4 miles/hour, 60 feet/round)
. . . . Insubstantial: Insubstantial 4 (Incorporeal; Absent Strength, Limited 3: only while possessing)
. . Alternate Form (Heroic) (Activation: Standard Action)
. . . . armor changes: Morph 1 (Alternate; +20 Deception checks to disguise; Single form)
. . . . Enhanced Ability: Enhanced Strength 5 (+5 STR)
. . combat gloves: Damage 5 (DC 20)
. . Glider: Flight 5 (Speed: 60 miles/hour, 900 feet/round; Gliding)
. . life support: Immunity 11 (Disease, Life Support)
. . Possession: Affliction 10 (1st degree: Dazed, 2nd degree: Immobile, 3rd degree: Controlled, Resisted by: Will, DC 20; Increased Duration: concentration; Feedback, Quirk: step out in B/W default armor form, Side Effect 2: always - character is in ghost mode inside the target.)
. . Protection: Protection 10 (+10 Toughness; Feature: built in waste recycler, Impervious, Variable Descriptor: close group - chameleon change looks; Quirk: default setting B/W "chaos")
. . Swimming: Swimming 6 (Speed: 30 miles/hour, 500 feet/round)
Sword (Free device, Easily Removable)
. . Sword: Damage 10 (DC 25, Advantages: Improved Critical 2; Affects Insubstantial: half ranks, Affects Objects, Penetrating)

Equipment
Blaster Pistol

Offense
Initiative +2
Blaster Pistol, +6 (DC 20)
combat gloves: Damage 5, +8 (DC 20)
Grab, +8 (DC Spec 17)
Possession: Affliction 10, +8 (DC Will 20)
Sword: Damage 10, +8 (DC 25)
Throw, +6 (DC 22)
Unarmed, +8 (DC 22)

Complications
Accident: Accidental Change: armor goes black-n-white gothic look: knocked out

Identity: Distinctive Features: green hair & green eyes (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20
Social Limitation: public ID (Frequently, Major) 10
Motivation: Recognition: Psychological Limitation: braggart (Common, Strong) 15
Psychological Limitation: wants to be heroical earth's star knight (Common, Strong) 15
Reputation: Hunted: alien armor builders 8- (Occasionally), As Powerful, Limited Area, PC has a Public ID / easy to find, Harshly Punish 15
Reputation: berzerk cowboy , fallen hero, Frequently (11-), Extreme 15
Temper: Enraged: shooting Common, go 11-, recover 11- 10
Weakness: Susceptibility: faith items and holy relics, 2d6 damage Instant Uncommon 10
Vulnerability: 2x Effect faith weapons and holy attacks Uncommon

Languages
English, French

Defense
Dodge 2, Parry 8, Fortitude 10/2, Toughness 12, Will 12/7

Power Points
Abilities 56 + Powers 69 + Advantages 16 + Skills 22 (44 ranks) + Defenses 0 = 163
Last edited by Egyptoid on Wed Sep 18, 2019 3:46 pm, edited 1 time in total.
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Egyptoid
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Re: Egyptoid's Non-Locking Depository

Post by Egyptoid »

SANDOR-SAN - PL 12
Image
Strength 2, Stamina 4, Agility 3, Dexterity 3, Fighting 5, Intellect 3, Awareness 5, Presence 5

Advantages
Animal Empathy, Artificer, Benefit, Wealth 5 (billionare), Equipment 1, Favored Environment: ocean, Languages 1, Minion, Ranged Attack 5, Ritualist, Teamwork, Trance

Skills
Acrobatics 1 (+4), Athletics 2 (+4), Close Combat: ???? 7 (+12), Deception 3 (+8), Expertise (AWE): Lipreading; Wise Tactics 1 (+6), Expertise: Boats & Ships 3 (+6), Expertise: Know: Atlantic Ocean & Environs 3 (+6), Expertise: Magic 7 (+10), Insight 5 (+10), Intimidation 1 (+6), Investigation 1 (+4), Perception 3 (+8), Persuasion 3 (+8), Ranged Combat: ???? 7 (+10), Sleight of Hand 1 (+4), Stealth 5 (+8), Technology 1 (+4), Treatment 3 (+6), Vehicles 3 (+6)

Powers
Enhanced Trait: Enhanced Trait 14 (Traits: Will +7 (+12), Fortitude +7 (+12); Limited 2: psionic, mystic, magic types)
Force Field: Protection 10 (+10 Toughness; Affects Insubstantial: half ranks, Sustained; Activation 2: standard action)
Immunity: Immunity 6 (Aging, Environmental Condition: pressure, Environmental Condition: old, Environmental Condition: aquatic, Suffocation (All))
Magesight: Senses 10 (Accurate (Type): all visual, Analytical (Type): all visual, Darkvision, Detect: magic 2: ranged)
MAGIC SPELLS: Damage 10 (DC 25; Alternate Resistance: Will, Increased Range: ranged)
. . Alternate Form (Astral) (Alternate; Activation: Move Action)
. . . . Concealment: Concealment 4 (All Visual Senses)
. . . . Flight: Flight 1 (Speed: 4 miles/hour, 60 feet/round)
. . . . Immunity: Immunity 0
. . . . Insubstantial: Insubstantial 4 (Incorporeal)
. . Dust Walk: Concealment 12 (Alternate; All Aural Senses, All Gustatory Senses, All Visual Senses, Other Sense Type: radar, psychic, Sense - Sight, Advantages: Hide in Plain Sight, Ultimate Effort: hide skill; Limited: minor dusting, Quirk: leaves particles, Side Effect: on failure - makes minor dust trail, Notes: Invisibility to Sight, Mental, Radio, Smell/Taste, Hearing and Touch Groups, Spatial Awareness and Detect)
. . Icy Snare: Cumulative Affliction 12 (Alternate; 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 22; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree, Quirk 2: ice floats and/or chills, brittle, Source: water)
. . Poltergiest Allies: Luck Control 10 (Alternate; Bestow Luck, Extra Ranks 6, Force a Re-roll, Negate Luck, Spend on Other)
. . Psi-Scoot: Teleport 9 (Alternate; 2 miles in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Extended: 500 miles in 2 move actions, Variable Descriptor: close group - various mystic ways; Medium: water, metal, or stone.)
. . Simulate Death: Illusion 10 (Alternate; Affects: All Sense Types, Area: 1000 cft., DC 20; Insidious, Subtle: subtle; Check Required: DC 10 - meditation, Limited 3: only to act totally dead, Reduced Range 2: close)
. . Substance Control: Transform 7 (Alternate; Affects: Broad > Broad - metal, earth, stone, Transforms: 100 lbs., DC 17; Affects Objects; Limited: stone, etc., Permanent, Quirk: colors will be slighlty off., Notes: Metal, Earth, or Stone Objects into Earth, Stone, or Metal , Undone by my death (even simulated) , counterspells, leap year day, or the fountain at Angkor Wat) )
. . Suppress & Dispell: Nullify 11 (Alternate; Counters: certain magics, DC 21; Broad, Randomize, Simultaneous; Activation: move action, Check Required: DC 10 - magic, Quirk: weird, Notes: Mystic, Elemental, Metallic Magical, Aquatic, Hydrologic, Oceanic)
. . TK: Burst Area Move Object 5 (Alternate; 1600 lbs., DC 20; Affects Insubstantial: half ranks, Affects Objects, Burst Area: 30 feet radius sphere, DC 15, Damaging, Feature: affects liquids like a scoop)
Swimming: Swimming 7 (Speed: 60 miles/hour, 900 feet/round)

Equipment
Cell Phone (Smartphone), Commlink, Computer

Offense
Initiative +3
Grab, +5 (DC Spec 12)
Icy Snare: Cumulative Affliction 12, +8 (DC Fort/Will 22)
MAGIC SPELLS: Damage 10, +8 (DC Will 25)
Substance Control: Transform 7, +5 (DC Dog 17)
Suppress & Dispell: Nullify 11, +8 (DC Will 21)
Throw, +8 (DC 17)
TK: Burst Area Move Object 5 (DC 20)
Unarmed, +5 (DC 17)

Complications
Enemy: Hunted: Soulless Necrania from Dimension Zero 8- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)

Hunted by Various Old Russkies, Cthulians, and other rebel Atlanteans: Harshly Punish) 10
Hunted: Enemies of Neptune City 8- (As Pow, Harshly Punish) 10
Power Loss: Unintended consequences loom everywhere
Dependence: Daily Meditation Time; if not - Powers Gain 14- Activation Roll (Difficult To Obtain, Addiction) 20

Languages
Latin, Sanskrit, Necronomian: Old Atlantean, Russian, English, Arab, Greek

Defense
Dodge 7, Parry 7, Fortitude 12/5, Toughness 14, Will 12/5

Power Points
Abilities 60 + Powers 76 + Advantages 19 + Skills 30 (60 ranks) + Defenses 7 = 192
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Egyptoid
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ANIMAL SQUAD

Post by Egyptoid »

Okay, time for the big Stupid; Pix of the Zoo Krewe :

Section Alpha: https://photos.app.goo.gl/JEs3VhPhW1NicHUB6
  • Back Row: Man-Beast, Klobber Dog, Street Rat, Rot-Whiler, Julius Chaesar, She-Wolf of the S.S.
    Next Row: Yankee Poodle, Anti-G-Nort, Strayer, White-Out, Woolly Bully
    2nd Row: Overbite, Hoof-It, Trash-Panda, Man-Bear, Nychterida, Gangster Corn-Pop.
    Front Row: Cardinal Sin, Popin-Jay, Bat-Boy, Flyin Fish, Flyin Fox.

Section Beta: https://photos.app.goo.gl/5B86aRcpw3WXH2Le6
  • Back Row: Dung Beatle and his 3 Hench-Beatles, tall one is Power-Mantis.
    Next Row: The Recluse, Professor Wogglebug, and Stink-Bug, Far right is Software Bug.
    Fron Row: King Crab, Craw-Daddy, and Crab-Tankeros, Cosmic Roach and Lord Chummie.
Section Gamma: https://photos.app.goo.gl/xBv7MmdxSESDTM679
  • Back Row: Tiger-Mench and Tiger-Kind, Cat-Boy, Lion King, and Lord Muncie.
    Next Row: Dragula, Monkey-Man, Big Kahuna, and Scropianna.
    Front Row: Crockula, Crockigater, Linged-Wizard, Amphibiosa, and Reticula.
Aquatic Three: https://photos.app.goo.gl/tqJ9WkQR2xmjnYfU7
  • Bad Bass, Captain Cod, and the Cod-Wonder
Here's the run-down of this massive team: https://drive.google.com/open?id=15lQM_ ... b_fiDesjm0
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Egyptoid
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Re: Egyptoid's Non-Locking Depository

Post by Egyptoid »

ZOO KREWE BREAKDOWN
:? The Mammals: Street Rat, Julius Chaesar, White-Out, Woolly Bully; Overbite, Hoof-It, Trash-Panda, Man-Bear,

8-) The Dog Pound: Klobber Dog, She-Wolf of the S.S.; Man-Beast, Yankee Poodle, Anti-G-Nort, Strayer, Rot-Whiler,

:cry: The Air Squad: Cardinal Sin, Popin-Jay, Bat-Boy, Flyin Fish, Flyin Fox.; Nychterida, Cosmic Roach,

:D Bug Section : Dung Beatle; 3 Hench-Beatles; Power-Mantis; The Recluse, Professor Wogglebug; Stink-Bug; Software Bug; and Scorpianna.

:) The Felines:: Tiger-Mench and Tiger-Kind, Cat-Boy, Lion King, and Lord Muncie.

:P The Reptile Platoon Dragula, Crockula, Crockigater, Linged-Wizard, Amphibiosa, and Reticula.

:oops: Prime Primates : Monkey-Man, Big Kahuna,

:geek: Swim Team: Lord Chummie; King Crab, Craw-Daddy, Crab-Tankeros; Bad Bass, Captain Cod, and the Cod-Wonder

:mrgreen: Also, the lone plant: Gangster Corn-Pop.
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