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DalkonCledwin
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Lahja Liljudóttir / The MCs / Worth It

Post by DalkonCledwin »

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Art by Jorsch on DeviantArt

Lahja Liljudóttir - PL 12
Age: 18 (1047) / Height: 6' 0" / Weight: 463 lbs
Hair Color: Black / Eye Color: Green

Strength 13/11, Stamina 10, Agility 4, Dexterity 3, Fighting 6, Intellect 4, Awareness 6, Presence 8

General Advantages
Animal Empathy, Artificer, Attractive 1/2, Benefit, Alternate Identity 2: (Lahja Potter & Loki Laufeyson), Benefit, Hereditary Rank 4 (head of house): (Black, Peverell, Potter), Benefit, Social Class 4 (minor royalty), Benefit, Wealth 3 (millionaire), Connected, Contacts, Daze (Deception), Eidetic Memory, Equipment 4, Fascinate (Deception), Fascinate (Persuasion), Improved Grab, Languages 3, Ranged Attack 3, Ritualist, Second Chance: (Resisting Mental Control), Skill Mastery: Deception, Skill Mastery: Expertise: Magic, Taunt, Trance, Well-informed

Enhanced Advantages
Diehard, Fearless, Luck 6

Skills
Close Combat: Grab 4 (+10), Deception 10 (+18), Expertise (AGL): Riding 8 (+12), Expertise: Asgardian Lore 10 (+14), Expertise: Magic 14 (+18), Expertise: Marauder Lore 8 (+12), Insight 8 (+14), Investigation 8 (+12), Perception 8 (+14), Persuasion 8 (+16), Ranged Combat: Love's Method 4 (+7), Sleight of Hand 6 (+9), Stealth 6 (+10), Technology 4 (+8), Treatment 6 (+10)

Powers
Enchantress of Asgard
. . Distracting Beauty: Protection 4 (asgardian magic, +4 Toughness; Impervious; Limited: Only available while Lahja is disrobed or wearing garments like those in the provided picture)
. . Divine Health: Immunity 5 (asgardian magic, Custom: Immune-System Effects 5; Feature: Lahja has voluntary control over her fertility cycle)
. . Gift of Beauty: Enhanced Trait 1 (asgardian magic, Attractive 2 +1 (+2))
. . Gift of Grace: Movement 2 (asgardian magic, Sure-footed 2)
. . Righteous Rage: Enhanced Trait 4 (asgardian magic, Strength +2 (+13), Dodge -1 (+9), Parry -1 (+9), Toughness +1 (+15), Advantages: Fearless; Activation: move action)
. . Sisterhood: Immunity 1 (asgardian magic, Aging; Feature: Lahja's body is considered to be under the effects of the Gentle Repose spell; Quirk: Lahja will still die of old age, but will never physically get any older than her late teens)
Jotunn Physiology
. . Dense Flesh: Impervious Toughness 5 (racial; Feature: Increased Mass)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard)
. . Gigant Might: Enhanced Strength 1 (racial, +1 STR; Limited to Lifting)
. . Ice Walking: Movement 1 (racial, Environmental Adaptation: Arctic)
. . Invulnerabilities: Immunity 13 (racial, Common Descriptor: Cold Effects, Disease, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 8,403 years))
. . Jotunn Senses: Senses 7 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Hearing 1: x10, Extended: Magic Awareness 1: x10, Extended: Vision 1: x10, Low-light Vision, Radius: Magic Awareness)
. . Shapeshifting: Morph 3 (racial, +20 Deception checks to disguise; Broad group; Feature: Lahja is fertile regardless of what form she assumes, Selective)
Kisses of Power: Array
. . Burning Kiss: Damage 14 (asgardian magic, heat, DC 29; Alternate Resistance: Fortitude; Grab-based, Limited 2: to a single activation per day, Nonlethal)
. . Inspire Greatness: Luck Control 1 (asgardian magic, Bestow Luck, Advantages: Luck 6; Grab-based, Increased Action 2: move, Reduced Range 2: close, Notes: This one can be used as many times in a day as she has remaining Luck ranks)
. . Kiss of Exhaustion: Progressive Affliction 14 (asgardian magic, 1st degree: Fatigued, 2nd degree: Exhausted, Resisted by: Fortitude, DC 24; Progressive; Grab-based, Limited 2: to a single activation per day, Limited Degree)
. . Stolen Kiss: Broad Concentration Weaken 14 (asgardian magic, Affects: Strength, Stamina or Presence, Resisted by: Fortitude, DC 24; Broad: Strength, Stamina or Presence, Concentration; Grab-based, Limited 2: to a single activation per day, Slow: Minutes)
Love's Method: Dynamic Array
. . Daze: Affliction 12 ([0 active, 0/51 PP, 1/r+2], asgardian magic, 1st degree: Dazed, Resisted by: Will, DC 22; Dimensional 2: group - Adjacent Dimensions, Increased Range 2: perception; Limited Degree 2)
. . Dispel Magic: Nullify 14 ([0 active, 0/51 PP, 3/r], asgardian magic, Counters: Magical Effects, DC 24; Broad, Simultaneous)
. . Euphoric Tranquility: Cumulative Affliction 14 ([0 active, 0/51 PP, 1/2r+1], asgardian magic, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 24; Cumulative, Subtle: subtle; Grab-based, Limited Degree)
. . Gate: Teleport 8 ([0 active, 0/51 PP, 5/r], asgardian magic, Carry 50 lbs.; Accurate, Extended: 250 miles in 2 move actions, Portal; Limited to Extended)
. . Identify: Senses 2 ([0 active, 0/51 PP, 1/r], asgardian magic, Analytical: Detect Magic Item Properties, Detect: Magic Item Properties [Mental] 1; Sustained)
. . Illusory Projection: Remote Sensing 14 ([0 active, 0/51 PP, 2/r+1], asgardian magic, Affects: 3 Types, inc. Visual - Visual, Auditory, Mental, Range: 60 miles; Dimensional 2: group - Adjacent Dimensions; Noticeable: Illusory Image, Side Effect 2: always - physical body is defenseless and immobile)
. . Lovesickness: Progressive Affliction 12 ([0 active, 0/51 PP, 4/r+3], asgardian magic, 1st degree: Entranced, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 22; Dimensional 2: group - Adjacent Dimensions, Increased Range 2: perception, Insidious, Progressive; Limited: to causing the target to focus all their attention on a single character chosen by Lahja)
. . Major Image: Illusion 9 ([0 active, 0/51 PP, 5/r+2], asgardian magic, Affects: All Sense Types, Area: 500 cft., DC 19; Dimensional 2: group - Adjacent Dimensions, Independent; Limited to One Subject)
. . Spell Resistance: Nullify 14 ([0 active, 0/51 PP, 2/r+1], asgardian magic, Counters: Magical Effects, DC 24; Broad, Simultaneous, Triggered: 1 use - When Lahja would be affected by a Spell Effect; Reduced Range: close)
. . Spell Turning: Deflect 9 ([0 active, 0/51 PP, 2/r], asgardian magic; Redirection, Reflect; Limited: to Projected Spell Energy)
. . Thought-Casting: Mental Cosmic Communication 5 ([0 active, 0/51 PP, 4/r+3], asgardian magic; Dimensional 2: group - Adjacent Dimensions, Subtle: encrypted)
. . Wand Magic: Variable 7 ([0 active, 0/51 PP, 7/r]Easily Removable, wizarding magic; Action: move; Unreliable (5 uses), Notes: Up to 35 pts of Traits; Wizarding Magic descriptors)
. . Yandere Stare: Cumulative Affliction 12 ([0 active, 0/51 PP, 3/r+2], asgardian magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Dimensional 2: group - Adjacent Dimensions, Increased Range 2: perception; Limited: to Causing the afflicted target to try and brutally maim, if not outright kill, one of their allies)

Equipment
Lahja's Palace

Offense
Initiative +4
Burning Kiss: Damage 14, +10 (DC Fort 29)
Daze: Affliction 12 (DC Will 22)
Dispel Magic: Nullify 14, +10 (DC Will 24)
Euphoric Tranquility: Cumulative Affliction 14, +10 (DC Will 24)
Grab, +10 (DC Spec 23)
Kiss of Exhaustion: Progressive Affliction 14, +10 (DC Fort 24)
Lovesickness: Progressive Affliction 12 (DC Will 22)
Spell Resistance: Nullify 14, +6 (DC Will 24)
Stolen Kiss: Broad Concentration Weaken 14, +10 (DC Fort 24)
Throw, +6 (DC 28)
Unarmed, +6 (DC 28)
Yandere Stare: Cumulative Affliction 12 (DC Will 22)

Complications
- Enemy: Amora, the former Enchantress of Asgard, wishes to kill Lahja so that she can reclaim the title she believes is rightfully hers.
- Fame: Lahja is one of the few Asgardians with a substantial base of worshipers in the modern era, even if those worshipers don't actually realize they are worshiping her or that she is in fact an Asgardian deity. This is a result of her efforts to liberate the Wizarding World from Voldemort's reign of terror.
- Motivation: Responsibility: As the new Enchantress of Asgard, it is Lahja's solemn responsibility to advise the presiding Allfather of Asgard on matters of both state and magic. She is also required to provide assistance in defending the Nine Realms from mystical threats, which now includes the former Enchantress of Asgard.
- Relationships: Lahja is the foster daughter of Odin, the Allfather of Asgard, as well as the foster sister of Thor Odinson and Hela Odinsdottir. Odin sent her to Earth in the form of a newborn child with hopes that it would teach her a valuable lesson in humility, but she wound up becoming the savior of an entire people, and learning a valuable a lesson in the meaning of love instead. This is also what led to her adopting the surname of Liljudóttir (Lily's Daughter).
- Significant Others: Lahja has long since been married to Sigyn, the Asgardian goddess of Fidelity, yet is also now the Life Mate of a young Veela by the name of Gabrielle Delacour. She is naturally quite afraid to introduce the two women to one another, especially since Sigyn is quite annoyed with her about something...

Languages
English, German, Old Norse [Native], Parseltongue

Defense
Dodge 9/10, Parry 9/10, Fortitude 10, Toughness 15/14 (Imp. 9), Will 14

Power Points
Abilities 104 + Powers 157 + Advantages 40 + Skills 56 (112 ranks) + Defenses 18 = 375

--------------------
Lahja Potter - PL 10
Age: 17 (1033) / Height: 5' 10" / Weight: 445 lbs
Hair Color: Black / Eye Color: Green

Strength 8, Stamina 7, Agility 4, Dexterity 3, Fighting 5, Intellect 4, Awareness 6, Presence 6

General Advantages
Animal Empathy, Artificer, Attractive, Benefit, Alternate Identity: (Loki Laufeyson), Benefit, Hereditary Rank 4 (head of house): (Black, Peverell, Potter), Benefit, Social Class 4 (minor royalty), Benefit, Wealth 3 (millionaire), Connected, Daze (Deception), Defensive Roll 3, Eidetic Memory, Fascinate (Deception), Fascinate (Persuasion), Improved Grab, Languages 3, Ranged Attack 3, Ritualist, Second Chance: (Resisting Mental Control), Skill Mastery: Deception, Skill Mastery: Expertise: Magic, Taunt, Trance, Well-informed

Enhanced Advantages
Diehard

Skills
Close Combat: Grab 4 (+9), Deception 8 (+14), Expertise (AGL): Riding 6 (+10), Expertise: Asgardian Lore 8 (+12), Expertise: Magic 10 (+14), Expertise: Marauder Lore 6 (+10), Insight 6 (+12), Investigation 6 (+10), Perception 6 (+12), Persuasion 6 (+12), Ranged Combat: Magic 2 (+5), Sleight of Hand 4 (+7), Stealth 4 (+8), Technology 4 (+8), Treatment 4 (+8)

Powers
Hawthorn & Unicorn Hair Wand (Easily Removable)
. . Yer A Witch, Lahja: Array
. . . . Apparition: Teleport 6 (wizarding magic, 1800 feet in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 60 miles in 2 move actions, Increased Mass 3, Turnabout; Distracting)
. . . . Confringo: Cloud Area Damage 8 (fire, wizarding magic, DC 23; Cloud Area: 15 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: Compelled to Cower or Flee, Limited Degree, Tiring)
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged)
. . . . Finite Incantatem: Nullify 8 (wizarding magic, Counters: Magical Effects, DC 18; Broad, Simultaneous)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Unworthy Physiology
. . Dense Flesh: Impervious Toughness 5 (racial; Feature: Increased Mass)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard)
. . Gigant Might: Enhanced Strength 1 (racial, +1 STR; Limited to Lifting)
. . Invulnerabilities: Immunity 2 (racial, Disease, Poison)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Radius: Magic Awareness)

Offense
Initiative +4
Confringo: Cloud Area Damage 8 (DC 23)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 12, +8 (DC 27)
Finite Incantatem: Nullify 8, +8 (DC Will 18)
Grab, +9 (DC Spec 18)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +6 (DC 23)
Unarmed, +5 (DC 23)

Complications
- Enemy: The Dark Lord Voldemort would do just about anything to see Lahja killed in as public and brutal a manner as he can possibly accomplish.
- Motivation: Protector: Lahja will often go out of her way in order to ensure that no harm comes to an innocent life. She has even been known to put her own life in great danger in order to make certain an innocent life is spared.
- Relationships: Lahja is the foster daughter of Odin, the Allfather of Asgard, as well as the foster sister of Thor Odinson and Hela Odinsdottir. Odin sent her to Earth in the form of a newborn child with hopes that it would teach her a valuable lesson in humility, but she wound up becoming the savior of an entire people, and learning a valuable a lesson in the meaning of love instead. This is also what led to her adopting the surname of Liljudóttir (Lily's Daughter).
- Significant Others: Lahja has long since been married to Sigyn, the Asgardian goddess of Fidelity, yet is also now the Life Mate of a young Veela by the name of Gabrielle Delacour. However, Lahja hasn't quite worked out that second part just yet.

Languages
English, German, Old Norse [Native], Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10/7 (Imp. 5), Will 12

Power Points
Abilities 86 + Powers 34 + Advantages 37 + Skills 42 (84 ranks) + Defenses 18 = 217
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Lahja's Palace - PL 12

Toughness 10, Size Huge

Features:
Communications, Defense System, Grounds, Gym, Habitat, Laboratory, Library, Living Space, Personnel, Pool, Power System, Trophy Room, Wards 2

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
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Skye Daughter Brainstorm & Notes

Post by DalkonCledwin »

Skye Daughter
Premise: The program that created Gray (Lord El-Melloi II's apprentice) was not the only one to exist in the United Kingdom. But this time, it wasn't King Arthur that they were attempting to bring back. Rather, it was the Queen of the Land of Shadows, the Witch of Dun Scaith, Scáthach. Elowen Potter is proof of their success!
Required Inclusions:
- This fic must be set in a universe that is a fusion between Nasuverse and Potterverse.
- The main protagonist must be a female version of Harry Potter to be known as Elowen Potter.
- Elowen is the final result of a project enacted by a secretive cabal of wizards and magi to create a duplicate of the immortal witch known as Scáthach.
- While Elowen will naturally lack Scáthach’s vast pool of combat experience, she must demonstrate an innate talent for martial combat and runic arrays.
- For the purposes of this story, the author is encouraged to use a scenario where Lily was actually a part of the cabal in question, and used her marriage to James to further their goals.
- Elowen must eventually undergo the process that will enable her to use an Animagus transformation in order to honor her father’s memory.
- The cabal must attempt to do everything in their power to regain control of Elowen after Lily’s demise at the hands of Voldemort, even if they are ultimately unable to succeed.
- Peter Pettigrew must eventually be caught and brought to justice for his crimes.
Preferred Inclusions:
- Elowen actually being capable of using both Wizarding Magic and Magecraft due to experiments performed upon her during Lily’s pregnancy.
- Elowen gaining a Noble Phantasm grade Mystic Code that takes the form of a sword.
- Elowen meeting Gray, with the two becoming really close friends.
- Elowen and Scathach eventually getting to meet one another.
- Elowen participating in the Fifth Holy Grail War. Her actual servant is up to the author.
Optional Inclusions:
- Cu Chulainn experiencing something similar to a heart attack when he comes face to face with Elowen due to her uncanny resemblance to his former teacher.
- Elowen having the ability to activate the Gate of Skye in the most dire of circumstances.
Forbidden Things:
- Elowen the Dark Emo Doormat.
- Elowen being submissive to those who would try to dictate terms to her.
- Elowen performing the canonical Walk to Cavalry without first exhausting all other possible solutions to the Horcrux Scar.
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DalkonCledwin
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Elowen Potter / The Potter Faction / Skye Daughter

Post by DalkonCledwin »

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Art by Ogadenmon on Pixiv

Elowen Lillian Potter - PL 12
Age: 17 (24) / Height: 5' 6" / Weight: 121 lbs
Hair Color: Lavender / Eye Color: Green
Alignment: Neutral Good

Strength 9, Stamina 7, Agility 11, Dexterity 7, Fighting 9, Intellect 4, Awareness 7, Presence 7

General Advantages
Agile Feint, All-out Attack, Artificer, Assessment, Attractive, Benefit, Hereditary Rank 4 (head of house): (Black, Peverell, Potter), Benefit, Wealth 3 (millionaire), Close Attack 3, Connected, Defensive Attack, Eidetic Memory, Equipment 5, Evasion, Fascinate (Persuasion), Fast Grab, Great Endurance, Improved Aim, Improved Grab, Improved Team Attack 2, Interpose, Languages 4, Lionheart 2, Power Attack, Ritualist, Skill Mastery: Insight, Takedown, Trance, Ultimate Effort: (Aim)

Enhanced Advantages
Favored Environment: (When fighting favored foe), Favored Foe: (Gods, Divine Spirits or Divine Beasts), Guidance, Improved Critical 3: All Attacks, Inspire 3, Leadership, Skill Mastery: Perception, Teamwork

Skills
Acrobatics 6 (+17), Athletics 6 (+15), Expertise (AGL): Riding 10 (+21), Expertise (AWE): Animal Handling 10 (+17), Expertise: Ancient Runes 8 (+12), Expertise: History 6 (+10), Expertise: Magecraft 6 (+10), Expertise: Wizarding Magic 6 (+10), Insight 10 (+17), Investigation 4 (+8), Perception 10 (+17), Persuasion 8 (+15), Ranged Combat: Magic 6 (+13), Stealth 4 (+15), Treatment 4 (+8), Vehicles 10 (+17)

Powers
God-Slayer's Reflection
. . Favored Enemy: Enhanced Trait 2 (racial, Advantages: Favored Environment: (When fighting favored foe), Favored Foe: (Gods, Divine Spirits or Divine Beasts))
. . Magical Awareness: Senses 4 (racial, Acute: Prana Awareness, Awareness: Prana [Mental], Extended: Prana Awareness 1: x10, Radius: Prana Awareness)
. . Quarry: Enhanced Trait 4 (racial, Advantages: Improved Critical 3, Skill Mastery; Quirk 3: Improved Critical only vs. Favored Enemy)
. . Timeless: Immunity 5 (racial, Custom: Temporal effects (Includes Aging) 5)
Luminous Ascendance (Easily Removable)
. . Active Skills: Array
. . . . Ansuz!: Cylinder Area Damage 11 (fire, runic magic, DC 26; Cylinder Area: 30 feet cylinder, DC 21, Increased Range: ranged, Split 2: 3 targets)
. . . . Apparition: Teleport 11 (wizarding magic, 8 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 3, Turnabout; Distracting)
. . . . Dark Funeral Gait: Strength-based Damage 3 (slashing, DC 27; Penetrating 12; Limited: Must be used at the conclusion of a Charge [9 extra ranks])
. . . . Expelliarmus: Damage 11 (force, wizarding magic, DC 26; Disarming, Increased Range: ranged)
. . . . Gate of Sky: Burst Area Move Object 12 (anti-army / a+ rank, noble phantasm, 100 tons, DC 27; Burst Area 4: 250 feet radius sphere, DC 22, Damaging, Feature: Extraordinary Effort for +2 effect ranks; Limited: Pulling Towards the 'Center' of the affected Area, Limited 2: to a single activation per month, Tiring)
. . . . Isaz!: Cumulative Burst Area Affliction 11 (cold, runic magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Burst Area: 30 feet radius sphere, DC 21, Cumulative)
. . . . Luminous Ascendance: Strength-based Damage 3 (slashing, DC 27)
. . . . Pinning God Killer Stake: Cumulative Line Area Affliction 11 (force, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 21; Line Area 2: 5 feet wide by 60 feet long, DC 21, Cumulative; Limited Degree)
. . . . Radiant Sword That Abhors All Evil: Line Area Damage 11 (anti-unit / b rank, mystic code, DC 26; Line Area 4: 5 feet wide by 250 feet long, DC 21; Bane: Clearly Evil Opponents, Tiring)
Magic Resistance
. . Resistant Constitution: Impervious Fortitude 7 (talent; Limited: Only vs. Magic)
. . Resistant Mind: Impervious Will 7 (talent; Limited: Only vs. Magic)
. . Resistant Skin: Impervious Toughness 7 (talent; Limited: Only vs. Magic)
Wisdom of the Haunted Ground
. . Omnicompetence: Variable 1 (talent; Check Required 5: DC 14 - Awareness, Notes: Grants 5 pts of Traits to spend on Expertise skills and/or the Skill Mastery advantage)
. . Teach Me, Senpai!: Enhanced Trait 6 (talent, Advantages: Guidance, Inspire 3, Leadership, Teamwork)

Equipment
Battle Armor, Cell Phone (Smartphone), Edelfelt Mansion on the South End of Fuyuki

Offense
Initiative +11
Ansuz!: Cylinder Area Damage 11 (DC 26)
Dark Funeral Gait: Strength-based Damage 3, +12 (DC 27)
Expelliarmus: Damage 11, +13 (DC 26)
Gate of Sky: Burst Area Move Object 12 (DC 27)
Grab, +12 (DC Spec 19)
Isaz!: Cumulative Burst Area Affliction 11 (DC Fort 21)
Luminous Ascendance: Strength-based Damage 3, +12 (DC 27)
Pinning God Killer Stake: Cumulative Line Area Affliction 11 (DC Fort 21)
Radiant Sword That Abhors All Evil: Line Area Damage 11 (DC 26)
Throw, +7 (DC 24)
Unarmed, +12 (DC 24)

Complications
- Conditional Ownership: Luviagelita Edelfelt has given Elowen her express permission to occupy one of the two mansions her family owns in Fuyuki City so long as she ensures that the structure survives the war in pristine condition, and pays the House of Edelfelt an undisclosed but "modest" rental fee for the duration of her stay.
- Fame: Elowen is famous within Wizarding Britain for having gone to a lot of effort in ridding them of the "Dark Lord" known as Voldemort. Elowen however, doesn't feel she deserves that fame, as all she feels she accomplished was to eradicate a really pathetic excuse for a Dead Apostle.
- Feud: Elowen is a Master in the Fifth Holy Grail War, and is therefore effectively in a feud with the other Masters in the same war. This does not mean she is incapable of forming alliances with those other Masters, but it does mean that any alliances she does form will ultimately be tragic ones.
- Flashbacks: Elowen occasionally experiences moments where she recalls the life and times of her genetic template, the warrior queen known as Scáthach. This can cause her to lose focus on the here and now, and if it occurs in a particularly crucial moment, like during a battle, could lead to her being seriously hurt.
- Motivation: Protector: Elowen will often go out of her way in order to ensure that innocent lives are protected, even going so far as to place her own life in mortal peril in order to save just one other person.
- Quirk: Elowen has decided to call the Fifth War's Lancer one thing, and one thing only: "Koinu-kun!"
- Relationship: Elowen is the godmother of young Theodore 'Teddy' Lupin, and if not for the fact that she is currently confined to Fuyuki City, she would drop everything so that she could rush to his side if he asked it of her.

Languages
English [Native], French, Japanese, Old Irish (Goídelc), Old Norse, Parseltongue

Defense
Dodge 13, Parry 13, Fortitude 11 (Imp. 7), Toughness 11 (Imp. 7), Will 13 (Imp. 7)

Power Points
Abilities 122 + Powers 59 + Advantages 44 + Skills 57 (114 ranks) + Defenses 16 = 298

--------------------
Edelfelt Mansion on the South End of Fuyuki - PL 12

Toughness 10, Size Huge

Features:
Bounded Fields 3, Fire Prevention System, Garage, Laboratory, Library, Living Space, Power System, Secondary Living Space, Secret 2, Trophy Room, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
--------------------
Build Comments: I handled the Magic Resistance ability differently in this stat block than I usually do, because for one thing, it wound up being significantly cheaper than trying to build it as a Nullify Power, while also representing the nature of Nasuverse's Magic Resistance better than a Half-Effects Immunity would.
Last edited by DalkonCledwin on Wed Mar 25, 2020 9:45 pm, edited 1 time in total.
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DalkonCledwin
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Assassin / The Potter Faction / Skye Daughter

Post by DalkonCledwin »

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Art by Ranma (KamenRiderOz) on Pixiv

Assassin - PL 12
Asako's Age: Looks 20 / Asako's Height: 5' 6" / Asako's Weight: 131 lbs
Asako's Hair Color: Purple / Asako's Eye Color: Blue
Alignment: Lawful Neutral

Strength 7, Stamina 5, Agility 11, Dexterity 7, Fighting 9, Intellect 2, Awareness 3, Presence 5

General Advantages
Assessment, Defensive Attack, Defensive Roll 2, Equipment 1, Evasion 2, Grabbing Finesse, Hide in Plain Sight, Improved Defense, Improved Disarm, Improvised Weapon, Instant Up, Languages 2, Move-by Action, Quick Draw, Redirect, Set-up, Skill Mastery: Stealth, Trance, Uncanny Dodge

Enhanced Advantages
Eidetic Memory, Jack-of-all-trades, Luck (Heroic Feat) 5, Luck (Inspiration) 2

Skills
Acrobatics 10 (+21), Athletics 8 (+15), Close Combat: Unarmed 3 (+12), Deception 10 (+15), Expertise (AWE): Philosophy 6 (+9), Expertise: Magecraft 10 (+12), Insight 6 (+9), Investigation 10 (+12), Perception 10 (+13), Sleight of Hand 6 (+13), Stealth 10 (+21), Treatment 4 (+6)

Powers
Active Skills: Array
. . Asako: Strength-based Damage 4 (delusional illusion, piercing, DC 26; Increased Range: ranged, Penetrating 11)
. . Chibi Assassin: Cumulative Affliction 12 (delusional illusion, 1st degree: Impaired, 2nd degree: Stunned, 3rd degree: Paralyzed, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception; Sense-dependent: Vision)
. . Deka Assassin: Impervious Toughness 8 (delusional illusion; Sustained)
. . Jinsoku no Makūru: Speed 12 (delusional illusion, Speed: 8000 miles/hour, 16 miles/round; Tiring)
. . Kaiwan no Gozūru: Strength-based Damage 4 (delusional illusion, bludgeoning, DC 26; Secondary Effect [7 extra ranks])
. . Kitei no Zaīdo: Movement 4 (delusional illusion, Safe Fall, Sure-footed 2, Wall-crawling 1: -1 speed rank)
. . One Hundred Blows: Damage 12 (delusional illusion, bludgeoning, DC 27; Dangerous 4, Multiattack)
Exploitable Personality Disorder
. . Detect Bounded Fields: Senses 3 (talent, Analytical: Detect Bounded Field, Detect: Bounded Field [Visual] 2: ranged)
. . Expert of Many Specializations: Enhanced Trait 6 (talent, Advantages: Jack-of-all-trades, Luck (Heroic Feat) 5; Feature: Assassin is allowed to utilize Expertise: Magecraft as though it were Technology for Security checks)
. . Librarian of Stored Knowledge: Enhanced Trait 3 (talent, Advantages: Eidetic Memory, Luck (Inspiration) 2)
Presence Concealment: Array
. . Personality Decoys: Concealment 10 (talent, All Senses; Limited: to Decoy Images)
. . Personality Projection: Remote Sensing 12 (talent, Affects: All Types, Range: 16 miles; Noticeable: Illusory Image)
Zabaniya
. . Delusional Illusion: Immortality 20 (anti-unit (self) / b+ rank, noble phantasm, Return after 3 seconds; Feature: All "Heart Containers" refill after Assassin goes a month without being "defeated", Subtle: subtle; Limited: Assassin must be defeated 99 times before she can be permanently killed, Limited: Dispelling one of Assassin's projected personalities is equivalent to defeating Assassin herself)
. . Substitution Technique: Teleport 4 (talent, Carry 50 lbs.; Extended: 16 miles in 2 move actions, Subtle 2: undetectable; Limited to Extended)

Equipment
Leather Armor, Throwing Knives

Offense
Initiative +11
Asako: Strength-based Damage 4, +7 (DC 26)
Chibi Assassin: Cumulative Affliction 12 (DC Will 22)
Grab, +9 (DC Spec 17)
Kaiwan no Gozūru: Strength-based Damage 4, +12 (DC 26)
One Hundred Blows: Damage 12, +12 (DC 27)
Throw, +7 (DC 22)
Throwing Knives, +7 (DC 23)
Unarmed, +12 (DC 22)

Complications
- Identity: Assassin is afflicted with such an extreme case of Multiple Personality Disorder that she can actually manifest each individual personality as a spectral copy of herself. What is worse, is that Assassin no longer remembers which of her personalities was the original, or if the original even still exists. However, it is an adult female personality that seems to act as Assassin's spokesperson when interacting with her Master, and is what led Elowen to deciding that Assassin is a girl who would be given the nickname "Asako-chan."
- Indecisive: On the day that Elowen summoned Assassin, she made it quite clear to her new Servant that she would be incredibly upset if her new Servant took the life of someone that didn't truly deserve to die. This has led to Assassin spending far more time observing Elowen's opponents than she otherwise might have, and also put the Servant's continued existence in far greater peril than it would have been if she were acting with full confidence.
- Motivation: Recognition: It is Assassin's wish to leave her name, or rather the name Elowen has bestowed her with, on the pages of history, which will naturally require her existence to be maintained long after the Grail War has come to a conclusion.
- Past Lives: Elowen's Assassin is identical in every way to the one which was summoned by Kotomine Kirei in preparation for the Fourth Fuyuki Holy Grail War. The only problem with this, is that Asako has no memory of participating in that war... then again, that's quite possibly a good thing as far as Kotomine is concerned, as she would be quite furious with him if she did remember.

Languages
Arabic [Native], English, Japanese

Defense
Dodge 16, Parry 16, Fortitude 9, Toughness 8/5, Will 10

Power Points
Abilities 98 + Powers 137 + Advantages 22 + Skills 47 (93 ranks) + Defenses 23 = 327

--------------------
Build Comments: Given that Hassan of the Hundred Faces never really engaged anyone in a direct confrontation during the Fate/Zero storyline, I felt a smoke and mirrors build would work far better than a build based on the summon power. I also purposefully ignored the impulse to give this character the Variable power, as the build doesn't really benefit from it.
Last edited by DalkonCledwin on Wed Mar 25, 2020 10:14 pm, edited 3 times in total.
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Reines El-Melloi / The Potter Faction / Skye Daughter

Post by DalkonCledwin »

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Reines El-Melloi Archisorte - PL 8
Age: 15? / Height: 4' 11" / Weight: 90 lbs
Hair Color: Blonde / Eye Color: Blue
Alignment: True Neutral

Strength 3, Stamina 2, Agility 2, Dexterity 1, Fighting 3, Intellect 3, Awareness 5, Presence 2

General Advantages
Artificer, Attractive, Benefit, Hereditary Rank 3 (heiress apparent): (El-Melloi), Connected, Contacts, Daze (Deception), Defensive Roll, Equipment 1, Fascinate (Deception), Improved Initiative, Languages 3, Ranged Attack 4, Ritualist, Rumor Monger, Skill Mastery: Deception, Taunt, Well-informed

Enhanced Advantages
Eidetic Memory, Inspire 5, Teamwork

Skills
Acrobatics 4 (+6), Close Combat: Magecraft 4 (+7), Deception 10 (+12), Expertise (AWE): Popular Culture 6 (+11), Expertise (PRE): Popularity 8 (+10), Expertise: Magecraft 10 (+13), Insight 6 (+11), Intimidation 6 (+8), Perception 4 (+9), Persuasion 6 (+8), Ranged Combat: Magecraft 6 (+7), Stealth 4 (+6)

Powers
Lady of War: Array
. . Demand: Cumulative Affliction 7 (charisma, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 17; Cumulative, Increased Range 2: perception; Limited Degree, Sense-dependent: Hearing)
. . Enthrall: Concentration Burst Area Affliction 7 (charisma, 1st degree: Entranced, Impaired, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Extra Condition; Limited Degree 2, Sense-dependent: Hearing)
. . Qucksilver Slam: Damage 5 (trimaou, bludgeoning, DC 20; Secondary Effect)
. . Quicksilver Blaster: Damage 5 (trimaou, force, DC 20; Increased Range: ranged)
. . Quicksilver Slash: Damage 5 (trimaou, slashing, DC 20; Penetrating 5)
. . Shared Perception: Remote Sensing 9 (thought acceleration, Affects: All Types, Range: 2 miles; Medium: Any other willing character)
. . Spiritual Evocation: Senses 3 (mystic eyes, Analytical: Detect History, Detect: History [Visual] 2: ranged)
. . Trimaou, Volumen Hydrargyrum: Burst Area Damage 7 (anti-army / b rank, mystic code, DC 22; Burst Area 3: 120 feet radius sphere, DC 17, Feature: Extraordinary Effort for +2 effect ranks; Tiring)
Tricks of the Trade
. . Presence Concealment: Concealment 1 (magecraft, Sense - Hearing; Passive)
. . Thought Acceleration: Quickness 4 (magecraft, Perform routine tasks in -4 time ranks, Advantages: Eidetic Memory; Limited to One Type: Mental Tasks)
Unusual Qualities
. . Charisma: Enhanced Trait 6 (talent, Advantages: Inspire 5, Teamwork)
. . Magical Awareness: Senses 4 (racial, Acute: Prana Awareness, Awareness: Prana [Mental], Extended: Prana Awareness 1: x10, Radius: Prana Awareness)
. . Trimaou: Feature 1 (mystic code, Notes: Trimaou can perform most, though not all, of the same functions as a House Elf, and also do some things which a House Elf could never do (as indicated by her entries in Reines' combat array). And much like a House Elf, only those who are official members of House El-Melloi can benefit from Trimaou's maid service.)
. . Unclassified Mystic Eyes: Senses 3 (mystic eyes, Danger Sense: Detect Spell Discharges, Detect: Spell Discharges [Visual] 2: ranged; Noticeable: Reines' eyes change from blue to red whenever she detects Spell Discharges, Notes: this allows her to notice and react to spells that would ordinarily be imperceptible to the human eye)

Equipment
Casual Clothes

Offense
Initiative +6
Demand: Cumulative Affliction 7 (DC Will 17)
Enthrall: Concentration Burst Area Affliction 7 (DC Will 17)
Grab, +3 (DC Spec 13)
Qucksilver Slam: Damage 5, +7 (DC 20)
Quicksilver Blaster: Damage 5, +11 (DC 20)
Quicksilver Slash: Damage 5, +7 (DC 20)
Throw, +5 (DC 18)
Trimaou, Volumen Hydrargyrum: Burst Area Damage 7 (DC 22)
Unarmed, +3 (DC 18)

Complications
- Motivation: Voyeuristic Sadism: Reines will gladly admit to the fact that she enjoys watching as other people suffer. On the other hand, she prefers not to be the direct cause of their suffering. As far as Reines is concerned, there was no better way for her to accomplish that than by accompanying Elowen Potter to Fuyuki City.
- Never Ask a Lady Her Age: While Reines looks and acts like a 15 year old girl, it is actually possible that she could be older than that, although asking her to clarify the matter would probably go over about as well as if Tohsaka Rin decided to offer Cu Chulainn a free hot dog.
- Relationship: Reines is by all rights the Head of House El-Melloi, but has voluntarily handed that position over into the care of a man formerly known as Waver Velvet, so that he can manage the El-Melloi Estate until Reines feels that she is old enough to take up the responsibilities herself. She now considers him to be her brother.
- Significant Other: Reines has a rather severe crush on Elowen Potter, and is only now realizing that she really should inform the girl before Elowen winds up getting killed by an enemy in the Grail War, as Elowen has decided to do the heavy lifting for their team in the war.

Languages
Arabic, Coptic Egyptian, English [Native], Greek, Japanese

Defense
Dodge 12, Parry 12, Fortitude 6, Toughness 4/2, Will 10

Power Points
Abilities 42 + Powers 60 + Advantages 24 + Skills 37 (74 ranks) + Defenses 28 = 191
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Emiya Shirou / The Emiya Faction / Skye Daughter

Post by DalkonCledwin »

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Emiya Shirou - PL 10
Age: 17 / Height: 5' 6" / Weight: 128 lbs
Hair Color: Ginger / Eye Color: Amber

Strength 3, Stamina 4, Agility 5, Dexterity 3, Fighting 4, Intellect 2, Awareness 4, Presence 2

General Advantages
All-out Attack, Benefit, Wealth 3 (millionaire), Connected, Defensive Attack, Defensive Roll 2, Diehard, Equipment 4, Evasion 2, Fast Grab, Improved Aim, Improved Critical: Bows, Improved Defense, Improved Initiative, Improved Trip, Inspire, Languages 1, Leadership, Redirect, Seize Initiative, Skill Mastery: Persuasion, Takedown, Ultimate Effort: (Aim), Weapon Bind

Enhanced Advantages
Uncanny Dodge

Skills
Acrobatics 10 (+15), Athletics 10 (+13), Close Combat: Almighty Janitor 6 (+10), Close Combat: Unarmed 4 (+8), Deception 4 (+6), Expertise: Electronics 6 (+8), Expertise: Projection Magecraft 10 (+12), Expertise: Swords 6 (+8), Insight 10 (+14), Perception 6 (+10), Persuasion 8 (+10), Ranged Combat: Almighty Janitor 10 (+13), Stealth 8 (+13), Technology 6 (+8)

Powers
Almighty Janitor: Array
. . Crane Wing Master Attack - Raid: Cumulative Affliction 5 (martial, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15; Cumulative, Variable Descriptor: close group - Bludgeoning or Slashing)
. . Crane Wing Master Guard - Rising: Move Object 3 (martial, 400 lbs.; Custom: Linked to Strength Damage, Variable Descriptor: close group - Bludgeoning or Slashing; Limited: to Flinging Targets Away, Reduced Range: close)
. . Crane Wing Paired Strike: Affliction 5 (martial, 1st degree: Dazed, 2nd degree: Prone, Resisted by: Dodge, Overcome by Strength, DC 15; Variable Descriptor: close group - Bludgeoning or Slashing; Instant Recovery, Limited Degree)
. . Dash: Speed 5 (talent, Speed: 60 miles/hour, 900 feet/round; Tiring)
. . Excalibur's Sheath: Regeneration 16 (bestowed, 1.6 per round; Persistent; Concentration, Distracting)
. . Link Shot: Affliction 7 (projectile, 1st degree: Dazed, 2nd degree: Prone, Resisted by: Dodge, Overcome by Strength, DC 17; Increased Range: ranged; Instant Recovery, Limited Degree)
. . Trap Shot: Damage 7 (piercing, DC 22; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack, Notes: Falling from above the target)
Tricks of the Trade
. . Battle Continuation: Healing 7 (talent; Triggered: 1 use - when suffering two or more degrees of damage; Limited: to Self Only)
. . Cycle Circuits: Nullify 7 (talent, Counters: Mind-Influencing Effects, DC 17; Simultaneous, Triggered: 1 use - When Shirou would be afflicted by such an effect; Reduced Range: close)
Unusual Qualities
. . Eye of the Mind (False): Senses 1 (talent, Danger Sense: Visual, Advantages: Uncanny Dodge)
. . Magic Scenting: Senses 8 (talent, Acute (Type): Olfactory Senses, Analytical (Type): Olfactory Senses, Awareness: Prana [Olfactory], Detect: Bounded Fields [Olfactory] 2: ranged, Extended: Prana Awareness 1: x10)
. . Trace Origin: Senses 7 (talent, Analytical: Detect History, Detect: History [Vision] 2: ranged, Postcognition; Check Required 5: DC 14 - Insight, Limited: Only Detects History of Inanimate Objects [3 ranks only], Limited: Postcognition only applies to individuals that have physically handled the target of Detect History [4 ranks only], Side Effect: on failure - suffer Affliction ?? (excruciating pain, Resisted by Will; Dazed and Dodge Impaired))

Equipment
Heavy Jacket, The Emiya Estate

Offense
Initiative +9
Crane Wing Master Attack - Raid: Cumulative Affliction 5, +10 (DC Fort 15)
Crane Wing Master Guard - Rising: Move Object 3, +10 (DC 13)
Crane Wing Paired Strike: Affliction 5, +10 (DC Fort 15)
Cycle Circuits: Nullify 7, +4 (DC Will 17)
Grab, +4 (DC Spec 13)
Link Shot: Affliction 7, +13 (DC Fort/Will 17)
Throw, +3 (DC 18)
Trap Shot: Damage 7, +13 (DC 22)
Unarmed, +8 (DC 18)

Complications
- A Man Possessed: Shirou is slowly assimilating the powers and abilities of Rin's Archer Servant simply by interacting with the man. The problem with this is that such an ability isn't supposed to be possible in the way that Shirou is manifesting it, and could ultimately lead to a situation where Archer's personality and memories completely replace the ones belonging to Shirou.
- Enemy: Gilgamesh of Uruk despises thieves more than anything else, and will go to great lengths to end the career of any thieves he encounters. He also prefers to use painfully verbose methods when punishing a thief... "Wait, shouldn't this complication be on his sheet instead of mine?"
- Girl Magnet: "Elly-sama, Emiya-san is ignoring the fact that his Dandere, Tsuntsundere, and Yandere girlfriends are demanding something called 'Virtue' from his Kamideredere Servant. Oh, and the Person Factory only gave his guardian a Deredere setting." ~~ Chibi Assassin's opinion of Shirou's rather unintentional harem.
- Motivation: Justice: During the last few years of his life, Emiya Kiritsugu imparted within Shirou the ambition to become a Hero of Justice who could save everyone in the entire world. This was probably unintentional on Kiritsugu's part, yet at the same time, it is what has allowed Shirou to find a way past the errors Kiritsugu made while teaching him how to perform Magecraft.
- Power Loss: Avalon, Excalibur's Sheath, is technically a Removable Device, and as such can be loaned to another character in much the same way as any other Device would be. Which means it can also be taken from Shirou by force in much the same way as any other removable device would be. The only reason it doesn't actually have Removable as a flaw is because Kiritsugu took the secret of Avalon's current whereabouts to his grave.

Languages
English, Japanese [Native]

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8/4, Will 8

Power Points
Abilities 54 + Powers 56 + Advantages 30 + Skills 52 (104 ranks) + Defenses 23 = 215

--------------------
The Emiya Estate - PL 10

Toughness 10, Size Huge

Features:
Bounded Fields 1, Fire Prevention System, Garage, Library, Living Space, Power System, Remote Feature, Secondary Living Space, Secret 1, Shrine, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 16
--------------------
Build Comments: This stat block actually represents Elowen's version of Shirou on the first day of the Fifth Grail War.
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Re: Dalkon's Revised & Expanded Potterverse Thread

Post by marcoasalazarm »

You know, I don't think I've seen any versions of Loki as the God of Stories.

Would be interesting for an idea that used Loki as the God of Stories. Think him interacting with Harry like a Norse Q.
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Princess of the Briny Deep Brainstorm & Notes

Post by DalkonCledwin »

Princess of the Briny Deep
Premise: What if Y'Mera Xebella Challa actually had another sister? What if that sister had disappeared at a young age and lived a life among the surface dwellers in Great Britain? And what if that sister’s daughter had only just returned to the briny deep that is her true home? Well, we’re about to find out…
Required Inclusions:
- Lily Evans must have been Mera’s long lost sister.
- Karen Potter must somehow end up in either Atlantis or Xebel, and must eventually be found so that she can be brought to Mera’s attention.
- Using either magic or technology, Mera must successfully discern that she is Karen’s next of kin, or at least the closest kin Karen has in Atlantis aside from her parents and surviving sister.
- Karen must actually be absent from Atlantis when Mera locates Arthur, whether that means she doesn’t arrive until after he has been located or not is up to the author.
- Karen must develop a way to combine both Atlantean Sorcery and Wizarding Magic into a single hybridized form of magic that allows her to use either form of foci when casting her magic
- Karen must be good friends with, and possibly even a romantic partner for, Princess Scales of the Fishermen Kingdom, which should actually exist in this scenario.
- This fic must use Young Justice as the primary DC Continuity upon which it is based.
Preferred Inclusions:
- Karen being romantically paired with a female DC Comics character.
- If Karen arrives before Arthur is found, then it has been suggested that Mera accidentally forget to inform Arthur of her existence.
- The reason Karen isn’t in Atlantis when Arthur is located, is because she is actively attending Hogwarts as a way of honoring her late mother’s memory.
- The Fishermen Citizenry actually being composed of the Sirens from the Harry Potter novels.
Optional Inclusions:
- Having this story cover the events of the Injustice games, with Karen’s alternate being one of the few individuals who remains a hero in the Regime’s universe.
- The beginning of this fic actually taking place after Karen has already started at Hogwarts.
Forbidden Things:
- Male characters becoming romantically involved with other male characters.
- Karen Potter becoming romantically involved with any of the incarnations of Kara Zor-El.
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Karen Potter / The MCs / Princess of the Briny Deep

Post by DalkonCledwin »

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Karen Adhara Potter - PL 10
Age: 14 / Height: 5' 6" / Weight: 144 lbs
Hair Color: Brown / Eye Color: Green

Strength 8, Stamina 7, Agility 4, Dexterity 3, Fighting 5, Intellect 3, Awareness 6, Presence 4

Advantages
All-out Attack, Animal Empathy, Artificer, Attractive, Benefit, Hereditary Rank 2 (heiress presumptive): (Black, Xebella), Benefit, Hereditary Rank 3 (heiress apparent): (Peverell, Potter), Benefit, Wealth 3 (millionaire), Connected, Equipment 1, Favored Environment: (Aquatic), Improved Grab, Languages 2, Leadership, Move-by Action, Power Attack, Ritualist, Taunt

Skills
Acrobatics 4 (+8), Athletics 4 (+12), Deception 4 (+8), Expertise (AGL): Riding 6 (+10), Expertise (AWE): Landwalker Cooking 4 (+10), Expertise: Magic 10 (+13), Insight 6 (+12), Investigation 6 (+9), Perception 6 (+12), Persuasion 8 (+12), Ranged Combat: Magic 5 (+8), Stealth 4 (+8), Technology 4 (+7), Treatment 4 (+7)

Powers
Highborn Xebellian Hybrid Physiology
. . Amphibious: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning; Feature: Longevity)
. . Aquatic Regeneration: Regeneration 2 (racial, Every 5 rounds; Persistent; Source: water)
. . Aquatic Senses: Senses 5 (racial, Darkvision, Extended: Hearing 1: x10, Low-light Vision, Ultra-hearing; Limited: to While Underwater)
. . Dense Flesh: Impervious Toughness 4 (racial)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Radius: Magic Awareness)
. . Water Awareness: Senses 6 (racial, Acute: Water Motion Awareness, Awareness: Water Motion [Tactile], Danger Sense: Water Motion Awareness, Extended: Water Motion Awareness 2: x100, Radius: Water Motion Awareness)
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic)
Outrageous Movement: Array
. . Hyper-Running: Speed 4 (racial, Speed: 30 miles/hour, 500 feet/round)
. . Power-Leaping: Leaping 4 (racial, Leap 120 feet at 30 miles/hour)
. . Supercavitation: Swimming 11 (xebellian magic, Speed: 1000 miles/hour, 2 miles/round)
Xebellian Scale Mail (Removable)
. . Armored Mail: Protection 3 (armor, +3 Toughness; Impervious)
Xebellian Sorceress: Array
. . Drown: Progressive Burst Area Affliction 10 (xebellian magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged, Progressive; Source: Water)
. . Electric Eel Strike: Cumulative Affliction 8 (electricity, xebellian magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative)
. . Electric Orb: Burst Area Damage 10 (electricity, xebellian magic, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged)
. . Hard Water Shaping: Create 10 (xebellian magic, Volume: 1000 cft., DC 20; Movable, Selective)
. . Maelstrom: Cylinder Area Move Object 10 (xebellian magic, 25 tons; Cylinder Area: 30 feet cylinder, DC 20, Increased Range: perception, Selective; Limited Material: Water)
. . Protego Duo: Cloud Area Deflect 10 (wizarding magic; Cloud Area: 15 feet radius sphere, DC 20, Redirection, Reflect)
. . Shift Currents: Move Object 10 (xebellian magic, 25 ktons; Increased Mass 10, Increased Range: perception; Limited Material: Water)
. . Water Jets: Move Object 12 (force, xebellian magic, 100 tons, DC 27; Damaging, Multiattack; Limited Material: Water)
Xebellian Sorceress: Talents
. . Go With the Flow: Immunity 5 (xebellian magic, Damage Effect: Water Damage; Sustained; Limited - Half Effect)

Equipment
Team Communicator

Offense
Initiative +4
Drown: Progressive Burst Area Affliction 10 (DC Fort 20)
Electric Eel Strike: Cumulative Affliction 8, +5 (DC Fort 18)
Electric Orb: Burst Area Damage 10 (DC 25)
Expelliarmus: Damage 12, +8 (DC 27)
Grab, +5 (DC Spec 18)
Maelstrom: Cylinder Area Move Object 10 (DC 20)
Shift Currents: Move Object 10 (DC 20)
Throw, +3 (DC 23)
Unarmed, +5 (DC 23)
Water Jets: Move Object 12, +8 (DC 27)

Complications
- Destiny: Due to a prophecy that was delivered to Headmaster Dumbledore shortly before Karen's birth, she is now the only one who can actually defeat, or make it possible to defeat, the Dark Lord known as Voldemort. Unfortunately, her survival of their eventual confrontation is not guaranteed by this prophecy.
- Motivation: Protector: Karen will often, and willingly, put herself in great danger in order to save the life of someone else who was already in danger of dying.
- Relationships: Karen is the niece of Princess Mera of the Kingdom of Xebel, a woman who has by now embarked on a quest to locate the missing Prince Orin of the Kingdom of Poseidonis, Crown Jewel of the Atlantean Empire. Furthermore, Karen is, unknown to her, the goddaughter of the fugitive known as Sirius Black, and therefore the highest ranking Heiress to the House of Black.
- Reputation: Karen has gained a reputation for being a runaway within Wizarding Britain due to the fact that she spent an entire Hogwarts School year in the Kingdom of Xebel acquainting herself with people who she by all rights should have been living with from the very day her mother and father were killed by Voldemort.
- Weakness: Karen is amphibious. She will become Impaired if she is not totally immersed in water at least once each day.

Languages
Atlantean [Instinctual], English, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10 (Imp. 7), Will 12

Power Points
Abilities 80 + Powers 94 + Advantages 23 + Skills 38 (75 ranks) + Defenses 18 = 253

--------------------
Build Comments: I decided to give Karen a swimming rank of 11 simply because it fit in with the recent retcon regarding Aquaman's swimming speed, which says he can easily reach swimming speeds of just over 5,900 knots (between rank 13-14).
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Princess Scales / The MCs / Princess of the Briny Deep

Post by DalkonCledwin »

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Princess Scales - PL 10
Age: 16 / Height: 7' 3" / Weight: 230 lbs
Hair Color: Blue / Eye Color: Blue

Strength 10, Stamina 10, Agility 3, Dexterity 2, Fighting 6, Intellect 3, Awareness 3, Presence 6

General Advantages
Attractive 2, Beautiful Voice, Benefit, Hereditary Rank 2 (heiress presumptive): (Fisherman Kingdom), Benefit, Wealth 3 (millionaire), Charming, Connected, Equipment 1, Fascinate (Expertise: Singing), Fascinate (Persuasion), Flirtation, Great Endurance, Improved Initiative, Languages 1, Motivate, Move-by Action, Power Attack, Skill Mastery: Expertise (PRE): Singing, Ultimate Effort: Interaction skill checks, Uncanny Dodge

Enhanced Advantages
Fast Grab, Improved Grab, Improved Hold

Skills
Acrobatics 6 (+9), Athletics 4 (+14), Close Combat: Prawn Fighter 2 (+8), Deception 4 (+10), Expertise (PRE): Singing 10 (+16), Expertise: Fisherman Lore 6 (+9), Expertise: Politics 6 (+9), Insight 4 (+7), Perception 6 (+9), Persuasion 8 (+14), Ranged Combat: Prawn Fighter 6 (+8), Stealth 4 (+3), Technology 8 (+11), Vehicles 8 (+10)

Powers
Highborn Fisherman
. . Amphibious: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning; Feature: Longevity)
. . Aquatic Regeneration: Regeneration 2 (racial, Every 5 rounds; Persistent; Source: water)
. . Aquatic Senses: Senses 5 (racial, Darkvision, Extended: Hearing 1: x10, Low-light Vision, Ultra-hearing; Limited: to While in the Water)
. . Fish Tail: Swimming 8 (racial, Speed: 120 miles/hour, 1800 feet/round)
. . Scaly Hide: Impervious Toughness 4 (racial)
. . Water Awareness: Senses 6 (racial, Acute: Water Motion Awareness, Awareness: Water Motion [Tactile], Danger Sense: Water Motion Awareness, Extended: Water Motion Awareness 2: x100, Radius: Water Motion Awareness)
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic)
Prawn Fighter (Removable)
. . Armor Plating: Protection 2 (armor, +2 Toughness; Impervious [6 extra ranks])
. . Large Construct: Growth 4 (armor, +4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks)
. . Pincers: Extra Limbs 2 (piercing, 2 extra limbs, Advantages: Fast Grab, Improved Grab, Improved Hold)
. . Propulsion Systems: Array
. . . . Aquatic Turbines: Swimming 10 (technological, Speed: 500 miles/hour, 1 mile/round)
. . . . Stubby Legs: Speed 3 (technological, Speed: 16 miles/hour, 250 feet/round)
. . Sonar: Senses 8 (technological, Accurate: Ultra-hearing, Extended: Ultra-hearing 5: x100k, Ultra-hearing)
. . Weapon Systems: Array
. . . . Energized Blaster: Burst Area Damage 10 (force, DC 25; Burst Area: 30 feet radius sphere, DC 20 [4 ranks only], Increased Range: ranged)
. . . . Pincers: Strength-based Damage 2 (piercing, DC 27; Reach (melee) 2: 10 ft., Split: 2 targets)

Equipment
Team Communicator

Offense
Initiative +7
Energized Blaster: Burst Area Damage 10 (DC 25)
Grab, +6 (DC Spec 20)
Pincers: Strength-based Damage 2, +8 (DC 27)
Throw, +2 (DC 25)
Unarmed, +6 (DC 25)

Complications
- Disability: Scales has no legs, and is therefore Speed Impaired when trying to move around on dry land. However, this only actually applies when she isn't using her Prawn Fighter to enable her to move at a more reasonable speed.
- Motivation: Patriotism: Scales is devoted to ensuring the prosperity of her kingdom, and also that of the greater Empire of Atlantis. She will therefore do whatever it takes in order to maintain the security and sanctity of the undersea realms, which may eventually require her to accompany her friend, Karen Potter, to the surface world as a form of heavy artillery platform.
- Prejudice: Scales doesn't actually have the ability to perform, or even sense, magic and would therefore be considered even more of a nonentity in Pure-Blood Society than she would have been if she were a 'nonhuman' who could actually perform magic.
- Significant Other: When Karen Potter first arrived in the undersea kingdoms of Atlantis, it turned out that she happened to appear in Scales' private chambers, and they quickly became friends after they got over the mutual shock they were experiencing.
- Weakness: Scales is amphibious. She will become Impaired if she is not totally immersed in water at least once each day.

Languages
Atlantean [Instinctive], English

Defense
Dodge 8, Parry 8, Fortitude 10, Toughness 12 (Imp. 12), Will 10

Power Points
Abilities 70 + Powers 82 + Advantages 23 + Skills 41 (82 ranks) + Defenses 18 = 234
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Daughters of Skaath Brainstorm & Notes

Post by DalkonCledwin »

Daughters of Skaath
Premise: Early on in her marriage Lily Potter is kidnapped by Trigon, who later releases her when she is pregnant with his child. How would the stories of Carina Potter and the Justice League change if Raven had an elder half-sister?
Required Inclusions:
- Carina must be Trigon’s half-demon daughter (how she is conceived is up to the author).
- Carina must be at least two years older than Raven is, and therefore responsible for her.
- Carina’s human form must have some demonic characteristics (in her case this will manifest as gray skin and elf-like ears).
- Carina must have a way to conceal her demonic characteristics when she isn’t around people who know her true nature or isn’t actively fighting criminals.
- Carina must possess the same empathic abilities as Raven, though they must be stronger than Ravens are due to an earlier start, but should get something unique instead of a Soul Self.
- In addition to the above powers, Carina must possess an impressive degree of superhuman strength, speed, durability and intelligence due to her demonic and wizarding heritage.
- Carina must start off as a solo hero, and only join the Justice League after it has officially been founded, but of course this assumes they can get over their “No Demons” policy.
- At some point, Trigon must attempt to utilize Carina in order to conquer the Earth Dimension, and only turn his attention onto Raven once he has already failed with Carina.
- During Trigon’s attempt to use her to open a doorway to the Earth Realm, Carina must become aware of her sister’s existence and track her down and begin looking after her.
- Carina must be one of the more ruthless heroes when dealing with unrepentant villains.
Preferred Inclusions:
- Carina should be paired with at least one of the following heroines: Wonder Woman, Zatanna, Hawkgirl, or Black Canary.
- The story should use one or two of the DC Cartoon franchises as a basis (eg. Justice League Unlimited, Young Justice, Teen Titans, etc…).
- Carina using a species of bird as her code name, with preference being on the Starling.
- Carina’s control over her emotions being significantly worse than Raven’s due to her exposure to Snape’s “lessons” in Occlumency.
- Carina dropping out of Hogwarts in order to look after her sister.
Optional Inclusions:
- Wonder Woman and Raven wearing one of their costumes from the Injustice games.
- Carina gaining a suit of enchanted armor that she can wear in situations where full armor might be called for.
- Certain individuals from Wizarding Britain not being the decent individuals they were in canon.
Forbidden Things:
- Carina the Weak Emo Doormat.
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Carina Potter / The Daughters / Daughters of Skaath

Post by DalkonCledwin »

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Carina Lillian Potter - PL 12
Age: 16+ / Height: 5' 7" / Weight: 127 lbs
Hair Color: Black / Eye Color: Green

Strength 8, Stamina 8, Agility 4, Dexterity 3, Fighting 7, Intellect 6, Awareness 7, Presence 6

Advantages
Artificer, Attractive, Benefit, Hereditary Rank 4 (head of house): (Black, Peverell, Potter), Benefit, Wealth 3 (millionaire), Equipment 5, Fascinate (Deception), Fascinate (Persuasion), Improved Initiative, Languages 1, Lionheart 2, Power Attack, Ranged Attack 2, Second Chance: (Resisting Mental Control), Seize Initiative, Skill Mastery: Persuasion, Taunt, Teamwork, Trance

Skills
Acrobatics 6 (+10), Athletics 6 (+14), Deception 10 (+16), Expertise (AGL): Riding 10 (+14), Expertise (AWE): Home Economics 6 (+13), Expertise (AWE): Popular Culture 4 (+11), Expertise: Magic 12 (+18), Insight 10 (+17), Intimidation 6 (+12), Investigation 6 (+12), Perception 10 (+17), Persuasion 12 (+18), Ranged Combat: SoulFyre 4 (+7), Stealth 6 (+10), Treatment 4 (+10)

Powers
Demonic Locomotion: Array
. . Astral Projection: Remote Sensing 11 (demonic psionics, Affects: 3 Types, inc. Visual - Auditory, Mental, Visual, Range: 8 miles; Dimensional 2: group - Mystical Dimensions; Side Effect 2: always - Physical Body is Immobile & Defenseless)
. . Levitation: Flight 8 (demonic magic, Speed: 500 miles/hour, 1 mile/round)
. . Swift of Foot: Speed 6 (talent, Speed: 120 miles/hour, 1800 feet/round; Check Required: DC 10 - Athletics)
Demonic Psionics: Array
. . Demonic Mind: Linked Effect
. . . . Telepathic Link: Mental Area Communication 1 (Linked; demonic psionics; Area, Selective, Subtle: encrypted; Concentration, Notes: 100 foot range)
. . . . Universal Unerstanding: Comprehend 2 (Linked; demonic psionics, Languages - Understand All, Languages - You're Understood; Concentration)
. . Emotion Control: Progressive Affliction 9 (demonic psionics, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Increased Range 2: perception, Progressive, Subtle: subtle; Limited: Carina can only use this power to manipulate a target's emotions, Side Effect: on failure - Suffer Affliction 10 (nausea; resisted by Fortitude; Dazed and Attack Impaired))
. . Empathic Healing: Healing 12 (demonic psionics; Persistent, Restorative, Stabilize; Empathic, Limited: Restorative is for Magical effects only)
. . Nightmare Dreamscape: Cumulative Affliction 7 (demonic psionics, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, Resisted by: Will, DC 17; Cumulative, Extra Condition, Increased Range 2: perception; Limited Degree)
. . Numb Emotions: Cumulative Affliction 9 (demonic psionics, 1st degree: Entranced, 2nd degree: Stunned, Resisted by: Will, DC 19; Cumulative, Increased Range 2: perception; Limited Degree)
. . Personal Dreamscape: Illusion 12 (demonic psionics, Affects: All Sense Types, Area: 4000 cft., DC 22; Insidious, Precise; Limited to One Subject, Reduced Range: ranged, Resistible: Will)
. . Read Emotions: Mind Reading 12 (demonic psionics, DC 22; Subtle 2: undetectable; Limited to Emotions)
Half-Demon Physiology
. . Aura of Menace: Burst Area Affliction 6 (fear effect, racial, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 16; Burst Area: 30 feet radius sphere, DC 16, Reaction 3: reaction; Limited: to Targets who Carina is actively engaging in battle, Limited Degree)
. . Claws: Strength-based Damage 3 (slashing, DC 26; Dangerous)
. . Expanded Awareness: Senses 11 (racial, Accurate: Detect Emotions, Acute (Type): Mental Senses, Awareness: Magic [Mental], Detect: Emotions [Mental] 2: ranged, Extended: Detect Emotions 1: x10, Radius (Type): Mental Senses, Tracking: Detect Emotions 1: -1 speed rank)
. . Fast Healing: Regeneration 3 (racial, Every 3.33 rounds)
. . Invulnerabilities: Immunity 9 (racial, Aging, Damage Effect: Fire Damage, Disease, Environmental Condition: Heat, Poison)
. . Metamorphmagus: Morph 3 (racial, +20 Deception checks to disguise; Broad group; Feature: Carina is fertile regardless of what form she assumes, Selective)
. . Protective Hide: Protection 6 (racial, +6 Toughness)
SoulFyre Generation: Array
. . Cold SoulFyre: Concentration Weaken 10 (fire, soul magic, Affects: Will, Resisted by: Will, DC 20; Concentration, Increased Range: ranged)
. . Dimensional Flames: Movement 2 (soul magic, Dimensional: Mystical Dimensions 2: group, 400 lbs.; Increased Mass 3; Source: Flames)
. . Fireport: Teleport 13 (soul magic, Carry 400 lbs.; Accurate, Change Direction, Extended: 8000 miles in 2 move actions, Increased Mass 3; Limited to Extended, Medium: Flames)
. . SoulFyre Ball: Burst Area Damage 7 (soul, DC 22; Alternate Resistance: Will, Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
. . SoulFyre Blast: Damage 15 (fire, soul magic, DC 30; Alternate Resistance (no cost): Will, Increased Range: ranged)
. . SoulFyre Shaping: Shapeable Area Damage 6 (fire, soul magic, DC 21; Alternate Resistance: Will, Shapeable Area: 30 cft., DC 16, Increased Duration: concentration, Increased Range: ranged, Selective; Distracting)
. . SoulFyre Shield: Impervious Toughness 12 (fire, soul magic; Sustained; Resistible: Will)
. . Wand Magic: Variable 5 (Easily Removable, wizarding magic; Action: move; Unreliable (5 uses), Notes: 25 pts of Traits; Wizarding Magic descriptors)
. . . . Disarming Charm (Powers: Expelliarmus: Damage 12)
. . . . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged)

Power Settings
Disarming Charm (Powers: Expelliarmus: Damage 12)

Equipment
Cell Phone (Smartphone), Potter Manor, Team Communicator

Offense
Initiative +8
Aura of Menace: Burst Area Affliction 6 (DC Will 16)
Claws: Strength-based Damage 3, +7 (DC 26)
Cold SoulFyre: Concentration Weaken 10, +9 (DC Will 20)
Emotion Control: Progressive Affliction 9 (DC Will 19)
Expelliarmus: Damage 12, +9 (DC 27)
Grab, +7 (DC Spec 18)
Nightmare Dreamscape: Cumulative Affliction 7 (DC Will 17)
Numb Emotions: Cumulative Affliction 9 (DC Will 19)
Read Emotions: Mind Reading 12 (DC Will 22)
SoulFyre Ball: Burst Area Damage 7 (DC Will 22)
SoulFyre Blast: Damage 15, +9 (DC Will 30)
SoulFyre Shaping: Shapeable Area Damage 6 (DC Will 21)
Throw, +5 (DC 23)
Unarmed, +7 (DC 23)

Complications
- Enemy: Carina has many enemies, but none of them are more irksome to her than Headmaster Dumbledore, as the man cannot seem to understand that she isn't a Pawn in the country spanning game of Chess he's playing with the Dark Lord Voldemort.
- Motivation: Responsibility: Carina views it as her personal responsibility to look out for her younger sister and to make sure that neither of the two of them are ever exploited by their father again.
- Powerful Empath: self-control sometimes slips and she becomes overwhelmed by ambient emotions, suffers pain from very strong feelings around her, or she unwittingly uses her Emotion Control and Numb Emotions powers on others. She always regrets these lapses.
- Temper: Carina dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influences, she becomes the infernal embodiment of Death and it’s up to her closest friends & loved ones to bring her back from the brink of the Abyss.

Languages
English [Native], Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 11, Toughness 14 (Imp. 12/0), Will 13

Power Points
Abilities 98 + Powers 167 + Advantages 29 + Skills 56 (112 ranks) + Defenses 18 = 368

--------------------
Potter Manor - PL 12

Toughness 10, Size Large

Features:
Concealed 2 (DC 25), Defense System, Fire Prevention Wards, Grounds, Habitat, Laboratory, Library, Living Space, Personnel, Trophy Room, Wards 3 (DC 30), Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
Last edited by DalkonCledwin on Sat Mar 28, 2020 2:45 am, edited 1 time in total.
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Raven / The Daughters / Daughters of Skaath

Post by DalkonCledwin »

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Rachel Arella Roth - PL 9
Age: 13 / Height: 5' 3" / Weight: 91 lbs
Hair Color: Purple / Eye Color: Purple

Strength 1, Stamina 3, Agility 4, Dexterity 3, Fighting 3, Intellect 4, Awareness 5, Presence 4

General Advantages
Accurate Attack, Attractive, Equipment 1, Fascinate (Intimidation), Languages 2, Leadership, Lionheart, Luck, Precise Attack (Ranged, Concealment), Ritualist, Skill Mastery: Expertise: Magic, Startle, Taunt, Teamwork, Trance

Enhanced Advantages
Daze (Intimidation), Move-by Action

Skills
Acrobatics 6 (+10), Close Combat: Unarmed 6 (+9), Deception 6 (+10), Expertise (AWE): Theology & Philosophy 6 (+11), Expertise: Azaranian Lore 6 (+10), Expertise: Magic 10 (+14), Insight 8 (+13), Intimidation 10 (+14), Investigation 6 (+10), Perception 6 (+11), Persuasion 8 (+12), Ranged Combat: Soul Self 3 (+6), Stealth 6 (+10), Treatment 6 (+10)

Powers
Demonic Locomotion: Array
. . Astral Projection: Remote Sensing 8 (demonic psionics, Affects: 3 Types, inc. Visual - Visual, Aural, and Mental, Range: 1 mile; Dimensional 2: group - Mystical Dimensions; Side Effect 2: always - physical body is defenseless and immobile)
. . Levitation: Flight 6 (demonic magic, Speed: 120 miles/hour, 1800 feet/round)
Demonic Psionics: Array
. . Demonic Mind: Linked Effects
. . . . Mental Communication: Mental Area Communication 1 (Linked; demonic psionics; Area, Selective, Subtle: encrypted; Concentration)
. . . . Universal Understanding: Comprehend 2 (Linked; demonic psionics, Languages - Understand All, Languages - You're Understood; Concentration)
. . Emotion Control: Progressive Affliction 8 (demonic psionics, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Increased Range 2: perception, Progressive, Subtle: subtle; Limited: Rachel can only use this power to manipulate a target's emotions, Side Effect: on failure - Suffer Affliction 10 (nausea; resisted by Fortitude; Dazed and Attack Impaired))
. . Empathic Healing: Healing 9 (demonic psionics; Persistent, Restorative, Stabilize; Empathic, Limited: Restorative is for Magical effects only)
. . Nightmare Dreamscape: Cumulative Affliction 6 (demonic psionics, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, Resisted by: Will, DC 16; Cumulative, Extra Condition, Increased Range 2: perception; Limited Degree)
. . Numb Emotions: Cumulative Affliction 8 (demonic psionics, 1st degree: Entranced, 2nd degree: Stunned, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception; Limited Degree)
. . Personal Dreamscape: Illusion 9 (demonic psionics, Affects: All Sense Types, Area: 500 cft., DC 19; Insidious, Precise; Limited to One Subject, Reduced Range: ranged, Resistible: Will)
. . Read Emotions: Mind Reading 9 (demonic psionics, DC 19; Subtle 2: undetectable; Limited to Emotions)
Half-Demon Physiology
. . Claws: Strength-based Damage 2 (slashing, DC 18; Dangerous)
. . Expanded Awareness: Senses 11 (racial, Accurate: Detect Emotions, Acute (Type): Mental Senses, Awareness: Magic [Mental], Detect: Emotions [Mental] 2: ranged, Extended: Detect Emotions 1: x10, Radius (Type): Mental Senses, Tracking: Detect Emotions 1: -1 speed rank)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds)
. . Invulnerabilities: Immunity 9 (racial, Aging, Damage Effect: Fire Damage, Disease, Environmental Condition: Heat, Poison; Quirk: Immunity to aging won't kick in until Rachel is 16 years old)
. . Protective Hide: Protection 5 (racial, +5 Toughness)
Soul Self Manifestation: Array
. . Dimensional Soul Jump: Burst Area Movement 2 (soul magic, Dimensional: Mystical Dimensions 2: group, 3 tons; Burst Area: 30 feet radius sphere, DC 12, Increased Mass 7, Selective)
. . Giant Soul Raven: Cone Area Move Object 9 (force, soul magic, 12 tons, DC 24; Cone Area: 60 feet cone, DC 19, Damaging; Limited Direction: Away)
. . Mass Soul Jump: Burst Area Teleport 7 (soul magic, Carry 3 tons; Accurate, Burst Area: 30 feet radius sphere, DC 17, Change Velocity, Extended: 120 miles in 2 move actions, Increased Mass 7, Selective; Limited to Extended)
. . Soul Blast: Move Object 12 (force, soul magic, 100 tons, DC 27; Damaging)
. . Soul Darts: Move Object 10 (force, soul magic, 25 tons, DC 25; Damaging, Multiattack)
. . Soul Jump: Teleport 8 (soul magic, 1 mile in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Portal, Turnabout)
. . Soul Self Incarnate: Insubstantial 3 (soul magic, Energy, Advantages: Daze (Intimidation), Move-by Action; Feature: appear as a giant, raven-like shadow; Activation: move action)
. . Soul Shield: Impervious Toughness 8 (soul magic; Sustained)

Equipment
Cell Phone (Smartphone), Team Communicator

Offense
Initiative +4
Claws: Strength-based Damage 2, +3 (DC 18)
Emotion Control: Progressive Affliction 8 (DC Will 18)
Giant Soul Raven: Cone Area Move Object 9 (DC 24)
Grab, +3 (DC Spec 11)
Nightmare Dreamscape: Cumulative Affliction 6 (DC Will 16)
Numb Emotions: Cumulative Affliction 8 (DC Will 18)
Read Emotions: Mind Reading 9 (DC Will 19)
Soul Blast: Move Object 12, +6 (DC 27)
Soul Darts: Move Object 10, +6 (DC 25)
Throw, +3 (DC 16)
Unarmed, +9 (DC 16)

Complications
- Enemies: Because of her heritage and the knowledge she has gained over the years, Rachel is the target of many supernatural forces who wish to use her for their own dark purposes.
- Motivation: Acceptance: Rachel wants to be accepted for who she is, not feared for what her father could unleash upon the world by using her to access it.
- Powerful Empath: Raven’s self-control sometimes slips and she becomes overwhelmed by ambient emotions, suffers pain from very strong feelings around her, or she unwittingly uses her Emotion Control and Numb Emotions powers on others. She always regrets these lapses.
- Temper: Raven’s dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the infernal embodiment of Pride and it’s up to her closest friends to bring her back.

Languages
Azaranian [Native], English, Latin

Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 8 (Imp. 8/0), Will 11

Power Points
Abilities 54 + Powers 129 + Advantages 16 + Skills 47 (93 ranks) + Defenses 23 = 269
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Zatanna Zatara / Carina's Girls / Daughters of Skaath

Post by DalkonCledwin »

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Zatanna 'Zee' Zatara - PL 11
Age: 18 / Height: 5' 7" / Weight: 127 lbs
Hair Color: Black / Eye Color: Blue

Strength 1, Stamina 4, Agility 4, Dexterity 3, Fighting 3, Intellect 6, Awareness 5, Presence 5

Advantages
Artificer, Attractive 2, Charming, Connected, Conviction, Defensive Attack, Defensive Roll 3, Equipment 7, Evasion, Extraordinary Effort, Fascinate (Expertise: Stage Magic), Languages 1, Luck 5, Quick Draw, Ranged Attack 3, Redirect, Ritualist, Set-up, Taunt, Teamwork, Trance, Well-informed

Skills
Acrobatics 4 (+8), Athletics 4 (+5), Deception 8 (+13), Expertise (PRE): Stage Magic 8 (+13), Expertise: Magic 12 (+18), Insight 8 (+13), Investigation 8 (+14), Perception 6 (+11), Persuasion 8 (+13), Ranged Combat: Magic 6 (+9), Sleight of Hand 10 (+13), Treatment 4 (+10)

Powers
Backwards Spellcasting: Array
. . eM dnefeD, dniW!: Burst Area Deflect 10 (family magic, wind; Burst Area: 30 feet radius sphere, DC 20; Limited: to Physical Projectiles, Reduced Range: close)
. . eM dnefeD, retaW!: Burst Area Deflect 10 (family magic, water; Burst Area: 30 feet radius sphere, DC 20; Limited: to Energy Attacks, Reduced Range: close)
. . hcamotS ruoY nI stnalP ylranG toG ev'uoY: Progressive Affliction 6 (family magic, plant, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Increased Range 2: perception, Progressive, Subtle: subtle)
. . mehT dniB, ecI: Progressive Burst Area Affliction 6 (family magic, ice, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 16; Burst Area: 30 feet radius sphere, DC 16, Extra Condition, Increased Range: ranged, Progressive; Limited Degree)
. . mehT dnuorruS, eriF: Shapeable Area Damage 7 (family magic, fire, DC 22; Shapeable Area: 30 cft., DC 17, Increased Duration: concentration, Increased Range: ranged, Selective; Distracting)
. . mehT truH, dniW: Damage 10 (air pressure, family magic, DC 25; Increased Range: ranged, Multiattack)
. . Reality Alteration: Variable 8 (family magic; Action: move; Limited: Must be able to describe desired effect using backwards spoken English, Unreliable (5 uses), Notes: 40 pts of Traits; Any effect Zee desires)
. . reH/miH etimS, sueZ!: Progressive Affliction 10 (family magic, lightning, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Progressive; Limited: Can only be used outdoors)
. . reH/miH truH, eriF!: Damage 10 (family magic, fire, DC 25; Increased Range: ranged, Secondary Effect)
. . reH/miH truH, retaW: Damage 10 (water impact, family magic, DC 25; Increased Range: ranged, Penetrating 10)
. . yaS I sA oD, rehtaeW: Environment 10 (family magic, Other: 3 points worth of effect 3, Radius: 2 miles; Selective)
. . ybaB, lloR dna kcoR!: Burst Area Affliction 6 (earth, family magic, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Extra Condition, Increased Range: ranged, Secondary Effect; Limited: Along the ground, Limited Degree)
Superior Magical Human Physiology
. . Expanded Awareness: Senses 14 (racial, Acute (Type): Mental Senses, Awareness: Magic [Mental], Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Hidden Doors [Mental] 2: ranged, Radius (Type): Mental Senses)
. . Resistances: Immunity 21 (racial, Aging, Very Common Descriptor: Magical Effects; Limited - Half Effect)
. . Tough: Protection 3 (racial, +3 Toughness)

Equipment
Cell Phone (Smartphone), Shadowcrest Mansion, Team Communicator

Offense
Initiative +4
Grab, +3 (DC Spec 11)
hcamotS ruoY nI stnalP ylranG toG ev'uoY: Progressive Affliction 6 (DC Fort 16)
mehT dniB, ecI: Progressive Burst Area Affliction 6 (DC Fort/Will 16)
mehT dnuorruS eriF: Shapeable Area Damage 7 (DC 22)
mehT truH, dniW: Damage 10, +12 (DC 25)
reH/miH etimS, sueZ!: Progressive Affliction 10, +12 (DC Fort 20)
reH/miH truH, eriF!: Damage 10, +12 (DC 25)
reH/miH truH, retaW: Damage 10, +12 (DC 25)
Throw, +6 (DC 16)
Unarmed, +3 (DC 16)
ybaB, lloR dna kcoR!: Burst Area Affliction 6 (DC Fort/Will 16)

Complications
- Enemy: Zee considers Klarion the Witch Boy to be one of her greatest antagonists, and also dislikes Nabu a great deal but has learned to live with him.
- Motivation: Responsibility: Zee was inspired by both her father and the other heroes in the Justice League to become a hero herself, and will do whatever she can to assist her comrades in the Young Justice Team, and later the Justice League, whenever she can.
- Obnoxious: Zee has a bad habit of informing the magically unaware what species a magical individual happens to be descended from without understanding how that might make her audience react to the person she might actually have been trying to help.
- Power Loss: Zee needs to be able to speak aloud, and backwards, in order to cast any of her spells.
- Quirk: Zee shares Robin's habit of removing prefixes from words, which can cause people to become highly confused when trying to interpret what she is trying to say.
- Significant Other: Zee's love for her father is often times far greater than her willingness to see the mission she is assigned through to completion, which can lead to problems with her teammates.

Languages
English [Native], Italian

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 10/7, Will 13

Power Points
Abilities 62 + Powers 87 + Advantages 37 + Skills 43 (86 ranks) + Defenses 29 = 258

--------------------
Shadowcrest Mansion - PL 11

Toughness 10, Size Awesome

Features:
Defense System, Dimensional Portal, Dual Size: Large, Fire Prevention Wards, Grounds, Library, Living Space, Movable, Personnel, Power System, Sealed, Secret 3 (DC 30), Self-repairing 2, Trophy Room, Wards 4 (DC 35), Workshop

Power Points
Abilities 6 + Powers 0 + Advantages 0 + Features 22 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
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Keeper of Balance Brainstorm & Notes

Post by DalkonCledwin »

Keeper of Balance
Premise: After having cut ties with Wizarding Britain, Harry Potter decides to travel the world and eventually finds his way to the town of Salem Massachusetts, whereupon he encounters a venerable old man and learns there are secrets to magic that he could never have imagined might exist before meeting his new teacher.
Required Inclusions:
- There must have been a valid reason for Harry to have cut ties with Wizarding Britain, although he is permitted to stay in contact with Andy.
- Harry must adopt Raven (Rachel Roth) when she is 10 years old, and at a time that is no more than 10 years prior to the start of the Young Justice Timeline.
- Harry must at some point be apprenticed to Kent Nelson, who will ultimately pass away before the start of the Young Justice Timeline.
- Kent must have chosen Harry as the successor to the Doctor Fate Legacy, and when Harry puts on the Helmet of Fate, he must work out a deal with Nabu so that he can retain control.
- Due to Kent’s decision to pass the mantle of Doctor Fate onto Harry, the events of the Young Justice episode “Denial” must either not happen, or else be suitably altered for the change.
- While Harry can be an ally to the Justice League at the start of the Young Justice Timeline, he must not actually be a member therein.
- Raven must at some point join the Young Justice Team.
Preferred Inclusions:
- Harry should be paired with at least one of the following ladies: Wonder Woman, Black Canary, Hawkgirl and/or Gabrielle Delacour; although others in addition to these are acceptable.
- Harry and Batman might actually possess an antagonistic relationship due to their differing opinion regarding when it is acceptable to start bringing a juvenile on heroic missions.
- To go with the above statement, it is entirely probable that Harry will be particularly reluctant to allow Raven to join the Young Justice Team until she is of age.
Optional Inclusions:
- Harry having a measure of resistance against the mind control abilities and technology derived from the interstellar invader known as Starro the Conqueror. How much, is up to the author.
- Wally West manages to get access to the helmet & in doing so, becomes a Potterverse wizard.
Forbidden Things:
- Nabu suppressing Harry’s consciousness the entire time the helmet is on the latter’s head.
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