Dalkon's Revised & Expanded Potterverse Thread

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DalkonCledwin
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Scarlet Witch / The MCs / From Shadows

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Scarlet Witch (Wanda Maximoff) - PL 12
Age: 19 / Height: 5' 7" / Weight: 126 lbs
Hair Color: Auburn / Eye Color: Blue

Strength 2, Stamina 2, Agility 3, Dexterity 2, Fighting 3, Intellect 3, Awareness 4, Presence 6

General Advantages
Assessment, Attractive 2, Benefit, Security Clearance: The Avengers, Connected, Contacts, Daze (Deception), Equipment 2, Extraordinary Effort, Fascinate (Deception), Improved Team Attack 2, Interpose, Languages 3, Lionheart 2, Mana Sensitive, Move-by Action, Reviving Team Attack, Ritualist, Set-up, Tactical Training, Takedown 2, Taunt, Team Code, Teamwork, Trance, Well-Equipped, Well-informed, White Knight

Enhanced Advantages
Luck 6

Skills
Acrobatics 4 (+7), Athletics 4 (+6), Deception 6 (+12), Expertise (AWE): Current Events 6 (+10), Expertise (AWE): Tactics 10 (+14), Expertise (PRE): Dancing 8 (+14), Expertise: Magic 10 (+13), Insight 6 (+10), Intimidation 4 (+10), Investigation 6 (+9), Perception 6 (+10), Persuasion 6 (+12), Ranged Combat: Reality Control 6 (+8), Stealth 6 (+9), Technology 4 (+7), Treatment 6 (+9), Vehicles 8 (+10)

Powers
Reality Control: Array
. . Chaotic Probability Field (Notes: If Quicksilver gets caught in this effect, and fails his save, his speed drops to between 60-500 MPH, instead of remaining at his baseline 8,000 MPH)
. . . . Destabilization: Burst Area Affliction 12 (Linked; [0 active, 0/94 PP, 3/r], probability, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 22; Burst Area 2: 60 feet radius sphere, DC 22)
. . . . Hex Trap: Environment 2 (Linked; [0 active, 0/94 PP, 5/r], probability, Impede Movement (2 ranks), Visibility (-5), Radius: 60 feet; Selective)
. . . . Hostile Probability Halting: Burst Area Nullify 12 (Linked; [0 active, 0/94 PP, 4/r], probability, Counters: Luck Control, DC 22; Burst Area 2: 60 feet radius sphere, DC 22, Increased Duration: concentration, Simultaneous; Reduced Range: close)
. . Hex Blast: Damage 16 ([0 active, 0/94 PP, 2/r], force, probability, DC 31; Increased Range: ranged)
. . Hex Bolts: Cumulative Affliction 16 ([0 active, 0/94 PP, 3/r], force, probability, 1st degree: Vulnerable, 2nd degree: Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 26; Cumulative, Increased Range: ranged)
. . Hex Screen: Deflect 10 ([0 active, 0/94 PP, 3/r], probability; Redirection, Reflect)
. . Telekinesis: Move Object 12 ([0 active, 0/94 PP, 3/r], probability, 100 tons; Increased Range: perception)
Reality Control: Talents
. . Hex Shield: Protection 12 (probability, +12 Toughness; Impervious, Sustained)
. . Levitation: Flight 4 (probability, Speed: 30 miles/hour, 500 feet/round)
. . Probability Attunement: Senses 14 (talent, Acute (Type): Mental Senses, Counters All Concealment: Mental, Counters Illusion: Mental, Detect: Hidden Doors [Mental] 2: ranged, Extended: Mental Senses 2: x100, Radius: Mental Senses)
. . Probability Field Alteration: Luck Control 2 (probability, Force a Re-roll, Negate Luck, Advantages: Luck 6)

Equipment
Battle Armor, Cell Phone (Smartphone), Commlink, Restraints

Offense
Initiative +3
Destabilization: Burst Area Affliction 12 (DC Will 22)
Grab, +3 (DC Spec 12)
Hex Blast: Damage 16, +8 (DC 31)
Hex Bolts: Cumulative Affliction 16, +8 (DC Will 26)
Hostile Probability Halting: Burst Area Nullify 12 (DC Will 22)
Telekinesis: Move Object 12 (DC 22)
Throw, +2 (DC 17)
Unarmed, +3 (DC 17)

Complications
- Accident: Wanda's powers sometimes go out of her ability to control. When this happens the results tend to be unpredictable and are left to the Gamemaster to decide how it will impact the scenario.
- Motivation: Doing Good: Wanda is trying to make amends for the damage she caused as a member of the Brotherhood by acting as a member of the Avengers.
- Relationship: Wanda is the sister of Pietro Maximoff, otherwise known as Quicksilver, and the daughter of Erik Lehnsherr, otherwise known as the infamous Magneto.
- Reputation: Wanda was a member of the Brotherhood of Evil Mutants, though it was somewhat reluctantly on her part. Unfortunately, not everyone has fully bought into the new reformed image she is presenting to the world.

Languages
English, French, German [Native], Latin, Russian

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 14 (Imp. 12), Will 12

Power Points
Abilities 50 + Powers 161 + Advantages 34 + Skills 53 (106 ranks) + Defenses 26 = 324
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DalkonCledwin
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Blow Brainstorm & Notes

Post by DalkonCledwin »

Blow
Premise: “Hehe, Dance / Back door cracked, we don’t need a key / We get in for free, no VIP sleaze / Drink that kool-aid, follow my lead / Now you’re one of us, you’re coming with me / It’s time to kill the lights and shut the DJ down (This place about to…) / Tonight we’re taking over, no one’s getting out / This place about to blow…”
Required Inclusions:
- This fic must involve a Wrong Child Who Lived.
- Bernice Potter must be a mutant, and must have seemingly become a squib after Voldemort’s attack on the House of Potter.
- Bernice must have run away from either the Dursley family or the Potters (depending on where she is living) at some point after her sibling is declared “The Child Who Lived.”
- While living on the streets, Bernice must meet and befriend a young Emma Frost.
- Emma must help Bernice, either by periodically bringing her supplies, or else by bringing her home with her at the conclusion of whatever trip allowed her to be in England.
- Bernice must become the White Knight to Emma’s White Queen within the Hellfire Club, and act as Emma’s personal bodyguard and/or assistant even prior to that.
- The eventual primary pairing for this fic must be Bernice / Emma.
- Emma must join Bernice in England when the latter decides to take down Voldemort.
Preferred Inclusions:
- Bernice using her powers to save Emma’s life when they first meet.
- Bernice having powers that are more physically oriented than Emma’s.
- Bernice and Emma joining the X-Men or Generation X when one or the other group is officially founded. The preference being on the X-Men.
- This fic centering on a younger Emma who joins the Hellfire Club in order to take it over and rebuild it into an organization that is of benefit to the world, rather than a hindrance to it.
Optional Inclusions:
- Bernice’s powers being those of a Lagomorph (Rabbit Girl), with Lunar connections.
- Bernice bonding with Kurt Wagner over the fact that they both need to use Image Inducers.
- Part of the reason Bernice had to leave the Potters being her lack of familial resemblance.
Forbidden Things:
- Bernice the Emo Doormat.
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Snowshoe / The MCs / Blow

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Snowshoe (Bernice Potter) - PL 10
Age: 17 / Height: 5' 8" / Weight: 132 lbs
Hair Color: White / Eye Color: Red

Strength 6, Stamina 6, Agility 6, Dexterity 5, Fighting 8, Intellect 3, Awareness 5, Presence 5

General Advantages
Agile Feint, Animal Empathy, Assessment, Attractive 2, Beloved: Emma Frost, Benefit, Noble Title 3 (heiress apparent): Black, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Daze (Deception), Defensive Roll, Equipment 3, Evasion, Extraordinary Effort, Fascinate (Deception), Fascinate (Persuasion), Fast Grab, Fearless, Guidance, Herbalism, Inspire 2, Instant Up, Interpose, Languages 2, Leadership, Mana Sensitive, Move-by Action, Ranged Attack 3, Redirect, Ritualist, Takedown, Teamwork, Trance, Uncanny Dodge, Well-informed, White Knight

Enhanced Advantages
Diehard, Great Endurance, Luck (Instant Counter) 3, Luck 4

Skills
Acrobatics 4 (+10), Athletics 4 (+10), Deception 6 (+11), Expertise (AWE): Pedagogy 6 (+11), Expertise (AWE): Popular Culture 6 (+11), Expertise (AWE): Rabbits 10 (+15), Expertise: Magic 8 (+11), Expertise: Nature 8 (+11), Insight 4 (+9), Investigation 6 (+9), Perception 8 (+13), Persuasion 10 (+15), Stealth 4 (+14/+10), Technology 4 (+7), Treatment 6 (+9), Vehicles 6 (+11)

Powers
I'm Late, I'm Late: Array
. . For a Very Important Date: Leaping 3 (racial, Leap 60 feet at 16 miles/hour)
. . No time to say ‘hello, goodbye...': Speed 4 (racial, Speed: 30 miles/hour, 500 feet/round)
Lagomorph Physiology
. . Healing Factor: Regeneration 1 (racial, Every 10 rounds, Advantages: Diehard, Great Endurance; Persistent)
. . Lagomorph Dialogue: Comprehend 2 (racial, Animals - Speak To, Animals - Understand; Narrow Type: Lagomorphs)
. . Natural Armor: Impervious Toughness 6 (racial)
. . Rabbit Senses: Senses 7 (racial, Accurate: Hearing, Acute: Olfactory, Danger Sense: Hearing, Extended: Hearing 1: x10, Low-light Vision, Ultra-hearing)
. . Snow Camoflauge: Enhanced Trait 2 (racial, Stealth +4 (+14); Limited: to snowy or icy environs)
Lunar Aspect (Activation: Move Action)
. . Lunar Form Penetration: Senses 14 (lunar aspect, Counters All Concealment: Hearing, Counters All Concealment: Vision, Counters Illusion: Hearing, Counters Illusion: Vision)
. . Zero Signature: Concealment 2 (lunar aspect, Other Sense Type: Magical Senses)
Lunar Aspect: Array
. . Finger Gatling: Strength-based Damage 6 (force, lunar aspect, DC 27; Increased Range: ranged, Multiattack; Source: Full Moon)
. . Lunar Suppression: Burst Area Concealment 6 (lunar aspect, All Aural Senses, All Visual Senses; Affects Others, Burst Area: 30 feet radius sphere, DC 16, Selective; Passive, Source: Full Moon)
. . Lunar Telepathy: Mental Area Cosmic Communication 1 (lunar aspect; Area, Selective, Subtle: encrypted; Source: Full Moon, Notes: Continental Range)
. . Lunatic Blast: Line Area Damage 10 (force, lunar aspect, DC 25; Line Area 3: 5 feet wide by 120 feet long, DC 20, Feature: Extraordinary Effort for +2 effect ranks; Source: Full Moon, Tiring)
. . Lunatic Red Eyes: Progressive Affliction 10 (lunar aspect, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Increased Range 2: perception, Progressive; Limited: Causing erratic or insane behavior, Sense-dependent: Visual, Source: Full Moon)
. . Mind Blow: Cumulative Affliction 10 (lunar aspect, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception; Sense-dependent: Visual, Source: Full Moon)
. . Mind Stopper: Affliction 10 (lunar aspect, 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, 3rd degree: Paralyzed, Resisted by: Will, DC 20; Extra Condition, Increased Range 2: perception; Sense-dependent: Visual, Source: Full Moon)
. . Sharp Claws: Strength-based Damage 6 (lunar aspect, slashing, DC 27; Penetrating 6; Source: Full Moon)
. . Visionary Tuning: Illusion 10 (lunar aspect, Affects: Three Sense Types - Visual, Auditory, Area: 1000 cft., DC 20; Source: Full Moon)
Unusual Qualities
. . Summon Rabbit Horde: Summon 5 (talent; Active; Self-Powered)
. . The Unbeatable Snowshoe: Luck Control 4 (talent, Bestow Luck, Force a Re-roll, Negate Luck, Spend on Other, Advantages: Luck (Instant Counter) 3, Luck 4)

Expanded Equipment
Pole Axe
. . Axe Strike: Strength-based Damage 4 (slashing, DC 25; Breaking, Dangerous, Reach (melee): 5 ft.)

Equipment
Cell Phone (Smartphone), Commlink, Image Inducer 1, Light Armor, Pole Axe

Offense
Initiative +6
Axe Strike: Strength-based Damage 4, +8 (DC 25)
Finger Gatling: Strength-based Damage 6, +8 (DC 27)
Grab, +8 (DC Spec 16)
Lunatic Blast: Line Area Damage 10 (DC 25)
Lunatic Red Eyes: Progressive Affliction 10 (DC Will 20)
Mind Blow: Cumulative Affliction 10 (DC Will 20)
Mind Stopper: Affliction 10 (DC Will 20)
Sharp Claws: Strength-based Damage 6, +8 (DC 27)
Throw, +8 (DC 21)
Unarmed, +8 (DC 21)

Complications
- Enemies: There are a number of people who would either like to use Beatrice to their own advantage, such as Albus Dumbledore & her parents, or else to kill Beatrice where she stands, such as the Dark Lord Voldemort.
- Honor: Bernice follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Protector: Bernice is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Power Loss: The Lunar Aspect Alternate Form is treated as though it had the "Source: Full Moon" flaw, just like how the Array of the same name gives that flaw to all powers found within it, which in effect means that Bernice can only use both the Array and Alternate Form while under the light of the Full Moon.
- Relationship: Bernice has been named the Heiress to the House of Black by Lord Sirius Orion Black due to his recent discovery that she does in fact have the ability to utilize magic, even if she lacks the formal training necessary to enable her to do so, a situation which would have been remedied, had her own parents not all but abandoned her in favor of their son, the so-called "Boy Who Lived", Chadwick Potter.
- Temper: Bernice is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised to be cautious of those consequences by someone who might have a good idea what they are talking about.

Languages
English [Native], French, Parseltongue

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 9/6 (Imp. 6), Will 12

Power Points
Abilities 88 + Powers 99 + Advantages 46 + Skills 50 (100 ranks) + Defenses 17 = 300

--------------------
Rabbit Horde - PL 2 (5)

Strength -4, Stamina -3, Agility 2, Dexterity 0, Fighting 1, Intellect -4, Awareness 1, Presence -2

Advantages
Evasion, Move-by Action

Skills
Acrobatics 4 (+6), Perception 2 (+7/+3)

Powers
Hop, Hop, Hop: Array
. . Fast As Fast Can Be: Speed 4 (racial, Speed: 30 miles/hour, 500 feet/round)
. . You'll Never Catch Me: Leaping 1 (racial, Leap 15 feet at 4 miles/hour)
Rabbit Physiology
. . Animal Senses: Senses 6 (racial, Accurate: Hearing, Acute: Olfactory, Extended: Hearing 1: x10, Low-light Vision, Ultra-hearing)
. . Invulnerability: Immunity 1 (racial, Environmental Condition: Cold; Quirk: Limited to half-effect in some species)
. . Rabbit Ears: Enhanced Trait 2 (racial, Perception +4 (+7); Limited: to Auditory Perception)
. . Tiny Size: Shrinking 8 (racial, -2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size ranks, -1 speed ranks; Innate; Permanent)
Swarm Body
. . Resistances: Immunity 40 (talent, Very Common Descriptor: Piercing Damage, Very Common Descriptor: Slashing Damage; Limited - Half Effect)
. . Swarm Body: Insubstantial 1 (talent, Fluid; Innate; Permanent)
Swarm Tactics
. . Gah! Stop Biting Me!: Shapeable Area Damage 2 (Linked; piercing, DC 17; Shapeable Area: 30 cft., DC 12, Penetrating 2, Reaction 3: reaction)
. . What a Nuissance: Shapeable Area Affliction 2 (Linked; talent, 1st degree: Hindered, Impaired, Resisted by: Will, DC 12; Shapeable Area: 30 cft., DC 12, Extra Condition, Penetrating 2, Reaction 3: reaction; Limited Degree 2)

Offense
Initiative +2
Gah! Stop Biting Me!: Shapeable Area Damage 2 (DC 17)
Grab, +1 (DC Spec 6)
Throw, +0 (DC 11)
Unarmed, +1 (DC 11)
What a Nuissance: Shapeable Area Affliction 2 (DC Will 12)

Complications
- Disability: Rabbits cannot speak nor use their paws to easily manipulate objects.
- Horny: There's a reason that the phrase "breed like rabbits" exists. Rabbits get it on and get babies out as fast as any mammals on the planet.

Languages
Lagomorph [Native]

Defense
Dodge 6, Parry 5, Fortitude -2, Toughness -3, Will 1

Power Points
Abilities -14 + Powers 78 + Advantages 2 + Skills 3 (6 ranks) + Defenses 1 = 70
--------------------
Expy-Sue: So yeah, I'm not gonna lie... I was heavily inspired by both Squirrel Girl and Reisen Udongein Inaba when designing this stat block. On that note, she doesn't have her own version of Tippy-Toe, and I didn't bother with the Variable Power that Thorp gave to Squirrelgirl since I felt that was pushing things just a bit, and I honestly don't particularly like Variable Powers.

She also doesn't have Wizarding Magic just yet, so that won't be added to her stat block till later, if ever.
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Angel With a Shotgun Brainstorm & Notes

Post by DalkonCledwin »

Angel With a Shotgun
Premise: “I’m an angel with a shotgun / Fighting til’ the wars won / I don’t care if Heaven won’t take me back… / Sometimes to win, you’ve got to sin / Don’t mean I’m not a believer / And Major Tom, will sing along / Yeah, they still say I’m a dreamer…”
Required Inclusions:
- Lily Evans must have slept with Warren Worthington III (Also known as Angel of the X-Men) on a night prior to her actual wedding to James Potter after an argument with said young man.
- As a result of the night she spent with Warren, Lily must become pregnant, and must refuse to abort the child due to a catholic upbringing, resulting in James naming the child his heiress.
- Elanor Potter must inherit her birth father’s mutant powers.
- Elanor must at some point develop a secondary mutation, although the exact nature of this secondary mutation is left up to the author to decide.
- Elanor must visit Hogwarts at least once during the course of the story, although this need not be during her childhood or teenage years.
- Elanor must attend Xavier’s School for Gifted Youngsters.
- Elanor must be paired with one or more of the following: Kitty Pryde, Rogue, Kurt Wagner, Wanda Maximoff, Tabitha Smith, Amara Aquilla (Blonde version), Daphne Greengrass, Tracey Davis, Susan Bones, Fleur Delacour, or Danica Malfoy.
Preferred Inclusions:
- If pairing Elanor with a Slytherin, then there must be a scene where Elanor forcibly removes the stick from her new girlfriend’s derriere.
- Dumbledore, Ron, Ginny & Molly Weasley not actually being particularly pleasant people.
- Elanor being tutored by someone who is not a Hogwarts instructor in the use of magic.
- The events of the Avengers movies taking place in this fic.
- Elanor’s secondary mutation being the ability to generate and project electricity.
Optional Inclusions:
- Angel’s Technorganic Wings (assuming he gets them) being particularly vulnerable to electricity-based attacks, such as those that Elanor’s secondary mutation allows her to project.
- Elanor teaming up with Wanda to explore their mutual magic, rather than being tutored in it.
Forbidden Things:
- There being any other ‘mutants’ attending Hogwarts. Remember, Wizardkind could be considered mutants in the same way Inhumans are mutants.

--------------------
Chaos Magic Mishaps Table: PL = Power Level of the Chaos Magician, not the Series
d% || Effect
1-6 || Creatures & Objects within a [5 x PL] foot radius are drained of color for [PL] minutes. A House-Elf within the Area of this effect must make a DC 15 Will check to avoid becoming Dazed for the duration of the color loss as a Fear effect.
7-10 || A number of strangely colored Giant Insects (GMG p. 140) appear. Their total numbers must equal an appropriate challenge for the characters present when the Mishap occurs. These insects will ignore non-spellcasters unless provoked, and instead focus their attacks on characters capable of casting spells or using spell-like abilities (mutations do not normally count as spell-like abilities).
11-14 || Strange music fills a [5 x PL] foot radius centered upon the Chaos Magician for no less than [PL] minutes. This music is randomly determined from the following list (roll 1d4):
  1. Asgardian Battle Chants
  2. Opera Arias
  3. Prayers or,
  4. Monastic Chanting
This music instills in those who hear it a strong urge to sing along (resistible with a DC 15 Will check); however, those who do sing, gain a +2 Circumstance Bonus on their Attack Rolls while they continue singing.
15-18 || For the next [PL] hours, all rolls made within [5 x PL] feet of the Mishap's point of origin must be made twice, and the worst result of the two is the one which is to be used.
19-22 || One creature, and all of their possessions reverse themselves into their exact physical mirror image. Although, all text found within a book on their possession remains legible to anyone, regardless of if they are the affected subject. This effect can only be broken by way of a Break Enchantment or similar spell effect (Finite Incantatem is sufficient).
23-26 || A [10 x PL] foot deep extra-dimensional pit to nowhere in particular, opens up beneath the feet of a completely random target. Fall damage is applicable for the affected target unless they have a means of avoiding such a problem. It is possible for this to affect the Chaos Magician themselves.
27-32 || A rain of small objects (like what you'd expect to find thrown at a cartoon comedian) pelts an area with a radius of [5 x PL] for [PL] rounds. This rain is not harmful, but for the duration creatures are treated as though they had partial cover, and must make a DC [15 + Effect Rank] Will Check in order to cast spells.
33-38 || Up to [PL] creatures are healed by a Power Rank [PL] healing effect with no special extras or flaws. The Chaos Magician has no control over whether this affects their friends or foes.
39-44 || Up to [PL] creatures are attacked by a Power Rank [PL] damage effect with no special extras or flaws. The Chaos Magician has no control over whether this affects their foes or friends.
45-48 || An area with a radius of [10 x PL] feet becomes utterly dark, as per the Concealment (All Visual) Attack effect.
49-54 || The very trees in the surroundings spring to life and attack those in the area. Treat this as an encounter with the Animated Tree minion from pg. 138 of the GMG, but provide sufficient numbers where they are a challenge to those in the area of effect.
55-62 || strange and shifting colors akin to the Aurora Borealis appear in the sky, but are visible only to those within an area equal to [10 x PL] feet in radius. This has the effect of a [PL] Rank Dazzle to everyone who can see the lights.
63-68 || Up to [PL] creatures become confused as per a [PL] Rank Curse of Howling Madness (see pg. 107 of the collected Power Profiles book).
69-74 || Everyone within a [5 x PL] foot radius is subject to a [PL] rank damage effect that has equal chances of inflicting acid, cold, electricity, or fire damage.
75-78 || Everyone within a [10 x PL] foot radius is subjected to a [PL] rank affliction with the (1st: Dazed, 2nd: Prone) condition track.
79-88 || Choose two random characters. One is randomly selected to be the point of origin, and the other gets to be the target point. Then pick one random spell from the Chaos Magician's list of spells, and fire away. (basically, this applies a few ranks of the Indirect extra to said spell).
89-94 || Everyone within a [10 x PL] foot radius is subjected to a [PL] rank teleportation attack with no extras. The Chaos Magician has no control over the destination points of this effect.
95-98 || Two creatures within [10 x PL] feet of each other, find their minds occupying the other's body unless they succeed at a DC [10 + PL] Will check. If only one target fails that Will check, then it is Stunned for [PL] rounds.
99-00 || Roll twice, ignore results of 99-00. Both results of this new roll occur simultaneously.
Last edited by DalkonCledwin on Thu Dec 19, 2019 11:01 pm, edited 4 times in total.
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Voltair / The MCs / Angel With a Shotgun

Post by DalkonCledwin »

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Voltair (Elanor Potter) - PL 9
Age: 16 / Height: 5' 8" / Weight: 125 lbs
Hair Color: Sandy Blonde / Eye Color: Blue-Green

Strength 3, Stamina 3, Agility 5, Dexterity 4, Fighting 6, Intellect 2, Awareness 4, Presence 3

General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Hereditary Rank 2 (heir/heiress presumptive): Worthington, Benefit, Hereditary Rank 3 (heir/heiress apparent): Black, Peverell & Potter, Benefit, Wealth 2 (independently wealthy), Connected, Daze (Deception), Defensive Roll 3, Equipment 3, Extraordinary Effort, Fascinate (Persuasion), Fast Grab, Favored Environment: Aerial, Guidance, Improved Grab, Inspire 2, Interpose, Languages 1, Leadership, Lionheart 2, Mana Sensitive, Ranged Attack 3, Ritualist, Set-up, Team Code, Teamwork, Trance, White Knight

Enhanced Advantages
Agile Feint, Defensive Attack, Diehard, Evasion, Great Endurance, Improved Defense, Improved Initiative, Move-by Action, Redirect, Takedown

Skills
Acrobatics 6 (+17/+11), Athletics 4 (+11/+7), Close Combat: Grab 2 (+8), Deception 4 (+7), Expertise (AWE): Animal Handling 6 (+10), Expertise (AWE): Popular Culture 8 (+12), Expertise (AWE): Survival 4 (+8), Expertise: Rune Magic 8 (+10), Insight 6 (+10), Investigation 4 (+6), Perception 6 (+10), Persuasion 8 (+11), Stealth 4 (+9), Technology 4 (+6), Treatment 4 (+6), Vehicles 4 (+8)

Powers
Angel Wings: Array
. . Feathered Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Wings)
. . Gust: Cone Area Affliction 6 (wind, 1st degree: Hindered, 2nd degree: Prone, Resisted by: Strength or Agility, DC 16; Cone Area: 60 feet cone, DC 16; Limited Degree)
. . Wing Attack: Strength-based Damage 2 (bludgeoning, DC 20; Reach (melee): 5 ft., Split: 2 targets)
Avian Mutation Physiology
. . Aerial Adaptation: Movement 3 (racial, Environmental Adaptation: High Altitude, Environmental Adaptation: Cold, Environmental Adaptation: Heat)
. . Avian Perception: Senses 3 (racial, Extended: Vision 1: x10, Low-light Vision, Ultravision)
. . Healing Factor: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard, Great Endurance; Persistent)
. . Invulnerabilities: Immunity 1 (racial, Environmental Condition: High Pressure)
. . Resistances: Immunity 21 (racial, Common Descriptor: Electrical Effects, Damage Effect: Water Damage, Damage Effect: Earth Damage, Suffocation: Vacuum; Limited - Half Effect)
Thunder Strike: Array
. . Discharge: Linked Effect
. . . . Shock Aura: Burst Area Damage 9 (Linked; electricity, DC 24; Burst Area: 30 feet radius sphere, DC 19)
. . . . Static Aura: Burst Area Affliction 9 (Linked; electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Burst Area: 30 feet radius sphere, DC 19)
. . Electrical Storm: Environment 4 (electricity, Impede Movement (1 rank), Light (Bright), Visibility (-5), Radius: 250 feet)
. . Lightning Storm: Damage 11 (electricity, DC 26; Increased Range: ranged, Multiattack)
. . Thunder Storm: Cone Area Damage 9 (electricity, DC 24; Cone Area 3: 250 feet cone, DC 19, Feature: Extraordinary Effort for +2 effect ranks; Tiring)
. . Thunder Wave: Affliction 11 (electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 21; Increased Range: ranged)
. . Thunder: Damage 11 (electricity, DC 26; Increased Range: ranged, Penetrating 6)
. . Thundershock: Linked Effect
. . . . Thunder Blast: Damage 10 (Linked; electricity, DC 25; Increased Range: ranged)
. . . . Thunder Shock: Affliction 10 (Linked; electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Increased Range: ranged)
Unusual Qualities
. . Aerial Mastery: Enhanced Trait 21 (talent, Dodge +3 (+12), Parry +3 (+12), Acrobatics +6 (+17), Athletics +4 (+11), Defensive Roll 3 +2 (+3), Advantages: Agile Feint, Defensive Attack, Evasion, Improved Defense, Improved Initiative, Move-by Action, Redirect, Takedown; Limited: to While Flying)
. . Hover: Flight 1 (talent, Speed: 4 miles/hour, 60 feet/round; Levitation)
Woman of Letters: Array
. . Arcane Lock: Transform 10 (runic magic, Affects: 1 Thing > 1 Thing - Unlocked to Locked, Transforms: 800 lbs., DC 20; Increased Duration: continuous)
. . Dimensional Anchor: Nullify 10 (runic magic, Counters: Dimension Travel effects, DC 20; Increased Duration 2: sustained)
. . Glyph of Warding (Sound Burst): Burst Area Affliction 9 (runic magic, sonic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Burst Area: 30 feet radius sphere, DC 19, Triggered: 1 use - Proximity)
. . Lesser Planar Binding: Summon 8 (runic magic; Heroic, Type (Broad): Extraplanar Creatures; Attitude: indifferent)
. . Secret Page: Illusion 5 (runic magic, Affects: Two Sense Types - Visual, Area: 30 cft., DC 15; Increased Duration: continuous, Selective; Limited: to altering visual content of page text)
. . Warding Blast Rune: Linked Effect
. . . . Blast Rune: Burst Area Damage 9 (Linked; runic magic, DC 24; Burst Area: 30 feet radius sphere, DC 19, Triggered: 1 use - Proximity, Variable Descriptor: close group - acid, cold, electricity, or fire)
. . . . Warding Rune: Progressive Burst Area Affliction 9 (Linked; runic magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area: 30 feet radius sphere, DC 19, Progressive, Triggered: 1 use - Proximity; Limited: Effect immediately ends after 5 combat rounds, as per the Instant Cure flaw, Quirk: Does not prevent target from attacking Elanor with Area attacks)

Equipment
Cell Phone (Smartphone), Commlink, Modified Shotgun (Shotgun w/Stun Ammo)

Offense
Initiative +9
Arcane Lock: Transform 10, +6 (DC Dog 20)
Blast Rune: Burst Area Damage 9 (DC 24)
Dimensional Anchor: Nullify 10, +7 (DC Will 20)
Glyph of Warding (Sound Burst): Burst Area Affliction 9 (DC Fort 19)
Grab, +8 (DC Spec 13)
Gust: Cone Area Affliction 6 (DC Fort/Will 16)
Lightning Storm: Damage 11, +7 (DC 26)
Modified Shotgun, +7 (DC 20 [This weapon has a variable DC that depends on the type of ammunition it is loaded with])
Shock Aura: Burst Area Damage 9 (DC 24)
Static Aura: Burst Area Affliction 9 (DC Fort 19)
Throw, +7 (DC 18)
Thunder Blast: Damage 10, +7 (DC 25)
Thunder Shock: Affliction 10, +7 (DC Fort 20)
Thunder Storm: Cone Area Damage 9 (DC 24)
Thunder Wave: Affliction 11, +7 (DC Fort 21)
Thunder: Damage 11, +7 (DC 26)
Unarmed, +6 (DC 18)
Warding Rune: Progressive Burst Area Affliction 9 (DC Will 19)
Wing Attack: Strength-based Damage 2, +6 (DC 20)

Complications
- Enemies: There are a number of people who would either like to use Beatrice to their own advantage, such as Albus Dumbledore, or else to kill Beatrice where she stands, such as the Dark Lord Voldemort.
- Honor: Elanor follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Protector: Elanor is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Power Loss: Elanor will lose the ability to use her Angel Wings array and her Hover power whenever someone succeeds in removing her feathered wings from her body, although her Healing Factor makes it possible for her to regrow her wings.
- Prejudice: Elanor's personal mutation is incredibly difficult to conceal, meaning that unlike some of her fellow mutants, she personally faces far more difficulty in the way of blending in among ordinary humans, or even other magically inclined individuals, than others, which in turn can lead to prejudiced behavior being directed at her in ways other mutants might not normally face.
- Relationship: Elanor is the product of a premarital coupling between the future Lily Potter and Warren Worthington III. She was named Heiress Presumptive Potter by the late James Potter before his death, and became Heiress Apparent Potter when he was incapable of siring any other heirs before his demise. She is also next in line after Warren to inherit the Worthington estate. Lastly, Sirius Black has named Elanor his sole Heir and thereby elevated her to the role of Heiress Apparent Black.
- Temper: Elanor is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised to be cautious of those consequences by someone who might have a good idea what they are talking about.
- Weakness: Elanor is Toughness Impaired against Water-based attacks, and Toughness Disabled against Ice-based attacks.

Languages
English [Native], Parseltongue

Defense
Dodge 12/9, Parry 12/9, Fortitude 7, Toughness 6/3, Will 11

Power Points
Abilities 60 + Powers 145 + Advantages 41 + Skills 41 (82 ranks) + Defenses 18 = 305
Last edited by DalkonCledwin on Fri Dec 20, 2019 5:17 am, edited 2 times in total.
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Scarlet Witch / The MCs / Angel With a Shotgun

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Scarlet Witch (Wanda Maximoff) - PL 9
Age: 15-16 / Height: 5' 7" / Weight: 129 lbs
Hair Color: Black & Red / Eye Color: Blue

Strength 1, Stamina 2, Agility 3, Dexterity 2, Fighting 6, Intellect 2, Awareness 4, Presence 2

General Advantages
Attractive, Badgirl, Beginner's Luck, Connected, Daze (Intimidation), Defensive Roll, Eidetic Memory, Equipment 2, Extraordinary Effort, Fascinate (Intimidation), Favored Environment: When Fighting Favored Foe, Favored Foe: Her Father, Languages 2, Leadership, Lionheart, Mana Sensitive, Power Attack, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Ritualist, Second Chance: Resisting Mental Domination, Startle, Teamwork, Trance

Expanded Advantages
Assessment, Uncanny Dodge

Skills
Acrobatics 4 (+7), Athletics 4 (+5), Deception 6 (+8), Expertise: Chaos Magic 10 (+12), Expertise: History 6 (+8), Insight 6 (+14/+10), Intimidation 10 (+12), Investigation 4 (+6), Perception 6 (+10), Persuasion 4 (+6), Ranged Combat: Magic 5 (+7), Stealth 4 (+7), Technology 4 (+6), Treatment 4 (+6), Vehicles 4 (+6)

Powers
Chaos Magic: Array
. . Ectoplasmic Snare: Cumulative Affliction 11 (chaos magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 21; Cumulative, Extra Condition, Increased Range: ranged; Check Required 4: DC 13 - Will, Limited Degree, Side Effect: on failure - Chaos Magic Mishap)
. . Floating Disk: Cloud Area Move Object 4 (chaos magic, 800 lbs.; Cloud Area: 15 feet radius sphere, DC 14; Check Required 4: DC 13 - Will, Side Effect: on failure - Chaos Magic Mishap)
. . Hex Blast: Burst Area Damage 9 (chaos magic, force, DC 24; Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged; Check Required 4: DC 13 - Will, Side Effect: on failure - Chaos Magic Mishap)
. . Magic Missile: Damage 9 (chaos magic, DC 24; Affects Insubstantial 2: full rank, Increased Range 2: perception, Split 2: 3 targets; Check Required 4: DC 13 - Will, Side Effect: on failure - Chaos Magic Mishap)
. . Pilfering Hand: Damage 11 (chaos magic, DC 26; Disarming (No Damage), Increased Range: ranged; Check Required 4: DC 13 - Will, Side Effect: on failure - Chaos Magic Mishap)
. . Spiritual Ally: Summon 9 (chaos magic; Active, Mental Link; Check Required 4: DC 13 - Will, Side Effect: on failure - Chaos Magic Mishap)
. . Spiritual Weapon: Summon 2 (chaos magic; Controlled, Type (Broad): Any Hand-Held Melee Weapon; Check Required 4: DC 13 - Will, Limited: to Available Weapons, Side Effect: on failure - Chaos Magic Mishap)
. . Telekinetic Charge: Move Object 4 (bludgeoning, chaos magic, 800 lbs., DC 26; Damaging, Improvised Weapon 7; Check Required 4: DC 13 - Will, Quirk: Requires a human-sized object as ammunition, Side Effect: on failure - Chaos Magic Mishap)
. . Telekinetic Projectile: Damage 11 (chaos magic, projectile, DC 26; Increased Range: ranged; Check Required 4: DC 13 - Will, Quirk: Requires objects as ammo, Side Effect: on failure - Chaos Magic Mishap)
. . Unseen Servant: Linked Effect
. . . . Poltergeist Activity: Move Object 9 (Linked; chaos magic, 12 tons, DC 24; Damaging, Increased Range: perception, Indirect 4: any point, any direction, Precise, Subtle 2: undetectable; Check Required 4: DC 13 - Will, Side Effect: on failure - Chaos Magic Mishap)
. . . . Poltergeist Perception: Senses 10 (Linked; chaos magic, Counters All Concealment: Vision, Penetrates Concealment: Vision, Radius: Vision; Sustained)
Chaos Magician
. . Dark Knowledge: Enhanced Trait 3 (talent, Insight +4 (+14), Advantages: Assessment; Limited: Insight bonus is for the Assessment advantage [2 ranks only])
. . Mage Hand: Move Object 1 (talent, 100 lbs.; Feature: Can be used to perform Sleight of Hand checks, Precise, Subtle: subtle)
. . Receptive Vibrations: Senses 1 (talent, Danger Sense: Mental, Advantages: Uncanny Dodge)
. . Telekinetic Protection: Impervious Toughness 3 (talent; Limited: Not vs. Magical Effects)

Equipment
Battle Robes, Cell Phone (Smartphone), Commlink

Offense
Initiative +3
Ectoplasmic Snare: Cumulative Affliction 11, +7 (DC Fort/Will 21)
Floating Disk: Cloud Area Move Object 4 (DC 14)
Grab, +6 (DC Spec 11)
Hex Blast: Burst Area Damage 9 (DC 24)
Mage Hand: Move Object 1, +2 (DC 11)
Magic Missile: Damage 9 (DC 24)
Pilfering Hand: Damage 11, +7 (DC 26)
Poltergeist Activity: Move Object 9 (DC 24)
Telekinetic Charge: Move Object 4, +7 (DC 26)
Telekinetic Projectile: Damage 11, +7 (DC 26)
Throw, +2 (DC 16)
Unarmed, +6 (DC 16)

Complications
- Mental Instability: Wanda is known to be a walking mass of complexes, and not even the great Charles Xavier has been able to help her solve even a fraction of those issues.
- Motivation: Justice: Wanda wants to get even with her father for abandoning her in the way that he did, and is willing to do just about anything in order to see her thirst for justice achieved.
- Power Loss: Wanda cannot utilize her powers without the ability to speak and gesture.
- Relationship: Wanda's brother is known by the code name of Quicksilver, and her father by Magneto. She doesn't think to highly of either of them, but is at least willing to work with Quicksilver... when it benefits her to do so, of course.

Languages
English, German [Native], Latin

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 7/2 (Imp. 3), Will 12

Power Points
Abilities 44 + Powers 60 + Advantages 26 + Skills 41 (81 ranks) + Defenses 25 = 196

--------------------
Chaos Magic Mishaps & Why I'm Using It: The Chaos Magic Mishap Table is now fully detailed in the brainstorm & notes post for the Angel With a Shotgun idea. I simply modified the list for Pathfinder's Primal Magic to fit within the rules of Mutants & Masterminds. I also don't consider them worth the complication because while it isn't impossible for them to occur, the odds aren't really very good, which makes sense given that Pathfinder's Primalist archetype isn't required to use the mechanic that results in them the way a Wild Mage was in D&D 3rd Edition (both versions).

As for why I decided to use them, well it actually fits more in line with the version of Wanda Maximoff that appears in X-Men Evolution than the really broken reality manipulating version that appears in the comics. For instance, at one point Wanda fudges a spell and winds up animating the signs and telephone poles on the street she happened to be on at the time, which I'm fairly sure has never happened to her comic book counterpart.
Last edited by DalkonCledwin on Fri Dec 20, 2019 3:25 am, edited 2 times in total.
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Nightcrawler / The MCs / Angel With a Shotgun

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Nightcrawler (Kurt Wagner) - PL 9
Age: 16 / Height: 5' 5" / Weight: 142 lbs
Hair Color: Blue / Eye Color: Yellow

Strength 2, Stamina 3, Agility 7, Dexterity 6, Fighting 10, Intellect 2, Awareness 4, Presence 3

General Advantages
Accurate Attack, Agile Feint, Defensive Attack, Defensive Roll 3, Equipment 1, Evasion, Improved Disarm, Improved Initiative, Languages 2, Move-by Action, Power Attack, Redirect, Second Chance: Acrobatics Checks, Set-up, Skill Mastery: Acrobatics, Takedown, Taunt, Team Code, Teamwork, The Fuzzy Dude

Enhanced Advantages
Benefit, Ambidexterity, Improved Grab, Instant Up, Skill Mastery: Stealth

Skills
Acrobatics 8 (+15), Athletics 6 (+8), Deception 6 (+9), Expertise (AWE): Popular Culture 6 (+10), Expertise (AWE): Theology & Philosophy 6 (+10), Expertise: History 8 (+10), Insight 4 (+8), Investigation 6 (+8), Perception 6 (+10), Persuasion 10 (+13), Sleight of Hand 4 (+10), Stealth 6 (+19/+13), Technology 4 (+6), Treatment 4 (+6), Vehicles 4 (+10)

Powers
Dimensional Jaunter
. . Ledge Walker: Movement 1 (talent, Sure-footed 1)
. . Remove Any Trace: Movement 2 (talent, Trackless: Visual, Olfactory 2)
. . Rogue Crawl: Movement 1 (talent, Slithering)
. . Sneak Attack: Enhanced Extra 5 (talent; Incurable, Penetrating 5, Variable Descriptor: close group - any weapon or unarmed attack; Limited: to use against vulnerable or defenseless targets, Quirk: Limited to Lower of Attack or Extra's Effect Rank)
Jaunter's Hop: Array
. . Dimensional Hop: Teleport 9 (talent, 2 miles in a move action, carrying 800 lbs.; Change Direction, Increased Mass 4, Turnabout)
. . Instant Escape: Concealment 4 (talent, All Visual Senses; Quirk: Visible until Attacked, Notes: Effectively grants Kurt a +5 Circumstance bonus to his Active Defense scores)
. . Instant Liberation: Nullify 8 (talent, Counters: Entrapment Effects, DC 18, Advantages: Instant Up; Broad, Simultaneous; Reduced Range: close)
. . Jaunter's Maneuver: Damage 9 (talent, DC 24; Increased Range 2: perception, Variable Descriptor: close group - Damage by weapon or unarmed attack type; Limited: to Adjacent Targets)
The Fuzzy Dude
. . Dark Fur: Enhanced Trait 4 (racial, Stealth +6 (+19), Advantages: Skill Mastery; Limited: to Dark or Shadowed Areas)
. . Expert Leaper I: Leaping 1 (racial, Leap 15 feet at 4 miles/hour)
. . Expert Leaper II: Movement 1 (racial, Safe Fall; Limited: to Distance rank 0 (30 feet))
. . Luminous Eyes: Senses 2 (racial, Darkvision; Noticeable: His eyes glow slightly)
. . Prehensile Tail: Extra Limbs 1 (racial, 1 extra limb, Advantages: Benefit, Ambidexterity, Improved Grab)
. . Wall-Crawler: Movement 2 (racial, Wall-crawling 2: full speed)

Equipment
Cell Phone (Smartphone), Commlink, Light Armor

Offense
Initiative +11
Grab, +10 (DC Spec 12)
Instant Liberation: Nullify 8, +10 (DC Will 18)
Jaunter's Maneuver: Damage 9 (DC 24)
Throw, +6 (DC 17)
Unarmed, +10 (DC 17)

Complications
- Honor: Kurt is a very religious young man and tries to live his life in as Christian a manner as possible.
- Monstrous Appearance: Kurt's demonic appearance can be unsettling for people and make it difficult for him blend into normal society. As an interesting aside, Kurt is the only member of the core X-Men Team whose civilian identity isn't blown clear out of the water, by the end of the canonical X-Men: Evolution series.
- Motivation: Thrills: Kurt lives to enjoy himself to the best of his ability.
- Relationship: Kurt has a sibling-esque relationship with Katherine Pryde, and is actual foster siblings with Anna 'Rogue' Marie. His mother, is one Raven Darkholme (aka Mystique). His father however, is best left unmentioned.

Languages
English, German [Native], Latin

Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 8/3, Will 11

Power Points
Abilities 74 + Powers 54 + Advantages 23 + Skills 44 (88 ranks) + Defenses 14 = 209

--------------------
Build Comments: Expertise: Theology & Philosophy is to Muggles, what Expertise: Religion would be for people like the Hufflepuff House Ghost.

And yes, I totally made an advantage for the "Chicks dig the fuzzy dude" meme. It works in exactly the same manner as the Badboy advantage would, but is keyed towards girls who like... well, fuzzy dudes.
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Austere Witch / The MCs / Angel With a Shotgun

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Austere Witch (Tracey Davis) - PL 9
Age: 16 / Height: 5' 6" / Weight: 125 lbs
Hair Color: Brown / Eye Color: Brown

Strength 1, Stamina 1, Agility 3, Dexterity 2, Fighting 4, Intellect 2, Awareness 4, Presence 5/3

Advantages
Animal Empathy, Artificer, Assessment, Attractive, Badgirl, Benefit, Hereditary Rank 2 (heiress presumptive): Davis, Benefit, Wealth 2 (independently wealthy), Connected, Daze (Intimidation), Defensive Attack, Defensive Roll 2, Diehard, Equipment 1, Fascinate (Intimidation), Great Endurance, Languages 3, Luck (Recover) 3, Luck 3, Mana Sensitive, Ranged Attack 5, Reviving Team Attack, Ritualist, Set-up, Startle, Taunt, Teamwork

Skills
Athletics 4 (+5), Deception 8 (+13), Expertise (AGL): Riding 6 (+9), Expertise (AWE): Popular Culture 6 (+13/+10), Expertise: History 6 (+11/+8), Expertise: Nobility 6 (+11/+8), Expertise: Wizarding Magic 10 (+12), Insight 6 (+10), Intimidation 8 (+13), Investigation 4 (+6), Perception 6 (+10), Persuasion 6 (+14/+11), Stealth 4 (+7), Treatment 6 (+8)

Powers
Birch & Dragon Heartstring Wand (Easily Removable)
. . Yer A Witch, Tracey: Array
. . . . Expelliarmus: Damage 11 (force, wizarding magic, DC 26; Disarming, Increased Range: ranged)
. . . . Incendio Duo: Line Area Damage 9 (fire, wizarding magic, DC 24; Line Area: 5 feet wide by 30 feet long, DC 19)
. . . . Incendio Tria: Cone Area Damage 9 (fire, wizarding magic, DC 24; Cone Area 2: 120 feet cone, DC 19, Feature: Extraordinary Effort for +2 effect ranks; Tiring)
. . . . Petrificus Totalus: Progressive Affliction 7 (wizarding magic, 1st degree: Dazed, Hindered, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 17; Extra Condition, Increased Range: ranged, Progressive, Reversible; Limited Degree)
. . . . Protego: Cloud Area Deflect 9 (wizarding magic; Cloud Area: 15 feet radius sphere, DC 19, Redirection, Reflect; Limited: Attacks Targeting Dodge)
. . . . Somnus: Burst Area Affliction 9 (wizarding magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 19; Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged)
True Slytherin: Array
. . Eagle's Splendor: Enhanced Trait 4 (talent, Presence +2 (+5); Affects Others)
. . Threefold Aspect: Morph 2 (talent, +20 Deception checks to disguise; Narrow group, Notes: Allows Tracey to shift between her own personal appearance at the Young Adult, Adulthood and Elderly age categories)
True Slytherin: Talents
. . Heroism: Luck Control 1 (talent, Spend on Other; Reduced Range 2: close)
. . Moment of Greatness: Burst Area Luck Control 1 (talent, Bestow Luck; Burst Area 2: 60 feet radius sphere, DC 11, Selective; Increased Action 2: move, Reduced Range 2: close)
. . Slytherin Arcana: Affliction 9 (talent, 1st degree: Dazed, Resisted by: Will, DC 19; Increased Range 2: perception, Reaction 3: reaction, Subtle: subtle; Limited Degree 2, Sense-dependent: Visual, Notes: Reaction Trigger: Whenever a target suffers damage from one of Tracey's spell effects)
. . Student of Humanity: Enhanced Trait 6 (talent, Expertise (AWE) +3 (+13), Expertise +3 (+11), Expertise +3 (+11), Persuasion +3 (+14); Limited: to checks made in order to learn about or study humans & their civilizations)
. . Take Your Best Shot: Affliction 9 (talent, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 19; Increased Range 2: perception, Subtle: subtle, Triggered: 1 use - upon succeeding at a resistance check; Check Required: DC 10 - Intimidation, Sense-dependent: Visual)

Equipment
Battle Robes, Communication Mirror

Offense
Initiative +3
Expelliarmus: Damage 11, +7 (DC 26)
Grab, +4 (DC Spec 11)
Incendio Duo: Line Area Damage 9 (DC 24)
Incendio Tria: Cone Area Damage 9 (DC 24)
Petrificus Totalus: Progressive Affliction 7, +7 (DC Will 17)
Slytherin Arcana: Affliction 9 (DC Will 19)
Somnus: Burst Area Affliction 9 (DC Will 19)
Take Your Best Shot: Affliction 9 (DC Will 19)
Throw, +7 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Cultural Awkwardness: Tracey is a Half-Blooded Witch who grew up in complete isolation from muggle society. As such, she tends not to understand muggle cultural references or conveniences when faced with them.
- Feud: As a Slytherin, it can be said that Tracey is in a feud with the members of Gryffindor House. This is a feud that could even erupt into outright bloodshed, thanks to the fact that Voldemort has managed to secure himself a new body.
- Honor: Tracey follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Responsibility: Tracey views it as being her responsibility to protect her best friend, Daphne Greengrass, due to the latter's blood malediction.
- Relationships: Tracey's closest bonds of friendship from Hogwarts are with Daphne Greengrass and Blaise Zabini, as well as with Daphne's sister Astoria.

Languages
Bulgarian, English [Native], French, Latin

Defense
Dodge 11, Parry 11, Fortitude 5, Toughness 7/1, Will 13

Power Points
Abilities 40 + Powers 84 + Advantages 39 + Skills 43 (86 ranks) + Defenses 28 = 234
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Confident Brainstorm & Notes

Post by DalkonCledwin »

Confident
Premise: “It's time for me to take it / I'm the boss right now / Not gonna fake it / Not when you go down / 'Cause this is my game / And you better come to play / I used to hold my freak back / Now I'm letting go / I make my own choice / Bitch, I run this show / So leave the lights on / No, you can't make me behave”
Required Inclusions:
- Amaranth Potter must have undergone Apotheosis due to a number of factors, including the infusion of basilisk venom and phoenix tears into her bloodstream.
- While Amaranth’s skills and abilities will arguably make her more versatile than Amora, her actual threat (power) level shouldn’t be any higher than said woman.
- Amaranth must win the heart of Loki Laufeyson. However the way in which she accomplishes this is left up to the author.
- No matter what, Amaranth cannot be romantically interested in Thor or any of the Warriors Three, regardless of whether they make romantic passes at her. The same goes for Tony.
- Amaranth’s divine domain focusing on Repose (Honorable Death) as opposed to Hela’s divine domain, which focuses on violent deaths.
- Despite having undergone a deific Apotheosis, Amaranth must remain fully human in terms of her species, meaning that among other things, she doesn’t increase in mass.
Preferred Inclusions:
- One of the qualities that Amaranth gains from the Phoenix Tears in her blood, is the ability to manifest vermillion wings that enable her to fly as easily as any Valkyrie.
- Amaranth having a strict no-nonsense personality to contrast with Loki’s more mischievous personality, which leads to interactions straight out of Japanese Manzai & similar performances.
- Amaranth handing the Avengers their arses at least once, due to their complete lack of preparation for a mystical opponent.
Optional Inclusions:
- Amaranth somehow surviving Thanos’ snap, and then somehow succeeding in summoning Death to punish Thanos for being an imbecile.
- Amaranth actually having her own High Priestess, who also winds up paired with Loki.
Forbidden Things:
- Amaranth winding up romantically paired with any males other than Loki.
- Loki being killed by Hela or Thanos, unless Amaranth is also killed by the same.
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Amaranth Potter / The MCs / Confident

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Amaranth Lillian Potter - PL 12
Age: 32 / Height: 5' 8" / Weight: 132 lbs
Hair Color: Black w/Red Bits / Eye Color: Green

Strength 11, Stamina 12, Agility 7, Dexterity 6, Fighting 8, Intellect 6, Awareness 7, Presence 8

General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Beloved: Loki Laufeyson, Benefit, Hereditary Rank 4 (head of house): Black, Peverell & Potter, Benefit, Wealth 4 (multimillionaire), Chokehold, Connected, Daze (Deception), Defensive Attack, Equipment 5, Fascinate (Persuasion), Fast Grab, Favored Environment: Urban Centers, Favored Foe: Dark Wizards, Fearless, Full Attack, Great Endurance, Guidance, Improved Grab, Improved Hold, Improved Team Attack 2, Inspire 2, Interpose, Languages 5, Leadership, Mana Sensitive, Move-by Action, Power Attack, Quick Draw, Ritualist, Second Chance: Resisting Mental Control, Seize Initiative, Skill Mastery: Stealth, Taunt, Teamwork, Trance, Ultimate Effort: Presence-based Skill Checks, Ultimate Effort: Sleight of Hand checks for Escaping, Ultimate Effort: Stealth Checks, Well-informed, White Knight

Enhanced Advantages
Diehard, Luck 6

Skills
Acrobatics 4 (+11), Athletics 4 (+15), Deception 6 (+14), Expertise (AGL): Flying 6 (+13), Expertise (AWE): Teaching 6 (+13), Expertise (PRE): Oratory 6 (+14), Expertise: Dungeoneering 6 (+12), Expertise: Linguistics 4 (+10), Expertise: Religion 6 (+12), Expertise: Wizarding Magic 12 (+18), Insight 12 (+19), Investigation 12 (+18), Perception 6 (+13), Persuasion 6 (+14), Ranged Combat: Magic 5 (+11), Sleight of Hand 4 (+10), Stealth 8 (+15), Treatment 4 (+10)

Powers
Cross-Blooded Sorcerer
. . Detect & Read Magic: Senses 3 (bloodline, Analytical: Detect Magic, Detect: Magic [Visual] 2: ranged; Sustained)
. . Naga Resistances: Immunity 11 (bloodline, Common Descriptor: Mental Powers, Poison; Limited - Half Effect)
. . Vermillion Wings: Flight 6 (bloodline, Speed: 120 miles/hour, 1800 feet/round; Feature: Wings fold into back when not in active use; Wings)
Divine Marshal Physiology
. . Allspeak: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Subtle: subtle, Sustained)
. . Divine Longevity: Immunity 1 (racial, Aging)
. . Force of Will: Senses 4 (racial, Precognition; Feature: Retcon Events; Limited: to Short Flashes of the Immediate Future)
. . Hard to Kill: Impervious Toughness 12 (racial)
. . Rally: Burst Area Luck Control 1 (racial, Bestow Luck, Advantages: Luck 6; Burst Area: 30 feet radius sphere, DC 11, Selective; Increased Action 2: move, Reduced Range 2: close)
. . Resolute: Regeneration 5 (racial, Every 2 rounds, Advantages: Diehard)
Divine Marshal: Array
. . Dispel Fear I: Burst Area Nullify 12 (divine, Counters: Fear Effects, DC 22; Burst Area: 30 feet radius sphere, DC 22, Simultaneous; Reduced Range: close)
. . Dispel Fear II: Nullify 12 (divine, Counters: Fear Effects, DC 22; Effortless, Increased Range: perception)
. . Divine Source I: Variable 6 (divine; Action: move; Check Required 6: DC 15 - Expertise: Religion, Limited: to Spell Effects of no Greater than "6th Level", Unreliable (5 uses), Notes: 30 pts of Traits for Duplicating Spell Effects & Domain Powers from the Air, Protection & Repose Cleric Domains, as well as the Psychopomp & Wind Subdomains)
. . Divine Source II: Summon 2 (divine; Increased Range 2: perception, Type (General): Empowered Version; Limited: to Available Subjects, Quirk: Limited to Granting recipients access to a Spell Array based on Amaranth's Divine Source I power, Self-Powered)
. . Stem the Tide: Progressive Affliction 8 (talent, 1st degree: Hindered, 2nd degree: Immobile, Resisted by: Will, DC 18; Increased Range 2: perception, Progressive, Triggered: 1 use - When Amaranth hits and deals damage with an attack; Limited Degree)
Metamagic: Array
. . Ascendant Spell: Enhanced Extra 11 (talent; Penetrating 11, Variable Descriptor: close group - All Spells; Quirk: Lower of Spell or Extra's Rank, Tiring)
. . Silent Spell: Enhanced Extra 14 (talent; Subtle: subtle, Variable Descriptor: close group - All Spells; Quirk: Lower of Spell or Extra's Rank, Tiring)
Voldemortbane Staff (Easily Removable (indestructible))
. . Magical Supremacy: Array
. . . . Arresto Momentum: Movement Attack 8 (wizarding magic, Extra Ranks 7, Safe Fall, DC 18; Attack: Dodge, Increased Range 2: perception, Split 2: 3 targets)
. . . . Confringo: Burst Area Damage 12 (fire, wizarding magic, DC 27; Burst Area: 30 feet radius sphere, DC 22, Increased Range: ranged)
. . . . Crinus Muto: Morph 2 (wizarding magic, +20 Deception checks to disguise; Narrow group; Resistible: Will, Notes: Any humanoid female)
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged)
. . . . Ignis Furore: Line Area Damage 12 (fire, wizardry, DC 27; Line Area: 5 feet wide by 30 feet long, DC 22, Feature: Extraordinary Effort for +2 effect ranks, Increased Duration: concentration, Increased Range: ranged, Selective; Tiring)
. . . . Ignis Laqueis: Move Object 13 (fire, wizarding magic, 200 tons, DC 28; Damaging, Reach (melee) 4: 20 ft.; Reduced Range: close)
. . . . Impedimenta: Progressive Affliction 8 (wizarding magic, 1st degree: Hindered, 2nd degree: Immobile, Resisted by: Dodge, Overcome by Strength, DC 18; Increased Range 2: perception, Progressive; Limited Degree)
. . . . Lumos Solem: Cone Area Affliction 12 (light, wizarding magic, 1st degree: Dazed, Impaired, 2nd degree: Disabled, Stunned, 3rd degree: Incapacitated, Unaware, Resisted by: Will, DC 22; Cone Area: 60 feet cone, DC 22, Extra Condition; Limited: to Visually Impaired, Disabled & Unaware)
. . . . Omnifracto: Broad Simultaneous Weaken 13 (wizarding magic, Affects: Magic, Resisted by: Fortitude, DC 23; Affects Objects, Broad: Magic, Increased Range: ranged, Simultaneous)
. . . . Pellucidi Pellis: Concealment 4 (wizarding magic, All Visual Senses; Affects Others; Blending)
. . . . Protego Totalum: Burst Area Immunity 20 (wizarding magic, Very Common Descriptor: Magical Effects; Affects Others, Burst Area: 30 feet radius sphere, DC 30, Selective; Concentration)
. . . . Purdictus: Damage 12 (force, wizarding magic, DC 27; Affects Insubstantial 2: full rank, Increased Range 2: perception, Penetrating 12, Split 2: 3 targets)
. . . . Reducto: Burst Area Progressive Weaken 9 (force, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 19; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged, Progressive)
. . . . Staff Strike: Strength-based Damage 3 (bludgeoning, DC 29; Aura: Cold [11 extra ranks], Dangerous 4, Secondary Effect [11 extra ranks]; Bane: Evil Opponents [11 extra ranks], Limited: Secondary Effect only on a Critical Hit [11 extra ranks], Quirk 4: Dangerous only vs. Opponents with the Serpentine Bloodline quality)
. . The Cloak of Invisibility (Alternate; Easily Removable (indestructible))
. . . . Hide Thyself from Death's Gaze: Concealment 10 (bestowed, cosmic, All Senses; Affects Others; Distracting, Passive)

Equipment
Communication Mirror, Light Battle Robes, Potter Manor

Offense
Initiative +7
Arresto Momentum: Movement Attack 8 (DC Dog 18)
Confringo: Burst Area Damage 12 (DC 27)
Dispel Fear I: Burst Area Nullify 12 (DC Will 22)
Dispel Fear II: Nullify 12 (DC Will 22)
Expelliarmus: Damage 12, +11 (DC 27)
Grab, +8 (DC Spec 21)
Ignis Furore: Line Area Damage 12 (DC 27)
Ignis Laqueis: Move Object 13, +8 (DC 28)
Impedimenta: Progressive Affliction 8 (DC Fort 18)
Lumos Solem: Cone Area Affliction 12 (DC Will 22)
Omnifracto: Broad Simultaneous Weaken 13, +11 (DC Fort 23)
Purdictus: Damage 12 (DC 27)
Reducto: Burst Area Progressive Weaken 9 (DC Fort 19)
Staff Strike: Strength-based Damage 3, +8 (DC 29)
Stem the Tide: Progressive Affliction 8 (DC Will 18)
Throw, +6 (DC 26)
Unarmed, +8 (DC 26)

Complications
- Honor: Amaranth follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Protector: Amaranth is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Mythic Weakness: Amaranth is Resistance Disabled against spells with the "Necromantic" descriptor.
- One of Us: Amaranth regularly has to send one or another member of Wizarding Britain packing, because they can't seem to understand that she simply isn't interested in spending anymore time in that backwards society, despite the fact that she is the woman who freed them from the terror of the Dark Lord known as Voldemort.
- Relationship: Amaranth has found herself slipping into a romantic relationship with Loki Laufeyson, the Asgardian God of Mischief and, sadly, Lies.
- Responsibility: Amaranth has undergone a form of Apotheosis that has given her domains that are remarkably similar to the Valkyries of Asgard in that it is her duty to guide those who have fallen in battle and led an honorable life to their designated afterlife. However, she tends to focus more on preventing deaths whenever possible, so as to avoid having to fulfill her primary function.
- Temper: Amaranth is a remarkably tempestuous woman, who will often act without considering the consequences, even when she is being advised to be cautious of those consequences by someone who might have a good idea what they are talking about.

Languages
Bulgarian, English [Native], Enochian, French, Gigant, Gobbledygook, Old Norse, Parseltongue, Romanian, Sylvan, Umbral

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14, Will 12

Power Points
Abilities 130 + Powers 156 + Advantages 60 + Skills 59 (117 ranks) + Defenses 10 = 415

--------------------
Potter Manor - PL 12

Toughness 10, Size Large

Features:
Bifrost Gate, Defense System, Garage, Grounds, Gym, Habitat, Laboratory, Library, Living Space, Personnel, Sealed, Secret 2, Trophy Room, Wards 3, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 22
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DalkonCledwin
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Loki Laufeyson / The MCs / Confident

Post by DalkonCledwin »

Image
Art by MaryRiotJane on DeviantArt

Loki Laufeyson - PL 14
Age: 30 (1,047) / Height: 6' 2" / Weight: 578 lbs
Hair Color: Black / Eye Color: Green

Strength 13, Stamina 13, Agility 7, Dexterity 6, Fighting 7, Intellect 7, Awareness 2, Presence 5

General Advantages
Agile Feint, Artificer, Attractive, Badboy, Beloved: Amaranth Potter, Benefit, Hereditary Rank 2 (heir/heiress presumptive): Asgard, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Daze (Deception), Diehard, Eidetic Memory, Equipment 2, Evasion, Extraordinary Effort, Fascinate (Deception), Favored Environment: When battling favored foe, Favored Foe: Loki's Sneak Attack victims, Fearless, Great Endurance, Improved Initiative, Improved Team Attack 2, Interpose, Jack-of-all-trades, Languages 5, Mana Sensitive, Power Attack, Quick Draw, Ritualist, Second Chance: Sleight of Hand checks, Seize Initiative, Set-up, Skill Mastery: Expertise: Asgardian Magic, Skill Mastery: Expertise: Nobility, Takedown 2, Taunt, Teamwork, Trance, Ultimate Effort: Sleight of Hand checks for Escaping, Uncanny Dodge, Well-informed

Enhanced Advantages
Luck 7

Skills
Acrobatics 12 (+19), Athletics 6 (+19), Deception 18 (+23), Expertise (AGL): Flying 12 (+19), Expertise (AGL): Horsemanship 12 (+19), Expertise (PRE): Oratory 8 (+13), Expertise: Asgardian Magic 12 (+19), Expertise: Nobility 12 (+19), Insight 12 (+14), Intimidation 6 (+11), Investigation 4 (+11), Perception 12 (+14), Persuasion 12 (+17), Ranged Combat: Loki's Staff 6 (+12), Sleight of Hand 18 (+24), Stealth 12 (+19), Technology 10 (+17), Treatment 4 (+11), Vehicles 4 (+10)

Powers
Arcane Trickster
. . Convincing Lie: Luck Control 1 (talent, Spend on Other, Advantages: Luck 7; Check Required 5: DC 14 - Deception, Limited: to improving the recipient's Deception checks)
. . Impromptu Sneak Attack: Feature 2 (talent, Notes: Twice per day, Loki can consider a single enemy to be vulnerable or defenseless, even when they aren't, for purposes of using his Sneak Attack power)
. . Invisible Thief: Concealment 4 (talent, All Visual Senses; Tiring)
. . Ranged Legerdemain: Feature 1 (talent, Notes: Loki can perform Sleight of Hand checks from 30 feet away, but is considered Disabled on the relevant skill check when attempting to do such a thing)
. . Sneak Attack: Enhanced Extra 8 (talent; Incurable, Penetrating 8, Variable Descriptor: close group - any weapon or unarmed attack; Limited: to use against vulnerable or defenseless targets, Quirk: Limited to Lower of Attack or Extra's Rank)
. . Trap Sense: Immunity 5 (talent, Custom: Traps 5; Limited - Half Effect)
. . Trapfinding: Senses 2 (talent, Detect: Traps [Visual] 2: ranged)
Asgardian-Raised Jotunn
. . Allspeak: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood; Subtle: subtle, Sustained)
. . Damage Reduction: Impervious Toughness 4 (racial; Limited: Not vs. Evil-aligned Attacks)
. . Frost Born: Immunity 6 (racial, Damage Effect: Cold Damage, Environmental Condition: Cold)
. . Heavy Worlder: Density Growth 2 (racial, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Native Outsider: Senses 2 (racial, Darkvision)
Divine Archmage Physiology
. . Crafting Mastery: Quickness 4 (racial, Perform routine tasks in -4 time ranks; Limited to One Task: Artificing)
. . Divine Body: Immunity 6 (racial, Aging, Disease, Poison, Starvation & Thirst, Suffocation (All))
. . Eldritch Flight: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round)
. . Force of Will: Senses 4 (racial, Precognition; Feature: Retcon Events; Limited: to Short Flashes of the Immediate Future)
. . Hard to Kill: Impervious Toughness 13 (racial)
. . Lucky Escape: Immortality 5 (racial, Return after 1 day; Limited: to Circumstances of Plausible Survival)
. . Many Forms: Morph 4 (racial, +20 Deception checks to disguise; Any form)
. . Unstoppable: Healing 9 (racial; Restorative, Triggered: 1 use - when suffering two or more degrees of damage; Limited: to Self Only, Tiring)
Divine Archmage: Array
. . Divine Source I: Variable 9 (Action: move; Check Required 3: DC 12 - Expertise: Religion, Unreliable (5 uses), Notes: 45 pts of traits for duplicating Spell Effects & Domain Powers from the Chaos, Luck, Trickery & Travel Cleric Domains, as well as the Curse, Deception, Thievery & Exploration Subdomains)
. . Divine Source II: Summon 3 (divine; Increased Range 2: perception, Type (General): Empowered Version; Limited: to Available Subjects, Quirk: Limited to Granting recipients access to a Spell Array based on Loki's Divine Source I power)
. . Mage Strike: Damage 13 (divine, DC 28; Aura: Cold, Penetrating 13, Variable Descriptor: close group - by weapon or unarmed damage type; Tiring)
. . Mythic Blast: Damage 10 (divine, force, DC 25; Increased Range: ranged, Tripping; Tiring)
Fociless Magic: Array
. . Dream Council: Mental Area Cosmic Communication 4 (asgardian magic; Area, Dimensional 2: group - Adjacent Dimensions, Selective, Subtle: encrypted; Concentration, Limited: to Dreamers)
. . Dream: Mental Cosmic Communication 5 (asgardian magic; Dimensional 2: group - Adjacent Dimensions, Subtle: encrypted; Limited: to Dreamers)
Loki's Staff (Easily Removable (indestructible))
. . Grand Illusionist: Array
. . . . Blinding Ray: Cumulative Affliction 16 (asgardian magic, light, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 26; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged, Insidious; Limited: to Vision)
. . . . Blur: Concealment 4 (asgardian magic, All Visual Senses; Insidious; Partial)
. . . . Burning Hands: Cone Area Damage 12 (asgardian magic, fire, DC 27; Cone Area 2: 120 feet cone, DC 22)
. . . . Chain Lightning: Damage 13 (electricity, DC 28; Increased Range: ranged, Multiattack)
. . . . Color Spray: Cone Area Affliction 12 (asgardian magic, light, 1st degree: Dazed, Impaired, 2nd degree: Disabled, Stunned, 3rd degree: Incapacitated, Unaware, Resisted by: Will, DC 22; Cone Area 2: 120 feet cone, DC 22, Extra Condition, Insidious; Limited: to Visually Impaired, Disabled & Unaware)
. . . . Confusion: Progressive Burst Area Affliction 12 (asgardian magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Burst Area: 30 feet radius sphere, DC 22, Increased Range: ranged, Progressive; Limited: Causing erratic or insane behavior)
. . . . Dimension Door: Teleport 12 (asgardian magic, 16 miles in a move action, carrying 800 lbs.; Accurate, Change Direction, Increased Mass 4, Turnabout)
. . . . Dispel Magic: Nullify 11 (asgardian magic, Counters: Magical Effects, DC 21; Broad, Multiattack, Simultaneous)
. . . . Fireball: Burst Area Damage 11 (asgardian magic, fire, DC 26; Burst Area: 30 feet radius sphere, DC 21, Increased Range: ranged)
. . . . Hallucinatory Terrain: Illusion 13 (asgardian magic, Affects: Three Sense Types - Auditory, Visual, Area: 65000 cft., DC 23; Illusion Area 3, Psychic; Limited: to Altered Terrain Appearance)
. . . . Hideous Laughter: Progressive Affliction 11 (asgardian magic, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 21; Extra Condition, Increased Range 2: perception, Progressive; Limited: This spell simply makes the Hulk angrier, Sense-dependent: Hearing)
. . . . Illusory Decoys: Concealment 4 (asgardian magic, All Visual Senses; Insidious; Limited: to Decoy Images)
. . . . Major Image: Illusion 12 (asgardian magic, Affects: All Sense Types, Area: 4000 cft., DC 22; Psychic; Resistible: Will)
. . . . Scintillating Pattern: Concentration Cumulative Burst Area Affliction 14 (asgardian magic, light, 1st degree: Entranced, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 24; Burst Area: 30 feet radius sphere, DC 24, Concentration, Cumulative, Insidious)
. . . . Sleep: Progressive Burst Area Affliction 12 (asgardian magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 22; Burst Area 2: 60 feet radius sphere, DC 22, Increased Range: ranged, Progressive)

Equipment
Battle Robes, Commlink, Throwing Daggers

Offense
Initiative +11
Blinding Ray: Cumulative Affliction 16, +12 (DC Dog/Fort/Will 26)
Burning Hands: Cone Area Damage 12 (DC 27)
Chain Lightning: Damage 13, +12 (DC 28)
Color Spray: Cone Area Affliction 12 (DC Will 22)
Confusion: Progressive Burst Area Affliction 12 (DC Will 22)
Dispel Magic: Nullify 11, +12 (DC Will 21)
Fireball: Burst Area Damage 11 (DC 26)
Grab, +7 (DC Spec 23)
Hideous Laughter: Progressive Affliction 11 (DC Will 21)
Mage Strike: Damage 13, +7 (DC 28)
Mythic Blast: Damage 10, +6 (DC 25)
Scintillating Pattern: Concentration Cumulative Burst Area Affliction 14 (DC Will 24)
Sleep: Progressive Burst Area Affliction 12 (DC Will 22)
Throw, +6 (DC 28)
Throwing Daggers, +6 (DC 16)
Unarmed, +7 (DC 28)

Complications
- Arcane Bond: Loki can cast any of the spells in his Grand Illusionist array without needing his staff to do so, however he is considered to be Disabled in terms of the Effect Ranks for those spells when attempting to cast them without his staff. This marks him as a step above most human spellcasters, who generally require their bonded artefact in order to cast even their least impressive spells.
Beloved Enemy: Amaranth Lillian Potter. 'Nuff said.
- Curse Sworn: Loki made an agreement with The Other in order to hand Earth over to the Chitauri in exchange for their assistance in conquering Asgard. This definitely won't go as well as he had hoped. Especially not now that Amaranth is in New York.
- Motivation: Greed: Loki wants to be the King of Asgard, and is willing to do just about anything to secure the throne he feels he rightfully deserves.
- Overconfident: He's overconfident enough, that he'll happily monologue about his superiority while standing in front of the Hulk, only for the Hulk to introduce his face to a concrete floor... repeatedly!

Languages
Bulgarian, Dwarvish, Elder Thing, Elvish, English, French, Gigant, Gobbledygook, Latin, Old Norse [Native], Parseltongue, Umbral

Defense
Dodge 11, Parry 11, Fortitude 13, Toughness 17 (Imp. 17), Will 15

Power Points
Abilities 112 + Powers 261 + Advantages 50 + Skills 96 (192 ranks) + Defenses 21 = 540

--------------------
Build Comments: I did not include the Mind Stone in this stat block because the Mind Stone breaks Power Level limits all on it's own.
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DalkonCledwin
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Re: Dalkon's Revised & Expanded Potterverse Thread

Post by DalkonCledwin »

Well my last idea (the DxD one) didn't exactly pan out, and now I am afraid I'm going to need to try something new... hmm, I think Nasuverse will work. Got an image of Scathach and an image of Harry that will work for that, time to see if I can't find one of some other characters I haven't used before... also need to think of what I want to do about enemies, cause if I do what I want to with the Vampire Princess, certain annoyances will come out to play.
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Gabriel Herrol
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Re: Dalkon's Revised & Expanded Potterverse Thread

Post by Gabriel Herrol »

Well, the last idea was very original all the same. We did try several times to have Harry or Fem! Harry be Serafall's child one way or another, but it's the first time we did give said child an obsession of their own. So I feel like It opened some kind of door for future similar projects when the mood take you. :)
Haven't you lot ever seen a feller with an armload of woman before?
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DalkonCledwin
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Re: Dalkon's Revised & Expanded Potterverse Thread

Post by DalkonCledwin »

Yeah, it was an interesting idea. I definitely like the idea of having devil heirs each having their own individual obsession. It certainly makes for a new idea, that is for sure.
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Gabriel Herrol
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Re: Dalkon's Revised & Expanded Potterverse Thread

Post by Gabriel Herrol »

Well, they are already in their own ways. Sona is obsessed with rules, Rias with Japanese culture, Seekvaira with Mechas and Gundams. Diodora is obsessed with making Nuns fall. Well not all obsessions are healthy...
Haven't you lot ever seen a feller with an armload of woman before?
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