Phillogenus esk Piemondum
Power Level 8, PC-budget (120 PP)
ABILITIES [20 PP]
Strength 0 (+0); Stamina 3 (+3); Agility -3 (-3); Dexterity 4 (+4)
Fighting 1 (+1); Intellect 4 (+4); Awareness 1 (+1); Presence 0 (+0)
Load limit 50 lb.
POWERS [37 PP]
Galactic Standard Size [5 PP]:
Shrinking 2, EXTRAS: Innate, Improved Duration (continuous), FLAW: Permanent
Vegetable Anatomy [7 PP]:
Tendrils: Extra Limbs 2
Stomata Respiration: Immunity 1 (suffocation: choking)
Concealment 1 (electromagnetic sense), EXTRA: Increased Duration (continuous), FLAWS: Limited to standard life-form detectors, Permanent
Immunity 2 (disease, poison), FLAW: Limited to standard meat-based pathogens and toxins
Enhanced Stealth 6, FLAW: Limited to areas of heavy foliage
Immobile Agility [3 PP]:
Enhanced Stealth 2, EXTRA: Innate, FLAW: Permanent
Enhanced Advantage 1 [Speed of Thought], FLAW: Permanent
Symbiotic Link [7 PP]:
Communication 1, EXTRA: Variable Descriptor (auditory/olfactory), FLAW: Limited 3 to Plink
Enhanced Advantage 5 [Minion 5]
Rocket Pot [14 / 18 PP + 1 PP for Alternate Effect] (Removable):
Rockets: Flight 4, EXTRA: Continuous [partial 1] - (30 mph, 500 ft/round)
Soil Nutrients: Immunity 1 (starvation & thirst), FLAW: Limited to starvation
Enhanced Dodge 5
Enhanced Acrobatics 4
Enhanced Advantage 1 [Defensive Roll 1]
AE - Collapsible [7 PP]:
Insubstantial 1
Enhanced Stealth 4
ADVANTAGES [18 PP]
Accurate Attack, Benefit 1 (Galactic Authority), Defensive Roll 3, Equipment 8, Fast Grab, Grabbing Finesse, Improved Aim, Improved Grab, Minion 5, Power Attack, Skill Mastery (Technology), Speed of Thought
Equipment (40 ep)
- Commlink [1 ep]
- Computing Padd [1 ep]
- Multi-Tool [1 ep]
- Universal Language Implant: Comprehend 3 (Languages: understand, speak, read) [6 ep]
- The Good Ship Ferkel (detailed under Captain Grakker) [31 ep]
Languages
native: Phiipaalus.
SKILLS [29 PP]:
Acrobatics 1 (+2); Athletics 3 (+3); Close Combat: Unarmed 7 (+8); Close Combat: Vehicle Weapons 1 (+2); Expertise: Dimensions 4 (+8); Expertise: Galactic Geography 5 (+9); Expertise: Science 6 (+10); Intimidation 0 (-1); Investigation 4 (+8); Perception 4 (+5); Ranged Combat: Vehicle Weapons 4 (+8); Sleight of Hand 2 (+6); Stealth 0 (+1, or +7 in heavy foliage); Technology 6 (+10); Treatment 3 (+7); Vehicles 8 (+12)
Without Rocket Pot:
Acrobatics 1 (-2); Stealth (+5, or +11 in heavy foliage)
DEFENSES [16 PP]:
Dodge 3 (+6); Parry 3 (+5)
Fortitude 5 (+8); Toughness (+7/+3*); Will 5 (+6)
*without Defensive Roll
OFFENSE:
Initiative +4
- Unarmed: +8; Close Damage DC 15 (Strength-based), slashing, allows Grab attempt as a free action.
- Grab: +1; Close; DC 14-16 (depending on number of limbs used to Grab).
- Ferkel Raygun: +8; Ranged (457000/914000/1828000 mi) Damage DC 23, energy, Multiattack.
- Ferkel Tractor Beam: +2; Ranged (8.5/17/34 mi) Move Object DC 24, gravitic force, Limited Direction (towards the Ferkel).
- Ferkel Shrink Ray: +2; Ranged (70/140/350 ft) Shrinking Attack (Fortitude) DC 24, energy, Affects Objects.
- Ferkel Slam: +2; Close Damage DC 29, bludgeoning, Ferkel takes Damage DC 22, Damage DC increases to 30 at end of 2-mile charge.
COMPLICATIONS:
Motivation - Duty: Phil enjoys engineering and piloting, but at the end of the day his motivation comes down to his duty to the Galactic Patrol.
Enemy: Like all of the crew of the Ferkel, Phil has drawn the ire of BKR. For a while, BKR was unaware of him due to his behind-the-scenes role, but no more.
Disability: Phil has prehensile tendrils, but they may not be able to do everything that hands with opposable thumbs can do. Without the Rocket Pot, his Speed rank is only -2 (6 ft per round), as he pathetically crawls. He doesn't wear pockets, so may not be able to hold as many unequipped things as other characters.
Variant Anatomy: Phil is a plant. He has different anatomy than most sapient creatures. No traditional head, no traditional eyes, a digestive system distributed throughout his entire body, the need for sunlight for photosynthesis, etc. This may be an advantage or a disadvantage. He speaks by "burping" through specialized pods.
Prejudice: Some Earthlings don't like aliens, which may be a challenge even though Phil's appearance is relatively benign.
Secret: Earth is not ready to know about life beyond its surface, and the Galactic Patrol is charged partially with keeping it in the dark. This means that Phil must not become widespread human knowledge.
ABILITIES [20] + POWERS [37] + ADVANTAGES [18] + SKILLS [29] + DEFENSES [16]
= 120 PP TOTAL
BIO:
Phil is a sapient potted plant, who acts as the Science Officer and pilot (and engineer) of the Ferkel. Little is known of his personal life. He uses his Rocket Pot for mobility, but also has a rodent-like minion who can play gopher (pun intended) for him. Phil is not much of a personal combatant, so he tends to contribute to conflicts by staying aboard the Ferkel, manning it and firing its weapons.
NOTES:
This was an interesting challenge to build! I'm glad I thought of statting up the crew of the Ferkel.
Phil is the last of the "main crew," but I have a few more builds representing his rodent symbiote, Deputy Rod, and Rod's "pets."