Dr. Blake Washington, Jr.
Power Level 10, PC-budget (150 PP)
ABILITIES [38 PP]
Strength 1 (+5); Stamina 4 (+11); Agility 3 (+1); Dexterity 2 (+2)
Fighting 1 (+3); Intellect 4 (+4); Awareness 3 (+3); Presence 1 (+4)
Load limit 1600 lb.
POWERS [94 PP]
Human Form [3 PP]:
Morph 1 (Dr. Blake Washington, Jr.), EXTRAS: Increased Duration (continuous), Metamorph 1, FLAWS: Limited to lower Power Level, Limited to non-superhuman traits, Activation 2
Divine Mantle [40 PP]:
Immortality: Immunity 1 (aging)
Inner Light: Immunity 5 (sensory Afflictions), FLAW: Limited to visual Afflictions
Levitation: Flight 1, FLAW: Levitation
Living Brass: Enhanced Stamina 6, Enhanced Agility -2, Enhanced Stealth -4, FLAW: Permanent; Protection 4
Enhanced Strength 4
Enhanced Fighting 2
Enhanced Presence 3
Enhanced Intimidation 4
Enhanced Will 2
Enhanced Advantages 3 [Daze (Intimidation), Favored Environment (solar activity), Ritualist]
Flesh of the Sun God [5 PP]:
Immunity 1 (environmental condition: heat)
Immunity 5 (heat damage), EXTRA: Sustained, FLAW: Activation 1
Active Powers [30 PP + 4 PP for Alternate Effects] (Array):
- Blazing Tornado: Damage 10, EXTRAS: Increased Range 1, Area (Cylinder 1)
- Fire Blast:
- Damage 8, EXTRAS: Increased Range 1, Multiattack, Accurate 5
- Enhanced Advantage 2 [Precise Attack 2 (Ranged Concealment, Ranged Cover)], FLAW: Limited to use with Fire Blast
- Imbued Inferno: Energy Aura 4, EXTRAS: Affects Others, Area (Burst 1), Selective
- Imbued Shielding: Immunity 6 (heat damage, environmental condition: heat), EXTRAS: Sustained, Affects Only Others, Area (Burst 3), Selective
- Wrathful Gaze: Affliction 10 (Will; Impaired / Disabled / Incapacitated), EXTRAS: Cumulative, Increased Range 2, Variable Descriptor 1 (fear/light), FLAWS: Limited to minion targets, Intimidation Check Required 1
Ancient of Origin [3 PP]:
Enhanced Expertise: History 6, Enhanced Expertise: Theology 6, FLAW: Limited 2 to ancient Middle-Eastern topics
The Staff of Ra [8 / 13 PP] (Easily Removable, Indestructible):
Damage 2 (Strength-based), EXTRA: Accurate 3
Enhanced Stamina 1, FLAW: Permanent
Enhanced Advantages 5 [Improved Critical (Fire Blast) 4, Luck (Heroic Feat) 1]
Feature 1 (shrink to size of pen or grow back to staff size as a free action)
Summon Staff [1 PP]:
Move Object 3, FLAWS: Limited Material 2 (the Staff of Ra), Limited Direction (attraction)
ADVANTAGES [3 PP]
Daze (Intimidation), Equipment 1, Favored Environment (solar activity), Improved Critical (Fire Blast) 4, Languages 2, Luck (Heroic Feat) 1, Ritualist
Equipment [5 ep]
- Smartphone [2 ep]
- Commlink [1 ep]
- Masterwork Archaeological Tools [2 ep]
Languages
native: Egyptian; English, Phoenician.
SKILLS [5 PP]:
Expertise: Anthropology 1 (+5); Expertise: Archaeology 2 (+6); Expertise: History 0 (+10, ancient Middle-Eastern only); Expertise: Magic 4 (+8); Expertise: Theology 0 (+10, ancient Middle-Eastern only); Intimidation 1 (+9); Perception 2 (+5); Stealth 0 (-3)
DEFENSES [10 PP]:
Dodge 4 (+5); Parry 2 (+5)
Fortitude 0 (+11); Toughness (+15); Will 4 (+9)
Without Staff of Ra:
Fortitude (+10); Toughness (+14)
OFFENSE:
Initiative +1
- Unarmed: +3; Close Damage DC 20 (Strength-based), bludgeoning.
- Blazing Tornado: Dodge DC 20; Ranged (250/500/1000 ft) Area (30-ft Cylinder) Damage DC 25, heat/fire.
- Fire Blast: +12; Ranged (200/400/800 ft) Damage DC 23, heat/fire, crit 16-20, Multiattack; can use Precise Attack (concealment, cover).
- Imbued Inferno: +3, or automatic when touched by foe; Close Damage DC 19, heat/fire, Reaction (to being touched).
- Wrathful Gaze: Perception-Ranged Affliction DC 20 (Will; Impaired / Disabled / Incapacitated), fear/light, Cumulative, minion targets only, DC 11 Intimidation Check Required (1 rank of Affliction per Intimidation result in excess of 10).
- Staff Smash: +9; Close Damage DC 22 (Strength-based), bludgeoning.
COMPLICATIONS:
Secret Identity: Dr. Blake Washington, Jr., semi-famous archaeologist. Besides the normal benefits of a secret identity, maintaining this secret identity keeps enemies from cluing into where to find artifacts such as the Eye of Horus.
Power Loss: Can be trapped in his human form if cut off from his supernatural connection to The Sun.
Enemies: Being Ra comes with a lot of enmity from traditional Egyptian adversary figures: the Ennead group, Calypso, Ammit, and Anubis.
Prejudice: He claims to be a heathen god, which can be awkward in a monotheistic Western world.
Temper: Although he does his best to maintain his composure and work with other heroes as smoothly as possible, when it comes to matters of importance Ra has little patience for the inept flailing of lesser beings.
ABILITIES [38] + POWERS [94] + ADVANTAGES [3] + SKILLS [5] + DEFENSES [10]
= 150 PP TOTAL
BIO:
Renowned anthropologist and archaeologist Washington discovered an unknown pyramid in western Egypt, strangely devoid of sarcophagi but otherwise well-preserved. Sometime after turning it into a museum, he discovered a secret chamber at its center, in which he discovered the Staff of Ra, an artifact that turned a series of ancient heroes into a supernatural entity designated a god by the ancient Egyptians. Touching the staff, he became the latest in this series of heroes.
NOTES:
When I picked out Ra, I didn't realize I was committing to working on two stat blocks this morning rather than one. Oh well. Like Hulk, he's got a lesser-powered alter-ego.
In Sentinels, Ra is a spirit that possesses a hero, changing their personality but not overriding their free will.
In the past, I felt like I wanted to give Ra a lot of Advantages that I didn't have the points for. Now, I'm not sure what those were anymore (he seems pretty complete), so I copped out by giving him Luck (Heroic Feat).
Just like in Sentinels, Ra should be pretty easy to play in combat, mostly just blasting away each round with Blazing Tornado or Fire Blast. Or Power Stunting with Scorched Earth (make up what it does yourself! ).
Masterwork Archaeological Tools provide a +2 bonus to Expertise: Archaeology checks. I chose to make Archaeology a separate skill from History on this build, because two separate (but not mutually exclusive) situational bonuses to one skill would have been ugly.
Now improved by adopting elements from this guy's build.