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Black Queen (Dahlia Potter) - PL 12
Age: 21 / Height: 5' 8" / Weight: 130 lbs
Hair Color: Black / Eye Color: Violet
Wealth Rank: +20 / Rep Rank: +14
Strength 13/1, Stamina 14/2, Agility 5, Dexterity 3, Fighting 6, Intellect 5, Awareness 6, Presence 6
General Advantages
Assessment, Attractive 2, Beloved: (Emma Frost), Benefit, Magical Renown (adept of note), Benefit, Mutant Classification 6 (omega-level mutant), Benefit, Sixth Sense 3, Benefit, Spiritual Diplomat, Benefit, Status 2: (Inner Circle Member), Benefit, Wealth 3 (millionaire), Charming, Close Attack, Connected, Contacts, Daze (Deception), Diehard, Durable Lie, Eidetic Memory, Equipment 11, Fascinate (Persuasion), Fearless, Fighting Style: Tiger, Flirtation, Great Endurance, Inspire 2, Interpose, Languages 4, Leadership, Power Attack, Ranged Attack 2, Ritualist, Second Chance: (Resisting Mental Control), Socially Adaptable, Trance, Ultimate Effort: (Toughness Checks), Well-informed
Enhanced Advantages
Distracting Attack, Hide in Plain Sight, Skill Mastery: (Sleight of Hand)
Fighting Style Advantages
All-out Attack, Defensive Attack, Improved Critical: (Unarmed), Improved Smash, Move-by Action, Skill Mastery: (Athletics), Startle, Takedown, Weapon Break
Skills
Acrobatics 6 (+11), Athletics 6 (+19), Close Combat: Unarmed 4 (+10), Deception 8 (+14), Expertise (AWE): Survival 4 (+14/+10), Expertise (AWE): Wizarding Culture 6 (+12), Expertise: Business & Finance 10 (+15), Expertise: Magic 10 (+15), Expertise: Politics 6 (+11), Insight 8 (+14), Intimidation 6 (+12), Investigation 6 (+11), Perception 8 (+14), Persuasion 10 (+16), Ranged Combat: Magic 4 (+7), Ranged Combat: Stone Grip 6 (+9), Sleight of Hand 6 (+9), Stealth 6 (+11), Technology 4 (+9), Treatment 4 (+9), Vehicles 6 (+9)
Powers
Adept of the Mystic Arts: Array
. . Astral Projection: Remote Sensing 12 (mystic arts, Affects: All Types, Range: 16 miles; Dimensional: dimension - The Astral Plane, Subtle: DC 20+rank; Feedback, Side Effect 2: always - physical body is defenseless and immobile)
. . Eldritch Bolt: Damage 12 (force, mystic arts, DC 27; Increased Range: ranged)
. . Mandalas of Light: Deflect 10 (mystic arts; Redirection, Reflect; Reduced Range: close)
. . Transmutation: Transform 5 (mystic arts, Affects: Anything, Transforms: 25 lbs., DC 15; Increased Duration: continuous; Tiring)
Superior Gutter Rat Physiology
. . Earth Mending: Feature 1 (racial talent, Notes: Dahlia can “heal” damage or upheaval to the ground or earthen construction, simply by smoothing over the damaged surface with her hands)
. . Heart of the Slums: Enhanced Trait 4 (racial trait, Expertise (AWE) +4 (+14), Advantages: Hide in Plain Sight, Skill Mastery; Limited: Expertise: Survival bonus only works in Urban or Subterranean environments [2 ranks only])
. . Heart of the Streets: Movement 1 (racial trait, Sure-footed 1, Advantages: Distracting Attack; Quirk 2: Sure-footed & Distracting Attack are limited to crowded areas)
Terraforce Control: Array
. . Cracking the Whip: Line Area Affliction 12 (strength feat, 1st degree: Dazed, Vulnerable, 2nd degree: Prone, Stunned, DC 22; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 22, Extra Condition; Limited: to targets who are on the correct type of surface, Limited Degree, Quirk: Can only be activated while Dahlia is using her Terraforce Empowerment ability, Notes: the types of surfaces this power employs include asphalt, flooring, and even sod)
. . Earth Shifting: Move Object 12 (geokinesis, 100 tons; Increased Range: perception; Limited Material: Earth)
. . Magma Burst: Cylinder Area Damage 9 (magmakinesis, DC 24; Cylinder Area 3: 120 feet cylinder, DC 19, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Magma Stream: Line Area Damage 9 (magmakinesis, DC 24; Line Area 2: 5 feet wide by 60 feet long, DC 19, Indirect: fixed point, directed away)
. . Shockwave: Burst Area Affliction 12 (strength feat, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 22; Burst Area 3: 120 feet radius sphere, DC 22, Extra Condition, Feature: Extraordinary Effort for +2 effect ranks; Limited: to Targets who are touching the same surface as Dahlia, Limited Degree, Quirk: Can only be activated while Dahlia is using her Terraforce Empowerment ability, Tiring)
. . Stone Grip: Affliction 13 (geokinesis, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 23; Extra Condition, Increased Range: ranged; Limited Degree)
. . Terraport: Teleport 13 (geokinesis, Carry 50 lbs.; Accurate, Extended: 8000 miles in 2 move actions; Limited to Extended, Medium: Earth)
Terraforce Empowerment (Activation: Move Action)
. . Body Resistance: Impervious Toughness 14 (morphic)
. . Density Increase: Density Growth 12 (morphic, +12 STR, +12 STA, +12 mass ranks, -3 speed ranks; Density, Increased Duration: continuous)
. . Earth Healing: Regeneration 5 (morphic, Every 2 rounds; Source: Earth)
. . Hyper-Running: Speed 5 (morphic, Speed: 60 miles/hour, 900 feet/round)
. . Stonewall: Damage 5 (morphic, DC 20; Reaction 3: reaction; Limited: to the Effect rank of this power, or the incoming attack's Damage rank, whichever is lower)
. . Strength of Antaeus: Enhanced Strength 7 (morphic, +7 STR; Limited to Lifting, Quirk 2: This power only works while Dahlia is touching the ground, Notes: Lifting Strength 20: Up to 25,000 tons)
. . Super-Leaping: Leaping 5 (morphic, Leap 250 feet at 60 miles/hour)
Expanded Equipment
Combat Outfit
. . Detection Scramblers: Concealment 2 (armor, Other Sense Type: Technological Mutant Detection)
. . Insulation: Immunity 2 (armor, Environmental Condition: Cold, Environmental Condition: Heat; Feature 3: Team Communicator (Communication, GPS, Tracking Device); Limited - Half Effect)
Equipment
Cell Phone (Smartphone), Combat Outfit, MTT Y2K Turbine Superbike, The Academy of Tomorrow
Offense
Initiative +5
Cracking the Whip: Line Area Affliction 12 (DC Dog/Fort/Will 22)
Earth Shifting: Move Object 12 (DC 22)
Eldritch Bolt: Damage 12, +9 (DC 27)
Grab, +7 (DC Spec 23)
Magma Burst: Cylinder Area Damage 9 (DC 24)
Magma Stream: Line Area Damage 9 (DC 24)
Shockwave: Burst Area Affliction 12 (DC Fort/Will 22)
Stone Grip: Affliction 13, +11 (DC Fort/Will 23)
Stonewall: Damage 5, +7 (DC 20)
Throw, +5 (DC 28)
Transmutation: Transform 5, +7 (DC Dog 15)
Unarmed, +11 (DC 28)
Complications
- Destiny: Despite what everyone seems to think, it was Dahlia who survived Voldemort's killing curse, and thus it is Dahlia who will need to stop Voldemort when he inevitably returns to power.
- Honor: Dahlia will always keep her word, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Protector: Dahlia is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Relationships: Dahlia is the elder sister of Chadwick Potter, the so-called Boy Who Lived, which means she is also the daughter of James and Lily Potter. She is also the goddaughter of a man known as Sirius Black, and like her, he too was cast aside (i.e. sent to Azkaban) by her parents to make room for their favored child.
- Reputation: Most of the citizens of Wizarding Britain consider Dahlia to be a Squib, which means that Dahlia could suffer a penalty to her Interaction checks when forced to converse with a British witch or wizard who manages to recognize her for who she actually is.
- Significant Other: Dahlia is romantically involved with the other Queen of the Hellfire Club, who is known as Emma Frost.
- Vulnerability: Dahlia is just as vulnerable to Mutant Detection and Nullification technologies as any other member of her subspecies would be.
Languages
Chinese (Mandarin), English [Native], French, Japanese, Latin, Russian, Sanskrit, Welsh (Cymraeg)
Defense
Dodge 10, Parry 10, Fortitude 14/2, Toughness 14/2 (Imp. 14/0), Will 10
Power Points
Abilities 68 + Powers 150 + Advantages 69 + Skills 67 (134 ranks) + Defenses 13 = 367
--------------------
--------------------MTT Y2K Turbine Superbike - PL 12
Strength 2, Defense 0, Toughness 8, Size Medium
Features:
Alarm 3 (DC 30), Hidden Compartments 1 (20 lbs, DC 20), Improved Handling 2 (Handling Offset, -5), Navigation System 1 (Nav Checks, +5)
Powers
Wheelset: Speed 7 (technological, Speed: 250 miles/hour, 0.5 miles/round)
Power Points
Abilities 2 + Powers 7 + Advantages 0 + Features 7 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
--------------------The Academy of Tomorrow - PL 12
Toughness 14, Size Colossal
Features:
Chapel, Combat Simulator, Communications, Computer, Concealed, Cosmetic 3 (DC 30), Defense System, Dining Area, ECM 4 (Vs. Tech, -8), Escape Tunnels 2 (DC 25), Fire Prevention System, Game Room, Garage, Grounds, Gym, Hangar, Infirmary, Kitchen & Mess, Laboratory, Landmark, Library, Living Space, Dorms 4 (Up to 20 ea., 80), Living Space, Luxury 2 (Up to 2 ea., 4), Meeting Room, Personnel, Power System, Security System 3 (DC 30), Trophy Room, Vault 1 (DC 20), Workshop
Power Points
Abilities 5 + Powers 0 + Advantages 0 + Features 41 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25 (50)
Dahlia Lillian Potter - PL 10
Age: 11 / Height: 5' 0" / Weight: 71 lbs
Hair Color: Black / Eye Color: Violet
Wealth Rank: +8 / Rep Rank: +10
Strength 10/1, Stamina 10/1, Agility 5, Dexterity 3, Fighting 4, Intellect 4, Awareness 6, Presence 4
Advantages
Adorable, Beginner's Luck, Benefit, Child-Sized, Benefit, Mutant Classification (alpha-level mutant), Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Conviction, Deep Ties: (Reputation), Diehard, Durable Lie, Eidetic Memory, Equipment 1, Great Endurance, Improved Critical: (Unarmed), Improved Smash, Interpose, Languages 1, Power Attack, Ranged Attack, Ultimate Effort: (Toughness Checks)
Enhanced Advantages
Distracting Attack, Hide in Plain Sight, Skill Mastery: (Sleight of Hand)
Skills
Acrobatics 4 (+9), Athletics 4 (+14), Close Combat: Unarmed 4 (+8), Deception 6 (+10), Expertise (AWE): Survival 4 (+14/+10), Expertise (AWE): Wizarding Culture 6 (+12), Expertise: Magic 6 (+10), Insight 4 (+10), Intimidation 4 (+8), Perception 6 (+12), Persuasion 8 (+12), Ranged Combat: Stone Grip 6 (+9), Sleight of Hand 6 (+9), Stealth 4 (+9)
Powers
Superior Gutter Rat Physiology
. . Earth Mending: Feature 1 (racial talent, Notes: Dahlia can “heal” damage or upheaval to the ground or earthen construction, simply by smoothing over the damaged surface with her hands)
. . Heart of the Slums: Enhanced Trait 4 (racial trait, Expertise (AWE) +4 (+14), Advantages: Hide in Plain Sight, Skill Mastery; Limited: Expertise: Survival bonus only works in Urban or Subterranean environments [2 ranks only])
. . Heart of the Streets: Movement 1 (racial trait, Sure-footed 1, Advantages: Distracting Attack; Quirk 2: Sure-footed & Distracting Attack are limited to crowded areas)
Terraforce Control: Array
. . Cracking the Whip: Line Area Affliction 10 (strength feat, 1st degree: Dazed, Vulnerable, 2nd degree: Prone, Stunned, DC 20; Alternate Resistance (Dodge), Line Area: 5 feet wide by 30 feet long, DC 20, Extra Condition; Limited: to targets who are on the correct type of surface, Limited Degree, Quirk: Can only be activated while Dahlia is using her Terraforce Empowerment ability, Notes: the types of surfaces this power employs include asphalt, flooring, and even sod)
. . Earth Shifting: Move Object 10 (geokinesis, 25 tons; Increased Range: perception; Limited Material: Earth)
. . Shockwave: Burst Area Affliction 8 (strength feat, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Extra Condition, Feature: Extraordinary Effort for +2 effect ranks; Limited: to Targets who are touching the same surface as Dahlia, Limited Degree, Quirk: Can only be activated while Dahlia is using her Terraforce Empowerment ability, Tiring)
. . Stone Grip: Affliction 10 (geokinesis, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 20; Extra Condition, Increased Range: ranged; Limited Degree)
. . Terraport: Teleport 10 (geokinesis, Carry 50 lbs.; Accurate, Extended: 1000 miles in 2 move actions; Limited to Extended, Medium: Earth)
Terraforce Empowerment (Activation: Move Action)
. . Body Resistance: Impervious Toughness 10 (morphic)
. . Density Increase: Density Growth 9 (morphic, +9 STR, +9 STA, +9 mass ranks, -2 speed ranks; Density, Increased Duration: continuous)
. . Earth Healing: Regeneration 4 (morphic, Every 2.5 rounds; Source: Earth)
. . Hyper-Running: Speed 4 (morphic, Speed: 30 miles/hour, 500 feet/round)
. . Stonewall: Damage 4 (morphic, DC 19; Reaction 3: reaction; Limited: to the Effect rank of this power, or the incoming attack's Damage rank, whichever is lower)
. . Strength of Antaeus: Enhanced Strength 6 (morphic, +6 STR; Limited to Lifting, Quirk 2: This power only works while Dahlia is touching the ground, Notes: Lifting Strength 16: Up to 1,600 tons)
. . Super-Leaping: Leaping 4 (morphic, Leap 120 feet at 30 miles/hour)
Equipment
Heavy Jacket
Offense
Initiative +1/+5
Cracking the Whip: Line Area Affliction 10 (DC Dog/Fort/Will 20)
Earth Shifting: Move Object 10 (DC 20)
Grab, +4 (DC Spec 20)
Shockwave: Burst Area Affliction 8 (DC Fort/Will 18)
Stone Grip: Affliction 10, +10 (DC Fort/Will 20)
Stonewall: Damage 4, +4 (DC 19)
Throw, +4 (DC 25)
Unarmed, +8 (DC 25)
Complications
- Age: Dahlia is an eleven year old girl, and thus would find it difficult to do many of the things that adults take for granted. By the same token, she can get away with a lot of things that an adult would never be capable of doing without serious questions being asked.
- Destiny: Despite what everyone seems to think, it was Dahlia who survived Voldemort's killing curse, and thus it is Dahlia who will need to stop Voldemort when he inevitably returns to power.
- Honor: Dahlia will always keep her word, strives to uphold the common good, and is never underhanded in her dealings.
- Indecisive: Dahlia's upbringing didn't really prepare her for what life would be like while living on the streets of Greater London, which means she is prone to indecisiveness. As such, she must make a DC 20 Will check whenever she would roll for Initiative, and suffers a -4 penalty on her Initiative check whenever she fails on the aforementioned Will check.
- Motivation: Protector: Dahlia is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Relationships: Dahlia is the elder sister of Chadwick Potter, the so-called Boy Who Lived, which means she is also the daughter of James and Lily Potter. She is also the goddaughter of a man known as Sirius Black, and like her, he too was cast aside (i.e. sent to Azkaban) by her parents to make room for their favored child.
- Reputation: Most of the citizens of Wizarding Britain consider Dahlia to be a Squib, which means that Dahlia could suffer a penalty to her Interaction checks when forced to converse with a British witch or wizard who manages to recognize her for who she actually is.
- Vulnerability: Dahlia is just as vulnerable to Mutant Detection and Nullification technologies as any other member of her subspecies would be.
Languages
English [Native], Welsh (Cymraeg)
Defense
Dodge 8, Parry 8, Fortitude 10/1, Toughness 12/3 (Imp. 10/0), Will 10
Power Points
Abilities 56 + Powers 91 + Advantages 20 + Skills 36 (72 ranks) + Defenses 11 = 214