Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Sigyn / The MCs / Ragnarök Undone

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Sigyn Ávaldadóttir - PL 11
Age: 29 (855) / Height: 5' 8" / Weight: 340 lbs
Hair Color: Blonde / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +15
Knockback Mod: -13

Strength 8, Stamina 8, Agility 3, Dexterity 3, Fighting 6, Intellect 4, Awareness 6, Presence 6

Advantages
Attractive, Beloved: (The True Loki), Benefit, Renown 2, Benefit, Status: (Norse Goddess of Fidelity), Benefit, Wealth 2 (independently wealthy), Connected, Conviction, Defensive Attack, Defensive Roll, Demonic Glare, Equipment 1, Fascinate (Persuasion), Improved Defense, Improved Treatment, Languages 2, Notice Me, Sempai!: (The True Loki), Power Attack, Ranged Attack 2, Runesmith, Seiðkonur, Skill Mastery: (Expertise (AWE): Hearth & Home)

Skills
Deception 4 (+10), Expertise (AWE): Hearth & Home 14 (+20), Expertise: Magic 12 (+16), Insight 6 (+12), Intimidation 6 (+12), Investigation 4 (+8), Perception 4 (+10), Persuasion 8 (+14), Ranged Combat: Magic 3 (+6), Stealth 4 (+7), Treatment 10 (+14), Vehicles 4 (+7)

Powers
Galdr Adept: Array
. . Arcane Eye: Remote Sensing 14 (galdr spell, Affects: Visual Senses, Range: 60 miles; Noticeable: Manifests as a small eye at viewing aperture location)
. . Bifrost Gate: Movement 3 (asgardian talent, Space Travel 3: other galaxies; Feature: This power is actually a Continuous effect that is maintained by Heimdall, Portal; Activation 2: standard action, Check Required 5: DC 14 - Persuasion)
. . Eldritch Bolt: Damage 14 (galdr spell, DC 29; Increased Range: ranged)
. . Healing Hands: Healing 8 (galdr spell; Restorative)
. . The Seven Rings of Raggadorr I: Nullify 8 (entreaty, Counters: Magical Effects, DC 18; Broad, Increased Duration: concentration, Simultaneous; Check Required 8: DC 17 - Persuasion)
. . The Seven Rings of Raggadorr II: Cumulative Affliction 11 (entreaty, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 21; Cumulative, Extra Condition, Increased Range: ranged; Check Required 8: DC 17 - Persuasion, Limited Degree)
. . The Seven Rings of Raggadorr III: Concealment Attack 11 (entreaty, All Aural Senses, Extra Ranks 9, DC 21; Attack: Will, Increased Range: ranged; Check Required 8: DC 17 - Persuasion)
. . The Seven Rings of Raggadorr IV: Concentration Cumulative Affliction 14 (entreaty, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 24; Concentration, Cumulative, Increased Range: ranged; Check Required 8: DC 17 - Persuasion, Distracting, Instant Recovery)
. . Thought-Casting: Mental Communication 5 (psionic magic; Subtle: encrypted)
Ásynja Physiology
. . Body Resistance: Impervious Toughness 5 (racial trait)
. . Dense Tissue: Density Growth 2 (racial trait, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: High-Pressure, Poison; Feature: Longevity (Up to 6,935 years); Quirk 2: Sigyn is only immune to nonmagical diseases & poisons)
. . Powerful Build: Enhanced Strength 2 (racial trait, +2 STR; Limited to Lifting, Notes: Lifting Strength 10: Up to 25 tons)
. . Super-Endurance: Immunity 4 (racial trait, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All); Quirk: limited to approximately 30 minutes at a time)
. . Ásynja Senses: Senses 2 (racial trait, Extended: Hearing 1: x10, Extended: Vision 1: x10)

Equipment
Finery

Offense
Initiative +3
Eldritch Bolt: Damage 14, +8 (DC 29)
Grab, +6 (DC Spec 18)
The Seven Rings of Raggadorr I: Nullify 8, +8 (DC Will 18)
The Seven Rings of Raggadorr II: Cumulative Affliction 11, +8 (DC Will 21)
The Seven Rings of Raggadorr III: Concealment Attack 11, +8 (DC Will 21)
The Seven Rings of Raggadorr IV: Concentration Cumulative Affliction 14, +8 (DC Will 24)
Throw, +5 (DC 23)
Unarmed, +6 (DC 23)

Complications
- Honor: Sigyn's loyalty is such an iconic trait of her personality that she has become known as the Goddess of Fidelity.
- Motivation: Doing Good: Sigyn's hair color is indicative of how she chooses to live her life.
- Oathsworn: Sigyn has sworn a magically empowered marriage vow to always be faithful to her husband, the Norse god known as Loki, and will do whatever it takes to ensure that she upholds this oath. However, it is actually up to Magic itself as to whether this oath will bind her to the Loki that was born and raised on Asgard, or the one who was born and raised on Midgard.
- Temper: Mentioning Sigyn's age in comparison to the two versions of Loki is a surefire way to upset this woman.

Languages
English, German, Old Norse [Native]

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 11/8 (Imp. 5), Will 14

Power Points
Abilities 80 + Powers 59 + Advantages 25 + Skills 40 (79 ranks) + Defenses 21 = 225

--------------------
Build Comments: I gave Sigyn the Seven Rings of Raggadorr entreaty spell because the mythology surrounding the character says she has access to a spell known as "Incantation-Fetter", which is apparently some form of Anti-Magic effect that sounds a whole lot like what that particular Rings of Raggaddorr spell is supposed to do when manifested.
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Hermione / The SCs / Ragnarök Undone

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Hermione Jean Granger - PL 9
Age: 14-15 / Height: 5' 4" / Weight: 117 lbs
Hair Color: Brown / Eye Color: Brown
Wealth Rank: +12 / Rep Rank: +9
Knockback Mod: -2

Strength 1, Stamina 1, Agility 3, Dexterity 2, Fighting 3, Intellect 4, Awareness 2, Presence 2

Advantages
All-out Attack, Attractive, Beginner's Luck, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth (well-off), Connected, Daze (Intimidation), Demonic Glare, Equipment 1, Forceful Intimidation, Languages 1, Potioneer, Power Attack, Runesmith, Well-read

Skills
Expertise (AWE): Research 8 (+10), Expertise: Ancient Runes 6 (+10), Expertise: Magic 10 (+14), Intimidation 8 (+10), Investigation 4 (+8), Perception 4 (+6), Persuasion 4 (+6), Ranged Combat: Magic 6 (+8), Stealth 6 (+9), Treatment 4 (+8)

Powers
Magical Human Physiology
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 164 years); Quirk 2: Hermione is only immune to nonmagical diseases & poisons)
Vinewood & Dragon Heartstring Wand (Easily Removable)
. . Incendio Glacia: Environment 1 (transfiguration, Heat, Light, Radius: 30 feet; Feature 8: Liberated (30 minutes))
. . Yer a Witch, Mia: Array
. . . . Alohomora: Lock / Unlock 4 (charm, Counters: DC 30 Locks; Reach (ranged): 5 ft.)
. . . . Bombarda: Burst Area Damage 6 (curse, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Penetrating 6)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Enhanced Knockback 5, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 8 (charm, Counters: Magical Effects, DC 18; Broad, Simultaneous)
. . . . Protego: Burst Area Deflect 16 (charm; Burst Area: 30 feet radius sphere, DC 26; Reduced Range: close)
. . . . Wingardium Leviosa: Move Object 6 (charm, 3200 lbs., DC 21; Damaging, Increased Range: perception, Precise, Subtle: subtle)

Expanded Equipment
Time-Turner
. . Temporal Hourglass: Movement 2 (artifice, Time Travel: The Past 2: past or future, 200 lbs.; Increased Mass 2; Limited: to No more than 24 hours into the past)

Equipment
School Uniform, Time-Turner

Offense
Initiative +3
Alohomora: Lock / Unlock 4, +8 (DC 14)
Bombarda: Burst Area Damage 6 (DC 21)
Expelliarmus: Damage 10, +8 (DC 25)
Finite Incantatem: Nullify 8, +8 (DC Will 18)
Grab, +3 (DC Spec 11)
Throw, +2 (DC 16)
Unarmed, +3 (DC 16)
Wingardium Leviosa: Move Object 6 (DC 21)

Complications
- Cultural Awkwardness: Mia is a highly logical person who finds herself living in an incredibly illogical society. This tends to cause her a whole lot of headaches, to say nothing of what tends to happen when she champions causes such as House Elf Rights.
- Motivation: Protector: Mia feels it is her personal responsibility to protect her two closest friends, Harry Potter and Ronald Weasley, even while also being intolerant of Ron's rather tactless behavior.
- Obnoxious: Mia has a tendency to use polysyllabic words that convey an impression of great erudition, and yet, she's not guaranteed to use them properly. She's also read just about every book in the Hogwarts Library, and likes to boast about it!
- Power Loss: Mia will have to return the Time-Turner to Professor Minerva McGonagall at the end of her Third Year at Hogwarts School for Witchcraft & Wizardry.

Languages
English [Native], Old Norse

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 2, Will 11

Power Points
Abilities 36 + Powers 26 + Advantages 16 + Skills 30 (60 ranks) + Defenses 27 = 135
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Ron / The SCs / Ragnarök Undone

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Ronald Bilius Weasley - PL 8
Age: 14 / Height: 5' 10" / Weight: 169 lbs
Hair Color: Ginger / Eye Color: Blue
Wealth Rank: +8 / Rep Rank: +8
Knockback Mod: -5/-2

Strength 1, Stamina 2, Agility 3, Dexterity 2, Fighting 2, Intellect 1, Awareness 3, Presence 2

Advantages
All-out Attack, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Connected, Defensive Roll 3, Dirty Fighting, Fascinate (Expertise: Chess), Great Endurance, Improved Grab, Potioneer

Skills
Athletics 4 (+5), Deception 6 (+8), Expertise (DEX): Broom Flight 6 (+8), Expertise: Chess 10 (+11), Expertise: Magic 10 (+11), Intimidation 6 (+8), Investigation 4 (+5), Perception 6 (+9), Persuasion 6 (+8), Ranged Combat: Magic 4 (+6), Stealth 6 (+9)

Powers
Magical Human Physiology
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 168 years); Quirk 2: Ron is only immune to nonmagical diseases & poisons)
Willow & Unicorn Hair Wand (Easily Removable)
. . Yer a Wizard, Ron: Array
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Enhanced Knockback 5, Increased Range: ranged; Nonlethal)
. . . . Herbivicus Duo: Environment 5 (charm, Impede Movement (2 ranks), Visibility (-2), Radius: 500 feet)
. . . . Impedimenta: Cumulative Affliction 10 (jinx, 1st degree: Hindered, 2nd degree: Immobile, DC 20; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged; Instant Recovery, Limited Degree)
. . . . Lapifors: Cumulative Affliction 6 (transfiguration, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Will, DC 16; Affects Objects, Cumulative, Increased Range: ranged)
. . . . Slugulus Eructo: Progressive Affliction 8 (hex, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 18; Increased Range: ranged, Progressive; Limited Degree, Noticeable: The victim will vomit up at least one slug per round that they are under the effects of this power)
. . . . Wingadium Leviosa: Move Object 5 (charm, 1600 lbs., DC 20; Damaging, Increased Range: perception, Precise, Subtle: subtle)

Offense
Initiative +3
Expelliarmus: Damage 10, +6 (DC 25)
Grab, +2 (DC Spec 11)
Impedimenta: Cumulative Affliction 10, +6 (DC Dog/Fort/Will 20)
Lapifors: Cumulative Affliction 6, +6 (DC Will 16)
Slugulus Eructo: Progressive Affliction 8, +6 (DC Fort 18)
Throw, +2 (DC 16)
Unarmed, +2 (DC 16)
Wingadium Leviosa: Move Object 5 (DC 20)

Complications
- Motivation: Protector: Ron will do whatever it takes to protect the people he cares about, and is even willing to use his own body as a shield to protect his friends and family from harm in spite of the fact that it could cause him severe bodily injury.
- Obnoxious: Not only will Ron constantly bug his friends in Gryffindor with requests for games of Wizard's Chess or Exploding Snap, but he is also just as likely to antagonize Harry's romantic interests by using rather derogatory terms when addressing them.
- Relationship: Ron is the youngest son of Arthur and Molly Weasley, which makes him the youngest of Ginevra Weasley's six elder brothers, and probably the single most overprotective of her siblings, and he is close friends with both Harry Potter and Hermione Granger.

Languages
English [Native]

Defense
Dodge 11, Parry 8, Fortitude 6, Toughness 5/2, Will 8

Power Points
Abilities 32 + Powers 19 + Advantages 12 + Skills 34 (68 ranks) + Defenses 23 = 120
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DalkonCledwin
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The Lord of Thierna Na Oge Brainstorm & Notes

Post by DalkonCledwin »

The Lord of Thierna Na Oge
Premise: A lost legacy has been born again. The forgotten kingdom of Thierna Na Oge shall have a sovereign once more… and he will be from the most unexpected place in the world. The magical citizens of Great Britain shall have a king walking amongst them, a hybrid of two worlds that should never have been born.
Required Inclusions:
- Harry must be the son of Leir (the Atlantean) and Lily Evans, having been born through a union that occured after Lily’s fiancé was struck with a curse that rendered him infertile.
- Harry must therefore be born as a Highborn Atlantean Hybrid, with all the powers and abilities that such a heritage would normally bestow upon someone.
- Princess Nuada Airgetlám must come to the surface in search of Harry after she has acquired her most famous physical attribute, the Silver Arm.
- Harry must ultimately decide to return to Thierna Na Oge with Nuada after she explains why she requires his assistance in securing the throne that would ordinarily be hers by right of birth.
- Harry must adopt the Atlantean name of Manannan Mac Lir while ruling alongside Nuada in the Kingdom of Thierna Na Oge.
- Harry must commission a suit of armor and sword which are modeled after the arms and armor belonging to the deity who inspired his Atlantean persona.
Preferred Inclusions:
- Harry should use his sword as his primary magical focus while in the underwater realms that serve as the primary world setting for the Aquaman comics.
- Harry should have a natural affinity for Hydrokinesis due to the fact that he is the son of an Atlantean whose name is synonymous with the Sea itself.
- Harry’s primary romantic interest should be Nuada herself, however additional pairings are acceptable, especially if the author chooses to do the Lord of Many Titles idea.
Optional Inclusions:
- The best time for this story to start would be after the Battle of Hogwarts, when Harry is no longer burdened with his responsibilities to Magical Britain or under the Order’s watchful eye.
- Harry and Arthur could become drinking buddies, much to Mera & Nuada’s bemusement.
Forbidden Things:
- Harry remaining in a relationship with Ginevra Weasley.
- Harry the Dark Emo Doormat.
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Harry Potter / The MCs / The Lord of Thierna Na Oge

Post by DalkonCledwin »

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Harry James Potter - PL 12
Age: 19 / Height: 6' 1" / Weight: 188 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +16

Strength 13, Stamina 10, Agility 4, Dexterity 4, Fighting 7, Intellect 3, Awareness 6, Presence 4

Advantages
All-out Attack, Attractive, Benefit, Renown 2, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Status 3: (Lord Potter-Black & Son of Leir), Benefit, Wealth 3 (millionaire), Connected, Conviction, Diehard, Equipment 7, Fascinate (Persuasion), Fast Grab, Favored Environment: (Aquatic), Great Endurance, Improved Grab, Improved Hold, Inspire 2, Languages 2, Leadership, Move-by Action, Potioneer, Power Attack, Ranged Attack 6, Second Chance: (Resisting Mental Control), Teamwork, Trance

Skills
Acrobatics 6 (+10), Athletics 4 (+17), Deception 6 (+10), Expertise: Magic 12 (+15), Insight 6 (+12), Intimidation 4 (+8), Investigation 6 (+9), Perception 8 (+14), Persuasion 8 (+12), Stealth 8 (+12), Technology 4 (+7), Treatment 4 (+7), Vehicles 6 (+10)

Powers
Atlantean Hyper-Sword (Easily Removable)
. . Swiss Army Sword: Array
. . . . Aguamenti: Cumulative Cone Area Affliction 12 (water magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 22; Alternate Resistance (Dodge), Cone Area: 60 feet cone, DC 22, Cumulative, Feature: Can also be used to conjure drinking water at a rate of -5 volume ranks (0.2 gallons) per round; Instant Recovery, Limited: to Visual Senses)
. . . . Aqua Eructo Duo: Linked Effect
. . . . . . Water Cannon: Cumulative Line Area Affliction 9 (Linked; 1st degree: Dazed, 2nd degree: Prone, DC 19; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 19, Cumulative; Distracting, Limited Degree)
. . . . . . Water Impact: Line Area Damage 9 (Linked; water magic, DC 24; Line Area 2: 5 feet wide by 60 feet long, DC 19; Tiring)
. . . . Aqua Eructo: Cumulative Line Area Affliction 9 (water magic, 1st degree: Dazed, 2nd degree: Prone, DC 19; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 19, Cumulative, Diminishing Counter; Limited Degree)
. . . . Ebublio: Concentration Cumulative Affliction 9 (water magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobile, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Strength or Fortitude, DC 19; Concentration, Cumulative, Extra Condition, Increased Range: ranged; Distracting)
. . . . Expelliarmus: Damage 14 (charm, DC 29; Disarming, Enhanced Knockback 7, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 12 (charm, Counters: Magical Effects, DC 22; Broad, Simultaneous)
. . . . Freeze!: Cumulative Affliction 14 (ice magic, 1st degree: Hindered, 2nd degree: Immobile, DC 24; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged; Limited Degree)
. . . . Heat Shotel: Strength-based Damage 4 (slashing, DC 32; Dangerous 4, Penetrating 9, Smashing)
. . . . Maxima Stiricidium: Environment 14 (ice magic, Cold (Extreme), Impede Movement (1 rank), Visibility (-2), Radius: 30 miles; Feature 14: Liberated (1 day); Limited: Slow Build Up, Unreliable (1 use))
. . . . Stupefy: Cumulative Affliction 12 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged)
. . . . Tergeo: Move Object 12 (water magic, 400 ktons; Increased Mass 12, Increased Range: perception; Limited Material: Water)
Atlantean Power Armor (Removable)
. . Armored Shell: Protection 4 (armor, +4 Toughness; Impervious)
. . Comm System: Radio Communication 2 (technological; Subtle: encrypted, Notes: Range: 1 mile)
. . Sensors: Senses 2 (technological, Extended: Visual Senses 1: x10, Infravision)
. . Sensory Shield: Immunity 5 (armor, Sensory Affliction Effects; Limited - Half Effect)
. . Weapons Platform: Array
. . . . Micro-Rockets: Burst Area Damage 8 (ballistic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Plasma Pulser: Damage 8 (plasma, DC 23; Increased Range: ranged, Multiattack)
. . . . Powered Lifting: Enhanced Strength 8 (technological, +8 STR; Limited to Lifting, Notes: Lifting Strength 21: Up to 50,000 tons)
Highborn Atlantean Hybrid Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Aquatic Rejuvenation: Healing 10 (racial talent; Persistent, Restorative; Limited: Affects Self Only, Source: Water, Tiring)
. . Body Resistance: Impervious Toughness 8 (racial trait)
. . Deepsight: Senses 3 (racial trait, Darkvision, Extended: Darkvision Only 1: x10; Limited: to While Underwater)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Pressure, Poison, Suffocation: Drowning; Feature: Longevity (Up to 573 years))
. . Resistances: Immunity 5 (racial trait, Damage Effect: Cold Damage; Limited - Half Effect)
. . Sonar: Senses 7 (racial trait, Accurate (Type): Auditory Senses, Extended: Auditory Senses 2: x100, Ultra-hearing; Limited: to While Underwater)
. . Water Freedom: Movement 1 (racial trait, Environmental Adaptation: Aquatic)
Incredible Moves: Array
. . Hyper-Swimming: Swimming 11 (supercavitation, Speed: 1000 miles/hour, 2 miles/round)
. . Natural Acrobat: Leaping 4 (racial talent, Leap 120 feet at 30 miles/hour; Acrobatics Check Required)
. . Natural Athlete: Speed 4 (racial talent, Speed: 30 miles/hour, 500 feet/round; Athletics Check Required)

Equipment
Potter's Keep

Offense
Initiative +4
Aguamenti: Cumulative Cone Area Affliction 12 (DC Dog/Fort/Will 22)
Aqua Eructo: Cumulative Line Area Affliction 9 (DC Dog/Fort/Will 19)
Ebublio: Concentration Cumulative Affliction 9, +10 (DC Fort/Will 19)
Expelliarmus: Damage 14, +10 (DC 29)
Finite Incantatem: Nullify 12, +10 (DC Will 22)
Freeze!: Cumulative Affliction 14, +10 (DC Dog/Fort/Will 24)
Grab, +7 (DC Spec 23)
Heat Shotel: Strength-based Damage 4, +7 (DC 32)
Micro-Rockets: Burst Area Damage 8 (DC 23)
Plasma Pulser: Damage 8, +10 (DC 23)
Stupefy: Cumulative Affliction 12, +10 (DC Fort 22)
Tergeo: Move Object 12 (DC 22)
Throw, +10 (DC 28)
Unarmed, +7 (DC 28)
Water Cannon: Cumulative Line Area Affliction 9 (DC Dog/Fort/Will 19)
Water Impact: Line Area Damage 9 (DC 24)

Complications
- Fame: Harry is famous within Wizarding Society for the part he played in the defeat of the dark wizard commonly known as Voldemort.
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Power Loss: Harry can't use the Ebublio charm to Incapacitate characters who are immune to Drowning. The Aguamenti spell also has no effect while Harry is underwater.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Significant Other: Harry has agreed to accompany Princess Nuada Airgetlám on her quest to retake the Throne of Thierna Na Oge from her traitorous sister, Eochaid Bres.
- Water Dependency: Harry will become Impaired if he's not totally immersed in water at least

Languages
Atlantean, English [Native], French

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 14/10 (Imp. 12/8), Will 14

Power Points
Abilities 102 + Powers 112 + Advantages 45 + Skills 41 (82 ranks) + Defenses 17 = 317

--------------------
Potter's Keep - PL 12

Toughness 10, Size Huge

Features:
Amplifier 3 (Magical Traits), Artificer Lab, Concealed, Cosmetic 2 (DC 25), Dock, Dual Size: Medium, ECM 4 (Vs. Magic, -8), Fire Prevention Wards, Floo Connection, Hero Point Bank 4, Isolated, Landmark, Living Space, Luxury 2 (Up to 2 ea., 4), Mystic Locale, Personnel (House Elves), Ritual Chamber, Wards 4 (DC 35)

Powers
Warning Beacon: Visual Area Communication 2 (technological, Sense Type: Light; Area, Notes: Range: 1 mile)

Power Points
Abilities 3 + Powers 1 + Advantages 0 + Features 29 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 35
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Nuada Airgetlám / The MCs / The Lord of Thierna Na Oge

Post by DalkonCledwin »

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Nuada Airgetlám - PL 11
Age: 20 / Height: 5' 5" / Weight: 121 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +12 / Rep Rank: +11

Strength 12/8, Stamina 8, Agility 4, Dexterity 3, Fighting 8, Intellect 3, Awareness 4, Presence 6

General Advantages
Accurate Attack, Assessment, Attractive, Benefit, Alternate Identity: (Nuada Nic Elatha), Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Status: (Deposed Monarch of Thierna Na Oge), Benefit, Wealth (well-off), Charming, Chokehold, Conviction, Defensive Attack, Diehard, Equipment 1, Fascinate (Persuasion), Favored Environment: (Aquatic), Great Endurance, Improved Hold, Inspire 2, Languages 3, Leadership, Motivate, Ranged Attack 3, Reviving Team Attack, Ritualist, Runesmith, Strong Swimmer, Teamwork

Enhanced Advantages
Improved Grab

Skills
Acrobatics 6 (+10), Athletics 4 (+16), Expertise (AWE): Governing 8 (+12), Expertise (AWE): Survival 4 (+8), Expertise: Ancient Runes 8 (+11), Expertise: Magic 12 (+15), Expertise: Mythology 8 (+11), Insight 6 (+10), Investigation 6 (+9), Perception 6 (+10), Persuasion 8 (+14), Riding 6 (+9), Stealth 6 (+10), Treatment 6 (+9)

Powers
Atlantean Highborn Physiology
. . Aquatic Rejuvenation: Healing 8 (racial talent; Persistent, Restorative; Limited: Affects Self Only, Source: Water, Tiring)
. . Body Resistance: Impervious Toughness 6 (racial trait)
. . Deepsight: Senses 3 (racial trait, Darkvision, Extended: Visual Senses 1: x10; Limited: to While Underwater)
. . Invulnerabilities: Immunity 3 (racial trait, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning; Feature: Longevity (Up to 558 years))
. . Resistances: Immunity 5 (racial trait, Damage Effect: Cold Damage; Limited - Half Effect)
. . Sonar: Senses 6 (racial trait, Accurate (Type): Auditory Senses, Extended: Auditory Senses 1: x10, Ultra-hearing; Limited: to While Underwater)
. . Water Freedom: Movement 1 (racial trait, Environmental Adaptation: Aquatic)
Atlantean Sorcery: Array
. . Dispel Magic: Nullify 11 (atlantean magic, Counters: Magical Effects, DC 21; Broad, Simultaneous)
. . Elemental Blast: Damage 16 (elemental magic, DC 31; Increased Range: ranged, Overwhelming Counter, Variable Descriptor: close group - Darkness, Fire, Ice, Light, Lightning, Water, Wind)
. . Elemental Control: Move Object 11 (elemental magic, 800 ktons; Affects Insubstantial 2: full rank, Increased Mass 14, Increased Range: perception)
. . Encase: Concentration Cumulative Affliction 15 (elemental magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, DC 25; Alternate Resistance (Dodge), Concentration, Cumulative, Extra Condition, Increased Range: ranged, Reversible; Distracting, Limited Degree)
. . Energy Shaping: Create 11 (elemental magic, Volume: 2000 cft., DC 21; Increased Duration: continuous, Innate, Precise, Subtle: look natural)
. . Explosion: Burst Area Damage 11 (explosive magic, DC 26; Burst Area 2: 60 feet radius sphere, DC 21, Increased Range: ranged)
. . Healing Touch: Healing 11 (atlantean magic; Restorative)
. . Transmutive Tunneling: Burrowing 10 (elemental magic, Speed: 60 miles/hour, 900 feet/round; Penetrating)
. . Water Scrying: Remote Sensing 15 (atlantean magic, Affects: 2 Types, inc. Visual - Visual and Auditory, Range: 120 miles; Simultaneous, Subtle 2: looks normal; Medium: The Surface of a body of water)
Incredible Moves: Array
. . Hyper-Swimming: Swimming 9 (supercavitation, Speed: 250 miles/hour, 0.5 miles/round)
. . Natural Acrobat: Leaping 4 (racial talent, Leap 120 feet at 30 miles/hour; Acrobatics Check Required)
. . Natural Athlete: Speed 4 (racial talent, Speed: 30 miles/hour, 500 feet/round; Athletics Check Required)
The Silver Arm
. . Enchanted Metal: Concealment 1 (artifice, Other Sense: Metal Detection; Permanent)
. . Magical Prosthesis: Enhanced Trait 9 (artifice, Strength +4 (+12), Advantages: Improved Grab; Limited: to Nuada's Right Arm)
. . Pure-Silver: Immunity 1 (artifice, Rare Descriptor: Oxidation)

Equipment
Light Battle Robes

Offense
Initiative +4
Dispel Magic: Nullify 11, +6 (DC Will 21)
Elemental Blast: Damage 16, +6 (DC 31)
Elemental Control: Move Object 11 (DC 21)
Encase: Concentration Cumulative Affliction 15, +6 (DC Dog/Fort/Will 25)
Explosion: Burst Area Damage 11 (DC 26)
Grab, +8 (DC Spec 22)
Throw, +6 (DC 27)
Unarmed, +8 (DC 27)

Complications
- Bane: Nuada would experience the same amount of pain as anyone else who was having an arm forcefully removed whenever someone attempts to deprive her of her silver arm in the middle of a combat scenario.
- Beware the Nice Ones: Nuada is one of the nicest and gentlest people you could ever care to meet. However, if you ever do something to piss her off you'll discover that she has an incredibly violent temper.
- Honor: Nuada will always try to give other kingdoms the better deal in any negotiation she attempts to make with them, however what actually tends to happen is that these kingdoms turn her down because her offer is too good to be true!
- Motivation: Patriotism: Nuada is entirely devoted to ensuring the safety and wellbeing of Thierna Na Oge's citizenry and will do whatever it takes in order to save them from her sister's exploitation.
- Power Loss: Nuada's Elemental & Explosive descriptor spells become Effect Rank Disabled whenever she is deprived of the Lia Fáil, an incredibly rare mystical amulet that she regularly wears as a necklace (In the case of the Elemental Control power, the reduction is taken from the Increased Mass extra).
- Relationship: Nuada and her sister are effectively the Yin to Aquaman and Ocean Master's Yang due to the similarities between their respective rivalries, with Harry effectively acting as the Yang to Mera's Yin.
- Water Dependency: Nuada is amphibious. If she's removed from the water for an extended period of time (approximately 24 hours), she'll begin to suffer adverse effects; her Fighting, Strength, and Stamina ranks will drop by -1 rank per additional day until they all reach a rank 2. She'll also become Impaired if she's not totally immersed in water at least once each day.

Languages
Atlantean [Native], English, High Atlantean, Irish (Gaeilge)

Defense
Dodge 12, Parry 12, Fortitude 11, Toughness 10 (Imp. 6), Will 11

Power Points
Abilities 88 + Powers 101 + Advantages 33 + Skills 47 (94 ranks) + Defenses 22 = 291

--------------------
Build Comments: In the actual comic books, the inhabitants of Thierna Na Oge look a whole lot like the inhabitants of Tamaran, just with predisposition for green colored hair instead of red. As such, it would have been all but impossible to arrange a meeting between one of their citizens and Harry Potter, and even more difficult to make Harry the son of one of their citizens. I have thus decided that in this scenario the people of Thierna Na Oge will look largely indistinguishable from the inhabitants of Poseidonis and Xebel.
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The Lost Prince of Almerac Brainstorm & Notes

Post by DalkonCledwin »

The Lost Prince of Almerac
Premise: Harry always believed that he was a normal human wizard, but the truth was farther away than that. In reality, he’s not even from this planet! All hail Prince Harry, the future Dragon King of Almerac!
Required Inclusions:
- Harry’s Moral alignment must be Light (Good) or Gray (Neutral).
- Harry must either be in or approaching his 3rd, 4th, 5th or 6th years at Hogwarts School of Witchcraft and Wizardry when he discovers his Almeracian heritage.
- Harry must be capable of using the magic of Earth as well as the powers usually associated with the Highborn members of Almeracian society.
- Harry must be capable of blending in among normal human beings despite not being from the planet Earth itself. This is possible, because Almeracian Highborns closely resemble humans.
- Harry must have the Horcrux in his scar removed relatively early on in the story, or else not be a Horcrux to begin with, as an Almeracian would not tolerate such an “unsightly blemish.”
- Lily and James must have performed a magical adoption, thereby allowing Harry to inherit their estate after their untimely demise in the First Battle of Godric’s Hollow.
- There must be some sort of relic relating to Harry’s homeworld that is contained within the Potter family vault which will allow Harry to discover more about his heritage.
- Harry must return to his homeworld at least once during the course of the story, although it is probable that his stay will become permanent based on the premise of this story.
- All romantic pairings are permissible for this story, however as an Almeracian, Harry will seek out partners who bring some sort of genetic or mystical advantage to the union.
Preferred Inclusions:
- This fic should be a full crossover with the DC Comics universe.
- Harry’s telepathic abilities could be considered a form of Dark Magic, in much the same way that Legilimency is considered to be a form of Dark Magic.
- Harry’s relationship with Maxima should be one that is more akin to the relationship between a brother and sister, despite the fact that they will actually be First Cousins in this story.
- One of the girls Harry pursues should be Supergirl (Kara Zor-El), with Maxima being so eager to see this romance succeed that she actually plays matchmaker for the youngsters.
- Harry should be the sole survivor of an attack on his family’s spacecraft by the Gordanians.
Optional Inclusions:
- Headmaster Dumbledore or Voldemort could seek out the assistance of an extraterrestrial race in dealing with their opposition in the British Wizarding Civil War.
- Harry should become the Lord of House Black regardless of whether Sirius lives or dies, as the old dog would likely want to have as little to do with politics as possible.
Forbidden Things:
- Harry and Maxima becoming romantically involved with each other.
- Harry the Dark Emo Doormat.
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Harry Potter / The Royals / The Lost Prince of Almerac

Post by DalkonCledwin »

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Harry James Potter - PL 12
Age: 16 / Height: 5' 9" / Weight: 166 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +24 / Rep Rank: +14
Knockback Mod: -14/-5

Strength 15/5, Stamina 5, Agility 4, Dexterity 4, Fighting 6, Intellect 3, Awareness 6, Presence 4

Advantages
All-out Attack, Attractive, Beginner's Luck, Benefit, Alternate Identity 5: (1st Prince Hyrkan Îd Draconis of Almerac), Benefit, Renown, Benefit, Sixth Sense 2, Benefit, Social Class 3 (Magical Peer: Lord Potter-Black), Benefit, Spiritual Diplomat, Benefit, Wealth 4 (multimillionaire), Conviction, Diehard, Equipment 22, Fascinate (Persuasion), Fast Grab, Improved Defense, Improved Grab, Improved Hold, Improved Ranged Disarm, Inspire 2, Interpose, Languages 1, Leadership, Potioneer

Skills
Acrobatics 4 (+8), Athletics 4 (+19), Close Combat: Grab 2 (+8), Deception 4 (+8), Expertise (DEX): Broom Flight 8 (+12), Expertise: Magic 10 (+13), Insight 6 (+12), Investigation 4 (+7), Perception 8 (+14), Persuasion 6 (+10), Ranged Combat: Magic 5 (+9), Ranged Combat: Psionics 4 (+8), Stealth 6 (+10)

Powers
Almeracian Highborn Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Levitation: Flight 8 (racial talent, Speed: 500 miles/hour, 1 mile/round)
. . Mind Shield: Impervious Will 15 (racial talent; Sustained)
. . Psionic Detection: Senses 11 (racial trait, Accurate: Detect Minds, Acute: Detect Minds, Counters All Concealment: Detect Minds, Detect: Minds [Mental] 2: ranged, Radius: Detect Minds)
. . Royal Breeding: Immunity 7 (racial trait, Disease, Fatigue Effects, Poison; Feature: Longevity)
. . Telepathic Bond: Mental Cosmic Communication 1 (racial talent; Subtle: encrypted; Limited: to Friends & Loved Ones, Notes: Range: Continental)
Draconis Gear (Removable)
. . Armored Greaves & Gauntlets: Impervious Toughness 4 (armor; Limited: to Arms & Legs)
. . Clawed Gauntlets: Strength-based Damage 2 (slashing, DC 32; Dangerous)
Force Field (Activation: Move Action)
. . Environmental Field: Immunity 7 (psychokinesis, Environmental Conditions (All), Suffocation (All))
. . Kinetic Shield: Protection 9 (psychokinesis, +9 Toughness; Impervious)
. . Soar the Spaceways: Movement 2 (psychokinesis, Environmental Adaptation: Space, Space Travel 1: within solar system)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Bombarda: Burst Area Damage 9 (curse, DC 24; Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged, Penetrating 9)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 12 (luminescence magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Burst Area 3: 120 feet radius sphere, DC 22, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & Other Similar Creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests in the form of a glowing Stag, Tiring)
. . . . Expelliarmus: Damage 15 (charm, DC 30; Disarming, Enhanced Knockback 6, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 12 (charm, Counters: Magical Effects, DC 22; Broad, Simultaneous)
. . . . Reparifors: Healing 11 (healing magic; Reach (ranged): 5 ft., Restorative)
. . . . Stupefy: Cumulative Affliction 12 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged)
Psionic Potential: Array
. . Energy Blades: Strength-based Damage 3 (metacreativity, DC 33; Variable Descriptor: close group - Any single 1 pt Extra)
. . Energy Constructs: Create 11 (metacreativity, Volume: 2000 cft., DC 21; Impervious, Movable; Proportional)
. . Kinetic Bolts: Damage 8 (psychokinesis, DC 23; Increased Range: ranged, Multiattack, Overwhelming Counter)
. . Mass Psychokinesis: Burst Area Move Object 8 (psychokinesis, 6 tons; Burst Area: 30 feet radius sphere, DC 18, Selective)
. . Mental Blast: Damage 8 (telepathy, DC 23; Alternate Resistance: Will, Increased Range 2: perception)
. . Mental Probe: Cumulative Mind Reading 11 (telepathy, DC 21; Cumulative)
. . Psychokinesis: Move Object 10 (psychokinesis, 800 ktons; Increased Mass 15)
. . Tactile Telekinesis: Enhanced Strength 10 (psychokinesis, +10 STR; Feature: Harry can exert his enhanced Strength without moving, Notes: 800 ton Lifting & Punching Strength)
. . Telepathic Network: Mental Area Communication 3 (telepathy; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: Statewide / Small Nation)
. . Telepathic Projection: Illusion 7 (telepathy, Affects: All Sense Types, Area: 250 cft., DC 17; Illusion Area, Selective; Limited to One Subject, Resistible: Will)

Equipment
12 Grimmauld Place, Almeracian Royal Palace, Almeracian Space Yacht, Cell Phone (Smartphone), Team Communicator

Offense
Initiative +4
Bombarda: Burst Area Damage 9 (DC 24)
Clawed Gauntlets: Strength-based Damage 2, +6 (DC 32)
Energy Blades: Strength-based Damage 3, +6 (DC 33)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 12 (DC Will 22)
Expelliarmus: Damage 15, +9 (DC 30)
Finite Incantatem: Nullify 12, +9 (DC Will 22)
Grab, +8 (DC Spec 25)
Kinetic Bolts: Damage 8, +8 (DC 23)
Mass Psychokinesis: Burst Area Move Object 8 (DC 18)
Mental Blast: Damage 8 (DC Will 23)
Mental Probe: Cumulative Mind Reading 11 (DC Will 21)
Psychokinesis: Move Object 10, +8 (DC 20)
Stupefy: Cumulative Affliction 12, +9 (DC Fort 22)
Throw, +4 (DC 30)
Unarmed, +6 (DC 30)

Complications
- Destiny: It is Harry's destiny to be the one who vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore is attempting to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that Harry's death will act as catalyst that will allow the old man to swoop in and defeat Tom once and for all.
- Relationship: Harry is the First Cousin of Princess Maxima of Almerac, who is currently living in exile on the Crucible Academy due to her desire to avoid being forced into a marriage she does not desire, one which Harry will likely have no choice but to accede to in order to ensure that the Almeracian Royal Bloodline survives.

Languages
English [Native], High Almeracian

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 14 (Imp. 13/9), Will 15 (Imp. 15)

Power Points
Abilities 74 + Powers 157 + Advantages 55 + Skills 36 (71 ranks) + Defenses 23 = 345

--------------------
12 Grimmauld Place - PL 12

Toughness 10, Size Huge

Features:
Amplifier 3 (Magical Traits), Concealed 4 (DC 35), Dining Area, Dual Size: Medium, ECM 4 (Vs. Magic, -8), Floo Connection, Hero Point Bank 4, Kitchen & Mess, Library, Living Space, Basic 4 (Up to 2 ea., 8), Living Space, Luxury 4 (Up to 2 ea., 8), Meeting Room, Mystic Locale, Personnel (Kreacher), Sealed, Secret 4 (DC 35), Typewriter, Wards 3 (DC 30)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 40 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 45

--------------------
Almeracian Royal Palace - PL 12 (Alternate of 12 Grimmauld Place)

Toughness 14, Size Gargantuan

Features:
Ancient Armory Display, Barrier (Athletics, DC 16), Comms 5 (Basic, Encrypted 3 [DC 30] & Space), Computer 3 (Basic & Advanced 2 [Tech, +5]), Concealed, Electronic 3 (DC 30), Defense System (Rank 12, PP 24), Dining Area, ECM 4 (Vs. Tech, -8), Escape Tunnels 1 (DC 20), Fire Prevention System, Great Garden, Grounds (Awesome), Hangar, Holding Cells (Tou 21), Isolated (Almerac), Kitchens, Laboratory, Living Space, Barracks 3 (Up to 20 ea., 60), Living Space, Luxury 7 (Up to 2 ea., 14), Personnel, Power System, Security System 4 (DC 35), Sovereign, Trophy Room, War Room, Workshop

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 48 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 28 (56)
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Almeracian Space Yacht - PL 12

Strength 16, Defense -8, Toughness 14, Size Colossal

Features:
Cargo (15,000 CFT), Chauffeur 2 (+8), Communications 1 (FTL Radio), ECM 4 (Vs. Tech, -8), Ejection System 3 (Up to 2, w/Life Support), Food Supply, Living Space, Basic 1 (Up to 2), Living Space, Luxury 2 (Up to 2 ea., 4), Navigation System 2 (Astrogation, +10), Power System

Powers
Auxiliary Systems
. . Sensors: Senses 3 (technological, Accurate: Radio, Radio)
. . Shield Systems: Impervious Toughness 14 (technological; Feature: Slow Fade (-1 rank per 2 failed Resistance Checks), Sustained; Fades)
Star Drive: Array
. . Jump Drive: Movement 3 (technological, Space Travel 3: other galaxies; Check Required 2: DC 11 - Expertise: Astrogation)
. . Sublight Drive: Flight 10 (technological, Speed: 2000 miles/hour, 4 miles/round)

Power Points
Abilities 4 + Powers 32 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 55
Last edited by DalkonCledwin on Mon Dec 28, 2020 6:59 pm, edited 5 times in total.
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Maxima Iâ Draconis / The Royals / The Lost Prince of Almerac

Post by DalkonCledwin »

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Maxima Iâ Draconis - PL 13
Age: 26 / Height: 6' 2" / Weight: 164 lbs
Hair Color: Red / Eye Color: Green
Wealth Rank: +24 / Rep Rank: +13
Knockback Mod: -16/-5

Strength 15/4, Stamina 5, Agility 4, Dexterity 4, Fighting 8, Intellect 2, Awareness 4, Presence 6

Advantages
All-out Attack, Attractive 2, Beginner's Luck, Benefit, Social Class 5 (Major Royalty: 1st Princess of Almerac), Benefit, Spiritual Diplomat, Benefit, Wealth 4 (multimillionaire), Connected, Demonic Glare, Equipment 18, Fascinate (Persuasion), Improved Disarm, Improved Initiative 2, Improved Trip, Inspire 2, Interpose, Languages 3, Leadership, Motivate, Power Attack, Startle, Takedown

Skills
Acrobatics 4 (+8), Athletics 4 (+19), Deception 4 (+10), Expertise: Astrogation 6 (+8), Expertise: Galactic Lore 4 (+6), Expertise: Politics 8 (+10), Insight 4 (+8), Intimidation 4 (+10), Perception 4 (+8), Persuasion 4 (+10), Ranged Combat: Psionics 6 (+10), Ranged Combat: Throwing 6 (+10), Technology 6 (+8), Vehicles 6 (+10)

Powers
Almeracian Highborn Physiology
. . Levitation: Flight 8 (racial talent, Speed: 500 miles/hour, 1 mile/round)
. . Mind Shield: Impervious Will 16 (racial talent; Sustained)
. . Psionic Detection: Senses 11 (racial trait, Accurate: Detect Minds, Acute: Detect Minds, Counters All Concealment: Detect Minds, Detect: Minds [Mental] 2: ranged, Radius: Detect Minds)
. . Royal Breeding: Immunity 7 (racial trait, Disease, Fatigue Effects, Poison; Feature: Longevity; Quirk 2: Maxima is only immune to nonmagical diseases & poisons)
. . Telepathic Bond: Mental Cosmic Communication 2 (racial talent; Subtle: encrypted; Limited: to Friends & Loved Ones, Notes: Range: Worldwide)
Energy Blades: Array
. . Energy Knives: Strength-based Damage 1 (piercing, DC 31; Dangerous, Increased Range: ranged, Multiattack)
. . Energy Sword: Strength-based Damage 3 (slashing, DC 33; Dangerous)
Force Field (Activation: Move Action)
. . Environmental Field: Immunity 7 (psychokinesis, Environmental Conditions (All), Suffocation (All))
. . Kinetic Shield: Protection 11 (psychokinesis, +11 Toughness; Impervious)
. . Soar the Spaceways: Movement 2 (psychokinesis, Environmental Adaptation: Space, Space Travel 1: within solar system)
Psionic Mastery: Array
. . Energy Constructs: Create 13 (metacreativity, Volume: 8000 cft., DC 23; Impervious, Movable; Proportional)
. . Kinetic Bolt: Damage 16 (psychokinesis, DC 31; Increased Range: ranged, Penetrating 7)
. . Mass Psychokinesis: Burst Area Move Object 9 (psychokinesis, 100 tons; Burst Area: 30 feet radius sphere, DC 19, Increased Mass 3, Selective)
. . Mental Blast: Damage 9 (telepathy, DC 24; Alternate Resistance: Will, Increased Range 2: perception)
. . Mental Probe: Cumulative Effortless Mind Reading 9 (telepathy, DC 19; Cumulative, Effortless)
. . Psychokinesis: Move Object 11 (psychokinesis, 6400 ktons; Increased Mass 17)
. . Tactile Telekinesis: Enhanced Strength 11 (psychokinesis, +11 STR; Feature: Maxima can exert her enhanced Strength without moving)
. . Telepathic Network: Mental Area Communication 4 (telepathy; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: Worldwide)
. . Telepathic Projection: Illusion 9 (telepathy, Affects: All Sense Types, Area: 500 cft., DC 19; Selective; Limited to One Subject, Resistible: Will)

Equipment
Almeracian Space Yacht, Shared EP (Almeracian Royal Palace) 28, Team Communicator

Offense
Initiative +12
Energy Knives: Strength-based Damage 1, +10 (DC 31)
Energy Sword: Strength-based Damage 3, +8 (DC 33)
Grab, +8 (DC Spec 25)
Kinetic Bolt: Damage 16, +10 (DC 31)
Mass Psychokinesis: Burst Area Move Object 9 (DC 19)
Mental Blast: Damage 9 (DC Will 24)
Mental Probe: Cumulative Effortless Mind Reading 9 (DC Will 19)
Psychokinesis: Move Object 11, +10 (DC 21)
Throw, +10 (DC 30)
Unarmed, +8 (DC 30)

Complications
- Guy Magnet: Despite not being interested in boys, the fact remains that Maxima is very beautiful and will easily attract the attention of every single male who is within visual perception range of her, unless there is also a Veela in that range. Members of her own family are generally immune to this tendency.
- Motivation: Thrills: Maxima lives for the purpose of enjoying the rush she gains when adrenaline is pumping through her bloodstream. This means she also really enjoys fighting.
- Prejudice: Maxima is attracted to girls and uninterested in boys, which will cause her to be ostracized and possibly even vilified by her family and their subjects if they ever discover that she has no desire to help continue the Royal Bloodline of Almerac.
- Quirk: Maxima would happily engage Doomsday in a fight just so she can knock that particular item off her bucket list!

Languages
Almeracian, English, High Almeracian [Native], Interlac

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 16 (Imp. 11), Will 16 (Imp. 16)

Power Points
Abilities 74 + Powers 140 + Advantages 50 + Skills 35 (70 ranks) + Defenses 24 = 323

--------------------
Almeracian Space Yacht - PL 13

Strength 16, Defense -8, Toughness 14, Size Colossal

Features:
Cargo (15,000 CFT), Chauffeur 2 (+8), Communications 1 (FTL Radio), ECM 4 (Vs. Tech, -8), Ejection System 3 (Up to 2, w/Life Support), Food Supply, Living Space, Basic 1 (Up to 2), Living Space, Luxury 2 (Up to 2 ea., 4), Navigation System 2 (Astrogation, +10), Power System

Powers
Auxiliary Systems
. . Sensors: Senses 3 (technological, Accurate: Radio, Radio)
. . Shield Systems: Impervious Toughness 14 (technological; Feature: Slow Fade (-1 rank per 2 failed Resistance Checks), Sustained; Fades)
Star Drive: Array
. . Jump Drive: Movement 3 (technological, Space Travel 3: other galaxies; Check Required 2: DC 11 - Expertise: Astrogation)
. . Sublight Drive: Flight 10 (technological, Speed: 2000 miles/hour, 4 miles/round)

Power Points
Abilities 4 + Powers 32 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 55
--------------------
Re: 1st Prince and 1st Princess: I based that off the Britannian Imperial Family from Code Geass, and while I defined Harry and Maxima as First Cousins in the former's stat block, it would actually be more accurate to describe them as Half-Siblings.
Last edited by DalkonCledwin on Mon Dec 28, 2020 6:53 pm, edited 4 times in total.
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Kara In-Ze / Harry's Brides / The Lost Prince of Almerac

Post by DalkonCledwin »

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Kara In-Ze - PL 12
Age: 16 / Height: 5' 5" / Weight: 119 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +16 / Rep Rank: +14
Knockback Mod: -16

Strength 16/0, Stamina 12/1, Agility 4, Dexterity 4, Fighting 8, Intellect 5, Awareness 4, Presence 4

General Advantages
All-out Attack, Attractive, Benefit, Renown, Benefit, Wealth 2 (independently wealthy), Defensive Attack, Diehard, Eidetic Memory, Equipment 1, Improvised Weapon, Inspire 2, Languages 3, Leadership, Power Attack, Ranged Attack 4, Set-up, Teamwork

Enhanced Advantages
Improved Initiative 3, Interpose, Move-by Action, Redirect, Takedown 2

Skills
Acrobatics 4 (+8), Athletics 4 (+20), Expertise (AWE): Popular Culture 10 (+14), Expertise: Argoan Lore 10 (+15), Insight 6 (+10), Intimidation 6 (+10), Perception 8 (+12), Persuasion 10 (+14), Ranged Combat: Powers 3 (+7), Technology 8 (+13), Treatment 4 (+9), Vehicles 4 (+8)

Powers
Argoan Physiology
. . Accelerated Healing: Regeneration 3 (racial trait, Every 3.33 rounds; Persistent; Source: Direct Exposure to Yellow Sunlight)
. . Argoan Might: Enhanced Strength 16 (racial trait, +16 STR)
. . Argoan Vitality: Enhanced Stamina 11 (racial trait, +11 STA)
. . Enhanced Senses: Senses 25 (racial trait, Accurate (Type): Auditory Senses, Acute (Type): Olfactory Senses, Analytical (Type): Visual Senses, Darkvision, Extended: Auditory Senses 2: x100, Extended: Visual Senses 3: x1k, Extended: Olfactory Senses 2: x100, Microscopic Vision 3: molecule-size, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision doesn't Penetrate lead-based Concealment [4 ranks only])
. . Fast Action: Quickness 7 (racial talent, Perform routine tasks in -7 time ranks)
. . Invulnerabilities: Immunity 10 (racial trait, Damage Effect: Corrosive Damage, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Longevity; Quirk 2: Kara is only immune to nonmagical diseases & poisons)
. . Lightning Reflexes: Enhanced Trait 8 (racial trait, Advantages: Improved Initiative 3, Interpose, Move-by Action, Redirect, Takedown 2)
. . Soar the Spaceways: Movement 2 (racial talent, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Super-Endurance: Immunity 4 (racial trait, Environmental Condition: Pressure, Environmental Condition: Vacuum, Suffocation (All); Quirk: limited to approximately 30 minutes at a time)
. . True Invulnerability: Protection 4 (racial trait, +4 Toughness; Impervious [12 extra ranks])
Argoan Powers: Dynamic Array
. . Freeze Breath (Cooling): Cone Area Nullify 10 ([0 active, 0/53 PP, 4/r], cold, Counters: Heat & Flames, DC 20; Cone Area 2: 120 feet cone, DC 20, Broad, Simultaneous; Reduced Range: close)
. . Freeze Breath (Generate): Create 12 ([0 active, 0/53 PP, 2/r+2], ice, Volume: 4000 cft., DC 22; Increased Duration: continuous, Innate, Tether; Source: Water)
. . Freeze Breath (Prism): Cumulative Cone Area Affliction 12 ([0 active, 0/53 PP, 4/r], ice, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 22; Cone Area 2: 120 feet cone, DC 22, Cumulative, Extra Condition; Limited Degree)
. . Freeze Breath (Snare): Cumulative Affliction 13 ([0 active, 0/53 PP, 3/r], ice, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 23; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Heat Vision: Damage 13 ([0 active, 0/53 PP, 3/r+14], heat, DC 28; Increased Range: ranged, Multiattack, Penetrating 13, Precise)
. . Hyper-Breath: Cone Area Move Object 12 ([0 active, 0/53 PP, 2/r], wind, 100 tons; Cone Area 2: 120 feet cone, DC 22; Limited Direction: Repulsion / Attraction, Reduced Range: close)
. . Perfect Defense: Immunity 40 ([0 active, 0/53 PP, 1/3r], racial talent, Custom: Attacks targeting Dodge 40; Concentration, Limited: to Physical Projectiles)
. . Power-Lifting: Enhanced Strength 10 ([0 active, 0/53 PP, 1/r], racial talent, +10 STR; Limited to Lifting, Notes: Max Lifting Strength 26: Up to 1,600,000 tons)
. . Super-Inhalation: Cone Area Nullify 12 ([0 active, 0/53 PP, 3/r], racial talent, Counters: Gases, DC 22; Cone Area 2: 120 feet cone, DC 22, Simultaneous; Reduced Range: close)
. . True Flight: Flight 13 ([0 active, 0/53 PP, 2/r+1], racial talent, Speed: 16000 miles/hour, 30 miles/round; Precise)

Equipment
Cell Phone (Smartphone), Team Communicator

Offense
Initiative +16
Freeze Breath (Cooling): Cone Area Nullify 10 (DC Will 20)
Freeze Breath (Prism): Cumulative Cone Area Affliction 12 (DC Fort/Will 22)
Freeze Breath (Snare): Cumulative Affliction 13, +11 (DC Fort/Will 23)
Grab, +8 (DC Spec 26)
Heat Vision: Damage 13, +11 (DC 28)
Hyper-Breath: Cone Area Move Object 12 (DC 22)
Super-Inhalation: Cone Area Nullify 12 (DC Will 22)
Throw, +8 (DC 31)
Unarmed, +8 (DC 31)

Complications
- Motivation: Doing Good: Kara feels it is incredibly important to use her powers to defend the citizens of the world she has come to see as her new home.
- Power Loss: Kara's Toughness is not Impervious against magical attacks. Furthermore, she will gradually lose access to her superhuman abilities while under the light of a Red star.
- Shop Smart, Shop Doppelmart: Between the effects of Black Kryptonite, her clone, and the existence of countless parallel Earth's, Kara tends to run into alternate versions of herself more frequently than just about any other hero, save the Big Three.
- Weakness: As an Argoan, Kara is susceptible to the radiation that is emitted by the space rocks commonly referred to as Kryptonite.

Languages
Argoan [Native], English, Interlac, Kryptonian

Defense
Dodge 8, Parry 8, Fortitude 14, Toughness 16 (Imp. 16), Will 10

Power Points
Abilities 60 + Powers 203 + Advantages 23 + Skills 39 (77 ranks) + Defenses 12 = 337
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DalkonCledwin
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Gabrielle Delacour / Harry's Brides / The Lost Prince of Almerac

Post by DalkonCledwin »

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Art by TAYA on Pixiv (Apolline has Sakura Trees in her garden)

Gabrielle Marie Delacour - PL 10
Age: 14 / Height: 5' 4" / Weight: 113 lbs
Hair Color: Silver / Eye Color: Blue
Wealth Rank: +12 / Rep Rank: +10
Knockback Mod: -8/-6

Strength 4, Stamina 6, Agility 7, Dexterity 4, Fighting 6, Intellect 3, Awareness 4, Presence 8

General Advantages
Agile Feint, Attractive 2, Beginner's Luck, Beloved: (Harry Potter), Benefit, Sixth Sense, Benefit, Social Class 2 (Aristocrat: 2nd Heiress to House Delacour), Benefit, Spiritual Diplomat, Benefit, Wealth (well-off), Charming, Conviction, Defensive Roll 2, Equipment 1, Evasion, Fast Grab, Favored Environment: (Aerial), Improved Grab, Improved Hold, Improved Initiative, Languages 2, Potioneer, Power Attack, Ritualist, Uncanny Dodge

Enhanced Advantages
Daze (Intimidation), Demonic Glare, Forceful Intimidation, Startle

Skills
Acrobatics 6 (+13), Close Combat: Grab 4 (+10), Close Combat: Talons 2 (+8), Expertise (DEX): Broom Flight 6 (+10), Expertise (PRE): Gymnastics 10 (+18), Expertise: Magic 8 (+11), Insight 6 (+10), Intimidation 4 (+16/+12), Perception 4 (+8), Persuasion 8 (+16), Ranged Combat: Magic 4 (+8), Stealth 6 (+13)

Powers
Spruce & Phoenix Feather Wand (Easily Removable)
. . Yer a Witch, Gabi: Array
. . . . Episkey: Healing 10 (healing magic; Reach (ranged): 5 ft.)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 9 (charm, Counters: Magical Effects, DC 19; Broad, Simultaneous)
. . . . Incendio: Damage 9 (fire magic, DC 24; Increased Range: ranged, Secondary Effect)
. . . . Locomotor: Move Object 9 (charm, 12 tons; Increased Range: perception, Precise, Split 2: 3 targets, Subtle 2: undetectable; Concentration)
. . . . Stupefy: Cumulative Affliction 9 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged)
Veela Physiology
. . Enthralling Presence: Burst Area Affliction 8 (allure, 1st degree: Entranced, Impaired, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Extra Condition, Reaction 3: reaction; Limited 2: The last two ranks of Area apply only if Gabi's hair is unbound, Limited: to Male Targets, Limited Degree 2, Quirk 2: This power's effect rank is Impaired while Gabi's hair is bound)
. . Game Face: Enhanced Trait 6 (racial talent, Intimidation +4 (+16), Advantages: Daze (Intimidation), Demonic Glare, Forceful Intimidation, Startle; Activation: move action, Limited: to Male Targets)
. . Invulnerabilities: Immunity 12 (racial trait, Damage Effect: Fire Damage, Damage Effect: Wind Damage, Disease, Poison; Feature: Longevity; Quirk 2: Gabi is only immune to nonmagical diseases & poisons)
. . Resist Enchantment: Impervious Will 12 (racial trait; Limited: to Mind & Emotion Altering Magic)
. . Scorching Rays: Damage 8 (passionfyre, DC 23; Increased Range: ranged, Multiattack)
. . Talons: Strength-based Damage 1 (slashing, DC 20; Concealable, Dangerous)
. . Veela Senses: Senses 7 (racial trait, Acute (Type): Olfactory Senses, Danger Sense: Mental, Detect: Compatible Mate [Olfactory] 2: ranged, Extended: Visual Senses 1: x10, Low-light Vision)
. . Veela Wings: Flight 5 (racial trait, Speed: 60 miles/hour, 900 feet/round; Feature: Concealable, Feature: Impressive (+2 circumstance bonus); Wings)

Equipment
Cell Phone (Smartphone), Team Communicator

Offense
Initiative +11
Enthralling Presence: Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +8 (DC 27)
Finite Incantatem: Nullify 9, +8 (DC Will 19)
Grab, +10 (DC Spec 14)
Incendio: Damage 9, +8 (DC 24)
Locomotor: Move Object 9 (DC 19)
Scorching Rays: Damage 8, +8 (DC 23)
Stupefy: Cumulative Affliction 9, +8 (DC Fort 19)
Talons: Strength-based Damage 1, +8 (DC 20)
Throw, +4 (DC 19)
Unarmed, +6 (DC 19)

Complications
- Bane: Using her Detect Compatible Mate power on someone who is the absolute worst possible match for her, will cause Gabi to become violently nauseous.
- Marked: Gabrielle is an Unmated Veela, which means that she bears a Veela Mating Brand on the back of her neck. This brand, which takes the form of her True Name in Ancient Veelish, can be used in conjunction with one of the feathers from her wings and an Ancient Veelish incantation, to compel her to perform a solitary action as though she had been placed under the Imperius Curse. It can also be used with another Ancient Veelish incantation in order to force her to reveal her Veela heritage even if she doesn't wish to do such a thing.
- Motivation: Recognition: Gabrielle has recognized Harry as a compatible mate, and wants to be recognized by him as a viable romantic interest. She actually doesn't care if he has other girlfriends aside from herself so long as she is one of the girls he is in love with.
- Relationships: Gabi is the younger of Apolline and Jacques Delacour's two children, with her elder sister, Fleur, having been the French Champion in the recent Triwizard Tournament.
- Weakness: Gabrielle is Toughness Impaired against Cold & Ice attacks.

Languages
English, French [Native], Veelish

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8/6, Will 12

Power Points
Abilities 84 + Powers 101 + Advantages 27 + Skills 34 (68 ranks) + Defenses 21 = 267
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DalkonCledwin
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Jennie-Lynn Hayden / Harry's Brides / The Lost Prince of Almerac

Post by DalkonCledwin »

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Art by Santi-Ikari on DeviantArt

Jennifer-Lynn Hayden - PL 11
Age: 18 / Height: 5' 3" / Weight: 123 lbs
Hair Color: Green / Eye Color: Green
Wealth Rank: +12 / Rep Rank: +13
Knockback Mod: -12

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 8, Intellect 2, Awareness 4, Presence 4

Advantages
Attractive, Benefit, Renown, Benefit, Sixth Sense 2, Benefit, Spiritual Diplomat, Benefit, Wealth (well-off), Equipment 1, Extraordinary Effort, Inspire 2, Interpose, Leadership, Power Attack, Ranged Attack 5, Teamwork

Skills
Acrobatics 4 (+7), Athletics 4 (+5), Deception 4 (+8), Expertise (AWE): Popular Culture 6 (+10), Expertise: Journalism 6 (+8), Insight 6 (+10), Investigation 4 (+6), Perception 6 (+10), Persuasion 8 (+12), Sleight of Hand 4 (+7), Technology 4 (+6), Vehicles 4 (+7)

Powers
Green Fire: Array
. . Binding Flames: Cumulative Affliction 10 (starheart energy, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 20; Cumulative, Extended Range 2, Extra Condition, Increased Range: ranged, Multiattack, Reversible; Limited Degree)
. . Dazzling Flames: Cumulative Affliction 14 (starheart energy, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 24; Cumulative, Extended Range 2, Increased Range: ranged, Multiattack; Limited: Visual Senses, Sense-dependent: Vision)
. . Destructive Fire: Cone Area Damage 11 (starheart energy, DC 26; Cone Area 3: 250 feet cone, DC 21)
. . Energy Fields: Move Object 14 (starheart energy, 400 tons, DC 29; Damaging, Extended Range 2)
. . Energy Shields: Create 11 (starheart energy, Volume: 2000 cft., DC 21; Extended Range 2, Impervious, Movable)
. . Fire Bolts: Damage 11 (starheart energy, DC 26; Extended Range 2, Increased Range: ranged, Multiattack, Overwhelming Counter)
. . Healing Flames: Healing 11 (starheart energy; Energizing, Extended Range 2, Increased Range: ranged)
. . Illuminating Flames: Burst Area Nullify 11 (starheart energy, Counters: Concealment, DC 21; Burst Area: 30 feet radius sphere, DC 21, Broad, Effortless, Extended Range 2)
Metahuman Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Flight of the Starheart: Flight 8 (racial talent, Speed: 500 miles/hour, 1 mile/round)
. . Life Detection: Senses 14 (racial trait, Accurate: Detect Life, Acute: Detect Life, Counters All Concealment: Detect Life, Detect: Life [Mental] 2: ranged, Extended: Detect Life 3: x1k, Radius: Detect Life)
. . Star Bright, Star Light: Feature 1 (racial trait, Notes: Jennie has a personal “spotlight” that she can illuminate herself with at will and cause to follow her movements, putting her in a continuous “pool” of light no more than distance rank –2 (6 feet) across.)
. . Thorny Inheritance: Move Object 6 (racial talent, 3200 lbs., DC 21; Damaging; Limited Material: Plants, Quirk: Limited to Thorny Plants)
. . Truespeech: Comprehend 2 (racial talent, Languages - Understand All, Languages - You're Understood; Sustained)
. . Twin Bond: Senses 1 (racial talent, Communication Link: Todd Rice; Concentration, Limited: Jennie and Todd must both be on the same planet in order to benefit from this power)
. . Unaging: Immunity 1 (racial trait, Aging)
. . Voice of the Starheart: Other Area Cosmic Communication 3 (racial talent, Sense Type: Magic; Area, Selective, Subtle: encrypted; Concentration)
Starheart Energy Aura (Activation: Move Action)
. . Energy Shield: Protection 10 (starheart energy, +10 Toughness; Impervious)
. . Environmental Field: Immunity 9 (starheart energy, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Soar the Spaceways: Movement 4 (starheart energy, Environmental Adaptation: Space, Space Travel 3: other galaxies)

Equipment
Cell Phone (Smartphone), Team Communicator

Offense
Initiative +3
Binding Flames: Cumulative Affliction 10, +8 (DC Will 20)
Dazzling Flames: Cumulative Affliction 14, +8 (DC Fort 24)
Destructive Fire: Cone Area Damage 11 (DC 26)
Energy Fields: Move Object 14, +8 (DC 29)
Fire Bolts: Damage 11, +8 (DC 26)
Grab, +8 (DC Spec 11)
Illuminating Flames: Burst Area Nullify 11 (DC Will 21)
Thorny Inheritance: Move Object 6, +8 (DC 21)
Throw, +8 (DC 16)
Unarmed, +8 (DC 16)

Complications
- Motivation: Legacy: Jennie's father was the first "Earthling" in living memory to refer to himself by the moniker of "Green Lantern", and he was also a founding member of the Justice Society of America, which performed the same function as the Justice League back when Gellert Grindelwald was an active Dark Lord. Naturally, Jennie has a large reputation to live up to as a superheroine.
- Power Loss: Jennie has occasionally been known to lose access to her Starheart Energy powers due to the fact that a remarkably capricious cosmic entity was responsible for granting her access to them in the first place. She will usually have time to reach a planetary surface before she loses total control of those powers, but that may not always be the case.
- Relationships: Jennie is the daughter of the Green Lantern known as Alan Scott, the super-villainess known as Thorn (aka Rose Canton), and she is the twin sister of the superhero known as Obsidian (aka Todd Rice).
- Weakness: Jennie is incapable of using any effect with the "Starheart Energy" descriptor for the purpose of manipulating any form of wood, and is Disabled when attempting to use those powers to manipulate other kinds of plant matter. Furthermore, she would be Impaired when using those powers to manipulate wooden objects with significant portions made from other materials. These same drawbacks also affect her Starheart Energy Aura.

Languages
English [Native]

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 12 (Imp. 10), Will 14

Power Points
Abilities 54 + Powers 155 + Advantages 19 + Skills 30 (60 ranks) + Defenses 23 = 281
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DalkonCledwin
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The Gordanians / Mooks / The Lost Prince of Tamaran

Post by DalkonCledwin »

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Art by KaijuDuke on DeviantArt
Gordanian Mercenary - PL 5
Minion Rank: 5 / Sidekick Rank: 15
Knockback Mod: -5

Strength 3, Stamina 1, Agility 3, Dexterity 4, Fighting 5, Intellect 1, Awareness 0, Presence 0

Advantages
Assessment, Equipment 5, Tracking

Skills
Athletics 4 (+7), Expertise (AWE): Survival 4 (+4), Expertise: Merc 4 (+5), Expertise: Tactics 4 (+5), Intimidation 4 (+4), Perception 4 (+4), Ranged Combat: Blasters 1 (+5), Technology 4 (+5), Vehicles 4 (+8)

Powers
Gordanian Physiology
. . Reptoid Senses: Senses 3 (racial trait, Acute (Type): Olfactory Senses, Low-light Vision)

Equipment
Battle Armor, Blaster Pistol, Hunter's Blade, Multi-tool, Night Vision Goggles, Team Communicator

Offense
Initiative +3
Blaster Pistol, +4 (DC 20)
Grab, +5 (DC Spec 13)
Hunter's Blade, +5 (DC 20)
Throw, +4 (DC 18)
Unarmed, +5 (DC 18)

Complications
- Code of Conduct: Gordanians follow a warrior's code of honor.
- Hunted: Gordanians are just as likely to be hunted down by the very same targets they themselves are attempting to track across the stars.

Languages
Gordanian [Native]

Defense
Dodge 5, Parry 5, Fortitude 5, Toughness 5, Will 5

Power Points
Abilities 34 + Powers 3 + Advantages 7 + Skills 17 (33 ranks) + Defenses 11 = 72
--------------------
Gordanian Mercenary, Veteran - PL 6
Minion Rank: 7 / Sidekick Rank: 19
Knockback Mod: -5

Strength 4, Stamina 1, Agility 3, Dexterity 4, Fighting 6, Intellect 1, Awareness 0, Presence 0

Advantages
Assessment, Equipment 8, Improved Initiative, Tracking

Skills
Athletics 4 (+8), Close Combat: Unarmed 1 (+7), Expertise (AWE): Survival 8 (+8), Expertise: Astrogation 4 (+5), Expertise: Merc 8 (+9), Expertise: Tactics 8 (+9), Intimidation 8 (+8), Perception 6 (+6), Technology 4 (+5), Vehicles 4 (+8)

Powers
Gordanian Physiology
. . Reptoid Senses: Senses 3 (racial trait, Acute (Type): Olfactory Senses, Low-light Vision)

Equipment
Battle Armor, Blaster Pistol, Blaster Rifle, Hunter's Blade, Multi-tool, Night Vision Goggles, Team Communicator

Offense
Initiative +7
Blaster Pistol, +4 (DC 20)
Blaster Rifle, +4 (DC 23)
Grab, +6 (DC Spec 14)
Hunter's Blade, +6 (DC 21)
Throw, +4 (DC 19)
Unarmed, +7 (DC 19)

Complications
- Code of Conduct: Gordanians follow a warrior's code of honor.
- Hunted: Gordanians are just as likely to be hunted down by the very same targets they themselves are attempting to track across the stars.

Languages
Gordanian [Native]

Defense
Dodge 7, Parry 7, Fortitude 5, Toughness 5, Will 5

Power Points
Abilities 38 + Powers 3 + Advantages 11 + Skills 28 (55 ranks) + Defenses 14 = 94
--------------------
Trogaar - PL 10
Knockback Mod: -12

Strength 5, Stamina 5, Agility 6, Dexterity 7, Fighting 8, Intellect 3, Awareness 4, Presence 4

General Advantages
Agile Feint, Assessment, Close Attack 5, Connected, Defensive Attack, Defensive Roll 3, Equipment 34, Improved Initiative, Inspire 3, Interpose, Languages 2, Leadership, Move-by Action, Power Attack, Quick Draw, Ranged Attack 5, Takedown 2, Teamwork, Tracking

Enhanced Advantages
Diehard

Skills
Acrobatics 6 (+12), Athletics 8 (+13), Close Combat: Unarmed 2 (+10), Deception 6 (+10), Expertise (AWE): Survival 16 (+20), Expertise: Astrogation 6 (+9), Expertise: Merc 16 (+19), Expertise: Tactics 14 (+17), Insight 4 (+8), Intimidation 14 (+18), Perception 4 (+8), Persuasion 4 (+8), Stealth 4 (+10), Technology 6 (+9), Vehicles 6 (+13)

Powers
Super-Gordanian Physiology
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds, Advantages: Diehard)
. . Invulnerabilities: Immunity 7 (racial trait, Disease, Fatigue Effects, Poison; Feature: Longevity; Quirk 2: Trogaar is only immune to nonmagical diseases & poisons)
. . Lightning Speed: Speed 2 (racial trait, Speed: 8 miles/hour, 120 feet/round)
. . Reptoid Senses: Senses 3 (racial trait, Acute (Type): Olfactory Senses, Low-light Vision)

Equipment
Battle Armor, Blaster Pistol, Blaster Rifle, Gordanian Battle Cruiser, Hunter's Blade, Multi-tool, Night Vision Goggles, Team Communicator

Offense
Initiative +10
Blaster Pistol, +12 (DC 20)
Blaster Rifle, +12 (DC 23)
Grab, +13 (DC Spec 15)
Hunter's Blade, +13 (DC 22)
Throw, +12 (DC 20)
Unarmed, +15 (DC 20)

Complications
- Code of Honor: Trogaar follows a warrior's code of honor.
- Hunted: Trogaar is just as likely to be hunted down by the very same targets he himself is attempting to track across the stars.

Languages
English, Gordanian [Native], Interlac

Defense
Dodge 8, Parry 8, Fortitude 9, Toughness 12/5, Will 10

Power Points
Abilities 84 + Powers 14 + Advantages 66 + Skills 58 (116 ranks) + Defenses 12 = 234

--------------------
Gordanian Battle Cruiser - PL 10

Strength 20, Defense 5, Toughness 15, Size Colossal

Features:
Alarm 2 (DC 25), Cargo (15,000 CFT), Combat Simulator, Communications 1 (FTL Radio), Computer, ECM 4 (Vs. Tech, -8), Fire Prevention System, Food Supply, Gym, Hangar, Holding Cells 3 (Basic, Impervious & Punishment), Infirmary, Living Space, Barracks 2 (Up to 20 ea., 40), Navigation System 1 (Astrogation, +5), Personnel, Power System, Workshop

Powers
Auxiliary Systems
. . Sensors: Senses 3 (technological, Accurate: Radio, Radio)
. . Shield Systems: Impervious Toughness 15 (technological; Feature: Slow Fade (-1 rank per 2 failed Resistance Checks), Sustained; Fades)
Star Drive: Array
. . Jump Drive: Movement 3 (technological, Space Travel 3: other galaxies; Check Required 2: DC 11 - Expertise: Astrogation)
. . Sublight Drive: Flight 12 (technological, Speed: 8000 miles/hour, 16 miles/round)
Weapon Systems: Array
. . Concussion Torpedoes: Burst Area Damage 10 (ballistic, DC 25; Burst Area: 30 feet radius sphere, DC 20, Homing: 1 extra attempt, Increased Range: ranged)
. . Energy Cannons: Damage 8 (energy, DC 23; Increased Range: ranged)
. . Tractor Beam: Move Object 10 (kinetic, 1600 ktons; Increased Mass 16, Increased Range: perception)

Offense
Concussion Torpedoes: Burst Area Damage 10 (DC 25)
Energy Cannons: Damage 8, +12 (DC 23)
Tractor Beam: Move Object 10 (DC 20)

Power Points
Abilities 8 + Powers 85 + Advantages 0 + Features 24 + Skills 0 (0 ranks) + Defenses 15 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 132
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DalkonCledwin
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House Draconis / Mooks / The Lost Prince of Almerac

Post by DalkonCledwin »

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Art by Unizo on Pixiv

House Draconis - PL 10
Minion Rank: 14 / Sidekick Rank: 42
Knockback Mod: -12/-5

Strength 11/5, Stamina 5, Agility 4, Dexterity 4, Fighting 6, Intellect 2, Awareness 4, Presence 4

Advantages
Attractive 2, Benefit, Status 3: (Almeracian Nobility), Languages 1, Startle

Skills
Athletics 4 (+15), Deception 4 (+8), Expertise: Galactic Lore 4 (+6), Expertise: Politics 8 (+10), Intimidation 4 (+8), Ranged Combat: Psionics 4 (+8), Technology 6 (+8), Vehicles 4 (+8)

Powers
Almeracian Highborn Physiology
. . Invulnerabilities: Immunity 7 (racial trait, Disease, Fatigue Effects, Poison; Feature: Longevity; Quirk 2: Members of House Draconis are only immune to nonmagical diseases & poisons)
. . Levitation: Flight 8 (racial talent, Speed: 500 miles/hour, 1 mile/round)
. . Mind Shield: Impervious Will 12 (racial talent; Sustained)
. . Psionic Detection: Senses 11 (racial trait, Accurate: Detect Minds, Acute: Detect Minds, Counters All Concealment: Detect Minds, Detect: Minds [Mental] 2: ranged, Radius: Detect Minds)
Force Field (Activation: Move Action)
. . Environmental Field: Immunity 7 (psychokinesis, Environmental Conditions (All), Suffocation (All))
. . Kinetic Shield: Protection 7 (psychokinesis, +7 Toughness; Impervious)
. . Soar the Spaceways: Movement 2 (psychokinesis, Environmental Adaptation: Space, Space Travel 1: within solar system)
Psionic Potential: Array
. . Kinetic Bolt: Damage 12 (psychokinesis, DC 27; Increased Range: ranged)
. . Mass Psychokinesis: Burst Area Move Object 6 (psychokinesis, 3200 lbs.; Burst Area: 30 feet radius sphere, DC 16, Selective)
. . Psychokinesis: Move Object 12 (psychokinesis, 100 tons)
. . Tactile Telekinesis: Enhanced Strength 6 (psychokinesis, +6 STR; Feature: Members of House Draconis can exert their enhanced Strength without moving)
. . Telepathic Network: Mental Area Communication 3 (telepathy; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: Statewide / Small Nation)

Offense
Initiative +4
Grab, +6 (DC Spec 21)
Kinetic Bolt: Damage 12, +8 (DC 27)
Mass Psychokinesis: Burst Area Move Object 6 (DC 16)
Psychokinesis: Move Object 12, +8 (DC 22)
Throw, +4 (DC 26)
Unarmed, +6 (DC 26)

Complications
- Obsession: Members of House Draconis are obsessed with finding suitable mates to carry on their bloodline.
- Responsibility: The House of Draconis is responsible for protecting the people of Almerac and ensuring their happiness.

Languages
Almeracian, High Almeracian [Native]

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 12 (Imp. 7), Will 12 (Imp. 12)

Power Points
Abilities 68 + Powers 97 + Advantages 7 + Skills 19 (38 ranks) + Defenses 17 = 208

--------------------
Members Shown Above: 2nd Princess Cealsa Dí Draconis (Blunette), 2nd Prince Erivex Îd Draconis (Brunette), 3rd Princess Esni Lú Draconis (White w/Pink Tips) & 3rd Prince Idreth Lú Draconis (Blonde)
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DalkonCledwin
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Hallowed Matrimony Brainstorm & Notes

Post by DalkonCledwin »

Hallowed Matrimony
Premise: Harry Potter could remember his friend Ron Weasley asking, “When you say ‘Master of Death’ -”, only for Xenophilius Lovegood to respond by saying “Master. Conqueror. Vanquisher. Whichever term you prefer.” Unfortunately, it would seem that Xenophilius had vastly underestimated his new lot in life!
Required Inclusions:
- The act of collecting the Deathly Hallows, along with willingly allowing Voldemort to attempt killing him, must act as a catalyst that effectively allows Harry Potter to transcend mortality.
- One component of Harry’s new existential status is that he will now act as the new Vardlokker of Asgard, which means he is both the Keeper of Asgardian Knowledge and Hela’s “Prison.”
- Naturally, this means that Hela will do everything in her power to gain her freedom, with the end result being that she falls in love with Harry, and voluntarily chooses to stay by his side.
- Harry must also become fast friends with Bruce Banner, and must somehow gain the Hulk’s trust, leading to a situation where Harry is one of the few people who stop the Hulk’s rampages.
- Harry must spend a considerable amount of time combing through the Asgardian Library looking for something he could use to allow the Hulk and Bruce to coexist.
- Lily must be alive, but completely unaware that anyone other than herself managed to survive Voldemort’s attack on her family all those many years ago.
Preferred Inclusions:
- Gabrielle Delacour should be involved in this story, and while her specific role has been left up to the individual author it is suggested that she could become an additional romantic interest.
- Instead of becoming an Auror, it is suggested that Harry pursue a career in medicine and/or medicinal magic so as to compliment his interest in helping Bruce with his Big Green Problem.
- Lily should seek out the Ancient One and undergo the rigorous training necessary to become a Master of the Mystic Arts after her fateful encounter with Voldemort.
Optional Inclusions:
- Another component of Harry’s new existential status should be that he now benefits from the superhuman strength, durability and longevity which is so common to Asgardians.
- Hela could exhibit rather intense breast envy in regards to ‘little’ Gabrielle.
Forbidden Things:
- Harry the Dark Emo Doormat.
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