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Harry James Potter (A1) - PL 11
Age: 17+ / Height: 5' 11" / Weight: 180 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +13
Knockback Mod: -11
Strength 12, Stamina 9, Agility 5, Dexterity 5, Fighting 6, Intellect 3, Awareness 4, Presence 4
Advantages
Assessment, Attractive, Benefit, Renown, Benefit, Wealth 3 (Millionaire), Chokehold, Connected, Conviction, Diehard, Equipment 5, Fascinate (Persuasion), Great Endurance, Improved Grab, Improved Hold, Inspire 3, Languages 3, Leadership, Potioneer, Power Attack, Teamwork
Enhanced Advantages
Improved Initiative 2, Interpose, Move-by Action, Redirect, Takedown
Skills
Acrobatics 4 (+9), Athletics 4 (+16), Close Combat: Grab 2 (+8), Deception 6 (+10), Expertise (AWE): Cooking 6 (+10), Expertise: Magic 10 (+13), Insight 6 (+10), Investigation 6 (+9), Perception 6 (+10), Persuasion 8 (+12), Ranged Combat: Magic 3 (+8), Stealth 6 (+11), Technology 4 (+7), Vehicles 4 (+9)
Powers
Divine Power: Dynamic Array
. . Call Lightning Storm: Damage 11 ([0 active, 0/36 PP, 3/r+2], lightning magic, DC 26; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack)
. . Conjure Storm: Environment 12 ([0 active, 0/36 PP, 3/r], weather magic, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 8 miles; Increased Duration: continuous; Limited: Slow Build Up)
. . Control Winds: Move Object 14 ([0 active, 0/36 PP, 2/r+4], wind magic, 400 tons; Indirect 4: any point, any direction)
. . Density Decrease: Insubstantial 4 ([0 active, 0/36 PP, 5/r], divine talent, Incorporeal)
Greek Demigod Physiology
. . Body Resistance: Impervious Toughness 4 (racial trait; Limited: Not vs. Piercing Damage)
. . Divine Sensitivity: Senses 5 (racial trait, Awareness: Magic [Mental], Precognition; Limited: Precognition of Meteorological Events only [4 ranks only])
. . Fast Action: Quickness 6 (racial talent, Perform routine tasks in -6 time ranks)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Lightning Reflexes: Enhanced Trait 6 (racial talent, Advantages: Improved Initiative 2, Interpose, Move-by Action, Redirect, Takedown)
. . Native Outsider: Feature 1 (racial trait, Notes: Although Harry is not truly from the dimension he primarily inhabits, he is not considered “foreign” to that dimension when it comes to effects which target “outsiders” or “extradimensional” beings. Thus, it is more difficult to banish or influence him.)
. . Powerful Build: Enhanced Strength 6 (racial trait, +6 STR; Limited to Lifting, Notes: Lifting Strength 18: Up to 6,000 tons)
. . Resistances: Immunity 7 (racial trait, Damage Effect: Electricity Damage, Sleep, Starvation & Thirst; Limited - Half Effect)
Holly & Phoenix Feather Wand (Easily Removable)
. . Magical Proficiency: Array
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . . . Expelliarmus: Damage 14 (charm, DC 29; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . . . Greater Apparition: Teleport 9 (magical travel, 2 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 500 miles in 2 move actions, Increased Mass 3, Turnabout; Distracting)
. . . . Obliviate: Concentration Cumulative Burst Area Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Cumulative, Increased Range: ranged, Selective; Distracting, Limited: Blanking Recent Memories)
. . . . Reparifors: Healing 10 (healing magic; Restorative)
. . . . Stupefy: Cumulative Affliction 10 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
. . The Cloak of Invisibility (Alternate; Removable)
. . . . Silk-like Thread: Immunity 2 (cosmic relic, Environmental Condition: Cold, Environmental Condition: Heat; Affects Others; Limited: Can only affect a single adult or up to three children, Limited - Half Effect)
. . . . That's an Invisibility Cloak!: Concealment 5 (cosmic relic, All Visual Senses, Other Sense: Remote Sensing; Affects Others; Distracting, Limited: Can only affect a single adult or up to three children, Passive)
. . . . Thief's Windfall: Immunity 1 (cosmic relic, Rare Descriptor: Thief's Downfall; Affects Others; Limited: Can only affect a single adult or up to three children)
. . The Sword of Sir Gaheris (Alternate; Easily Removable)
. . . . Sword Strike: Strength-based Damage 3 (slashing, DC 30; Dangerous, Penetrating 15)
Incredible Moves: Array
. . Lightning Speed: Speed 9 (racial talent, Speed: 1000 miles/hour, 2 miles/round)
. . Soar the Spaceways: Movement 2 (racial talent, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Soaring: Flight 12 (racial talent, Speed: 8000 miles/hour, 16 miles/round; Aquatic)
The Armor of Sir Brunor (Removable)
. . Breastplate & Greaves: Protection 2 (armor, +2 Toughness; Impervious)
. . Steel Toes: Strength-based Damage 2 (bludgeoning, DC 29; Smashing)
The Gauntlets of Sir Brunor (Removable)
. . Blade Block: Impervious Toughness 5 (armor; Sustained; Limited: to Attacks Targeting Parry)
. . Shockwave: Cone Area Move Object 8 (divine aura, 6 tons, DC 23; Cone Area 2: 120 feet cone, DC 18, Damaging; Limited Direction: Repulsion, Reduced Range: close)
Equipment
Cell Phone (Smartphone), House Boat
Offense
Initiative +13
Call Lightning Storm: Damage 11, +8 (DC 26)
Control Winds: Move Object 14, +8 (DC 24)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 14, +8 (DC 29)
Grab, +8 (DC Spec 22)
Obliviate: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Shockwave: Cone Area Move Object 8 (DC 23)
Steel Toes: Strength-based Damage 2, +6 (DC 29)
Stupefy: Cumulative Affliction 10, +8 (DC Fort 20)
Sword Strike: Strength-based Damage 3, +6 (DC 30)
Throw, +5 (DC 27)
Unarmed, +6 (DC 27)
Complications
- Fame: Harry is famous within magical society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Identity: Harry was born under the name of "Prince Jason of Themyscira", which is how he would still be recognized by the inhabitants of that island. However, having grown up away from those shores, he now answers only to the name he was given by his adoptive parents, James and Lily Potter.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason. He is also the twin brother, and presumably sole family member, of Diana Prince, who is known to the world as Wonder Woman.
- Significant Other: Harry is acting as something of a morality pet for Grail, the Half-Amazon Daughter of Darkseid, King of Apokolips.
Languages
Celestial, English [Native], French, Parseltongue (Secret)
Defense
Dodge 11, Parry 11, Fortitude 9, Toughness 11 (Imp. 11/6/4), Will 13
Power Points
Abilities 96 + Powers 162 + Advantages 29 + Skills 38 (75 ranks) + Defenses 20 = 345
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No Place Like Home
Toughness 10, Size Medium
Features:
Artificer Lab, Communications, Computer, ECM 4 (Vs. Magic, -8), Fire Prevention Wards, Game Room, Gym, Kitchen & Mess, Library, Living Space, Luxury 2 (Up to 2 ea., 4), Movable, Personnel (Winky), Ritual Chamber, Wards 2 (DC 25)
Power Points
Abilities 1 + Powers 0 + Advantages 0 + Features 19 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 22