Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Lily Evans / The MCs / Nec Mortem

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Lily Julia Evans - PL 12
Age: 19 (45+) / Height: 5' 9" / Weight: 117 lbs
Hair Color: Pink / Eye Color: Green

Strength 0, Stamina 4, Agility 4, Dexterity 3, Fighting 8, Intellect 6, Awareness 3, Presence 3

General Advantages
Artificer, Assessment, Attractive 2, Benefit, Athletics Based on Agility, Benefit, MotMA Rank 4 (master), Connected, Conviction, Daze (Intimidation), Deep Ties: (Woman From Out of Time), Eidetic Memory, Enchanting 2: (Daze & Fascinate), Fascinate (Intimidation), Fighting Style: Karate, Fighting Style: Tae Kwon Do, Inspire 2, Interpose, Languages 3, Leadership, Quick Draw, Ranged Attack 4, Ritualist, Second Chance: (Resisting Mental Control), Set-up, Startle, Teamwork, Trance

Fighting Style Advantages
All-out Attack, Defensive Roll, Improved Defense, Improved Disarm, Improved Smash, Instant Up, Power Attack, Takedown 2

Enhanced Advantages
Chronal Bulwark, Defensive Attack, Extraordinary Effort, Lionheart 2, Luck (Recover) 3, Speed of Thought

Skills
Acrobatics 6 (+10), Athletics 6 (+10), Close Combat: Martial Arts 4 (+12), Deception 4 (+7), Expertise: Mystic Arts 12 (+18), Expertise: Wizarding Magic 10 (+16), Insight 4 (+7), Intimidation 8 (+11), Investigation 6 (+12), Perception 4 (+7), Persuasion 4 (+7), Ranged Combat: Magic 6 (+9), Stealth 4 (+8), Treatment 4 (+10), Vehicles 6 (+9)

Powers
Mystic Mastery: Dynamic Array
. . Astral Projection: Remote Sensing 16 ([0 active, 13/34 PP, 2/r+1], mystic arts, Affects: All Types, Range: 250 miles; Subtle: DC 20+rank; Feedback, Side Effect 2: always - physical body is defenseless and immobile)
. . Chain Lightning: Damage 11 ([0 active, 13/34 PP, 3/r], electricity, mystic arts, DC 26; Increased Range: ranged, Multiattack)
. . Chromatic Orb: Burst Area Damage 11 ([0 active, 13/34 PP, 3/r+1], mystic arts, DC 26; Burst Area: 30 feet radius sphere, DC 21, Increased Range: ranged, Variable Descriptor: close group - acid, cold, fire, lightning, poison, or thunder)
. . Detect Magic: Senses 3 ([0 active, 13/34 PP, 1/2r], mystic arts, Analytical: Detect Magic, Detect: Magic [Mental] 2: ranged; Concentration)
. . Dispel Magic: Nullify 11 ([0 active, 13/34 PP, 3/r], mystic arts, Counters: Magical Effects, DC 21; Broad, Simultaneous)
. . Etherealness: Insubstantial 4 ([0 active, 13/34 PP, 5/r+1], mystic arts, Incorporeal; Subtle: subtle, Notes: Detectable by other Ethereal characters)
. . Feather Fall: Movement 1 ([0 active, 13/34 PP, 5/r], mystic arts, Safe Fall; Affects Others, Increased Range 2: perception)
. . Hallucinatory Terrain: Environment 11 ([0 active, 13/34 PP, 3/r], illusory, mystic arts, Impede Movement (2 ranks), Visibility (-2), Radius: 4 miles, DC 21; Selective; Resistible: Will)
. . Hold: Concentration Cumulative Affliction 8 ([0 active, 13/34 PP, 4/r], mystic arts, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 18; Concentration, Cumulative, Extra Condition, Increased Range 2: perception; Instant Recovery, Limited Degree)
. . Illusory Dragon: Summon 9 ([9 active, 13/34 PP, 2/r-5], illusory, mystic arts; Controlled; Check Required 5: DC 14 - Expertise: Mystic Arts, Tiring)
. . Jump: Leaping 2 ([0 active, 13/34 PP, 2/r], mystic arts, Leap 30 feet at 8 miles/hour; Affects Others)
. . Lightning Bolt: Line Area Damage 11 ([0 active, 13/34 PP, 3/r+1], electricity, mystic arts, DC 26; Line Area 3: 5 feet wide by 120 feet long, DC 21, Feature: Extraordinary Effort for +2 effect ranks; Tiring)
. . Magic Missile: Damage 9 ([0 active, 13/34 PP, 3/r+6], force, mystic arts, DC 24; Affects Insubstantial 2: full rank, Increased Range 2: perception, Split 4: 5 targets)
. . Meteor Swarm: Burst Area Damage 9 ([0 active, 13/34 PP, 3/r+7], impact, fire, mystic arts, DC 24; Burst Area: 30 feet radius sphere, DC 19, Extended Range 4, Increased Range: ranged, Split 3: 4 targets)
. . Mirror Image: Concealment 6 ([0 active, 13/34 PP, 1/2r], mystic arts, All Aural Senses, All Visual Senses; Limited: to Creating Decoy Images, Passive)
. . Power Word - Stun: Cumulative Progressive Affliction 8 ([0 active, 13/34 PP, 4/r], mystic arts, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range 2: perception, Progressive; Sense-dependent: Auditory, Tiring)
. . Prismatic Spray: Linked Effect
. . . . Prismatic Affliction: Cone Area Affliction 8 (Linked; [0 active, 13/34 PP, 2/r], mystic arts, Resisted by: Will, Overcome by Fortitude, DC 18; Cone Area: 60 feet cone, DC 18, Variable Condition (All); Limited: Choice of Conditions (See Notes), Unreliable (roll), Notes: Lily can choose between one of the following three condition tracks: (Fatigued/Exhausted/Dying), (Hindered/Immobile/Transformed [stone]) or (Impaired/Compelled/Incapacitated))
. . . . Prismatic Damage: Cone Area Damage 8 (Linked; [0 active, 13/34 PP, 2/r], mystic arts, DC 23; Cone Area: 60 feet cone, DC 18, Variable Descriptor: close group - fire, acid, electricity or poison; Quirk: Variable Descriptor is selected randomly)
. . Project Image: Remote Sensing 8 ([0 active, 13/34 PP, 4/r-1], illusory, mystic arts, Affects: 3 Types, inc. Visual - Visual, Auditory, Mental, Range: 1 mile; Simultaneous; Concentration, Noticeable: Illusory Image)
. . Senses: Senses 2 ([0 active, 13/34 PP, 1/r], mystic arts, Analytical: Detect Magic Item Properties, Detect: Magic Item Properties [Visual] 1; Sustained)
. . Telekinesis: Move Object 11 ([0 active, 13/34 PP, 3/r], mystic arts, 50 tons, DC 26; Damaging)
. . Telepathy: Mental Area Communication 4 ([0 active, 13/34 PP, 5/r+1], mystic arts; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: Worldwide)
. . Tongues: Comprehend 2 ([0 active, 13/34 PP, 2/r], mystic arts, Languages - Speak All, Languages - Understand All)
. . True Seeing: Senses 10 ([0 active, 13/34 PP, 1/r], mystic arts, Analytical: Detect Hidden Doors, Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Hidden Doors [Vision] 2: ranged)
Mystic Mastery: Talents
. . Fly: Flight 6 (mystic arts, Speed: 120 miles/hour, 1800 feet/round)
. . Mage Armor: Protection 4 (mystic arts, +4 Toughness; Impervious, Sustained)
. . Shield: Enhanced Trait 4 (mystic arts, Dodge +2 (+12), Parry +2 (+12))
Prismatic Wall: Linked Effect
. . Harmful Wall: Shapeable Area Damage 4 (Linked; mystic arts, DC 19; Shapeable Area: 30 cft., DC 14, Reaction 3: reaction, Variable Descriptor: close group - fire, acid, electricity, or poison; Quirk: Variable descriptor is randomly determined when someone triggers reaction, Notes: Reaction Trigger: [Touching the wall])
. . The Wall: Create 5 (Linked; mystic arts, Volume: 30 cft., DC 15; Impervious, Stationary; Limited: to Creating Walls)
Sling Ring (Removable)
. . Far Step: Teleport 1 (mystic relic, 60 feet in a move action, carrying 400 lbs.; Increased Mass 3, Reaction 3: reaction; Unreliable (5 uses))
. . Mystical Traveler: Array
. . . . Arcane Gate: Teleport 4 (mystic relic, 500 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Portal, Turnabout)
. . . . Banishment: Movement Attack 7 (mystic relic, Dimensional 3: any dimension, 800 lbs., Extra Ranks 4, DC 17; Attack: Dodge, Increased Mass 4, Increased Range 2: perception)
. . . . Demiplane: Progressive Affliction 8 (mystic relic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Increased Range 2: perception, Progressive, Reversible; Tiring)
. . . . Dimension Door: Teleport 4 (mystic relic, 500 feet in a move action, carrying 400 lbs.; Accurate, Increased Mass 3)
. . . . Gate: Movement 6 (mystic relic, Dimensional 3: any dimension, 50 lbs., Space Travel 3: other galaxies; Portal; Tiring)
. . . . Plane Shift: Movement 3 (mystic relic, Dimensional 3: any dimension, 3200 lbs.; Increased Mass 6; Unreliable (5 uses))
. . . . Teleportation Circle: Burst Area Teleport 13 (mystic relic, Carry 3200 lbs.; Burst Area: 30 feet radius sphere, DC 23, Extended: 8000 miles in 2 move actions, Increased Mass 6; Limited Location: set of loctions - Any Sanctum Sanctorum, Limited to Extended)
Unusual Qualities
. . Spell Immunity: Immunity 1 (talent, Rare Descriptor: Prismatic Wall; Limited: Only applies when the spell is cast by Lily)
. . Temporal Nexus: Immunity 5 (talent, Custom: Temporal effects 5, Advantages: Chronal Bulwark)
. . True Gryffindor: Enhanced Trait 2 (talent, Advantages: Lionheart 2; Feature: In times of need the Sword of Gryffindor may present itself to Lily)
War Wizard
. . Arcane Deflection & Shroud: Deflect 10 (talent; Redirection, Reflect; Reduced Range: close, Side Effect 2: always - Lily is Magic Disabled for one round after using this power)
. . Durable Magic: Enhanced Trait 1 (talent, Advantages: Defensive Attack; Limited: to Use in Conjunction with Magical Effects)
. . Power Surge: Enhanced Trait 4 (talent, Advantages: Extraordinary Effort, Luck (Recover) 3; Limited: to Use in Conjunction with Magical Effects, Limited: Luck (Recover) can only be used for Extraordinary Effort [3 ranks only])
. . Tactical Wit: Enhanced Trait 1 (talent, Advantages: Speed of Thought)
Wizardkind Physiology
. . Magical Awareness: Senses 5 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 2: x100, Radius: Magic Awareness)
. . Tough: Protection 3 (racial, +3 Toughness)

Offense
Initiative +6
Banishment: Movement Attack 7 (DC Dog 17)
Chain Lightning: Damage 11, +13 (DC 26)
Chromatic Orb: Burst Area Damage 11 (DC 26)
Demiplane: Progressive Affliction 8 (DC Will 18)
Dispel Magic: Nullify 11, +13 (DC Will 21)
Grab, +12 (DC Spec 10)
Harmful Wall: Shapeable Area Damage 4 (DC 19)
Hold: Concentration Cumulative Affliction 8 (DC Will 18)
Lightning Bolt: Line Area Damage 11 (DC 26)
Magic Missile: Damage 9 (DC 24)
Meteor Swarm: Burst Area Damage 9 (DC 24)
Power Word - Stun: Cumulative Progressive Affliction 8 (DC Fort 18)
Prismatic Affliction: Cone Area Affliction 8 (DC Will 18)
Prismatic Damage: Cone Area Damage 8 (DC 23)
Telekinesis: Move Object 11, +13 (DC 26)
Throw, +7 (DC 15)
Unarmed, +12 (DC 15)

Complications
- Enemies: Anyone who would dare to invade the Earth Realm from outside of it, but especially Dormammu.
- Motivation: A Place to Call Home: Lily wishes to find the Wizarding Enclaves, because she is absolutely certain she left something important there... aside from just a man she presumes is still her Fiancé.
- Temper: "Where do you get off calling me a Saint, Strange?! I haven't bloody well died yet, now have I!"
- Woman From Out of Time: This particular version of Lily is from a point in her personal timeline prior to when she married James and ultimately gave birth to their son, Harry Potter. This means that outside of her knowledge that she intended to marry James, she has no knowledge of her marriage to the man in question. She also seems to have no idea where this reality's wizarding enclaves are located, and has misplaced her wand; which is what led to her studying under the Ancient One for the past several years.

Languages
Arabic, English [Native], Latin, Sanskrit, Welsh (Cymraeg)

Defense
Dodge 12/10, Parry 12/10, Fortitude 7, Toughness 12/7 (Imp. 4), Will 17

Power Points
Abilities 62 + Powers 198 + Advantages 44 + Skills 44 (88 ranks) + Defenses 25 = 373

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Illusory Dragon - PL 9

Strength 12, Stamina -, Agility 0, Dexterity 0, Fighting 6, Intellect -, Awareness 1, Presence -

Skills
Perception 4 (+5)

Powers
Illusory Construct Physiology
. . Breath Weapon: Cone Area Damage 8 (racial, DC 23; Affects Corporeal 8, Cone Area: 60 feet cone, DC 18, Variable Descriptor: close group - acid, cold, fire, lightning, necrotic, or poison; Tiring)
. . Dragon Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Wings)
. . Fearsome Presence: Perception Area Affliction 6 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 16; Perception Area: DC 16 - Visual, Selective, Triggered: 1 use - When Dragon first materializes)
. . Huge Dragon: Growth 8 (racial, +8 STR, +8 Tough, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 sp; Innate; Permanent)
. . Illusory Existence: Immunity 32 (racial, Critical Hits, Fortitude Effects)
. . Protective Hide: Protection 7 (racial, +7 Toughness)
. . Shadow Conjuration: Insubstantial 4 (racial, Incorporeal; Innate, Precise; Permanent)

Offense
Initiative +0
Breath Weapon: Cone Area Damage 8 (DC 23)
Fearsome Presence: Perception Area Affliction 6 (DC Will 16)
Grab, +6 (DC Spec 22)
Throw, +0 (DC 27)
Unarmed, +6 (DC 27)

Complications
- Disability: Illusory Dragons cannot speak, only roar.
- Power Loss: This dragon is merely an illusion, and like any illusion an opponent is allowed to make a Will resistance check against a DC of 19 in order to disbelieve the Dragon's existence. If they succeed, then they're effectively immune to all of the Dragon's attacks due to the fact that it can no longer use its Affects Corporeal or Precise extras on it's Breath Weapon & Insubstantial ranks when attacking that opponent.

Languages
Not Applicable

Defense
Dodge 3, Parry 3, Fortitude Immune, Toughness 15, Will None

Power Points
Abilities -8 + Powers 120 + Advantages 0 + Skills 2 (4 ranks) + Defenses 8 = 122
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DalkonCledwin
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Chitauri Grunts / The Enemies / Nec Mortem

Post by DalkonCledwin »

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Chitauri Grunt - PL 8
Minion Rank: 8 / Sidekick Rank: 24

Strength 3, Stamina 6, Agility 4, Dexterity 3, Fighting 6, Intellect 1, Awareness 2, Presence 2

Advantages
All-out Attack, Combat Pilot, Equipment 10, Evasion, Improved Aim, Move-by Action, Power Attack

Skills
Expertise: Military 6 (+7), Intimidation 4 (+6), Ranged Combat: Blasters 5 (+8)

Powers
Chitauri Physiology
. . Body Armor: Protection 4 (racial, +4 Toughness; Impervious)
. . Claw Strike: Strength-based Damage 2 (slashing, DC 20)
. . Cyberlegs: Speed 3 (racial, Speed: 16 miles/hour, 250 feet/round)
. . Leg Hydraulics: Leaping 3 (racial, Leap 60 feet at 16 miles/hour)
. . Neural Uplink: Mental Area Cosmic Communication 3 (racial; Area; Limited: to Other Chitauri & the Chitauri Mothership, Notes: Range: System-wide)

Equipment
Chitauri Arsenal (Chitauri Arm Cannon, Chitauri Service Rifle), Chitauri Chariot

Offense
Initiative +4
Chitauri Arm Cannon, +8 (DC 23)
Chitauri Service Rifle, +8 (DC 20)
Claw Strike: Strength-based Damage 2, +6 (DC 20)
Grab, +6 (DC Spec 13)
Throw, +3 (DC 18)
Unarmed, +6 (DC 18)

Complications
- Owned: The Chitauri are a slave species whose current master, The Other, owes his allegiance to the Mad Titan known as Thanos.
- Weakness: Any given member of the Chitauri species will immediately die the instant it's mental link with the Chitauri Mothership is cut off.

Languages
Do These Things Talk?

Defense
Dodge 6, Parry 6, Fortitude 10, Toughness 10 (Imp. 4), Will 6

Power Points
Abilities 54 + Powers 28 + Advantages 16 + Skills 8 (15 ranks) + Defenses 10 = 116

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Chitauri Chariot - PL 8

Strength 8, Defense 4, Toughness 9, Size Huge

Features:
Autopilot 1 (+4), Communications 1, Navigation System 1

Powers
Repulsor Drive: Flight 8 (technological, Speed: 500 miles/hour, 1 mile/round)

Power Points
Abilities 2 + Powers 16 + Advantages 0 + Features 3 + Skills 0 (0 ranks) + Defenses 8 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 29
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DalkonCledwin
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Chitauri Leviathan / The Enemies / Nec Mortem

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Chitauri Leviathan - PL 11
Minion Rank: 18 / Sidekick Rank: 52

Strength 14, Stamina 16, Agility 3, Dexterity 2, Fighting 2, Intellect 1, Awareness 6, Presence 0

Advantages
All-out Attack, Daze (Intimidation), Fearless, Great Endurance, Power Attack, Startle, Takedown 2

Skills
Athletics 2 (+16), Expertise: Galactic Lore 8 (+9), Intimidation 4 (+10), Perception 4 (+10)

Powers
C. Leviathan Physiology
. . Chitauri Drop Ship: Summon 8 (racial; Horde, Mental Link, Multiple Minions 4: 16 minions; Unreliable (5 uses), Notes: See the previously provided stat block for the payload)
. . Neural Uplink: Mental Area Cosmic Communication 3 (racial; Area; Limited: to Other Chitauri & the Chitauri Mothership, Notes: Range: System-wide)
. . Plate Armor: Impervious Toughness 14 (racial)
. . Space Whale: Growth 12 (racial, +12 STR, +12 STA, +6 Intimidate, -12 Stealth, -6 active defenses, +3 size ranks, +12 mass ranks, +1 ; Innate; Permanent)
. . Spaceworthy: Immunity 5 (racial, Environmental Condition: Cold, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All))
. . Starsight: Senses 4 (racial, Extended: Vision 3: x1k, Ultravision)
. . Teeth: Strength Effect 14 (piercing; Penetrating 14)
Starfaring Whale: Array
. . Levitation: Flight 12 (racial, Speed: 8000 miles/hour, 16 miles/round)
. . Soar the Spaceways: Movement 3 (racial, Environmental Adaptation: Space, Space Travel 2: other solar systems)

Offense
Initiative +3
Grab, +2 (DC Spec 24)
Throw, +2 (DC 29)
Unarmed, +2 (DC 29)

Complications
- Owned: The Chitauri are a slave species whose current master, The Other, owes his allegiance to the Mad Titan known as Thanos.
- Weakness: Any given member of the Chitauri species will immediately die the instant it's mental link with the Chitauri Mothership is cut off.

Languages
Do These Things Talk?

Defense
Dodge 6, Parry 6, Fortitude 16, Toughness 16 (Imp. 14), Will 6

Power Points
Abilities 40 + Powers 180 + Advantages 8 + Skills 9 (18 ranks) + Defenses 19 = 256

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Build Comments: The number of ranks I gave this thing in the Growth power were equal to the number of ranks given to whales in the Rogue Genius Games "Super Powered Bestiary" supplement, which is likely intended to represent a Humpback Whale. I figure that's all that these things really need in such a power.
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DalkonCledwin
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The Other / The Enemies / Nec Mortem

Post by DalkonCledwin »

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The Other - PL 13

Strength 3, Stamina 8, Agility 4, Dexterity 3, Fighting 5, Intellect 6, Awareness 5, Presence 5

Advantages
All-out Attack, Contacts, Eidetic Memory, Equipment 6, Evasion, Languages 3, Move-by Action, Power Attack, Second Chance: (Resisting Mental Control)

Skills
Expertise: Tactics 4 (+10), Insight 10 (+15), Intimidation 8 (+13), Investigation 6 (+12), Perception 8 (+13), Persuasion 8 (+13), Ranged Combat: TK Blast 12 (+15)

Powers
C. Overlord Physiology
. . Body Armor: Protection 4 (racial, +4 Toughness; Impervious)
. . Claw Strike: Strength-based Damage 2 (slashing, DC 20)
. . Cyberlegs: Speed 3 (racial, Speed: 16 miles/hour, 250 feet/round)
. . Leg Hydraulics: Leaping 3 (racial, Leap 60 feet at 16 miles/hour)
. . Psychic Senses: Senses 6 (racial, Acute: Mental Awareness, Awareness: Minds [Mental], Danger Sense: Mental Awareness, Extended: Mental Awareness 2: x100, Radius: Mental Awareness)
Psionic Mastermind: Array
. . Mental Blast: Damage 8 (psionic, DC 23; Alternate Resistance: Will, Increased Range 2: perception, Subtle 2: undetectable)
. . Mental Probe: Mind Reading 13 (psionic, DC 23)
. . Mental Subversion: Cumulative Affliction 8 (psionic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Subtle 2: undetectable)
. . Telekinesis: Move Object 8 (telekinetic, 6 tons; Increased Range: perception, Subtle 2: undetectable)
. . Telekinetic Blast: Damage 11 (telekinetic, DC 26; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Subtle: subtle)
. . Telepathy: Mental Cosmic Communication 5 (psionic; Concentration, Notes: Range: Universe-wide)

Equipment
Chitauri Mothership

Offense
Initiative +4
Claw Strike: Strength-based Damage 2, +5 (DC 20)
Grab, +5 (DC Spec 13)
Mental Blast: Damage 8 (DC Will 23)
Mental Probe: Mind Reading 13 (DC Will 23)
Mental Subversion: Cumulative Affliction 8 (DC Will 18)
Telekinesis: Move Object 8 (DC 18)
Telekinetic Blast: Damage 11, +15 (DC 26)
Throw, +3 (DC 18)
Unarmed, +5 (DC 18)

Complications
- Disdainful: The Other prefers to let his minions do the fighting for him, and he is known to consider even the mightiest of Asgardians to be nothing more than a disposable mook level grunt.
- Superiority: The Other is confident that the only individual who might be considered his superior is none other than Thanos, the Mad Titan.

Languages
English, Old Norse, Titanese, Unspecified Native Dialect

Defense
Dodge 14, Parry 14, Fortitude 11, Toughness 12 (Imp. 4), Will 15

Power Points
Abilities 78 + Powers 61 + Advantages 16 + Skills 28 (56 ranks) + Defenses 32 = 215

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Chitauri Mothership - PL 13

Toughness 10, Size Awesome
Int 5, Awe 6, Pre 2

Features:
Cold Storage, Combat Simulator, Communications, Computer, Defense System, Fire Prevention System, Gym, Hangar, Holding Cells, Infirmary, Intelligent, Isolated, Laboratory, Library, Living Space, Movable, Personnel, Power System, Security System 2, Workshop

Powers
Neural Link: Mental Area Cosmic Communication 3 (technological; Area; Limited: to Chitauri Grunts & Leviathans)

Power Points
Abilities 6 + Powers 1 + Advantages 0 + Features 21 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
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DalkonCledwin
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The Sea Faery Brainstorm & Notes

Post by DalkonCledwin »

The Sea Faery
Premise: Having fled from an attack on her people, Princess Líle of Thierna na Oge finds a new life with a new people, only to discover that her happiness will be quite short lived. Now, it is up to Líle’s daughter, Róisín, to ensure that the future of both worlds is preserved. [Atlantean Fem!Harry & Probable Fem!Slash Limes]
Required Inclusions:
- Princess Líle iníon Nuada (aka Lily Evans) was sent to the surface world by her mother, the Queen of Thierna na Oge, in order to protect the princess from an attack on their people.
- Lily must, therefore, grow up isolated from her kingdom, even if she was aware of them, and ultimately die in protection of her daughter, the Princess Róisín iníon Líle (aka Rhosyn Potter).
- Lily’s actions in protecting her daughter must earn her the Slánaitheoir epithet, much as her mother bears the Airgetlám epithet.
- In addition to the standard powers for an Atlantean-Wizarding Hybrid, Rhosyn must be capable of both Hydromancy and Geomancy, much like her grandmother.
- Rhosyn must eventually form a bond with an individual who will become her co-regent when she eventually becomes Queen of Thierna na Oge.
- Rhosyn eventually gaining control of Thierna na Oge’s Zodiac Stone, which in turn grants her a substantial boost in her Geomancy, Hydromancy and Wizarding Powers.
Preferred Inclusions:
- Rhosyn using the Zodiac Stone in order to raise a portion of Thierna na Oge to the surface so that any of her co-regents who aren’t capable of surviving underwater have a place to live.
- Rhosyn gaining the metamorphic abilities of the House of Black from the paternal side of her family, and using that ability to form an all-female co-regency.
- The author is encouraged to start the story during the Second Task of the Triwiz, with Rhosyn discovering her Atlantean nature when the Gillyweed duration prematurely ends.
Optional Inclusions:
- At least one of Rhosyn’s co-regents (assuming she has more than one), should be another Atlantean, so that there is someone to deal with matters under the waves when Rhosyn can’t.
- Albus Dumbledore being represented in a more malevolent light during the course of this fic.
Forbidden Things:
- Rhosyn siding with either Albus Dumbledore or Voldemort.
- Rhosyn the Weak Emo Doormat.
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DalkonCledwin
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Princess Róisín / The MCs / Triwiz / The Sea Faery

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Princess Róisín - PL 11
Age: 14 / Height: 5' 3" / Weight: 127 lbs
Hair Color: Turquoise / Eye Color: Green
Wealth Rank: +16 / Reputation Rank: +11

Strength 10, Stamina 10, Agility 5, Dexterity 3, Fighting 6, Intellect 3, Awareness 6, Presence 4

Advantages
Animal Empathy, Artificer, Attractive, Benefit, Alternate Identity: (Rhosyn Erin Potter), Benefit, Social Class 4 (minor royalty), Benefit, Wealth 2 (independently wealthy), Combat Leader, Connected, Conviction, Dirty Fighting, Equipment 1, Fascinate (Persuasion), Fast Grab, Improved Grab, Improved Hold, Inspire 2, Interpose, Languages 2, Lionheart 2, Ranged Attack 3, Second Chance: (Resisting Mental Control), Strong Swimmer, Teamwork

Skills
Close Combat: Grab 4 (+10), Deception 4 (+8), Expertise (AWE): Cooking 4 (+10), Expertise: Magic 10 (+13), Expertise: Tactics 4 (+7), Handle Animal 4 (+8), Insight 6 (+12), Investigation 4 (+7), Perception 6 (+12), Persuasion 6 (+10), Ranged Combat: Wizardry 4 (+7), Ride 4 (+7), Stealth 6 (+11), Treatment 4 (+7), Vehicles 6 (+9)

Powers
Highborn Tuath Dé Hybrid Physiology
. . Body Resistance: Impervious Toughness 8 (racial)
. . Deep-Diver: Immunity 8 (racial, Damage Effect: Cold Damage, Environmental Condition: Environmental Cold, Environmental Condition: Pressure Depths, Suffocation: Drowning; Limited - Half Effect [5 ranks only], Notes: Only the Immunity to Cold Damage is Limited to Half-Effect)
. . Marine Recovery: Regeneration 3 (racial, Every 3.33 rounds; Source: water)
. . Metamorphmagus: Morph 3 (racial, +20 Deception checks to disguise; Broad group; Feature: Rhosyn is fertile regardless of what form she assumes, Selective, Notes: Any humanoid)
. . Tuathan Senses: Senses 16 (racial, Accurate (Type): Auditory Senses, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Extended: Hearing 2: x100, Extended: Magic Awareness 2: x100, Extended: Vision 2: x100, Low-light Vision, Ultra-hearing)
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic)
Holly & Phoenix Feather Wand (Easily Removable)
. . Protego: Enhanced Trait 4 (wizarding magic, Dodge +2 (+12), Parry +2 (+12))
. . Yer A Witch, Rosie: Array
. . . . Accio / Depulso: Move Object 12 (wizarding magic, 100 tons; Extended Range 5; Limited Direction: Towards / Away, Quirk: Must speak the name of the item to be summoned or banished)
. . . . Bombarda: Burst Area Damage 8 (force, wizarding magic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 11 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 21; Burst Area 3: 120 feet radius sphere, DC 21, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: Compelled to Cower or Flee Only, Limited Degree, Tiring)
. . . . Expelliarmus: Damage 12 (force, tuathan magic, DC 27; Disarming, Increased Range: ranged)
. . . . Lumos Maxima: Environment 2 (wizarding magic, Light (Bright), Radius: 60 feet; Custom 2: Movable (90 foot range))
. . . . Relashio: Cumulative Affliction 12 (wizarding magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Increased Range: ranged; Limited: to causing targets to release and step/swim away from a held object)
. . . . Reparifors: Healing 7 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Incredible Movement: Array
. . Hyper-Running: Speed 4 (talent, Speed: 30 miles/hour, 500 feet/round)
. . Speed-Swimming: Swimming 8 (talent, Speed: 120 miles/hour, 1800 feet/round)
. . Super-Leaping: Leaping 4 (talent, Leap 120 feet at 30 miles/hour)
Tuathan Sorcery: Array
. . Air Bubble: Cloud Area Immunity 2 (tuathan magic, Suffocation (All); Affects Others, Cloud Area: 15 feet radius sphere, DC 12, Sustained)
. . Aqua-Healing: Healing 6 (tuathan magic, water; Restorative, Stabilize)
. . Dehydrate: Cumulative Affliction 6 (tuathan magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Feature: Water Rechanneling, Increased Range: ranged)
. . Dousing: Nullify 7 (tuathan magic, Counters: Water-Soluble Effects, DC 17; Broad, Simultaneous)
. . Earth Moving: Move Object 7 (tuathan magic, 3 tons, DC 22; Damaging, Increased Range: perception; Limited Material: Earth or Stone)
. . Earth Wall: Create 6 (earth, tuathan magic, Volume: 60 cft., DC 16; Impervious, Increased Duration: continuous, Innate, Stationary; Limited: to Creating Walls)
. . Earth Wave: Flight 6 (earth, tuathan magic, Speed: 120 miles/hour, 1800 feet/round; Limited: within 60 feet (distance rank 1) of the ground, Platform)
. . Earthquake: Burst Area Affliction 5 (earth, tuathan magic, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 15; Burst Area 3: 120 feet radius sphere, DC 15, Extra Condition, Increased Range: ranged, Secondary Effect; Limited: Along the ground, Limited Degree, Tiring)
. . Stone Grip: Concentration Cumulative Affliction 5 (earth, tuathan magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 15; Concentration, Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Strength of Antaeus: Enhanced Strength 6 (tuathan magic, +6 STR; Limited to Lifting, Quirk 2: Only While Touching the Ground, Notes: Lifting Strength 16: 1,600 tons)
. . Water Cannon: Cumulative Line Area Affliction 10 (tuathan magic, water, 1st degree: Dazed, 2nd degree: Prone, DC 20; Alternate Resistance (Dodge), Line Area: 5 feet wide by 30 feet long, DC 20, Cumulative; Limited Degree)
. . Water Saw: Damage 7 (cutting, tuathan magic, water, DC 22; Increased Range: ranged, Penetrating 7)
. . Water Shield: Burst Area Deflect 10 (tuathan magic, water; Burst Area: 30 feet radius sphere, DC 20, Increased Duration: concentration; Limited: to Energy Attacks)

Equipment
Diving Knife

Offense
Initiative +5
Accio / Depulso: Move Object 12, +10 (DC 22)
Bombarda: Burst Area Damage 8 (DC 23)
Dehydrate: Cumulative Affliction 6, +6 (DC Fort 16)
Diving Knife, +6 (DC 27)
Dousing: Nullify 7, +6 (DC Will 17)
Earth Moving: Move Object 7 (DC 22)
Earthquake: Burst Area Affliction 5 (DC Fort/Will 15)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 11 (DC Will 21)
Expelliarmus: Damage 12, +10 (DC 27)
Grab, +10 (DC Spec 20)
Relashio: Cumulative Affliction 12, +10 (DC Will 22)
Stone Grip: Concentration Cumulative Affliction 5, +6 (DC Fort/Will 15)
Stupefy: Cumulative Affliction 8, +10 (DC Fort 18)
Throw, +6 (DC 25)
Unarmed, +6 (DC 25)
Water Cannon: Cumulative Line Area Affliction 10 (DC Dog/Fort/Will 20)
Water Saw: Damage 7, +6 (DC 22)

Complications
- Accident: Several of Róisín's earth-based powers have the potential to cause massive amounts of collateral damage to her surroundings by damaging a city's infrastructure when she uses them. The most notable of these powers are her Earthquake, Earth Moving and Warth Wave powers.
- Destiny: It is currently Róisín's destiny to be the one who ultimately defeats the Dark Lord known as Voldemort.
- Honor: Róisín will always keep her word, strives to uphold the common good, and is never underhanded in her dealings.
- Identity: It is only under the waves that you will find people who refer to Róisín by her royal title and styles: "Her Royal Highness, Princess Róisín an Cailín Míorúilt of Thierna na Oge." Everywhere else, she is known by the name she was given on the day she was born, "Rhosyn Erin Potter."
Impulsive: Róisín is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Róisín is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Power Loss: Róisín requires a preexisting source of water in order to use her Tuathan Magic effects that possess the descriptor of that name. However, she is allowed to use the Water Rechanneling feature on her Dehydrate spell in order to activate a single water-based spell immediately after succeeding in using Dehydrate on an opponent in battle, even if she otherwise lacks water.
- Relationship: Róisín is the granddaughter of the current Queen of Thierna na Oge, who is a woman known by the name of Nuada Airgetlám.
- Weakness: Róisín is amphibious. She will become Impaired if she is not totally immersed in water at least once each day.

Languages
Atlantean [Native], English, Parseltongue

Defense
Dodge 12/10, Parry 12/10, Fortitude 10, Toughness 10 (Imp. 8), Will 12

Power Points
Abilities 94 + Powers 117 + Advantages 32 + Skills 38 (76 ranks) + Defenses 15 = 296

--------------------
Build Comments: It occurs to me, that I have been getting a bit ridiculous with the builds for Potterverse characters, so I'm dialing those back quite a lot from here on out.
Last edited by DalkonCledwin on Fri May 15, 2020 2:18 am, edited 2 times in total.
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Heiress Greengrass / The MCs / The Triwiz / The Sea Faery

Post by DalkonCledwin »

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Heiress Daphne Greengrass - PL 10
Age: 15 / Height: 4' 11" / Weight: 95 lbs
Hair Color: Silver w/Pink Tips / Eye Color: Blue
Wealth Rank: +16 / Reputation Rank: +12

Strength 1, Stamina 3, Agility 5, Dexterity 3, Fighting 4, Intellect 7, Awareness 6, Presence 6

Advantages
Artificer, Assessment, Attractive 2, Beautiful Voice, Benefit, Renown, Benefit, Social Class 2 (aristocrat), Benefit, Wealth 2 (independently wealthy), Charming, Connected, Contacts, Dazzling Performance (Expertise: Courtisanerie), Defensive Roll 2, Durable Lie, Eidetic Memory, Enchanting 2: (Dazzling Performance & Fascinate), Fascinate (Deception), Fascinate (Expertise: Courtisanerie), Improved Initiative, Inspire 3, Interpose, Languages 1, Leadership, Motivate, Ritualist, Second Chance: (Resisting Mental Control), Socially Adaptable, Speed of Thought, Taunt, Teamwork, Trance, Well-informed

Skills
Acrobatics 4 (+9), Athletics 4 (+5), Deception 6 (+12), Expertise (PRE): Courtisanerie 8 (+14), Expertise: History 6 (+13), Expertise: Magic 10 (+17), Expertise: Politics 8 (+15), Insight 6 (+12), Intimidation 4 (+10), Investigation 6 (+13), Perception 4 (+10), Persuasion 4 (+10), Ranged Combat: Magic 7 (+10), Treatment 4 (+11), Vehicles 4 (+7)

Powers
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Yer A Witch, Daphne: Array
. . . . Expelliarmus: Damage 10 (wizarding magic, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Glacius Duo: Concentration Cumulative Line Area Affliction 5 (cold, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 15; Affects Objects, Line Area: 5 feet wide by 30 feet long, DC 15, Concentration, Cumulative; Distracting)
. . . . Glacius: Linked Effect
. . . . . . Cold Blast: Affliction 4 (Linked; cold, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Increased Range: ranged)
. . . . . . Flash Freeze: Weaken 4 (Linked; cold, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 14; Affects Objects, Increased Range: ranged)
. . . . Legilimens: Cumulative Mind Reading 6 (wizarding magic, DC 16; Cumulative)
. . . . Prior Incantato: Senses 4 (wizarding magic, Postcognition; Concentration, Limited: to Showing the last spell cast by the wand whose tip is touched when spell is cast)
. . . . Rennervate: Healing 7 (wizarding magic; Energizing, Feature: Can be used to treat 3rd Degree Incapacitated conditions, Increased Range: ranged; Diminished Range 3, Limited: Energizing Only)
. . . . Serpensortia: Summon 5 (wizarding magic; Type (General): Snakes; Attitude: indifferent)
. . . . Stupefy: Cumulative Affliction 6 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Wandless Magic: Dynamic Array
. . Glacius Virilis: Progressive Affliction 6 ([5 active, 25/25 PP, 3/r+1], cold, wizarding magic, 1st degree: Dazed and Impaired, 2nd degree: Defenseless and Stunned, Resisted by: Dodge, Overcome by Fortitude or Will, DC 15; Extra Condition, Feature: This power will work on Róisín or Tonks while they are in a male form, Increased Range: ranged, Progressive; Limited: to Male Targets, Limited Degree)
. . Occlumens: Immunity 3 ([3 active, 25/25 PP, 1/r+1], wizarding magic, Rare Descriptor: Veritaserum, Uncommon Descriptor: Mind Reading; Feature: Daphne can consciously choose what "Memories" a would-be mind reader sees when viewing her mind, Sustained)
. . Wingardium Leviosa: Move Object 6 ([1 active, 25/25 PP, 4/r+1], wizarding magic, 100 lbs., DC 16; Damaging, Increased Range: perception, Precise)
Wizardkind Physiology
. . Magical Awareness: Senses 6 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 3: x1k, Radius: Magic Awareness)
. . Tough: Protection 3 (racial, +3 Toughness)

Offense
Initiative +11
Cold Blast: Affliction 4, +10 (DC Fort 14)
Expelliarmus: Damage 10, +10 (DC 25)
Flash Freeze: Weaken 4, +10 (DC Fort 14)
Glacius Duo: Concentration Cumulative Line Area Affliction 5 (DC Fort 15)
Glacius Virilis: Progressive Affliction 6, +10 (DC Fort/Will 15)
Grab, +4 (DC Spec 11)
Legilimens: Cumulative Mind Reading 6 (DC Will 16)
Stupefy: Cumulative Affliction 6, +10 (DC Fort 16)
Throw, +3 (DC 16)
Unarmed, +4 (DC 16)
Wingardium Leviosa: Move Object 6 (DC 16)

Complications
- Guy Magnet: Daphne's second cousin, Draco Malfoy, can't seem to take the hint that she simply isn't romantically interested in him, to say nothing of boys in general. Then again, considering he has an even larger crush on the Girl Who Lived, what is Daphne really supposed to do about his interest in her?
- Motivation: Protector: Daphne somehow lucked out in not contracting the Greengrass family curse, and now feels it is her personal mission to shield her younger sister, who did contract the curse, from anything which might do the young girl unjust harm.
- Relationships: Daphne is the eldest daughter of Lord Cyrus Greengrass and his wife, Lady Elizabeth Greengrass (née Rosier). This makes her the elder sister of Astoria Greengrass.
- The Ice Queen Triumphant: Daphne became the undisputed Queen of Slytherin House on her first night as a student at Hogwarts when she used a single spell to incapacitate every single male student that was already taking NEWT level classes! Now? Now, she no longer needs her wand in order to accomplish such a feat!

Languages
English [Native], French

Defense
Dodge 12, Parry 10, Fortitude 7, Toughness 8/6, Will 10

Power Points
Abilities 70 + Powers 56 + Advantages 38 + Skills 43 (85 ranks) + Defenses 21 = 228
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Miss Dolphin / The MCs / Triwiz / The Sea Faery

Post by DalkonCledwin »

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Miss Dolphin - PL 11
Age: 17 / Height: 5' 6" / Weight: 145 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +8 / Reputation Rank: +7

Strength 10, Stamina 10, Agility 5, Dexterity 3, Fighting 5, Intellect 3, Awareness 2, Presence 2

General Advantages
Attractive 2, Beginner's Luck, Benefit, Cipher 2, Charming, Connected, Conviction, Defensive Roll 2, Dirty Fighting, Equipment 1, Fascinate (Persuasion), Fighting Style: Aquatic Combat, Fighting Style: Martial Arts B, Improved Initiative 2, Inspire 2, Interpose, Languages 2, Leadership, Motivate, People Person, Set-up, Uncanny Dodge, Well-informed

Fighting Style Advantages
Agile Feint, All-out Attack, Avoidance, Cunning Fighter, Defensive Attack, Diehard, Distracting Attack, Favored Environment: (Aquatic), Great Endurance, Improved Critical: Nets, Improved Disarm, Mobile Defense, Move-by Action, Power Attack, Strong Swimmer, Takedown

Skills
Acrobatics 4 (+9), Athletics 4 (+14), Close Combat: Nets 8 (+13), Close Combat: Unarmed 3 (+8), Deception 10 (+12), Expertise (PRE): Acting 8 (+10), Insight 4 (+6), Intimidation 4 (+6), Perception 4 (+6), Persuasion 10 (+12), Ranged Combat: Energy Blasts 9 (+12), Stealth 6 (+11), Technology 4 (+7), Treatment 4 (+7), Vehicles 4 (+7)

Powers
Atlantean Lowborn Physiology
. . Atlantean Senses: Senses 14 (racial, Accurate (Type): Auditory Senses, Darkvision, Extended: Hearing 3: x1k, Extended: Vision 3: x1k, Low-light Vision, Ultra-hearing)
. . Body Resistance: Impervious Toughness 8 (racial)
. . Deep-Diver: Immunity 8 (racial, Damage Effect: Cold Damage, Environmental Condition: Environmental Cold, Environmental Condition: Pressure Depths, Suffocation: Drowning)
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic)
Ichthyoid Hybridization (Activation: Move Action)
. . Blinding Burst: Cumulative Burst Area Affliction 10 (light, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Burst Area 2: 60 feet radius sphere, DC 20, Cumulative; Limited: to Vision, Sense-dependent: Visual)
. . . . Concussive Energy Blasts: Damage 10 (Alternate; force, light, DC 25; Increased Range: ranged)
. . . . Energetic Fisticuffs: Strength-based Damage 4 (Alternate; bludgeoning, DC 29; Aura: Light [10 extra ranks])
. . Claws: Strength-based Damage 2 (slashing, DC 27; Split: 2 targets)
. . Luminescent Writing: Visual Area Communication 1 (talent, Sense Type: Light Constructs; Area; Concentration, Limited: Language-dependent, Notes: Range: 100 feet)
Incredible Moves: Array
. . Speed-Swimming: Swimming 11 (supercavitation, Speed: 1000 miles/hour, 2 miles/round)
. . Super-Leaping: Leaping 4 (talent, Leap 120 feet at 30 miles/hour)

Expaned Equipment
Fishing Net
. . Ensnaring Net: Damage 2 (martial, DC 17; Entangling, Grabbing (No Damage))

Equipment
Fishing Net

Offense
Initiative +13
Blinding Burst: Cumulative Burst Area Affliction 10 (DC Fort 20)
Claws: Strength-based Damage 2, +8 (DC 27)
Concussive Energy Blasts: Damage 10, +12 (DC 25)
Energetic Fisticuffs: Strength-based Damage 4, +8 (DC 29)
Ensnaring Net: Damage 2, +13 (DC 17)
Grab, +5 (DC Spec 20)
Throw, +3 (DC 25)
Unarmed, +8 (DC 25)

Complications
- Disability: Dolphin is incapable of verbal communication. However, she doesn't exhibit any of the normal physiological symptoms for such a condition, so her mutism is likely the result of a long forgotten (or repressed) psychological trauma she never learned how to properly cope with.
- Motivation: Acceptance: Dolphin wishes to be accepted for who she is, rather than feared, ridiculed or despised because of a quirk of her genetic code.
- Part of Your World: Humans have long since fascinated Dolphin, and she regularly makes excursions to their world so as to collect all manner of trinkets to add to her personal treasure grotto. She would be devastated if something were to happen to her treasures, but by the same token, is one of the few Atlanteans born and raised under the sea who would be completely at home on the surface, even if she still can't manage to overcome her sea legs...
- Prejudice: Being a mutant in Atlantis is much like being a muggle-born in Wizarding Britain. As such, Dolphin and her friends are often the target of racial bias or even outright hate crimes.
- Weakness: Dolphin is amphibious. If she is removed from the water for an extended period, she begins to suffer ill effects; she becomes Impaired when she fails to totally immerse herself in water at least once per day. Furthermore, her Fighting, Strength, and Stamina ranks drop by -1 rank for each hour past the first 24 that she remains away from water, until they each reach a rank of 2. Total submersion in water for no less than an hour, will completely restore all ranks lost to the second of these two effects.

Languages
Atlantean [Native], Civilian Sign Language, English

Defense
Dodge 10, Parry 10, Fortitude 14, Toughness 12/10 (Imp. 8), Will 8

Power Points
Abilities 80 + Powers 71 + Advantages 42 + Skills 43 (86 ranks) + Defenses 20 = 256
Last edited by DalkonCledwin on Fri May 15, 2020 4:12 am, edited 1 time in total.
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DalkonCledwin
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Jade / The MCs / Triwiz / The Sea Faery

Post by DalkonCledwin »

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Jennifer-Lynn 'Jennie' Hayden - PL 11
Age: Eternally 16 / Height: 5' 3" / Weight: 123 lbs
Hair Color: Green / Eye Color: Green
Wealth Rank: +12 / Reputation Rank: +13

Strength 1, Stamina 4, Agility 6, Dexterity 4, Fighting 5, Intellect 2, Awareness 5, Presence 5

Advantages
All-out Attack, Attractive 2, Beautiful Voice, Benefit, Renown, Benefit, Social Class (blue collar), Benefit, Wealth (well-off), Combat Leader, Conviction, Dazzling Performance (Expertise: Modeling), Equipment 1, Extraordinary Effort, Fascinate (Expertise: Modeling), Fascinate (Persuasion), Favored Environment: (Aerial), Fearless, Great Endurance, Improved Initiative, Inspire 3, Interpose, Move-by Action, People Person, Power Attack, Ranged Attack 4, Ritualist, Teamwork, Ultimate Effort: (Expertise: Modeling), Ultimate Effort: (Will Checks)

Skills
Acrobatics 4 (+10), Athletics 4 (+5), Expertise (AWE): Popular Culture 6 (+11), Expertise (PRE): Modeling 10 (+15), Expertise: Journalism 6 (+8), Expertise: Magic 8 (+10), Insight 8 (+13), Intimidation 4 (+9), Investigation 8 (+10), Perception 8 (+13), Persuasion 10 (+15), Sleight of Hand 4 (+8), Technology 4 (+6), Vehicles 4 (+8)

Powers
Metahuman Physiology
. . Psychic Bond: Mental Cosmic Communication 1 (racial; Concentration, Limited: to Jennie's twin brother, Todd Rice, Notes: Range: Continent-wide)
. . Thorny Inheritance: Move Object 6 (racial, 3200 lbs., DC 21; Damaging; Limited Material: Plants, Quirk: Limited to Thorny Plants)
Starheart Empowerment
. . Accelerated Healing: Regeneration 2 (starheart energy, Every 5 rounds)
. . Star Light, Star Bright: Feature 1 (starheart energy, Notes: Jenny has a personal “spotlight” that she can illuminate herself with at will and cause to follow her movements, putting her in a continuous “pool” of light no more than distance rank –2 (6 feet) across.)
. . Starheart Energy Armor: Protection 8 (starheart energy, +8 Toughness; Impervious)
. . Starheart Nourishment: Immunity 11 (starheart energy, Aging, Life Support)
. . Starheart Vision: Senses 16 (starheart energy, Analytical (Type): Vision, Counters All Concealment: Vision, Counters Illusion: Vision, Danger Sense: Visual, Detect: Magic [Visual] 2: ranged, Detect: Hidden Doors [Visual] 2: ranged, Extended: Vision 1: x10, Low-light Vision)
. . Universal Understanding: Comprehend 3 (starheart energy, Languages - Read All, Languages - Speak All, Languages - Understand All)
. . Voice of the Starheart: Other Cosmic Communication 3 (starheart energy, Sense Type: Magic; Subtle: encrypted; Concentration, Notes: Range: System-wide)
Starheart Energy Powers: Dynamic Array
. . 4th Dimension Shifting: Movement 3 ([0 active, 0/48 PP, 2/r], starheart energy, Permeate 3: full speed)
. . Absorb Magic: Broad Simultaneous Weaken 14 ([0 active, 0/48 PP, 3/r], starheart energy, Affects: Magical Effects, Resisted by: Will, DC 24; Broad: Magic, Increased Range: ranged, Simultaneous; Side Effect: on failure - Psychic Backlash)
. . Bend Waves: Concealment 4 ([0 active, 0/48 PP, 2/r], starheart energy, All Visual Senses; Affects Others; Passive)
. . Blinding Burst: Cumulative Burst Area Affliction 11 ([0 active, 0/48 PP, 3/r+2], light, starheart energy, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 21; Burst Area 2: 60 feet radius sphere, DC 21, Cumulative, Extended Range 2, Increased Range: ranged; Limited: Vision, Sense-dependent: Visual)
. . Dispel Magic: Nullify 11 ([0 active, 0/48 PP, 4/r], starheart energy, Counters: Magical Effects, DC 21; Broad, Effortless, Simultaneous)
. . Heat of the Starheart: Concentration Weaken 14 ([0 active, 0/48 PP, 3/r], heat, starheart energy, Affects: Toughness, Resisted by: Fortitude, DC 24; Affects Objects Only, Concentration, Increased Range: ranged)
. . Hypnotic Pattern: Concentration Burst Area Affliction 11 ([0 active, 0/48 PP, 1/r+1], light, starheart energy, 1st degree: Entranced, Impaired, Resisted by: Will, DC 21; Burst Area: 30 feet radius sphere, DC 21, Concentration, Extra Condition, Insidious; Limited Degree 2, Sense-dependent: Visual)
. . Mental Probe: Cumulative Mind Reading 11 ([0 active, 0/48 PP, 4/r], starheart energy, DC 21; Cumulative, Sensory Link)
. . Scrying: Remote Sensing 16 ([0 active, 0/48 PP, 3/r], starheart energy, Affects: 3 Types, inc. Visual - visual, auditory, mental, Range: 250 miles; Concentration)
. . Starheart Energy Bolts: Damage 14 ([0 active, 0/48 PP, 3/r+2], force, starheart energy, DC 29; Extended Range 2, Increased Range: ranged, Multiattack)
. . Starheart Energy Shaping: Create 11 ([0 active, 0/48 PP, 4/r+2], starheart energy, Volume: 2000 cft., DC 21; Extended Range 2, Impervious, Movable)
. . Starheart Nova Shifting: Burst Area Move Object 9 ([0 active, 0/48 PP, 5/r], starheart energy, 12 tons, DC 24; Burst Area: 30 feet radius sphere, DC 19, Damaging, Selective)
. . Starheart Nova: Burst Area Damage 11 ([0 active, 0/48 PP, 4/r+1], force, starheart energy, DC 26; Burst Area 4: 250 feet radius sphere, DC 21, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Starheart Stun Bolts: Cumulative Affliction 11 ([0 active, 0/48 PP, 4/r], starheart energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Cumulative, Increased Range: ranged, Multiattack)
Starheart Volitation: Array
. . Flight of the Starheart: Flight 8 (starheart energy, Speed: 500 miles/hour, 1 mile/round)
. . Soar the Spaceways: Movement 4 (starheart energy, Environmental Adaptation: Space, Space Travel 3: other galaxies)

Equipment
Cell Phone (Smartphone), Team Communicator

Offense
Initiative +10
Absorb Magic: Broad Simultaneous Weaken 14, +8 (DC Will 24)
Blinding Burst: Cumulative Burst Area Affliction 11 (DC Fort 21)
Dispel Magic: Nullify 11, +8 (DC Will 21)
Grab, +5 (DC Spec 11)
Heat of the Starheart: Concentration Weaken 14, +8 (DC Fort 24)
Hypnotic Pattern: Concentration Burst Area Affliction 11 (DC Will 21)
Mental Probe: Cumulative Mind Reading 11 (DC Will 21)
Starheart Energy Bolts: Damage 14, +8 (DC 29)
Starheart Nova Shifting: Burst Area Move Object 9 (DC 24)
Starheart Nova: Burst Area Damage 11 (DC 26)
Starheart Stun Bolts: Cumulative Affliction 11, +8 (DC Fort 21)
Thorny Inheritance: Move Object 6, +8 (DC 21)
Throw, +8 (DC 16)
Unarmed, +5 (DC 16)

Complications
- Motivation: Legacy: Jennie's father was the first "Earthling" in living memory to refer to himself by the moniker of "Green Lantern", and he was also a founding member of the Justice Society of America, which performed the same function as the Justice League back when Gellert Grindelwald was an active Dark Lord. Naturally, Jennie has a large reputation to live up to as a superheroine.
- Power Loss: Jennie has been known to occassionally lose access to her Starheart Energy powers due to the fact that a remarkably capricious cosmic entity was responsible for granting her access to them in the first place. She will usually have time to reach a planetary surface before she loses total control of those powers, but that may not always be the case.
- Relationships: Jennie is the daughter of the Green Lantern known as Alan Scott, the supervillainess known as Thorn (aka Rose Canton), and she is the twin sister of the superhero known as Obsidian (aka Todd Rice).
- Weakness: Jennie is incapable of using any effect with the "Starheart Energy" descriptor for the purpose of manipulating any form of wood, and is Disabled when attempting to use those powers to manipulate other kinds of plant matter. Furthermore, she would be Impaired when using those powers to manipulate wooden objects with significant portions made from other materials. These same drawbacks also affect her Starheart Energy Armor.

Languages
English [Native]

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 12 (Imp. 8), Will 14

Power Points
Abilities 64 + Powers 167 + Advantages 33 + Skills 44 (88 ranks) + Defenses 22 = 330
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Queen Nuada / The Allies / Triwiz / The Sea Faery

Post by DalkonCledwin »

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Queen Nuada Airgetlám - PL 13
Age: 23 (50+) / Height: 6' 1" / Weight: 159 lbs
Hair Color: Green / Eye Color: Green
Wealth Rank: +20 / Reputation Rank: +15

Strength 15/8, Stamina 10, Agility 4, Dexterity 3, Fighting 5, Intellect 4, Awareness 8, Presence 6

General Advantages
Attractive 2, Benefit, Renown, Benefit, Social Class 4 (minor royalty), Benefit, Wealth 3 (millionaire), Charming, Connected, Contacts, Defensive Roll 3, Eidetic Memory, Equipment 4, Fascinate (Persuasion), Fearless, Fighting Style: Aquatic Combat, Fighting Style: Martial Arts B, Guidance, Improved Initiative 2, Inspire 5, Interpose, Jack-of-all-trades, Languages 4, Leadership, People Person, Ritualist, Second Chance: (Resisting Mental Control), Set-up, Uncanny Dodge

Fighting Style Advantages
Agile Feint, All-out Attack, Avoidance 2, Cunning Fighter, Defensive Attack, Diehard, Distracting Attack, Favored Environment: (Aquatic), Great Endurance, Improved Critical 2: Unarmed, Improved Disarm, Mobile Defense, Move-by Action, Power Attack, Strong Swimmer, Takedown 2

Enhanced Advantages
Improved Grab, Luck 6

Skills
Acrobatics 4 (+8), Athletics 4 (+19), Close Combat: Unarmed 6 (+11), Deception 4 (+10), Expertise (AWE): Governing 10 (+18), Expertise (PRE): Oratory 10 (+16), Expertise: Ancient Runes 10 (+14), Expertise: Antediluvian Lore 10 (+14), Expertise: Magic 14 (+18), Expertise: Marine Biology 8 (+12), Expertise: Oceanography 8 (+12), Insight 4 (+12), Intimidation 4 (+10), Investigation 4 (+8), Perception 4 (+12), Persuasion 10 (+16), Technology 4 (+8), Treatment 6 (+10), Vehicles 4 (+7)

Powers
Highborn Tuath Dé Physiology
. . Body Resistance: Impervious Toughness 10 (racial)
. . Deep-Diver: Immunity 8 (racial, Damage Effect: Cold Damage, Environmental Condition: Environmental Cold, Environmental Condition: Pressure Depths, Suffocation: Drowning)
. . Marine Recovery: Regeneration 3 (racial, Every 3.33 rounds; Source: water)
. . Tuathan Senses: Senses 20 (racial, Accurate (Type): Auditory Senses, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Extended: Hearing 3: x1k, Extended: Magic Awareness 3: x1k, Extended: Vision 3: x1k, Low-light Vision, Radius: Magic Awareness, Ultra-hearing)
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic)
Incredible Moves: Array
. . Hyper-Running: Speed 4 (talent, Speed: 30 miles/hour, 500 feet/round)
. . Speed-Swimming: Swimming 10 (supercavitation, Speed: 500 miles/hour, 1 mile/round)
. . Super-Leaping: Leaping 4 (talent, Leap 120 feet at 30 miles/hour)
The Lia Fail (Removable (indestructible))
. . Ley Line Tap: Immunity 80 (divine construct, Toughness Effects; Limited - Half Effect, Source: Thierna na Oge, Notes: the immunity to aging is fully functional and works no matter where she is)
. . Sorceress Supreme: Luck Control 1 (divine construct, Force a Re-roll, Advantages: Luck 6; Limited: to Forcing Targets to Reroll Resistance Checks vs. Nuada's Magic, Source: Thierna na Oge)
. . Tuathan Crown Jewel: Immunity 1 (divine construct, Aging)
The Silver-Arm
. . Bio-Magitek Prosthesis: Enhanced Trait 15 (technomancy, Strength +7 (+15), Advantages: Improved Grab; Limited: to Nuada's right arm only)
Tuathan Magic: Dynamic Array
. . Aqua-Healing: Healing 15 ([0 active, 0/46 PP, 3/r+1], tuathan magic; Restorative, Stabilize)
. . Aqua-Port: Teleport 13 ([0 active, 0/46 PP, 3/r], tuathan magic, Carry 50 lbs.; Accurate, Easy, Extended: 8000 miles in 2 move actions; Limited to Extended, Medium: Bodies of Water)
. . Dehydrate: Cumulative Affliction 10 ([0 active, 0/46 PP, 3/r], tuathan magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
. . Dimensional Aperture: Movement 3 ([0 active, 0/46 PP, 3/r], tuathan magic, Dimensional 3: any dimension, 50 lbs.; Portal; Limited: to While within a body of water)
. . Dousing: Nullify 15 ([0 active, 0/46 PP, 3/r], tuathan magic, Counters: Water-Soluble Effects, DC 25; Broad, Simultaneous)
. . Earth Wall: Create 13 ([0 active, 0/46 PP, 3/r+2], earth, tuathan magic, Volume: 8000 cft., DC 23; Impervious, Increased Duration: continuous, Innate, Stationary; Limited: to Creating Walls)
. . Earth Wave: Line Area Flight 6 ([0 active, 0/46 PP, 3/r], earth, tuathan magic, Speed: 120 miles/hour, 1800 feet/round; Affects Others, Line Area: 5 feet wide by 30 feet long, DC 16, Selective; Limited: to within 60 feet (distance rank 1) of the ground, Platform)
. . Earthquake: Burst Area Affliction 10 ([0 active, 0/46 PP, 4/r], earth, tuathan magic, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Extra Condition, Increased Range: ranged, Secondary Effect; Limited: Along the ground, Limited Degree, Tiring)
. . Matter Control: Move Object 13 ([0 active, 0/46 PP, 3/r+2], tuathan magic, 200 tons; Affects Insubstantial 2: full rank, Increased Range: perception)
. . Stone Grip: Concentration Cumulative Affliction 10 ([0 active, 0/46 PP, 4/r], earth, tuathan magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 20; Concentration, Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Strength of Antaeus: Enhanced Strength 12 ([0 active, 0/46 PP, 1/r-2], tuathan magic, +12 STR; Limited to Lifting, Quirk 2: Only While Touching the Ground, Notes: Lifting Strength 20 w/o Silver Arm: 25,000 Tons // Lifting Strength 27 w/ Silver Arm: 3,200,000 Tons)
. . Thought-Casting: Mental Area Communication 4 ([0 active, 0/46 PP, 5/r+1], tuathan magic; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: Worldwide)
. . Tsunami: Line Area Damage 10 ([0 active, 0/46 PP, 5/r-5], tuathan magic, water, DC 25; Line - Width Area 3: 60 feet feet wide, Line Area 4: 5 feet wide by 250 feet long, DC 20, Increased Range: ranged; Check Required 5: DC 14 - Expertise: Magic, Distracting, Limited: to Along a Coastline, Limited: Must originate from a body of water, Tiring)
. . Water Cannon: Cumulative Line Area Affliction 13 ([0 active, 0/46 PP, 3/r], tuathan magic, water, 1st degree: Dazed, 2nd degree: Prone, DC 23; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 23, Cumulative; Limited Degree)
. . Water Saw: Damage 10 ([0 active, 0/46 PP, 2/r+10], cutting, tuathan magic, water, DC 25; Increased Range: ranged, Penetrating 10)
. . Water Shield: Burst Area Deflect 11 ([0 active, 0/46 PP, 4/r], tuathan magic; Burst Area: 30 feet radius sphere, DC 21, Increased Duration: concentration, Redirection, Reflect; Limited: to Energy Attacks)

Equipment
Team Communicator, Theirna na Oge

Offense
Initiative +12
Dehydrate: Cumulative Affliction 10, +3 (DC Fort 20)
Dousing: Nullify 15, +3 (DC Will 25)
Earthquake: Burst Area Affliction 10 (DC Fort/Will 20)
Grab, +5 (DC Spec 25)
Matter Control: Move Object 13 (DC 23)
Stone Grip: Concentration Cumulative Affliction 10, +3 (DC Fort/Will 20)
Throw, +3 (DC 30)
Tsunami: Line Area Damage 10 (DC 25)
Unarmed, +11 (DC 30)
Water Cannon: Cumulative Line Area Affliction 13 (DC Dog/Fort/Will 23)
Water Saw: Damage 10, +3 (DC 25)

Complications
- Fish Out of Water: Nuada has little to no understanding of how life is lived on the surface world, and thus would be prone to the exact same sorts of mistakes that any other Atlantean would be vulnerable to while trying to interact with the land dwellers.
- Motivation: Responsibility: Nuada is the Queen of Thierna na Oge, and is therefore responsible for ensuring the safety and well-being of her people. Even if she wanted to leave and look for her daughter, she really couldn't without first finding someone she trusted to act as her regent for the duration of her voyage.
- Nemesis: The reason that Nuada felt it necessary to send her only child into exile, was because Eochaid Bres, Nuada's sister, had openly challenged Nuada's claim on the throne of Thierna na Oge. If Nuada had lost, her daughter's life would have been forfeit, and lose Nuada did, even if only temporarily.
- Significant Other: Nuada is completely unaware of the fact that she is Róisín's maternal grandmother due to the fact that she has absolutely no idea where her daughter is or if Líle (aka Lily) is even alive. Which means that the meeting between the two will be quite dramatic.
- Societal Reputation: Bres' coup was the first military conflict that Thierna na Oge had to deal with in over one-thousand years, all because of the fact Thierna na Oge's military uses the same battle tactics as the Picts.
- Weakness: Nuada is amphibious. She will become Impaired if she is not totally immersed in water at least once each day.

Languages
Atlantean [Native], English, Irish (Gaeilge), Middle Irish (Gaoidhealg), Old Irish (Goídelc), Scottish Gaelic (Gàidhlig)

Defense
Dodge 13, Parry 13, Fortitude 10, Toughness 13/10 (Imp. 10), Will 15

Power Points
Abilities 96 + Powers 168 + Advantages 62 + Skills 64 (128 ranks) + Defenses 24 = 414

--------------------
Theirna na Oge - PL 13

Toughness 12, Size Gargantuan

Features:
Grounds, Gym, Holding Cells, Infirmary, Isolated, Library, Living Space, Personnel, Workshop

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 9 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 16
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Eminence Brainstorm & Notes

Post by DalkonCledwin »

Eminence
Premise: Harry always believed he was a normal human wizard, but it turns out the truth is farther away than that. It would appear that he’s not even from this planet!
Required Inclusions:
- All moral and ethical alignments are permissible for this fic.
- Harry’s discovery of his extraterrestrial powers must occur during one of the two points in his life when he is in close proximity to the Dementors of Azkaban (end of 3rd or start of 5th years).
- Harry must actually be a Tamaranean/Human Wizard Hybrid, which is what allows him to more easily blend in among humans than the other two Tamaraneans who frequent Earth.
- Furthermore, Harry must be involved in a betrothal contract to at least one of the two other Tamaraneans who frequent Earth, who are actually the Princesses of that world.
- One trusted friend of the Potters, who need not be Sirius or Remus, must know the truth about his nature, and be available to explain things to Harry once his powers awaken.
- There must be something from Tamaran located in the Potter Vault for Harry to retrieve.
- Harry must eventually return to Tamaran and claim his true birthright, which is to say, he must ultimately marry whichever of the two princesses he is betrothed to.
Preferred Inclusions:
- Harry is actually betrothed to both sisters, and it is their knowledge of this fact which has caused their sibling rivalry to devolve into a state that borders on actual war.
- Harry’s lack of powers prior to the Dementor exposure being at least in part to the Scarcrux, which is sucked out of him when the Dementors attempt to drain his soul.
- It is preferred that the author have either Tom or Dumbledore forge an alliance with one of the Teen Titans more powerful enemies, whether knowingly or unknowingly.
Optional Inclusions:
- It is suggested that Harry’s hybrid nature is what allows him to utilize the Starbolts that are ordinarily restricted to the two Princesses (even if the TV series unrestricted them).
- Harry also having a witch whom he is betrothed to by way of the House of Black.
Forbidden Things:
- Harry the Weak Emo Doormat
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Harry Potter / The MCs / Eminence

Post by DalkonCledwin »

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Harry James Potter - PL 10
Age: 15 / Height: 5' 11" / Weight: 166 lbs
Hair Color: Brown / Eye Color: Green (Glows Violet)
Wealth Rank: +16 / Rep Rank: +12

Strength 8, Stamina 8, Agility 6, Dexterity 4, Fighting 5, Intellect 3, Awareness 6, Presence 4

General Advantages
Animal Empathy, Artificer, Attractive, Benefit, Alternate Identity: (Duko Harin Ados), Benefit, Galactic Credits 2 (rich), Benefit, Renown, Benefit, Social Class 3 (noble peer),Combat Leader, Connected, Equipment 5, Fascinate (Persuasion), Favored Environment: (Aerial), Fighting Style: Streetfighting, Heroic Valor, Improved Critical: Expelliarmus, Inspire 2, Interpose, Languages 1, Lionheart 2, Move-by Action, Ranged Attack 4, Second Chance: (Resisting Mental Control), Taunt, Teamwork

Fighting Style Advantages
All-out Attack, Chokehold, Daze (Intimidation), Dirty Fighting, Improved Grab, Power Attack, Prone Fighting, Startle, Takedown

Skills
Acrobatics 4 (+10), Athletics 4 (+12), Close Combat: Streetfighting 4 (+9), Deception 4 (+8), Expertise (AWE): Cooking 6 (+12), Expertise: Magic 10 (+13), Expertise: Tactics 4 (+7), Handle Animal 4 (+8), Insight 6 (+12), Investigation 6 (+9), Perception 6 (+12), Persuasion 6 (+10), Ranged Combat: Hex Energy 2 (+6), Ride 4 (+8), Stealth 6 (+12), Treatment 4 (+7), Vehicles 6 (+10)

Powers
Battle Robes (Removable)
. . Restoration Charm: Healing 10 (artifice; Persistent, Restorative; Limited: to Self, Tiring)
. . Warded Thread: Protection 2 (artifice, +2 Toughness; Impervious)
Hex Energy: Array
. . Hex Bolts: Damage 10 (energy conversion, radiant, DC 25; Affects Insubstantial: half ranks, Increased Range: ranged, Multiattack)
. . Hex Fire: Damage 10 (energy conversion, fire, DC 25; Affects Insubstantial: half ranks, Increased Range: ranged, Secondary Effect)
. . Hex Spheres: Affliction 8 (energy conversion, probability, 1st degree: Impaired, Vulnerable, 2nd degree: Defenseless, Disabled, Resisted by: Will, DC 18; Extra Condition, Increased Range 2: perception, Indirect 4: any point, any direction, Insidious, Subtle 2: undetectable; Limited Degree)
. . Hexbolt Gaze: Damage 7 (energy conversion, radiant, DC 22; Affects Insubstantial: half ranks, Increased Duration: concentration, Increased Range 2: perception, Precise)
. . Hexbolt Screen: Deflect 10 (energy conversion; Redirection, Reflect)
. . Hexbolt Wave: Cone Area Damage 10 (energy conversion, radiant, DC 25; Affects Insubstantial: half ranks, Cone Area 2: 120 feet cone, DC 20)
. . Hexbolt Whirl: Cylinder Area Damage 10 (energy conversion, radiant, DC 25; Affects Insubstantial: half ranks, Cylinder Area 2: 60 feet cylinder, DC 20)
Hex Flight: Array
. . Hexflight: Flight 12 (energy conversion, Speed: 8000 miles/hour, 16 miles/round; Noticeable: Harry emits an energy contrail when flying at speeds greater than rank 3 (16 MPH))
. . Soar the Spaceways: Movement 2 (energy conversion, Environmental Adaptation: Space, Space Travel 1: within solar system)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Wizard, Harry: Array
. . . . Bombarda: Burst Area Damage 8 (force, wizarding magic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Confringo: Cloud Area Damage 6 (fire, wizarding magic, DC 21; Cloud Area 2: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: Compelled to Cower or Flee, Limited Degree, Tiring)
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged)
. . . . Finite Incantatem: Nullify 8 (wizarding magic, Counters: Magical Effects, DC 18; Broad, Simultaneous)
. . . . Immobulus: Cone Area Affliction 8 (wizarding magic, 1st degree: Dazed, Impaired, 2nd degree: Disabled, Stunned, 3rd degree: Incapacitated, Unaware, Resisted by: Will, DC 18; Cone Area: 60 feet cone, DC 18, Extra Condition)
. . . . Reducto: Burst Area Weaken 8 (force, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Reparifors: Healing 7 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Tamaranean Hybrid Physiology
. . Body Resistance: Impervious Toughness 8 (racial)
. . Invulnerabilities: Immunity 14 (racial, Damage Effect: Heat Damage, Disease, Environmental Conditions (All), Poison, Suffocation (All); Feature: Longevity)
. . Language Assimilation: Comprehend 3 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All; Quirk: Harry must achieve mucosal contact with someone who already knows a language in order to learn it)
. . Solar Conversion: Regeneration 5 (racial, Every 2 rounds; Source: Direct Sunlight)
. . Tamaranean Senses: Senses 10 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Extended: Magic Awareness 2: x100, Extended: Vision 2: x100, Low-light Vision, Radius: Magic Awareness)

Equipment
Communication Mirror, Potter Manor, Team Communicator

Offense
Initiative +6
Bombarda: Burst Area Damage 8 (DC 23)
Confringo: Cloud Area Damage 6 (DC 21)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 12, +8 (DC 27)
Finite Incantatem: Nullify 8, +8 (DC Will 18)
Grab, +9 (DC Spec 18)
Hex Bolts: Damage 10, +10 (DC 25)
Hex Fire: Damage 10, +10 (DC 25)
Hex Spheres: Affliction 8 (DC Will 18)
Hexbolt Gaze: Damage 7 (DC 22)
Hexbolt Wave: Cone Area Damage 10 (DC 25)
Hexbolt Whirl: Cylinder Area Damage 10 (DC 25)
Immobulus: Cone Area Affliction 8 (DC Will 18)
Reducto: Burst Area Weaken 8 (DC Fort 18)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +8 (DC 23)
Unarmed, +9 (DC 23)

Complications
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry is often considered the leader of a ragtag group of individuals most Hogwarts students refer to as the "Golden Trio" due to the fact that their two most boisterous members openly support the ideals of Headmaster Albus Dumbledore, and because they were all sorted into Gryffindor. The other two members of this group are Hermione Granger and Ron Weasley. In truth, Harry is often at his wits end when dealing with those two due to how frequently they get into arguments with each other.
- Significant Others: Harry is betrothed to not just one girl, but three, two of whom are actually sisters. These girls are Komand'r, the Grand Ruler of Tamaran, Koriand'r, the Second Princess of Tamaran, and a girl who has every right to hate his guts, Danica Malfoy... All three betrothals were apparently his mother's idea.
- The Trace: Harry is an underage Wizard, which means he cannot use his wand outside of Hogwarts without risk of triggering the Trace, which could potentially see him expelled from the school, his wand snapped and his right to purchase a new wand anywhere in Great Britain revoked.

Languages
English [Native], Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10 (Imp. 10/8), Will 12

Power Points
Abilities 88 + Powers 133 + Advantages 44 + Skills 43 (86 ranks) + Defenses 15 = 323

--------------------
Potter Manor - PL 10

Toughness 10, Size Huge

Features:
Concealed 1, Fire Prevention Wards, Garage, Grounds, Gym, Habitat, Laboratory, Library, Living Space, Meeting Room, Personnel, Pool, Trophy Room, Wards 1

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
Last edited by DalkonCledwin on Sun May 17, 2020 2:14 am, edited 2 times in total.
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Starfire / The MCs / Eminence

Post by DalkonCledwin »

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Art by DrewGardner, Formerly on DeviantArt

Starfire - PL 10
Age: 16 / Height: 5' 7" / Weight: 134 lbs
Hair Color: Ginger / Eye Color: Green (Glows Green w/Powers)
Wealth Rank: +8 / Rep Rank: +12

Strength 8, Stamina 8, Agility 5, Dexterity 3, Fighting 8, Intellect 3, Awareness 3, Presence 8

General Advantages
Agile Feint, Attractive, Benefit, Alternate Identity: (Plincopt Koriand'r Tykayl), Benefit, Galactic Credits (well-off), Benefit, Renown, Benefit, Social Class 4 (minor royalty), Connected, Equipment 2, Favored Environment: (Aerial), Fighting Style: Martial Arts E, Improved Critical: Star Bolts, Improved Initiative, Languages 1, Leadership, Move-by Action, Ranged Attack 3, Teamwork

Fighting Style Advantages
All-out Attack, Daze (Intimidation), Defensive Roll, Power Attack, Takedown

Skills
Acrobatics 6 (+11), Athletics 4 (+12), Close Combat: Unarmed 2 (+10), Expertise (PRE): Modeling 6 (+14), Expertise: Astrogation 8 (+11), Insight 4 (+7), Intimidation 8 (+16), Perception 6 (+9), Persuasion 6 (+14), Ranged Combat: Archery 2 (+5), Ranged Combat: Star Energy 4 (+7), Technology 4 (+7), Vehicles 4 (+7)

Powers
Star Energy: Array
. . Boundless Confidence: Enhanced Strength 2 (energy conversion, +2 STR; Limited to Lifting, Notes: Lifting Strength 10: up to 25 tons)
. . Star Blasts: Line Area Damage 10 (energy conversion, force, DC 25; Line Area 2: 5 feet wide by 60 feet long, DC 20)
. . Star Bolts: Damage 10 (energy conversion, force, DC 25; Increased Range: ranged, Multiattack)
. . Starbolt Gaze: Damage 7 (energy conversion, force, DC 22; Increased Duration: concentration, Increased Range 2: perception, Precise)
. . Starbolt Shield: Create 10 (energy conversion, Volume: 1000 cft., DC 20; Impervious, Movable, Selective; Concentration, Proportional)
. . Starbolt Wave: Cone Area Damage 10 (energy conversion, force, DC 25; Cone Area 2: 120 feet cone, DC 20)
. . The Big Bang: Burst Area Damage 8 (energy conversion, force, DC 23; Burst Area 4: 250 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Activation 2: standard action, Diminished Range, Distracting, Tiring)
Star Flight: Array
. . Soar the Spaceways: Movement 3 (energy conversion, Environmental Adaptation: Space, Space Travel 2: other solar systems)
. . Starflight: Flight 10 (energy conversion, Speed: 2000 miles/hour, 4 miles/round; Noticeable: Kori emits an energy contrail when flying at speeds greater than rank 3 (16 MPH))
Tamaranean Physiology
. . Body Resistance: Impervious Toughness 8 (racial)
. . Invulnerabilities: Immunity 17 (racial, Common Descriptor: All Heat Effects, Environmental Conditions (All), Suffocation (All); Feature: Longevity)
. . Language Assimilation: Comprehend 3 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All; Quirk: Kori must achieve mucosal contact with someone who already knows a language in order to learn it)
. . Solar Conversion: Regeneration 5 (racial, Every 2 rounds; Source: Direct Sunlight)
. . Tamaranean Senses: Senses 5 (racial, Darkvision, Extended: Vision 2: x100, Low-light Vision)

Equipment
Shared EP (Titans Tower) 3, Team Communicator

Offense
Initiative +9
Grab, +8 (DC Spec 18)
Star Blasts: Line Area Damage 10 (DC 25)
Star Bolts: Damage 10, +10 (DC 25)
Starbolt Gaze: Damage 7 (DC 22)
Starbolt Wave: Cone Area Damage 10 (DC 25)
The Big Bang: Burst Area Damage 8 (DC 23)
Throw, +6 (DC 23)
Unarmed, +10 (DC 23)

Complications
- Bane: Starfire is alergic to metallic chromium, and when exposed to the substance will manifest symptoms similar to the flu. The only real difference is that when Starfire sneezes, she releases starbolt energy instead of nasal mucus!
- Cultural Awkwardness: Starfire tends to have a hard time understanding Earth's culture and customs, and is known to make mistakes when interacting with the inhabitants of her new home. However, this has also been known to work to her advantage when interacting with her friends, as she can get away with things that other people wouldn't normally be able to get away with, such as when she successfully hid her overly glutonous pet alien by pretending she had no idea what a sofa is or why it might be missing!
- Motivation: Doing Good: Starfire desires to use her powers to defend her new home from that which might seek to destroy it, and also to have a lot of fun while doing so.
- Nemesis: One of Starfire's most annoying antagonists is Mother Mae-Eye due to the fact that the woman is known to force-feed Starfire and her friends mind control pies. Pies that Starfire's nine stomachs render her immune to, but which her friends, the Teen Titans, are entirely vulnerable to.
- Quirk: Starfire has no idea how to use a contraction when speaking in English.
- Rivalry: Starfire is engaged in a longstanding rivalry with her elder sister, Blackfire (Komand'r) over who will be the first to marry Harin Ados when the sisters eventually manage to locate their errant betrothed.
- Significant Others: Starfire has romantic feelings for her teammate, Robin (aka Dick Grayson), but at the same time knows that she is already betrothed to marry Harin Ados, and is unwilling to betray that betrothal arrangement.

Languages
English, Tamaranean [Native]

Defense
Dodge 11, Parry 11, Fortitude 9, Toughness 9/8 (Imp. 8), Will 11

Power Points
Abilities 92 + Powers 95 + Advantages 27 + Skills 32 (64 ranks) + Defenses 18 = 264
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Blackfire / The MCs / Eminence

Post by DalkonCledwin »

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Blackfire - PL 12
Age: 20 / Height: 5' 11" / Weight: 145 lbs
Hair Color: Violet / Eye Color: Violet
Wealth Rank: +24 / Rep Rank: +14

Strength 10, Stamina 10, Agility 5, Dexterity 3, Fighting 7, Intellect 3, Awareness 4, Presence 6

General Advantages
Assessment, Attractive 2, Benefit, Alternate Identity: (Klaxact Lurol Komand'r Tykayl), Benefit, Galactic Credits 4 (planetary wealth), Benefit, Renown, Benefit, Social Class 5 (major royalty), Combat Leader, Daze (Deception), Durable Lie, Equipment 18, Fascinate (Deception), Fighting Style: Martial Arts A, Fighting Style: Martial Arts C, Fighting Style: Martial Arts D, Hide in Plain Sight, Improved Initiative, Inspire, Languages 1, Move-by Action, Ranged Attack 5, Taunt, Teamwork

Fighting Style Advantages
Accurate Attack, Defensive Attack, Defensive Roll, Evasion, Fast Grab, Improved Critical 2: Black Bolts, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Smash, Improved Trip, Instant Up, Power Attack, Startle, Uncanny Dodge

Skills
Acrobatics 4 (+9), Athletics 4 (+14), Close Combat: Melee Weapons 2 (+9), Deception 8 (+14), Expertise: Military 10 (+13), Expertise: Politics 10 (+13), Insight 4 (+8), Intimidation 8 (+14), Investigation 4 (+7), Perception 6 (+10), Persuasion 6 (+12), Ranged Combat: Dark Energy 4 (+7), Ranged Combat: Throw 2 (+5), Stealth 6 (+11), Technology 6 (+9), Vehicles 6 (+9)

Powers
Dark Energy: Array
. . Black Bolts: Damage 12 (energy conversion, force, DC 27; Increased Range: ranged, Multiattack)
. . Black Fire: Damage 12 (energy conversion, fire, DC 27; Increased Range: ranged, Secondary Effect)
. . Blackbolt Beam: Line Area Damage 12 (energy conversion, force, DC 27; Line Area 2: 5 feet wide by 60 feet long, DC 22)
. . Blackbolt Burst: Burst Area Damage 12 (energy conversion, force, DC 27; Burst Area 2: 60 feet radius sphere, DC 22)
. . Blackbolt Gaze: Damage 8 (energy conversion, force, DC 23; Increased Duration: concentration, Increased Range 2: perception, Precise)
. . Blackbolt Screen: Burst Area Deflect 12 (energy conversion; Burst Area: 30 feet radius sphere, DC 22, Increased Duration: concentration)
. . Blackbolt Wave: Cone Area Damage 12 (energy conversion, force, DC 27; Cone Area 2: 120 feet cone, DC 22)
Dark Flight: Array
. . Darkflight: Flight 9 (energy conversion, Speed: 1000 miles/hour, 2 miles/round; Noticeable: Kom emits an energy contrail when flying at speeds greater than rank 3 (16 MPH))
. . Soar the Spaceways: Movement 3 (energy conversion, Environmental Adaptation: Space, Space Travel 2: other solar systems)
Tamaranean Physiology
. . Body Resistance: Impervious Toughness 10 (racial)
. . Invulnerabilities: Immunity 17 (racial, Common Descriptor: All Heat Effects, Environmental Conditions (All), Suffocation (All); Feature: Longevity)
. . Language Assimilation: Comprehend 3 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All; Quirk: Kom must achieve mucosal contact with someone who already knows a language in order to learn it)
. . Solar Conversion: Regeneration 5 (racial, Every 2 rounds; Source: Direct Sunlight)
. . Tamaranean Senses: Senses 5 (racial, Darkvision, Extended: Vision 2: x100, Low-light Vision)

Equipment
Achle D70 Teulol, Tamaranean Palace

Offense
Initiative +9
Black Bolts: Damage 12, +12 (DC 27)
Black Fire: Damage 12, +12 (DC 27)
Blackbolt Beam: Line Area Damage 12 (DC 27)
Blackbolt Burst: Burst Area Damage 12 (DC 27)
Blackbolt Gaze: Damage 8 (DC 23)
Blackbolt Wave: Cone Area Damage 12 (DC 27)
Grab, +7 (DC Spec 20)
Throw, +10 (DC 25)
Unarmed, +7 (DC 25)

Complications
- Demeaning Perception: Blackfire is not averse to using her looks to her advantage. Unfortunately, doing this invites people to make ill-informed judgments about her character and can attract unwanted attention.
- Motivation: For the Greater Good: Most of the seemingly villainous things that Blackfire does, have been due to her overwhelming desire to protect the vast majority of the Tamaranean people. She, like Dumbledore, believes that sacrifices must be made to preserve the Greatest Good. Unlike Dumbledore, Blackfire would even be willing to sacrifice her own life to preserve the greater good if such were truly necessary.
- Reputation: When Blackfire first met the Teen Titans, she came across as Starfire's cool big sister. However, this was all an act to disguise the fact that she had actually framed Star for her own crimes against the very same species that had chased Starfire to Earth. The Titans have yet to actually forgive the girl for this fact.
- Rivalry: Blackfire is engaged in a longstanding rivalry with her elder sister, Starfire (Koriand'r) over who will be the first to marry Harin Ados when the sisters eventually manage to locate their errant betrothed.

Languages
English, Tamaranean [Native]

Defense
Dodge 13, Parry 13, Fortitude 12, Toughness 11/10 (Imp. 10), Will 12

Power Points
Abilities 96 + Powers 101 + Advantages 65 + Skills 45 (90 ranks) + Defenses 24 = 331

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Achle D70 Teulol - PL 12

Strength 14, Defense -6, Toughness 14, Size Gargantuan

Features:
Communications 1, Hidden Compartments 1, Holding Cells, Infirmary, Living Space, Navigation System 1, Remote Control

Powers
Hyper-Space Engines: Array
. . Graviton Drive: Flight 14 (technological, Speed: 32000 miles/hour, 60 miles/round)
. . Hyper-Space Drive: Movement 3 (technological, Space Travel 3: other galaxies; Quirk: Intergalactic Travel takes at least two weeks)
Weapon Systems: Array
. . Beam Cannons: Damage 10 (force, DC 25; Increased Range: ranged)
. . Space Torpedos: Burst Area Damage 6 (ballistic, DC 21; Burst Area: 30 feet radius sphere, DC 16, Extended Range 2, Increased Range: ranged)

Offense
Beam Cannons: Damage 10, +8 (DC 25)
Space Torpedos: Burst Area Damage 6 (DC 21)

Power Points
Abilities 5 + Powers 50 + Advantages 0 + Features 7 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 65
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Tamaranean Palace - PL 12

Toughness 12, Size Huge

Features:
Communications, Defense System, Grounds, Gym, Habitat, Hangar, Holding Cells, Holding Cells (Impervious), Isolated, Library, Living Space, Meeting Room, Personnel, Pool, Power System, Security System 2, Sovereign, Trophy Room

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 19 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Danica Malfoy / The MCs / Eminence

Post by DalkonCledwin »

Image
Art by Casino (Casinoep), formerly on Pixiv

Danica Alya Malfoy - PL 10
Age: 15 / Height: 5' 0" / Weight: 97 lbs
Hair Color: Blonde / Eye Color: Gray
Wealth Rank: +16 / Rep Rank: +10

Strength 1, Stamina 2, Agility 5, Dexterity 3, Fighting 8, Intellect 3, Awareness 6, Presence 4

General Advantages
Artificer, Attractive 2, Benefit, Galactic Credits 2 (rich), Benefit, Status: (Popular), Connected, Contacts, Daze (Deception), Defensive Roll 2, Equipment 1, Fascinate (Deception), Favored Environment: (Aerial), Fighting Style: Fencing, Languages 1, Minion 7, Minion 7, Ranged Attack 3, Ritualist, Rumor Monger, Skill Mastery: Deception, Well-informed

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Defense, Improved Disarm, Improved Initiative, Power Attack, Taunt

Skills
Acrobatics 4 (+9), Athletics 4 (+5), Close Combat: Fencing 6 (+14), Deception 6 (+10), Expertise (PRE): Popularity 8 (+12), Expertise: Magic 10 (+13), Expertise: Politics 6 (+9), Insight 6 (+12), Intimidation 8 (+12), Perception 6 (+12), Persuasion 4 (+8), Ranged Combat: Magic 4 (+7), Sleight of Hand 4 (+7), Stealth 4 (+9), Vehicles 6 (+9)

Powers
Battle Robes (Removable)
. . Restoration Charm: Healing 10 (artifice; Persistent, Restorative; Limited: to Self Only, Tiring)
. . Warded Thread: Protection 2 (artifice, +2 Toughness; Impervious)
Hawthorn & Unicorn Hair Wand (Easily Removable)
. . Yer A Witch, Dani: Array
. . . . Confringo: Cloud Area Damage 7 (fire, wizarding magic, DC 22; Cloud Area: 15 feet radius sphere, DC 17, Increased Range: ranged)
. . . . Deprimo: Burst Area Move Object 7 (gravity, wizarding magic, 3 tons, DC 22; Burst Area: 30 feet radius sphere, DC 17, Damaging; Limited: to Pushing Downwards)
. . . . Expelliarmus: Damage 10 (force, wizarding magic, DC 25; Disarming, Increased Range: ranged)
. . . . Locomotor Mortis: Progressive Affliction 7 (wizarding magic, 1st degree: Hindered and Impaired, 2nd degree: Disabled and Prone, Resisted by: Dodge, Overcome by Strength, DC 17; Extra Condition, Increased Range: ranged, Progressive; Limited: Agility Impaired/Disabled only, Limited Degree)
. . . . Rennervate: Healing 7 (wizarding magic; Energizing, Feature: Can be used to treat 3rd Degree Incapacitated conditions, Increased Range: ranged; Diminished Range 3, Limited: Energizing Only)
. . . . Rictusempra: Cumulative Affliction 10 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 20; Cumulative, Increased Range: ranged; Limited Degree)
. . . . Scourgify: Concentration Cumulative Affliction 5 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 15; Affects Objects, Concentration, Cumulative, Increased Range: ranged; Distracting)
. . . . Serpensortia: Summon 5 (wizarding magic; Type (General): Snakes; Attitude: indifferent)
Wizardkind Physiology
. . Magical Awareness: Senses 5 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 2: x100, Radius: Magic Awareness)
. . Tough: Protection 3 (racial, +3 Toughness)

Equipment
Communication Mirror, Rapier

Offense
Initiative +9
Confringo: Cloud Area Damage 7 (DC 22)
Deprimo: Burst Area Move Object 7 (DC 22)
Expelliarmus: Damage 10, +10 (DC 25)
Grab, +8 (DC Spec 11)
Locomotor Mortis: Progressive Affliction 7, +10 (DC Fort/Will 17)
Rapier, +14 (DC 19)
Rictusempra: Cumulative Affliction 10, +10 (DC Will 20)
Scourgify: Concentration Cumulative Affliction 5, +10 (DC Fort 15)
Throw, +6 (DC 16)
Unarmed, +8 (DC 16)

Complications
- Cultural Awkwardness: Danica would have little to no understanding of how to survive in the muggle world, and will therefore, be quite lost when Robin eventually gives her a Titans Communicator.
- Guy Magnet: While Danica has a hard time attracting the admiration of the members of Gryffindor House, the same can't be said for the members of the other three Houses. Sadly for them, she is entirely devoted to attempting to attract the attention of one particular boy from the House that tends to view her as a threat.
- Motivation: Recognition: Danica's entire raison d'être, is to be viewed as a viable romantic partner by her betrothed. Sadly, she has little to no idea how to go about accomplishing such a goal, especially due to how infuriating his two friends can be.
- Relationship: Danica is the only child of Lucius Malfoy and his wife, Narcissa Malfoy (née Black), with the latter having been close personal friends with Harry's mother during their shared time at Hogwarts.
- The Trace: Danica is an underage Witch, which means she cannot use her wand outside of Hogwarts without risk of triggering the Trace, which could potentially see her expelled from the school, her wand snapped and her right to purchase a new wand anywhere in Great Britain revoked.

Languages
English [Native], French

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 9/7 (Imp. 2), Will 10

Power Points
Abilities 64 + Powers 36 + Advantages 43 + Skills 43 (86 ranks) + Defenses 17 = 203

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Millicent Bulstrode - PL 8 (10)

Strength 1, Stamina 2, Agility 1, Dexterity 1, Fighting 5, Intellect 1, Awareness 2, Presence 2

Advantages
Artificer, Daze (Intimidation), Defensive Roll 2

Skills
Expertise: Magic 10 (+11), Insight 4 (+6), Intimidation 6 (+8), Perception 2 (+4), Ranged Combat: Magic 6 (+7)

Powers
Wizarding Wand (Easily Removable)
. . Yer A Witch, Millie: Array
. . . . Fumos: Cloud Area Concealment Attack 4 (wizarding magic, All Visual Senses, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Attack: Dodge, Increased Range: ranged)
. . . . Incendio: Damage 6 (fire, wizarding magic, DC 21; Increased Range: ranged, Secondary Effect)
. . . . Lumos Solem: Cumulative Cone Area Affliction 8 (light, wizarding magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 18; Alternate Resistance (Dodge), Cone Area: 60 feet cone, DC 18, Cumulative; Limited: to Visual Senses)
. . . . Rictusempra: Cumulative Affliction 9 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 19; Cumulative, Increased Range: ranged; Limited Degree)
. . . . Wingardium Leviosa: Move Object 4 (wizarding magic, 800 lbs., DC 19; Damaging, Increased Range: perception, Precise, Subtle: subtle)
Wizardkind Physiology
. . Magical Awareness: Senses 3 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Radius: Magic Awareness)
. . Tough: Protection 3 (racial, +3 Toughness)

Offense
Initiative +1
Fumos: Cloud Area Concealment Attack 4 (DC Dog 14)
Grab, +5 (DC Spec 11)
Incendio: Damage 6, +7 (DC 21)
Lumos Solem: Cumulative Cone Area Affliction 8 (DC Dog/Fort/Will 18)
Rictusempra: Cumulative Affliction 9, +7 (DC Will 19)
Throw, +1 (DC 16)
Unarmed, +5 (DC 16)
Wingardium Leviosa: Move Object 4 (DC 19)

Complications
- Motivation: Protector: Millicent views it as her personal responsibility to protect Danica from that which might harm the girl.
- Reputation: Millie has garnered a reputation for being half-troll, which is largely the fault of her limited intellect and rather unappealing appearance.

Languages
English [Native]

Defense
Dodge 9, Parry 9, Fortitude 6, Toughness 7/5, Will 10

Power Points
Abilities 30 + Powers 20 + Advantages 4 + Skills 14 (28 ranks) + Defenses 24 = 92
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Pansy Parkinson - PL 8 (10)

Strength 0, Stamina 2, Agility 1, Dexterity 2, Fighting 0, Intellect 2, Awareness 4, Presence 4

Advantages
Artificer, Daze (Deception), Defensive Roll 2, Languages 1

Skills
Deception 6 (+10), Expertise: Magic 10 (+12), Insight 4 (+8), Perception 2 (+6), Ranged Combat: Magic 5 (+7)

Powers
Wizarding Wand (Easily Removable)
. . Yer A Witch, Pansy: Array
. . . . Expelliarmus: Damage 9 (wizarding magic, DC 24; Disarming, Increased Range: ranged; Nonlethal)
. . . . Fumos: Cloud Area Concealment Attack 4 (wizarding magic, All Visual Senses, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Attack: Dodge, Increased Range: ranged)
. . . . Immobulus: Cone Area Affliction 6 (wizarding magic, 1st degree: Dazed, Impaired, 2nd degree: Disabled, Stunned, 3rd degree: Incapacitated, Unaware, Resisted by: Will, DC 16; Cone Area: 60 feet cone, DC 16, Extra Condition)
. . . . Petrificus Totalus: Progressive Affliction 6 (wizarding magic, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 16; Extra Condition, Increased Range: ranged, Progressive; Limited Degree, Tiring)
. . . . Wingardium Leviosa: Move Object 4 (wizarding magic, 800 lbs., DC 19; Damaging, Increased Range: perception, Precise, Subtle: subtle)
Wizardkind Physiology
. . Magical Awareness: Senses 3 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Radius: Magic Awareness)
. . Tough: Protection 3 (racial, +3 Toughness)

Offense
Initiative +1
Expelliarmus: Damage 9, +7 (DC 24)
Fumos: Cloud Area Concealment Attack 4 (DC Dog 14)
Grab, +0 (DC Spec 10)
Immobulus: Cone Area Affliction 6 (DC Will 16)
Petrificus Totalus: Progressive Affliction 6, +7 (DC Will 16)
Throw, +2 (DC 15)
Unarmed, +0 (DC 15)
Wingardium Leviosa: Move Object 4 (DC 19)

Complications
- Hatred: Pansy absolutely loathes Hermione Granger, and is willing to do anything and everything to hurt and/or humiliate the girl.
- Motivation: Hedonism: Pansy wants everything that is good in life, and is willing to do anything and everything to achieve that goal, even sucking up to the girl who is allegedly the wealthiest student in the school, Danica Malfoy.

Languages
English [Native], French

Defense
Dodge 9, Parry 9, Fortitude 6, Toughness 7/5, Will 10

Power Points
Abilities 30 + Powers 20 + Advantages 5 + Skills 14 (27 ranks) + Defenses 27 = 96
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