Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Moony / The Lupins / Son of Circe

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Remus John Lupin - PL 11
Age: 35 / Height: 6' 2" / Weight: 162 lbs
Hair Color: Brown w/Gray Flecks / Eye Color: Green
Wealth Rank: +12 / Rep Rank: +11

Strength 6/1, Stamina 10/3, Agility 5/3, Dexterity 3, Fighting 8/5, Intellect 5, Awareness 4, Presence 6

General Advantages
Animal Empathy, Artificer, Benefit, Social Class (blue collar), Benefit, Wealth (well-off), Connected, Contacts, Conviction, Dazzling Performance (Expertise: Oratory), Distracting Attack, Equipment 3, Fascinate (Expertise: Oratory), Favored Foe: (Fenrir Greyback), Fighting Style: Krav Maga, Fighting Style: Kung Fu, Interpose, Languages 4, Leadership, Lionheart 2, Motivate, Quick Draw, Ranged Attack 3, Set-up, Skill Mastery: Expertise (PRE): Oratory, Taunt, Teamwork, Well-informed

Fighting Style Advantages
All-out Attack, Chokehold, Defensive Attack, Improved Critical: Unarmed, Improved Defense, Improved Disarm, Improved Hold, Improved Smash, Improved Trip, Instant Up, Power Attack, Startle

Skills
Acrobatics 4 (+9), Athletics 6 (+12), Deception 8 (+14), Expertise (AWE): Pedagogy 10 (+14), Expertise (PRE): Oratory 10 (+16), Expertise: Magi-Zoology 10 (+15), Expertise: Magic 10 (+15), Handle Animal 6 (+12), Insight 6 (+15/+10), Investigation 6 (+11), Perception 6 (+15/+10), Persuasion 8 (+14), Ranged Combat: Magic 6 (+9), Stealth 6 (+11), Technology 4 (+9), Treatment 4 (+9), Vehicles 4 (+7)

Powers
Controlled Lycan Form (Activation: Standard Action)
. . Alter-Ego: Enhanced Trait 39 (curse, morphic, Fighting +3 (+8), Agility +2 (+5), Strength +5 (+6), Stamina +7 (+10), Insight +5 (+15), Perception +5 (+15))
. . Bestial Senses: Senses 9 (curse, morphic, Acute (Type): Olfactory Senses, Extended: Infravision 1: x10, Extended: Olfactory 4: x10k, Infravision, Tracking: Olfactory Senses 1: -1 speed rank)
. . Claws: Strength-based Damage 2 (curse, slashing, DC 23; Incurable, Multiattack [6 extra ranks])
. . Damage Resistance: Impervious Toughness 10 (curse, morphic; Limited: Not vs. Silver Weapons)
. . Fast: Speed 2 (curse, morphic, Speed: 8 miles/hour, 120 feet/round)
. . Strong Legs: Leaping 2 (curse, morphic, Leap 30 feet at 8 miles/hour)
Cypress & Unicorn Hair Wand (Easily Removable)
. . Yer a Wizard, Moony: Array
. . . . Appartion: Teleport 7 (wizarding magic, 0.5 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 3, Turnabout; Distracting)
. . . . Bombarda: Burst Area Damage 7 (force, wizarding magic, DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
. . . . Expecto Patronum Duo: Other Communication 3 (wizarding magic, Sense Type: Magical Audiovisual Projection; Concentration, Limited: to short messages of no more than a paragraph in length, Quirk: While hard to intercept, this effect is definitely not encrypted, Notes: Range: National)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: Compelled to Cower or Flee Only, Limited Degree, Tiring)
. . . . Expelliarmus: Damage 10 (force, wizarding magic, DC 25; Disarming, Increased Range: ranged)
. . . . Obliviate: Concentration Cumulative Affliction 7 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 17; Concentration, Cumulative, Increased Range: ranged; Distracting)
. . . . Reducto: Burst Area Weaken 7 (force, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 17; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
. . . . Rennervate: Healing 7 (wizarding magic; Energizing, Feature: Can be used to treat 3rd Degree Incapacitated conditions, Increased Range: ranged; Diminished Range 3, Limited: Energizing Only)
. . . . Stupefy: Cumulative Affliction 7 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
Lycan Magic
. . Mind Trap: Damage 4 (lycan magic, DC 19; Alternate Resistance: Will, Increased Range 2: perception, Reaction 3: reaction, Selective, Subtle: subtle; Limited: Source of the Mental Power)
Wizardkind Physiology
. . Magical Awareness: Senses 5 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 2: x100, Radius: Magic Awareness)
. . Tough: Protection 3 (racial, +3 Toughness)

Equipment
Cell Phone (Smartphone), Communication Mirror, Lifetime Supply of Chocolate 1, The Lupin Family Cottage on Aeaea

Offense
Initiative +5
Bombarda: Burst Area Damage 7 (DC 22)
Claws: Strength-based Damage 2, +8 (DC 23)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 10, +12 (DC 25)
Grab, +8 (DC Spec 16)
Mind Trap: Damage 4 (DC Will 19)
Obliviate: Concentration Cumulative Affliction 7, +12 (DC Will 17)
Reducto: Burst Area Weaken 7 (DC Fort 17)
Stupefy: Cumulative Affliction 7, +12 (DC Fort 17)
Throw, +6 (DC 21)
Unarmed, +8 (DC 21)

Complications
- Contagious: Moony's fangs are coated with a highly virulent magical toxin that will force any humans whom he bites, to become a werewolf as well. This is actually a huge problem for Remus, as that is the last thing he wants to have happen to someone.
- Honor: Remus will usually opt to go for nonlethal methods of dealing with his enemies if given a choice in the matter.
- Motivation: Doing Good: Remus strives to make the world a better place for everyone, be they magical, muggle or otherwise.
- Relationships: Out of the four individuals collectively known as the Marauders, Lupin is one of only two to both survive and remain entirely loyal to the wife and son of their fallen friend. He is also the doting husband of a beautiful Harpy known as Marianna Lupin (née Megalos).

Languages
Albanian, Bulgarian, English [Native], French, Greek, Latin

Defense
Dodge 9, Parry 9, Fortitude 12, Toughness 13 (Imp. 10), Will 10

Power Points
Abilities 60 + Powers 120 + Advantages 44 + Skills 57 (114 ranks) + Defenses 13 = 294

--------------------
The Lupin Family Cottage on Aeaea - PL 11

Toughness 10, Size Large

Features:
Concealed 1, Defense System, Library, Living Space, Wards 1, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 6 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 10
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DalkonCledwin
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Marianna Lupin / The Lupins / Son of Circe

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Marianna Lupin (née Megalos) - PL 9
Age: 28 / Height: 4' 9" / Weight: 104 lbs
Hair Color: Blue / Eye Color: Green
Wealth Rank: +12 / Rep Rank: +9

Strength 1, Stamina 3, Agility 4, Dexterity 3, Fighting 10, Intellect 2, Awareness 4, Presence 2

General Advantages
All-out Attack, Animal Empathy, Attractive, Benefit, Social Class (blue collar), Benefit, Wealth (well-off), Chokehold, Fast Grab, Improved Hold, Inspire, Interpose, Languages 1, Leadership, Tracking

Enhanced Advantages
Agile Feint, Evasion 2, Improved Defense, Move-by Action, Set-up

Skills
Acrobatics 6 (+10), Athletics 6 (+7), Close Combat: Talons 2 (+12), Expertise (AWE): Aeaean Culture 8 (+12), Expertise: Archaeology 8 (+10), Insight 8 (+12), Intimidation 4 (+6), Perception 14 (+18), Ranged Combat: Throw 4 (+7), Stealth 8 (+12), Treatment 4 (+6)

Powers
Harpy Physiology
. . Aerial Freedom: Movement 1 (racial, Environmental Adaptation: High Altitude)
. . Born to Fly: Enhanced Trait 14 (racial, Dodge +4 (+15), Parry +4 (+15), Advantages: Agile Feint, Evasion 2, Improved Defense, Move-by Action, Set-up; Limited: to While Flying)
. . Harpy Senses: Senses 9 (racial, Acute (Type): Olfactory, Darkvision, Extended: Visual Senses 3: x1k, Low-light Vision, Rapid: Vision 1)
. . Harpy Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Permanent, Wings, Notes: These aren't innate because it is technically possible to remove her wings, even if it would be horrific to do such a thing)
. . Invulnerabilities: Immunity 3 (racial, Environmental Condition: Environmental Cold, Environmental Condition: Altitude Pressure, Suffocation: Low-Oxygen Atmospheres)
. . Resistances: Immunity 5 (racial, Damage Effect: Falling Damage; Limited - Half Effect)
. . Talons: Strength-based Damage 1 (piercing, DC 17; Accurate 2: +4, Feature: The individual digits on her talons are opposable (treat as though this power had the Precise extra), Grabbing)
Wing Attacks: Array
. . Wing Buffet: Strength-based Damage 4 (bludgeoning, DC 20; Reach (melee): 5 ft., Split: 2 targets)
. . Wing Wind: Concentration Cumulative Cone Area Affliction 6 (wind, 1st degree: Hindered, 2nd degree: Prone, Resisted by: Dodge, Overcome by Strength, DC 16; Cone Area: 60 feet cone, DC 16, Concentration, Cumulative; Instant Recovery, Limited Degree)

Offense
Initiative +4
Grab, +10 (DC Spec 11)
Talons: Strength-based Damage 1, +16 (DC 17)
Throw, +7 (DC 16)
Unarmed, +10 (DC 16)
Wing Buffet: Strength-based Damage 4, +10 (DC 20)
Wing Wind: Concentration Cumulative Cone Area Affliction 6 (DC Fort/Will 16)

Complications
- Disability: Marianna has no hands, which is a major problem for her during any social interaction where hands would be necessary. On the other hand, she is fully capable of using the talons on her feet to replicate the basic functions that a human's hands would allow them to perform.
- Monstrous: Not only does Marianna have wings in place of her arms and talons in place of her feet, she also reproduces by laying remarkably bird-like eggs. Fortunately for her husband, she fertilizes those eggs in exactly the same manner that a human girl would.
- Motivation: Protector: Marianna is absolutely devoted to the task of protecting her family, which includes not just her husband, but also the Aeaean Royals as well.
- Prejudice: Marianna doesn't look anything like a human, and lacks the ability to assume a more humanoid appearance. As such, she would be persecuted by the Blood Purists of Great Britain if she were to ever show her face in that country.

Languages
English, Greek [Native]

Defense
Dodge 15/11, Parry 15/11, Fortitude 7, Toughness 3, Will 8

Power Points
Abilities 58 + Powers 48 + Advantages 13 + Skills 36 (72 ranks) + Defenses 16 = 171
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DalkonCledwin
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Sirius Black / The Blacks / Son of Circe

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Sirius Orion Black - PL 11
Age: 36 / Height: 5' 9" / Weight: 153 lbs
Hair Color: Brown / Eye Color: Gray
Wealth Rank: +20 / Infamy Rank: +13

Strength 6/1, Stamina 6, Agility 3, Dexterity 3, Fighting 3, Intellect 5, Awareness 6, Presence 6

General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Infamy, Benefit, Social Class 2 (aristocrat), Benefit, Wealth 3 (millionare), Connected, Cool: Persuasion, Daze (Intimidation), Enchanting 2: (Daze & Fascinate), Equipment 3, Fascinate (Persuasion), Fearless, Fighting Style: Boxing, Fighting Style: Fencing, Flirtation, Improvised Tools, Inspire 2, Interpose, Inventor, Languages 2, Last Stand, Leadership, People Person, Ranged Attack 3, Ritualist, Second Chance: (Resisting Mental Control), Set-up, Teamwork, Weapon Element: (Wand Magic)

Fighting Style Advantages
Accurate Attack, All-out Attack, Defensive Attack, Improved Defense, Improved Disarm, Improved Initiative, Improved Smash, Power Attack, Takedown 2, Taunt

Skills
Acrobatics 4 (+7), Athletics 4 (+10), Close Combat: Swords 4 (+7), Deception 6 (+12), Expertise: Magic 10 (+15), Expertise: Mechanics 8 (+13), Expertise: Politics 6 (+11), Insight 6 (+12), Intimidation 6 (+12), Perception 6 (+12), Persuasion 8 (+14), Ranged Combat: Magic 4 (+7), Stealth 6 (+9), Technology 8 (+13), Treatment 4 (+9), Vehicles 6 (+9)

Powers
Ebony & Phoenix Feather Wand (Easily Removable)
. . Yer A Wizard, Padfoot: Array
. . . . Accio / Depulso: Move Object 12 (wizarding magic, 100 tons; Extended Range 5; Limited Direction: Towards or Away, Quirk: Must verbally identify the object to be summoned or banished)
. . . . Apparition: Teleport 9 (wizarding magic, 2 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 3, Turnabout; Distracting)
. . . . Bombarda: Burst Area Damage 8 (force, wizarding magic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged, Subtle: subtle)
. . . . Noncorporeal Patronus: Create 11 (radiant, wizarding magic, Volume: 2000 cft., DC 21; Impervious, Stationary, Tether; Fades, Limited: Only affects Unnatural Creatures, Proportional)
. . . . Obliviate: Concentration Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range: ranged; Distracting)
. . . . Protego Duo: Cloud Area Deflect 8 (wizarding magic; Cloud Area: 15 feet radius sphere, DC 18, Redirection, Reflect; Limited: to Attacks Targeting Dodge)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged, Subtle: subtle)
Padfoot Form (Activation: Move Action)
. . Alter-Ego: Enhanced Strength 5 (morphic, +5 STR)
. . Animal Senses: Senses 8 (morphic, Acute (Type): Olfactory Senses, Extended: Normal Hearing 1: x10, Extended: Olfactory Senses 1: x10, Extended: Ultra-hearing 1: x10, Low-light Vision, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Bite: Strength-based Damage 2 (piercing, DC 23; Choking, Dangerous, Grabbing, Tripping)
. . Fast: Speed 2 (morphic, Speed: 8 miles/hour, 120 feet/round)
Wandless Magic
. . Legilimens: Cumulative Mind Reading 8 (wizarding magic, DC 18; Cumulative)
. . Occlumens: Immunity 3 (wizarding magic, Rare Descriptor: Veritaserum, Uncommon Descriptor: Mind Reading; Feature: can consciously choose what "Memories" a would-be mind reader sees when viewing his mind, Sustained)
Wizardkind Physiology
. . Magical Awareness: Senses 5 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 2: x100, Radius: Magic Awareness)
. . Tough: Protection 3 (racial, +3 Toughness)

Equipment
Communication Mirror, Sirius' Cottage at Aeaea

Offense
Initiative +7
Accio / Depulso: Move Object 12, +10 (DC 22)
Bite: Strength-based Damage 2, +3 (DC 23)
Bombarda: Burst Area Damage 8 (DC 23)
Expelliarmus: Damage 12, +10 (DC 27)
Grab, +3 (DC Spec 16)
Legilimens: Cumulative Mind Reading 8 (DC Will 18)
Obliviate: Concentration Cumulative Affliction 8, +10 (DC Will 18)
Stupefy: Cumulative Affliction 8, +10 (DC Fort 18)
Throw, +6 (DC 21)
Unarmed, +3 (DC 21)

Complications
- Confined: Sirius can't actually leave the Island of Aeaea if he wishes to avoid drawing the attention of the Dementors of Azkaban Prison, as he is the only person to ever escape from that prison without any external assistance.
- Motivation: Thrills: Sirius lives for the thrills and excitement he can get from causing harmless mayhem whenever and wherever he can.
- Overconfident: Sirius is just a bit full of himself, and can therefore find himself being thwarted by his own ego.
Significant Other: Sirius has fallen head over heals in love at first sight with High Chancellor Styliani Spiros of Aeaea.
- Troubled Past: Sirius was forced to spend several years in Azkaban Prison due to the fact that he neglected to inform Lily (aka Circe) that the Secret Keeper for her cottage in Godric's Hollow had been changed without her permission, and that he wasn't responsible for sending Voldemort after her family. In fact, he only made it to Aeaea because Lupin took pity on him. Harry and Lily haven't quite decided how they feel about his presence yet.

Languages
English [Native], French, Latin

Defense
Dodge 13, Parry 13, Fortitude 10, Toughness 9, Will 12

Power Points
Abilities 66 + Powers 80 + Advantages 51 + Skills 48 (96 ranks) + Defenses 30 = 275

--------------------
Sirius' Cottage at Aeaea - PL 11

Toughness 10, Size Large

Features:
Concealed 1, Defense System, Library, Living Space, Wards 1, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 6 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 10
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DalkonCledwin
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Son of Skath Brainstorm & Notes

Post by DalkonCledwin »

Son of Skath
Premise: On the night before her wedding to James Potter, Lily Evans was abducted by a cult that served the Archdemon known as Trigon. During her time in captivity, she was used as a virgin sacrifice for the demon; one who was destined to give birth to one of the demon’s sons, a young man known as Harry Potter.
Required Inclusions:
- Harry must be one of Trigon’s half-demon sons, the method by which this is enabled has been left open to the interpretation of the author.
- Harry must also be at least two years older than his sister, Rachel ‘Raven’ Roth.
- Harry’s human form must have some demonic traits, in this case shock white hair and eyes, as well as markings that greatly resemble tribal tattoos.
- Harry must have a way to conceal his demonic nature when he isn’t around those who know of his true nature or acting as a superhero.
- Harry must possess similar, though stronger, powers to Raven’s suite of powers. It has also been suggested that he have a Soul Sword (viz. Illyana Rasputina) instead of a Soul Self.
- In addition to the above power suite, he must have enhanced strength, agility, durability and intelligence, as befits a demonic wizarding hybrid who places emphasis on martial combat.
- Trigon must eventually attempt to use Harry as a gateway into the Earth Realm, and only turn his attention onto Raven after Harry thwarts his father’s efforts to do such a thing.
Preferred Inclusions:
- Harry should have more difficulty controlling his emotions, and therefore his Demonic Empathy, than Raven herself possesses.
- The author is advised to have Harry drop out of Hogwarts so that he can search for his sister while simultaneously pursuing a career as a superhero. This may require a post-5th year start.
- The author is advised to have Harry become romantically involved with Wonder Woman, Hawkgirl, Zatanna, Daphne Greengrass, Susan Bones, and/or an aged up Gabrielle Delacour.
Optional Inclusions:
- The author is allowed to have Harry forge a Soul Bow instead of a Soul Sword, or alternatively to have the weapon be capable of functioning in both capacities.
- The author is advised to have this fic take place in the Young Justice universe.
Forbidden Things:
- Harry allowing Dumbledore to dictate where he lives after reaching the age of sixteen.
- Harry the Weak Emo Doormat.
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Zenith / The MCs / Son of Skath

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Zenith (Harry Potter) - PL 12
Age: 16+ / Height: 5' 9" / Weight: 170 lbs
Heroic Hair Color: White / Heroic Eye Color: White
Civilian Hair Color: Black / Civilian Eye Color: Green
Wealth Rank: +20 / Rep Rank: +14 (w/Wizards) / +12 (w/Muggles)
Hogwarts House: Gryffindor

Strength 5, Stamina 8, Agility 7, Dexterity 7, Fighting 4, Intellect 4, Awareness 7, Presence 5

General Advantages
Artificer, Attractive, Benefit, Renown, Benefit, Wealth 3 (millionaire), Combat Leader, Eidetic Memory, Equipment 5, Favored Foe: (Voldemort), Improved Aim, Improved Grab, Improved Hold, Inspire 3, Interpose, Languages 1, Move-by Action, Precise Attack (Ranged, Concealment), Ranged Attack 3, Second Chance: (Resisting Mental Control), Set-up, Takedown, Teamwork, Trance

Enhanced Advantages
Diehard

Skills
Close Combat: Grab 6 (+10), Close Combat: Soul Blade 4 (+8), Expertise (AWE): Cooking 6 (+13), Expertise: Magic 10 (+14), Expertise: Tactics 6 (+10), Insight 6 (+13), Investigation 4 (+8), Perception 8 (+15), Persuasion 8 (+13), Ranged Combat: Soul Bow 4 (+11), Stealth 6 (+13), Treatment 4 (+8), Vehicles 6 (+13)

Powers
Demonic Moves: Array
. . Levitation (Group): Burst Area Flight 4 (psychoportation, Speed: 30 miles/hour, 500 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 14, Selective; Distracting)
. . Levitation (Solo): Flight 8 (psychoportation, Speed: 500 miles/hour, 1 mile/round)
Demonic Psionics: Dynamic Array
. . Astral Projection: Remote Sensing 14 ([0 active, 0/28 PP, 2/r-1], clairsentience, Affects: All Types, Range: 60 miles; Feedback, Noticeable: Creates a duplicate of Harry that looks even more demonic than his normal form appears to be, Side Effect 2: always - physical body is defenseless and immobile)
. . Empathic Healing: Healing 8 ([0 active, 0/28 PP, 3/r+2], telepathy; Increased Range 2: perception, Persistent, Restorative, Subtle: subtle; Empathic, Limited: Restorative of Magical Ailments only)
. . Numb Emotions: Concentration Affliction 8 ([0 active, 0/28 PP, 3/r+1], telepathy, 1st degree: Entranced, Impaired, Resisted by: Will, DC 18; Concentration, Extra Condition, Increased Range 2: perception, Subtle: subtle; Limited Degree 2)
. . Personal Dreamscape: Illusion 7 ([0 active, 0/28 PP, 4/r], telepathy, Affects: All Sense Types, Area: 125 cft., DC 17; Selective; Limited to One Subject, Resistible: Will)
. . Psychokinesis: Move Object 8 ([0 active, 0/28 PP, 3/r], psychokinesis, 6 tons; Increased Range: perception)
. . Psychokinetic Wave: Cone Area Move Object 8 ([0 active, 0/28 PP, 2/r], psychokinesis, 6 tons, DC 23; Cone Area: 60 feet cone, DC 18, Damaging; Limited: to Pushing Targets Away from Harry, Reduced Range: close)
. . Telepathic Linking: Mental Area Communication 3 ([0 active, 0/28 PP, 5/r+1], telepathy; Area, Selective, Subtle: encrypted; Concentration, Notes: Statewide Range)
. . Telepathic Touch: Cumulative Mind Reading 8 ([0 active, 0/28 PP, 1/r], telepathy, DC 18; Cumulative; Reduced Range 2: close)
Half-Demon Physiology
. . Claws: Strength-based Damage 1 (slashing, DC 21; Dangerous, Split: 2 targets)
. . Demonic Senses: Senses 15 (racial, Acute (Type): Mental Senses, Awareness: Magic [Mental], Darkvision, Detect: Emotions [Mental] 2: ranged, Extended: Detect Emotions 3: x1k, Extended: Magic Awareness 1: x10, Extended: Vision 1: x10, Low-light Vision, Radius (Type): Mental Senses)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard)
. . Invulnerabilities: Immunity 5 (racial, Aging, Disease, Environmental Condition: Environmental Cold, Environmental Condition: Environmental Heat, Poison)
. . Minor Metamorphmagus: Feature 1 (racial, Notes: Harry can change minor elements of his appearance, such as his eye and hair color, at will. This grants him a +5 circumstance bonus on Deception checks when attempting to disguise himself, and may qualify as a bonus on interaction checks to impress or intimidate other characters under the right circumstances.)
. . Protective Hide: Impervious Toughness 6 (racial)
. . Resistances: Immunity 10 (racial, Damage Effect: Electricity Damage, Damage Effect: Fire Damage; Limited - Half Effect)
. . Tongues: Comprehend 2 (racial, Languages - Speak All, Languages - Understand All)
Soul Bow (Removable (indestructible))
. . Bonded Weapon: Feature 2 (soul magic, Notes: This weapon is “keyed” to Harry by virtue of being a part of his very soul. Only he may use this weapon, as it simply won’t function for anyone else. Harry can also summon the weapon to his hand by taking a Standard Action and willing it to be so. The weapon will disappear from wherever it is currently located, and reappear in his outstretched hand.)
. . Soul Armor: Protection 3 (soul magic, +3 Toughness; Impervious [2 extra ranks], Sustained)
. . Soul Arrows: Array
. . . . Barrage of Arrows: Linked Effect
. . . . . . Arrow Volley: Burst Area Damage 6 (Linked; piercing, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction; Unreliable (5 uses))
. . . . . . Debilitating Arrows: Burst Area Affliction 6 (Linked; 1st degree: Hindered, Vulnerable, DC 16; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 16, Extra Condition, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction; Limited Degree 2, Unreliable (5 uses))
. . . . Dimensional Arrow: Movement Attack (+self) 6 (projectile, Dimensional 3: any dimension, 400 lbs., Extra Ranks 3, DC 16; Attack (+self): Dodge, Increased Mass 3, Increased Range: ranged)
. . . . Incisive Arrow: Line Area Damage 8 (piercing, DC 23; Line Area 3: 5 feet wide by 120 feet long, DC 18; Unreliable (5 uses))
. . . . Lash of Putrescence: Cumulative Affliction 6 (projectile, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 16; Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged, Multiattack; Limited Degree)
. . . . Ruinous Arrow: Damage 8 (projectile, DC 23; Alternate Resistance: Fortitude, Increased Range: ranged, Variable Descriptor 2: broad group - Look up the Ten Plagues of Egypt; Unreliable (5 uses))
. . . . Soul Blade: Linked Effect
. . . . . . Dispelling Strike: Nullify 8 (Linked; slashing, Counters: Magical Effects, DC 18; Broad, Simultaneous; Reduced Range: close)
. . . . . . Sword Strike: Strength-based Damage 3 (Linked; slashing, DC 23; Dangerous)
. . . . Transit Arrow: Teleport Attack (+self) 8 (projectile, Carry 400 lbs., DC 18; Accurate, Attack (+self): Dodge, Extended: 250 miles in 2 move actions, Increased Mass 3, Increased Range: ranged; Limited to Extended, Unreliable (5 uses))
. . . . Vibrant Reprisal: Strength-based Damage 5 (piercing, DC 25; Increased Range: ranged)
. . The Holly & Phoenix Feather Wand (Alternate; Easily Removable)
. . . . Yer A Wizard, Harry: Array
. . . . . . Bombarda: Burst Area Damage 9 (wizarding magic, DC 24; Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged)
. . . . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 12 (wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 22; Burst Area 3: 120 feet radius sphere, DC 22, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: Compelled to Cower or Flee, Limited Degree, Tiring)
. . . . . . Expelliarmus: Damage 14 (wizarding magic, DC 29; Disarming, Increased Range: ranged)
. . . . . . Obliviate: Concentration Cumulative Affliction 9 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 19; Concentration, Cumulative, Increased Range: ranged, Insidious; Distracting)
. . . . . . Reducto: Burst Area Weaken 9 (wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 19; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged)
. . . . . . Stupefy: Cumulative Affliction 9 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged)

Equipment
Cell Phone (Smartphone), Communication Mirror, Zenith Manor

Offense
Initiative +7
Arrow Volley: Burst Area Damage 6 (DC 21)
Bombarda: Burst Area Damage 9 (DC 24)
Claws: Strength-based Damage 1, +4 (DC 21)
Debilitating Arrows: Burst Area Affliction 6 (DC Dog/Fort/Will 16)
Dimensional Arrow: Movement Attack (+self) 6, +14 (DC Dog 16)
Dispelling Strike: Nullify 8, +8 (DC Will 18)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 12 (DC Will 22)
Expelliarmus: Damage 14, +10 (DC 29)
Grab, +10 (DC Spec 15)
Incisive Arrow: Line Area Damage 8 (DC 23)
Lash of Putrescence: Cumulative Affliction 6, +14 (DC Dog/Fort/Will 16)
Numb Emotions: Concentration Affliction 8 (DC Will 18)
Obliviate: Concentration Cumulative Affliction 9, +10 (DC Will 19)
Psychokinesis: Move Object 8 (DC 18)
Psychokinetic Wave: Cone Area Move Object 8 (DC 23)
Reducto: Burst Area Weaken 9 (DC Fort 19)
Ruinous Arrow: Damage 8, +14 (DC Fort 23)
Stupefy: Cumulative Affliction 9, +10 (DC Fort 19)
Sword Strike: Strength-based Damage 3, +8 (DC 23)
Telepathic Touch: Cumulative Mind Reading 8, +10 (DC Will 18)
Throw, +10 (DC 20)
Transit Arrow: Teleport Attack (+self) 8, +14 (DC Dog 18)
Unarmed, +4 (DC 20)
Vibrant Reprisal: Strength-based Damage 5, +14 (DC 25)

Complications
- Enemy: Harry has several enemies, but none is more persistent than the Dark Lord Voldemort, as the man fully believes Harry to be a threat to his remarkably flawed version of immortality, and truth be told, Harry probably is such a threat.
- Honor: Harry will always keep his word, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry feels it is his duty to look out for his younger sister and to make sure that neither of them is exploited by their father, or anyone else for that matter, ever again.
- Nemesis: Albus Dumbledore fully believes it is Harry's destiny to face the Dark Lord Voldemort in a glorious battle where only one of the two will survive, and doesn't exactly care which of them is the victor, as he plans on swooping in and saving the day if Harry should fall, or else having someone (probably Severus Snape) who is on hand to perform that task should Dumbledore no longer be available to do it himself.
- Power Loss: Harry's Demonic Psionics can be negated by the presence of holy sacraments. Furthermore, his Soul Blade & Vibrant Reprisal effects deal no damage when used against muggles and non-magical creatures, any other effects they might have still function as per normal.
- Powerful Empath: Harry's self-control sometimes slips and when he becomes overwhelmed by ambient emotions he can suffer pain caused by particularly powerful feelings, or he'll unwittingly use his Personal Dreamscape, Psychokinetic Wave and/or Numb Emotions powers on innocent bystanders. He always regrets it when his powers cause harm to people who haven't done anything wrong.
- Relationship: Harry is the elder half-brother of a girl known as Rachel Roth, with their mutual parent being the Archdemon known as Trigon the Terrible.
- Temper: Harry's demonic nature occasionally threatens to dominate his personality. When giving in to his darker emotions or when overpowered by demonic influence, he becomes the infernal embodiment of Death and it’s up to his closest friends & loved ones to bring him back from the edge of the Abyss.
- Weakness: Harry suffers an additional degree of effect whenever he is successfully damaged by an Nth Metal Weapon. This is due to the fact that Demons and their Half-Demon progeny are creatures who literally breathe magic.

Languages
English [Native], Parseltongue

Defense
Dodge 13, Parry 13, Fortitude 10, Toughness 11 (Imp. 11/6), Will 14

Power Points
Abilities 94 + Powers 140 + Advantages 32 + Skills 39 (78 ranks) + Defenses 24 = 329

--------------------
Zenith Manor - PL 12

Toughness 10, Size Large

Features:
Concealed 1, Defensive Enchantments, Fire Prevention Wards, Floo Connection, Grounds, Gym, Habitat, Laboratory, Library, Living Space, Personnel, Trophy Room, Wards 3

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
Last edited by DalkonCledwin on Fri May 29, 2020 11:29 am, edited 1 time in total.
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Raven / The MCs / Son of Skath

Post by DalkonCledwin »

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Raven (Rachel Roth) - PL 8
Age: 12 / Height: 4' 11" / Weight: 101 lbs
Hair Color: Violet / Eye Color: Violet
Wealth Rank: +12 / Rep Rank: +8

Strength 3, Stamina 6, Agility 3, Dexterity 3, Fighting 3, Intellect 4, Awareness 7, Presence 2

General Advantages
Artificer, Attractive, Benefit, Wealth (well-off), Daze (Intimidation), Equipment 1, Favored Foe: (Trigon), Languages 1, Ranged Attack 3, Ritualist, Second Chance: (Resisting Mental Control), Set-up, Startle, Teamwork, Trance

Enhanced Advantages
Diehard

Skills
Expertise (AWE): Research 8 (+15), Expertise: Magic 8 (+12), Insight 6 (+13), Intimidation 6 (+8), Perception 4 (+11), Stealth 6 (+9), Treatment 4 (+8)

Powers
Demonic Moves: Array
. . Levitation (Group): Burst Area Flight 3 (psychoportation, Speed: 16 miles/hour, 250 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 13, Selective; Distracting)
. . Levitation (Solo): Flight 6 (psychoportation, Speed: 120 miles/hour, 1800 feet/round)
Demonic Psionics: Array
. . Empathic Healing: Healing 6 (telepathy; Increased Range 2: perception, Persistent, Restorative, Subtle: subtle; Empathic, Limited: Restorative of Magical Ailments only)
. . Personal Dreamscape: Illusion 5 (telepathy, Affects: All Sense Types, Area: 30 cft., DC 15; Selective; Limited to One Subject, Resistible: Will)
. . Psychokinesis: Move Object 6 (psychokinesis, 3200 lbs.; Increased Range: perception)
. . Telepathic Linking: Mental Area Communication 2 (telepathy; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: 1 mile)
. . Telepathic Touch: Cumulative Mind Reading 6 (telepathy, DC 16; Cumulative; Reduced Range 2: close, Uncontrolled)
Half-Demon Physiology
. . Aerial Freedom: Movement 1 (racial, Environmental Adaptation: High Altitudes)
. . Claws: Strength-based Damage 1 (slashing, DC 19; Dangerous, Split: 2 targets)
. . Demonic Senses: Senses 17 (racial, Acute (Type): Mental Senses, Awareness: Magic [Mental], Darkvision, Detect: Emotions [Mental] 2: ranged, Extended: Detect Emotions 3: x1k, Extended: Magic Awareness 2: x100, Extended: Vision 2: x100, Low-light Vision, Radius (Type): Mental Senses)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds, Advantages: Diehard)
. . Invulnerabilities: Immunity 5 (racial, Disease, Environmental Condition: Environmental Cold, Environmental Condition: Environmental Heat, Environmental Condition: Environmental Pressure, Poison)
. . Protective Hide: Impervious Toughness 6 (racial)
. . Resistances: Immunity 10 (racial, Damage Effect: Electricity Damage, Damage Effect: Fire Damage; Limited - Half Effect)
. . Tongues: Comprehend 2 (racial, Languages - Speak All, Languages - Understand All)
. . Tough: Protection 1 (racial, +1 Toughness)
Soul Self Manipulation: Array
. . Astral Projection: Remote Sensing 12 (clairsentience, Affects: All Types, Range: 16 miles; Feedback, Noticeable: Creates a duplicate of Raven that looks even more demonic than her physical form appears to be, Side Effect 2: always - physical body is defenseless and immobile, Uncontrolled)
. . Effigy Animation: Summon 7 (psychokinesis; Heroic, Type (Broad): Any inanimate object; Attitude 2: unfriendly, Limited: to Available Objects, Notes: The description of this power in the Titans series wikia says that Raven has absolutely no control over the objects she animates, which is why I gave it two ranks of Attitude)
. . Gateway I: Movement 2 (psychoportation, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal)
. . Gateway II: Teleport 5 (psychoportation, Carry 50 lbs.; Accurate, Extended: 30 miles in 2 move actions, Portal; Limited to Extended, Tiring)
. . Shadow Bind: Cumulative Affliction 6 (metacreativity, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 16; Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Shadow Bolt: Damage 10 (metacreativity, DC 25; Increased Range: ranged)
. . Shadow Shaping: Create 5 (metacreativity, Volume: 30 cft., DC 15; Impervious, Movable, Selective; Proportional)
. . Shadow Tendrils: Burst Area Move Object 8 (metacreativity, 6 tons; Burst Area: 30 feet radius sphere, DC 18, Precise; Distracting)

Equipment
Cell Phone (Smartphone), Communication Mirror

Offense
Initiative +3
Claws: Strength-based Damage 1, +3 (DC 19)
Grab, +3 (DC Spec 13)
Psychokinesis: Move Object 6 (DC 16)
Shadow Bind: Cumulative Affliction 6, +6 (DC Dog/Fort/Will 16)
Shadow Bolt: Damage 10, +6 (DC 25)
Shadow Tendrils: Burst Area Move Object 8 (DC 18)
Telepathic Touch: Cumulative Mind Reading 6, +3 (DC Will 16)
Throw, +6 (DC 18)
Unarmed, +3 (DC 18)

Complications
- Enemies: There are those who wish to use Rachel's connection to Trigon in order to further their own villainous agendas, as well as other individuals who view Rachel as a threat to all that is just and good in the world, and would therefore be quite happy to eliminate her. Harry would be treated no differently if they learned of his existence.
- Motivation: Acceptance: Rachel wishes to be accepted for who she is, rather than feared for what she might one day enable Trigon to do to the world she calls her home.
- Power Loss: Rachel's Demonic Psionics & Soul Magic can be negated by the presence of Holy Sacraments.
- Relationship: Rachel is the younger half-sister of a young man known as Harry Potter, with their mutual parent being the Archdemon known as Trigon.
- Temper: Rachel's demonic nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the infernal embodiment of Pride and it’s up to her closest friends & loved ones to bring her back from the edge of the Abyss.
- Weakness: Rachel suffers an additional degree of effect whenever she is successfully damaged by an Nth Metal Weapon. This is due to the fact that Demons and their Half-Demon progeny are creatures who literally breathe magic.

Languages
Azaranian [Native], English

Defense
Dodge 9, Parry 9, Fortitude 6, Toughness 7 (Imp. 6), Will 10

Power Points
Abilities 62 + Powers 111 + Advantages 16 + Skills 21 (42 ranks) + Defenses 15 = 225

--------------------
Animated Gargoyle - PL 7

Strength 2, Stamina -, Agility 2, Dexterity 2, Fighting 8, Intellect -, Awareness 2, Presence -

Advantages
Improved Initiative, Skill Mastery: Stealth, Startle

Skills
Athletics 4 (+6), Close Combat: Natural Weapons 2 (+10), Deception 2 (+14/+2), Intimidation 4 (+4), Perception 4 (+6), Stealth 6 (+8)

Powers
Gargoyle Physiology
. . Fast: Speed 1 (racial, Speed: 4 miles/hour, 60 feet/round)
. . Freeze: Enhanced Trait 6 (racial, Deception +12 (+14); Limited: to Pretending to be a Stone Statue)
. . Monstrous Senses: Senses 2 (racial, Darkvision)
. . Natural Weapons: Strength-based Damage 2 (martial, DC 19; Dangerous)
. . Stone Skin: Protection 3 (racial, +3 Toughness; Impervious)
. . Stone Wings: Flight 3 (racial, Speed: 16 miles/hour, 250 feet/round; Gliding, Wings)
. . Immunity to Fortitude Effects (racial)

Offense
Initiative +6
Grab, +8 (DC Spec 12)
Natural Weapons: Strength-based Damage 2, +10 (DC 19)
Throw, +2 (DC 17)
Unarmed, +8 (DC 17)

Complications
- Incredibly Convenient: Anyone who has ever played the Arkham Asylum games knows just how easy it would be for Raven to find a Gargoyle Statue in a place like Gotham City.
- Power Loss: Statues which are animated in this manner lack the Impervious Quality on their Toughness score when defending themselves from Nth Metal weaponry.
- Temper: A Gargoyle, whether it is a statue or otherwise, will attack anything it perceives as a threat to it's territory.

Languages
Not Applicable

Defense
Dodge 8, Parry 8, Fortitude Immune, Toughness 6 (Imp. 3), Will Immune

Power Points
Abilities 2 + Powers 47 + Advantages 3 + Skills 11 (22 ranks) + Defenses 9 = 72
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Queenie / The MCs / Son of Skath

Post by DalkonCledwin »

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Queenie (Daphne Greengrass) - PL 11
Age: 16+ / Height: 5' 5" / Weight: 121 lbs
Hair Color: White / Eye Color: Blue
Wealth Rank: +16 / Rep Rank: +13
Hogwarts House: Slytherin

Strength 1, Stamina 1, Agility 5, Dexterity 5, Fighting 3, Intellect 6, Awareness 5, Presence 8

Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Beautiful Voice, Benefit, Renown, Benefit, Wealth 2 (independently wealthy), Charming, Connected, Dazzling Performance (Expertise: Courtisanerie), Defensive Attack, Eidetic Memory, Fascinate (Deception), Fascinate (Expertise: Courtisanerie), Inspire, Languages 1, Motivate, Ranged Attack 3, Ritualist, Second Chance: (Resisting Mental Control), Set-up, Teamwork, Trance, Well-informed

Skills
Deception 8 (+16), Expertise (AWE): Research 8 (+13), Expertise (PRE): Courtisanerie 8 (+16), Expertise: Magic 10 (+16), Expertise: Politics 8 (+14), Insight 6 (+11), Intimidation 8 (+16), Perception 6 (+11), Persuasion 4 (+12), Treatment 4 (+10)

Powers
Aristocratic Robes (Removable)
. . Acromantula Silk: Protection 1 (armor, +1 Toughness; Impervious [4 extra ranks])
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Yer a Witch, Daphne: Array
. . . . Finite Incantatem: Nullify 12 (wizarding magic, Counters: Magical Effects, DC 22; Broad, Simultaneous)
. . . . Glacius Duo: Burst Area Affliction 8 (cold, wizarding magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Glacius Tria: Cone Area Affliction 8 (cold, wizarding magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cone Area 2: 120 feet cone, DC 18)
. . . . Glacius: Cumulative Affliction 12 (cold, wizarding magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged)
. . . . Reparifors: Healing 8 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3)
. . . . Spell Turning: Deflect 17 (talent; Feature: This ability does not trigger Daphne's "Frail" complication, Redirection, Reflect; Limited: to Energy Attacks, Reduced Range: close)
Magical Human Physiology
. . Magical Awareness: Senses 5 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 2: x100, Radius: Magic Awareness)
. . Tough: Protection 3 (racial, +3 Toughness)
Wandless Magic: Dynamic Array
. . Devicto: Damage 14 ([0 active, 0/27 PP, 2/r-1], force, wizarding magic, DC 29; Increased Range: ranged; Nonlethal)
. . Flipendo: Move Object 8 ([0 active, 0/27 PP, 1/r], force, wizarding magic, 6 tons; Limited: to Flinging Targets Away from Daphne)
. . Glacius Virilis: Progressive Affliction 8 ([0 active, 0/27 PP, 3/r], cold, wizarding magic, 1st degree: Dazed and Impaired, 2nd degree: Defenseless and Stunned, Resisted by: Dodge, Overcome by Fortitude or Will, DC 18; Extra Condition, Increased Range: ranged, Progressive; Limited: to Male Targets, Limited Degree)
. . Occlumens: Immunity 3 ([0 active, 0/27 PP, 3/r+1], wizarding magic, Rare Descriptor: Veritaserum, Uncommon Descriptor: Mind Reading; Feature: Daphne can use the Hold extra to load false memories into a reflected mind reading attempt, Hold [2 ranks only], Reflect [2 ranks only], Sustained)

Offense
Initiative +5
Devicto: Damage 14, +8 (DC 29)
Finite Incantatem: Nullify 12, +8 (DC Will 22)
Flipendo: Move Object 8, +8 (DC 18)
Glacius Duo: Burst Area Affliction 8 (DC Fort 18)
Glacius Tria: Cone Area Affliction 8 (DC Fort 18)
Glacius Virilis: Progressive Affliction 8, +8 (DC Fort/Will 18)
Glacius: Cumulative Affliction 12, +8 (DC Fort 22)
Grab, +3 (DC Spec 11)
Throw, +8 (DC 16)
Unarmed, +3 (DC 16)

Complications
- Bibliophile: It is far more common to discover Daphne enjoying a good book than it is to find her conversing with her peers. This is one of the largest reasons she was given the "Ice Queen of Slytherin" epithet by her year-mates.
- Frail: Due to the Blood Malediction that she suffers from, Daphne is easily exhausted. At any time when she makes an Acrobatics, Athletics or other physically demanding skill check, as well as for every 5 rounds of sustained combat (even when using ranged attacks), she must simultaneously make a DC 10 Fortitude check. If she fails this check then she becomes Fatigued. Every time she uses one of the aforementioned skills within the same scene, as well as for every 5 rounds of combat within a single scene, the DC for her next Fortitude check in that same scene will increase by 1 point. Standard rules regarding additional degrees of fatigue apply.
- Guy Magnet: Daphne tends to attract male attention wherever she goes due to the fact that she is possibly the single most attractive Pure-Blood witch of her generation.
- Motivation: Acceptance: Daphne wishes to find someone to marry who will be content to love her without forcing her to bear them a child, as such a thing would be equal to a death sentence for Daphne.
- Relationships: Daphne is the best friend of Tracey Davis, and also the elder sister of Astoria Greengrass. She is furthermore, the eldest daughter of the late Elizabeth Greengrass (née Rosier), and her husband Cyrus Greengrass.

Languages
English [Native], French

Defense
Dodge 8, Parry 8, Fortitude 5, Toughness 5, Will 14

Power Points
Abilities 68 + Powers 72 + Advantages 28 + Skills 35 (70 ranks) + Defenses 21 = 224
Last edited by DalkonCledwin on Fri May 29, 2020 11:30 am, edited 1 time in total.
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Wonder Woman / The MCs / Son of Skath

Post by DalkonCledwin »

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Wonder Woman (Diana Prince) - PL 12
Age: Looks 22 / Height: 6' 0" / Weight: 165 lbs
Hair Color: Dark Brown / Eye Color: Blue
Wealth Rank: +12 / Rep Rank: +20

Strength 14, Stamina 11, Agility 6, Dexterity 4, Fighting 7, Intellect 4, Awareness 6, Presence 6

General Advantages
Accurate Attack, Agile Feint, All-out Attack, Assessment, Attractive, Benefit, Renown 4, Benefit, Status: (Princess of Themyscira), Benefit, Wealth (well-off), Combat Leader, Defensive Attack, Diehard, Equipment 3, Fast Grab, Favored Foe: (Aries), Improved Critical 3: Sword, Improved Critical: Unarmed, Improved Defense, Improvised Weapon, Inspire 2, Languages 3, Power Attack, Ranged Attack 6, Set-up, Startle, Teamwork, Ultimate Effort: (Persuasion)

Enhanced Advantages
Animal Empathy, Fascinate (Intimidation), Fascinate (Persuasion), Improved Initiative 3, Interpose, Move-by Action, Redirect, Takedown 2, Tracking

Skills
Acrobatics 10 (+16), Athletics 8 (+22), Expertise: Greek Mythology 6 (+10), Insight 12 (+18), Intimidation 6 (+12), Investigation 8 (+12), Perception 8 (+14), Persuasion 12 (+18), Sleight of Hand 6 (+10), Stealth 6 (+12), Treatment 6 (+10), Vehicles 6 (+10)

Powers
Bracelets of Submission (Removable (indestructible))
. . Divine Aegis: Array
. . . . Deflect Bullets: Deflect 11 (armor; Redirection, Reflect; Limited: to Physical Projectiles, Reduced Range: close)
. . . . Repulsion: Burst Area Move Object 12 (divine, 100 tons, DC 27; Burst Area 3: 120 feet radius sphere, DC 22, Damaging; Limited Direction: Away, Reduced Range: close, Resistible: Will)
Demigod Physiology
. . Body Resistance: Impervious Toughness 10 (racial)
. . Earthborn: Regeneration 4 (racial, Every 2.5 rounds; Source: Terra Firma)
. . Invulnerabilities: Immunity 10 (racial, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Lightning Reflexes: Enhanced Trait 8 (racial, Advantages: Improved Initiative 3, Interpose, Move-by Action, Redirect, Takedown 2)
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All)
. . Powerful Build: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Lifting Strength 18: Up to 6,000 tons)
. . Rugged Grace: Enhanced Trait 2 (racial, Advantages: Fascinate (Intimidation), Fascinate (Persuasion))
. . Super-Speed: Quickness 13 (racial, Perform routine tasks in -13 time ranks)
Divine Blessings
. . Blessing of Artemis: Comprehend 2 (bestowed, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy, Tracking)
. . Blessing of Athena: Senses 8 (bestowed, Extended: Vision 2: x100, Extended: Hearing 2: x100, Postcognition; Limited: Postcognition is limited to events relating to inanimate objects which Diana physically touches [4 ranks only])
. . Daughter of Zeus: Immunity 10 (divine authority, Common Descriptor: Electrical Effects; Redirect, Reflect; Concentration, Limited - Half Effect)
Divine Moves: Array
. . Hyper-Running: Speed 13 (divine, Speed: 16000 miles/hour, 30 miles/round)
. . Soar the Spaceways: Movement 2 (divine, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Soaring: Flight 13 (divine, Speed: 16000 miles/hour, 30 miles/round)
The Lasso of Truth (Easily Removable (indestructible))
. . Magic Lasso: Linked Effect
. . . . Lasso Snare: Move Object 14 (Linked; divine construct, 6 ktons; Increased Mass 4; Concentration)
. . . . Speak the Truth: Concentration Affliction 14 (Linked; divine construct, 1st degree: Vulnerable, 2nd degree: Compelled, Resisted by: Will, DC 24; Concentration, Increased Range: ranged; Instant Recovery, Limited: Compelled to Speak the Truth only, Limited Degree)

Equipment
Cell Phone (Smartphone), Light Armor, Medium Shield, Sword, Team Communicator

Offense
Initiative +18
Grab, +7 (DC Spec 24)
Lasso Snare: Move Object 14, +10 (DC 24)
Repulsion: Burst Area Move Object 12 (DC Tou/Will )
Speak the Truth: Concentration Affliction 14, +10 (DC Will 24)
Sword, +7 (DC 32)
Throw, +10 (DC 29)
Unarmed, +7 (DC 29)

Complications
- Enemies: Diana has been active as a hero since at least the time of World War II, and even before that has been the Princess of the Amazons for about 5,000 years. This means she has who knows how many enemies, some of which still live to this very day and age.
- Motivation: Patriotism: Diana has a significant burden of responsibility to the people of Themyscira, as she is the one to act as their voice in the world that exists outside the borders of their island paradise.
- Secret Identity: Very few people in the world of Man know that Wonder Woman is actually Agent Diana Prince of the Department of Metahuman Affairs, or that Diana Prince is in reality the Princess of Themyscira.

Languages
English, French, German, Greek [Native], Latin

Defense
Dodge 11, Parry 11, Fortitude 14, Toughness 13 (Imp. 10), Will 10

Power Points
Abilities 116 + Powers 152 + Advantages 41 + Skills 47 (94 ranks) + Defenses 12 = 368
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Tori / The SCs / Son of Skath

Post by DalkonCledwin »

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Tori (Astoria Greengrass) - PL 8
Age: 13 / Height: 5' 1" / Weight: 101 lbs
Hair Color: Brown / Eye Color: Hazel
Wealth Rank: +16 / Rep Rank: +10

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 3, Intellect 3, Awareness 8, Presence 3

Advantages
Animal Empathy, Attractive, Beloved: (Draco Malfoy), Benefit, Renown, Benefit, Wealth 2 (independently wealthy), Fascinate (Persuasion), Grabbing Finesse, Languages 1, Second Chance: (Resisting Mental Control), Skill Mastery: Persuasion

Skills
Expertise: Herbology 6 (+9), Expertise: Magic 8 (+11), Handle Animal 6 (+9), Insight 4 (+12), Perception 4 (+12), Persuasion 6 (+9), Ranged Combat: Magic 3 (+6), Sleight of Hand 4 (+7), Treatment 4 (+7), Vehicles 4 (+7)

Powers
Aristocratic Robes (Removable)
. . Acromantula Silk: Protection 1 (armor, +1 Toughness; Impervious [4 extra ranks])
Magical Human Physiology
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Radius: Magic Awareness)
. . Tough: Protection 3 (racial, +3 Toughness)
Willow & Phoenix Feather Wand (Easily Removable)
. . Yer a Witch, Tori: Array
. . . . Aguamenti: Cumulative Cone Area Affliction 8 (water, wizarding magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 18; Alternate Resistance (Dodge), Cone Area: 60 feet cone, DC 18, Cumulative, Feature: Can also be used to conjure drinking water at a rate of -5 volume ranks (0.2 gallons) per round; Instant Recovery, Limited: to Vision)
. . . . Expelliarmus: Damage 10 (force, wizarding magic, DC 25; Disarming, Increased Range: ranged)
. . . . Finite Incantatem: Nullify 7 (wizarding magic, Counters: Magical Effects, DC 17; Broad, Simultaneous)
. . . . Rictusempra: Cumulative Affliction 10 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged; Limited Degree)
. . . . Ventus: Cone Area Move Object 8 (wind, wizarding magic, 6 tons; Cone Area: 60 feet cone, DC 18; Limited: to Pushing Targets Away from Tori, Reduced Range: close)

Offense
Initiative +3
Aguamenti: Cumulative Cone Area Affliction 8 (DC Dog/Fort/Will 18)
Expelliarmus: Damage 10, +6 (DC 25)
Finite Incantatem: Nullify 7, +6 (DC Will 17)
Grab, +3 (DC Spec 13)
Rictusempra: Cumulative Affliction 10, +6 (DC Fort 20)
Throw, +3 (DC 16)
Unarmed, +3 (DC 16)
Ventus: Cone Area Move Object 8 (DC 18)

Complications
- Frail: Due to the Blood Malediction that she suffers from, Astoria is easily exhausted. At any time when she makes an Acrobatics, Athletics or other physically demanding skill check, as well as for every 5 rounds of sustained combat (even when using ranged attacks), she must simultaneously make a DC 10 Fortitude check. If she fails this check then she becomes Fatigued. Every time she uses one of the aforementioned skills within the same scene, as well as for every 5 rounds of combat within a single scene, the DC for her next Fortitude check in that same scene will increase by 1 point. Standard rules regarding additional degrees of fatigue apply.
- Guy Magnet: Despite her frailty, Astoria remains one of the more attractive Pure-Bloods in Slytherin House, and as such tends to attract a whole lot of unwanted attention. Unfortunately for them, Astoria has already chosen her future husband, and his name is Draco Malfoy.
- Motivation: Matchmaking: Astoria fully intends to convince Harry Potter, the current Lord Black, to marry her sister so that she will be free to marry Heir Malfoy. The reason for this is because of an outstanding betrothal contract that exists between the House of Black and the House of Greengrass.
- Relationship: Astoria is the younger sister of Heiress Daphne Greengrass, and therefore the youngest of two children belonging to the late Elizabeth Greengrass (née Rosier), and her husband Cyrus Greengrass.

Languages
English [Native], French

Defense
Dodge 10, Parry 10, Fortitude 4, Toughness 6 (Imp. 5), Will 12

Power Points
Abilities 52 + Powers 27 + Advantages 11 + Skills 25 (49 ranks) + Defenses 20 = 135
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Nightwing / The SCs / Son of Skath

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Nightwing (Dick Grayson) - PL 11
Age: 27 / Height: 5' 10" / Weight: 175 lbs
Hair Color: Black / Eye Color: Blue
Wealth Rank: +12 / Rep Rank: +13

Strength 2, Stamina 4, Agility 7, Dexterity 4, Fighting 10, Intellect 4, Awareness 6, Presence 6

General Advantages
Agile Feint, Assessment, Attractive 2, Benefit, Athletics Based on Agility, Benefit, Renown, Benefit, Security Clearance 2: (Detroit Police Dept.), Benefit, Wealth (well-off), Close Attack 4, Connected, Contacts, Defensive Attack, Defensive Roll, Equipment 9, Evasion 2, Improved Critical 3: Escrima Sticks, Improved Initiative, Inspire 2, Languages 4, Leadership, Move-by Action, Power Attack, Precise Attack (Close, Concealment), Quick Draw, Ranged Attack 11, Redirect, Seize Initiative, Set-up 2, Skill Mastery: Acrobatics, Takedown 2, Tracking

Enhanced Advantages
Hide in Plain Sight, Skill Mastery: Stealth, Ultimate Effort: (Stealth)

Skills
Acrobatics 12 (+19), Athletics 10 (+17), Deception 6 (+12), Expertise (PRE): Trapeze Artist 8 (+14), Expertise: Law Enforcement 8 (+12), Insight 10 (+16), Investigation 10 (+14), Perception 10 (+16), Persuasion 10 (+16), Stealth 10 (+21/+17), Technology 8 (+12), Treatment 6 (+10), Vehicles 8 (+12)

Powers
Covert Ops Training
. . Ignore Pain: Healing 4 (training; Persistent, Reaction 3: reaction; Limited: to Self Only, Temporary, Notes: This power could lead to Nightwing's untimely demise due to how the Reaction and Temporary effects interact with one another)
. . One with the Night: Enhanced Trait 5 (training, Stealth +4 (+21), Advantages: Hide in Plain Sight, Skill Mastery, Ultimate Effort: (Stealth))
. . Vocal Mimicry: Illusion 2 (training, Affects: One Sense Type - Aural, Area: 4 cft., DC 12; Limited: to Voices)
Escrima Sticks (Easily Removable)
. . Stun Batons: Array
. . . . Baton Throw: Strength-based Damage 5 (bludgeoning, DC 22; Increased Range: ranged, Ricochet 4: 4 bounces)
. . . . Stun Mode: Cumulative Affliction 8 (bludgeoning, electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Split: 2 targets)
. . . . Swing Line: Movement 1 (technological, Swinging)
Nightwing Armor (Removable)
. . Armored Costume: Protection 5 (armor, +5 Toughness; Impervious)
. . Bungee Line: Movement 1 (technological, Safe Fall; Reaction: reaction)
. . Stealth Suit: Concealment 4 (armor, All Visual Senses; Blending, Passive)
. . Taser: Affliction 5 (electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15; Increased Range: ranged, Reaction 3: reaction; Custom 2: Unreliable (1 use))
Nightwing Mask (Removable)
. . Sensors & Transceiver: Senses 10 (technological, Communication Link: The Watchtower, Communication Link: Titans Tower, Direction Sense, Distance Sense, Extended: Vision 1: x10, Infravision, Low-light Vision, Tracking: Infravision 2: full speed, Ultravision)

Equipment
Audio Recorder, Binoculars, Cell Phone (Smartphone), Customized Sports Car, Mini-tracer, Rebreather, Team Communicator, Utility Belt (Flash-bang, Smoke Grenade, Taser, Wing-Dings)

Offense
Initiative +11
Baton Throw: Strength-based Damage 5, +15 (DC 22)
Flash-bang, +15 (DC Dog/Fort 14)
Grab, +14 (DC Spec 12)
Smoke Grenade, +15 (DC 19)
Stun Mode: Cumulative Affliction 8, +14 (DC Fort 18)
Taser, +15 (DC Fort 15)
Taser: Affliction 5, +15 (DC Fort 15)
Throw, +15 (DC 17)
Unarmed, +14 (DC 17)
Wing-Dings, +15 (DC 18)

Complications
- Anti-Social: As a result of having witnessed the brutal murder of his family as a child and his subsequent upbringing by Bruce Wayne, Dick has developed a profoundly thick skin topped by a near-impenetrable suit of emotional armor to keep himself protected from the world at large, dour, stoic, humorless, introverted and deadpan, Dick typically forgoes most human contact and keeps his feelings to himself.
- Honor: Dick has a very clear sense of justice befitting a vigilante as well as a strong moral compass; that good people must be protected and criminals must be punished.
- Motivation: Protector: Dick is known to have a soft spot for children, and was who Rachel ran to after her foster mother was killed by one of the many individuals who would try to eradicate her simply because of who her father happens to be. Since then, he has been trying, with varying degrees of success, to shield her from those who would harm her or use her for their own nefarious purposes.
- Relationships: While Dick seems to be largely uninterested in pursuing a romantic relationship with anyone, he does place significant importance on bonds of friendship, and is known to be friends with both Donna Troy, Dawn Granger and Hank Hall, among who knows how many others.
- Reputation: Dick has a tendency to be utterly merciless towards criminals, which has caused his friends and allies to develop some hesitance towards working with him.

Languages
Chinese (Cantonese), Chinese (Mandarin), English [Native], French, Japanese, Russian, Spanish

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 10/9 (Imp. 5), Will 12

Power Points
Abilities 86 + Powers 62 + Advantages 62 + Skills 58 (116 ranks) + Defenses 17 = 285

--------------------
Customized Sports Car - PL 11

Strength 5, Defense -2, Toughness 8, Size Large

Features:
Communications 1, Computer, Hidden Compartments 1, Navigation System 1

Powers
Wheelset: Speed 7 (technological, Speed: 250 miles/hour, 0.5 miles/round)

Power Points
Abilities 2 + Powers 7 + Advantages 0 + Features 4 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 14
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The Nuclear Family / Enemies / Son of Skath

Post by DalkonCledwin »

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The Nuclear Family - PL 10
Age: Varies / Height: Varies / Weight: Varies
Hair Color: Varies / Eye Color: Varies
Wealth Rank: +12 / Rep Rank: +10

Strength 5/0, Stamina 5/0, Agility 6/0, Dexterity 6/0, Fighting 6, Intellect 2, Awareness 6, Presence 2

Advantages
Benefit, Wealth (well-off), Close Attack 4, Equipment 2, Luck

Enhanced Advantages
Diehard, Great Endurance

Skills
Expertise (AWE): Popular Culture 6 (+12), Expertise: Chemicals 6 (+8), Insight 4 (+10)

Powers
Super-Soldier Serum (Activation: Move Action)
. . Accelerated Healing: Regeneration 2 (chemical, Every 5 rounds, Advantages: Diehard, Great Endurance)
. . Augmented Durability: Protection 9 (chemical, +9 Toughness; Impervious)
. . Fast: Speed 2 (chemical, Speed: 8 miles/hour, 120 feet/round)
. . Insensate: Immunity 2 (chemical, Uncommon Descriptor: pain effects)
. . Stat Augmentation: Enhanced Trait 44 (chemical, Strength +5 (+5), Stamina +5 (+5), Agility +6 (+6), Dexterity +6 (+6))

Equipment
Family Station Wagon

Offense
Initiative +6
Grab, +10 (DC Spec 15)
Throw, +6 (DC 20)
Unarmed, +10 (DC 20)

Complications
- Monstrous: Don't let the charming smiles and happy faces of these people fool you, they are nothing more or less than sadistic killers with absolutely no moral high ground.
- Owned: The Nuclear Family has been brainwashed into serving the whims of a secretive organization that is dedicated to reuniting Trigon with one or the other of his two Earthly children.
- Secret: These people aren't actually a real family, they just think that due to the aforementioned brainwashing.

Languages
English [Native]

Defense
Dodge 6, Parry 6, Fortitude 9, Toughness 14 (Imp. 9), Will 10

Power Points
Abilities 32 + Powers 69 + Advantages 8 + Skills 8 (16 ranks) + Defenses 8 = 125

--------------------
Family Station Wagon - PL 10

Strength 9, Defense -4, Toughness 9, Size Huge

Powers
Wheelset: Speed 5 (technological, Speed: 60 miles/hour, 900 feet/round)

Power Points
Abilities 3 + Powers 5 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 8
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Familia Supra Omnia Brainstorm & Notes

Post by DalkonCledwin »

Familia Supra Omnia
Premise: What would happen if Harry Potter were actually the younger and missing brother of two feuding Tamaranean Princesses? Would they set aside their feud just for him, or would his reemergence just make everything all that much more problematic for the sisters?
Required Inclusions:
- All moral and ethical alignments are permissible, but keep in mind where Harry’s sisters sit.
- Harry must be in or approaching his 3rd, 4th, 5th or 6th year at Hogwarts when he finally discovers his otherworldly heritage and what it means for him.
- Harry must be one of the rare few examples of an individual from Tamaran who is capable of using the energy source that Earth’s inhabitants refer to as ‘Magic.’
- Harry must have little to no difficulty blending in among the inhabitants of Earth, which basically means that his skin should be far less orange than Starfire’s skin happens to be.
- Lily and James must have performed what Fanon likes to refer to as a Blood Adoption with Harry, which possibly explains his skin tone, making him the legitimate heir for House Potter.
- There must be an object from Harry’s original world, possibly a piece of his ship, located within the Potter Family Vault, though what this object can actually do, is up to the author.
- Harry must eventually return to Tamaran, even if only temporarily.
Preferred Inclusions:
- Harry’s equivalent to Starbolt Energy should be classified as “Dark Magic” by the Ministry for Magic simply because the stuff actually does fit the key requirement for such a classification.
- Harry, as the new/future Head of Houses Potter, Black and whatever else, should be required to take multiple wives in order to ensure all of his accumulated bloodlines have an heir.
- Instead of wearing traditional Tamaranean Armor, it is suggested that Harry wear rune inscribed robes when engaging enemies in battle.
Optional Inclusions:
- Harry’s superhero code name being based on the English translation of his Tamaranean name, much like how his sisters have such code names in the Teen Titans TV Series.
- Dumbledore and/or Tom seeking an alliance with one of the DC Comics Villains or Groups.
Forbidden Things:
- Male characters being romantically paired with male characters.
- Harry the Weak Emo Doormat.
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Levinfire / House Potter / Familia Supra Omnia

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Levinfire (Harry Potter) - PL 10
Age: 15 / Height: 5' 8" / Weight: 148 lbs
Hair Color: Brown / Eye Color: Green (Violet w/Powers)
Wealth Rank: +16 / Rep Rank: +12

Strength 8, Stamina 8, Agility 7, Dexterity 4, Fighting 4, Intellect 3, Awareness 6, Presence 6

Advantages
All-out Attack, Animal Empathy, Assessment, Attractive, Benefit, Alternate Identity: (Iorand'r Tykayl), Benefit, Galactic Credits 2 (rich), Benefit, Renown, Benefit, Social Class 4 (minor royalty), Cat's Feet, Close Attack 2, Combat Leader, Connected, Daze (Deception), Diehard, Dirty Fighting, Fascinate (Persuasion), Great Endurance, Improved Grab, Improved Hold, Inspire 2, Interpose, Languages 1, Potioneer, Power Attack, Quick Draw, Second Chance: (Resisting Mental Control), Teamwork

Skills
Acrobatics 6 (+13), Athletics 4 (+12), Close Combat: Grab 6 (+10), Deception 4 (+10), Expertise (AWE): Cooking 4 (+10), Expertise: Magic 10 (+13), Handle Animal 4 (+10), Insight 4 (+10), Investigation 4 (+7), Perception 6 (+12), Persuasion 6 (+12), Ranged Combat: Magic 4 (+8), Ride 4 (+8), Stealth 6 (+13), Treatment 4 (+7), Vehicles 6 (+10)

Powers
Enchanted Robes (Removable)
. . Armored Garments: Protection 2 (armor, +2 Toughness; Impervious)
. . Fire-Proof: Feature 1 (artifice, Notes: These robes are immune to the heat which Harry's Energy Conversion powers generate and won't be burned by any flames which are created as a result of those powers.)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Wizard, Harry: Array
. . . . Accio / Depulso: Move Object 12 (wizarding magic, 100 tons; Extended Range 5; Limited Direction: Away / Towards)
. . . . Blitsify: Burst Area Affliction 8 (electricity, wizarding magic, 1st degree: Entranced, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Bombarda: Burst Area Damage 8 (force, wizarding magic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Broccium Blicsum: Damage 7 (electricity, wizarding magic, DC 22; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: Compelled to Cower or Flee Only, Limited Degree, Tiring)
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged)
. . . . Protego Duo: Cloud Area Deflect 8 (wizarding magic; Cloud Area: 15 feet radius sphere, DC 18, Redirection, Reflect; Limited: to Attacks Targeting Dodge)
. . . . Reducto: Burst Area Weaken 8 (force, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Relashio: Cumulative Affliction 12 (wizarding magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Increased Range: ranged; Limited: to causing targets to release and step/swim away from a held object)
Tamaranean Flight: Array
. . Lightflight: Flight 10 (energy conversion, Speed: 2000 miles/hour, 4 miles/round)
. . Soar the Spaceways: Movement 3 (energy conversion, Environmental Adaptation: Space, Space Travel 2: other solar systems)
Tamaranean Physiology
. . Body Resistance: Impervious Toughness 8 (racial)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds; Source: Direct Sunlight)
. . Invulnerabilities: Immunity 17 (racial, Common Descriptor: Heat Effects, Environmental Conditions (All), Suffocation (All); Feature: Longevity (Up to 754 years))
. . Language Assimilation: Comprehend 2 (racial, Languages - Speak All, Languages - Understand All; Quirk: Requires Mucosal Contact with someone who knows a language to learn it)
. . Tamaranean Senses: Senses 7 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Extended: Vision 1: x10, Infravision, Low-light Vision, Radius: Magic Awareness)
White-Hot Hands: Strength Effect 8: Array (energy conversion; Aura: Heat)
. . White-Hot Burn: Damage 8 (Alternate; energy conversion, DC 23; Penetrating 8)
. . White-Hot Fire: Damage 8 (Alternate; energy conversion, DC 23; Secondary Effect)
. . White-Hot Firelight: Environment 3 (Alternate; energy conversion, Light (Bright), Radius: 120 feet; Concentration)
. . White-Hot Heatstroke: Concentration Cumulative Affliction 5 (Alternate; energy conversion, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15; Concentration, Cumulative)
. . White-Hot Immolation: Damage 8 (Alternate; energy conversion, DC 23; Increased Duration: concentration)
. . White-Hot Melting: Concentration Weaken 8 (Alternate; energy conversion, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Concentration)

Offense
Initiative +7
Accio / Depulso: Move Object 12, +8 (DC 22)
Blitsify: Burst Area Affliction 8 (DC Will 18)
Bombarda: Burst Area Damage 8 (DC 23)
Broccium Blicsum: Damage 7, +8 (DC 22)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 12, +8 (DC 27)
Grab, +12 (DC Spec 18)
Reducto: Burst Area Weaken 8 (DC Fort 18)
Relashio: Cumulative Affliction 12, +8 (DC Will 22)
Throw, +4 (DC 23)
White-Hot Burn: Damage 8, +6 (DC 23)
White-Hot Fire: Damage 8, +6 (DC 23)
White-Hot Hands: Unarmed, +6 (DC 23)
White-Hot Heatstroke: Concentration Cumulative Affliction 5, +12 (DC Fort 15)
White-Hot Immolation: Damage 8, +12 (DC 23)
White-Hot Melting: Concentration Weaken 8, +12 (DC Fort 18)

Complications
- Destiny: It is Harry's destiny to be the one who ultimately defeats the Dark Lord known as Voldemort.
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry is the youngest of three siblings, with his elder siblings being the Princesses Koriand'r and Komand'r of the House of Tykayl. He is also only just beginning to learn about his heritage due to a magical binding spell that had been placed on his Tamaranean Heritage by one, Albus Dumbledore.
- The Trace: Harry is an underage Wizard, which means he cannot use his wand outside of Hogwarts without risk of triggering the Trace, which could potentially see him expelled from the school, his wand snapped and his right to purchase a new wand anywhere in Great Britain revoked.

Languages
English [Native], Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10 (Imp. 10), Will 12

Power Points
Abilities 92 + Powers 95 + Advantages 33 + Skills 41 (82 ranks) + Defenses 15 = 276

--------------------
Build Comments: In the comics, only Starfire, Blackfire and those Tamaraneans directly descended from one of them would have access to Starbolts. All others seem to have access to the form of Star Energy I gave to Harry in this stat block.
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Vivo Per Loro Brainstorm & Notes

Post by DalkonCledwin »

Vivo Per Loro
Premise: When Laura Potter’s life was saved by a powerful and formless entity, it set her on a new path that could change the very tapestry of existence. [Godlike Fem!Harry]
Required Inclusions:
- The Nightwing Entity must save Laura Potter’s life at some point during her time at Hogwarts School of Witchcraft and Wizardry or while she is hunting Voldemort’s Horcruxes.
- The Nightwing Entity must grant Laura a portion of its powers, allowing her to operate on the same level as a Kryptonian would be capable of.
- Laura’s hair and eye colors must change from black and green to white and violet respectively whenever she is actively presenting herself as the Nightwing’s avatar.
- This story must be set in the Young Justice universe, though whether Laura and her girl(s) actually wind up joining Young Justice or not is up to the author.
- Laura must join the Justice League, or Justice League: Europe at some point prior to her 21st birthday, regardless of whether she joins Young Justice or not.
- Laura must have a degree of resistance to Starro Tech and Starrophytes.
- Laura’s primary romantic pairing for this fic must be the Flamebird Avatar.
Preferred Inclusions:
- Kara Zor-El’s life should be saved by the Flamebird in much the same way that Laura’s life is saved by the Nightwing, with Kara also becoming her savior’s avatar.
- As a result of her bond with the Flamebird, Kara must gain the ability to utilize magic, an immunity to red solar radiation, and resistance to Starro Tech.
- Kara should gain the Justice League’s permission to act as the Young Justice Team’s supervisor in this fic, with Laura regularly acting as a backup supervisor.
Optional Inclusions:
- Laura being a Metamorphmagus who simply opts to use the white hair and violet eyes form while acting as a superhero and the black hair and green eyes form while living as a civilian.
- Laura and Kara also forming a romantic bond with the Vohc’s Avatar, whomever that is.
Forbidden Things:
- Laura becoming romantically involved with a male character.
- Laura and Kara the Weak Emo Doormats.
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Nightwing / The MCs / Vivo Per Loro

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Nightwing (Laura Potter) - PL 12
Age: 20+ / Height: 5' 9" / Weight: 133 lbs
Hair Color: Black (Civ) / White (Hero)
Eye Color: Green (Civ) / Violet (Hero)
Wealth Rank: +20 / Rep Rank: +16

Strength 15, Stamina 11, Agility 7, Dexterity 7, Fighting 6, Intellect 3, Awareness 6, Presence 10

General Advantages
Animal Empathy, Attractive, Beloved: (Kara, Fleur & Victoire), Benefit, Renown 2, Benefit, Wealth 3 (millionaire), Close Attack 3, Combat Leader, Connected, Contacts, Diehard, Equipment 5, Fascinate (Persuasion), Favored Environment: (The Phantom Zone), Fearless, Fighting Style: Boxing, Fighting Style: Streetfighting, Inspire 5, Languages 3, Potioneer, Ranged Attack 2, Ritualist, Second Chance: (Resisting Mental Control), Set-up 2, Talk 'Em Down, Teamwork, Trance, Well-informed

Fighting Style Advantages
All-out Attack, Chokehold, Daze (Intimidation), Defensive Attack, Dirty Fighting, Improved Defense, Improved Grab, Improved Smash, Power Attack, Prone Fighting, Startle, Takedown 2

Enhanced Advantages
Improved Initiative 3, Interpose, Move-by Action, Redirect

Skills
Acrobatics 4 (+11), Athletics 4 (+19), Deception 6 (+16), Expertise: Astrogation 4 (+7), Expertise: Kryptonian Lore 6 (+9), Expertise: Magic 12 (+15), Handle Animal 6 (+16), Insight 6 (+12), Investigation 6 (+9), Perception 8 (+14), Persuasion 10 (+20), Ride 6 (+13), Stealth 8 (+15), Technology 4 (+7), Treatment 6 (+9), Vehicles 8 (+15)

Powers
Augmented Physiology
. . Divine Senses: Senses 34 (racial, Acute (Type): Mental Senses, Awareness: Magic [Mental], Awareness: Divinity [Mental], Counters All Concealment: Vision, Counters Illusion: Vision, Extended: Vision 4: x10k, Extended: Magic Awareness 2: x100, Extended: Hearing 4: x10k, Extended: Divine Awareness 2: x100, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Radius (Type): Mental Senses, Ultravision; Dimensional: dimension - The Phantom Zone; Limited: Vision does not penetrate Lead-based Concealment [4 ranks only])
. . Hyper-Speed: Quickness 8 (racial, Perform routine tasks in -8 time ranks, Advantages: Improved Initiative 3, Interpose, Move-by Action, Redirect)
. . Invulnerabilities: Immunity 16 (racial, Aging, Damage Effect: Darkness Effects, Damage Effect: Corrosive Effects, Disease, Environmental Condition: Environmental Cold, Environmental Condition: Environmental Heat, Environmental Condition: Environmental Radiation, Poison)
. . Metamorphmagus: Morph 3 (racial, +20 Deception checks to disguise; Broad group; Feature: Laura is fertile regardless of what form she is in, Selective)
. . Phantom Healing: Regeneration 3 (racial, Every 3.33 rounds; Source: Phantom Zone Energy)
. . Quicker Than the Eye: Concealment 4 (racial, All Visual Senses; Limited: to While Laura is using her Speed or Surge of the Nightwing powers, Partial)
. . Super-Endurance: Immunity 4 (racial, Environmental Condition: Raw Vacuum, Environmental Condition: Environmental Pressure, Suffocation (All); Quirk: limited to approximately 30 minutes at a time)
. . Tough: Protection 2 (racial, +2 Toughness)
. . True Invulnerability: Impervious Toughness 13 (racial)
Avatar of the Nightwing
. . Phantom Zone Denizen: Movement 1 (divine authority, Environmental Adaptation: The Phantom Zone)
. . Wraith Whisperer: Comprehend 1 (divine authority, Spirits - Medium; Broad Type: Phantom Zone Wraiths)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Laura: Array
. . . . Apparition, Greater: Teleport 10 (wizarding magic, Carry 400 lbs.; Accurate, Extended: 1000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Will, Limited to Extended, Side Effect: on failure - Laura and any Passengers suffer a Rank 10 damage effect, Tiring)
. . . . Apparition, Lesser: Teleport 10 (wizarding magic, 4 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 3, Turnabout; Check Required 5: DC 14 - Will, Side Effect: on failure - Laura and any Passengers suffer a Rank 10 Damage effect)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Check Required 8: DC 17 - Will, Distracting, Limited: to Unnatural Creatures, Limited: Compelled/Controlled to Cower or Flee Only, Tiring)
. . . . Expelliarmus: Damage 10 (force, wizarding magic, DC 25; Disarming, Increased Range: ranged)
. . . . Stupefy: Cumulative Affliction 7 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
Magic of the Nightwing: Dynamic Array
. . Eclipse of the Nightwing: Environment 17 ([0 active, 0/37 PP, 2/r+2], darkness, divine magic, Cold, Visibility (-2), Radius: 250 miles; Increased Duration: continuous, Precise, Subtle: subtle; Limited: Slow Build Up)
. . Grace of the Nightwing: Movement 2 ([0 active, 0/37 PP, 2/r], divine, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Meteors of the Nightwing: Damage 11 ([0 active, 0/37 PP, 3/r+3], darkness, divine magic, impact, DC 26; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack, Notes: From any point, downwards)
. . Might of the Nightwing: Enhanced Strength 10 ([0 active, 0/37 PP, 1/r], divine, +10 STR; Limited to Lifting, Notes: Max Lifting Strength 25: Up to 800,000 tons)
. . Pressure of the Nightwing: Line Area Damage 12 ([0 active, 0/37 PP, 3/r+1], divine magic, force, DC 27; Line Area 3: 5 feet wide by 120 feet long, DC 22, Feature: Extraordinary Effort for +2 effect ranks; Tiring)
. . Shadow of the Nightwing: Movement Attack (+self) 7 ([0 active, 0/37 PP, 4/r+6], divine magic, Dimensional: The Phantom Zone 1: one dimension, 1600 lbs., Extra Ranks 6, DC 17; Attack (+self): Will, Increased Duration: continuous, Increased Mass 5, Increased Range: ranged)
. . Shadow Tendrils: Burst Area Move Object 10 ([0 active, 0/37 PP, 3/r+1], divine magic, shadow, 25 tons; Burst Area: 30 feet radius sphere, DC 20, Precise, Selective; Concentration)
. . Shroud of the Nightwing: Burst Area Concealment Attack 9 ([0 active, 0/37 PP, 4/r], darkness, divine magic, All Visual Senses, Extra Ranks 5, DC 19; Burst Area: 30 feet radius sphere, DC 19, Attack: Fortitude, Increased Range: ranged)
. . Speed of the Nightwing: Speed 13 ([0 active, 0/37 PP, 1/r], divine, Speed: 16000 miles/hour, 30 miles/round)
. . Suppression of the Nightwing: Nullify 9 ([0 active, 0/37 PP, 4/r], divine magic, Counters: Solar Energy Powers, DC 19; Broad, Increased Duration 2: sustained, Simultaneous; Side Effect: on failure - Psychic Backlash)
. . Surge of the Nightwing: Flight 13 ([0 active, 0/37 PP, 2/r], divine, Speed: 16000 miles/hour, 30 miles/round)
. . Terror of the Nightwing: Progressive Affliction 9 ([0 active, 0/37 PP, 4/r], divine magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Increased Range 2: perception, Progressive; Limited: to Causing targets to flee or cower in terror)
Unusual Qualities
. . Indomitable Will: Immunity 5 (talent, Custom: Mental Control 5; Limited - Half Effect)
. . Torquasm-Rao: Impervious Will 10 (kryptonian martial art; Sustained)

Equipment
Cell Phone (Smartphone), Potter Manor, Team Communicator

Offense
Initiative +19
Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (DC Will 19)
Expelliarmus: Damage 10, +9 (DC 25)
Grab, +9 (DC Spec 25)
Meteors of the Nightwing: Damage 11, +9 (DC 26)
Pressure of the Nightwing: Line Area Damage 12 (DC 27)
Shadow of the Nightwing: Movement Attack (+self) 7, +9 (DC Will 17)
Shadow Tendrils: Burst Area Move Object 10 (DC 20)
Shroud of the Nightwing: Burst Area Concealment Attack 9 (DC Fort 19)
Stupefy: Cumulative Affliction 7, +9 (DC Fort 17)
Suppression of the Nightwing: Nullify 9, +9 (DC Will 19)
Terror of the Nightwing: Progressive Affliction 9 (DC Will 19)
Throw, +9 (DC 30)
Unarmed, +9 (DC 30)

Complications
- Fame: Laura is famous within the magical communities of the world for permanently putting an end to Voldemort's reign of terror, as well as for all the effort she went to in order to keep her fellow Hogwarts students safe during her time as a student at that school.
- Honor: Laura will always keep her word, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Laura is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by someone who might have an idea what they're talking about.
- Motivation: Protector: Laura is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Relationship: Laura is the godmother of Theodore 'Teddy' Lupin and as such, on call in case Teddy's grandmother needs her for any reason.
- Significant Other: Laura is one of three Avatars for the sibling deities of Krypton, with the other two being Kara Zor-El and Fleur Delacour. It is Laura's desire to get her sister Avatars to call a truce in their longstanding rivalry, as she loves them both.

Languages
English [Native], French, Kryptonian, Latin, Parseltongue

Defense
Dodge 11, Parry 11, Fortitude 14, Toughness 13 (Imp. 13), Will 10 (Imp. 10)

Power Points
Abilities 130 + Powers 195 + Advantages 55 + Skills 52 (104 ranks) + Defenses 16 = 448

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Potter Manor - PL 12

Toughness 10, Size Huge

Features:
Concealed 1, Defensive Enchantments, Dueling Hall, Fire Prevention Wards, Floo Connection, Grounds, Gym, Habitat, Laboratory, Library, Living Space, Personnel, Trophy Room, Wards 1

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
Last edited by DalkonCledwin on Wed Jun 03, 2020 8:35 am, edited 3 times in total.
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