Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Queen Circe / The MCs / Family Magic

Post by DalkonCledwin »

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Queen Circe of Aeaea - PL 12
Age: Looks 24ish / Height: 5' 10" / Weight: 141 lbs
Hair Color: Wine Red / Eye Color: Violet (Frm. Green)
Wealth Rank: +20 / Rep Rank: +14

Strength 8, Stamina 8, Agility 3, Dexterity 4, Fighting 4, Intellect 7, Awareness 8, Presence 6

General Advantages
Agile Feint, All-out Attack, Animal Empathy, Attractive 2, Benefit, Alternate Identity 2: (Lily Julia Potter, née Evans), Benefit, Renown, Benefit, Social Class 4 (minor royalty), Benefit, Wealth 3 (millionaire), Charming, Connected, Contacts, Daze (Deception), Daze (Intimidation), Defensive Attack, Defensive Roll, Enchantment, Equipment 6, Fascinate (Deception), Favored Foe: (The Amazons of Themyscira), Fearless, Flirtation, Interpose, Languages 1, Potioneer, Power Attack, Ranged Attack 3, Ritualist, Speed of Thought, Takedown 2, Well-informed

Enhanced Advantages
Evasion 2, Uncanny Dodge

Skills
Acrobatics 4 (+7), Athletics 4 (+12), Close Combat: Staves 2 (+6), Deception 10 (+16), Expertise: Greek Mythology 12 (+19), Expertise: Magic 12 (+19), Insight 8 (+16), Intimidation 8 (+14), Investigation 4 (+11), Perception 6 (+14), Persuasion 6 (+12), Ranged Combat: Divine Magic 4 (+8), Stealth 4 (+7), Treatment 8 (+15)

Powers
Arcane Inheritance: Array
. . Arcane Enlightenment: Senses 5 (divine inheritance, Analytical: Detect History, Analytical: Detect Magic, Detect: Magic [Visual] 2: ranged, Detect: History [Tactile] 1; Concentration, Limited: Detect History is limited to magical objects [2 ranks only])
. . Ichor Wizardry: Variable 7 (divine inheritance; Action: move; Limited: to Wizarding Magic effects, Side Effect 2: always - Circe suffers a DC 22 Fort Damage effect whenever she uses this effect as her blood is the Foci, Unreliable (5 uses), Notes: 35 pts of Traits; Unreliable recharges after an hour of complete bedrest and a substantial meal)
. . Mage's Evasion: Senses 1 (divine inheritance, Danger Sense: Magic Awareness, Advantages: Evasion 2, Uncanny Dodge; Sustained)
Demigod Physiology
. . Body Resistance: Impervious Toughness 8 (racial)
. . Divine Senses: Senses 15 (racial, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Darkvision, Extended: Mental Senses 3: x1k, Extended: Visual Senses 3: x1k, Low-light Vision, Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 5 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Demigods can live for millennia without visibly aging)
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All)
. . Resistances: Immunity 5 (racial, Damage Effect: Electricity Damage; Limited - Half Effect)
. . Tough: Protection 3 (racial, +3 Toughness)
Divine Magic: Array
. . Admonishing Ray: Damage 8 (force, DC 23; Increased Range: ranged, Multiattack; Nonlethal)
. . Bestiamorph: Progressive Affliction 13 (custom magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 23; Increased Range: ranged, Progressive, Reversible)
. . Dispel Magic: Nullify 8 (divine magic, Counters: Magical Effects, DC 18; Broad, Multiattack, Simultaneous)
. . Feast of Slumber: Progressive Line Area Affliction 10 (divine magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 20; Line Area 2: 5 feet wide by 60 feet long, DC 20, Progressive, Triggered: 1 use - When enchanted food is consumed)
. . Fire Breath: Cone Area Damage 8 (fire magic, DC 23; Cone Area: 60 feet cone, DC 18)
. . Obscuring Mist: Environment 8 (divine magic, Visibility (-5), Radius: 0.5 miles; Selective)
. . Overwhelming Presence: Concentration Cumulative Burst Area Affliction 8 (divine magic, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Prone, Resisted by: Will, DC 18; Burst Area 2: 60 feet radius sphere, DC 18, Concentration, Cumulative, Extra Condition, Selective, Subtle: subtle; Limited Degree)
. . Scrying: Remote Sensing 16 (divine magic, Affects: 3 Types, inc. Visual - visual, auditory, mental, Range: 250 miles; Dimensional 2: group - Olympian Realms, Simultaneous, Subtle 2: looks normal; Medium: Scrying Mirror, Tiring)
. . Seek Thoughts: Cumulative Mind Reading 8 (divine magic, DC 18; Cumulative)
. . Summoning Gate: Summon 4 (divine magic; Active, Controlled, Horde, Mental Link, Multiple Minions 2: 4 minions, Responsive, Type (Broad): Bestiamorphs)
. . Telepathic Bond: Mental Area Communication 4 (divine magic; Area, Dimensional 2: group - Olympian Realms, Selective, Subtle: encrypted, Notes: Range: Worldwide)
. . Teleportation Circle: Burst Area Teleport 11 (divine magic, Carry 1600 lbs.; Accurate, Burst Area: 30 feet radius sphere, DC 21, Extended: 2000 miles in 2 move actions, Increased Mass 5; Limited to Extended, Tiring)
. . Travel Gate: Movement 5 (divine magic, Dimensional: Olympian Realms 2: group, 50 lbs., Space Travel 3: other galaxies; Portal)
Divine Magic: Talents
. . Air Walk: Flight 1 (divine magic, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: prone condition causes you to fall)
Hekatean Curse
. . Deathless: Immortality 3 (curse, Return after 4 days; Feature: Circe gains the effects of the Immunity [Aging] power; Limited: Circe will lose both this power once the Hekatean Prophecy is fulfilled)

Expanded Equipment
Ceremonial Staff
. . Staff Strike: Strength-based Damage 1 (bludgeoning, DC 24; Impressive, Reach (melee): 5 ft.)

Equipment
Cell Phone (Smartphone), Ceremonial Staff, The Island of Aeaea

Offense
Initiative +7
Admonishing Ray: Damage 8, +11 (DC 23)
Bestiamorph: Progressive Affliction 13, +11 (DC Will 23)
Dispel Magic: Nullify 8, +11 (DC Will 18)
Feast of Slumber: Progressive Line Area Affliction 10 (DC Will 20)
Fire Breath: Cone Area Damage 8 (DC 23)
Grab, +4 (DC Spec 18)
Overwhelming Presence: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Seek Thoughts: Cumulative Mind Reading 8 (DC Will 18)
Staff Strike: Strength-based Damage 1, +6 (DC 24)
Throw, +7 (DC 23)
Unarmed, +4 (DC 23)

Complications
- Cursed: Circe is bound by a prophecy that states "Upon the death of witch and the birth of witch, Hecate, by name and choice, shall repossess her soul." While it wasn't necessarily a direct translation of the prophecy, Prior to living a life as a mortal, Circe had identified Diana of Themyscira as the second witch in that prophecy, and was guilty of some rather reprehensible things because of her belief.
- Motivation: Protector: Circe cares very deeply for her son, Harry Potter, and would do anything for him, even giving up her mad quest to overturn Hecate's prophecy.
- Mythic Weakness: Circe's Strength, Stamina, Agility and Dexterity scores, as well as Divine Magic and Air Walk powers will become Impaired on the first round that she is in proximity to the herb known as Moly, then they will become Disabled on the second round. On the third round her Strength, Agility, Dexterity, Divine Magic and Air Walk powers will become Debilitated, however her Stamina will remain at the Disabled level.
- Relationships: As Lily Evans, Circe had been friends with Severus Snape until such time as he called her a Mudblood in their fifth year at Hogwarts. She also married James Potter and bore him a son by the name of Harry Potter.

Languages
English, Greek [Native]

Defense
Dodge 12, Parry 12, Fortitude 11, Toughness 12/11 (Imp. 8), Will 13

Power Points
Abilities 96 + Powers 142 + Advantages 45 + Skills 46 (92 ranks) + Defenses 25 = 354

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Avian Bestiamorph - PL 4

Strength 0, Stamina 0, Agility 3, Dexterity 3, Fighting 3, Intellect -1, Awareness 2, Presence 0

Advantages
All-out Attack, Tracking

Skills
Athletics 6 (+6), Close Combat: Talons 2 (+5), Intimidation 6 (+6), Perception 4 (+6), Stealth 4 (+7)

Powers
Bestiamorph Physiology
. . Bestial Senses: Senses 4 (racial, Acute (Type): Olfactory, Darkvision)
. . Feathered Wings: Flight 4 (racial, Speed: 30 miles/hour, 500 feet/round; Wings)
. . Talons: Strength-based Damage 3 (racial, DC 18)

Offense
Initiative +3
Grab, +3 (DC Spec 10)
Talons: Strength-based Damage 3, +5 (DC 18)
Throw, +3 (DC 15)
Unarmed, +3 (DC 15)

Complications
- Monstrous: Avian Bestiamorphs look exactly like the Harpies from ancient mythology.
- Temper: Avian Bestiamorphs are prone to sudden fits of violence and irrationality.

Languages
Greek [Native]

Defense
Dodge 8, Parry 8, Fortitude 2, Toughness 0, Will 3

Power Points
Abilities 20 + Powers 11 + Advantages 2 + Skills 11 (22 ranks) + Defenses 13 = 57
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Satyr Bestiamorph - PL 4

Strength 3, Stamina 3, Agility 0, Dexterity 0, Fighting 3, Intellect -1, Awareness 2, Presence 0

Advantages
All-out Attack, Tracking

Skills
Athletics 6 (+9), Close Combat: Unarmed 2 (+5), Intimidation 6 (+6), Perception 4 (+6), Stealth 4 (+4)

Powers
Bestiamorph Physiology
. . Bestial Senses: Senses 4 (racial, Acute (Type): Olfactory, Darkvision)
. . Canter: Speed 2 (racial, Speed: 8 miles/hour, 120 feet/round)
. . Protective Hide: Impervious Toughness 3 (racial)

Offense
Initiative +0
Grab, +3 (DC Spec 13)
Throw, +0 (DC 18)
Unarmed, +5 (DC 18)

Complications
- Power Loss: Satyr Bestiamorphs are considered to be creatures of the Fey, and thus will lose their Impervious Toughness when defending themselves against Wrought Iron weaponry.
- Reputation: Satyrs, whether they are Bestiamorphs or not, are known to be rakes and debauchers of beautiful women.

Languages
Greek [Native]

Defense
Dodge 5, Parry 5, Fortitude 5, Toughness 3 (Imp. 3), Will 3

Power Points
Abilities 20 + Powers 9 + Advantages 2 + Skills 11 (22 ranks) + Defenses 10 = 52
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Shadow Bestiamorph - PL 4

Strength 3, Stamina 3, Agility 0, Dexterity 0, Fighting 3, Intellect -1, Awareness 2, Presence 0

Advantages
All-out Attack, Tracking

Skills
Athletics 6 (+9), Close Combat: Unarmed 1 (+4), Intimidation 6 (+6), Perception 4 (+6), Stealth 8 (+8)

Powers
Bestiamorph Physiology
. . Bestial Senses: Senses 4 (racial, Acute (Type): Olfactory, Darkvision)
. . Bite: Strength-based Damage 1 (piercing, DC 19; Dangerous)
. . Fast: Speed 2 (racial, Speed: 8 miles/hour, 120 feet/round)

Offense
Initiative +0
Bite: Strength-based Damage 1, +3 (DC 19)
Grab, +3 (DC Spec 13)
Throw, +0 (DC 18)
Unarmed, +4 (DC 18)

Complications
- Disability: While these creatures can understand the Greek Language, they can't actually speak it. They also lack hands with which to manipulate objects, being relegated to using their teeth in order to accomplish the same task.
- Reputation: These creatures look like the large black dogs commonly known as a "Grim."

Languages
Greek [Native]

Defense
Dodge 5, Parry 5, Fortitude 5, Toughness 3, Will 3

Power Points
Abilities 20 + Powers 8 + Advantages 2 + Skills 13 (25 ranks) + Defenses 10 = 53
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Taurean Bestiamorph - PL 4

Strength 4, Stamina 3, Agility 0, Dexterity 0, Fighting 3, Intellect -1, Awareness 2, Presence 0

Advantages
All-out Attack, Tracking

Skills
Athletics 6 (+10), Close Combat: Unarmed 1 (+4), Intimidation 6 (+6), Perception 4 (+6), Stealth 4 (+4)

Powers
Bestiamorph Physiology
. . Bestial Senses: Senses 4 (racial, Acute (Type): Olfactory, Darkvision)
. . Gallop: Speed 3 (racial, Speed: 16 miles/hour, 250 feet/round)

Offense
Initiative +0
Grab, +3 (DC Spec 14)
Throw, +0 (DC 19)
Unarmed, +4 (DC 19)

Complications
- Equine Body: Taurean Bestiamorphs require specially made armor and weapons to accomodate their equine bodies.
- Temper: Taurean Bestiamorphs have a wild and untamed temperment.
- Weakness: Taurean Bestiamorphs are Fortitude Impaired against alcoholic beverages; they become easily drunk.

Languages
Greek [Native]

Defense
Dodge 5, Parry 5, Fortitude 5, Toughness 3, Will 3

Power Points
Abilities 22 + Powers 7 + Advantages 2 + Skills 11 (21 ranks) + Defenses 10 = 52
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The Island of Aeaea - PL 12

Toughness 12, Size Gargantuan

Features:
Concealed 3, Defensive Enchantments, Dock, Grounds, Habitat, Isolated, Laboratory, Library, Living Space, Personnel, Sealed, Self-repairing 1, Shrine, Wards 2, Workshop

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
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DalkonCledwin
Posts: 6996
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Location: Gallifrey

Boreas Domus, Mare Amicus Brainstorm & Notes

Post by DalkonCledwin »

Boreas Domus, Mare Amicus
Premise: Elain Potter is about to discover that there is so much more to her life than simply learning to perform magic at Hogwarts, or helping to rid the world of the nefarious wizard known as Voldemort; for you see, she is in reality the daughter of a princess from the Atlantean kingdom of Xebel.
Required Inclusions:
- Elain Potter must be third in line to the Throne of the Atlantean Kingdom of Xebel, with Princesses Mera and Hila preceding her in the lines of succession.
- This means that Elain’s mother, Lily Evans, must have been Mera and Hila’s sister, though exactly where she fell in the birthing order of the Xebellian royal family is up to the author.
- Elain must possess all the powers that are typical for an Highborn Atlantean Hybrid, as well as an affinity for water and electricity magic, as is typical for Xebellians.
- Elain’s naturally blue hair must be a result of her father’s genetics mixing with her mother’s in a peculiar manner, as her maternal family is noted for their striking red hair.
- Elain must be reunited with her true maternal family either because of what transpired in the Hogwarts lake during the Second Task of the Triwiz, or because of a clause in Sirius’ LW&T.
- Elain must be who ultimately inherits the Throne of Xebel due to the fact that Mera has married the King of Poseidonis (Orin), and because Hila has effectively disqualified herself.
Preferred Inclusions:
- Lily’s reason for being on the surface could be as simple as an exchange program between Xebel and Hogwarts, which would be funny given her childhood friendship with Snape.
- Elain should eventually develop the ability to manipulate water and electricity without using a wand, even if she still requires a wand to perform other forms of magic.
- If this fic covers the events of Injustice: Gods Among Us, then it is preferred that Elain have a Dark Persona on the side of the Regime who may or may not perform a Heel-Face Turn.
Optional Inclusions:
- It is suggested that Elain become romantically involved with at least one Veela.
- It is suggested that the author have Elain inherit the metamorphic gene from her father’s side of the family, which could possibly account for her unusual hair color.
Forbidden Things:
- Elain the Weak Emo Doormat.
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DalkonCledwin
Posts: 6996
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Waterdancer / The MCs / Boreas Domus, Mare Amicus

Post by DalkonCledwin »

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Elain Lillian Potter - PL 10
Age: 14 / Height: 5' 2" / Weight: 131 lbs
Hair Color: Blue / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +12

Strength 8, Stamina 8, Agility 7, Dexterity 4, Fighting 4, Intellect 3, Awareness 8, Presence 6

Advantages
Animal Empathy, Attractive, Benefit, Alternate Identity 4: (Princess E'lanna Xebella Cyrica), Benefit, Renown, Benefit, Wealth 3 (millionaire), Connected, Conviction, Defensive Attack, Diehard, Extraordinary Effort, Fascinate (Expertise: Dancing), Fascinate (Persuasion), Favored Environment: (Aquatic), Great Endurance, Improved Grab, Improved Hold, Inspire 2, Interpose, Languages 2, Last Stand, Leadership, Lionheart 2, Potioneer, Power Attack, Second Chance: (Resisting Mental Control), Teamwork

Skills
Acrobatics 4 (+11), Athletics 4 (+12), Close Combat: Grab 4 (+8), Deception 4 (+10), Expertise (AWE): Cooking 4 (+12), Expertise (DEX): Broom Flight 6 (+10), Expertise (PRE): Dancing 6 (+12), Expertise: Magic 8 (+11), Insight 6 (+14), Investigation 4 (+7), Perception 6 (+14), Persuasion 6 (+12), Ranged Combat: Magic 4 (+8), Stealth 6 (+13), Treatment 4 (+7)

Powers
Highborn Atlantean Hybrid Physiology
. . Atlantean Senses: Senses 20 (racial, Accurate (Type): Auditory Senses, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Extended: Auditory Senses 3: x1k, Extended: Magic Awareness 3: x1k, Extended: Visual Senses 3: x1k, Low-light Vision, Radius: Magic Awareness, Ultra-hearing; Limited: Darkvision & Enhanced Hearing are only available while underwater [10 ranks only])
. . Body Resistance: Impervious Toughness 8 (racial)
. . Deep-Diver: Immunity 8 (racial, Damage Effect: Cold Damage, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning; Feature: Longevity (Up to 164 years))
. . Marine Recovery: Regeneration 3 (racial, Every 3.33 rounds; Source: water)
. . Partial Metamorphmagus: Morph 2 (racial, +20 Deception checks to disguise; Narrow group; Selective, Notes: Any humanoid female)
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Elain: Array
. . . . Aguamenti: Cumulative Cone Area Affliction 10 (water magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 20; Alternate Resistance (Dodge), Cone Area: 60 feet cone, DC 20, Cumulative, Feature: Can also be used to conjure drinking water at a rate of -5 volume ranks (0.2 gallons) per round; Instant Recovery, Limited: to Visual Senses)
. . . . Blitsify: Cumulative Burst Area Affliction 6 (thunder magic, 1st degree: Entranced, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Burst Area: 30 feet radius sphere, DC 16, Cumulative, Increased Range: ranged)
. . . . Ebublio: Concentration Cumulative Burst Area Affliction 6 (water magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Strength, DC 16; Burst Area: 30 feet radius sphere, DC 16, Concentration, Cumulative, Extra Condition, Feature: 4th Degree Effect: Dying, Increased Range: ranged; Distracting, Tiring)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (soul magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: Compelled/Controlled to Cower or Flee Only, Tiring)
. . . . Expelliarmus: Damage 12 (kinetic magic, DC 27; Disarming, Increased Range: ranged)
. . . . Reparifors: Healing 7 (healing magic; Increased Range: ranged, Restorative; Diminished Range 3)
. . . . Tergeo I: Create 5 (water magic, Volume: 30 cft., DC 15; Impervious, Movable, Selective)
. . . . Tergeo II: Move Object 10 (water magic, 200 tons; Increased Mass 3, Increased Range: perception; Limited Material: Water)
. . . . Terramotor: Burst Area Affliction 6 (earth magic, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Extra Condition, Increased Range: ranged, Secondary Effect; Distracting, Limited: to Targets that are physically touching the Earth, or submerged in the water covering it, Limited Degree)
Incredible Moves: Array
. . Hyper-Running: Speed 4 (talent, Speed: 30 miles/hour, 500 feet/round)
. . Speed-Swimming: Swimming 8 (talent, Speed: 120 miles/hour, 1800 feet/round)
. . Super-Leaping: Leaping 4 (talent, Leap 120 feet at 30 miles/hour)

Offense
Initiative +7
Aguamenti: Cumulative Cone Area Affliction 10 (DC Dog/Fort/Will 20)
Blitsify: Cumulative Burst Area Affliction 6 (DC Will 16)
Ebublio: Concentration Cumulative Burst Area Affliction 6 (DC Fort/Will 16)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +8 (DC 27)
Grab, +8 (DC Spec 18)
Tergeo II: Move Object 10 (DC 20)
Terramotor: Burst Area Affliction 6 (DC Fort/Will 16)
Throw, +4 (DC 23)
Unarmed, +4 (DC 23)

Complications
- Destiny: It is currently Elain's destiny to be the one who ultimately defeats the Dark Lord who styles himself as "Voldemort."
- Honor: Elain will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Elain is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Elain is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Relationships: Elain is the granddaughter of King Nereus, the ruler of the Atlantean Kingdom of Xebel, which makes her the niece of his two surviving daughters, Princesses Mera and Hila. This in turn means that she is third in the line of succession for the throne of Xebel after her two aunts.
- The Trace: Elain is an underage Witch, which means she cannot use her wand outside of Hogwarts without risk of triggering the Trace, which could potentially see her expelled from the school, her wand snapped and her right to purchase a new wand anywhere in Great Britain revoked.
- Weakness: Elain must immerse herself in water for at least an hour each day or she'll become Strength, Stamina, Body Resistance, Super-Leaping & Hyper-Running Impaired.

Languages
Atlantean [Instinctual], English, Parseltongue

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8 (Imp. 8), Will 12

Power Points
Abilities 96 + Powers 77 + Advantages 34 + Skills 38 (76 ranks) + Defenses 17 = 262

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Waterdancer (Elain Potter) - PL 12
Age: 17+ / Height: 5' 5" / Weight: 143 lbs
Hair Color: Blue / Eye Color: Green
Wealth Rank: +24 / Rep Rank: +16

Strength 10, Stamina 10, Agility 7, Dexterity 4, Fighting 6, Intellect 3, Awareness 8, Presence 6

General Advantages
Animal Empathy, Attractive 2, Beautiful Voice, Benefit, Alternate Identity 4: (Princess E'lanna Xebella Cyrica), Benefit, Renown 2, Benefit, Status: (Princess Royal of Xebel), Benefit, Wealth 4 (multimillionaire), Connected, Conviction, Dazzling Performance (Expertise: Dancing), Defensive Roll 2, Equipment 2, Extraordinary Effort, Fascinate (Expertise: Dancing), Fascinate (Persuasion), Fighting Style: Aquatic Combat, Fighting Style: Capoeira, Improved Hold, Inspire 2, Interpose, Languages 3, Last Stand, Leadership, Lionheart 2, Motivate, Potioneer, Second Chance: (Resisting Mental Control), Teamwork

Fighting Style Advantages
Agile Feint, All-out Attack, Avoidance, Cunning Fighter, Defensive Attack, Diehard, Distracting Attack, Favored Environment: (Aquatic), Great Endurance, Improved Critical: Unarmed, Improved Disarm, Improved Grab, Improved Trip, Mobile Defense, Move-by Action, Power Attack, Prone Fighting, Strong Swimmer, Takedown

Skills
Acrobatics 10 (+17), Athletics 6 (+16), Close Combat: Grab 4 (+10), Deception 6 (+12), Expertise (AWE): Cooking 8 (+16), Expertise (PRE): Dancing 12 (+18), Expertise: Magic 10 (+13), Insight 8 (+16), Investigation 6 (+9), Perception 8 (+16), Persuasion 8 (+14), Ranged Combat: Magic 4 (+8), Sleight of Hand 4 (+8), Stealth 8 (+15), Technology 4 (+7), Treatment 6 (+9), Vehicles 6 (+10)

Powers
Highborn Atlantean Hybrid Physiology
. . Atlantean Senses: Senses 20 (racial, Accurate (Type): Auditory Senses, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Extended: Auditory Senses 3: x1k, Extended: Magic Awareness 3: x1k, Extended: Visual Senses 3: x1k, Low-light Vision, Radius: Magic Awareness, Ultra-hearing; Limited: Darkvision & Enhanced Hearing are only available while underwater [10 ranks only])
. . Body Resistance: Impervious Toughness 8 (racial)
. . Deep-Diver: Immunity 8 (racial, Damage Effect: Cold Damage, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning; Feature: Longevity (Up to 164 years))
. . Marine Recovery: Regeneration 3 (racial, Every 3.33 rounds; Source: water)
. . Partial Metamorphmagus: Morph 2 (racial, +20 Deception checks to disguise; Narrow group; Selective, Notes: Any humanoid female)
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Elain: Array
. . . . Apparition: Teleport 11 (general magic, Carry 400 lbs.; Accurate, Extended: 2000 miles in 2 move actions, Increased Mass 3; Limited to Extended, Tiring)
. . . . Expelliarmus: Damage 12 (kinetic magic, DC 27; Disarming, Increased Range: ranged)
. . . . Nebulus: Environment 3 (water magic, Visibility (-5), Radius: 120 feet)
. . . . Terramotor: Burst Area Affliction 6 (earth magic, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Extra Condition, Increased Range: ranged, Secondary Effect; Distracting, Limited: to Targets that are physically touching the Earth, or submerged in the water covering it, Limited Degree)
Incredible Moves: Array
. . Hyper-Running: Speed 4 (talent, Speed: 30 miles/hour, 500 feet/round)
. . Speed-Swimming: Swimming 14 (supercavitation, Speed: 8000 miles/hour, 16 miles/round)
. . Super-Leaping: Leaping 4 (talent, Leap 120 feet at 30 miles/hour)
Xebellian Sorcery: Array
. . Aqua-Healing: Healing 10 (water magic; Restorative)
. . Blinding Splash: Cumulative Cone Area Affliction 10 (water magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 20; Alternate Resistance (Dodge), Cone Area: 60 feet cone, DC 20, Cumulative; Limited: to Visual Senses)
. . Ensnaring Bubble: Concentration Cumulative Burst Area Affliction 10 (water magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 20; Burst Area: 30 feet radius sphere, DC 20, Concentration, Cumulative, Extra Condition, Feature: 4th Degree Effect: Dying, Increased Range: ranged; Distracting, Limited Degree)
. . Hydrokinesis: Move Object 12 (water magic, 3.2 ktons; Increased Mass 5, Increased Range: perception; Limited Material: Water)
. . Shock Burst: Cumulative Burst Area Affliction 10 (thunder magic, 1st degree: Entranced, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Cumulative, Increased Range: ranged)
. . Water Dance: Shapeable Area Damage 12 (cutting, water magic, DC 27; Shapeable Area 3: 125 cft., DC 22, Feature: Extraordinary Effort for +2 effect ranks, Increased Duration: concentration, Selective; Check Required 8: DC 17 - Expertise: Dancing, Distracting, Tiring)
. . Water Shaping: Create 8 (water magic, Volume: 250 cft., DC 18; Impervious, Movable, Selective)
Xebellian Sorcery: Talents
. . Atmospheric Conversion: Feature 1 (water magic, Notes: Elain can convert Oxygen and Hydrogen atoms into Water Molecules at a rate of –5 volume ranks per round (which is equal to approximately 0.2 gallons every 6 seconds).)

Equipment
Shell Cottage

Offense
Initiative +7
Blinding Splash: Cumulative Cone Area Affliction 10 (DC Dog/Fort/Will 20)
Ensnaring Bubble: Concentration Cumulative Burst Area Affliction 10 (DC Fort/Will 20)
Expelliarmus: Damage 12, +8 (DC 27)
Grab, +10 (DC Spec 20)
Hydrokinesis: Move Object 12 (DC 22)
Shock Burst: Cumulative Burst Area Affliction 10 (DC Will 20)
Terramotor: Burst Area Affliction 6 (DC Fort/Will 16)
Throw, +4 (DC 25)
Unarmed, +6 (DC 25)
Water Dance: Shapeable Area Damage 12 (DC 27)

Complications
- Fame: Elain is famous within the Wizarding World for the part she played in the defeat of the Dark Lord known as Voldemort.
- Honor: Elain will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Elain is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Elain is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Relationships: Elain is the granddaughter of King Nereus, the ruler of the Atlantean Kingdom of Xebel, which makes her the niece of his two surviving daughters, Princesses Mera and Hila. Surprisingly enough, both of Elain's aunts have ceded their claims on the Throne to Elain, albeit under wildly different circumstances.
- Weakness: Elain must immerse herself in water for at least an hour each day or she'll become Strength, Stamina, Body Resistance, Super-Leaping & Hyper-Running Impaired.

Languages
Atlantean [Instinctual], English, French, Parseltongue

Defense
Dodge 12, Parry 12, Fortitude 10, Toughness 12/10 (Imp. 8), Will 14

Power Points
Abilities 108 + Powers 128 + Advantages 59 + Skills 59 (118 ranks) + Defenses 17 = 371

--------------------
Shell Cottage - PL 12

Toughness 10, Size Large

Features:
Concealed 2, Defensive Enchantments, Dock, Dual Size: Small, Grounds, Laboratory, Library, Living Space, Secret 5, Wards 2

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 16 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 10 (20)
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Soror Amata Brainstorm & Notes

Post by DalkonCledwin »

Soror Amata
Premise: Early on in her marriage Lily Potter is kidnapped by Trigon, who later releases her when she is pregnant with his child. How would the stories of Elain Potter, the Justice League and Teen Titans change if Elain were actually Raven’s elder half-sister?
Required Inclusions:
- Elain Potter must actually be Trigon’s eldest half-demon progeny, and the sin she represents must be Luxuria, which is also known as the Sin of Lust.
- Elain must be at least two years older than Raven in this scenario.
- Elain must possess a demonic form that has traits in common with other demons, such as ashen colored skin, a second pair of eyes, etc…
- Elain must also possess the ability to mask her demonic appearance so that she can blend in among mundane humans more easily; although, this need not mean full metamorph powers.
- Elain must possess a nearly identical suite of powers to Raven, with her powers being stronger and less refined than Raven’s, due to having less control over her emotions.
- Elain must start off as a solo-hero, before eventually joining the Justice League.
- Trigon must attempt to use Elain as a means by which to conquer Earth, fail, and then turn his sight onto Raven, which is what will cause Elain to seek her sister out so as to protect the girl.
Preferred Inclusions:
- The author is encouraged to include events from one or more of the DCAU franchises, as well as possibly including events from the Injustice games.
- The author is encouraged to pair Elain with one or more of the following: Wonder Woman, Superman, Hawkgirl, Raven, Green Lantern (John), Fleur, Daphne, Draco, and/or Neville
- The author is encouraged to have Elain dropping out of Hogwarts so that she can both search for her sister, and look after the girl once she finds her.
Optional Inclusions:
- Certain members of Wizarding Britain should be portrayed in a more negative light than they might otherwise be portrayed in, such as Dumbledore, Ron, Molly and Ginny.
- Elain should pick a species of bird to use as her heroic code name.
Forbidden Things:
- More than a single male character becoming romantically involved with Elain.
- Elain the Weak Emo Doormat.
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Tern / The MCs / Soror Amata

Post by DalkonCledwin »

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Art by Abigail Diaz on ArtStation

Tern (Elain Potter) - PL 12
Age: 16+ / Height: 5' 6" / Weight: 124 lbs
Hair Color: Violet / Eye Color: Violet
Wealth Rank: +20 / Rep Rank: +14

Strength 6, Stamina 6, Agility 7, Dexterity 4, Fighting 6, Intellect 5, Awareness 8, Presence 8

Advantages
All-out Attack, Animal Empathy, Avoidance, Benefit, Renown, Benefit, Wealth 3 (millionaire), Bishoujo 2, Charming, Connected, Conviction, Daze (Deception), Defensive Roll 2, Dirty Fighting, Enchanting 2: (Daze & Fascinate), Equipment 6, Fascinate (Persuasion), Improved Grab, Improved Hold, Inspire 3, Interpose, Languages 1, Leadership, Lionheart, Motivate, Potioneer, Power Attack, Ranged Attack 6, Second Chance: (Resisting Mental Control), Teamwork, Trance

Skills
Acrobatics 6 (+13), Athletics 6 (+12), Close Combat: Grab 4 (+10), Deception 8 (+16), Expertise (AWE): Cooking 8 (+16), Expertise (DEX): Broom Flight 8 (+12), Expertise: Magic 8 (+13), Insight 6 (+14), Investigation 6 (+11), Perception 8 (+16), Persuasion 10 (+22/+18), Stealth 8 (+15), Technology 4 (+9), Treatment 4 (+9)

Powers
Demonic Psionics: Array
. . Charm Person: Cumulative Affliction 8 (legacy of lust, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception; Limited: Elain doesn't control the target's actions, they merely act friendly towards her)
. . Empathic Healing: Healing 6 (demonic psionics; Increased Range 2: perception, Restorative; Empathic)
. . Empathic Probe: Cumulative Effortless Mind Reading 12 (demonic psionics, DC 22; Cumulative, Effortless; Limited to Emotions, Side Effect: on failure - Psychic Backlash)
. . Friends: Enhanced Trait 2 (legacy of lust, Persuasion +4 (+22); Limited: to improving the target’s attitude)
. . Lay On Hands: Healing 11 (demonic psionics; Restorative, Stabilize; Empathic)
. . Soothe Emotions: Nullify 8 (demonic psionics, Counters: Emotion Effects, DC 18; Broad, Increased Range: perception, Simultaneous; Side Effect: on failure - Psychic Backlash)
. . Suggestion: Cumulative Affliction 8 (legacy of lust, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Insidious; Limited Degree)
. . Telepathic Linking: Mental Area Communication 4 (demonic psionics; Area, Selective, Subtle: encrypted, Notes: Range: Worldwide)
Half Demon Physiology
. . Damage Resistance: Impervious Toughness 5 (racial; Limited: Not vs. Radiant Damage & Holy Sacraments)
. . Demonic Senses: Senses 14 (racial, Acute (Type): Mental Senses, Awareness: Magic [Mental], Darkvision, Detect: Emotions [Mental] 2: ranged, Extended: Mental Senses 2: x100, Extended: Visual Senses 2: x100, Low-light Vision, Radius (Type): Mental Senses)
. . Foresight: Senses 4 (racial, Precognition; Uncontrolled)
. . Illusory Disguise: Morph 1 (racial, +20 Deception checks to disguise; Single form; Resistible: Will, Notes: Allows Elain to assume the form of her black haired & green eyed human persona)
. . Invulnerabilities: Immunity 4 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Feature: Longevity (Up to 599 years))
. . Levitation: Flight 7 (racial, Speed: 250 miles/hour, 0.5 miles/round)
. . Resistances: Immunity 5 (racial, Damage Effect: Fire Damage; Limited - Half Effect)
. . Tough: Protection 3 (racial, +3 Toughness)
. . Truespeech: Comprehend 2 (racial, Languages - Speak All, Languages - Understand All)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Elain: Array
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 12 (radiant, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 22; Burst Area 3: 120 feet radius sphere, DC 22, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: Compelled to Cower or Flee, Limited Degree, Tiring)
. . . . Expelliarmus: Damage 14 (force, DC 29; Disarming, Increased Range: ranged)
. . . . Spell Chain: Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Increased Range: ranged, Multiattack)
. . . . Spell Library: Variable 4 (wizarding magic; Action: move; Check Required 5: DC 14 - Expertise: Magic, Unreliable (5 uses), Notes: 20 pts of Traits; Wizarding Spell Descriptors)
Soul Magic: Array
. . Astral Projection: Remote Sensing 16 (soul magic, Affects: All Types, Range: 250 miles; Dimensional 2: group - Mystical Dimensions; Feedback, Noticeable: Tern or Elain-shaped Shadow, Side Effect 2: always - physical body is defenseless and immobile)
. . On Tern's Wings: Burst Area Flight 3 (soul magic, Speed: 16 miles/hour, 250 feet/round; Affects Others, Burst Area 2: 60 feet radius sphere, DC 13, Selective; Distracting)
. . Passwall: Movement 3 (soul magic, Permeate 3: full speed; Portal)
. . Plane Shift: Burst Area Movement 2 (soul magic, Dimensional: Mystical Dimensions 2: group, 3 tons; Burst Area 2: 60 feet radius sphere, DC 12, Increased Mass 7, Selective)
. . Shadow Bind: Cumulative Affliction 10 (soul magic, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 20; Affects Insubstantial 2: full rank, Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Shadow Boxing: Move Object 14 (soul magic, 400 tons, DC 29; Damaging; Diminished Range 3, Limited: to Shadow Interactions)
. . Shadow Cloud: Cloud Area Concealment Attack 6 (soul magic, All Visual Senses, Extra Ranks 2, DC 16; Cloud Area 2: 30 feet radius sphere, DC 16, Attack: Fortitude, Increased Range: ranged)
. . Shadow Shaping: Create 8 (soul magic, Volume: 250 cft., DC 18; Impervious, Movable, Selective; Proportional)
. . Telekinesis: Move Object 9 (soul magic, 1600 tons; Increased Mass 7, Increased Range: perception; Noticeable: Shadowy Aura surrounds any object Elain attempts to move)
. . Teleportation Circle: Burst Area Teleport 7 (soul magic, Carry 1600 lbs.; Accurate, Burst Area: 30 feet radius sphere, DC 17, Extended: 120 miles in 2 move actions, Increased Mass 5, Selective; Limited to Extended, Tiring)

Equipment
12 Grimmauld Place, Cell Phone (Smartphone), Team Communicator

Offense
Initiative +7
Charm Person: Cumulative Affliction 8 (DC Will 18)
Empathic Probe: Cumulative Effortless Mind Reading 12 (DC Will 22)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 12 (DC Will 22)
Expelliarmus: Damage 14, +10 (DC 29)
Grab, +10 (DC Spec 16)
Shadow Bind: Cumulative Affliction 10, +10 (DC Dog/Fort/Will 20)
Shadow Boxing: Move Object 14, +10 (DC 29)
Shadow Cloud: Cloud Area Concealment Attack 6 (DC Fort 16)
Soothe Emotions: Nullify 8 (DC Will 18)
Spell Chain: Affliction 8, +10 (DC Fort 18)
Suggestion: Cumulative Affliction 8 (DC Will 18)
Telekinesis: Move Object 9 (DC 19)
Throw, +10 (DC 21)
Unarmed, +6 (DC 21)

Complications
- Enemy: Elain has many enemies, but none of them are more irksome to her than Headmaster Dumbledore, as the man cannot seem to understand that she isn't a Pawn in the nationwide game of Chess he's playing with the Dark Lord Voldemort. She also can't quite figure out why her mere presence doesn't have the same effect on Dumbledore as it does most other men.
- Motivation: Responsibility: Elain views it as her personal responsibility to look out for her younger sister and to make sure that neither of the two of them are ever exploited by their father again.
- Person Magnet: Elain's demonic nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the infernal embodiment of Lust and it’s up to her closest friends & loved ones to try not to give in to their base urges as they try and pull her back from the edge of the abyss.
- Power Loss: Elain's demonic powers & soul magic can be negated by the presence of Holy Sacraments.
- Powerful Empath: Elain's self-control sometimes slips, and when she becomes overwhelmed by ambient emotions she can suffer pain caused by particularly powerful feelings, or she'll unwittingly use her Charm Person, Suggestion or Shadow Boxing powers on innocent bystanders. She always regrets it when her powers cause harm to someone who hasn't done anything wrong.

Languages
English [Native], Parseltongue

Defense
Dodge 13, Parry 13, Fortitude 10, Toughness 11/9 (Imp. 5), Will 12

Power Points
Abilities 100 + Powers 146 + Advantages 46 + Skills 47 (94 ranks) + Defenses 21 = 360

--------------------
12 Grimmauld Place - PL 12

Toughness 10, Size Huge

Features:
Concealed 4 (DC 35), Deathtraps, Dual Size: Medium, Floo Connection, Garage, Habitat, Holding Cells, Laboratory, Library, Living Space, Personnel, Secret 4 (DC 35), Trophy Room, Wards 1 (DC 20)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
Last edited by DalkonCledwin on Wed Jun 24, 2020 1:48 am, edited 1 time in total.
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Raven / The MCs / Soror Amata

Post by DalkonCledwin »

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Art by Rafafloresart on DeviantArt

Raven (Rachel Roth) - PL 9
Age: 14 / Height: 5' 4" / Weight: 118 lbs
Hair Color: Violet / Eye Color: Violet
Wealth Rank: +8 / Rep Rank: +9

Strength 4, Stamina 6, Agility 3, Dexterity 2, Fighting 3, Intellect 4, Awareness 7, Presence 6

Advantages
Assessment, Bishoujo, Daze (Intimidation), Eidetic Memory, Equipment 1, Fascinate (Intimidation), Forceful Intimidation, Improved Treatment, Languages 1, Power Attack, Ranged Attack 3, Reviving Team Attack, Ritualist, Second Chance: (Resisting Mental Control), Startle, Trance

Skills
Acrobatics 4 (+7), Deception 6 (+12), Expertise: Magic 8 (+12), Insight 6 (+13), Intimidation 10 (+16), Investigation 6 (+10), Perception 6 (+13), Persuasion 4 (+10), Ranged Combat: Soul Magic 4 (+6), Stealth 4 (+7), Technology 2 (+6), Treatment 8 (+12)

Powers
Demonic Psionics: Array
. . Darkness: Burst Area Concealment Attack 4 (legacy of pride, All Visual Senses, DC 14; Burst Area: 30 feet radius sphere, DC 14, Attack: Fortitude, Feature 6: Liberated (8 Minutes))
. . Empathic Healing: Healing 6 (demonic psionics; Increased Range 2: perception, Restorative, Stabilize; Empathic)
. . Empathic Probe: Cumulative Effortless Mind Reading 8 (demonic psionics, DC 18; Cumulative, Effortless; Limited to Emotions)
. . Hallucination: Illusion 8 (demonic psionics, Affects: All Sense Types, Area: 250 cft., DC 18; Selective; Distracting, Limited to One Subject, Resistible: Will)
. . Hellish Rebuke: Damage 6 (legacy of pride, DC 21; Increased Range 2: perception, Triggered: 1 use - when suffering two or more degrees of damage; Limited: to Source of Damage)
. . Lay On Hands: Healing 7 (demonic psionics; Persistent, Restorative, Stabilize)
. . Mental Communication: Mental Area Communication 3 (demonic psionics; Area, Selective, Subtle: encrypted, Notes: Range: National)
. . Soothe Emotions: Nullify 6 (demonic psionics, Counters: Emotion Effects, DC 16; Broad, Increased Range: perception, Simultaneous)
. . Thaumaturgy: Enhanced Trait 3 (legacy of pride, Sleight of Hand +6 (+8); Limited: to Legerdemain)
Half-Demon Physiology
. . Damage Resistance: Impervious Toughness 4 (racial; Limited: Not vs. Radiant Damage or Holy Sacraments)
. . Demonic Senses: Senses 14 (racial, Acute (Type): Mental Senses, Awareness: Magic [Mental], Darkvision, Detect: Emotions [Mental] 2: ranged, Extended: Mental Senses 2: x100, Extended: Visual Senses 2: x100, Low-light Vision, Radius (Type): Mental Senses)
. . Foresight: Senses 4 (racial, Precognition; Uncontrolled)
. . Invulnerabilities: Immunity 4 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Feature: Longevity (Up to 838 Years))
. . Levitation: Flight 5 (racial, Speed: 60 miles/hour, 900 feet/round)
. . Resistances: Immunity 5 (racial, Damage Effect: Fire Damage; Limited - Half Effect)
. . Tough: Protection 1 (racial, +1 Toughness)
. . Truespeech: Comprehend 2 (racial, Languages - Speak All, Languages - Understand All)
Soul Magic: Array
. . Astral Projection: Remote Sensing 14 (soul magic, Affects: All Types, Range: 60 miles; Dimensional 2: group - Mystical Dimensions; Feedback, Noticeable: Raven (Bird) or Raven (Person) shaped shadow, Side Effect 2: always - physical body is defenseless and immobile)
. . Dimensional Jump: Burst Area Movement 2 (soul magic, Dimensional: Mystical Dimensions 2: group, 3200 lbs.; Burst Area 2: 60 feet radius sphere, DC 12, Increased Mass 6, Selective)
. . On Raven's Wings: Burst Area Flight 3 (soul magic, Speed: 16 miles/hour, 250 feet/round; Burst Area 2: 60 feet radius sphere, DC 13, Selective; Distracting)
. . Passwall: Movement 3 (soul magic, Permeate 3: full speed; Portal)
. . Shadow Boxing: Move Object 9 (soul magic, 12 tons, DC 24; Damaging; Diminished Range 3, Limited: to Shadow Interactions)
. . Shadow Bullets: Damage 9 (force, DC 24; Increased Range: ranged, Multiattack)
. . Shadow Shaping: Create 7 (soul magic, Volume: 125 cft., DC 17; Impervious, Movable, Selective; Proportional)
. . Shadow Wave: Cone Area Damage 9 (force, DC 24; Cone Area: 60 feet cone, DC 19, Increased Range: ranged)
. . Telekinesis: Move Object 8 (soul magic, 400 tons; Increased Mass 6, Increased Range: perception; Noticeable: Shadowy Aura surrounds any object Raven attempts to move)
. . Teleportation Circle: Burst Area Teleport 6 (soul magic, Carry 800 lbs.; Accurate, Burst Area: 30 feet radius sphere, DC 16, Extended: 60 miles in 2 move actions, Increased Mass 4, Selective; Limited to Extended, Tiring)

Equipment
Cell Phone (Smartphone), Team Communicator

Offense
Initiative +3
Darkness: Burst Area Concealment Attack 4 (DC Fort 14)
Empathic Probe: Cumulative Effortless Mind Reading 8 (DC Will 18)
Grab, +3 (DC Spec 14)
Hellish Rebuke: Damage 6 (DC 21)
Shadow Boxing: Move Object 9, +9 (DC 24)
Shadow Bullets: Damage 9, +9 (DC 24)
Shadow Wave: Cone Area Damage 9 (DC 24)
Soothe Emotions: Nullify 6 (DC Will 16)
Telekinesis: Move Object 8 (DC 18)
Throw, +5 (DC 19)
Unarmed, +3 (DC 19)

Complications
- Enemies: Because of her heritage and the knowledge she has gained over the years, Raven is often the target of supernatural forces who wish to use her for their own dark purposes.
- Motivation: Acceptance: Raven wants to be accepted for who she is, not feared for what she could one day be forced to unleash upon the world.
- Powerful Empath: Raven’s self-control sometimes slips and she becomes overwhelmed by ambient emotions, causing her to suffer pain from the strong feelings of those in her immediate surroundings, or to unwittingly use her Hellish Rebuke, Shadow Bullets or Shadow Wave powers on innocent bystanders. She always regrets it when her powers cause undue harm to those who do not deserve it.
- Power Loss: Raven's demonic powers & soul magic can be negated by the presence of Holy Sacraments.
- Temper: Raven's temper is her greatest weakness, whenever she becomes truly angry, she'll become a demonic manifestation of the Cardinal Sin known as Pride, and it will be up to her friends and loved ones to drag her back from the edge of the abyss.

Languages
Azaranian [Native], English

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 7 (Imp. 4), Will 10

Power Points
Abilities 70 + Powers 112 + Advantages 18 + Skills 34 (68 ranks) + Defenses 21 = 255
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Robin / The MCs / Soror Amata

Post by DalkonCledwin »

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Robin (Damian Wayne) - PL 9
Age: 13 / Height: 5' 2" / Weight: 120 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +12 / Rep Rank: +9

Strength 3, Stamina 4, Agility 5, Dexterity 5, Fighting 8, Intellect 6, Awareness 4, Presence 4

General Advantages
Agile Feint, Assessment, Attractive, Benefit, Status: (Prince of the League of Assassins), Benefit, Wealth (well-off), Close Attack 3, Connected, Contacts, Defensive Attack, Dirty Fighting, Equipment 14, Evasion, Improved Aim, Improved Critical 2: Gauntlets, Improved Critical 2: Swords, Improved Disarm, Improved Initiative, Inspire 2, Languages 4, Power Attack, Quick Draw, Ranged Attack 7, Second Chance: (Acrobatics Checks for Tumbling), Second Chance: (Resisting Mental Control), Second Chance: (Sleight of Hand checks for Escaping), Takedown, Taunt, Tracking, Well-informed

Enhanced Advantages
Hide in Plain Sight, Second Chance: (Stealth Checks for Hiding)

Skills
Acrobatics 8 (+13), Athletics 8 (+11), Deception 8 (+12), Expertise (AWE): Streetwise 8 (+12), Expertise: Ninjutsu 8 (+14), Insight 8 (+12), Investigation 8 (+14), Perception 8 (+12), Ranged Combat: Throwing 2 (+7), Sleight of Hand 8 (+13), Stealth 8 (+19/+13), Technology 8 (+14), Treatment 4 (+10), Vehicles 8 (+13)

Powers
League Training
. . Stealth Mastery: Enhanced Trait 5 (training, Stealth +6 (+19), Advantages: Hide in Plain Sight, Second Chance: (Stealth Checks for Hiding); Limited: Stealth bonus is for Hiding only [3 ranks only])
. . Vocal Mimicry: Illusion 2 (training, Affects: One Sense Type - Aural, Area: 4 cft., DC 12; Limited: to Voices)

Expanded Equipment
Robin Suit
. . Body Armor: Protection 4 (armor, +4 Toughness; Impervious)
. . Gauntlets: Strength-based Damage 2 (bludgeoning, DC 20)
. . Mask: Senses 20 (technological, Analytical: Radio, Communication Link: Gotham PD, Communication Link: The Batcave, Direction Sense, Distance Sense, Extended: Radio Senses 6: x1m, Extended: Visual Senses 2: x100, Infravision, Low-light Vision, Microscopic Vision 1: dust-size, Radio, Tracking: Infravision 2: full speed, Ultravision; Feature: Field-of-View Display Projector)
Bo Staff
. . Staff Strike: Strength-based Damage 2 (bludgeoning, DC 20; Defensive, Reach (melee): 5 ft.)
Grapnel: Array
. . Grapnel Gun: Move Object 3 (projectile, 400 lbs., DC 18; Custom: Tether, Damaging; Limited Direction: Towards Robin)
. . Swing Line: Movement 1 (technological, Swinging)
R-Razors
. . Throwing Disc: Damage 3 (cutting, DC 18; Dangerous, Increased Range: ranged)

Equipment
Audio Recorder, Binoculars, Cell Phone (Smartphone), Concealable Microphone, Handcuffs, Mini-tracer, Multi-tool, Rebreather, Robin Suit, Team Communicator, Toolkit (Basic), Utility Belt (Batarangs, Bo Staff, Grapnel, Knockout Gas Capsules, Laser Torch, Magnesium Flare, R-Razors, Shuriken, Smoke Pellets, Sword, Tear Gas Capsules)

Offense
Initiative +9
Batarangs, +14 (DC 19)
Gauntlets: Strength-based Damage 2, +11 (DC 20)
Grab, +11 (DC Spec 13)
Grapnel Gun: Move Object 3, +12 (DC 18)
Knockout Gas Capsules, +14 (DC Dog/Fort 14)
Laser Torch, +12 (DC 20)
Magnesium Flare, +12 (DC Dog/Fort 14)
Shuriken, +14 (DC 16)
Smoke Pellets, +14 (DC 19)
Staff Strike: Strength-based Damage 2, +11 (DC 20)
Sword, +11 (DC 21)
Tear Gas Capsules, +14 (DC Dog/Fort 14)
Throw, +14 (DC 18)
Throwing Disc: Damage 3, +14 (DC 18)
Unarmed, +11 (DC 18)

Complications
- Impulsive: Robin is incredibly imulsive, which tends to get him into more trouble than he can rightfully handle. Not like there isn't always someone on hand to drag him back out of that trouble... oh, wait!
- Motivation: Responsibility: Robin's greatest dream is to one day be worthy of donning the Cape and Cowl and becoming the next Batman.
- Obnoxious: Robin tends to come across as an obnoxious brat. This is a side effect of his upbringing as the Prince of the League of Assassins.
- Relationship: Robin has formed a brotherly bond with Nightwing, and holds deep respect for his father, the Batman, even while still loving to drive his father... uh hem, batcrap crazy.
- Rivalry: Robin has a fantastic rivalry with the current Batgirl, Red Robin and Spoiler, all because they each hold the distinction of being one of Batman's proteges.

Languages
Arabic, Chinese (Cantonese), Chinese (Mandarin), English [Native], French, Russian, Urdu

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 8 (Imp. 4), Will 10

Power Points
Abilities 78 + Powers 5 + Advantages 56 + Skills 51 (102 ranks) + Defenses 15 = 205
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Yukihime / The MCs / Soror Amata

Post by DalkonCledwin »

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Yukihime (Daphne Greengrass) - PL 9
Age: 16 / Height: 5' 5" / Weight: 109 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +16 / Rep Rank: +9

Strength 0, Stamina 1, Agility 2, Dexterity 1, Fighting 4, Intellect 5, Awareness 4, Presence 4

General Advantages
Animal Empathy, Assessment, Benefit, Wealth 2 (independently wealthy), Bishoujo 2, Connected, Daze (Deception), Defensive Attack, Defensive Roll 3, Eidetic Memory, Enchantment, Equipment 2, Fascinate (Deception), Flirtation, Improved Treatment, Languages 1, Potioneer, Quick Draw, Ranged Attack 7, Reviving Team Attack, Ritualist, Second Chance: (Resisting Mental Control), Speed of Thought

Enhanced Advantages
Luck (Recover) 2

Skills
Deception 8 (+12), Expertise: History 8 (+17/+13), Expertise: Magic 8 (+13), Expertise: Politics 8 (+13), Insight 8 (+12), Intimidation 6 (+10), Investigation 4 (+9), Perception 4 (+8), Persuasion 8 (+12), Treatment 8 (+13)

Powers
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Yer A Witch, Daphne: Array
. . . . Devicto: Damage 10 (force, DC 25; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Glacius Duo: Concentration Cumulative Line Area Affliction 6 (cold, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Line Area 2: 5 feet wide by 60 feet long, DC 16, Concentration, Cumulative)
. . . . Glacius Tria: Cumulative Cone Area Affliction 6 (cold, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cone Area 3: 250 feet cone, DC 16, Cumulative, Feature: Extraordinary Effort for +2 effect ranks; Tiring)
. . . . Glacius: Cumulative Affliction 10 (cold, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
. . . . Obliviate: Concentration Cumulative Affliction 6 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 16; Concentration, Cumulative, Increased Range: ranged, Insidious; Distracting)
. . . . Vulnera Sanentur: Regeneration 2 (wizarding magic, Every 5 rounds; Affects Others Only, Increased Range: ranged, Persistent; Concentration, Diminished Range 3)
Wandless Magic: Dynamic Array
. . Glacius Virilis: Progressive Affliction 10 ([0 active, 0/30 PP, 3/r], cold, 1st degree: Dazed and Impaired, 2nd degree: Defenseless and Stunned, Resisted by: Dodge, Overcome by Fortitude or Will, DC 20; Extra Condition, Increased Range: ranged, Progressive; Limited: to Male Targets, Limited Degree)
. . Occlumens: Immunity 3 ([0 active, 0/30 PP, 3/r+1], wizarding magic, Rare Descriptor: Veritaserum, Uncommon Descriptor: Mind Reading; Feature: Daphne can use the Hold extra to load false memories into a reflected mind reading attempt, Hold [2 ranks only], Reflect [2 ranks only], Sustained)
Wizardkind Physiology
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Radius: Magic Awareness)
. . Magical Lore: Enhanced Trait 2 (racial, Expertise +4 (+17); Limited: to Wizarding History)
. . Tough: Protection 3 (racial, +3 Toughness; Feature: Longevity (Up to 156 Years, Barring Any Unforeseen Circumstances))

Expanded Equipment
Invigoration Drought
. . Invigorating Potion: Luck Control 1 (artifice, Spend on Other, Advantages: Luck (Recover) 2; Increased Action 2: move, Reduced Range 2: close)
Murtlap Essence
. . Cure Light Wounds: Healing 4 (artifice; Restorative; Unreliable (5 uses))
Restoration Potion
. . Dispel Magic: Nullify 6 (artifice, Counters: Magical Effects, DC 16; Broad, Simultaneous; Reduced Range: close, Unreliable (5 uses))

Equipment
Potion Bandolier (Invigoration Drought, Murtlap Essence, Restoration Potion)

Offense
Initiative +5
Devicto: Damage 10, +8 (DC 25)
Dispel Magic: Nullify 6, +4 (DC Will 16)
Glacius Duo: Concentration Cumulative Line Area Affliction 6 (DC Fort 16)
Glacius Tria: Cumulative Cone Area Affliction 6 (DC Fort 16)
Glacius Virilis: Progressive Affliction 10, +8 (DC Fort/Will 20)
Glacius: Cumulative Affliction 10, +8 (DC Fort 20)
Grab, +4 (DC Spec 10)
Obliviate: Concentration Cumulative Affliction 6, +8 (DC Will 16)
Throw, +8 (DC 15)
Unarmed, +4 (DC 15)

Complications
- Frail: Due to the Blood Malediction that she suffers from, Daphne is easily exhausted. At any time when she makes an Acrobatics, Athletics or other physically demanding skill check, as well as for every 5 rounds of sustained combat (even when using ranged attacks), she must simultaneously make a DC 10 Fortitude check. If she fails this check then she becomes Fatigued. Every time she uses one of the aforementioned skills within the same scene, as well as for every 5 rounds of combat within a single scene, the DC for her next Fortitude check in that same scene will increase by 1 point. Standard rules regarding additional degrees of fatigue apply.
- Guy Magnet: Daphne tends to attract male attention wherever she goes due to the fact that she is possibly the single most attractive Pure-Blood witch of her generation.
- Motivation: Acceptance: Daphne wishes to find someone to marry who will be content to love her without forcing her to bear them a child, as such a thing would be equal to a death sentence for Daphne.
- Relationships: Daphne is the best friend of Tracey Davis, and also the elder sister of Astoria Greengrass. She is furthermore, the eldest daughter of the late Elizabeth Greengrass (née Rosier), and her husband Cyrus Greengrass.

Languages
English [Native], French

Defense
Dodge 11, Parry 11, Fortitude 5, Toughness 7/4, Will 10

Power Points
Abilities 42 + Powers 63 + Advantages 33 + Skills 35 (70 ranks) + Defenses 26 = 199
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Blue Beetle / The Titans / Soror Amata

Post by DalkonCledwin »

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Art by Tiger Dude94 on ArtStation

Blue Beetle (Jaime Reyes) - PL 12
Age: 15 / Height: 5' 8" / Weight: 145 lbs
Hair Color: Brown / Eye Color: Brown
Wealth Rank: +8 / Rep Rank: +14

Strength 8, Stamina 2, Agility 6/1, Dexterity 1, Fighting 6/2, Intellect 1, Awareness 2, Presence 2

General Advantages
Attractive, Beginner's Luck, Benefit, Renown, Connected, Improved Critical: Arm Blades, Languages 1, Leadership, Teamwork

Enhanced Advantages
Assessment, Defensive Roll 2, Eidetic Memory, Improved Aim, Improved Initiative, Move-by Action, Ranged Attack 8, Well-informed

Skills
Expertise: General Sciences 4 (+5), Investigation 4 (+5), Perception 4 (+6), Persuasion 4 (+6), Technology 4 (+9/+5)

Powers
Khaji Da (Removable)
. . Accelerated Healing: Regeneration 3 (armor, Every 3.33 rounds)
. . Audio Sensors: Senses 8 (armor, Accurate (Type): Auditory Senses, Analytical (Type): Auditory Senses, Extended: Auditory Senses 1: x10, Ultra-hearing)
. . Beetle Wings: Array
. . . . Beetle Scuttle: Linked Effect
. . . . . . Fast: Speed 1 (Linked; armor, Speed: 4 miles/hour, 60 feet/round)
. . . . . . Wall-Crawling: Movement 2 (Linked; armor, Wall-crawling 2: full speed)
. . . . Beetle Wings: Flight 6 (armor, Speed: 120 miles/hour, 1800 feet/round; Wings)
. . . . Burrowing Beetle: Burrowing 6 (armor, Speed: 4 miles/hour, 60 feet/round)
. . . . Soar the Spaceways: Movement 3 (armor, Environmental Adaptation: Space, Space Travel 2: other solar systems)
. . Comm System: Radio Cosmic Communication 4 (armor; Subtle: encrypted, Notes: Range: Galactic)
. . Dermal Carapace: Protection 11 (armor, +11 Toughness; Impervious)
. . Emergency Revival Protocol: Healing 8 (armor; Reaction 3: reaction, Resurrection; Limited: to Self, Unreliable (1 use))
. . Fast Action: Quickness 2 (armor, Perform routine tasks in -2 time ranks)
. . Olfactory Sensors: Senses 7 (armor, Acute (Type): Olfactory Senses, Analytical (Type): Olfactory Senses, Extended: Olfactory Senses 1: x10, Tracking: Olfactory Senses 2: full speed)
. . Radar: Senses 8 (armor, Accurate: Radio, Analytical: Radio, Extended: Radio 4: x10k, Radio)
. . Resistances: Immunity 10 (armor, Damage Effect: Magical Damage, Damage Effect: Radiation Damage; Limited - Half Effect)
. . Scarab AI: Enhanced Trait 36 (armor, Agility +5 (+6), Fighting +4 (+6), Technology +4 (+9), Advantages: Assessment, Defensive Roll 2, Eidetic Memory, Improved Aim, Improved Initiative, Move-by Action, Ranged Attack 8, Well-informed)
. . Sensor Masking: Concealment 3 (armor, Other Sense: Infravision, Other Sense Type: Radio)
. . Shield: Enhanced Trait 6 (armor, Dodge +3 (+9), Parry +3 (+9))
. . Strength Actuators: Enhanced Strength 8 (armor, +8 STR)
. . System Configurations: Array
. . . . Arm Blades: Linked Effect
. . . . . . Blades: Strength-based Damage 2 (Linked; slashing, DC 25; Dangerous, Penetrating 5, Reach (melee): 5 ft., Split: 2 targets)
. . . . . . Electrification: Cumulative Affliction 10 (Linked; electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Reach (melee): 5 ft., Split: 2 targets)
. . . . Cosmic Order: Burst Area Nullify 10 (cosmic, Counters: Chaos Effects, DC 20; Burst Area: 30 feet radius sphere, DC 20, Simultaneous)
. . . . Energy Cannon: Damage 15 (force, DC 30; Increased Range: ranged)
. . . . Intensive Medical Treatement: Healing 10 (armor; Persistent, Restorative, Stabilize; Limited: to Self)
. . . . Pulse Blasters: Damage 10 (force, DC 25; Increased Range: ranged, Multiattack)
. . . . Staple Gun: Cumulative Affliction 7 (projectile, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 17; Cumulative, Extra Condition, Increased Range: ranged, Multiattack; Limited Degree)
. . . . Subluminal Thrusters: Flight 15 (armor, Speed: 64000 miles/hour, 120 miles/round)
. . Universal Translator: Comprehend 5 (armor, Languages - Read All, Languages - Understand All, Languages - You're Understood, Machines / Electronics)
. . Visual Sensors: Senses 26 (armor, Analytical (Type): Visual Senses, Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Hidden Objects [Visual] 2: ranged, Detect: Magic [Visual] 2: ranged, Direction Sense, Distance Sense, Extended: Visual Senses 2: x100, Infravision, Low-light Vision, Microscopic Vision 1: dust-size, Radius (Type): Visual Senses, Time Sense, Tracking: Infravision 2: full speed, Ultravision; Dimensional 3: any dimension)
Unusual Qualities
. . Mind Link: Feature 1 (talent, Notes: Jaime possesses a powerful bond with the Scarab, and can call on it at will, even if it has somehow been removed from his person. Treat this in much the same manner as the Summon Item feature from the Teleport Power Profiles document.)

Offense
Initiative +10
Blades: Strength-based Damage 2, +6 (DC 25)
Cosmic Order: Burst Area Nullify 10 (DC Will 20)
Electrification: Cumulative Affliction 10, +6 (DC Fort 20)
Energy Cannon: Damage 15, +9 (DC 30)
Grab, +6 (DC Spec 18)
Pulse Blasters: Damage 10, +9 (DC 25)
Staple Gun: Cumulative Affliction 7, +9 (DC Fort/Will 17)
Throw, +9 (DC 23)
Unarmed, +6 (DC 23)

Complications
- Family and Friends: Jaime Reyes has shared the secret of his super hero career with not just his family, but also a circle of friends, all of whom help and support him in his adventures.
- Motivation: Patriotism: Blue Beetle is not only a new hero, he is the primary hero of a Texas city that has not previously had many super heroes. He takes this responsibility very seriously.
- Weakness: Every single one of Jaime's superhuman abilities is derived from the blue scarab known as "Khaji Da." This means that without the scarab Jaime is as vulnerable and helpless in a battle as any other damsel in distress would be.

Languages
English, Spanish [Native]

Defense
Dodge 9/6, Parry 9/6, Fortitude 6, Toughness 15/13 (Imp. 11), Will 8

Power Points
Abilities 22 + Powers 198 + Advantages 8 + Skills 10 (20 ranks) + Defenses 10 = 248
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DalkonCledwin
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Burning Martian Brainstorm & Notes

Post by DalkonCledwin »

Burning Martian
Premise: A young Martian’s parents send her to Earth so that she might be allowed to grow up in peace after it is discovered that she has the ability to channel the ancient Martian mysticism known only as “Mindfyre.” This young Martian is found and adopted by James and Lily Potter shortly after her arrival on Earth.
Required Inclusions:
- Cailyn Potter’s birth parents must leave a telepathic message inside of her mind that will explain her race, identity and powers to the girl once she reaches an appropriate age.
- Aside from the standard suite of Martian powers, Cailyn must also possess the ability to utilize magic, and must possess a special affinity towards what Martians refer to as Mindfyre.
- Cailyn must encounter Rachel ‘Raven’ Roth at some point before her 11th birthday, and the two must be approximately the same age.
- Raven must assist Cailyn in mastering both her affinity for Mindfyre, and her general psionic powers; although it is up to the author if Raven helps Cailyn master her other Martian powers.
- Cailyn and Raven must be acting as superheroes by the time they are seventeen years old.
- Cailyn and Raven must be approached by the Justice League with an offer to join Young Justice at around the same time in which Artemis would also be joining the Team.
- Only Raven, Batman, Martian Manhunter, Green Lantern, Superman, Miss Martian and Superboy are allowed to know Cailyn is a Martian to start off with.
- Meanwhile, only Raven, Martian Manhunter and Batman are to know that she can use the Martian Mindfyre when Cailyn and Raven initially join the Team.
- Cailyn and Raven must be far more ruthless towards criminals who are actually irredeemable than Batman probably would approve of.
Preferred Inclusions:
- It is preferred that Martians age at the same rate as humans up until their 20th chronological birthday, and then slow to the rate necessary for their extended life spans.
- The primary romantic pairing for this fic should be Cailyn / Raven / Miss Martian, with at least one (if not both) of the female Martians mastering the Female-to-Male transformation.
- It is preferred that Cailyn and Raven refuse to attend Hogwarts after sensing malevolent emotions wafting off of Dumbledore or Snape, one of whom delivers their Hogwarts Letters.
- It is preferred that Cailyn run away from the Dursley residence after her initial meeting with Raven so that the two of them can live together without having to deal with the Dursley family.
Optional Inclusions:
- Cailyn should opt to leave Dumbledore, Snape and/or Voldemort in a permanently comatose state; although this of course assumes that Mindfyre can be used to burn through Occlumency.
- Cailyn and/or Raven should leave a member of the Light in a permanently comatose state.
- It is suggested that the author portray certain aspects of Wizarding Society in a negative light.
Forbidden Things:
- Cailyn being weakened by fire the way other Martians are.
- Cailyn and/or Raven, the Weak Emo Doormats.
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Novis / The Bonded / Burning Martian

Post by DalkonCledwin »

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Novis (Cailyn Potter) - PL 10
Age: 16 / Height: 5' 6" / Weight: 124 lbs
Default Hair Color: White / Default Eye Color: Gold
Wealth Rank: +16 / Rep Rank: +12

Strength 10, Stamina 9, Agility 5, Dexterity 5, Fighting 6, Intellect 9/5, Awareness 6, Presence 4

General Advantages
Assessment, Attractive 2, Beloved: (Rachel Roth & M'gann M'orzz), Benefit, Renown, Benefit, Wealth 2 (independently wealthy), Combat Leader, Connected, Daze (Deception), Dirty Fighting, Durable Lie, Eidetic Memory, Enchantment, Equipment 5, Extraordinary Effort, Fascinate (Deception), Fighting Style: Escrima, Flirtation, Great Endurance, Improved Grab, Inspire 3, Interpose, Languages 2, Lionheart 2, Ritualist, Second Chance: (Acrobatics Checks for Tumbling), Second Chance: (Resisting Mental Control), Trance

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Disarm, Improved Hold, Power Attack, Quick Draw,

Enhanced Advantages
Diehard, Evasion 2, Improved Team Attack 2, Set-up 2, Teamwork, Weapon Bind

Skills
Acrobatics 8 (+13), Athletics 6 (+16), Close Combat: Grab 4 (+10), Deception 10 (+14), Expertise (AWE): Cooking 6 (+12), Expertise: Magic 10 (+19), Insight 6 (+16/+12), Investigation 6 (+15), Perception 8 (+18/+14), Persuasion 6 (+10), Ranged Combat: Mindfyre 4 (+9), Stealth 6 (+11), Technology 4 (+13), Treatment 4 (+13), Vehicles 4 (+9)

Powers
Féth Fíada (Removable (indestructible))
. . Manannan's Cloak of Invisibility: Array
. . . . Ceo Draíochta: Environment 14 (divine construct, Visibility (-5), Radius: 30 miles; Activation 2: standard action, Tiring)
. . . . Hide Thyself from All Eyes: Concealment 5 (divine construct, All Visual Senses, Other Sense: Remote Sensing; Affects Others; Distracting, Limited: Can only be used to affect a single adult, or up to 3 child-sized characters, Passive)
. . That's An Invisibility Cloak!: Impervious Toughness 6 (divine construct; Feature: This garment will alter it's form to match Cailyn's, much like a Martian Bio-Suit; Custom: Resistible: Perception (DC 16))
Martian Mindfyre: Array
. . Mental Heatstroke: Cumulative Affliction 8 (heat, psionic magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Subtle: subtle)
. . Mental Probe: Cumulative Effortless Mind Reading 8 (psionic magic, DC 18; Cumulative, Effortless, Subtle: subtle)
. . Mind Nova: Burst Area Damage 10 (fire, psionic magic, DC 25; Alternate Resistance (no cost): Will, Burst Area 3: 120 feet radius sphere, DC 20, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Mindblaze: Damage 11 (fire, psionic magic, DC 26; Alternate Resistance (no cost): Will, Increased Range: ranged, Secondary Effect)
. . Mindfyre Shaping: Shapeable Area Damage 8 (fire, psionic magic, DC 23; Alternate Resistance (no cost): Will, Shapeable Area: 30 cft., DC 18, Increased Duration: concentration, Increased Range: ranged, Selective; Distracting)
. . Mindmoil: Concentration Weaken 10 (psionic magic, Affects: Will, Resisted by: Will, DC 20; Concentration, Increased Range 2: perception, Incurable, Insidious; Slow: Minutes)
. . Mindswipe: Deflect 10 (psionic magic; Increased Range: perception, Reflect; Limited: to Magical Effects)
. . Puppetry: Concentration Cumulative Affliction 8 (psionic magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range 2: perception, Subtle: subtle; Instant Recovery)
. . Scrying: Remote Sensing 10 (psionic magic, Affects: 3 Types, inc. Visual - visual, auditory, mental, Range: 4 miles; Simultaneous, Subtle 2: looks normal; Feedback, Medium: Rachel or M'gann)
. . Telepathic Linking: Mental Area Communication 4 (psionic magic; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: Worldwide)
. . Thought Sensing: Senses 17 (psionic magic, Accurate: Detect Minds, Acute: Detect Minds, Detect: Minds [Mental] 2: ranged, Extended: Detect Minds 11: x100bn, Radius: Detect Minds; Sustained)
Martian Morphology: Dynamic Array
. . Chameleon: Concealment 4 ([0 active, 0/25 PP, 1/2r], morphic, All Visual Senses; Blending, Passive)
. . Gaseous Form: Insubstantial 2 ([0 active, 0/25 PP, 5/r+1], morphic, Gaseous; Precise)
. . Organic Spike Chains: Strength-based Damage 3 ([0 active, 0/25 PP, 2/r+6], piercing, DC 28; Dangerous, Disarming, Grabbing, Multiattack [10 extra ranks], Reach (melee) 3: 15 ft.)
. . Pink Energy Aura ([0 active, 0/25 PP, 1/r], Activation: Move Action)
. . . . Energy Claws: Strength-based Damage 2 ([0 active, 0/25 PP, 1/r+2], slashing, DC 27; Dangerous, Split: 2 targets)
. . . . Energy Resistance: Immunity 20 ([0 active, 0/25 PP, 1/3r], morphic, Very Common Descriptor: Directed Energy; Limited: to Energy Damage, Limited - Half Effect)
. . Schwooping: Movement 3 ([0 active, 0/25 PP, 2/r], morphic, Permeate 3: full speed)
. . Shape-Changing: Morph 4 ([0 active, 0/25 PP, 6/r+1], morphic, +20 Deception checks to disguise; Any form; Feature: Cailyn is fertile regardless of what form she assumes, Selective)
Martian Physiology
. . Burning Martian Senses: Senses 19 (racial, Accurate (Type): Auditory Senses, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Auditory Senses 3: x1k, Extended: Magic Awareness 3: x1k, Extended: Visual Senses 3: x1k, Infravision, Low-light Vision, Radius: Magic Awareness, Ultra-hearing)
. . Fast Healing: Regeneration 3 (racial, Every 3.33 rounds, Advantages: Diehard; Persistent)
. . Invulnerabilities: Immunity 7 (racial, Critical Hits, Environmental Conditions (All); Feature: Martian Longevity (Up to 297 years))
. . Levitation: Flight 11 (racial, Speed: 4000 miles/hour, 8 miles/round)
. . Psionic Interference: Impervious Will 11 (racial)
. . Resistances: Immunity 5 (racial, Disease, Poison, Sleep, Suffocation (All); Limited - Half Effect)
. . Toughened: Protection 1 (racial, +1 Toughness; Impervious [3 extra ranks])
The Trinity Bond
. . Mental Gestalt: Enhanced Trait 12 (psychic, Intellect +4 (+9), Insight +4 (+16), Perception +4 (+18); Limited: to while in Sensory Link range of one of Cailyn's Bonded (first six ranks) [6 ranks only], Limited: to while in Sensory Link range of both of Cailyn's bonded (last six ranks) [6 ranks only])
. . Sensory Link: Mental Area Communication Perception (All Senses) 1 (psychic; Area, Custom: Simultaneous, Increased Duration: continuous, Perception (All Senses), Subtle: encrypted; Limited: to Raven & M'gann)
. . Three-in-One: Enhanced Trait 7 (psychic, Advantages: Evasion 2, Improved Team Attack 2, Set-up 2, Teamwork; Limited: to while within Sensory Link range of Rachel or M'gann)

Equipment
Cell Phone (Smartphone), KYMCO Super 8 50, Meadowside Manor

Offense
Initiative +5
Energy Claws: Strength-based Damage 2, +6 (DC 27)
Grab, +10 (DC Spec 20)
Mental Heatstroke: Cumulative Affliction 8 (DC Will 18)
Mental Probe: Cumulative Effortless Mind Reading 8 (DC Will 18)
Mind Nova: Burst Area Damage 10 (DC Will 25)
Mindblaze: Damage 11, +9 (DC Will 26)
Mindfyre Shaping: Shapeable Area Damage 8 (DC Will 23)
Mindmoil: Concentration Weaken 10 (DC Will 20)
Organic Spike Chains: Strength-based Damage 3, +6 (DC 28)
Puppetry: Concentration Cumulative Affliction 8 (DC Will 18)
Throw, +5 (DC 25)
Unarmed, +6 (DC 25)

Complications
- Destiny: It is Cailyn's destiny to be the one who ultimately defeats the Dark Wizard who styles himself as "Lord Voldemort", and the only reason she'll end up doing exactly that, is because Voldemort and his followers are becoming a threat to the Queen's Peace.
- Impulsive: Cailyn is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by someone who might have an idea what they're talking about.
- Motivation: Protector: Cailyn is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Power Loss: Electrical effects can be used to disrupt Cailyn's Schwooping power.
- Reputation: Cailyn has a reputation within Wizarding Britain, for being an unrepentant delinquent due to her steadfast refusal to attend Hogwarts and regular use of magic in front of muggles; not that they've ever had any success in convincing her to attend Hogwarts or to desist with her "improper" use of magic.
- Significant Others: Cailyn is the bondmate of the half-demon known as Rachel Roth, as well as the White Martian known as M'gann M'orzz.

Languages
Azaranian, English [Native], Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 10 (Imp. 10/4), Will 11

Power Points
Abilities 100 + Powers 191 + Advantages 43 + Skills 46 (92 ranks) + Defenses 14 = 394

--------------------
KYMCO Super 8 50 - PL 10

Strength 2, Defense 0, Toughness 8, Size Medium

Powers
Wheelset: Speed 5 (technological, Speed: 60 miles/hour, 900 feet/round; Quirk: 40 MPH Top Speed)

Power Points
Abilities 2 + Powers 4 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 9
--------------------
Meadowside Manor - PL 10

Toughness 10, Size Huge

Features:
Artificer Lab, Barrier, Comms, Dimensional 1 (Azarath), Concealed 2 (DC 25), Defensive Enchantments, Fire Prevention Wards, Game Room, Garage, Grounds, Gym, Kitchen & Mess, Library, Living Space, Basic 1, Living Space, Luxury 3, Meditation Room, Mystic Locale, Pool, Ritual Chamber, Typewriter, Wards 3 (DC 30)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 25 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 10 (30)
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A Mari Usque Ad Mare Brainstorm & Notes

Post by DalkonCledwin »

A Mari Usque Ad Mare
Premise: James Potter always thought his wife was too good to be true, such beautiful and strong women don’t simply walk out of the ocean after all. Ironically, Harry Potter is about to discover just how wrong his father was in regards to this estimation. [HP / DC cross w/Splashes of Bioshock]
Required Inclusions:
- Lily Evans must have been a member of the Royal House of Poseidonis who was forced to flee her homeland in order to survive an attack that killed all of the other members.
- Lily must have swiftly been found and adopted by the Evans’ after arriving on the surface world, and gone on to be taught how to use magic at Hogwarts much like in canon.
- Harry’s Atlantean nature must be concealed from him, either by a charm placed on him by Lily or because of the Horcrux in his scar, until either the Triwiz Second Task or Battle of Hogwarts.
- Harry must be a True Heir of Atlan, in that he is capable of communicating with all forms of aquatic life, including those which have long-since fled the sea (such as Snakes).
- Harry must also possess the powers typical for an Atlantean, as well as the Hydrokinesis powers that have become a general Atlantean ability as of the DCEU movies.
- Harry must effectively replace Arthur Curry in the role of Aquaman in this fanfic, complete with being Arthur’s equal in terms of how strong his offensive and defensive powers happen to be.
Preferred Inclusions:
- It is preferred that Harry acquire a Queen to rule alongside him once he returns to Poseidonis / Atlantis proper, although that Queen does not need to be his only bride.
- It is preferred that Harry’s moral alignment fall within the categories of “Light (Good)” and “Gray (Neutral)” for the purposes of this fanfic.
- It is preferred that this fanfic be a full on crossover with the DC Comics fandom, so that Harry can actively interact with the characters who make up the Justice League.
Optional Inclusions:
- It is suggested that Harry eventually go on a mission that will see him retrieving Atlan’s Trident, or else a similar trident, such as the Trident of Poseidon.
- It is suggested that Harry raise a portion of Atlantis above the waves.
Forbidden Things:
- Harry the Weak Emo Doormat.
Last edited by DalkonCledwin on Wed Jul 01, 2020 7:58 pm, edited 1 time in total.
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DalkonCledwin
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Aquamage / The Royals / A Mari Usque Ad Mare

Post by DalkonCledwin »

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Aquamage (Harry Potter) - v1 - PL 12
Age: 17-21 / Height: 5' 11" / Weight: 185 lbs
Hair Color: Dark Brown / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +16

Strength 12, Stamina 9, Agility 5, Dexterity 3, Fighting 4, Intellect 3, Awareness 8, Presence 6

General Advantages
Animal Empathy, Assessment, Attractive, Benefit, Renown 2, Benefit, Social Class 4 (minor royalty), Benefit, Wealth 3 (millionaire), Close Attack 3, Combat Leader, Connected, Conviction, Defensive Roll, Diehard, Dirty Fighting, Equipment 5, Fascinate (Persuasion), Favored Environment: (Aquatic), Fearless, Fighting Style: Fencing, Fighting Style: Krav Maga, Great Endurance, Improved Grab, Inspire 2, Interpose, Languages 3, Move-by Action, Potioneer, Ranged Attack 3, Second Chance: (Resisting Mental Control), Strong Swimmer, Takedown 2, Teamwork, Trance

Fighting Style Advantages
Accurate Attack, All-out Attack, Chokehold, Defensive Attack, Improved Defense, Improved Disarm, Improved Hold, Improved Initiative, Improved Trip, Power Attack, Taunt

Skills
Acrobatics 4 (+9), Athletics 6 (+18), Close Combat: Grab 4 (+8), Close Combat: Swords 2 (+6), Deception 6 (+12), Expertise (AWE): Cooking 4 (+12), Expertise: Magic 12 (+15), Expertise: Tactics 6 (+9), Handle Animal 6 (+12), Insight 6 (+14), Intimidation 4 (+10), Investigation 6 (+9), Perception 8 (+16), Persuasion 8 (+14), Ranged Combat: Magic 6 (+9), Ride 6 (+9), Stealth 8 (+13), Technology 4 (+7), Treatment 6 (+9), Vehicles 6 (+9)

Powers
Highborn Atlantean Hybrid Physiology
. . Atlantean Senses: Senses 21 (racial, Accurate (Type): Auditory Senses, Acute: Magic Awareness, Awareness: Magic [Mental], Communication Link: Nerida Potter, Darkvision, Extended: Auditory Senses 3: x1k, Extended: Magic Awareness 3: x1k, Extended: Visual Senses 3: x1k, Low-light Vision, Radius: Magic Awareness, Ultra-hearing; Limited: Darkvision & Ultra-Hearing only underwater [11 ranks only])
. . Built for the Deep: Impervious Toughness 8 (racial)
. . Deep-Diver: Immunity 8 (racial, Damage Effect: Cold Damage, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning; Feature: Longevity (Up to 491 years))
. . Marine Recovery: Regeneration 3 (racial, Every 3.33 rounds; Source: Natural Bodies of Water)
. . Strength of the Deep: Enhanced Strength 3 (racial, +3 STR; Limited to Lifting, Notes: Lifting Strength 15: Up to 800 tons)
. . Tough: Protection 3 (racial, +3 Toughness)
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic)
Incredible Moves: Array
. . Accel Surge: Speed 4 (talent, Speed: 30 miles/hour, 500 feet/round; Athletics Check Required)
. . Hyper-Swimming: Swimming 13 (supercavitation, Speed: 4000 miles/hour, 8 miles/round)
. . Jump Surge: Leaping 4 (talent, Leap 120 feet at 30 miles/hour; Acrobatics Check Required)
Marine Telepathy
. . Aquatic Link: Mental Area Communication 2 (talent; Area, Selective, Subtle: encrypted; Concentration, Limited: to Sea Creatures, Notes: Range: 1 mile)
. . Marine Comprehension: Comprehend 2 (talent, Animals - Speak To, Animals - Understand; Broad Type: Sea Creatures)
Sword of Gryffindor (Easily Removable)
. . Absorption: Variable 9 (goblin magic; Limited 2: to Catalysts which have suffered damage from the accompanying Sword Strike effect, Limited: to Adding Linked Effects to accompanying Sword Strike effect, Slow)
. . . . Basilisk Venom (Powers: Magic Sundering: Broad Simultaneous Weaken 8, Vile Venom: Progressive Affliction 8)
. . . . . . Magic Sundering: Broad Simultaneous Weaken 8 (poison, Affects: Magic, Resisted by: Fortitude, DC 18; Affects Objects Only, Broad: Magic, Linked: Variable Strike: Strength-based Damage 3, Simultaneous)
. . . . . . Vile Venom: Progressive Affliction 8 (poison, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Dying, Resisted by: Fortitude, DC 18; Incurable, Linked: Variable Strike: Strength-based Damage 3, Progressive; Slow: Minutes)
. . Goblin-wrought Silver: Array
. . . . Apparition: Teleport 9 (wizarding magic, 2 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 3, Turnabout; Distracting)
. . . . Ebublio: Concentration Cumulative Burst Area Affliction 6 (water, wizarding magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Strength, DC 16; Burst Area: 30 feet radius sphere, DC 16, Concentration, Cumulative, Extra Condition, Increased Range: ranged; Distracting, Tiring)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (radiant, wizarding magic, 1st degree: Dazed, Impaired, 2nd degree: Disabled, Stunned, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Cumulative, Extra Condition, Feature: Extraordinary Effort for +2 effect ranks; Distracting, Limited: to Unnatural Creatures, Noticeable: This charm sheds light equivalent to a sunlit day, Tiring)
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged)
. . . . Obliviate: Concentration Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range: ranged, Insidious; Distracting)
. . . . Reducto: Burst Area Weaken 8 (force, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Relashio: Cumulative Affliction 12 (wizarding magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Increased Range: ranged; Limited: to causing targets to let go of and step/swim away from a held object)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . . . Tergeo: Move Object 12 (wizarding magic, 100 tons; Increased Range: perception; Limited Material: Water)
. . . . Variable Strike: Strength-based Damage 3 (shapeshifting sword, DC 30; Concealable, Dangerous, Variable Descriptor: close group - Bludgeoning, Piercing, Slashing; Quirk: Can't use Basilisk Venom when in a Bludgeoning descriptor form, Notes: Concealable: Takes the form of a standard wizarding wand)

Power Settings
Basilisk Venom (Powers: Magic Sundering: Broad Simultaneous Weaken 8, Vile Venom: Progressive Affliction 8)

Equipment
Bwthyn Lili Ddŵr, Cell Phone (Smartphone), Team Communicator

Offense
Initiative +9
Ebublio: Concentration Cumulative Burst Area Affliction 6 (DC Fort/Will 16)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Damage 12, +12 (DC 27)
Grab, +11 (DC Spec 22)
Magic Sundering: Broad Simultaneous Weaken 8, +9 (DC Fort 18)
Obliviate: Concentration Cumulative Affliction 8, +12 (DC Will 18)
Reducto: Burst Area Weaken 8 (DC Fort 18)
Relashio: Cumulative Affliction 12, +12 (DC Will 22)
Stupefy: Cumulative Affliction 8, +12 (DC Fort 18)
Tergeo: Move Object 12 (DC 22)
Throw, +6 (DC 27)
Unarmed, +7 (DC 27)
Variable Strike: Strength-based Damage 3, +9 (DC 30)
Vile Venom: Progressive Affliction 8, +9 (DC Fort 18)

Complications
- Destiny: It is Harry's current destiny to liberate the people of Poseidonis, and unite them under the rule of Atlan's only surviving heir (i.e. Harry himself).
- Fame: Harry is famous within the Wizarding World for the part he played in the defeat of the Dark Lord known as Voldemort.
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationship: Harry is the godfather of Theodore 'Teddy' Lupin and as such, on call in case Teddy's grandmother needs him for any reason.
- Weakness: Harry must immerse himself in water for at least an hour each day or suffer a -2 penalty to his Strength & Stamina scores until he successfully completes the task of spending an hour in the water.

Languages
Atlantean [Instinctual], English, French, Parseltongue

Defense
Dodge 11, Parry 11, Fortitude 12, Toughness 13/12 (Imp. 8), Will 12

Power Points
Abilities 100 + Powers 106 + Advantages 59 + Skills 59 (118 ranks) + Defenses 20 = 344

--------------------
Bwthyn Lili Ddŵr - PL 12

Toughness 10, Size Small

Features:
Artificer Lab, Concealed 2 (DC 25), Defensive Enchantments, Dock, Dual Size: Large, Fire Prevention Wards, Floo Connection, Grounds, Kitchen & Mess, Library, Living Space, Basic 2, Living Space, Luxury 1, Owlery, Typewriter, Wards 2 (DC 25)

Power Points
Abilities 0 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
--------------------
Aquamage (Harry Potter) - v2 - PL 13
Age: 21-24+ / Height: 6' 0" / Weight: 189 lbs
Hair Color: Dark Brown / Eye Color: Green
Wealth Rank: +24 / Rep Rank: +19

Strength 14, Stamina 11, Agility 5, Dexterity 3, Fighting 8, Intellect 3, Awareness 8, Presence 6

General Advantages
Animal Empathy, Assessment, Attractive, Benefit, Renown 3, Benefit, Social Class 5 (major royalty), Benefit, Wealth 4 (multimillionaire), Combat Leader, Connected, Conviction, Defensive Roll, Dirty Fighting, Equipment 13, Fascinate (Persuasion), Fearless, Fighting Style: Aquatic Combat, Fighting Style: Fencing, Fighting Style: Krav Maga, Improved Grab, Inspire 2, Interpose, Languages 3, Potioneer, Ranged Attack 3, Second Chance: (Resisting Mental Control), Teamwork, Trance

Fighting Style Advantages
Accurate Attack, Agile Feint, All-out Attack, Avoidance, Chokehold, Cunning Fighter, Defensive Attack, Diehard, Distracting Attack, Favored Environment: (Aquatic), Great Endurance, Improved Critical: Tridents, Improved Defense, Improved Disarm, Improved Hold, Improved Initiative, Improved Trip, Mobile Defense, Move-by Action, Power Attack, Strong Swimmer, Takedown 2, Taunt

Skills
Acrobatics 4 (+9), Athletics 6 (+20), Close Combat: Tridents 1 (+9), Deception 6 (+12), Expertise (AWE): Cooking 4 (+12), Expertise: Magic 12 (+15), Expertise: Tactics 6 (+9), Handle Animal 6 (+12), Insight 6 (+14), Intimidation 4 (+10), Investigation 6 (+9), Perception 8 (+16), Persuasion 8 (+14), Ranged Combat: Magic 6 (+9), Ride 6 (+9), Stealth 8 (+13), Technology 4 (+7), Treatment 6 (+9), Vehicles 6 (+9)

Powers
Electric Eel Tattooes: Array
. . Electric Eel Blast: Burst Area Damage 6 (electricity, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . Electric Eel Shock: Cumulative Affliction 8 (electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Triggered: 1 use - When someone initiates a grapple maneuver involving Harry)
Highborn Atlantean Hybrid Physiology
. . Atlantean Senses: Senses 21 (racial, Accurate (Type): Auditory Senses, Acute: Magic Awareness, Awareness: Magic [Mental], Communication Link: Nerida Potter, Darkvision, Extended: Auditory Senses 3: x1k, Extended: Magic Awareness 3: x1k, Extended: Visual Senses 3: x1k, Low-light Vision, Radius: Magic Awareness, Ultra-hearing; Limited: Darkvision & Ultra-Hearing only underwater [11 ranks only])
. . Built for the Deep: Impervious Toughness 8 (racial)
. . Deep-Diver: Immunity 8 (racial, Damage Effect: Cold Damage, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning; Feature: Longevity (Up to 491 years))
. . Marine Recovery: Regeneration 3 (racial, Every 3.33 rounds; Source: Natural Bodies of Water)
. . Strength of the Deep: Enhanced Strength 3 (racial, +3 STR; Limited to Lifting, Notes: Lifting Strength 15: Up to 800 tons)
. . Tough: Protection 3 (racial, +3 Toughness)
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic)
Incredible Moves: Array
. . Accel Surge: Speed 4 (talent, Speed: 30 miles/hour, 500 feet/round; Athletics Check Required)
. . Blessing of Poseidon: Flight 10 (divine blessing, Speed: 2000 miles/hour, 4 miles/round)
. . Hyper-Swimming: Swimming 13 (supercavitation, Speed: 4000 miles/hour, 8 miles/round)
. . Jump Surge: Leaping 4 (talent, Leap 120 feet at 30 miles/hour; Acrobatics Check Required)
Marine Telepathy
. . Marine Comprehension: Comprehend 2 (talent, Animals - Speak To, Animals - Understand; Broad Type: Sea Creatures)
. . Mental Probe: Cumulative Mind Reading 8 (talent, DC 18; Cumulative; Feedback)
. . Telepathic Link: Mental Area Communication 4 (talent; Area, Selective, Subtle: encrypted; Concentration, Limited: Last rank is for Sea Creatures only [1 rank only], Notes: Range: Worldwide for Sea Creatures & National for Other Lifeforms)
Trident of Poseidon (Easily Removable (indestructible))
. . Divine Trident: Dynamic Array
. . . . Call Lightning: Damage 12 ([0 active, 0/38 PP, 2/r+3], electricity, DC 27; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction)
. . . . Cone of Cold: Cone Area Affliction 12 ([0 active, 0/38 PP, 2/r], cold, divine magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cone Area: 60 feet cone, DC 22)
. . . . Control Water: Move Object 12 ([0 active, 0/38 PP, 2/r+12], divine magic, 400 ktons; Increased Mass 12, Increased Range: perception; Limited Material: Water)
. . . . Control Weather: Environment 9 ([0 active, 0/38 PP, 4/r], divine magic, Other: 3 points worth of effect 3, Radius: 1 mile; Selective)
. . . . Deadly Weather: Linked Effect
. . . . . . Thunder Burst: Burst Area Damage 3 (Linked; [0 active, 0/38 PP, 6/r], divine magic, electricity, DC 18; Burst Area 5: 500 feet radius sphere, DC 13, Increased Duration 2: sustained, Selective; Distracting, Unreliable (1 use))
. . . . . . Thunderhead: Environment 5 (Linked; [0 active, 0/38 PP, 4/r], divine magic, weather, Impede Movement (1 rank), Visibility (-5), Radius: 500 feet; Selective)
. . . . Destructive Trident: Strength-based Damage 3 ([0 active, 0/38 PP, 1/r+13], piercing, DC 32; Dangerous 3, Disarming, Penetrating 8, Reach (melee): 5 ft.)
. . . . Earthquake: Linked Effect
. . . . . . Rock & Roll: Environment 3 (Linked; [0 active, 0/38 PP, 2/r], divine magic, Impede Movement (2 ranks), Radius: 120 feet)
. . . . . . Terra Burst: Burst Area Damage 6 (Linked; [0 active, 0/38 PP, 5/r+1], divine magic, DC 21; Burst Area 3: 120 feet radius sphere, DC 16, Feature: Extraordinary Effort for +2 effect rank, Increased Duration 2: sustained; Tiring)
. . . . Gust of Wind: Line Area Move Object 12 ([0 active, 0/38 PP, 3/r], divine magic, wind, 100 tons, DC 27; Line Area 2: 5 feet wide by 60 feet long, DC 22, Damaging; Limited Direction: Away from Harry, Reduced Range: close)
. . . . Horrid Wilting: Burst Area Damage 7 ([0 active, 0/38 PP, 5/r], divine magic, DC 22; Alternate Resistance: Fortitude, Burst Area 2: 60 feet radius sphere, DC 17, Increased Range: ranged)
. . . . Ice Storm: Linked Effect
. . . . . . Ice Storm: Burst Area Damage 6 (Linked; [0 active, 0/38 PP, 5/r], cold, divine magic, DC 21; Burst Area 3: 120 feet radius sphere, DC 16, Increased Duration 2: sustained; Distracting)
. . . . . . Snow Blind: Environment 3 (Linked; [0 active, 0/38 PP, 2/r], divine magic, ice, Impede Movement (1 rank), Visibility (-2), Radius: 120 feet)
. . . . Implosion: Damage 9 ([0 active, 0/38 PP, 4/r], divine magic, DC 24; Alternate Resistance: Fortitude, Increased Duration: concentration, Increased Range: ranged)
. . . . Obscuring Mist: Environment 12 ([0 active, 0/38 PP, 3/r], divine magic, Visibility (-5), Radius: 8 miles; Selective)
. . . . Shout: Linked Effect
. . . . . . Sonic Dazzle: Cumulative Cone Area Affliction 6 (Linked; [0 active, 0/38 PP, 2/r], divine magic, sonic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 16; Cone Area 2: 120 feet cone, DC 16, Cumulative; Limited: to Auditory Senses, Sense-dependent: Hearing)
. . . . . . Sound Burst: Cone Area Damage 6 (Linked; [0 active, 0/38 PP, 4/r], divine magic, sonic, DC 21; Affects Objects, Alternate Resistance: Fortitude, Cone Area 2: 120 feet cone, DC 16; Sense-dependent: Hearing)
. . . . Slipstream: Flight 4 ([0 active, 0/38 PP, 1/r+1], divine magic, Speed: 30 miles/hour, 500 feet/round; Affects Others, Aquatic; Limited: to within 60 feet (distance rank 1) of the ground or water's surface, Platform)
. . . . Surge: Cone Area Move Object 12 ([0 active, 0/38 PP, 1/r], divine magic, water, 100 tons; Cone Area: 60 feet cone, DC 22; Limited Direction: Towards / Away, Reduced Range: close)
. . . . Tsunami: Line Area Damage 6 ([0 active, 0/38 PP, 6/r+1], divine magic, water, DC 21; Line - Width Area 3: 60 feet feet wide, Line Area 4: 5 feet wide by 250 feet long, DC 16, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Limited: to Along a coastline, Limited: This spell effect must originate from a body of water, Tiring)
. . . . Water Walk: Movement 2 ([0 active, 0/38 PP, 2/r], divine magic, Water Walking 2)
Unusual Qualities
. . Resistance of Poseidon: Immunity 2 (divine blessing, Uncommon Descriptor: Thule's Dimensional Bile)

Equipment
Bwthyn Lili Ddŵr, Cell Phone (Smartphone), Poseidonis, Team Communicator

Offense
Initiative +9
Call Lightning: Damage 12, +12 (DC 27)
Cone of Cold: Cone Area Affliction 12 (DC Fort 22)
Control Water: Move Object 12 (DC 22)
Destructive Trident: Strength-based Damage 3, +9 (DC 32)
Electric Eel Blast: Burst Area Damage 6 (DC 21)
Electric Eel Shock: Cumulative Affliction 8, +8 (DC Fort 18)
Grab, +8 (DC Spec 24)
Gust of Wind: Line Area Move Object 12 (DC 27)
Horrid Wilting: Burst Area Damage 7 (DC Fort 22)
Ice Storm: Burst Area Damage 6 (DC 21)
Implosion: Damage 9, +12 (DC Fort 24)
Mental Probe: Cumulative Mind Reading 8 (DC Will 18)
Sonic Dazzle: Cumulative Cone Area Affliction 6 (DC Fort 16)
Sound Burst: Cone Area Damage 6 (DC Fort 21)
Surge: Cone Area Move Object 12 (DC 22)
Terra Burst: Burst Area Damage 6 (DC 21)
Throw, +6 (DC 29)
Thunder Burst: Burst Area Damage 3 (DC 18)
Tsunami: Line Area Damage 6 (DC 21)
Unarmed, +8 (DC 29)

Complications
- Fame: Harry is famous within the Wizarding World for the part he played in the defeat of the Dark Lord known as Voldemort.
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationship: Harry is the godfather of Theodore 'Teddy' Lupin and as such, on call in case Teddy's grandmother needs him for any reason.
- Weakness: Harry must immerse himself in water for at least an hour each day or suffer a -2 penalty to his Strength & Stamina scores until he successfully completes the task of spending an hour in the water.

Languages
Atlantean [Instinctual], English, French, Parseltongue, Welsh (Cymraeg)

Defense
Dodge 11, Parry 11, Fortitude 14, Toughness 15/14 (Imp. 8), Will 12

Power Points
Abilities 116 + Powers 169 + Advantages 73 + Skills 57 (113 ranks) + Defenses 16 = 431

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Poseidonis - PL 13

Toughness 12, Size Colossal

Features:
Armory, Artificer Lab, Barrier, Cold Storage, Comms, Encrypted 3 (DC 30), Comms, Space, Communications, Concealed 2 (DC 25), Concealed, Electronic 5 (DC 40), Defense System, Dock, Grounds, Gym, Hangar, Holding Cells, Infirmary, Kennel / Pen, Kitchen & Mess, Library, Living Space, Barracks 2, Living Space, Basic 6, Living Space, Luxury 3, Meeting Room, Mystic Locale, Personnel, Power System, Ritual Chamber, Security System 1 (DC 20), Sovereign, Trophy Room, Variable Environment, Vault, War Room

Power Points
Abilities 5 + Powers 0 + Advantages 0 + Features 48 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 56

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Bwthyn Lili Ddŵr - PL 13 (Alternate of Poseidonis)

Toughness 10, Size Small

Features:
Artificer Lab, Concealed 2 (DC 25), Defensive Enchantments, Dock, Dual Size: Large, Fire Prevention Wards, Floo Connection, Grounds, Kitchen & Mess, Library, Living Space, Basic 2, Living Space, Luxury 1, Owlery, Typewriter, Wards 2 (DC 25)

Power Points
Abilities 0 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
Last edited by DalkonCledwin on Wed Jul 01, 2020 11:38 pm, edited 6 times in total.
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Mera / The Royals / A Mari Usque Ad Mare

Post by DalkonCledwin »

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Art by Douglas-Bicalho on DeviantArt

Mera (Y'Mera Xebella Challa) - PL 10
Age: 17+ / Height: 5' 6" / Weight: 151 lbs
Hair Color: Crimson / Eye Color: Blue
Wealth Rank: +12 / Rep Rank: +10

Strength 8, Stamina 9, Agility 5, Dexterity 3, Fighting 4, Intellect 3, Awareness 7, Presence 7

General Advantages
Ace Pilot, Attractive 2, Benefit, Social Class 4 (minor royalty), Benefit, Wealth 1 (well-off), Connected, Daze (Intimidation), Distracting Attack, Enchanting 2: (Daze & Fascinate), Enchantment, Equipment 1, Fascinate (Intimidation), Fighting Style: Aquatic Combat, Fighting Style: Martial Arts B, Forceful Intimidation, Guidance, Inspire 3, Languages 1, Leadership, Motivate, Ritualist

Fighting Style Advantages
Agile Feint, All-out Attack, Avoidance 2, Cunning Fighter, Defensive Attack, Diehard, Favored Environment: (Aquatic), Great Endurance, Improved Critical: Tridents, Improved Disarm, Mobile Defense, Move-by Action, Power Attack, Strong Swimmer, Takedown 2

Enhanced Advantages
Assessment, Favored Foe: (Previously Assessed Opponent), Luck 2

Skills
Acrobatics 2 (+7), Close Combat: Tridents 5 (+9), Deception 6 (+13), Expertise (AWE): Governing 6 (+13), Expertise (AWE): Pedagogy 6 (+13), Expertise: Atlantean Lore 8 (+11), Expertise: Magic 10 (+13), Insight 6 (+13), Intimidation 8 (+15), Investigation 4 (+7), Perception 4 (+11), Persuasion 6 (+13), Ranged Combat: Magic 7 (+10), Technology 6 (+9), Vehicles 6 (+9)

Powers
Atlantean Scale Armor (Removable)
. . Body Armor: Impervious Toughness 4 (armor)
Incredible Moves: Array
. . Accel Surge: Speed 3 (talent, Speed: 16 miles/hour, 250 feet/round; Athletics Check Required)
. . Jump Surge: Leaping 3 (talent, Leap 60 feet at 16 miles/hour; Acrobatics Check Required)
. . Speed-Swimming: Swimming 10 (supercavitation, Speed: 500 miles/hour, 1 mile/round)
Onegai Teacher: Array
. . Calming Touch: Healing 6 (talent; Energizing)
. . Know The Enemy: Enhanced Trait 2 (talent, Advantages: Assessment, Favored Foe: (Previously Assessed Opponent))
. . Teaching Moment: Burst Area Luck Control 1 (talent, Bestow Luck, Advantages: Luck 2; Burst Area: 30 feet radius sphere, DC 11; Check Required 5: DC 14 - Expertise: Pedagogy, Increased Action 2: move, Reduced Range 2: close)
. . Telepathic Bond: Mental Area Communication 1 (talent; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: 100 feet)
Trident of Mera (Easily Removable)
. . Trident Strike: Strength-based Damage 3 (piercing, DC 26; Dangerous, Disarming, Penetrating 5, Reach (melee): 5 ft.)
Xebellian Highborn Physiology
. . Built for the Depths: Impervious Toughness 4 (racial)
. . Deep-Diver: Immunity 8 (racial, Damage Effect: Cold Damage, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning; Feature: Longevity (Up to 462 years))
. . Marine Recovery: Regeneration 3 (racial, Every 3.33 rounds; Source: Natural Bodies of Water)
. . Strength of the Depths: Enhanced Strength 1 (racial, +1 STR; Limited to Lifting, Notes: Lifting Strength 9: Up to 12 tons)
. . Tough: Protection 1 (racial, +1 Toughness)
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic)
. . Xebellian Senses: Senses 20 (racial, Accurate (Type): Auditory Senses, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Extended: Auditory Senses 3: x1k, Extended: Magic Awareness 3: x1k, Extended: Visual Senses 3: x1k, Low-light Vision, Radius: Magic Awareness, Ultra-hearing; Limited: Darkvision & Ultra-Hearing only underwater [11 ranks only])
Xebellian Sorcery: Array
. . Cold Blast: Cumulative Affliction 10 (cold, xebellian magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
. . Cone of Cold: Cone Area Affliction 10 (cold, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cone Area: 60 feet cone, DC 20)
. . Control Water: Move Object 10 (xebellian magic, 25 ktons; Increased Mass 10, Increased Range: perception; Limited Material: Water)
. . Freezing Sphere: Burst Area Affliction 10 (cold, xebellian magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Hydraulic Push: Move Object 10 (water, xebellian magic, 25 tons; Feature: Extinguishes mundane fires; Limited Direction: Away from Mera)
. . Hydraulic Torrent: Line Area Move Object 10 (water, xebellian magic, 25 tons; Line Area 2: 5 feet wide by 60 feet long, DC 20, Feature: Extinguishes Mundane Fires; Limited Direction: Away from Mera, Reduced Range: close)
. . Slipstream: Flight 4 (xebellian magic, Speed: 30 miles/hour, 500 feet/round; Affects Others; Limited: to within 60 feet (distance rank 1) of the ground or water's surface, Platform)
. . Vortex: Cylinder Area Move Object 10 (xebellian magic, 25 tons; Cylinder Area: 30 feet cylinder, DC 20, Extended Range 3, Indirect 4: any point, any direction; Concentration, Limited Material: Water)
. . Water Shaping: Create 10 (xebellian magic, Volume: 1000 cft., DC 20; Impervious, Movable, Selective; Concentration, Proportional)
. . Wave: Cone Area Move Object 10 (water, xebellian magic, 25 tons; Cone Area 3: 250 feet cone, DC 20; Limited: Pushing Away, Reduced Range: close)

Equipment
Cell Phone (Smartphone), Team Communicator

Offense
Initiative +5
Cold Blast: Cumulative Affliction 10, +10 (DC Fort 20)
Cone of Cold: Cone Area Affliction 10 (DC Fort 20)
Control Water: Move Object 10 (DC 20)
Freezing Sphere: Burst Area Affliction 10 (DC Fort 20)
Grab, +4 (DC Spec 18)
Hydraulic Push: Move Object 10, +10 (DC 20)
Hydraulic Torrent: Line Area Move Object 10 (DC 20)
Throw, +3 (DC 23)
Trident Strike: Strength-based Damage 3, +9 (DC 26)
Unarmed, +4 (DC 23)
Vortex: Cylinder Area Move Object 10 (DC 20)
Wave: Cone Area Move Object 10 (DC 20)

Complications
- Motivation: Liberty: Mera truly does wish to be free from the shackles which bind her and the other inhabitants of Atlantis, but doesn't actually see how such a thing could ever be possible for her.
- Owned: Much like the other inhabitants of Atlantis and the neighboring colonies, Mera is now effectively a subject of the conquerors of Atlantis, and more to the point she has been tasked with locating and seducing the sole remaining heir to the Atlantean Throne so that she can then assassinate him.
- Relationship: Mera is the daughter of Ryus, former King of Xebel.
- Weakness: Mera must immerse herself in water for at least an hour each day or suffer a -2 penalty to her Strength & Stamina scores until she successfully completes the task of spending an hour in the water.

Languages
Atlantean [Native], English

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 10 (Imp. 8), Will 10

Power Points
Abilities 92 + Powers 115 + Advantages 42 + Skills 45 (90 ranks) + Defenses 15 = 309
Last edited by DalkonCledwin on Wed Jul 01, 2020 11:48 pm, edited 3 times in total.
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DalkonCledwin
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Tenshi / The Royals / A Mari Usque Ad Mare

Post by DalkonCledwin »

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Art by Shaggy Gao on ArtStation

Tenshi (Gabrielle Delacour) - PL 8
Age: 14+ / Height: 5' 4" / Weight: 113 lbs
Hair Color: Silver / Eye Color: Blue
Wealth Rank: +12 / Rep Rank: +8

Strength 1, Stamina 3, Agility 7, Dexterity 4, Fighting 4, Intellect 4, Awareness 7, Presence 8

Advantages
Agile Feint, Animal Empathy, Assessment, Attractive 2, Beautiful Voice, Beloved: (Harry Potter), Benefit, Athletics Based on Agility, Benefit, Social Class 2 (aristocrat), Benefit, Wealth (well-off), Charming, Connected, Daze (Deception), Defensive Attack, Enchanting 2: (Daze & Fascinate), Enchantment, Equipment 1, Evasion, Fascinate (Persuasion), Flirtation, Languages 1, Leadership, Lionheart, Mobile Defense, Move-by Action, People Person, Potioneer, Ranged Attack 2, Ritualist, Second Chance: (Acrobatics Checks for Tumbling)

Skills
Acrobatics 8 (+15), Athletics 4 (+11), Close Combat: Fire Whip 4 (+8), Deception 6 (+14), Expertise: Magic 8 (+12), Expertise: Veela Lore 8 (+12), Investigation 6 (+10), Persuasion 6 (+18/+14), Sleight of Hand 8 (+12), Technology 2 (+6), Treatment 6 (+10)

Powers
Pear & Veela Hair Wand (Easily Removable)
. . Yer A Witch, Gabi: Array
. . . . Devicto: Damage 10 (force, wizarding magic, DC 25; Increased Range: ranged; Nonlethal)
. . . . Epoximise: Cumulative Affliction 10 (wizarding magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 20; Cumulative, Extra Condition, Increased Range: ranged; Limited: Effect gains the "Instant Recovery" flaw if the target is wearing easy-to-remove shoes, Limited Degree)
. . . . Finite Incantatem: Nullify 8 (wizarding magic, Counters: Magical Effects, DC 18; Broad, Simultaneous)
. . . . Ignis Laqueis: Damage 8 (fire, wizarding magic, DC 23; Binding, Disarming, Grabbing, Penetrating 8, Reach (melee) 4: 20 ft.)
. . . . Reparifors: Healing 7 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3)
. . . . Slugulus Eructo: Progressive Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 18; Increased Range: ranged, Progressive; Limited Degree, Noticeable: Victim will vomit up one or more slugs for every round that they are affected by this affliction)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . . . Wingardium Leviosa: Move Object 4 (wizarding magic, 800 lbs., DC 23; Damaging, Improvised Weapon 4, Increased Range: perception, Precise, Subtle: subtle)
Veela Magic: Array
. . Burning Gaze: Damage 6 (heat, veela magic, DC 21; Increased Range 2: perception, Secondary Effect)
. . Burning Hands: Cone Area Damage 8 (fire, veela magic, DC 23; Cone Area: 60 feet cone, DC 18; Limited 2: to a 15 foot spread)
. . Charm Person: Cumulative Affliction 8 (veela magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception; Limited: Gabi doesn't control the target's actions, they merely act friendly towards her, Limited: to Characters who find the feminine form attractive, Sense-dependent: Visual)
. . Dancing Flame: Shapeable Area Damage 6 (fire, veela magic, DC 21; Shapeable Area 2: 60 cft., DC 16, Increased Range 2: perception; Source: Pre-existing Flames)
. . Fire Jet: Line Area Damage 8 (fire, veela magic, DC 23; Line Area: 5 feet wide by 30 feet long, DC 18)
. . Fireball: Burst Area Damage 6 (fire, veela magic, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . Friends: Enhanced Trait 2 (veela magic, Persuasion +4 (+18); Limited: to Improving the Target's Attitude, Limited: to Characters who find the feminine form attractive)
. . Mass Suggestion: Concentration Cumulative Perception Area Affliction 8 (veela magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Perception Area: DC 18 - Audiovisual, Concentration, Cumulative, Insidious, Selective; Limited: to Targets who find the feminine form attractive, Limited Degree)
. . Wall of Fire: Line Area Damage 6 (fire, veela magic, DC 21; Line Area: 5 feet wide by 30 feet long, DC 16, Increased Duration: concentration, Increased Range: ranged; Distracting)
Veela Magic: Talents
. . Beautifying Aura: Illusion 8 (veela magic, Affects: Two Sense Types - Visual, Area: 250 cft., DC 18; Limited: to When Gabi is experiencing feelings of elation or euphoria, Limited: to making other characters seem far more attractive than they really are, Uncontrolled)
. . Distracting Beauty: Perception Area Affliction 8 (veela magic, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 18; Perception Area: DC 18 - Visual, Reaction 3: reaction, Selective; Limited: to Characters who find the feminine form attractive, Limited Degree)
. . Unearthly Grace: Movement 2 (veela magic, Sure-footed 2)
Veela Physiology
. . Invulnerabilities: Immunity 7 (racial, Damage Effect: Fire Damage, Environmental Condition: Heat, Suffocation: Tracheal Obstructions; Feature: Longevity (Up to 392 years))
. . Resistances: Immunity 11 (racial, Custom: Mental Control 5, Disease, Fatigue Effects; Limited - Half Effect)
. . Tough: Protection 3 (racial, +3 Toughness)
. . Veela Senses: Senses 13 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Illusion: Vision, Extended: Magic Awareness 3: x1k, Extended: Visual Senses 3: x1k, Infravision, Low-light Vision, Radius: Magic Awareness)

Equipment
Cell Phone (Smartphone), Team Communicator

Offense
Initiative +7
Burning Gaze: Damage 6 (DC 21)
Burning Hands: Cone Area Damage 8 (DC 23)
Charm Person: Cumulative Affliction 8 (DC Will 18)
Dancing Flame: Shapeable Area Damage 6 (DC 21)
Devicto: Damage 10, +6 (DC 25)
Distracting Beauty: Perception Area Affliction 8 (DC Will 18)
Epoximise: Cumulative Affliction 10, +6 (DC Fort/Will 20)
Finite Incantatem: Nullify 8, +6 (DC Will 18)
Fire Jet: Line Area Damage 8 (DC 23)
Fireball: Burst Area Damage 6 (DC 21)
Grab, +4 (DC Spec 11)
Ignis Laqueis: Damage 8, +8 (DC 23)
Mass Suggestion: Concentration Cumulative Perception Area Affliction 8 (DC Will 18)
Slugulus Eructo: Progressive Affliction 8, +6 (DC Fort 18)
Stupefy: Cumulative Affliction 8, +6 (DC Fort 18)
Throw, +6 (DC 16)
Unarmed, +4 (DC 16)
Wall of Fire: Line Area Damage 6 (DC 21)
Wingardium Leviosa: Move Object 4 (DC 23)

Complications
- Bane: Wrought Iron weapons are considered to possess the Incurable extra when used against Gabi.
- Destiny: It actually is Gabi's destiny to become the next Lady Potter.
- Motivation: Recognition: Gabrielle desperately desires to become the next Lady Potter, and will do whatever it takes in order to win Harry's affections.
- Nemesis: Gabi's sister-in-law, a girl by the name of Ginevra Weasley, absolutely loathes the entire Veela species, as she sees them as a potential risk to her own attempts to lay claim to the title of "Lady Potter." It is worth noting that Harry actually holds several other titles that a potential romantic interest could claim, but that Ginevra would refuse to allow Harry to marry any other girls.
- Relationship: Gabi is the youngest child of Apolline and Jacques Delacour, as well as the aunt of Victoire Weasley, making her Fleur Weasley's younger sister.

Languages
English, French [Native]

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 6, Will 10

Power Points
Abilities 76 + Powers 122 + Advantages 33 + Skills 33 (66 ranks) + Defenses 15 = 279
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