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Queen Circe of Aeaea - PL 12
Age: Looks 24ish / Height: 5' 10" / Weight: 141 lbs
Hair Color: Wine Red / Eye Color: Violet (Frm. Green)
Wealth Rank: +20 / Rep Rank: +14
Strength 8, Stamina 8, Agility 3, Dexterity 4, Fighting 4, Intellect 7, Awareness 8, Presence 6
General Advantages
Agile Feint, All-out Attack, Animal Empathy, Attractive 2, Benefit, Alternate Identity 2: (Lily Julia Potter, née Evans), Benefit, Renown, Benefit, Social Class 4 (minor royalty), Benefit, Wealth 3 (millionaire), Charming, Connected, Contacts, Daze (Deception), Daze (Intimidation), Defensive Attack, Defensive Roll, Enchantment, Equipment 6, Fascinate (Deception), Favored Foe: (The Amazons of Themyscira), Fearless, Flirtation, Interpose, Languages 1, Potioneer, Power Attack, Ranged Attack 3, Ritualist, Speed of Thought, Takedown 2, Well-informed
Enhanced Advantages
Evasion 2, Uncanny Dodge
Skills
Acrobatics 4 (+7), Athletics 4 (+12), Close Combat: Staves 2 (+6), Deception 10 (+16), Expertise: Greek Mythology 12 (+19), Expertise: Magic 12 (+19), Insight 8 (+16), Intimidation 8 (+14), Investigation 4 (+11), Perception 6 (+14), Persuasion 6 (+12), Ranged Combat: Divine Magic 4 (+8), Stealth 4 (+7), Treatment 8 (+15)
Powers
Arcane Inheritance: Array
. . Arcane Enlightenment: Senses 5 (divine inheritance, Analytical: Detect History, Analytical: Detect Magic, Detect: Magic [Visual] 2: ranged, Detect: History [Tactile] 1; Concentration, Limited: Detect History is limited to magical objects [2 ranks only])
. . Ichor Wizardry: Variable 7 (divine inheritance; Action: move; Limited: to Wizarding Magic effects, Side Effect 2: always - Circe suffers a DC 22 Fort Damage effect whenever she uses this effect as her blood is the Foci, Unreliable (5 uses), Notes: 35 pts of Traits; Unreliable recharges after an hour of complete bedrest and a substantial meal)
. . Mage's Evasion: Senses 1 (divine inheritance, Danger Sense: Magic Awareness, Advantages: Evasion 2, Uncanny Dodge; Sustained)
Demigod Physiology
. . Body Resistance: Impervious Toughness 8 (racial)
. . Divine Senses: Senses 15 (racial, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Darkvision, Extended: Mental Senses 3: x1k, Extended: Visual Senses 3: x1k, Low-light Vision, Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 5 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Demigods can live for millennia without visibly aging)
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All)
. . Resistances: Immunity 5 (racial, Damage Effect: Electricity Damage; Limited - Half Effect)
. . Tough: Protection 3 (racial, +3 Toughness)
Divine Magic: Array
. . Admonishing Ray: Damage 8 (force, DC 23; Increased Range: ranged, Multiattack; Nonlethal)
. . Bestiamorph: Progressive Affliction 13 (custom magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 23; Increased Range: ranged, Progressive, Reversible)
. . Dispel Magic: Nullify 8 (divine magic, Counters: Magical Effects, DC 18; Broad, Multiattack, Simultaneous)
. . Feast of Slumber: Progressive Line Area Affliction 10 (divine magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 20; Line Area 2: 5 feet wide by 60 feet long, DC 20, Progressive, Triggered: 1 use - When enchanted food is consumed)
. . Fire Breath: Cone Area Damage 8 (fire magic, DC 23; Cone Area: 60 feet cone, DC 18)
. . Obscuring Mist: Environment 8 (divine magic, Visibility (-5), Radius: 0.5 miles; Selective)
. . Overwhelming Presence: Concentration Cumulative Burst Area Affliction 8 (divine magic, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Prone, Resisted by: Will, DC 18; Burst Area 2: 60 feet radius sphere, DC 18, Concentration, Cumulative, Extra Condition, Selective, Subtle: subtle; Limited Degree)
. . Scrying: Remote Sensing 16 (divine magic, Affects: 3 Types, inc. Visual - visual, auditory, mental, Range: 250 miles; Dimensional 2: group - Olympian Realms, Simultaneous, Subtle 2: looks normal; Medium: Scrying Mirror, Tiring)
. . Seek Thoughts: Cumulative Mind Reading 8 (divine magic, DC 18; Cumulative)
. . Summoning Gate: Summon 4 (divine magic; Active, Controlled, Horde, Mental Link, Multiple Minions 2: 4 minions, Responsive, Type (Broad): Bestiamorphs)
. . Telepathic Bond: Mental Area Communication 4 (divine magic; Area, Dimensional 2: group - Olympian Realms, Selective, Subtle: encrypted, Notes: Range: Worldwide)
. . Teleportation Circle: Burst Area Teleport 11 (divine magic, Carry 1600 lbs.; Accurate, Burst Area: 30 feet radius sphere, DC 21, Extended: 2000 miles in 2 move actions, Increased Mass 5; Limited to Extended, Tiring)
. . Travel Gate: Movement 5 (divine magic, Dimensional: Olympian Realms 2: group, 50 lbs., Space Travel 3: other galaxies; Portal)
Divine Magic: Talents
. . Air Walk: Flight 1 (divine magic, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: prone condition causes you to fall)
Hekatean Curse
. . Deathless: Immortality 3 (curse, Return after 4 days; Feature: Circe gains the effects of the Immunity [Aging] power; Limited: Circe will lose both this power once the Hekatean Prophecy is fulfilled)
Expanded Equipment
Ceremonial Staff
. . Staff Strike: Strength-based Damage 1 (bludgeoning, DC 24; Impressive, Reach (melee): 5 ft.)
Equipment
Cell Phone (Smartphone), Ceremonial Staff, The Island of Aeaea
Offense
Initiative +7
Admonishing Ray: Damage 8, +11 (DC 23)
Bestiamorph: Progressive Affliction 13, +11 (DC Will 23)
Dispel Magic: Nullify 8, +11 (DC Will 18)
Feast of Slumber: Progressive Line Area Affliction 10 (DC Will 20)
Fire Breath: Cone Area Damage 8 (DC 23)
Grab, +4 (DC Spec 18)
Overwhelming Presence: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Seek Thoughts: Cumulative Mind Reading 8 (DC Will 18)
Staff Strike: Strength-based Damage 1, +6 (DC 24)
Throw, +7 (DC 23)
Unarmed, +4 (DC 23)
Complications
- Cursed: Circe is bound by a prophecy that states "Upon the death of witch and the birth of witch, Hecate, by name and choice, shall repossess her soul." While it wasn't necessarily a direct translation of the prophecy, Prior to living a life as a mortal, Circe had identified Diana of Themyscira as the second witch in that prophecy, and was guilty of some rather reprehensible things because of her belief.
- Motivation: Protector: Circe cares very deeply for her son, Harry Potter, and would do anything for him, even giving up her mad quest to overturn Hecate's prophecy.
- Mythic Weakness: Circe's Strength, Stamina, Agility and Dexterity scores, as well as Divine Magic and Air Walk powers will become Impaired on the first round that she is in proximity to the herb known as Moly, then they will become Disabled on the second round. On the third round her Strength, Agility, Dexterity, Divine Magic and Air Walk powers will become Debilitated, however her Stamina will remain at the Disabled level.
- Relationships: As Lily Evans, Circe had been friends with Severus Snape until such time as he called her a Mudblood in their fifth year at Hogwarts. She also married James Potter and bore him a son by the name of Harry Potter.
Languages
English, Greek [Native]
Defense
Dodge 12, Parry 12, Fortitude 11, Toughness 12/11 (Imp. 8), Will 13
Power Points
Abilities 96 + Powers 142 + Advantages 45 + Skills 46 (92 ranks) + Defenses 25 = 354
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--------------------Avian Bestiamorph - PL 4
Strength 0, Stamina 0, Agility 3, Dexterity 3, Fighting 3, Intellect -1, Awareness 2, Presence 0
Advantages
All-out Attack, Tracking
Skills
Athletics 6 (+6), Close Combat: Talons 2 (+5), Intimidation 6 (+6), Perception 4 (+6), Stealth 4 (+7)
Powers
Bestiamorph Physiology
. . Bestial Senses: Senses 4 (racial, Acute (Type): Olfactory, Darkvision)
. . Feathered Wings: Flight 4 (racial, Speed: 30 miles/hour, 500 feet/round; Wings)
. . Talons: Strength-based Damage 3 (racial, DC 18)
Offense
Initiative +3
Grab, +3 (DC Spec 10)
Talons: Strength-based Damage 3, +5 (DC 18)
Throw, +3 (DC 15)
Unarmed, +3 (DC 15)
Complications
- Monstrous: Avian Bestiamorphs look exactly like the Harpies from ancient mythology.
- Temper: Avian Bestiamorphs are prone to sudden fits of violence and irrationality.
Languages
Greek [Native]
Defense
Dodge 8, Parry 8, Fortitude 2, Toughness 0, Will 3
Power Points
Abilities 20 + Powers 11 + Advantages 2 + Skills 11 (22 ranks) + Defenses 13 = 57
--------------------Satyr Bestiamorph - PL 4
Strength 3, Stamina 3, Agility 0, Dexterity 0, Fighting 3, Intellect -1, Awareness 2, Presence 0
Advantages
All-out Attack, Tracking
Skills
Athletics 6 (+9), Close Combat: Unarmed 2 (+5), Intimidation 6 (+6), Perception 4 (+6), Stealth 4 (+4)
Powers
Bestiamorph Physiology
. . Bestial Senses: Senses 4 (racial, Acute (Type): Olfactory, Darkvision)
. . Canter: Speed 2 (racial, Speed: 8 miles/hour, 120 feet/round)
. . Protective Hide: Impervious Toughness 3 (racial)
Offense
Initiative +0
Grab, +3 (DC Spec 13)
Throw, +0 (DC 18)
Unarmed, +5 (DC 18)
Complications
- Power Loss: Satyr Bestiamorphs are considered to be creatures of the Fey, and thus will lose their Impervious Toughness when defending themselves against Wrought Iron weaponry.
- Reputation: Satyrs, whether they are Bestiamorphs or not, are known to be rakes and debauchers of beautiful women.
Languages
Greek [Native]
Defense
Dodge 5, Parry 5, Fortitude 5, Toughness 3 (Imp. 3), Will 3
Power Points
Abilities 20 + Powers 9 + Advantages 2 + Skills 11 (22 ranks) + Defenses 10 = 52
--------------------Shadow Bestiamorph - PL 4
Strength 3, Stamina 3, Agility 0, Dexterity 0, Fighting 3, Intellect -1, Awareness 2, Presence 0
Advantages
All-out Attack, Tracking
Skills
Athletics 6 (+9), Close Combat: Unarmed 1 (+4), Intimidation 6 (+6), Perception 4 (+6), Stealth 8 (+8)
Powers
Bestiamorph Physiology
. . Bestial Senses: Senses 4 (racial, Acute (Type): Olfactory, Darkvision)
. . Bite: Strength-based Damage 1 (piercing, DC 19; Dangerous)
. . Fast: Speed 2 (racial, Speed: 8 miles/hour, 120 feet/round)
Offense
Initiative +0
Bite: Strength-based Damage 1, +3 (DC 19)
Grab, +3 (DC Spec 13)
Throw, +0 (DC 18)
Unarmed, +4 (DC 18)
Complications
- Disability: While these creatures can understand the Greek Language, they can't actually speak it. They also lack hands with which to manipulate objects, being relegated to using their teeth in order to accomplish the same task.
- Reputation: These creatures look like the large black dogs commonly known as a "Grim."
Languages
Greek [Native]
Defense
Dodge 5, Parry 5, Fortitude 5, Toughness 3, Will 3
Power Points
Abilities 20 + Powers 8 + Advantages 2 + Skills 13 (25 ranks) + Defenses 10 = 53
--------------------Taurean Bestiamorph - PL 4
Strength 4, Stamina 3, Agility 0, Dexterity 0, Fighting 3, Intellect -1, Awareness 2, Presence 0
Advantages
All-out Attack, Tracking
Skills
Athletics 6 (+10), Close Combat: Unarmed 1 (+4), Intimidation 6 (+6), Perception 4 (+6), Stealth 4 (+4)
Powers
Bestiamorph Physiology
. . Bestial Senses: Senses 4 (racial, Acute (Type): Olfactory, Darkvision)
. . Gallop: Speed 3 (racial, Speed: 16 miles/hour, 250 feet/round)
Offense
Initiative +0
Grab, +3 (DC Spec 14)
Throw, +0 (DC 19)
Unarmed, +4 (DC 19)
Complications
- Equine Body: Taurean Bestiamorphs require specially made armor and weapons to accomodate their equine bodies.
- Temper: Taurean Bestiamorphs have a wild and untamed temperment.
- Weakness: Taurean Bestiamorphs are Fortitude Impaired against alcoholic beverages; they become easily drunk.
Languages
Greek [Native]
Defense
Dodge 5, Parry 5, Fortitude 5, Toughness 3, Will 3
Power Points
Abilities 22 + Powers 7 + Advantages 2 + Skills 11 (21 ranks) + Defenses 10 = 52
The Island of Aeaea - PL 12
Toughness 12, Size Gargantuan
Features:
Concealed 3, Defensive Enchantments, Dock, Grounds, Habitat, Isolated, Laboratory, Library, Living Space, Personnel, Sealed, Self-repairing 1, Shrine, Wards 2, Workshop
Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25