Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Wonder Girl / The MCs / Wonder Girl

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Wonder Girl (Zoe Kent) - PL 11
Age: 14 / Height: 5' 9" / Weight: 118 lbs
Hair Color: Purple / Eye Color: Blue
Wealth Rank: +16 / Rep Rank: +13

Strength 12, Stamina 10, Agility 6, Dexterity 4, Fighting 6, Intellect 4, Awareness 6, Presence 6

General Advantages
Agile Feint, Assessment, Attractive, Beginner's Luck, Benefit, Alternate Identity: (Harriet Potter), Benefit, Renown, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth 2 (independently wealthy), Defensive Attack, Equipment 3, Fascinate (Persuasion), Improved Critical: Unarmed, Improved Grab, Improved Hold, Inspire 2, Interpose, Languages 3, Leadership, Potioneer, Power Attack, Ranged Attack 6, Second Chance: (Resisting Mental Control), Takedown, Tracking

Enhanced Advantages
Improved Initiative 2, Move-by Action

Skills
Acrobatics 8 (+14), Athletics 6 (+18), Deception 4 (+10), Expertise (AWE): Baking 4 (+10), Expertise (DEX): Broom Flight 6 (+10), Expertise: Magic 8 (+12), Insight 6 (+12), Intimidation 4 (+10), Investigation 6 (+10), Perception 6 (+12), Persuasion 6 (+12), Ranged Combat: Magic 2 (+6), Stealth 6 (+12), Treatment 4 (+8)

Powers
Bracelets of Submission (Removable (indestructible))
. . Bullet Blocking: Deflect 10 (divine construct; Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
Half-Kryptonian Physiology
. . Invulnerabilities: Immunity 14 (racial trait, Damage Effect: Corrosive Damage, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Lightning Reflexes: Enhanced Trait 3 (racial trait, Advantages: Improved Initiative 2, Move-by Action)
. . Resistances: Immunity 6 (racial trait, Aging, Custom: Mental Control 5; Limited - Half Effect)
. . Superhuman Senses: Senses 12 (racial trait, Counters Illusion: Vision, Extended: Auditory Senses 1: x10, Extended: Visual Senses 2: x100, Microscopic Vision 2: cell-size, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision does not penetrate Lead-based concealment [4 ranks only])
. . Tough: Protection 2 (racial trait, +2 Toughness)
. . True Invulnerability: Impervious Toughness 12 (racial trait)
Hyper-Punching 14: Strength Array (bludgeoning; Multiattack, Smashing)
. . Deafening Shriek: Cumulative Perception Area Affliction 11 (Alternate; sonic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 21; Perception Area: DC 21 - Aural, Cumulative; Limited: to Auditory Senses)
. . Freeze Breath: Cumulative Cone Area Affliction 8 (Alternate; cold, 1st degree: Hindered, Impaired, 2nd degree: Disabled, Immobile, Resisted by: Fortitude, DC 18; Cone Area: 60 feet cone, DC 18, Cumulative, Extra Condition; Limited Degree)
. . Heat Vision Beam: Line Area Damage 8 (Alternate; heat, DC 23; Line Area 3: 5 feet wide by 120 feet long, DC 18, Feature: Extraordinary Effort for +2 effect ranks, Increased Duration: concentration; Distracting, Tiring)
. . Heat Vision Bolts: Damage 8 (Alternate; heat, DC 23; Increased Range: ranged, Multiattack, Penetrating 8, Precise; Distracting)
. . Hurricane Breath: Cone Area Move Object 11 (Alternate; wind, 50 tons, DC 26; Cone Area: 60 feet cone, DC 21, Damaging; Limited Direction: Away from Zoe, Reduced Range: close)
. . Power-Lifting: Enhanced Strength 8 (Alternate; racial talent, +8 STR; Limited to Lifting, Notes: Lifting Strength 20: Up to 25,000 tons)
Incredible Moves: Array
. . Superhuman Speed: Speed 10 (racial talent, Speed: 2000 miles/hour, 4 miles/round)
. . True Flight: Flight 10 (racial talent, Speed: 2000 miles/hour, 4 miles/round; Precise)
Kryptonian Suit (Removable (indestructible))
. . Fluidic Form: Feature 1 (kryptonian tech, Notes: Zoe can cause this armor to adopt the form of any style of clothing she could ever desire as a Free Action (as per the Quick Change feature))
. . Teleportation Slide: Array
. . . . Stellar Translocation: Movement 1 (kryptonian tech, Space Travel 1: within solar system)
. . . . Translocation: Teleport 10 (kryptonian tech, 4 miles in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Feature 3: Teleport Memory (3 Locations), Turnabout)
Lasso of Disruption (Easily Removable (indestructible))
. . Divine Lasso: Array
. . . . Magic Death: Linked Effect
. . . . . . Lasso Snare: Move Object 12 (Linked; divine construct, 100 tons; Custom: Tether)
. . . . . . Magic Deprivation: Concentration Cumulative Affliction 12 (Linked; divine construct, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Will, DC 22; Concentration, Cumulative, Increased Range: ranged; Slow: Minutes, Tiring, Notes: Magic Impaired/Disabled & Transformed: Magicless)
. . . . Magic Disruption: Linked Effect
. . . . . . Dispel Magic: Nullify 12 (Linked; divine construct, Counters: Magical Effects, DC 22; Broad, Simultaneous; Side Effect)
. . . . . . Lasso Snag: Move Object 12 (Linked; divine construct, 100 tons; Custom: Tether)
. . Holly & Phoenix Feather Wand (Alternate; Easily Removable)
. . . . Yer A Witch, Zoe: Array
. . . . . . Expelliarmus: Damage 10 (force, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . . . Lumos: Environment 1 (wizarding magic, Light, Radius: 30 feet)
. . . . . . Spattica: Strength-based Damage 3 (slashing, DC 30; Dangerous)
. . . . . . Wingardium Leviosa: Move Object 6 (wizarding magic, 3200 lbs., DC 21; Damaging, Increased Range: perception, Precise, Subtle: subtle)

Equipment
Cell Phone (Smartphone), Team Communicator, Titans Tower

Offense
Initiative +14
Deafening Shriek: Cumulative Perception Area Affliction 11 (DC Fort 21)
Dispel Magic: Nullify 12, +10 (DC Will 22)
Expelliarmus: Damage 10, +12 (DC 25)
Freeze Breath: Cumulative Cone Area Affliction 8 (DC Fort 18)
Grab, +6 (DC Spec 22)
Heat Vision Beam: Line Area Damage 8 (DC 23)
Heat Vision Bolts: Damage 8, +10 (DC 23)
Hurricane Breath: Cone Area Move Object 11 (DC 26)
Lasso Snag: Move Object 12, +10 (DC 22)
Lasso Snare: Move Object 12, +10 (DC 22)
Magic Deprivation: Concentration Cumulative Affliction 12, +10 (DC Will 22)
Spattica: Strength-based Damage 3, +6 (DC 30)
Throw, +10 (DC 27)
Unarmed, +6 (DC 27)
Wingardium Leviosa: Move Object 6 (DC 21)

Complications
- Destiny: It is currently Zoe's destiny to be the one who ultimately defeats the dark wizard who styles himself as "Lord Voldemort."
- Honor: Zoe will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Zoe is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Zoe is highly motivated to use her powers in defense of innocent lives. She'll gladly put herself at risk to defend those who are incapable of defending themselves as well as to protect those she cares about.
- Power Loss: Zoe's Toughness is not Impervious against magical attacks. Furthermore, while under the light of a Red star Zoe's Strength and Stamina scores will each lower by 1 rank per round until they reach a rank of 1 and 2 respectively. She'll also lose access to his Racial Traits, Racial Talents and Strength Array whenever she is directly exposed to Red Sunlight.
- Relationships: Zoe is the biological daughter of Clark Kent (aka Superman) and Diana Prince (aka Wonder Woman), as well as the foster daughter of the late James and Lily Potter. She is also the heiress to the Wizarding Houses of Potter, Peverell, and through one of her two godfathers, the heiress to the Wizarding House of Black.
- Weakness: Zoe is as vulnerable to Kryptonite as any other Kryptonian would be.

Languages
Ancient Greek, English [Native], Kryptonian, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 12 (Imp. 12), Will 10

Power Points
Abilities 108 + Powers 149 + Advantages 36 + Skills 38 (76 ranks) + Defenses 14 = 345

--------------------
Titans Tower - PL 11

Toughness 14, Size Gargantuan

Features:
Barrier (Athletics DC 15), Comms 5 (Basic, Encrypted 3 [DC 30] & Global) Computer 3 (Basic & Advanced 2 [Tech Bonus, +5]), Concealed, Electronic 3 (DC 30), Defense System, ECM 4 (Vs. Tech, -8), Escape Tunnels 1 (DC 20), Fire Prevention System, Game Room, Garage, Hangar, Holding Cells, Isolated, Kitchen & Mess, Laboratory, Laboratory, Crime, Landmark, Living Space, Basic 7 (Up to 2 ea., 14), War Room

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 36 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 7 (44)
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DalkonCledwin
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Raven / The MCs / Wonder Girl

Post by DalkonCledwin »

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Art by S·C on Pixiv

Raven (Rachel Roth) - PL 11
Age: 15 / Height: 5' 8" / Weight: 90 lbs
Hair Color: Violet / Eye Color: Violet
Wealth Rank: +8 / Rep Rank: +11

Strength 3, Stamina 4, Agility 3, Dexterity 3, Fighting 8, Intellect 5, Awareness 6, Presence 2

Advantages
Adaptable Linguist 3, Assessment, Attractive, Benefit, Sixth Sense 3, Benefit, Spiritual Diplomat, Connected, Defensive Roll 4, Diehard, Eidetic Memory, Equipment 3, Evasion, Fearless, Forceful Intimidation, Improved Treatment, Languages 4, Luck (Inspiration) 3, Power Attack, Ranged Attack 2, Ritualist, Runesmith, Second Chance: (Resisting Mental Control), Startle, Trance, Untapped Potential

Skills
Acrobatics 4 (+7), Athletics 4 (+7), Close Combat: Brawling 2 (+10), Deception 8 (+10), Expertise (AWE): Theology 6 (+12), Expertise: Ancient Runes 10 (+15), Expertise: Auto-Mechanics 6 (+11), Expertise: Magic 10 (+15), Insight 8 (+14), Intimidation 8 (+10), Investigation 6 (+11), Perception 6 (+12), Persuasion 6 (+8), Ranged Combat: Magic 2 (+5), Sleight of Hand 4 (+7), Stealth 6 (+9), Technology 6 (+11), Treatment 8 (+13)

Powers
Azarath, Metrion, Zinthos: Array
. . Emotion Reading: Cumulative Mind Reading 11 (empathy, DC 21; Cumulative; Limited to Emotions)
. . Empathic Healing: Healing 10 (empathy; Energizing, Persistent, Restorative; Activation: move action, Empathic)
. . Empathic Linking: Mental Communication Perception (All Senses) 2 (empathy; Perception (All Senses), Subtle: encrypted; Concentration, Feedback, Limited: to Friends or Loved Ones, Notes: Range: 1 Mile)
. . Pass Wall: Movement 3 (soul magic, Permeate 3: full speed; Portal)
. . Soul Jump, Mass: Burst Area Teleport 6 (soul magic, 1800 feet in a move action, carrying 1600 lbs.; Burst Area: 30 feet radius sphere, DC 16, Change Direction, Extended: 60 miles in 2 move actions, Increased Mass 5)
. . Soul Jump, Solo: Teleport 7 (soul magic, 0.5 miles in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Extended: 120 miles in 2 move actions, Turnabout)
. . Soul Shaping: Create 10 (soul magic, Volume: 1000 cft., DC 20; Impervious, Movable, Selective; Concentration, Proportional)
. . Soul Shift: Burst Area Movement 2 (soul magic, Dimensional: Mystical Dimensions 2: group, 1600 lbs.; Burst Area: 30 feet radius sphere, DC 12, Increased Mass 5)
. . Umbrakinesis: Move Object 10 (soul magic, 12 ktons; Increased Mass 9, Increased Range: perception, Split: 2 targets; Concentration)
. . Umbral Beam: Line Area Damage 7 (soul magic, umbrakinesis, DC 22; Line Area 2: 5 feet wide by 60 feet long, DC 17, Increased Duration: concentration)
. . Umbral Blast: Damage 15 (soul magic, umbrakinesis, DC 30; Increased Range: ranged)
. . Umbral Bolts: Damage 10 (soul magic, umbrakinesis, DC 25; Increased Range: ranged, Multiattack)
. . Umbral Wave: Cone Area Damage 10 (soul magic, umbrakinesis, DC 25; Cone Area 2: 120 feet cone, DC 20)
Half-Demon Physiology
. . Body Resistance: Impervious Toughness 5 (racial trait)
. . Claws: Strength-based Damage 1 (slashing, DC 19)
. . Demonic Senses: Senses 11 (racial trait, Acute (Type): Mental Senses, Awareness: Emotions [Mental], Darkvision, Detect: Demons [Mental] 2: ranged, Detect: Mental Tampering [Mental] 2: ranged, Radius (Type): Mental Senses)
. . Fangs: Strength-based Damage 2 (piercing, DC 20; Grab-based)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Feature: Longevity (Up to 635 years))
. . Resistances: Immunity 25 (racial trait, Common Descriptor: Fire Effects, Damage Effect: Cold Damage, Damage Effect: Corrosive Damage, Damage Effect: Electricity Damage; Limited - Half Effect)
. . Tough: Protection 1 (racial trait, +1 Toughness)
Incredible Moves: Array
. . Astral Projection: Remote Sensing 15 (soul magic, Affects: All Types, Range: 120 miles; Dimensional 2: group - Mystical Dimensions; Feedback, Noticeable: Raven-shaped Shadow, Side Effect 2: always - Physical Body is Defenseless & Immobile)
. . Levitation: Flight 8 (racial talent, Speed: 500 miles/hour, 1 mile/round)

Equipment
Cell Phone (Smartphone), Shared EP (Titans Tower) 7, Team Communicator

Offense
Initiative +3
Claws: Strength-based Damage 1, +10 (DC 19)
Emotion Reading: Cumulative Mind Reading 11 (DC Will 21)
Fangs: Strength-based Damage 2, +10 (DC 20)
Grab, +10 (DC Spec 13)
Throw, +5 (DC 18)
Umbrakinesis: Move Object 10 (DC 20)
Umbral Beam: Line Area Damage 7 (DC 22)
Umbral Blast: Damage 15, +7 (DC 30)
Umbral Bolts: Damage 10, +7 (DC 25)
Umbral Wave: Cone Area Damage 10 (DC 25)
Unarmed, +10 (DC 18)

Complications
- Enemies: Because of her heritage and the knowledge she has gained over the years, Raven is the target of many supernatural forces who wish to use her for their own dark purposes.
- Motivation: Acceptance: Raven wants to be accepted for who she is, not feared for what she could one day be forced to unleash upon the world.
- Power Loss: Raven must be capable of chanting her signature incantation in order to utilize most, if not all, of her spell effects. She also can't employ the "Detect Mental Tampering" sensory effect if her own mind has been tampered with.
- Temper: Raven's temper is her greatest weakness, whenever she becomes truly angry, she'll become a demonic manifestation of the Cardinal Sin known as Pride, and it will be up to her friends and loved ones to drag her back from the edge of the abyss.

Languages
Azaranian [Native], English, German, Latin, Romanian, Sanskrit, Sumerian

Defense
Dodge 13, Parry 13, Fortitude 7, Toughness 9/5 (Imp. 5), Will 15

Power Points
Abilities 68 + Powers 111 + Advantages 39 + Skills 55 (110 ranks) + Defenses 27 = 300
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DalkonCledwin
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This Fire Inside Brainstorm & Notes

Post by DalkonCledwin »

This Fire Inside
Premise: What if Jean Grey had a niece, one who suffered far under far worse minders than Jean herself, and one who now had nothing to hold back the full force of her Omega-level Mutation?
Required Inclusions:
- This fic must involve a female version of Harry Potter whose name will be Azalea Potter.
- Azalea’s mother, Lily Evans, must have actually been Jean Grey’s elder sister by 10 years.
- The destruction of the Horcrux in Azalea’s scar, along with the death of Albus Dumbledore must both play a part in the final and profound awakening of Azalea’s Omega-level Mutation.
- If Azalea is an Avatar of the Phoenix Force, which she doesn’t need to be, then her level of proficiency with those powers must be inferior to Jean’s level of proficiency with the same.
- This story must be set during the events of Wolverine and the X-Men, as that will allow Jean to be twenty-eight years of age at the conclusion of the Battle of Hogwarts.
- Emma Frost must have had an intimate relationship with Azalea’s parents, leading to the woman being named Azalea’s Godmother, which in magical terms, is equal to a Blood Adoption.
- Azalea must have a falling out with Hermione and most of the Weasley family after they allow the fame they won in the Battle of Hogwarts to go to their heads.
Preferred Inclusions:
- Azalea’s mutation should possess a mutation focused on Empathy and Elementalism instead of the Telepathic, Telekinetic and Metamorphic mutations of her aunt and godmother.
- Azalea should be romantically paired with one or more of the following: X-23, Rachel Summers, one or more of the Stepford Cuckoos and/or a Spellcaster choosing.
- Jean Grey and Emma Frost should ultimately wind up in a romantic pairing with one another, although Scott Summers does not need to be involved in this pairing.
Optional Inclusions:
- Azalea could develop a Diamond Form mutation, similar to the one possessed by Emma and the Cuckoos, by virtue of being Emma’s magical goddaughter.
- The ‘Mistress of Death’ title could have a very literal meaning in this scenario.
Forbidden Things:
- Emma being Azalea’s biological mother with James as her father.
- Azalea the Dark Emo Doormat.
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DalkonCledwin
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Azalea Potter / The MCs / This Fire Inside

Post by DalkonCledwin »

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Art by Ruwaki (JoYeon_Won) of ArtStation

Azalea Lillian Potter - PL 12
Age: 17+ / Height: 5' 7" / Weight: 127 lbs
Hair Color: Crimson / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +14

Strength 1, Stamina 2, Agility 5, Dexterity 3, Fighting 4, Intellect 4, Awareness 7, Presence 5

General Advantages
All-out Attack, Attractive, Benefit, Renown, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth 3 (millionaire), Close Attack 2, Connected, Conviction, Defensive Roll 6, Demonic Glare, Diehard, Dirty Fighting, Durable Lie, Equipment 4, Fascinate (Persuasion), Fast Grab, Great Endurance, Improved Grab, Improved Hold, Inspire 2, Interpose, Languages 4, Leadership, Potioneer, Power Attack, Ranged Attack 3, Runesmith, Second Chance: (Resisting Mental Control)

Enhanced Advantages
Agile Feint, Distracting Attack, Evasion, Improved Defense, Luck 5, Move-by Action, Set-up

Skills
Acrobatics 4 (+9), Athletics 4 (+5), Close Combat: Grab 6 (+10), Deception 6 (+11), Expertise (AWE): Survival 4 (+19/+11), Expertise (AWE): Wizarding Culture 6 (+13), Expertise: Ancient Runes 4 (+8), Expertise: Magic 10 (+14), Insight 4 (+19/+11), Intimidation 4 (+9), Investigation 4 (+8), Perception 6 (+13), Persuasion 6 (+11), Ranged Combat: Magic 6 (+9), Sleight of Hand 4 (+11/+7), Stealth 6 (+15/+11), Treatment 4 (+8)

Powers
Gutter Rat Physiology
. . Empathic Shield: Impervious Will 12 (racial trait; Limited: to Emotion-Altering Effects)
. . Empathy: Senses 5 (racial trait, Acute: Emotion Awareness, Awareness: Emotions [Mental], Extended: Emotion Awareness 2: x100, Radius: Emotion Awareness)
. . Heart of the Slums: Enhanced Trait 8 (racial trait, Sleight of Hand +4 (+11), Stealth +4 (+15), Expertise (AWE) +8 (+19); Limited: Expertise: Survival bonus only applies to Urban & Subterranean environments [4 ranks only])
. . Heart of the Streets: Movement 1 (racial trait, Sure-footed 1, Advantages: Distracting Attack; Limited: to Crowded Areas)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Azalea: Array
. . . . Apparition: Teleport 9 (magical travel, 2 miles in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Increased Mass 2, Turnabout)
. . . . Bombarda: Burst Area Damage 8 (curse, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 12 (charm, Counters: Magical Effects, DC 22; Broad, Simultaneous; Side Effect)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Omega-level Elementalism: Array
. . Elemental Bolts: Damage 10 (elemental, DC 25; Increased Range: ranged, Multiattack, Variable Descriptor: close group - Air, Earth, Fire or Water)
. . Elemental Constructs: Create 12 (elemental, Volume: 4000 cft., DC 22; Impervious, Movable; Proportional)
. . Elemental Control: Move Object 10 (elemental, 25 tons; Affects Insubstantial 2: full rank, Increased Range: perception, Indirect 4: any point, any direction)
. . Elemental Negation: Nullify 9 (elemental, Counters: Air, Earth, Fire & Water Effects, DC 19; Broad, Increased Duration: concentration, Increased Range: perception, Simultaneous; Distracting)
. . Elemental Weapons: Strength-based Damage 3 (elemental, DC 19; Dangerous, Variable Descriptor: close group - Air, Earth, Fire or Water)
. . Plasma Bolt: Damage 18 (plasma, DC 33; Feature: Works in Space, Increased Range: ranged; Noticeable: Psychic Firebird effect automatically activates)
Omega-level Empathy: Array
. . Discern Lies: Enhanced Trait 4 (empathy, Insight +8 (+19); Limited: to Assessing Truth)
. . Empathic Bolstering: Burst Area Luck Control 1 (empathy, Bestow Luck, Advantages: Luck 5; Burst Area 12: 8 miles radius sphere, DC 11, Selective; Check Required 5: DC 14 - Will, Increased Action 2: move, Reduced Range 2: close)
. . Empathic Control: Cumulative Affliction 10 (empathy, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception, Subtle: subtle, Variable Descriptor: close group - Emotions)
. . Empathic Healing: Healing 6 (empathy; Persistent, Restorative; Empathic)
. . Empathic Illusions: Illusion 12 (empathy, Affects: All Sense Types, Area: 4000 cft., DC 22; Selective; Concentration, Resistible: Will)
. . Empathic Inundation: Concentration Cumulative Affliction 12 (empathy, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 22; Concentration, Cumulative, Extra Condition, Variable Descriptor: close group - Emotions; Grab-based)
. . Empathic Linking: Mental Communication 4 (empathy; Subtle: encrypted; Concentration, Limited: to Friends or Loved Ones, Notes: Range: Worldwide)
. . Empathic Probe: Cumulative Mind Reading 12 (empathy, DC 22; Cumulative; Limited to Emotions)
Psionic Traveler: Array
. . Empathic Bond: Remote Sensing 8 (empathy, Affects: All Types, Range: 1 mile; Subtle: DC 20+rank; Feedback, Medium: Azalea views the world through the senses of another character while using this power)
. . Wind-Riding: Flight 6 (wind, Speed: 120 miles/hour, 1800 feet/round)
Special Qualities
. . Aerial Maneuverability: Enhanced Trait 12 (talent, Dodge +2 (+14), Parry +2 (+14), Defensive Roll 6 +3 (+6), Advantages: Agile Feint, Evasion, Improved Defense, Move-by Action, Set-up; Limited: to While Flying)
. . Psychic Firebird: Environment 10 (family talent, Heat, Radius: 2 miles; Feature: Works in Space; Quirk: Manifests as a giant firebird)

Expanded Equipment
X-Men Uniform
. . Detection Scramblers: Concealment 2 (armor, Other Sense Type: Technological Mutant Detection)
. . Insulation: Immunity 2 (armor, Environmental Condition: Cold, Environmental Condition: Heat; Feature 3: Team Communicator (Communication, GPS, Tracking Device); Limited - Half Effect)
. . Lt. Battle Armor: Protection 2 (armor, +2 Toughness; Impervious)

Equipment
Azalea's Room (X-Mansion), Cell Phone (Smartphone), X-Men Uniform

Offense
Initiative +5
Bombarda: Burst Area Damage 8 (DC 23)
Elemental Bolts: Damage 10, +6 (DC 25)
Elemental Control: Move Object 10 (DC 20)
Elemental Negation: Nullify 9 (DC Will 19)
Elemental Weapons: Strength-based Damage 3, +6 (DC 19)
Empathic Control: Cumulative Affliction 10 (DC Will 20)
Empathic Inundation: Concentration Cumulative Affliction 12, +12 (DC Will 22)
Empathic Probe: Cumulative Mind Reading 12 (DC Will 22)
Expelliarmus: Damage 12, +12 (DC 27)
Finite Incantatem: Nullify 12, +12 (DC Will 22)
Grab, +12 (DC Spec 11)
Plasma Bolt: Damage 18, +6 (DC 33)
Stupefy: Cumulative Affliction 8, +12 (DC Fort 18)
Throw, +6 (DC 16)
Unarmed, +6 (DC 16)

Complications
- Accident: Using the Empathic Inundation power on people like Bruce Banner or Wolverine could cause the target to go berserk.
- Fame: Azalea is famous within Wizarding Society for the part she played in the defeat of the dark wizard commonly known as Voldemort. This unfortunately means that she can't really enter a magical district without drawing the attention of every single Wizarding reporter who happens to be on duty at the time.
- Impulsive: Azalea is a tempestuous young lady, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Azalea is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Relationships: Azalea's mother was the elder sister of a member of the X-Men who went missing in the aftermath of an attack on the mansion in which they all lived. This woman's name is none other than Jean Grey. This also means that Azalea is one of the few people who can ensure Scott Summers remains loyal to the X-Men, as the man views her as something akin to the daughter he never had.
- Significant Other: Azalea the godmother of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs her for any reason.
- Weakness: Azalea is vulnerable to Mutant Detection and Nullification technologies.

Languages
English [Native], French, Japanese, Latin, Parseltongue, Russian, Welsh (Cymraeg)

Defense
Dodge 14/12, Parry 14/12, Fortitude 5, Toughness 10/4 (Imp. 2), Will 12

Power Points
Abilities 62 + Powers 173 + Advantages 43 + Skills 44 (88 ranks) + Defenses 23 = 345

--------------------
Azalea's Room (X-Mansion) - PL 12

Toughness 8, Size Diminutive

Features:
Artificer Lab, ECM 2 (Vs. Magic, -4), Library, Living Space, Luxury 1, Personnel, Wards 1 (DC 20)

Power Points
Abilities -2 + Powers 0 + Advantages 0 + Features 7 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 6
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DalkonCledwin
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The Martian of Hogwarts Brainstorm & Notes

Post by DalkonCledwin »

The Martian of Hogwarts
Premise: While in a remote area, James and Lily Potter witness a strange craft crashing and set out to investigate it. Within this craft they find a dying alien lifeform and her child. They proceed to adopt this child and raise her as their own, and quickly discover that she can disguise herself as a human.
Required Inclusions:
- This alien child must be incapable of passing as a human in her natural form, which will be that of a Martian from the DC Comics universe. Author’s choice on what type of Martian.
- This child must be the local counterpart to the canonical Harry Potter, with her name being Dahlia Potter on Earth, and D’llia D’lann on Mars.
- Dahlia must be the Girl Who Lived in this scenario, even if James and Lily have children of their own after having discovered the girl.
- Dahlia must also be the Heiress Presumptive to the House of Potter, meaning that she’ll inherit the family assets provided that James and Lily don’t have a son of their own.
- Dahlia must remain primarily a Martian, even if James and Lily decide to blood adopt her so that she is a legitimate heiress to their bloodline.
- James and Lily must find, or be given, something that they can later give to Dahlia so that she can remember her birth parents and the world she originates on.
Preferred Inclusions:
- Dahlia should be romantically involved with another female character, author’s choice on exactly who is chosen for this romance.
- It is preferred that one, or even both, of the senior Potters survive Voldemort’s attack on their family, making it so that Dahlia never has to stay with the Dursley family.
- Dahlia’s birth mother should survive long enough to teach James and/or Lily enough about her people that they will be prepared for the task of raising Dahlia.
Optional Inclusions:
- Martians should age at approximately the same rate as humans for their first twenty years of life, and then slow to the rate that is described in Young Justice.
- It has been suggested that Dahlia join a British counterpart to Y.J. or the Teen Titans.
Forbidden Things:
- Dahlia the Dark Emo Doormat.
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Dahlia Potter / The Trio / Y1 / The Martian of Hogwarts

Post by DalkonCledwin »

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Art by Luis Alberto Mejia Medina on ArtStation

Dahlia Lillian Potter - y1 - PL 9
Age: 11 / Height: Usually 4' 11" / Weight: Usually 95 lbs
Hair Color: Usually Bluish-Black / Eye Color: Either Green or Black

Strength 6, Stamina 6, Agility 8, Dexterity 5, Fighting 6, Intellect 5, Awareness 6, Presence 6

Advantages
Adorable, Benefit, Alternate Identity: (D’llia D’lann), Benefit, Magical Renown 2 (potential inheritor), Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth (well-off), Diehard, Equipment 1, Extraordinary Effort, Improved Critical: Force Bolts, Improved Defense, Improved Grab, Languages 3, Move-by Action, Potioneer, Power Attack, Ranged Attack, Second Chance: (Resisting Mental Control), Weird Science

Skills
Close Combat: Grab 2 (+8), Deception 4 (+10), Expertise (AWE): Wizarding Culture 6 (+12), Expertise (DEX): Broom Flight 4 (+9), Expertise: Magic 8 (+13), Expertise: Magitek 4 (+9), Expertise: Martian Lore 4 (+9), Insight 4 (+10), Investigation 4 (+9), Perception 6 (+12), Persuasion 4 (+10), Ranged Combat: Psionics 2 (+7), Stealth 4 (+12), Treatment 4 (+9)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Dahlia: Array
. . . . Bombarda: Burst Area Damage 8 (curse, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Diffindo: Damage 8 (charm, DC 23; Increased Range: ranged, Penetrating 8, Precise; Nonlethal)
. . . . Infirma Cerebra: Weaken 12 (jinx, Affects: Will, Resisted by: Will, DC 22; Increased Range: ranged)
. . . . Lumos: Environment 1 (charm, Light, Radius: 30 feet)
Martian Bio-Suit (Removable)
. . Bio-Armor: Protection 1 (armor, +1 Toughness; Feature: Shapeshifting Garment, Impervious)
Martian Morphology: Dynamic Array
. . Chameleon: Concealment 2 ([0 active, 0/25 PP, 1/r], morphic, Sense - Sight; Blending)
. . Density Shifting: Impervious Toughness 6 ([0 active, 0/25 PP, 1/r], morphic; Sustained)
. . Elasticity: Elongation 2 ([0 active, 0/25 PP, 1/r], morphic, Elongation: 30 feet, +2 to grab)
. . Shape-Shifting: Morph 4 ([0 active, 0/25 PP, 6/r+1], morphic, +20 Deception checks to disguise; Any form; Feature: Dahlia is fertile regardless of what form she assumes, Selective)
Martian Physiology
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 7 (racial trait, Critical Hits, Environmental Conditions (All); Feature: Longevity (Up to 294 years))
. . Martian Durability: Protection 3 (racial trait, +3 Toughness; Impervious)
. . Martian Senses: Senses 17 (racial trait, Accurate: Detect Mental Effects, Acute (Type): Mental Senses, Awareness: Mental Effects [Mental], Darkvision, Detect: Mental Effects 2: ranged, Extended: Mental Senses 2: x100, Extended: Normal Hearing 2: x100, Extended: Visual Senses 2: x100, Radius (Type): Mental Senses)
. . Psionic Interference: Impervious Will 12 (racial trait; Limited: to Mental Effects)
. . Resistances: Immunity 5 (racial trait, Disease, Poison, Sleep, Suffocation (All); Limited - Half Effect)
. . Telepathic Bond: Mental Cosmic Communication 1 (racial trait; Subtle: encrypted; Concentration, Limited: to Friends or Loved Ones, Notes: Range: Continental)
Martian Psionics: Array
. . Force Bolts: Damage 8 (force, DC 23; Increased Range: ranged, Multiattack)
. . Mental Bolt: Damage 6 (telepathy, DC 21; Alternate Resistance: Will, Increased Range 2: perception, Subtle: subtle)
. . Mind Probe: Cumulative Mind Reading 9 (telepathy, DC 19; Cumulative, Subtle: subtle; Side Effect: on failure - Psychic Backlash)
. . Telekinesis: Move Object 4 (telekinetic, 800 lbs., DC 23; Damaging, Improvised Weapon 4, Increased Range: perception, Precise, Subtle: subtle)
. . Telekinetic Levitation: Flight 7 (telekinetic, Speed: 250 miles/hour, 0.5 miles/round)
. . Telepathic Network: Mental Area Communication 3 (telepathy; Area, Selective, Subtle: encrypted, Notes: Range: Statewide / Small Nation)

Equipment
Communication Mirror

Offense
Initiative +8
Bombarda: Burst Area Damage 8 (DC 23)
Diffindo: Damage 8, +6 (DC 23)
Force Bolts: Damage 8, +8 (DC 23)
Grab, +10 (DC Spec 18)
Infirma Cerebra: Weaken 12, +6 (DC Will 22)
Mental Bolt: Damage 6 (DC Will 21)
Mind Probe: Cumulative Mind Reading 9 (DC Will 19)
Telekinesis: Move Object 4 (DC 23)
Throw, +6 (DC 21)
Unarmed, +6 (DC 21)

Complications
- Destiny: It is currently Dahlia's destiny to be the one who ultimately defeats the dark wizard who styles himself as "Lord Voldemort."
- Honor: Dahlia will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Dahlia is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Dahlia is highly motivated to use her powers in defense of innocent lives. She'll gladly put herself at risk to defend those who are incapable of defending themselves as well as to protect those she cares about.
- Power Incontinence: Dahlia's Shape-Shifting power is treated as though it had the "Unreliable (Roll)" flaw whenever she attempts to assume a masculine form.
- Power Loss: Dahlia loses access to her Racial Traits, Morphic, Telepathic and Telekinetic effects whenever she is directly exposed to fire. Furthermore, these conditions will cause her Strength and Stamina to be reduced to a rank of 0 and 1 respectively. She has also been known to experience a panic attack in such situations. All of which means that Floo Travel is entirely pointless for her.
- Relationships: Dahlia is the only daughter of the Martians known as M'rill and D'ryll D'lann. She is also James and Lily Potter's blood adopted daughter, which also makes her the Heiress Presumptive for the House of Potter, while her younger adoptive brother, Charles, was named the Heir Apparent to the House of Peverell. She is also a Minor Heiress to the House of Black due to being the goddaughter of the current Lord Black.
- Troubled Past: The reason Dahlia's adoptive parents still live, and that Dahlia herself survived Voldemort's attack, is that her adoptive grandparents had been babysitting the girl on the night Voldemort attacked the Potter family's cottage, and it was her grandmother's sacrifice which served to save the young Martian's life. While neither of her parents blame her for this, Harmony can't help but wonder what life would be like if her entire family had survived that night.

Languages
English [Native], Latin, Parseltongue, Welsh (Cymraeg)

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 10 (Imp. 10/4/3), Will 12

Power Points
Abilities 96 + Powers 126 + Advantages 22 + Skills 30 (60 ranks) + Defenses 8 = 282

--------------------
Build Comments: Expertise: Magitek and Weird Science are the skill and advantage that a person would need in order to make things like Sirius' flying motorbike, the lifts in the Ministry and Arthur's flying car. However, they can also be used to make items that would more properly fit within a Steampunk setting. This skill and advantage combo is not a substitute for the Enchanter or Runesmith advantages, as each covers a different type of Artificing.
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Susan Bones / The Trio / Y1 / The Martian of Hogwarts

Post by DalkonCledwin »

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Art by Amaoto Kurumi on Pixiv

Susan Eunice Bones - y1 - PL 8
Age: 11 / Height: 5' 1" / Weight: 101 lbs
Hair Color: Red / Eye Color: Brown

Strength 1, Stamina 2, Agility 4, Dexterity 3, Fighting 4, Intellect 2, Awareness 4, Presence 2

General Advantages
Agile Feint, Assessment, Benefit, Magical Renown (adept of note), Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth (well-off), Connected, Defensive Roll 2, Equipment 1, Extraordinary Effort, Favored Foe: (Magical Beasts), Improved Critical: Unarmed, Improved Initiative, Languages 1, Luck, Potioneer, Quick Draw, Ranged Attack, Redirect, Runesmith, Set-up, Skill Mastery: Deception, Taunt

Enhanced Advantages
Skill Mastery: Expertise: Ancient Runes, Skill Mastery: Expertise: Herbology

Skills
Acrobatics 6 (+10), Athletics 6 (+7), Close Combat: Unarmed 4 (+8), Deception 6 (+8), Expertise (AWE): Wizarding Culture 6 (+10), Expertise (DEX): Broom Flight 4 (+7), Expertise: Ancient Runes 6 (+12/+8), Expertise: Herbology 6 (+8), Expertise: Magic 8 (+10), Expertise: Wizarding Law 4 (+6), Insight 6 (+10), Intimidation 6 (+8), Investigation 6 (+8), Perception 6 (+10), Persuasion 6 (+8), Sleight of Hand 6 (+9), Treatment 4 (+6)

Powers
Country Folk Physiology
. . Focused Study: Enhanced Trait 3 (racial trait, Expertise: Ancient Runes +4 (+12), Advantages: Skill Mastery: Ancient Runes)
. . Heart of the Fields: Immunity 5 (racial trait, Fatigue Effects, Advantages: Skill Mastery: Herbology; Limited - Half Effect)
Poplar & Dragon Heartstring Wand (Easily Removable)
. . Yer A Witch, Suzy: Array
. . . . Cantis: Cumulative Affliction 12 (jinx, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 22; Cumulative, Increased Range: ranged; Limited: to Causing the Target to Sing, Limited Degree)
. . . . Devicto: Damage 8 (jinx, DC 23; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Flipendo: Cumulative Affliction 12 (jinx, 1st degree: Dazed, 2nd degree: Prone, DC 22; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged; Limited Degree)
. . . . Wingardium Leviosa: Move Object 4 (charm, 800 lbs., DC 23; Damaging, Improvised Weapon 4, Increased Range: perception, Precise, Subtle: subtle)

Equipment
Heavy Jacket

Offense
Initiative +8
Cantis: Cumulative Affliction 12, +4 (DC Will 22)
Devicto: Damage 8, +4 (DC 23)
Flipendo: Cumulative Affliction 12, +4 (DC Dog/Fort/Will 22)
Grab, +4 (DC Spec 11)
Throw, +4 (DC 16)
Unarmed, +8 (DC 16)
Wingardium Leviosa: Move Object 4 (DC 23)

Complications
- Honor: Susan will always keep her word of honor, tries her best to uphold the Greater Good, and is never underhanded in her dealings.
- Motivation: Protector: Susan feels it is her duty to protect those who are weaker or younger than herself from anything which might want to hurt them, even if that means ignoring her own safety to achieve that goal.
- Relationship: Susan is the niece and ward of the current Head of the Department of Magical Law Enforcement, which means that both Susan and her aunt are very high profile targets for someone like Voldemort. In fact, Susan is just a smidge lower than Neville on Voldemort's 'claim as a hostage' list due to both of their guardians having proven themselves to be immune to the Imperius Curse.
- Secret Keeper: Susan has been friends with Dahlia Potter since they were both little girls due to the fact that their parents attended Hogwarts in the same year, and her aunt maintained that friendship. This longstanding friendship is also how Susan came to learn of Dahlia's otherworldly origins.

Languages
Cornish (Kernowek), English [Native]

Defense
Dodge 10, Parry 10, Fortitude 4, Toughness 6/2, Will 12

Power Points
Abilities 44 + Powers 24 + Advantages 24 + Skills 48 (96 ranks) + Defenses 22 = 162
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Prince of Aeaea Brainstorm & Notes

Post by DalkonCledwin »

Prince of Aeaea
Premise: What if Harry Potter’s mother was not who everyone believed her to be? What if she had in fact been the powerful sorceress known as Circe? And what, if Harry had inherited far more from his maternal grandfather than anything he might have gotten from his paternal family line?
Required Inclusions:
- Circe must have done something that resulted in her being ‘cursed’ to live a mortal life as Lily Evans, and being unable to remember her true nature or use those abilities until Lily ‘dies.’
- Instead of dying properly, Lily’s death at the hands of Voldemort will simply release Circe from her captivity and grant her full knowledge of both her lives, including knowledge of her son.
- Circe must have been incapacitated long enough for Dumbledore to place Harry with the Dursley family following her supposed demise as Lily Potter.
- Circe must track down and recover her son after she regains consciousness, and must also claim the letter Dumbledore left Petunia explaining how he wants the Dursley’s to treat the boy.
- From there, Circe must take Harry to her island, where she will raise him, and teach him magic herself, instead of sending him to a Wizarding School.
- Harry must act as an agent of Olympus within the mortal world, which will grant him a greater opportunity to travel, and could lead him back to Wizarding Britain.
Preferred Inclusions:
- Harry should inherit his maternal grandfather’s affinity for the Divine Light, which will grant him access to the Sun domain. Harry should also have access to the Revelation & Honor domains.
- Harry should be romantically paired with at least one of the following: An Amazon or Atlantean of the Author’s choice, Poison Ivy, Raven, Daphne, Fleur and/or Susan.
- Harry should be a heroic individual in spite of the fact that his mother has historically been a rather villainous individual; although Circe is allowed to reform herself after Harry’s birth.
Optional Inclusions:
- If Harry is paired with Daphne, then either she does not have the Blood Malediction, or someone involved in Harry’s life should know how to cure the curse.
- It is suggested that Circe and Wonder Woman (Diana) end up in a romantic relationship.
Forbidden Things:
- Harry being romantically paired with a male character.
- Harry the Weak Emo Doormat.
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Lambence / The MCs / Prince of Aeaea

Post by DalkonCledwin »

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Art by Zarory on DeviantArt

Lambence (Harry Potter) - PL 10
Age: 15 / Height: 6' 0" / Weight: 498 lbs
Hair Color: Brown / Eye Color: Dark Green

Strength 8, Stamina 8, Agility 5, Dexterity 3, Fighting 8, Intellect 4, Awareness 6, Presence 4

General Advantages
All-out Attack, Attractive 2, Benefit, Magical Renown 3 (heir presumptive), Benefit, Sixth Sense 3, Benefit, Spiritual Diplomat, Benefit, Wealth 2 (independently wealthy), Charming, Connected, Diehard, Equipment 8, Extraordinary Effort, Fascinate (Persuasion), Flirtation, Hide in Plain Sight, Improved Defense, Improved Disarm, Improved Initiative, Interpose, Languages 4, Move-by Action, Potioneer, Ritualist, Runesmith, Second Chance: (Resisting Mental Control), Takedown, Ultimate Effort: (Will Checks), Weapon Bind, Weapon Break

Enhanced Advantages
Improved Grab, Improved Hold, Luck 3

Skills
Acrobatics 4 (+9), Athletics 4 (+12), Close Combat: Unarmed 2 (+10), Expertise (DEX): Broom Flight 6 (+9), Expertise: Ancient Runes 6 (+10), Expertise: History 6 (+14/+10), Expertise: Magic 8 (+12), Expertise: Mythology 6 (+10), Insight 4 (+10), Intimidation 4 (+8), Investigation 4 (+8), Perception 8 (+18/+14), Persuasion 8 (+12), Ranged Combat: Magic 5 (+8), Stealth 8 (+13), Treatment 4 (+8)

Powers
Demititan Physiology
. . Body Resistance: Impervious Toughness 5 (racial trait)
. . Colossal Grip: Enhanced Trait 2 (racial trait, Advantages: Improved Grab, Improved Hold)
. . Dense Tissue: Density Growth 2 (racial trait, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Invulnerabilities: Immunity 8 (racial trait, Aging, Disease, Environmental Conditions (All), Poison; Quirk: Immunity to Aging will only kick in once Harry is approximately 24 years of age)
. . Keen Brilliance: Enhanced Trait 2 (racial trait, Expertise +4 (+14))
. . Mighty Fists: Strength-based Damage 2 (bludgeoning, DC 25)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Radiant Damage; Limited - Half Effect)
. . Titanic Senses: Senses 5 (racial trait, Awareness: Divinity [Mental], Darkvision, Extended: Divinity Awareness 2: x100)
Luminous Fury (Easily Removable (indestructible))
. . Maul of the Titans: Array
. . . . Apparition: Teleport 10 (wizarding magic, 4 miles in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Increased Mass 2, Turnabout)
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Holy Smite: Linked Effect
. . . . . . Grand Slam: Burst Area Damage 8 (Linked; explosive, DC 23; Burst Area: 30 feet radius sphere, DC 18; Tiring)
. . . . . . Radiant Burst I: Burst Area Affliction 8 (Linked; radiant, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18; Limited: to "Evil" or "Unholy" targets, Limited: to Visual Senses)
. . . . Maul Strike: Strength-based Damage 4 (bludgeoning, DC 27; Penetrating 6, Smashing; Bane: Inanimate Objects)
. . . . Reparifors: Healing 6 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . Truly Massive: Feature 1 (divine construct, Notes: A Character must possess a Strength score of 4 or greater in order to utilize this weapon properly. Anyone else is considered to be Disabled on their Attack Rolls while employing this weapon in battle.)
Titanic Magic: Array
. . Burst of Radiance: Linked Effect
. . . . Radiant Burst II: Burst Area Affliction 6 (Linked; radiant, titanic magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 16; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . Searing Burst: Burst Area Damage 6 (Linked; radiant, titanic magic, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged; Limited: to Evil Targets)
. . Fear the Sun: Progressive Affliction 12 (titanic magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 22; Increased Range: ranged, Progressive; Limited: Conditions only apply while target is exposed to Bright Light (such as Sunlight), Limited: to Visual Senses)
. . Homeward Bound: Teleport 14 (titanic magic, Carry 50 lbs.; Extended: 16000 miles in 2 move actions, Portal; Limited Location 2: one location - Lambence Spire, Limited to Extended)
. . Honor Bound: Luck Control 1 (titanic magic, Bestow Luck, Advantages: Luck 3; Increased Action 2: move, Limited: to Resistance Checks vs. Mind-Altering Effects, Reduced Range 2: close)
. . Realm Walker: Movement 2 (titanic magic, Dimensional: Olympian Realms 2: group, 50 lbs.; Check Required 2: DC 11 - Perception, Quirk: Only While Moving)
. . Searing Light: Damage 12 (radiant, titanic magic, DC 27; Dangerous 4, Increased Range: ranged; Quirk 4: Dangerous only vs. Unnatural Creatures)
. . Zone of Truth: Burst Area Immunity 5 (titanic magic, Interaction Skills; Affects Others, Burst Area: 30 feet radius sphere, DC 15, Selective, Subtle: subtle; Concentration, Distracting, Limited: to Deception)
Titanic Talents
. . Air Walk: Flight 1 (titanic talent, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: The Prone condition causes Harry to fall)
. . Guided Eyes: Enhanced Trait 2 (titanic talent, Perception +4 (+18); Limited: to locating hidden or concealed targets)
. . Shield of Faith: Enhanced Trait 4 (titanic talent, Dodge +2 (+10), Parry +2 (+10))

Equipment
Heavy Jacket, Lambence Spire, Smartphone (Dimensional)

Offense
Initiative +9
Expelliarmus: Damage 12, +8 (DC 27)
Fear the Sun: Progressive Affliction 12, +8 (DC Will 22)
Grab, +8 (DC Spec 18)
Grand Slam: Burst Area Damage 8 (DC 23)
Maul Strike: Strength-based Damage 4, +8 (DC 27)
Mighty Fists: Strength-based Damage 2, +10 (DC 25)
Radiant Burst I: Burst Area Affliction 8 (DC Will 18)
Radiant Burst II: Burst Area Affliction 6 (DC Dog/Fort/Will 16)
Searing Burst: Burst Area Damage 6 (DC 21)
Searing Light: Damage 12, +8 (DC 27)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +3 (DC 23)
Unarmed, +10 (DC 23)

Complications
- Destiny: It is currently Harry's destiny to be the one who ultimately defeats the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Oathsworn: Harry has sworn his allegiance to the Gods of Olympus, and is responsible for carrying out their will in the mortal world, which can occasionally cause him to oppose the interests of Earth's other heroes, as the Olympian gods will sometimes ask him to protect certain notorious individuals, such as Poison Ivy.
- Relationships: Harry is the son of James and Lily Potter, the latter of whom was really the Sorceress known as Circe in disguise. Although it is worth noting that Circe couldn't remember her true identity until after she was struck with Voldemort's Killing Curse.

Languages
English, French, Gobbledegook, Greek [Native], Italian, Latin, Parseltongue

Defense
Dodge 10/8, Parry 10/8, Fortitude 8, Toughness 10 (Imp. 5), Will 12

Power Points
Abilities 84 + Powers 94 + Advantages 44 + Skills 44 (87 ranks) + Defenses 9 = 275

--------------------
Lambence Spire - PL 10

Toughness 10, Size Large

Features:
Amplifier 3 (Magical Traits), Artificer Lab, Concealed 2 (DC 25), Dual Size: Medium, ECM 4 (Vs Magic, -8), Hero Point Bank 4, Isolated (Aeaea), Library, Living Space, Luxury 2 (Up to 2 ea., 4), Mystic Locale, Personnel, Ritual Chamber, Sealed, Wards 3 (DC 30)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 26 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
--------------------
Build Comments: I am treating the 'magic bonus' on the Maul of the Titans (and other enchanted weapons) as Penetrating ranks, since a Magic Bonus is one of the most effective ways to bypass Damage Resistance in Pathfinder and D&D.
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Poison Ivy / The MCs / Prince of Aeaea

Post by DalkonCledwin »

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Art by Reivash on ArtStation

Poison Ivy (Pamela Isley) - PL 10
Age: Looks 22 / Height: 5' 8" / Weight: 124 lbs
Hair Color: Crimson / Eye Color: Green

Strength 1, Stamina 4, Agility 5, Dexterity 3, Fighting 8, Intellect 4, Awareness 6, Presence 6

Advantages
Attractive 2, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Charming, Defensive Attack, Defensive Roll 4, Diehard, Equipment 6, Fascinate (Persuasion), Flirtation, Improved Aim, Improved Critical: Thorn Whip, Inventor, Power Attack, Ranged Attack 2, Second Chance: (Acrobatics Checks for Tumbling), Trance

Skills
Acrobatics 8 (+13), Deception 8 (+14), Expertise: Horticulture 14 (+18), Expertise: Science 10 (+14), Insight 6 (+12), Investigation 8 (+12), Perception 6 (+12), Persuasion 8 (+14), Ranged Combat: Thrown Objects 2 (+5), Ranged Combat: Toxin Bolt 4 (+7), Sleight of Hand 6 (+9), Stealth 4 (+13/+9), Technology 8 (+12), Treatment 6 (+10), Vehicles 4 (+7)

Powers
Green Girl Physiology
. . Change Shape: Morph 3 (racial trait, +20 Deception checks to disguise; Broad group, Notes: Any Plant)
. . Green Senses: Senses 9 (racial trait, Acute: Plant Awareness, Awareness: Plants [Mental], Darkvision, Extended: Plant Awareness 3: x1k, Low-light Vision, Radius: Plant Awareness)
. . Invulnerabilities: Immunity 11 (racial trait, Aging, Custom: Immune-System Effects 5, Custom: All Poison Effects 5)
. . Pass Without Trace: Movement 1 (racial trait, Trackless: Visual Senses 1)
. . Plantspeech: Comprehend 2 (racial trait, Plants)
. . Unassuming Foliage: Enhanced Trait 2 (racial trait, Stealth +4 (+13); Limited: to Forested Areas)
. . Verdant Burst: Burst Area Healing 6 (racial trait; Burst Area: 30 feet radius sphere, DC 16, Feature: Accelerates the natural growth cycle of plants within the Area of Effect, Triggered: 1 use - When Pamela is Slain; Limited: Only Affects Plants, Uncontrolled)
Plant Control: Array
. . Animate Trees: Summon 8 (plant; Controlled, Multiple Minions: 2 minions)
. . Greater Black Tentacles: Burst Area Affliction 6 (plant, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Damage, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited: to "Evil" or "Unholy" Targets)
. . Green Caress: Progressive Affliction 12 (curse, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 22; Progressive; Grab-based, Slow: Days, Notes: Transformed: [Into an Inanimate Plant])
. . Mighty Eruption: Burst Area Move Object 6 (plant, 3200 lbs., DC 21; Burst Area 3: 120 feet radius sphere, DC 16, Damaging, Feature: Extraordinary Effort for +2 effect ranks, Indirect 2: any point away or fixed point in fixed direction; Tiring)
. . Plant Growth: Environment 5 (plant, Impede Movement (2 ranks), Visibility (-2), Radius: 500 feet)
. . Shambler: Summon 8 (plant; Heroic, Multiple Minions: 2 minions; Tiring)
. . Tanglevines: Burst Area Affliction 10 (plant, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 20; Burst Area: 30 feet radius sphere, DC 20, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
. . Thorn Whip: Damage 10 (plant, DC 25; Binding, Dangerous 4, Disarming, Grabbing, Reach (melee) 4: 20 ft.)
Poisonous Touch: Array
. . Carrier Vine: Flight 2 (plant, Speed: 8 miles/hour, 120 feet/round; Platform, Source: Overhanging Vines or Tree Limbs)
. . Internal Flora: Cumulative Affliction 6 (plant, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range 2: perception, Subtle: subtle)
. . Pheromone Kiss: Cumulative Affliction 12 (aphrodisiac toxin, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative; Grab-based)
. . Phytotoxin: Affliction 12 (poison, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 22; Secondary Effect)
. . Pollen Cloud: Cloud Area Affliction 10 (aphrodisiac toxin, 1st degree: Entranced, Impaired, Resisted by: Fortitude, DC 20; Cloud Area: 15 feet radius sphere, DC 20, Extra Condition, Increased Range: ranged; Diminished Range 3, Limited Degree 2)
. . Toxin Bolt: Damage 8 (poison, DC 23; Alternate Resistance: Fortitude, Increased Range: ranged, Variable Descriptor: close group - Any plant-based toxin)

Equipment
Abandoned Arboretum, Cell Phone (Smartphone), Green Car

Offense
Initiative +5
Grab, +8 (DC Spec 11)
Greater Black Tentacles: Burst Area Affliction 6 (DC Fort/Will 16)
Green Caress: Progressive Affliction 12, +8 (DC Fort 22)
Internal Flora: Cumulative Affliction 6 (DC Fort 16)
Mighty Eruption: Burst Area Move Object 6 (DC 21)
Pheromone Kiss: Cumulative Affliction 12, +8 (DC Will 22)
Phytotoxin: Affliction 12, +8 (DC Fort 22)
Pollen Cloud: Cloud Area Affliction 10 (DC Fort 20)
Tanglevines: Burst Area Affliction 10 (DC Fort/Will 20)
Thorn Whip: Damage 10, +8 (DC 25)
Throw, +7 (DC 16)
Toxin Bolt: Damage 8, +9 (DC Fort 23)
Unarmed, +8 (DC 16)

Complications
- Demeaning Perception: Pamela exists to flaunt her feminine attributes, which regularly causes people to make ill-informed judgments regarding her character, though usually those judgments are remarkably close to being accurate.
- Motivation: Doing Good: Every single time Pamela commits a crime, she justifies it to herself by stating that it had to be done in order to help the natural world survive just a little bit longer. She's trying to prevent the planet from becoming inhospitable to the very lifeforms that call it their home, humans included!
- Overconfident: Pam's confidence in her power over others and her vanity are her true worst enemies, as it isn't all that difficult to defeat her once you successfully resist her toxic allure.
- Power Loss: There must be at least some form of plant-life within range of Pamela's Plant Awareness ability, even if it's only in the form of seeds located beneath the ground's surface, in order for her to make use of her Plant Control array and most of her Features.
- Significant Others: Pam is willing to put her own life in danger in order to protect anyone who is too young to properly defend themselves from the capes and creeps who may or may not care whether those children live or die. She is also very close to her fellow Gotham Sirens, Selina Kyle and Harleen Quinzel.

Languages
English [Native]

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8/4, Will 10

Power Points
Abilities 74 + Powers 127 + Advantages 27 + Skills 51 (102 ranks) + Defenses 19 = 298

--------------------
Abandoned Arboretum - PL 10

Toughness 8, Size Medium

Features:
Communications, Computer, Concealed 1 (DC 20), Deathtraps (Rank 10 w/20 PP), Garage, Grounds (Gargantuan), Gym, Habitat, Living Space, Basic 2 (Up to 2 ea., 4), Power System, Security System 1 (DC 20)

Library
Thrashing Limbs: Damage 9 (plant, DC 24; Multiattack, Reach (melee) 2: 10 ft.)

Power Points
Abilities 1 + Powers 0 + Advantages 0 + Features 12 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 14
--------------------
Green Car - PL 10

Strength 5, Defense -2, Toughness 8, Size Large

Features:
Zero Emissions 2

Powers
Wheelset: Speed 7 (technological, Speed: 250 miles/hour, 0.5 miles/round)

Power Points
Abilities 2 + Powers 7 + Advantages 0 + Features 2 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 12
--------------------
Animated Tree - PL 8

Strength 5, Stamina 4, Agility 0, Dexterity 0, Fighting 5, Intellect -, Awareness 3, Presence -

Advantages
Improved Smash, Power Attack

Skills
Close Combat: Unarmed 6 (+11), Perception 4 (+7), Ranged Combat: Thrown Objects 8 (+8), Stealth 2 (+13/-3)

Powers
Animated Tree Physiology
. . Bark Skin: Protection 2 (racial trait, +2 Toughness; Impervious [3 extra ranks])
. . Invulnerabilities: Immunity 11 (racial trait, Alteration Effects, Poison, Sleep, Uncommon Descriptor: Paralyzation Effects, Uncommon Descriptor: Stun Effects)
. . Large Plant: Growth 5 (racial trait, +5 STR, +5 STA, +2 Intimidate, -5 Stealth, -3 active defenses, +1 size rank, +5 mass ranks; Innate; Permanent)
. . Plant Senses: Senses 1 (racial trait, Low-light Vision)
. . Tree Form: Enhanced Trait 8 (racial trait, Stealth +16 (+13); Limited: to Forested Areas)
Plant Attacks: Array
. . Rock Throw: Damage 5 (bludgeoning, DC 20; Increased Range: ranged)
. . Smash: Damage 5 (bludgeoning, DC 20; Penetrating 5, Reach (melee) 3: 15 ft.; Limited: to Inanimate Objects)
. . Thrashing Limbs: Damage 5 (bludgeoning, DC 20; Multiattack, Reach (melee) 3: 15 ft.)

Offense
Initiative +0
Grab, +5 (DC Spec 15)
Rock Throw: Damage 5, +8 (DC 20)
Smash: Damage 5, +11 (DC 20)
Thrashing Limbs: Damage 5, +11 (DC 20)
Throw, +8 (DC 20)
Unarmed, +11 (DC 20)

Complications
- Disability: An Animated Tree is incapable of uprooting itself and walking around. They are also incapable of communicating with most humans.
- Power Loss: An Animated Tree's Toughness is not Impervious against Slashing attacks.
- Weakness: Animated Trees are Toughness Impaired against Fire-based Damage.

Languages
Not Applicable

Defense
Dodge 2, Parry 10, Fortitude 8, Toughness 6 (Imp. 5), Will None

Power Points
Abilities -6 + Powers 49 + Advantages 2 + Skills 10 (20 ranks) + Defenses 17 = 72
--------------------
Shambling Mound #1 - PL 8

Strength 5, Stamina 3, Agility 1, Dexterity 1, Fighting 7, Intellect 1, Awareness 1, Presence 1

Advantages
Chokehold, Fast Grab, Improved Grab, Improved Hold, Languages 1, Power Attack, Takedown

Skills
Close Combat: Unarmed 2 (+9), Intimidation 2 (+6), Perception 6 (+7), Stealth 6 (+9/+1)

Powers
Shambler Physiology
. . Electrical Bolstering: Regeneration 10 (racial trait, Every 1 round; Source: Electricity)
. . Invulnerabilities: Immunity 23 (racial trait, Alteration Effects, Custom: Mind Control 5, Damage Effect: Electricity Damage, Environmental Condition: Cold, Environmental Condition: High Pressure, Sleep, Suffocation: Drowning, Uncommon Descriptor: Stun Effects, Uncommon Descriptor: Paralyzation Effects)
. . Large Plant: Growth 6 (racial trait, +6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
. . Plant Body: Enhanced Trait 4 (racial trait, Stealth +8 (+9); Limited: to Swamplands & Forested Areas)
. . Plant Senses: Senses 5 (racial trait, Darkvision, Extended: Normal Hearing 1: x10, Extended: Visual Senses 1: x10, Low-light Vision)
. . Vine Arms: Elongation 1 (racial trait, Elongation: 30 feet, +1 to grab; Limited: to Arms)
. . Vine Skin: Protection 5 (racial trait, +5 Toughness)
Strong Swimmer
. . Hyper-Swimming: Swimming 2 (racial talent, Speed: 2 miles/hour, 30 feet/round)
. . Water Freedom: Movement 1 (racial talent, Environmental Adaptation: Aquatic)

Offense
Initiative +1
Grab, +10 (DC Spec 16)
Throw, +1 (DC 20)
Unarmed, +9 (DC 20)

Complications
- Cultural Awkwardness: Although it can understand the English and the Sylvan tongue, a Shambling Mound cannot speak.
- Disability: A Shambling Mound's tendrils (vines) offer an extremely limited form of manual dexterity.

Languages
English, Sylvan [Native]

Defense
Dodge 8, Parry 8, Fortitude 7, Toughness 8, Will 3

Power Points
Abilities 16 + Powers 58 + Advantages 7 + Skills 8 (16 ranks) + Defenses 20 = 109
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DalkonCledwin
Posts: 7048
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Location: Gallifrey

Queenie / The MCs / Prince of Aeaea

Post by DalkonCledwin »

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Art by UmiGraphics on DeviantArt

Queenie (Daphne Greengrass) - PL 10
Age: 15 / Height: 5' 3" / Weight: 100 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 1, Stamina 2, Agility 6, Dexterity 4, Fighting 6, Intellect 6, Awareness 7, Presence 6

General Advantages
Attractive 2, Benefit, Magical Renown (adept of note), Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth (well-off), Connected, Contacts, Daze (Deception), Defensive Roll 3, Equipment 1, Fascinate (Deception), Favored Foe: (Pansy Parkinson), Improved Initiative, Improved Trip, Interpose, Languages 1, Potioneer, Ritualist, Rumor Monger, Runesmith, Second Chance: (Resisting Mental Control), Set-up, Skill Mastery: Deception, Taunt, Well-informed

Enhanced Advantages
Adaptable Linguist 3, Second Chance: (Resisting Death Effects)

Skills
Acrobatics 6 (+12), Athletics 4 (+5), Close Combat: Unarmed 2 (+8), Deception 12 (+18), Expertise (AWE): Wizarding Culture 6 (+13), Expertise (PRE): Popularity 4 (+10), Expertise: Ancient Runes 6 (+12), Expertise: History 6 (+16/+12), Expertise: Magic 8 (+14), Expertise: Politics 6 (+12), Insight 4 (+15/+11), Intimidation 8 (+14), Perception 4 (+11), Persuasion 4 (+10), Ranged Combat: Magic 4 (+8), Stealth 6 (+12)

Powers
Aasimar Physiology
. . Celestial Senses: Senses 8 (racial trait, Acute: Divinity Awareness, Awareness: Divinity [Mental], Darkvision, Extended: Divinity Awareness 3: x1k, Radius: Divinity Awareness)
. . Immortal Spark: Enhanced Trait 3 (racial trait, Expertise +4 (+16), Advantages: Second Chance: (Resisting Death Effects); Feature: Longevity (Up to 1,114 years))
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison)
. . Resistances: Immunity 15 (racial trait, Damage Effect: Cold Damage, Damage Effect: Corrosive Damage, Damage Effect: Electricity Damage; Limited - Half Effect)
. . Truespeaker: Enhanced Trait 5 (racial trait, Insight +4 (+15), Advantages: Adaptable Linguist 3)
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Yer A Witch, Daphne: Array
. . . . Bombarda: Burst Area Damage 8 (force, wizarding magic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Deprimo: Burst Area Move Object 8 (gravity, wizarding magic, 6 tons, DC 23; Burst Area: 30 feet radius sphere, DC 18, Damaging; Limited Direction: Downwards)
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Glacius Virilis: Progressive Affliction 6 (cold, wizarding magic, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Stunned, 3rd degree: Incapacitated, DC 16; Alternate Resistance (Dodge), Extra Condition, Increased Range: ranged, Progressive; Limited: to Male Targets)
. . . . Legilimens: Cumulative Mind Reading 10 (wizarding magic, DC 20; Cumulative; Side Effect: on failure - Effect Reversal)
. . . . Spattica: Strength-based Damage 3 (slashing, wizarding magic, DC 19; Dangerous)
. . . . Specialis Revelio: Senses 3 (wizarding magic, Acute: Detect Magic Item Properties, Analytical: Detect Magic Item Properties, Detect: Magic Item Properties [Mental] 1; Concentration)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Wandless Magic: Array
. . Accio/Depulso: Move Object 8 (wizarding magic, 6 tons; Extended Range 3; Limited: Daphne must be capable of verbally identifying the object to be summoned, Limited Direction: Attraction or Repulsion)
. . Alohomora: Nullify 8 (wizarding magic, Counters: Locking Mechanisms, DC 18; Simultaneous; Diminished Range 2)
. . Occlumens: Immunity 3 (wizarding magic, Rare Descriptor: Veritaserum, Uncommon Descriptor: Mind Reading Effects; Feature: Can use Hold to load a false memory into reflected mental probe, Hold [2 ranks only], Reflect [2 ranks only], Sustained; Distracting)
. . Pereo: Nullify 8 (wizarding magic, Counters: Fire Effects, DC 18; Simultaneous; Diminished Range 2)
. . Wingardium Leviosa: Move Object 4 (wizarding magic, 800 lbs., DC 19; Damaging, Increased Range: perception, Precise, Subtle: subtle; Concentration)

Equipment
School Uniform

Offense
Initiative +10
Accio/Depulso: Move Object 8, +8 (DC 18)
Alohomora: Nullify 8, +8 (DC Will 18)
Bombarda: Burst Area Damage 8 (DC 23)
Deprimo: Burst Area Move Object 8 (DC 23)
Expelliarmus: Damage 12, +8 (DC 27)
Glacius Virilis: Progressive Affliction 6, +8 (DC Dog/Fort/Will 16)
Grab, +6 (DC Spec 11)
Legilimens: Cumulative Mind Reading 10 (DC Will 20)
Pereo: Nullify 8, +8 (DC Will 18)
Spattica: Strength-based Damage 3, +6 (DC 19)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +4 (DC 16)
Unarmed, +8 (DC 16)
Wingardium Leviosa: Move Object 4 (DC 19)

Complications
- Frail: Due to the Blood Malediction that she suffers from, Daphne is easily exhausted. At any time when she makes an Acrobatics, Athletics or other physically demanding skill check, as well as for every 5 rounds of sustained combat (even when using ranged attacks), she must simultaneously make a DC 10 Fortitude check. If she fails this check then she becomes Fatigued. Every time she uses one of the aforementioned skills within the same scene, as well as for every 5 rounds of combat within a single scene, the DC for her next Fortitude check in that same scene will increase by 1 point. Standard rules regarding additional degrees of fatigue apply.
- Guy Magnet: Daphne tends to attract male attention wherever she goes due to the fact that she is possibly the single most attractive Pure-Blood witch of her generation.
- Motivation: Acceptance: Daphne wishes to find someone to marry who will be content to love her without forcing her to bear them a child, as such a thing would be equal to a death sentence for Daphne.
- Power Loss: Daphne is incapable of benefitting from any of her Racial Traits, except for her Celestial Senses, until such time as her Blood Malediction has been cured.
- Relationships: Daphne is the best friend of Tracey Davis, and also the elder sister of Astoria Greengrass. She is furthermore, the eldest daughter of the late Elizabeth Greengrass (née Rosier), and her husband Cyrus Greengrass.

Languages
English [Native], French

Defense
Dodge 8, Parry 10, Fortitude 4, Toughness 6/2, Will 12

Power Points
Abilities 76 + Powers 66 + Advantages 28 + Skills 45 (90 ranks) + Defenses 13 = 228
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DalkonCledwin
Posts: 7048
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Circe / The SCs / Prince of Aeaea

Post by DalkonCledwin »

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Circe Heliou - PL 12
Age: 21 (14,000) / Height: 5' 10" / Weight: 450 lbs
Hair Color: Crimson / Eye Color: Green

Strength 8, Stamina 8, Agility 5, Dexterity 3, Fighting 6, Intellect 6, Awareness 8, Presence 6

General Advantages
Adaptable Linguist 3, Attractive 2, Benefit, Alternate Identity: (Lily Potter, née Evans), Benefit, Magical Renown 3 (heir presumptive), Benefit, Sixth Sense 3, Benefit, Spiritual Diplomat, Benefit, Wealth 4 (multimillionaire), Charming, Connected, Defensive Roll 2, Equipment 9, Fascinate (Persuasion), Favored Foe: (Wonder Woman), Flirtation, Inspire 3, Languages 4, Leadership, Motivate, Potioneer, Ranged Attack 3, Ritualist, Runesmith, Second Chance: (Resisting Mental Control), Ultimate Effort: (Will Checks)

Enhanced Advantages
Improved Grab, Improved Hold, Luck 3

Skills
Acrobatics 4 (+9), Athletics 4 (+12), Deception 10 (+16), Expertise (AWE): Governing 6 (+14), Expertise: Ancient Runes 10 (+16), Expertise: History 8 (+18/+14), Expertise: Magic 14 (+20), Expertise: Mythology 8 (+14), Expertise: Politics 6 (+12), Insight 8 (+16), Intimidation 6 (+12), Investigation 6 (+12), Perception 6 (+14), Persuasion 10 (+16), Ranged Combat: Magic 4 (+7), Sleight of Hand 6 (+9)

Powers
Demititan Physiology
. . Body Resistance: Impervious Toughness 5 (racial trait)
. . Colossal Grip: Enhanced Trait 2 (racial trait, Advantages: Improved Grab, Improved Hold)
. . Dense Tissue: Density Growth 2 (racial trait, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Invulnerabilities: Immunity 8 (racial trait, Aging, Disease, Environmental Conditions (All), Poison)
. . Keen Brilliance: Enhanced Trait 2 (racial trait, Expertise +4 (+18))
. . Mighty Fists: Strength-based Damage 2 (bludgeoning, DC 25)
. . Resistances: Immunity 15 (racial trait, Common Descriptor: Fire Effects, Damage Effect: Radiant Damage; Limited - Half Effect)
. . Titanic Senses: Senses 8 (racial trait, Acute: Divinity Awareness, Awareness: Divinity [Mental], Darkvision, Extended: Divinity Awareness 3: x1k, Radius: Divinity Awareness)
Hekatean Magic: Array
. . Baleful Polymorph: Progressive Affliction 12 (hekatean magic, 3rd degree: Transformed, Resisted by: Will, DC 22; Increased Range: ranged, Incurable, Progressive, Reversible; Limited Degree (third only))
. . Burning Hands: Cone Area Damage 10 (fire, hekatean magic, DC 25; Cone Area: 60 feet cone, DC 20; Limited: to a 15-foot spread)
. . Cloud of Smoke: Environment 1 (hekatean magic, Visibility (-2), Radius: 30 feet)
. . Dispelling Touch: Nullify 14 (hekatean magic, Counters: Magical Effects, DC 24; Broad, Simultaneous; Grab-based, Reduced Range: close)
. . Fire Seeds: Damage 10 (fire, hekatean magic, DC 25; Increased Range: ranged, Multiattack; Quirk: Requires seeds or berries as ammunition)
. . Homeward Bound: Teleport 14 (hekatean magic, Carry 50 lbs.; Extended: 16000 miles in 2 move actions, Portal; Limited Location 2: one location - Aeaea, Limited to Extended)
. . Mage's Disjunction: Burst Area Broad Concentration Simultaneous Weaken 6 (hekatean magic, Affects: Magic, Resisted by: Fortitude, DC 16; Affects Objects, Burst Area: 30 feet radius sphere, DC 16, Broad: Magic, Concentration, Increased Range: ranged, Simultaneous; Side Effect: on failure - psychic backlash)
. . Protection from Spells: Immunity 20 (hekatean magic, Very Common Descriptor: Magical Effects; Sustained; Limited - Half Effect)
. . Pyrotechnics: Shapeable Area Damage 10 (hekatean magic, DC 25; Shapeable Area: 30 cft., DC 20, Increased Range 2: perception; Limited: Requires a preexisting flame)
. . Spell Resistance: Nullify 10 (hekatean magic, Counters: Magical Effects, DC 20; Broad, Increased Duration 2: sustained, Simultaneous; Reduced Range: close)
. . Spell Turning: Deflect 10 (hekatean magic; Redirection, Reflect; Limited: to Magical Effects, Reduced Range: close)
. . Stinking Cloud: Linked Effect
. . . . The Cloud: Cloud Area Concealment Attack 4 (Linked; hekatean magic, All Visual Senses, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Attack: Fortitude, Increased Range: ranged)
. . . . The Stench: Cloud Area Affliction 4 (Linked; hekatean magic, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Extra Condition, Increased Duration 2: sustained, Increased Range: ranged)
. . Wall of Fire: Line Area Damage 10 (fire, hekatean magic, DC 25; Line Area: 5 feet wide by 30 feet long, DC 20, Increased Duration: concentration, Increased Range: ranged; Distracting)
Hekatean Talents
. . Air Walk: Flight 1 (hekatean talent, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: The Prone condition causes Circe to fall)
. . Arcane Beacon: Burst Area Luck Control 1 (hekatean talent, Force a Re-roll, Advantages: Luck 3; Burst Area: 30 feet radius sphere, DC 11, Selective; Limited: to Resistance Checks vs. Magical Effects, Reduced Range 2: close)
. . Deathless: Immortality 1 (curse, Return after 2 weeks; Limited: Circe will regain her ability to die after the Hekatean Prophecy has been fulfilled)
Willow & Dragon Heartstring Wand (Easily Removable)
. . Fidelius Mysteria Celare: Obscure 8 (wizarding magic, Affects: All Sense Types, Area: 0.5 miles radius; Feature: Circe doesn't need to remain within Area of Effect once it has been established, Increased Duration: continuous, Selective; Reduced Range: close, Unreliable (1 use))
. . Yer A Witch, Lily: Array
. . . . Apparition: Teleport 14 (wizarding magic, 60 miles in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Increased Mass 2, Turnabout)
. . . . Bombarda: Burst Area Damage 10 (force, wizarding magic, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . . . Deprimo: Burst Area Move Object 10 (gravity, wizarding magic, 25 tons, DC 25; Burst Area: 30 feet radius sphere, DC 20, Damaging; Limited Direction: Downwards)
. . . . Expelliarmus: Damage 14 (force, wizarding magic, DC 29; Disarming, Increased Range: ranged; Nonlethal)
. . . . Muffliato: Environment 2 (wizarding magic, Visibility (-5), Radius: 60 feet; Custom: Affects Hearing Instead of Vision, Selective)
. . . . Obliviate: Concentration Cumulative Affliction 14 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 24; Concentration, Cumulative, Increased Range: ranged, Insidious, Precise; Slow: Minutes)
. . . . Piertotum Locomotor: Summon 5 (wizarding magic; Controlled, Increased Duration: continuous, Multiple Minions 3: 8 minions, Type (General): Any type of nonmagical inanimate object; Limited: to Available Objects, Unreliable (1 use))
. . . . Spattica: Strength-based Damage 3 (slashing, wizarding magic, DC 26; Dangerous)
. . . . Stupefy: Cumulative Affliction 10 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)

Equipment
Aeaea, Finery, Smartphone (Dimensional)

Offense
Initiative +5
Baleful Polymorph: Progressive Affliction 12, +10 (DC Will 22)
Bombarda: Burst Area Damage 10 (DC 25)
Burning Hands: Cone Area Damage 10 (DC 25)
Deprimo: Burst Area Move Object 10 (DC 25)
Dispelling Touch: Nullify 14, +6 (DC Will 24)
Expelliarmus: Damage 14, +10 (DC 29)
Fire Seeds: Damage 10, +10 (DC 25)
Grab, +6 (DC Spec 18)
Mage's Disjunction: Burst Area Broad Concentration Simultaneous Weaken 6 (DC Fort 16)
Mighty Fists: Strength-based Damage 2, +6 (DC 25)
Obliviate: Concentration Cumulative Affliction 14, +10 (DC Will 24)
Pyrotechnics: Shapeable Area Damage 10 (DC 25)
Spattica: Strength-based Damage 3, +6 (DC 26)
Spell Resistance: Nullify 10, +6 (DC Will 20)
Stupefy: Cumulative Affliction 10, +10 (DC Fort 20)
The Cloud: Cloud Area Concealment Attack 4 (DC Fort 14)
The Stench: Cloud Area Affliction 4 (DC Fort 14)
Throw, +6 (DC 23)
Unarmed, +6 (DC 23)
Wall of Fire: Line Area Damage 10 (DC 25)

Complications
- Cursed: Circe is bound by a prophecy that states "Upon the death of witch and the birth of witch, Hecate, by name and choice, shall repossess her soul." While it wasn't necessarily a direct translation of the prophecy, Prior to living a life as a mortal, Circe had identified Diana of Themyscira as the second witch in that prophecy, and was guilty of some rather reprehensible things because of her belief.
- Motivation: Protector: Circe cares very deeply for her son, Harry Potter, and would do anything for him, even giving up her mad quest to overturn Hecate's prophecy.
- Relationships: As Lily Evans, Circe had been friends with Severus Snape until such time as he called her a Mudblood in their fifth year at Hogwarts. She also married James Potter and bore him a son by the name of Harry Potter.

Languages
English, French, Gobbledegook, Greek [Native], Italian, Latin

Defense
Dodge 12, Parry 12, Fortitude 10, Toughness 12/8 (Imp. 5), Will 14

Power Points
Abilities 92 + Powers 151 + Advantages 50 + Skills 58 (116 ranks) + Defenses 21 = 372

--------------------
Aeaea - PL 12

Toughness 10, Size Huge

Features:
Artificer Lab, Concealed 3 (DC 30), Deathtraps (Rank 12 w/24 pp), Dock, ECM 4 (Vs. Magic, -8), Fire Prevention Wards, Floo Connection, Food Supply, Grounds (Awesome), Holding Cells, Isolated, Kitchen & Mess, Living Space, Barracks 2 (Up to 20 ea., 40), Living Space, Luxury 2 (Up to 2 ea., 4), Mystic Locale, Personnel, Ritual Chamber, Shrine, Sovereign, Typewriter, Wards 3 (DC 30)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 30 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 35
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DalkonCledwin
Posts: 7048
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Harley Quinn / The SCs / Prince of Aeaea

Post by DalkonCledwin »

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Art by WarrenLouw on DeviantArt

Harley Quinn - PL 10
Age: 30 / Height: 5' 7" / Weight: 140 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 2, Stamina 3, Agility 5, Dexterity 5, Fighting 12, Intellect 4, Awareness 6, Presence 4

Advantages
Agile Feint, Assessment, Attractive, Benefit, Alternate Identity: (Harleen Francis Quinzel), Benefit, Athletics Based on Agility, Close Attack, Connected, Daze (Deception), Defensive Attack, Defensive Roll 3, Equipment 6, Evasion 2, Improved Critical 2: Mallets, Improved Critical: Unarmed, Improved Initiative, Improved Trip, Luck 2, Power Attack, Ranged Attack 8, Redirect, Second Chance: (Acrobatics Checks for Tumbling), Set-up 2, Skill Mastery: Insight, Taunt

Skills
Acrobatics 10 (+15), Athletics 8 (+13), Close Combat: Mallets 2 (+14), Deception 8 (+12), Expertise: Demolitions 8 (+12), Expertise: Organized Crime 8 (+12), Insight 12 (+18), Intimidation 6 (+10), Investigation 8 (+12), Perception 8 (+14), Persuasion 8 (+12), Ranged Combat: Firearms 2 (+7), Sleight of Hand 8 (+13), Stealth 6 (+11), Technology 6 (+10), Vehicles 4 (+9)

Powers
Harley's Mallet (Easily Removable)
. . Mallet Strike: Strength-based Damage 3 (bludgeoning, DC 20; Reach (melee): 5 ft., Smashing)
Metahuman Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 6 (racial trait, Custom: Immune-System Effects 1, Custom: All Poison Effects 5)
. . Lucky Escape: Immortality 1 (racial trait, Return after 2 weeks; Limited: to Circumstances of Plausible Survivability)
. . Medium Awareness: Feature 1 (racial trait, Notes: Harley has been known to break the 4th wall. She is allowed to spend a hero point in order to make use of Meta information such as witnessing a flashback from someone else's perspective, knowing the source material, or being able to hear the narrator and/or audience.)

Expanded Equipment
Glove-Gun
. . Pow!: Affliction 4 (bludgeoning, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Increased Range: ranged; Unreliable (1 use))
Pop-Gun
. . Variable Artillery: Damage 4 (projectile, DC 19; Increased Range: ranged, Variable Descriptor: close group - Ballistic or Energy)
Pogo Stick
. . Hyper-Jumping: Leaping 1 (technological, Leap 15 feet at 4 miles/hour)
Rubber Chicken
. . Did I Do That?: Affliction 4 (prank, 1st degree: Vulnerable, 2nd degree: Prone, DC 14; Alternate Resistance (Dodge), Triggered: 1 use - When target steps on chicken; Limited Degree)

Equipment
Cell Phone (Smartphone), Flashlight, Harley's Arsenal (Glove-Gun, Hold-out Pistol, Knife, Pop-Gun, Smoke Grenade), Light Armor, Multi-tool, Pogo Stick, Rubber Chicken

Offense
Initiative +9
Did I Do That?: Affliction 4, +13 (DC Dog/Fort/Will 14)
Grab, +13 (DC Spec 12)
Hold-out Pistol, +15 (DC 17)
Knife, +13 (DC 18)
Mallet Strike: Strength-based Damage 3, +15 (DC 20)
Pow!: Affliction 4, +15 (DC Fort 14)
Smoke Grenade, +13 (DC 19)
Throw, +13 (DC 17)
Unarmed, +13 (DC 17)
Variable Artillery: Damage 4, +15 (DC 19)

Complications
- Hedonism: If doing something makes Harley feel good, then it must be good, even if everyone else in the world thinks it’s bad.
- Motivation: Recognition: Harley wants people to respect and acknowledge her, even if she has to beat them into submission before they are willing to give her the respect she rightfully deserves!
- Obsession: Harley threw away a very successful career as psychiatrist to follow the man of her dreams—unfortunately, that man was the Joker. Her love–hate relationship with the Joker motivates many of her actions.
- Relationships: Harley is one of the three Gotham Sirens along with Poison Ivy and Catwoman.

Languages
English [Native]

Defense
Dodge 12, Parry 12, Fortitude 7, Toughness 8/3, Will 12

Power Points
Abilities 82 + Powers 13 + Advantages 42 + Skills 56 (112 ranks) + Defenses 17 = 210
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DalkonCledwin
Posts: 7048
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Astoria / The SCs / Prince of Aeaea

Post by DalkonCledwin »

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Art by Miura-n315 on DeviantArt

Astoria Nimue Greengrass - PL 8
Age: 13 / Height: 5' 1" / Weight: 96 lbs
Hair Color: Brown / Eye Color: Blue

Strength 0, Stamina 1, Agility 6, Dexterity 4, Fighting 3, Intellect 3, Awareness 4, Presence 4

General Advantages
Assessment, Attractive, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth (well-off), Connected, Daze (Intimidation), Defensive Roll 4, Demonic Glare, Equipment 1, Fascinate (Expertise: Research), Languages 1, Luck 2, Potioneer, Ritualist, Runesmith, Second Chance: (Resisting Mental Control), Taunt

Enhanced Advantages
Adaptable Linguist 3, Second Chance: (Resisting Death Effects)

Skills
Acrobatics 4 (+10), Deception 6 (+10), Expertise (AWE): Research 6 (+10), Expertise (AWE): Wizarding Culture 6 (+10), Expertise: Anatomy 6 (+9), Expertise: Ancient Runes 4 (+7), Expertise: History 6 (+13/+9), Expertise: Magic 8 (+11), Expertise: Politics 4 (+7), Intimidation 4 (+18/+8), Perception 4 (+8), Persuasion 8 (+12), Sleight of Hand 4 (+8), Stealth 6 (+12), Treatment 4 (+7)

Powers
Aasimar Physiology
. . Celestial Senses: Senses 6 (racial trait, Acute: Divinity Awareness, Awareness: Divinity [Mental], Darkvision, Extended: Divinity Awareness 1: x10, Radius: Divinity Awareness)
. . Immortal Spark: Enhanced Trait 3 (racial trait, Expertise +4 (+13), Advantages: Second Chance: (Resisting Death Effects); Feature: Longevity (Up to 1,082 years))
. . Invulnerabilties: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison)
. . Resistances: Immunity 15 (racial trait, Damage Effect: Cold Damage, Damage Effect: Corrosive Damage, Damage Effect: Electricity Damage; Limited - Half Effect)
. . Truespeaker: Enhanced Trait 5 (racial trait, Insight +4 (+8), Advantages: Adaptable Linguist 3)
Beech & Unicorn Hair Wand (Easily Removable)
. . Yer A Witch, Tori: Array
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Glacius: Cumulative Affliction 8 (cold, wizarding magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . . . Orbis: Cumulative Cloud Area Affliction 8 (wizarding magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 18; Cloud Area: 15 feet radius sphere, DC 18, Cumulative, Extra Condition, Increased Range: ranged; Limited: to When performing a Team Attack, Limited Degree)
. . . . Reparifarge: Nullify 8 (wizarding magic, Counters: Alteration Effects, DC 18; Broad, Simultaneous)
. . . . Serpensortia: Summon 5 (wizarding magic; Type (General): Snakes)
Special Qualities
. . Shovel Speech: Enhanced Trait 5 (talent, Intimidation +10 (+18); Limited: to Demoralization checks, Limited 2: Only Affects Harry Potter, Limited 2: Astoria can only use this ability once in her entire lifetime)

Equipment
School Uniform

Offense
Initiative +6
Expelliarmus: Damage 12, +4 (DC 27)
Glacius: Cumulative Affliction 8, +4 (DC Fort 18)
Grab, +3 (DC Spec 10)
Orbis: Cumulative Cloud Area Affliction 8 (DC Fort/Will 18)
Reparifarge: Nullify 8, +4 (DC Will 18)
Throw, +4 (DC 15)
Unarmed, +3 (DC 15)

Complications
- Cultural Awkwardness: Astoria has absolutely no exposure to the muggle world, and would be prone to making horribly awkward mistakes that could even include wearing the wrong sort of clothing for important functions.
- Frail: Due to the Blood Malediction that she suffers from, Astoria is easily exhausted. At any time when she makes an Acrobatics, Athletics or other physically demanding skill check, as well as for every 5 rounds of sustained combat (even when using ranged attacks), she must simultaneously make a DC 10 Fortitude check. If she fails this check then she becomes Fatigued. Every time she uses one of the aforementioned skills within the same scene, as well as for every 5 rounds of combat within a single scene, the DC for her next Fortitude check in that same scene will increase by 1 point. Standard rules regarding additional degrees of fatigue apply.
- Impulsive: It takes a certain degree of impulsivity to use a ritual that one's family grimoire warns the reader against using, lest it get the caster killed.
- Motivation: Doing Good: Astoria wishes to make the world a better place, which is the main reason she performed the truly dangerous act of summoning a supernatural entity that may or may not have been willing to aid her in her goal. Surprisingly enough, her ritual wound up giving her access to the "Demititan Who Lived."
- Power Loss: Astoria is incapable of benefitting from any of her Racial Traits, except for her Celestial Senses, until such time as her Blood Malediction has been cured.
- Relationships: Astoria is the younger sister of Heiress Daphne Greengrass, and therefore the youngest of two children belonging to the late Elizabeth Greengrass (née Rosier), and her husband Cyrus Greengrass.

Languages
English [Native], French

Defense
Dodge 10, Parry 10, Fortitude 4, Toughness 6/1, Will 12

Power Points
Abilities 50 + Powers 44 + Advantages 22 + Skills 40 (80 ranks) + Defenses 22 = 178
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DalkonCledwin
Posts: 7048
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Batman / The Gothamites / Prince of Aeaea

Post by DalkonCledwin »

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Art by SourAcid on DeviantArt

Batman - PL 11
Age: 34 / Height: 6' 2" / Weight: 210 lbs
Hair Color: Black / Eye Color: Blue

Strength 4, Stamina 4, Agility 7, Dexterity 7, Fighting 10, Intellect 6, Awareness 8, Presence 6

General Advantages
Agile Feint, Assessment, Attractive, Benefit, Wealth 5 (billionaire), Chokehold, Close Attack 4, Connected, Contacts, Daze (Intimidation), Defensive Attack, Defensive Roll 2, Equipment 30, Evasion, Extraordinary Effort, Great Endurance, Hide in Plain Sight, Improved Aim, Improved Critical 3: Gauntlets, Improved Disarm, Improved Initiative, Improved Smash, Improved Trip, Improvised Tools, Inspire 3, Instant Up, Inventor, Languages 6, Leadership, Move-by Action, Power Attack, Precise Attack (Close, Concealment), Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Prone Fighting, Quick Draw, Ranged Attack 8, Second Chance: (Acrobatics Checks for Tumbling), Second Chance: (Resisting Mental Control), Skill Mastery: Acrobatics, Skill Mastery: Investigation, Startle, Takedown 2, Throwing Mastery 2, Tracking, Ultimate Effort: (Toughness Checks), Weapon Bind, Well-informed

Enhanced Advantages
Distracting Attack, Eidetic Memory, Skill Mastery: Stealth

Skills
Acrobatics 10 (+17), Athletics 12 (+16), Deception 8 (+14), Expertise (AWE): Criminology 10 (+18), Expertise (AWE): Survival 10 (+18), Expertise: Business 8 (+14), Expertise: History 6 (+12), Expertise: Law Enforcement 8 (+14), Expertise: Legal Doctrine 8 (+14), Expertise: Occultism 6 (+12), Expertise: Science 10 (+16), Expertise: Tactics 8 (+14), Insight 8 (+16), Intimidation 10 (+16), Investigation 10 (+16), Perception 10 (+18), Sleight of Hand 8 (+15), Stealth 10 (+21/+17), Technology 8 (+14), Treatment 4 (+10), Vehicles 8 (+15)

Powers
Combat Training
. . Breaking Blow: Strength-based Damage 4 (bludgeoning, DC 23; Penetrating 8; Activation: move action, Limited: to Inanimate Objects)
. . Second Wind: Healing 4 (training; Triggered: 1 use - when suffering two or more degrees of damage; Limited: to Self Only, Tiring)
. . Vocal Mimicry: Illusion 2 (training, Affects: One Sense Type - Aural, Area: 4 cft., DC 12; Limited: to Mimicking Voices)
Cosmopolitan Physiology
. . Focused Study: Enhanced Trait 3 (racial trait, Stealth +4 (+21), Advantages: Skill Mastery)
. . Heart of the Streets: Movement 1 (racial trait, Sure-footed 1, Advantages: Distracting Attack; Limited: to Overly Crowded Areas)
The Batsuit (Removable)
. . Body Armor: Protection 4 (armor, +4 Toughness; Impervious)
. . Camouflage: Concealment 4 (armor, All Visual Senses; Blending)
. . Cowl: Senses 19 (armor, Accurate (Type): Auditory Senses, Analytical (Type): Auditory Senses, Direction Sense, Distance Sense, Extended: Auditory Senses 1: x10, Extended: Visual Senses 2: x100, Infravision, Low-light Vision, Microscopic Vision 1: dust-size, Time Sense, Tracking: Infravision 2: full speed, Ultra-hearing, Ultravision, Advantages: Eidetic Memory)
. . Gauntlets: Strength-based Damage 2 (bludgeoning, DC 21)
. . Glide Cape: Flight 4 (armor, Speed: 30 miles/hour, 500 feet/round; Gliding, Wings)

Equipment
Batarang, Batboat, Batplane, Batstars, Concealable Microphone, Encrypted Smartphone, Flashlight, Gas Mask, Grappling Hook, Handcuffs, Mini-tracer, Rebreather, Team Communicator, The Batcave, The Tumbler, Toolkit (Basic), Utility Belt (Bolos, Flash Grenade, Sleep Gas Grenade, Smoke Grenade, Tear Gas Grenade)

Offense
Initiative +11
Batarang, +15 (DC 22)
Batstars, +15 (DC 18)
Bolos, +15 (DC Dog 15)
Breaking Blow: Strength-based Damage 4, +14 (DC 23)
Flash Grenade, +15 (DC Dog/Fort 14)
Gauntlets: Strength-based Damage 2, +14 (DC 21)
Grab, +14 (DC Spec 14)
Sleep Gas Grenade, +15 (DC Dog/Fort 14)
Smoke Grenade, +15 (DC 19)
Tear Gas Grenade, +15 (DC Dog/Fort 14)
Throw, +15 (DC 21)
Unarmed, +14 (DC 19)

Complications
- Chick Magnet: Bruce is one of those individuals who literally can't go anywhere without drawing the attention of the fairer gender. This is true regardless of which persona he's currently portraying himself as.
- Enemies: Between the actual supervillains and the rival business tycoons, it's safe to say that Bruce has far more enemies than any one man could ever hope to deal with. Good thing he's actually two men who happen to share a single body, isn't it?
- Motivation: Protector: Bruce considers Gotham City his domain and takes the task of protecting it from criminals very seriously... some might even say he takes crime fighting far too seriously.
- Nemeses: The Gotham Police Department considers the "Batman" to be one of Gotham City's most dangerous, brutal and notorious criminals. As such, they have standing orders to shoot first and ask questions only after confirming a fatality. The irony in all of this, is that their assessment isn't exactly baseless.
- Significant Other: Bruce would be absolutely devastated if anything were to ever happen to his ward or his butler.
- Troubled Past: Bruce underwent combat training with the League of Assassins, a fact which will occasionally come back to haunt (or date) him.

Languages
Arabic, Chinese (Cantonese), Chinese (Mandarin), English [Native], Filipino, French, German, Greek, Hebrew, Italian, Japanese, Korean, Latin, Polish, Portuguese, Russian, Spanish, Thai, Turkish, Vietnamese

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 10/8 (Imp. 4), Will 10

Power Points
Abilities 104 + Powers 47 + Advantages 102 + Skills 90 (180 ranks) + Defenses 13 = 356

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The Batcave - PL 11

Toughness 12, Size Huge

Features:
Comms 3 (Basic & Encrypted 2 [DC 25]), Computer 3 (Basic & Advanced 2 [Tech +5]), Concealed 7 (Cosmetic 4 [DC 35] & Electronic 3 [DC 30]), Defense System, Dock, ECM 5 (Vs. Tech, -10), Escape Tunnels 2 (DC 25), Garage, Gym, Hangar, Holding Cells, Infirmary, Inventor Lab, Isolated (Underground), Laboratory (Basic & Crime), Library, Living Space, Luxury 2 (Up to 2 ea., 4), Motor Pool 3 (Up to 3 vehicles w/55 ep ea.), Power System, Security System 4 (DC 35), Untraceable (Perception -10), Vault 1 (DC 20)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 44 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 50
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Batplane - PL 11

Strength 10, Defense -4, Toughness 10, Size Huge

Features:
Communications 1, Computer, Ejection System 2, Navigation System 1, Remote Control

Powers
Air-To-Air Missiles: Burst Area Damage 8 (ballistic, DC 23; Burst Area: 30 feet radius sphere, DC 18 [5 ranks only], Extended Range, Homing 2: 2 extra attempts, Increased Range: ranged)
Thrusters: Flight 10 (technological, Speed: 2000 miles/hour, 4 miles/round)

Offense
Air-To-Air Missiles: Burst Area Damage 8 (DC 23)

Power Points
Abilities 4 + Powers 44 + Advantages 0 + Features 6 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 55
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Batboat - PL 11 (Alternate of Batplane)

Strength 10, Defense -3, Toughness 12, Size Huge

Features:
Alarm 3 (DC 30), Autopilot 1 (+4), Communications 1 (Normal), Computer, Hidden Compartments 1 (DC 20; 3 tons), Navigation System 2 (Nav +10), Remote Control

Powers
Armor Plating: Impervious Toughness 12 (armor)
Turbines: Swimming 8 (technological, Speed: 120 miles/hour, 1800 feet/round)

Power Points
Abilities 4 + Powers 20 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 38
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The Tumbler - PL 11 (Alternate of Batplane)

Strength 10, Defense -3, Toughness 12, Size Huge

Features:
Alarm 3 (DC 30), Autopilot 1 (+4), Caltrops, Communications 1 (Normal), Computer, Ejection System 1 (One Person), Hidden Compartments 1 (DC 20; 3 tons), Navigation System 2 (Nav +10), Oil Slick, Remote Control

Powers
Armor Plating: Impervious Toughness 12 (armor)
Wheelset: Speed 6 (technological, Speed: 120 miles/hour, 1800 feet/round)

Power Points
Abilities 4 + Powers 18 + Advantages 0 + Features 13 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 39
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