Jab's Dinosaur Builds!: Prosauropods! Plateosaurus!

Where in all of your character write ups will go.
Spectrum
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Re: Jab's Animal Builds (Eohippus! Race, Draft & Wild Horses!)

Post by Spectrum »

Even then- I could see maybe half of a jaw would make more sense, after all, the U wouldn't make good leverage pretty much how you hold it..

and wouldn't it break into un-usability pretty quickly anyways?
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Re: Jab's Animal Builds (Eohippus! Race, Draft & Wild Horses!)

Post by Spectrum »

An entire herd of donkeys following Samson around, so that he would always have a replacement part at hand?
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Davies
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Re: Jab's Animal Builds (Eohippus! Race, Draft & Wild Horses!)

Post by Davies »

Spectrum wrote: Thu Nov 05, 2020 1:35 pm An entire herd of donkeys following Samson around, so that he would always have a replacement part at hand?
YHWH doesn't usually go in for that sort of convenience. I suspect that Samson's brag refers to a single episode where he did this, rather than claiming he has one to hand at all times. (If that seems implausible, well, you don't become one of the Shophetim by being good at counting.)
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Jabroniville
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Zebra

Post by Jabroniville »

Image

ZEBRA
Role:
Herd Animal
PL 6 (52)- Minion Rank 3, Sidekick Rank 11
Normal Version:
PL 3-4
STRENGTH 5 STAMINA 5 AGILITY 1
FIGHTING 6 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 1 PRESENCE -2

Skills:
Athletics 3 (+8)
Expertise (Survival) 3 (+4)
Insight 2 (+3)
Intimidation 6 (+4, +5 Size)
Perception 4 (+5)

Advantages:
All-Out Attack, Great Endurance, Improved Critical (Hooves), Power Attack

Powers:
"Animal Senses" Senses 3 (Acute Scent, Low-Light Vision, Radius Sight) [3]
"Animal Physiology" Speed 3 [3]
"Stripes" Concealment (Visuals) 2 (Flaws: Limited to Colour-Blind Individuals, Limited to When Holding Still or in Large Groups) [1]

"Natural Size" Growth 2 (Str & Sta +2, +2 Mass, +1 Intimidation, -1 Dodge/Parry, -2 Stealth) -- (10 feet) (Feats: Innate) (Extras: Permanent +0) [5]
Reach 1 [1]

Offense:
Unarmed +6 (+5 Damage, DC 20)
Initiative +1

Defenses:
Dodge +3 (DC 13), Parry +6 (DC 16), Toughness +5, Fortitude +8, Will +4

Complications:
Disabled (Animal)- Zebras cannot speak to humans, nor use their hooves to easily manipulate objects.
Enemy (Lions, Crocodiles)- Africa's largest predators find the heavy, thick-bodied Zebras to be great finds.

Total: Abilities: 16 / Skills: 18--9 / Advantages: 4 / Powers: 13 / Defenses: 10 (52)

Era: Modern
Range: Plains of Africa
Stereotypes: None.
Colouring: White & black striped
Size: Up to 8 feet long (390-990 lbs.)
Encounter Groups: Wild herds of 3-25 creatures.
Diet: Grass & vegetation
Tactics: Flee using speed or attack all-out with powerful hooves.

-Zebras are generally smaller than horses, but are of course wild animals. Their iconic stripes are still somewhat of a mystery to science: Theory #1- Camouflage (many predators are colour-blind, so seeing these things in tall grass might be tough). Theory #2- insect repellant (the harsh lines seem to ward off mosquitos and other bugs). Zebras are popular animals to look at, but ill-suited to many things that Horses are good for. Zebras are too wild and slow-moving to turn into successful racing steeds or draft animals. They live in zoos, but in small herds- it's been joked that "Zebras like to do two things: fight, and make more zebras. Both make them improper as show animals in a zoo visited by children"). Zebras are, in fact, giant assholes as far as animals go, and love to bite, kick and scrap with anything moving. They're notoriously violent in Africa, especially if toursts decide to try something dumb like RIDE THEM- surprisingly, animals who have Lions & Leopards jumping onto their backs all the time hate things jumping on them like that.

-Their are three main genetic groups of Zebra- the Plains, Grevy's & Mountain Zebra. Plains Zebras are about a hundred pounds lighter, with Grevy's being the biggest. The extinct Quagga is a close relation to the Plains Zebra, being a subspecies that diverted only a few hundred thousand years ago.

-This particular build was initially of the largest subspecies, the Grevy's Zebra, but the rest use the same stats. Generally, its stats reflect a smaller animal that is more wild, and thus is a better fighter. After all, what's gonna fight better? A big mount, or something that regularly gets attacked by frickin' lions? So it's PL is the same, but it might still lose a drawn-out fight to a Horse since the game is somewhat-biased towards high-damage & toughness individuals.
Last edited by Jabroniville on Fri Nov 06, 2020 11:03 am, edited 1 time in total.
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Davies
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Re: Zebra

Post by Davies »

Jabroniville wrote: Fri Nov 06, 2020 1:28 am Zebras are too wild and slow-moving to turn into successful racing steeds or draft animals.
Image

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Re: Zebra

Post by Jabroniville »

Davies wrote: Fri Nov 06, 2020 10:25 am
Jabroniville wrote: Fri Nov 06, 2020 1:28 am Zebras are too wild and slow-moving to turn into successful racing steeds or draft animals.
Image

Lord Walter Rothschild would like a word.
From Wikipedia:
"Attempts to domesticate zebras were largely unsuccessful. It is possible that having evolved under pressure from the many large predators of Africa, including early humans, they became more aggressive, thus making domestication more difficult.[105] However, zebras have been trained and tamed throughout history. In Rome, zebras are recorded to have pulled chariots during gladiator games starting in the reign of Caracalla (198 to 217 AD).[106] In the late 19th century, the zoologist Walter Rothschild trained some zebras to draw a carriage in England, which he drove to Buckingham Palace to demonstrate the tame character of zebras to the public. However, he did not ride on them as he realised that they were too small and aggressive.[107] In the early 20th century, German colonial officers in German East Africa tried to use zebras for both driving and riding, with limited success.[108]"

I deem these not successful, as consistent success could not be achieved :P.
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Ken
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Re: Wild Ass

Post by Ken »

Jabroniville wrote: Thu Nov 05, 2020 2:51 am Image

WILD ASS
That's better.
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Quagga

Post by Jabroniville »

Image
Image
Image

QUAGGA (Equus quagga quagga)
Role:
Herd Animal, Extinct Zebra Subtype
PL 6 (52)- Minion Rank 3, Sidekick Rank 11
Normal Version:
PL 3-4
STRENGTH 5 STAMINA 5 AGILITY 1
FIGHTING 6 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 1 PRESENCE -2

Skills:
Athletics 3 (+8)
Expertise (Survival) 3 (+4)
Insight 2 (+3)
Intimidation 6 (+4, +5 Size)
Perception 4 (+5)

Advantages:
All-Out Attack, Great Endurance, Improved Critical (Hooves), Power Attack

Powers:
"Animal Senses" Senses 3 (Acute Scent, Low-Light Vision, Radius Sight) [3]
"Animal Physiology" Speed 3 [3]
"Stripes" Concealment (Visuals) 2 (Flaws: Limited to Colour-Blind Individuals, Limited to When Holding Still or in Large Groups) [1]

"Natural Size" Growth 2 (Str & Sta +2, +2 Mass, +1 Intimidation, -1 Dodge/Parry, -2 Stealth) -- (10 feet) (Feats: Innate) (Extras: Permanent +0) [5]
Reach 1 [1]

Offense:
Unarmed +6 (+5 Damage, DC 20)
Initiative +1

Defenses:
Dodge +3 (DC 13), Parry +6 (DC 16), Toughness +5, Fortitude +8, Will +4

Complications:
Disabled (Animal)- Zebras cannot speak to humans, nor use their hooves to easily manipulate objects.
Enemy (Lions, Crocodiles)- Africa's largest predators find the heavy, thick-bodied Zebras to be great finds.

Total: Abilities: 16 / Skills: 18--9 / Advantages: 4 / Powers: 13 / Defenses: 10 (52)

Era: Holocene
Range: Plains of Africa
Stereotypes: None.
Colouring: White & black striped
Size: Up to 8 feet long (390-990 lbs.)
Encounter Groups: Wild herds of 3-25 creatures.
Diet: Grass & vegetation
Tactics: Flee using speed or attack all-out with powerful hooves.

-The Quagga is one of the more notable extinctions of a large mammal to occur in recent human history- though a subtype of Zebra, it was hunted to extinction by the late 19th century. It was named for its distinctive call, sounding like "qwa-ha-ha". Unlike most Zebras, it was known for being brown and white, lacking the sharp contrast of Zebra stripes- these stripes were also primarily on the front half of the body. Extensive hunting by the Dutch immigrants in South Africa put them in danger, and by 1878, there were none left in the wild- the last living specimen died in Amsterdam in 1883. Only one Quagga was ever photographed alive, and only 23 skins are preserved today- it's thought that its extinction was unknown due to poor communication- people simply hadn't realized there were so few left (it had limited distribution, accelerating its loss). It's since become a bit of an icon for the early conservation movement, as even the people of the 1800s realized what a tragedy it was to lose a large animal so pointlessly.

-Scientists today are seeking to "bring them back" by selectively breeding Burchell's Zebras to mimic the Quagga's appearance, though others note that this won't literally be the same creature.
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Goldar
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Re: Wild Ass

Post by Goldar »

Ken wrote: Fri Nov 06, 2020 12:49 pm
Jabroniville wrote: Thu Nov 05, 2020 2:51 am Image

WILD ASS
That's better.
But I wanted to see a Hinny...
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Skeletal Horse

Post by Jabroniville »

Image

SKELETAL HORSE (Equus caballas)
Role:
Standard Mount For Vampires & Stuff, Undead Animal
PL 5 (48)- Minion Rank 4, Sidekick Rank 10
Normal Version:
PL 3-4
STRENGTH 5 STAMINA -- AGILITY 0
FIGHTING 4 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 0 PRESENCE --

Skills:
Athletics 5 (+10)
Intimidation 0 (+5, +6 Size)
Perception 3 (+3)

Advantages:
Benefit (Uses Strength For Intimidation Checks), Improved Critical (Hooves), Power Attack

Powers:
"Animal Senses" Senses 3 (Acute Scent, Low-Light Vision, Radius Sight) [3]
"Animal Physiology" Speed 3 (16 mph) [3]
"Undead" Immunity 30 (Fortitude Effects) [30]
"Bony Body" Protection 5 [5]

"Natural Size" Growth 2 (Str & Sta +2, +2 Mass, +1 Intimidation, -1 Dodge/Parry, -2 Stealth) -- (10 feet) (Feats: Innate) (Extras: Permanent +0) [5]
Reach 1 [1]

Offense:
Unarmed +4 (+5 Damage, DC 20)
Initiative +1

Defenses:
Dodge +2 (DC 12), Parry +4 (DC 14), Toughness +5, Fortitude --, Will +0

Complications:
Disabled (Animal)- Horses cannot speak to humans, nor use their hooves to easily manipulate objects.

Total: Abilities: -10 / Skills: 8--4 / Advantages: 3 / Powers: 47 / Defenses: 4 (48)

Era: Any
Range: Graveyards, Gothic Places
Colouring: Probably bone-coloured
Size: Up to 8 feet long (400-800 lbs.)
Encounter Groups: Mounts Underneath Evil Creatures
Diet: Nothing
Tactics: Flee using speed or attack all-out with powerful hooves.

-Skeletal Creatures are always cool, and there's nothing like a weird, voiceless, undead Horse to make a Vampire Lord look EXTRA regal and scary. Skeletal Creatures of course tend to be WEAKER than the original (though given that they're moving without musculature, who knows how strong they SHOULD be?), but for style, it's hard to go wrong.
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Pegasus

Post by Jabroniville »

Image

PEGASUS (Equus pegasi)
Role:
Awesome Mounted Beast
PL 8 (82)- Minion Rank 6, Sidekick Rank 17
Normal Version:
PL 5-6
STRENGTH 6 STAMINA 8 AGILITY 2
FIGHTING 8 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 3 PRESENCE -2

Skills:
Athletics 4 (+10)
Expertise (Survival) 2 (+5)
Insight 3 (+6)
Intimidation 6 (+4, +5 Size)
Perception 4 (+7)
Stealth 1 (+1 Size)

Advantages:
All-Out Attack, Attractive (To Women), Diehard, Follow-Up Strike, Great Endurance, Improved Critical (Hooves), Improved Initiative, Power Attack

Powers:
"Animal Senses" Senses 3 (Acute Scent, Low-Light Vision, Radius Sight) [3]
"Animal Physiology" Speed 3 (16 mph) [3]
"Natural Weapons- Hooves" Strength-Damage +1 (Feats: Reach) [2]

"Natural Size" Growth 2 (Str & Sta +2, +2 Mass, +1 Intimidation, -1 Dodge/Parry, -2 Stealth) -- (10 feet) (Feats: Innate) (Extras: Permanent +0) [5]
Flight 6 (120 mph) (Flaws: Winged) [6]

Offense:
Unarmed +8 (+6 Damage, DC 21)
Hooves +8 (+7 Damage, DC 22)
Initiative +6

Defenses:
Dodge +6 (DC 16), Parry +8 (DC 18), Toughness +8, Fortitude +10, Will +6

Complications:
Disabled (Animal)- Pegasi cannot speak to humans, nor use their hooves to easily manipulate objects.

Total: Abilities: 34 / Skills: 20--10 / Advantages: 8 / Powers: 19 / Defenses: 11 (82)

Era: Fantasy Realms
Range: Mountains, Plains
Colouring: White or grey most common, rarely brown, black
Size: Up to 8 feet long (800-1500 lbs.)
Encounter Groups: Wild herds of 3-25 creatures, or mounted by sentients.
Diet: Grass & vegetation
Tactics: Flee using speed or attack all-out with powerful hooves & wings.

-Pegasi are great. There's just something about the awesome, visceral power of a winged steed that feels absolutely epic. For this reason, they're all over the place in fiction, and often used as a species instead of the original, who was just a one-time monster, sprung in whole-form from the blood of the slain Medusa to become a mount for great heroes. Winged horses appear as Danielle Moonstar's steed Brightwind, the Valkyries' horses in Norse myth, the mounts of the iconic Pegasus Cavalry in the Fire Emblem games, etc. Statistically, they're powerful, dominating horses, much more powerful than the norm, and Sidekick-worthy ones are equal to PL 8 Sidekick-level heroes. They're basically upgraded Horses packing Wings and Hooves that actually do extra damage.

-But FOR THE LOVE OF GOD, do not give them Unicorn horns. Unicorns horns belong ON UNICORNS! This is only a silly girly thing, the likes of which shows up in Jem And The Holograms (despite that show totally being more awesome than G.I. Joe and Transformers) or My Little Pony or something.
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Ken
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Re: Pegasus

Post by Ken »

Jabroniville wrote: Mon Nov 09, 2020 9:53 am PEGASUS (Equus pegasi)Statistically, they're powerful, dominating horses, much more powerful than the norm, and Sidekick-worthy ones are equal to PL 8 Sidekick-level heroes. They're basically upgraded Horses packing Wings and Hooves that actually do extra damage.
The Shining (Sir Justin) Knight's winged steed, Winged Victory (5 syllables, not 4 - "wing-ed"), was unquestionably the most powerful part of the Soldiers of Victory*. Justin had his magical armor and sword; Green Arrow and Speedy had their trick arrows; Vigilante was a cowboy; Crimson Avenger, Star Spangled Kid, and Stripesy were all non-powered costumed mystery men; Wing and Stuff may have had martial arts, and "Pop" Gunn was another cowboy. But Winged Victory was physically the strongest, could fly, and was enchanted to be enchanted to damage.


Saying "Seven Soldiers of Victory" is silly when clearly their assistants raised the number up to 10 or 11. The covers of "Leading Comics" called them "5 Favorites". On the insides they used "Law's Legionnaires", "Seven Soldiers", and a number of others. Mostly, they were more about being a team, than naming their team.
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Unicorn

Post by Jabroniville »

Image
Image
Image

UNICORN (Equus narwhalus)
Role:
Solitary Forest Protector, Untameable Spirit
PL 8 (126), PL 10 (126) with Affliction- Minion Rank 9, Sidekick Rank 31
Normal Version:
PL 6-8
STRENGTH 4 STAMINA 6 AGILITY 2
FIGHTING 8 DEXTERITY 0
INTELLIGENCE -3 AWARENESS 4 PRESENCE 0

Skills:
Athletics 8 (+12)
Insight 6 (+10)
Perception 8 (+12)
Stealth 6 (+8, +7 Size)

Advantages:
Attractive (To Women), Diehard, Great Endurance, Improved Critical (Horn) 2, Improved Initiative, Improved Smash, Move-By Action, Power Attack

Powers:
"Animal Senses" Senses 3 (Acute Scent, Low-Light Vision, Radius Sight) [3]
"Animal Physiology" Speed 3 (16 mph) [3]

"Forest Protector"
Senses 7 (Detect Evil- Ranged 2 & Acute, Virginity Awareness- Ranged & Acute) [7]
Comprehend (Plants) 2 [4]

"Unicorn Horn"
Strength-Damage +4 [4]
Immunity 2 (Poison, Disease) [2]

"Stun Evil" Affliction 10 (Will; Entranced/Stunned/Paralyzed) (Extras: Cumulative, Area- 30ft. Burst) (Flaws: Limited to Evil Creatures) (20) -- [23]
  • AE: "Ward Evil" Affliction 10 (Will; Entranced/Compelled/Controlled) (Extras: Cumulative, Area- 30ft. Burst) (Flaws: Limited to "Leave This Area", Limited to Evil Creatures) (10)
  • AE: Healing 6 (12)
  • AE: "Forest Transfer" Teleport 7 (Flaws: Limited to Forest) (7)
"Natural Size" Growth 1 (Str & Sta +1, +1 Mass, +0 Intimidation, -0 Dodge/Parry, -1 Stealth) -- (8 feet) (Feats: Innate) (Extras: Permanent +0) [3]
Reach 1 [1]

Offense:
Unarmed +8 (+4 Damage, DC 19)
Horn +8 (+8 Damage, DC 23)
Initiative +6

Defenses:
Dodge +7 (DC 17), Parry +10 (DC 20), Toughness +6, Fortitude +9, Will +9

Complications:
Disabled (Animal)- Unicorns cannot speak to humans, nor use their hooves to easily manipulate objects.
Honor- Unicorns will not allow humans to ride them unless they are virgin maidens.
Enemy (Hunters)- One of the most sacred of all animals, Unicorns are constantly sought out and hunted for their magical horns, and for bragging rights.
Responsibility (The Forest)- Unicorns are primary protectors of forested regions, and must run to their defense.

Total: Abilities: 38 / Skills: 28--14 / Advantages: 9 / Powers: 50 / Defenses: 15 (126)

Era: Fantasy Realms
Range: Forests of Europe
Stereotypes: Noble, proud, mysterious.
Colouring: White
Size: Up to 7.5 feet long (500-800 lbs.)
Encounter Groups: Solitary.
Diet: Grass & vegetation
Tactics: Flee using speed or impale with powerful horn.

-Unicorns are one of the most important mythical creatures in European history (so much so that they appear on the British Coat of Arms). Specializing in being an entity of otherworldly power and purity, they're one of the rare mythological beings to be on the "good" side of the equation. Traditionally, they appear as small white horses, featuring a billy goat's beard, cloven hooves, and a lion's tail. In live action films, they're usually played by large, real horses (for obvious reasons), so they appear bigger there. It's said that they allow themselves to be ridden by pure maidens (note: that means virgins), and that at least one instance resulted in a single unicorn spearing THREE elephants and only then dying from the strain (likely a one-time incident among myth-spinners). It's generally assumed that their myth comes from a combination of love of fancy horses in Europe, one-horned versions of creatures like Oryx or Ibex (which are known to exist occasionally), the Rhinoceros when described by explorers from foreign lands, and discovered Narwhal horns (which are nearly identical in shape to what we imagine Unicorn horns look like). Their horns are a myth in themselves, said to be able to nullify the effects of poison if you drink from it.

-Unicorns don't show up much in comics, mainly because they've been seen as kind of a cliche and a little too goofy and childish- like something Lisa Frank thought up. Their highlight in the worlds of fiction has very much come from The Last Unicorn, a BAD-ASS example of non-Disney cartooning, and a movie that creeped the frick out of me while fascinating me at the same time. The movie had a rare amount of emotion for a cartoon (the sadness of scenes like the one where Molly's grief for the Unicorn appearing to her now "When I am *THIS!*"- ie. a non virgin- or the terror of the Red Bull and the Skeleton's mad freak-out), and was also funny as balls ("I can't believe I'm engaged to a Douglas Fir!").

-The Unicorn operates on a different principle than most other horselike animals, being much smaller and weaker, able to carry a slender female and that's about it. Their real power is of course the horn, offering a MASSIVE Strike, Immunity to Poison & Disease, the ability to detect virginity (not much use in battle), etc. It's PL 8 in Combat, but against truly Evil Creatures, it acts as a powerful Ward or Stunning weapon. It also has a few benefits as a Protector of the Forests, being able to communicate with trees and find out what evil befouls their environment.
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Ken
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Re: Wild Ass

Post by Ken »

Goldar wrote: Sun Nov 08, 2020 3:32 am
Ken wrote: Fri Nov 06, 2020 12:49 pm
Jabroniville wrote: Thu Nov 05, 2020 2:51 am Image

WILD ASS
That's better.
But I wanted to see a Hinny...
How about a hiney?
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When the most powerful super hero on Earth marries an ordinary man, hilarity ensues.
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Goldar
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Re: Wild Ass

Post by Goldar »

Ken wrote: Tue Nov 10, 2020 9:00 am
Goldar wrote: Sun Nov 08, 2020 3:32 am
Ken wrote: Fri Nov 06, 2020 12:49 pm

That's better.
But I wanted to see a Hinny...
How about a hiney?
Hineys are good....... :P

A Hinny must be a very rare breed of Hiney with a Honey attached! :lol:
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