Jab's Dinosaur Builds!: Prosauropods! Plateosaurus!

Where in all of your character write ups will go.
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Batgirl III
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Re: Jab's Animal Builds (Thylacine! Echidnas! Dire Platypus!)

Post by Batgirl III »

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Microbats & Megabats

Post by Jabroniville »

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MICROBATS & MEGABATS:
-Bats are separated into two groups- the Microbats and Megabats. Microbats are tiny, echolocating hunters of insects (though some now eat fruit and/or nectar), while Megabats can often by very large, and eat only fruit. "Megabat" seems to be a new appelation to me, as I mostly remember them being called "Fruit Bats". Overall, 197 species of Megabat have been described- far fewer than the Microbats, but still a lot. They vary in size tremendously, with a third of all species weighing less than 50 grams, while others can weigh 3 lbs. and have 5'6" wingspans.
Last edited by Jabroniville on Fri Apr 09, 2021 9:56 pm, edited 1 time in total.
Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Small Bats

Post by Jabroniville »

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SMALL BATS
Role:
Flying Horde, Creepy Creature
PL 1 (30)- Minion Rank 2, Sidekick Rank 6
Normal Version:
PL 0
STRENGTH -5 STAMINA -5 AGILITY 0
FIGHTING 0 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 1 PRESENCE -3

Skills:
Athletics 8 (+3)
Expertise (Survival) 4 (+5)
Perception 8 (+9)

Advantages:
Close Attack 5, Improved Initiative

Powers:
"Animal Senses" Senses 1 (Low-Light Vision) [1]
"Echolocation" Senses 4 (Extended, Ultra & Accurate Hearing) [4]

"Natural Weapons- Teeth" Strength-Damage +1 [1]
Flight 2 (8 mph) (Flaws: Winged) [2]

"Fun Size" Shrinking 12 (Feats: Innate) (Extras: Permanent +0) -- (6 inches) [25]
(-3 Strength, +6 Defenses, +12 Stealth, -6 Intimidation, -1 Speed)

Offense:
Unarmed +5 (-5 Damage, DC 5)
Bite +5 (-4 Damage, DC 11)
Initiative +4

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness -5, Fortitude +0, Will +1

Complications:
Disabled (Animal)- Bats cannot speak to humans, nor use their paws to easily manipulate objects.
Reputation (Pest)- Bats are notoriously prone to disease (living in mass groups), and are often exterminated wherever they are seen in the civilized world. Many people are naturally frightened of them just by their appearance- they don't even have to do anything.
Weakness (Small Size)- At their natural size, Bats are vulnerable to large creatures- even without good accuracy. Anything of Size Rank -2 or more (human size and up) using a melee attack on a Bat effectively strike with Burst Area Damage at their strength rank naturally.

Total: Abilities: -26 / Skills: 20--10 / Advantages: 6 / Powers: 33 / Defenses: 5 (28)

-This build represents many kinds of Bats- with 977 species in total (and probably more left undiscovered), there's no way I could cover most of them. Most bats are lightweight and have Mouse-level durability.

Types of Bats:
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HOUSE BATS: Common in North America- include the widespread Big Brown Bat.

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HOG-NOSED BATS: Kitty's Hot-Nosed Bat may be the world's smallest mammal- it is heavier than the Etruscan Shrew, but shorter. They are also called "Bumblee Bats" for this reason.

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HORSESHOE BATS: Named for their "nose-leaf" that is shaped like a horseshoe. Likely the source for many SARS-type illnesses, including Covid.

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PALLAS'S LONG-TONGUED BAT: Has a really long tongue that laps up nectar, but is related to the predatory bats. Has the fastest recorded metabolism of any mammal- similar to that of a hummingbird.

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MOUSE-TAILED BATS: Hail from Africa, and named for their tiny, skinny tails.

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SUCKER-FOOTED BATS: The only bats hailing from Madagascar. Have prominent "suckers" on their feet that let them adhere to the smooth-surfaced inner linings of trees.

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Hollow-Faced Bat.

OTHER BATS: There are countless other types- Slit-Faced, Mouse-Eared, Disc-Winged, Hollow-Faced, Sheath-Tailed, etc. All have similar stats, and are small creatures.
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Re: Jab's Animal Builds (Thylacine! Echidnas! Dire Platypus! Bats!)

Post by catsi563 »

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Re: Jab's Animal Builds (Thylacine! Echidnas! Dire Platypus! Bats!)

Post by M4C8 »

And of course there's the Great White Bat or 'Shikaka' as it's known by Wachati and Wachutu tribes.
'A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it'
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Joined: Fri Nov 04, 2016 8:05 pm

Spectral Bats

Post by Jabroniville »

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SPECTRAL BAT (Vampyrum spectrum)
Role:
Flying Horde, Creepy Creature
PL 1 (30)- Minion Rank 2, Sidekick Rank 6
Normal Version:
PL 0
STRENGTH -5 STAMINA -4 AGILITY 0
FIGHTING 0 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 1 PRESENCE -3

Skills:
Athletics 9 (+4)
Close Combat (Bite) 1 (+6)
Expertise (Survival) 4 (+5)
Perception 8 (+9)

Advantages:
Close Attack 5, Improved Initiative

Powers:
"Animal Senses" Senses 1 (Low-Light Vision) [1]
"Echolocation" Senses 4 (Extended, Ultra & Accurate Hearing) [4]

"Natural Weapons- Teeth" Strength-Damage +1 [1]
Flight 2 (8 mph) (Flaws: Winged) [2]

"Fun Size" Shrinking 12 (Feats: Innate) (Extras: Permanent +0) -- (6 inches) [25]
(-3 Strength, +6 Defenses, +12 Stealth, -6 Intimidation, -1 Speed)

Offense:
Unarmed +3 (-5 Damage, DC 5)
Bite +6 (-4 Damage, DC 11)
Initiative +4

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness -4, Fortitude +0, Will +1

Complications:
Disabled (Animal)- Bats cannot speak to humans, nor use their paws to easily manipulate objects.
Reputation (Pest)- Bats are notoriously prone to disease (living in mass groups), and are exterminated wherever they are seen in the civilized world. Many people are naturally frightened of them just by their appearance- they don't even have to do anything.
Weakness (Small Size)- At their natural size, Bats are vulnerable to large creatures- even without good accuracy. Anything of Size Rank -2 or more (human size and up) using a melee attack on a Bat effectively strike with Burst Area Damage at their strength rank naturally.

Total: Abilities: -24 / Skills: 22--11 / Advantages: 6 / Powers: 33 / Defenses: 4 (30)

Era: Modern Day
Range: South & Central America
Stereotypes: Evil, diseased flying hordes.
Colouring: Brown.
Size: Up to 2 inches long (less than a pound)- 3 foot wingspan
Encounter Groups: Groups of 5-10 (most bats band together in hundreds, though)
Diet: Doves, cuckoos, small mammals.
Tactics: Biting with sharp teeth.

-Also called False Vampire Bats, these are the largest predatory bat- most Bats eat insects, but these actively hunt other bats, rodents, and even doves and cuckoos. Ideally, they would "hit harder" than regular bats, but this just isn't possible at such a small scale.
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Joined: Fri Nov 04, 2016 8:05 pm

Proboscis Bat

Post by Jabroniville »

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PROBOSCIS BAT (Rhynchonycteris naso)
Role:
Flying Horde, Creepy Creature
PL 1 (29)- Minion Rank 2, Sidekick Rank 6
Normal Version:
PL 0
STRENGTH -5 STAMINA -5 AGILITY 0
FIGHTING 0 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 1 PRESENCE -3

Skills:
Athletics 9 (+4)
Close Combat (Bite) 1 (+6)
Expertise (Survival) 4 (+5)
Perception 8 (+9)

Advantages:
Close Attack 5, Improved Initiative

Powers:
"Animal Senses" Senses 1 (Low-Light Vision) [1]
"Echolocation" Senses 4 (Extended, Ultra & Accurate Hearing) [4]

"Natural Weapons- Teeth" Strength-Damage +1 [1]
Flight 2 (8 mph) (Flaws: Winged) [2]

"Fun Size" Shrinking 12 (Feats: Innate) (Extras: Permanent +0) -- (6 inches) [25]
(-3 Strength, +6 Defenses, +12 Stealth, -6 Intimidation, -1 Speed)

Offense:
Unarmed +3 (-5 Damage, DC 5)
Bite +6 (-4 Damage, DC 11)
Initiative +4

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness -5, Fortitude +0, Will +1

Complications:
Disabled (Animal)- Bats cannot speak to humans, nor use their paws to easily manipulate objects.
Reputation (Pest)- Bats are notoriously prone to disease (living in mass groups), and are exterminated wherever they are seen in the civilized world. Many people are naturally frightened of them just by their appearance- they don't even have to do anything.
Weakness (Small Size)- At their natural size, Bats are vulnerable to large creatures- even without good accuracy. Anything of Size Rank -2 or more (human size and up) using a melee attack on a Bat effectively strike with Burst Area Damage at their strength rank naturally.

Total: Abilities: -26 / Skills: 22--11 / Advantages: 6 / Powers: 33 / Defenses: 5 (29)

Era: Modern Day
Range: South & Central America
Stereotypes: Evil, diseased flying hordes.
Colouring: Brown, grey.
Size: Up to 2 inches long (less than a pound)
Encounter Groups: Groups of 5-10 (most bats band together in hundreds, though)
Diet: Insects, small animals.
Tactics: Flee at all costs, rarely biting with sharp teeth.

-Bats are spectacularly-weird creatures, and people are often quite afraid of them, owing to their strange appearance. The Proboscis here was the sole bat I statted up in my initial 3e run, because he's very typical of insectivorous bats- an Echolocation-packing, flying animal. They show up in smaller groups than many bats, which are known to gather together in SPECACULARLY-large numbers- one cave in Texas is home to a group of MILLIONS of the little buggers!
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Joined: Fri Nov 04, 2016 8:05 pm

Re: Jab's Animal Builds (Thylacine! Echidnas! Dire Platypus! Bats!)

Post by Jabroniville »

M4C8 wrote: Wed Apr 07, 2021 12:55 pm And of course there's the Great White Bat or 'Shikaka' as it's known by Wachati and Wachutu tribes.
hah- nice.
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Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Vampire Bats

Post by Jabroniville »

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VAMPIRE BATS
Role:
Flying Horde, Creepy Creature, Blood-Drinkers
PL 1 (29)- Minion Rank 2, Sidekick Rank 6
Normal Version:
PL 0
STRENGTH -5 STAMINA -5 AGILITY 0
FIGHTING 0 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 1 PRESENCE -3

Skills:
Athletics 9 (+4)
Close Combat (Bite) 1 (+6)
Expertise (Survival) 4 (+5)
Perception 8 (+9)

Advantages:
Close Attack 5, Improved Initiative

Powers:
"Animal Senses" Senses 1 (Low-Light Vision) [1]
"Echolocation" Senses 4 (Extended, Ultra & Accurate Hearing) [4]

"Natural Weapons- Teeth" Strength-Damage +1 [1]
Flight 2 (8 mph) (Flaws: Winged) [2]

"Fun Size" Shrinking 12 (Feats: Innate) (Extras: Permanent +0) -- (6 inches) [25]
(-3 Strength, +6 Defenses, +12 Stealth, -6 Intimidation, -1 Speed)

Offense:
Unarmed +3 (-5 Damage, DC 5)
Bite +6 (-4 Damage, DC 11)
Initiative +4

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness -5, Fortitude +0, Will +1

Complications:
Disabled (Animal)- Bats cannot speak to humans, nor use their paws to easily manipulate objects.
Reputation (Pest)- Bats are notoriously prone to disease (living in mass groups), and are exterminated wherever they are seen in the civilized world. Many people are naturally frightened of them just by their appearance- they don't even have to do anything.
Weakness (Small Size)- At their natural size, Bats are vulnerable to large creatures- even without good accuracy. Anything of Size Rank -2 or more (human size and up) using a melee attack on a Bat effectively strike with Burst Area Damage at their strength rank naturally.

Total: Abilities: -26 / Skills: 22--11 / Advantages: 6 / Powers: 33 / Defenses: 5 (29)

Era: Modern Day
Range: South & Central America
Stereotypes: Evil, diseased flying hordes.
Colouring: Brown, grey.
Size: Up to 2 inches long (less than a pound)
Encounter Groups: Groups of hundreds
Diet: Insects, small animals.
Tactics: Flee at all costs, rarely biting with sharp teeth.

-These infamous creatures, from the family Desmodontinae, are also South American (and thus a bit unlikely to be the minions of a Transylvanian Vampire). They fly around, find livestock (or, you know, humans), make a tiny incision, and lap up blood for about half an hour, preventing clotting with their saliva. For some reason, their dietary habits have made them unpopular with people. Only three species feed on blood- the Common Vampire Bat, Hairy-Legged Vampire Bat & White-Winged Vampire Bat.

-Hematophagy, or blood-drinking, is highly unusual as an evolutionary trait, as it can lead to liquid excess and iron poisoning. It's not quite clear just how these animals evolved to feed in this manner- possibly using blood as a byproduct of eating blood-drinking insects? They are much more capable at "walking" than most bats, who've long since lost the ability to travel without flight, and appear to have minor thermoreceptors to help them find blood vessels more easily. Vampire Bats also engage in food-sharing- they need blood at least every other night, but may not always find it. Thus, they may "beg" more successful bats for a share.
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Small Megabats

Post by Jabroniville »

Image

SMALL MEGABATS
Role:
Fruit-Eating Bats
PL 1 (20)- Minion Rank 2, Sidekick Rank 4
Normal Version:
PL 0
STRENGTH -5 STAMINA -5 AGILITY -1
FIGHTING -1 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 1 PRESENCE -3

Skills:
Athletics 9 (+4)
Close Combat (Bite) 1 (+4)
Expertise (Survival) 4 (+5)
Perception 8 (+9)

Advantages:
Close Attack 4, Improved Initiative

Powers:
"Animal Senses" Senses 1 (Low-Light Vision) [1]

"Natural Weapons- Teeth" Strength-Damage +1 [1]
Flight 2 (8 mph) (Flaws: Winged) [2]

"Fun Size" Shrinking 12 (Feats: Innate) (Extras: Permanent +0) -- (6 inches) [25]
(-3 Strength, +6 Defenses, +12 Stealth, -6 Intimidation, -1 Speed)

Offense:
Unarmed +3 (-5 Damage, DC 5)
Bite +4 (-4 Damage, DC 11)
Initiative +3

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness -5, Fortitude +0, Will +1

Complications:
Disabled (Animal)- Bats cannot speak to humans, nor use their paws to easily manipulate objects.
Reputation (Pest)- Bats are notoriously prone to disease (living in mass groups), and are exterminated wherever they are seen in the civilized world. Many people are naturally frightened of them just by their appearance- they don't even have to do anything.
Weakness (Small Size)- At their natural size, Bats are vulnerable to large creatures- even without good accuracy. Anything of Size Rank -2 or more (human size and up) using a melee attack on a Bat effectively strike with Burst Area Damage at their strength rank naturally.

Total: Abilities: -30 / Skills: 22--11 / Advantages: 5 / Powers: 29 / Defenses: 5 (20)

Era: Modern Day
Range: Eurasia, Africa
Stereotypes: Evil, diseased flying hordes.
Colouring: Brown, grey.
Size: Up to 2 inches long (less than a pound)
Encounter Groups: Groups of 5-10 (most bats band together in hundreds, though)
Diet: Insects, small animals.
Tactics: Flee at all costs, rarely biting with sharp teeth.

-Many "Megabats" weigh less than a pound, and are not that different from Microbats, save for a lack of Echolocation. They also aren't anywhere near as good at fighting, since they eat static things like fruits. this include things like Short-Nosed Fruit Bats, Spotted Winged Fruit Bats, Epauletted Fruit Bats (named for fluffy glands on the shoulders of females), Egyptian Fruit Bats (dispersed all over Africa), Pygmy Fruit Bats and dozens of other things usually called "____ Fruit Bats".
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Batgirl III
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Re: Vampire Bats

Post by Batgirl III »

Jabroniville wrote: Fri Apr 09, 2021 9:56 pm For some reason, their dietary habits have made them unpopular with people.
Criminals, by nature, are a cowardly and superstitious lot... Or so I’m told.
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Goldar
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Re: Jab's Animal Builds (Thylacine! Echidnas! Dire Platypus! Bats!)

Post by Goldar »

M4C8 wrote: Wed Apr 07, 2021 12:55 pm And of course there's the Great White Bat or 'Shikaka' as it's known by Wachati and Wachutu tribes.
At first I read that as Shakira, lol.
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Joined: Fri Nov 04, 2016 8:05 pm

Flying Foxes

Post by Jabroniville »

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FLYING FOXES
Role:
Fruit-Eating Bats
PL 1 (25)- Minion Rank 2, Sidekick Rank 5
Normal Version:
PL 0
STRENGTH -4 STAMINA -3 AGILITY -1
FIGHTING -1 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 1 PRESENCE -3

Skills:
Athletics 9 (+4)
Close Combat (Bite) 1 (+4)
Expertise (Survival) 4 (+5)
Perception 8 (+9)

Advantages:
Close Attack 4, Improved Initiative

Powers:
"Animal Senses" Senses 1 (Low-Light Vision) [1]

"Natural Weapons- Teeth" Strength-Damage +1 [1]
Flight 2 (8 mph) (Flaws: Winged) [2]

"Fun Size" Shrinking 12 (Feats: Innate) (Extras: Permanent +0) -- (6 inches) [25]
(-3 Strength, +6 Defenses, +12 Stealth, -6 Intimidation, -1 Speed)

Offense:
Unarmed +3 (-4 Damage, DC 11)
Bite +4 (-3 Damage, DC 12)
Initiative +3

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness -3, Fortitude +1, Will +1

Complications:
Disabled (Animal)- Bats cannot speak to humans, nor use their paws to easily manipulate objects.
Reputation (Pest)- Bats are notoriously prone to disease (living in mass groups), and are exterminated wherever they are seen in the civilized world. Many people are naturally frightened of them just by their appearance- they don't even have to do anything.
Weakness (Small Size)- At their natural size, Bats are vulnerable to large creatures- even without good accuracy. Anything of Size Rank -2 or more (human size and up) using a melee attack on a Bat effectively strike with Burst Area Damage at their strength rank naturally.

Total: Abilities: -24 / Skills: 22--11 / Advantages: 5 / Powers: 29 / Defenses: 4 (25)

Era: Modern Day
Range: Eurasia, Africa
Stereotypes: Evil, diseased flying hordes.
Colouring: Brown, grey.
Size: Up to 2 inches long (less than a pound)
Encounter Groups: Groups of 5-10 (most bats band together in hundreds, though)
Diet: Insects, small animals.
Tactics: Flee at all costs, rarely biting with sharp teeth.

-These are the larger "Megabats"- the Flying Foxes, largest of all bats. They're called "Flying Foxes" since their heads are elongated, with pointy snouts- many actually do very closely resemble foxes. These generally weight 1-3 lbs., and are slightly more powerful than the tiny ones. Most of them live around Oceania, the Philippines, and Australia. The largest is the Great Flying Fox of Indonesia, hitting 3.5 lbs., while close sizes include the Indian Flying Fox.

-A Flying Fox keeps most of powers of a Small Megabat, but increases hitting power and durability.
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Re: Jab's Animal Builds (Dire Platypus! Vampire Bat! Flying Fox!)

Post by Davies »

... so it would make sense for an Australian "Bat-Man" to call himself the Flying Fox, eh?

<takes notes>
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Goldar
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Re: Jab's Animal Builds (Dire Platypus! Vampire Bat! Flying Fox!)

Post by Goldar »

Davies wrote: Sun Apr 11, 2021 10:02 pm ... so it would make sense for an Australian "Bat-Man" to call himself the Flying Fox, eh?

<takes notes>
....but only if he weighs no more than 3.5 pounds, lol!
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