Solar's Build Thread - The In-Between-Updates Update!

Where in all of your character write ups will go.
Post Reply
SolarOracle
Posts: 549
Joined: Thu Feb 14, 2019 11:01 am

Tentacole

Post by SolarOracle »

Image


Shoji Mezo (Beginning/Around USJ Arc)

Identity: Shoji Mezo, Public Identity.
Gender: Male.
Age: 15.
Height: 1.87 meters.
Weight: Unknown.
Eyes: Black.
Hair: White.
Skin: Tanned.
Quirk Type: Mutant.
Group: U.A. Highschool class 1-A.
Base of Operations: Japan, Tokyo, Musutafu City.

Power Level 6 - 108 Character Points

Abilities
Strength 4, Agility 2, Fighting 4, Awareness 0
Stamina 4, Dexterity 2, Intellect 1, Presence 0

Powers
Quirk - Dupli-Arms
Manifest Hands: Extra Limbs 20 (Extras: Continuous). [40]
Manifest Eyes and Ears: Senses 3 (Extended and Radius Vision, Extended Hearing) (Extras: Continuous). [6]
Webbed Tentacles: Flight 2 (15 Km/H or 8 MpH) (Flaws: Gliding). [2]
Features: Can speak through mouths manifested with his tentacles. [1]

Advantages
Close Attack 4, Fast Grab, Improved Hold, Interpose

Skills
Acrobatics 4 (+6 total).
Athletics 6 (+10 total).
Expertise (Student) 5 (+6 total).
Insight 4 (+4 total).
Perception 7 (+7 total).
Persuasion 2 (+2 total).

Offense
Initiative +2
Unarmed +8, close damage 4.

Defense
Dodge 5, Fortitude 7, Parry 8, Toughness 4, Will 4

Complications

Motivation: To Become a Hero!: Shoji is studying at U.A. High School's hero course, aiming to one day become a hero, much like his classmates. What type of hero he desires to be and why has been left unexplained.

Prejudice: Monstrous: Shoji’s appearance can be scary to other people, and he is very much aware of that. He is said to be very thick skinned and doesn’t seem to care much about how others may perceive him, but he still seems to not like his appearance. His signature mask, for example, was adopted by him because once a child began to cry after looking at him, being scared of his appearance, with him deciding to wear a mask so he wouldn’t scare others.

Real Limbs: The multiple limbs Shoji can create from his tentacles are a part of his body, and can bleed and be harmed normally, though he doesn’t feel as much pain from them being harmed as his “real” body. and can bleed and be harmed normally. This can be problematic when Shoji creates multiple limbs at once.

24 Abilities, 49 Powers, 7 Advantages, 14 Skills, 14 Defenses = 108 Character Points


About: Shoji is a calm, level-headed and silent guy. Probably because of his scary appearance, Shoji seems to keep to himself, but to be always open-minded and accepting of others, being friendly towards his classmates. Shoji went through some hardships growing up, as I pointed out in his complications, and that seems to be what motivated and shaped most of his personality. His quirk, Dupli-Arms, allows him to recreate any limb of his from the small pods at the ends of his tentacles, even creating more pods, allowing him to have virtually infinite amounts of arms, eyes, ears or mouths, and his recreated limbs function better than his normal ones as well, making him a very powerful combatant.

Shoji's quirk always reminded me of Parasyte (the manga series, not the Oscar-winning Korean film of very similar name), especially whenever he manifested eyes of mouths. He is a pretty cool character overall, especially his unique design, making him a very unique backgrounder in the series.

Outfits: Like all other students of U.A., Shoji is usually seen in his school uniform, but is also always wearing a mask to cover most of his face due to once scaring a child with his appearance. His hero costume is a blue bodysuit with six markings resembling eyes that extends to a mask that covers the lower half of his face (with a darker shade of blue than the one he usually wears), a belt with an eye symbol and dark-blue tall boots.


Image


Tentacle Hero: Tentacole (Midway/Around Provisional License Exam Arc)

Identity: Shoji Mezo, Public Identity.
Gender: Male.
Age: 16.
Height: 1.87 meters.
Weight: Unknown.
Eyes: Black.
Hair: White.
Skin: Tanned.
Quirk Type: Mutant.
Group: U.A. Highschool class 1-A.
Base of Operations: Japan, Tokyo, Musutafu City, Heights Alliance 1-A Dormitory.

Power Level 7 - 119 Character Points

Abilities
Strength 5, Agility 3, Fighting 5, Awareness 0
Stamina 5, Dexterity 2, Intellect 1, Presence 0

Powers
Quirk - Dupli-Arms
Manifest Hands: Extra Limbs 20 (Extras: Continuous). [40]
Manifest Eyes and Ears: Senses 3 (Extended and Radius Vision, Extended Hearing) (Extras: Continuous). [6]
Webbed Tentacles: Flight 2 (15 Km/H or 8 MpH) (Flaws: Gliding). [2]
Features: Can speak through mouths manifested with his tentacles. [1]

Advantages
Close Attack 4, Fast Grab, Improved Hold, Interpose

Skills
Acrobatics 4 (+7 total).
Athletics 8 (+13 total).
Expertise (Student) 5 (+6 total).
Insight 4 (+4 total).
Perception 11 (+11 total).
Persuasion 2 (+2 total).

Offense
Initiative +2
Unarmed +9, close damage 5.

Defense
Dodge 6, Fortitude 7, Parry 9, Toughness 5, Will 4

Complications

Motivation: To Become a Hero!: Shoji is studying at U.A. High School's hero course, aiming to one day become a hero, much like his classmates. What type of hero he desires to be and why has been left unexplained.

Prejudice: Monstrous: Shoji’s appearance can be scary to other people, and he is very much aware of that. He is said to be very thick skinned and doesn’t seem to care much about how others may perceive him, but he still seems to not like his appearance. His signature mask, for example, was adopted by him because once a child began to cry after looking at him, being scared of his appearance, with him deciding to wear a mask so he wouldn’t scare others.

Real Limbs: The multiple limbs Shoji can create from his tentacles are a part of his body, and can bleed and be harmed normally, though he doesn’t feel as much pain from them being harmed as his “real” body. and can bleed and be harmed normally. This can be problematic when Shoji creates multiple limbs at once.

32 Abilities, 49 Powers, 7 Advantages, 17 Skills, 14 Defenses = 119 Character Points


About: Shoji during the Provisional License Arc. He is one of the students not to gain any super moves during this part of the manga, but seems to have gotten stronger and to have better control of his multi-limbs. I gave him a minor boost to his stats, making him not PL 7.


Image


Tentacle Hero: Tentacole (Now/Around Paranormal Liberation Front Arc)

Identity: Shoji Mezo, Public Identity.
Gender: Male.
Age: 16.
Height: 1.87 meters.
Weight: Unknown.
Eyes: Black.
Hair: White.
Skin: Tanned.
Quirk Type: Mutant.
Group: U.A. Highschool class 1-A.
Base of Operations: Japan, Tokyo, Musutafu City, Heights Alliance 1-A Dormitory.

Power Level 8 (PL 9 Octoblow) - 131 Character Points

Abilities
Strength 5, Agility 3, Fighting 6, Awareness 0
Stamina 5, Dexterity 2, Intellect 1, Presence 0

Powers
Quirk - Dupli-Arms
Manifest Hands: Extra Limbs 20 (Extras: Continuous). [40]
Manifest Eyes and Ears: Senses 3 (Extended and Radius Vision, Extended Hearing) (Extras: Continuous). [6]
Webbed Tentacles: Flight 2 (15 Km/H or 8 MpH) (Flaws: Gliding). [2]
Features: Can speak through mouths manifested with his tentacles. [1]

Super Move! - Octoblow: Strength-based Damage 2 (Extras: Multiattack 7). [9]

Advantages
Close Attack 4, Defensive Roll, Fast Grab, Improved Hold, Interpose

Skills
Acrobatics 4 (+7 total).
Athletics 10 (+15 total).
Expertise (Student) 5 (+6 total).
Insight 4 (+4 total).
Perception 11 (+11 total).
Persuasion 2 (+2 total).

Offense
Initiative +2
Unarmed +10, close damage 5.
Octoblow +10, close damage 7.

Defense
Dodge 8, Fortitude 8, Parry 10, Toughness 5/6*, Will 6
*6 with Defensive Roll.

Complications

Motivation: To Become a Hero!: Shoji is studying at U.A. High School's hero course, aiming to one day become a hero, much like his classmates. What type of hero he desires to be and why has been left unexplained.

Prejudice: Monstrous: Shoji’s appearance can be scary to other people, and he is very much aware of that. He is said to be very thick skinned and doesn’t seem to care much about how others may perceive him, but he still seems to not like his appearance. His signature mask, for example, was adopted by him because once a child began to cry after looking at him, being scared of his appearance, with him deciding to wear a mask so he wouldn’t scare others.

Real Limbs: The multiple limbs Shoji can create from his tentacles are a part of his body, and can bleed and be harmed normally, though he doesn’t feel as much pain from them being harmed as his “real” body. and can bleed and be harmed normally. This can be problematic when Shoji creates multiple limbs at once.

34 Abilities, 58 Powers, 8 Advantages, 18 Skills, 20 Defenses = 138 Character Points


About: A current build of Shoji. He gained a new super move, Octoblow, where he creates multiple arms to punch his enemy. Shoji is PL 8 with a PL 9 attack, his new super move, making him quite a strong combatant.
Last edited by SolarOracle on Tue Jun 02, 2020 4:56 pm, edited 2 times in total.
SolarOracle
Posts: 549
Joined: Thu Feb 14, 2019 11:01 am

Earphone Jack

Post by SolarOracle »

Image


Jiro Kyoka (Beginning/Around USJ Arc)

Identity: Jiro Kyoka, Public Identity.
Gender: Female.
Age: 15.
Height: 1.54 meters.
Weight: Unknown.
Eyes: Dark purple.
Hair: Purple.
Skin: Fair.
Quirk Type: Mutant.
Group: U.A. Highschool class 1-A.
Base of Operations: Japan, Tokyo, Musutafu City.

Power Level 5 (PL 6 Defenses) - 81 Character Points

Abilities
Strength 0, Agility 1, Fighting 4, Awareness 0
Stamina 2, Dexterity 1, Intellect 1, Presence 0

Powers
Quirk - Earphone Jack
Senses 4 (Extended, Tracking and Accurate Hearing). [4]
Feature: Can emulate headphones with earphone jacks by plugging them in electronics. [1]

Support Item - Stereo Boots: (Flaws: Removable). [12]
Super Move! - Heartbeat Fuzz: Area 2 (60 ft. Cone) Damage 5 (Extras: Penetrating 5). (15)

Advantages
Close Attack 4

Skills
Athletics 5 (+5 total).
Deception 2 (+2 total).
Expertise (Music) 8 (+9 total)
Expertise (Student) 7 (+8 total).
Insight 4 (+4 total).
Perception 8 (+8 total).
Persuasion 4 (+4 total).
Stealth 4 (+5 total).

Offense
Initiative +1
Unarmed +8, close damage 0.
Heartbeat Fuzz, close 60 ft. cone area damage 5.

Defense
Dodge 7, Fortitude 4, Parry 9, Toughness 2, Will 5

Complications

Motivation: To Become a Hero!: Jiro is studying at U.A. High School's hero course, aiming to one day become a hero, much like her classmates. What type of hero she desires to be and why has been left unexplained.

Sensitive Ears: Because of how capable she is at detecting sounds with her quirk, Jiro is vulnerable to sonic attacks.

18 Abilities, 17 Powers, 4 Advantages, 22 Skills, 20 Defenses = 81 Character Points


About: Jiro is a somewhat reserved person tends to act like a straight-man of sorts, usually serious and finding her classmates' bullshit irritating. She is a source of slapstick, striking others with her earlobes whenever she is the butt of a joke or sees others acting in a way she thinks is ridiculous. Despite that, she seems to be a very friendly person, being close friends to most of her classmates, specially Kaminari, who she is usually around and playfully mocks quite a bit. She finds it hillarious whenever Kaminari's quirk fries his brain up, breaking her usually serious expression and laughing out loud. Her quirk, Earphone Jack, makes a pair of headphonejacks extend from her earlobes, allowing her to control them and channel her heartbeat through them. She can also plug them into electronics like her phone for them to act like actual headphones, something that must be quite practical.

Jiro is a very popular character, probably because of her punk-ish design, and has a few notable moments throughout the story, the bigger of which probably being her role during her class' presentation on the culture festival, teaching others to play instrument, writing a song and coordinating the song presentation of her class, with her having to overcome her shyness to sing in public through the encouragement of her friends, quite a cute scene overall.

Jiro is a pretty intresting character in general. Her design is very cool and her personality tends to lead to some pretty funny interactions, like her making fun of Kaminari or attacking Mineta whenever he is acting like a pervert (a scene in particular that is pretty funny to me is when Mineta wanted peek into the girls' changing room, talking about how hot the girls are to him, but not mentioning Jiro, and she attacked him with her quirk through the wall when he was going to begin spying, but feeling disapointed about him not having mentioned her. Something about that scene really cracks me up). She seems to be quite capable in fights and is a great asset in group battles, so I really hope to see her getting more action scenes in the future.

Outfits: Jiro, like all other U.A. students, is usually seen with her school uniform. Her hero costume constitutes of a short black leather jacket, a ripped light-red shirt, a pair of black pants, a pair of white fingerless gloves, a pair of tall black boots with speakers on them, her Stereo Boots, through which she channels her heartbeat as an attack, a set of blue and red headphones and two small upside down triangles painted beneath her eyes in red. An intresting note is that her costume was designed by the same person who designed Kaminari's, who specializes in hero costumes that wouldn't feel out of place in a Slayer concert, it seems.


Image


Earphone Jack (Midway/Around Provisional License Exam Arc)

Identity: Jiro Kyoka, Public Identity.
Gender: Female.
Age: 16.
Height: 1.54 meters.
Weight: Unknown.
Eyes: Dark purple.
Hair: Purple.
Skin: Fair.
Quirk Type: Mutant.
Group: U.A. Highschool class 1-A.
Base of Operations: Japan, Tokyo, Musutafu City, Heights Alliance 1-A Dormitory.

Power Level 7 - 100 Character Points

Abilities
Strength 0, Agility 1, Fighting 4, Awareness 0
Stamina 2, Dexterity 1, Intellect 1, Presence 0

Powers
Quirk - Earphone Jack
Senses 4 (Extended, Tracking and Accurate Hearing). [4]
Feature: Can emulate headphones with earphone jacks by plugging them in electronics. [1]

Support Items - Stereo Boots and Amplifier Jacks: (Flaws: Removable). [23]
Super Move! - Heartbeat Fuzz: Area 2 (120 ft. Cone) Damage 7 (Extras: Penetrating 7). (28)

Advantages
Close Attack 5, Defensive Roll

Skills
Athletics 7 (+7 total).
Deception 2 (+2 total).
Expertise (Music) 8 (+9 total)
Expertise (Student) 7 (+8 total).
Insight 4 (+4 total).
Perception 12 (+12 total).
Persuasion 4 (+4 total).
Stealth 4 (+5 total).

Offense
Initiative +1
Unarmed +9, close damage 0.
Heartbeat Fuzz, close 120 ft. cone area damage 7.

Defense
Dodge 8, Fortitude 4, Parry 9, Toughness 2/3*, Will 6
*3 with Defensive Roll.

Complications

Motivation: To Become a Hero!: Jiro is studying at U.A. High School's hero course, aiming to one day become a hero, much like her classmates. What type of hero she desires to be and why has been left unexplained.

Sensitive Ears: Because of how capable she is at detecting sounds with her quirk, Jiro is vulnerable to sonic attacks.

18 Abilities, 28 Powers, 6 Advantages, 25 Skills, 23 Defenses = 100 Character Points


About: Jiro during the Provisional License Arc. She has gained a new support item, the Amplifier Jacks, which are like her Stereo Boots, but worn on her hands, which she can use with her boots to amplify her heartbeat even further, making her now a PL 7 offensively and a PL 6.5 defensively.


Image


Hearing Hero: Earphone Jack (Now/Around Paranormal Liberation Front Arc)

Identity: Jiro Kyoka, Public Identity.
Gender: Female.
Age: 16.
Height: 1.54 meters.
Weight: Unknown.
Eyes: Dark purple.
Hair: Purple.
Skin: Fair.
Quirk Type: Mutant.
Group: U.A. Highschool class 1-A.
Base of Operations: Japan, Tokyo, Musutafu City, Heights Alliance 1-A Dormitory.

Power Level 7 - 108 Character Points

Abilities
Strength 0, Agility 1, Fighting 5, Awareness 0
Stamina 2, Dexterity 1, Intellect 1, Presence 0

Powers
Quirk - Earphone Jack
Senses 4 (Extended, Tracking and Accurate Hearing). [4]
Feature: Can emulate headphones with earphone jacks by plugging them in electronics. [1]

Support Items - Stereo Boots and Amplifier Jacks: (Flaws: Removable). [24]
Super Move! - Heartbeat Fuzz: Area 2 (120 ft. Cone) Damage 7 (Penetrating 7). (28) -- (29)
  • AE: Super Move! - Heartbeat Surround: Perception Range Damage 7 (Extras: Penetrating 7) (Flaws: Limited to opponents within 40 feet of user). (21)
Advantages
Close Attack 5, Defensive Roll

Skills
Athletics 9 (+9 total).
Deception 2 (+2 total).
Expertise (Music) 8 (+9 total)
Expertise (Student) 7 (+8 total).
Insight 4 (+4 total).
Perception 16 (+16 total).
Persuasion 4 (+4 total).
Stealth 6 (+7 total).

Offense
Initiative +1
Unarmed +10, close damage 0.
Heartbeat Fuzz, close 120 ft. cone area damage 7.
Heartbeat Surround, perception range damage 7.

Defense
Dodge 10, Fortitude 5, Parry 11, Toughness 2/3*, Will 7
*3 with Defensive Roll.

Complications

Motivation: To Become a Hero!: Jiro is studying at U.A. High School's hero course, aiming to one day become a hero, much like her classmates. What type of hero she desires to be and why has been left unexplained.

Sensitive Ears: Because of how capable she is at detecting sounds with her quirk, Jiro is vulnerable to sonic attacks.

20 Abilities, 29 Powers, 6 Advantages, 29 Skills, 27 Defenses = 109 Character Points


About: Jiro currently in the manga. She gained a new super move, the Heartbeat Surround, where she amplifies her own heartbeat directing it to a specific opponent. That one was kind of tricky to design, but I settled in putting a limited flaw so she can’t use it on opponents too far away. Other than that, this is a small 0.5 PL upgrade, making her now a PL 7.
Last edited by SolarOracle on Tue Jun 02, 2020 5:01 pm, edited 2 times in total.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Re: Solar's Build Thread - Boku no Hero Academia Update

Post by Jabroniville »

Hm- I think "Octoblow" should be more expensive- if he's using Multiattack on all 7 of his damage ranks, then the cost of the Multiattack extra should be 7.

It's odd that "Continuous" is a +1 Extra on Extra Limbs, but yeah- I had to check, but you're right. That seems to be a high price for "permanent, but you can drop them at all".

I like that you're posting all of the students- it gives a more "full" view of the series than the typical "Just the important characters" stuff.
SolarOracle
Posts: 549
Joined: Thu Feb 14, 2019 11:01 am

Re: Solar's Build Thread - Boku no Hero Academia Update

Post by SolarOracle »

Jabroniville wrote: Sun May 31, 2020 11:22 pm Hm- I think "Octoblow" should be more expensive- if he's using Multiattack on all 7 of his damage ranks, then the cost of the Multiattack extra should be 7.
Oh, didn't notice that. Nice catch, thanks!
I like that you're posting all of the students- it gives a more "full" view of the series than the typical "Just the important characters" stuff.
Thanks, man! The universe of the work is so colorful in general that it really feels like all characters deserve to be statted out.
User avatar
catsi563
Posts: 4126
Joined: Fri Nov 04, 2016 10:29 pm
Location: Dark Side of the Moon
Contact:

Re: Solar's Build Thread - Boku no Hero Academia Update

Post by catsi563 »

And because we needed more reason to love Jiro heres that performance by Jiro and Class 1A
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

Showdown at the Litterbox

Catsi stories
SolarOracle
Posts: 549
Joined: Thu Feb 14, 2019 11:01 am

Re: Solar's Build Thread - Boku no Hero Academia Update

Post by SolarOracle »

catsi563 wrote: Mon Jun 01, 2020 1:42 am And because we needed more reason to love Jiro heres that performance by Jiro and Class 1A
It REALLY impresses me how well they managed to make the class A presentation be in the anime. In the manga, they had to rush the chapter out so much, it ended up being very incomplete, with very dirty linework, lacking backgrounds and some pannels even being basically just sketches. Seeing it in the anime and how amazing they managed to make it be really blew me away because of that.
User avatar
catsi563
Posts: 4126
Joined: Fri Nov 04, 2016 10:29 pm
Location: Dark Side of the Moon
Contact:

Re: Solar's Build Thread - Boku no Hero Academia Update

Post by catsi563 »

think my favorite part of the whole thing was Chisakis ghost being blown away from Eri as she smiles suffering his final ultimate defeat
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

Showdown at the Litterbox

Catsi stories
SolarOracle
Posts: 549
Joined: Thu Feb 14, 2019 11:01 am

Cellophane

Post by SolarOracle »

Image


Sero Hanta (Beginning/Around USJ Arc)

Identity: Sero Hanta, Public Identity.
Gender: Male.
Age: 15.
Height: 1.77 meters.
Weight: Unknown.
Eyes: Black.
Hair: Black.
Skin: Fair.
Quirk Type: Mutant.
Group: U.A. Highschool class 1-A.
Base of Operations: Japan, Tokyo, Musutafu City.

Power Level 5 (PL 6 Quirk) - 77 Character Points

Abilities
Strength 0, Agility 0, Fighting 3, Awareness 0
Stamina 2, Dexterity 2, Intellect 0, Presence 1

Powers
Quirk - Tape
Movement 1 (Swinging). [2]

Capture With Tape: Ranged Affliction 6 (Hindered and Vulnerable/Defenseless and Immobilized) (Extras: Cumulative, Extra Condition, Multiattack) (Flaws: Limited Degree). (24) -- [25]
  • AE: Tape Objects: Ranged Affliction 6 (Hindered and Vulnerable/Defenseless and Immobilized) (Extras: Cumulative, Extra Condition, Triggered - Someone Touches the Tape) (Flaws: Limited Degree, Limited to it being triggered whenever someone touches the tape regardless of user’s will). (13)
Advantages
Move-by-Action, Ranged Attack 4

Skills
Acrobatics 4 (+4 total).
Athletics 3 (+3 total).
Deception 2 (+3 total).
Expertise (Student) 3 (+3 total).
Insight 4 (+4 total).
Perception 4 (+4 total).
Persuasion 4 (+5 total).

Offense
Initiative +0
Unarmed +3, close damage 0.
Tape +6, ranged affliction (Hindered and Vulnerable/Defenseless and Immobilized), Dodge DC 16.

Defense
Dodge 7, Fortitude 4, Parry 8, Toughness 2, Will 3

Complications

Motivation: To Become a Hero!: Sero is studying at U.A. High School's hero course, aiming to one day become a hero, much like his classmates. What type of hero he desires to be and why has been left unexplained.

Dry Skin: Sero’s Tape quirk presumably uses his body’s water as a fuel of sorts, as his skin will dehydrate if he uses it too much, though he has been shown to be able to create massive amounts of tape without damaging himself.

16 Abilities, 27 Powers, 5 Advantages, 12 Skills, 17 Defenses = 77 Character Points


About: Sero is one of the most friendly people in his class, apparently, and normally acts in a joking and provocative way towards his friends, taunting and making fun of them to get a reaction. He seems to specially like to do this towards Bakugo, who is sure to always get angry about being made fun of. His quirk, Tape, allows him to release sticky tape from his elbows, which he uses to swig aroud or to attack and immobilize enemies.

Sero didn't get many chances to shine throughout the series, sadly. His most notable role in a fight was probably during the Provisional Hero License Exam, when he teamed up with Midoriya and Uraraka and with them combining their quirks, amnaged to secure their win, which was pretty intresting.

OK, so, these builds turned out quite awkward. I'm really not sure if there was a better way or not his attacks without having to write a wall of text on them. With that said, Sero is a dope character overall, and I really enjoy his scenes a lot. His interaction with Bakugo in specific tend to be really funny.

Outfits: Normally, Sero is wearing his school uniform like all others. His hero costume is a white, orange and black bodysuit that leaves his arms exposed, so he can use his quirk effectivelly, a pair of tall white boots, a white belt and a helmet that is themed around a tape dispenser.


Image


Taping Hero: Cellophane (Midway/Around Provisional License Exam Arc)

Identity: Sero Hanta, Public Identity.
Gender: Male.
Age: 16.
Height: 1.77 meters.
Weight: Unknown.
Eyes: Black.
Hair: Black.
Skin: Fair.
Quirk Type: Mutant.
Group: U.A. Highschool class 1-A.
Base of Operations: Japan, Tokyo, Musutafu City, Heights Alliance 1-A Dormitory.

Power Level 6 (PL 7 Quirk) - 94 Character Points

Abilities
Strength 1, Agility 0, Fighting 4, Awareness 0
Stamina 2, Dexterity 2, Intellect 0, Presence 1

Powers
Quirk - Tape
Movement 1 (Swinging). [2]

Super Move! - Barricade Tape: Area 2 (60 ft. Shapeable) Affliction 7 (Hindered and Vulnerable/Defenseless and Immobilized) (Extras: Cumulative, Extra Condition, Triggered (Triggered whenever an enemy enters area), Extended Duration 2 - Continuous) (Flaws: Limited Degree, Limited to targets touching tape in the targeted area, Limited to areas that have objects for user to stick his tape to). (29) -- [31]
  • AE: Capture With Tape: Ranged Affliction 7 (Hindered and Vulnerable/Defenseless and Immobilized) (Extras: Cumulative, Extra Condition, Multiattack) (Flaws: Limited Degree). (28)
  • AE: Tape Objects: Ranged Affliction 7 (Hindered and Vulnerable/Defenseless and Immobilized) (Extras: Cumulative, Extra Condition, Triggered - Someone Touches the Tape) (Flaws: Limited Degree, Limited to it being triggered whenever someone touches the tape regardless of user’s will). (15)
Advantages
Defensive Roll, Move-by-Action, Ranged Attack 5

Skills
Acrobatics 4 (+4 total).
Athletics 3 (+4 total).
Deception 2 (+3 total).
Expertise (Student) 3 (+3 total).
Insight 4 (+4 total).
Perception 4 (+4 total).
Persuasion 4 (+5 total).

Offense
Initiative +0
Unarmed +4, close damage 1.
Tape +7, ranged affliction (Hindered and Vulnerable/Defenseless and Immobilized), Dodge DC 17.
Barricade Tape, close 60 ft. shapeable area affliction Hindered and Vulnerable/Defenseless and Immobilized), Dodge DC 17.

Defense
Dodge 9, Fortitude 6, Parry 9, Toughness 2/3*, Will 5
*3 with Defensive Roll.

Complications

Motivation: To Become a Hero!: Sero is studying at U.A. High School's hero course, aiming to one day become a hero, much like his classmates. What type of hero he desires to be and why has been left unexplained.

Dry Skin: Sero’s Tape quirk presumably uses his body’s water as a fuel of sorts, as his skin will dehydrate if he uses it too much, though he has been shown to be able to create massive amounts of tape without damaging himself.

20 Abilities, 33 Powers, 6 Advantages, 12 Skills, 23 Defenses = 94 Character Points


About: Sero during the Provisional License Exam Arc. He gained a new super move, Barricade Tape, where he tapes up an entire area to limit the mobility of his enemies. Other than that, this is a 1 PL upgrade to both his attacks and defenses.


Image


Taping Hero: Cellophane (Now/Around Paranormal Liberation Front Arc)

Identity: Sero Hanta, Public Identity.
Gender: Male.
Age: 16.
Height: 1.77 meters.
Weight: Unknown.
Eyes: Black.
Hair: Black.
Skin: Fair.
Quirk Type: Mutant.
Group: U.A. Highschool class 1-A.
Base of Operations: Japan, Tokyo, Musutafu City, Heights Alliance 1-A Dormitory.

Power Level 7 (PL 8 quirk) - 104 Character Points

Abilities
Strength 1, Agility 0, Fighting 4, Awareness 0
Stamina 2, Dexterity 3, Intellect 0, Presence 1

Powers
Quirk - Tape
Movement 1 (Swinging). [2]

Super Move! - Barricade Tape: Area 2 (60 ft. Shapeable) Affliction 7 (Hindered and Vulnerable/Defenseless and Immobilized) (Extras: Cumulative, Extra Condition, Triggered - whenever an enemy enters area, Extended Duration 2 - Continuous) (Flaws: Limited Degree, Limited to targets touching tape in the targeted area, Limited to areas that have objects for user to stick his tape to). (29) -- [31]
  • AE: Capture With Tape: Ranged Affliction 7 (Hindered and Vulnerable/Defenseless and Immobilized) (Extras: Cumulative, Extra Condition, Multiattack) (Flaws: Limited Degree). (28)
  • AE: Tape Objects: Ranged Affliction 8 (Hindered and Vulnerable/Defenseless and Immobilized) (Extras: Cumulative, Extra Condition, Triggered - Someone Touches the Tape) (Flaws: Limited Degree, Limited to it being triggered whenever someone touches the tape regardless of user’s will). (17)
Advantages
Defensive Roll, Improved Initiative, Move-by-Action, Ranged Attack 5

Skills
Acrobatics 5 (+5 total).
Athletics 5 (+5 total).
Deception 2 (+3 total).
Expertise (Student) 3 (+3 total).
Insight 5 (+5 total).
Perception 4 (+4 total).
Persuasion 4 (+5 total).

Offense
Initiative +4
Unarmed +4, close damage 1.
Tape +8, ranged affliction (Hindered and Vulnerable/Defenseless and Immobilized), Dodge DC 17.
Barricade Tape, close 60 ft. shapeable area affliction Hindered and Vulnerable/Defenseless and Immobilized), Dodge DC 17.

Defense
Dodge 11, Fortitude 7, Parry 10, Toughness 2/3*, Will 6
*3 with Defensive Roll.

Complications

Motivation: To Become a Hero!: Sero is studying at U.A. High School's hero course, aiming to one day become a hero, much like his classmates. What type of hero he desires to be and why has been left unexplained.

Dry Skin: Sero’s Tape quirk presumably uses his body’s water as a fuel of sorts, as his skin will dehydrate if he uses it too much, though he has been shown to be able to create massive amounts of tape without damaging himself.

22 Abilities, 33 Powers, 7 Advantages, 14 Skills, 28 Defenses = 104 Character Points


About: Sero currently. He hasn’t gained any new moves, but seems to have had some slight improvements on his attacking in general. He is now PL 7 defensively, and PL 7.5 offensively.
Last edited by SolarOracle on Mon Sep 19, 2022 6:32 pm, edited 3 times in total.
User avatar
Ares
Site Admin
Posts: 4963
Joined: Fri Nov 04, 2016 8:40 am

Re: Solar's Build Thread - Boku no Hero Academia Update

Post by Ares »

Sero is basically what happens when someone gets Spider-Man's webbing as a power, but only the webbing. That said, me makes the most of it, and he has one of the cooler outfits IMO.
"My heart is as light as a child's, a feeling I'd nearly forgotten. And by helping those in need, I will be able to keep that feeling alive."
- Captain Marvel SHAZAM! : Power of Hope (2000)

Want to support me and Echoes of the Multiverse? Follow this link to subscribe or donate.
SolarOracle
Posts: 549
Joined: Thu Feb 14, 2019 11:01 am

Tsukuyomi

Post by SolarOracle »

Image


Tokoyami Fumikage (Beginning/Around USJ Arc)

Identity: Tokoyami Fumikage, Public Identity.
Gender: Male.
Age: 15.
Height: 1.58 meters.
Weight: Unknown.
Eyes: Red.
Hair: Black.
Skin: Fair.
Quirk Type: Emitter.
Group: U.A. High School class 1-A.
Base of Operations: Japan, Tokyo, Musutafu City.

Power Level 6 - 73 Character Points

Abilities
Strength 0, Agility 1, Fighting 3, Awareness 1
Stamina 2, Dexterity 0, Intellect 0, Presence 0

Powers
Quirk - Dark Shadow
Summon Dark Shadow 6 (Extras: Active, Heroic). [30]

Telepathic Link: Senses 1 (Communication Link - Dark Shadow). [2]

Advantages
Defensive Roll, Teamwork

Skills
Athletics 2 (+2 total).
Deception 1 (+1 total).
Expertise (Student) 4 (+4 total).
Insight 5 (+6 total).
Perception 6 (+7 total).
Persuasion 2 (+2 total).
Stealth 2 (+3 total).

Offense
Initiative +1
Unarmed +3, close damage 0.

Defense
Dodge 5, Fortitude 4, Parry 8, Toughness 2/3*, Will 4
*3 with Defensive Roll.

Complications

Motivation: To Become a Hero!: Tokoyami is studying at U.A. High School's hero course, aiming to one day become a hero, much like his classmates. What type of hero he desires to be and why has been left unexplained.

14 Abilities, 32 Powers, 2 Advantages, 11 Skills, 14 Defenses = 73 Character Points


About: Tokoyami is distant and reserved guy, acting generally in a very "edgy" and serious way. Tokoyami is what is colloquially refered to as a "chuunybyou" (literally "second year syndrome"), that is to say, someone with dellusions of grandure and who tries to stand out through acting like an anime character, but with the irony of his delusions of grandure not really being delusions, as he has literal super powers. His personality is very fitting for his quirk, Dark Shadow, that allows him to summon a shadow creature from his belly to fight for him, but if he loses control of it, it could become dangerous for those around him (guy with a darkness-themed power who must maintain it under control or harm those around him is, indeed a very edgelord concept).

He has quite a few notable moments throughout the series, developing quite a few super moves and techniques that are very cool to me. One of his most memorable moments was probably when he lost control of Dark Shadow in the deep of night during the Forest Training Camp Arc after seeing Shoji getting injured by a villain and being shocked by that, with Midoriya and Shoji having to work together to lure a full power Dark Shadow towards Bakugo and Todoroki so they could use their quirks to depower Dark Shadow with the light they created.

I never really cared much for Tokoyami, but for whatever reason it dawned on me how cool he is while I was working on his builds. His edgy moments tend to be very funny, and his design is also very unique, as well as his power and the cool applications he finds for it, like using it as a set of armor and claws, or using it so he can fly. Tokoyami has the potential (and has been using that potential really well, LOL) of being one of the most powerful characters in the series, so I'm really intresting in seeing what the author does to him, specially after he discovers that Hawks, a hero that has been acting like a mentor of sorts for him since his internship with him, was acting as a spy in the Villain's League and has done some very questionable stuff. Really curious to see if and how that develops.

Outfits: Tokoyami is usually seen wearing his school uniform, like all of his classmates. His hero costume constitutes of a black mantle covering a set of black clothes and a pair of black high-boots.


Image


Dark Shadow (Beginning/Around USJ Arc)

Power Level 7 (Summon Rank 6) - 78 Character Points

Abilities
Strength 2, Agility 2, Fighting 4, Awareness 0
Stamina --, Dexterity 0, Intellect 0, Presence 0

Powers
Shadow Monster Physiology: Flight 1 (8 Km/H or 4 MpH). [2]
Immunity 30 (Fortitude effects). [30]
Protection 5. [5]
Elongation 4 (Flaws: Limited to body connecting to user’s belly). [2]

Stretchable Claws: Strength-based Damage 2 (Extras: Reach, Split). [4]

Telepathic Link: Senses 1 (Communication Link - Tokoyami Fumikage). [2]

Advantages
Close Attack 5, Interpose, Move-by Action

Skills
Athletics 3 (+5 total).
Intimidation 5 (+5 total).
Perception 4 (+4 total).
Persuasion 2 (+2 total).

Offense
Initiative +2
Claws +9, close damage 4.

Defense
Dodge 7, Fortitude IMMUNE, Parry 8, Toughness 5, Will 3

Complications

Loyalty: Tokoyami Fumikage: Despite having its own personality and free will, Dark Shadow is loyal to its user and will try to protect him at any cost.

Linked to User: Dark Shadow is physically connected to its user’s belly. Because of that, it’s body must always be connected to its user through its elongation. Dark Shadow’s maximum distance away from the user has never been shown or stated, but it can be assumed that it must always remain somewhat within its user’s proximity.

Shadow Monster: Dark Shadow is very vulnerable to attacks that generate bright lights, such as energy beams and flames. It also becomes much weaker, smaller and cowardly when exposed to strong lights. However, when in deep darkness, Dark Shadow becomes much bigger and extremely strong, but the user cannot control it. When in this state, Dark Shadow will enter a berserk state and attack anything around itself, trying to protect its user.

6 Abilities, 45 Powers, 8 Advantages, 7 Skills, 12 Defenses = 78 Character Points


Image


Jet-Black Hero: Tsukuyomi (Midway/Around Provisional License Exam Arc)

Identity: Tokoyami Fumikage, Public Identity.
Gender: Male.
Age: 15.
Height: 1.58 meters.
Weight: Unknown.
Eyes: Red.
Hair: Black.
Skin: Fair.
Quirk Type: Emitter.
Group: U.A. High School class 1-A.
Base of Operations: Japan, Tokyo, Musutafu City, Heights Alliance 1-A Dormitory.

Power Level 8 - 93 Character Points

Abilities
Strength 0, Agility 2, Fighting 4, Awareness 1
Stamina 2, Dexterity 0, Intellect 0, Presence 0

Powers
Quirk - Dark Shadow
Summon Dark Shadow 6 (Extras: Active, Heroic). (30) -- [31]
  • AE: Super Move! - Tenebrous Abyss Body: (15)
    Protection 3. (3)
    Speed 1 (8 Km/H or 4 MpH). (1)
    Enhanced Parry. (1)
    Enhanced Dodge 3. (3)
    Enhanced Advantage 7 (Close Attack 7). (7)
Super Move! - Piercing Claw of the Dusk: Strength-based Damage 2 (Extras: Feature: Based on Dark Shadow’s Strength instead of user’s, Reach 6) (Flaws: Quirk - Can only be used while Tenebrous Abyss Body is active). (8) -- [10]
  • AE: Super Move! - Gloom of the Black Arm: Feature 2: User can attempt a Grab with a +2 circumstance bonus to the effect DC (Extras: Feature: Based on Dark Shadow’s Strength instead of user’s, Reach 6) (Flaws: Quirk - Can only be used while Tenebrous Abyss Body is active). (8)
  • AE: Stretchable Claws: Strength-based Damage 2 (Extras: Feature: Based on Dark Shadow’s Strength instead of user’s, Reach, Split) (Flaws: Quirk - Can only be used while Tenebrous Abyss Body is active). (4)
Telepathic Link: Senses 1 (Communication Link - Dark Shadow). [2]

Advantages
Defensive Roll, Improved Critical (Claws), Improved Initiative, Teamwork

Skills
Athletics 2 (+2 total).
Deception 1 (+1 total).
Expertise (Student) 4 (+4 total).
Insight 5 (+6 total).
Perception 8 (+9 total).
Persuasion 2 (+2 total).
Stealth 4 (+6 total).

Offense
Initiative +5
Unarmed +4, close damage 0.
Stretchable Claws +11, close damage 5, critical 19-20.
Piercing Claw of the Dusk +11, close damage 5, critical 19-20.

Defense
Dodge 6/9*, Fortitude 5, Parry 9/10*, Toughness 2/6*, Will 6
*Increased with Tenebrous Abyss Body. Toughness 6 with Tenebrous Abyss Body and Defensive Roll.

Complications

Motivation: To Become a Hero!: Tokoyami is studying at U.A. High School's hero course, aiming to one day become a hero, much like his classmates. What type of hero he desires to be and why has been left unexplained.

Weakness: Light: Tokoyami’s technique, the Tenebrous Abyss Body, works by him covering his body with Dark Shadow. Because of that, his power weakens when he is exposed to attacks that emit bright lights, such as beams and flame-based attacks.

16 Abilities, 43 Powers, 4 Advantages, 13 Skills, 17 Defenses = 93 Character Points


About: Tokoyami and Dark Shadow during the Provisional License Arc. This one is a 2 PL upgrade, because of his new Super Move, the “Tenebrous Abyss Body”, which would later be renamed to “Black Ankh”, introducing Tokoyami’s pattern to give his attacks very edgy names. Along with that, he also gained a few attacks he uses with Black Ankh, one that he uses to grab his opponents from afar and the other which he seems to use to make an attack from a greater range. Other than that, Dark Shadow gains a simple 1 PL upgrade, as Tokoyami’s training was entirely based on making it stronger and gaining better control of it.


Image


Dark Shadow (Midway/Around Provisional License Exam Arc)

Power Level 8 (Summon Rank 6) - 87 Character Points

Abilities
Strength 3, Agility 2, Fighting 5, Awareness 0
Stamina --, Dexterity 0, Intellect 0, Presence 0

Powers
Shadow Monster Physiology: Flight 2 (16 Km/H or 8 MpH). [4]
Immunity 30 (Fortitude effects). [30]
Protection 5. [5]
Elongation 4 (Flaws: Limited to body connecting to user’s belly). [2]

Stretchable Claws: Strength-based Damage 2 (Extras: Reach, Split). [4]

Telepathic Link: Senses 1 (Communication Link - Tokoyami Fumikage). [2]

Advantages
Close Attack 5, Interpose, Move-by Action

Skills
Athletics 3 (+6 total).
Intimidation 5 (+5 total).
Perception 4 (+4 total).
Persuasion 2 (+2 total).

Offense
Initiative +2
Claws +10, close damage 5.

Defense
Dodge 9, Fortitude IMMUNE, Parry 10, Toughness 5, Will 3

Complications

Loyalty: Tokoyami Fumikage: Despite having its own personality and free will, Dark Shadow is loyal to its user and will try to protect him at any cost.

Linked to User: Dark Shadow is physically connected to its user’s belly. Because of that, it’s body must always be connected to its user through its elongation. Dark Shadow’s maximum distance away from the user has never been shown or stated, but it can be assumed that it must always remain somewhat within its user’s proximity.

Shadow Monster: Dark Shadow is very vulnerable to attacks that generate bright lights, such as energy beams and flames. It also becomes much weaker, smaller and cowardly when exposed to strong lights. However, when in deep darkness, Dark Shadow becomes much bigger and extremely strong, but the user cannot control it. When in this state, Dark Shadow will enter a berserk state and attack anything around itself, trying to protect its user.

10 Abilities, 47 Powers, 8 Advantages, 7 Skills, 15 Defenses = 87 Character Points


Image


Jet-Black Hero: Tsukuyomi (Now/Around Paranormal Liberation Front Arc)

Identity: Tokoyami Fumikage, Public Identity.
Gender: Male.
Age: 16.
Height: 1.58 meters.
Weight: Unknown.
Eyes: Red.
Hair: Black.
Skin: Fair.
Quirk Type: Emitter.
Group: U.A. High School class 1-A.
Base of Operations: Japan, Tokyo, Musutafu City, Heights Alliance 1-A Dormitory.

Power Level 9 (PL 13 Ragnarök) - 110 Character Points

Abilities
Strength 0, Agility 2, Fighting 4, Awareness 1
Stamina 2, Dexterity 0, Intellect 0, Presence 0

Powers
Quirk - Dark Shadow
Summon Dark Shadow 7 (Extras: Active, Heroic). (35) -- [38]
  • AE: Super Move! - Black Ankh: (16)
    Protection 3. (3)
    Speed 1 (8 Km/H or 4 MpH). (1)
    Enhanced Parry. (1)
    Enhanced Dodge 3. (3)
    Enhanced Advantage 8 (Close Attack 8). (8)
  • AE: Super Move! - Black Fallen Angel: Flight 2. (4)
  • AE: Super Move! - Ragnarök: Ranged Damage 10 (Extras: Alternate Resistance - Parry, Accurate 8, Improved Critical) (Flaws: Limited to while covered by deep darkness). (29)
Super Move! - Black Ankh: Sabbath: Strength-based Damage 2 (Extras: Feature: Based on Dark Shadow’s Strength instead of user’s, Feature: User may immediately switch from Black Fallen Angel to Black Sabbath after performing this attack, Reach, Split) (Flaws: Quirk - Can only be used while Black Fallen Angel is active), linked to Enhanced Advantage 8 (Close Attack 8). (13) -- [16]
  • AE: Super Move! - Piercing Claw of the Dusk: Strength-based Damage 2 (Extras: Feature: Based on Dark Shadow’s Strength instead of user’s, Reach 6) (Flaws: Quirk - Can only be used while Black Ankh is active). (8)
  • AE: Super Move! - Gloom of the Black Arm: Feature 2: User can attempt a Grab with a +2 circumstance bonus to the effect DC (Extras: Feature: Based on Dark Shadow’s Strength instead of user’s, Reach 6) (Flaws: Quirk - Can only be used while Black Ankh is active). (8)
  • AE: Stretchable Claws: Strength-based Damage 2 (Extras: Feature: Based on Dark Shadow’s Strength instead of user’s, Reach, Split) (Flaws: Quirk - Can only be used while Black Ankh is active). (4)
Telepathic Link: Senses 1 (Communication Link - Dark Shadow). [2]

Advantages
Defensive Roll, Improved Critical (Claws), Improved Initiative, Teamwork

Skills
Athletics 3 (+3 total).
Deception 1 (+1 total).
Expertise (Student) 4 (+4 total).
Insight 5 (+6 total).
Perception 10 (+11 total).
Persuasion 2 (+2 total).
Stealth 5 (+7 total).

Offense
Initiative +5
Unarmed +4, close damage 0.
Stretchable Claws +12, close damage 6, critical 19-20.
Black Ankh: Sabbath +12, close damage 6, critical 19-20.
Piercing Claw of the Dusk +12, close damage 6, critical 19-20.
Ragnarök +16, ranged damage 10, critical 19-20.

Defense
Dodge 8/11*, Fortitude 6, Parry 11/12*, Toughness 2/6*, Will 8
*Increased with Tenebrous Abyss Body. Toughness 6 with Black Ankh and Defensive Roll.

Complications

Motivation: To Become a Hero!: Tokoyami is studying at U.A. High School's hero course, aiming to one day become a hero, much like his classmates. What type of hero he desires to be and why has been left unexplained.

Weakness: Light: Tokoyami’s techniques, Black Ankh and Black Fallen Angel, work by him covering his body with Dark Shadow. Because of that, his power weakens when he is exposed to attacks that emit bright lights, such as beams and flame-based attacks.

16 Abilities, 56 Powers, 4 Advantages, 15 Skills, 24 Defenses = 115 Character Points


About: A build of Tokoyami and Dark Shadow currently in the manga. Tokoyami developed a super move called Ragnarök, where he unleashes a Dark Shadowed extremely powered up by the darkness to make an attack before returning to him. I stated that out as a ranged attack with the alternate resistance extra, to symbolize it being a melee attack by Dark Shadow, and a lot of ranks in the accurate extra, making this attack an astounding PL 13 in total, showing how truly powerful and terrifying Dark Shadow can be at full power. The attack was able to almost incapacitate Re-Destro, the grand commander of the Paranormal Liberation Army, and bust a colossal hole in the wall by throwing a powered up Re-Destro against it, allowing for the heroes to storm their base, making this probably one of strongest attacks displayed on the series so far.

OK, now that I’m done with that rant, I’ll talk about his other stuff. He changed the name of his “Tenebrous Black Abyss Body” to Black Ankh because it is simpler to pronounce. He also gained a new technique called Black Fallen Angel, continuing the pattern of him naming his moves in a very edgy way, that allows him to fly by having Dark Shadow hide inside of his mantle and carry him with its claws. He also gained a move called Black Ankh: Sabbath, that he uses by changing to Black Ankh while using Black Fallen Angel to rapidly strike opponents with his claws. Tokoyami is now a PL 9, much like Dark Shadow itself.


Image


Dark Shadow (Now/Around Paranormal Liberation Front Arc)

Power Level 9 (Summon Rank 7) - 92 Character Points

Abilities
Strength 3, Agility 2, Fighting 5, Awareness 0
Stamina --, Dexterity 0, Intellect 0, Presence 0

Powers
Shadow Monster Physiology: Flight 2 (16 Km/H or 8 MpH). [4]
Immunity 30 (Fortitude effects). [30]
Protection 6. [6]
Elongation 4 (Flaws: Limited to body connecting to user’s belly). [2]

Stretchable Claws: Strength-based Damage 2 (Extras: Reach, Split). [4]

Telepathic Link: Senses 1 (Communication Link - Tokoyami Fumikage). [2]

Advantages
Close Attack 5, Interpose, Move-by Action

Skills
Athletics 3 (+7 total).
Intimidation 5 (+5 total).
Perception 4 (+4 total).
Persuasion 2 (+2 total).

Offense
Initiative +2
Claws +11, close damage 6.

Defense
Dodge 11, Fortitude IMMUNE, Parry 12, Toughness 6, Will 5

Complications

Loyalty: Tokoyami Fumikage: Despite having its own personality and free will, Dark Shadow is loyal to its user and will try to protect him at any cost.

Linked to User: Dark Shadow is physically connected to its user’s belly. Because of that, it’s body must always be connected to its user through its elongation. Dark Shadow’s maximum distance away from the user has never been shown or stated, but it can be assumed that it must always remain somewhat within its user’s proximity.

Shadow Monster: Dark Shadow is very vulnerable to attacks that generate bright lights, such as energy beams and flames. It also becomes much weaker, smaller and cowardly when exposed to strong lights. However, when in deep darkness, Dark Shadow becomes much bigger and extremely strong, but the user cannot control it. When in this state, Dark Shadow will enter a berserk state and attack anything around itself, trying to protect its user.

14 Abilities, 48 Powers, 8 Advantages, 7 Skills, 20 Defenses = 96 Character Points
User avatar
catsi563
Posts: 4126
Joined: Fri Nov 04, 2016 10:29 pm
Location: Dark Side of the Moon
Contact:

Re: Solar's Build Thread - Boku no Hero Academia Update

Post by catsi563 »

Tokoyami Fumikage now that is one of my personal faves from MHA especially with him being voiced by Josh Grelle which really shows Joshs versatility as a VA
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

Showdown at the Litterbox

Catsi stories
SolarOracle
Posts: 549
Joined: Thu Feb 14, 2019 11:01 am

Re: Solar's Build Thread - Boku no Hero Academia Update

Post by SolarOracle »

Sorry for the slowdown on uploads. I'm in the middle of tests week and I've not been having a lot of free time to upload the final few class 1-A builds. Hopefully, stuff returns to normal soon.
User avatar
Woodclaw
Posts: 1462
Joined: Fri Sep 08, 2017 8:05 pm
Location: Como, Italy

Re: Solar's Build Thread - Boku no Hero Academia Update

Post by Woodclaw »

I don't know much about My Hero Academia, but these builds are pretty interesting.
"You're right. Sorry. Holy shit," I breathed, "heckhounds.”

WareHouse W (main build thread for M&M)
SolarOracle
Posts: 549
Joined: Thu Feb 14, 2019 11:01 am

Re: Solar's Build Thread - Boku no Hero Academia Update

Post by SolarOracle »

Woodclaw wrote: Wed Jun 03, 2020 10:10 pm I don't know much about My Hero Academia, but these builds are pretty interesting.
Hey, thanks man! It's a really awesome series, can't recommend it enough.
SolarOracle
Posts: 549
Joined: Thu Feb 14, 2019 11:01 am

Todoroki

Post by SolarOracle »

Image


Todoroki Shoto (Beginning/Around USJ Arc)

Identity: Todoroki Shoto, Public Identity.
Gender: Male.
Age: 15.
Height: 1.76 meters.
Weight: Unknown.
Eyes: Grey (right eye) and turquoise (left eye).
Hair: White (right half) and crimson (left half).
Skin: Fair.
Quirk Type: Emitter.
Group: U.A. High School class 1-A.
Base of Operations: Japan, Tokyo, Musutafu City.

Power Level 9 (PL 10 with left side) - 131 Character Points

Abilities
Strength 0, Agility 1, Fighting 4, Awareness 1
Stamina 3, Dexterity 0, Intellect 2, Presence 0

Powers

Quirk - Half-Cold Half-Hot
Half-Cold: Feature: May cool and freeze things with the right side of body. [1].
Surf on Ice Waves: Flight 1 (8 Km/H or 4 MpH) (Extras: Affects Others) (Flaws: Platform). [2]
Propel With Ice: Leaping 2 (30 feet). [2]

Half-Hot: Feature: May heat and burn things with the left side of body. [1]

Super Move! - Heaven-Piercing Ice Wall: Area 3 (250 ft. cone) Damage 8 (Extras: Selective), linked to Create 7 (Ice) (Extras: Precise) (Flaws: Permanent, Limited to area of Damage Effect). (48) -- [52]
  • AE: Freeze Ground: Area 3 (120 ft burst) affliction 8 (Hindered/Immobile/Paralyzed) (Extras: Selective). (40)
  • AE: Create Ice: Deflect 10, linked to Create 12 (Ice) (Extras: Precise) (Flaws: Permanent). (35)
  • AE: Super Move! - Flashfreeze Heatwave (Line): Area 3 (120 ft. line) Damage 10. (40)
  • AE: Super Move! - Flashfreeze Heatwave (Burst): Area 3 (120 ft. burst) Damage 10. (40)

Support Item - Snow Boots: (Flaws: Removable). [2]
Movement 1 (Sure Footed). (2)

Advantages
Attractive, Benefit - Endeavor’s Son, Close Attack 2, Defensive Roll 2, Improved Initiative, Ranged Attack 4

Skills
Athletics 3 (+3 total).
Close Combat (Unarmed) 2 (+8 total).
Deception 2 (+2 total).
Expertise (Student) 8 (+10 total).
Insight 4 (+5 total).
Perception 8 (+9 total).
Persuasion 3 (+3 total).

Offense
Initiative +5
Unarmed +6, close damage 0.
Heaven Piercing Ice Wall, close 250 ft. cone area damage 8.
Freeze Ground, close 120 ft. burst area affliction (Hindered/Immobile/Paralyzed), Dodge DC 18.
Heatwave (Line), close 120 ft. line area damage 10.
Heatwave (Burst), close 120 ft. burst area damage 10.

Defense
Dodge 11, Fortitude 5, Parry 12, Toughness 3/5*, Will 4
*5 with Defensive Roll.

Complications

Motivation: To Become His Own Hero!: Todoroki was trained by his father with the intent to surpass All Might one day. Because of the horrible abuse Todoroki and his family suffered because of his father, Todoroki decided to refuse his father’s fire powers and use only ice. Todoroki wants to become a mighty hero by himself, to spite his father and refuse his heritage.

Won’t Use His Left Side: Because they come from his father, Todoroki refuses to attack with the flames from his left side, and won’t do so unless it is crucial or if he is provoked into using them by someone.

Overheating and Overcooling: If Todoroki overuses his ice powers, his body becomes covered in frost and cools down, making his attacks and movements slower and weaker. If he overuses his flame powers, his body overheats and slowly damages itself. He must use a balance of both of his sides to not suffer any side effects and maintain his attack potency.

22 Abilities, 60 Powers, 11 Advantages, 15 Skills, 23 Defenses = 131 Character Points


About: Todoroki is a serious, aloof and reserved guy. One of the strongest guys in his class, Todoroki initially had a deep hatred and resent for his father due to his tragic past, with his father, the number two hero of Japan, Endeavor, having had his children just so one of them would eventually surpass the number one hero of Japan, All Might, whom he saw as someone he could never surpass. Because of this, Endeavor was extremely abusive towards his family, all of whom grew to resent him, including his wife who, after years of living like that, grew to despise him so much she threw boiling water in the left side of Shoto's face in an impulsive act, giving him his scar, saying that she hated how that half reminded her of his father, tho she realized her mistake and tried to help her son with her ice powers immediately afterwards. She was interned in the psychic ward of a hospital, but Todoroki didn't blame his mother, blaming his father instead for the abuse she made her have to endure.

Todoroki is, in a way, the "Sasuke" of the series, that is to say, a rival to the protagonist with a tragic backstory and an overly serious attitude about it, tho Midoriya actually ends up helping Todoroki out when he forces him to use his flame powers instead of continuing to bear so much resent for his father, making him develop quite a bit as a character and begin to forgive his father bit by bit after Endeavor begins to do an actual effort to redeem himself. Todoroki ends up becoming a somewhat close friend to Midoriya afterwards, and his seriousness and aloofness becomes kind of a funny character trait of his, with it being a gag oftenly, like at the time he reformed his entire bedroom and when others asked him how that was possible in such a short amount of time, he just replied that he "tried really, really hard".

Todoroki is awesome as a character. His arcs are all really intresting and his powers are amazing too. He is, along with Bakugo, one of the few characters still not to get a hero name, probably because of his uncertanty as to what kind of hero he desires to be. I gave him the Attractive advantage because it was stated in-universe quite a few times that others find him pretty (I sort of remember some chapter having a joke about him being "a cool and hot guy" even). Othr than that... I dunno, these builds kind of end up feeling weird to me for whatever reason, and I'm not sure why. Kind of feels like I forgot to add something to them even tho I really didn't.


Image


Todoroki (Midway/Around Provisional License Exam Arc)

Identity: Todoroki Shoto, Public Identity.
Gender: Male.
Age: 15.
Height: 1.76 meters.
Weight: Unknown.
Eyes: Grey (right eye) and turquoise (left eye).
Hair: White (right half) and crimson (left half).
Skin: Fair.
Quirk Type: Emitter.
Group: U.A. High School class 1-A.
Base of Operations: Japan, Tokyo, Musutafu City, Heights Alliance 1-A Dormitory.

Power Level 10 - 171 Character Points

Abilities
Strength 0, Agility 1, Fighting 5, Awareness 1
Stamina 3, Dexterity 2, Intellect 2, Presence 0

Powers
Quirk - Half-Cold Half-Hot
Half-Cold: Feature: May cool and freeze things with the right side of body. [1].
Surf on Ice Waves: Flight 2 (16 Km/H or 8 MpH) (Extras: Affects Others) (Flaws: Platform). [4]
Propel With Ice: Leaping 2 (30 feet). [2]

Half-Hot: Feature: May heat and burn things with the left side of body. [1]

Super Move! - Heaven-Piercing Ice Wall: Area 4 (500 ft. cone) Damage 9 (Extras: Selective), linked to Create 8 (Ice) (Extras: Precise) (Flaws: Permanent, Limited to area of Damage Effect). (71) -- [77]
  • AE: Freeze Ground: Area 3 (120 ft burst) affliction 9 (Hindered/Immobile/Paralyzed) (Extras: Selective). (45)
  • AE: Ice Wave: Area 2 (60 ft. line) damage 9 (Extras: Selective). (36)
  • AE: Create Ice: Deflect 10, linked to Create 12 (Ice) (Extras: Precise) (Flaws: Permanent). (35)
  • AE: Super Move! - Flashfreeze Heatwave (Line): Area 3 (120 ft. line) Damage 10. (40)
  • AE: Super Move! - Flashfreeze Heatwave (Burst): Area 3 (120 ft. burst) Damage 10. (40)
  • AE: Shoot Fire: Ranged Damage 6. (12)

Support Item - Snow Boots: (Flaws: Removable). [2]
Movement 1 (Sure Footed). (2)

Advantages
Attractive, Benefit - Endeavor’s Son, Close Attack 2, Defensive Roll 2, Improved Initiative, Ranged Attack 8

Skills
Athletics 5 (+5 total).
Close Combat (Unarmed) 2 (+8 total).
Deception 2 (+2 total).
Expertise (Student) 8 (+10 total).
Insight 4 (+5 total).
Perception 8 (+9 total).
Persuasion 3 (+3 total).

Offense
Initiative +5
Unarmed +7, close damage 0.
Heaven Piercing Ice Wall, close 500 ft. cone area damage 9.
Freeze Ground, close 120 ft. burst area affliction (Hindered/Immobile/Paralyzed), Dodge DC 19.
Ice Wave, close 60 ft. line area damage 9.
Heatwave (Line), close 120 ft. line area damage 10.
Heatwave (Burst), close 120 ft. burst area damage 10.
Flames +14, ranged damage 6.

Defense
Dodge 15, Fortitude 8, Parry 15, Toughness 3/5*, Will 6
*5 with Defensive Roll.

Complications

Motivation: To Become... His Own Hero?: Todoroki was trained by his father with the intent to surpass All Might one day. Because of the horrible abuse Todoroki and his family suffered because of his father, Todoroki decided to refuse his father’s fire powers and use only ice. Todoroki overcame this with time, and is now unsure as to what kind of hero he wants to become. He is still training to become one, while trying to discover himself and who he wants to be in the meantime.

Traumatized: Todoroki overcame his refusal to use his fire powers, but he still prefers to use his left side most of the time. He doesn’t seem to have any problems with his left side anymore, but he has had small relapses on the subject of his father and his powers here and there. His despise for his father, however, still remains the same.

Overheating and Overcooling: If Todoroki overuses his ice powers, his body becomes covered in frost and cools down, making his attacks and movements slower and weaker. If he overuses his flame powers, his body overheats and slowly damages itself. He must use a balance of both of his sides to not suffer any side effects and maintain his attack potency.

28 Abilities, 87 Powers, 7 Advantages, 14 Skills, 35 Defenses = 171 Character Points


About: A build of Todoroki during the Provisional License Arc. He is now 2 PLs higher, having mostly overcome his refusal to use his fire powers and applying different and more creative uses to his quirk. He gained two new attacks, an area attack with his left side and a simple ranged attack with his flames. He is now PL 10, seccuring his position as one of the strongest in his class


Image


Todoroki (Now/Around Paranormal Liberation Front Arc)

Identity: Todoroki Shoto, Public Identity.
Gender: Male.
Age: 15.
Height: 1.76 meters.
Weight: Unknown.
Eyes: Grey (right eye) and turquoise (left eye).
Hair: White (right half) and crimson (left half).
Skin: Fair.
Quirk Type: Emitter.
Group: U.A. High School class 1-A.
Base of Operations: Japan, Tokyo, Musutafu City, Heights Alliance 1-A Dormitory.

Power Level 11 - 176 Character Points

Abilities
Strength 0, Agility 1, Fighting 5, Awareness 1
Stamina 3, Dexterity 2, Intellect 2, Presence 0

Powers
Quirk - Half-Cold Half-Hot
Half-Cold: Feature: May cool and freeze things with the right side of body. [1].
Surf on Ice Waves: Flight 2 (16 Km/H or 8 MpH) (Extras: Affects Others) (Flaws: Platform). [4]
Propel With Ice: Leaping 2 (30 feet). [2]

Half-Hot: Feature: May heat and burn things with the left side of body. [1]

Super Move! - Heaven-Piercing Ice Wall: Area 4 (500 ft. cone) Damage 9 (Extras: Selective), linked to Create 8 (Ice) (Extras: Precise) (Flaws: Permanent, Limited to area of Damage Effect). (71) -- [77]
  • AE: Freeze Ground: Area 3 (120 ft burst) affliction 10 (Hindered/Immobile/Paralyzed) (Extras: Selective). (50)
  • AE: Ice Wave: Area 2 (60 ft. line) damage 9 (Extras: Selective). (36)
  • AE: Create Ice: Deflect 11, linked to Create 12 (Ice) (Extras: Precise) (Flaws: Permanent). (36)
  • AE: Super Move! - Flashfreeze Heatwave (Line): Area 3 (120 ft. line) Damage 11. (44)
  • AE: Super Move! - Flashfreeze Heatwave (Burst): Area 3 (120 ft. burst) Damage 11. (44)
  • AE: Shoot Fire: Ranged Damage 8. (16)

Support Item - Snow Boots: (Flaws: Removable). [2]
Movement 1 (Sure Footed). (2)

Advantages
Attractive, Benefit - Endeavor’s Son, Close Attack 2, Defensive Roll 2, Improved Initiative, Ranged Attack 8

Skills
Athletics 5 (+5 total).
Close Combat (Unarmed) 2 (+8 total).
Deception 2 (+2 total).
Expertise (Student) 8 (+10 total).
Insight 4 (+5 total).
Perception 8 (+9 total).
Persuasion 3 (+3 total).
Ranged Combat (Flames) 2 (+12 total).

Offense
Initiative +5
Unarmed +7, close damage 0.
Heaven Piercing Ice Wall, close 500 ft. cone area damage 9.
Freeze Ground, close 120 ft. burst area affliction (Hindered/Immobile/Paralyzed), Dodge DC 19.
Ice Wave, close 60 ft. line area damage 9.
Heatwave (Line), close 120 ft. line area damage 10.
Heatwave (Burst), close 120 ft. burst area damage 10.
Flames +12, ranged damage 8.

Defense
Dodge 16, Fortitude 8, Parry 16, Toughness 3/5*, Will 8
*5 with Defensive Roll.

Complications

Motivation: To Become... His Own Hero?: Todoroki was trained by his father with the intent to surpass All Might one day. Because of the horrible abuse Todoroki and his family suffered because of his father, Todoroki decided to refuse his father’s fire powers and use only ice. Todoroki overcame this with time, and is now unsure as to what kind of hero he wants to become. He is still training to become one, while trying to discover himself and who he wants to be in the meantime.

Traumatized: Todoroki overcame his refusal to use his fire powers, but he still prefers to use his left side most of the time. He doesn’t seem to have any problems with his left side anymore, but he has had small relapses on the subject of his father and his powers here and there. His despise for his father, however, still remains the same.

Overheating and Overcooling: If Todoroki overuses his ice powers, his body becomes covered in frost and cools down, making his attacks and movements slower and weaker. If he overuses his flame powers, his body overheats and slowly damages itself. He must use a balance of both of his sides to not suffer any side effects and maintain his attack potency.

28 Abilities, 87 Powers, 7 Advantages, 15 Skills, 39 Defenses = 176 Character Points


About: A current build of Todoroki. He is now a PL 11 offensively and a PL 10.5 defensively. He didn’t really get any new techniques, but seems to have improved his old ones quite a bit.
Last edited by SolarOracle on Mon Sep 19, 2022 6:34 pm, edited 4 times in total.
Post Reply