Kenseido's Menagerie

Where in all of your character write ups will go.
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Kenseido's Menagerie

Post by kenseido » Fri Dec 02, 2016 7:43 am

Here is where I will load my characters for games I play in.
Last edited by kenseido on Tue May 07, 2019 9:22 pm, edited 1 time in total.

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Re: Kenseido's Menagerie

Post by kenseido » Fri Dec 02, 2016 7:45 am

Photon (Colin Ford) - PL 11

Strength 1/12, Stamina 10, Agility 2, Dexterity 3, Fighting 5, Intellect 2, Awareness 2, Presence 2

All-out Attack, Attractive, Connected, Contacts, Interpose, Leadership, Luck 2, Power Attack, Ranged Attack 2, Teamwork, Well-informed

Acrobatics 1 (+3), Athletics 1 (+2), Close Combat: Adjustment 3, Close Combat: Unarmed 5 (+10), Expertise: Current Events 4 (+6), Expertise: Tactics 4 (+6), Insight 4 (+6), Investigation 9 (+11), Perception 4 (+6), Persuasion 9 (+11), Ranged Combat: Adjustment 2, Ranged Combat: Photonic Energy Control 5 (+8), Technology 3 (+5), Treatment 3 (+5), Vehicles 3 (+6)

Energy Absorption
. . Immunity: Immunity 20 (Very Common Descriptor: Energy; Limited - Half Effect)
. . Regeneration: Regeneration 10 (Every 1 round; Fades)
Enhanced Ability: Enhanced Stamina 7 (+7 STA)
. . Immunity: Immunity 10 (Life Support)
. . Protection: Protection 4 (+4 Toughness)
Photonic Bands (Removable)
. . Photonic Energy Control
. . . . Photonic Blasts: Damage 11 (DC 26; Increased Range: ranged)
. . . . Photonic Burst: Burst Area Damage 11 (DC 26; Burst Area: 30 feet radius sphere, DC 21)
. . . . Photonic Dazzle: Cumulative Burst Area Affliction 11 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 21; Burst Area: 30 feet radius sphere, DC 21, Cumulative; Limited: One sense)
. . . . Photonic Shield: Create 11 (Volume: 2000 cft., DC 21; Impervious; Reduced Range: close)
. . . . Photonic Strength: Enhanced Strength 11 (+11 STR)
. . Photonic Flight
. . . . Flight: Flight 10 (Speed: 2000 miles/hour, 4 miles/round)
. . . . Movement: Movement 2 (Space Travel 2: other solar systems)
. . Restricted: Feature 2
Quick Change: Feature 1

Initiative +2
Grab, +5 (DC Spec 11)
Photonic Blasts: Damage 11, +10 (DC 26)
Photonic Burst: Burst Area Damage 11 (DC 26)
Photonic Dazzle: Cumulative Burst Area Affliction 11 (DC Fort 21)
Throw, +5 (DC 16)
Unarmed, +10 (DC 16/DC 27)

Dodge 8, Parry 8, Fortitude 12, Toughness 14, Will 10

Power Points
Abilities 40 + Powers 83 + Advantages 13 + Skills 20 (60 ranks) + Defenses 19 = 175

Motivation: Doing Good: Colin is motivated to helping people in trouble anywhere. He is especially fond of helping the underdog.
Reputation: Colin has a long and a bit checkered past as a superhero. While mostly good, his mistake, retirement, and stand offish years are remembered by some.
Weakness: Any Drains against his bands energy also drain his Enhanced Stamina and Invulnerability.

Colin Ford was an ordinary junior high student until his best friend gained superpowers during a field trip that accidentally encountered a superhero battle. Colin was excited for his friend and tried to help his friend start his superhero career. Colin spent months covering for his friend, so he could go out and fight villains and generally help people as the hero Steel.

It was during one such event that Colin met the strange alien with the Photonic Bands. Colin didn't understand what the alien was saying, but the alien was a cop who came to Earth to track down a criminal known as Koria. She and her men had ambushed him and he was dying. He wanted Colin to use the bands to destroy his ship so Koria couldn't leave the planet. But with the Universal Translator out, Colin didn't understand. When he saw the bands were weapons, and some of Koria's enforcers arrived, he thought the alien wanted him to stop the criminals.

Unfortunately, the bands were minor weapons and Colin was nearly gunned down by the criminals. It was here when he discovered he had the ability to absorb massive amounts of energy. Still overmatched, he was saved when Steel arrived and helped him route the bad guys. Unfortunately, Koria found the cop's ship and escaped.

Over the next months, the powers provided by the bands began to grow quickly. The bands ability to channel even the smallest amounts of solar radiation coupled with Colin's ability to absorb energy proved to be quite a potent combo. He eventually joined Steel as a junior member of the local super-team, the Rangers, and they had many adventures together. As some of the founders stepped away, Colin - now called Photon - and Steel found themselves the most experienced members of the teams. And even though they were still school age, the others were often turning to them for info about past villains and missions. And even though he was still in High School, Colin found himself in a quasi-leadership role.

Until Koria returned. Colin led the team onto Koria's massive ship in a fairly aggressive attack. Unfortunately, things proved too much and the team found themselves trapped. The team only escaped because Steel sacrificed himself so the others could escape. Full of guilt and shame over his failure, Colin retired from super heroics, finished school, and left to California for college.

It was during the Ursurper's attack, that Colin realized he couldn't stand by any longer. He put on the bands and saved as many people as he could. He went back to the hero life but refused to work with anyone. Even for short term missions.

Then Koria returned. Colin attacked Koria's ship, and this time he was ready for anything she threw at him. Or so he thought. The whole thing was a trap to take him out, and he was hit with the same disruptor weapon that killed Steel. As the disruptor ray overtook him, he closed his eyes and waited.

When he woke up he was in a different land. The disruptor ray didn't kill him, but it sent him to another dimension. And there he found his friend Steel. Steel had made a life for himself and was very happy. Time passed more quickly on this dimension, so while only a few years passed for Colin, twenty had passed for his friend. He had found a way back home years ago, but he had a family and good life here. So after recovering from his injuries, Colin was sent back to his world.

He arrived back on Koria's ship seconds after he left, and took down the space pirate. He even met other space cops who took her into custody and said they were proud to call him a colleague for dealing with such a major threat on his own.

Exorcised of his demons, Colin returned to the world of superheroing in full force. And not a moment too soon. It was shortly after this that Viper made their big push, and Colin was part of the coordinated effort to put them down.

Last edited by kenseido on Fri Jul 14, 2017 5:50 pm, edited 1 time in total.

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Re: Kenseido's Menagerie

Post by kenseido » Fri Dec 02, 2016 7:46 am

Darklight (Ryan Daniels) - PL 10
Strength 1, Stamina 3, Agility 5, Dexterity 5, Fighting 5, Intellect 2, Awareness 3, Presence 3

Connected, Contacts, Hide in Plain Sight, Luck 4, Skill Mastery: Stealth

Acrobatics 3 (+8), Athletics 3 (+4), Deception 6 (+9), Expertise: Criminal 6 (+8), Expertise: Streetwise 3 (+5), Insight 6 (+9), Intimidation 3 (+6), Investigation 6 (+8), Perception 6 (+9), Persuasion 6 (+9), Ranged Combat: Adjustment 2 (+7), Ranged Combat: Shadow Array 4 (+9), Stealth 12 (+17)

Darksight: Senses 2 (Darkvision)
Gloom: Environment 2 (Visibility (-5), Radius: 60 feet)
One with Shadows: Immunity 5 (Darkness Effects)

Shadow Array
. . Shadow Bind: Cumulative Ranged Affliction 10 (Resisted by Dodge, Overcome by Will; Hindered and Vulnerable, Defenseless and Immobilized; Extra Condition, Limited Degree)
. . Shadow Blast: Damage 11 (DC 26; Affects Insubstantial 2: full rank, Homing 2: 2 extra attempts, Increased Range: ranged, Incurable, Precise, Ricochet 2: 2 bounces)
. . Shadow Form (Activation: Free Action)
. . . . Concealment: Concealment 4 (All Visual Senses; Limited: Darkness and Shadow)
. . . . Flight: Flight 2 (Speed: 8 miles/hour, 120 feet/round)
. . . . Immunity: Immunity 2 (Suffocation (All))
. . . . Insubstantial: Insubstantial 4 (Incorporeal)
. . Shadow Scry: Remote Sensing 15 (Affects: 2 Types, inc. Visual - visual, auditory, Range: 120 miles; Medium: shadows and darkness)
. . Shadow Shroud: Burst Area Concealment Attack 4 (All Visual Senses, DC 14; Burst Area 3: 120 feet radius sphere, DC 14, Attack: Dodge, Increased Range 2: perception, Precise)
. . Shadow Tendrils: Move Object 8 (6 tons, DC 23; Affects Insubstantial 2: full rank, Damaging, Precise, Split 3: 4 targets)
. . Shadow Walk: Teleport 14 (60 miles in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity; Medium: shadows )
. . Shadow Wave: Shapeable Area Damage 9 (DC 24; Affects Insubstantial 2: full rank, Shapeable Area: 30 cft., DC 19, Increased Range: ranged)

Shadow Shield
. . Enhanced Trait 5 (Linked; Traits: Dodge +2 (+10), Parry +2 (+10), Advantages: Evasion)
. . Protection 7 (Linked; +7 Toughness; Sustained)

Initiative +5
Grab, +5 (DC Spec 11)
Shadow Bind: Affliction 10, +9 (DC 20)
Shadow Blast: Damage 11, +9 (DC 26)
Shadow Shroud: Burst Area Concealment Attack 4 (DC Dog 14)
Shadow Tendrils: Move Object 8, +9 (DC 23)
Shadow Wave: Shapeable Area Damage 9 (DC 24)
Throw, +5 (DC 16)
Unarmed, +5 (DC 16)

Dodge 10/8, Parry 10/8, Fortitude 8, Toughness 10/3, Will 10

Power Points
Abilities 54 + Powers 60 + Advantages 8 + Skills 22 + Defenses 18 = 162/163

Motivation: Thrills: Ryan is in the hero biz because it gives him more thrills and excitement than his old life of crime.
Quirk: Ryan’s control over his powers is iffy and sometimes they choose different targets. Also, sometimes he gets lost in shadow world when he is shadow walking and may spend much longer getting where he is trying to go.
Secret: While not a convicted criminal, Ryan is favored by police for several thefts.
Weakness: Ryan takes additional damage from light based attacks

Ryan was a better than average thief working in Emerald City on the day of the Silver Storm. He was casing an art gallery only to learn a small gang had cased it a few days earlier and were robbing the place at that moment. The Silver Storm erupted, leaving Ryan with shadow based powers. In his frustration over the other thieves robbing his target, his new shadow powers lashed out and took them all out. The visitors and staff of the gallery cheered him on.

Deciding this new abilities could be useful in his life of crime, Ryan decided to visit the gallery vault after hours, but found no thrill in it, especially not compared to the one he got from the cheers from stopping the other thieves. He left the vault's contents alone and tried to figure out what he should do next.

Unknown to him, Maximillian Mars had several items from his personal collection in the vault, with it's own independent security. He used the footage of Ryan's break in to find the young man and offer him an opportunity to leave the dead end path he was on and join his new team.


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Re: Kenseido's Menagerie

Post by kenseido » Tue May 01, 2018 8:23 pm

GeoTek - PL 10
Nathan Steele

Strength 1/2/12, Stamina 2, Agility 2, Dexterity 0, Fighting 5, Intellect 4, Awareness 1, Presence 0

Inventor, Skill Mastery: Technology

Athletics 2 (+3/+4/+14), Close Combat: Geokinesis 4 (+9), Expertise: Science 5 (+9), Insight 2 (+3), Ranged Combat: Weapon Array 10 (+10), Technology 12 (+16), Vehicles 6 (+6)

Geokinesis Array (Inorganic manipulation -stone, glass, metal, and plastic)[29pp]
Base: Reduce to Scrap (25)
-Damage 10 (Linked; DC 25; Reach 5: 25 ft.; Limited: Inorganics only)
-Weaken Toughness 10 (Linked; Fortitude, DC 20; Affects Objects, Reach 5: 25 ft.; Limited: Inorganics only)
AE: Assemble: Transform 5 (Parts Into Finished Machine, 800 lbs., DC 15; Continuous, Increased Mass 5, Reach 5: 25 ft.)
AE: Disassemble: Transform 5 (Assembled to Disassembled, 800 lbs., DC 15; Continuous, Increased Mass 5, Reach 5: 25 ft.)
AE: Geokinesis: Move Object 10 (Close Range, Reach 5: 25 ft.; Limited to 800 lbs, Limited: Inorganics only)
AE: Repair: Healing 10 (Affects Objects, Reach 5: 25 ft.; Limited: Inorganics)

Power Suit (Removable, -13pp) [51pp]
-Aerowings: Flight 6 (Speed: 120 miles/hour, 1800 feet/round; Subtle; Wings)
-Armor: Protection 12
-Exoskeleton Enhanced Strength 1 & Power-Lifting 1
-Multi-spectrum Visor: Senses 2 (Darkvision)
-Radio: Senses 1 (Radio)
-Sealed Systems: Immunity 7 (Environmental Conditions (All), Suffocation (All))
-Stealth Mode: Concealment 3 (Normal Sight, Radar)
-Toolkit: Feature 1
-Weapon Array
-Base: Electrolaser: Ranged Damage 10 (DC 25; Precise) (21)
-AE: Micro-missiles: Burst Area Damage 7 (DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
-AE: Power to Exoskeleton Enhanced Strength +10 & Power-Lifting +1[/b]
-AE: Taser: Ranged Affliction 10 (Dazed/Stunned/Incapacitated, Fortitude DC 20)
-AE: Tractor Beam: Move Object 9 (12 tons; Precise, Split: 2 targets)

Initiative +2
Assemble: Transform 5, +9 (DC Dog 15)
Disassemble: Transform 5, +9 (DC Dog 15)
Electrolaser: Damage 10, +10 (DC 25)
Geokinesis: Move Object 10, +9 (DC 20)
Micro-missiles: Burst Area Damage 7 (DC 22)
Reduce to Scrap: Damage/Weaken 10, +9 (DC 25)
Taser: Affliction 10, +10 (DC Fort 20)
Throw, +0 (DC 17)
Tractor Beam: Move Object 9, +10 (DC 19)
Unarmed, +5 (DC 16/DC 17/DC 27)

Dodge 6, Parry 6, Fortitude 8, Toughness 2/14, Will 12

Power Points
Abilities 30 + Powers 80 + Advantages 2 + Skills 16 + Defenses 22 = 150

Enemies: In addition to heroes he fought who don't buy his recovery, Nathan is anxious to avoid the new Psions, as well as any past members of PSI who might want to use his abilities again.
Mentally Conditioned: Nathan spent many years under mental brainwashing of PSI, and while it has worn off, a skilled telepath can use the remnants. This leaves Nathan vulnerable to mind control.
Motivation - Redemption: Nathan did a lot of bad things while under PSI's control, and he wants to make up for it.

Nathan figured out at an early age he could manipulate inorganic matter. His parents were wealthy socialites and generally disliked anything metahuman, so he hid his abilities. He learned to use control his powers and even use them to aid his love of all things technical. He eventually went off to college to study electronic engineering. His roommate found out about his abilities and sold the story to a tabloid - or so he thought.

Instead, his roommate had his mind wiped by PSI and Nathan was "collected" as their newest recruit. Brainwashed regularly, Natahan served PSI as a loyal agent using his abilities and the advanced combat suit he built in service of them for many years.

On a particularly nasty mission, Nathan was captured by AEGIS. Actually part of PSIMON's plan to use Nathan to break another member out of Lockdown, Nathan was sent to the super-prison. Unfortunately, this was when Menton made his move and PSI was wiped out with Nathan forgotten.

Over the months that followed, PSI's mental conditioning slowly dissolved and Nathan's true personality emerged. Unfortunately, he was now a convicted criminal for his actions while mind controlled. Nathan is hoping to find some opportunity to redeem his past.


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Re: Kenseido's Menagerie

Post by kenseido » Tue May 07, 2019 9:19 pm

Loukas (Lucas Von Mass) - PL 10

Strength 1, Stamina 6/2, Agility 2, Dexterity 2, Fighting 10, Intellect 6, Awareness 3, Presence 3

All-out Attack, Artificer, Improved Defense, Luck, Power Attack, Ritualist

Deception 5 (+8), Expertise: Magic 13 (+19), Insight 4 (+7), Investigation 3 (+9), Perception 2 (+5), Persuasion 3 (+6), Ranged Combat: Magic 8 (+10), Treatment 2 (+8)

Nether Magic Array (30PP + 8AE)
Base: Entropic Touch (Weaken TOU 10 (Affects Objects) linked Damage 10)
AE: Madness Inducement (Affliction 10, Entranced/Stunned, Cumulative, Progressive, Limited Degree)
AE: Magic Negation (Nullify Magic 10 (Broad, Simultaneous))
AE: Nether Blades (Damage 10, Affects Insubstantial 2, Incurable, Improved Critical 2, Secondary Effect, Split)
AE: Nether Blast (Ranged Damage 10 (Area Burst)
AE: Nether Bolts (Ranged Damage 10 (Affects Insubstantial 2, Split 3, Incurable)
AE: Nether Form (Insubstantial 4 + Flight 5)
AE: Nether Stare (Cumulative Affliction 10 (Impaired/Stunned/Paralyzed, Will DC 20; Cumulative, Range Perception; Vision-dependent))
AE: Nether Vortex (Ranged Cumulative Affliction 10 (Hindered & Vulnerable/Defenseless & Immobilized, Resisted by Dodge, Overcome by STR, DC 20; Cumulative, Extra Condition, Limited Degree))

Nether Infusion (17pp)
-Enhanced STA 4
-Immunity 5 (Aging, Disease, Need for Sleep, Poison, Starvation and Thirst)
-Protection 4

Mystic Awareness: Senses 2 (Mystic Awareness, acute) [2pp]

Initiative +2
Entropic Touch: Weaken + Damage 10, +10 (DC 20 FORT, DC 25)
Madness Inducement: Affliction 10, +10 (DC 20)
Magic Negation: Nullify 10, +10 (DC 20)
Nether Blades: Damage 10, +10 (DC 25)
Nether Blast: Damage 10 (DC 25 Burst)
Nether Bolts: Damage 10, +10 (DC 25)
Nether Stare: Cumulative Affliction 10, (DC Will 20)
Nether Vortez: Cumulative Affliction 10, +10 (DC Dodge 20)
Grab, +10 (DC Spec 11)
Throw, +2 (DC 16)
Unarmed, +10 (DC 16)

Dodge 10, Parry 10, Fortitude 8, Toughness 10, Will 12

Power Points
Abilities 58 + Powers 57 + Advantages 6 + Skills 20 + Defenses 19 =160
XP: 4/14

Chip on his shoulder: Growing up as the weakest of his family, Loukas is constantly trying to prove himself to others
Fighting for the underdog: Loukas is always looking to help the underdog and oppose bullies and can be more easily manipulated in these circumstances
Lost time: Having been kidnapped from Earth when he was very young, there are a lot of things he missed.
Motivation- Doing Good: Despite his rather rough upbringing and treatment, Loukas learned the value of doing good and strives to help others
Relationship: Loukas is loyal to all of his family, despite his treatment, but especially to to his Mother Harlena and sister Alexandra. His true father, Count Reich is another story entirely.
Secret: As the son of Count Reich, Loukas is trying to keep his real heritage a secret to avoid inevitable fallout.

Loukas grew up the youngest son of the royal court of King Leophron. He was also very weak and frail compared to his siblings. He had dreams of a life on another world but was always told not to speak of them. Eventually the dreams faded away.

In a world that valued strength and combat, Loukas would have died off early if not for the actions of both his Mother and his sister Alexandra. His mother placed enchanted tattoos on him to strengthen hif frail body and his sister set aside special time to help him catch up in his combat training.

As he grew, his mother noticed his cleverness, so she would secretly teach him the magical arts, making him promise to never use them in from of the family. With magic banished from the world, she was part of a secret order that protected the knowledge until such time as magic would be once again allowed.

Alexandra learned his secret a short time later when she was secretly following him on a solo hunt and he was ambushed by a small group of Grylkin, the ancient enemies of the land. Using magic to save himself, Alexandra revealed herself and promised to keep their secret.

It was many years later, when the Grylkin were massing a major force in preparation for an attack that Loukas found something more insidious through a divining spell. As his father led the armies off into an ambush, Loukas, with the help of Alexandra, broke into father's trophy room and stole several items that could be used to stop the Grylkin plan.

Loukas and Alexandra were both successful, but Loukas was forced to reveal his magical sklill. Unfortunatley, he was so successful that there was no evidence left of the ambush and to his father and other brothers, it looked like he was trying to usurp control of the world.

At his trial, his mother revealed the truth that she taught him the magic forcing his father to end the ban on magic or be forced to execute his wife. He lifted the ban, but ruled that Loukas would be exiled. He then revealed that Loukas was from another world and not his real son after all.

Without another word, his father exiled Loukas - and Alexandra who chose to share his fate - to his home world of Earth, where he began to realize the dreams of living on another world were all real.

Edit 1: Added 3pp to array, bumping the two afflictions to 9. Added 1pp to skills, +1 to Close Combat and +1 to Expertise Magic.
Edit 2: Adding Mystic Awareness, acute.
Edit 3: Major power overhaul, switching from generic mage to nether mage. Spent 1XP, dropped Equipment, Close Combat Skill, and Parry +4 for FGT +4. Increased WILL +2, Expertise (Magic) +2.

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Re: Kenseido's Menagerie

Post by kenseido » Tue May 07, 2019 9:20 pm

Kisai (Kenji "Philip" Saito)
PL: 11

STR 2 STA 4 AGI 4 DEX 4 FIG 12 INT 4 AWA 4 PRE 2

Skills: Acrobatics 2 (+6), Athletics 4 (+8), Deception 4 (+6), Expertise (Arcane Lore) 8 (+12),
Expertise (Philosophy & Theology) 4 (+8), Expertise (Science) 8 (+12), Insight 4 (+8), Perception 4 (+8),
Persuasion 4 (+6), Technology 8 (+12/+18), Vehicles 2 (+6/+12)

Advantages: All-out Attack, Artificer, Attractive, Close Attack 2, Defensive Attack, Defensive Roll 2,
Favored Environment (Cyberspace), Improved Critical, Improved Defense, Improved Disarm, Improved Smash,
Luck 2, Move-by Action, Power Attack, Ritualist, Takedown, Weapon Break

Technomancy Array (25PP+7PP)
Base: Cybernetic Possession (Cumulative Affliction 8 [Entranced, Compelled, Controlled; Resisted by Fortitude,
Affects Objects, Merges with Target, Subtle, Limited to Technology])
AE: Cybermancy (Remote Sensing 12 [audio and visual, Limited to Technological Sensors])
AE: Cyberpathy (Comprehend 2 [machines/electronics], Machine Communication 2, Sense 1 [radio],
Perception Ranged Move Object 2 [Precise, Limited to Operating Machines])
AE: Digital Blasters (Blast 10 [Accurate 3, Affects Insubstantial 2])
AE: Digital Cycle (Speed 8, Leaping 4, Power Lifting 2, Movement 3 [Wall-crawling 2, Water-walking 1], Feature 2 [Substitute Vehicles for Acrobatics and Athletics])
AE: Digital Objects (Create 11 [Affects Insubstantial 2, Precise, Close])
AE: Digital Weapons (Strength Based Damage 6 [Affects Insubstantial 2, Improved Crit 2, Reach 2,
Variable Descriptor - any melee weapon], Deflect 12 [Reflect, Close])
AE: Digitize (Movement 1 [Dimensional: Cyberspace, Increased Mass 4])

Dragon Avatar (7PP)
-Feature 1 (Add Dragon Magic descriptor to Technomancy array)
-Feature (Add AE: Dragon Blessing (Shukufuku shimasu): Healing 8 [Affects Objects] to Technomancy Array)
-Feature (Add AE: Dragon Curse (Nonoshiru): Nullify Magic 8 [Broad, Effortless, Simultaneous, Close] to Technomancy Array)
-Feature (Add AE: Dragon Fire (Kasai): Area Cone Damage 11 to Technomancy Array)
-Mystic Senses: Senses 3 (Magic Awareness, radius, acute [mental])

Digital Kevlar (Protection 4, Sustained) (4PP)

Mechanical Intuition (Enhanced Skill [Technology +6, Vehicles +6], Skill Mastery 2 [Technology, Vehicles]) (7PP)

Offense: Initiative +4, Close +14, Ranged +4, Digital Blasters +10;

Damage: Unarmed DC17, Digital Weapons DC23, Digital Blasters DC25, Dragon Fire DC26

Defense: Dodge +12, Parry +12, Will +12, Fortitude +10, Toughness +10/+8 (+6/+4)

Abilities 72 + Powers 51 + Advantages 20 + Skills 26 + Defenses 22 = 191

Enemy: Philip has been fighting various mystic villains as he has moved about the country; he also is battling a
mysterious digital entity in cyberspace who wants him to stay away.
Family: Philip's father, Reizo Saito, is trying to force Philip to move back to Freedom City and control him. He has other
family members with their own agenda regarding this turn of events.
Motivation: Doing Good: Philip is determined to use the Dragon's powers to do good
Reputation: Philip is an outsider in the magical community

Philip grew up knowing that it was his brother Grant who would inherit the family kami and become a hero. His real
interests lied in science anyway. While he was away at graduate school, his older brother was investigating some
demonic activity in Phoenix Bay when the Armada came. Like the other heroes present, his brother fell to the
Armada's forces.

Instead of waiting for the next generation like was tradition, the kami came to Philip, in the form of a dragon.
With his Sensei's training, he was able to master control of the dragon. He also found the Dragon's presence awakened
other abilities inside of him with technology, making Philip able to work with technomagic.

Originally thinking he would join Grant as s superhero using science and technology, now Philip was on a new
path. He spent time travelling around the country, trying to avoid his father's control, until a street mage he
helped out contacted him about helping some friends in Phoenix Bay. In Phoenix Bay, his new technomagic
abilities were key in defeating Lord Steel's Iron Curtain and allowed the Champions to defeat the villain from the future.

Philip encountered Lucienne Lightbringer who attempted to steal the Dragon, which he learned was Seiryu, the Azure Dragon.
Rather than let the villain steal the Dragon, Philip forced it into cyberspace to protect him. His connection to the Dragon was
changed forever, creating a strong connection to cyberspace and shifted his natural abilities to technomancy and digital magic.

Kisai's old build

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Re: Kenseido's Menagerie

Post by kenseido » Thu Jul 25, 2019 1:24 am

Andrew Michaels - PL 10

Strength 1, Stamina 3, Agility 3, Dexterity 0, Fighting 1, Intellect 4, Awareness 6, Presence 4

Attractive, Equipment 1, Fascinate (Persuasion), Improved Initiative, Second Chance 2: Mind Control, Mind Reading, Well-informed

Deception 10 (+14), Expertise: Streetwise 8 (+12), Insight 10 (+16), Intimidation 10 (+14), Investigation 6 (+10), Perception 8 (+14), Persuasion 10 (+14), Ranged Combat: Telekinesis Array 8 (+8)

Mental Awareness: Senses 1
Spatial Awareness: Senses 4 (Accurate, Radius, Ranged)

Telekinesis Array
. . Telekinesis: Move Object 12 (100 tons; Precise, Split: 2 targets)
. . TK Blast: Damage 12 (DC 27; Ranged)
. . TK Choke: Cumulative Affliction 8 (Dazed/Stunned/Incapacitated, /Fortitude DC 18; Cumulative, Ranged)
. . TK Push
. . . . Affliction: Cone Area Affliction 10 (Hindered & Vulnerable/Prone & Stunned, Strength DC 20; Cone Area: 60 feet cone, Extra Condition; Limited Degree)
. . . . Damage: Cone Area Damage 3 (Linked; DC 18; Cone Area: 60 feet cone)
. . TK Shield: Create 9 (Volume: 1000 cft., DC 19; Impervious)
. . TK Snare: Cumulative Affliction 8 (Hindered and Vulnerable/Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 18; Cumulative, Extra Condition, Ranged; Limited Degree, Quirk: Requires clothing)
. . TK Sunder: Weaken TOU 9 (FORT; DC 19; Affects Objects, Ranged)
. . TK Whip: Shapeable Area Damage 10 (DC 25; Shapeable Area: 30 cft.)

Telekinetic Field Array
. . Flight: Flight 8 (Rank 3: Speed: 16 mph, 250 feet/round; Rank 8: 500 mph, 1 mile/round)
. . Force Field: Protection 10 ([Sustained)

Armored Costume [Protection: Protection 4, Subtle]

Initiative +7
Telekinesis: Move Object 12, +8 (DC 22)
TK Blast: Damage 12, +8 (DC 27)
TK Choke: Cumulative Affliction 9, +8 (DC Fort 19)
TK Push: Cone Area Damage 3 (DC 18) + Cone Area Afflicion 10 (DC 20 STR)
TK Snare: Cumulative Affliction 8, +8 (DC Fort/Will 18)
TK Sunder: Weaken 9, +8 (DC Fort 19)
TK Whip: Shapeable Area Damage 10 (DC 25)
Grab, +1 (DC Spec 11)
Throw, +0 (DC 16)
Unarmed, +1 (DC 16)

Motivation: Thrills: At first, Andrew is looking for something to replace the thrill he got from controlling people. Going the cape route is much more appealing as the challenge getting by without is telepathy is starting to appeal to him.
Power Loss: Andrew's mom can take away any of his powers at a distance.
Relationship: Andrew is the younger half-brother of Troy Alexander; they share the same mother.
Reputation: Andrew has a history as a supervillain. He is also known to be the half brother of Troy Alexander.
Secret: Andrew is the son of Menton, something he only found out recently. His mother and two clone brothers know this and that's three more people than he is comfortable with.
Watched: Andrew was a villain and many people are keeping a close eye on him. He knows that if he does anything wrong, his mom will take away all of his powers.

Dodge 7, Parry 7, Fortitude 7, Toughness 3/7/13, Will 13

Power Points
Abilities 44 + Powers 58 + Advantages 7 + Skills 35 + Defenses 21 = 165

When Troy Alexander was three years old, his mother went away. For a year he was raised by his father and a neighbor. Afterwards, his mother returned and everything went back to normal. He doesn't remember her ever being gone.

Menton approached Alicia Alexander. He wanted a progeny and she was the most powerful telepath and thus the only suitable choice. She wanted nothing to do with Menton, but when he threatened to expose Forton to the world in general and the Labyrinth in specific, she left with him to protect her family.

She gave birth to a baby boy about a year later and Menton dismissed her, taking the child. He placed the child with appropriate foster parents and tutors, eventually having Andrew sent to the best bordering schools. Menton never visited his son, always watcing from afar. He just had the right teachers show up at the right time and watched as the boy's telepathic powers grew, along with his contempt for humanity.

When an opportunity to test Andrew against some heroes arised, he manipulated the situation so Andrew would join the team. He almost single handedly defeated the SA Avengers until they did something completely unexpected and knocked him out.

Andrew had no interest in fighting with superheroes again, but then he was attacked. Menton had died in Las Vegas and was looking for a new host body. While not as strong as Menton, Andrew was an Omega-class telepath and able to fend off his father's attaempt to take over his body.

Afterward, Andrew was confused. He now knew who his father was, but that same father just tried to possess him. And worse, it was the SA Avengers fault. So he decided to take revenge. He sought out the villain girlfriend of one of the members and convinced her that he could give him back to her. So they set a trap for Ferrous and Andrew went in and turned him back into a villain. But he pushed even more insane and Ferrous was going to try and destroy the world. After the SA Avnegers stopped him, Ferrous' girfriend came to Andrew for revenge. Caught off guard by the ferocity and sheer insanity of the women, he suffered mortal injuries and was only rescued by the timely arrival of his Mother and two clone brothers.

Andrew was taken to a hospital and eventually to the Academy medical and restored to health. His mother wanted desperately to turn him around, but he had no interest in playing the cape role. That is, until his Mom completely shut down all of his powers. She said if he proved himself at the Academy, she would give him some of his powers back. After several years of good behavior and learning to cope without his telepathy, Andrew's mother restored his telekinetic abilities.

He trained with these powers and found that playing the hero was the closest he could come to the thrill he got form using his telepathy. He realizes that his Mom will probably never give him his telepathic abilities back, but he is starting to like life without them. They really did make things to easy after all.

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