Kenseido's Menagerie

Where in all of your character write ups will go.
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Kenseido's Menagerie

Post by kenseido » Fri Dec 02, 2016 7:43 am

Here is where I will load my characters for games on this forum.

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Re: Kenseido's Menagerie

Post by kenseido » Fri Dec 02, 2016 7:45 am

Photon (Colin Ford) - PL 11

Strength 1/12, Stamina 10, Agility 2, Dexterity 3, Fighting 5, Intellect 2, Awareness 2, Presence 2

All-out Attack, Attractive, Connected, Contacts, Interpose, Leadership, Luck 2, Power Attack, Ranged Attack 2, Teamwork, Well-informed

Acrobatics 1 (+3), Athletics 1 (+2), Close Combat: Adjustment 3, Close Combat: Unarmed 5 (+10), Expertise: Current Events 4 (+6), Expertise: Tactics 4 (+6), Insight 4 (+6), Investigation 9 (+11), Perception 4 (+6), Persuasion 9 (+11), Ranged Combat: Adjustment 2, Ranged Combat: Photonic Energy Control 5 (+8), Technology 3 (+5), Treatment 3 (+5), Vehicles 3 (+6)

Energy Absorption
. . Immunity: Immunity 20 (Very Common Descriptor: Energy; Limited - Half Effect)
. . Regeneration: Regeneration 10 (Every 1 round; Fades)
Enhanced Ability: Enhanced Stamina 7 (+7 STA)
. . Immunity: Immunity 10 (Life Support)
. . Protection: Protection 4 (+4 Toughness)
Photonic Bands (Removable)
. . Photonic Energy Control
. . . . Photonic Blasts: Damage 11 (DC 26; Increased Range: ranged)
. . . . Photonic Burst: Burst Area Damage 11 (DC 26; Burst Area: 30 feet radius sphere, DC 21)
. . . . Photonic Dazzle: Cumulative Burst Area Affliction 11 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 21; Burst Area: 30 feet radius sphere, DC 21, Cumulative; Limited: One sense)
. . . . Photonic Shield: Create 11 (Volume: 2000 cft., DC 21; Impervious; Reduced Range: close)
. . . . Photonic Strength: Enhanced Strength 11 (+11 STR)
. . Photonic Flight
. . . . Flight: Flight 10 (Speed: 2000 miles/hour, 4 miles/round)
. . . . Movement: Movement 2 (Space Travel 2: other solar systems)
. . Restricted: Feature 2
Quick Change: Feature 1

Initiative +2
Grab, +5 (DC Spec 11)
Photonic Blasts: Damage 11, +10 (DC 26)
Photonic Burst: Burst Area Damage 11 (DC 26)
Photonic Dazzle: Cumulative Burst Area Affliction 11 (DC Fort 21)
Throw, +5 (DC 16)
Unarmed, +10 (DC 16/DC 27)

Dodge 8, Parry 8, Fortitude 12, Toughness 14, Will 10

Power Points
Abilities 40 + Powers 83 + Advantages 13 + Skills 20 (60 ranks) + Defenses 19 = 175

Motivation: Doing Good: Colin is motivated to helping people in trouble anywhere. He is especially fond of helping the underdog.
Reputation: Colin has a long and a bit checkered past as a superhero. While mostly good, his mistake, retirement, and stand offish years are remembered by some.
Weakness: Any Drains against his bands energy also drain his Enhanced Stamina and Invulnerability.

Colin Ford was an ordinary junior high student until his best friend gained superpowers during a field trip that accidentally encountered a superhero battle. Colin was excited for his friend and tried to help his friend start his superhero career. Colin spent months covering for his friend, so he could go out and fight villains and generally help people as the hero Steel.

It was during one such event that Colin met the strange alien with the Photonic Bands. Colin didn't understand what the alien was saying, but the alien was a cop who came to Earth to track down a criminal known as Koria. She and her men had ambushed him and he was dying. He wanted Colin to use the bands to destroy his ship so Koria couldn't leave the planet. But with the Universal Translator out, Colin didn't understand. When he saw the bands were weapons, and some of Koria's enforcers arrived, he thought the alien wanted him to stop the criminals.

Unfortunately, the bands were minor weapons and Colin was nearly gunned down by the criminals. It was here when he discovered he had the ability to absorb massive amounts of energy. Still overmatched, he was saved when Steel arrived and helped him route the bad guys. Unfortunately, Koria found the cop's ship and escaped.

Over the next months, the powers provided by the bands began to grow quickly. The bands ability to channel even the smallest amounts of solar radiation coupled with Colin's ability to absorb energy proved to be quite a potent combo. He eventually joined Steel as a junior member of the local super-team, the Rangers, and they had many adventures together. As some of the founders stepped away, Colin - now called Photon - and Steel found themselves the most experienced members of the teams. And even though they were still school age, the others were often turning to them for info about past villains and missions. And even though he was still in High School, Colin found himself in a quasi-leadership role.

Until Koria returned. Colin led the team onto Koria's massive ship in a fairly aggressive attack. Unfortunately, things proved too much and the team found themselves trapped. The team only escaped because Steel sacrificed himself so the others could escape. Full of guilt and shame over his failure, Colin retired from super heroics, finished school, and left to California for college.

It was during the Ursurper's attack, that Colin realized he couldn't stand by any longer. He put on the bands and saved as many people as he could. He went back to the hero life but refused to work with anyone. Even for short term missions.

Then Koria returned. Colin attacked Koria's ship, and this time he was ready for anything she threw at him. Or so he thought. The whole thing was a trap to take him out, and he was hit with the same disruptor weapon that killed Steel. As the disruptor ray overtook him, he closed his eyes and waited.

When he woke up he was in a different land. The disruptor ray didn't kill him, but it sent him to another dimension. And there he found his friend Steel. Steel had made a life for himself and was very happy. Time passed more quickly on this dimension, so while only a few years passed for Colin, twenty had passed for his friend. He had found a way back home years ago, but he had a family and good life here. So after recovering from his injuries, Colin was sent back to his world.

He arrived back on Koria's ship seconds after he left, and took down the space pirate. He even met other space cops who took her into custody and said they were proud to call him a colleague for dealing with such a major threat on his own.

Exorcised of his demons, Colin returned to the world of superheroing in full force. And not a moment too soon. It was shortly after this that Viper made their big push, and Colin was part of the coordinated effort to put them down.

Last edited by kenseido on Fri Jul 14, 2017 5:50 pm, edited 1 time in total.

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Re: Kenseido's Menagerie

Post by kenseido » Fri Dec 02, 2016 7:46 am

Darklight (Ryan Daniels) - PL 10
Strength 1, Stamina 3, Agility 5, Dexterity 5, Fighting 5, Intellect 2, Awareness 3, Presence 3

Connected, Contacts, Hide in Plain Sight, Luck 4, Skill Mastery: Stealth

Acrobatics 3 (+8), Athletics 3 (+4), Deception 6 (+9), Expertise: Criminal 6 (+8), Expertise: Streetwise 3 (+5), Insight 6 (+9), Intimidation 3 (+6), Investigation 6 (+8), Perception 6 (+9), Persuasion 6 (+9), Ranged Combat: Adjustment 2 (+7), Ranged Combat: Shadow Array 4 (+9), Stealth 12 (+17)

Darksight: Senses 2 (Darkvision)
Gloom: Environment 2 (Visibility (-5), Radius: 60 feet)
One with Shadows: Immunity 5 (Darkness Effects)

Shadow Array
. . Shadow Bind: Cumulative Ranged Affliction 10 (Resisted by Dodge, Overcome by Will; Hindered and Vulnerable, Defenseless and Immobilized; Extra Condition, Limited Degree)
. . Shadow Blast: Damage 11 (DC 26; Affects Insubstantial 2: full rank, Homing 2: 2 extra attempts, Increased Range: ranged, Incurable, Precise, Ricochet 2: 2 bounces)
. . Shadow Form (Activation: Free Action)
. . . . Concealment: Concealment 4 (All Visual Senses; Limited: Darkness and Shadow)
. . . . Flight: Flight 2 (Speed: 8 miles/hour, 120 feet/round)
. . . . Immunity: Immunity 2 (Suffocation (All))
. . . . Insubstantial: Insubstantial 4 (Incorporeal)
. . Shadow Scry: Remote Sensing 15 (Affects: 2 Types, inc. Visual - visual, auditory, Range: 120 miles; Medium: shadows and darkness)
. . Shadow Shroud: Burst Area Concealment Attack 4 (All Visual Senses, DC 14; Burst Area 3: 120 feet radius sphere, DC 14, Attack: Dodge, Increased Range 2: perception, Precise)
. . Shadow Tendrils: Move Object 8 (6 tons, DC 23; Affects Insubstantial 2: full rank, Damaging, Precise, Split 3: 4 targets)
. . Shadow Walk: Teleport 14 (60 miles in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity; Medium: shadows )
. . Shadow Wave: Shapeable Area Damage 9 (DC 24; Affects Insubstantial 2: full rank, Shapeable Area: 30 cft., DC 19, Increased Range: ranged)

Shadow Shield
. . Enhanced Trait 5 (Linked; Traits: Dodge +2 (+10), Parry +2 (+10), Advantages: Evasion)
. . Protection 7 (Linked; +7 Toughness; Sustained)

Initiative +5
Grab, +5 (DC Spec 11)
Shadow Bind: Affliction 10, +9 (DC 20)
Shadow Blast: Damage 11, +9 (DC 26)
Shadow Shroud: Burst Area Concealment Attack 4 (DC Dog 14)
Shadow Tendrils: Move Object 8, +9 (DC 23)
Shadow Wave: Shapeable Area Damage 9 (DC 24)
Throw, +5 (DC 16)
Unarmed, +5 (DC 16)

Dodge 10/8, Parry 10/8, Fortitude 8, Toughness 10/3, Will 10

Power Points
Abilities 54 + Powers 60 + Advantages 8 + Skills 22 + Defenses 18 = 162/163

Motivation: Thrills: Ryan is in the hero biz because it gives him more thrills and excitement than his old life of crime.
Quirk: Ryan’s control over his powers is iffy and sometimes they choose different targets. Also, sometimes he gets lost in shadow world when he is shadow walking and may spend much longer getting where he is trying to go.
Secret: While not a convicted criminal, Ryan is favored by police for several thefts.
Weakness: Ryan takes additional damage from light based attacks

Ryan was a better than average thief working in Emerald City on the day of the Silver Storm. He was casing an art gallery only to learn a small gang had cased it a few days earlier and were robbing the place at that moment. The Silver Storm erupted, leaving Ryan with shadow based powers. In his frustration over the other thieves robbing his target, his new shadow powers lashed out and took them all out. The visitors and staff of the gallery cheered him on.

Deciding this new abilities could be useful in his life of crime, Ryan decided to visit the gallery vault after hours, but found no thrill in it, especially not compared to the one he got from the cheers from stopping the other thieves. He left the vault's contents alone and tried to figure out what he should do next.

Unknown to him, Maximillian Mars had several items from his personal collection in the vault, with it's own independent security. He used the footage of Ryan's break in to find the young man and offer him an opportunity to leave the dead end path he was on and join his new team.


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Re: Kenseido's Menagerie

Post by kenseido » Sat Feb 03, 2018 2:17 am

Kisai (Kenji "Philip" Saito)
PL: 11
STR (2) 4/10 STA (4) 10 AGI 4 DEX 4 FIG 6 INT 4 AWA 4 PRE 2

Skills: Acrobatics 2 (+6), Athletics 4 (+8), Close Combat (Unarmed) 6 (+12),
Deception 4 (+6), Expertise (Arcane Lore) 8 (+12), Expertise (Philosophy & Theology) 4 (+8),
Expertise (Science) 8 (+12), Insight 4 (+8), Perception 4 (+8), Persuasion 4 (+6),
Ranged Combat (Dragon Magic Array) 6 (+10), Technology 8 (+12)

Advantages: Artificer, Attractive, Defensive Attack, Defensive Roll 2, Luck, Ritualist

Martial Training (7PP+2PP)
AE: Crane Style: Evasion, Grabbing Finesse, Improved Defense, Improved Disarm, Instant Up, Set-up, Weapon Bind)
AE: Dragon Style: Accurate Attack, All-out Attack, Evasion, Improved Disarm, Improved Trip, Move-by Action, Power Attack)
AE: Tiger Style: All-out Attack, Improved Critical, Improved Smash, Move-by Action, Power Attack, Takedown, Weapon Break

Celestial Dragon Avatar (30PP)
-Enhanced Traits (STR 2, STA 6) [16]
-Immunity 10 (Heat/Fire Effects; Limited - Half Effect) [5]
-Flight 2 (120' per round; 8mph) [4]
-Senses 2 (Darkvision) [2]

Dragon Magic Array (25PP+5PP)
AE: Blessing (Shukufuku shimasu): Healing 6 (Affects Objects, Ranged) [24]
AE: Curse (Nonoshiru): Nullify 12 (Counters: Magic, DC 20; Broad) [24]
AE: Dragon Lord (Ryujin): Enhanced STR 6; Immunity 2 (Criticals), Impervious Toughness 10 [24]
AE: Flame Breath (Iki o suru): Area Cone Damage 11 [22]
AE: Lightning (Raiko): Ranged Damage 12 (Split) [25]
AE: Weather (Tenki): Environment 5 (900 feet; Cold, Impede Movement, Visibility 2; Selective) [25]

Mystic Senses: Senses 3 (Magic Awareness, radius, acute [mental]) (3PP)

Offense: Initiative +4, Close +6, Ranged +4, Dragon Magic +10, Unarmed +12;

Damage: Unarmed DC19/DC25, Breath DC26, Lightning DC27

Defense: Dodge +10, Parry +10, Will +11, Fortitude +11, Toughness +12/+10

Abilities 60 + Powers 69 + Advantages 7 + Skills 31 + Defenses 18 = 185

Enemy: Philip has been fighting various mystic villains as he has moved about the country
Family: Philip's father, Reizo Saito, is trying to force Philip to move back to Freedom City and control him. He has other family members with their own agenda regarding this turn of events.
Motivation: Doing Good: Philip is determined to use the Dragon's powers to do good
Power Loss: Philip must be able to speak to channel the Dragon's magic
Quirk: Philip's forearms and calves are covered in silver scales when he manifests Dragon's Magic
Reputation: Philip was essentially "blackballed" by his father and few good mages will work with him as a result. His past relationship with the rogue mage Jasmine doesn't help.

Philip grew up knowing that it was his brother Grant who would inherit the family kami and become a hero. His real
interests lied in science anyway. While he was away at graduate school, his older brother was investigating some
demonic activity in Phoenix Bay when the Armada came. Like the other heroes present, his brother fell to the
Armada's forces.

Instead of waiting for the next generation like was tradition, the kami came to Philip, in the form of a dragon.
With his Sensei's training, he was able to master control of the dragon. He also found the Dragon's presence awakened
other abilities inside of him with technology, making Philip able to work with technomagic.

Originally thinking he would join Grant as s superhero using science and technology, now Philip was on a new
path. He spent time travelling around the country, trying to avoid his father's control, until a street mage he
helped out contacted him about helping some friends in Phoenix Bay. In Phoenix Bay, his new technomagic
abilities were key in defeating Lord Steel's Iron Curtain and allowed the Champions to defeat the villain from the future.

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