There is another Doctor in the house!
Sometimes I think a good fight accomplishes more than all the learning in the world. - Doctor Fate
DOCTOR FATE
PL14
OPL: 14;
SPL: 14;
DPL: 14;
FWPL: 10;
HP: 1
Real Name: Kent Nelson
Age: 122
Height: 6-2
Weight: 195
Eyes: Blue
Hair: Grey
Skin: Fair
Race: Human
Identity: Secret
Alignment: Hero
Status: Active
Occupation: Adventurer
Base of Operations: The Tower of Fate, The Nexus of Subtle Realms
Team Affiliations: Justice League; Justice Society Initiative; Lords of Order
ABILITIES: STRENGTH 2 [10], STAMINA 3, AGILITY 2, DEXTERITY 3, FIGHTING 4, INTELLECT 3, AWARENESS 4 [12], PRESENCE 3 [7]
SKILLS: Athletics (+10), Close Combat [Unarmed] 4 (+8), Deception (+3/+9), Expertise [Archeology] 4 (+7), Expertise [Magic] 9 (+12/+24) [
Artificer, Ritualist], Insight 4 (+16), Intimidation (+7), Perception 4 (+16), Persuasion 3 (+10), Ranged Combat [Magic] 7 (+10), Stealth (+2), Treatment 7 (+10)
ADVANTAGES: Artificer, Equipment (5), Extraordinary Effort,
Fearless, Interpose, Languages (2) (Egyptian, French, 3 others, Base: English), Ritualist, Trance,
Ultimate Effort (1) (Ultimate Expertise [Magic] Check)
POWERS:
Servant of Nabu: Immunity 2 (Aging, Disease); 2 pts
Mystic Training Enhanced Abilities: Enhanced Strength 8, Flight 7 (250 mph/1/2 mpr, Extra: Affects Others, Increased Mass 6 [3200 lbs]), Impervious Protection 9; 61 pts
Mystical Array: 50 pt Dynamic Array; 64 pts
Spell Shattering: Nullify 16 (Magic; Extra: Broad, Dynamic, Precise, Simultaneous); 50 pts
Mystic Bolt: Ranged Multiattack Mystic Energy Damage 18 (Extra: Dynamic, Flaw: Limited [Multiattack limited to magical targets]); 2 pts
Mystic Passage: Teleport 14 (60 miles/16,000 miles; Extra: Dynamic, Extended, Increased Mass 6 [3200 lbs]); 2 pts
Astral Projection: Remote Sensing 15 (120 miles; Visual, Auditory, Aural, Mental; Extra: Dynamic, Flaw: Side Effect [Physical Body is defenseless and immobile]); 2 pts
Telepathy: Mind Reading 10, Communication 3 (Mental, Statewide/Small Nation, Extra: Dynamic); 2 pts
Somnambulant Spell: Cloud Area Cumulative Affliction 12 (Resisted and Overcome by Will; 1st: Dazed, 2nd: Stunned, 3rd: Asleep, Extra: Cloud Area 2 [30 ft radius], Dynamic); 2 pts
Phasing: Insubstantial 4 (Incorporeal; Extra: Dynamic); 2 pts
Mystic Shield: Create 18 (Mystic Objects; Extra: Dynamic, Impervious 13); 2 pts
Amulet of Anubis: 23 pts Traits, Removable (-5 pts); 18 pts
Mystic Attunement: Senses 5 (Magical Awareness, Mental, Extended 4); 5 pts
Pocket Dimension: Movement 1 (Dimension Travel 1), Increased Mass 9 (12 Tons); 11 pts
True Sight: Senses 8 (Normal Sight [Analytical Sight, Counters All Concealment, Counters Illusion], Quirk: Noticeable [Glowing Eyes]); 7 pts
Helm of Nabu: 33 pts Traits, Removable (-7 pts); 26 pts
Avatar of Nabu: Enhanced Awareness 8, Enhanced Presence 4, Enhanced Skills 6 (Expertise [Magic] 12 ranks), Enhanced Advantages 2 (Fearless, Ultimate Effort [Expertise: Magic]), Feature 1 (Guidance of Nabu); 33 pts
EQUIPMENT:
(25 pts)
Headquarters: (24 pts)
The Tower of Fate: Size - M (Exterior); Tough - 20; Features - Defense System [Wards], Dimensional Portal, Dual Size [Awesome], Library, Living Space, Sealed, Secret (DC 30), Self- Repairing, Workshop; 24 pts
OFFENSE:
Initiative +2
Close Attack +4
Unarmed +8 [Unarmed +10]
Ranged Attack +3
Magic +10 [Mystic Blast +18.
Multiattack; Mystic Shields +18; Spell Shattering Nullify +16]
Special Attack [Somnambulant Spell Affliction +12,
Cloud Area]
DEFENSES:
Dodge +10 [DC20] Parry +10 [DC20]
Toughness +12 (+5 Impervious), Fortitude +8, Will +12
COMPLICATIONS:
Overbearing Mentor: The longer Nelson wears the Helm of Nabu, the more influence its creator wields over him, until finally Nelson’s (or any long-term wielder’s) personality is subsumed under Nabu’s own.
Relationships: His wife, Inza Nelson.
Responsibility: The burden of wielding the Helm of Fate and being one of the primary mystical protectors of Earth weighs heavy on him at times.
Restricted Power: The Helm decides who is and isn’t worthy to wear it. Those deemed unworthy suffer either a lethal Continuous Mental Blast 20 or Continuous Affliction 20 (Resisted by Will; Dazed, Stunned, Transformed) that leaves the unfortunate target in a permanent vegetative state.
Secret Identity: He maintains his secret identity of Kent Nelson.
Abilities 48 + Skills 21 (42 ranks) + Advantages 12 + Powers 171 + Defenses 19 = 271 / 271
Build Comments: Despite his iffy modern history in comics, Doctor Fate was very well portrayed in the animated DCU. He had some great appearances in JLU and the saga of the Helm of Fate in Young Justice was one of the better running storylines.
Secret Origins: Kent Nelson was the son of archaeologist Sven Nelson and around the year 1940, the two of them were exploring the Valley of Ur in Mesopotamia when they discovered an underground pyramid. It contained Nabu, an ancient immortal from the planet Cilia who had been held in suspended animation for thousands of years.
Kent released him, but the lever accidentally unleashed a poisonous gas that killed his father. It would later be revealed that Nabu engineered this situation to gain a new host. Nabu decided to mentor the young boy in the secrets of the universe, giving him incredible powers and taking his grief away from him. He would serve as an agent of the Lords of Order in their never-ending battle against the Lords of Chaos. Having finished his training, Nabu gave him an amulet, cloak and helmet to become a champion of good as Doctor Fate. He would go on to meet a beautiful college student named Inza Cramer while traveling through Alexandria, and she would become his long-time romantic partner and confidante.
The Story so Far: His first battle was against the evil sorcerer Wotan, who struck at him through Inza using an agent named Thomas Frawley. Kent would continue to go on adventures as Fate, although Nabu's spirit would always guide him through the helmet and he'd awaken with little memory of his own exploits. He joined the Justice Society of America and had many adventures with the team.
As time went on, Kent found the helmet becoming more and more possessive of him, so rather than abandoning his battle against chaos, Kent created the half helm. Although Kent's powers were severely limited, he still had the ability of flight, invulnerability and super strength. However, Kent donned the full Helm one last time in order to defeat the powerful wizard Malador the Mystic.
Afterwards, he retired his Fate persona and became a physician. It was not until about 10 years ago that Kent would rejoin the superheroic community and has been a key member of the mystic community ever since.
Characterization: Kent and his wife Inza are committed the battle against evil and chaos. They often seem as people out of time. As their Justice Society comrades age, Kent and Inza seem immortal. The magic Fate holds over them, virtually stopped their aging process.
Friends and Foes: Kent has had many battles with the forces of evil over the decades. His greatest foe is the wizard Wotan, but he has also developed great rivalries with Malador the Mystic and Arcanix as well. He has been long time friends with the Sorceror Supreme of Earth, Doctor Strange and the two of them have joined forces to battle great magical evil on several occasions.
Me fail English? That's unpossible. - Ralph Wiggum