Kaulu's Stock NPCs (including Animals): Reporter, Horses, Goon

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CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Kaulu's Stock NPCs (including Animals): Reporter, Horses, Goon

Post by CaptainKaulu »

This will not be a thread for showing off my creative genius, as many of the builds here will be closely adapted from the Gamemaster's Guide "Minion Archetypes" and/or Jab's Animals thread. This is pretty much just so I can link to statblocks in my VordWarp thread when those statblocks aren't actually specific to the VordWarp setting.

Stock NPCs Animals
Last edited by CaptainKaulu on Fri Jan 08, 2021 12:47 pm, edited 17 times in total.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Kaulu's Stock NPCs (including Animals)

Post by CaptainKaulu »

Comparison Charts

Strength
  • (12) Blue Whale
  • (9) Male African Bush Elephant
  • (8) Asiatic Elephant, Female African Bush Elephant
  • (6) Bengal Tiger
  • (4) Draft Horse (before Power-Lifting), War Horse (before Power-Lifting)
  • (3) Bodyguard, Riding Horse (before Power-Lifting)
  • (2) Goon
  • (0) Bystander, Reporter
Stamina
  • (16) Blue Whale
  • (12) Male African Bush Elephant
  • (11) Asiatic Elephant, Female African Bush Elephant
  • (7) Bengal Tiger
  • (4) Draft Horse, War Horse
  • (3) Bodyguard, Riding Horse
  • (2) Goon
  • (0) Bystander, Reporter
Agility
  • (6) Bengal Tiger
  • (1) Blue Whale, Bodyguard, Horse
  • (0) Bystander, Elephant, Goon, Reporter
Dexterity
  • (3) Asiatic Elephant
  • (2) African Bush Elephant
  • (1) Bodyguard
  • (0) Bengal Tiger, Bystander, Goon, Reporter
  • (-3) Horse
  • (-4) Blue Whale
Fighting
  • (6) Bengal Tiger
  • (5) Elephant
  • (3) Bodyguard, War Horse
  • (2) Goon
  • (1) Draft Horse, Riding Horse
  • (0) Blue Whale, Bystander, Reporter
Intellect
  • (2) Reporter
  • (0) Bodyguard, Bystander
  • (-1) Goon
  • (-3) Elephant
  • (-4) Bengal Tiger, Blue Whale, Horse
Awareness
  • (3) Asiatic Elephant, Bodyguard
  • (2) African Bush Elephant, Bengal Tiger, Blue Whale, Horse, Reporter
  • (0) Bystander, Goon
Presence
  • (1) Reporter
  • (0) Bodyguard, Bystander
  • (-1) Goon
  • (-2) Elephant
  • (-3) Bengal Tiger, Blue Whale, Horse
Last edited by CaptainKaulu on Fri Jan 08, 2021 12:57 pm, edited 13 times in total.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Kaulu's Stock NPCs (including Animals)

Post by CaptainKaulu »

Image
Earth's largest natural animal. Might as well start there, right?
PL9 Offense; PL6 normal Defenses; PL10 special Defenses; PL4 Skills.
Unlike some other kinds of whales, blues' hearing is tuned for low frequencies.

Blue Whale
Minion Rank 4, Sidekick Rank 10
Power Level 10 (47 PP)

Abilities [-16 PP]
· Strength -2 (+12) · Stamina 2 (+16) · Agility 1 (+1) · Dexterity -4 (-4) ·
· Fighting 0 (+0) · Intellect -4 (-4) · Awareness 2 (+2) · Presence -3 (-3) ·
Load Limit 100 tons

Powers [49 PP]
Gargantuan+ Size · innate animal power · [33 PP]
Growth 14 · (size rank 1.5: ~80 ft long, Close reach +15 ft, STR +14, STA +14, Intimidation +7, Dodge -7, Parry -7, Stealth -14)
Extras: Innate; Permanent; Feature 4 (mass rank -4) · (mass rank 12: ~105 tons)
Aquatic · animal power · [7 PP]
  • Swimming 4 · (8 mph, 120 ft/round)
  • Hold Breath: Feature 1 (hold breath for up to 2 hours before suffocation starts)
  • Movement 1 (Environmental Adaptation: underwater)
Blubber · animal power · [3 PP]
  • Protection 1
  • Immunity 2 (environmental condition: cold, environmental condition: high pressure)
Senses · animal power · [5 PP]
Senses 5 (Accurate Extended 2 hearing, Low-Light Vision)
Whale Song · animal power · [1 PP]
Feature 1 (song can be heard for miles)
Advantages [0 PP]

Skills [10 PP]
· Athletics 2 (+14) · Close Combat: Unarmed 6 (+6) · Expertise [AWE]: Survival 4 (+6) · Intimidation 0 (+4) · Perception 8 (+10) · Stealth 0 (-13) ·

Defenses [4 PP]
· Dodge 0 (-6) · Parry 2 (-5) ·
· Fortitude 0 (+16) · Toughness (+17) · Will 2 (+4) ·

Offense · Initiative +1
  • Unarmed: +6 · Close Damage DC 27 (Strength-based), bludgeoning.
  • Grab: +0 · Close · DC 22.
Complications
  • Motivation - Survival.
  • Disability. Whales have no hands, can’t speak or understand human languages, and can't move about on land.
  • Poached. Whales are valuable to poachers for the oil that can be harvested from their bodies.
  • Non-Valvular. After a whale receives a Bruise representing a puncture wound deep enough to penetrate its vascular system, healing that wound naturally is difficult, due to the whale's lack of blood vessel valves; it is likely to keep bleeding for a long time. Once every 12 hours when it would normally recover from such a Bruise, the whale may attempt a DC 30 Fortitude save to recover from it. On a failure, no recovery takes place.
ABILITIES [-16] + SKILLS [10] + ADVANTAGES [0] + POWERS [49] + DEFENSES [4]
= 47 PP TOTAL
Last edited by CaptainKaulu on Fri Jan 08, 2021 12:55 pm, edited 8 times in total.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Kaulu's Stock NPCs (including Animals)

Post by CaptainKaulu »

Bodyguard
Minion Rank 4, Sidekick Rank 11
Power Level 4 (54 PP)

Abilities [28 PP]
· Strength 3 (+3) · Stamina 3 (+3) · Agility 1 (+1) · Dexterity 1 (+1) ·
· Fighting 3 (+3) · Intellect 0 (+0) · Awareness 3 (+3) · Presence 0 (+0) ·
Load Limit 400 lb.

Powers [1 PP]
Wrestling Skill · talent power · [1 PP]
Enhanced Strength 1
Flaw: Limited to grabbing
Advantages [9 PP]
· Chokehold · Close Attack 1 · Defensive Roll 1 · Equipment 3 · Improved Initiative 1 · Interpose · Quick Draw ·
Equipment · [15 ep]
  • Commlink · 1 ep
  • Smartphone · 2 ep
  • Flashlight · 1 ep
  • Handcuffs · 1 ep
  • Gas Mask · 1 ep

Leather Jacket · 1 ep
Protection 1

Light Pistol · 6 ep + 2 ep for Alternate Equipment
Damage 3
Extra: Increased Range 1

ALT · Brass Knuckles
Damage 1 (Strength-based)

ALT · Pepper Spray
Affliction 4 (Fortitude; Impaired / Disabled / Unaware)
Extra: Cumulative
Flaw: Limited to visual senses
Languages
· native: Mandarin ·
Skills [12 PP]
· Athletics 2 (+5) · Close Combat: Misc. 0 (+4) · Expertise: Bodyguard 6 (+6) · Insight 1 (+4) · Intimidation 5 (+5) · Perception 5 (+8) · Ranged Combat: Pistols 4 (+5) · Treatment 1 (+1) ·

Defenses [4 PP]
· Dodge 2 (+3) · Parry 0 (+3) ·
· Fortitude 2 (+5) · Toughness (+5/+4*) · Will 0 (+3) ·
*without Defensive Roll

Without Leather Jacket:
· Toughness (+4/+3*) ·


Offense · Initiative +5
  • Unarmed: +4 · Close Damage DC 18 (Strength-based), bludgeoning.
  • Brass Knuckles: +4 · Close Damage DC 19 (Strength-based), bludgeoning.
  • Light Pistol: +5 · Ranged (75/150/300 ft) Damage DC 18, piercing/ballistic.
  • Pepper Spray: +4 · Close Affliction DC 14 (resisted and overcome by Fortitude; visually Impaired / visually Disabled / visually Unaware), chemical.
    Cumulative.
  • Grab: +4 · Close · DC 14.
    Causes suffocation.
Complications
  • Duty. The bodyguard has a duty to put their client's life above their own.
  • Salary. Bodyguards must be paid sufficiently to cover the risks they take, unless they are fanatically loyal.
ABILITIES [28] + SKILLS [12] + ADVANTAGES [9] + POWERS [1] + DEFENSES [4]
= 54 PP TOTAL


Variations

Besides re-selecting native language (I'm not trying to stereotype, in this case; just picked the most common native language on Earth)—many guards may have the Favored Foe Advantage against a certain organization. Particularly combative bodyguards may have the Improved Critical Advantage for one of their forms of attack. Particularly vigilant ones may have the Skill Mastery Advantage in Insight or Perception. 1 PP of variation may be spent without increasing the bodyguard's Sidekick Rank.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Kaulu's Stock NPCs (including Animals)

Post by CaptainKaulu »

Image
PL9 Offense; PL9 normal Defenses; PL9 special Defenses; PL5 Skills.

Male African Bush Elephant
Minion Rank 6, Sidekick Rank 18
Power Level 9 (87 PP)

Abilities [22 PP]
· Strength 2 (+9) · Stamina 5 (+12) · Agility 0 (+0) · Dexterity 2 (+2) ·
· Fighting 5 (+5) · Intellect -3 (-3) · Awareness 2 (+2) · Presence -2 (-2) ·
Load Limit 12 tons

Powers [30 PP]
Huge · innate animal power · [16 PP]
  • Growth 7 · (size rank -1: ~11 ft tall, mass rank 9: ~7 tons, Close reach +5 ft, STR +7, STA +7, Intimidation +3, Dodge -4, Parry -4, Stealth -7)
    Extras: Innate; Permanent
  • Speed 1 · (4 mph, 60 ft/round)
Trunk · animal power · [2 PP]
  • Extra Limbs 1 · (effectively includes Improved Grab)
  • Trumpet: Feature 1 (can be heard up to 6 miles away)
Senses · animal power · [7 PP]
Senses 7 (Acute Extended 2 smell, Acute touch, Extended 2 hearing, Low-Light Vision)
Pachyderm Hide · animal power · [1 PP]
Protection 1
Slam & Gore · animal power · [3 PP]
Damage 2 (Strength-based)
Extra: Variable Descriptor 1 (bludgeoning/piercing)
Wide Wanderer · animal power · [1 PP]
Enhanced Athletics 3
Flaw: Limited to running or swimming
Advantages [10 PP]
· All-Out Attack · Chokehold · Close Attack 1 · Eidetic Memory · Improved Grab · Improved Initiative 1 · Move-By Action · Second Chance (tripping) · Startle · Takedown 2 ·

Skills [13 PP]
· Athletics 3 (+12, or +15 running or swimming) · Close Combat: Unarmed 1 (+7) · Close Combat: Misc. 0 (+6) · Expertise [AWE]: Survival 6 (+8) · Intimidation 8 (+9) · Perception 8 (+10) · Stealth 0 (-7) ·

Defenses [12 PP]
· Dodge 4 (+0) · Parry 4 (+5) ·
· Fortitude 0 (+12) · Toughness (+13) · Will 4 (+6) ·

Offense · Initiative +4
  • Slam & Gore: +7 · Close Damage DC 26 (Strength-based), bludgeoning or piercing.
  • Grab: +6 · Close · DC 19.
    Not Vulnerable while grabbing. Causes suffocation.
Complications
  • Motivation - Survival.
  • Disability. Elephants can't do much fine manipulation with their feet, and can't speak human languages. They are Disabled (-5) at climbing, have Impaired (-2) visual senses, and are utterly incapable of jumping.
  • Poached. Elephants are extremely valuable to poachers for their tusk ivory.
  • Temper. Male African bush elephants are notoriously aggressive, even when not in musth.
  • Phobia. As incredible as it may seem, there is some evidence that elephants are indeed afraid of, or at least easily startled by the sudden appearance of, mice and other small burrowing creatures.
  • Sensitivity. Though thick, an elephant's skin is very sensitive, and vulnerable to sunburn, dehydration, and bug bites if not maintained with a coating of mud or dust.
ABILITIES [22] + SKILLS [13] + ADVANTAGES [10] + POWERS [30] + DEFENSES [12]
= 87 PP TOTAL
Last edited by CaptainKaulu on Fri Jan 08, 2021 12:55 pm, edited 2 times in total.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Kaulu's Stock NPCs (including Animals)

Post by CaptainKaulu »

Image
PL8 Offense; PL8 normal Defenses; PL8 special Defenses; PL5 Skills.
I don't generally want to get so granular as to make separate stat blocks for different sexes of a species, but when one sex is about 60% of the size of the other and should be a full Power Level less mighty, it's hard not to.

Female African Bush Elephant
Minion Rank 6, Sidekick Rank 16
Power Level 8 (79 PP)

Abilities [22 PP]
· Strength 2 (+8) · Stamina 5 (+11) · Agility 0 (+0) · Dexterity 2 (+2) ·
· Fighting 5 (+5) · Intellect -3 (-3) · Awareness 2 (+2) · Presence -2 (-2) ·
Load Limit 6 tons

Powers [28 PP]
Very Large · innate animal power · [14 PP]
  • Growth 6 · (size rank -1: ~9 ft tall, mass rank 8: ~4 tons, Close reach +5 ft, STR +6, STA +6, Intimidation +3, Dodge -3, Parry -3, Stealth -6)
    Extras: Innate; Permanent
  • Speed 1 · (4 mph, 60 ft/round)
Trunk · animal power · [2 PP]
  • Extra Limbs 1 · (effectively includes Improved Grab)
  • Trumpet: Feature 1 (can be heard up to 6 miles away)
Senses · animal power · [7 PP]
Senses 7 (Acute Extended 2 smell, Acute touch, Extended 2 hearing, Low-Light Vision)
Pachyderm Hide · animal power · [1 PP]
Protection 1
Slam & Gore · animal power · [3 PP]
Damage 2 (Strength-based)
Extra: Variable Descriptor 1 (bludgeoning/piercing)
Wide Wanderer · animal power · [1 PP]
Enhanced Athletics 3
Flaw: Limited to running or swimming
Advantages [8 PP]
· All-Out Attack · Chokehold · Eidetic Memory · Improved Grab · Move-By Action · Second Chance (tripping) · Startle · Takedown 2 ·

Skills [12 PP]
· Athletics 4 (+12, or +15 running or swimming) · Close Combat: Unarmed 1 (+6) · Expertise [AWE]: Survival 6 (+8) · Intimidation 5 (+6) · Perception 8 (+10) · Stealth 0 (-6) ·

Defenses [9 PP]
· Dodge 4 (+1) · Parry 2 (+4) ·
· Fortitude 0 (+11) · Toughness (+12) · Will 3 (+5) ·

Offense · Initiative +0
  • Slam & Gore: +6 · Close Damage DC 25 (Strength-based), bludgeoning or piercing.
  • Grab: +5 · Close · DC 18.
    Not Vulnerable while grabbing. Causes suffocation.
Complications
  • Motivation - Survival.
  • Disability. Elephants can't do much fine manipulation with their feet, and can't speak human languages. They are Disabled (-5) at climbing, have Impaired (-2) visual senses, and are utterly incapable of jumping.
  • Poached. Elephants are extremely valuable to poachers for their tusk ivory.
  • Temper. African bush elephants are notoriously aggressive, although the females less so than the males.
  • Phobia. As incredible as it may seem, there is some evidence that elephants are indeed afraid of, or at least easily startled by the sudden appearance of, mice and other small burrowing creatures.
  • Sensitivity. Though thick, an elephant's skin is very sensitive, and vulnerable to sunburn, dehydration, and bug bites if not maintained with a coating of mud or dust.
ABILITIES [22] + SKILLS [12] + ADVANTAGES [8] + POWERS [28] + DEFENSES [9]
= 79 PP TOTAL
Last edited by CaptainKaulu on Fri Jan 08, 2021 12:55 pm, edited 1 time in total.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Kaulu's Stock NPCs (including Animals)

Post by CaptainKaulu »

ImageImage
PL8 Offense; PL8 normal Defenses; PL8 special Defenses; PL5 Skills.

Asiatic Elephant
Minion Rank 6, Sidekick Rank 16
Power Level 8 (79 PP, or 80 PP male)

Abilities [22 PP]
· Strength 2 (+8) · Stamina 5 (+11) · Agility 0 (+0) · Dexterity 3 (+3) ·
· Fighting 5 (+5) · Intellect -3 (-3) · Awareness 3 (+3) · Presence -2 (-2) ·
Load Limit 6 tons

Powers [26 PP]
Very Large · innate animal power · [14 PP]
  • Growth 6 · (size rank -1: ~9 ft tall, mass rank 8: ~4 tons, Close reach +5 ft, STR +6, STA +6, Intimidation +3, Dodge -3, Parry -3, Stealth -6)
    Extras: Innate; Permanent
  • Speed 1 · (4 mph, 60 ft/round)
Trunk · animal power · [2 PP]
  • Extra Limbs 1 · (effectively includes Improved Grab)
  • Trumpet: Feature 1 (can be heard up to 6 miles away)
Senses · animal power · [6 PP]
Senses 6 (Acute Extended 2 smell, Acute touch, Extended 1 hearing, Low-Light Vision)
Pachyderm Hide · animal power · [1 PP]
Protection 1
Slam · animal power · [2 PP]
Damage 2 (Strength-based)
Wide Wanderer · animal power · [1 PP]
Enhanced Athletics 3
Flaw: Limited to running or swimming
Advantages [8 PP]
· Accurate Attack · Chokehold · Eidetic Memory · Improved Grab · Move-By Action · Second Chance (tripping) · Startle · Takedown 2 ·

Skills [11 PP]
· Athletics 4 (+12, or +15 running or swimming) · Close Combat: Unarmed 1 (+6) · Expertise [AWE]: Survival 5 (+8) · Intimidation 5 (+6) · Perception 7 (+10) · Stealth 0 (-6) ·

Defenses [8 PP]
· Dodge 4 (+1) · Parry 2 (+4) ·
· Fortitude 0 (+11) · Toughness (+12) · Will 2 (+5) ·

Offense · Initiative +0
  • Slam: +6 · Close Damage DC 25 (Strength-based), bludgeoning.
  • Grab: +5 · Close · DC 18.
    Not Vulnerable while grabbing. Causes suffocation.
Complications
  • Motivation - Survival.
  • Disability. Elephants can't do much fine manipulation with their feet (although the Asiatic elephants are quite a bit more nimble with their front feet than African elephants), and can't speak human languages. They are Disabled (-5) at climbing, have Impaired (-2) visual senses, and are utterly incapable of jumping.
  • Poached. Male Asiatic elephants are extremely valuable to poachers for their tusk ivory.
  • Temper. Asiatic elephants are much easier to handle than African bush elephants, but can still be dangerous if something sets off their temper.
  • Phobia. As incredible as it may seem, there is some evidence that elephants are indeed afraid of, or at least easily startled by the sudden appearance of, mice and other small burrowing creatures.
  • Sensitivity. Though thick, an elephant's skin is very sensitive, and vulnerable to sunburn, dehydration, and bug bites if not maintained with a coating of mud or dust.
ABILITIES [26] + SKILLS [11] + ADVANTAGES [8] + POWERS [26] + DEFENSES [8]
= 79 PP TOTAL


Variations

Male Asiatic elephants have tusks, and should thus replace "Slam" with "Slam & Gore"—which will have the Variable Descriptor 1 (bludgeoning/piercing) Extra.
Last edited by CaptainKaulu on Fri Jan 08, 2021 12:55 pm, edited 1 time in total.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Kaulu's Stock NPCs (including Animals)

Post by CaptainKaulu »

Bystander
Minion Rank 1, Sidekick Rank 2
Power Level 0 (6 PP)

Abilities [0 PP]
· Strength 0 (+0) · Stamina 0 (+0) · Agility 0 (+0) · Dexterity 0 (+0) ·
· Fighting 0 (+0) · Intellect 0 (+0) · Awareness 0 (+0) · Presence 0 (+0) ·
Load Limit 50 lb.

Powers [0 PP]

Advantages [1 PP]
· Equipment 1 ·
Equipment · [2 ep]
  • Smartphone · 2 ep

Apartment · Headquarters · 0 ep
  • Size D (apartment)
  • Toughness (+6)
  • Features: Fire Prevention System, Living Space.
Languages
· native: Mandarin ·
Skills [12 PP]
· Expertise: Business 6 (+6) · Expertise: Current Events 1 (+1) · Expertise: Pop Culture 3 (+3) ·

Defenses [0 PP]
· Dodge 0 (+0) · Parry 0 (+0) ·
· Fortitude 0 (+0) · Toughness (+0) · Will 0 (+0) ·0

Offense · Initiative +0
  • Unarmed: +0 · Close Damage DC 15 (Strength-based), bludgeoning.
  • Grab: +0 · Close · DC 10.
Complications
  • Relationships. Most people have some family and friends.
ABILITIES [0] + SKILLS [5] + ADVANTAGES [1] + POWERS [0] + DEFENSES [0]
= 6 PP TOTAL


Variations

This is an "emergency" statblock to fall back on when you need a generic bystander; not a block you should ever plan on using, because people this generic and untalented should actually be a rarity.

But even when you use this statblock without otherwise spicing it up, unless it's a Chinese businessman/businesswoman, you should at least alter the native language and the primary Expertise subskill on the fly.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Kaulu's Stock NPCs (including Animals)

Post by CaptainKaulu »

Image
PL8 Offense; PL8 normal Defenses; PL7.5 special Defenses; PL7 Skills.

Bengal Tiger
Minion Rank 7, Sidekick Rank 20
Power Level 8 (98 PP)

Abilities [32 PP]
· Strength 4 (+6) · Stamina 5 (+7) · Agility 6 (+6) · Dexterity 0 (+0) ·
· Fighting 6 (+6) · Intellect -4 (-4) · Awareness 2 (+2) · Presence -3 (-3) ·
Load Limit 3200 lb.

Powers [22 PP]
Big · innate animal power · [5 PP]
Growth 2 · (mass rank 4: 400-800 lb., STR +2, STA +2, Intimidation +1, Dodge -1, Parry -1, Stealth -2)
Extras: Innate; Permanent
Fang & Claw · animal power · [5 PP]
  • Damage 2 (Strength-based)
    Extra: Dangerous 2
  • Pounce: Enhanced Advantage 3 [Luck (Recover) 3]
    Flaws: Limited 2 to recovering from Extra Effort: Action, used to combine two offensive actions such as Attack, Charge, Grab, Startle, Trip
Senses · animal power · [8 PP]
Senses 8 (Accurate Extended 1 hearing, Acute smell, Acute touch, Low-Light Vision, Extended 1 Ultra-Hearing)
Striped · animal power · [1 PP]
Enhanced Stealth 3
Flaw: Limited to dark, natural surroundings
Feline Mobility · animal power · [3 PP]
  • Speed 2 · (8 mph, 120 ft/round)
  • Leaping 1 · (15 ft at 4 mph)
Advantages [8 PP]
· Accurate Attack · All-Out Attack · Extraordinary Effort · Fast Grab · Improved Hold · Improved Initiative · Prone Fighting · Startle ·

Skills [24 PP]
· Acrobatics 2 (+8) · Athletics 6 (+12) · Close Combat: Unarmed 2 (+8) · Expertise [AWE]: Survival 8 (+10) · Intimidation 12 (+10) · Perception 8 (+10) · Stealth 10 (+14, or +17 in dark natural surroundings) ·

Defenses [12 PP]
· Dodge 2 (+7) · Parry 4 (+9) ·
· Fortitude 2 (+9) · Toughness (+7) · Will 4 (+6) ·

Offense · Initiative +10
  • Fang & Claw: +8 · Close Damage DC 23 (Strength-based), slashing, crit 18-20.
  • Grab: +4 · Close · DC 16 (with a -5 penalty to escape).
Complications
  • Motivation - Survival.
  • Disability. Cats have no opposable thumbs and can't do much fine manipulation with their paws, and can't speak human languages.
  • Poached. Tigers are hunted for their beautiful striped coats.
ABILITIES [32] + SKILLS [24] + ADVANTAGES [8] + POWERS [22] + DEFENSES [12]
= 98 PP TOTAL


Variations

2 PP of variations may be spent without increasing the tiger's Sidekick Rank.
Last edited by CaptainKaulu on Fri Jan 08, 2021 12:54 pm, edited 2 times in total.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Kaulu's Stock NPCs (including Animals): Tiger

Post by CaptainKaulu »

In a world filled with superheroes and supervillains, there are always intrepid reporters out to get the latest story ... or just get in the way. This stat block is based closely on the one in the book.

Reporter
Minion Rank 2, Sidekick Rank 6
Power Level 1 (30 PP)

Abilities [10 PP]
· Strength 0 (+0) · Stamina 0 (+0) · Agility 0 (+0) · Dexterity 0 (+0) ·
· Fighting 0 (+0) · Intellect 2 (+2) · Awareness 2 (+2) · Presence 1 (+1) ·
Load Limit 50 lb.

Powers [1 PP]
Word on the Street · talent power · [1 PP]
Enhanced Investigation 3
Flaw: Limited to gathering information
Advantages [5 PP]
· Contacts · Equipment 4 ·
Equipment · [16 ep]
  • Smartphone · 2 ep
  • Concealable Microphone · 1 ep
  • Video Camera · 2 ep
  • Mini-Tracer · 1 ep

Car · Vehicle · 10 ep
  • Size L
  • Strength: 5 · (Load limit 1600 lb.)
  • Speed 5 · (60 mph, 900 ft/round)
  • Defense: -2 (8)
  • Toughness (+8)
  • Features: Alarm 1 (DC 20), Nav System.
Languages
· native: English ·
Skills [14 PP]
· Deception 3 (+4) · Expertise: Current Events 5 (+7) · Expertise: Pop Culture 2 (+4) · Expertise: Streetwise 2 (+4) · Expertise: Writing 4 (+6) · Investigation 2 (+4, or +7 gather information) · Perception 4 (+6) · Persuasion 4 (+5) · Stealth 2 (+2) ·

Defenses [0 PP]
· Dodge 0 (+0) · Parry 0 (+0) ·
· Fortitude 0 (+0) · Toughness (+0) · Will 0 (+2) ·

Offense · Initiative +0
  • Unarmed: +0 · Close Damage DC 15 (Strength-based), bludgeoning.
  • Grab: +0 · Close · DC 10.
Complications
  • Motivation - Nosy. Reporters want to know everything that's going on, and can be relentless even in dangerous situations. It's not only what they get paid to do, it's their natures too.
ABILITIES [10] + SKILLS [14] + ADVANTAGES [5] + POWERS [1] + DEFENSES [0]
= 30 PP TOTAL


Variations

Besides re-selecting language(s) (this time I just picked the most common language of the world's free press), there are many ways this stat block could be improved, from boosting its physical capabilities for more daring reporters to adding a lot more Equipment for wealthier reporters. Any increased traits (except up to 4 ep more of Equipment) will boost the Reporter's Minion Rank or Sidekick Rank.
Last edited by CaptainKaulu on Fri Jan 08, 2021 12:46 pm, edited 3 times in total.
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Ken
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Re: Kaulu's Stock NPCs (including Animals)

Post by Ken »

CaptainKaulu wrote: Wed Aug 05, 2020 1:36 pm Image

Blue Whale

Defenses [4 PP]
· Dodge 0 (-6) · Parry 2 (-5) ·
· Fortitude 0 (+16) · Toughness (+17) · Will 2 (+4) ·
I think a 17 Toughness is a tad high for an animal which was hunted nearly to extinction by men with thrown harpoons.
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When the most powerful super hero on Earth marries an ordinary man, hilarity ensues.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Kaulu's Stock NPCs (including Animals)

Post by CaptainKaulu »

Ken wrote: Fri Aug 14, 2020 5:25 pm I think a 17 Toughness is a tad high for an animal which was hunted nearly to extinction by men with thrown harpoons.
I worried about that too, but I assumed that by the time Blues started to get taken down in large numbers, something nastier than a mundane thrown harpoon was being used. The little bit of research that I've done on the topic seems to vindicate this: the harpoons started having explosives included in their heads in the mid 1700s, and were rocket-propelled starting in the 1820s.

And of course anyone attacking a creature this Toughness-shifted is going to be using Power Attack as strongly as possible.

However, my research also turned up information about whales being especially susceptible to (eventually) dying from small wounds that have punctured their vascular system, due to the lack of valves in their blood vessels. Do you think that is better represented by a lower Toughness, or by a Complication, since the bleeding out is a very slow process?
CaptainKaulu
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Re: Kaulu's Stock NPCs (including Animals): Tiger, Reporter

Post by CaptainKaulu »

Going to go with the Complication for whales bleeding out, unless I get some more feedback from the community.
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Davies
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Re: Kaulu's Stock NPCs (including Animals): Tiger

Post by Davies »

CaptainKaulu wrote: Fri Aug 14, 2020 3:29 pm

Skills [16 PP]
· Deception 3 (+4) · Expertise: Current Events 5 (+7) · Expertise: Pop Culture 2 (+4) · Expertise: Streetwise 2 (+4) · Expertise: Writing 4 (+6) · Investigation 2 (+4) · Perception 4 (+6) · Persuasion 4 (+5) · Stealth 4 (+4) · Vehicles 2 (+2) ·
I'd suggest dropping the Vehicles skill (ordinary usage does not require a skill roll, and your typical reporter is not getting into car chases), reducing Stealth to 3 ranks (so they get caught more frequently and have to be rescued) and boosting Investigation to 3 ranks (since Gather Information is what reporters do.) This makes the template an even 30 points, a Minion 2 or Sidekick 6.
"I'm sorry. I love you. I'm not sorry I love you."
CaptainKaulu
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Joined: Wed Aug 01, 2018 3:03 pm

Re: Kaulu's Stock NPCs (including Animals): Tiger

Post by CaptainKaulu »

Davies wrote: Wed Aug 19, 2020 12:11 pmI'd suggest dropping the Vehicles skill (ordinary usage does not require a skill roll, and your typical reporter is not getting into car chases), reducing Stealth to 3 ranks (so they get caught more frequently and have to be rescued) and boosting Investigation to 3 ranks (since Gather Information is what reporters do.) This makes the template an even 30 points, a Minion 2 or Sidekick 6.
Those are some fair suggestions. Makes me wonder if I should even trim off another point to replace with Investigation +3, Limited to gathering information.

I know that Vehicles skill isn't required for ordinary usage, but I like a lot of characters to at least be able to try to pull a Vehicles stunt if they do happen to get involved in a car chase. But probably not needed on the generic Reporter, like you say.
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