Hello, need a little help for Queen Rhea from the series Supergirl. In the old Green Ronin Forum has anyone maked stats for me.
Facebook Group says she must PL 11 or 12. I tend to 12,more challenges.
Here are links for her powers
https://supergirl.tv/rhea
https://supergirl.tv/kara-zor-el-danvers
https://supergirl.tv/superman-kal-el
In this links, she have 44 points, Superman 49, Supergirl 51.
https://arrow.fandom.com/wiki/Rhea
https://villains.fandom.com/wiki/Rhea_(Supergirl)
I'am a noob and are thanking for your help.
I hope this subforum is right, she is a Villian or another player want to play it.
Queen Rhea Supergirl Series Power, need help
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Re: Queen Rhea Supergirl Series Power, need help
Hi, welcome to Echoes! It took me a bit to get to this topic, but I'll take a look.
Hm, if she's a Daxamite, I have a lot of PL 11-12 Kryptonian type builds to use. Here's a modified Supergirl:
QUEEN RHEA
PL 11 (205)
STRENGTH 13 STAMINA 12 AGILITY 3
FIGHTING 9 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 4 PRESENCE 4
Skills:
Deception 6 (+10)
Expertise (Queen) 6 (+9)
Intimidation 2 (+6)
Persuasion 4 (+8)
Perception 2 (+6)
Advantages:
Benefit 5 (Queen of Daxam), Power Attack, Ranged Attack 6
Powers:
Impervious Toughness 9 [9]
Immunity 2 (Disease, Poison) [2]
Regeneration 6 [6]
Flight 12 (8,000 mph) (Feats: Dynamic) (25) -- [27]
Dynamic AE: Speed 8 (500 mph) Linked to Quickness 4 (Feats: Dynamic) (13)
"Eye Beams" Blast 12 [24]
Offense:
Unarmed +9 (+13 Damage, DC 28)
Eye Beams +10 (+12 Ranged Damage, DC 27)
Initiative +3
Defenses:
Dodge +10 (DC 20), Parry +9 (DC 19), Toughness +12 (+5 Impervious), Fortitude +12, Will +8
Complications:
Weakness (Red Sun, Lead, etc.)
Total: Abilities: 104 / Skills: 20--10 / Advantages: 12 / Powers: 68 / Defenses: 11 (205)
-She probably needs more Advantages at least- a fan of the show would probably have more of an idea what she can do. Hope that helps!
Hm, if she's a Daxamite, I have a lot of PL 11-12 Kryptonian type builds to use. Here's a modified Supergirl:
QUEEN RHEA
PL 11 (205)
STRENGTH 13 STAMINA 12 AGILITY 3
FIGHTING 9 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 4 PRESENCE 4
Skills:
Deception 6 (+10)
Expertise (Queen) 6 (+9)
Intimidation 2 (+6)
Persuasion 4 (+8)
Perception 2 (+6)
Advantages:
Benefit 5 (Queen of Daxam), Power Attack, Ranged Attack 6
Powers:
Impervious Toughness 9 [9]
Immunity 2 (Disease, Poison) [2]
Regeneration 6 [6]
Flight 12 (8,000 mph) (Feats: Dynamic) (25) -- [27]
Dynamic AE: Speed 8 (500 mph) Linked to Quickness 4 (Feats: Dynamic) (13)
"Eye Beams" Blast 12 [24]
Offense:
Unarmed +9 (+13 Damage, DC 28)
Eye Beams +10 (+12 Ranged Damage, DC 27)
Initiative +3
Defenses:
Dodge +10 (DC 20), Parry +9 (DC 19), Toughness +12 (+5 Impervious), Fortitude +12, Will +8
Complications:
Weakness (Red Sun, Lead, etc.)
Total: Abilities: 104 / Skills: 20--10 / Advantages: 12 / Powers: 68 / Defenses: 11 (205)
-She probably needs more Advantages at least- a fan of the show would probably have more of an idea what she can do. Hope that helps!
Re: Queen Rhea Supergirl Series Power, need help
If I remember right TV show Daxamites don't fly and don't have heat vision they're more akin to the original Superman concept, or was that just Mon-El?
Re: Queen Rhea Supergirl Series Power, need help
It was all Daxamites in the Arrowverse actually. They are essentially "just" human looking aliens that evolved on a high gravity world... making them stronger and more durable... Rhea also had the feature of Kryptonite in her blood...
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: Queen Rhea Supergirl Series Power, need help
She has two Sai. Kryptonite infused