Challenge from Reddit: you as PL10 in Real World

Where in all of your character write ups will go.
slade the sniper
Posts: 163
Joined: Sat Dec 24, 2016 11:15 pm

Re: Challenge from Reddit: you as PL10 in Real World

Post by slade the sniper »

Imperiatrix Angelica

Str 1 Sta 0 Agl 0 Dex 2 Fgt 5 Int 4 Awe 3 Pre 3

Equipment: Multitool, pepper spray (Close Visual Dazzle 4, chemical), small knife (Damage 2)

Advantages: Improved Critical (unarmed), Improvised Weapons, Ranged Weapons 2, Beginners Luck, Inspire 1, Leadership 1, Assessment, Fearless, Trance, Animal Empathy, Artificer, Ritualist, Daze (Intimidate only), Jack of all Trades

Skills: Deception 10 (+13), Expertise: Occult 10 (+14), Insight 10 (+13), Intimidation 10 (+13), Investigation 5 (+9), Perception 10 (+13), Persuasion 10 (+13), Sleight of Hand 5 (+7), Technology 5 (+9), Treatment 10 (+14), Vehicles 3 (+5)

Powers: Senses 8 (Precognition, Postcognition), Dimensional 3 [precog provides Improved Initiative +1], Tiring 1

Offense: Init +0/+4 with Precognition, Pistol +11 (Ranged, Damage 3), Rifle +11 (Ranged, Damage 5), Unarmed +9 (Close, Damage 3), Blades +11 (Close, Damage 2-3)

Defenses: Dodge +0, Parry +5, Fortitude -2, Toughness +2, Will +8.

Totals: Abilities 36 + Powers 11 + Advantages 15 + Skills 44 + Defenses 5 = 111 Total points.

Complications: Cannot allow suffering
Enemy: The Swamp Hag
Responsibility: Family
Disabilities: Insomniac...may have up to a -2 on all abilities depending on whether sleep occurred in the past few days.

-STS
Curbludgeon
Posts: 79
Joined: Mon Nov 07, 2016 8:52 am
Location: They/Them

Re: Challenge from Reddit: you as PL10 in Real World

Post by Curbludgeon »

If Benefit abuse is off the table, then HQ abuse seems like the cheesy way to go. In lieu of something akin to a Brother Eye/O.M.A.C. where Buddy is empowered solely by a ray from a satellite, I'll go with someone whose first inclination is to dive back into their time-distorted pocket dimension, spend a couple of days, and come back the next round with a solution. A 205 point HQ at PL10 frankly might as well be PL X, and the character would spend their time whipping up Sense-Dependent Healing effects to disseminate through social media, when they're not abusing Transform 1 to make wood chips into scientific research.

Cheesing out a few more ranks of Variable would obviate allocating Active Defenses, but 3 ranks allows 20 ranks of Expertise:Magic, Ritualist, Artificer, Ultimate Effort, Skill Mastery, and Improvised Tools. I'd like to find something to trim to get the HQ up to a round 50, but am going back and forth on what Immunities are necessary.

Ego-Death (PL10, 150 points)
"I start out clean each day, I'm just a test-tube babe." -Morphine

Str 0 Sta 0(10) Agl 0 Dex 0 Fgt 0 Int 0 Awe 0 Pre 0
Skills: None (save through Variable)
Advantages: Equipment 41 (all to HQ)
Powers: "Major Domo of the Breach Unsealing"
Movement 1: Dimensional Travel 1 (Extras: Change Direction, Change Velocity, Innate, Portal, Reaction) [10]
Enhanced Trait: Stamina 10, Will 10, Dodge 10, Parry 10 [50]
Feature 1 (can selectively edit personal memories) [1]
Immortality 1(2 weeks) [2]
Immunity 17(aging, sleep, life support, interaction effects) [17]
Regeneration 1(Extra: Persistent) [2]
Transform 1(anything to anything, Extra: Continuous) [6]
Variable 3(Skills and Advantages) [21]

Complications:
Ennui: ED has to routinely forget much of the time they spend in their pocket dimension, due not only to the transdimensional shear forces present wreaking havoc on the human psyche, but the boredom accrued from thousands of subjective years of life. When they appear outside their pocket dimension they often appear absent-minded, and might not be able to have sequestered the memories of specific people/situations from memories which need be excised. They usually carry a scrapbook of those they've met in the past, so as to become reacquainted.

Guilt: Shortly after discovering the pocket dimension ED invited someone to join them and receive similar empowerments, before understanding the toll the dimension takes on memory. Upon their return to Earth the companion, seeing how distraught their mother was when she realized they couldn't remember her, died by suicide. ED does not let themself forget this memory.

Self-deprecation: ED knows that maintaining a timeless extradimensional fortress is just asking for someone more malicious to claim it for themselves, and that its continued existence might even be placing undue strain on the multiversal fabric. They accept that their memory alteration makes them appear to others as aloof or even mean-spirited, and that their instinct in confrontations to immediately retreat so they might tailor a response is seen as less than courageous. To compensate ED takes pains to downplay their efforts, madness-inducing extradimensional travails, and resultant mental scars. For instance, they encourage others to call them E.D. so they might riff on erectile dysfunction, or ask if when Wilbur puts peanut butter on their gums they say something less moon-brained.
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