PL: 10/171 pp
Abilities (26 pp)
Str 2/10 Agi 2/4 Fight 4 Awe 0
Sta 2/6 Dex 2/4 Int 0 Pre 1
Skills: (13 pp)
Expertise [Computers] 4 (+4), Expertise [Criminal] 8 (+8), Expertise [Pop Culture] 4 (+4), Insight 0 (+3), , Intimidation 8 (+9), Investigation 0 (+3) [Limited – Search Checks only], Perception 4 (+4/+7), Ranged Combat (Ankylosaur Armor Weapons Systems) 0 (+8), Technology 8 (+8), Vehicles [Land] 3 (+4)
Advantages: (9 pp)
All-Out Attack, Close Attack 4, Connected, Interpose, Power Attack, Street Connections
Powers: (119 pp)
Ankylosaur Powered Armor: (Removable –29 pts) [119 pp]
Heavy Armored Plating: Protection 10 (Extra: Impervious 12) • 22 pts
Environmental Seals: Immunity 10 [Life Support] • 10 pts
Power Armored Servos & Neuromuscular Support Frame: • 44 pts
Enhanced Strength 8
Enhanced Strength 6 (Flaw: Limited [Lifting Only])
Enhanced Agility 2
Enhanced Dexterity 2
Enhanced Stamina 4
Enhanced Fortitude 6
Powered Legs: • 3 pts
Leaping 2
Speed 1
Helmet: • 7 pts
Senses Shield: Immunity 5 [Hearing & Visual based Afflictions] (Flaw: Limited [Half Effective])
Cerebral Scatter Field: Enhanced Will 4
On-Board Combat Computer: • 15 pts
Enhanced Skills 5 [Insight +3, Investigation +3 (Limited - Search Checks only), Perception +3, Ranged Combat (Ankylosaur Armor Weapons Systems) +4] Enhanced Advantages 2 [Improved Initiative, Improved Critical 1 (Ankylosaur Armor Weapons Systems)]
Enhanced Dodge 4
Enhanced Parry 4
Sensor Array: • 9 pts
Senses 9 [Infravision, Ultravision, Ultra-Hearing, Distance Sense, Direction Sense, Radio, Radar (Accurate Radio sense)]
Cyber Tail: • 5 pts
Extra Limb 1 [tail]
Tail Club Strike: Strength-Based Bludgeoning Damage 2 (Feat: Improved Critical 2)
Armor Weapons Systems: • 33 pts
Arm Cannons: Ranged Energy Damage 12 & Move Object 5 (Flaw: Limited [Away only], Limited [Target must be hit by Ranged Damage], Quirk [Full Power])
-Frag Grenades: Ranged Ballistic Damage 8 (Extra: Area [Burst]) • 1 pt
-Thermite Grenades: Ranged Fire Damage 8 (Extra: Area [Burst]) • 1 pt
-Concussion Grenades: Ranged Affliction 8 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Area [Burst]) • 1 pt
-Flash Bangs: Ranged Affliction 6 [Vision & Hearing Impaired, Vision & Hearing Disabled, Vision & Hearing Unaware; resisted by Fortitude] (Extras: Area [Burst], Extra Condition) • 1 pt
-Smoke Grenades: Concealment 4 [all visual senses] (Extras: Area [Cloud] 2, Attack) • 1 pt
Equipment:
Combat: (4 pp)
Toughness +12*/+2 [*Ankylosaur Armor]
Dodge +8*/+4 [*Ankylosaur Armor]
Parry +8*/+4 [*Ankylosaur Armor]
Fortitude +12*/+4 [*Ankylosaur Armor]
Will +6*/+2 [*Cerebral Scatter Field]
Complications
Hates Cops!:Having been a two-bit hood for years, Bressler has an intense dislike of the members of any and all law enforcement agencies. So much so that if confronted by any he will act irrationally and needlessly endanger himself (as well as the team’s current plan) and try to create trouble for them.
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Costs: Abilities 26+ Skills 13+ Advantages 9+ Powers 119+ Defenses 4= 171 pts.
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Background:
Paul Bessler is a small time thug and bully who had the extraordinary good luck to come into possession of a high tech suit of battle armor that was accidentally left behind after an AEGIS raid of a Foundry warehouse, becoming a high paid mercenary and supervillain, Bessler took the codename Ankylosaur (which he can barely pronounce) due to the armor’s large spiky design and the large spiked tail which is the apparatus' primary weapon.
He spent the next six months as a knock-over guy, literally knocking over the back walls to bank vaults and taking off with as much of the cash as he could carry and generally developing a reputation as a strictly small-time kind of guy. Until Binder found him and offered him a place on the group the rogue agent was putting together, to which Bessler couldn’t agree quickly enough; it was his dream to become part of a team of villains after he’d gained the armor and it was about time one of them finally snatched him up (they must have been fighting with one another over him….).
Bessler mainly now works as muscle for hire for any organization that can afford his price, they usually pay in cash and aid in the upkeep of his suit.
Ankylosaur
PL: 11/168pp
Abilties (12pp)
Str 14/30 Dex 12/18 Con 14/22 Int 10 Wis 10 Cha 12
Skills (12pp)
Computer 4 (+4 ), Craft [Electronic] 8 (+8 ), Craft [Mechanical] 8 (+8 ), Drive 4 (+5 ), Intimidate 8 (+9 ), Knowledge [Popular Culture] 4 (+4 ), Knowledge [Streetwise] 8 (+8 ), Notice 4 (+4 )
Feats (9pp)
All-Out Attack, Attack Focus [Melee] 4, Connected, Interpose, Power Attack, Street Connections
Powers (116pp)
Ankylosaur Powered Armor: Device 30 [Hard to Lose] (Vulnerable: Sonics x2 Effect) -4pp] 116pp
Heavy Armored Plating: Protection 10 (Extras: Impervious +12) 22pp
Environmental Seals: Immunity 9 [Life Support] 9pp
Power Armored Servos and Neuromuscular Support Frame: Enhanced Abilities 30 [Str +16, Dex +6, Con +8]; Enhanced Saves 6 [Fort +4, Reflex +2]; Super Strength 4) 44pp
Powered Legs [Speed 1, Leap 2] 3pp
Helmet: Sense Shield 3 [Sight and Hearing]; and Cerebral Scatter Field [Mind Shield 4] 10pp
On-Board Combat Computer: Enhanced Defense +4; Enhanced Feats: Attack Specialization 2 [Armor Weapon systems], Improved Initiative, Improved Critical 1 [Armor Weapon Systems]; Enhanced Skills: 3 [Notice 4, Search 4, Sense Motive 4]) 15pp
Sensor Array (Super Senses 12 [Infra-vision, UV vision, Ultra-sonic Hearing, Radar, Radio Distance Sense, Direction Sense; Communication 4 [1 mile]) 10pp
Cyber Tail: (Tail Club Strike [Strike 2 [Extras: Mighty, Improved Critical 2) 6pp
AP: Extra Limb 1 [Power Feats: Instant Up, Improved Trip]
Amor Weapon Systems: (Array 12+5 Alternate Powers) 29pp
@Arm Cannons [Blast 10 [Feats: +4 Knockback]
AP: Frag Grenades: [Blast 8 [AOE Explosion+1]
AP: Thermite Grenades: [Blast 8 (Fire) [Burst AOE +1]
AP: Concussion Grenades: [Stun 6 [BURST AOE, Ranged]
AP: Flash Bangs [Dazzle 6 [Sight and Hearing] (Extras: Burst AOE +1]
AP: Smoke Grenades: [Obscure 4 [100 foot radius]
Combat (16pp)
Attack: +4, +8 (Melee), +10 [Tail Strike], +8 [Armor Weapon Systems]
Damage: +2 (Melee), +10 (Melee Suit), +12 [Tail Strike], +12 (Arm Cannons)
Defense: +4, +8 (Combat Computer)
Initiative: +1, +8 (Armor Systems)
Trade-offs
ATT/DAM -2/+2
DEF/Tough -3/+3
Saves (6pp)
Toughness: +2, +14 [Armor] (+12 Impervious)
Fortitude: +4, +12 [Armor]
Reflex: +3, +8 [Armor]
Will: +2, +6 [Mental Shield]
Drawbacks (-4pp)
Normal Identity [Full Round] -4pp
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Abilities 12 + Skills 12 + Feats 9 + Powers 116 + Combat 16 + Saves 6 - Drawbacks 4 = Total 168pp
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