Heroes Unlimited: The Catsiverse Role Call

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catsi563
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 »

Ankylosaur (Paul Bressler)

Image

Image

PL: 10/171 pp

Abilities (26 pp)

Str 2/10 Agi 2/4 Fight 4 Awe 0
Sta 2/6 Dex 2/4 Int 0 Pre 1


Skills: (13 pp)

Expertise [Computers] 4 (+4), Expertise [Criminal] 8 (+8), Expertise [Pop Culture] 4 (+4), Insight 0 (+3), , Intimidation 8 (+9), Investigation 0 (+3) [Limited – Search Checks only], Perception 4 (+4/+7), Ranged Combat (Ankylosaur Armor Weapons Systems) 0 (+8), Technology 8 (+8), Vehicles [Land] 3 (+4)

Advantages: (9 pp)

All-Out Attack, Close Attack 4, Connected, Interpose, Power Attack, Street Connections

Powers: (119 pp)

Ankylosaur Powered Armor: (Removable –29 pts) [119 pp]

Heavy Armored Plating: Protection 10 (Extra: Impervious 12) • 22 pts

Environmental Seals: Immunity 10 [Life Support] • 10 pts

Power Armored Servos & Neuromuscular Support Frame: • 44 pts
Enhanced Strength 8
Enhanced Strength 6 (Flaw: Limited [Lifting Only])
Enhanced Agility 2
Enhanced Dexterity 2
Enhanced Stamina 4
Enhanced Fortitude 6

Powered Legs: • 3 pts
Leaping 2
Speed 1

Helmet: • 7 pts
Senses Shield: Immunity 5 [Hearing & Visual based Afflictions] (Flaw: Limited [Half Effective])
Cerebral Scatter Field: Enhanced Will 4

On-Board Combat Computer: • 15 pts
Enhanced Skills 5 [Insight +3, Investigation +3 (Limited - Search Checks only), Perception +3, Ranged Combat (Ankylosaur Armor Weapons Systems) +4] Enhanced Advantages 2 [Improved Initiative, Improved Critical 1 (Ankylosaur Armor Weapons Systems)]
Enhanced Dodge 4
Enhanced Parry 4

Sensor Array: • 9 pts
Senses 9 [Infravision, Ultravision, Ultra-Hearing, Distance Sense, Direction Sense, Radio, Radar (Accurate Radio sense)]

Cyber Tail: • 5 pts
Extra Limb 1 [tail]
Tail Club Strike: Strength-Based Bludgeoning Damage 2 (Feat: Improved Critical 2)

Armor Weapons Systems: • 33 pts
Arm Cannons: Ranged Energy Damage 12 & Move Object 5 (Flaw: Limited [Away only], Limited [Target must be hit by Ranged Damage], Quirk [Full Power])
-Frag Grenades: Ranged Ballistic Damage 8 (Extra: Area [Burst]) • 1 pt
-Thermite Grenades: Ranged Fire Damage 8 (Extra: Area [Burst]) • 1 pt
-Concussion Grenades: Ranged Affliction 8 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Area [Burst]) • 1 pt
-Flash Bangs: Ranged Affliction 6 [Vision & Hearing Impaired, Vision & Hearing Disabled, Vision & Hearing Unaware; resisted by Fortitude] (Extras: Area [Burst], Extra Condition) • 1 pt
-Smoke Grenades: Concealment 4 [all visual senses] (Extras: Area [Cloud] 2, Attack) • 1 pt

Equipment:

Combat: (4 pp)

Toughness +12*/+2 [*Ankylosaur Armor]

Dodge +8*/+4 [*Ankylosaur Armor]

Parry +8*/+4 [*Ankylosaur Armor]

Fortitude +12*/+4 [*Ankylosaur Armor]

Will +6*/+2 [*Cerebral Scatter Field]

Complications

Hates Cops!:Having been a two-bit hood for years, Bressler has an intense dislike of the members of any and all law enforcement agencies. So much so that if confronted by any he will act irrationally and needlessly endanger himself (as well as the team’s current plan) and try to create trouble for them.




===============================================================

Costs: Abilities 26+ Skills 13+ Advantages 9+ Powers 119+ Defenses 4= 171 pts.

===============================================================

Background:

Paul Bessler is a small time thug and bully who had the extraordinary good luck to come into possession of a high tech suit of battle armor that was accidentally left behind after an AEGIS raid of a Foundry warehouse, becoming a high paid mercenary and supervillain, Bessler took the codename Ankylosaur (which he can barely pronounce) due to the armor’s large spiky design and the large spiked tail which is the apparatus' primary weapon.

He spent the next six months as a knock-over guy, literally knocking over the back walls to bank vaults and taking off with as much of the cash as he could carry and generally developing a reputation as a strictly small-time kind of guy. Until Binder found him and offered him a place on the group the rogue agent was putting together, to which Bessler couldn’t agree quickly enough; it was his dream to become part of a team of villains after he’d gained the armor and it was about time one of them finally snatched him up (they must have been fighting with one another over him….).

Bessler mainly now works as muscle for hire for any organization that can afford his price, they usually pay in cash and aid in the upkeep of his suit.

Ankylosaur

PL: 11/168pp

Abilties (12pp)

Str 14/30 Dex 12/18 Con 14/22 Int 10 Wis 10 Cha 12

Skills (12pp)

Computer 4 (+4 ), Craft [Electronic] 8 (+8 ), Craft [Mechanical] 8 (+8 ), Drive 4 (+5 ), Intimidate 8 (+9 ), Knowledge [Popular Culture] 4 (+4 ), Knowledge [Streetwise] 8 (+8 ), Notice 4 (+4 )

Feats (9pp)

All-Out Attack, Attack Focus [Melee] 4, Connected, Interpose, Power Attack, Street Connections

Powers (116pp)

Ankylosaur Powered Armor: Device 30 [Hard to Lose] (Vulnerable: Sonics x2 Effect) -4pp] 116pp

Heavy Armored Plating: Protection 10 (Extras: Impervious +12) 22pp

Environmental Seals: Immunity 9 [Life Support] 9pp

Power Armored Servos and Neuromuscular Support Frame: Enhanced Abilities 30 [Str +16, Dex +6, Con +8]; Enhanced Saves 6 [Fort +4, Reflex +2]; Super Strength 4) 44pp

Powered Legs [Speed 1, Leap 2] 3pp

Helmet: Sense Shield 3 [Sight and Hearing]; and Cerebral Scatter Field [Mind Shield 4] 10pp

On-Board Combat Computer: Enhanced Defense +4; Enhanced Feats: Attack Specialization 2 [Armor Weapon systems], Improved Initiative, Improved Critical 1 [Armor Weapon Systems]; Enhanced Skills: 3 [Notice 4, Search 4, Sense Motive 4]) 15pp

Sensor Array (Super Senses 12 [Infra-vision, UV vision, Ultra-sonic Hearing, Radar, Radio Distance Sense, Direction Sense; Communication 4 [1 mile]) 10pp

Cyber Tail: (Tail Club Strike [Strike 2 [Extras: Mighty, Improved Critical 2) 6pp
AP: Extra Limb 1 [Power Feats: Instant Up, Improved Trip]

Amor Weapon Systems: (Array 12+5 Alternate Powers) 29pp
@Arm Cannons [Blast 10 [Feats: +4 Knockback]
AP: Frag Grenades: [Blast 8 [AOE Explosion+1]
AP: Thermite Grenades: [Blast 8 (Fire) [Burst AOE +1]
AP: Concussion Grenades: [Stun 6 [BURST AOE, Ranged]
AP: Flash Bangs [Dazzle 6 [Sight and Hearing] (Extras: Burst AOE +1]
AP: Smoke Grenades: [Obscure 4 [100 foot radius]

Combat (16pp)

Attack: +4, +8 (Melee), +10 [Tail Strike], +8 [Armor Weapon Systems]

Damage: +2 (Melee), +10 (Melee Suit), +12 [Tail Strike], +12 (Arm Cannons)

Defense: +4, +8 (Combat Computer)

Initiative: +1, +8 (Armor Systems)

Trade-offs
ATT/DAM -2/+2
DEF/Tough -3/+3

Saves (6pp)

Toughness: +2, +14 [Armor] (+12 Impervious)

Fortitude: +4, +12 [Armor]

Reflex: +3, +8 [Armor]

Will: +2, +6 [Mental Shield]

Drawbacks (-4pp)

Normal Identity [Full Round] -4pp

=====================================================================
Abilities 12 + Skills 12 + Feats 9 + Powers 116 + Combat 16 + Saves 6 - Drawbacks 4 = Total 168pp
=====================================================================
Last edited by catsi563 on Sun Dec 03, 2017 4:14 am, edited 1 time in total.
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 »

Black Anubis

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More to come
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 »

Brainchild

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Art by Christiann St Pierre

Brainchild

PL: 10/ pp

Abilities: (60 pp)

Str 0 Agi 3 Fight 6 Awe 5
Sta 3 Dex 3 Int 6 Pre 4


Skills: (30 pp)

Deception 8 (+12), Expertise [Art] 4 (+10), Expertise [Behavioral Sciences] 8 (+14), Expertise [Computers] 8 (+14), Expertise [Current Events] 4 (+10), Expertise [Biology] 8 (+14), Expertise [Pop Culture] 4 (+10), Expertise [Science] 8 (+14), Insight 8 (+13), Investigation 8 (+14), Perception 8 (+13), Ranged Combat [Blaster] 4 (+), Stealth 4 (+7), Technology 8 (+14)

Advantages: (16 pp)

Assessment, Contacts, Equipment 2, Inventor, Improvised Tools, Improved Demoralize, Improved Initiative, Skill Mastery [Expertise (Computers)], Skill Mastery [Expertise (Science)], Skill Mastery [Technology], Speed of Thought, Street Connections, Task Focus [Expertise (Science): Chemistry], Taunt, Well-Informed

Powers: (78 pp)

PSI Powers Array:
Telepathy: Communication 2 [mental] (Extra: Area, Selective); (Feat: Subtle) • 13 pts
Brain Blast: Ranged Mental Damage 5 (Extras: Alternate Resistance [Will], Secondary Effect) • 20 pts
-Brain Scan: Mind Reading 5 • 1 pt
-Mental Push: Ranged Affliction 5 [Dazed, Compelled, Controlled; resisted by Will] (Feat: Mental Link) • 1 pt
-Mind Games: Ranged Affliction 5 [Figment, Phantasm, Immersion; resisted by Will] (Extra: Perception); (Flaw: Limited [Only those with minds]) • 1 pt
-Psychokinesis: Move Object 5 (Feat: Precise) • 1 pt

Mind Wards: Enhanced Will 4 (Flaw: Limited [Only vs. Mental Effects])

Fast Mind: Quickness 2 (Flaw: Limited [Mental tasks only])

Force Field Belt: (Removable –3 pts) [12 pp]
Protective Barrier:
Immunity 2 [Critical Hits]
Enhanced Dodge 4
Enhanced Parry 4
Protection 5

Jet Pack: (Removable –2 pts) [8 pp]
Thrusterpack: Flight 5

Molecular Destabilization Pistol: (Easily Removable –10 pts) [15 pp]
Pistol Blasts Array:
Disintegration: Ranged Weaken Toughness 5 (Extra: Affects Objects Also) & Ranged Energy Damage 7 (Flaw: Limited [target must fail Weaken check])
-Disruption: Ranged Affliction 7 [Dazed, Stunned; resisted by Fortitude] (Extra: Cumulative); (Flaw: Limited Degree)
-Partial Disruption: Ranged Energy Damage 10
-Partial Destabilization: Ranged Energy Damage (Extra: Penetrating); (Feat: Improved Critical)

Equipment:

Padded Suit: (5 ep)
Kevlar Weave: Protection 2
Thermaweave Insulation: Immunity 3 [Environmental Cold, Environmental Heat, Environmental Radiation]

Comm Helmet: (5 ep)
Radio Ready: Commlink, Radio
Built-In Goggles: Infravision, Ultraviolet Vision, Flash Goggles

Combat: ( pp)

Toughness +10*/+5**/+3 [*Padded Suit & Force Field Belt/**Padded Suit]

Dodge +10*/+6 [*Force Field Belt]

Parry +10*/+6 [*Force Field Belt]

Fortitude +7

Will +12*/+9 [*Mind Ward]


Complications:

Prejudice: Brainchild is a known mutant.

Motivation ~Greed: Brainchild wants to make as much money and isn’t worried about breaking the law to get as much of it as he can.

Inferiority Complex: Brainchild’s arrogance is a defense mechanism to hide the fact he’s grossly insecure about his abilities at times and heroes who tend to verbally taunt him can throw him off his game.

Intellectual Arrogance: Brainchild believes that he’s one of, if not, the smartest super villain currently active. Sometimes this can be played against him.

Wanted Man: All known law enforcement agencies would like to have a nice, long chat with Brainchild about some of his past misdeeds. Several Criminal organizations want a chat as well.


===============================================================
Costs: Abilities 60+ Skills 30+ Advantages 16+ Powers 78+ Defenses 14= 198 pts.
===============================================================

PL: 10/205pp

Abilities (42pp)

Str 10 Dex 16 Con 16 Int 22 Wis 20 Cha 18

Skills: (36pp)

Bluff 8 (+12 ), Computers 8 (+14 ), Concentration 8 (+13 ), Craft [Chemistry] 8 (+14 ), Craft [Electonics] 8 (+14 ), Craft [Mechanics] 8 (+14 ), Disable Device 8 (+14 ), Gather Information 8 (+14 ), Investigate 8 (+14 ), KS [Art] 4 (+10 ), KS [Behavioral Sciences] 8 (+14 ), KS [Current Events] 4 (+10 ), KS [Life Sciences] 8 (+14 ), KS [Pop culture] 4 (+10 ), KS [Physical Sciences] 8 (+14 ), KS [Technology] 8 (+14 ), Notice 8 (+13 ), Profession [Scientist] 4 (+9 ), Search 4 (+10 ), Sense Motive 8 (+13 ), Stealth 4 (+7 )

Feats: (16pp)

Assessment, Attack Specialization 2 [Blaster], Contacts, Equipment 2, Inventor, Improvised tools, Improved Demoralize, Improved Initiative, Skill Mastery [Computer, Craft Electronics, Disable Device, KS Technology], Online Research, Speed of Thought, Street Connections, Taunt, Well Informed

Powers: (75pp)

PSI Powers (Array 13 + 5 Alternate Powers) 31pp
@Telepathy 6
AP: Brain Blast (Mental Blast 5 (Extras: Secondary Effect +1)
AP: Mental Push (Mind Control 5 (Power Feats: Mental Link)
AP: Brain Scan (Telepathy 5)
AP: Psychokinesis (Telekinesis 5 (Power Feats: Precise)
AP: Mind Games (Illusions 5 [All Senses] (Extras: Selective +1; Flaw: Phantasms -1)

Mind Ward (Mind Shield 3) 3pp

Fast Mind (Quickness 2 [Mental tasks only] 1pp

Force Field Belt (Device 3) 12pp
@Force Field 5
@ Shield 4

Jet Pack: (Device 2) 8pp
Thrusterpack (Flight 5) 10pp

Molecular Destabilization Pistol:(Device 5) 20pp
Pistol Blasts: (Array 11 + 3 Alternate Powers)
@Partial Disruption (Blast 10)
AP: Partial Destabilization (Blast 7 (Extras: Pentrating +1; Power Feats: Improved Critical 1 [19-20])
AP: Disintegration (Disintegration 5)
AP: Disruption (Stun 7)

Equipment: 2pp (10ep)

Padded Suit 5pp
Kevlar Weave: (Protection 2) 2pp
Thermaweave Insulation (Immunity 2 Heat, Cold, Rad) 3pp

Comm Array Helmet 5pp
Commlink + Radio
IR Vision, Ultraviolet Vision
Flash Goggles

Combat: (24pp)

Attack: +6 (+10 MDP)

Damage: +0 (Unarmed), +5 (Brain Blast), +10 (Partial Disruption), +7 (Partial Destabilization), +5 (Disintegration)

Defense: +6 (+10 Force Field Belt)

Initiative: +10

Tradeoffs
ATT/DAM
DEF/Tough

Saves: (12pp)

Toughness: +3, +5 (Protective Suit), +10 (Force Field)

Fortitude: +7

Reflex: +7

Will: +9, +12 (Mind Ward)

Drawbacks:

Complications:

Mutant

Greedy

Inferiority Complex

Intellectual Arrogance

Hunted: VIPER

Hunted: Law Enforcement

==============================================
Abilities 42 + Skills 36 + Feats 16 + Powers 75 + Combat 24 + Saves 12 - Drawbacks 0 = Total 205pp
==============================================

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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 »

Riplash (Rachel Chambers)

Image

Abilities (50 pp)

PL: 10/136 pp

Str 2 Agi 4 Fight 8 Awe 2
Sta 2 Dex 4 Int 2 Pre 3


Skills: (32 pp)

Acrobatics 9 (+13), Athletics 6 (+8), Close Combat [Whips] 4 (+12), Deception 5 (+8), Expertise [Computers] 6 (+8), Expertise [Criminal] 6 (+8), Expertise [Current Events] 6 (+8), Expertise [Mercenary] 6 (+8), Insight 6 (+8), Intimidation 8 (+11), Investigation 7 (+9), Perception 8 (+10), Persuasion 4 (+7), Sleight of Hand 7 (+11), Vehicles [Land] 6 (+10)

Advantages: (18 pp)

Agile Feint, Assessment, Benefit [Ambidexterity], Chokehold, Defensive Roll 3, Equipment 2, Evasion, Grabbing Finesse, Improved Initiative, Improved Trip, Instant Up, Power Attack, Swift, Uncanny Dodge

Powers: (16 pp)

Cyber Whips: (Easily Removable –10 pts) [16 pp]
Whip Strike: Strength-Based Damage 6 (Feats: Improved Critical 4 [16-20], Reach 4 [20 ft], Improved Disarm, Fast Grab, Improved Hold, Improved Smash) • 18 pts
-Charged Strike: Affliction 8 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Feats: Improved Critical 1 [19-20], Reach 4 [20 ft]) • 1 pt
-Whip Lash: Affliction 8 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge/Damage] (Extras: Constricting); (Feat: Reach 4 [20 ft]); (Flaw: Limited Degree) • 1 pt
-Whip Snap: Affliction 8 [Vulnerable, Prone; resisted by Dodge/Acrobatics or Strength] (Feat: Reach 4 [20 ft]); (Flaw: Instant Recovery) • 1 pt
-Whip Spin: Deflection 12 (Feat: Reach 4 [20 ft]) • 1 pt
Whip Swing: Movement 1 [Swinging] & Elongation 2 • 4 pts

Equipment:

Protective Costume:
Flexmesh Suit: Protection 3; Subtle (4 ep)
Thermaweave Insulation: Immunity 2 [Environmental Cold, Environmental Heat] (2 ep)

Commlink, Multitool, Gasmask (3 ep)

Combat: (21 pp)

Toughness +8*/+5**/+2 [*Protective Costume & Defensive Roll/**Protective
Costume]

Dodge +12

Parry +12

Fortitude +7

Will +7


Complications:

Amnesiac: Riplash lost her memories of her former life as an Until agent when she was brainwashed.

Paranoid: Riplash has been left paranoid because of the mental trauma of being brainwashed.

Reputation: Riplash is known as a traitorous, former agent of Until.

Secret: Riplash has been brainwashed to hate all heroes and Agents of good organizations.

===============================================================

Costs: Abilities 50+ Skills 32+ Advantages 17+ Powers 16+ Defenses 21= 136 pts.

===============================================================


Riplash

Pl: 10/155pp

Abilities (30pp)

Str 14 Dex 18 Con 14 Int 14 Wis 14 Cha 16

Skills: (34pp)

Acrobatics 8 (+12 ), Bluff 5 (+8 ), Climb 6 (+8 ), Computers 6 (+8 ), Diplomacy 4 (+7 ), Disable Device 6 (+8 ), Drive 6 (+10 ), Escape Artist 6 (+8 ), Gather Information 7 (+10 ), Intimidate 8 (+11 ), Investigate 6 (+8 ), Knowledge [Current Events], 6 (+8 ), Knowledge [Tactics] 6 (+8 ), Knowledge [Streetwise] 6 (+8 ), Notice 8 (+10 ), Pilot 6 (+10 ), Profession [Mercenary] 6 (+8 ), Search 4 (+6 ), Sense Motive 6 (+8 ), Sleight of Hand 4 (+8 ), Stealth 8 (+12 ), Survival 4 (+6 ), Swim 4 (+6 )

Feats: (24pp)

Acrobatic Bluff, Ambidexterity, Assessment, Attack Specilization [Whip] 2, Chokehold, Defensive Roll 3, Dodge Focus 4, Elusive target, Equipment 2, Evasion, Grappling Finesse, Improved Initiative, Improved Trip, Instant Up, Power Attack, Swift, Uncanny Dodge [Visual]

Powers: (19pp)

Cyber Whips: (Device 6)(Feature: Magnetic Recall] 19pp
@Whip Strike (Strike 6 (Feats: Mighty, Improved Critical 4 [16-20], Extended Reach 3 [20 '], Improved Disarm, Improved Sunder, Improved Grab, Improved Grapple)
AE: Charged Strike (Stun 8 (Feats: Extended Reach 3 [20 feet], Improved Critical 1 [19-20]
AE: Whip Lash (Entangle 8 (Extras: Constricting +1; Flaws: Touch Ranged -1; Feats: Extended reach 3 [20']
AE: Whip Snap (Trip 8 (Feats: Improved Trip)
AE: Deflect 8 [Fast and Slow Projectiles, Energy] (Feats: Extended reach 3)

Whip Swing (Super Movement 1 [Swinging] 1pp, Elongnation 2

Equipment: 2pp (10ep)

Protective Costume:
Fleshmex Suit (Protection 3) 3pp
Thermaweave Insultaiton (Immunity 2 [Heat, Cold] 2pp

Commlink, Multitool, Gasmask 3ep

Combat: (32pp)

Attack: +8, +12 (Whip)

Damage: +2 (Unarmed), +8 (Whip Strike),

Defense: +8, +12 (Dodge Focus)

Initiative: +8

Tradeoffs
ATT/DAM +2/-2
DEF/Tough +2/-2

Saves: (16pp)

Toughness: +2, +5 (Defensive Roll), +8 (Costume)

Fortitude: +7

Reflex: +10

Will: +7

Drawbacks:



Complications:

Secret: Riplash has been brainwashed to Hate all heroes and Agents of good Organizations

Reputation: Traitorous former Until agent

Paranoid: (The Brainwashing has rendered Rachel paranoid)

Amnesiac (The Brainwashing removed her memories of her former life as an Until Agent

==============================================

Abilities 30 + Skills 34 + Feats 24 + Powers 19 + Combat 32 + Saves 16 - Drawbacks = Total 155pp

==============================================
Last edited by catsi563 on Sun Dec 03, 2017 4:17 am, edited 1 time in total.
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 »

Decibel (Zane Carter)

Image


PL: 10/203 pp

Abilities (46 pp)

Str 2 Agi 4 Fight 4 Awe 3
Sta 2 Dex 4 Int 4 Pre 0


Skills: (27 pp)

Acrobatics 8 (+12), Athletics 6 (+8), Expertise [Computers] 8 (+12), Expertise [Science] 10 (+14), Insight 5 (+8), Perception 8 (+11), Ranged Combat [Sonic Blaster] 4 (+10), Stealth 8 (+12), Technology 12 (+16), Vehicles [Exotic] 8 (+12)

Advantages: (17 pp)

Agile Feint, Close Attack 2, Equipment 8, Improved Defense, Improvised Tools, Inventor, Move-By Action, Power Attack, Ranged Attack 2, Skill Mastery [Expertise (Science)], Skill Mastery [Technology], Task Focus (Expertise (Science): Sonics]

Powers: (86 pp)

Mask: (Removable -5 pts) [20 pp]
Standard Communication Gear: Radio, Commlink, Mini-Tracers • 3 pts
Audio Enhancements:Senses 12 [Hearing (Extended 4), Ultra-Hearing, Sonar (Ultra-Hearing: Accurate, Extended), Hearing Penetrates Concealment] • 12 pts
Sonic Bafflers: Immunity 10 [Sonic Effects] • 10 pts

Sonic Disruption Pistol: (Easily Removable –14 pts) [21 pp]
Setting 1 [100 Decibels]: Affliction 10 [Hearing Impaired, Hearing Disabled, Hearing Unaware; resisted by Fortitude] (Extras: Area [Cone] 2, Cumulative); (Flaw: Limited [1 Sense only (Hearing)]) • 30 pts
-Setting 2 [150 Decibels]: Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extras: Area [Cone] 2) • 1 pt
-Setting 3 [180 Decibels]: Sonic Damage 5 (Extra: Area [Cone] 2) & Affliction 5 [Hearing Impaired, Hearing Disabled, Hearing Unaware; resisted by Fortitude] (Extras: Area [Cone] 2, Cumulative); (Flaw: Limited [1 Sense only (Hearing)]) • 1 pt
-Setting 4 [200 Decibels]: Sonic Damage 10 (Extra: Area [Cone] 2) • 1 pt
-Setting 5 [250 Decibels]: Sonic Damage 10 (Extras: Area [Cone], Penetrating) • 1 pt
-Setting 6 [300 Decibels]: Weaken Toughness (Extras: Affects Objects, Area [Cone] 2) • 1 pt

Other Sonic Weapons: (Removable –8 pts) [35 pp]
Radiowave Disruptor: Nullify 10 [all Radio Signals] (Extras: Area [Burst] 2, Increased Duration [Continuous], Independent) • 40 pts
-Shriekers: Concealment 2 [Hearing] (Extras: Attack, Area [Burst], Increased Duration [Continuous], Independent) • 1 pt
-Sonic Disruptor Grenades: Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extras: Area [Burst]) • 1 pt
-Sonic Screamer Grenades: Affliction 10 [Hearing Impaired, Hearing Disabled, Hearing Unaware; resisted by Fortitude] (Extras: Area [Burst], Cumulative); (Flaw: Limited [1 Sense only (Hearing)]) • 1 pt

Sonic Suit: (Removable –2 pts) [10 pp]
Flexmesh Armor: Protection 8 • 8 pts
Thermaweave Insulation: Immunity 2 [Environmental Cold, Environmental Heat] • 2 pts
Kinetaweave Gel: Immunity 2 [Critical Hits] • 2 pts

Equipment:

Sonic Waveboard (39 ep): [Size: Medium; Strength: 8; Speed: 8; Defense: 10; Toughness: 10; Feature: Remote Control]

Combat: (23 pp)

Toughness +10*/+2 [*Sonic Suit]

Dodge +10

Parry +10

Fortitude +8

Will +8


Complications:

Nuttier Than A Squirrel Turd: Soundwave is as crazy as all get out, and is prone to violent mood swings.

Science!: Soundwave’s insanity has led him to a near obsession with acoustic sciences.


===============================================================

Costs: Abilities 46+ Skills 27+ Advantages 21+ Powers 86+ Defenses 23= 203 pts.

===============================================================

Baclground:

Carter Zane is a technical genius from California originally who put himself through college by competing on the pro-surfer tours, taking his cash winnings to pay his school costs and fees. Zane did well enough that he could have went on to be a serious contender on the surfing circuit but he was more interested in pursuing his dreams of science.

Eventually Zane graduated from college with degrees in mechanics, electronics and acoustics, which enabled him to be hired onto a team of scientists who were designing a robotic tank and wanted a sonic based series of weapons for it.

Acoustics isn’t an exact science by any means, there are trials and errors involved that many other areas of science don’t have as badly and despite Zane’s being one of the best in his field he eventually fell victim to budget cuts due to lack of progress. And over time his repeated exposure to various sonic frequencies, from testing various designs of the sonic cannon, led to his sanity to slowly wear away until an accident with the cannon caused a full psychotic break.

Zane destroyed his lab along with all the various versions of the sonic cannon as well as all of his notes on the project then disappeared and it wasn’t until just over a year later that he resurfaced as Decibel, robbing ASTRO Labs of several valuable pieces of high tech equipment.

Since then Decibel has mostly committed robberies, mostly to fund his own works, but he has taken on jobs for the Foundry and Fabricators INC. (designing sonic based weapons and vehicles), and is believed to have recently done a string of assassinations-for-hire for the Zodiac Cartel. Over the years Decibel has clashed with the likes of Blaze of the Avengers and Defender of the Champions but has managed to make his getaway from both heroes.

One thing that makes Decibel so dangerous is that he’s still never fully recovered his sanity from his mental breakdown caused by the accident and as such he is prone to violent mood swings and can be capable of intense violence at a moments notice, including murder. Decibel has a history of using bystanders in danger to cover his escapes, also taking a few well placed cheap shots at heroes who are trying to help those in trouble due to the collateral damages he’s caused.

Decibel

PL 10/170pp

Abilities (30pp)

Str 14 Dex 18 Con 14 Int 18 Wis 16 Cha 10


Skills: (21pp)

Acrobatics 8 (+12 ), Computers 8 (+12 ), Craft [Electronics] 10 (+14 ), Craft [Mechanical] 10 (+14 ), Disable Device 8 (+12 ), Drive 8 (+12 ), Knowledge [Physical Sciences] 12 (+16 ), Knowledge [Technology] 12 (+16 ), Notice 8 (+11 ), Pilot 7 (+10 ), Sense Motive 5 (+8 ), Stealth 8 (+12 )

Feats: (21pp)

Acrobatic Bluff, Attack Focus Melee 2, Attack Focus Ranged 2, Attack Specialization [Sonic Blaster] 2, Dodge Focus 4, Equipment 4, Improved Defense, Improvised tools, Inventor, Move by Action, Power Attack, Skill Mastery [Craft Electronics, Craft Mechanical, KS Physical Sciences, KS Tech]

Powers: (63pp)

Sonic Weaponry:

Sonic Disruption Pistol: (Device 10) (Feats: Restricted (DC 25 Tech) (31pp)
@Setting 1 [100 Decibels]: Dazzle 10 [Hearing] (Extras: Cone area +1; Flaw Touch Ranged -1)
-Setting 2: [150 Decibels]: Stun 10 (Extras: Cone Area +1)
-Setting 3: [180 Decibels]: Blast 8 and Dazzle 8 [Hearing] (Extra: Cone Area +1; Flaw Touch Ranged -1)
-Setting 4: [200 Decibels]: Blast 10 (Extras: Cone Area +1; Flaws: Touch Ranged -1)
-Setting 5: [250 Decibels]: Blast Blast 10 and Dazzle 10 [Hearing](Extras: Penetrating +1)
-Setting 6: [300 Decibels]: Drain Toughness 10 (Extras: Affects Objects +1)

Sonic Disruptor Grenades:
Stun 10 (Extras: Area Burst +1)

Sonic Screamer Grenades:
Dazzle 10 [Hearing] (Extras: Area Burst +1)

Radiowave Disruptor:
Nullify 10 [All Radio Signals] (Extras: Area Burst +1, Continuous Duration +1, Independent +0)

Shreikers:
Obscure 1 [Hearing] (Extras: Continuous +1, Independent +0; Power Feats: Progression 6 [500 foot radius])

Sonic Suit: (Device 8) 32pp
@Flex Mess Armor (Protection 8) 8pp
@Thermaweave insulation (Immunity 2 [Heat and Cold] 2pp
@Kinetaweave Gel (Immunity 2 [Critical Hits] 2pp
@Sonic Bafflers (immunity 10 [Sonic Effects] 10pp

Sonic Knucklers: (Strike 3 (Feats: Mighty, Improved Critical 1 [19-20]) 5pp

Mask:

Radio, Commlink 1pp [5ep]

Super senses 10 (Extended 4 [hearing], Penetrates cover, Accurate, Ultra hearing, Sonar) 10pp

Sonic Waveboard: (Size: Medium, Strength: 25, Defense: +10, Toughness: +10)
Remote Control, Flight: 6 (Flaws: Flight 3 in Darkness -1)

Combat: (20pp)

Attack: +4, +6 (Unarmed), +6 (Ranged), +10 (Sonic Weaponry)

Damage: +2 (Unarmed),

Defense: +6, +10 (Dodge Focus)

Initiative:

Tradeoffs



Saves: (15pp)

Toughness: +2, +10 (Suit)

Fortitude: +8

Reflex: +8

Will: +8



Drawbacks:



Complications:

Nuttier then a squirrel turd: Zane is as crazy as all get out, and prone to violent mood swings

Science: Zanes insanity has lead him to near obsession with his Acoustic Sciences

==============================================

Abilities 30 + Skills 21 + Feats 21 + Powers 63 + Combat 20 + Saves 15 - Drawbacks = Total 170pp

==============================================
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catsi563
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 »

Bellicose (Jefferson "Jeff" Radko)

Image

PL: 10/ 149pp

Abilities (80 pp)

Str 8 Agi 7 Fight 10 Awe 0
Sta 8 Dex 7 Int 0 Pre 0


Skills: (20 pp)

Acrobatics 4 (+11), Athletics 4 (+12), Expertise [Criminal] 8 (+8), Expertise [Soldier] 8 (+8), Insight 8 (+8), Intimidation 8 (+8), Perception 8 (+8), Stealth 4 (+11), Vehicles [Air] 4 (+11), Vehicles [Land] 4 (+11)

Advantages: (22 pp)

Accurate Attack, All-Out Attack, Chokehold, Close Attack 2, Cunning Fighter, Great Endurance, Equipment 1, Evasion 2, Improved Critical 2 [Unarmed (18-20)], Improved Demoralize, Improved Initiative, Improved Trip, Instant up, Move-By Action, Power Attack, Startle, Takedown 2, Uncanny Dodge

Powers: (14 pp)

Super Soldier Enhancements:
Strong: Enhanced Strength 2 (Flaw: Limited [Lifting only])
Hard Hitter: Strength-Based Damage 2
Fast & Furious:
Leaping 3
Speed 2
Healing Factor: Regeneration 2 [1/5 rounds] (Feat: Diehard)
Healthy: Immunity 2 [Disease, Poison]

Equipment:

Protective Suit:
Flexmesh Armor: Protection 3 (3 ep)
Thermaweave Insulation: Immunity 2 [Environmental Cold, Environmental Heat] (2 ep)

Combat: (13 pp)

Toughness +10*/+8 [Protective Suit]

Dodge +10

Parry +10

Fortitude +10

Will +8


Complications:

Furious Fighter: Radko’s temper tends to get the better of him.

Mental Instability: Radko isn’t quite right in the noggin.


===============================================================

Costs: Abilities 80+ Skills 20+ Advantages 22+ Powers 14+ Defenses 13= 149 pts.

===============================================================

Background: Jefferson Radko was a soldier in the US army before his homicidal mania landed him on death row where his expendability allowed him to be 'volunteered' for a highly dangerous super soldier experiment. The process was a success and Radko was transformed into a physical powerhouse who then promptly used his enhanced abilities to escape and for a short while Radko worked as a mercenary until he developed a reputation as a mad dog who always went overboard and nobody would consider hiring him.

It was then that he was approached by agents of Fabricators Incorporated with an offer of a permanent job working as a bodyguard for higher management in the company and seeing a chance to make good money he signed on. His job is to protect Damon Lazaris, the second in command of Fabricators Incorporated but unknown to everyone Lazaris is a psychic who uses his powers to influence everyone around him and Bellicose is no exception; in fact he is Lazaris' most common target as the man uses Bellicose to deal with all manner of problems he encounters then wipes the memories of to keep him quiet about his extra cirricular activities until it is time for Lazaris to take over Fabricators.

Lazaris equipped Bellicose with a costume and various weapons to help him deal with his counterpart in the company; Voltaic, who is the bodyguard of Claude Pedrovski (the founder and owner of Fabricators Incorporated) that suspects Lazaris of having sinister plans for the company and a strong dislike of Bellicose.

Bellicose came on the market when Lazarus made his move and sold out the Fabricator. The unintended consequence of the betrayal to VIPER was that Fabircators INc was dissolved and absorbed into VIPERs network while Lazarus was killed in the backlash by Radko himself.
Belicose

PL: 11/164pp

Abilities (46pp)

Str 26 Dex 24 Con 26 Int 10 Wis 10 Cha 10


Skills: (19pp)

Acrobatics 4 (+11), Climb 4 (+12 ), Drive 4 (+11 ), Disable Device 8 (+8 ), Intimidate 8 (+8 ), Knowledge [Streetwise] 8 (+8 ), Notice 8 (+8 ), Pilot 4 (+11 ), Profession [Soldier] 8 (+8 ), Sense Motive 8 (+8 ), Stealth 4 (+11 ), Survival 4 (+4 ), Swimming 4 (+12 )

Feats: (21pp)

Accurate Attack, All-out Attack, Chokehold, Crushing Pin, Cunning Fighter, Elusive target, Endurance, Equipment 1, Evasion 2, Improved Critical [Unarmed] 2 (18-20), Improved Demoralize, Improved Initiative, Improved Trip, Instant up, Move by Action, Power Attack, Startle, Takedown attack, Uncanny Dodge [Visual]

Powers: (19pp)

Super Soldier Enhancements:

Strong: (Super Strength 2) 4pp

Hard Hitter: (Strike 2 (Feats: Mighty) 3pp

Fast and Furious: (Speed 2, Leaping 3) 5pp

Healing Factor: (Regeneration 5 ( Recovery +1, Bruised 1, Injured 1, Staggered 1 (Feats: Diehard) 5pp

Healthy: (immunity 2 [Poisons, Diseases]) 2pp

Equipment: 1pp (5ep)

Flexmesh armor (Protection 3)2pp
ThermaWeave Insulation: (Immunity 2 heat, cold) 2pp

Other weapons as needed

Combat: (46pp)

Attack: +12

Damage: +10 (unarmed)

Defense: +11

Initiative: +11

Tradeoffs
ATT/DAM +1/-1
DEF/Tough -0/+0

Saves: (+13pp)

Toughness: +8, +11 (Protective Suit)

Fortitude: +10

Reflex: +10

Will: +8


Drawbacks:



Complications:

Mental Instability: Radkos not quite right in the noggin

Furious: Radkos temper tends to get the better of him



==============================================

Abilities 46 + Skills 19 + Feats 21 + Powers 19 + Combat 46 + Saves 13 - Drawbacks = Total 164pp

==============================================
Last edited by catsi563 on Sun Dec 03, 2017 4:21 am, edited 2 times in total.
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Thorpocalypse
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Joined: Fri Nov 04, 2016 8:52 pm

Re: Heroes Unlimited: The Catsiverse Role Call

Post by Thorpocalypse »

Nice stuff as usual, Catsi. I like Ankylosaur the best, but that's probably because that's always been one of my favorite dinosaurs. But like jumped up thugs like that, too.
Me fail English? That's unpossible. - Ralph Wiggum
MacynSnow
Posts: 5631
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by MacynSnow »

catsi563 wrote: Tue Jan 10, 2017 8:11 pm Decibel (Zane Carter)

Image


PL: 10/203 pp

Abilities (46 pp)

Str 2 Agi 4 Fight 4 Awe 3
Sta 2 Dex 4 Int 4 Pre 0


Skills: (27 pp)

Acrobatics 8 (+12), Athletics 6 (+8), Expertise [Computers] 8 (+12), Expertise [Science] 10 (+14), Insight 5 (+8), Perception 8 (+11), Ranged Combat [Sonic Blaster] 4 (+10), Stealth 8 (+12), Technology 12 (+16), Vehicles [Exotic] 8 (+12)

Advantages: (17 pp)

Agile Feint, Close Attack 2, Equipment 8, Improved Defense, Improvised Tools, Inventor, Move-By Action, Power Attack, Ranged Attack 2, Skill Mastery [Expertise (Science)], Skill Mastery [Technology], Task Focus (Expertise (Science): Sonics]

Powers: (86 pp)

Mask: (Removable -5 pts) [20 pp]
Standard Communication Gear: Radio, Commlink, Mini-Tracers • 3 pts
Audio Enhancements:Senses 12 [Hearing (Extended 4), Ultra-Hearing, Sonar (Ultra-Hearing: Accurate, Extended), Hearing Penetrates Concealment] • 12 pts
Sonic Bafflers: Immunity 10 [Sonic Effects] • 10 pts

Sonic Disruption Pistol: (Easily Removable –14 pts) [21 pp]
Setting 1 [100 Decibels]: Affliction 10 [Hearing Impaired, Hearing Disabled, Hearing Unaware; resisted by Fortitude] (Extras: Area [Cone] 2, Cumulative); (Flaw: Limited [1 Sense only (Hearing)]) • 30 pts
-Setting 2 [150 Decibels]: Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extras: Area [Cone] 2) • 1 pt
-Setting 3 [180 Decibels]: Sonic Damage 5 (Extra: Area [Cone] 2) & Affliction 5 [Hearing Impaired, Hearing Disabled, Hearing Unaware; resisted by Fortitude] (Extras: Area [Cone] 2, Cumulative); (Flaw: Limited [1 Sense only (Hearing)]) • 1 pt
-Setting 4 [200 Decibels]: Sonic Damage 10 (Extra: Area [Cone] 2) • 1 pt
-Setting 5 [250 Decibels]: Sonic Damage 10 (Extras: Area [Cone], Penetrating) • 1 pt
-Setting 6 [300 Decibels]: Weaken Toughness (Extras: Affects Objects, Area [Cone] 2) • 1 pt

Other Sonic Weapons: (Removable –8 pts) [35 pp]
Radiowave Disruptor: Nullify 10 [all Radio Signals] (Extras: Area [Burst] 2, Increased Duration [Continuous], Independent) • 40 pts
-Shriekers: Concealment 2 [Hearing] (Extras: Attack, Area [Burst], Increased Duration [Continuous], Independent) • 1 pt
-Sonic Disruptor Grenades: Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extras: Area [Burst]) • 1 pt
-Sonic Screamer Grenades: Affliction 10 [Hearing Impaired, Hearing Disabled, Hearing Unaware; resisted by Fortitude] (Extras: Area [Burst], Cumulative); (Flaw: Limited [1 Sense only (Hearing)]) • 1 pt

Sonic Suit: (Removable –2 pts) [10 pp]
Flexmesh Armor: Protection 8 • 8 pts
Thermaweave Insulation: Immunity 2 [Environmental Cold, Environmental Heat] • 2 pts
Kinetaweave Gel: Immunity 2 [Critical Hits] • 2 pts

Equipment:

Sonic Waveboard (39 ep): [Size: Medium; Strength: 8; Speed: 8; Defense: 10; Toughness: 10; Feature: Remote Control]

Combat: (23 pp)

Toughness +10*/+2 [*Sonic Suit]

Dodge +10

Parry +10

Fortitude +8

Will +8


Complications:

Nuttier Than A Squirrel Turd: Soundwave is as crazy as all get out, and is prone to violent mood swings.

Science!: Soundwave’s insanity has led him to a near obsession with acoustic sciences.


===============================================================

Costs: Abilities 46+ Skills 27+ Advantages 21+ Powers 86+ Defenses 23= 203 pts.

===============================================================

Baclground:

Carter Zane is a technical genius from California originally who put himself through college by competing on the pro-surfer tours, taking his cash winnings to pay his school costs and fees. Zane did well enough that he could have went on to be a serious contender on the surfing circuit but he was more interested in pursuing his dreams of science.

Eventually Zane graduated from college with degrees in mechanics, electronics and acoustics, which enabled him to be hired onto a team of scientists who were designing a robotic tank and wanted a sonic based series of weapons for it.

Acoustics isn’t an exact science by any means, there are trials and errors involved that many other areas of science don’t have as badly and despite Zane’s being one of the best in his field he eventually fell victim to budget cuts due to lack of progress. And over time his repeated exposure to various sonic frequencies, from testing various designs of the sonic cannon, led to his sanity to slowly wear away until an accident with the cannon caused a full psychotic break.

Zane destroyed his lab along with all the various versions of the sonic cannon as well as all of his notes on the project then disappeared and it wasn’t until just over a year later that he resurfaced as Decibel, robbing ASTRO Labs of several valuable pieces of high tech equipment.

Since then Decibel has mostly committed robberies, mostly to fund his own works, but he has taken on jobs for the Foundry and Fabricators INC. (designing sonic based weapons and vehicles), and is believed to have recently done a string of assassinations-for-hire for the Zodiac Cartel. Over the years Decibel has clashed with the likes of Blaze of the Avengers and Defender of the Champions but has managed to make his getaway from both heroes.

One thing that makes Decibel so dangerous is that he’s still never fully recovered his sanity from his mental breakdown caused by the accident and as such he is prone to violent mood swings and can be capable of intense violence at a moments notice, including murder. Decibel has a history of using bystanders in danger to cover his escapes, also taking a few well placed cheap shots at heroes who are trying to help those in trouble due to the collateral damages he’s caused.

Decibel

PL 10/170pp

Abilities (30pp)

Str 14 Dex 18 Con 14 Int 18 Wis 16 Cha 10


Skills: (21pp)

Acrobatics 8 (+12 ), Computers 8 (+12 ), Craft [Electronics] 10 (+14 ), Craft [Mechanical] 10 (+14 ), Disable Device 8 (+12 ), Drive 8 (+12 ), Knowledge [Physical Sciences] 12 (+16 ), Knowledge [Technology] 12 (+16 ), Notice 8 (+11 ), Pilot 7 (+10 ), Sense Motive 5 (+8 ), Stealth 8 (+12 )

Feats: (21pp)

Acrobatic Bluff, Attack Focus Melee 2, Attack Focus Ranged 2, Attack Specialization [Sonic Blaster] 2, Dodge Focus 4, Equipment 4, Improved Defense, Improvised tools, Inventor, Move by Action, Power Attack, Skill Mastery [Craft Electronics, Craft Mechanical, KS Physical Sciences, KS Tech]

Powers: (63pp)

Sonic Weaponry:

Sonic Disruption Pistol: (Device 10) (Feats: Restricted (DC 25 Tech) (31pp)
@Setting 1 [100 Decibels]: Dazzle 10 [Hearing] (Extras: Cone area +1; Flaw Touch Ranged -1)
-Setting 2: [150 Decibels]: Stun 10 (Extras: Cone Area +1)
-Setting 3: [180 Decibels]: Blast 8 and Dazzle 8 [Hearing] (Extra: Cone Area +1; Flaw Touch Ranged -1)
-Setting 4: [200 Decibels]: Blast 10 (Extras: Cone Area +1; Flaws: Touch Ranged -1)
-Setting 5: [250 Decibels]: Blast Blast 10 and Dazzle 10 [Hearing](Extras: Penetrating +1)
-Setting 6: [300 Decibels]: Drain Toughness 10 (Extras: Affects Objects +1)

Sonic Disruptor Grenades:
Stun 10 (Extras: Area Burst +1)

Sonic Screamer Grenades:
Dazzle 10 [Hearing] (Extras: Area Burst +1)

Radiowave Disruptor:
Nullify 10 [All Radio Signals] (Extras: Area Burst +1, Continuous Duration +1, Independent +0)

Shreikers:
Obscure 1 [Hearing] (Extras: Continuous +1, Independent +0; Power Feats: Progression 6 [500 foot radius])

Sonic Suit: (Device 8) 32pp
@Flex Mess Armor (Protection 8) 8pp
@Thermaweave insulation (Immunity 2 [Heat and Cold] 2pp
@Kinetaweave Gel (Immunity 2 [Critical Hits] 2pp
@Sonic Bafflers (immunity 10 [Sonic Effects] 10pp

Sonic Knucklers: (Strike 3 (Feats: Mighty, Improved Critical 1 [19-20]) 5pp

Mask:

Radio, Commlink 1pp [5ep]

Super senses 10 (Extended 4 [hearing], Penetrates cover, Accurate, Ultra hearing, Sonar) 10pp

Sonic Waveboard: (Size: Medium, Strength: 25, Defense: +10, Toughness: +10)
Remote Control, Flight: 6 (Flaws: Flight 3 in Darkness -1)

Combat: (20pp)

Attack: +4, +6 (Unarmed), +6 (Ranged), +10 (Sonic Weaponry)

Damage: +2 (Unarmed),

Defense: +6, +10 (Dodge Focus)

Initiative:

Tradeoffs



Saves: (15pp)

Toughness: +2, +10 (Suit)

Fortitude: +8

Reflex: +8

Will: +8



Drawbacks:



Complications:

Nuttier then a squirrel turd: Zane is as crazy as all get out, and prone to violent mood swings

Science: Zanes insanity has lead him to near obsession with his Acoustic Sciences

==============================================

Abilities 30 + Skills 21 + Feats 21 + Powers 63 + Combat 20 + Saves 15 - Drawbacks = Total 170pp

==============================================
this is my favorite villian that you got so far,Catsi(just because i love the Costume! :) )...
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catsi563
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 »

Thanks hes one I ported over to M&M from palladiums heroes unlimited. T-Man did some great work on converting him in one of his original threads, and I merely shamelessly borrowed the stats for my own :)
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Plan b
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by Plan b »

Image

Powerfist 2.0

Abilities

Strength 2/8, Stamina 2/8, Agility 0, Dexterity 0, Fighting 4, Intellect 10, Awareness 2, Presence 0

Powers

Physical Amplifier Suit 2.0: 100 (Hard to remove device -1 rank) 80 points
Weapon system :30 pts +5 AE
Death ray: Damage 12 Ranged, Accurate 4, Improved Crit 2
AE:Agony Matrix: Affliction 12 (dazed, stunned, incap. Save Will), accurate 2, improved crit 2 Linked 4 str based damage
AE:Spacial Rift: Teleport 4 (500 feet) : Easy, Extended (16 miles), Accurate, Increased Mass 8
AE:Organic Matter Reconstructor: Healing 10, Restorative
AE:Matter disruption: Weaken toughness 12 (dodge save), accurate 2, improved crit 2, linked: 4 str based damage
AE:Agony Matrix: Affliction 12 (dazed, stunned, incap. Save Will), ranged, accurate 4, improved crit 2

Enhanced Strength 6 12 pts
Enhanced Stamina 6 12 pts
Force field: Protection 4, Enhanced Defense: Parry 4, Dodge 4, Enhanced feats: Withstand Damage 13 points
Combat computer: Enhanced Advantage: All out attack, Follow up attack, Power Attack, 3 points

Spacial Distortion: Teleport 3 (250 feet), Easy, Extended (8 miles), Change Direction, Change Velocity, Turnabout 15 points
AE: Optical and Audio Distortion: Concealment 6 (all audio and visual senses) 1pt
AE: Flight 7, Enhanced Advantage: Move by Action 1 point
AE: Optical Camouflage: Morph 3 (humanoids)

Sensor Suit: Variable 1 (action free, limited to senses -2) 7pts

Feats

Jack of all trades, Inventor, Improved Feint, Speed of thought

Skills
Deception 10, Expertise (computers) 4 (+14), Insight 8 (+10), Perception 6(+8), Persuasion 4 ,Technology 6 (+16), Treatment 4 (+14)

Offence
Initiative +10
Powerfists +8 Weaken 12 DC 22 (dodge), Damage 12

Defence
Dodge 8 Fortitude 8
Parry 8 Toughness 12
Will 12


Power Points
Abilities 40 + Skills 14 + Powers 80 + Defences 18 + Advantages 3 = Total 155

Complications

Identity: Powerfist used to known as Robotica

Motive: Redemption: Powerfist has now seen what her creations have been used for. Nows she set on destroying her previous creations and find a way to make up for what they've done.

Motive: Protect the Earth, after surviving the <insert alien race here> attack protecting the from extra terrestrial threats has become abit of an obession

Arrogance.


Background

Susan Steel born gifted, a towering intellect, with an uncanny aptitude towards technology. Always unruly and bored Susan focus on machines rather than people. When she was a teenager she her boredom grew eventually turning her creations against security systems, after several break-ins she was caught and sent to a Juvenile Correctional Facility. During that time she was recruited by a front for A.I.M., in a matter of years she was promoted to a lead role, her creation causing havoc across the globe.

During the <insert alien race here> invasion, her hidden facility was attacked, thinking it lost her high ups activated the bases self destruct to cover their own tracks. Though luck and cunning Susan escaped and feeling betrayed used the resulting to fake her own death.

In the following months she pieced together what had happened, disappointingly, heros had banded together to repel the <insert alien race here> threat. All the amassed superweapons and armies she had been been create were hoarded pointless, by petty little men. Unsurpising this made Susan angry. Angry enough to ransack several safe-houses and stockpiles for parts to construct her devices and start dismantling A.I.M operations.
MacynSnow
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by MacynSnow »

THE HOOLIGAN (Daniel "Chance" Harper) Occupation:Ex-Irish Mob Enforcer/"Hero-For-Hire"
Image
Image
Image
(Note:Get rid of the D emblem on his Chest and that's his "Work" Cloths,the other is his "civie" cloths...)
Quote:I've always wanted to do right in life. But the wanting and the doing aren't quite the same thing.
Abilities: 80
STRENGTH 12 STAMINA 11 AGILITY 1 FIGHTING 8 DEXTERITY 1 INTELLIGENCE 1 AWARENESS 2 PRESENCE 3

Skills: 10
Expertise: Criminal 4 (+5), Intimidation 11 (+14), Investigation 5 (+6), Perception 2 (+4), Stealth 4 (+5), Ranged Combat(Improvised Objects) 6(+14?)
Languages 2 (French ,Gaelic ,Italian ,German ,Russian)(+2)
Advantages: 16
Chokehold, Contacts, Fast Grab, Improved Hold, Leadership, Power Attack,Fearless, Startle, Ultimate Effort(Toughness),Teamwork,

Powers: 39
Leaping 10
Immunity 9 (Pressure, Heat, Falling Damage,Poison, Disease,)
Power Lifting 4
Protection 1 [extras: Impervious (12)]
Regeneration 2
Speed 2 (8 mph) [2]

Defenses: 11
Dodge 8, Parry 8, Toughness 12, Fortitude 12, Will 8

Total: 155

Complications:
Motivation (Redemption)-Chance wants to redeem himself&be a better example to his newborn Daughter....
Responsibility (Wife&child)- Chance would do anything to make sure his Family was taken Care of...
Reputation(Criminal&Thug)-Despite trying to be a good person,he's still seen as an "Irish Mob Enforcer" by a lot of people...
Enemy(Irish Mob)-After he turned his back on them,His old Crew have had it out for him(but won't try to take his Family,as that goes against the Catholic Faith)...

Background:
Chance grew-up in a slightly broken Irish Home(his father was a boxer that died in the ring&his mother was mildly alcholic),and had to help provide for his family at an Early age.He tried to be a good person,he really did,but just couldn't seem to get out from under the Irish Mob influence in his Neighborhood and went to work for them as an Enforcer for "Mean"Joe Finnigan's Crew.He would have been doomed to a Life of Petty Crime&thuggery if hadn't met Lucy O'Toole....
Lucy came from a Family of Cops,so to prove that he was serious about Marring her to her unbelieving Parents he agreed to "Turn Stoolie" and give up Finnigan.He was on his way back to Lucy's house to tell her when a Tanker full of Odd Chemicals Crashed in front of his Motorcycle,hitting him with a Good chunk of the Goo...
he woke up in the Hospital 4 years later and found out that Lucy had married Finnigan(to both Protect him&save her family).Despondent,Chance delved right back into crime,turning into a Super-powered Freelance Mob Enforcer(he refused to work for Finnigan under any circumstances) and did it for several years untill he fell in love again(This time with a Reporter named Kate Whistler,who bore him a Daughter named Elizabeth)....

Personality:
Despite the setback's in his life,Chance refuses to be "Down in the Deep End O' the Pool" and tries to look on the brighter side of things.He used to wear and Pray to Saint Patrick,but after he "Turned Stoolie",he started praying to Saint George(even wearing a Sterling Silver St.George medalion).
When Chance is offered a Case,he'll usually have a "Sit-Down Conversation" with the Party so they can work out payment&such(if the person look's like they can't pay him,he'll even go so far as a Barter System),which sometimes doesn't alway's mean money...

Note 2:Ready when you are now Cat! :)
Last edited by MacynSnow on Sun Nov 12, 2017 6:22 am, edited 9 times in total.
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catsi563
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 »

Beetle

Image

PL: 10/184 pp

Abilities (36 pp)

Str 8/1 Agi 4/2 Fight 4 Awe 2
Sta 2 Dex 4/2 Int 4 Pre 1


Skills: (20 pp)

Deception 4 (+5), Expertise [Computers] 8 (+12), Expertise [Electronics] 8 (+12), Expertise [Mechanics] 8 (+12), Expertise [Physical Sciences] 9 (+13), Insight 4 (+5), Intimidation 4 (+5), Perception 4 (+6), Ranged Combat [Electro Bite Array] 0 (+10), Technology 9 (+13), Vehicles [Land] 4 (+6)

Advantages: (7 pp)

Improved Aim, Improved Initiative, Improvised Tools, Inventor, Precise Attack [ranged; cover], Set-Up, Teamwork

Powers: (109 pp)

Beetle MK-V Armor: (Removable –27 pts) [109 pp]
DNA Lock: Feature 1 [Only works for Byron Costa] • 1 pt
Molecular Aligned Crystallized Iron Over Titanium Nitride Armor Plating: Protection 8 (Extra: Impervious 10) • 18 pts
Sealed Systems: Immunity 10 [Life Support] • 10 pts
Neuromuscular Weave: • 26 pts
Enhanced Strength 7
Enhanced Strength 4 (Flaw: Limited [Lifting only])
Enhanced Agility 2
Enhanced Dexterity 2
Electro Bite Strikes: Strength-Based Energy Damage 2 (Feat: Improved Critical 1 [19-20]) • 3 pts
Electrostatic Suction Grip: Movement 2 [Wall-Crawling 2] • 4 pts
Molecular Hard Air Wings: Flight 6 • 12 pts
Beetle Sensory Array: Senses 10 [Vision (Extended 2), Hearing (Extended 2), Low-Light Vision, Infravision, Ultra-Hearing, Radar (Radio: Accurate), Radio] • 10 pts
Integrated Rapid Response Combat Computer: • 18 pts
Enhanced Skill 3 [Ranged Combat (Electro Bite) +6]
Enhanced Advantages 7 [Close Attack 4, Improved Critical 2 (Electro Bite), Uncanny Dodge]
Enhanced Dodge 4
Enhanced Parry 4
Electro-Bite Weapons System Array: • 34 pts
Electro-Bite: Ranged Electrical Damage 10 (Extra: Penetrating)
-Electro Sting: Ranged Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Cumulative)
-Electro Burst: Ranged Electrical Damage 10 (Extra: Area [Burst])
-Coil Snares: Ranged Affliction 10 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge/Damage] (Extra: Cumulative, Extra Condition); (Flaw: Limited Degree)
-Seeker Missiles: Ranged Ballistic Damage 6 (Extra: Area [Burst]); (Feat: Homing 4)

Combat: ( pp)

Toughness +10*/+2 [*Beetle Armor (Impervious 10)]

Dodge +10*/+6 [*Integrated Rapid Response Combat Computer]

Parry +10*/+6 [*Integrated Rapid Response Combat Computer]

Fortitude +6

Will +6


Complications:

Hatred ~Hornet: When the Cricket passed away, Byron lost his personal enemy and transferred all his hatred to Cricket’s brother Hornet (and his hatred could be described as Epic in scope).

Motivation ~Greed: Byron has always been greedy, always pushing things too far in the pursuit of his own agenda or personal gain.

Rivalry ~Other Armor Users: Beetle is determined to prove his armor – not that pint sized pretenders – is superior and will go to great lengths to prove it.


===============================================================

Costs: Abilities 36+ Skills 20+ Advantages 7+ Powers 109+ Defenses 12= 184 pts.

===============================================================

Beetle

PL: 10/181pp


Abilities (24pp)

Str 12/26 Dex 14/18 Con 14 Int 18 Wis 14 Cha 12


Skills: (17pp)

Bluff 4 (+5 ), Computers 8 (+12 ), Craft Electronics 8 (+12 ), Craft Mechanical 8 (+12 ), Disable Devices 8 (+12 ), Drive 4 (+6 ), Intimidate 4 (+5 ), KS Physical Sciences 8 (+12 ), KS Technology 8 (+12 ), Notice 4 (+6 ), Sense Motive 4 (+5 )

Feats: (7pp)

Improved Aim, Improved Initiative, Improvised tools, Inventory, Precise Shot, Set up, Teamwork,

Powers: (105pp)

Beetle MK-V Armor (Device 26 [130pp] ) (DNA locked Byron Costa) 105pp

Molecular aligned crystallized iron over titanium nitride Armor Plating (Protection 8 (Impervious 10) 18pp

Sealed Systems (Immunity 9 [life support]) 9pp

Neuromuscular weave (Enhanced Ability 18 [Strength 14, Dex 4] and Super Strength 4) 26pp

ELectro Bite Strikes (Strike 2 mighty Improved Critical 1 [unarmed] 19-20) 4pp

Electostactic suction grip (Wall crawling 2) 4pp

Molecualr Hard Air Wings (Flight 6) 12pp

Beetle Sensory Array (Super Senses 12 )Extended 2 vision, Low-light vision, IR vision, Radar, Extended hearing 2, ultrasonic hearing, Radio) 12pp

Integrated Rapid response Combat Computer ( Attack Specialization 2 [Electro Bite Systems], Enhanced Defense 4, Enhanced Attack 2, Attack focus melee 4, Improved Critical 2 [Electro Bite], Uncanny Dodge [mental]) 21pp

Electro Bite Weapons systems (Array 10 + 4 AEs) (24pp)
@Electro Bite (Blast 10 [Electrical])
AE: Stun 7 (Ranged)
AE: Electro Burst (Blast 7 (Burst Aoe)
AE: Coil Snares (Snare 10)
AE: Seeker Missiles (Blast 5 (Burst aoe, Homing 4)


Combat: (20pp)

Attack: +4, +6 (armor), +10 Close Combat, +10 Electro bite array

Damage: +0 unarmed, +10 [unarmed in armor], +10 Electro bite, +7 Electro Burst. +5 Seeker missiles

Defense: +6, +10 (Armor)

Initiative: +6, +8 [Armor]

Tradeoffs
ATT/DAM -0/+0
DEF/Tough -0/+0


Saves: (12pp)

Toughness: +2, +10 Armor

Fortitude: +6

Reflex: +6, +8 Armor

Will: +6


Drawbacks: (-4pp)

Normal Identity full round action ) -4pp


Complications:

Greed: Byron was always greedy, always pushing things too far in pursuit of his own agenda or personal gain

Hatred: Hornet; When the Cricket passed Byron lost his personal enemy and transferred all his hatred to Crickets brother hornet, his hatred could best be described as Epic in scope.

Rivalry: other armor users; Beetle is determined to prove his armor--not that pint sized pretenders--is superior and will go to great lengths to prove it.


==============================================

Abilities 24 + Skills 17 + Feats 7 + Powers 105 + Combat 20 + Saves 12 - Drawbacks 4 = Total 181pp

==============================================
Last edited by catsi563 on Sun Mar 12, 2017 7:51 am, edited 1 time in total.
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 »

Blowtorch (Perry Johnson)

Image

PL: 10/173 pp

Abilities (46 pp)

Str 3 Agi 4 Fight 6 Awe 1
Sta 4 Dex 4 Int 1 Pre 0


Skills: (29 pp)

Athletics 4 (+7), Expertise [Computers] 8 (+9), Expertise [Current Events] 8 (+9), Expertise [Electronics] 8 (+9), Expertise [Mechanics] 8 (+9), Expertise [Soldier] 6 (+7), Expertise [Tactics] 8 (+9), Insight 4 (+5),
Intimidation 8 (+8), Perception 8 (+9), Ranged Combat [Flamethrowers] 4 (+10), Stealth 4 (+8), Technology 8 (+9), Treatment 4 (+5), Vehicles [Land] 4 (+8)

Advantages: (8 pp)

Accurate Attack, Defensive Attack, Improved Critical [Flame Throwers (19-20)], Improved Initiative, Power Attack, Ranged Attack 2, Swift

Powers: (71 pp)

Flame Suit: (Removable –4 pts) [16 pp]
Flexmesh Armor: Protection 6 • 6 pts
Thermaweave Insulation: Immunity 8 [Environmental Cold, Environmental Heat, Environmental Radiation, Fire Damage] • 8 pts
Mask Lenses: • 5 pts
Immunity 5 [Sensory-Based Afflictions] (Flaw: Limited [Half Effective])
Senses 2 [Infravision, Ultravision]
Breath Mask: Immunity 2 [Suffocation] (Flaw: Limited [limited supply – 1 hour]) • 1 pt

Purgation MK IV Wrist Mounted Flamethrowers: (Removable –5 pts) [22 pp]
Flame Gout: Ranged Fire Damage 10 • 20 pts
-Concentrated Spray: Ranged Fire Damage 6 (Extra: Penetrating); (Feat: Improved Critical 2 [18-20]) • 1 (20) pt(s)
-Fire Ball: Ranged Fire Damage 6 (Extra: Area [Burst]) • 1 (18) pt(s)
-Rapid Fire Balls: Ranged Fire Damage 6 (Extra: Multiattack) • 1(18) pt(s)
-Flame Wave: Fire Damage 10 (Extra: Area [Cone]) • 1 (20) pt(s)
-Napalm Spray: Ranged Fire Damage 6 (Extra: Secondary Effect) • 1 (18) pt(s)
-Wide Spray: Fire Damage 10 (Extra: Area [Line]) • 1 (20) pt(s)
-Twin Flamers: Ranged Fire Damage 10 (Feat: Split) • 1 (21) pt(s)

Flame Grenades: Ranged Fire Damage 5 (Extras: Area [Burst], Increased Duration 2 [Continuous]) • 25 pts

Jump Pack: Flight 4 • 8 pts

Combat: (19 pp)

Toughness +10*/+4 [*Flame Suit]

Dodge +10

Parry +10

Fortitude +7

Will +7


Complications:

Pyromaniac: Blowtorch sets kids and kittens on fire for the pure poops & giggles of it.

Reputation: Blowtorch is known as an extreme pyromaniac.

Wanted: AEGIS, UNTIL, and most other law enforcement agencies want Blowtorch in jail.


===============================================================

Costs: Abilities 46+ Skills 29+ Advantages 8+ Powers 71+ Defenses 19= 173 pts.

===============================================================
Blowtorch (Perry Johnson)
PL: 10/156pp

Abilities (26pp)

Str 16 Dex 18 Con 18 Int 12 Wis 12 Cha 10


Skills: (28pp)

Climb 4 (+7 ), Computers 8 (+9 ), Craft Electronics 8 (+9 ), Craft Mechanics 8 (+9 ), Disable Device 8 (+9 ), Drive 4 (+8 ), Intimidate 8 (+8 ), KS Current events 8 (+9 ), KS Tactics 8 (+9 ), KS technology 8 (+9 ), KS Streetwise 8 (+9 ), Medicine 4 (+5 ), Notice 8 (+9 ), Profession Soldier 6 (+7 ), Sense Motive 4 (+5 ), Stealth 4 (+8 ), Survival 4 (+5 ), swim 2 (+2 )


Feats: (12pp)

Accurate Attack, Attack Focus Ranged 2, Attack Specialization 1 [Flamethrowers], Defensive Attack, Dodge Focus 2, Improved Block, Improved Critical 1 (flame throwers [19-20]), Improved Initiative, Power attack, Swift,

Powers: (52pp)

Flame Suit (Device 4 ) 16pp
Flexmesh armor (Protection 6) 6pp
Enhanced Hyper-Thermaweave insulation (Immunity 6 (Fire, Cold, Radiation) 7pp

Mask lenses (Sense Shield 4 [Visual] 4pp

Mask lenses [Super Senses x (IR-Vision, UV Vision) 2pp

Breath Mask (Immunity 2 [Suffocation] (Limited [1hour] -1) 1pp

Purgation MK IV Wrist mounted Flamethrowers and Flame Weaponry (Device 12 (Limited [Fuel Supply -1]) 36pp
Flame throwers (Array 12 +7 AEs) 31pp
@Flame Gout (Blast 10 )
AE: Concentrated Spray (Blast 7 (Penetrating+1; Improved Critical 3 [16-20])
AE: Fire Ball (Blast 8 (Burst +1)
AE: Rapdi Fire balls (Blast 6 (Autofire 2 +2)
AE: Flame Wave (Blast 8 (Cone +1; -1 Tough Ranged)
AE: Napalm Spray (Blast 7 Sustained independent)
AE: Wide Spray (Blast 8 (Line +1)
AE: (Twin Flamers (Blast 10 (Split attack 2)

Flame grenades (Blast 5 Explosion (Independent, Continuous) 20pp

Jump pack (Flight 4 )


Combat: (28pp)

Attack: +6, +10 (Flame Weaponry)

Damage: +3 (unarmed), +10 Flamethrowers

Defense: +8, +10 (Dodge Focus)

Initiative: +8

Tradeoffs
ATT/DAM -0/+0
DEf/Tough -0/+0


Saves: (14pp)

Toughness: +4, +10 (Armor)

Fortitude: +7

Reflex: +9

Will: +7

Drawbacks: (-4pp)

Volatile (flame thrower fuel supplys can be targeted) -4pp

Complications:

Pyromaniac: Blowtorch sets kids and kittens on fire for the pure Poops and giggles of it

Wanted: Aegis, Until, and most law enforcement want him in jail

Reputation: Extreme pyromaniac

==============================================

Abilities 26 + Skills 28 + Feats 12 + Powers 52 + Combat 28 + Saves 14 - Drawbacks 4 = Total 156pp

==============================================
Last edited by catsi563 on Sun Mar 12, 2017 7:52 am, edited 1 time in total.
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 »

Buffalo

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Last edited by catsi563 on Sun Mar 12, 2017 8:39 am, edited 2 times in total.
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 »

Buzzsaw

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Last edited by catsi563 on Sun Mar 12, 2017 8:13 am, edited 1 time in total.
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