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Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Black Widow PC

Post by Thorpocalypse »

We've got a BLACK LIGHT SPECIAL for Aisle 2 as we kick off a PC LADIES' NIGHT!

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Just human behavior. It's all about calculating how willfully blind a person is going to be. And then exploiting that. - Black Widow

BLACK WIDOW (NATASHA ROMANOV)
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 3, STAMINA 3, AGILITY 5, DEXTERITY 5, FIGHTING 10, INTELLECT 3, AWARENESS 4, PRESENCE 4

SKILLS: Acrobatics 5 (+10), Athletics 4 (+7), Close Combat [Unarmed] 3 (+13), Deception 9 (+13/+15) [Attractive, Daze, Skill Mastery], Expertise [Dance] 3 (+6), Insight 3 (+7), Intimidation (+4), Investigation 4 (+7), Perception 3 (+7), Persuasion 4 (+8/+10) [Attractive], Sleight of Hand 2 (+7), Stealth 8 (+13), Technology (+3), Treatment (+3), Vehicles (+5)

ADVANTAGES: Attractive (1), Beginner's Luck, Daze (1) (Deception), Defensive Roll (2), Equipment (9), Jack-of-all-Trades, Languages (1) (English, 1 other, Base: Russian), Move-by Action, Quick Draw, Ranged Attack (9), Set-Up (1), Skill Mastery (1) (Deception), Takedown (1)

POWERS:
Red Room Treatments: Immunity 2 (Aging, Disease), Speed 1 (4 mph/60 fpr); 3 pts

EQUIPMENT:
(45 pts)
Leather Costume: Protection 1, Movement 1 (Wall Crawling [Speed rank -1]); 3 pts
Lockpicks: Feature 1 (Tools, Technology); 1 pt
Twin Light Machine Pistols: Ranged Multiattack Ballistic Damage 6, Double; 19 pts
Widow's Line: Movement 1 (Swinging), Feature 1 (Can make Trip attacks at range); 3 pts
Widow's Bite: (18 pts)
Widow's Sting: Ranged Multiattack Electrical Damage 6 (Flaw: Diminished Range [10/25/50]); 17 pts
Widow's Stun: Ranged Multiattack Affliction 6 (Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, 3rd: Incapacitated, Flaw: Diminished Range [10/25/50]); 1 pt

OFFENSE:
Initiative +5
Close Attack +10 [Knife +4, Critical 19-20]
Unarmed +13 [Unarmed +3]
Ranged Attack +14 [Twin Machine Pistols +6, Multiattack; Widow’s Sting +6, Multiattack; Widow’s Stun Affliction +6, Multiattack]

DEFENSES:
Dodge +14 [DC24] Parry +12 [DC22]
Toughness +6 (+4 without Defensive Roll), Fortitude +7, Will +8

COMPLICATIONS:
Enemy: The second Black Widow, Yelena Belova, some members of the former Soviet Union, especially those involved with the Red Room experiments
Motivation: Removing as much red from her ledger as she can.
Relationships: Bucky Barnes, Daredevil and her "work husband" Hawkeye. Other past relationships often come back to haunt her as well.
Reputation: She's a Russian super-spy who has betrayed others several times…for some reason, that causes others to mistrust her.

Abilities 74 + Skills 24 (48 ranks) + Advantages 30 + Powers 3 + Defenses 19 = 150 / 150

Build Comments: Black Widow as a PC. She’s one who you can make pretty close to her normal incarnation with the points available. I adjusted her Widow’s Bite to equipment and just threw in the usual Beginner’s Luck and Jack-of-all-Trades that I like to give my PC skill monkeys to give them a chance to do those things that skill monkeys should be able to do when they need to despite PP being at a premium.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Captain Marvel (Carol Danvers) PC

Post by Thorpocalypse »

Our PC LADIES' NIGHT continues with this OH, CAPTAIN, MY CAPTAIN Special!

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Well... First there was nothing, then there was everything... Then the good lord saw fit to bring me into the world to kick the asses of those who need it most. So get ready 'cause this day or the next, it's coming. - Captain Marvel

CAPTAIN MARVEL (CAROL DANVERS)
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 1 [12], STAMINA 10, AGILITY 2, DEXTERITY 3, FIGHTING 5, INTELLECT 2, AWARENESS 2, PRESENCE 1

SKILLS: Athletics (+1/+12), Close Combat [Unarmed] 4 (+9), Deception (+1), Expertise [Journalism] 3 (+5), Expertise [Military] 3 (+5), Insight 3 (+5), Intimidation (+1), Perception 3 (+5), Persuasion (+1), Ranged Combat [Blast] 3 (+8), Stealth (+2), Vehicles 8 (+11)

ADVANTAGES: All-Out Attack, Leadership, Power Attack, Ranged Attack (2), Teamwork

POWERS:
Seventh Sense: Senses 1 (Danger Sense); 1 pt
Quick Change: Feature 1 (Quick Change from Carol to Ms. Marvel and vice versa); 1 pt
Invulnerability: Protection 2, Immunity 7 (All Environmental Conditions, Suffocation [need to breathe]); 9 pts
Energy Absorption: Impervious Toughness 6 (Flaw: Limited to Energy), Regeneration 5 (1/every other round; Flaw: Fades); 9 pts
Photonic Flight: 16 pt Array; 17 pts
Flight: Flight 8 (500 mph/1 mpr); 16 pts
Space Travel: Movement 2 (Space Travel 2 [Other Star Systems]); 1 pt

Photonic Energy Control: 24 pt Array; 27 pts
Photonic Blasts: Ranged Photonic Energy Damage 12; 24 pts
Kree Strength: Enhanced Strength 10 (50 Tons); 1 pt
Photonic Burst: Burst Area Damage 10 (Extra: Burst Area [30 ft radius]); 1 pt
Photonic Dazzle: Burst Area Affliction 10 (Resisted/Overcome by Fortitude; 1st: Visually Impaired, 2nd: Visually Disabled, 3rd: Visually Unaware, Extra: Burst Area [30 ft radius], Flaw: Limited to one sense [Visual]); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +5
Unarmed +8 [Unarmed +1; Kree Strength Unarmed +12]
Ranged Attack +5
Blast +8 [Photonic Blast +12]
Special Attack [Photonic Burst +10, Burst Area; Photonic Dazzle Affliction +10, Burst Area]

DEFENSES:
Dodge +8 [DC18] Parry +8 [DC18]
Toughness +12 (+6 Impervious against Energy Damage), Fortitude +11, Will +7

COMPLICATIONS:
Patriotism: As a military brat, she has always had a strong sense of patriotism.
Power Loss: Her Energy Absorption doesn't work against magic and other alien energies, at the GM's discretion.
Relationships: She is great friends with Jessica Jones-Cage and Spider Woman, Jessica Drew.
Responsibility: She carry on and honor the name of Captain Marvel.
Thrills: Carol has always been a thrill seeker.

Abilities 52 + Skills 13 (26 ranks) + Advantages 6 + Powers 64 + Defenses 15 = 150 / 150

Build Comments: Carol Danvers as a PC. The movie was pretty good, not great but could have been much better. Still, I thought Brie and Samuel L.’s chemistry was great and the Rambeaus and Skrulls were highlights. I’m looking forward to her character development as they move into Phase 4 or whatever they’re calling it this week.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

The Wasp (Janet Van Dyne) PC

Post by Thorpocalypse »

We're keeping the Ladies comin as our PC LADIES' NIGHT rolls on!

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THE WASP
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 1, STAMINA 1, AGILITY 2, DEXTERITY 2, FIGHTING 5, INTELLECT 1, AWARENESS 3, PRESENCE 2

SKILLS: Acrobatics 5 (+7), Athletics (+1), Close Combat [Unarmed] 2 (+7), Deception 3 (+5/+7) [Attractive], Expertise [Fashion] 9 (+10), Insight 5 (+8), Intimidation (+2/-6), Perception 4 (+7), Persuasion 5 (+7/+9) [Attractive], Ranged Combat [Blast] 12 (+14), Stealth (+2/+18), Technology 2 (+3), Vehicles 3 (+5)

ADVANTAGES: Attractive (1), Benefit (2) (Avengers Clearance, Wealth), Defensive Roll (2), Equipment (1), Move-by Action, Redirect, Set-Up (1), Teamwork

POWERS:
Winsome Wasp Size: Shrinking 16 (-4 Str, +8 Dodge/Parry, +16 Stealth, -8 Intimidation, Speed -4 [900 fpr/1 fpr], -4 Mass, Extra: Normal Strength); 48 pts
Wasp Wings: Flight 4 (30 mph/500 ft pr; Flaw: Wings); 4 pts
Wasp Sting: Ranged Bio-electric Damage 6; 12 pts

EQUIPMENT:
(5 pts)
Costume: Protection 1, Subtle), Feature 1 (Constantly changing and fashionable); 3 pts

OFFENSE:
Initiative +2
Close Attack +5
Unarmed +7 [Unarmed +1]
Ranged Attack +2
Bio-Electric Blasts +14 [Bio-Electric Blast +6]

DEFENSES:
Dodge +8 (+16 with full Shrinking) [DC18/26] Parry +8 (+16 with full Shrinking) [DC18/26]
Toughness +4 (+2 without Defensive Roll), Fortitude +5, Will +7

COMPLICATIONS:
Fame: As a long term hero and successful fashion designer, everyone knows Janet Van Dyne-Pym.
Relationships: Pym…*sigh*…I think that says enough.

Abilities 34 + Skills 25 (50 ranks) + Advantages 10 + Powers 64 + Defenses 17 = 150 / 150

Build Comments: I was originally compelled to whip up this Janet build after watching the Avengers Assemble cartoon on Disney XD a while back. It was pretty good overall and Janet was a highlight. Her spunk and humor kept the show light they tried to establish all the characters for a new generation of fans. Even Pym was being portrayed decently (for Pym), but you could see the suck turn coming as Ultron's head sat in his lab and his jealousy over Janet cropped up from time to time.

I'm not quite happy with the build so I will come back to it, but I am OK with it. I didn't add her Growth as an AP since she doesn't do it much, really, but I might hit that again in a clean up. I did add a lot of things to make her a great teammate, which she always is, so I do think she'll have a use for hanging with the big boys, like she does in the comics.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Scarlet Witch PC

Post by Thorpocalypse »

A RED LIGHT SPECIAL keeps our PC LADIES' NIGHT going as we get this new item ready for the Aisle 2 shelves!

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I can't control their fear, only my own. - Scarlet Witch

SCARLET WITCH
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 1, STAMINA 2, AGILITY 2, DEXTERITY 3, FIGHTING 6, INTELLECT 2, AWARENESS 4, PRESENCE 2

SKILLS: Athletics (+1), Deception 3 (+5/+7) [Attractive], Expertise [Magic] 10 (+12) [Ritualist], Insight 6 (+10), Intimidation (+2), Perception 4 (+8), Persuasion 4 (+6/+8) [Attractive], Ranged Combat [Magic] 5 (+8), Stealth (+2)

ADVANTAGES: Attractive (1), Defensive Roll (1), Extraordinary Effort, Languages (1) (English, Latin, Base: Roma), Ritualist, Teamwork

POWERS:
Mystic Flight: Flight 4 (32 mph/500 fpr; Flaw: Distracting); 4 pts
Mystic Senses: Senses 3 (Detect Magic [Mental; Ranged, Acute]); 3 pts
Reality Alteration: 44 pt Dynamic Array; 60 pts
Mystic Portal: Teleport 8 (1 mile/250 miles; Extra: Portal, Accurate, Dimensional 3 [Any Dimension], Dynamic); 44 pts
Hex Bolts: Ranged Mystic Damage 12 (Extra: Dynamic); 2 pts
Hex Spheres: Create 12 (Mystic Spheres); 2 pts
Probability Control: Luck Control 4 (You can spend a hero point or use Luck on another character’s behalf, with the normal benefits; You can bestow your hero point or use of Luck on others; You can spend one of your hero point or uses of the Luck advantage to negate someone else’s use of a hero point, use of their Luck advantage, or a Gamemaster-imposed complication; You can spend a hero point or use Luck to force someone else to re-roll a die roll and take the worse of the two rolls; Extra: Dynamic), Enhanced Advantages 5 (Luck 5 [Edit Scene 2, Improve Roll 2, Instant Counter], Extra: Dynamic); 2 pts
Jinx: Perception Ranged Affliction 10 (Resisted and Overcome by Will; 1st: Impaired and Vulnerable, 2nd: Defenseless and Disabled, Extra: Dynamic, Extra Condition, Indirect 4, Insidious, Subtle 2, Flaw: Limited [to two degrees]); 2 pts
Reality Warping: Variable 5 (25 pts traits; Probability Effects, Extra: Action [Free Action], Dynamic, Flaw: Uncontrolled); 2 pts
Mystic Force Field: Protection 9 (Extras: Affects others, Dynamic, Increased Mass 6 [3200 lbs], Flaw: Sustained), Impervious 4 (Extras: Affects others, Dynamic, Increased Mass 6 [3200 lbs], Flaw: Sustained); 2 pts
Illusions: Illusion 8 (All Senses, Extra: Dynamic, Flaw: Resistible); 2 pts
Hex Deflection: Deflect 12 (Extra: Dynamic, Reflect, Redirect); 2 pts


EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +6 [Unarmed +1]
Ranged Attack +3
Magic +8 [Hex Bolts +12; Mystic Spheres Create +12; Hex Deflection +12]
Special Attack [Jinx Affliction +10, Perception]

DEFENSES:
Dodge +8 [DC18] Parry +8 [DC18]
Toughness +3 (+2 without Defensive Roll, +12 with Force Field, +4 Impervious with Force Field), Fortitude +6, Will +9

COMPLICATIONS:
Accident: Wanda's power sometimes gets beyond her control and crazy things happen.
Mental Instability: Wanda has mental issues following the loss of her children at birth (or so she believes) and the vast power within her.
Plot Device: Wanda has vast reality warping powers which become an X trait if the GM requires.
Power Loss: Wanda cannot cast her spells without being able speak or gesture.
Relationships: Her brother, Quicksilver (most of the time), her ex-husband The Vision (off and on), her father Magneto (shaky) and she has burgeoning relationships with Wiccan and Speed, her children.

Abilities 44 + Skills 16 (32 ranks) + Advantages 6 + Powers 67 + Defenses 17 = 150 / 150

Build Comments: Wanda as a PC was pretty easy to do. While this is more based on her comic incarnation, I think I might go back and shift this to more of an MCU Wanda since I actually like that take on her, despite her needing some more development. And I like her for more reasons than just because Elizabeth Olson is hot. ;)
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Zatanna PC

Post by Thorpocalypse »

We've got an UH-OH, IT's MAGIC Special hitting the Aisle 1 shelves as our PC LADIES' NIGHT keeps rolling!

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Hey, pay attention to me! I'm fascinating. - Zatanna

ZATANNA
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 1, STAMINA 2, AGILITY 3, DEXTERITY 4, FIGHTING 4, INTELLECT 3, AWARENESS 5, PRESENCE 4

SKILLS: Athletics (+1), Deception 7 (+11/+13) [Attractive], Expertise [Magic] 12 (+15) [Artificer, Ritualist], Expertise [Stage Magic] 7 (+10), Insight 5 (+10), Intimidation (+4), Perception 3 (+8), Persuasion 7 (+11/+13) [Attractive], Ranged Combat [Magic] 4 (+8), Sleight of Hand 11 (+15), Stealth (+3)

ADVANTAGES: Artificer, Attractive (1), Benefit (2) (Wealth 2 [Independently Wealthy]), Defensive Roll (2), Equipment (3), Languages (1) (Latin, 1 other, Base: English), Luck (Improve Roll) (1), Ritualist

POWERS:
Homo Magi Physiology: Feature 1 (Longevity), Senses 5 (Detect Magic [Mental; Ranged, Acute, Analytical, Extended]); 6 pts
Cigam Yarra: 27 pt Array; 34 pts
Won Raeppa!: Create 9 (Extra: Continuous); 27 pts
Mrofsnart!: Ranged Transform 5 (Anything into anything else, 25 lb. mass); 1 pt
Eb Won Dnuob!: Ranged Affliction 12 (Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized, Extra: Extra Condition, Flaw: Limited to two degrees); 1 pt
Cigam Tolb! Ranged Mystic Damage 12; 1 pt
Cigam Tcetorp Em!: Enhanced Dodge 8 (Flaw: Sustained), Enhanced Parry 8 (Flaw: Sustained), Enhanced Advantage 1 (Improved Defense); 1 pt
Tropsnart Su!: Teleport 8 (1 mile/250 miles; Extra: Extended, Increased Mass 3 [400 lbs]); 1 pt
TcejbO Etamina!: Perception Range Summon Animated Object 9 (Flaw: Limited [to Available Objects]); 1 pt
Og Ot Peels!: Cloud Area Cumulative Affliction 9 (Resisted and Overcome by Will; 1st: Dazed, 2nd: Stunned, 3rd: Asleep, Extra: Cloud Area [15 ft radius]); 1 pt


EQUIPMENT:
(15 pts)
Headquarters: (14 pts)
Shadowcrest: Size - M, Tough - 10, Features - Concealed, Defense Systems, Dimensional Portal, Dual Size, Garage, Grounds, Holding Cells, Laboratory, Library, Living Space, Secret; 14 pts

OFFENSE:
Initiative +3
Close Attack +4 [Unarmed +1]
Ranged Attack +4
Magic +8 [Cigam Tolb! +12; Won Raeppa! +9; Eb Won Dnuob! Affliction +12]
Special Attack [Og Ot Peels! +9, Cloud Area]

DEFENSES:
Dodge +8 (+16 with Cigam Tcetorp Em!) [DC18/26] Parry +8 (+16 with Cigam Tcetorp Em!) [DC18/26]
Toughness +4 (+2 without Defensive Roll), Fortitude +6, Will +10

COMPLICATIONS:
Doom of Damocles: For her role in the Identity Crisis, Zatanna is under the Doom of Damocles of the White Council of Wizards.
Guilt: Zatanna feels guilt over the death of her father, Zatara, who sacrificed himself to save her.
Power Loss: Zatanna needs to speak aloud (and backwards) to cast her spells.

Abilities 52 + Skills 28 (56 ranks) + Advantages 12 + Powers 40 + Defenses 18 = 150 / 150

Build Comments: Zatanna as a PC.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Hawkgirl PC

Post by Thorpocalypse »

Check out this J-Mart Favorite Item hitting the Aisle 1 shelves as we continue our PC LADIES' NIGHT!

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Aliens? Well, then he must be a lunatic, because we all know there's no life on other planets... - Hawkgirl

HAWKGIRL (SHAYERA HOL)
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 4, STAMINA 4, AGILITY 6, DEXTERITY 4, FIGHTING 10, INTELLECT 2, AWARENESS 4, PRESENCE 2

SKILLS: Acrobatics 2 (+8/+12), Athletics 3 (+7), Deception (+2), Expertise [Military] 5 (+7), Insight 1 (+5), Intimidation 5 (+7), Perception 5 (+9), Persuasion (+2), Stealth 1 (+7), Technology 3 (+5), Vehicles 1 (+5)

ADVANTAGES: Agile Feint, All-Out Attack, Defensive Roll (3), Evasion, Favored Environment (Flying), Improved Defense, Languages (1) (English, Base: Thanagarian), Power Attack, Takedown (1), Tracking

POWERS:
One with the Birds: Feature 1 (Birds accept Shayera as one of their own); 1 pt
Thanagarian Physiology: Feature 1 (Longevity), Regeneration 2 (1/every 5 rounds), Senses 2 (Normal Vision [Extended], Normal Hearing [Extended]), Movement 1 (Environmental Adaptation [High Altitude]), Flight 6 (125 mph/1800 fpr; Flaw: Wings); 13 pts
Aerial Mastery: Enhanced Dodge 2 (Flaw: Limited to when flying), Enhanced Parry 2 (Flaw: Limited to when flying), Enhanced Skills 2 (Acrobatics 4 ranks, Flaw: Limited to when Flying), Enhanced Advantages 3 (Agile Feint, Evasion, Improved Defense, Flaw: Limited to when flying); 5 pts
Thanagarian Mace: 43 pts Traits, Easily Removable (-18 pts); 25 pts
Light: Environment 1 (Light, 30 ft radius); 2 pts
Mace Array: 40 pt Array; 41 pts
Mace Bash: Bludgeoning Strength-based Damage 6 (Extra: Dangerous, Linked [Nullify], Penetrating 10), Nullify Magic 8 (Extra: Broad, Simultaneous, Linked [Damage], Flaw: Range [Close]); 40 pts
Deflection: Deflect 8 (Extra: Linked [Nullify], Redirect, Flaw: Range [Close]), Nullify Magic 8 (Extra: Broad, Simultaneous, Linked [Damage], Flaw: Range [Close]); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +6
Close Attack +10 [Unarmed +4; Thanagarian Mace +10, Critical 19-20; Magic Nullify +8]
Ranged Attack +4

DEFENSES:
Dodge +11 (+13 when Flying) [DC21/23] Parry +11 (+13 when Flying) [DC21/23]
Toughness +7 (+4 without Defensive Roll), Fortitude +7, Will +7

COMPLICATIONS:
Enemy: Shadow Thief.
Guilt: Over her role in the Thanagarian invasion as she betrayed both her homeworld and The Earth.
Motivation: Proving herself to be something more than a destroyer.
Relationships: She is close to her brother, Katar Hol (Carter Hall, Hawkman) and still has feelings for John Stewart.
Rivalry: There are a few heroes that haven't forgiven her for the Thanagarian invasion thing, Jenny Sparks and Wonder Woman being two, and she is jealous of Katma Tui, and vice versa because of their mutual interest in John.

Abilities 72 + Skills 13 (26 ranks) + Advantages 9 + Powers 44 + Defenses 12 = 150 / 150

Build Comments: Shayera from JLU, my favorite version of Hawkgirl BY FAR, as a PC.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Wonder Woman PC

Post by Thorpocalypse »

Our last item in our PC LADIES' NIGHT is getting stocked on Aisle 1! And it's the First Lady of J-Mart!

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I do understand. All life is precious. We all have a purpose. Even the most dangerous creatures.

WONDER WOMAN
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 10, STAMINA 8, AGILITY 4, DEXTERITY 0, FIGHTING 9, INTELLECT 1, AWARENESS 2, PRESENCE 2

SKILLS: Acrobatics 5 (+9), Athletics (+10), Deception (+2), Expertise [Mythology] 4 (+5), Insight 5 (+7), Intimidation (+2), Perception 5 (+7), Persuasion 3 (+5), Stealth (+4), Vehicles 4 (+4)

ADVANTAGES: All-Out Attack, Close Attack (1), Diehard, Great Endurance, Languages (1) (Ancient Greek, Base: English), Power Attack, Takedown (1)

POWERS:
Amazonian Physique: Senses 2 (Normal Vision [Extended], Normal Hearing [Extended]), Immunity 2 (Disease [Limited], Poison [Limited]); 3 pts
Fortitude of Gaea: Protection 2, Enhanced Advantages 2 (Diehard, Great Endurance); 4 pts
Hera, Give me Strength!: Enhanced Strength 2 (100 Tons, Flaw: Limited to Lifting); 2 pts
Quick Change: Feature 1 (Quick Change into Wonder Woman from Diana Prince and vice versa); 1 pt
Wondrous Movement: 14 pt Array; 15 pts
Wind Riding: Flight 7 (250 mph/1/2 mpr); 14 pts
Speed of Hermes: Speed 7 (250 mph/1/2 mpr), Leaping 7 (900 ft); 1 pt

Bracers of Aegis: 13 pts Traits, Removable (-3 pts); 10 pts
Enhanced Defenses: Enhanced Dodge 1 (Flaw: Sustained), Enhanced Parry 1 (Flaw: Sustained), Impervious Toughness 9 (Flaw: Sustained); 11 pts
Aegis Blades: Piercing Strength-based Damage 0 (Extra: Dangerous, Split); 2 pts

Magic Lasso: 19 pts Traits, Easily Removable (–8 points); 11 pts
Lasso Snare: Affliction 10 (Resisted by Dodge, Overcome by Strength/Damage/Sleight of Hand; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Extra Condition, Linked [Affliction], Reach 6 [30 ft], Flaw: Limited [to 2 Degrees]),
Must Tell the Truth: Affliction 10 (Resisted/Overcome by Will; 1st: Compelled, Extra: Linked [Affliction], Flaws: Limited to One Degree, Limited to one effect [Telling the Truth]); 19 pts


EQUIPMENT:
NONE

OFFENSE:
Initiative +4
Close Attack +10 [Unarmed +10; Aegis Blades +10, Critical 19-20; Magic Lasso Afflictions +10/+10]
Ranged Attack +0

DEFENSES:
Dodge +9 (+10 with Bracers) [DC19/20] Parry +9 (+10 with Bracers) [DC19/20]
Toughness +10, Fortitude +10, Will +9

COMPLICATIONS:
Enemy: Circe, Cheetah, Mongal, Giganta and Superia among others.
Relationships: Her mother, Hippolyta, Donna Troy, Cassie Sandsmark, Steve Trevor, Batman and Superman. Her relationship with her daughter, Fury, is complicated.
Responsibility: She has duties as Princess of Themiscrya and to protect the world, mainly from Olympian/Mythological threats.
Rivalry: Thundra and most of the time, Jenny Sparks.
Secret Identity: In her Diana Prince identity, Wonder Woman has no powers and the abilities of an ordinary (if athletic and skilled) woman. Her Str and Sta are 3 and her Dex and Agl are 4.

Abilities 72 + Skills 13 (26 ranks) + Advantages 5 + Powers 46 + Defenses 14 = 150 / 150

Build Comments: With Wonder Woman going to PL10/150 pts, I really had to think about what to include. I almost dropped the Lasso completely for cost, but it’s such a part of her character, I couldn’t do it. But by making the effects Close range, it saved a good amount of points and being able to get the Lasso around someone at 30 ft isn’t too bad of a tradeoff, I suppose.
Last edited by Thorpocalypse on Sat Apr 20, 2019 4:02 am, edited 1 time in total.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Daredevil PC

Post by Thorpocalypse »

The new items for our PC worlds keep coming with this new item for Aisle 2!

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As Daredevil, I get to save the world. As a lawyer... maybe I can fix it. I need them both. That's what I realized. The warrior and the lawyer. It doesn't work if I only have one. - Daredevil

DAREDEVIL
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 3, STAMINA 4, AGILITY 6, DEXTERITY 5, FIGHTING 14, INTELLECT 2, AWARENESS 7, PRESENCE 1

SKILLS: Acrobatics 10 (+16) [Agile Feint], Athletics 5 (+8), Deception (+1), Expertise [Lawyer] 5 (+7), Expertise [Streetwise] 3 (+5), Insight 3 (+10), Intimidation 5 (+6), Investigation 4 (+6), Perception (+7/+15), Persuasion (+1), Ranged Combat [Throwing] 7 (+12), Stealth 6 (+12)

ADVANTAGES: Agile Feint, Defensive Roll (2), Equipment (2), Fearless, Languages (1) (Braille, Spanish, Base: English), Move-by Action, Power Attack, Quick Draw, Takedown (1), Uncanny Dodge

POWERS:
Super Senses: Enhanced Advantages 1 (Uncanny Dodge), Enhanced Skills 4 (Perception 8 ranks), Senses 13 (Normal Hearing [Accurate, Extended, Penetrates Concealment], Scent [Acute, Extended], Touch [Acute, Analytical, Ranged], Ultra-Hearing); 18 pts

EQUIPMENT:
(10 pts)
Billy Club: (10 pts)
Thrown Billy Club: Ranged Bludgeoning Strength-Based Damage 3, Ricochet 2, Diminished Range (10/25/50); 7 pts
Billy Club Strike: Bludgeoning Strength-Based Damage 3, Split, Reach 2 (10 ft); 1 pt
Club Swinging: Movement 2 (Swinging, Safe Fall [Quirk: Requires Ranged Billy Club Attack Roll to hit supporting object); 1 pt
Walking Cane: Feature 1 (Converts to collapsible cane); 1 pt

OFFENSE:
Initiative +10
Close Attack +14 [Unarmed +3; Billy Club +6]
Ranged Attack +5
Thrown Billy Club +12 [Billy Club +6]

DEFENSES:
Dodge +14 [DC24] Parry +14 [DC24]
Toughness +6 (+4 without Defensive Roll), Fortitude +7, Will +9

COMPLICATIONS:
Disability: He's blind.
Enemy: Kingpin, Bullseye, sometimes Elektra and others.
Relationships: His best friend Foggy Nelson. Sometimes Echo, sometimes Elektra, sometime the Black Widow.
Responsibility: To protect Hell's Kitchen and dispense justice.
Secret Identity: He tries to maintains a secret identity of Matt Murdock but a lot of people think (or know) that he's Daredevil.
Vulnerable: He is vulnerable to Auditory and Olfactory affliction/damage effects, taking an extra degree of failure against them. And being in area with loud noises and/or strong odors can grant Concealment to his opponents.

Abilities 84 + Skills 24 (48 ranks) + Advantages 11 + Powers 18 + Defenses 13 = 150 / 150

Build Comments: Old Hornhead gets a PC build that I am really satisfied with. I was hoping to figure out a way to add a couple more enhancements to his super senses, but he’s good enough for now and I like the Advantages and Skill ranks where they are. Makes him more well rounded but still a solid PL10 on both offense and defense.
Last edited by Thorpocalypse on Tue May 07, 2019 7:08 pm, edited 1 time in total.
Me fail English? That's unpossible. - Ralph Wiggum
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Black Panther PC

Post by Thorpocalypse »

BLACK LIGHT SPECIAL for Aisle 2 as the PCs continue!

Image
I am the King of Wakanda. I am the nation incarnate. And on behalf of that nation, I say: Let the faith of all of Wakanda power you. That faith is more than any mutation. It is a gift of godhead, passed down from your ancestors. Claim the gift. Let this be the hour when Gods again stalk the land. The hour of the Storm. - Black Panther

BLACK PANTHER (T'CHALLA)
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 5, STAMINA 5, AGILITY 6, DEXTERITY 4, FIGHTING 12, INTELLECT 6, AWARENESS 3, PRESENCE 2

SKILLS: Acrobatics 5 (+11) [Agile Feint], Athletics 6 (+11), Deception (+2), Expertise [Science] 4 (+10), Insight 4 (+7), Intimidation (+2), Investigation (+6), Perception 5 (+8), Persuasion (+2), Sleight of Hand (+4), Stealth 5 (+11), Technology 4 (+10) [Inventor], Treatment (+6), Vehicles (+4)

ADVANTAGES: Agile Feint, Beginner's Luck, Benefit (1) (Status – King of Wakanda), Defensive Roll (1), Eidetic Memory, Equipment (1), Inventor, Jack-of-all-Trades, Languages (1) (English, 1 other, Base: Swahili), Leadership, Move-by Action, Power Attack, Takedown (1)

POWERS:
Avatar of the Panther God: Feature 1 (Cats accept T'Challa as one of their own); 1 pt
Heart Shaped Herb Enhancements: Speed 1 (4 mph/60 fpr), Leaping 1 (15 ft), Immunity 3 (Aging, Disease, Poisons [Limited]), Senses 4 (Low-Light Vision, Normal Hearing [Extended], Scent [Ranged, Acute]); 8 pts
Black Panther Costume: 15 pt Traits, Removable (-3 pts); 12 pts
Vibranium Mesh Armor: Protection 2, Impervious Toughness 7 (Flaw: Limited to Ballistic Damage); 6 pts
Panther Claws: Slashing Strength-based Damage 3 (Extra: Dangerous, Split); 5 pts
Vibranium Boots: Movement 1 (Wall-Crawling [-1 speed rank]), Concealment 1 (Auditory); 4 pts


EQUIPMENT:
(5 pts)
Kimoyo Card: Senses 2 (Communication Link 2, Radio), GPS, Feature 1 (Wakandan Database); 4 pts

OFFENSE:
Initiative +6
Close Attack +12 [Unarmed +5; Claws +8, Critical 19-20]
Ranged Attack +4

DEFENSES:
Dodge +12 [DC22] Parry +12 [DC22]
Toughness +8 (+7 without Defensive Roll), Fortitude +8, Will +8

COMPLICATIONS:
Enemy: Klaw, Erik Killmonger.
Honor: The Black Panther is held to a strict code of honor.
Relationships: His royal family, including his mother and his sister, Shuri, the current Wakandan Black Panther. Despite their estrangement, he still has feeling for his wife, Storm.
Responsibility: To Necropolis and his duties as King of the Dead. He still holds true to the people of Wakanda as well.
Rivalry: M’Baku and Namor.

Abilities 86 + Skills 16 (32 ranks) + Advantages 13 + Powers 21 + Defenses 14 = 150 / 150

Build Comments: The King of Wakanda and the current hottest property in the MCU, the Black Panther. He wasn’t that hard to get the feel of as a PC. He doesn’t have the breadth of abilities he’s acquired in the Marvel U over the years, but he’s a good tech person and a PL10 melee beast.
Me fail English? That's unpossible. - Ralph Wiggum
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Jesse McCree

Post by Thorpocalypse »

We're back to our Overwatch line as we drop a J-Mart Favorite Item on Aisle 9!

Image
It's high noon...

MCCREE
PL10


OPL: 10; SPL: 2; DPL: 10; FWPL: 7; HP: 1
Real Name: Jesse McRee
Age: 37
Height: 6-1
Weight: 215
Eyes: Brown
Hair: Brown
Skin: Fair
Race: Human Cyborg
Identity: Public
Alignment: Hero
Status: Active
Occupation: Adventurer; Mercenary
Base of Operations: Mobile
Team Affiliations: Overwatch; The Deadlock Gang

ABILITIES: STRENGTH 2 [3], STAMINA 3, AGILITY 3, DEXTERITY 5, FIGHTING 7, INTELLECT 1, AWARENESS 3, PRESENCE 3

SKILLS: Athletics 3 (+5/+6), Deception 7 (+10/+12 [Attractive]), Expertise [Criminal] 6 (+7), Expertise [Government Agent] 6 (+7), Insight 5 (+8), Intimidation (+3), Perception 9 (+12), Persuasion 7 (+10/+12) [Attractive], Ranged Combat [Guns] 10 (+15), Sleight of Hand 2 (+7), Stealth 8 (+11), Vehicles 3 (+8)

ADVANTAGES: Attractive (1), Defensive Roll (1), Eagle Eyes*, Equipment (8), Favored Foe (Bandits), Improved Aim, Improved Critical (2) (Guns 2), Improved Disarm, Improved Initiative (1), Precise Attack (1) (Ranged, Cover), Quick Draw, Seize Initiative, Takedown (1)

POWERS:
Cybernetic Arm: Enhanced Strength 1 (Flaw: Limited to left arm); 1 pt
It's High Noon: Perception Ranged Shapeable Ballistic Damage 9 (Extra: Shapeable Area x2 [60 ft volume], Flaw: Easily Removed [Requires Peacemaker], Uncontrolled); 21 pts

EQUIPMENT:
(40 pts)
Body Armor: Protection 2; 2 pts
Flashbang: Ranged Burst Area Affliction 6 (Resisted by Dodge, Overcome by Fortitude; 1st: Visually Impaired, Dazed and Vulnerable, 2nd: Visually Disabled, Stunned and Defenseless, 3rd: Visually Unaware, Extra: Burst Area [30 ft radius], Extra Condition 2, Flaw: Diminished Range [10/25/50], Sense-Dependent); 23 pts
Peacemaker: 15 pts
Fan the Hammer: Ranged Ballistic Damage 5, Diminished Range (10/25/50); 14 pts
Single Shot: Ranged Ballistic Damage 5, Dangerous; 1 pt

OFFENSE:
Initiative +7
Close Attack +7 [Right Arm Unarmed +2; Left Arm Unarmed +3]
Ranged Attack +5
Guns +15 [Peacemaker +5, Critical 17-20; Peacemaker Fan the Hammer +5, Critical 18-20, Multiattack]
Special Attack [It's High Noon +9, Shapeable Area; Flashbang Affliction +6, Burst Area]

DEFENSES:
Dodge +13[DC23] Parry +10 [DC20]
Toughness +6 (+5 without Defensive Roll) Fortitude +6, Will +7

COMPLICATIONS:
Enemy: Ashe and the rest of The Deadlock Gang are not pleased that he left and later took them out.
Doing Good: McRee doesn't always succeed but he tries to do the right thing.
Responsibility: He still feels some loyalty to Overwatch but not enough to come back full time.

Abilities 54 + Skills 33 (66 ranks) + Advantages 21 + Powers 22 + Defenses 20 = 150 / 150

Build Comments: The BAMF himself, Jesse McCree. I had more written up, but I can't find it, so there will be more comments coming.

In short, he shoots stuff and drives the fanpeople wild with his machismo.
Last edited by Thorpocalypse on Sun Nov 03, 2019 6:21 pm, edited 1 time in total.
Me fail English? That's unpossible. - Ralph Wiggum
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Widowmaker

Post by Thorpocalypse »

We've got more new items for our Overwatch line hitting the Aisle 9 shelves! And this one is a CAN'T MISS SPECIAL!

Image
When I was a girl, I had a fear of spiders. I was told they felt no emotion, that their hearts never beat, but I know the truth. At the moment of the kill, they are never more alive. - Widowmaker

WIDOWMAKER
PL10


OPL: 10; SPL: 4; DPL: 10; FWPL: 7; HP: 1
Real Name: Amélie Lacroix
Age: 33
Height: 5-9
Weight: 129
Eyes: Hazel
Hair: Black
Skin: Blue
Race: Human Mutate
Identity: Secret
Alignment: Villain
Status: Active
Occupation: Criminal; Assassin
Base of Operations: Mobile
Team Affiliations: Talon

ABILITIES: STRENGTH 1, STAMINA 2, AGILITY 7, DEXTERITY 6, FIGHTING 9, INTELLECT 2, AWARENESS 5, PRESENCE 0

SKILLS: Acrobatics 8 (+15) [Agile Feint], Athletics 9 (+10), Deception (+0), Expertise [Assassin] 7 (+9), Expertise [Ballerina] 5 (+7), Insight 4 (+9), Intimidation (+0), Perception 8 (+13), Persuasion (+0), Ranged Combat [Guns] 2 (+12), Stealth 6 (+13), Technology 5 (+7)

ADVANTAGES: Agile Feint, Defensive Roll (2), Equipment (2), Fearless, Improved Aim, Improved Critical (1) (Guns), Improved Initiative (2), Languages (2) (English, 4 others, Base: French), Move-by Action, Precise Attack (2) (Ranged, Cover; Ranged, Concealment), Ranged Attack (4), Tracking

POWERS:
Cold Blooded Assassin: Concealment 1 (Infravision), Immunity 6 (Interaction Effects, Environmental Cold); 7 pts
Infra-Sight Visor: 5 pts Traits, Removable (-1 pt); 4 pts
Enhanced Vision: Senses 5 (Normal Vision [Extended, Penetrates Concealment, Radius], Infravision); 5 pts
Widow's Kiss Arsenal: 18 pt Array, Easily Removable (-8 pts); 12 pts
Widow's Kiss Automatic Mode: Ranged Multiattack Ballistic Damage 6; 18 pts
Widow's Kiss Scope Mode: Ranged Ballistic Damage 7 (Extra: Dangerous); 1 pt
Venom Bomb: Cloud Area Affliction 8 (Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, 3rd: Incapacitated, Extra: Cloud Area [15 ft radius]); 1 pt


EQUIPMENT:
(10 pts)
Leather Costume: Protection 1, Subtle; 2 pts
Knife: Piercing Strength-Based Damage 1, Dangerous; 2 pts
Grapple Line: 2 pt Array; 4 pts
Wall Crawling: Movement 1 (Wall-Crawling [-1 speed]); 2 pts
Swinging: Movement 1 (Swinging); 1 pt
Quick Escape: Leaping 2 (30 ft; Flaw: Requires anchor point); 1 pt

OFFENSE:
Initiative +15
Close Attack +9 [Unarmed +1; Knife +2, Critical 19-20]
Ranged Attack +10
Guns +12 [Widow's Kiss Scope Mode +7, Critical 18-20; Widow's Kiss Automatic Mode +6, Multiattack]
Special Attack [Venom Bomb Affliction +8, Burst Area]

DEFENSES:
Dodge +14 [DC24] Parry +12 [DC22]
Toughness +5 (+3 without Defensive Roll), Fortitude +6, Will +7

COMPLICATIONS:
Enemy: Ana Amari and Tracer.
Motivation: One of the few things that gives her any emotional satisfaction at all is killing.
Responsibility: To Talon.

Abilities 64 + Skills 27 (54 ranks) + Advantages 20 + Powers 23 + Defenses 16 = 150 / 150

Build Comments: The cold blooded assassin herself, Widowmaker. I built her to be sniper and infiltration expert that she’s been shown to be. Even operating at a 1/2 PL lower than the “big guns” of the Overwatch setting on offense, she’s super deadly with her aim and her very mobile with her grappling gun, making her tough to deal with.

And dat aaaaaaaaaaaaassssss! I think Liefeld had some design input on her for sure. :shock:

Secret Origins: Amélie Guillard had been a successful ballerina, and a member of the once-influential Guillard family. After marrying Gérard Lacroix, who was an agent of Overwatch leading operations against Talon, she adopted his surname. In an attempt to kill Gérard, Talon kidnapped her and submitted her to neural reconditioning and torture to turn her into a sleeper agent. Overwatch later rescued her, but after two weeks she killed Gérard in his sleep and returned to Talon. The neural reconditioning had finished, turning her emotionless, and she was trained in covert arts. Her heart rate was lowered to give her steadier aim, which turned her skin blue. Despite this, Overwatch still believes that Talon killed her husband and kidnapped her again.

The Story so Far: Now under the name of Widowmaker, she later clashed with Overwatch agents while they were attempting to rescue hostages, successfully killing several before she sighted Captain Ana Amari. The two tried to attack one another, and Ana was successful in shooting off Widowmaker's visor to reveal Amélie Lacroix's face. The sight made Ana hesitate. giving Widowmaker enough time to seemingly fatally shoot Ana Amari through her right eye.

She had been an active assassin for Talon through all the years. Recently, Widowmaker was sent to assassinate Tekhartha Mondatta at his speech in King's Row. Though Tracer tried to stop her, Widowmaker successfully made a fatal shot and eliminated Mondatta. She then defeated Tracer, incapacitated her by damaging her chronal accelerator, and escaped. Later, Widowmaker worked with Reaper in an attempt to steal Doomfist's gauntlet from a museum. They were thwarted by Winston and Tracer; though both escaped intact, the gauntlet was badly damaged, and the two lost the upper hand.

Widowmaker yet again worked with Reaper alongside Sombra in an attempt to assassinate Katya Volskaya. While the Talon agent was in position and ready to kill, an unsuspecting alarm went off, thus ruining her chance of a perfect shot. Widowmaker, while surprised and annoyed by this, was then told to hold the perimeter by Reaper as he and Sombra would try to eliminate the CEO themselves. After learning that the mission failed and Katya had escaped, Widowmaker went back to the ship.

During the holidays, Widowmaker was seen visiting Gérard's grave.

After Doomfist was freed from his prison by Reaper, he rendezvoused with Widowmaker at a casino in Monaco. He complimented her for her assassination of Mondatta. Sombra, who was on the same channel, told Doomfist to ask her about her failure to assassinate Volskaya, but Doomfist shut down the conversation. Doomfist met with Maximilien at a game table; Widowmaker partook in the game while they discussed matters pertaining to Talon. She won quite a few chips, but the game was interrupted by Talon agents sent by Vialli to assassinate Doomfist. The pair fought them off and departed, headed for Venice. There, Widowmaker, Reaper, and Sombra eliminated Talon agents loyal to Vialli, while Doomfist killed Vialli himself.

Characterization: Due to her brainwashing, Widowmaker has a malevolent disposition and is very detached from her sentiment. She shows no mercy for her targets no matter who they are and has a love for killing, claiming that it makes her feel alive. She also seems to possess vanity when it comes to her skills and looks.

However, it is implied that Widowmaker isn't completely emotionless, as there are bits and pieces of evidence which indicate that her former self is still there somewhere. An example is that visited her husband's grave silently around Christmas, implying that she still possesses emotion to some extent, or that the brainwashing is starting to crack.
Last edited by Thorpocalypse on Fri Nov 29, 2019 8:22 pm, edited 1 time in total.
Me fail English? That's unpossible. - Ralph Wiggum
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Ana Amari

Post by Thorpocalypse »

One more item for our Overwatch line is getting stocked on Aisle 9!

Image
It's just a scratch, you'll be fine. - Ana Amari

ANA
PL9


OPL: 9; SPL: 2; DPL: 9; FWPL: 7; HP: 1
Real Name: Ana Amari
Age: 60
Height: 5-6
Weight: 128
Eyes: Brown
Hair: Brown/Grey
Skin: Brown
Race: Human
Identity: Public
Alignment: Hero
Status: Active
Occupation: Adventurer; Soldier
Base of Operations: Mobile
Team Affiliations: Overwatch

ABILITIES: STRENGTH 1, STAMINA 2, AGILITY 3, DEXTERITY 5, FIGHTING 10, INTELLECT 2, AWARENESS 4, PRESENCE 2

SKILLS: Acrobatics 4 (+7), Athletics 10 (+11), Deception (+2), Expertise [Soldier] 8 (+10), Insight 8 (+12), Intimidation (+2), Investigation 5 (+7), Perception 8 (+12), Persuasion (+2), Ranged Combat [Guns] 7 (+12), Sleight of Hand 2 (+7), Stealth 9 (+12), Treatment 2 (+4), Vehicles 1 (+6)

ADVANTAGES: Defensive Attack, Defensive Roll (1), Eagle Eyes*, Equipment (2), Improved Aim, Improved Critical (1), Improved Disarm, Improved Initiative (1), Languages (1), Takedown (1)

POWERS:
Biotic Rifle: 15 pts Traits, Easily Removable (-6 pts); 9 pts
Rifle Shot: Ranged Ballistic Damage 6, Dangerous, Extended Range (50/100/250); 14 pts
Healing Dart: Ranged Healing 5, Extended Range (50/100/250), Flaw: Limited (5 uses); 1 pt

Sleep Dart Pistol: 12 pts Traits, Easily Removable (-4 pts); 8 pts
Go to Sleep: Ranged Affliction 6 (Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, 3rd: Asleep); 12 pts

EQUIPMENT:
(5 pts)
Body Armor: Protection 1, Subtle; 2 pts
Knife: Piercing Strength-Based Damage 1, Dangerous; 2 pts

OFFENSE:
Initiative +7
Close Attack +10 [Unarmed +1]
Ranged Attack +5
Guns +12 [Biotic Rifle +6, Critical 18-20; Sleep Darts Affliction +6]

DEFENSES:
Dodge +13 [DC23] Parry +11 [DC21]
Toughness +5 (+3 without Defensive Roll), Fortitude +6, Will +7

COMPLICATIONS:
Conflicted: Ana is torn about what she has done, and will have to do to protect the world.
Disability: Ana is missing her right eye which can cause her depth perception issues and subject to stealth attacks from the side.
Enemy: Talon.
Relationships: With her daughter, Pharah, and her original Overwatch teammates.
Responsibility: To Overwatch and to protect the world and those she holds dear.
Rivalry: With Widowmaker.

Abilities 58 + Skills 32 (64 ranks) + Advantages 10 + Powers 17 + Defenses 18 = 135 / 135

Build Comments: Again, I had a writeup for Ana but I lost some stuff I guess so we’re doing the short verson for now. I do really like her concept as a sniper/healer.

Secret Origins/The Story so Far: Ana Amari was one of the founding members of overwatch, a celebrated heroine for helping end the Omnic Crisis. But, shortly before the fall of Overwatch, Ana went missing, presumed KIA after losing an eye to a freshly brainwashed Widowmaker. Ana has lived those years in hiding as a professional mercenary, but since being reunited with Jack "Soldier 76" Morrison, has decided to join his fool crusade to make sure he doesn't die on her.
Last edited by Thorpocalypse on Sun Nov 03, 2019 6:20 pm, edited 1 time in total.
Me fail English? That's unpossible. - Ralph Wiggum
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The Kingpin PC

Post by Thorpocalypse »

Time for some more additions to our PC Line! And this time, we're adding a few items to our Villains Line as well!

Image
Killing a journalist is a high-profile high-risk endeavor. I try to avoid it when possible. - The Kingpin

THE KINGPIN
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 6, STAMINA 5, AGILITY 2, DEXTERITY 2, FIGHTING 10, INTELLECT 4, AWARENESS 4, PRESENCE 6

SKILLS: Athletics 1 (+7), Close Combat [Unarmed] 2 (+14), Deception 7 (+13), Expertise [Business] 8 (+12), Expertise [Criminal] 9 (+13), Insight (+4), Intimidation 7 (+13) [Startle], Investigation 6 (+10) [Contacts, Well-Informed], Perception 3 (+7), Persuasion 4 (+10) [Connected], Ranged Combat [Guns] 5 (+7), Stealth (+2)

ADVANTAGES: Benefit (6) (Status 2 – Kingpin of Crime, Wealth 4 [Multimillionaire]), Close Attack (2), Connected, Contacts, Defensive Roll (3), Equipment (6), Improved Hold, Leadership, Power Attack, Startle, Well-Informed

POWERS:
Girth: Protection 2, Feature 2 (Increased Mass 2, Extra: Innate); 5 pts

EQUIPMENT:
(30 pts)
Sleeping Gas Stickpin: Affliction 8 (Resisted/Overcome by Fortitude; 1st: Fatigued, 2nd: Exhausted, 3rd: Asleep; Extra: Reach [5 ft], Flaw: Unreliable [1 use]); 5 pts
Kingpin Cane: (8 pts)
Cane Taser: Electrical Damage 8 (Extra: Reach 3 [15 ft], Flaw: Unreliable [5 uses]); 7 pts
Cane Strike: Bludgeoning Strength-Based Damage 1 (Extra: Reach [10 ft]); 1 pt
Headquarters: (17 pts)
Fisk Tower: Size - L, Tough - 10, Features - Communications, Computer, Fire Prevention System, Gym, Hangar, Infirmary, Laboratory, Library, Living Space, Personnel, Power System, Security System, Workshop; 17 pts

OFFENSE:
Initiative +2
Close Attack +12 [Cane Strike +7; Cane Taser Affliction +8; Stick Pin Affliction +8]
Unarmed +14 [Unarmed +6]
Ranged Attack +2
Guns +7

DEFENSES:
Dodge +8 [DC18] Parry +10 [DC20]
Toughness +10 (+7 without Defensive Roll), Fortitude +10, Will +10

COMPLICATIONS:
Enemy: Daredevil, Spider-Man, several other big time crime lords.
Honor: He is usually true to his word, he just doesn't give it very often.
Motivation: Money, power and respect.
Reputation: The Kingpin of Crime, even though he runs several successful legitimate business ventures.

Abilities 78 + Skills 26 (52 ranks) + Advantages 24 + Powers 5 + Defenses 17 = 150 / 150

Build Comments: Enough PC heroes, time for some villains. The mighty Kingpin as a PC. My man Wilson Fisk is a staple of Marvel’s street level scene. Daredevil and Spider-Man are always more entertaining to me when he’s involved, even in cameos. Just knowing that he is somewhere behind the scenes, making things more difficult for the heroes, just warms my heart.
Me fail English? That's unpossible. - Ralph Wiggum
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The Joker PC

Post by Thorpocalypse »

New item from our Gotham location for Aisle 1! And all I can say about this one is...

HAHAHAHAHAHAHAHAHAHAHAHAHA!

Image
Here's the cold, hard truth Bats...I don't hate you 'cause I'm crazy...I'm crazy 'cause I hate you. - The Joker

THE JOKER
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 2, STAMINA 4, AGILITY 4, DEXTERITY 5, FIGHTING 10, INTELLECT 5, AWARENESS 2, PRESENCE 5

SKILLS: Athletics (+2), Close Combat [Short Blades] 3 (+13), Deception 10 (+15) [Taunt], Expertise [Chemistry] 4 (+9), Expertise [Criminal] 4 (+9), Insight (+2), Intimidation 10 (+15) [Startle], Perception (+2), Persuasion (+5), Sleight of Hand 1 (+6), Stealth 7 (+11), Technology 2 (+7), Vehicles 1 (+6)

ADVANTAGES: Benefit (1) (Cipher), Defensive Roll (3), Equipment (7), Favored Foe (Bat Family), Fearless, Luck (Edit Scene) (1), Ranged Attack (7), Startle, Taunt

POWERS:
Better Living Through Chemistry: Immunity 1 (Poisons/Toxins); 1 pt
Shattered Mind: Immunity 5 (Mind Control); 5 pts
Lucky Escape: Immortality 5 (1/day, Flaw: Limited [to Circumstances of Plausible Survival]); 5 pts

EQUIPMENT:
(35 pts)
Knife: Piercing Strength-Based Damage 1, Dangerous; 2 pts
Bag of Tricks: (18 pts)
Joker Venom: Affliction 10 (Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, 3rd: Incapacitated, Extra: Reach 2 [10 ft]), Feature 1 (Victim face contorted into wide grin); 13 pts
BANG! Pistol: Ranged Ballistic Damage 4, Subtle; 1 pt
Squirting Acid: Acid Damage 5 (Extra: Secondary Effect, Reach 2 [10 ft]); 1 pt
Joy Buzzer: Electrical Damage 8, Subtle; 1 pt
Marbles: Cone Area Affliction 10 (Resisted by Dodge; 1st: Hindered, 2nd: Prone, Flaw: Instant Recovery, Limited to Two Degrees, Limited [targets must be on ground]); 1 pt
Razor Sharp Playing Cards: Ranged Multiattack Piercing Damage 2; 1 pt
Headquarters: (13 pts)
Abandoned Amusement Park: Size - H, Tough - 8, Features - Deathtraps 3, Defense System, Garage, Holding Cells, Laboratory, Living Space, Security System, Workshop; 13 pts

OFFENSE:
Initiative +4
Close Attack +10 [Unarmed +2; Acid Damage +5; Joy Buzzer +8; Joker Venom Affliction +10]
Short Blades +13 [Knives +3, Critical 19-20]
Ranged Attack +12 [Razor Sharp Playing Cards +2, Multiattack; Heavy Pistol +4]
Special Attack [Marbles Affliction +10, Cone Area]

DEFENSES:
Dodge +13 [DC23] Parry +13 [DC23]
Toughness +7 (+4 without Defensive Roll), Fortitude +7, Will +9

COMPLICATIONS:
Insanity: The Joker is completely insane, and therefore prone to irrational and unpredictable behavior. He thrives on chaos, and creates it.
Obsession: The Joker's one goal above all others is to mess with and eventually kill Batman. Any other plans, alliances, personal gains, etc. are all secondary
Trademark: The Joker’s ego compels him to taunt, leave clues, and otherwise make it clear he is responsible for his crimes.

Abilities 74 + Skills 20 (40 ranks) + Advantages 23 + Powers 11 + Defenses 22 = 150 / 150

Build Comments: Now that’s comedy!
Me fail English? That's unpossible. - Ralph Wiggum
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Bane PC

Post by Thorpocalypse »

Another item from our Gotham location gets stocked on Aisle 1!

Image
DO YOU KNOW WHO I AM?! I am not a joke. I am not a riddle! I am not a bird or a cat or a penguin! I'm not a scarecrow or a plant or a puppet! I am not your broken friend! I am not your regretful teacher! I am not a child's fairy tale! I am not a circus act here to amuse and frighten you! I am not another of your madmen howling at the moon! And I... I am not... I am not some rich boy playing dress-up! I am BANE! - Bane

BANE
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 5 [7], STAMINA 6 [8], AGILITY 5, DEXTERITY 5, FIGHTING 11, INTELLECT 8, AWARENESS 6, PRESENCE 5

SKILLS: Acrobatics 2 (+7), Athletics 5 (+10/+12), Close Combat [Unarmed] 2 (+13), Deception 2 (+7), Expertise [Criminal] 1 (+9), Expertise [Tactics] 1 (+9), Insight (+6) [Assessment], Intimidation 8 (+13) [Startle], Investigation (+8), Perception 1 (+7), Persuasion (+5), Ranged Combat [Guns] 3 (+8), Sleight of Hand 3 (+8), Stealth 6 (+11), Technology (+8), Treatment (+8), Vehicles (+5)

ADVANTAGES: All-Out Attack, Assessment, Chokehold, Defensive Roll (2), Eidetic Memory, Fast Grab, Favored Foe (Batman), Improved Critical (1) (Unarmed), Jack-of-all-Trades, Languages (1) (English, 1 other, Base: Spanish), Power Attack, Startle, Takedown (1)

POWERS:
Venom Pump: 9 pts Traits, Removable (-2 pts), Flaw: Activation (Standard Action); 5 pts
Venom Enhancements: Growth 2 (+2 Str, +2 Sta, -1 Dodge/Parry, -2 Stealth, +1 Intimidation, Speed +0, +2 Mass); 4 pts
Venom Healing: Healing 5 (Flaw: Limited to self); 5 pts


EQUIPMENT:
NONE

OFFENSE:
Initiative +5
Close Attack +11
Unarmed +13 [Unarmed +5, Critical 19-20; Venom Unarmed +7, Critical 19-20]
Ranged Attack +5
Guns +8

DEFENSES:
Dodge +11 (+10 with Venom) [DC21/20] Parry +11 (+10 with Venom) [DC21/20]
Toughness +8 (+6 without Defensive Roll, +10 with Venom, +8 without Defensive Roll with Venom), Fortitude +10 (+12 with Venom), Will +8

COMPLICATIONS:
Addiction: Although Bane has tried to kick the habit, Venom is highly addictive and he may go back to using the drug for its strength or healing effects as he has in the past. Withdrawal symptoms begin occurring 12 hours after the last use.
Motivation: He now feels it is his mission to create order in the world HIS way.
Relationships: He still sees Scandal Savage as a daughter figure.
Rivalry: With Batman. It's not as antagonistic (sometimes) as it once was, but he still measures himself against The Dark Knight.

Abilities 102 + Skills 16 (32 ranks) + Advantages 14 + Powers 5 + Defenses 13 = 150 / 150

Build Comments: Another villain because you never know when a Villains Game is going to break out. ;)

Bane as a PC. Should be a great fight for the PL10 Batman. Bruce will have to get tricky to beat him once he kicks in the Venom.

One thing I will say is that while I don't think Tom King's run on Batman overall is that great, that man GETS Bane. He has totally saved that character and made him a legit threat to Batman in creative ways. He actually seems to get most of Bruce's rogue's gallery, but I'm not that big of a fan of the way he writes Bruce.
Me fail English? That's unpossible. - Ralph Wiggum
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