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Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Batman PC (PL11)

Post by Thorpocalypse »

Another type of PC from our Gotham location!

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Afraid? Batman's not afraid of anything. It's me. I'm afraid. I'm afraid that the Joker may be right about me. Sometimes I... question the rationality of my actions. And I'm afraid that when I walk through those asylum gates... when I walk into Arkham and the doors close behind me... it'll be just like coming home. - Batman

BATMAN (BRUCE WAYNE)
PL11


OPL: 11; SPL: 8; DPL: 11; FWPL: 9; HP: 1

ABILITIES: STRENGTH 4, STAMINA 4, AGILITY 4, DEXTERITY 4, FIGHTING 10, INTELLECT 8, AWARENESS 4, PRESENCE 4

SKILLS: Acrobatics 3 (+7), Athletics 3 (+7), Close Combat [Unarmed] 8 (+18), Deception (+4), Expertise [Criminology] 1 (+9), Insight (+4), Intimidation 11 (+15) [Startle], Investigation 7 (+15) [Contacts], Perception 6 (+10), Persuasion (+4), Ranged Combat [Throwing] 10 (+14), Sleight of Hand (+4), Stealth 9 (+13) [Hide in Plain Sight], Technology 2 (+10) [Inventor], Treatment (+8), Vehicles (+4)

ADVANTAGES: Beginner's Luck, Benefit (5) (Wealth 5 [Billionaire]), Contacts, Defensive Roll (1), Eidetic Memory, Equipment (11), Hide in Plain Sight, Inventor, Jack-of-all-Trades, Power Attack, Startle, Takedown (1), Well-Informed

POWERS:
NONE

EQUIPMENT:
(55 pts)
The Batsuit: Protection 3; 3 pts
The Cape and Cowl: Senses 1 (Infravision), Movement 1 (Safe Fall, Flaw: Uncontrolled); 2 pts
Lockpicks: Feature 1 (Tools, Technology), Concealable; 1 pt
Grapple Gun: (5 pts)
Grappling: Move Object 4 (Flaw: Limited to pulling towards); 4 pts
Swinging: Movement 1 (Swinging); 1 pt
Utility Belt: (30 pts)
Bat Gadgets: Variable 1 (5 pts traits; Any tool or skill equipment, Free Action, Quirk [Limited to 2 equipment points or less]); 6 pts
Bat Flash Bang Grenade: Burst Area Affliction 6 (Resisted, Overcome by Fortitude; 1st: Visually and Auditory Impaired, 2nd: Visually and Auditory Disabled, 3rd: Visual and Auditory Unaware, Extra: Burst Area [30 ft radius], Extra Condition); 18 pts
Bat Tear Gas Grenades: Cloud Area Affliction 6 (Resisted by Dodge, Overcome by Fortitude; 1st: Dazed and Visually Impaired, 2nd: Stunned and Visually Disabled, 3rd: Incapacitated, Extra: Cloud Area [15 ft radius], Extra Condition); 1 pt
Batarang: Ranged Bludgeoning Strength-Based Damage 2, Dangerous; 1 pt
Bat Shuriken: Ranged Multiattack Piercing Damage 2; 1 pt
Mini-Tracers: Senses 1 (Tracking [Radio], 5 Mile range); 1 pt
Smoke Pellet: Enhanced Advantage 1 (Hide in Plain Sight); 1 pt
Smoke Grenade: Cloud Area Concealment 4 (Visual, Resisted by Dodge; Extra: Attack, Cloud Area [15 ft radius]); 1 pt
Vehicles: (14 pts)
The Batmobile: Size - H, Strength - 8, Speed - 6, Def - -4, Tough - 10, Features 6 - Alarm 3 [DC30], Caltrops, Hidden Compartments 2 [DC25], Navigation System, Remote Control, Smokescreen; 14 pts

OFFENSE:
Initiative +4
Close Attack +10
Unarmed +18 [Unarmed +4]
Ranged Attack +4
Throwing +14 [Batarangs +6, Critical 19-20; Bat Shuriken +2, Multiattack]
Special Attack [Flash Bang Affliction +6, Burst Area; Tear Gas Affliction +6, Cloud Area; Thermite +9, Burst Area]

DEFENSES:
Dodge +14 [DC24] Parry +14 [DC24]
Toughness +8 (+7 without Defensive Roll), Fortitude +8, Will +10

COMPLICATIONS:
Enemy: The Joker, Ra's Al Ghul, Two-Face, Catwoman (sometimes) and a litany of others.
Flashbacks: Batman is sometimes stunned by traumatic flashbacks to the night his parents were murdered, especially in connection to Crime Alley, where the killings took place.
Obsession: Batman is driven to fight crime by the murder of his parents and the promise he made to rid Gotham of the evil that took their lives.
Relationships: He has strong relationships with Tim Drake-Wayne, Dick Grayson-Wayne, Damian Wayne, Cassandra Cain-Wayne, Alfred Pennyworth, Jason Todd, Commissioner Jim Gordon, Lucious Fox, Barbara Gordon, Zatanna, Superman and Wonder Woman. And sometimes Catwoman.
Responsibility: Batman sees Gotham as "his city" and protects it fiercely.
Rivalry: It’s more from Ollie’s side than his, but he has a bit of a rivalry with Green Arrow. And he and Hal Jordan don’t see eye to eye often, either.
Secret Identity: He has a secret identity of Bruce Wayne that he protects fiercely.

Abilities 84 + Skills 30 (60 ranks) + Advantages 27 + Powers 0 + Defenses 24 = 165 / 165

Build Comments: In addition to just making the big names PL10/150 pt PCs, I plan on making them at higher levels, mainly PL11/165 pts or PL12/180 pts depending on their usual power level. Same goes for lower PL characters like The Question (PL8/120 pts) or Red Robin (PL9/135 pts). I’d like to run them through some tests and “level them up” but that’s probably pretty ambitious. But we’ll see.

With that, here is a PL11 Batman. He feels pretty close to on point and if I test no one else in the PC ranks, I’m testing him.
Last edited by Thorpocalypse on Thu Apr 25, 2019 2:05 pm, edited 2 times in total.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Wonder Woman PC (PL12)

Post by Thorpocalypse »

We've got another new item for Aisle 1 as we continue to add more PCs to the J-Mart shelves!

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The world of humanity is filled with people in need. Sometimes I have the remedy within my power. I can use my skills, offer my strengths, share my gifts in defense of the disadvantaged. These days, I sleep in helicopters and wake up in war zones...because I want to bring peace. - Wonder Woman

WONDER WOMAN
PL12


OPL: 12; DPL: 12; HP: 1

ABILITIES: STRENGTH 12, STAMINA 10, AGILITY 5, DEXTERITY 0, FIGHTING 11, INTELLECT 2, AWARENESS 2, PRESENCE 2

SKILLS: Acrobatics 5 (+10), Athletics (+12), Deception (+2), Expertise [Mythology] 3 (+5), Insight 5 (+7), Intimidation (+2), Perception 5 (+7), Persuasion 5 (+7), Stealth (+5), Vehicles 5 (+5)

ADVANTAGES: All-Out Attack, Close Attack (1), Diehard, Great Endurance, Equipment (7), Languages (1) (Ancient Greek, Themiscryan, Base: English), Power Attack, Takedown (2)

POWERS:
Amazonian Physique: Senses 2 (Normal Vision [Extended], Normal Hearing [Extended]), Immunity 2 (Disease [Limited], Poison [Limited]); 3 pts
Fortitude of Gaea: Protection 2, Enhanced Advantages 2 (Diehard, Great Endurance); 4 pts
Hera, Give me Strength!: Enhanced Strength 2 (400 Tons, Flaw: Limited to Lifting); 2 pts
Quick Change: Feature 1 (Quick Change into Wonder Woman from Diana Prince and vice versa); 1 pt
Wondrous Movement: 14 pt Array; 15 pts
Wind Riding: Flight 7 (250 mph/1/2 mpr); 14 pts
Speed of Hermes: Speed 7 (250 mph/1/2 mpr), Leaping 7 (900 ft); 1 pt

Bracers of Aegis: 13 pts Traits, Removable (-3 pts); 10 pts
Enhanced Defenses: Enhanced Dodge 1 (Flaw: Sustained), Enhanced Parry 1 (Flaw: Sustained), Impervious Toughness 9 (Flaw: Sustained); 11 pts
Aegis Blades: Piercing Strength-based Damage 0 (Extra: Dangerous, Split); 2 pts

Magic Lasso: 28 pts Traits, Easily Removable (–12 points); 16 pts
Lasso Snare: Affliction 12 (Resisted by Dodge, Overcome by Strength/Damage/Sleight of Hand; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Extra Condition, Linked [Affliction], Reach 6 [30 ft], Flaw: Limited [to 2 Degrees]),
Must Tell the Truth: Affliction 12 (Resisted/Overcome by Will; 1st: Compelled, Extra: Linked [Affliction], Reach 6 [30 ft], Flaws: Limited to One Degree, Limited to one effect [Telling the Truth]); 12 pts


EQUIPMENT:
(35 pts)
Vehicle: (35 pts)
The Invisible Jet: Size - H, Strength - 20, Flight - 11, Def- 0, Tough - 11; Features - Concealment 2 (Visual); 35 pts

OFFENSE:
Initiative +5
Close Attack +12 [Unarmed +12; Aegis Blades +12, Critical 19-20; Magic Lasso Afflictions +12/+12]
Ranged Attack +0

DEFENSES:
Dodge +11 (+12 with Bracers) [DC21/22] Parry +11 (+12 with Bracers) [DC21/22]
Toughness +12, Fortitude +11, Will +9

COMPLICATIONS:
Enemy: Circe, Cheetah, Mongal, Giganta and Superia among others.
Relationships: Her mother, Hippolyta, Donna Troy, Cassie Sandsmark, Steve Trevor, Batman and Superman. Her relationship with her daughter, Fury, is complicated.
Responsibility: She has duties as Princess of Themiscrya and to protect the world, mainly from Olympian/Mythological threats.
Rivalry: Thundra and most of the time, Jenny Sparks.
Secret Identity: In her Diana Prince identity, Wonder Woman has no powers and the abilities of an ordinary (if athletic and skilled) woman. Her STR, STA and AGL are 3.

Abilities 88 + Skills 14 (28 ranks) + Advantages 13 + Powers 51 + Defenses 14 = 180 / 180

Build Comments: So here’s Diana at PL12, which is my PC top end for now. Still didn’t have enough pts to make the Lasso ranged but I was close so I’ll need to rethink it once I get some builds done.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Superman (Kal-El) PC (PL12)

Post by Thorpocalypse »

We've got more PCs coming to the Aisle 1 shelves as we stock one of our signature items.

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Well, I certainly hope this little incident hasn't put you off flying, miss. Statistically speaking, of course, it's still the safest way to travel. - Superman

SUPERMAN (KAL-EL)
PL12


OPL: 12; DPL: 12; HP: 1

ABILITIES: STRENGTH 3 [17], STAMINA 14, AGILITY 2, DEXTERITY 0, FIGHTING 5, INTELLECT 2, AWARENESS 3, PRESENCE 4

SKILLS: Athletics (+3/+17), Close Combat [Unarmed] 2 (+7), Deception (+4), Expertise [Journalism] 3 (+5), Insight (+3), Intimidation (+4), Perception 3 (+6), Persuasion 6 (+10), Stealth (+2), Technology 2 (+4)

ADVANTAGES: Accurate Attack, Diehard, Extraordinary Effort, Great Endurance, Interpose, Languages (1) (Kryptonian, 1 other, Base: English), Leadership, Power Attack, Ultimate Effort (1) (Ultimate Strength Check)

POWERS:
Invulnerability: Protection 3, Impervious Tougness 13, Immunity 10 (Life Support), Enhanced Advantages 2 (Diehard, Great Endurance), Regeneration 2 (1/every 5 rounds, Flaw: Requires direct yellow sunlight); 29 pts
Powers Far Beyond Those of Mortal Men: 28 pt Array; 32 pts
More Powerful Than a Locomotive: Enhanced Strength 14; 28 pts
Heat Vision Ranged Heat Energy Damage 12 (Extra: Accurate 4); 1 pt
Super-Breath: Cone Area Move Object 12 (Extra: Cone Area x2 [120 ft cone], Flaw: Range [Close], Limited Direction [towards or away]); 1 pt
Freezing Breath: Cone Area Cumulative Affliction 9 (Resisted by Dodge; 1st: Hindered, 2nd: Immobilized, 3rd: Paralyzed; Extra: Cone Area [60 ft cone]); 1 pt
Super Senses: Senses 19 (Normal Hearing [Acute, Extended 3, Penetrates Concealment, Flaw: Cannot see through lead], Normal Vision [Extended 3], Infravision [Extended], Microscopic Vision 4 [Atomic], Ultra-Hearing [Extended]); 1 pt

Faster Than a Speeding Bullet: 24 pt Array; 27 pts
Able to Leap Tall Buildings: Flight 12 (8,000 mph/16 mpr); 24 pts
Space Travel: Movement 2 (Space Travel 2 [Other Star Systems]); 1 pt
5th Fastest Man Alive: Speed 12 (8,000 mph/16 mpr), Quickness 8, Enhanced Advantages 4 (Improved Initiative 4); 1 pt
Super-Strength: Enhanced Strength 8 (400,000 Tons; Flaw: Limited to Lifting), Enhanced Advantage 1 (Ultimate Effort [Ultimate Strength Check]; 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +2 (+18 with Super Speed)
Close Attack +6
Unarmed +7 [Unarmed +17]
Ranged Attack +0
Heat Vision +8 [Heat Vision +12]
Special Attack [Super Breath Move Object +10, Cone Area; Freezing Breath +9, Cone Area]

DEFENSES:
Dodge +7 [DC17] Parry +7 [DC17]
Toughness +17 (+6 Impervious), Fortitude +14, Will +8

COMPLICATIONS:
Power Loss: Superman loses his powers and his Str and Sta are reduced to 3 under a red sun, like that of Krypton, and other effects draining or interfering with the energies of the yellow sun can deprive him of his powers.
Relationships: Superman’s closest relationship is with his wife, Lois Lane. Other important people in his life include his mother and father, Martha and Jonathan Kent, his cousin, Supergirl, his adopted sons, Conner and Chris Kent, and friends and co-workers Jimmy Olsen, Perry White, and Catherine “Cat” Grant. In the superhero community he is close to Batman, Wonder Woman and Thor. And of course, his loyal dog, Krypto.
Responsibility: Superman feels a strong sense of responsibility to use his powers for the benefit of all.
Secret Identity: Clark Kent, mild-mannered reporter for the Daily Planet.
Vulnerable: Kryptonians are as vulnerable to magic as anyone else. They lose their ranks of Protection and their Toughness is not Impervious against magical attacks.
Weakness: Kryptonite...Its radiation saps the Strength and powers of Kryptonians, leaving them impaired, disabled, and eventually debilitated in terms of Strength and power effects. Long-term exposure (usually a matter of minutes, less for a large enough amount) imposes the dying condition and may lead to death.

Abilities 66 + Skills 8 (16 ranks) + Advantages 6 + Powers 88 + Defenses 12 = 180 / 180

Build Comments: The last member of the higher level PL Trinity, Superman at PL12.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Hulk PC

Post by Thorpocalypse »

We've got a GREEN LIGHT SPECIAL as the PCs continue here at J-Mart!

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To think--there have been times, moments in the past few years when I've almost thought there might be a chance I could control the Hulk, harness that power for the good of all. Yet always, always the dream dies, the madness comes back. And each time, it seems worse than before. - Bruce Banner

HULK (BRUCE BANNER)
PL10


OPL: 10; SPL: 6; DPL: 10; FWPL: 10; HP: 1

ABILITIES: STRENGTH 14, STAMINA 12, AGILITY 2, DEXTERITY 0, FIGHTING 6, INTELLECT -2, AWARENESS 2, PRESENCE -1

SKILLS: Athletics 2 (+16), Deception (-1), Insight (+2), Intimidation 11 (+10/+12), Perception 2 (+4), Persuasion (-1), Ranged Combat [Throwing] 5 (+5), Stealth (+2/-2)

ADVANTAGES: All-Out Attack, Diehard, Extraordinary Effort, Fast Grab, Great Endurance. Improved Critical (4) (Unarmed 4), Power Attack, Takedown (1)

POWERS:
Hulk Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Healing Factor: Immunity 13 (Aging, Disease, Poisons [Limited], Need to Sleep, Pressure, Heat, Cold, Suffocation 2, Radiation Effects), Enhanced Advantages 2 (Diehard, Great Endurance), Regeneration 5 (1/every other round); 20 pts
Hulk Hide: Protection 2, Impervious Toughness 5 (Flaw: Limited [Ballistics/Bludgeoning only]); 7 pts
Fractured Mind: Immunity 10 (Mental Effects, Flaw: Limited [Half effect]); 5 pts
Incredible Senses: Senses 4 (Normal Vision [Counters Concealment]; Direction Sense, Distance Sense [Flaw: Limited to location of origin]); 3 pts
Incredible Leg Strength: Leaping 11 (2 miles), Speed 2 (8 mph/120 ft pr); 13 pts
HULK IS STRONGEST THERE IS!: Enhanced Strength 5 (50,000 Tons, Flaw: Limited to Lifting), Feature 2 (In any contest or comparison of Strength, you win against anyone else with the same Strength rank, rather than tie; Extraordinary Effort for +2 ranks of Strength); 7 pts
Makeshift Handholds: Movement 1 (Wall-Crawling, Flaw: Limited to surfaces with material Toughness less than Strength modifier); 1 pt
Super Strength Stunts: Alternate Effect Array of Strength; 4 pts
Groundstrike: Burst Area Force Damage 10 (Extras: Burst Area x2 [60 ft radius], Flaws: Distracting, Limited [Hulk must be on the ground, targets must be on the ground]); 1 pt
Sonic Slam: Cone Area Affliction 10 (Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, Extra: Cone Area [60 ft cone], Flaw: Limited to Two Degrees); 1 pt
Thunderclap: Cone Area Move Object 10 (Extra: Cone Area [60 ft cone], Flaw: Range [Close], Limited Direction [away]); 1 pt
Groundstomp: Burst Area Affliction 10 (Resisted by Dodge; 1st: Hindered, 2nd: Prone, Extras: Burst Area x2 [60 ft radius], Flaws: Limited to two degrees, Instant Recovery, Limited [Hulk must be on the ground, targets must be on the ground]); 1 pt

Hulking Out: Immunity 2 (Critical Hits), Enhanced Advantages 6 (Extraordinary Effort, Improved Critical 4 [Unarmed 4]); (Flaw: All Uncontrolled); 4 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +6 [Unarmed +14; Raging Unarmed +14, Critical 16-20]
Ranged Attack +0
Throwing +5
Special Attack [Groundstrike +10, Burst Area; Groundstomp Affliction +10, Burst Area; Thunderclap Move Object +10, Cone Area; Sonic Slam Affliction +10, Cone Area]

DEFENSES:
Dodge +5 [DC15] Parry +6 [DC16]
Toughness +14 (+5 Impervious), Fortitude +14, Will +6

COMPLICATIONS:
[Enemy: Thunderbolt Ross, The Abomination, The Leader and others.
Normal Identity: When calm or if he has his gamma energy drained, he reverts to his Bruce Banner form (see Banner build).
Relationships: His loves, Betty Ross, the late Caiera and Jarella; his sons Skaar and Hiro-Kala, his cousin Jennifer Walters (She-Hulk), the Warbound.
Temper: Believe it or not, he can get a WEEEEEEEEEEE bit angry at times, causing him to do lots of damage.

Abilities 50 + Skills 10 (20 ranks) + Advantages 4 + Powers 73 + Defenses 13 = 150 / 150

Build Comments: Hulk Smash in any format, even as a PL10 PC.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Hulk PC (PL11)

Post by Thorpocalypse »

We're taking another run at our last GREEN LIGHT SPECIAL as we take to the NEXT LEVEL for stocking on Aisle 2!

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Hulk is not sorry. Hulk is Hulk. - Hulk

HULK (BRUCE BANNER)
PL11


OPL: 11; SPL: 10; DPL: 11; FWPL: 11; HP: 1

ABILITIES: STRENGTH 16, STAMINA 12, AGILITY 2, DEXTERITY 0, FIGHTING 6, INTELLECT -2, AWARENESS 2, PRESENCE -1

SKILLS: Athletics 4 (+20), Deception (-1), Insight (+2), Intimidation 11 (+10/+12), Perception 3 (+5), Persuasion (-1), Ranged Combat [Throwing] 6 (+6), Stealth (+2/-2)

ADVANTAGES: All-Out Attack, Diehard, Extraordinary Effort, Fast Grab, Great Endurance, Improved Critical (4) (Unarmed 4), Power Attack, Takedown (1)

POWERS:
Hulk Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Healing Factor: Immunity 13 (Aging, Disease, Poisons [Limited], Need to Sleep, Pressure, Heat, Cold, Suffocation 2, Radiation Effects), Enhanced Advantages 2 (Diehard, Great Endurance), Regeneration 5 (1/every other round); 20 pts
Hulk Hide: Protection 2, Impervious Toughness 6 (Flaw: Limited [Ballistics/Bludgeoning only]); 8 pts
Fractured Mind: Immunity 10 (Mental Effects, Flaw: Limited [Half effect]); 5 pts
Incredible Senses: Senses 4 (Normal Vision [Counters Concealment]; Direction Sense, Distance Sense [Flaw: Limited to location of origin]); 3 pts
Incredible Leg Strength: Leaping 13 (8 miles), Speed 2 (8 mph/120 ft pr); 15 pts
HULK IS STRONGEST THERE IS!: Enhanced Strength 7 (200,000 Tons, Flaw: Limited to Lifting), Feature 2 (In any contest or comparison of Strength, you win against anyone else with the same Strength rank, rather than tie; Extraordinary Effort for +2 ranks of Strength); 9 pts
Makeshift Handholds: Movement 1 (Wall-Crawling, Flaw: Limited to surfaces with material Toughness less than Strength modifier); 1 pt
Super Strength Stunts: Alternate Effect Array of Strength; 4 pts
Groundstrike: Burst Area Force Damage 11 (Extras: Burst Area x2 [60 ft radius], Flaws: Distracting, Limited [Hulk must be on the ground, targets must be on the ground]); 1 pt
Sonic Slam: Cone Area Affliction 11 (Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, Extra: Cone Area [60 ft cone], Flaw: Limited to Two Degrees); 1 pt
Thunderclap: Cone Area Move Object 11 (Extra: Cone Area [60 ft cone], Flaw: Range [Close], Limited Direction [away]); 1 pt
Groundstomp: Burst Area Affliction 11 (Resisted by Dodge; 1st: Hindered, 2nd: Prone, Extras: Burst Area x2 [60 ft radius], Flaws: Limited to two degrees, Instant Recovery, Limited [Hulk must be on the ground, targets must be on the ground]); 1 pt

Hulking Out: Enhanced Strength 2 (800,000 Tons, Flaw: Limited to lifting), Enhanced Constitution 2, Immunity 2 (Critical Hits), Enhanced Advantages 6 (Extraordinary Effort, Improved Critical 4 [Unarmed 4]); (Flaw: All Uncontrolled); 7 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +6 [Unarmed +16; Raging Unarmed +16, Critical 16-20]
Ranged Attack +0
Throwing +6
Special Attack [Groundstrike +11, Burst Area; Groundstomp Affliction +11, Burst Area; Thunderclap Move Object +11, Cone Area; Sonic Slam Affliction +11, Cone Area]

DEFENSES:
Dodge +6 [DC16] Parry +6 [DC16]
Toughness +14 (+5 Impervious, +16 when Raging), Fortitude +14 (+16 when Raging), Will +6

COMPLICATIONS:
[Enemy: Thunderbolt Ross, The Abomination, The Leader and others.
Normal Identity: When calm or if he has his gamma energy drained, he reverts to his Bruce Banner form (see Banner build).
Relationships: His loves, Betty Ross, the late Caiera and Jarella; his sons Skaar and Hiro-Kala, his cousin Jennifer Walters (She-Hulk), the Warbound.
Temper: Believe it or not, he can get a WEEEEEEEEEEE bit angry at times, causing him to do lots of damage.

Abilities 54 + Skills 12 (24 ranks) + Advantages 4 + Powers 81 + Defenses 14 = 165 / 165

Build Comments: The Next Level PC11 Hulk. More of the same, just more smashing ability.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Harry Dresden PC

Post by Thorpocalypse »

The PCs keep coming as we drop this J-Mart Favorite Item on Aisle 8!

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Evil isn’t the real threat to the world. Stupid is just as destructive as Evil, maybe more so, and it’s a hell of a lot more common. What we really need is a crusade against Stupid. That might actually make a difference.

I let out a battle cry. Sure, a lot of people might have mistaken it for a sudden yelp of unmanly fear, but trust me. It was a battle cry.

Harry Dresden. Saving the world, one act of random destruction at a time. - Harry Dresden


HARRY DRESDEN
PL10


OPL: 10; DPL: 10; HP: 1

ABILITIES: STRENGTH 2, STAMINA 4, AGILITY 2, DEXTERITY 0, FIGHTING 7, INTELLECT 3, AWARENESS 2, PRESENCE 1

SKILLS: Athletics 4 (+6), Close Combat [Quarterstaff] 1 (+8), Deception 8 (+9) [Taunt], Expertise [Magic] 9 (+12) [Artificer, Ritualist], Insight (+2), Intimidation (+1), Investigation 7 (+10) [Well-Informed], Perception 7 (+9), Persuasion (+1), Stealth 3 (+5), Treatment 1 (+4), Vehicles 4 (+5)

ADVANTAGES: Artificer, Diehard, Equipment (6), Extraordinary Effort, Improved Aim, Improved Defense, Ranged Attack (6), Ritualist, Second Chance (Will checks against mental control effects), Taunt, Ultimate Effort (Will Checks), Well-Informed

POWERS:
Wizard Physiology: Feature 1 (Longevity), Regeneration 1 (1/every 9 rounds, Extra: Persistent); 3 pts
Wizard Senses: 5 pt Array; 8 pts
Soulgaze: Mind Reading 10 (Extra: Affects Others, Flaw: Sense Dependent [Eye Contact], Distracting, Uncontrolled); 5 pts
Magic Senses: Senses 1 (Magical Awareness [Mental; Ranged, Acute, Extended]); 1 pt
Listening: Senses 5 (Normal Hearing [Accurate, Extended, Counters Concealment], Flaw: Duration [Concentration]); 1 pt
The Sight: Senses 5 (Normal Vision [Accurate, Analytical, Counters Concealment, Counters Illusion], Flaw: Duration [Concentration]); 1 pt

Magic Array: 20 pt Array; 23 pts
Fuego!: Ranged Fire Damage 10; 20 pts
Forzare!: Ranged Force Damage 10; 1 pt
Hexus!: Perception Range Nullify 6 (Technology, Extra: Broad, Flaw: Limited [modern technology]); 1 pt
Ventas Servitas!: Perception Range Move Object 6 (Extra: Precise); 1 pt


Shield Array: 9 pt Array; 10 pts
Magic Shield: Enhanced Parry 2 (Flaw: Sustained), Enhanced Dodge 2 (Flaw: Sustained), Protection 4 (Flaw: Sustained), Enhanced Advantages 1 (Improved Defense); 9 pts
Protective Objects: Create 8 (Flaw: Range [Close]); 1 pt


Silver Pentacle Necklace: 4 pts traits, Removable (-1 pts); 2 pts
Family Bond: Senses 1 (Communication Link [Mental, with brother], Enhanced Advantages 2 (Second Chance [Will checks against mental control effects], Ultimate Effort [Will Checks]); 3 pts
Light the Way: Environment 1 (Light [reduce total concealment to partial and partial concealment to none]); 1 pt


Enhanced Leather Duster: 3 pts Traits, Removable (-1 pts); 2 pts
Protection Enchantments: Protection 2, Immunity 2 (Critical Hits, Flaw: Limited [Projectiles]); 3 pts

Magic Foci: 4 pt Array; 6 pts
Kinetic Force Rings: 5 pts traits, Removable (-1 pts); 4 pts[/b]
Magic Force Strike: Multiattack Bludgeoning Strength-based Damage 5 (Flaw: Unreliable [5 uses]); 5 pts

Blasting Rod: 3 pts traits, Easily Removable (-2 pts); 1 pt[/b]
Rod Strike: Bludgeoning Strength-based Damage 1; 1 pt
Fuego! Enhancements: Fuego! (Extra: Accurate), Enhanced Advantages 1 (Improved Aim); 2 pts


Wizard Staff: 4 pts Traits, Easily Removable (-2 pts); 1 pt
Staff Bash: Bludgeoning Strength-based Damage 2; 2 pts
Magic Enhancements: Enhanced Skills 1 (Ranged Combat: Magic 2), Enhanced Advantages 1 (Improved Aim); 2 pts


EQUIPMENT:
(30 pts)
Magic Kit: Feature 1 (Spell casting paraphernalia); 1 pt
Silver Dagger: Piercing Strength-Based Damage 1, Dangerous; 2 pts
Arsenal: (9 pts)
Heavy Pistol: Ranged Ballistic Damage 4; 8 pts
Sword Cane: Slashing Strength-Based Damage 3, Dangerous, Subtle; 1 pt
Vehicle: (11 pts)
The Blue Beetle: Size - L, Strength - 5, Speed - 5, Def - 8, Tough - 8, Feature - Indestructible (kinda); 11 pts
Headquarters: (5 pts)
Basement Apartment: Size - D, Tough - 10, Features - Magic Defense System, Summoning Circle (Summon 8, Extra: Variable Type [Demons], Flaw: Check Required [Expertise: Magic], Slow), Laboratory, Living Space, Library; 5 pts

OFFENSE:
Initiative +6
Close Attack +7 [Unarmed +2; Force Rings +5, Multiattack; Sword Cane +5, Critical 19-20; Silver Dagger +3, Critical 19-20; Protective Objects Create +8]
Staff +8 [Staff +4]
Ranged Attack +6 [Heavy Pistol +4]
Magic +8 (with Magic Foci) [Fuego! +10; Forzare! +10]
Special Attack [Ventas Servitas! Move Object +6, Perception; Hexus! Nullify +6, Perception]

DEFENSES:
Dodge +8 (+10 with Shield Bracelet) [DC18/20] Parry +7 (+9 with Shield Bracelet) [DC17/19]
Toughness +6 (+10 with Shield Bracelet), Fortitude +7, Will +8 (+10 with Silver Pentacle Necklace, Ultimate Effort with Silver Pentacle Necklace)

COMPLICATIONS:
Accident: Wizards and technology don't mix.
Doing Good: Harry has a strong sense of right and wrong and will bend heaven and earth to do the right thing.
Enemy: John Marcone, The Denarians, The Street Wolves, and many, many others. With the list seemingly growing daily…
Pain In The Ass: Despite his good intentions and strong relationships he's forged, he can still make people want to kill him like no one you've ever seen
Power Loss: Wizards lose their magic under running water and within thresholds if uninvited.
Relationships: Karrin Murphy, Susan Rodriguez, The Carpenter family, especially Molly, The Alphas, his brother, Mister, Mouse, Butters and a few others I will not name so as not spoil anything…
Reputation: Only Wizard in the Phone Book (ergo, charlatan), Broke the First Law of Magic, Rumors of Working for Marcone, loose cannon among the White Council.
Responsibility: He sees Chicago as his town to protect from any and all supernatural threats.
Rivalry: With the old guard of the White Council, especially Morgan and often the leader of the White Council, The Merlin, Arthur Langtry
Secret: Oh, he has a few…the lineage of his half brother…various instances of "bending" the 7 Laws…Bob...his faerie connections…his debts to Mab, and others.
Temper: Harry oftentimes struggles to control his emotions, particularly his temper. This can cause him to be unable to focus his magic, cause it to go out of control as well as to cause him to make rash, unwise decisions. FREQUENTLY…

Abilities 42 + Skills 22 (44 ranks) + Advantages 18 + Powers 53 + Defenses 15 = 150 / 150

Build Comments: This is one of my favorite PC builds that I have done so far in 3E. I had a goal of making Harry playable and fitting in all the stuff that I wanted and I got really, really, close and feel really good about the build. I got in his magic and pretty much all of his pre-Changes stuff without making it equipment.

If you are not familiar with Harry Dresden and the Dresden Files series, shame on you. You are not banished from J-Mart (yet) but you better get to reading. I LOVE those books. Those books are like Harry Potter for grownups and just as addictive. There's way too much to go into here and it's late so I will stop my ramble but read the books. Seriously.

For those in the know, I hope I did him justice. This is not what he's become over the past few books but somewhere right around the time he takes on Molly as an apprentice without the Lash influence yet.
Me fail English? That's unpossible. - Ralph Wiggum
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Posts: 3239
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Cyclops PC

Post by Thorpocalypse »

Our next batch of PCs are all going to be part of our TO ME, MY X-MEN SPECIAL!

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So now you know. What you all wanted to know. Risking death. People staring at you down microscopes only to find ways to rip you off, wipe you out or control you. Pain, and dealing with it... That's what it's like being an X-Man. - Cyclops

CYCLOPS
PL10


OPL: 10; SPL: 5; DPL: 10; FWPL: 8; HP: 1

ABILITIES: STRENGTH 2, STAMINA 4, AGILITY 3, DEXTERITY 2, FIGHTING 8, INTELLECT 2, AWARENESS 4, PRESENCE 4

SKILLS: Acrobatics 2 (+5), Athletics 3 (+5), Close Combat [Unarmed] 2 (+10), Deception 1 (+5), Expertise [Tactics] 13 (+15), Insight 4 (+8) [Assessment], Intimidation 1 (+5), Perception 5 (+9), Persuasion 7 (+11), Ranged Combat [Blast] 8 (+10), Stealth (+3), Vehicles 10 (+12)

ADVANTAGES: Accurate Attack, Assessment, Defensive Roll (3), Improved Aim, Improved Disarm, Improved Initiative (1), Inspire (3), Leadership, Power Attack, Precise Attack (2) (Ranged, Cover; Ranged, Concealment), Teamwork

POWERS:
Complex Mathematics: Quickness 3 (Flaw: Mental only, Limited [Complex mathematics only]); 1 pt
Summers Brother: Immunity 2 (Own powers, Havok's powers); 2 pts
Optic Blasts: 21 pt Array; 25 pts
Concentrated Blast: Ranged Energy Damage 10 (Extra: Extended Range [50/100/250]); 21 pts
Force Beam: Move Object 10 (Flaw: Limited to moving away); 1 pt
Wide Area Blast: Cone Area Energy Damage 10 (Extra: Cone Area [60 ft cone]); 1 pt
Rapid Fire Blast: Ranged Multiattack Energy Damage 6 (Extra: Accurate 2); 1 pt

Optic Visor: 5 pts Traits, Removable (-1 pt); 4 pts
Targeting Aids: Enhanced Advantages 5 (Accurate Attack, Improved Aim, Improved Disarm, Precise Attack 2 [Ranged, Cover; Ranged, Concealment]); 5 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +7
Close Attack +8
Unarmed +10 [Unarmed +2]
Ranged Attack +2
Blast +10 [Optic Blast +10; Force Beam Move Object +10]
Rapid Fire Blast +14 [Rapid Fire Blast +6, Multiattack]
Special Attack [Wide Area Blast +10, Cone Area]

DEFENSES:
Dodge +13 [DC23] Parry +11 [DC21]
Toughness +7 (+4 without Defensive Roll), Fortitude +7, Will +9

COMPLICATIONS:
Enemy: Sinister, Magneto, Vulcan.
Power Loss: Prolonged absence from sunlight causes his powers to fade.
Prejudice: Mutant.
Relationships: His first love Jean Grey, his current love Emma Frost, his brother Havok.
Reputation: Mutant revolutionary and Phoenix avatar.
Responsibility: He's the leader of the X-Men and has a growing role as an overall superhero and world leader.
Uncontrolled Power: Scott's powers are permanent and uncontrolled without his visor or Ruby Quartz shades, releasing a continual 11 rank cone area blast. The only way he can turn them off is by closing his eyes.

Abilities 58 + Skills 28 (56 ranks) + Advantages 11 + Powers 32 + Defenses 21 = 150 / 150

Build Comments: PC Scott Summers makes a pretty powerful PC blaster type. I went for keeping his blast array flexible instead of focusing more on his power and skills this round, but he’s still a very effective leader and when it’s time to let a big blast rip, he’s more than capable of changing a battle with one shot.
Me fail English? That's unpossible. - Ralph Wiggum
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Jean Grey PC

Post by Thorpocalypse »

Our TO ME, MY X-MEN SPECIALS continue with this new item for Aisle 2!

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We're going to crush the lies. We're going to weaponize the truth. - Jean Grey

JEAN GREY
PL10


OPL: 10; SPL: 3; DPL: 10; FWPL: 9; HP: 1

ABILITIES: STRENGTH 1, STAMINA 2, AGILITY 2, DEXTERITY 2, FIGHTING 4, INTELLECT 2, AWARENESS 5, PRESENCE 2

SKILLS: Athletics (+1), Deception 3 (+5/+7) [Attractive], Insight 8 (+13), Intimidation (+2), Perception 5 (+10), Persuasion 4 (+6/+8) [Attractive], Ranged Combat [Telekinesis] 5 (+7), Stealth (+2), Technology 2 (+4), Vehicles 3 (+5)

ADVANTAGES: Attractive (1), Extraordinary Effort, Teamwork

POWERS:
Mind Shield: Enhanced Will 4 (Flaw: Limited to Mental Effects); 2 pts
Telekinetic Force Field: Protection 11 (Flaw: Sustained); 11 pts
Telekinetic Flight: Flight 5 (60 mph/900 ft pr); 10 pts
Telekinetic/Telepathic Powers: 41 pt Dynamic Array; 55 pts
Mental Blast: Perception Ranged Mental Damage 10 (Extra: Alternative Save [Will], Dynamic); 41 pts
Telekinesis: Move Object 13 (Extra: Dynamic); 2 pts
Telekinetic Blast: Force Ranged Damage 13 (Extra: Dynamic); 2 pts
Telekinetic Shield: Create 13 (Force Objects, Extra: Dynamic); 2 pts
Telepathy: Cumulative Mind Reading 10 (Extra: Effortless, Dynamic); 2 pts
Astral Form: Remote Sensing 10 (4 miles; Visual, Auditory, Mental, Extra: Dimensional [Astral Plane], Subtle, Dynamic, Flaw: Limited [physical body is defenseless]); 2 pts
Mind Control: Perception Ranged Cumulative Affliction 10 (Resisted by Will; 1st: Dazed, 2nd: Compelled, 3rd: Controlled, Extras: Dynamic, Subtle); 2 pts
"Telepathic Communication: Communication 3 (Mental, Statewide/Small Nation; Extra: Dynamic); 2 pts

"

EQUIPMENT:
NONE

OFFENSE:
Close Attack +4 [Unarmed +1]
Ranged Attack +2
Telekinesis +7 [Telekinetic Blast +13; Telekinesis Move Object +13; Telekinetic Shield Create +13]
Special Attack [Mental Blast +10, Perception]; Mind Control Affliction +10, Perception]

DEFENSES:
Dodge +7 [DC17] Parry +6 [DC16]
Toughness +2 (+13 with Telekinetic Force Field), Fortitude +6, Will +8 (+12 against Mental Effects)

COMPLICATIONS:
Dark Side: Just a little thing called the Phoenix force…
Plot Device: Being avatar of the Phoenix Force may sometimes lead to universe spanning events.
Prejudice: Mutant.
Relationships: She had a long, off and on relationship with Scott Summers. She also has had a mutual attraction to Wolverine. She is close to her other First Class teammates as well as Storm and she sees Professor X as a father figure.
Responsibility: To Xavier's Dream.
Rivalry: With Emma Frost.

Abilities 40 + Skills 15 (30 ranks) + Advantages 3 + Powers 78 + Defenses 14 = 150 / 150

Build Comments: I’m really glad Jean is back in the Marvel U proper. I hope when they integrate the Fox properties in the MCU they treat her better than Fox did.
Me fail English? That's unpossible. - Ralph Wiggum
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Ares
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Re: J-Mart: PCs - Kingpin, Joker, Bane, Hulk x2, Harry Dresden, X-Men

Post by Ares »

Always great to see a Harry Dresden build. Butcher needs to either hurry up with the next book or release some more side story adventures, because I need my fix.

Also love the Cyclops build, it's way past time they brought him back to form instead of the unhinged radical he'd become.
"My heart is as light as a child's, a feeling I'd nearly forgotten. And by helping those in need, I will be able to keep that feeling alive."
- Captain Marvel SHAZAM! : Power of Hope (2000)

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Re: J-Mart: PCs - Kingpin, Joker, Bane, Hulk x2, Harry Dresden, X-Men

Post by Thorpocalypse »

Ares wrote: Mon Apr 22, 2019 3:34 am Also love the Cyclops build, it's way past time they brought him back to form instead of the unhinged radical he'd become.
Yeah, the recent Cyclops was not well written. I was fine with him no longer being a boy scout but they went too far. He needed a reboot for sure.

Although I think Jonathan Hickman is taking over the X-Verse which means he will probably be written pretty well but we're going to get a 100 new mutants, 20 intriguing adventure seeds, a sweeping story....and no payoff at the end of his run. ;)
Me fail English? That's unpossible. - Ralph Wiggum
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Beast PC

Post by Thorpocalypse »

We've got a BLUE LIGHT SPECIAL hitting the Aisle 2 shelves as our PC X-Men run continues!

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I need eggs, Scott. Not 'Hot Pockets.' I don't even know what a 'Hot Pocket' is. I don't want to know. Don't make me learn about 'Hot Pockets,' Scott. - Beast

BEAST
PL10


OPL: 10; SPL: 6; DPL: 10; FWPL: 9; HP: 1

ABILITIES: STRENGTH 10, STAMINA 8, AGILITY 8, DEXTERITY 0, FIGHTING 7, INTELLECT 8, AWARENESS 3, PRESENCE 2

SKILLS: Acrobatics 5 (+13) [Agile Feint], Athletics 3 (+13), Close Combat [Unarmed] 3 (+10), Deception (+2), Expertise [Science] 7 (+16), Insight 2 (+5), Intimidation (+2), Investigation 1 (+9), Perception 2 (+5), Persuasion 3 (+5), Stealth (+8/+7), Technology 7 (+16) [Inventor], Treatment 2 (+11), Vehicles 3 (+5)

ADVANTAGES: Agile Feint, Benefit (1) (Ambidexterity), Eidetic Memory, Inventor, Languages (1) (Latin, 1 other, Base: English), Move-by Action, Takedown (1), Teamwork

POWERS:
Beast Size: Growth 2 (+2 Str, +2 Sta, -1 Dodge/Parry, -2 Stealth, +1 Intimidation, Speed +0, +2 Mass; Extra: Innate, Permanent); 5 pts
Beast Hide: Feature 1 (Insulating Fur), Protection 2; 3 pts
Beast Physiology: Feature 1 (Prehensile Feet), Leaping 2 (30 ft), Speed 3 (16 mph/250 fpr), Movement 1 (Wall Crawling [Speed rank -1]), Regeneration 3 (1/every 3 rounds); 11 pts
Beast Senses: Senses 4 (Low Light Vision, Normal Hearing [Extended], Scent [Acute, Extended]); 4 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +8
Close Attack +7
Unarmed +10 [Unarmed +10]
Ranged Attack +0

DEFENSES:
Dodge +10 [DC20] Parry +10 [DC20]
Toughness +10, Fortitude +9, Will +9

COMPLICATIONS:
Fame: He is one of the leading spokespeople for the Mutant race in addition to being a world class biologist and Avengers member.
Monstrous Appearance: His beastly appearance can make it difficult for Henry to blend into normal society
Phobia: With his mutation constantly in flux, he has a great fear of losing his intelligence and becoming a true beast
Prejudice: Mutant.
Relationships: Most of the X-Men, although he is very close to Professor X, his fellow "First Class"-mates (even though he and Scott are often on "the outs" because of Scott's more radical viewpoint), Hank Pym, Janet Van Dyne (from his time with the Avengers), and he is currently sort of dating Abigail Brand of S.W.O.R.D.
Responsibility: Xavier's Dream.

Abilities 86 + Skills 19 (38 ranks) + Advantages 8 + Powers 23 + Defenses 14 = 150 / 150

Build Comments: My PC take on current big beastie Hank.
Me fail English? That's unpossible. - Ralph Wiggum
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Iceman PC

Post by Thorpocalypse »

The First Class of PC X-Men is still getting stocked on Aisle 2! And this is one of our top selling ICE, ICE, BABY SPECIAL!

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Being grown up doesn't have to mean being endlessly morose and having fun isn't just for five-year-olds. No, the day I can't laugh at how ridiculous this all is, while still loving every single second of it, is the day I walk away and find a new line of work. - Iceman

ICEMAN
PL10


OPL: 10; SPL: -; DPL: 10;FWPL: 7; HP: 1

ABILITIES: STRENGTH 1, STAMINA 4, AGILITY 4, DEXTERITY 3, FIGHTING 5, INTELLECT 1, AWARENESS 1, PRESENCE 3

SKILLS: Acrobatics 2 (+6), Athletics (+1), Deception 7 (+10) [Taunt], Expertise [Accounting] 2 (+3), Expertise [Art] 2 (+3), Expertise [Popular Culture] 2 (+3), Insight (+1), Intimidation (+3), Perception 2 (+3), Persuasion (+3), Ranged Combat [Cold Control] 4 (+7), Stealth (+4), Technology 1 (+2), Vehicles 2 (+5)

ADVANTAGES: Accurate Attack, Defensive Attack, Taunt, Teamwork

POWERS:
Human Fridge: Feature 1 (You can generate sufficient cold to perfectly chill food and beverages by touch or keep cold items cold so long as you are touching them); 1 pt
Insta-Chill: Feature 1 (You can cool small, hot items instantly by touch, turning boiling water into ice water, for example, or making hot food cold); 1 pt
Cold Shoulder: Feature 1 (You can generate a small drop in temperature, enough to give people “chills” in your immediate area, good for a circumstance bonus for some interactions); 1 pt
Iceman Physique: Senses 1 (Infravision), Movement 2 (Sure Footed, Trackless, Flaw: Limited [Ice/Snow conditions only], Regeneration 3 (1/every 3 rounds, Flaw: Source [Water]), Immunity 10 (Cold effects); 16 pts
Iceman Form: Protection 4, Enhanced Strength 3; 10 pts
Ice Slides: Flight 5 (60 mph/900 fpr, Flaw: Platform); 5 pts
Ice Control: 28 pt Dynamic Array; 36 pts
Ice Snare: Cumulative Ranged Affliction 9 (Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized, Extra: Dynamic, Extra Condition, Flaw: Limited to two degrees); 28 pts
Ice Blast: Ranged Damage 13 (Extra: Dynamic, Variable Descriptor [Bludgeoning, Cold, Piercing]); 2 pts
Ice Objects: Create 9 (Ice Objects; Extra: Continuous, Dynamic, Quirk: [Objects melt over time in appropriate conditions]); 2 pts
Ice Storms: Environment 4 (250 ft radius; Cold 2 [Extreme Cold], Impede Movement 2 [-2 ranks movement], Visibility 2 [-5 to Perception], Extra: Dynamic); 2 pts
Flash Freeze: Ranged Weaken Toughness 13 (Extra: Dynamic, Flaw: Affects Only Objects); 2 pts


EQUIPMENT:
NONE

OFFENSE:
Initiative +4
Close Attack +5 [Unarmed +1; Iceman Form Unarmed +4]
Ranged Attack +3
Cold Control +7 [Ice Blast +13; Ice Objects Create +9; Flash Freeze Weaken +13; Ice Snare Affliction +9]

DEFENSES:
Dodge +10 [DC20] Parry +10 [DC20]
Toughness +4 (+8 in Iceman Form), Fortitude +7, Will +7

COMPLICATIONS:
Inferiority Complex: Bobby has confidence issues.
Prejudice: Mutant.
Relationships: He is close with his original X-Men teammates.
Vulnerable: Iceman takes an extra degree of failure against fire/heat based effects.

Abilities 44 + Skills 12 (24 ranks) + Advantages 4 + Powers 70 + Defenses 20 = 150 / 150

Build Comments: The wonderful Bobby Drake. I didn’t have the points to build his minion summon like I wanted so I make take another run at this later to work something like that in, but otherwise, it’s pretty close to current Bobby.
Me fail English? That's unpossible. - Ralph Wiggum
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Archangel PC

Post by Thorpocalypse »

The X-Men PCs continue with the last item our last First Class line getting stocked on Aisle 2!

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Savior... killer... harbinger of hope or destruction. I am unsure who-- or what-- I am. But I'd like to find out. - Archangel

ARCHANGEL
PL10


OPL: 10; SPL: 5; DPL: 10; FWPL: 8; HP: 1

ABILITIES: STRENGTH 4, STAMINA 6, AGILITY 6, DEXTERITY 1, FIGHTING 10, INTELLECT 1, AWARENESS 4, PRESENCE 2

SKILLS: Acrobatics 3 (+9/+15) [Agile Feint], Athletics 1 (+5/+9), Deception (+2), Expertise [Business] 4 (+5), Insight (+4), Intimidation 7 (+9), Perception 5 (+9), Persuasion (+2), Stealth (+6)

ADVANTAGES: Agile Feint, Benefit (4) (Wealth 4 [Multimillionaire]), Close Attack (2), Diehard, Favored Environment (Flying), Improved Defense, Improved Initiative, Move-by Action, Takedown (2)

POWERS:
Aerial Mastery: Enhanced Dodge 2 (Flaw: Limited to when flying), Enhanced Parry 2 (Flaw: Limited to when flying), Enhanced Skills 5 (Acrobatics 6 ranks, Athletics 4 ranks, Flaw: Limited to when flying), Enhanced Advantages 6 (Agile Feint, Improved Defense, Improved Initiative, Move-by Action, Takedown 2; Flaw: Limited to when flying); 8 pts
Avian Physiology: Senses 1 (Normal Vision [Extended]), Immunity 1 (High Pressure), Movement 1 (Environmental Adaptation [High Altitude]), Regeneration 3 (1/every 3 rounds); 7 pts
Techno-Organic Wings: Flight 8 (500 mph/1 mpr; Flaw: Winged); 8 pts
Wing Shield: Protection 2 (Flaw: Sustained); 2 pts
Wing Weapons: 7 pt Array; 9 pts
Razor Feather Blast: Ranged Multiattack Piercing Damage 7 (Extra: Accurate 5); 26 pts
Neurotoxic Feather Blast: Ranged Multiattack Affliction 7 (Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, 3rd: Incapacitated, Extra: Accurate 5); 1 pt
Wing Wind: Cumulative Cone Area Affliction 9 (Air; Resisted and Overcome by Strength/Agility; 1st: Hindered, 2nd: Prone, Extra: Cone Area [60 ft cone], Extra: Extra Condition, Flaw: Limted to two degrees); 1 pt
Wing Slash: Slashing Strength-based Damage 4 (Extra: Dangerous, Split); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +6
Close Attack +12 [Unarmed +4; Wing Slash +8, Critical 19-20]
Ranged Attack +1
Razor Feathers +11 [Ranged Attack +7, Multiattack; Neurotoxin Feathers Affliction +7, Multiattack]
Special Attack [Wing Wind +9, Cone Area]

DEFENSES:
Dodge +10 (+12 when Flying) [DC20/22] Parry +10 (+12 when Flying) [DC20/22]
Toughness +6 (+8 Wing Shield), Fortitude +8, Will +8

COMPLICATIONS:
Enemy: Cameron Hodge, Apocalypse.
Involuntary Transformation: Severe injury or extreme stress will make him change into his Archangel persona.
Motivation: Protecting his mutant brothers, especially new mutants.
Power Loss: If his wings are removed, he loses his flying abilities as well as his Regeneration and Healing powers.
Prejudice: Mutant.
Relationships: He is close to his "First Class" teammates and he is usually involved with some woman.
Responsibility: He is very involved with, and responsible for his father's company, Worthington Enterprises as well as remaining dedicated to Xavier's Dream.
Temper: In his Archangel form, Warren has a quick temper and must fight against a bloodthirsty nature encoded in him by Apocalypse.

Abilities 68 + Skills 10 (20 ranks) + Advantages 8 + Powers 54 + Defenses 10 = 150 / 150

Build Comments: The Archangel of Death as a PC. Had to make a lot of tweaks and remove some of the fluff I added to my main Warren PC build to get him to playable points. But that’s OK, Archangel isn’t about fluff, he’s about kicking ass.
Me fail English? That's unpossible. - Ralph Wiggum
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Gambit PC

Post by Thorpocalypse »

The PC X-Men run continues with this new item for Aisle 2!

Image
The gentleman assumes the pot is his to win... but I have a literal ace up my sleeve. - Gambit

GAMBIT
PL10


OPL: 10; SPL: 3; DPL: 10; FWPL: 8; HP: 1

ABILITIES: STRENGTH 3, STAMINA 3, AGILITY 5, DEXTERITY 5, FIGHTING 9, INTELLECT 1, AWARENESS 2, PRESENCE 4

SKILLS: Acrobatics 6 (+11) [Agile Feint], Athletics 3 (+6), Close Combat [Quarterstaff] 4 (+13), Deception 9 (+11/+13) [Attractive], Insight (+2), Intimidation (+4), Perception 3 (+5), Persuasion 1 (+5/+7) [Attractive], Ranged Combat [Throwing] 8 (+13), Sleight of Hand 6 (+11), Stealth 6 (+11), Technology 2 (+3)

ADVANTAGES: Agile Feint, Attractive (1), Defensive Roll (2), Equipment (2), Languages (1) (Cajun French, 1 other, Base: English), Luck (Improve Roll) (1), Move-by Action, Quick Draw, Takedown (1)

POWERS:
Gambler: Feature 1 (You can automatically win at games of chance, unless pitted against an opponent with this Feature [in which case, resolve the game normally]); 1 pt
Master Thief: Enhanced Skills 2 (Technology 4 ranks, Flaw: Limited to disabling/bypassing security); 2 pts
Static Interference: Immunity 2 (Mind Reading), Enhanced Will 2 (Flaw: Limited to Mental Effects); 3 pts
Hypnotic Charm: Perception Range Insidious Affliction 5 (Resisted/Overcome by Will; 1st: Dazed, 2nd: Compelled, Flaw: Check Required [Deception], Limited to two degrees, Sense Dependent [Auditory]); 5 pts
Kinetic Energy Control: 19 pt Array; 20 pts
Kinetic Blast: Ranged Multiattack Damage Kinetic Energy 7 (Flaw: Diminished Range [10/25/50], Quirk: Requires small objects); 19 pts
Kinetic Explosion: Burst Area Kinetic Energy Damage 9 (Extra: Burst Area [30 ft radius], Triggered [1 round], Quirk: Requires large object); 1 pt


EQUIPMENT:
(10 pts)
Armored Costume: Protection 2; 2 pts
Lockpicks: Feature 1 (tools, Technology); 1 pt
Bo Staff: Bludgeoning Strength-Based Damage 2, Double, Reach [5 ft]; 4 pts
Decks of Playing Cards: Feature 1 (Used for throwing and getting charged to blow up stuff); 1 pt

OFFENSE:
Initiative +5
Close Attack +9 [Unarmed +3]
Quarterstaff +13 [Bo Staff +5]
Ranged Attack +5
Throwing +13 [Kinetic Blast +7, Multiattack]
Special Attack [Kinetic Explosion +9, Burst Area]

DEFENSES:
Dodge +13 [DC23] Parry +13 [DC23]
Toughness +7 (+5 without Defensive Roll), Fortitude +7, Will +7 (+9 against Mental Effects)

COMPLICATIONS:
Prejudice: Mutant.
Relationships: Rogue.
Responsibility: Depends…sometimes to the X-Men and mutantkind, sometimes to the Thieves' Guild, sometimes to his own damn self.
Secret: He's got a few…actually a LOT…this is where GM-ing really comes into play…
Thrills: He LOVES the thrill of stealing, even when he's trying to walk on the side of the angels.

Abilities 64 + Skills 23 (46 ranks) + Advantages 11 + Powers 31 + Defenses 21 = 150 / 150

Build Comments: Good ol’ Remy as a PL10 PC. Poor Gambit. Too 90's to be relevant, to pretty to kill off. And too risky for a decent movie budget for his solo lick. Maybe Fiege and Co. can save him. If they can make Rocket and Groot household names, anything is possible.
Me fail English? That's unpossible. - Ralph Wiggum
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Nightcrawler PC

Post by Thorpocalypse »

Our X-Verse PC builds continue with this new item for Aisle 2!

Image
I dare say...I was born for this. Raise the flag, X-Men. And let's go be amazing. - Nightcrawler

NIGHTCRAWLER
PL10


OPL: 10; SPL: 6; DPL: 10; FWPL: 7; HP: 1

ABILITIES: STRENGTH 2, STAMINA 3, AGILITY 8, DEXTERITY 4, FIGHTING 10, INTELLECT 2, AWARENESS 3, PRESENCE 2

SKILLS: Acrobatics 8 (+16) [Agile Feint], Athletics 5 (+7), Close Combat [Rapier] 4 (+14), Deception (+2), Expertise [Theology and Philosophy] 3 (+5), Insight 2 (+5), Intimidation (+2), Perception 3 (+6), Persuasion 4 (+6), Sleight of Hand 3 (+7), Stealth 4 (+12), Technology 1 (+3), Vehicles 1 (+5)

ADVANTAGES: Agile Feint, Benefit (1) (Ambidexterity), Defensive Roll (3), Equipment (2), Languages (1) (English, 1 other, Base: German), Move-by Action, Redirect, Set-Up (1), Takedown (1), Teamwork

POWERS:
Shadow Blending: Concealment 2 (Visual, Flaw: Blending, Limited [to Shadows]); 1 pt
Wall Crawling: Movement 2 (Wall-Crawling [Normal Speed]); 4 pts
Night Vision: Senses 2 (Darkvision); 2 pts
Mutant Physique: Extra Limbs 1 (Prehensile Tail), Leaping 1 (15 ft); 2 pts
BAMF!: 22 pt Array; 24 pts
Bamfing: Teleport 9 (2 Miles; Extras: Turnabout, Increased Mass 3 [400 lbs]); 22 pts
Rapid Attack Bamfs: Burst Area Bludgeoning Damage 5 (Extra: Burst Area [30 ft radius], Selective); 1 pt
Sickening Bamfs: Cumulative Affliction 8 (Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, 3rd: Incapacitated, Flaw: Grab-based); 1 pt


EQUIPMENT:
(10 pts)
Twin Rapiers: Piercing Strength-Based Damage 4, Dangerous 2, Split; 7 pts

OFFENSE:
Initiative +8
Close Attack +10 [Unarmed +2]
Rapier +14 [Twin Rapiers +6, Critical 19-20]
Ranged Attack +4
Special Attack [Rapid Attack Bamfs +5, Burst Area]

DEFENSES:
Dodge +14 [DC24] Parry +14 [DC24]
Toughness +6 (+3 without Defensive Roll), Fortitude +6, Will +7

COMPLICATIONS:
Honor: Kurt is a very religious man and tries to live his life in a Christian manner.
Monstrous Appearance: Kurt's demonic appearance can be unsettling for people and make it difficult for him blend into normal society.
Prejudice: Mutant.
Relationships: He is close to Colossus, Wolverine and Storm, is Rogue's half-brother and has a complicated relationship with his mother, Mystique, as well as with his half-brothers Kiwi Black and Abyss.
Responsibility: Xavier's Dream.

Abilities 68 + Skills 19 (38 ranks) + Advantages 13 + Powers 33 + Defenses 17 = 150 / 150

Build Comments: Kurt as a PC.
Me fail English? That's unpossible. - Ralph Wiggum
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