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Thorpocalypse
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Jenny Sparks: Earth-T1

Post by Thorpocalypse »

It's time for a RESPECT MY AUTHORITY Special as start a run of J-Mart Favorite Items for Aisle 1!

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This is Jenny Sparks for the Authority. By now, everybody knows that there is something eclipsing the sun. It is an organism, and it will attain Earth's orbit in less than a day. Its presence is related to the events in central Africa and Tokyo. The Authority is assuming the worst; that when it gets here, it will attempt to expunge all life from this planet. We are going to take the Carrier out of orbit to engage the creature with the intent of ensuring it never gets near you. We'll do what we've always done for you, whether you knew it or not -- the absolute best we can. We're going out, and we may not be back for a while. And while I'm gone, you all bloody well be good. - Jenny Sparks

JENNY SPARKS
PL12


OPL: 12; SPL: 5; DPL: 8; FWPL: 8; HP: 1
Real Name: Jenny Sparks
Age: 119
Height: 5-6
Weight: 120
Eyes: Blue
Hair: Blonde
Skin: Fair
Race: Human Century Baby
Identity: Public
Alignment: Hero
Status: Active
Occupation: Adventurer
Base of Operations: The Carrier
Team Affiliations: The JLAXI Black; Stormwatch

ABILITIES: STRENGTH 1, STAMINA 3, AGILITY 3, DEXTERITY 3, FIGHTING 6, INTELLECT 4, AWARENESS 7, PRESENCE 7

SKILLS: Acrobatics (+3), Athletics 2 (+3), Deception 6 (+13) [Taunt], Expertise [History] 6 (+10), Expertise [Military] 9 (+13), Insight 3 (+10), Intimidation 7 (+15), Investigation 5 (+9), Perception (+7), Persuasion 8 (+15) [Fascinate], Ranged Combat [Electrical Control] 2 (+9), Stealth 3 (+5), Technology (+4), Treatment (+4), Vehicles 2 (+5)

ADVANTAGES: Accurate Attack, Benefit (1) (MI-13 Clearance), Defensive Roll (2), Extraordinary Effort, Fascinate (1) (Persuasion), Inspire (3), Jack-of-all-Trades, Leadership, Power Attack (3) (Chain Lightning, Electrical Blast, Electrical Stun), Ranged Attack (4), Set-Up, Taunt, Teamwork

POWERS:
Spirit of the 20th Century: Immunity 12 (Aging, Disease, Electrical Effects); 12 pts
Living Outlet: Features 1 (You can power electrical devices as if you were a battery or standard electrical outlet simply by touching or holding the device or its power cord); 1 pt
Static Electricity: Features 1 (You can generate enough static electricity to move small objects within arm’s reach, weighing no more than a pound [weight rank –5] or so); 1 pt
Human Spot Welder: Features 1 (You can do spot-welding by touch, like an arc-welder. This may also be a capability of Precise Electrical Damage effects); 1 pt
Human Defibrillator: Features 1 (You can act like a defibrillator to treat heart attack victims, automatically stabilizing their condition); 1 pt
Hot Wire: Features 1 (Similarly, you may be able to jump start or reset an incapacitated construct with an electrical system); 1 pt
Electrosense: Senses 3 (Detect Electricity, Ranged, Acute); 3 pts
Electrical Absorption: Reaction Healing 10 (Extra: Reaction [to being struck by electrical effect], Bonus Effect [Can Counter Extra Effort Fatigue], Energizing, Flaw: Limited to Self, Limited to Absorbed Electricity Rank, Source [Electricity]); 40 pts
Electrical Control: 31 pt Array; 38 pts
Electrical Blast: Ranged Electrical Damage 15, Feature 1 (Extraordinary Effect for +2 ranks); 31 pts
Electrical Aura: Reaction Electrical Damage 7 (Extra: Reaction [to being touched]); 1 pt
Chain Lightning: Ranged Multiattack Electrical Damage 10, Feature 1 (Extraordinary Effect for +2 ranks); 1 pt
Electrical Stun: Ranged Affliction 15 (Electrical; Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, 3rd: Incapacitated); 1 pt
Seizure: Perception Ranged Affliction 10 (Electrical; Resisted by Will; 1st: Entranced, 2nd: Stunned, 3rd: Incapacitated); 1 pt
Electro-Shaping: Ranged Shapeable Area Electrical Damage 6 (Extra: Shapeable Area [30 ft volume], Duration [Concentration], Selective); 1 pt
EMP: Burst Area Weaken Electronics 7 (Extra: Affects objects, Broad, Burst Area [30 ft radius], Simultaneous, Flaw: Affects Only Objects); 1 pt
Transmit: Teleport 10 (4 miles/1000 miles; Extra: Extended, Flaw: Medium [Electrical Conduits]); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +6 [Unarmed +1]
Ranged Attack +7
Electrical Control +9 [Electrical Blast +15; Electrical Aura +7; Chain Lighting +10, Multiattack; Electrical Stun Affliction +15]
Special Attack [Seizure Affliction +10, Perception; Electro-Shaping +6, Shapeable Area; EMP Weaken +7, Burst Area]

DEFENSES:
Dodge +10 [DC20] Parry +9 [DC19]
Toughness +5 (+3 without Defensive Roll), Fortitude +6, Will +9

COMPLICATIONS:
Bitch: Sometimes she has to pull back on the bitch routine to avoid pissing people off. Most of the time, she doesn't care because somebody has to save the world…
Power Loss: She has to have electricity in the vicinity to draw from or she can lose her powers.
Responsibility: She knows she has to protect the world, even though she'd rather be off drinking
Spirit of the 20th Century: When the 20th century ends, she dies (but not in my setting, though).

Abilities 68 + Skills 28 (56 ranks) + Advantages 21 + Powers 98 + Defenses 15 = 230 / 230

Build Comments: Jennifer Sparks, the Spirit of the 20th Century continues her wild life on Earth-T1. Sure she should be gone, but come on, The Authority was never the same without her. Why get rid of a great character if you don’t have to? And it’s my playground, so I’m keeping her around.

Secret Origins: Sparks was born January 1 1900 in England. She lived in a wealthy family and went to an all-girls school in Vienna. Sadly, her family was killed while onboard the Titanic. Her father's business was taken over by his rival. Without any money she had no other place to go except move in with her godfather Albert Einstein. There she met a young Adolf Hitler when he was still a bad painter. She convinced him to leave painting and go into politics. Her powers began to appear around 1913 and in 1919 her body ceased to age.

She would soon make contact with the Sliding Albion, an alternate version of Earth in which humans and a race of blue skinned aliens had been blending together since the Renaissance. She married a prince of that world named Lorenzo who wanted to take over through his father. However, he was using Jenny's world to help him over take his father because he felt he was too weak. She would go on to have many types of adventures as she journeyed through a number of different dimensions and would later become a Colonel in British Intelligence. She began a relationship with a reporter named Clarence Cornwall. She later moved to America and became a hero and later began to see Dr. Indiana Jones and had a one-night stand with Elijah Snow as well as meeting the High.

She later fought against the Nazis threat in WW 2. During one mission she rescued an egg from Nazis that was supposed to grow into a being that would bring a new age of peace. She was captured but was released thanks to her old friend who had her sent to England with the egg. She returned to America and became a Detective, no longer believing in heroes. She was later forced to kill Clarence who tried to destroy an orphanage full of black children and in the forties went back to England. Later she became part of a highly secretive organization called the British Space Group. Meanwhile, the Sliding Albion began a World War. The people began to use chemical warfare on one another, however, the bacteria had been redirected towards our home reality, luckily however as it made its way through the Bleed it was altered and instead became the cause for several humans ending up with superpowers.

When the 1960's arrived Jenny even formed a team of heroes. However tragedy struck when an indestructible member Abel Eternity became intoxicated after trying to prove his masculinity to some biker who had earlier been trying to forcibly intoxicate some innocent bystanders. It was up to Jenny to prove he wasn't so invincible by killing him herself to stop his rampage. This led to the remaining members going their separate ways and Jenny stay in bed till 1982. Jenny later became a member of another team of heroes made up from the children of the Albion incident, but she left this team as it was revealed that a member named Firesign used his and his team's powers to kidnap children for his deranged wife to build the parts into a perfect child.

Soon the end of the consensus 20th century began to end and with it Jenny. However the alien creature that had originally created Earth had returned and intended to kill all humans who it viewed as parasites on its home. Jenny and her team flew into the creature’s brain and she destroyed it and in doing so died at the birth of the 21st century and its new spirit Jenny Quantum.

However, she was sent back from the Garden of Jennys to continue to protect the Earth and make it a better place. The former Doctors seem to know exactly why, but all Swift has been able to get from them is that “with what’s coming, this century NEEDS two Jennys.”

The Story so Far: See Stormwatch-The Authority post for most info.

Anyway, she leads the Justice League International team, who deal with global threats and spend very little time in the US. They are based out of England and work closely with MI-13, who she is also very involved with. Captain Britain continues to lead MI-13, though, while being a part time member of the JLI.

Characterization: Jenny is a natural leader. She has over 100 years of adventuring experience, thousands of contacts across the globe and an indomitable will. She can be brutally honest and intimidating enough to even frighten the Midnighter, but she has an endless drive to make the world a better place and is dragging the rest of the superhero community with her.

Friends and Foes: She is close to Amanda Waller, as they are kindred spirits in being women in a male dominated genre, but they also have had their blow ups because of their strong wills and differences in how to do deal with things sometimes. She and Batman have philosophical differences, but they have a mutual respect thanks to them being on the same side during the Civil War. Obviously, she has a bit of grudge against Tony Stark, but they had a…”meeting” in a hotel room not too long ago and cleared the air a bit.

She also has strong relationships with Steve Rogers and Nick Fury, whom she dated for a good while during the Korean Conflict. Angie Spica, The Engineer, thinks she still carries a torch for him, which is probably true, although Jenny will never admit it. She also dated Steve Trevor for a bit, which most think is the reason she and Wonder Woman don’t see eye to eye, but Diana says there’s more to it than that.
Last edited by Thorpocalypse on Sat Apr 04, 2020 2:43 am, edited 5 times in total.
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Re: J-Mart: Solomon Grundy, Kate Pryde

Post by Woodclaw »

Since when does Kitty have Astral Perception?
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Re: J-Mart: Solomon Grundy, Kate Pryde

Post by Thorpocalypse »

Woodclaw wrote: Sun Nov 03, 2019 11:04 am Since when does Kitty have Astral Perception?
Beats me. I just swiped the mechanic from Taliesin's build back in the day. ;)
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Jack Hawksmoor: Earth-T1

Post by Thorpocalypse »

More X-Verse merchandise is hitting the Aisle 2 shelves!

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I take it that's a rhetorical question. However, there're several people still alive below street level there. So, you can stand here and be a twat, or you can help them. - Jack Hawksmoor

JACK HAWKSMOOR
PL11


OPL: 11; SPL: 6; DPL: 11; FWPL: 8; HP: 1
Real Name: Jack Hawksmoor
Age: 35
Height: 5-9
Weight: 175
Eyes: Red
Hair: Black
Skin: Fair
Race: Human Mutate
Identity: Public
Alignment: Hero
Status: Active
Occupation: Adventurer
Base of Operations: The Carrier
Team Affiliations: The JLAXI Black; Stormwatch


ABILITIES: STRENGTH 7, STAMINA 7, AGILITY 9, DEXTERITY 5, FIGHTING 10, INTELLECT 2, AWARENESS 5, PRESENCE 3

SKILLS: Acrobatics 1 (+10/+16), Athletics (+7/+13), Close Combat [Unarmed] 5 (+15), Deception (+3), Expertise [Construction] 3 (+5/+13), Expertise [Streetwise] 3 (+5/+13), Insight (+5), Intimidation 4 (+7), Investigation 11 (+13), Perception 8 (+13), Persuasion 4 (+7), Stealth 4 (+13), Technology 3 (+5), Vehicles 2 (+7)

ADVANTAGES: Agile Feint, Diehard, Favored Environment (Cities), Great Endurance, Move-by Action, Seize Initiative, Leadership, Power Attack (1) (Unarmed), Takedown (1)

POWERS:
Built for the City: Enhanced Advantages 6 (Agile Feint, Diehard, Favored Environment [Cities], Great Endurance, Move-by Action, Seize Initiative, Flaw: Limited [only in cities]), Enhanced Skills 18 (Acrobatics 6 ranks, Athletics 6 ranks, Expertise [Construction] 8 ranks, Expertise [Streetwise] 8 ranks, Perception 8 ranks; Flaw: Limited [only in cities]), Protection 2, Regeneration 2 (1/every 5 rounds, Extra: Persistent, Flaw: Limited [only in cities]), Immunity 10 (Life Support, Flaw: Limited [only in cities]); 22 pts
One with the City: Comprehend 3 (Speak, Understand, Understood by Cities), Senses 14 (Normal Vision [Extended, Penetrates Concealment], Scent [Acute, Analytical], Postcognition; Flaw: Limited [only in cities]); 13 pts
Gettin' Around Town: Leaping 4 (120 ft; Flaw: Limited [only in cities]), Speed 2 (8 mph/120 fpr; Flaw: Limited [only in cities]), Movement 8 (Dimensional Travel [Earth/City Spirit Dimension], Sure Footed 2 [Reduce penalty by 2 ranks], Wall Crawling 2 [Normal Speed], Permeate 3 [Normal Speed], Flaw: Limited [only in cities]); 11 pts
City Control: 68 pt Dynamic Array; 80 pts
Urban Burst: Shapeable Area Move Object 11 (Extra: Shapeable Area x3 [120 ft volume], Damaging, Dynamic, Precise, Selective, Flaw: Limited Material [City Components]); 68 pts
City Snare: Shapeable Area Cumulative Affliction 11 (Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Shapeable Area x2 [60 ft volume], Extra Condition, Dynamic,Selective, Flaw: Limited to two Degrees); 2 pts
The City Comes Alive: Summon Urban Constructs 9 (Extra: Dynamic, Multiple Minions [2 minions], Broad type, Duration [Concentration], Controlled, Mental Link, Flaw: Limited [Only in Urban Areas]); 2 pts
City Sculpting: Transform 13 (6400 lbs; Any cityscape component into any other Cityscape component; Extra: Duration [Continuous], Dynamic); 2 pts
City Senses: Remote Sensing 12 (16 miles; All Senses, Extra: Dynamic, Subtle, Flaw: Limited [Urban Areas only], Medium [Mirrors/Camera]); 2 pts
City Travel: Teleport 12 (16 miles; Extra: Accurate, Change Direction, Dynamic, Easy, Turnabout, Flaw: Medium [Cityscape Components]); 2 pts


EQUIPMENT:
NONE

OFFENSE:
Initiative +13
Close Attack +10
Unarmed +15 [Unarmed +7]
Ranged Attack +5
Special Attack [City Control Move Object +11, Shapeable Area; City Snare Affliction +11, Shapeable Area]

DEFENSES:
Dodge +13 [DC23] Parry +13 [DC23]
Toughness +9 (+9 without Defensive Roll), Fortitude +8, Will +8

COMPLICATIONS:
Enemy: Kaizen Gamorra, The Regis and other enemies he's gained as a member of The Authority and Stormwatch.
King of Cities: Jack's powers can increase to far higher than levels than his PL if he is in a mega-city, like Mexico City or Tokyo with GM discretion.
Power Loss: When outside of a city, Jack loses all of his powers and his stats drop to STR 2, STA 2, AGL 2, DEX 2 and FGT 5.
Relationships: Jack has a strong sense of right and wrong and believes in using his powers for the good of the world.
Weakness: Jack's powers and weaknesses are entirely tied to cities. The larger or more populous the city, the greater his abilities (see King of Cities Complication), and, conversely, if the city is smaller or damaged, he becomes less effective or can take damage. Smaller urban environments impair or even disable his powers. Damaged cities can inflict up to 3rd damage to Jack.

Abilities 96 + Skills 20 (40 ranks) + Advantages 3 + Powers 124 + Defenses 11 = 254 / 254

Build Comments: I have always loved Jack Hawksmoor, even if he is really a pain to stat up. But I borrowed a lot from Dr. Metropolis and my 2E version of him and I think he came out OK. I actually tested my PL12 PC version of him in 2E and certainly intend to test this one as well, it should be good practice for using different types of powers instead of pure bashers like Superman and Wolverine, who I generally tend to feel more comfortable with.

Secret Origins: As a boy, Jack Hawksmoor was frequently abducted by what he thought were aliens. In reality, they were beings from future and they were abducting him in order to prepare him to save the world. During each abduction, Jack's organs were removed and he was painfully implanted with strange technologies that enabled him to interact with cities in bizarre ways. The reason for his enhancements became obvious when Kansas City from 70th century came back in time to destroy the world. Jack was older now and had some experience with his powers. He turned the city of Tokyo into a giant robot, merged with it, and fought Kansas City, successfully destroying it. After the battle, Jack slipped away and went to live in New York until, years later, he was approached by Stormwatch.

The Story so Far: See Stormwatch-Authority post.

Characterization: Like Jenny Sparks, Jack wears normal clothes instead of a costume or any kind of symbol. His usual outfit is a black suit (no tie), white shirt and no shoes. The only variation to this is that he sometimes doesn't wear the suit jacket and he's been spotted in shorts on at least one occasion.

The alien alterations were made to Jack's body are more inward than outward, but there are some changes visible on the surface. The most obvious of these changes are the treads on Jack's feet. The treads aid in scaling buildings and running. Jack's eyes are also altered, the irises are red instead of their natural color and his left eye glows red. The left eye is not a result of the alien tampering, but something left over from when he killed the first Rose Tattoo, who had a completely white left eye.

Jack's life has really shaped who he is today. For most of his life he was a loner and preferred not to work or even associate with anyone other than his cities. Even when he worked with Stormwatch he was more of an outsider. He connects with cities much better than he does with people and he sometimes comes across as cold or uncaring. His time with The Authority hasn't changed him too much in that area, but he's less of a loner now, probably because his team has become a sort of family to him.

Another aspect of Jack's personality is his general dislike of modern heroes. There are some he likes (a few of his old teammates from Stormwatch like Winter and all of The Authority members) but he doesn't like anything about the superhero community as a whole. His biggest problem is the way other heroes look down on the general populace. It's not because he thinks he's better than "normal" people, he just knows where others have failed because of all his experience dealing with the consequences of having the wrong people in power. Even though Jack takes over and makes people do what he says, he's a reluctant leader.

Jack doesn't want to be in charge but he knows that the competition (corrupt governments and scheming politicians) shouldn't be either. He gets a lot of his inspiration from a brief interaction with The Changers. Their dream was to take the world, change it into a place where no one need be "in charge", and give that world back to the people, but the way they were going about this didn't mesh with Henry Bendix's (and therefore Stormwatch's) ideas, so they were stopped.

Jack took from his meeting with the Changers the idea that the world could be a better place if the causes of the world's problems (and not just the problems themselves) were addressed. His way of addressing these causes sometimes goes against what's commonly accepted as "good" in modern society, but his methods usually show their merit in the long run, and when they don't he's willing to admit his mistakes.

Friends and Foes: Jack grew up with a normal family. He had both his parents and a younger sister named Katy. Jack's dad left his family when he was a teenager but the rest of them did okay. His mother and sister were very supportive throughout all of Jack's abductions and even kept the government from taking him away. Once the abductions stopped and Jack was complete, he made sure that he paid his family back and made them proud with his heroics. His mother loved him and his sister was always excited for him so his life was good until one fateful October 17th, night. He had been traveling with his family in their car (which was strange for him) and they were driving over the Golden Gate Bridge when the city called Jack away for something. He left his family in the car and when he was some distance away when a quake hit that damaged the bridge and killed his mother and sister.
Last edited by Thorpocalypse on Sat Apr 04, 2020 5:10 pm, edited 2 times in total.
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Re: J-Mart: Solomon Grundy, Kate Pryde, Krakoa

Post by Sidious »

I'm still not buying that it's current continuity and not another of Moira's lives. Nothing in any of the books has shown it as current.

That said, I'm interested in what characters like Apocalypse and a few others will be up to.
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Re: J-Mart: Solomon Grundy, Kate Pryde, Krakoa

Post by Woodclaw »

Sidious wrote: Mon Nov 04, 2019 1:10 am I'm still not buying that it's current continuity and not another of Moira's lives. Nothing in any of the books has shown it as current.

That said, I'm interested in what characters like Apocalypse and a few others will be up to.
Personally, I don't buy the idea of Moira being a mutant at all (let alone one so powerful and yet so limited). At this point one could safely say that any character that ever appeared in a X-Men issue is a mutant, starting with Bernard the Beatnik. :(
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Re: J-Mart: Solomon Grundy, Kate Pryde, Krakoa

Post by Thorpocalypse »

Woodclaw wrote: Mon Nov 04, 2019 11:14 am
Sidious wrote: Mon Nov 04, 2019 1:10 am I'm still not buying that it's current continuity and not another of Moira's lives. Nothing in any of the books has shown it as current.

That said, I'm interested in what characters like Apocalypse and a few others will be up to.
Personally, I don't buy the idea of Moira being a mutant at all (let alone one so powerful and yet so limited). At this point one could safely say that any character that ever appeared in a X-Men issue is a mutant, starting with Bernard the Beatnik. :(
That's what I am digging about Hickman's run. You could both be right or you could be way wrong. He's done a great job of setting things up to go a number of directions. I'm not sure that's really even Charles Xavier under Cerebro..
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Re: J-Mart: Solomon Grundy, Kate Pryde, Krakoa

Post by Sidious »

Thorpocalypse wrote: Tue Nov 05, 2019 12:53 am
Woodclaw wrote: Mon Nov 04, 2019 11:14 am
Sidious wrote: Mon Nov 04, 2019 1:10 am I'm still not buying that it's current continuity and not another of Moira's lives. Nothing in any of the books has shown it as current.

That said, I'm interested in what characters like Apocalypse and a few others will be up to.
Personally, I don't buy the idea of Moira being a mutant at all (let alone one so powerful and yet so limited). At this point one could safely say that any character that ever appeared in a X-Men issue is a mutant, starting with Bernard the Beatnik. :(
That's what I am digging about Hickman's run. You could both be right or you could be way wrong. He's done a great job of setting things up to go a number of directions. I'm not sure that's really even Charles Xavier under Cerebro..
You make an excellent point. we've not seen him yet with his helmet off. Who's to say it's not Legion or X-man, or Cable? All of them are powerful telepaths.
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Re: J-Mart: Solomon Grundy, Kate Pryde, Krakoa

Post by Davies »

... the Green Area on Mars?
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The Engineer II: Earth-T1

Post by Thorpocalypse »

We've got another RESPECT MY AUTHORITY! special hitting the Aisle 1 shelves!

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I guess it's not every day you get to see someone commune with technology using the nanites in her bloodstream. - The Engineer

THE ENGINEER II
PL10


OPL: 10; SPL: 6; DPL: 10; FWPL: 8; HP: 1
Real Name: Angelica Spica
Age: 34
Height: 5-6
Weight: 115
Eyes: Green
Hair: Black
Skin: Olive
Race: Mutant
Identity: Public
Alignment: Hero
Status: Active
Occupation: Adventurer
Base of Operations: The Carrier
Team Affiliations: The JLAXI Black; Stormwatch

ABILITIES: STRENGTH 1, STAMINA 2, AGILITY 2, DEXTERITY 3 [7], FIGHTING 5, INTELLECT 7, AWARENESS 4, PRESENCE 2

SKILLS: Athletics (+1), Deception 3 (+5/+7) [Attractive], Expertise [Science] 9 (+16) [Skill Mastery], Insight 5 (+9), Intimidation (+2), Investigation 2 (+9), Perception 4 (+8), Persuasion 7 (+9/+11) [Attractive], Stealth (+2), Technology 9 (+16) [Inventor], Treatment 1 (+8), Vehicles 2 (+9)

ADVANTAGES: Attractive (1), Eidetic Memory, Equipment (12), Improvised Tools, Inventor, Skill Mastery (1) (Expertise [Sciences]), Teamwork

POWERS:
Human Remote: Feature 1 (You can function like a “universal remote control” in relationship to machines that include such capabilities, turning them on or off or controlling them like a regular remote would); 1 pt
Nanotech Physiology: Immunity 12 (Life Support, Critical Hits), Protection 8, Impervious Toughness 7, Enhanced Fortitude 4; 31 pts
Flight: Flight 11 (4,000 mph/8 mpr); 22 pts
Nanotech Neurology: Enhanced Advantages 2 (Eidetic Memory, Improved Tools), Quickness 2 (Flaw: Mental Only), Enhanced Dexterity 4; 11 pts
Radiotelepathic Communication: Communication 3 (Mental, Statewide/Small Nation, Extra: Area, Selective, Dimensional); 19 pts
Interface: Comprehend 2 (Speak, Understand Machines); 4 pts
Adaptive Nanotech Biology: 40 pt Array; 43 pts
Adaptive Nanotech Biology: Variable 5 (25 pts Traits, Technological/Mechanical Descriptor; Extra: Action [Move]); 40 pts
Blasters: Ranged Multiattack Damage 9 (Extra: Accurate 2, Split, Variable Descriptor 2 [Any technological]); 1 pt
Sensor Network: Remote Sensing 15 (120 miles; Visual and Auditory; Flaw: Limited [to Technological Sensors]); 1 pt
Control Technology: Perception Ranged Affliction 11 (Resisted/Overcome by Technology skill or Will; 3rd: Controlled, Extra: Range [Perception Ranged], Flaw: Limited Degree [third degree only], Affects Objects Only, Limited [to Technology]); 1 pt


EQUIPMENT:
(60 pts)
The Carrier: Coming eventually, for short term, see BARON's build…

OFFENSE:
Initiative +2
Close Attack +5 [Unarmed +1]
Ranged Attack +7
Blasters +11 [Blaster +9, Multiattack]

DEFENSES:
Dodge +8 [DC19] Parry +8 [DC18]
Toughness +10 (+without Defensive Roll, +4 Impervious), Fortitude +5 [+9], Will +7

COMPLICATIONS:
Motivation: Doing what's right and making the world a better place.
Power Loss: Since her powers are tied to her blood, a significant loss of blood or transfusion can reduce or eliminate her powers.
Relationships: She has trouble maintain relationships, and greatly misses human contact sans her nano-active skin.

Abilities 52 + Skills 21 (42 ranks) + Advantages 16 + Powers 131 + Defenses 15 = 235 / 235

Build Comments: Angelica Spica, the second Engineer in the Wildstorm universe. She made the cut for the new Stormwatch team in the New 52, amazingly enough, but I sure didn’t like that version as much as the original Authority Angie. Still, she’s a great character to have around, being very versatile and with her Technomorphing. She can whip up anything the team would need.

Secret Origins: The character known as the Engineer is the second to bear the name. The first was a member of the Changers. This was a group of super powered beings led by the High, whose goal was to change the world into a paradise without the need of Authority. The Engineer was to use his abilities was to use his nanotechnology to help terraform the world. The plan eventually failed and the Engineer was one of the first people killed with Henry Bendix dropped a viral bomb on the group’s base. During the process of dying he sent all of his work to Angela Spica.

Angela was born in Queens, the youngest child out of seven children. She came from a working class family. She was obsessed with superheroes from a young age and it also soon became clear that she had a genius level intellect, capable of building circuit boards from a young age. She graduated university at the top of her class yet was surprised to find one of her associates in the anti-hero group known as the Changers. When he was killed he transferred all of his work on nano technology to Angie’s home computer. Using this knowledge she distilled enough nano-technological robots into a liquid machine form and injected herself with it, effectively replacing her blood. Soon after she joined the Authority and soon became close friends with Jenny Sparks.

The Story so Far: See Stormwatch-The Authority post.

Characterization: As with many technology based beings, Angela has struggled at times to find the right balance between the machines which she can create and the real people she must interact with. She has grown in her character though, and has proved strong enough a personality to lead a Stormwatch team.

Friends and Foes: She remains close to Jenny Sparks and Jack Hawksmoor and is generally on good terms with her former Authority teammates.
Last edited by Thorpocalypse on Sun Apr 05, 2020 3:05 am, edited 3 times in total.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Swift: Earth-T1

Post by Thorpocalypse »

We're got more new items on Aisle 1!

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I was raised to believe in non-violence and the Authority has never achieved anything without violence. - Swift

SWIFT (THE DOCTOR)
PL14


OPL: 14; SPL: 6; DPL: 10; FWPL: 10; HP: 1
Real Name: Shen Li-Men
Age: 29
Height: 5-5
Weight: 110
Eyes: Brown
Hair: Black
Skin: Olive
Race: Mutant
Identity: Public
Alignment: Hero
Status: Active
Occupation: Adventurer
Base of Operations: The Carrier
Team Affiliations: The JLAXI Black; Stormwatch

ABILITIES: STRENGTH 4, STAMINA 4, AGILITY 6, DEXTERITY 3, FIGHTING 8, INTELLECT 2, AWARENESS 4 [10], PRESENCE 3

SKILLS: Acrobatics 2 (+8/+16) [Agile Feint], Athletics 3 (+7/+11), Close Combat [Claws] 4 (+14), Deception (+3), Expertise [Magic] (+2/+12), Expertise [Theology and Philosophy] 3 (+5), Insight 5 (+9/+15), Intimidation (+3), Investigation 3 (+5), Perception 5 (+9/+15), Persuasion 5 (+8), Ranged Combat [Firearms] 3 (+9), Stealth 1 (+7/+11), Technology 3 (+5), Vehicles 3 (+6)

ADVANTAGES: Agile Feint, Animal Empathy, Beginner’s Luck, Close Attack (2), Defensive Attack, Defensive Roll (2), Eidetic Memory, Evasion, Favored Environment (Flying), Improved Critical (1) (Claws), Improved Defense, Jack-of-all-Trades, Languages (1) (English, Mandarin, Base: Cantonese), Luck (Edit Scene) (1), Luck (Improve Roll) (1), Luck (Instant Counter) (1), Move-by Action, Ranged Attack (3), Ritualist, Set-Up (1), Takedown (2), Teamwork, Uncanny Dodge

POWERS:
Swift Flying: Flight 9 (1000 mph/2 mpr; Flaw: Winged); 9 pts
Aerial Senses: Senses 5 (Normal Vision [Extended], Normal Hearing [Extended], Touch [Ranged, Extended], Low Light Vision); 5 pts
Aerial Mastery: Enhanced Strength 2 (3200 lbs, Flaw: Limited to Lifting, Limited [when flying]), Enhanced Dodge 4 (Flaw: Limited [when flying]), Enhanced Parry 4 (Flaw: Limited [when flying]), Enhanced Skills 8 (Acrobatics 8 ranks, Athletics 4 ranks, Stealth 4 ranks, Flaw: Limited [when flying]), Enhanced Advantages 4 (Evasion, Improved Defense, Move-by Action, Uncanny Dodge, Flaw: Limited [when flying]); 12 pts
Claws: Slashing Strength-based Damage 2 (Extra: Split); 3 pts
Earth's Shaman: Enhanced Awareness 6, Enhanced Advantages 8 (Animal Empathy, Beginner's Luck, Eidetic Memory, Jack-of-all-Trades, Luck (Edit Scene) (1), Luck (Improve Roll) (1), Luck (Instant Counter) (1), Ritualist), Enhanced Skills 5 (Expertise [Magic] 10 ranks), Comprehend 3 (Speak, Understand, Understood in All Languages); 31 pts
Commune with Past Doctors: Movement 1 (Dimensional Movement [Earth/Garden of Ancestral Memory]), Senses 8 (Postcognition, Precognition, Flaw: Uncontrolled); 6 pts
Magic is Change: 140 pt Array; 142 pts
Transmutation: Burst Area Ranged Transform 14 (Anything into anything else, Extra: Burst Area x2 [60 ft radius], Duration [Continuous], Selective); 140 pts
Forced Change: Burst Area Ranged Affliction 14 (Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, 3rd: Transformed, Extra: Burst Area x2 [60 ft radius], Progressive, Selective); 1 pt
Creation: Perception Ranged Create 14 (Extra: Duration [Continuous], Movable); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +6
Close Attack +10 [Unarmed +4]
Claws +14 [Claws +6, Critical 19-20]
Ranged Attack +6
Firearms +9
Special Attack [Forced Change Affliction +14, Burst Area; Creation +14, Perception]

DEFENSES:
Dodge +10 (+14 when Flying) [DC20/24] Parry +10 (+14 when Flying) [DC20/24]
Toughness +6 (+4 without Defensive Roll), Fortitude +7, Will +5 [+11]

COMPLICATIONS:
Conflicted: Her role as a superhero, especially one that has been involved in black ops type work, often conflicts with her Buddhist beliefs and pacifists nature.
Motivation: Making the world a better place.
Prejudice: Swift is a known bi-sexual, which can result in her being the focus of prejudice from some lesser enlightened people.
Responsibility: To be Earth's Shaman and to protect it and her tribe (which is everyone on Earth).

Abilities 68 + Skills 20 (40 ranks) + Advantages 16 + Powers 208 + Defenses 10 = 322 / 322

Build Comments: A character well-known for her work in The Authority and Stormwatch, Swift. She is a decent character, but never one of my faves from the series. Still, she was a grounding force for the team, odd since she was their main aerial character. I

Towards the end of the series, she became the new Doctor for the Wildstorm setting which was a move I liked, so I’m going with it for now in my setting, Not sure exactly where she will be hanging out. I was going to have her in my Birds of Prey, but a Doctor is not really a street level hero.

Secret Origins: Swift's true origins are somewhat confusing. It is possible that she was born out of an egg that was saved from Nazis by Jenny Sparks in 1943. It was guarded by a group of Tibetan monks and there was a prophecy that says a woman with wings will hatch from the egg and that she would bring about a new age of love and peace. However it is more commonly believed that she is a Seedling, a group of people who gained powers when an asteroid flew close to earth activating the Seedling's suppressed X-gene.

The Story so Far: Swift was brought into Stormwatch as a rookie, with her powers only partially activated. Weatherman Henry Bendix later reconfigured the Stormwatch teams, assigning her to Stormwatch Black, Stormwatch's black-ops team, alongside Jenny Sparks (with whom she had a brief romance) and Jack Hawksmoor. It was then that Christine Trelane offered to fully activate Swift's powers, bringing out their full potential, and she accepted.

After Stormwatch disbanded, Swift joined some of her former teammates in The Authority. Formerly a pacifist, she has put aside those beliefs to fight for a better world regardless of the cost. She has fought all over the world, from Moscow to Mexico to Gamorra Island. After retiring for a about a year, she returned to being a superhero with the Birds of Prey. However, after the death of Jeroen Thorndike and two succeeding Doctor’s, she was chosen as Earth’s new Shaman and has become one of the most powerful beings on Earth.

Characterization: Swift is a former pacificist that still tries to avoid violence when she can, but is not afraid to mete out punishment, even lethally if need be.

Friends and Foes: She remains friendly with her former Stormwatch and Authority teammates and her Birds of Prey teammates. She has a friendly rivalry with Hawkgirl.
Last edited by Thorpocalypse on Sun Apr 05, 2020 3:15 am, edited 2 times in total.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Apollo: Earth-T1

Post by Thorpocalypse »

Check out this new item for Aisle 1 as we continue to add to RESPECT MY AUTHORITY Specials!

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Thinking about how I’m going to snap every bone in that clown’s body and shove his friend’s mace so far he’s going to need 8 years physiotherapy and a good proctologist to walk again. - Apollo

APOLLO
PL13


OPL: 13; SPL: 5; DPL: 13; FWPL: 11; HP: 1
Real Name: Unknown (goes by Andrew Pukaski)
Age: Unknown
Height: 6-6
Weight: 275
Eyes: Blue
Hair: Blonde
Skin: Fair
Race: Human Mutate
Identity: Secret
Alignment: Hero
Status: Active
Occupation: Adventurer
Base of Operations: The Carrier
Team Affiliations: The JLAXI Black; Stormwatch

ABILITIES: STRENGTH 15, STAMINA 13, AGILITY 2, DEXTERITY 2, FIGHTING 9, INTELLECT 2, AWARENESS 4, PRESENCE 3

SKILLS: Athletics (+15), Close Combat [Unarmed] 2 (+11), Deception (+3/+5) [Attractive], Insight (+4), Intimidation 5 (+8), Perception 4 (+8), Persuasion (+3/+5) [Attractive], Ranged Combat [Blast] 7 (+9), Stealth (+2)

ADVANTAGES: All-Out Attack, Attractive (1), Diehard, Favored Environment (Flying), Great Endurance, Interpose, Power Attack (1) (Unarmed), Takedown (1)

POWERS:
Invulnerability: Protection 2, Impervious Toughness 13, Immunity 10 (Life Support), Enhanced Advantages 2 (Diehard, Great Endurance); 25 pts
Flying: Flight 14 (32,000 mph/60 mpr); 28 pts
Space Flight: Movement 1 (Space Travel 1 [Other Planets in Solar System]); 2 pts
Super Strength: Enhanced Strength 6 (50,000 Tons; Flaw: Limited to Lifting); 6 pts
Sun God: Environment 2 (60 ft radius; Light [reduce total concealment to partial and partial concealment to none]), Immunity 10 (Light/Heat Effects); 14 pts
Super Senses: Senses 5 (Normal Vision [Extended 2], Normal Hearing [Extended 2], Infravision); 5 pts
Solar Energy Control: 30 pt Array; 32 pts
Solar Blast: Solar Energy Ranged Damage 15; 30 pts
Solar Burst: Burst Area Solar Energy Damage 13 (Extra: Burst Area [30 ft radius]); 1 pt
Solar Barrage: Ranged Multiattack Solar Energy Damage 10; 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +9
Unarmed +11 [Unarmed +15]
Ranged Attack +5
Solar Energy Control +9 [Solar Energy Blast +15; Solar Energy Barrage +10, Multiattack]
Special Attacks [Solar Burst +13, Burst Area]

DEFENSES:
Dodge +11 [DC21] Parry +11 [DC21]
Toughness +15 (+7 Impervious), Fortitude +13, Will +8

COMPLICATIONS:
Enemy: Kaizen Gamorra, The Regis, and several other enemies that he has gathered as a member of The Authority and Stormwatch.
Prejudice: Apollo is openly homosexual.
Relationships: His husband, Midnighter, and his daughter Jenny Quantum. He remains close to his former teammates in The Authority as well.
Weakness: Apollo's powers are completely dependent on sunlight. Without solar energy for extended amounts of time, he loses his powers and his strength suffers impairment, disability, and finally incapacitation. Prolonged separation from solar energy can reduce Apollo to dying.

Abilities 100 + Skills 9 (18 ranks) + Advantages 6 + Powers 112 + Defenses 15 = 242 / 242

Build Comments: Apollo is the Superman analogue of The Authority. He's never shown to be quite to Supes level, but a high level paragon nonetheless. He had some of the best smart ass lines in the series, too.

Secret Origins: Formerly a U.S. soldier, Apollo was a member of a secret experimental academy team created by the insane former Stormwatch Weatherman, Henry Bendix. Bendix's extensive alterations made Apollo almost a Sun God, with flight, superhuman strength and invulnerability, and heat vision. However, he needs frequent exposure to full sunlight to recharge his powers and his health. Unlike his lover, the Midnighter, Apollo may have volunteered willingly for the implant procedures that gave him his powers. Apollo has also lost all memory of who he was before his recruitment into the team.

The Story so Far: See Stormwatch-The Authority post.

Characterization: Apollo's abilities are powered by solar energy, which he absorbs from the Sun's UV rays, which he is also able to store limited quantities inside his body. The way in which Apollo absorbs sunlight is similar to photosynthesis. However, with no exposure to sunlight, he will quickly lose his powers, starting with his ability to fly. Apollo is able to quickly regain this ability with about 20 seconds of sunlight exposure, and will be fully charged in 2 hours. When at full power, Apollo can withstand the molten heat of the Earth's core, destroy entire spaceships by flying through them at imperceptible speeds, and practically level entire city blocks. He is also able to survive in the vacuum of space by simply not breathing, and he does not require food or drink to survive, although he enjoys both. Apollo has also demonstrated that he is capable of circling the globe in approximately sixty seconds. While the full range and extent of his powers are astounding, it is possible for his energy stores to become depleted if kept out of the sun long enough.

Friends and Foes: Apollo is closest to his husband, The Midnighter and their adopted daughter, Jenny Quantum. He remains close The Engineer as well as Jenny Sparks.
Last edited by Thorpocalypse on Sun Apr 05, 2020 6:42 pm, edited 2 times in total.
Me fail English? That's unpossible. - Ralph Wiggum
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Re: Mei: Earth-T1

Post by Jabroniville »

Thorpocalypse wrote: Wed Nov 06, 2019 3:21 am Build Comments: New Overwatch 2 cinematic has got me in the mood to get more Overwatch stuff up. So here's Mei. Easy, Jab... ;)

Ah, Mei, one of the most beloved and hated characters in Overwatch, from what I can gather. I think she’s great, her cinematic was touching and showcased her ingenuity and perseverance. But it seems like a lot of players hate her in game abilities as good Mei mains can wreck shop in a hurry.

But dear Odin in Asgard, is she cuuuuuuuuuuuuuuuuuuute! 8-)
I MUST POST ALL OF MY FANART!!!!

But first I have to find the ones that are safe to post here.


...

Okay, never mind.
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Midnighter: Earth-T1

Post by Thorpocalypse »

We've got a J-Mart Favorite Item for Aisle 1 as we wrap up our RESPECT MY AUTHORITY Specials!

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You should have paid more attention to what they say about me. The rumors...? All true. I am the baddest of the bad on this planet and several others you've never been to. Every once in a while I have to prove that to stupid people like yourself. - Midnighter

MIDNIGHTER
PL12


OPL: 12; SPL: 10; DPL: 12; FWPL: 9; HP: 1
Real Name: Unknown (goes by Lucas Trent)
Age: Unknown
Height: 6-5
Weight: 285
Eyes: Brown
Hair: Red
Skin: Fair
Race: Human Mutate
Identity: Secret
Alignment: Hero
Status: Active
Occupation: Adventurer
Base of Operations: The Carrier
Team Affiliations: The JLAXI Black; Stormwatch

ABILITIES: STRENGTH 6, STAMINA 7, AGILITY 7, DEXTERITY 7, FIGHTING 12 [15], INTELLECT 2, AWARENESS 7, PRESENCE 3

SKILLS: Acrobatics 8 (+15), Athletics 9 (+15), Close Combat [Unarmed] 2 (+15/+18), Deception (+3), Expertise [Streetwise] 6 (+8), Expertise [Tactics] 6 (+8/+20), Insight 3 (+10/+20) [Assessment, Combat Clarity, Second Chance, Skill Mastery], Intimidation 10 (+13) [Startle], Investigation 7 (+9), Perception 7 (+14) [Tracking], Persuasion (+3), Ranged Combat [Throwing] 4 (+13/+15), Sleight of Hand 4 (+11), Stealth 5 (+12/+18) [Hide in Plain Sight], Technology (+2), Treatment (+2), Vehicles 3 (+10)

ADVANTAGES: Assessment, Close Attack (1), Combat Clarity*, Defensive Attack, Defensive Roll (1), Diehard, Equipment (2), Evasion (2), Fearless, Hide in Plain Sight, Improved Critical (2) (Unarmed 2), Improved Defense, Improved Initiative (4), Improvised Weapon (1), Jack-of-all-Trades, Languages (2) (German, Japanese, 3 others, Base: English), Luck (Recover), Power Attack (2) (Tonfa, Unarmed), Precise Attack (2) (Close, Cover; Close, Concealment), Quick Draw, Ranged Attack (2 [4]), Second Chance (1) (Insight checks for Assessment), Seize Initiative, Skill Mastery (1) (Insight), Startle, Takedown (2), Throwing Mastery (2), Trance, Tracking, Uncanny Dodge,

POWERS:
Survival Implants: Enhanced Advantages 3 (Diehard, Luck [Recover], Trance), Immunity 6 (Critical Hits, Environmental Heat, Environmental Cold, Disease, Starvation/Thirst), Regeneration 2 (1/every 5 rounds, Extra: Persistent); 13 pts
Mental Combat Computer: Enhanced Fighting 3, Enhanced Dodge 3, Enhanced Skills 13 (Insight 10 ranks, Expertise [Tactics] 10 ranks, Stealth 6 ranks), Enhanced Advantages 28 (Assessment, Combat Clarity*, Defensive Attack, Evasion (2), Improved Critical (2) (Unarmed 2), Improved Defense, Improved Initiative (4), Improvised Weapon (1), Power Attack (2) (Tonfa, Unarmed), Precise Attack (2) (Close, Cover; Close, Concealment), Quick Draw, Ranged Attack (2), Second Chance (1) (Insight checks for Assessment), Seize Initiative, Skill Mastery (1) (Insight), Takedown (2), Throwing Mastery (2), Uncanny Dodge), Speed 2 (8 mph/120 fpr), Senses 3 (Superpower Awareness [Visual, Acute], Danger Sense); 55 pts

EQUIPMENT:
(10 pts)
Leather Costume: Protection 1, Subtle; 2 pts
Tonfa, Medium: Bludgeoning Strength-Based Damage 2, Defensive; 3 pts
Business Cards (Shuriken): Ranged Multiattack Piercing Damage 1; 3 pts

Image

OFFENSE:
Initiative +7 (+23 with Mental Combat Computer)
Close Attack +13 (+16 with Mental Combat Computer) [Tonfa +8]
Unarmed +15 (+18 with Mental Combat Computer) [Unarmed +6, Critical 18-20]
Ranged Attack +9 (+11 with Mental Combat Computer)
Throwing +13 (+15 with Mental Combat Computer) [Business Cards +1, Multiattack; Mental Combat Computer Business Cards +3, Multiattack]

DEFENSES:
Dodge +12 (+15 with Mental Combat Computer) [DC22/25] Parry +12 (+15 with Mental Combat Computer) [DC22/25]
Toughness +9 (+8 without Defensive Roll), Fortitude +9, Will +9

COMPLICATIONS:
Identity Crisis: Henry Bendix wiped his and Apollo's memories so they have no idea what their real names are or anything about their pasts. This bothers him sometimes.
Power Loss: If his Mental Combat Computer implants are nullified or somehow removed, in addition to losing those powers, his abilities drop to AGL 4, DEX 3, AWR 3.
Prejudice: He's openly homosexual.
Relationships: His husband, Apollo, and his daughter Jenny Quantum. He remains close to his former teammates in The Authority as well.
Reputation: The world's biggest bastard who kills anyone who needs killing.

Abilities 102 + Skills 37 (74 ranks) + Advantages 13 + Powers 68 + Defenses 9 = 229 / 229

Build Comments: The World’s Biggest Bastard himself, the Midnighter. Man, did The Authority kick ass when they started, but the internal problems at Wildstorm eventually did them in.

For any of you that haven't read The Authority or early Stormwatch (and a pox on your house if you haven't) Midnighter is the Batman analogue of the group but he also channels the Punisher. He's got one niche in the team and that's beating up/and or killing any bastards that need it. Plain and simple. And that's how I built him. He's hard as hell to surprise, harder to get the first shot in on and if you take him down, he'll come right back. And I mean, come on, anyone who's confident enough to print up his standard speech on business cards to give to his opponents to save him the time of saying it before he beats them down is da bomb diggity of all bomb diggities! ;)

He's the man.

Secret Origins: Midnighter was a member of an secret experimental academy team created by the insane former Stormwatch Weatherman, Henry Bendix. Bendix erased the team's memories when he gave them superpowers. Midnighter, alongside Apollo, Lamplight, Crow Jane, Amaze, Impetus, and Stalker, formed the ill-fated team that would be sent to their deaths by Henry Bendix on their first mission. When Midnighter and Apollo sought extraction during this mission, it was only to discover that Bendix has no intention of wasting time or resources to save them when he could so easily replace them with more "super-soldiers."

Betrayed, Apollo and Midnighter managed to escape with their lives, but would spend the next six years in hiding on the streets, attempting to remain invisible to the Weatherman's ever-watchful eye from the Stormwatch headquarters orbiting the earth. During this time, both team members fought to better the world on a smaller scale, and came together as lovers. Because of their self imposed exile, both Midnighter and Apollo were ignorant of Stormwatch's battle against Henry Bendix, and of his supposed death at the hands of Jenny Sparks. Only when Jackson King, the new Weatherman, discovered them on radar and brought them in for questioning (ultimately testing their loyalties by sending them on a mission) did the pair realize they were free to live in the open again as normal human beings. All files related to whom both Midnighter and Apollo were before their introduction into the team were believed to be lost, and since neither man could remember, Jackson King instead gave them new identities with which to retire from the super-soldier business.

However, it was not to be. Less than a year after Apollo and Midnighter's retirement, nearly the entire Stormwatch team was slaughtered in an Aliens/Stormwatch Crossover. Jenny Sparks would develop her vision for a new team, known as the Authority, and she approached Apollo and Midnighter about joining. Reluctantly (and because of Apollo), Midnighter agreed. It was then that he would take his place as "Night's Bringer of War."

The Story so Far: See Stormwatch-The Authority post.

Characterization: Midnighter's abilities were designed by Bendix to give him an all encompassing advantage in close-combat and tactical scenarios. He has superhuman strength, reflexes (and moving speed when necessary), healing, senses, aim and various other enhancements. He is said to have multiple redundant systems to keep him fighting in the worst of conditions. One example of this is a backup heart. Midnighter can also turn his pain receptors on and off so he can keep fighting when the pain would stop a normal man. The pain is not totally cut off though, so his healing factor is also very helpful. He's fought with, and healed from, a broken neck, broken limbs, holes through his chest, having his whole body set on fire, contracting various viruses (including AIDS), and other things. He can also function perfectly in anaerobic environments when necessary.

Midnighter's body has been altered to give him inhuman balance as well as faster nerve endings so he can move and react quicker than any human and many super humans. He normally moves at slightly above human speed but can move so fast that enemies with super speed can't see him. Midnighter's senses allow him to detect any modifications or powers in anyone he looks at, as well as how they work, so he can defeat them. His other senses are so powerful that to trick him, his creator needed to find an alien that could not only change its appearance, but its scent and DNA.

Midnighter's most famous ability is his power to predict how a battle will happen before it starts. His fight implants include a combat computer that allows him to run through a given combat situation millions of times in his mind, almost instantly covering nearly every possible result before the first punch is even thrown. He uses this information to predict the actions and or reactions of his foes, counteracting their moves almost before they even think to make them. According to Midnighter, his powers also work by letting him see the outcome of the battle he wants, and working backwards, following the right steps to get there.

Friends and Foes: Midnighter is closest to his husband, Apollo, and their adopted daughter Jenny Quantum. He is generally on good terms with his former Authority and Stormwatch teammates. He, above all of Henry Bendix’s former associates, has the greatest enmity towards the former Weatherman.
Last edited by Thorpocalypse on Sun Apr 05, 2020 7:13 pm, edited 2 times in total.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Archangel: Earth-T1

Post by Thorpocalypse »

We're back to our X-Verse line with this OG X-Man!

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Savior... killer... harbinger of hope or destruction. I am unsure who-- or what-- I am. But I'd like to find out. - Archangel

ARCHANGEL
PL11


OPL: 11; SPL: 5; DPL: 11; FWPL: 9; HP: 1
Real Name: Warren Worthington III
Age: 26
Height: 6-0
Weight: 150
Eyes: Red
Hair: None
Skin: Blue
Race: Mutant (possibly Cherafyim)
Identity: Public
Alignment: Neutral
Status: Active
Occupation: Professor; Adventurer
Base of Operations: Krakoa
Team Affiliations: X-Men

ABILITIES: STRENGTH 4, STAMINA 6, AGILITY 6, DEXTERITY 3, FIGHTING 9, INTELLECT 2, AWARENESS 4, PRESENCE 5

SKILLS: Acrobatics 4 (+10/+16), Athletics 2 (+6/+10), Deception (+5), Expertise [Business] 6 (+8), Insight (+4), Intimidation 5 (+10) [Startle], Perception 5 (+9), Persuasion 2 (+7), Stealth (+6), Vehicles 2 (+5)

ADVANTAGES: Agile Feint, All-Out Attack, Benefit (4) (Wealth 4 [Multimillionaire]), Close Attack (4), Defensive Attack, Defensive Roll (1), Diehard, Equipment (1), Favored Environment (Flying), Improved Defense, Improved Initiative (1), Move-by Action, Redirect, Set-Up (1), Takedown (2), Startle, Teamwork

POWERS:
Aerial Mastery: Enhanced Dodge 5 (Flaw: Limited to when flying), Enhanced Parry 4 (Flaw: Limited to when flying), Enhanced Skills 5 (Acrobatics 6 ranks, Athletics 4 ranks, Flaw: Limited to when flying), Enhanced Advantages 10 (Agile Feint, Defensive Attack, Defensive Roll, Improved Defense, Improved Initiative, Move-by Action, Redirect, Takedown 2; Flaw: Limited to when flying); 12 pts
Archangel Physiology: Senses 1 (Normal Vision [Extended]), Immunity 1 (High Pressure), Movement 1 (Environmental Adaptation [High Altitude]), Regeneration 3 (1/every 3 rounds), Protection 1; 8 pts
Techno-Organic Wings: 19 pts
Winged Flight: Flight 9 (1,000 mph/2 mpr; Flaw: Winged); 9 pts
Wing Weapons: 9 pt Array; 10 pts
Wing Wind: Cone Area Affliction 9 (Air; Resisted and Overcome by Strength/Agility; 1st: Hindered, 2nd: Prone, Extra: Cone Area [60 ft cone], Flaw: Limted to two degrees); 9 pts
Wing Slash: Slashing Strength-based Damage 5 (Extra: Reach 2 [10 ft], Split); 1 pt

Razor Feathers: 26 pt Array; 27 pts
Razor Feather Blast: Ranged Multiattack Piercing Damage 7 (Extra: Accurate 5); 26 pts
Neurotoxic Feather Blast: Ranged Multiattack Affliction 7 (Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, 3rd: Incapacitated, Extra: Accurate 5); 1 pt


EQUIPMENT:
(5 pts)
Krakoan Tech Costume: Feature 1 (Quick Change); 1 pt

OFFENSE:
Initiative +6 (+10 when Flying)
Close Attack +13 [Unarmed +4; Wing Slash +9, Critical 19-20]
Ranged Attack +3
Razor Feathers +13 [Razor Feather Blast +7, Multiattack; Neurotoxic Feather Affliction +7, Multiattack]
Special Attack [Wing Wind Affliction +9, Cone Area]

DEFENSES:
Dodge +9 (+14 when Flying) [DC19/24] Parry +9 (+13 when Flying) [DC19/23]
Toughness +7 (+8 when Flying, +7 without Defensive Roll when flying), Fortitude +8, Will +9

COMPLICATIONS:
Enemy: Cameron Hodge, Apocalypse.
Motivation: Protecting his mutant brothers, especially new mutants.
Power Loss: If his wings are removed, he loses his flying abilities as well as his Regeneration and Healing powers.
Prejudice: Mutant.
Relationships: He is close to his "First Class" teammates and he is usually involved with some woman.
Responsibility: He is very involved with, and responsible for his father's company, Worthington Enterprises as well as remaining dedicated to Xavier's Dream.
Temper: In his Archangel form, Warren has a quick temper and must fight against a bloodthirsty nature encoded in him by Apocalypse.

Abilities 78 + Skills 13 (26 ranks) + Advantages 15 + Powers 66 + Defenses 10 = 182 / 182

Build Comments: Angel has gone through a lot over the years to make him relevant, even though in my mind, he really didn’t need a lot. Despite the general one-note nature of his powers, his look and experience always made him a favorite of mine. However, his latest incarnation where he’s been reborn and is a goofy amnesiac who thinks he really is an angel might be my favorite. Although I’m not sold on his new energy powers, so I left them off.

But I loved the Archangel, too, so for my setting, he can still shift back in forth, but he has to either burn an HP or get stressed/hurt to turn into his Archangel form. I also gave him a sword. I know it was overkill in main continuity with Kurt’s swashbuckling, but he’s an Archangel; Archangels should have swords…

Secret Origins: Warren Worthington III was born in Centerport, New York, to Kathryn Worthington and Warren Worthington Jr. He attends Phillips Exeter Academy in his adolescence when white feathered wings begin to grow from his shoulder blades. At first, Warren feels he is a freak, but he soon learns that he can use his wings to fly and to help people. When there is a fire in his dormitory, he borrows some props from the school's drama department, dresses up as a heavenly angel, and rescues his friends. He soon learns that he is in fact a mutant. He dons a mask and costume, calls himself the Avenging Angel, and becomes a solo adventurer before being recruited by Professor Charles Xavier into joining the X-Men.

The Story so Far: Later, Angel publicly revealed himself as a mutant after discovering that not only has his uncle, Burt Worthington, murdered Warren's father, Warren Worthington, Jr., but also poisoned his mother in order to ensure his inheritance of the Worthington fortune.

When the original X-Men were captured by the mutant island Krakoa, Professor X creates a new team of X-Men to rescue them. When this new team of X-Men decided to stay, Angel and the rest of the original team, with the exception of Cyclops, leave the team. He and Iceman go to Los Angeles, where they found the Champions with Hercules, the Black Widow, and the original Ghost Rider. Following the apparent death of Jean Grey and Cyclops' subsequent exile from the team, Warren rejoined the X-Men to help pick up the slack. During this time, Angel unsuccessfully pursued pop star Alison Blaire, the mutant also known as Dazzler. He grew increasingly disturbed by the behavior and actions of Wolverine, and before long, quit the team in protest.

Shortly thereafter, Angel joined the Defenders, with his fellow former X-Men Beast and Iceman and girlfriend Candy Southern as members. Using Angel's Colorado penthouse as their base, the group has several adventures before most of the group are killed freeing fellow New Defender Moondragon from being possessed by a malevolent spirit

Angel pondered retirement following the collapse of the Defenders team, but the return of Jean Grey once again keeps him from stepping away from the limelight. Jean Grey is furious at the increase in anti-mutant hysteria in the two years she has been away, let alone the X-Men's decision to align themselves with the villain Magneto. To appease Jean's desire for action, Warren organizes X-Factor. He recruits his old prep school friend Cameron Hodge to run the team, unaware that Cameron hates mutants and, in particular, Warren.

X-Factor's formation signaled a brutal period of upheaval in Warren's life. Cameron Hodge used Warren's trust in running X-Factor to further fuel anti-mutant sentiment by portraying X-Factor as "Mutant Hunters" for hire. A run-in with the Brotherhood of Evil Mutants results in the group's leader, Mystique, exposing the fact that Warren is financially backing X-Factor, which creates a public relations nightmare for Warren, due to his outed status as a mutant. Worse yet, Warren's wings are mutilated during the Mutant Massacre by the Marauder Harpoon, although Thor's intervention saves his life. When the wings develop gangrene, Cameron Hodge willfully signs the paperwork, against Angel's wishes, to have Warren's crippled wings amputated. Despondent over the loss of his wings, Warren escaped the hospital and commandeered his private jet, which explodes in the air as the rest of X-Factor watch helplessly from below. It is ultimately revealed that Hodge has sabotaged Warren's ultra-light airplane in order to finish off his nemesis, under the cover of an apparent suicide.

Seconds before the explosion, Warren was spirited away by the ancient mutant Apocalypse. Apocalypse offered the despondent Angel a deal: serve him as his Horseman Death and get his wings back. Apocalypse subjects Angel to extensive genetic alterations, giving him blue skin and organic metal wings, which can cut through almost anything and fire his metal feathers as projectiles. He also gives him the title of Death, the leader of his Horsemen after he beats the others in a fight, complete with extensive mental conditioning to make him obey Apocalypse's dark plans. Death is unveiled to X-Factor during their second meeting with the Horsemen, with Warren sadistically exploiting his friends' shock at seeing him alive to defeat them in combat. As he leads the Horsemen of Apocalypse to attack Manhattan, it is Iceman who helps Warren break free of Apocalypse's control by making Warren think he has murdered him using a humanoid ice block which Warren shatters in battle.

Free, Warren refuses to rejoin his teammates, as the effects of his metamorphosis have left Angel changed to the core. No longer is he the handsome playboy billionaire, but an emotionally damaged individual whose wings reflect his newfound bloodlust. The bloodlust is ultimately fueled when he tries to seek out Candy Southern, only to find out that she has gone missing. Warren learned that Candy has discovered all of Hodge's secrets only to be abducted and lobotomized to keep her silent. In the confrontation that followed, Hodge murdered the brain-dead Candy in front of Warren. Warren responded by decapitating Cameron Hodge (who ultimately survives due to a deal with demons, granting him immortality). Warren (going by both "Death" and "Dark Angel" at this point in time) ultimately settles on "Archangel" as his new codename as he finally rejoins X-Factor during the events of Inferno.

After the Inferno, Warren being alive is made public knowledge, allowing him to regain control over the surviving business holdings held by his family, regaining his wealth as a result. Soon afterwards, X-Factor rejoined the X-Men following the defeat of the Shadow King on Muir Island.

After rejoining the X-Men, Archangel's brooding behavior lessens, after Jean reveals to Warren that his wings have actually been operating off Warren's own subconscious desires for violence. This, combined with Warren's accidental decapitation of Mutant Liberation Front member Kamikaze, leads Warren to try to reject the dark cloud that has hung over his head ever since gaining his new wings. He begins dating fellow X-Men member Psylocke and in an attempt to put his dark days behind him, Warren retires his "Death" uniform in favor of the blue/white costume Magneto made for him.

After Psylocke is eviscerated by X-Men prisoner Sabretooth during an escape attempt, Warren and the X-Men track him down and capture him, but not before he is able to badly damage Warren's metal wings. Over time, the damage to his wings spreads. Eventually, the metal wings shatter completely, revealing that his feathered wings have been growing back within them and have broken them apart from the inside. This follows a visit from Ozymandias, who tells him that he is indeed one of Apocalypse's chosen ones. Reclaiming his original Angel powers, Warren still retains his blue skin color.

When Rogue leaves the X-Men to join Storm's splinter group (X-Treme X-Men), Angel is promoted to head of the X-Men's field team. Angel also becomes entangled in a love triangle with rookie X-Men member Paige Guthrie and the mutant prostitute Stacy X. Furthermore, during a battle with Black Tom Cassidy, Angel's regression to his pre-"Death" state is complete when he reverts to his normal Caucasian skin color when Cassidy (turned into a plant-type vampire) attempts to drain Angel's life force from him. His healing powers manifest themselves in the form of the revelation that Angel's blood has miracle healing properties.

After stepping away from the X-Men for a bit, Angel joins with fellow former Champions member Hercules, Namora, and Amadeus Cho in order to calm down the rampaging Hulk during the World War Hulk event. Afterward, Angel discovers that Amadeus Cho has hacked into Warren's bank accounts and stolen several million dollars from him, to help him further aid the Hulk.

Angel is part of the team that investigates the new mutant birth in Alaska and is present with the X-teams for the final battle over the fate of the baby. He also helped resettle the X-Men in San Francisco. Later, he was brutally attacked by a mind-controlled Wolfsbane. During the attack, Wolfsbane savagely rips Warren's wings from his back and runs away, taking the wings with her. It is revealed by Elixir that Warren's wings are still techno-organic constructs that he is unable to heal. Wolfsbane later delivers them to the Purifiers, who are seeking the Apocalypse Strain, the techno-organics, which comprise Warren's wings. The Purifiers use the Apocalypse Strain to modify an army of Purifier agents, giving them the same metallic wings that Archangel once had. Meanwhile, although Elixir is able to heal all of Warren's injuries, he cannot regrow his wings due to interference from the Apocalypse Strain. Later in the story, Warren is gripped by a series of excruciating seizures that not only mysteriously regenerate his techno-organic wings, but also transform him back into Apocalypse's version of Death/Archangel, complete with blue skin and a techno-organic version of his uniform.

X-Force attacks Archangel, who eventually asks for relief from the pain of losing his wings and transforming into Archangel. Archangel escapes to take revenge on the Purifiers, and at their headquarters he slaughters most of them in a blood-maddened rage. Once the battle is over, he reverts to his normal Caucasian, feather-winged appearance. He comments to Logan that he can still feel the metal wings inside him, and that they want to come out again. According to Elixir, Warren's transformation is permanent, implying that he is fully capable of transforming back into Archangel again at any time.

From then on, Angel takes dual membership with both the X-Men and X-Force, though Cyclops forbids Angel from telling the rest of the team about the return of his Archangel powers. While recruiting a scientist for Beast's "Science Squad", the X-Club, Angel is forced to transform into Archangel in order to destroy a giant rampaging monster. Beast reacts in anger that Angel has not told him that his "Death" powers have returned, creating tension between the two friends. Angel knows telling Beast would expose the latest incarnation of X-Force and effectively end Cyclops' latest tenure as leader if the truth about his personal black ops squad became public knowledge.

In the Dark Angel Saga, the Archangel persona of Warren has finally taken over and he plans to be the heir to Apocalypse, bringing Ozymandias, Dark Beast, the Final Horsemen, Autumn Rolfson, and her son Genocide as his army to destroy humanity. At the conclusion of the story arc Betsy stabs Archangel in the chest with the Life Seed, seemingly killing him. In the aftermath of the explosion of Apocalypse's citadel, Warren is seen by the members of X-Force walking in the snow. Psylocke, shocked that he is alive and apparently free of Apocalypse, runs up and embraces him. This Warren then reveals he had no idea who Psylocke is and appears to have amnesia. Warren has his normal white skin but seems to have metallic wings.

Characterization: Warren was initially a bit of a spoiled playboy when he first became a hero but over time he has matured to become one of the emotional leaders of the X-teams. Currently, though, he is struggling with coming to grips in all the changes in his life, but is rededicated to helping his mutant brethren.

Friends and Foes: Warren is close to his First Class teammates, particularly Iceman and Jean Grey.
Last edited by Thorpocalypse on Tue May 05, 2020 12:42 am, edited 1 time in total.
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