J-Mart Fantasy: Closed for remodeling
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36 - Worgs
More large canines for our Bestiary.
WORG
PL5
OPL: 5; DPL: 5; HP: 0
ABILITIES: STRENGTH 4, STAMINA 4, AGILITY 2, DEXTERITY 0, FIGHTING 5, INTELLECT -2, AWARENESS 2, PRESENCE -2
SKILLS: Athletics 3 (+7), Deception (-2), Insight (+2), Intimidation (-2/-1), Perception 5 (+7), Persuasion (-2), Stealth 4 (+6/+4)
ADVANTAGES: Chokehold, Improved Critical (1) (Bite), Improved Trip, Move-by Action, Sweeping Strike*
POWERS:
Worg Size: Growth 2 (+2 Str, +2 Sta, -1 Dodge/Parry, -2 Stealth, +1 Intimidation, Speed +0, +2 Mass; Extra: Innate, Permanent); 5 pts
Tough Hide: Protection 1, Immunity 1 (Cold); 3 pts
Canine Movement: Speed 2 (8 mph/120 fpr), Leaping 1 (15 ft); 3 pts
Canine Senses: Senses 7 (Low-light vision, Normal Hearing [Extended], Ultrahearing, Scent [Acute, Ranged, Extended, Tracking]); 7 pts
Bite: Piercing Strength-based Damage 1; 1 pt
EQUIPMENT:
NONE
OFFENSE:
Initiative +2
Close Attack +5 [Unarmed +4; Bite +5, Critical 19-20]
Ranged Attack +0
DEFENSES:
Dodge +4 [DC14] Parry +5 [DC15]
Toughness +5, Fortitude +6, Will +2
COMPLICATIONS:
Disability: While they can understand the either Orc, Goblin or Common tongue (whoever they are aligned with), Worgs cannot speak nor use their paws to easily manipulate objects.
Abilities 18 + Skills 6 (12 ranks) + Advantages 5 + Powers 18 + Defenses 6 = 53 / 53
Comments: Gotta love Worgs. The big, more intelligent cousin of the wolf, they are a staple of fantasy gaming.
WORG
PL5
OPL: 5; DPL: 5; HP: 0
ABILITIES: STRENGTH 4, STAMINA 4, AGILITY 2, DEXTERITY 0, FIGHTING 5, INTELLECT -2, AWARENESS 2, PRESENCE -2
SKILLS: Athletics 3 (+7), Deception (-2), Insight (+2), Intimidation (-2/-1), Perception 5 (+7), Persuasion (-2), Stealth 4 (+6/+4)
ADVANTAGES: Chokehold, Improved Critical (1) (Bite), Improved Trip, Move-by Action, Sweeping Strike*
POWERS:
Worg Size: Growth 2 (+2 Str, +2 Sta, -1 Dodge/Parry, -2 Stealth, +1 Intimidation, Speed +0, +2 Mass; Extra: Innate, Permanent); 5 pts
Tough Hide: Protection 1, Immunity 1 (Cold); 3 pts
Canine Movement: Speed 2 (8 mph/120 fpr), Leaping 1 (15 ft); 3 pts
Canine Senses: Senses 7 (Low-light vision, Normal Hearing [Extended], Ultrahearing, Scent [Acute, Ranged, Extended, Tracking]); 7 pts
Bite: Piercing Strength-based Damage 1; 1 pt
EQUIPMENT:
NONE
OFFENSE:
Initiative +2
Close Attack +5 [Unarmed +4; Bite +5, Critical 19-20]
Ranged Attack +0
DEFENSES:
Dodge +4 [DC14] Parry +5 [DC15]
Toughness +5, Fortitude +6, Will +2
COMPLICATIONS:
Disability: While they can understand the either Orc, Goblin or Common tongue (whoever they are aligned with), Worgs cannot speak nor use their paws to easily manipulate objects.
Abilities 18 + Skills 6 (12 ranks) + Advantages 5 + Powers 18 + Defenses 6 = 53 / 53
Comments: Gotta love Worgs. The big, more intelligent cousin of the wolf, they are a staple of fantasy gaming.
Last edited by Thorpocalypse on Sun Jan 07, 2018 1:02 am, edited 1 time in total.
Me fail English? That's unpossible. - Ralph Wiggum
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37 - Wolf (Winter)
More proof that Winter is coming in our Bestiary...
I'm serious...Winter IS coming...
WINTER WOLF
PL8
OPL: 8; DPL: 8; HP: 0
ABILITIES: STRENGTH 6, STAMINA 6, AGILITY 2, DEXTERITY 0, FIGHTING 6, INTELLECT -1, AWARENESS 2, PRESENCE -2
SKILLS: Athletics 1 (+7), Deception (-2), Insight (+2), Intimidation (-2/+0), Perception 5 (+7), Persuasion (-2), Stealth 6 (+8/+4)
ADVANTAGES: Chokehold, Close Attack (2), Great Endurance, Improved Critical (1) (Bite), Improved Trip, Languages (1) (Giant, Common, Base: Wolf), Move-by Action, Sweeping Strike*, Teamwork
POWERS:
Winter Wolf Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Winter Wolf Hide: Protection 2, Immunity 10 (Cold Effects), Enhanced Skills 2 (Stealth 4 ranks, Flaw: Limited to snow/snowy conditions); 13 pts
Canine Movement: Speed 2 (8 mph/120 fpr), Leaping 1 (15 ft); 3 pts
Canine Senses: Senses 7 (Low-light vision, Normal Hearing [Extended], Ultrahearing, Scent [Acute, Ranged, Extended, Tracking]); 7 pts
Freezing Bite: Piercing Strength-based Damage 2; 2 pt
Ice Breath: Cone Area Damage 6 (Extra: Cone Area [60 ft cone], Alternate Resistance [Fortitude], Linked, Flaw: Diminished Range [30 ft cone], Unreliable [5 uses]), Cone Area Affliction 6 (Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Cone Area [60 ft cone], Cumulative, Extra Condition, Linked, Flaw: Limited to two Degrees, Diminished Range [30 ft cone], Unreliable [5 uses]); 18 pts
EQUIPMENT:
NONE
OFFENSE:
Initiative +2
Close Attack +8 [Unarmed +6; Bite +8, Critical 19-20]
Ranged Attack +0
Special Attack [Ice Breath Damage/Affliction +6, Cone Area]
DEFENSES:
Dodge +6 [DC16] Parry +7 [DC17]
Toughness +8, Fortitude +8, Will +3
COMPLICATIONS:
Disability: While they can understand the Giant and Common tongue, Winter Wolves cannot speak nor use their paws to easily manipulate objects.
Abilities 22 + Skills 6 (12 ranks) + Advantages 10 + Powers 52 + Defenses 12 = 102 / 102
Comments: I always liked Winter Wolves, too. Big, white wolves with a breath weapon that are almost as smart as humans make for fun encounters.
I'm serious...Winter IS coming...
WINTER WOLF
PL8
OPL: 8; DPL: 8; HP: 0
ABILITIES: STRENGTH 6, STAMINA 6, AGILITY 2, DEXTERITY 0, FIGHTING 6, INTELLECT -1, AWARENESS 2, PRESENCE -2
SKILLS: Athletics 1 (+7), Deception (-2), Insight (+2), Intimidation (-2/+0), Perception 5 (+7), Persuasion (-2), Stealth 6 (+8/+4)
ADVANTAGES: Chokehold, Close Attack (2), Great Endurance, Improved Critical (1) (Bite), Improved Trip, Languages (1) (Giant, Common, Base: Wolf), Move-by Action, Sweeping Strike*, Teamwork
POWERS:
Winter Wolf Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Winter Wolf Hide: Protection 2, Immunity 10 (Cold Effects), Enhanced Skills 2 (Stealth 4 ranks, Flaw: Limited to snow/snowy conditions); 13 pts
Canine Movement: Speed 2 (8 mph/120 fpr), Leaping 1 (15 ft); 3 pts
Canine Senses: Senses 7 (Low-light vision, Normal Hearing [Extended], Ultrahearing, Scent [Acute, Ranged, Extended, Tracking]); 7 pts
Freezing Bite: Piercing Strength-based Damage 2; 2 pt
Ice Breath: Cone Area Damage 6 (Extra: Cone Area [60 ft cone], Alternate Resistance [Fortitude], Linked, Flaw: Diminished Range [30 ft cone], Unreliable [5 uses]), Cone Area Affliction 6 (Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Cone Area [60 ft cone], Cumulative, Extra Condition, Linked, Flaw: Limited to two Degrees, Diminished Range [30 ft cone], Unreliable [5 uses]); 18 pts
EQUIPMENT:
NONE
OFFENSE:
Initiative +2
Close Attack +8 [Unarmed +6; Bite +8, Critical 19-20]
Ranged Attack +0
Special Attack [Ice Breath Damage/Affliction +6, Cone Area]
DEFENSES:
Dodge +6 [DC16] Parry +7 [DC17]
Toughness +8, Fortitude +8, Will +3
COMPLICATIONS:
Disability: While they can understand the Giant and Common tongue, Winter Wolves cannot speak nor use their paws to easily manipulate objects.
Abilities 22 + Skills 6 (12 ranks) + Advantages 10 + Powers 52 + Defenses 12 = 102 / 102
Comments: I always liked Winter Wolves, too. Big, white wolves with a breath weapon that are almost as smart as humans make for fun encounters.
Last edited by Thorpocalypse on Sun Jan 07, 2018 1:06 am, edited 1 time in total.
Me fail English? That's unpossible. - Ralph Wiggum
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38, 39 - Hyena, Hyena (Dire)
More canines for the Gloriant setting.
Why so serious?
HYENA
PL4
OPL: 4; DPL: 4; HP: 0
ABILITIES: STRENGTH 2, STAMINA 2, AGILITY 2, DEXTERITY 0, FIGHTING 4, INTELLECT -3, AWARENESS 1, PRESENCE -3
SKILLS: Athletics 2 (+4), Deception (-3), Insight (+1), Intimidation (-3), Perception 2 (+3), Persuasion (-3), Stealth 2 (+4)
ADVANTAGES: Improved Trip, Move-by Action
POWERS:
Spotted Fur: Enhanced Skill 1 (Stealth 2 ranks, Flaw: Limited to plains/savanna conditions); 1 pt
Tough Hide: Protection 1; 1 pt
Ultimate Scavenger: Feature 1 (Iron Stomach); 1 pt
Canine Movement: Speed 2 (8 mph/120 fpr); 2 pts
Canine Senses: Senses 7 (Low-light vision, Normal Hearing [Extended], Ultrahearing, Scent [Acute, Ranged, Extended, Tracking]); 7 pts
Bite: Piercing Strength-based Damage 2; 2 pts
EQUIPMENT:
NONE
OFFENSE:
Initiative +2
Close Attack +4 [Unarmed +2; Bite +4]
Ranged Attack +0
DEFENSES:
Dodge +4 [DC14] Parry +4 [DC14]
Toughness +3, Fortitude +3, Will +1
COMPLICATIONS:
Disability: Hyenas cannot speak humanoid languages, nor use their paws to easily manipulate objects.
Reputation: Hyenas are almost universally disliked by humanoid species (except Gnolls) and have a reputation for not only being vicious scavengers, but even opportunistic child killers and by some, servants of the underworld.
Abilities 10 + Skills 3 (6 ranks) + Advantages 2 + Powers 14 + Defenses 3 = 32 / 32
Comments: Hyenas get a really bad rap the world over. Granted, that laugh of the spotted hyenas is pretty creepy, and yes, they are vicious and run leopards and lions away from their own kills sometimes, and they have been known to kill children, but…
OK, maybe it’s deserved. But still, I like them. And if any creature deserves the old Iron Stomach Feature, it’s them. Their big brothers, the Dire Hyenas are below.
Why so serious?
HYENA
PL4
OPL: 4; DPL: 4; HP: 0
ABILITIES: STRENGTH 2, STAMINA 2, AGILITY 2, DEXTERITY 0, FIGHTING 4, INTELLECT -3, AWARENESS 1, PRESENCE -3
SKILLS: Athletics 2 (+4), Deception (-3), Insight (+1), Intimidation (-3), Perception 2 (+3), Persuasion (-3), Stealth 2 (+4)
ADVANTAGES: Improved Trip, Move-by Action
POWERS:
Spotted Fur: Enhanced Skill 1 (Stealth 2 ranks, Flaw: Limited to plains/savanna conditions); 1 pt
Tough Hide: Protection 1; 1 pt
Ultimate Scavenger: Feature 1 (Iron Stomach); 1 pt
Canine Movement: Speed 2 (8 mph/120 fpr); 2 pts
Canine Senses: Senses 7 (Low-light vision, Normal Hearing [Extended], Ultrahearing, Scent [Acute, Ranged, Extended, Tracking]); 7 pts
Bite: Piercing Strength-based Damage 2; 2 pts
EQUIPMENT:
NONE
OFFENSE:
Initiative +2
Close Attack +4 [Unarmed +2; Bite +4]
Ranged Attack +0
DEFENSES:
Dodge +4 [DC14] Parry +4 [DC14]
Toughness +3, Fortitude +3, Will +1
COMPLICATIONS:
Disability: Hyenas cannot speak humanoid languages, nor use their paws to easily manipulate objects.
Reputation: Hyenas are almost universally disliked by humanoid species (except Gnolls) and have a reputation for not only being vicious scavengers, but even opportunistic child killers and by some, servants of the underworld.
Abilities 10 + Skills 3 (6 ranks) + Advantages 2 + Powers 14 + Defenses 3 = 32 / 32
Comments: Hyenas get a really bad rap the world over. Granted, that laugh of the spotted hyenas is pretty creepy, and yes, they are vicious and run leopards and lions away from their own kills sometimes, and they have been known to kill children, but…
OK, maybe it’s deserved. But still, I like them. And if any creature deserves the old Iron Stomach Feature, it’s them. Their big brothers, the Dire Hyenas are below.
DIRE HYENA
PL6
OPL: 6; DPL: 6; HP: 0
ABILITIES: STRENGTH 4, STAMINA 5, AGILITY 2, DEXTERITY 0, FIGHTING 6, INTELLECT -2, AWARENESS 2, PRESENCE -3
SKILLS: Athletics 3 (+7), Deception (-3), Insight (+2), Intimidation (-3), Perception 3 (+5), Persuasion (-3), Stealth 4 (+6/+2)
ADVANTAGES: Improved Trip, Move-by Action
POWERS:
Large Beast Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Tough Hide: Protection 2; 2 pts
Ultimate Scavenger: Feature 1 (Iron Stomach); 1 pt
Canine Movement: Speed 2 (8 mph/120 fpr); 2 pts
Canine Senses: Senses 7 (Low-light vision, Normal Hearing [Extended], Ultrahearing, Scent [Acute, Ranged, Extended, Tracking]); 7 pts
Bite: Piercing Strength-based Damage 2 (Extra: Penetrating 3); 5 pts
Unsettling Laugh: Burst Area Affliction 3 (Resisted/Overcome by Will; 1st: Impaired, 2nd: Compelled [to leave area], Extra: Burst Area x2 [60 ft radius], Flaw: Limited to two degrees, Sensory Dependent [Auditory], Quirk: Once opponent has resisted, they cannot be affected again); 5 pts
EQUIPMENT:
NONE
OFFENSE:
Initiative +2
Close Attack +6 [Unarmed +2; Bite +6]
Ranged Attack +0
Special Attack [Unsettling Laugh Affliction +3, Burst Area]
DEFENSES:
Dodge +4 [DC14] Parry +5 [DC15]
Toughness +7, Fortitude +6, Will +2
COMPLICATIONS:
Disability: Dire Hyenas cannot speak humanoid languages, nor use their paws to easily manipulate objects.
Reputation: Hyenas are almost universally disliked by humanoid species (except Gnolls) and have a reputation for not only being vicious scavengers, but even opportunistic child killers and by some, servants of the underworld.
Abilities 12 + Skills 5 (10 ranks) + Advantages 2 + Powers 31 + Defenses 6 = 56 / 56
Comments: The big, badder cousing of regular hyenas, the Dire Hyenas. Only real change from a standard d20 conversion is the Unsettling Laugh power I added. No sense in them having that legendarily creepy laugh without giving it an actual use.
Last edited by Thorpocalypse on Mon Jun 24, 2019 1:27 am, edited 2 times in total.
Me fail English? That's unpossible. - Ralph Wiggum
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Re: J-Mart Fantasy: Bugbears, Orcs, Kobolds, Gnolls, Ogres, canines
https://tuckerskobolds.com
Just in case anyone hasn't read this classic piece about the power of cleverly-employed kobolds... here you go.
Just in case anyone hasn't read this classic piece about the power of cleverly-employed kobolds... here you go.
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40 - Shadow Hound
Another canine for our setting.
SHADOW HOUND
PL6
OPL: 6; DPL: 6; HP: 1
ABILITIES: STRENGTH 3, STAMINA 4, AGILITY 2, DEXTERITY 0, FIGHTING 6, INTELLECT -2, AWARENESS 2, PRESENCE -2
SKILLS: Athletics 4 (+7), Deception (-2), Insight (+2), Intimidation (-2), Perception 5 (+7), Persuasion (-2), Stealth 5 (+7)
ADVANTAGES: Chokehold, Favored Environment (Shadows), Improved Initiative (1), Improved Trip, Move-by Action
POWERS:
Baneful Bay: Burst Area Affliction 5 (Resisted/Overcome by Will; 1st: Dazed and Impaired, 2nd: Defenses and Compelled [to flee], Extra: Burst Area x2 [60 ft radius], Concentration, Extra Condition, Flaw: Limited to two degrees, Sense-dependent [Auditory]); 15 pts
Tough Hide: Protection 2; 2 pts
Canine Movement: Speed 2 (8 mph/120 fpr), Leaping 1 (15 ft); 3 pts
Canine Senses: Senses 8 (Darkvision, Normal Hearing [Extended], Ultrahearing, Scent [Acute, Ranged, Extended, Tracking]); 8 pts
Bite: Piercing Strength-based Damage 1 (Extra: Dangerous); 2 pts
Outsider Traits:: Immunity 3 (Aging, Cold, Sleep); 3 pts
Shadow Blending: Concealment 4 (All Visual, Flaw: Limited to shadows); 4 pts
EQUIPMENT:
NONE
OFFENSE:
Initiative +6
Close Attack +6 [Unarmed +3; Bite +4, Critical 19-20]
Ranged Attack +0
Special Attack [Baneful Bay Affliction +5, Burst Area]
DEFENSES:
Dodge +6 [DC16] Parry +6 [DC16]
Toughness +6, Fortitude +6, Will +3
COMPLICATIONS:
Disability: While they can understand the Common tongue, Shadow hounds cannot speak nor use their paws to easily manipulate objects.
Vulnerable: Shadow Mastiff's do not like bright light and are vulnerable to light based Afflictions.
Abilities 26 + Skills 7 (14 ranks) + Advantages 5 + Powers 38 + Defenses 7 = 83 / 83
SHADOW HOUND
PL6
OPL: 6; DPL: 6; HP: 1
ABILITIES: STRENGTH 3, STAMINA 4, AGILITY 2, DEXTERITY 0, FIGHTING 6, INTELLECT -2, AWARENESS 2, PRESENCE -2
SKILLS: Athletics 4 (+7), Deception (-2), Insight (+2), Intimidation (-2), Perception 5 (+7), Persuasion (-2), Stealth 5 (+7)
ADVANTAGES: Chokehold, Favored Environment (Shadows), Improved Initiative (1), Improved Trip, Move-by Action
POWERS:
Baneful Bay: Burst Area Affliction 5 (Resisted/Overcome by Will; 1st: Dazed and Impaired, 2nd: Defenses and Compelled [to flee], Extra: Burst Area x2 [60 ft radius], Concentration, Extra Condition, Flaw: Limited to two degrees, Sense-dependent [Auditory]); 15 pts
Tough Hide: Protection 2; 2 pts
Canine Movement: Speed 2 (8 mph/120 fpr), Leaping 1 (15 ft); 3 pts
Canine Senses: Senses 8 (Darkvision, Normal Hearing [Extended], Ultrahearing, Scent [Acute, Ranged, Extended, Tracking]); 8 pts
Bite: Piercing Strength-based Damage 1 (Extra: Dangerous); 2 pts
Outsider Traits:: Immunity 3 (Aging, Cold, Sleep); 3 pts
Shadow Blending: Concealment 4 (All Visual, Flaw: Limited to shadows); 4 pts
EQUIPMENT:
NONE
OFFENSE:
Initiative +6
Close Attack +6 [Unarmed +3; Bite +4, Critical 19-20]
Ranged Attack +0
Special Attack [Baneful Bay Affliction +5, Burst Area]
DEFENSES:
Dodge +6 [DC16] Parry +6 [DC16]
Toughness +6, Fortitude +6, Will +3
COMPLICATIONS:
Disability: While they can understand the Common tongue, Shadow hounds cannot speak nor use their paws to easily manipulate objects.
Vulnerable: Shadow Mastiff's do not like bright light and are vulnerable to light based Afflictions.
Abilities 26 + Skills 7 (14 ranks) + Advantages 5 + Powers 38 + Defenses 7 = 83 / 83
Last edited by Thorpocalypse on Sun Jan 07, 2018 1:16 am, edited 1 time in total.
Me fail English? That's unpossible. - Ralph Wiggum
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Re: J-Mart Fantasy: Bugbears, Orcs, Kobolds, Gnolls, Ogres, canines
I rest my case. They are the most dangerous creatures ever.BriarThrone wrote: ↑Tue Jan 31, 2017 2:44 am https://tuckerskobolds.com
Just in case anyone hasn't read this classic piece about the power of cleverly-employed kobolds... here you go.
Me fail English? That's unpossible. - Ralph Wiggum
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41 - Umber Hulk
Another item for our Bestiary Aisle.
UMBER HULK SMASH!
UMBER HULK
PL8
OPL: 8; DPL: 8; HP: 1
ABILITIES: STRENGTH 5, STAMINA 5, AGILITY 2, DEXTERITY 1, FIGHTING 5, INTELLECT -3, AWARENESS 1, PRESENCE -2
SKILLS: Athletics 3 (+8), Deception (-2), Insight (+1), Intimidation (-2/-1), Perception 8 (+9), Persuasion (-2), Stealth 3 (+5/+3)
ADVANTAGES: Close Attack (4), Fast Grab, Improved Critical (1) (Natural Weapons), Improved Grab, Improved Initiative (1)
POWERS:
Umber Hulk Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Underground Sense: Feature 1 (You can automatically sense when you are underground, as well as the approximate depth); 1 pt
Tunnel Dweller: Senses 2 (Darkvision), Movement 1 (Environmental Adaptation [Underground]); 4 pts
Tremorsense: Senses 5 (Touch [Acute, Ranged, Extended 2]); 5 pts
Carapace: Protection 6, Impervious Toughness 7; 13 pts
Burrowing: Burrowing 5 (2 mph/60 fpr), Movement 1 (Environmental Adaptation [Underground]); 7 pts
Mandible and Claws: Multiattack Piercing/Slashing Strength-based Damage 2 (Extra: Variable Descriptor [Piercing/Slashing]; 10 pts
Confusing Gaze: Reaction Perception Ranged Cumulative Affliction 6 (Resisted/Overcome by Will; 1st: Dazed, 2nd: Stunned, Extra: Reaction [to meeting gaze], Flaw: Limited to two degrees, Sense Dependent [Visual]); 30 pts
EQUIPMENT:
NONE
OFFENSE:
Initiative +6
Close Attack +9 [Unarmed +5; Mandible/Claws +7, Critical 19-20, Multiattack]
Ranged Attack +1
Special Attack [Confusing Gaze Affliction +6, Reaction Perception]
DEFENSES:
Dodge +4 [DC14] Parry +5 [DC15]
Toughness +11 (+4 Impervious), Fortitude +9, Will +4
COMPLICATIONS:
Disability: Umber Hulks cannot speak.
Abilities 12 + Skills 7 (14 ranks) + Advantages 8 + Powers 79 + Defenses 13 = 119 / 119
Build Comments: Another classic gaming monster, the Umber Hulk. These underground tanks have been terrorizing the peoples of Gloriant for as long as anyone can remember and they continue to be a menace that few dare to face.
UMBER HULK SMASH!
UMBER HULK
PL8
OPL: 8; DPL: 8; HP: 1
ABILITIES: STRENGTH 5, STAMINA 5, AGILITY 2, DEXTERITY 1, FIGHTING 5, INTELLECT -3, AWARENESS 1, PRESENCE -2
SKILLS: Athletics 3 (+8), Deception (-2), Insight (+1), Intimidation (-2/-1), Perception 8 (+9), Persuasion (-2), Stealth 3 (+5/+3)
ADVANTAGES: Close Attack (4), Fast Grab, Improved Critical (1) (Natural Weapons), Improved Grab, Improved Initiative (1)
POWERS:
Umber Hulk Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Underground Sense: Feature 1 (You can automatically sense when you are underground, as well as the approximate depth); 1 pt
Tunnel Dweller: Senses 2 (Darkvision), Movement 1 (Environmental Adaptation [Underground]); 4 pts
Tremorsense: Senses 5 (Touch [Acute, Ranged, Extended 2]); 5 pts
Carapace: Protection 6, Impervious Toughness 7; 13 pts
Burrowing: Burrowing 5 (2 mph/60 fpr), Movement 1 (Environmental Adaptation [Underground]); 7 pts
Mandible and Claws: Multiattack Piercing/Slashing Strength-based Damage 2 (Extra: Variable Descriptor [Piercing/Slashing]; 10 pts
Confusing Gaze: Reaction Perception Ranged Cumulative Affliction 6 (Resisted/Overcome by Will; 1st: Dazed, 2nd: Stunned, Extra: Reaction [to meeting gaze], Flaw: Limited to two degrees, Sense Dependent [Visual]); 30 pts
EQUIPMENT:
NONE
OFFENSE:
Initiative +6
Close Attack +9 [Unarmed +5; Mandible/Claws +7, Critical 19-20, Multiattack]
Ranged Attack +1
Special Attack [Confusing Gaze Affliction +6, Reaction Perception]
DEFENSES:
Dodge +4 [DC14] Parry +5 [DC15]
Toughness +11 (+4 Impervious), Fortitude +9, Will +4
COMPLICATIONS:
Disability: Umber Hulks cannot speak.
Abilities 12 + Skills 7 (14 ranks) + Advantages 8 + Powers 79 + Defenses 13 = 119 / 119
Build Comments: Another classic gaming monster, the Umber Hulk. These underground tanks have been terrorizing the peoples of Gloriant for as long as anyone can remember and they continue to be a menace that few dare to face.
Last edited by Thorpocalypse on Thu Feb 07, 2019 6:31 pm, edited 5 times in total.
Me fail English? That's unpossible. - Ralph Wiggum
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Re: J-Mart Fantasy: Ogres, canines, Umber Hulk
Umber Hulks are one of the classics. They don't appear in traditional fantasy literature, and they're completely unique to D&D. Aren't they one of those monsters created because one of the original creators had a handful of Japanese gumball-machine toys?
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Re: J-Mart Fantasy: Ogres, canines, Umber Hulk
That sounds right, but I can't remember. If it is, it's a great reason for them to exist.
I did a short test with my PCs against one. I may have to clean it up and post it. They won, but it wasn't easy. +11 Toughness with your biggest hitter can only hit +10 without a crit is hard to deal with, even with vastly superior numbers.
I did a short test with my PCs against one. I may have to clean it up and post it. They won, but it wasn't easy. +11 Toughness with your biggest hitter can only hit +10 without a crit is hard to deal with, even with vastly superior numbers.
Me fail English? That's unpossible. - Ralph Wiggum
Re: 26, 27, 28, 29 - Kobolds
Have you ever read Tucker's Kobolds? If used right kobolds can be mean little bastards .Thorpocalypse wrote: ↑Tue Jan 31, 2017 1:16 amBuild Comments: Kobolds are some of my favorite fantasy creatures, and also my most dreaded. Yippy little cowards, they are fun to take out in droves, but geez, they have also given me and my friends an inordinate amount of trouble! Years ago, my old group switched to 4E and started a base 1st level adventure. And we GOT OUR ASSES KIIIIIIIIIIIICKED by some Kobolds. I mean, we almost had to retreat. Then we immediately went and destroyed a young white dragon, only taking 1 hit between the four of us. It was hysterical. It’s been a running joke ever since of “Throw Orcus or 10 Balors at us, but for God’s sake, no Kobolds!”
EDIT: Aaaannd I just realized BriarThrone already linked to this.
Formerly luketheduke86
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42 - Spiders (Giant)
Exhibit A...
...and Exhibit B.
The case for why Eight Legged Freaks is the 13th greatest movie of all time is closed.
SPIDERS (MONSTROUS – STANDARD)
PL3
OPL: 3; DPL: 3; HP: 0
ABILITIES: STRENGTH 1, STAMINA 1, AGILITY 3, DEXTERITY 1, FIGHTING 3, INTELLECT --, AWARENESS 0, PRESENCE -4
SKILLS: Acrobatics 1 (+4), Athletics 4 (+5), Close Combat [Bite] 1 (+4), Intimidation (-4/-2), Perception 5 (+5), Ranged Combat [Web Spinning] 2 (+3), Stealth 1 (+4/+8)
ADVANTAGES: Improved Trip
POWERS:
Monstrous Spider Size: Shrinking 4 (-1 Str, +2 Dodge/Parry, +4 Stealth, -2 Intimidation, Speed -1 [1 mph/15 fpr], -1 Mass; Extra: Innate, Permanent); 9 pts
Does Whatever a spider can: Speed 1 (4 [2] mph/60 [30] fpr), Leaping 1 (15 ft), Movement 2 (Wall-Crawling 2 [Normal speed]); 6 pts
Spider Senses: Senses 8 (Darkvision, Tremorsense [Touch; Accurate, Penetrates Concealment, Radius, Ranged]); 8 pts
Poisonous Bite: Piercing Strength-based Damage 1 (Extra: Linked [Weaken]), Progressive Weaken Strength 2 (Extra: Linked [Damage]); 7 pts
Web Slinging: 8 pt Array; 9 pts
Web Snare: Cumulative Affliction 3 (Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Extra Condition, Reach 2 [10 ft], Flaw: Limited to two Degrees); 8 pts
Web Spinning: Create 2 (Extra: Continuous, Permanent); 1 pt
EQUIPMENT:
NONE
OFFENSE:
Initiative +3
Close Attack +3 [Unarmed +1; Web Snare +3]
Bite +4 [Bite Damage/Weaken +2]
Ranged Attack +1
Web Spinning +3 [Web Spinning Create +2]
DEFENSES:
Dodge +5 [DC15] Parry +5 [DC15]
Toughness +1, Fortitude +2, Will +1
COMPLICATIONS:
Disability: Spiders cannot speak nor use their legs to easily manipulate objects.
Abilities 2 + Skills 7 (14 ranks) + Advantages 1 + Powers 38 + Defenses 2 = 50 / 50
Comments: Gotta have giant spiders in any fantasy setting. I built 3 versions this time, but in essence they are the same type, just some a little bigger than the others.
And yes, I love Eight Legged Freaks. It's one of my favorite "so bad it's good" movies.
SPIDERS (MONSTROUS – LARGE)
PL4
OPL: 4; DPL: 4; HP: 0
ABILITIES: STRENGTH 2, STAMINA 2, AGILITY 4, DEXTERITY 1, FIGHTING 3, INTELLECT --, AWARENESS 0, PRESENCE -4
SKILLS: Acrobatics 1 (+5), Athletics 4 (+6), Close Combat [Bite] 1 (+4), Intimidation (-4/-2), Perception 5 (+5), Ranged Combat [Web Spinning] 3 (+4), Stealth 2 (+6)
ADVANTAGES: Close Attack (1), Improved Trip
POWERS:
Carapace: Protection 1; 1 pt
Does Whatever a spider can: Speed 1 (4 mph/60 fpr), Leaping 1 (15 ft), Movement 2 (Wall-Crawling 2 [Normal speed]); 6 pts
Spider Senses: Senses 8 (Darkvision, Tremorsense [Touch; Accurate, Penetrates Concealment, Radius, Ranged]); 8 pts
Poisonous Bite: Piercing Strength-based Damage 1 (Extra: Linked [Weaken]), Progressive Weaken Strength 2 (Extra: Linked [Damage]); 7 pts
Web Slinging: 10 pt Array; 11 pts
Web Snare: Cumulative Affliction 4 (Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Extra Condition, Reach 2 [10 ft], Flaw: Limited to two Degrees); 10 pts
Web Spinning: Create 2 (Extra: Continuous, Permanent); 1 pt
EQUIPMENT:
NONE
OFFENSE:
Initiative +3
Close Attack +4 [Unarmed +1; Web Snare +4]
Bite +5 [Bite Damage/Weaken +3]
Ranged Attack +1
Web Spinning +4 [Web Spinning Create +2]
DEFENSES:
Dodge +4 [DC14] Parry +5 [DC15]
Toughness +3, Fortitude +3, Will +1
COMPLICATIONS:
Disability: Spiders cannot speak nor use their legs to easily manipulate objects.
Abilities 6 + Skills 8 (16 ranks) + Advantages 2 + Powers 35 + Defenses 4 = 55 / 55
SPIDERS (MONSTROUS – GIANT)
PL5
OPL: 5; DPL: 5; HP: 0
ABILITIES: STRENGTH 4, STAMINA 4, AGILITY 4, DEXTERITY 1, FIGHTING 3, INTELLECT --, AWARENESS 0, PRESENCE -4
SKILLS: Acrobatics 1 (+5), Athletics 3 (+7), Close Combat [Bite] 1 (+5), Intimidation (-4/-2), Perception 6 (+6), Ranged Combat [Web Spinning] 3 (+4), Stealth 4 (+8/+6)
ADVANTAGES: Close Attack (1), Improved Trip
POWERS:
Monstrous Giant Spider Size: Growth 2 (+2 Str, +2 Sta, -1 Dodge/Parry, -2 Stealth, +1 Intimidation, Speed +0, +2 Mass; Extra: Innate, Permanent); 5 pts
Carapace: Protection 2; 2 pts
Does Whatever a spider can: Speed 1 (4 mph/60 fpr), Leaping 1 (15 ft), Movement 2 (Wall-Crawling 2 [Normal speed]); 6 pts
Spider Senses: Senses 8 (Darkvision, Tremorsense [Touch; Accurate, Penetrates Concealment, Radius, Ranged]); 8 pts
Poisonous Bite: Piercing Strength-based Damage 1 (Extra: Linked [Weaken]), Progressive Weaken Strength 4 (Extra: Linked [Damage]); 13 pts
Web Slinging: 12 pt Array; 13 pts
Web Snare: Cumulative Affliction 5 (Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Extra Condition, Reach 2 [10 ft], Flaw: Limited to two Degrees); 12 pts
Web Spinning: Create 3 (Extra: Continuous, Permanent); 1 pt
EQUIPMENT:
NONE
OFFENSE:
Initiative +4
Close Attack +4 [Unarmed +4; Web Snare +5]
Bite +5 [Bite Damage +5/Weaken +4; Web Snare +5]
Ranged Attack +1
Web Spinning +4 [Web Spinning Create +3]
DEFENSES:
Dodge +3 [DC13] Parry +4 [DC14]
Toughness +6, Fortitude +5, Will +1
COMPLICATIONS:
Disability: Spiders cannot speak nor use their legs to easily manipulate objects.
Abilities -2 + Skills 11 (22 ranks) + Advantages 1 + Powers 50 + Defenses 6 = 66 / 66
Last edited by Thorpocalypse on Sun Jan 07, 2018 10:37 pm, edited 1 time in total.
Me fail English? That's unpossible. - Ralph Wiggum
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43 - Ishkanah
Our first item for our NPC Aisle.
ISHKANAH
PL8
OPL: 8; DPL: 8; HP: 1
ABILITIES: STRENGTH 6, STAMINA 7, AGILITY 4, DEXTERITY 2, FIGHTING 6, INTELLECT -3, AWARENESS 2, PRESENCE -4
SKILLS: Acrobatics 1 (+5), Athletics 4 (+10), Close Combat [Bite] 1 (+9), Deception (-4), Insight (+2), Intimidation (-4), Perception 8 (+10), Persuasion (-4), Ranged Combat [Web Shooters] 5 (+7), Stealth 5 (+9/+3)
ADVANTAGES: Close Attack (2), Improved Trip
POWERS:
Grafwidow Spider Size: Growth 6 (+6 Str, +6 Sta, -3 Dodge/Parry, -6 Stealth, +3 Intimidation, Speed +0, +6 Mass, Reach [5 ft]; Extra: Innate, Permanent); 13 pts
Carapace: Protection 3; 3 pts
Does Whatever a spider can: Speed 1 (4 mph/60 fpr), Leaping 1 (15 ft), Movement 2 (Wall-Crawling 2 [Normal speed]); 6 pts
Spider Senses: Senses 8 (Darkvision, Tremorsense [Touch; Accurate, Penetrates Concealment, Radius, Ranged]); 8 pts
Poisonous Bite: Piercing Strength-based Damage 1 (Extra: Linked [Weaken]), Progressive Weaken Strength 6 (Extra: Linked [Damage]); 19 pts
Mother of Spiders: Summon 5 (75 pt Minions [Monstrous Spiders], Extra: Active, Controlled, Horde, Multiple Minions 4 [16 minions], Variable Type [Monstrous Spiders], Flaw: Self-powered); 65 pts
Web Slinging: 16 pt Array; 17 pts
Web Snare: Cumulative Affliction 7 (Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Extra Condition, Reach 2 [10 ft], Flaw: Limited to two Degrees); 16 pts
Web Spinning: Create 5 (Extra: Continuous, Permanent); 1 pt
EQUIPMENT:
NONE
OFFENSE:
Initiative +4
Close Attack +8 [Unarmed +6; Web Snare +7]
Bite +9 [Bite +7/Weaken +6]
Ranged Attack +2
Web Spinning +7 [Web Spinning Create +5]
DEFENSES:
Dodge +4 [DC14] Parry +6 [DC16]
Toughness +10, Fortitude +9, Will +5
COMPLICATIONS:
Disability: Spiders cannot speak nor use their legs to easily manipulate objects.
Abilities 16 + Skills 12 (24 ranks) + Advantages 3 + Powers 130 + Defenses 11 = 172 / 172
Comments: Ishkanah is loosely based on the Magic the Gathering card from the Eldritch Moon set from 2016. I have not been lucky enough to score a copy yet, but it’s been a pretty popular card since it came out with the rise of the decks utilizing the Delirium mechanic. In my setting, she is just a big spider queen that is being worshipped by a cult of kobolds and drow.
ISHKANAH
PL8
OPL: 8; DPL: 8; HP: 1
ABILITIES: STRENGTH 6, STAMINA 7, AGILITY 4, DEXTERITY 2, FIGHTING 6, INTELLECT -3, AWARENESS 2, PRESENCE -4
SKILLS: Acrobatics 1 (+5), Athletics 4 (+10), Close Combat [Bite] 1 (+9), Deception (-4), Insight (+2), Intimidation (-4), Perception 8 (+10), Persuasion (-4), Ranged Combat [Web Shooters] 5 (+7), Stealth 5 (+9/+3)
ADVANTAGES: Close Attack (2), Improved Trip
POWERS:
Grafwidow Spider Size: Growth 6 (+6 Str, +6 Sta, -3 Dodge/Parry, -6 Stealth, +3 Intimidation, Speed +0, +6 Mass, Reach [5 ft]; Extra: Innate, Permanent); 13 pts
Carapace: Protection 3; 3 pts
Does Whatever a spider can: Speed 1 (4 mph/60 fpr), Leaping 1 (15 ft), Movement 2 (Wall-Crawling 2 [Normal speed]); 6 pts
Spider Senses: Senses 8 (Darkvision, Tremorsense [Touch; Accurate, Penetrates Concealment, Radius, Ranged]); 8 pts
Poisonous Bite: Piercing Strength-based Damage 1 (Extra: Linked [Weaken]), Progressive Weaken Strength 6 (Extra: Linked [Damage]); 19 pts
Mother of Spiders: Summon 5 (75 pt Minions [Monstrous Spiders], Extra: Active, Controlled, Horde, Multiple Minions 4 [16 minions], Variable Type [Monstrous Spiders], Flaw: Self-powered); 65 pts
Web Slinging: 16 pt Array; 17 pts
Web Snare: Cumulative Affliction 7 (Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Extra Condition, Reach 2 [10 ft], Flaw: Limited to two Degrees); 16 pts
Web Spinning: Create 5 (Extra: Continuous, Permanent); 1 pt
EQUIPMENT:
NONE
OFFENSE:
Initiative +4
Close Attack +8 [Unarmed +6; Web Snare +7]
Bite +9 [Bite +7/Weaken +6]
Ranged Attack +2
Web Spinning +7 [Web Spinning Create +5]
DEFENSES:
Dodge +4 [DC14] Parry +6 [DC16]
Toughness +10, Fortitude +9, Will +5
COMPLICATIONS:
Disability: Spiders cannot speak nor use their legs to easily manipulate objects.
Abilities 16 + Skills 12 (24 ranks) + Advantages 3 + Powers 130 + Defenses 11 = 172 / 172
Comments: Ishkanah is loosely based on the Magic the Gathering card from the Eldritch Moon set from 2016. I have not been lucky enough to score a copy yet, but it’s been a pretty popular card since it came out with the rise of the decks utilizing the Delirium mechanic. In my setting, she is just a big spider queen that is being worshipped by a cult of kobolds and drow.
Last edited by Thorpocalypse on Fri Feb 02, 2018 12:40 am, edited 1 time in total.
Me fail English? That's unpossible. - Ralph Wiggum
Re: J-Mart Fantasy: Ogres, Canines, Umber Hulk, Spiders, Ishkanah
Nope Nope Nope Nope Nope Just Nope!!
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare
Showdown at the Litterbox
Catsi stories
Showdown at the Litterbox
Catsi stories
Re: 26, 27, 28, 29 - Kobolds
Is the infamous trapmaster Grimtooth a kobold? Or just an honorary one?L-Space wrote: ↑Tue Feb 07, 2017 7:31 pmHave you ever read Tucker's Kobolds? If used right kobolds can be mean little bastards .Thorpocalypse wrote: ↑Tue Jan 31, 2017 1:16 amBuild Comments: Kobolds are some of my favorite fantasy creatures, and also my most dreaded. Yippy little cowards, they are fun to take out in droves, but geez, they have also given me and my friends an inordinate amount of trouble! Years ago, my old group switched to 4E and started a base 1st level adventure. And we GOT OUR ASSES KIIIIIIIIIIIICKED by some Kobolds. I mean, we almost had to retreat. Then we immediately went and destroyed a young white dragon, only taking 1 hit between the four of us. It was hysterical. It’s been a running joke ever since of “Throw Orcus or 10 Balors at us, but for God’s sake, no Kobolds!”
EDIT: Aaaannd I just realized BriarThrone already linked to this.
We rise from the ashes so that new legends can be born.
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Re: J-Mart Fantasy: Ogres, Canines, Umber Hulk, Spiders, Ishkanah
I see you feel about spiders is the way I feel about rats. We ran into a rat swarm tonight in my D&D game and ended up hitting two of the party with a Thunderwave just to take them out because my character, like I, HATES RODENTS. The guys weren't happy with me. But at least they got some payback when my character got charmed and I had to fight the party so they took a couple of extra shots to "incapacitate" me during the short battle.
Me fail English? That's unpossible. - Ralph Wiggum