PTERANODON
PL5
OPL: 4; DPL: 5; HP: 0
ABILITIES: STRENGTH 2, STAMINA 2, AGILITY -1 [2], DEXTERITY 0, FIGHTING 2 [5], INTELLECT -4, AWARENESS 1, PRESENCE -3
SKILLS: Acrobatics (-1/+6), Athletics (+2), Deception (-3), Insight (+1), Intimidation (-3), Perception 8 (+9), Persuasion (-3), Stealth (-1/+2)
ADVANTAGES: Favored Environment (Flying), Improved Initiative, Move-by Action
POWERS:
Massive Wingspan: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Dinosaur Senses: Senses 4 (Normal Vision [Extended], Low-light Vision, Scent [Acute]); 4 pts
Thick Hide: Protection 1; 1 pt
Aerial Mastery: Enhanced Agility 3 (Flaw: Limited to when flying), Enhanced Fighting 3 (Flaw: Limited to when flying), Enhanced Dodge 3 (Flaw: Limited to when flying), Enhanced Parry 2 (Flaw: Limited to when flying), Enhanced Skills 2 (Acrobatics 4 ranks, Flaw: Limited to when flying), Enhanced Advantages 2 (Improved Initiative, Move-by Action, Flaw: Limited to when flying); 11 pts
Wings: Flight 2 (8 mph/120 ft pr; Flaw: Winged); 2 pts
Claws/Beak: Strength-based Damage 1 (Extra: Variable Descriptor [Piercing/Slashing]); 2 pts
EQUIPMENT:
NONE
OFFENSE:
Initiative -1 (+6 when Flying)
Close Attack +2 [Unarmed +2; Beak/Claws +3]
Flying Close Attack +5 [Unarmed +2; Beak/Claws +3]
Ranged Attack +0
DEFENSES:
Dodge +0 (+6 when Flying) [DC10/16] Parry +2 (+7 when Flying) [DC12/17]
Toughness +3, Fortitude +4, Will +2
COMPLICATIONS:
Disability: Dinosaurs cannot speak to humans nor use their claws to easily manipulate objects.
Vulnerable: Dinosaurs are vulnerable to cold, and cold based effects due to their physiology. They take an extra degree of failure against those effects and prolonged exposure to cold environments can leave them disabled, incapacitated and eventually to dying.
Abilities -2 + Skills 4 (8 ranks) + Advantages 1 + Powers 29 + Defenses 4 = 36 / 36
Comments: I, like most people, called Pteranodons Pterodactyls for the longest time. Probably because of The Flintstones. But over time, I started to get it right. And now, after doing a little research for the build I find out they’re not even dinosaurs?!?!?
Everything I know is wrong…
Here's some Mass Combat in case PCs need to run into a flock:
MASS COMBAT - PTERANODON
CORPS (20,000-50,000): ATTACK 18, DAMAGE 17, DEFENSE 7, TOUGHNESS 17, INITIATIVE 6, MORALE -3
DIVISION (9,000-15,000): ATTACK 17, DAMAGE 16, DEFENSE 7, TOUGHNESS 16, INITIATIVE 6, MORALE -3
BRIGADE (6,000-8,000): ATTACK 16, DAMAGE 15, DEFENSE 7, TOUGHNESS 15, INITIATIVE 6, MORALE -3
REGIMENT 1 (3,000-4,000): ATTACK 15, DAMAGE 14, DEFENSE 7, TOUGHNESS 14, INITIATIVE 6, MORALE -3
REGIMENT 2 (1,250-2,750): ATTACK 14, DAMAGE 13, DEFENSE 7, TOUGHNESS 13, INITIATIVE 6, MORALE -3
BATALLION 1 (500-1,000): ATTACK 13, DAMAGE 12, DEFENSE 7, TOUGHNESS 12, INITIATIVE 6, MORALE -3
BATALLION 2 (150-450): ATTACK 12, DAMAGE 11, DEFENSE 7, TOUGHNESS 11, INITIATIVE 6, MORALE -3
COMPANY 1 (140): ATTACK 11, DAMAGE 10, DEFENSE 7, TOUGHNESS 10, INITIATIVE 6, MORALE -3
COMPANY 2 (55-125): ATTACK 10, DAMAGE 9, DEFENSE 7, TOUGHNESS 9, INITIATIVE 6, MORALE -3
PLATOON 1 (30-50): ATTACK 9, DAMAGE 8, DEFENSE 7, TOUGHNESS 8, INITIATIVE 6, MORALE -3
PLATOON 2 (15-40): ATTACK 8, DAMAGE 7, DEFENSE 7, TOUGHNESS 7, INITIATIVE 6, MORALE -3
SQUAD (8-10): ATTACK 7, DAMAGE 6, DEFENSE 7, TOUGHNESS 6, INITIATIVE 6, MORALE -3
SQUAD (4-6): ATTACK 6, DAMAGE 5, DEFENSE 7, TOUGHNESS 5, INITIATIVE 6, MORALE -3
BASE (2-3): ATTACK 4, DAMAGE 3, DEFENSE 7, TOUGHNESS 3, INITIATIVE 6, MORALE -3