The dragonlord Dromoka is, in equal measure, a merciful and imperious leader. An ancient and powerful dragon, she has earned every inch of the territory she commands. Dromoka is closely involved in the affairs of her clan. She frequently roams their territory, communicating with her draconic and human underlings. If she finds the state of an aerie to be satisfactory, she flies on. Should she find weakness, however, she does not stand for it. If possible, she will attempt to rectify the situation; if not, she will summarily devour the weak link. Either way, when she departs, the clan will be better equipped for survival.
DRAGONLORD DROMOKA
PL14
OPL: 14;
DPL: 14;
HP: 1
ABILITIES: STRENGTH 13, STAMINA 13, AGILITY 6, DEXTERITY 2, FIGHTING 13, INTELLECT 5, AWARENESS 7, PRESENCE 7
SKILLS: Athletics 2 (+15), Deception (+7), Expertise [Dromoka Lore] 10 (+15), Insight 4 (+11), Intimidation 3 (+10/+16), Perception 5 (+12), Persuasion 5 (+12) [
Fascinate], Ranged Combat [Blast] 10 (+12), Stealth 7 (+13/+1)
ADVANTAGES: Fascinate (1) (Persuasion), Diehard, Fearless, Improved Grab, Improved Hold, Improved Trip, Languages (1) (Common, 1 other, Base: Draconic), Takedown (1)
POWERS:
Elder Dragon Size: Growth 12 (+12 Str, +12 Sta, -6 Dodge/Parry, -12 Stealth, +6 Intimidation, Speed +1, +12 Mass, Reach 3 [15 ft]; Extra: Innate, Permanent); 25 pts
Dragon Senses: Senses 10 (Normal Vision [Extended], Normal Hearing [Extended], Darkvision, Ultrahearing [Extended], Scent [Acute, Ranged, Extended, Tracking]); 10 pts
Elder Dragon Traits: Regeneration 2 (1/every 5 rounds), Immunity 12 (Acid Damage, Aging, Environmental Cold, Environmental Heat, Disease, Sleep, Poison [Flaw: Limited to half effect], Drowning [Flaw: Limited to half effect), Movement 2 (Sure-Footed 2 [Reduce penalty by 2 ranks]); 12 pts
Dragon Scales: Protection 4, Impervious Toughness 13; 17 pts
Dragon Speed: Speed 1 (4 [8] mph/ 60 [120] fpr); 1 pts
Dragon Wings: Flight 5 (60 mph/900 fpr; Flaw: Wings); 5 pts
Frightful Presence: Burst Area Affliction 10 (Resisted/Overcome by Will; 1st: Dazed and Impaired, 2nd: Stunned and Compelled [to flee], Extra: Burst Area x2 [60 ft radius], Extra Condition, Flaw: Limited to two degrees, Sense-Dependent [Visual], Limited [Once opponent has made a successful resistance check they cannot be affected by power again that day]); 10 pts
Natural Weapons: 26 pt Array; 28 pts
Tail Swipe: Burst Area Bludgeoning Damage 13 (Extra: Burst Area [30 ft radius]); 26 pts
Claw/Claw/Bite: Multiattack Strength-based Damage 2 (Extra: Dangerous, Split, Variable Descriptor [Piercing/Slashing]); 1 pt
Sunfire Bite: Piercing Strength-based Damage 2 (Extra: Secondary Effect [Heat Damage 15], Flaw: Unreliable [5 uses]); 1 pt
Elder Dragon Abilities: 84 pt Array; 86 pts
Beam of Sunfire: Line Area Heat Energy Damage 14 (Extra: Line Area x3 [120 ft line], Linked [Affliction]), Line Area Affliction 14 (Resisted by Fortitude; Visually Impaired, 2nd: Visually Disabled, 3rd: Visually Unaware, Extra: Line Area x2 [120 ft line], Linked [Damage]); 84 pts
Cone of Sunfire: Cone Area Heat Energy Damage 14 (Extra: Cone Area x2 [120 ft cone], Linked [Affliction]), Cone Area Affliction 14 (Light; Resisted by Fortitude; Visually Impaired, 2nd: Visually Disabled, 3rd: Visually Unaware, Extra: Cone Area x2 [120 ft cone], Linked [Damage]); 1 pt
Healing Light: Cone Area Healing 14 (Extra: Cone Area x2 [120 ft cone], Stabilize); 1 pt
EQUIPMENT:
NONE
OFFENSE:
Initiative +6
Close Attack +13 [Unarmed +13; Claws/Bite +15, Critical 19-20,
Multiattack; Acid Bite +15]
Ranged Attack +2
Blast +12
Special Attack [Cone of Light +14,
Cone Area; Beam of Light +14,
Line Area]
DEFENSES:
Dodge +9 [DC19] Parry +10 [DC20]
Toughness +17 (+7 Impervious), Fortitude +13, Will +11
COMPLICATIONS:
Motivation: Greed and territoriality. Even at birth, dragons know their place in the world and that's to get as much as they can and carve out a territory to defend against others who want everything they've gotten.
Power Loss: A Dragon must wait 1-2 rounds (GM rolls 1-10 [2 rounds], 11-20 [1 round]) before using their breath weapon or Acid Bite again.
Reputation: Dragons are considered THE monsters of the world.
Responsibility: To the Dromoka Clan.
Abilities 84 + Skills 23 (46 ranks) + Advantages 8 + Powers 194 + Defenses 16 = 325 / 325
Comments: I'm not going to post all the Dragonlords and Khans anytime soon, but I figure I should at least get started while I am starting to fill in the setting. I'm kicking them off with the leaders of the Dromoka clan, Dromoka herself and then Anafenza the Foremost. As a build, she's amongst the top tier of my dragon builds, including the ancients of all the dragon types and the other dragonlords. I am considering taking all the dragonlords up to PL15, but I'd like to at least do a test with some of the other dragons before I do so. I think this scary enough.
Dromoka and her brood emerged from Ugin's dragon tempests covered with tough scales that protect them from most clan weapons and magic. They were drawn to Jatar's hot and sunlit deserts.
After Ugin was saved by Sarkhan Vol, the brood thrived. The brood were often at odds with Abzan over their "necromantic" ways, seeing their summoning of the spirits of the ancestors as an affront to nature and life, and thus massacred them until they came to an accord thanks to Sarkhan and Ugin's influence. Under the Elder Dragonlord Dromoka the Abzan name was discontinued, and the group became known as the Dromoka Houses. The Dromoka are a true community, dragons and desert survivors bound together by their common allegiance to their devoted dragonlord and khan. Dromoka and Anafenza have the best dragonlord/khan relationship amongst all the clans of Jatar. The dragon scalelords foster trust among their subjects, while the other clans must spend their time quelling rebellion. Dragons sit on the top of extended families that are organized meritocratically, offering everyone a place. The dragons even offer distinguished humanoids their scales as protection.
Dromoka herself travels between the various aeries, inspecting them for weakness. If possible, she will attempt to rectify the situation; if not, she will summarily devour the weak link.