The T-Verse (Earth 75): Sinistry, The Astronomer

Where in all of your character write ups will go.
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Tattooedman
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Coldsnap

Post by Tattooedman » Sat Dec 24, 2016 12:39 pm

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Coldsnap:
PL:
10
Strength 2
Stamina 3
Agility 3
Dexterity 2
Fighting 4
Intellect 0
Awareness 2
Presence 2

Skills: Acrobatics 2 (+5), Deception 6 (+8), Expertise [Criminal] 6 (+6), Insight 5 (+7), Intimidation 5 (+7), Perception 5 (+7), Ranged Combat [Cold Generation Array] 6 (+10), Stealth 4 (+7)

Advantages: Close Attack 4, Improved Initiative, Power Attack, Ranged Attack 2

Powers: Cold Generation Array:
Cold Shoulder: Feature 1 [can generate a small drop in temperature, enough to give people “chills” in his immediate area, good for a circumstance bonus for some interactions]
Cool It Down: Feature 1 [Can cool small, hot items instantly by touch, turning boiling water into ice water, for example, or making hot food cold]
Is That Too Hot To Eat/Drink?: Feature 1 [Can generate sufficient cold to perfectly chill food and beverages by touch]
Ice & Snow Machine: Feature 1 [can generate small amounts of ice and/or snow at will, up to about a handful per round, sufficient to give you ice to fill a glass or produce a snowball to throw]
Cold Eyes: Senses 1 [Infravision]
Cold Proof: Immunity 10 [Cold Effects]
Freezing Aura: Cold Damage 5 (Extra: Reaction [being touched])
Ice Walking: Movement 1 [Environmental Adaptation (Ice)]
Snow Shoes: Movement 3 [Sure Footed, Trackless, Water-Walking] (Flaw: Limited [snow only])
Speed Skating: Speed 5 (Feat: Move-By Action)
Sub-Zero Aura: Protection 7 (Feat: Subtle); (Flaw: Sustained)
Cryokinesis: Ranged Affliction 10 [Dazed, Stunned, Transformed; resisted by Fortitude] (Extras: Affects Objects, Cumulative)
-Blizzard: Environment 10 [Extreme Cold, Visibility (-5 penalty)] (Extra: Independent)
-Boosted Freezing Aura: Cold Damage 5 (Extra: Reaction [being touched])
-Cold Blast: Ranged Affliction 10 [Fatigued, Exhausted, Incapacitated; resisted by Fortitude] (Extra: Cumulative)
-Flash Freeze: Ranged Weaken Toughness 10 (Flaw: Affects Only Objects)
-Freezing Blast: Ranged Cold Damage 10

Offense: Initiative +7
Melee Attack +8
Ranged Attack +4 // Cold Generation Array Attacks +10

Defense: Dodge +10
Parry +10
Toughness +10*/+3 [*Sub-Zero Aura]
Fortitude +7
Will +6


Costs: Abilities 36+ Skills 14+ Advantages 8+ Powers 98+ Defenses 21= 177 pts.


Real Name: Cameron Roberts
Height: 6’
Weight: 187 lbs
Hair: Brown
Eye Color: Brown


Complications:
Power Loss: Coldsnap loses all his powers without water/moisture in the atmosphere to draw from.

Prejudice: Criminal Transhuman.

Weakness: Coldsnap takes an extra degree of failure against fire/heat based effects.


Background: Raised by an abusive single mother, Cameron Roberts grew tired of her alcohol-fueled rages and at the age of fifteen ran away from home. He ended up joining a group of small-time thieves where Cameron learned how to take care of himself in a rough and tumble setting.

At some point Cameron’s powers manifested, he’s never revealed the exact details despite questioning by law enforcement, and he decided to use them to improve his criminal career. Donning a costume and calling himself Coldsnap, Cameron has developed a reputation as a super for hire that will take jobs for the right price.

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Psistrike
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Re: The T-Verse (Earth 75): Icepick, Snowblind & Coldsnap

Post by Psistrike » Sun Dec 25, 2016 4:44 am

Another cold-based villain, second most popular to fire/heat-based it seems in most settings. Though for some reason the image isn't working for me again, weird.

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Tattooedman
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Re: The T-Verse (Earth 75): Icepick, Snowblind & Coldsnap

Post by Tattooedman » Sun Dec 25, 2016 2:09 pm

Psistrike wrote:Another cold-based villain, second most popular to fire/heat-based it seems in most settings.
Yeah, that's mostly because I was on a run building Icepick & Snowblind. It's easy to build another after fine tuning those two, though I did try to make Coldsnap a bit different with his powers only being generating intense cold. Though I will admit that at this point I'm done with cold manipulators and are moving on to other power sets.
Psistrike wrote:Though for some reason the image isn't working for me again, weird.
Yeah, that is really weird.

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Tattooedman
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Patchwork Man

Post by Tattooedman » Mon Jan 09, 2017 2:07 pm

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Patchwork Man:
PL:
14
Strength 7
Stamina 8
Agility 2
Dexterity 2
Fighting 8
Intellect 8
Awareness 3
Presence 0

Skills: Deception 12 (+12), Expertise [Computers] 8 (+16), Expertise [Pop Culture] 6 (+15), Expertise [Science] 12 (+20), Insight 8
(+11), Perception 8 (+11), Ranged Combat [Grafted Powers] 6 (+14), Stealth 9 (+11), Technology 12 (+20)

Advantages: All-Out Attack, Close Attack 6, Improved Initiative, Inventor, Power Attack, Ranged Attack 6, Task Focus 2 [Expertise (Pop Culture): Super Heroes & Villains]

Powers: Body Grafting: Affliction 14 [Powers/Abilities Impaired & Dazed, Powers/Abilities Disabled & Stunned, Powers/Abilities Transformed [Powers half rank value & limb missing]; resisted by Will] (Extras: Extra Condition, Increased Duration [Continuous], Progression); (Feat: Feature [body changes to resemble all victims grafted in a collage-like style]) & Variable X [powers/abilities of victims] (Extra: Linked [to Affliction], Increased Duration [Continuous], Free Action); (Flaw: Limited [can only perform 8 Grafts max], Quirk [Can only use powers of the victims of Affliction])

Pseudo-Cell Physiology:
Immunity 8 [Aging, Disease, Environmental Cold, Environmental Heat, Poison, Pressure, Radiation, Starvation & Thirst]
Impervious Toughness 8
Regeneration 2 [1/5 rounds]

Offense: Initiative +6
Melee Attack +14
Ranged Attack +8 // Grafted Powers Attack +14

Defense: Dodge +14
Parry +14
Toughness +8* [*Impervious]
Fortitude +12
Will +12


Costs: Abilities 76+ Skills 28+ Advantages 18+ Powers 117+ Defenses 31= 270 pts.


Real Name: Stuart Williams
Height: 6’3”
Weight: 237 lbs
Hair: Dark Brown
Eye Color: Brown (glow red when using Body Graft power)


Complications:
Enemies: The Vanguard, the Alliance.

Obsession: The Patchwork Man wants to become the most powerful Transhuman on the planet.


Background: Scientist Dr. Stuart Williams was an expert in robotics and artificial intelligences that worked at Noxxor Industries who’d learnt he was suffering from a highly aggressive cancer that would kill him in less than a year. Devastated over his situation, Dr. Williams threw himself into his work to distract himself. Unfortunately, this ended up straining his already fragile marriage as Dr. Williams had not told his family about his illness as he didn’t want to burden them any more than they already were going to be when he passed, causing his effort to backfire as his wife took their young children and left Dr. Williams. Pushed further into his growing depression, Dr. Williams threw himself into his work with an even more intense dedication to cope with his loss.

It was around that time that the Vanguard defeated the artificial being known as Damocles and the government had turned her inert form over to Noxxor to be studied. Because of his expertise, Dr. Williams was part of the small circle of specialists allowed access to the potentially dangerous artificial being. As the scientists learned about the way Damocles was constructed and the fact that she was more akin to a synthetic being rather than an android than what was first thought – Damocles’ body perfectly mimicked human anatomy to the point that the only difference was that her body and an non-powered person’s was that hers was comprised of a man-made substance that was named “Pseudo-Cells”.

The scientists learned that the Pseudo-Cells were reactive to outside stimuli despite the fact that Damocles was “inactive” at the time and the fact that her body’s Pseudo-Cells were resistant to all forms of disease made the possibility of serious medical benefits very likely. The news caused Dr. Williams to immediately see a possible cure for his own medical issues, and the following months were filled with his carefully monitoring the progress of his co-workers as they tested for possible side-effects of Pseudo-Cells they’d collected and implanted in test animals.

Unfortunately, there are those in society who object to the use of animals in such a manner, no matter what the potential benefits and after several and soon as word spread in the scientific community of what was the project team was working on the number of protestors grew in front of Noxxor. Eventually those in charge bowed to the public outrage of several animal rights groups and closed the Pseudo-Cell project. Dr. Williams was beside himself as he’d forgone any kind of therapy in lieu of using the project instead. Seeing his chances of surviving his disease slip away before his eyes pushed Dr. Williams past his breaking point and that night he snuck back into the project lab and set up the injection machine with a large sample of the Pseudo-Cells and laid himself on the procedure table.

The pain was more than Stuart Williams had ever endured in his life and he passed out within moments of the first injection. When he awoke, the doctor found himself face to face with members of Noxxor Industries’ security staff who were asking exactly what he was doing in the closed lab. To say that Dr. Williams’ response was violent would be an understatement, and most those men ended up being placed on disability afterwards. Other members of the security staff, who’d watched on video feed, contacted the Alliance for assistance and it was Vega who responded, confident he could handle the situation. It didn’t take the hero long to locate Dr. Williams but what happened when the rogue scientist tried to resist the hero’s efforts made the situation even stranger – as Dr. Williams’ newly gained powers manifested upon that first contact and he “took” the very arm that Vega had tried to grab him with. In the ensuing chaos of Dr. Williams’ powers allowing him to “take a piece” of Vega that somehow granted him the same powers the hero possessed; energy manipulation, superhuman strength and resistance to injury and flight, he was able to effect his escape.

After finding a place hide it didn’t take Dr. Williams very long to come up with a theory about what had happened to him – something about Damocles’ Pseudo-Cells had interacted with scientist’s DNA somehow and had granted him an aberration of the synthetic being’s power to mimic the powers of Transhumans. This was in addition to a few enhancements to his body as Williams remembered throwing the security guards around like rag dolls. What Dr. Williams’ didn’t realize was that he also gained some of Damocles’ mental traits, specifically a strong desire to take of the powers of others for his own and soon the former scientist was plotting his next move against the Alliance.

When Dr. Williams made his move against the Alliance he took them by storm: taking advantage of his possessing the arm of Vega to open the magical locks of the Shadowspire and laid in wait for his next victim. Using the element of surprise, Dr. Williams was able to “take” limbs from Makeshift, Arc, and Blackstone with their powers added to Vega’s it wasn’t much trouble for the villain to take out Sundance and Echon.

However the Sentry had come to the Shadowspire when the other members of the Alliance didn’t answering his attempts to contact them, as he was “only” human, though exceptionally trained, and not super-powered in any way Dr. Williams decided he was not threat. Sentry quickly figured out the basics of Dr. Williams’ powers then devised a plan to deprive his opponent of his stolen powers using his knowledge of his allies powers abilities. After Dr. Williams had been defeated and properly restrained, he was taken to New Alcatraz where he was subjected to all manner of tests by several of his former colleges in an effort to undo the transformation he’d undergone. But after a decade of trying it was determined that the process was irreversible by that point and time and Dr. Williams, or the Patchwork Man as he was called by the media, has no interest in trying to reverse the process and has broken out several times in an effort to take "limbs" from some of the most powerful heroes in the country.

At this point he is being held in a special cell in New Alcatraz, designed by Odyssey Technologies.
Last edited by Tattooedman on Sun Jun 04, 2017 5:25 pm, edited 2 times in total.

Spectrum
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Re: The T-Verse (Earth 75): Icepick, Snowblind & Coldsnap

Post by Spectrum » Tue Jan 10, 2017 3:32 pm

Do you remember when we submitted the modern day gods for one of your games? I was trying to track mine down (Dionysus iirc) but not sure where to start in the search.

Thanks!
We rise from the ashes so that new legends can be born.

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Tattooedman
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Re: The T-Verse (Earth 75): Icepick, Snowblind & Coldsnap

Post by Tattooedman » Tue Jan 10, 2017 5:25 pm

Spectrum wrote:Do you remember when we submitted the modern day gods for one of your games? I was trying to track mine down (Dionysus iirc) but not sure where to start in the search.

Thanks!
I think this should help (he's at the bottom of the page).

Spectrum
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Re: The T-Verse (Earth 75): Icepick, Snowblind & Coldsnap

Post by Spectrum » Tue Jan 10, 2017 5:38 pm

Thank you! Awesome that you were able to find him so quickly.
We rise from the ashes so that new legends can be born.

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Tattooedman
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Re: The T-Verse (Earth 75): Icepick, Snowblind & Coldsnap

Post by Tattooedman » Tue Jan 10, 2017 6:11 pm

Luckily I was on that site a couple days ago & just happened to see those characters' so I knew where to look. :mrgreen:

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Tattooedman
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Harrier

Post by Tattooedman » Thu Jan 12, 2017 1:15 pm

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Harrier:
PL:
9
Strength 5 (1)
Stamina 5 (1)
Agility 3
Dexterity 3
Fighting 2
Intellect 0
Awareness 0
Presence 2

Skills: Acrobatics 3 (+6/+12), Close Attack [Unarmed] 4 (+10), Deception 6 (+8), Expertise [Criminal] 3 (+3), Expertise [Pop Culture] 6 (+6), Expertise [Streetwise] 9 (+9), Insight 8 (+8), Perception 8 (+8), Stealth 8 (+13)

Advantages: Close Attack 4, Daze [Deception], Favored Environment [Airborne], Improved Initiative, Luck [Determination], Power Attack, Seize Initiative, Set-Up

Powers: Durable Body:
Enhanced Strength 4
Enhanced Strength 2 (Flaw: Limited [Lifting Only])
Enhanced Stamina 4
Enhanced Advantages 2 [Diehard, Great Endurance]
Immunity 8 [Airless Suffocation, Environmental Cold, Friction Effects, Pressure]
Protection 3

High Speed Punches: Strength-Based Damage 3

Sonic Flight:
Enhanced Skills 2 [Acrobatics +6] (Flaw: Limited [Only while flying])
Flight 12 (Feats: Agile Feint, Move-By Action, Subtle)

Offense: Initiative +9
Melee Attack +6 // Unarmed Attack +10
Ranged Attack +5

Defense: Dodge +11*/+9 [*Airborne]
Parry +11*/+9 [*Airborne]
Toughness +8
Fortitude +9
Will +7


Costs: Abilities 24+ Skills 17+ Advantages 11+ Powers 58+ Defenses 24= 135 pts.


Real Name: Rex Barker
Height: 5’10”
Weight: 180 lbs
Hair: Blonde
Eye Color: Blue


Complications:
Phobia ~Heights: Rex’s powers were in flux when they first manifested, and while he was out flying one time they cut out on him. Because of that experience Rex has a very serious fear of heights.

Responsibility ~Parole: Rex has to follow the terms of his parole or go back to prison.



Background: Rex Barker grew up in the Midwest, knowing that Transhumans populated the world but never thought he’d ever be a part of it. Then during his junior year of high school Rex noticed that he was getting physically stronger, a bit smoother with his movements as well as a bit tougher. He just thought that he was finally seeing a physical payoff from his time on the high school track team, but he soon discovered that he was a Transhuman when he started to fly under his own power.

Realizing that he’d probably be shunned and possibly hunted by his community, Rex hid his emerging powers and practiced with them in secret, but he had problems - several times his still developing powers cut out on him while he used them. The first time this happened Rex was flying high in the sky, several miles high, and it was only after falling a few hundred feet that his powers kicked back in. After that Rex was afraid of suffering another power outage at high altitudes and began to develop a ground hugging style of flight that was very acrobatic so he could avoid obstacles in his path.

A year later once he’d finished high school Rex moved to New York City and set himself up as a courier who was willing to work for anyone who would pay his fee. Rex didn’t ask any questions about the packages he carried, the less he knew about what was in them the better for him, Rex thought. But Rex’s luck finally ran out when he took on the wrong job for the wrong type of people and ended up becoming wanted on an aiding and abetting charge and earned himself a resisting arrest charge on top of that. Rex led the police and S.W.A.T. team on a five-hour chase around the city, his knowledge of its streets and back alleys helped him give his chasers the run around.

Eventually Rex began to tired and made mistakes that were exploited by the creative officers who finally capture him. When it went to court Rex was sentenced to three years in jail, more for his resisting arrest than his adding and abetting (which his lawyer managed to downplay due to Rex’s lack of factual knowledge of what he’d been carrying in his packages) as his escape efforts cause thousands of dollars’ worth of damage to the city.

One year into his sentence Rex was paroled, mostly because Rex was a non-violent offender in the first place and he was one of the most well-behaved inmates of his cellblock. So far Rex has managed to keep himself out of trouble but he’s not happy with his current situation, being on parole has been difficult for him right now all he wants is to be free and get his life restarted but he still has a long bit of time to go before that can happen. He’s re-opened his delivery business, though he is much more careful about who he works for now, and is slowly rebuilding the reputation he once had.

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Tattooedman
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Riptide

Post by Tattooedman » Thu Jan 12, 2017 1:59 pm

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Riptide:
PL:
11
Strength 11 (3)
Stamina 9 (3)
Agility 4
Dexterity 2
Fighting 7
Intellect 1
Awareness 3
Presence 9 (3)

Skills: Athletics 6 (+9/+15), Deception 4 (+7/+13), Insight 6 (+9), Intimidation 4 (+7/+13), Perception 6 (+9), Persuasion 4 (+7/+13), Stealth 6 (+10)

Advantages: All-Out Attack, Power Attack, Ranged Attack 2

Powers: Aquatic Form: [Move Action -1 pt] (Extra: Increased Duration [Continuous])
Enhanced Strength 8
Enhanced Stamina 6
Enhanced Skills 5 [Close Combat (Unarmed) +4, Ranged Combat (Water Control) +6]
Enhanced Advantage 4 [Favored Environment (Aquatic), Improved Initiative, Takedown 2]
Enhanced Dodge 6
Enhanced Parry 6
Immunity 3 [Environmental Cold, Pressure, Suffocation (drowning)]
Impervious Toughness 9
Movement 1 [Environmental Adaptation (Underwater)]
Senses 3 [Darkvision, Low-Light Vision]
Swimming 8 (Feat: Move-By Action)

Water Control Array:
Water Blast: Ranged Damage 12
-Mist: Environment 8 [Reduce Visibility]
-Water Cannon: Ranged Cumulative Affliction 12 [Dazed, Prone; resisted by Dodge/Fortitude] (Flaw: Limited Degree)
Waveriding: Flight 5 (Flaw: Platform)

Offense: Initiative +8
Melee Attack +7 // Unarmed Attack +11
Ranged Attack +4 // Water Control Array Attack +10

Defense: Dodge +13*/+7 [*Aquatic Form]
Parry +13/+7 [*Aquatic Form]
Toughness +9* [*Impervious]
Fortitude +12
Will +9


Costs: Abilities 52+ Skills 15+ Advantages 4+ Powers 116+ Defenses 14= 201 pts.


Real Name: David Sherman
Height: 6’
Weight: 177 lbs
Hair: Red
Eye Color: Green


Complications:
Motivation ~Greed: Riptide is willing to break the law to make money.

Secret: Riptide is unaware of his link to Dagon.


Background: David Sherman always felt drawn to the sea, almost as if he had some connection to it and as he knew at a young age that when he grew up the sea would be play a big part in his life. Thus, as an adult David became a professional diver: exploring wrecks, working on oil rigs, and because that line of work isn't the most stable he devised a few sporadic robberies that made use of his underwater skills and were small in scale enough that he evaded police investigation.

It was while he was exploring a recently discovered wreck that David found a stash of money. A large stash of money, so much that it would take several duffel bags to get it all back to the surface. Not one to waste an opportunity, David began rifling through the rest of ship when his search efforts caused part of the downed craft to collapse around David, pinning him under hundreds of pounds of rubble where he discovered he that amazingly enough he wasn’t injured. In fact, he felt stronger than he’d ever felt in his entire life; it was then that David saw his air tube had been severed during the collapse despite the fact he was still breathing normally, which he quickly understood that he was somehow breathing water instead of air! It seems the incident had triggered his latent Transhuman powers which had saved his life.

Thanks to this turn of events, David was able to shift the rubble that was holding him down and once he was free he swam away from the collapsed vessel. Once he was back on his small boat (where David was happy to find that he could still breathe air normally) David saw himself in a mirror – he no longer looked the same! His skin had become bluish in color and it had taken on a different, sturdier texture while his eyes had turned completely black in color and become much wider. For a moment he, understandably so, freaked out.

But minutes later David saw that he’d returned to normal and he calmed down, realizing that this was a serious advantage he could use. So over the next few months David experimented with his powers; learning that he could also manipulate water mentally for a number of different effects and that his speed in the water had been incredibly increased (apparently because he was unconsciously manipulating the water more than actually swimming in it). Taking the identity of Riptide, David started an aquatic criminal career that continues to this day.
Last edited by Tattooedman on Thu Sep 06, 2018 1:28 pm, edited 1 time in total.

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Tattooedman
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Thresher

Post by Tattooedman » Fri Jan 13, 2017 2:49 pm

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Thresher:
PL:
10
Strength 12
Stamina 12
Agility 6
Dexterity 0
Fighting 6
Intellect 0
Awareness 2
Presence 0

Skills: Athletics 6 (+18), Close Combat [Unarmed] 2 (+8), Insight 6 (+8), Intimidation 9 (+11), Perception 6 (+8), Ranged Combat [Thrown Objects] 8 (+8), Stealth 6 (+8)

Advantages: All-Out Attack, Fast Grab, Fearless, Improved Grab, Improved Hold, Takedown 2

Powers: Humanoid Shark:
Immunity 3 [Drowning, Environmental Cold, Pressure]
Movement 1 [Environmental Adaptation (aquatic)]
Senses 7 [Olfactory (Acute, Accurate, Ranged, Tracking), Darkvision]
Swimming 8 (Feats: Improved Initiative, Move-By Action)

Sharkskin: Impervious Toughness 10

Need A Bigger Boat: Growth 4 [Strength +4, Stamina +4, Intimidation +2, Mass +2; Dodge/Parry -2, Stealth -4] (Extra: Continuous); (Feat: Innate); (Flaw: Permanent)

Defenses:Dodge +6
Parry +6
Toughness +12
Fortitude +12
Wil +6


Costs: Abilities 60+ Skills 16+ Advantages 7+ Powers 81+ Defenses 4= 168 pts.


Real Name: Unknown
Height: 12’
Weight: 3,400 lbs
Hair: None
Eye Color: Black



Complications:
Bloodlust: Ever since his powers manifested Thresher has taken on the personality traits of a shark, and is now a raging, cold-blooded killer with a lust for battle and a strong survival instinct.

Prejudice: Thresher’s shark-like appearance makes it kind of hard to miss him in a crowd.

Weakness: Thresher must regularly return to water to re-oxygenate his blood, otherwise he becomes Impaired and eventually Disabled if he pushes on.



Background: Thresher is considered to be one of the most dangerous Transhumans alive, though nothing is known about his life before his powers manifested despite the efforts of law enforcement. Thresher doesn’t seem to be bothered by this as he is more focused on his current wants or needs and has never attempted to learn anything about his past.

He often times appears while in the midst of rampages, sometimes triggered by his own wants while other times he’s been set off by others to use him as a distraction, either way he normally causes destruction for its own sake. As a result Thresher is considered to be one of the most dangerous Transhumans known.

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Tattooedman
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Turf

Post by Tattooedman » Fri Jan 13, 2017 2:53 pm

Image
Turf:
PL:
10
Strength 2
Stamina 4
Agility 2
Dexterity 0
Fighting 4
Intellect 0
Awareness 1
Presence 1

Skills: Athletics 3 (+5), Close Combat [Unarmed] 6 (+10), Expertise [Criminal] 6 (+6), Insight 6 (+7), Intimidation 6 (+7), Perception 6 (+7), Stealth 6 (+8)

Advantages: All-Out Attack, Chokehold, Fast Grab, Improved Grab, Improved Hold, Improved Initiative, Power Attack, Teamwork

Powers: Dirt Body:
Elongation 6
Immunity 1 [Aging]
Insubstantial 2 [particulate] (Feat: Precise)
Movement 1 [Slithering] (Feat: Move-By Action)
Protection 5
Speed 3

Dirt Fists: Strength-Based Damage 8 (Feat: Affects Corporeal 8)

Offense: Initiative +6
Melee Attack +4 // Unarmed Attacks +10
Ranged Attack +0

Defense: Dodge +10
Parry +10
Toughness +10
Fortitude +8
Will +8


Costs: Abilities 28+ Skills 14+ Advantages 8+ Powers 45+ Defenses 25= 121 pts.


Real Name: Richard “Rich” Dixon
Height: 6’
Weight: 302 lbs
Hair: Dark Blonde
Eye Color: Brown


Complications:
Been There, Seen That: Despite the fact he looks like he’s in his early 30s, Turf is actually twice that age and has been a super villain for over 30 years.

Involuntary Transformation: Applications of extreme cold/large amounts of liquids/pressure can turn Turf into other substances that will leave him incapacitated.

Motivation ~Greed: Turf is a career criminal.

Prejudice: Transhuman criminal.

Relationship: Turf is good friends with his partner in crime, Surf. On his side of things, Surf has become as close as family and the older criminal makes it a point to keep an eye out for his young partner.


Background: Richard “Rich” Dixon was raised by his single, abusive, alcoholic father, which meant he spent significant periods of time alone. During those lonely periods, Rich learned to fend for himself and adopted a hard-boiled outlook which made him an outcast in high school and his violent reaction to bullies led to his eventual expulsion from school and the beginning of his life of crime. Rich’s illegal activity slowly turn him into a violent, bitter man and eventually he ended up in prison where he was recruited by the Silvestri Family to serve as one of their many enforcers.

On one of his jobs for the Family, Rich went to the labs of Noxxor Industries to collect on a debt owed by one of the scientists employed there, unfortunately he ended up being exposed to the energies of an experimental reactor which triggered the manifestation of his Transhuman powers (that his body’s myasthenic protein have migrated to the cells' periphery, giving the appearance of dirt, which he can transmute his entire body into at will). Intoxicated by the empowerment, Rich embarked on his career as a super villain where he used his powers to commit crimes solely for his own benefit. This led him into conflicts with several emerging heroes of the time, though none of them could really be considered a constant foe as Rich never held a grudge against any of them for their efforts against him. To him, a life-long criminal, it was just business – he was a crook and they were like the police.

Interestingly enough, a few years ago Rich was approached by a young Transhuman who was looking to break into the super villain business and wanted the more experienced man to mentor him. By the time Mitch Haddix finished his pitch, Rich was convinced that of the teen's honest intent to become a super villain; not one of those blow-hard, take-over-the-world-because-I-can-run-it-better, drama queen, jerks, but a kind of blue collar crook who only took to support himself and his family. Since then, following an intense training period, the duo of Surf and Turf have become well-known as a respectable part of the super villain community.

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Tattooedman
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Surf

Post by Tattooedman » Tue Jan 17, 2017 2:29 pm

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Surf:
PL:
10
Strength 2
Stamina 5
Agility 2
Dexterity 0
Fighting 4
Intellect 0
Awareness 1
Presence 1

Skills: Athletics 3 (+5), Close Combat [Unarmed] 6 (+10), Expertise [Criminal] 6 (+6), Insight 6 (+7), Intimidation 6 (+7), Perception 6 (+7), Stealth 6 (+8)

Advantages: All-Out Attack, Improved Initiative, Power Attack, Ranged Attack 2, Set-Up, Startle, Teamwork

Powers: Liquid Body:
Elongation 6
Immunity 1 [Aging]
Insubstantial 2 [liquid] (Feat: Precise)
Movement 1 [Slithering] (Feat: Move-by Action)
Protection
Speed 3
-Swimming 3

Pressurized Fist: Strength-Based Water Damage 8 (Feat: Affects Corporeal 8)
-Engulf & Drown: Affliction 8 [Impaired, Disabled, Incapacitated; resisted by Fortitude] (Feat: Affects Corporeal 8)

Offense: Initiative +6
Melee Attack +4 // Unarmed Attacks +10
Ranged Attack +0

Defense: Dodge +10
Parry +10
Toughness +5
Fortitude +8
Will +8



Costs: Abilities 30+ Skills 14+ Advantages 7+ Powers 42+ Defenses 24= 117 pts.


Real Name: Mitchell “Mitch” Haddix
Height: 5’10”
Weight: 280 lbs
Hair: Brown
Eye Color: Blue


Complications:
Motivation ~Greed: Surf is a career criminal.

Prejudice: Transhuman criminal.

Involuntary Transformation: Applications of extreme cold or heat can turn Surf into other substances that will leave him incapacitated.

Relationship: Surf is good friends with his partner in crime, Turf. On his side of things, Surf considers Turf to be a father-figure and will do anything the older criminal asks of him.


Background: Mitch Haddix grew up in the rougher part of New York where you had to a little bit of bad just to get by, it was just a fact of his life and Mitch easily accepted it. So when he manifest his powers, Mitch’s first thought was how he could use them to increase the money he brought in for his family.

Needless to say the young Transhuman’s first few outings as a “super villain” were met with mixed results as Mitch didn’t really practice too much with his powers before hand – the owner of the little corner market blew Mitch’s watery body to bits with a shotgun and ran the teen off. Quickly realizing he needed to learn the ins and outs of his new profession, Mitch came up with the idea of getting a more experienced super villain to be his mentor and it didn’t take him very long to pick one.

Rich Dixon, who is much better known as the Transhuman criminal Turf, was very surprised to be approached by the teen (especially considering he was hiding out after breaking out a transport headed to New Alcatraz a few months earlier), and didn’t react well. However, Mitch was determined and basically stalked the older man for several weeks (following after him almost like a star-stunned fan) until he convinced Dixon to sit down to a meal at a dive diner and listen to his story.

By the time Mitch was done talking, and Dixon was done eating, the teen Transhuman had managed to convince the older Transhuman of his honest intent to become a super villain; not one of those blow-hard, take-over-the-world-because-I-can-run-it-better, drama queen, jerks, but a kind of blue collar crook who only took to support himself and his family. Since then, following an intense training period, the duo of Surf and Turf have become well-known as a respectable part of the super villain community.

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Arkrite
Posts: 1155
Joined: Fri Nov 04, 2016 9:16 pm
Location: Canada

Re: The T-Verse (Earth 75): Undertow, Thresher & Turf

Post by Arkrite » Tue Jan 17, 2017 2:35 pm

Heh heh heh.
After seeing Turf I was wondering if there'd be a Surf on the horizon.

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Tattooedman
Posts: 1071
Joined: Fri Nov 04, 2016 8:09 pm
Location: Ohio

Re: The T-Verse (Earth 75): Undertow, Thresher & Turf

Post by Tattooedman » Tue Jan 17, 2017 2:39 pm

Arkrite wrote:Heh heh heh.
After seeing Turf I was wondering if there'd be a Surf on the horizon.
In all honesty you can thank Michuru, he's become a great sounding board for me as I work on the T-Verse setting, and after just telling him the name of Turf he immediately said that he needed a partner named Surf. Seeing his point it didn't take me very long to work up said character.

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