Nestor Lidesci:
PL: 13
Strength 2
Stamina 4
Agility 2
Dexterity 2
Fighting 4
Intellect 2
Awareness 4
Presence 2
Skills: Close Combat [Gore] 11 (+13), Deception 12 (+14), Expertise [History] 8 (+10), Expertise [Life Sciences] 12 (+14), Expertise [Magic] 15 (+17), Insight 8 (+12), Intimidation 12 (+14), Perception 9 (+13), Ranged Combat [Blood Magic] 11 (+13), Stealth 9 (+11)
Advantages: Artificer, Close Attack 6, Daze [Intimidation], Diehard, Equipment 8, Fearless, Great Endurance, Improved Critical [Knives] 2, Improved Feint, Minion 8 [32 PL 3 minions (Cultists [uses Thug])], Ranged Attack 3, Ritualist, Startle
Powers: Blood Magic Array:
Bursting Heart: Ranged Affliction 13 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Cumulative, Perception Range); (Flaw: Limited [target must have open, bleeding wound])
-Awaken Blood: Ranged Damage 13 (Extra: Perception Range); (Flaw: Limited [target must have open, bleeding wound])
-Blood Bolt: Ranged Damage 13 (Extra: Penetrating 12)
-Blood Wrappings: Ranged Affliction 13 [Hindered & Vulnerable, Defenseless * Immobilized; resisted by Dodge] (Extras: Cumulative, Extra Condition); (Flaw: Limited Degree)
-Bloodgate: Teleport 12 (Extra: Accurate); (Feat: Change Direction); (Flaw: Medium [blood/tissue])
-Bloody Eyes: Ranged Visual Affliction 13 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extra: Cumulative)
-Burning Blood: Ranged Affliction 13 [Dazed, Exhausted, Fatigue, Unconscious; resisted by Fortitude] (Extras: Cumulative, Perception Range); (Flaw: Limited [target must have open, bleeding wound])
-Gore: Damage 13 (Extra: Penetrating 12); (Feats: Accurate, Improved Critical 4)
-Red Rain: Visual Concealment 2 (Extras: Area, Attack)
-Withering Blood: Ranged Weaken Stamina 13 (Extra: Perception Range); (Flaw: Limited [victim must have open, bleeding wound])
Blood Mage Training:
Magical Awareness: Senses 4 [Detect (Extended, Radius, Ranged)]
Sense Blood: Senses 6 [Detect (Acute, Extended, Radius, Ranged)]
Use to the Pain: Protection 2 (Feat: Innate)
Bloodpool: (Removable –11 pts) [47 pp]
Seeing Through The Crimson Eye: Remote Sensing 18 [audio, olfactory, visual senses/18000 miles] (Feats: Dimensional 3, Subtle)
Bloodstone: (Removable –9 pts) [36 pp]
Beast Of Blood: Summon 12 [PL 12 minion] (Extras: Active)
Blood Of The Fallen: Protection 7 (Flaw: Sustained)
Blood Survivor: Immortality 2 [1/week] (Flaw: Limited [Unless cremated])
Enchanted Artifact: Feature [Indestructible]
Offense: Initiative +2
Melee Attack +10 // Gore Attack +13
Ranged Attack +5 // Blood Magic Array Attack +13
Defense: Dodge +12
Parry +12
Toughness +13*/+8 [*Blood of the Fallen]
Fortitude +12
Will +12
Equipment: Knives [Strength-Based Damage 1; Critical 19-20]
-3 ep free as needed
Headquarters (35 ep) [Underground Sanctum: Size: Large; Toughness: 12] Features: Deathtraps, Effect [Teleport 10 (in/out)], Holding Cells, Isolated, Laboratory, Library, Living Space, Sealed [no doors/windows], Security System 2 [Arcane DC 25], Workshop
Costs: Abilities 44+ Skills 39+ Advantages 35+ Powers 142+ Defenses 34= 294 pts.
Real Name: Nestor Lidesci
Height: 6’ 3”
Weight: Unknown
Hair: Black (shaved bald)
Eye Color: Hazel
Complications:
Motivation ~Greed: Nestor desires a higher social standing in life than he started out with, viewing things like his knowledge of blood magic, medical experience, and membership in the Brimstone House as tools for him to use to achieve that goal.
Power Loss: Nestor loses the use of his Blood Magic Array when he is unable to speak or has no access to blood.
Background: At some point during his medical residency Nestor Lidesci became a student of a blood mage who used his magical skills to enhance his medical abilities. However, Nestor did not possess the same scruples his mentor did and saw the power they held over those who laid on their operating tables. It took only a few years for Nestor to become corrupted by the knowledge and power he possessed, though he did hide it well from his teacher who never suspected his pupil of any wrongdoing when he passed away (ironically from a slow acting poison Nestor used on him). After that Nestor became a famous surgeon, able to perform “miraculous” procedures that others said were impossible.
It did not take long for him to gain membership in the Brotherhood of Solomon, a place where Nestor fit in better than most would have expected. So when the Brimstone House was formed in the shadows of the Brotherhood, it wasn’t require much effort on the part of Marcus Knobe I to recruit Nestor. The fact that the corrupt doctor held sway over dozens of high ranking people in several areas of influence thanks to his blood magic was more the reason than the actual power Nestor could bring to bear.
Nestor’s biggest rival in the Brimstone House is Baron Twilight, and while neither man trusts the other they both realize that they need one another to survive in the current times but occasionally they plot against one another in something comparable to that of a deadly, live chess game - each man countering the other‘s actions through minions as they test one another to see if they still are worthy of their membership in the House.
Beast of Blood:
PL: 12
Strength 14
Stamina –
Agility 0
Dexterity 0
Fighting 10
Intellect 0
Awareness 0
Presence 0
Skills: Insight 6 (+6), Perception 6 (+6), Ranged Combat [Thrown Objects] 12 (+12)
Advantages: All-Out Attack, Improved Critical [Unarmed] 2, Improved Initiative 2, Power Attack
Powers: Blood Golem Traits: (Innate)
Growth 4 [size: +4 Strength, +4 Protection, +2 Intimidation, -4 Stealth, -2 Dodge/Parry] (Flaw: Permanent)
Immunity 62 (Critical Hits, Fortitude Effects, Mental Effects)
Protection 14 (Extra: Impervious 12)
Senses 3 [Darkvision, Low-Light Vision]
Sense Life: Senses 7 [Detect Living Beings (Accurate, Extended, Radius, Ranged, Tracking)]
Bloody Scary: Affliction 12 [Dazed, Compelled, Controlled; resisted by Will] (Extra: Area [Burst]); (Feat: Innate); (Flaw: Limited [Can only make people run away])
Blood Wrappings: Ranged Affliction 12 [Hindered & Vulnerable, Defenseless * Immobilized; resisted by Dodge] (Extras: Cumulative, Extra Condition); (Flaw: Limited Degree)
-Blood Wave: Affliction [Vulnerable, Prone; resisted by Doge] (Extra: Area [Cone]); (Flaw: Limited Degree)
Offense: Initiative +8
Melee Attack +10 // Unarmed Damage +14; critical 18-20
Ranged Attack +0 // Thrown Object Attack +12
Defense: Dodge +8
Parry +8
Toughness +14* [*Impervious 12]
Fortitude N/A
Will N/A
Costs: Abilities 30+ Skills 8+ Advantages 6+ Powers 156+ Defenses 10= 210 pts.
Complications:
Disability: The Beast of Blood is mute.
Follows Orders: Being a golem means that the Beast of Blood follows it’s orders to the letter and nothing more. Tell it to stand guard over a certain door and that’s were it will stay, only keeping others from passing through it and not chasing anyone who might run away after a short fight trying to get through.
Weakness: Despite being a construct, effects that target the liquid blood inside the Beast of Blood’s body could do more damage to it than normal attacks.