Argus:
PL: 11
Strength 3
Stamina 3
Agility 6
Dexterity 4
Fighting 8
Intellect 3
Awareness 4
Presence 2
Skills: Acrobatics 3 (+9), Athletics 6 (+9), Deception 7 (+9), Expertise [Criminal] 6 (+9), Insight 7 (+11), Intimidation 9 (+11), Investigation 6 (+9), Perception 7 (+11), Ranged Combat [Thrown] 6 (+14), Stealth 8 (+12)
Advantages: Accurate Attack, Benefit [Wealth x1 (Well-Off)], Close Attack 6, Contacts, Defensive Roll 2, Equipment 10, Evasion 2, Improved Defense, Improved Feint, Improved Trip, Jack-Of-All-Trades, Power Attack, Ranged Attack 4, Redirect, Skill Mastery [Investigation], Takedown 2
Powers: All Concealing Shadows: Concealment 4 [all visual senses] (Flaw: Limited [Requires shadows])
Eyes Of Night: Senses 4 [Darkvision, Infravision, Ultravision]
Shadow Jump: Teleport 4 (Extra: Accurate); (Feats: Increased Mass 2 [200 lbs], Move-By Action); (Flaws: Limited [Line of Sight], Medium [shadows])
Offense: Initiative +6
Melee Attack +14
Ranged Attack +8 // Thrown Attacks +14
Defense: Dodge +14
Parry +14
Toughness +7*/+5**/+3 [*Costume & Defensive Roll/**Costume]
Fortitude +8
Will +10
Equipment: Costume: Protection 2 (Feat: Subtle) (3 ep)
Reinforced Escrima Sticks: Strength-Based Bludgeoning Damage 2 (Feat: Improved Critical 2, Improved Smash) (5 ep)
Grapple Gun: Movement 1 [Swinging] (2 ep)
Odds & Ins: Quick-Tie Restraints, Multi-Tool, Radio (3 ep)
Utility Belt: (27 ep)
Flash Bangs: Ranged Affliction 5 [Vision & Hearing Impaired, Vision & Hearing Disabled, Vision & Hearing Unaware; resisted by Fortitude] (Extras: Area [Burst], Cumulative, Extra Condition); (Flaw: Limited [Only affects vision & hearing])
-Bolos: Ranged Affliction 5 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge/Damage] (Extras: Cumulative, Extra Condition); (Flaw: Limited Degree)
-Cutting Torch: Damage 3 (Extra: Linked [to Weaken] & Weaken Toughness 3 (Extra: Linked [to Damage])
-Explosives: Ranged Ballistic Damage 5 (Extra: Area [Burst])
-Sleep Gas Bombs: Ranged Affliction 5 [Dazed, Stunned, Asleep; resisted by Fortitude] (Extra: Area [Cloud])
-Smoke Pellets: Concealment 4 [all visual] (Extras: Area [Cloud], Attack)
-Taser Discs: Ranged Affliction 5 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extras: Cumulative); (Flaw: Diminished Range)
-Throwing Discs: Ranged Strength-Based Damage 2 (Feats: Improved Critical 2, Improved Smash, Ricochet 4); (Flaw: Diminished Range)
Headquarters (10 ep) Size: Large;
Toughness: 8;
Features: Communications, Computer, Gym, Laboratory, Living Space, Secret, Workshop
Costs: Abilities 66+ Skills 31+ Advantages 34+ Powers 13+ Defenses 27= 171 pts.
Real Name: Mark Campbell
Height: 6'1"
Weight: 217 lbs
Hair: Black
Eye Color: Blue
Complications:
Enemies: Waxworks, the Silvestri Family.
Identity: The fact that the Argus is Mark Campbell is a secret he closely guards.
Motivation ~Justice: Argus seeks to bring justice to those who need it – be they the ones who are in need of it or the ones being brought to it.
Background: Kenneth Lincoln was the first “non-powered superhero” to appear in the early 1980s as Janus – a masked detective who fought a wide assortment of criminals over the course of his mask career. The secret he protected was the fact that Lincoln’s masked activities were supported by Martin Maddicks following the deaths of his well-to-do parents and sister during a robbery of a charity event they’d attended while he’d instead went out with friends.
When the police were unable to locate the members of the crew who’d robbed the event Maddicks decided to use his sizeable inherited wealth to do something about the “low-end criminals” who seemed to be ignored by the Vanguard. Realizing that he did not possess the skills needed for that task he began a search for someone that did. After a yearlong search Maddicks found Kenneth Lincoln; a police detective who'd been forced into early retirement by corrupt members of the NYPD.
After an interesting meeting the two men reached an agreement and six months later Janus made his debut on the streets of New York City. A few years later Kenneth met Mark Campbell during a case involving Waxworks where the super-crook was using a gang of Alpha teenagers to help him commit crimes. While Mark didn’t like what he was doing he had little other choice as he’d been living on the streets following the emergence of his powers and his parent kicking him out when they learned of them.
Kenneth managed to convince to Mark to turn on Waxworks after showing him what had happened to the last mutant teen who’d “disappointed” the would-be crime lord, and together the pair stopped Waxworks and the rest of the gang in the middle of their latest robbery. Mark ended up serving six months in prison, due to the crimes he’d committed while part of the gang, his powers were nullified, and he was kept in solitary confinement for his own protection. But when he was released Mark found himself met by Kenneth and Maddicks who gave him a place to stay while he figured out his next move in life, and over the following months Mark managed to deduce their secret and confronted the older men about it. After a long, intense talk Mark had convinced them to allow him to become Kenneth’s partner in an effort to make amends for his past misdeeds, and together they cut through much of the criminal element for several years.
However, despite the time they spent working together there was an eventual falling out between the duo as Mark started to disagree with some of Kenneth’s methods in fighting crime and it was decided that he would retire from heroics and go to college (though Maddicks insisted on paying for it as he was Mark’s guardian). Over the next couple of years Mark rarely visited home and thus spoke little with his mentors, as Mark’s graduation loomed on the horizon he found himself wondering if he really should return home at all as Maddicks passed away during this time (leaving his estate to Kenneth) and the pair hadn't fully resolved their issues.
Unfortunately for Mark, fate decided to answer that question for him as Kenneth suffered a heart attack and died following a particularly savage fight against his long-time foe Waxworks. The only good news in that entire situation was that Kenneth had been home, out of costume and not in the underground bunker where his crime fighting activities were centered when it had happened, thus allowing the secret of Janus to be kept.
At the reading of Kenneth’s will Mark wasn’t surprised to learn that the majority of his fortune was being donated to the Alliance, a gathering of heroes that Kenneth had been a part of, to act as operating funds but he was highly surprised when he was informed that he’d been left a set of properties as well as the funds to maintain them and manage them as he saw fit. In the following days Mark visited all of his new properties and picked one to use personally, an old movie house that was built on top of a large basement beneath (complete with a set of secret entrances built into it) while also having a living space built in it.
After a month of carefully stocking and equipping the basement with a variety of items he'd need in his own war on crime, Mark resumed his identity of Argus and made it clear to the city's criminal underworld that they still had someone keeping them in check.