Bipolar
Posted: Thu Jul 05, 2018 1:09 pm
Bipolar:
PL: 10
Strength 1
Stamina 2
Agility 2
Dexterity 0
Fighting 5
Intellect 0
Awareness 1
Presence 4 (1)
Skills: Close Combat [Unarmed] 4 (+9), Persuasion 4 (+6), Expertise [Earth Sciences] 2 (+7), Intimidation 5 (+7), Perception 4 (+5), Ranged Combat [Magnetic Mastery] 4 (+9), Technology 3 (+5)
Advantages: All-Out Attack, Attractive, Improved Critical [Magnetic Blast] 3, Improved Initiative, Power Attack, Ranged Attack 5
Powers: Altered Brainwaves:
Enhanced Presence 3
Enhanced Will 6
Impervious Will 12 (Flaw: Limited [vs Mental Effects Only]
Magnetic Mastery:
Minor Ferrokinesis: Feature 1 [Can generate a strong enough magnetic field to move small (mass rank –5 or less) ferrous objects within about an arm’s reach]
Minor Magnetism: Feature 1 [Can magnetize a small [hand-sized] ferrous object of mass rank –5 or less by holding it and taking a standard action to do so. The object remains magnetized until degaussed]
Magnetic Manipulation: Feature 1 [Can use magnetic fields to turn or operate small metal fasteners [screws, bolts, nails, etc.] within arm’s reach as if you had the proper tools]
True North: Feature 1 [Has an “internal compass” — always able to sense magnetic north on a planet with magnetic poles, equivalent to the Direction Sense effect and know if an object is magnetized by touching it]
Magnetic Awareness: Senses 5 [Detect (Magnetism; Accurate, Acute, Radius, Ranged)]
Magnetic Levitation: Flight 6
Metallic Armor: Protection 10 (Extra: Impervious)
Sense Metals: Senses 5 [Detect (Metals; Accurate, Acute, Analytical, Radius, Ranged)]
Magnetic Mastery Array:
Shape Metal: Ranged Transform 10 [assemble or disassemble metal objects, shape metal objects into other metal objects] (Extras: Increased Duration [Continuous], Perception Range); (Feats: Increased Mass 2 [100 tons])
-Magnetic Energy Blast: Ranged Magnetic Damage 11 (Extra: Penetrating)
-Magnetic Disarm: Move Object 14 (Extra: Area [Shapeable] 2, Selective); (Flaw: Limited [Disarm checks only], Limited [Metallic objects only])
-Magnetic Lifting: Move Object 10 (Extra: Perception Range); (Feats: Precise, Increased Mass 2 [100 tons]); (Flaw: Limited [Metallics only])
-Magnetic Pulse: Nullify 8 [Electronics & Machinery] (Extras: Area [Burst] 2, Sustained); (Flaw: Close Range)
-Magnetic Blinders: Concealment 10 [All Senses] (Flaws: Limited [Machines only])
-Metal Everywhere: Environment 4 [Impede Movement 2] (Flaw: Quirk [Requires Metals] -2)
-Metal Storm: Ranged Slashing Damage 11 (Extra: Multiattack); (Feat: Variable Effect [Piercing]); (Flaw: Quirk [Requires Metals] -2)
-Metal Trap: Ranged Affliction 10 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge/Damage] (Flaw: Quirk [Requires Metals] -2)
-Rail Gun: Ranged Ballistic Damage 11 (Flaw: Quirk [Requires Metal Objects As Ammo])
Offense: Initiative +6
Melee Attack +5 // Unarmed Attack +9
Ranged Attack +
Defense: Dodge +8
Parry +8
Toughness +12*/+2 [*Metallic Armor (Impervious 10)]
Fortitude +8
Will +12*/ +6 [*Altered Brainwaves]
Costs: Abilities 24+ Skills 11+ Advantages 12+ Powers 153+ Defenses 20= 220 pts.
Real Name: Francis “Frankie” Dane
Height: 5’4”
Weight: 135 lbs
Hair: Black
Eye Color: Brown
Complications:
Her Name Says It All: Bipolar is an alternate personality created by the influence of Frankie’s magnetic powers. On occasion, her true personality can exert itself, particularly if her powers are temporarily weakened or nullified.
Greed: Bipolar is motivated by a desire to have everything Frankie was ever denied in life, and more.
Temper: Bipolar has a fierce temper, particularly when defied or denied something she wants.
Background: Frankie Dane’s family never had much, and Frankie was forced to make do with what her parents were able to provide; she didn’t have the latest fashions, or the most up-to-date cell phone, or even her own car, but she did learn the importance of hard work. She applied herself to become a straight A student in high school, then worked on earning several scholarships which allowed her to study information technologies. Frankie worked hard enough in college to graduate with honors, then pounded the pavement relentlessly to get an internship and later a job at Oddessy Technologies. Along the way, she passed up the college parties, and the relationships that would have distracted her from her goals; she was on the road to success.
Then she started to suffer from blackouts, at first losing hours of time but frighteningly quickly growing to be days at a time with no idea what she was doing or where she was going. Fearing she was losing her mind Frankie sought medical help from a Dr. Grant McAllister, who would become known as the criminal Encomium just a few years later. Within a few sessions McAllister discovered that Frankie was suffering from Dissociative identity disorder (or as it is more commonly known - multiple personality disorder), and he began treating the other personality as well. At some point the alternate personality revealed that she was an Alpha, something that McAllister secretly wanted to use for his purposes and wasted no time subverting Frankie's personality so that the alternate personality could become the dominate one and help him in creating Children of Quetzalcoatl (which would later become known as Black Sun). For the most part the alternate personality, who named herself Bipolar, worked behind the scenes helping to build the beginnings of Cibola (the flying island that the Children of Quetzalcoatl would call home). However, Bipolar wasn't a stable member (not surprising honestly) despite McAllister's efforts to manipulate her and she came to realize what had been done to her and reacted.....poorly.
Weeks later Frankie woke up to find herself in the hospital, as Bipolar had took a lot of punishment in the fight with other members of Children of Quetzalcoatl. What was more frightening was the fact that Frankie was wearing power dampening restraints. When told, or rather shown video footage, of the various crimes she committed, Frankie was horrified and embarrassed beyond all measure and refused to see her family when they came to visit her. While doctors from Oddessy Technologies said it wasn’t her fault, that her powers altered her brain; this allowed Frankie’s lawyer to enter a plea of innocent due to mental defect, but it didn’t make much difference: Frankie would still be put away because she was a danger to society. So, when a malfunction happened to her power nullifying restraints, Frankie was secretly glad to relinquish control to the power that surged up from inside her.
She couldn’t cope any longer, but Bipolar could handle anything.