Grendel:
PL: 14
Strength 16
Stamina 10
Agility 2
Dexterity 2
Fighting 5
Intellect -2
Awareness 2
Presence 0
Skills: Athletics 3 (+19), Close Combat [Unarmed] 6 (+12), Insight 6 (+8), Intimidation 9 (+11), Perception 6 (+8), Ranged Combat [Thrown Objects] 8 (+10), Stealth 6 (+)
Advantages: All-Out Attack, Chokehold, Close Attack, Fast Grab, Great Endurance, Improved Grab, Improved Hold, Improved Initiative, Improvised Weapon, Power Attack, Takedown 2, Ultimate Effort [Strength Checks], Ultimate Effort [Toughness Checks], Ultimate Effort [Will Checks]
Powers: Adapts To The Environment: Morph 2 (Feat: Metamorph 2)
Large Size: Growth 4 [Strength +4, Stamina +4, Intimidation +2; Dodge/Parry -2, Stealth -4] (Extra: Increased Duration [Continuous]); (Feat: Innate); (Flaw: Permanent)
Invulnerability:
Enhanced Fortitude 3
Immunity 7 [All Environmental Conditions, Disease, Poison]
Protection 6 (Extra: Impervious 12)
Super Senses: Senses 7 [Vision (Extended 2), Darkvision, Hearing (Extended 2), Ultra-Hearing]
Super Strength: (Flaw: Limited [each round Grendel is involved in a prolonged battle, he gains 1 rank to his lifting Strength and Improved Critical, until he reaches all 4 ranks; when the battle ends, these ranks fade at a rate of 1 per round])
Enhanced Advantage 4 [Improved Critical (Unarmed) 4]
Enhanced Strength 4 (Flaw: Limited [Lifting only])
Feature 1 [In any contest or comparison of Strength, he wins against those challenging him]
Feats Of Super Strength:
~Big Jumps: Leaping 16
~Bracing: Immunity 10 [Being Moved] (Flaw: Sustained)
~Cracking The Whip: Affliction 14 [Dazed & Vulnerable, Prone & Stunned; resisted by Dodge/Fortitude] (Extras: Area [Line], Extra Condition); (Flaws: Limited Degree, Limited [Only targets on an same surface as Grendel])
~Groundstrike: Damage 14 (Extras: Area [Burst] 2); (Flaws: Distracting, Limited [Grendel must be on same surface as targets])
~Makeshift Handholds: Movement 2 [Wall-Crawling 2] (Flaw: Limited [Only surfaces with a material Toughness that is lesser than his Strength modifier])
~Massive Knockback: Move Object 14 (Flaws: Close Range, Limited [Away Only])
~Shockwave: Affliction 14 [Dazed & Vulnerable, Stunned & Prone; resisted by Dodge/Fortitude] (Extras: Area [Cone] 2, Extra Condition); (Flaws: Limited Degree, Limited [Only targets on same surface as Grendel])
~Stonewall: Damage 14 (Extra: Reaction [Being hit]); (Flaw: Limited [Effect rank or attack’s Damage rank, whichever is less])
~Sonic Slam: Move Object 12 (Extra: Area [Cone]); (Flaw: Close Range, Limited Direction [Away only])
~Thunderclap: Affliction 14 [Dazed & Vulnerable, Defenseless & Stunned; resisted by Fortitude] (Extras: Area [Burst], Extra Condition); (Flaw: Limited Degree)
~Unstoppable: Burrowing 14 (Extra: Penetrating)
Offense: Initiative +6
Melee Attack +6 // Unarmed Attack +12
Ranged Attack +2 // Thrown Objects Attack +10
Defense: Dodge +10
Parry +10
Toughness +16* [*Impervious 12]
Fortitude +13
Will +10
Costs: Abilities 70+ Skills 17+ Advantages 15+ Powers 75+ Defenses 19= 196 pts.
Real Name: William “Bill” Bannion
Height: 8’5” (as Grendel) 5’10” (as Bannion)
Weight: Unknown (as Grendel) lbs (as Bannion)
Hair: Black (as Grendel) (as Bannion)
Eye Color: White (as Grendel) (as Bannion)
Unusual Features: Blue skin (as Grendel)
Compilations:
Disability: Grendel can barely speak.
Normal Identity: When calm, or he is drained of his alpha radiation, Grendel reverts to his non-powered for of Bill Bannion.
Temper: Not surprisingly Grendel can get very angry, causing him to do lots of damage to his surroundings.
Background: William “ Bill” Bannion M.D., Ph.D., was a physician and scientist employed by the American Government to study the effects of radiation on the human body and create a treatment to counter it. The years of hard work had finally payed off as he and his team were waiting for final approval to move onto human testing. Unfortunately for Bannion his second on the project, Dr. Steven Samuels, had been secretly working out a deal with Ghostworks. to sell them the finalized formula. True to their venomous nature, the High Command did not want to wait the years that human testing would require and deployed a strike team to Bannion’s lab.
When the strike team arrived where the project was based, there was a scuffle that resulted in Bannion getting injected with the serum and knocked unconscious before he and the rest of the research team were locked in the lab where alpha radiation tests were done. The Ghostworks agents tied up all of the scientists except for Bannion and turned on the radiation generator to expose the team to a lethal dose that would result in their deaths within a few hours. While the generator built up its energy Bannion woke up and quickly assessed the situation, realizing his options were few he still acted – he focused the generator’s energy into a modified spectrometer that Bannion had to physically hold it away from his team, which exposed him to a massive amount of alpha radiation.
As his body absorbed massive amounts of alpha radiation Bannion’s adrenaline spiked, causing an unexpected reaction with the serum; his body began transforming into a massive, hulking beast that began to tear the lab apart in an effort to flee the scene. That led the transformed Bannion directly to Ghostworks’ strike team, who he easily defeated thanks to his now superhuman strength and resistance to injury. While he confronted the terrorists, his team managed to make their escape thanks to the damage, although, to the world, it appeared that the facility suffered some kind of mishap that caused its explosive destruction. In the aftermath a blue skinned creature was seen fleeing the scene, leaving many to question if it was responsible for the destruction of the facility and perhaps the death of Billy Bannion as he went missing that same night.
Over the following weeks reports were made about the sudden appearances of the same blue skinned creature engaging in small rampages all across the country as he fought against mutated creatures, reports that ended up becoming the business of C.A.S.T.L.E. who were worried that they had a newly empowered Transhuman that could create others on a rampage. They answered with an armed response and while the recently mutated creatures were easier to deal with, nothing seemed to be able to stop the beast they named Grendel. In fact, every attack only seemed to make it stronger! What made the issue worse was the fact that Grendel also possessed the ability to change his body into an avian form as well as an aquatic one. It seemed that no matter what plan they came up with Grendel was able to not only meet their challenge but was able to overcome them. C.A.S.T.L.E. only caught a break when they realized that Grendel was slowly making his way towards Odyssey Technologies in New York.
When Grendel found his way to Vera Warden, Bannion’s fiancé, the rampage came to a halt. Vera saw the soul of Bannion in the monster’s eyes, that moment of connection calmed the creature and Bannion was able to assume his normal human form; revealing to all the onlookers that he was the monster that had been terrorizing the country. There were high ranking members of the military who demanded that Bannion be taken prisoner. Fearful of being transformed into some sort of living weapon, Bannion fled from the scene and became a fugitive; hunted by C.A.S.T.L.E. Agent Leonard Harper. During the next decade, Bannion avoided Agent Harper at every turn. Unfortunately, he was less successful at avoiding the machinations of Samuels, who sent numerous radiation mutants after Bannion to test the limits of his strength and power. When Agent Harper finally discovered the twisted doctor’s plans, he attempted to apprehend him only to learn that Samuels had injected himself into a super intelligent monstrosity that called himself Erudite that required the physically-unstoppable Grendel to overcome him.
In the aftermath of that confrontation Grendel managed to disappear, transforming back into Bannion and disappearing from the public eye. Months later Bannion has somehow made his way to Alaska, living on Chichagof Island where instead of trying to figure out a means to suppress his transformations, he is instead working to develop a way to transform in a controlled manner with positive results. Several years later Grendel reappears fighting against the mutated beasts under the control of Erudite who had escaped custody and resumed his efforts to “improve” humanity in his own twisted image. Now it seems that Bannion has more influence on Grendel’s actions, keeping his alter ego more focused on his opponents and limiting the amount of collateral damages done.
Grendel:
PL: 14
Strength 12
Stamina 10
Agility 2
Dexterity 2
Fighting 5
Intellect -2
Awareness 2
Presence 0
Skills: Acrobatics 0 (+11), Athletics 3 (+19), Close Combat [Unarmed] 6 (+14), Insight 6 (+8), Intimidation 9 (+11), Perception 6 (+8), Ranged Combat [Thrown Objects] 8 (+10), Stealth 6 (+)
Advantages: All-Out Attack, Chokehold, Close Attack 3, Favored Environment [Airborne], Great Endurance, Improved Initiative, Power Attack, Takedown 2, Ultimate Effort [Dodge Checks], Ultimate Effort [Will Checks]
Powers: Adapts To The Environment: Morph 2 (Feat: Metamorph 2)
Beast Of The Skies:
Enhanced Skill 3 [Acrobatics +9] (Flaws: Limited to While Flying)
Enhanced Advantages 4 [Agile Feint, Evasion 2, Improved Initiative] (Flaws: Limited to While Flying)
Enhanced Dodge 6 (Flaws: Limited to While Flying)
Enhanced Parry 6 (Flaws: Limited to While Flying)
Flight 10 (Feat: Move-By Action); Flaw: Winged)
Movement 1 [Environmental Adaptation (High Altitudes)]
Large Size: Growth 4 [Strength +4, Stamina +4, Intimidation +2; Dodge/Parry -2, Stealth -4] (Extra: Increased Duration [Continuous]); (Feat: Innate); (Flaw: Permanent) 9
Invulnerability:
Immunity 7 [All Environmental Conditions, Disease, Poison]
Protection 2 (Extra: Impervious 10)
Super Senses: Senses 5 [Vision (Extended 2), Darkvision, Infravision]
Talons: Slashing Damage 2 (Extra: Penetrating 12)
Wing Attacks:
Wing Wind: Affliction 8 [Hindered, Prone; resisted by Strength/Agility] (Extra: Area [Cone] 2); (Flaw: Limited Degree)
-Wing Bash: Bludgeoning Strength-Based Damage 4 (Feat: Split)
Offense: Initiative +6
Melee Attack +5 // Unarmed Attacks +14
Ranged Attack +2 // Thrown Objects Attacks +10
Defense: Dodge +16*/+10 [Beast Of The Skies]
Parry +16*/+10 [Beast Of The Skies]
Toughness +12* [*Impervious 10]
Fortitude +13
Will +10
Costs: Abilities 62+ Skills 17+ Advantages 13+ Powers 87+ Defenses 24= 207 pts.
Real Name: Robert Bannion
Height: 7’5”
Weight: Unknown
Hair: None
Eye Color: Brown
Unusual Features: Body covered in brown feathers, bird-like head
Compilations:
Disability: Grendel can barely speak.
Normal Identity: When calm, Grendel reverts to the form of William Bannion.
Temper: Grendel is well known for his anger, which has led to him doing lots of damage to his surroundings.
Grendel:
PL: 14
Strength 12
Stamina 10
Agility 2
Dexterity 2
Fighting 5
Intellect -2
Awareness 2
Presence 0
Skills: Athletics 3 (+19), Close Combat [Unarmed] 6 (+11), Insight 6 (+8), Intimidation 9 (+11), Perception 6 (+8), Ranged Combat [Thrown Objects] 8 (+10), Stealth 6 (+8)
Advantages: All-Out Attack, Chokehold, Close Attack, Fast Grab, Favored Environment (Underwater)] Great Endurance, Improved Grab, Improved Initiative, Improvised Weapon, Power Attack, Takedown 2, Ultimate Effort [Toughness Checks], Ultimate Effort [Will Checks]
Powers: Adapts To The Environment: Morph 2 (Feat: Metamorph 2)
Beast Of The Water:
Enhanced Skills 4 [Acrobatics +6, Athletics +6] (Flaw: Limited [Underwater Only])
Enhanced Advantage 1 [Improved Initiative] (Flaw: Limited [Underwater Only])
Enhanced Advantage 2 [Variable Descriptor 2 (Slashing, Piercing ~ Unarmed Attacks)]
Enhanced Dodge 6 (Flaw: Limited [Underwater Only])
Enhanced Parry 6 (Flaw: Limited [Underwater Only])
Immunity 3 [Environmental Cold, Drowning, Pressure]
Movement 1 [Environmental Adaptation (Aquatic)]
Swimming 8
Claws: Strength-Based Damage 2 (Feats: Improved Critical 3, Improved Smash)
Large Size: Growth 4 [Strength +4, Stamina +4, Intimidation +2; Dodge/Parry -2, Stealth -4] (Extra: Increased Duration [Continuous]); (Feat: Innate); (Flaw: Permanent)
Invulnerability:
Immunity 7 [All Environmental Conditions, Disease, Poison]
Protection 2 (Extra: Impervious 12)
Super Senses: Senses 7 [Darkvision, Hearing (Accurate, Extended 2), Ultra-Hearing]
[Offense:[/u] Initiative +10*/+6 [*Beast Of The Water]
Melee Attack +5 // Unarmed Attack +11
Ranged Attack +2 // Thrown Objects Attack +10
Defense: Dodge +16*/+10 [*Beast Of The Water]
Parry +16*/+10 [*Beast Of The Water]
Toughness +12* [*Impervious]
Fortitude +13
Will +10
Costs: Abilities 46+ Skills 17+ Advantages 14+ Powers 77+ Defenses 24= 178 pts.
Real Name: Robert Bannion
Height: 7’8”
Weight: Unknown
Hair: Black
Eye Color: Yellow
Unusual Features: Light blue, scaly skin
Compilations:
Cold-Blooded: In his aquatic form, Grendel’s body produces relatively little heat internally and he relies on external sources to raise his body temperature.
Disability: Grendel can barely speak.
Normal Identity: When calm Grendel reverts to his non-powered for of Robert Bannion.
Temper: Not surprisingly Grendel can get very angry, causing him to do lots of damage to his surroundings.
William Bannion:
PL: 7
Strength 2
Stamina 2
Agility 2
Dexterity 2
Fighting 1
Intellect 6
Awareness 3
Presence 2
Skills: Athletics 4 (+6), Deception 6 (+8), Expertise [Biology] 6 (+12), Expertise [Physics] 6 (+12), Expertise [Radiation] 6 (+12), Insight 5 (+8), Perception 5 (+8), Persuasion 6 (+8), Stealth 6 (+8), Technology 6 (+12), Treatment 4 (+10)
Advantages: Beginner’s Luck, Jack of all Trades, Trance
Offense: Initiative +2
Melee Attack + 1
Ranged Attack +2
Defense: Dodge +4
Parry +3
Toughness +2
Fortitude +4
Will +9
Costs: Abilities 40+ Skills 20+ Advantages 3+ Defenses 12= 75 pts.