The T-Verse (Earth 75): Mammuthus, Skullduggery, Juice, Meikitata Shikimiku & Vortex

Where in all of your character write ups will go.
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Tattooedman
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Sentry

Post by Tattooedman » Thu Nov 10, 2016 5:06 am

Image
Sentry:
PL:
11
Strength 5
Stamina 5
Agility 6
Dexterity 6
Fighting 8
Intellect 2
Awareness 5
Presence 6

Skills: Acrobatics 9 (+15), Athletics 6 (+11), Expertise [Tactics] 12 (+14), Insight 9 (+14), Intimidation 3 (+9), Investigation 3 (+5), Perception 8 (+13), Persuasion 6 (+12), Stealth 6 (+12), Treatment 4 (+6)

Advantages: Assessment, Close Attack 6, Cunning Fighter, Defensive Attack, Improved Disarm, Improved Feint, Improved Initiative, Improved Smash, Improved Throw, Inspire 5, Instant Up, Interpose, Leadership, Move-By Action, Power Attack, Precise Attack [melee; concealment], Ranged Attack 2, Set-Up, Teamwork

Powers: Project: Achilles Descendent:
Enhanced Advantages 4 [Diehard, Great Endurance, Evasion 2]
Immunity 2 [Disease, Poison]
Speed 2
-Leaping 2

Golden Shield: (Easily Removable –16 pts) [24 pp]
Artifact: Features 2 [Shrinks for easier carry]
Steadfast & Ready Array:
Ultimate Defense: Immunity 80 [Dodge and Parry Based Attacks] (Extras: Affects Others, Area [Burst]); (Flaw: Concentration, Limited [Doesn’t work against surprise attacks or large area effects], Limited [Burst Area is reduced by half])
-Defensive Stance:
Enhanced Strength 5 (Flaw: Limited [Only for Resisting Movement Effects])
Enhanced Advantages 4 [Improved Defense, Weapon Bind, Weapon Break, Withstand Damage]
-Shield Strike: Strength-Based Bludgeoning Damage 3 (Extra: Penetrating 8); (Feat: Improved Critical 2)

Dwarven Made Armor: (Removable –1 pt) [4 pp]
Ready To Defend: Feature 1 [Quick Change]
Mithril Armor: Protection 4

Offense: Initiative +10
Melee Attack +14
Ranged Attack +8

Defense: Dodge +13
Parry +13
Toughness +9**/+5 [* Dwarven Made Armor]
Fortitude +9
Will +11


Costs: Abilities 86+ Skills 22+ Advantages 28+ Powers 37+ Defenses 22= 195 pts.


Real Name: Adam Wilson
Height: 6'3"
Weight: 240 lbs
Hair: Black
Eye Color: Brown


Complications:
Enemy: Count Drazer, COBRA.

Identity: The fact that Adam Wilson is actually the hero known as the Sentry is a secret he keeps.

Legacy: Adam is the second in his family to take on the identity of the Sentry and he knows he has some big shoes to fill.


Background: Adam Wilson’s grandfather, Anthony Franklin, was one of the select few chosen to take part in the military program called Project: Achilles; its goal was to augment the human body to perfection by use of a carefully crafted chemical formula in order to give the America better soldiers to use in the Vietnam conflict. While the program failed to produce the kind of "super solider" it promised there were several survivors who received lesser enhancements that made them more than normal, and Anthony Franklin was among those few. Anthony and those other men were turned into a covert unit that undertook top secret missions throughout the remainder of the Vietnam War, which ended up involving a corrupt European scientist that worked for the North Vietnamese Army; Count Drazer. Several times Anthony and the rest of his unit clashed with Drazer until only a few months before the end of the war the scientist set a trap for his most persistent of foes and killed Anthony and all of his men before going into hiding.

But Anthony had been involved with a young lady, Shannon Kruger, who’d worked for his superior and a month after Anthony’s death she learned she was carrying his child. Heartbroken over Anthony’s death, Shannon resigned and moved to another state to start her life over and before the birth of her baby Shannon met and married a man who wasn’t bothered by the idea of raising another man’s child (especially after she told him the baby’s father had been killed overseas shortly after the child was conceived) and a few months later she gave birth to a healthy baby boy she named Jack Wilson.

The effects of Project: Achilles to begin to manifest in Jack in his early years, something that Shannon had keenly noted and she carefully guided him into physical activities at a young age to cover for why he always seemed to be such a healthy child. When Jack was a junior in high school Shannon finally revealed the truth about his biological father to him; explaining how he was able to be a state champion wrestler, a star quarterback for the football team as well as a record setting member of the track team. Needless to say, Jack was left at a loss for words and spent the following days figuring things out, but at the end of that time the young man had a clear plan in his mind: he was going to carry on his father’s legacy. With that goal in mind Jack developed a more intensive exercise program, using his expansive athletic activities as a cover, to further develop his body as best he could on his own while he also engaged in boxing to give himself some hand-to-hand combat skills.

Once the young man was as ready as he could be Jack contacted his father’s old commanding officer, who was now a Three-star General, explaining exactly who he was to the older man. After verifying Jack’s story the General quickly made use of his contacts throughout the Pentagon and began using Jack as an agent abroad codenamed the Sentry, with his mission being to deal with the enemies of the United States with Jack going not only from coast to coast of the US but traveling to other countries as well. It was in this capacity that Jack, as the Sentry, met the man responsible for his father’s death – Count Drazer. The older man was working as a developer of weapons for the international black market and Jack had been sent in to learn who was responsible for the deadly weapons being supplied to various terrorist organizations and end their operation.

Jack defeated the Drazer in their first conflict, making sure to explain exactly who he was. This was an act which Drazer took as a serious, personal slight and it drove him to humble the Sentry before finally destroying him as he’d done to his father all those years before. As a result, the Sentry spent much of his time as an agent of the United States dealing with Count Drazer’s various attempts on his life or stopping him from supplying rogue agencies with advanced weapons, and thus making him less effective in his overall goals.

Count Drazer’s determination to kill the Sentry resulted in his own death a few years later when the hero finally managed to track the criminal down to his South American base, where he’d been living on and off for several years. After spending weeks building a rebellion amongst the natives the Sentry and Count Drazer faced off against one another at the top of his rebuilt castle where Drazer died due to misfiring his death ray which destroyed the floor beneath him, causing him to fall to his death. After defeating his greatest foe, the Sentry returned home and soon found himself acting as a superhero – fighting criminals of all kinds as well as finding himself dealing with unique situations for the American Government. It was during this time that he came into possession of his famed Golden Shield, though he never revealed to anyone how or what exactly the circumstances were that led to his coming to possess it.

Like so many others who spend a several years fighting Jack Wilson eventually decided it was time for him to take off the Sentry’s uniform and build himself a normal life, a feat he managed to pull off so well that his former contacts in the American Government had no clue where Jack went. The fact was that during one of his missions for the American Government, the Sentry found a city of Dwarves who used ancient magic to keep their city inside the Rocky Mountains hidden from prying eyes and after routing a coup by a disgruntled younger son of their king had not only kept their existence a secret but was considered to be a friend and ally to them and Jack had went to them to help him and the young family he had recently started to disappear so he could have the peace he craved.

It was around this time that Adam Wilson was born and he was raised alongside the other children of the hidden city; taught how to fight, both unarmed and with various weapons, to be able to protect their home as well as how to work the battlefield by coordinating attacks and of course tactics. Then at home Adam was taught about the outside world by his father, colored of course by his experiences abroad. For several years, it was a peaceful, happy life that the Wilson family lived until Jack’s past caught up with him in a way that he never expected – he developed cancer.

At first Jack thought it was simply a bad cold but when he started coughing up blood he decided it was time to consult a doctor from the outside world as the Dwarves idea of medicine was something like herbal remedies. The examination revealed that the cancer was already in its final stage and Jack would, at best estimation, have six months left to live. So, he returned to his family and began putting his affairs in order. In retrospect, Jack figured the cancer was caused by exposure one of Count Drazer’s many doomsday weapons that used all manner of exotic power sources. In the end, it didn’t really matter to Jack as he was surrounded by his wife Rose, Adam and his siblings as well as his closest friends from the Dwarven community and when he finally did pass the entire city spent a week in mourning. It was a few months later that Adam decided he should travel outside the Dwarven city to see the world he’d heard so much about, though his mother insisted that he take his father’s Golden Shield (as by the laws of the city it now belonged to him anyway as Jack’s eldest son). Not surprisingly, it didn’t take Adam too long to find himself in a situation where his skills and shield could make a difference.

So he took a deep breath and summoned his armor, and the rest is history as they say.

In the years since his debut as the new Sentry, Adam has faced off against gangbangers and members of organized crime, but recently he's found himself facing metahuman opponents. Though one of the deadliest threats Adam has faced is the man who currently wears the mask of the greatest enemy of his family and the son of the man who is responsible for the death of his father - Count Hugo Drazer. Several times the Count has tried to end Adam's life but he has been able to escape whatever death-trap Drazer has created, though he hasn't been able to bring the man to justice for his crimes yet. The other major foe of the Sentry is COBRA (the Cult Of Blood Red Armageddon), whose goal is to take over America and then to use it as the steppingstone to global domination. As most of COBRA's plots tend to involve high bystander casualties and their idea of control basically means no freedoms for the everyday man. Adam has a strong dislike of them, as they seek to destroy all the things that he holds dear, and he actively seeks out any hint of a new operation of theirs.

Several years ago, Adam was contacted by an older hero, Blackstone I, who was gathering a group of men and women that would be able to better protect the public if they worked together. After a long talk with the man, Adam recalled his father telling him several times that there had been instances where backup would have been a good thing to have had and the legacy hero didn’t hesitate to join that gathering of heroes is now known as the Alliance.
Last edited by Tattooedman on Mon Jun 24, 2019 12:04 am, edited 3 times in total.

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Re: The T-Verse (Earth 75)

Post by Tattooedman » Thu Nov 10, 2016 5:16 am

And that's it for the Alliance, at least for now that is, plus Imbolic a personal favorite character of mine. I figured since they were part of one of my favorite tabletop settings it was only fair to include them in this "new" setting as well.

Next up.....well I'm not 100% sure really. I've got a lot of stuff to post for this but am currently very disorganized at the moment as many of those characters & ideas aren't fully developed, yet. So I'll put it to those of you who might be browsing this thread - should it be heroes or some villains next? Or maybe something that's mentioned in one of the other posts that caught your interest?

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Spike

Post by Tattooedman » Thu Nov 10, 2016 2:51 pm

Image
Spike:
PL:
10
Strength 10
Stamina 8
Agility 4
Dexterity 0
Fighting 6
Intellect 0
Awareness 1
Presence 0

Skills: Athletics 8 (+16), Expertise [Criminal] 6 (+6), Expertise [Pop Culture] 6 (+6), Insight 4 (+5), Intimidation 9 (+10), Perception 6 (+7), Ranged Combat [Thrown Objects] 8 (+8)

Advantages: All-Out Attack, Close Attack 2, Diehard, Fast Grab, Improved Initiative, Power Attack, Takedown 2


Powers: Faster Than He Looks: Speed 2
-Strong Legs: Leaping 2

Healing Factor: Regeneration 5 [1/2 rounds]

Large Size: Growth 2 [Strength +2, Stamina +2, Intimidation +1; Dodge/Parry -1, Stealth -2] (Extra: Increased Duration [Continuous]); (Feat: Innate); (Flaw: Permanent)

Spikes: Strength-Based Piercing Damage 2 (Feats: Improved Critical 4, Improved Smash)

Spike Armor: Protection 4 (Extra: Impervious 12)

Super Strong: Enhanced Strength 5 (Flaw: Limited [Lifting Only])

Tail: Extra Limb 1 (Feats: Benefit [Ambidexterious], Improved Grab)

Feats Of Super Strength:
Groundstrike: Bludgeoning Damage 10 (Extra: Area [Burst]); (Flaw: Limited [Targets must be on the same surface as Spike])
-Massive Knockback: Move Object 10 (Flaw: Close Range, Limited [Away Only])
-Shockwave: Affliction 10 [Dazed & Vulnerable, Stunned & Prone; resisted by Dodge] (Extras: Area [Burst], Extra Condition); (Flaw: Limited Degree, Limited [Targets must be on the same surface as Spike])
-Unstoppable: Burrowing 10 (Extra: Penetrating)

Offense: Initiative +4
Melee Attack +8
Ranged Attack +0 // Thrown Objects Attack +8

Defense: Dodge +8
Parry +8
Toughness +12* [*Impervious]
Fortitude +12
Will +6


Costs: Abilities 50+ Skills 17+ Advantages 9+ Powers 48+ Defenses 15= 139 pts.



Real Name: Darryl Eriks
Height: 8'
Weight: 507 lbs
Hair: Reddish-Orange
Eye Color: Bluish-White

Complications:
Disability: Spike's sense of touch is diminished because of his powers; thus anything requiring a delicate touch forces him to make a Dexterity DC 10 or else he breaks the item.
Monstrous Appearance: Spike's inhuman appearance makes it nearly impossible for him to blend into normal society.

Prejudice: Alpha criminal.

Reputation: Dumb super powered goon.


Background: Darryl Eriks hated his life; it was nearly a never ending torture between the bullying he was subjected to at school, the homework he got from the advanced classes his parents forced him to take. All he wanted to do was play his favorite online game, eat a bunch of junk food, complain about how the latest movie was a thinly disguised, bad remake of a much cooler, older movie, and try to get a date.

Unfortunately life apparently had other plans.

Many Alphas manifest their powers under moments of extreme stress, such as when a person finally lashes out against his tormentors after years of mistreatment, and Darryl suddenly was much larger than his tormentors. The fact that he skin had the appearance of stone and there were several spikes of various sizes all over his body didn't really seem to bother him as he punched Brad Metzer down the hallway and went after his "bros" with zeal. Needless to say that the rampage of a newly manifest Alpha at a high school gained the attention of the local super heroes, and Vega soon appeared on the scene but their exchange quickly degraded into a brawl that left almost half the school demolished.

Darryl ended up in police custody afterwards, but due to his age and the circumstances surrounding his manifesting his powers he was given a lenient sentence with the hopes he would see the error of his ways and was enrolled in the Vanguard Academy. Unfortunately Darryl's attitude had changed almost as much as his appearance had - gone was the quiet, almost shy teen and in his place was an overly aggressive, braggart that was willing to escalate things to violence to resolve them. Within months Darryl was on the verge of being expelled from the Academy and sent to New Alcatraz, the United States only Alpha prison, when he left in the middle of one night having realized what was coming his way. Days later Darryl committed his first crime - robbing a fast food restaurant because he hadn't eaten since leaving the Academy. This was a sign of the kind of crimes Spike, as Darryl called himself, would be known for because despite his efforts to establish himself as a super villain.

Now years later Spike is considered to be "goon muscle" of the super villain set, though he's more than happy with his life as he views himself as living life on his terms now and is no longer anyone's victim.
Last edited by Tattooedman on Mon Sep 16, 2019 11:20 pm, edited 2 times in total.

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Re: The T-Verse (Earth 75)

Post by Tattooedman » Thu Nov 10, 2016 2:53 pm

Yeah I know I said I had no clue what to post next but then I ran across my build for Spike, and I just can't help but love me some Jobber type villains. So he's the first villain for the setting.

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Re: Sentry

Post by Ken » Thu Nov 10, 2016 4:32 pm

Tattooedman wrote:Image
Reminds me of Valentine Dyall.
...

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Re: The T-Verse (Earth 75)

Post by Tattooedman » Thu Nov 10, 2016 9:10 pm

Reminds me of Valentine Dyall.
After looking him up, I'm inclined to agree. Funny thing is I didn't know anything about Mr. Dyall when I wrote Sentry up.

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Re: The T-Verse (Earth 75)

Post by Ken » Thu Nov 10, 2016 10:44 pm

Tattooedman wrote:
Reminds me of Valentine Dyall.
After looking him up, I'm inclined to agree. Funny thing is I didn't know anything about Mr. Dyall when I wrote Sentry up.
Yeah. I'm the guy who who does things like
Earth-Two_Kenn wrote:
FuzzyBoots wrote:I also always figured that Omega was weakened on other worlds than those in the Terminus.
Omega wasn't in Terminus. That was the Black Guardian. Omega was in Arc of Infinity, three story arcs earlier.
...

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Re: The T-Verse (Earth 75)

Post by Tattooedman » Fri Nov 11, 2016 4:56 am

Ken wrote:Yeah. I'm the guy who who does things like
Earth-Two_Kenn wrote:
FuzzyBoots wrote:I also always figured that Omega was weakened on other worlds than those in the Terminus.
Omega wasn't in Terminus. That was the Black Guardian. Omega was in Arc of Infinity, three story arcs earlier.
Yeah I saw that when it was first posted, and when I read about Dyall I saw a reference to his role as the Black Guardian I wondered why it was familiar to me even though I knew nothing about him. Then it hit me when I read your last post.

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Count Drazer

Post by Tattooedman » Sat Nov 12, 2016 7:45 pm

Image
Count Drazer:
PL:
11
Strength 4
Stamina 4
Agility 4
Dexterity 4
Fighting 8
Intellect 5
Awareness 5
Presence 5

Skills: Acrobatics 3 (+7), Athletics 4 (+8), Close Combat [Swords] 4 (+14), Deception 12 (+17), Expertise [Civics] 6 (+11), Expertise [Criminal] 9 (+14), Expertise [Science] 10 (+15), Expertise [Tactics] 9 (+14), Insight 9 (+14), Intimidation 7 (+12), Investigation 3 (+8), Perception 6 (+11), Persuasion 8 (+13), Ranged Combat [Death Ray] 2 (+12), Stealth 6 (+10), Technology 10 (+15), Vehicles [Air] 5 (+9), Vehicles [Land] 5 (+9)

Advantages: Benefit 2 [Status 2 (Titled - Count)], Benefit 2 [Wealth x2 (Independently Wealthy)], Close Attack 2, Contacts, Connected, Defensive Attack, Equipment 7, Improved Defense, Improved Disarm, Improved Initiative, Inspire 4, Inventor, Languages 3 [Base: German; English, French, Italian, Russian], Power Attack, Quick Draw, Ranged Attack 4, Takedown, Uncanny Dodge, Well-Informed

Powers: Death Ray: (Easily Removable –14 pts) [21 pp]
Laser: Ranged Heat Damage 10 (Extra: Penetrating); (Feats: Accurate, Improved Aim, Improved Critical 2, Precise)

Offense: Initiative +8
Melee Attack +10 // Sword Attacks +14
Ranged Attack +8 // Death Ray Attacks +12

Defense: Dodge +14
Parry +14
Toughness +8*/+4 [*Armor]
Fortitude +8
Will +12

Equipment: Armor: Protection 4 (4 ep)
Masterwork Longsword: Strength-Based Slashing Damage 3 (18-20 Critical) (5 ep)

Castle Fortress (22 ep):
Size: Huge
Toughness: 10
Features: Communications, Computer, Deathtraps, Grounds, Garage, Hangar, Holding Cells, Infirmary, Isolated, Laboratory, Library, Living Space, Personnel, Security System 3 [DC 30], Workshop


Costs: Abilities 78+ Skills 39+ Advantages 36+ Powers 21+ Defenses 27= 201 pts.


Real Name: Count Hugo Drazer
Height: 6'2"
Weight: 197 lbs
Hair: Blonde
Eye Color: Hazel


Complications:
Honor: Count Drazer conducts himself with a code of conduct that is based upon the standards of European nobility via the late 1800s.

Motivation ~Revengec: Count Drazer has dedicated his life to destroying the legacy of the Sentry….

Motivation ~Power: …but Count Drazer also seeks to better the world by conquering it by whatever means called for.


Background: Dr. Harbin Drazer, the 12th Count Drazer first became infamous during the Vietnam War; a brilliant and sadistic genius, Drazer developed many weapons of mass destruction for the North Vietnamese Army, Drazer’s intelligence was matched only by his sadism as he routinely tested his deadly weapons on innocent people, both prisoners and civilians (though there is no definitive total of exactly how many people Drazer killed testing out various projects). Eventually Drazer’s activities ultimately drew the attention of the Sentry Squad, a specially trained team of American operatives, resulting in a confrontation just as Drazer was ready to unveil his newest breakthrough - the colossal Leviathans, giant robots that could supposedly fight against entire divisions of American troops individually and supposedly defeat them.

When the Sentry Squad confronted Drazer, their orders were to destroy the only working Leviathan and the schematics for it so that the NVA couldn’t use it or be able to build any more. After sneaking into Drazer’s fortress, the squad carefully avoided or incapacitated guards as they made their way towards the underground lab where the Leviathan and its plans were being kept. They were able to shred the blueprints for the Leviathan before finally be caught by Drazer’s men, causing the situation to become violent, and at some point during the ensuing firefight stray rounds hit the Leviathan's exposed power core. The resulting explosion left Drazer with severe burn scars on his entire body, including his face, due to his proximity to the explosion. As a result of that injury Count Drazer began wearing a red hood over his face and refused to allow anyone to see his uncovered face.

Because of the trauma of his injuries Drazer became mentally unhinged, adopting an armored costume to go along with his hood as he became an infamous war criminal. His reputation quickly grew until he was considered one of the world's most dangerous men, equal to the likes of Hitler. Near the end of the Vietnam War Count Drazer was ordered to destroy an experimental airplane that was being developed by the United States only for the Sentry Squad learn of the plot and attempt to stop him, however it had been a trap set by Drazer and in the end he killed them all and destroyed the plane.

Satisfied that he'd finally killed his most persistent foes Count Drazer travelled to South America, abandoning his long-suffering wife and son, Hugo, whom the Count had had been emotionally and physically abusive towards them following his scarring, while leaving a large number of rumors concerning his whereabouts to throw off his enemies. With an army of mercenaries that were loyal to him, he enslaved a native tribe and became their king, living in peaceful hiding for several years.

Years later Drazer was working as an independent weapons developer when he encountered a man who called himself the Sentry, who'd been employed by the American Government to help the military as the Sentry Squad had done during the Vietnam War. At the conclusion of that meeting the Sentry had defeated Count Drazer and taken the older man's most prized trophy – the unit patches of the Sentry Squad, in addition to revealing that he was the son of one of those men, which was an act that Drazer took as a serious, personal slight and it drove him to humble the Sentry before finally destroying him as he’d done to the group of men whose legacy he was carrying on. Count Drazer’s determination to kill the Sentry eventually resulted in his own death when the hero managed to track the war criminal down to his South American fortress. After spending weeks building a rebellion amongst the natives the Sentry and Count Drazer faced off against one another in an intense one on one fight where Drazer was killed in an avalanche he accidently created with a ill-aimed blast from his death ray.

Though that would not be the end of Count Drazer's legacy, as his son, Hugo Drazer, would become the 13th Count Drazer. Originally an engineer until he decided to locate down his father, who he suspected was still alive despite rumors to the contrary. It took Hugo over a decade but he managed to track his father, Harbin, to South America where father and son reconnected. Hugo had even been present for the last fight between his father and the Sentry, though he was busy trying to rally the mercenaries against the rebellion's forces. After everything was said and done, Hugo would eventually reclaim his father's lands and repair his castle, though that would take him several years.

Hugo would eventually follow in his father's footsteps, using his family's money and his own scientific know-how to recreate his father's work, after learning about a second man taking on the role of the Sentry. For months the new Count Drazer studied the new Sentry and his allies, the Alliance, searching for weak points he could take advantage of when he would take his revenge upon the other man. Realizing that he needed help Drazer formed the Coalition to serve as a counterpart to the Alliance, recruiting several super villains who had issues with the members of the Alliance, so he could focus his attention on his enemy and avenge his family name.

Leading the Coalition, Count Drazer has clashed with the Alliance numerous times over the years, even going as far as to challenge the hero one-on-one as well. Though every plan of his has ended in failure, not that he allows this to deter his efforts, and at some point Count Drazer has come to the realization that he wants more than just revenge for his family name; Count Drazer has developed a twisted form of altruism as he wants to save the world by taking it over, and now many of his plans are geared towards that goal.
Last edited by Tattooedman on Tue Nov 27, 2018 2:51 pm, edited 2 times in total.

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Re: The T-Verse (Earth 75)

Post by Tattooedman » Sat Nov 12, 2016 7:46 pm

Well I figured that since I got all of the Alliance members posted it'd be good to post their opposite number - the Masters of Doom. So their founder/leader is first with the rest to follow.

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Buzzsaw

Post by Tattooedman » Sat Nov 12, 2016 8:08 pm

Image
Buzzsaw:
PL:
10
Strength 8
Stamina 6
Agility 2
Dexterity 4
Fighting 6
Intellect 1
Awareness 2
Presence 0

Skills: Athletics 4 (+12), Close Combat [Saw Blades] 4 (+10), Expertise [Criminal] 6 (+7/+19), Insight 6 (+8), Intimidation 6 (+6/+12), Perception 6 (+8), Ranged Combat [Saw Blade Arsenal Array] 6 (+10), Stealth 8 (+10), Vehicles [Land] 6 (+8)

Advantages: All-Out Attack, Contacts, Improved Feint, Power Attack, Set-Up, Startle, Teamwork

Powers: Cybernetic:
Enhanced Strength 2 (Flaw: Limited [Lifting only])
Enhanced Skill 4 [Expertise (Criminal) +12] (Flaw: Limited [Only to Breaking & Entering themed checks])
Enhanced Skill 2 [Intimidation +6]
Immunity 9 [All Environmental Conditions, Disease, Poison, Suffocation]
Protection 4

Saw Blade Arsenal Array:
Flying Buzzsaw: Ranged Piercing Damage 10 (Extra: Penetrating); (Feats: Improved Critical 4, Variable Descriptor [Slashing])
-Handsaw: Piercing Damage 10 (Extra: Penetrating); (Feats: Improved Critical 3, Improved Smash, Variable Descriptor [Slashing])
-Buzzsaw Barrage: Ranged Piercing Damage 10 (Extra: Multiattack); (Feat: Variable Descriptor [Slashing])

Offense: Initiative +2
Melee Attack +6 // Saw Blades Attack +10
Ranged Attack +4 // Saw Blade Arsenal Array Attack +10

Defense: Dodge +10
Parry +10
Toughness +10
Fortitude +8
Will +8


Costs: Abilities 58+ Skills 19+ Advantages 7+ Powers 56+ Defenses 20= 160 pts.


Real Name: Carl Ward
Height: 6’5”
Weight: 363 lbs
Hair: None
Eye Color: Yellow LED


Complications:
Motivation ~Greed: Buzzsaw wants money and the easy life....

Motivation ~Revenge: ....but he'd really like to "get even" with Vega.


Background: Carl Ward only knew life on the streets, the fourth son of a single, drug addicted mother he eventually found a family in a local street gang. It took him a few years but Carl managed to work his way up until he was the one running the gang, it helped that Carl only cared about himself and was willing to do pretty much anything to take care of himself.

Then his gang ran afoul of the hero Vega, who has a strong dislike of gangs, and he quickly dismantled their entire set up; destroying their hangout as well as sending the vast majority of their money makers to jail. Carl used his connections to get a hold of a giant battle suit and faced off against Vega only to find out more power didn't do much if you didn't really know how to use it and found himself easily beaten and sent to jail himself. However thanks to some shrewd legal work by his lawyer, Carl was soon out on bail where he quickly used the remaining cash he'd saved up to buy some serious hardware - becoming a cyborg armed with saw-like weapons that he was guaranteed would be able to cut into Vega's super dense skin.

While Carl did manage to hold his own better this time around, Vega still managed to defeat him. Though this time around Carl managed to escape police custody and go underground to plot his next move against the hero. A few months later Count Drazer contacted Carl about getting revenge on Vega and the former gang banger couldn't agree quick enough to get another shot at the guy he blamed for his life falling apart. Now as part of the Coalition. Buzzsaw is little more than a thug with some fancy weapons but he doesn't care as all he wants is his shot at Vega and is willing to cut down anything or anyone that might get in his way.
Last edited by Tattooedman on Tue Nov 27, 2018 2:52 pm, edited 1 time in total.

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Dr. Zero

Post by Tattooedman » Sat Nov 12, 2016 8:39 pm

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Dr. Zero:
PL:
10
Strength 10 (0)
Stamina 10 (2)
Agility 2
Dexterity 2
Fighting 6
Intellect 3
Awareness 3
Presence 1

Skills: Athletics 3 (+13), Close Combat [Unarmed] 4 (+10), Deception 5 (+6), Expertise [Biology] 5 (+8), Expertise [Criminal] 4 (+7), Expertise [Science] 5 (+8), Insight 6 (+9), Intimidation 6 (+7/+11), Perception 6 (+9), Ranged Combat [Cold Control Array] 4 (+10), Technology 8 (+11)

Advantages: All-Out Attack, Inventor, Power Attack, Ranged Attack 4

Powers: Ice Giant:
Enhanced Strength 2
Enhanced Skill 1 [Intimidation +3]
Growth 4 [Strength +4, Stamina +4, Intimidation +1, Reach +1; Dodge/Parry -2, Stealth -4] (Extra: Increased Duration [Continuous]); (Flaws: Permanent, Quirk [Max rank only])
Growth 4 [Strength +4, Stamina +4] (Extras: Density, Increased Duration [Continuous]); (Flaws: Permanent, Quirk [Max rank only])
Immunity 6 [Environmental Cold, Cold Damage]
Impervious Toughness 10
Movement 2 [Environmental Adaptation (Ice/Cold), Trackless (Limited – Only on snow/ice)]
Regeneration 2 [1/5 rounds] (Flaw: Source [cold/ice])

Cold Control Array:
Blizzard: Environment 10 [extreme cold, visibility (-5 penalty to Perception checks)] (Extra: Selective [mix-n-match])
-Flash Freeze: Ranged Weaken Toughness 10 (Extra: Affects Objects Only)
-Hail Blast: Ranged Cold Bludgeoning Damage 10 (Extra: Multiattack)
-Ice Binding: Ranged Affliction 10 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge/Damage] (Extras: Cumulative, Extra Degree); (Feat: Reversible); (Flaw: Limited Degree)
-Ice Blast: Ranged Cold Bludgeoning Damage 10 (Feat: Variable Descriptor [Piercing])
-Ice Slick: Ranged Affliction 10 [Hindered & Vulnerable, Defenseless & Prone; resisted by Dodge] (Extras: Area [Burst], Extra Condition); (Feat: Reversible); (Flaw: Limited Degree)

Offense: Initiative +2
Melee Attack +6 // Unarmed Attacks +10
Ranged Attack +6 // Cold Control Array Attacks +10

Defense: Dodge +10
Parry +10
Toughness +10* [*Impervious]
Fortitude +10
Will +8


Costs: Abilities 34+ Skills 21+ Advantages 7+ Powers 83+ Defenses 17= 162 pts.


Real Name: Martin Phelps
Height: 10’
Weight: Unknown
Hair: White
Eye Color: White


Complications:
Enemy: Arc.

Motivation ~Power: Dr. Zero wants personal power, and is willing to do whatever it takes to get it.



Background: Dr. Martin Phelps was a scientist who was fascinated with cryogenics; eventually he developed a new kind of cryogenic fluid that he theorized was a hundred times more intense than any other previously made, which Phelps named Zero Fluid. Unfortunately for Dr. Phelps, his work caught the attention of those in control of Noxxor Industries and they made an offer to purchase the formula for Zero Fluid. It was an offer that Dr. Phelps turned down as he saw his creation as something for the betterment of mankind and sought to release it so that it could be used in that manner instead of overly priced and controlled by a single person or corporation. Not willing to be told no, the Noxxor executives saw fit to hire the supervillain Rumble to steal the Zero Point formula and a sample of it for them, but the criminal ran afoul of the electrical hero Arc who tried to stop the robbery at Dr. Phelps' lab. While Arc was able to prevent Rumble from achieving his goal Dr. Phelps didn't escape the event unscathed; during the course of the fight the scientist was knocked into a vat of the Zero Fluid that had been damaged during the altercation and the resulting reaction between the power source of the tanks regulator and the experimental fluid caused a severe body-wide reaction that transformed Phelps’ physiology from that of flesh and blood into that of a type of organic ice.

Phelps spent several months in the hospital dealing with the shock of his painful transformation and unable to touch another person without safeguards in place, else he would unintentionally freeze the liquids in their body immediately and kill them. As a result, Phelps was forced to wear a specially made suit that preventing direct skin-to-skin contact with other people. When he was finally released Dr. Phelps was a different man than before - he was severely depressed because of his condition and had become fixated on taking revenge on the person he blamed – Arc. Phelps tried to draw him out found that the hero wasn't so easily defeated. Since then Phelps has been calling himself Dr. Zero during his follow up attempts at vengeance.

Several years ago Dr. Zero refined his control over his powers to the point that he overcame his disability, no longer requiring safeguards with an added side effect of permanently increasing his size. Dr. Zero is still trying to figure out a means of returning himself to his flesh and blood body while being able to retain his powers as he has grown very used to having them. Even more recently Dr. Zero was recruited by Count Drazer for a villainous team, the Coalition, which is a collection of foes of the members of the team of heroes known as the Alliance.
Last edited by Tattooedman on Wed Jun 05, 2019 10:20 am, edited 3 times in total.

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Hazzard

Post by Tattooedman » Sat Nov 12, 2016 8:47 pm

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Hazard:
PL:
10
Strength 12
Stamina 10
Agility 4
Dexterity 4
Fighting 8
Intellect 1
Awareness 2
Presence 1

Skills: Athletics 5 (+19), Expertise [Mercenary] 8 (+10), Insight 7 (+9), Intimidation 11 (+12), Perception 7 (+9), Ranged Combat [X-Radiation Blast] 1 (+8), Ranged Combat [Thrown] 3 (+8), Stealth 6 (+10), Technology 3 (+4), Vehicles [Land] 4 (+8)

Advantages: All-Out Attack, Improved Critical [Unarmed] 2, Follow-Up Strike, Improved Feint, Power Attack, Ranged Attack, Startle

Powers: Irradiated Physiology:
Enhanced Advantages 2 [Great Endurance, Improved Initiative]
Flight 8 (Feat: Move-By Action)
Immunity 10 [Life Support]
Protection 2 (Extra: Impervious 12)

X-Radiation Blast: Ranged Radiation Damage 12 (Extra: Penetrating); (Feats: Accurate, Improved Critical 2)

Feats Of Super Strength:
-Cracking The Whip: Affliction 10 [Dazed & Vulnerable, Stunned & Prone; resisted by Dodge/Fortitude] (Extras: Area [Line] 2, Extra Condition); (Flaw: Limited Degree, Limited [Only targets on the same surface as Hazard])
-Groundstrike: Bludgeoning Damage 10 (Extra: Area [Line] 2); (Flaw: Limited [Only targets on the same surface as Hazard])
-Immovable: Immunity 10 [Being moved] (Extra: Sustained)
-Shockwave: Bludgeoning Damage 10 (Extra: Area [Cone] 2); (Flaw: Limited [Only targets on the same surface as Hazard])

Offense: Initiative +8
Melee Attack +8
Ranged Attack +5 // Thrown Attack +8 // X-Radiation Blast Attack +8

Defense: Dodge +8
Parry +8
Toughness +12* [*Impervious]
Fortitude +12
Will +8


Costs: Abilities 68+ Skills 19+ Advantages 8+ Powers 86+ Defenses 12= 193 pts.


Real Name: Andrew Gallows
Height: 6'4"
Weight: 300 lbs
Hair: Black
Eye Color: Brown


Complications:
Motivation ~Thrills: Hazard enjoys the rush of being a supervillain.

Soldier Mindset: Hazard is unquestioningly loyal to Count Drazer, and thusly follows his orders without hesitation.



Background: Andrew Gallows grew up on a small farm in Kansas dreaming of the day that he would leave it and see the world. The day he turned eighteen he bought a bus ticket to the closest city and went straight to the Army recruiter’s office and joined. Unfortunately for Andrew life in the Army during peace time was nothing like the war stories his uncle had told him on the porch of his house every week. In the modern Army men only saw action if they were assigned to stations in third world countries and all Andrew had seen was the Florida coast. After two years of mundane military life and a slew of reprimands in his personal file Andrew went A.W.O.L., fleeing to Mexico where he connected with a one of the few friends he had made in the Army who could get Andrew hired on with the mercenary company he was working for.

Andrew truly enjoyed life as a merc, living the life he had wanted in the Army. Going from country to country fighting in every type of combat possible, from light mechanized vehicles to sniper work. After a few years was recruited to work for a man in South America who demanded the best of the mercenary world, those who would follow orders without question and immediately. The man who hired Andrew was none other than Count Drazer, a war criminal who had just finished rebuilding his family castle in the mountain regions his family had owned for generations. Andrew served Count Drazer for several years, having been hired just prior to the beginning of the Count's rivalry with the Sentry, all the time Andrew was in the background following every order given to him, he was even present when Count Drazer had his final face off with the Sentry and was one of his successor's, the Count's son Hugo, most relied upon men.

When the thirteenth Count Drazer learned that the Sentry became part of a team of heroes Count Drazer decided to assemble a team of supervillains to counter them so he could achieve his personal vendetta against the hero. And while he was sure he could control the various members he recruited, Count Drazer chose to empower a one of his own personal guard who he knew would be totally loyal to him and Andrew was the Count's first choice. Count Drazer devised a procedure to empower Andrew using radiation and months later Andrew was empowered and code named Hazard.

Hazard not only serves as a member of the Coalition, he also acts as Count Drazer's personal bodyguard though the villain Painkiller has been tasked that job as well since his joining the group. Count Drazer wants both men to serve in that function with Painkiller reporting to Hazard, and while the two men do not get along personality-wise, they are able to put aside their personal feelings towards one another to be able to work together.
Last edited by Tattooedman on Tue Nov 27, 2018 2:54 pm, edited 1 time in total.

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Raider

Post by Tattooedman » Sun Nov 13, 2016 4:53 am

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Raider:
PL:
10
Strength 1
Stamina 1
Agility 1
Dexterity 1
Fighting 4
Intellect 5
Awareness 1
Presence 0

Skills: Close Combat [Unarmed] 0 (+8) Expertise [Business] 6 (+11), Expertise [Computers] 10 (+15), Expertise [Pop Culture] 5 (+10), Expertise [Science] 10 (+15), Insight 7 (+8), Intimidation 8 (+8), Perception 7 (+8), Ranged Combat [Micro-Stored Weapons Systems Array] 6 (+10), Technology 10 (+15)

Advantages: Accurate Attack, Connected, Inventor, Power Attack, Ranged Attack 3, Skill Mastery [Expertise (Computers)], Skill Mastery [Expertise (Science)], Skill Mastery [Technology], Speed of Thought

Powers: Raider Armor: (Removable –20 pts) [80 pp]
Combat Computer:
Enhanced Skill 5 [Close Combat (Unarmed) +4, Ranged Combat (Micro-Stored Weapons Systems Array) +6]
Enhanced Dodge 6
Enhanced Parry 6
Environmental Seals:
Enhanced Fortitude 3
Immunity 9 [Disease, All Environmental Conditions, Poison, Suffocation]
Flexi-Steel Plating: Protection 9 (Extra: Impervious 10)
Micro-Jets: Flight 8 (Feat: Move-By Action)
Mini-Drones: Summon 5 (Extras: Controlled, Horde); (Feats: Mental Link, Multiple Minions 4 [8 total])
Sensor Array: Senses 10 [Darkvision, Infravision, Direction Sense, Radar (Accurate, Radius, Ranged Radio sense), Radio, Time Sense]
Micro-Stored Weapons Systems Array:
Autocannon: Ranged Ballistic Damage 10 (Extra: Multiattack); (Feat: Improved Critical 2)
-Plasma Gun: Ranged Heat Damage 10 (Extra: Penetrating)
-Micro Missiles: Ranged Ballistic Damage 10 (Extra: Area [Burst]); (Feat: Homing 2)

Offense: Initiative +5
Melee Attack +4 // Unarmed Attack +8
Ranged Attack +4 // Micro-Stored Weapons Systems Array Attacks +10

Defense: Dodge +10*/+4 [*MAULER Armor]
Parry +10*/+4 [*MAULER Armor]
Toughness +10* [*Imperious]
Fortitude +10*/+7 [*MAULER Armor]
Will +7


Costs: Abilities 28+ Skills 21+ Advantages 11+ Powers 80+ Defenses 15= 155 pts.


Real Name: Mitchell "Mick" Kramer
Height: 5'8" (out of armor)/ 6'3" (in armor)
Weight: 153 lbs
Hair: Red
Eye Color: Green


Complications:
Motivation ~Thrills: When it is all said and done, Raider is a super villain because he enjoys the thrill of committing crimes and flaunting society’s rules.

Smartest One In The Room: Raider is driven to prove he has one of the highest IQs possible and will often engage in debates with others to prove his intellectual superiority.

Sore Loser: Raider holds grudges against those who are able to outsmart him.


Background: Mick Kramer was hailed as a genius as by the age of sixteen he held Masters Degrees in both mechanics and electronics from M.I.T., which allowed him his choice of employers for at what ever pay and benefits he wanted. By the time he was twenty-six Mick was wealthy enough to retire, but he was driven by the challenges of besting his last work.

At some point Mick became intrigued by the work of the inventor hero Makeshift; clearly the woman was using cutting edge technology that was decades beyond what was available, even to the industries, and Mick wondered why she hadn't heard anything more about her work through the usual circles. Thus, Mick began to study any and all footage that he could get his hands on of Makeshift in action in an attempt to figure out his tech. The things he learned from simply watching her work on the fly in the field allowed Mick to make several advancements on his own inventions, but soon even that wasn't enough. Mick wanted to totally understand the workings of Makeshift’s technology, and he was denied all attempts to contact Makeshift to ask his questions so the young scientist decided to try and steal the Tech Pakc so he could learn from it.

Knowing that he would need something unique to take on Makeshift, Mick pushed himself to design a highly customized suit of powered armor with a very different power source than what was normally used – a fragment of white dwarf matter. Granted that was difficult to acquire it but a little creative application of some of his computer skills made forging a work invoice to Odyssey Technologies made Mick’s getting in easy enough and the pseudo mask he’d worn was just added insurance that the security guard couldn’t identify him once the robbery was discovered. Then it was simply a matter of a few tests to determine how much of the white dwarf matter to use to power the armor, which was actually much more complex to do than to say and in the end, it took over six months of testing, trial and error before Mick had worked out the proper percentages and mass called for optimum performance. Then it was time for practicing with his creation, which took another month before the young scientist felt he was properly skilled with the micronized weapons the armor held.

In his debut fight against Makeshift, Raider, as Mick named himself while wearing the suit, was almost able to defeat the scientific hero. However, Mick hadn't considered the fact the Makeshift would have safeguards in the Tech Pack’s operating system in case somebody would possibly manage to hack into it. Within moments an advanced virus had overridden the command computer of the Raider armor and shut it down while Mick was flying almost 50 feet in the air, leaving Mick with extensive list of injuries when he was arrested.

Mick's trial for the damages caused during his fight with Makeshift was long and took a large portion of his personal fortune in lawyer fees and restitution payments he was ordered to pay. He went to prison as well and he lost untold amounts of money in future projects as none of his current clients wanted anything to do with him now. Mick's time in jail left him with little else to do but think about his encounter with Makeshift and what had went wrong - Yes clearly it had been idiotic for him to assume Makeshift would not have had some kind of safety measures in place. He also designed a new command computer for his armor that would be shielded from any future outside influences while in jail so that he could not be beaten the same way again when he went after Makeshift again, and after serving just over a year of his twenty year sentence Mick escaped using a device he’d put together from the various electronic parts he’d hired some of his fellow inmates to procure for him. Deciding not to waste any time, Mick broke into his old lab and helped himself to all the spare parts and tools he’d hidden there as a back up in case something had happened to his armor. He then stayed underground for several months until he felt he was ready to face Makeshift again after building the updated command computer and assembling his new armor.

After a back and forth fight, with Makeshift pointing out some flaws on the design of his armor, Mick was defeated and sent back to prison to finish out his original sentence along with another ten years added on for escaping. But Mick only spent a few months counting his time when he was broken out by Count Drazer, who was seeking to add members to his growing group, the Coalition; a coalition of people who had issues with the members of the heroic gathering known as the Alliance, of which Makeshift was a member.
Last edited by Tattooedman on Tue Nov 27, 2018 2:55 pm, edited 3 times in total.

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Painkiller

Post by Tattooedman » Sun Nov 13, 2016 5:13 am

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Painkiller:
PL:
11
Strength 3
Stamina 5
Agility 2
Dexterity 2
Fighting 6
Intellect 2
Awareness 3
Presence 2

Skills: Athletics 3 (+6), Deception 4 (+6), Expertise [Criminal] 6 (+8), Insight 6 (+9), Intimidation 8 (+10), Perception 6 (+9), Sleight of Hand 8 (+10), Stealth 7 (+9), Vehicles [Land] 3 (+5)

Advantages: Close Attack 5, Daze [Intimidation], Defensive Roll 3, Improved Defense, Improved Feint, Improved Initiative, Improved Trip, Instant Up, Power Attack, Ranged Attack, Startle, Takedown

Powers: Neurological Manipulation Array:
Anesthetize Target: Ranged Affliction 11 [Dazed, Stunned, Paralyzed; resisted by Will] (Extra: Cumulative); (Feats: Accurate 4, Precise, Subtle); (Flaw: Diminished Range)
-Anesthetize Field: Affliction 10 [Dazed, Stunned, Paralyzed; resisted by Will] (Extras: Area [Burst], Cumulative); (Feats: Precise, Subtle)
-Disable Senses: Ranged Affliction 11 [Impaired, Disabled, Unaware; resisted by Will] (Extras: Cumulative); (Feats: Accurate 4, Subtle, Variable Descriptor [senses]); (Flaws: Diminished Range [10 ft/25 ft/50 ft], Limited [One sense only])

Offense: Initiative +6
Melee Attack +11
Ranged Attack +3 // Anesthetize Target/Disable Senses Attack +11

Defense: Dodge +12
Parry +12
Toughness +8*/+5 [*Defensive Roll]
Fortitude +9
Will +9


Costs: Abilities 50+ Skills 17+ Advantages 18+ Powers 40+ Defenses 26= 151 pts.


Real Name: Unknown
Height: 6'3"
Weight: 184 lbs
Hair: Black
Eye Color: Brown


Complications:
Not A Mook: While Painkiller acts uneducated to make his opponents underestimate him, he is actually intelligent, observant and well spoken.

Overconfident: Painkiller tends to underestimate the skills and abilities of his opponents.



Background: Painkiller was Transhuman enforcer brought in by Leo Silvestri, the mob boss of New York City, as his entire operation was getting hammered by the Hawk and wanted Painkiller to stop him. After observing the Hawk for a few weeks to get familiar with his modus operandi, Painkiller developed a plan to kill him and humiliate the local police - he set up a fake crack house with minimal drugs and a few expendable gangbangers normally used by the mob as cheap muscle. Painkiller's plan was to lure the Hawk in then make a call to the cops so that in the ensuing fracas the Hawk would be killed and the youths would be shot down as well, smearing the cops as baby-killers.

Unfortunately, Painkiller’s plan did not go down as he had intended; the Hawk was able to fight off the effects of Painkiller’s powers and his quick thinking averted the potential police massacre. The masked hero then faced Painkiller down man-to-man in a brutal fight during which he managed to incapacitate Painkiller and left him for the police. Painkiller was then shipped off to New Alcatraz where he stayed for several months until Count Drazer recruited him for the Coalition and facilitated an escape for him.

Painkiller was made one of Count Drazer's personal bodyguards, something fellow Masters member Hazard has an issue with as he's been with the Count for several years in that capacity and he and Painkiller do not get along. Though both men are smart enough to realize that they need to set aside those differences as Count Drazer will not tolerate any in-fighting between his people, so for now Painkiller patiently waits for the right opportunity to deal with Hazard.
Last edited by Tattooedman on Tue Nov 27, 2018 2:56 pm, edited 2 times in total.

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