The T-Verse (Earth 75): Bodycount, Bloodborne

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Tattooedman
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Turmoil

Post by Tattooedman » Tue Apr 30, 2019 9:03 pm

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Turmoil:
PL:
10
Strength 10
Stamina 8
Agility 3
Dexterity 3
Fighting 4
Intellect 1
Awareness 3
Presence 3

Skills: Deception 6 (+9), Close Combat [Unarmed] 2 (+10), Expertise [Criminal] 6 (+7), Insight 6 (+9), Intimidation 6 (+9), Perception 6 (+9), Persuasion 6 (+9), Ranged Combat [Transformation Array] 6 (+10)

Advantages: All-Out Attack, Close Attack 4, Improved Demoralize, Improved Initiative, Improved Taunt, Languages [Base: English; French], Power Attack, Ranged Attack

Powers: Chaos Field:
Affliction 8 [Dazed, Stunned, incapacitated; resisted by Will] (Extras: Area [Burst], Cumulative, Reaction [moving into her area of affect])
Flight 8
Immunity 7 [All Environmental Conditions, Disease, Poison]
Protection 2 (Extra: Impervious 10); (Flaw: Noticeable)

Transformation Array:
Transformation: Transform 8 [Anything into anything else] (Extra: Increased Duration [Continuous])
-Transformed Objects: Create 10 (Extra: Continuous, Movable, Precise, Flaw: Diminished Range [10/25/50])
-Transformation Snare: Ranged Affliction 10 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge] (Extras: Cumulative, Extra Condition); (Flaw: Limited Degree)
-Transformation Blast: Ranged Damage 10 (Extra: Multiattack); (Feat: Variable Descriptor 3 [Bludgeoning/Piercing/Slashing])
-Transformed Weapons: Strength-Based Damage 0 (Feats: Reach, Variable Descriptor 3 [Bludgeoning, Piercing, Slashing]); (Flaws: Activation [Move Action], Easily Removable [-2 pts])

Offense: Initiative +7
Melee Attack +8
Ranged Attack +4 // Transformation Array Attack +10

Defense: Dodge +10
Parry +10
Toughness +10*/+8 [*Impervious]
Fortitude +8
Will +8


Costs: Abilities 70+ Skills 16+ Advantages 11+ Powers 134+ Defenses 18= 249 pts.


Real Name: Georgia Fliehr
Height: 5’10”
Weight: 143 lbs
Hair: Red (dyed, naturally Blonde)
Eye Color: Blue


Complications:
Motivation ~Personal Power: Turmoil wants to be able to live her life, on her own terms.

Power Loss: If Turmoil's powers are somehow nullified her stats change as follows; Strength 2, Stamina 2.

Prejudice Criminal Alpha.

Relationships: While she is close with her teammates, Turmoil is very close with her father.


Background: A result of one of Morgan Fliehr’s many dalliances, Georgia was his first child and he made sure that she never wanted for anything in her life. He even went as far as to marry Georgia’s mother, though their union was never a stable one given Morgan’s lifestyle and after nearly ten years of trying the two divorced. Although Morgan made sure that his daughter received all the financial and emotional support possible.

The majority of her life Georgia never worried about if she'd manifest the powers her father had, as was a strong possibility given how Transhumans powers often pass their powers onto their children, but when members of S.H.I.E.L.D. kidnapped the children of several super villains in an effort to prevent their family's “foul genes” to “further taint” the DNA of humanity, they caused Georgia's powers to manifest when they murdered her younger brother right in front of her. Luckily Bedlam had decided to go and ask for the aid of the Vanguard, and members of that organization teamed with several of the criminals whose children had been taken.

In the end Georgia and the others were freed and most of the members of that S.H.I.E.L.D. cell were arrested, although the majority of the super villains escaped with their children; Bedlam and Georgia included. From there Bedlam took his daughter under his wing, teaching her how to control her powers and even taking her along on several theists with the Horsemen.

It didn't take long for Georgia to become enamored with her father's lifestyle and would eventually convince her father and his teammates to make her a permanent member of the Horsemen. In the years since she has proven herself a capable super villain and Bedlam has been grooming her to replace him as the leader of the Horsemen.
Last edited by Tattooedman on Wed Sep 25, 2019 11:44 am, edited 4 times in total.

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Tattooedman
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Fortune

Post by Tattooedman » Tue Apr 30, 2019 9:03 pm

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Fortune:
PL:
10
Strength 4
Stamina 4
Agility 4
Dexterity 4
Fighting 4
Intellect 2
Awareness 3
Presence 2

Skills: Athletics 3 (+7), Deception 6 (+8), Expertise [Criminal] 6 (+8), Expertise [Pop Culture] 3 (+5), Insight 6 (+9), Perception 6 (+9), Stealth 6 (+10), Treatment 3 (+5)

Advantages: Equipment, Improved Feint, Set-Up 3, Teamwork 3

Powers: Probability Alteration Array:
Weird, That Happened: Ranged Damage 10 (Extra: Perception Ranged); (Feats: Indirect 4, Subtle 2, Variable Descriptor [Accidents])
-Watch Out For That Thing: Ranged Affliction 10 [Impaired & Vulnerable, Defenseless & Disabled; resisted by Will] (Extras: Extra Condition, Perception Ranged); (Feats: Indirect 4, Insidious, Subtle 2); (Flaw: Limited Degree)

Just A Face In The Crowd:
Feature 1 [Facial Features obscured]
Concealment 10 [All Senses] (Flaw: Passive)

Lucky Dodge:
Enhanced Advantage 1 [Uncanny Dodge]
Enhanced Dodge 7
Enhanced Parry 7

Offense: Initiative +4
Melee Attack +4
Ranged Attack +4

Defense: Dodge +13*/+6 [* Lucky Dodge]
Parry +13*/+6 [*Lucky Dodge]
Toughness +7*/+4 [*Armored Costume]
Fortitude +7
Will +7


Equipment: Armored Costume: Protection 3 (Feats: Feature [Hidden Pockets], Subtle)


Costs: Abilities 54+ Skills 13+ Advantages 8+ Powers 64+ Defenses 11= 150 pts.


Real Name: Richard David Fliehr
Height: 6’3”
Weight: 227 lbs
Hair: Blonde
Eye Color: Blue


Complications:
Motivation ~Personal Power: Fortune wants to be able to live his life, on his own terms.

Prejudice Criminal Alpha.

Relationships: While he is close with his teammates, Fortune is closer with his father.


Background: Rich Fliehr is another child of Morgan Fliehr, better known as the super villain Bedlam, but is a half sibling to Turmoil. His powers manifested subtly early in his life, granting him impressive probability manipulation abilities. It wasn't until Rich was in his early 20s that he discovered the truth of his charmed life and immediately decided to follow in his father's footsteps by becoming a super villain.

It did not take long for the senior Fliehr to realize what his son was doing and bring him into the ranks of the Horsemen, where he could keep an eye on him and teach him how to be a “proper” super villain. Rich didn’t mind, his powers allowed him to nearly walk in and out of any place with whatever loot he could carry but having the backing of his father and his team meant that Rich could take much larger, and much more valuable loot. While Rich's half-sister is being groomed to eventually replace their father as leader of the group, he is perfectly content to simply be part of the group and enjoy the perks of his chosen lifestyle.
Last edited by Tattooedman on Tue Sep 17, 2019 3:48 am, edited 1 time in total.

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Tattooedman
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Pegasus

Post by Tattooedman » Tue Apr 30, 2019 9:04 pm

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Pegasus:
PL:
10
Strength 4
Stamina 5
Agility 6
Dexterity 3
Fighting 5
Intellect 1
Awareness 3
Presence 4

Skills: Acrobatics 3 (+9 /+15 ), Athletes 3 (+7/+10), Close Combat [Fighting Sticks] 4 (+12), Close Combat [Unarmed] 2 (+10), Expertise [Criminal] 6 (+7), Insight 6 (+9), Perception 6 (+9), Stealth 6 (+12)

Advantages: Close Attack 3, Equipment, Favored Environment [Airborne], Improved Defense, Power Attack, Set-Up, Teamwork

Powers: Avian Physiology:
Immunity 1 [Environmental Pressure]
Movement 1 [Environmental Adaptation (High Altitude)]
Regeneration 3 [1/every 3 rounds]
Senses 1 [Normal Vision (Extended)]

Winged Flight: Flight 6 (Flaw: Winged)

Feather Wings:
Wing Wind: Affliction 8 [Hindered, Prone; resisted by Strength/Agility] (Extra: Area [Cone] 2); (Flaw: Limited Degree)
-Flying Headbutt: Strength-Based Damage 4 (Feat: Improved Critical 4)
-Wing Bash: Strength-Based Damage 4 (Feats: Reach, Split)

Aerial Mastery:
Enhanced Skills 3 [Acrobatics +6, Athletics +3] (Flaw: Limited [when flying only])
Enhanced Dodge 3 (Flaw: Limited [when flying only])
Enhanced Parry 3 (Flaw: Limited [when flying only])
Enhanced Advantages 9 [Agile Feint, Defensive Roll 2, Improved Defense, Improved Initiative, Move-By Action, Redirect, Takedown 2] (Flaw: Limited [when flying only])

Fight Sticks: (Easily Removable –4 pts) [7 pp]
Tazing Strike: Affliction 5 [Dazed, Stun, Incapacitated; resisted by Fortitude] (Extra: Cumulative)
-Blunt Strike: Strength-Based Damage 4 (Feat: Improved Critical 2)

Offense: Initiative +10*/+6 [*Aerial Mastery]
Melee Attack +8 // Unarmed Attack +10 // Fight Sticks Attack +12
Ranged Attack +3 //

Defense: Dodge +12*/+9 [*Aerial Mastery]
Parry +12*/+9 [*Aerial Mastery]
Toughness +8*/+5 [*Armored Costume]
Fortitude +8
Will +8

Equipment: Armored Costume: Protection 3 (Feats: Feature [Hidden Pockets], Subtle)


Costs: Abilities 72+ Skills 13+ Advantages 9+ Powers 50+ Defenses 15= 159 pts.


Real Name: Christopher “Chris” Michaels
Height: 5'9”
Weight: Unknown
Hair: Brown
Eye Color: Hazel


Complications:
Motivation ~Personal Power: Pegasus wants to be able to live his life, on his own terms.

Power Loss: Flight powers if wings are restrained.

Prejudice Criminal Alpha.

Won’t Back Down: Pegasus enjoys the challenge of combat, often times putting the heist currently going on at risk. Also anyone who openly challenges him will find him very willing to accept, even if it is clear that Pegasus will likely lose.


Background: Chris Michaels grew up always feeling something of an outsider amongst his peers, which resulted in his being withdrawn for most of his early years. Of course, this led to his being bullied, to which he applied himself to a workout regime and amateur wrestling that would allow him to deal with those who tormented him. During his early teen years, the criminal group the Horsemen rose to prominence and Chris became enamored with their carefree attitudes and desire to take care of their needs despite the fact they supported themselves through crime.

All the while Chris continued to develop his fighting skills planning on a mercenary career once you graduate high school. Luckily for him, an injury triggered his manifestation of transhuman powers. Granted, it was only a set of fully-formed wings but he was determined to make the most of them. This led to more in-depth personal training on his part, developing a unique aggressive fighting style.

Upon his graduation from high school Chris put together a costume and began his career as a super villain. It took a few years but eventually he was able to develop a reputation as a skilled super criminal, enough so that he gained the attention of members of the Horsemen who were always on the lookout for fresh new talent to bolster their ranks. After being approached and offered a tryout, Chris performed a few minor robberies with the group. Liking what they saw they decided to offer him membership, making his childhood fantasy a reality. For several years Chris, as the criminal Pegasus, was a steadfast and reliable member of the Horsemen who developed a well-earned reputation as a skilled fighter and professional super villain.

Then the Ahriman War happened.

The threat that the supernatural being represented was so great that several super villains teamed with the Vanguard to fight against Ahriman and his Daevas. In the end they were successful in defeating their opponents, but that victory came with a price as everyone on the island were killed in the fallout of the magical energy Ahriman’s ritual had been gathering and was left unchecked without his willpower holding it in check.
Last edited by Tattooedman on Tue Sep 17, 2019 3:48 am, edited 3 times in total.

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Tattooedman
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Mendron

Post by Tattooedman » Sun May 05, 2019 7:16 pm

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Mendron, the Black Mage:
PL:
15
Strength 5 (15)
Stamina 5
Agility 2
Dexterity 4
Fighting 5
Intellect 5
Awareness 5
Presence 5

Skills: Close Combat [Unarmed] 10 (+15), Expertise [Magic] 16 (+21), Insight 8 (+13), Intimidation 8 (+13), Perception 8 (+13), Persuasion 9 (+11), Ranged Combat [Sorcery Array] 11 (+15)

Advantages: Eidetic Memory, Improved Initiative, Power Attack, Ritualist, Skill Mastery [Expertise (Magic)]

Powers: Mystic Senses: Senses 5 [Detect (Magic: Acute, Analytical, Radius, Ranged)]

Sorcery Array:
Mystic Gate: Teleport 15 (Extras: Accurate, Portal); (Feats: Change Direction, Change Velocity, Increased Mass 6 [3,200 lbs]); (Flaw: Standard Action)
-Eldritch Bolt: Ranged Magic Force Damage 15
-Eldritch Wave: Magic Force Damage 15 (Extra: Area [Cone] 2)
-Ghost Hands: Move Object 15 (Extra: Perception)
-Mental Illusions: Ranged Affliction 15 [Figment, Phantasm, Immersion; resisted by Will] (Extra: Independent); (Flaw: Limited [Not useable against machines])
-Mental Stun: Ranged Affliction 15 [Dazed, Stunned, Incapacitated; resisted by Will] (Extra: Cumulative)
-Mind Bolt: Ranged Mental Damage 15 (Extra: Alternate Resistance [Will])
-Regrow Limbs: Regeneration 10 (Extra: Persistent)
-Telepathy: Mind Reading 12 & Communication 5 [mental]
-Transmutation: Transform 11 [anything into anything] (Extra: Independent)

Golem Charm: (Removable –8 pts) [34 pp]
Iron Body:
Enhanced Strength 10
Protection 10 (Extra: Impervious 12)

Warding Bracers: (Removable -2 pts) [8 pp]
Mystic Wards:
Enhanced Dodge 5
Enhanced Parry 5

Offense: Initiative +6
Melee Attack +5 // Unarmed Attack +15
Ranged Attack +4 // Sorcery Array Attack +15

Defense: Dodge +15*/+10 [*Mystic Wards]
Parry +15*/+10 [*Mystic Wards]
Toughness +15*/+5 [*Iron Body (Impervious 12)]
Fortitude +10
Will +10


Costs: Abilities 72+ Skills 27+ Advantages 5+ Powers 124+ Defenses 23= 251 pts.


Real Name: Unknown
Height: 6’2"
Weight: Unknown
Hair: Dark Brown
Eye Color: Green


Complications:
Enemy: The Aurelius.

Motivation ~Power: Mendron craves power, be it magical or otherwise, and is willing to cross virtually any line to gain it.

Motivation ~Domination: Mendron also seeks to take control of the world, seeing himself as the most suited person to do so.


Background: The man known as Mendron, the Black Mage claims to be a member of the ancient Magi Clans, though the truth behind this statement is questionable given Mendron lies about so many other things about his past. However, the fact that he is able to cast spells from any of the seven schools of magic does seem to support that claim. None the less, Mendron has always tried to increase his magical abilities in one way or another; from stealing ancient tomes and scrolls to hoarding a trove of magical artifacts, there is little Mendron will not do to gain more power for himself. During his gathering quests Mendron was opposed several times by the mages respectively known as Blackstone and the Aurelius, both of whom were committed to protecting society from people exactly like Mendron, though the first few times the two mystics were not used to working together and got in each other’s way while trying to deal with Mendron. It wasn't until Mendron had imprisoned the two of them in a dimension he called the Hell of Mirrors that they began to develop a resemblance of teamwork that would allow them to defeat Mendron.

Mendron planned to summon the demons known as the Seven Sins, who were responsible for much of the misery and cruelty of the Dark Ages until they were captured and imprisoned by that eras Aurelius. Mendron wanted to release the Sins so he could manipulate them into destroying certain key mystic locations that served as safeguards to other mystic energies he wanted access to. He was defeated when Blackstone challenged him to a duel of power, one which Mendron lost, while the Aurelius faced off against the avatars of the Seven Sins using charms he’d made to break the connection between the Sins and their avatars. Following that defeat Mendron disappeared for several years, though he would occasionally act through other agents to cause problems for the Aurelius and Blackstone; The reasons why Mendron did these things are not known, it is thought that he did some of them simply to cause problems for Blackstone and the Aurelius while other deeds were done to repay some unknown debt.

Mendron finally resurfaced with several allies from his past: the summoner Cybelle and the demon Cynder, plus a relatively unknown mystic at the time that is known as Tetra along with her demonic servant Azmuth. Together they called themselves the Crimson Coven, their goal being the gathering of the artifacts that were connected to some old legend that was called the Coming of the Four. After collecting the artifacts known as the Bone Slicing Axe from Stonehenge, the Chalice of Never Ending Thirst from a temple lost under the Atlantic Ocean, the Red Sword of Rage from a catacomb in Scotland, and the Pale Horse from a museum in New York City, all the while dealing with the interference of Blackstone, his niece Alexis and the Aurelius. Finally, the Crimson Coven was able to bring the artifacts together in Salem to perform the summoning ceremony that brought forth the Four Horsemen of the Apocalypse to the Earthly plane. What the Coven hadn't realized was that the Four Horsemen were like a primordial force of nature that wasn’t controllable, and when the Horsemen turned on them, they quickly teamed up with the heroic mystics to stop the Horsemen from bringing about the end of the world. And while Mendron wasn’t the only member of the Crimson Coven to escape capture and he has never tried since to reform the group.

Following that Mendron kept a very low profile for several years while rebuilding his resources until he felt he was ready to strike again. This time he targeted Blackstone with a plot to destroy the source of his powers - the Obsidian Sapphire. Mendron was able to gain access to Blackstone's home without his knowledge and would randomly attack him and then hide from the shadow mystic only to attack him again the moment he started to drop his guard. Through these means Mendron was actually able to defeat his hated foe and even managed to shatter the Obsidian Sapphire insuring that no other would be able to carry on Blackstone's work. Though Blackstone was still able to inflict a rare curse upon Mendron that forced him to seek a cure and thus unable to truly enjoy his success as several weeks later Blackstone's niece, Alexis, discovered that because her body had been riddled with so many of the Obsidian Sapphire's fragments that she was now able to channel the Sapphire's energies from within her own body and was able to carry on her family legacy.

Mendron has not been heard from since; it is possible that he is still trying to deal with the repercussions from the curse that the original Blackstone placed upon him at the time of his death. Though it can be assumed that he will return at some point with a new plan to take control of the world and that he will take his revenge on the new Blackstone and the Aurelius for all of their interferences in his past schemes.

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Tattooedman
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Maverick

Post by Tattooedman » Sun May 05, 2019 7:18 pm

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Maverick:
PL:
11
Strength 4
Stamina 4
Agility 4
Dexterity 4
Fighting 4
Intellect 0
Awareness 2
Presence 2

Skills: Acrobatics 3 (+6), Athletics 3 (+6), Expertise [Criminal] 12 (+12), Insight 6 (+8), Perception 6 (+8), Sleight of Hand 6 (+6), Stealth 6 (+8)

Advantages: All-Out Attack, Close Attack 7, Equipment, Fast Grab, Improved Initiative, Power Attack, Ranged Attack 7, Takedown 2

Powers: Genetic Synching: Variable 16 [80 pts worth of powers of targets] (Extra: Increased Duration [Continuous]); (Flaw: Limited [5 power sets max], Limited [Loses one power set by copying new power set], Limited [must make physical contact with target])

Offense: Initiative +8
Melee Attack +11
Ranged Attack +11

Defense: Dodge +11
Parry +11
Toughness +7*/+4
Fortitude +8
Will +8

Equipment: Armored Costume: Protection 3 (Feats: Features [Hidden Pockets], Subtle)


Costs: Abilities 48+ Skills 14+ Advantages 21+ Powers 80+ Defenses 24= 187 pts.


Real Name: Christopher “Chris” Michaels
Height: 6’2”
Weight: 220 lbs
Hair: Black w/white streak
Eye Color: Green


Complications:
Cult Of Personality: Maverick sometimes pick up the personality traits of his victims when taking on their powers.

Enemy: Ghostworks.

Prejudice: Criminal Alpha.

Sometimes On The Side Of Angels: There are some crimes that Maverick won’t do, due to his own personal code, and has even allied himself with heroes to prevent them from happening.

Weakness: Maverick takes on the vulnerabilities and complications of his victim’s powers that he copies with his Genetic Synching.


Background: Chris Michaels was captured by Ghostworks when they realized he was a Alpha whose powers hadn’t fully manifested. Intrigued by the idea of creating a “super-agent” of their own, the organization kidnapped him and quickly worked out what his powers were - he can copy and retain the abilities, of a maximum of five, Alphas at a time. Thrilled with the possibilities that offered them, Chris’ handlers wasted no time in brainwashing him, to make him loyal to Ghostworks, then began an intensive combat training program that would enable to him to maximize any set of superhuman powers he might possess at any given moment.

For several years Chris did as Ghostworks instructed, using the name of Maverick, fighting several members of the Vanguard as well as the Alliance. Most times he was able to escape, and despite being defeated and captured a handful of time Ghostworks were able to free him from custody before he could be processed into New Alcatraz. At some unknown point Chris managed to overcome the brainwashing Ghostworks had done to him and carefully planned his escape from the group, becoming a “free agent” as he called it.

Now he works just for himself, sometimes selling his criminal skills and willingness to use his powers to the highest bidder. Although he has limits on the kinds of crimes he is willing to commit – such as those involving children. That is a line he will not cross no matter what, and it is thought that is due to his own past and treatment at the hands of Ghostworks. Also due to his past dealings with Ghostworks, Maverick will interfere with any operation of theirs that he learns about.
Last edited by Tattooedman on Tue Sep 17, 2019 3:49 am, edited 1 time in total.

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Tattooedman
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Oragami

Post by Tattooedman » Sun Jun 02, 2019 6:15 pm

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Oragami:
PL:
10
Strength 3
Stamina 4
Agility 4
Dexterity 4
Fighting 4
Intellect 0
Awareness 1
Presence 1

Skills: Acrobatics 4 (+8), Athletics 6 (+9), Close Combat [Unarmed] 6 (+10), Deception 6 (+7), Expertise [Criminal] 6 (+6), Expertise [Pop Culture] 4 (+4), Insight 6 (+7), Perception 6 (+7), Sleight of Hand 6 (+10), Stealth 4 (+8)

Advantages: Defensive Roll 4, Fast Grab, Improved Defense, Improved Hold, Improved Initiative, Second Chance [Breaking & Entering Checks], Task Focus 2 [Expertise (Criminal): Breaking & Entering]

Powers: Paper-Thin Body:
Concealment 2 [all visual] (Flaws: Limited [One side only])
Elongation 2 [30 ft]
Immunity 31 [Critical Hits, Fortitude Effects]
Insubstantial 1 (Flaws: Quirk [Limited by body width])
Leaping 5

Paper Thin Limbs Tricks:
Paper Cuts: Strength-Damage 5 (Feats: Improved Critical 2, Subtle)
-Wrap-Around: Enhanced Strength 8 (Flaw: Limited [Grappling only])

Offense: Initiative +8
Melee Attack +4 // Unarmed Attacks +10
Ranged Attack +4

Defense: Dodge +12
Parry +12
Toughness +8*/+4 [*Defensive Roll]
Fortitude N/A
Will +6


Costs: Abilities 42+ Skills 19+ Advantages 11+ Powers 53+ Defenses 21= 146 pts.


Real Name: Kimiyo “Kim” Ashida
Height: 4’9”
Weight: 97 lbs
Hair: Black
Eye Color: Brown


Complications:
Motivation ~Greed: Oragami needs to commit crimes to support herself.

Prejudice: Criminal Alpha.

Power Control: Oragami would like to gain more control over her powers, allowing her to live a much more normal life. However, if she were to be given an option to remove her powers, she’d likely take it.


Background: Kim Ashida was one of the many people transformed by the Silver Storm, however she did not immediately manifest Transhuman abilities and go on a rampage. Kim instead passed out and was one of the first evacuated from the scene by emergency response and was taken to a nearby hospital.

It was there that her ability to flatten her body out to the thickness of a piece of paper manifested, much to both herself and her doctors surprise. Unfortunately for Kim, she could not turn her power “off” – leaving her stuck in this paper-like form. This quickly led Kim down a dark path as obvious Transhumans are easy targets for the parts of society that fear them; soon unemployed, homeless and finding herself all alone Kim found a place for herself when she broke into what she thought was an uninhabited warehouse to take shelter in only to discover a gang of crooks in the middle of planning their next robbery. After quickly subduing the frightened woman, they interrogated her as to how she gained entry to their building and after hearing her explanation they realized they could make use of the young woman’s powers.

After a quick couple of tests of what Kim could and couldn’t do, she was included on the heist and she learned that being different could be a good thing. Kim would go onto a career of thievery where she was working solo, having long ago left her original partners behind as she moved up in the underworld hierarchy. Along the way she has learned a good deal about professional thievery but prefers to use her powers to get the job done.
Last edited by Tattooedman on Tue Sep 17, 2019 3:50 am, edited 1 time in total.

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Orion

Post by Tattooedman » Sun Jun 02, 2019 6:16 pm

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Orion:
PL:
12
Strength 3
Stamina 3
Agility 2
Dexterity 2
Fighting 5
Intellect 0
Awareness 1
Presence 1

Skills: Athletics 6 (+9), Close Combat [Knives] 6 (+12), Close Combat [Unarmed] 6 (+12), Deception 6 (+7), Expertise [Criminal] 9 (+9), Insight 8 (+9), Intimidation 9 (+10), Investigation 3 (+3), Perception 8 (+9), Ranged Combat [Guns] 5 (+10), Ranged Combat [Equalizer] 7 (+12), Stealth 8 (+10), Technology 3 (+3), Vehicles [Land] 3 (+5)

Advantages: All-Out Attack, Benefit [Agent of CASTLE], Close Attack, Connected, Favored Foe [Transhumans], Improved Initiative, Improvised Weapon, Power Attack, Quick Draw, Ranged Attack 3

Powers: PAAS (Personal Anti-Alpha System) Armor: (Removable -10 pts) [40 pp]
Immunity 20 [Psychic Effects] (Flaw: Limited [Half Effective])
Immunity 20 [Energy Damage] (Flaw: Limited [Half Effective])
Immunity 20 [Energy Effects] (Flaw: Limited [Half Effective])
Immunity 9 [All Environmental Conditions, Disease, Poison, Suffocation]
Protection 8
Senses 3 [Infravision, Low-Light Vision, Radio]

Analyzer Mask: (Removable –2 pts) [9 pp]
Enhanced Skill 4 [Insight +12] (Flaw: Limited [Assessment Checks only])
Enhanced Advantage 1 [Assessment]
Senses 6 [Detect (Alpha Powers; Acute, Analytical, Ranged, Tracking 2)]

The Equalizer: (Easily Removable –16 pts) [27 pp]
Power Scrambler: Ranged Affliction 12 [Impaired, Disabled; resisted by Will] (Extras: Cumulative); (Feats: Improved Critical 4, Insidious, Reversible, Subtle); (Flaws: Limited Degree, Limited [Only targets successfully scanned with Analyzer Mask]) & Ranged Energy Damage 12

Stolen Weapons Array:
Facecard’s Suit’s Array:
Diamonds: Ranged Piercing Damage 10 (Extra: Penetrating)
-Clubs: Affliction 8 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Cumulative)
-Clubs II: Strength-Based Damage 8 (Feat: Improved Critical 2)
-Hearts: Ranged Ballistic Damage 8 (Extra: Area [Burst])
-Spades: Ranged Piercing Damage 10 (Extra: Multiattack)
-Mockingbird’s Sonic Mace: Strength-Based Sonic Damage 9 (Extra: Penetrating 12)
-Mockingbird’s Vibration Bomb: Sonic Damage 12 (Extra: Area [Burst])
-Araña’s Black Widow Special: (Removable -12 pts) [21 pp]
Spider’s Silk: Ranged Affliction 10 [Hindered & Vulnerable, Defenseless & Immobilized ; resisted by Dodge] (Extras: Extra Condition, Cumulative); (Flaw: Limited Degree)
-Impacting Silk: Ranged Affliction 7 (Extras: Area [Burst], Extra Condition, Cumulative); (Flaw: Limited Degree)
-Spider’s Fangs: Ranged Piercing Damage 10 (Extra: Multiattack)
-Spider’s Bite: Ranged Piercing Damage 10 (Extra: Penetrating)

Offense: Initiative +6
Melee Attack +6 // Knives/Unarmed Attacks +12
Ranged Attack +5 // Guns Attack +10

Defense: Dodge +13
Parry +13
Toughness +11*/+3
Fortitude +8
Will +8


Costs: Abilities 34+ Skills 32+ Advantages 12+ Powers 143+ Defenses 28= 219 pts.


Real Name: Clint O'Bannion
Height: 6’4”
Weight: 233 lbs
Hair: Black
Eye Color: Hazel


Complications:
Bigot: Orion hates Alphas; he feels they are a cancer on society and are holding “real humans” back from their true destiny. He makes no distinctions between heroes, villains, or civilians with superhuman abilities.

Secret: The fact that CASTLE agent Clint O’Bannion is actually the serial killer of Alphas, Orion.


Background: CASTLE agent, Clint O'Bannion’s wife and young daughter were killed when they became bystanders of a fight between members of the Vanguard and Black Sun. While on personal leave for their funerals, Clint became obsessed with the fact that Alphas were responsible for the loss of his family and vowed that he’d not allow another person to suffer the kind of loss he had.

Using his status as an agent of CASTLE, Clint was able to obtain several unique items that he incorporated into a suit of advanced armor he named the PAAS (Personal Anti-Alpha System). He also added several pieces of signature gear of a few super villains in addition to a unique weapon that had been developed in the early years of CASTLE’s formation by what became PURGE, and boxed up once the Vanguard Initiative was begun – one able to nullify the abilities of most Alphas and even the playing field when he came after them.

Properly armed and informed, thanks to Clint’s access to CASTLE’s files on various Alphas, Clint started his one-man war against Alphas as well as anyone who tries to obstruct his lethal version of justice.
Last edited by Tattooedman on Tue Sep 17, 2019 3:52 am, edited 2 times in total.

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Posts: 1327
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Location: Ohio

Dynamo

Post by Tattooedman » Sun Jun 02, 2019 9:20 pm

Image
Dynamo:
PL:
13
Strength 15 (2)
Stamina 5
Agility 3
Dexterity 3
Fighting 8
Intellect 1
Awareness 3
Presence 3

Skills: Expertise [Current Events] 8 (+9), Expertise [Electronics] 6 (+7), Insight 9 (+12), Intimidation 12 (+15), Perception 9 (+12), Persuasion 8 (+11), Ranged Combat [Lightning Bolt] 5 (+13), Vehicles [Air] 9 (+12), Vehicles [Land] 4 (+7)

Advantages: Close Attack 3, Improved Initiative, Inspire 2, Leadership, Power Attack, Ranged Attack 5

Powers: Electrified Physiology:
Flight 10
Protection 10 (Extra: Impervious 12)

Electrical Sense: Senses 6 [Detect (Electricity: Accurate, Acute, Radius, Ranged)]

Electrical Control Array:
Lightning Bolt: Ranged Electrical Damage 13 (Extra: Penetrating) [Dynamic]
-Absorption Healing: Healing 12 (Extras: Energizing, Restorative); (Flaws: Limited [Self Only], Limited [Source – Electricity]) [Dynamic]
-Cloud Burst: Ranged Electrical Damage 13 (Extra: Area [Burst]) [Dynamic]
-Fresh Charge: Regeneration 8 (Flaw: Source [electrical current])
-Seizure: Ranged Affliction 14 [Dazed, Stunned, Incapacitated; resisted by Will] (Extra: Cumulative) [Dynamic]
Super Charged Strength: Enhanced Strength 18 (Flaw: Limited [5 ranks Lifting Only]) [Dynamic]
-Thunderstruck: Affliction 13 [Impaired, Disabled, Unaware; resisted by Fortitude] ] (Extras: Area [Burst]); (Flaw: Limited [1 Sense only [audio]) [Dynamic]

Offense: Initiative +7
Melee Attack +12
Ranged Attack +8 // Lightning Bolt Attack +13

Defense: Dodge +11
Parry +11
Toughness +15* [*Impervious 12]
Fortitude +12
Will +11


Costs: Abilities 56+ Skills 24+ Advantages 13+ Powers 96+ Defenses 26= 215 pts.


Real Name: Mark Alexander
Height: 6'3"
Weight: 233 lbs
Hair: Black
Eye Color: Electric Blue


Complications:
Famous: Well known super hero.

Relationships: His wife, Maddie, his son, Murphy.

Secret(s): He has several of them, some of which could affect the way he is viewed by the public.

Weakness: Power Drains; the Effect rank is increased by 50% for the purpose of determining DC.


Background: Electrical lineman Mark Alexander was working to repair a damaged power line when a surge went through the line, with the resulting electrical discharge throwing Mark several feet back and it was several hours before he was found by a passerby who called for an ambulance. Shockingly, Mark managed to make a full recovery with no after effects to the ordeal he’d gone through and he would eventually return to work. Over the course of several months he noticed that there was something different about himself now and after some small tests Mark learned that he was stronger and tougher than a normal person.

Realizing that his accident had triggered his manifesting Alpha powers Mark decided to find out what exactly his powers were and after a period of testing (with mixed results mind you), the electrically powered hero Dynamo made his public debut stopping bank robbers. From there he built a reputation as a great superhero who often times donated his time in support of various charities as well as working against numerous super villains. However, Mark Alexander was not the most morally upright man he made himself out to be as Dynamo; he often time engaged in romances with attractive female bystanders, sometimes even a few of the super villains he fought against. This is a habit he has continued to this day, even after marrying Madeline “Maddie” Bouvier and the birth of their son Murphy.

When Murphy manifested his own Alpha abilities, Mark did his best to train his son in the uses of his powers despite the fact the boy’s powers manifested differently than Mark’s had. However, after they “hit a wall” in their training efforts Maddie contacted the staff of the Vanguard Academy about helping her son. It was during this point that Murphy learned of his father’s secret affairs, and this further developed the wedge that had been building between the father and son.

While Mark is certain that his son will keep his secret, he is worried about what can happen to him if they were to become known – this has resulted in his becoming curter and more direct in his dealing with people, although he has not completely stopped his chronic womanizing.
Last edited by Tattooedman on Tue Sep 17, 2019 3:53 am, edited 1 time in total.

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The Armor Corps

Post by Tattooedman » Sun Aug 04, 2019 8:55 pm

The Armor Corps:
A team of mercenaries recruited by Dr. Gemini to act as his agents and were outfitted with advanced suits of power armor that were powerful enough to make them a match for heroes like the Vanguard, or the Alliance. The Armor Corps worked for Dr. Gemini for a time, going up against not only the Vanguard but the Alliance as well. Eventually, Dr. Gemini suffered defeat at the hands of the Vanguard bad enough that he was presumed dead, leaving the Armor Corps on their own. They hired the Workshop to redesign and customize their armors (as up until this point their armors were all matching in appearance and capabilities – flying, energy blasting, red and black colored power armor) and became super-criminals for hire, selling their services to the highest bidder. Now each member wears a suit of custom power armor that contains a life-support system and a unique computer link that helps to coordinate their tactical movements and allows them to operate more efficiently in combat.

Since then, the Armor Corps have worked for anyone who is able to afford their services, ranging from body-guarding to theft, intimidation, and assassination. Their client list includes crime-lords, would-be dictators, and, of course, various super-criminals. A large portion of their fees go towards maintaining their equipment and operating costs; upkeeping safe houses and equipment caches in various cities around the country. Occasionally, the team will replace a member lost in combat or who decided to leave the group, but this has only happened a handful of times in their history.

~~
Image
Buzzard:
PL:
10
Strength 6 (2)
Stamina 4
Agility 6 (2)
Dexterity 2
Fighting 6 (2)
Intellect 3
Awareness 3
Presence 3

Skills: Athletics 2 (+4/8 ), Close Combat [Cybernetic Wings] 2 (+8), Expertise [Criminal] 6 (+9), Expertise [Military] 6 (+9), Insight 2 (+5), Intimidation 6 (+9), Perception 2 (+5), Persuasion 6 (+9), Ranged Combat [Mini-Missiles] 10 (+12), Stealth 3 (+9)

Advantages: Close Attack, Connected, Contacts, Favored Environment [Aerial], Leadership, Power Attack

Powers: Aerial Fighter:
Enhanced Dodge 6 (Flaw: Limited [Only when flying])
Enhanced Parry 5 (Flaw: Limited [Only when flying])

Buzzard Armor: (Removable -18 pts) [72 pp]
Aerial Superiority:
Enhanced Advantages 7 [Agile Feint, Evasion 2, Improved Defense, Move-By Action, Takedown 2] (Flaw: Limited [Only while flying])
Armored Layers: Protection 5
Armor Data Link: Senses 1 [Communication Link 7 (encrypted data link)] (Feat: Multiple Targets 5 [team members])
Sealed Systems: Immunity 9 [All Environmental Conditions, Disease, Poison, Suffocation]
Cybernetic Muscles: Enhanced Strength 4
Cybernetic Reflexes:
Enhanced Agility 4
Enhanced Fighting 4
Cybernetic Wings:
Strength-Based Damage 5 (Feats: Improved Critical, Reach 2)
Flight 7 (Flaw: Winged)
Wing Mounted Mini-Missiles: Ranged Ballistic Damage 8 (Extra: Area [Burst])

Offense: Initiative +6 (+2)
Melee Attack +6 (+2) // Cybernetic Wings Attack +11
Ranged Attack +2 // Mini-Missiles Attack +12

Defense: Dodge +11*/+5
Parry +11*/+5
Toughness +9*/+4 [*Buzzard Armor]
Fortitude +7
Will +7



Costs: Abilities 32+ Skills 16+ Advantages 5+ Powers 72+ Defenses 10= 135 pts.


Real Name: Randall Cobb
Height: 5'10”
Weight: 177 lbs
Hair: Brown
Eye Color: Brown



Complications:
It’s My Crew: Buzzard does not like it when his leadership is challenged.

Motivation ~Greed: The Buzzard is willing to take on any job, for the right price.

Weakness: If the Buzzard is unable to fly during combat his is reduced in Fighting, Dodge and Parry by 2 points each.


--
Image
Disintegrator:
PL:
10
Strength 2
Stamina 3
Agility 4
Dexterity 2
Fighting 4
Intellect 2
Awareness 2
Presence 2

Skills: Close Combat [Unarmed] 2 (+8), Deception 5 (+7), Expertise [Military] 6 (+8), Intimidation 4 (+6), Ranged Combat [Disintegration Ray] 6 (+10)

Advantages: Close Attack 2, Improved Initiative, Ranged Attack 2, Task Focus 2 [Expertise (Military): Demolitions]

Powers: Disintegrator Armor: (Removable -30 pts) [122 pp]
Armored Layers: Protection 7
Armor Data Link: Senses 1 [Communication Link 7 (encrypted data link)] (Feat: Multiple Targets 5 [team members])
Sealed Systems: Immunity 9 [All Environmental Conditions, Disease, Poison, Suffocation]
Disintegration Ray: Ranged Weaken Toughness 10 (Extras: Affects Objects, Linked [Damage]) & Ranged Damage 10 (Extra: Penetrating)
Disintegration Aura: Weaken Toughness 10 (Extras: Affects Objects, Reaction [Being touched], Linked [Damage]) (Flaw: Sustained) & Damage 10 (Extras: Reaction [Being touched], Penetrating); (Flaw: Sustained)

Offense: Initiative +8
Melee Attack +6 // Unarmed Attack +8
Ranged Attack +4 // Disintegration Ray Attack +10

Defense: Dodge +10
Parry +10
Toughness +10*/+4 [*Disintegrator Armor]
Fortitude +8
Will +7



Costs: Abilities 42+ Skills 9+ Advantages +7 Powers 122+ Defenses 22= 202 pts.


Real Name: Brian Williams
Height: 5”8”
Weight: 167 lbs
Hair: Blonde
Eye Color: Blue



Complications:
Motivation ~Greed: Disintegrator is willing to take on any job, for the right price.

You Talking To Me?: Disintegrator has problems dealing with quips from his opponents, often times over reacting to verbal jabs his opponents throw at him. Often time his reply involves a blast of energy from his armor.

--
Image
Resonator:
PL:
10
Strength 2
Stamina 4
Agility 4
Dexterity 2
Fighting 4
Intellect 2
Awareness 2
Presence 2

Skills: Athletics 6 (+8), Close Combat [Unarmed] 4 (+8), Deception 8 (+10), Expertise [Criminal] 8 (+10), Expertise [Military] 6 (+8), Insight 6 (+8), Intimidation 8 (+10), Investigation 6 (+8), Perception 6 (+8), Ranged Combat [Resonation Gauntlets] 8 (+10), Stealth 6 (+8), Vehicles [Land] 3 (+5)

Advantages: All-Out Attack, Assessment, Contacts, Improved Initiative, Startle, Set-Up, Takedown 2, Taunt, Teamwork, Uncanny Dodge

Powers: Resonator Armor: (Removable -11 pts) [46 pp]
Armored Layers: Protection 4
Armor Data Link: Senses 1 [Communication Link 7 (encrypted data link)] (Feat: Multiple Targets 5 [team members])
Sealed Systems: Immunity 9 [All Environmental Conditions, Disease, Poison, Suffocation]
Resonation Field:
Vibration Damage 6 (Extra: Reaction [Being touched])
Immunity 20 [Entrapment Effects, Sonic Effects, Vibration Effects]
Resonation Gauntlets: (Removable -14 pts) [57 pp]
Destructive Resonation: Ranged Weaken Toughness 10 (Extra: Affects Objects, Linked [Damage]); (Feat: Slow Fade 7 [1 hr]) & Ranged Vibration Damage 10 (Extra: Penetrating)
-Resonation Blast: Ranged Vibration Damage 10 (Extra: Penetrating)
-Resonation Grasp: Vibration Damage 10 (Extra: Alternate Resistance [Fortitude])
-Resonating Shockwave: Vibration Damage 10 (Extra: Area [Burst] 2)
-Stunning Resonation: Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Area [Cone] 2)

Offense: Initiative +8
Melee Attack +4 // Unarmed Attack +8
Ranged Attack +2 // Resonation Gauntlets Attack +10

Defense: Dodge +12
Parry +12
Toughness +8/+4 [*Resonator Costume]
Fortitude +8
Will +8


Costs: Abilities 44+ Skills 27+ Advantages 11+ Powers 103+ Defenses 28= 213 pts.


Real Name: Samuel "Sam" Dakota
Height: 5’10”
Weight: 189 lbs
Hair: Dark Blonde
Eye Color: Blue


Complications:
Motivation ~Professional: Resonator believes any crime worth doing should be done right.

Motivation ~Greed : Resonator is willing to take on any job, for the right price.

--
Image
Scorpio:
PL:
10
Strength 2 (8)
Stamina 4
Agility 4
Dexterity 4
Fighting 5
Intellect 1
Awareness 2
Presence 3

Skills: Close Combat [Cyber Claws] 3 (+10), Close Combat [Cyber Tail] 3 (+10), Expertise [Current Events] 6 (+8), Expertise [Military] 6 (+8), Intimidation 6 (+9), Insight 6 (+7), Investigation 6 (+8), Perception 6 (+8), Ranged Combat [Plasma Projector] 6 (+10), Stealth 6 (+14)

Advantages: Close Attack 2, Contacts, Improved Initiative, Skill Mastery [Investigate], Teamwork 2

Powers: Scorpio Armor: (Removable -15 pts) [64 pp]
Armor: Protection 6 (Extra: Impervious 10)
Armor Data Link: Senses 1 [Communication Link 7 (encrypted data link)] (Feat: Multiple Targets 5 [team members])
Sealed Systems: Immunity 9 [All Environmental Conditions, Disease, Poison, Suffocation]
Exo-Pads: Movement 2 [Wall-Crawling 2]
Exo-Skeleton: Enhanced Strength 6
Cybernetic Weapons:
Plasma Projector: Ranged Heat Damage 12
-Cyber Claws: Strength-Based Damage 2 (Feat: Improved Critical 4)
-Cyber Tail: Strength-Based Damage 2 (Feats: Improved Critical 4, Reach 2)

Offense: Initiative +8
Melee Attack +7 // Cyber Claws/ Cyber Tail Attack +10
Ranged Attack +4 //Plasma Projector Attack +10

Defense: Dodge +10
Parry +10
Toughness +10*/+4 [* Armor (Impervious)]
Fortitude +8
Will +8


Costs: Abilities 50+ Skills 22+ Advantages 7+ Powers 6+4 Defenses 24= 164 pts.


Real Name: Edward “Eddie” Rhodes
Height: 6’3”
Weight: 211 lbs
Hair: Dark Brown
Eye Color: Brown


Complications:
Motivation ~Greed : Scorpio is willing to take on any job, for the right price.

Reputation ~Violent Tendencies: Scorpio is very willing to use violence to solve his problems.

--
Image
Lasher:
PL:
10
Strength 4
Stamina 4
Agility 4
Dexterity 4
Fighting 4
Intellect 0
Awareness 2
Presence 2

Skills: Acrobatics 8 (+12), Athletics 4 (+8), Close Combat [Whips] 4 (+8), Expertise [Criminal] 6 (+6), Insight 6 (+8), Intimidation 6 (+8), Perception 6 (+8), Ranged Combat [Cyber Whips] 6 (+10), Stealth 6 (+10)

Advantages: Agile Feint, Assessment, Improved Initiative, Move-By Action, Startle, Takedown 2, Uncanny Dodge

Powers: Lasher Armor: (Removable –16 pts) [68 pp]
Armored Layers: Protection 6 (Extra: Impervious 10)
Armor Data Link: Senses 1 [Communication Link 7 (encrypted data link)] (Feat: Multiple Targets 5 [team members])
Sealed Systems: Immunity 9 [All Environmental Conditions, Disease, Poison, Suffocation]
Mask: Immunity 5 [Effects Against All Senses] (Flaw: Limited [Half Effective])
Cyber Whips: Move Object 10 (Extras: Damaging, Penetrating); (Feats: Fast Grab, Improved Critical 4, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Precise)

Offense: Initiative +8
Melee Attack +4 //Cyber Whips Attack +10
Ranged Attack +4 //Cyber Whips Attack +10

Defense: Dodge +10
Parry +10
Toughness +10*/+4 [*Lasher Armor (Impervious)]
Fortitude +8
Will +8


Costs: Abilities 48+ Skills 15+ Advantages 8+ Powers 68+ Defenses 20= 159 pts.


Real Name: Lewis “Lou” Washington
Height: 6’2”
Weight: 230 lbs
Hair: Blonde
Eye Color: Blue


Complications:
Motivation ~Greed : Lasher is willing to take on any job, for the right price.

Trash Talker: Lasher often talks big during fights as long as things are going in his favor.

--
Image
Voltac:
PL:
10
Strength 2
Stamina 4
Agility 3
Dexterity 3
Fighting 4
Intellect 1
Awareness 2
Presence 2

Skills: Athletics 4 (+6), Close Combat [Unarmed] 4 (+8), Deception 6 (+8), Expertise [Criminal] 8 (+9), Intimidation 7 (+9), Perception 7 (+9), Ranged Combat [Electrical Powers] 7 (+10), Stealth 9 (+12)

Advantages: Second Chance [Expertise (Criminal) checks vs. Security]

Powers: Volt Armor: (Removable –21 pts) [85 pp]
Armored Layers: Protection 6 (Extra: Impervious 10)
Armor Data Link: Senses 1 [Communication Link 7 (encrypted data link)] (Feat: Multiple Targets 5 [team members])
Sealed Systems: Immunity 9 [All Environmental Conditions, Disease, Poison, Suffocation]
Electrical Blast: Ranged Electrical Damage 10 (Extra: Penetrating)
-Chain Lightning: Ranged Electrical Damage 10 (Extra: Multiattack)
-Electrical Drain: Ranged Weaken Electrical Effects 12 (Flaws: Affects Objects Only, Limited [Electrical Devices only])
-Taser Blast: Ranged Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Cumulative)
Insulation: Immunity 10 [Electrical Effects]
Personal Electrical Field:
Electrical Damage 10 (Extra: Reaction [Being touched])
Environment 1 [Light]

Offense: Initiative +3
Melee Attack +4 // Unarmed Attack +8
Ranged Attack +3 // Electrical Powers Attack +10

Defense: Dodge +10
Parry +10
Toughness +10*/+4 [*Volt Armor (Impervious)]
Fortitude +8
Will +8


Costs: Abilities 42+ Skills 18+ Advantages 1+ Powers 85+ Defenses 23= 168 pts.


Real Name: George Maine
Height: 5’11”
Weight: 181 lbs
Hair: Brown
Eye Color: Brown


Complications:
Motivation ~Greed : Voltac is willing to take on any job, for the right price.

Side Jobs: Sometimes Voltac will commit robberies on his own.

--
Image
Brainscan:
PL:
10
Strength 2
Stamina 3
Agility 2
Dexterity 2
Fighting 4
Intellect 0
Awareness 2
Presence 2

Skills: Athletics 3 (+5), Deception 8 (+10), Expertise [Criminal] 6 (+6), Insight 4 (+6), Perception 4 (+6), Persuasion 8 (+10), Ranged Combat [Psi-Tech Array] 8 (+10), Stealth 3 (+5)

Advantages: Fascinate [Deception], Fascinate [Persuasion], Improved Initiative, Power Attack, Set-Up 2, Teamwork 2

Powers: Brainscan Armor: (Removable –13 pts) [52 pp]
Armor Data Link: Senses 1 [Communication Link 7 (encrypted data link)] (Feat: Multiple Targets 5 [team members])
Levitation: Flight 5
Precognitive Defenses:
Enhanced Advantage 5 [Defensive Roll 5]
Enhanced Dodge 4
Enhanced Parry 4
Senses 1 [Danger Sense (mental)]
Psionic Boost: Enhanced Advantage 1 [Ultimate Effort (Will)]
Psychokinetic Screen: Protection 7 (Flaw: Sustained)
Psi-Tech Array:
Mental Blast: Ranged Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Will] (Extra: Cumulative)
-ESP: Remote Sensing 6 [Visual, Auditory, Mental]
-Mental Bolt: Ranged Mental Damage 3 (Extra: Alternate Resistance [Will])
-Psychokinetic Hammer: Ranged Damage 10 (Extra: Area [Burst])
-Telekinesis: Move Object 10 (Extra: Perception Ranged)
-Telepathy: Mind Reading 10 (Feat: Sensory Link)

Offense: Initiative +6
Melee Attack +4
Ranged Attack +2 // Psi Tech Array Attack +10

Defense: Dodge +10*/+4 [*Precognitive Defenses]
Parry +10*/+6 [*Precognitive Defenses]
Toughness +10*/+3 [*Psychokinetic Screen]
Fortitude +7
Will +7


Costs: Abilities 34+ Skills 15+ Advantages 8+ Powers 52+ Defenses 13= 122 pts.


Real Name: Graham Curry
Height: 6’
Weight: 184 lbs
Hair: Blonde
Eye Color: Blue


Complications:
Motivation ~Greed : Brainscan is willing to take on any job, for the right price.

Power Loss: Because his mental powers aren’t naturally occurring, Brainscan needs to be able to focus; so drugs, disorientation of any kind, or noisy settings may prevent him from using his powers.

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Tattooedman
Posts: 1327
Joined: Fri Nov 04, 2016 8:09 pm
Location: Ohio

Mammuthus

Post by Tattooedman » Sun Aug 11, 2019 4:39 pm

Image
Mammuthus:
PL:
11
Strength 12
Stamina 12
Agility 0
Dexterity 0
Fighting 6
Intellect -2
Awareness 0
Presence 0

Skills: Athletics 0 (+12), Expertise [Survival] 6 (+6), Insight 6 (+6), Intimidate 12 (+14), Perception 6 (+6), Ranged Combat [Thrown Objects] 10 (+10), Stealth 6 (+2)

Advantages: All-Out Attack, Close Attack 4, Chokehold, Fast Grab, Great Endurance, Follow-Up Strike, Improved Critical [Unarmed] 2, Improved Demoralize, Improved Grab, Improved Initiative, Interpose, Language [Base: German; English], Power Attack

Powers: Elephant-Like Physiology:
Enhanced Strength 6
Enhanced Strength 6 (Flaw: Limited [Lifting Only])
Enhanced Stamina 8
Growth 4 [Large size (12 ft tall): ] [+4 Strength, +4 Stamina, +2 Intimidate; -2 Dodge/Parry, -4 Stealth] (Extra: Increased Duration [Continuous]); (Feat: Innate); (Flaw: Permanent)
Impervious Toughness 12
Senses 3 [Hearing (Extended), Olfactory (Acute, Extended)]
Tremorsense: Senses 4 [Tactile (Accurate, Ranged 2)] (Flaw: Limited [Half Effect])
Trunk: Extra Limb 1 (Feat: Improved Trip)
Tusks: Feature 4 ([Adds Improved Critical 4 to Unarmed Attacks]

Feats of Super-Strength:
Shockwave: Damage 11 (Extra: Area [Burst]); (Flaw: Quirk [Mammuthus and his targets both must be in contact with the ground])
-Groundstrike: Affliction 11 [Vulnerable, Defenseless; resisted by Fortitude] (Extra: Area [Burst]); (Flaws: Instant Recovery, Limited Degree, Quirk [Mammuthus and his targets both must be in contact with the ground])
-Stunning Attack: Affliction 11 [Daze, Stunned; resisted by Fortitude]
-Thunderclap: Audio Affliction 11 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extras: Area [Burst], Cumulative); (Flaw: Limited [Manikin and his targets both must be in contact with the ground]; Limited [One Sense Only])

Offense: Initiative +4
Melee Attack +10
Ranged Attack +0 // Thrown Objects Attack +10

Defense: Dodge +8
Parry +8
Toughness +12* [*Impervious]
Fortitude +12
Will +6


Costs: Abilities 18+ Skills 17+ Advantages 17+ Powers 72+ Defenses 20= 144 pts.


Real Name: Aleksei Kragoff
Height: 12 ft
Weight: 1800 lbs
Hair: None
Eye Color: Black


Complications:
Disability: Mammuthus has trouble speaking, so rarely does.

Reputation: Dependable, but slightly dumb super powered goon.

Temper: Due to his mental regression, Mammuthus can lose his temper easily.


Background: Aleksei Kragoff was a poor immigrant from Germany who was desperate to pay for the rest of his family to come to the United States, but was hampered by the little education and skills he possessed. The only job Aleksei could get were ones that utilized his impressive strength as an enforcer for the Silvestri Family, and while he performed well for them, he was never allowed to progress any higher in the organization due to his non-Italian heritage.

All the while the hero Argus continued to be a thorn in the side of the Silvestri Family’s operations, disrupting several of their operations to the point that Leo Silvestri finally approved the suggestion of the Family trying to create their “own” Alphas. Aleksei was among those “volunteered” for the process, being injected with a mutagenic chemical and then subjected to radiation treatments that granted Aleksei superhuman strength, heightened levels of stamina and a high degree of durability. Like some of the others, Aleksei’s empowerment came with serious physical mutations – in his case Aleksei’s physiology became a hybrid of man and Elephantidae (more commonly known as an Elephant); his body grew in stature as his appearance became that of a humanoid Elephant, complete with a trunk and tusks earning him the name of Mammuthus.

After adjusting to his empowerment Aleksei rebelled against the Silvestri Family opting to work for only himself in an effort to find a “cure” to his condition as well as build up enough funds to finally bring his family to the United States. Almost a decade later he is ready to move his entire family (his wife, their nearly adult children and his parents) and is becoming more focused on his main goal of regaining his human form. During this time he has fought numerous super heroes and even been held in New Alcatraz only to be broken out by those seeking to employ him thanks to his well-earned reputation as a dependable hand.

At this point Aleksei is looking at winding down his criminal career, with his eyes on his prizes and is willing to do almost anything to attain them.
Last edited by Tattooedman on Tue Sep 17, 2019 3:54 am, edited 1 time in total.

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Tattooedman
Posts: 1327
Joined: Fri Nov 04, 2016 8:09 pm
Location: Ohio

Skullduggery

Post by Tattooedman » Sun Aug 11, 2019 4:47 pm

Image
Skullduggery:
PL:
11
Strength 6
Stamina --
Agility 4
Dexterity 4
Fighting 3
Intellect 2
Awareness 2
Presence 4

Skills: Athletics 3 (+9), Close Combat [Scythe] 6 (+11), Deception 6 (+10), Expertise [Criminal] 6 (+8), Expertise [Magic] 6 (+8), Insight 6 (+8), Intimidation 6 (+10), Perception 6 (+8), Ranged Combat [Necromantic Energy Array] 6 (+11), Ranged Combat [Scythe Weaponry Array] 6 (+11), Technology 6 (+8)

Advantages: Close Attack 2, Diehard, Improved Critical 3 [Scythe], Improved Smash, Ranged Attack, Ritualist, Second Chance [Perception checks vs. Concealment or Stealth], Startle

Powers: Cybernetic Scythe: (Removable -5 points) [21 pp]
Scythe Weaponry Array:
Taser: Ranged Affliction 11 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Cumulative); (Flaw: Diminished Range)
-Concussion Blaster: Ranged Force Damage 11
Knock-Out Gas: Affliction 11 [Fatigued, Exhausted, Asleep; resisted by Fortitude] (Extra: Area [Cloud] 2); (Flaw: Diminished Range)
-Rotating Blade:
Movement 1 [Safe Fall]
Damage 10 (Extra: Multiattack)
-Scythe: Strength-Based Damage 5 (Extra: Penetrating 11)

Undead:
Immortality 4 [2 days]
Immunity 30 [Fortitude Effects]
Protection 11

Necromantic Energy Array:
Drain Vitality: Necromantic Damage 9 (Extras: Alternate Resistance [Fortitude], Linked [Healing]); (Flaw: Grab-Based) & Healing 9 (Extras: Energizing, Restorative); (Feat: Persistent); (Flaw: Limited [Self Only])
-Bone Gate: Teleport 9 (Extras: Accurate, Portal)
-Bone Spear: Necromantic Damage 11 (Extras: Area [Line] 2, Penetrating)
-Bone Trap: Ranged Affliction 11 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge/Damage] (Extras: Cumulative, Extra Condition); (Flaw: Limited Degree)
-Bone Wall: Create 11 (Extras: Continuous, Moveable, Stationary); (Flaw: Limited [Can only make walls])
-Horrific Phantasms: Ranged Affliction 11 [Figment, Phantasm, Immersion; resisted by Will] (Extra: Progressive)
-Spying Ghosts: Remote Sensing 9 [vision & audio]

Offense: Initiative +4
Melee Attack +5 // Scythe Attacks +11
Ranged Attack +5 // Scythe Weaponry Array Attack +11

Defense: Dodge +13
Parry +13
Toughness +9
Fortitude N/A
Will +10


Costs: Abilities 40+ Skills 24+ Advantages 11+ Powers 131+ Defenses 27= 233 pts.


Real Name: Tyler Brittain
Height: 6'2"
Weight: 176 lbs
Hair: Brown
Eye Color: Brown


Complications:
Disability: Skullduggery only has one hand.

Soul-Bound: Skullduggery has sold his soul to Hel; he must obey her commands.


Background: Tyler Brittain used to be a mundane career criminal - the thrill of the theft never failed to give Tyler an adrenaline high. During one particular theft he was caught by the owner but due to Monica Isles' naivety, she believed Tyler's lie that he was an employee of the security service she'd hired doing a check up on the property. That was the start of their romance, one that lead to marriage and three children. Tyler gave up crime as he was content to live the life of a wealthy kept husband. It all came crashing down while the family was visiting their in-laws in New York City; Tyler witnessed a battle between members of the Vanguard and the monstrous forces of Terrorsmith. During the fight, pieces of damaged skyscrapers fell on the family's car, costing Tyler his right arm as well as the family he loved so intently.

After a painful recovery, Tyler used his old criminal contacts to contact the Workshop, who created a cybernetic scythe to replace Tyler’s lost arm. Dressed in a death themed costume, Tyler made his debut as Skullduggery by attacking the Vanguard. His plan almost worked, were it not for the god-like power of Donar. Tyler went to prison; crushed by his defeat. If Donar was truly an avatar for the God of thunder, then other gods could have avatars! Tyler beseeched Hel, in the name of his dead children, to grant him the power he needed to avenge them. Hel, intrigued by the mortal’s plea, appeared to Tyler and in exchange for his soul and eternal loyalty, she transformed Tyler into one of her undead minions! Since that day, Skullduggery has come back, again and again, to attack the Vanguard. Not even death will stop him.
Last edited by Tattooedman on Fri Sep 20, 2019 10:17 am, edited 1 time in total.

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Juice

Post by Tattooedman » Tue Aug 13, 2019 9:36 pm

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Juice:
PL:
10
Strength 2
Stamina 3
Agility 3
Dexterity 2
Fighting 4
Intelligence 1
Awareness 1
Presence 2

Skills: Close Combat [Unarmed] 4 (+8), Insight 6 (+7), Intimidation 6 (+8), Expertise [Criminal] 6 (+7), Expertise [Pop Culture] 3 (+4), Perception 4 (+5), Ranged Attack [Super Conductor Array] 8 (+10)

Advantages: All-Out Attack, Defensive Attack, Defensive Roll, Improved Defense, Improved Initiative, Power Attack

Powers: Electrical Awareness: Senses 4 [Detect (Electricity: Acute, Ranged), Radio]

Electrical Aura:
Electrical Damage 8 (Extra: Reaction [Being touched]); (Flaw: Sustained)
Protection 6 (Flaw: Sustained)

Super Conductor Array:
Shock Blast Ranged Electrical Damage 10 (Feats: Precise, Split, Improved Critical 3)
-Ball Lightning: Ranged Electrical Damage 10 (Extra: Area [Burst]) (Flaw: Diminished Range)
-Conductive Teleport: Teleport 10 (Extra: Accurate) (Flaw: Medium [Metallic Substances])
-Electrical Net: Ranged Electrical Damage 10 (Extra: Area [Shapeable]); (Flaw: Diminished Range)
-Taser Punch: Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Cumulative)
-Tracking Energy Blast: Ranged Electrical Damage 10 (Extra: Area [Shapeable]); (Flaw: Limited [Along conductive materials only])

Offense: Initiative +7
Melee Attack +4 // Unarmed Attack +8
Ranged Attack +2 // Super Conductor Array Attack +10

Defenses: Dodge +10
Parry +10
Toughness +10*/+4**/+3 [*Defensive Roll & Electrical Aura]
Fortitude +7
Will +7


Costs: Abilities 40+ Skills 14+ Advantages 12+ Powers 61+ Defenses 21= 148 pts.


Real Name: Leonard “Leo” Munro
Height: 6’2”
Weight: 232 lbs
Hair: Black
Eye Color: Brown


Complications:
Motivation ~Thug: Juice wants money, power and recognition.

Secret (to even him): Juice is the illegitimate child of superhero Dynamo.

Vulnerable: If Juice makes contact with water while using his Electrical Aura, it will short out his powers and leave him suffering the Disabled Condition.

Weakness: Non-conductive substances, such as rubber or stone, are relatively immune to Juice’s powers.


Background: Leo Munro was a star collegiate football player in New York City, with a major gambling habit. Eventually, his debt to the Silvestri Family became so much that they were forced to make him an example of him. When his gambling was uncovered, Leo was thrown out of the NCAA in disgrace. With no way to pay back his debt, the Silvestri Family had him kidnapped, beaten and then tossed into the bay. Leo woke up in time to get the attention of a passing garbage scow. However, the scow's crew were illegally dumping toxic chemicals... which triggered his Transhuman powers to manifest which caused Leo to accidentally teleport himself back to shore.

Quickly figuring out what had happened to him, Leo threw together a costume and started hunting down those responsible. The electrocutions of several enforcers for the Silvestri Family quickly caught the attention of Argus and soon Leo was confronted by the dark guardian of New York. From there Leo, as the super villain Juice, has continued to commit a number of crimes in the pursuit of cash and respect which eventually leads him into conflicts with various members of the super heroic community.

One interesting thing about Leo the fact that he is an illegitimate child of the superhero Dynamo, though his mother never realized it as she always had an active social life and she died before Leo manifested his powers. Leo himself is unaware of this fact, and what his reaction would be is anyone’s guess.

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Meikitata Shikimiku

Post by Tattooedman » Tue Aug 13, 2019 9:54 pm

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Meikitata Shikimiku:
PL:
10
Strength 4
Stamina 4
Agility 4
Dexterity 2
Fighting 4
Intellect 1
Awareness 2
Presence 1

Skills: Acrobatics 4 (+8), Athletics 4 (+6), Expertise [Magic] 10 (+11), Insight 6 (+8), Investigation 5 (+6), Persuasion 5 (+6), Perception 8 (+10), Ranged Combat [Magical Weapons Collection] 8 (+10), Stealth 6 (+10)

Advantages: Close Attack 6, Cunning Fighter, Defensive Roll 4, Hide In Plain Sight, Improved Defense, Improved Feint, Improved Initiative, Power Attack, Task Focus 2 [Expertise (Magic): Supernatural Creatures]

Powers: Magical Weapons Collection: (Easily Removable -18 pts) [30 pp]
Celestial Bow:
Celestial Rain: Ranged Holy Light Damage 10 (Extras: Multiattack); (Feats: Ricochet 2, Homing 2)
-Celestial Arrow: Ranged Holy Light Damage 10 (Extra: Penetrating); (Feats: Affects Insubstantial 2)
-Celestial Radiance: Affliction 10 [Vision Impaired, Vision Disabled, Vision Unaware; resisted by Fortitude] (Extras: Area [Cone] 2, Cumulative); (Flaws: Limited [1 sense only (vision)])
-Celestial Meteor: Holy Damage 10 (Extras: Area [Line] 2); (Feats: Affects Insubstantial 2)
-Heaven's Stars Raining Down: Ranged Affliction 10 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge/Damage] (Extra: Extra Condition); (Feats: Affects Insubstantial 2); (Flaw: Limited Degree)
-I Shot An Arrow Into The Sky...: Senses 8 [Infravision, Dark Vision, Vision (Extended 3, Radius), Vision Penetrates Concealment]
Enhanced Defenses:
Enhanced Dodge 4
Enhanced Parry 4
~Heaven's Fang:
Blessed Blade: Healing 8 (Extra: Restorative); (Flaw: Touch Range)
-Blessed Barrier: Affliction 10 [Entranced, Compelled, Controlled; Will] (Extras: Area [Burst] 2, Cumulative); (Flaws: Limited [Only causes targets to perform Leaving/Fleeing Actions], Limited [Only affects Supernatural Beings])
-Holy Avenging Blade: Strength-Based Holy Damage 6 (Feats: Affects Insubstantial 2, Improved Critical 4, Improved Disarm, Improved Smash, Weapon Break)
Keen Eyes: Senses 4 [Darkvision, Vision Counters Invisibility]
Enhanced Combat:
Enhanced Advantages 4 [All-Out Attack, Improved Initiative, Takedown 2]
Enhanced Defenses:
Enhanced Dodge 2
Enhanced Parry 2
~Devil Bone Naginata:
Burning Blade: Strength-Based Fire Damage 6 (Extra: Penetrating 10); (Feats: Reach 2, Improved Critical 4)
-Chaos Slash: Strength-Based Fire Damage 6 (Extra: Area [Line] 2)
Demonic Resilience:
Enhanced Fortitude 2
Protection 4
Regeneration 5 (Extra: Persistent)

Spiritual Awareness: Senses 5 [Detect (Supernatural Beings/Objects: Accurate, Ranged, Tracking 2)]

Move As If A Leaf On In The Wind:
Enhanced Advantage 1 [Seize Initiative]
Feature 1 [Allows for him to "stand" on air as he would the ground]
Speed 5 (Feat: Move-By Action)

Fortress Of Intellect: Enhanced Will 2 (Flaw: Limited [Only vs. Mental Effects])

Offense: Initiative +6
Melee Attack +10
Ranged Attack +2 // Magical Weapons Collection Attack +10

Defenses:Dodge +8 [+10 Heaven's Fang] [+12 Celestial Bow]
Parry +8 [+10 Heaven's Fang] [+12 Celestial Bow]
Toughness +8*/+4 [*Defensive Roll] [+12 Demon Bone Naginata]
Fortitude +8 [+10 Demon Bone Naginata]
Will +8 (+10 Fortress Of Intellect )


Costs: Abilities 44+ Skills 19+ Advantages 18+ Powers 44+ Defenses 20= 145 pts.


Height: 5’8”
Weight: 163 lbs
Hair: Black (red when using powers)
Eye Color: Brown


Complications:
Motivation ~Heroics: Meikitata took a vow to fulfill the Shikimiku family tradition.

Relationships: Meikitata has a younger brother and sister, both of whom are under the age of twelve, who are being trained as he has been, though not as in-depth as Meikitata was. There is also his mother and father, though his father is often times out working.


Background: The Shikimiku family has long been responsible for dealing with supernatural threats in China. Meikitata is the eldest son of the current holder of that responsibility and has been in training for much of his young life to be ready when it is time for him to assume those responsibilities.

Chafing under his father's strict adherence to traditions of the family business, Meikitata has taken a small selection of the family’s collection of artifacts and travelled to the United States to expand his horizons.
Last edited by Tattooedman on Thu Aug 15, 2019 4:06 pm, edited 2 times in total.

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Tattooedman
Posts: 1327
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Vortex

Post by Tattooedman » Tue Aug 13, 2019 9:56 pm

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Vortex:
PL:
9
Strength 2
Stamina 2
Agility 3
Dexterity 2
Fighting 4
Intellect 0
Awareness 1
Presence 1

Skills: Acrobatics 7 (+10), Close Combat [Armblade] 5 (+9), Deception 8 (+9), Expertise [Criminal] 6 (+6), Insight 6 (+7), Intimidation 6 (+7), Perception 6 (+7), Persuasion 4 (+5), Ranged Combat [Spikes] 8 (+10), Sleight of Hand 6 (+10) [Limited to Escaping], Stealth 6 (+9)

Advantages: Agile Feint, Improved Initiative, Power Attack, Set-Up, Teamwork

Powers: Spinning:
Enhanced Dodge 6
Enhanced Parry 5
Enhanced Skills 5 [Ranged Combat (Spikes) +8, Sleight of Hand +6 (Limited to Escaping)]
Immunity 1 [Vertigo]
Immunity 40 [Attacks targeting Parry] (Flaws: Limited [Not against Area Effects/Surprise Attacks], Sustained)
Immunity 5 [Grab/Entrapment Effects] (Flaw: Sustained)
Senses 1 [Vision (Radius)]

Spinning Propulsion: Speed 7

Spinning Tricks Array;
Cyclone: Affliction 8 [Vulnerable, Prone; resisted by Dodge] (Extras: Area [Cylinder], Concentration, Linked [Damage], Linked [Move Object); (Flaw: Limited Degree) & Air Damage 8 (Extras: Area [Cylinder], Concentration, Linked [Affliction], Linked [Move Object]) & Move Object 8 (Extras: Area [Cylinder], Concentration, Linked [Affliction], Linked [Damage])
-Air Blast: Ranged Air Damage 8 (Extra: Linked [Move Object]) & Move Object 8 (Flaw: Limited [Pushed away only])

Vortex Armor: (Removable –6 pts) [27 pp]
Armored Layers: Protection 7
Spike Burst: Piercing Damage 8 (Extras: Area [Burst], Penetrating)
-Arm Blade: Strength-Based Slashing Damage 7
-Spike Shot: Piercing Damage 8 (Extras: Area [Cone], Penetrating)

Offense: Initiative +7
Melee Attack +4 // Armblade Attack +9
Ranged Attack +2 // Spikes Attack +10

Defense: Dodge +9*/+3
Parry +9*/+4
Toughness +9*/+2 [*Vortex Armor]
Fortitude +7
Will +7


Costs: Abilities 30+ Skills 19+ Advantages 5+ Powers 156+ Defenses 10= 220 pts.


Real Name: Cassandra Batista
Height: 5’1”
Weight: 113 lbs
Hair: Blonde (dyed blue)
Eye Color: Blue


Complications:
Arrogance: Vortex tends to overestimate her own abilities.

Motivation ~Greed: Vortex wants to get as much money as she can and doesn't mind breaking laws to do it.

Personality Quirk ~Selfish: Vortex views other people as objects and has no feelings for anybody else but for herself.


Background: During high school Cassandra Batista discovered her Alpha ability to spin at high speeds while part of the school’s gymnastics team, though she was able to keep them a secret and develop her control over them in private. It wasn’t until after she’d graduated from high school that Cassandra realized what her spinning power would allow her to do, when she used them to escape from the scene of a super-brawl.

Shocked at that she was able to move at such high speeds, Cassandra worked to gain a better understanding of her powers until she was satisfied with the results. At some point during this time she was contacted by representatives of Noxxor Industries, who were looking to make a “Corporate Hero” for themselves; someone who could endorsed their products to the public. Noxxor’s PR department came up with the name of Vortex for Cassandra and their labs had worked up some nice-looking armor for her to wear. For a little while it worked out well – Cassandra quickly became a popular icon she endorsed several of Noxxor’s products to the public. However, it was not enough for Cassandra and soon she began to secretly use her powers to commit crimes in the middle of the night.

This brought her into conflict with members of the Alliance, specifically Sundance and the Sentry, who were able to stop her criminal endeavors and expose them to general public. With her career quickly going south Cassandra fully embraced her felonious ways, becoming a full-time super villain. That choice has led her into a cell at New Alcatraz several times, however her skill with her powers, and willingness to use them under the direction of others, have led to her regaining her freedom several times. Currently she is on the loose but given the randomness of her crimes Vortex could show up virtually anywhere at any time.

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Tattooedman
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Location: Ohio

Menagerie

Post by Tattooedman » Mon Sep 30, 2019 8:23 pm

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Menagerie:
PL:
10
Strength 3
Stamina 3
Agility 3
Dexterity 3
Fighting 3
Intellect 2
Awareness 3
Presence 4

Skills: Deception 6 (+10), Expertise [Pop Culture] 6 (+8), Expertise [Zoology] 6 (+10), Insight 7 (+10), Persuasion 4 (+8), Stealth 3 (+6)

Advantages: Accurate Attack, Animal Empathy, Improved Initiative, Luck, Power Attack, Set-Up, Taunt, Teamwork

Powers: Therianthropy: Alternate Form Array (Move Action –1); Quirk [always red]) [51 pp]

Shark: (40 pp)
• Enhanced Advantage 1 [Favored Environment (aquatic)]
• Enhanced Skill 3 [Close Attack (Bite +6)
• Growth 6 [Strength +6, Stamina +6, Intimidate +3, +1 Size, +6 Mass; Dodge/Parry -3] (Extra: Increased Duration [Continuous]); (Feat: Innate); (Flaw: Permanent)
• Immunity 3 [Cold, Drowning, Pressure]
• Movement 1 [Environmental Adaptation (aquatic)]
• Protection 3
• Swim 5
• Senses 10 [Olfactory (Acute, Accurate 2, Extended 2, Ranged, Tracking 2), Darkvision]


Kodiak: (38 pp)
• Enhanced Advantages 5 [Defensive Attack, Defensive Roll 2, Improve Hold, Power Attack]
• Enhanced Strength 1
• Enhanced Stamina 1
• Enhanced Skills 7 [Athletics +3, Close Attack (Claws) +8, Perception +6]
• Feature 1 [Insulating Fur]
• Growth 4 [Strength +4, Stamina +4, Intimidate +2, Size +1, Mass +4; Dodge/Parry -2, Stealth -4] (Extra: Permanent); (Feat: Innate); (Flaw: Permanent)
• Protection 2
• Movement 1 [Environmental Adaptation (cold)]
• Senses 7 [Ultra-Hearing, Low-Light Vision, Olfactory (Acute, Accurate, Extended, Tracking)]
• Swimming 1

Cheetah: (38 pp)
• Enhanced Advantage 12 [All-Out Attack, Defensive Roll 5, Evasion, Improved Initiative 3, Move-By Action, Seize Initiative]
• Enhanced Strength 2
• Enhanced Stamina 2
• Enhanced Skills 9 [Athletics +6, Close Attack [Claws] +12, Perception +3]
• Senses 4 [Ultra-Hearing, Vision (Extended), Low-Light; Olfactory (Acute)]
• Speed 5 [60 MPH]

Dog: (39 pp)
Bite: Strength-Based Damage 3
• Enhanced Awareness 1
• Enhanced Advantages 2 [Skill Mastery [Perception], Ultimate Perception] (Flaw: Limited [To Olfactory based checks])
• Enhanced Advantages 6 [Defensive Attack, Defensive Roll 3, Great Endurance, Takedown]
• Enhanced Skills 10 [Athletics +3, Close Attack [Bite] +10, Perception +6]
• Feature 1 (Insulating Fur
• Shrinking 4 [Size -1; Stealth +4; Defenses +2] (Extras: Normal Strength, Permanent)
• Senses 6 [Ultra-Hearing, Low-Light, Olfactory (Acute, Accurate, Extended, Tracking)]
• Speed 1

Elephant: (40 pp)
Trample: Damage 10 (Extra: Area [Shapeable]); (Flaw: Limited [Only targets in movement path])
Tusks: Strength-Based Damage 2
• Enhanced Advantage 5 [Eidetic Memory, Great Endurance, Second Chance [Resist involuntary physical movement], Takedown 2)
Trunk: Extra Limb 1 (Feat: Reach 2)
• Growth 8 [Strength 8, Stamina 8, Intimidate +4, Speed 1, Mass +8; –4 Dodge/Parry] (Extra: Increased Duration [Continuous]); (Feat: Innate); (Flaw: Permanent)
• Protection 1
• Senses 2 [Auditory (Extended), Ultra-Hearing)

Gorilla: (36 pp)
• Enhanced Advantage 5 [Diehard, Fast Grab, Improved Hold, Startle, Ultimate Effort (Strength Checks)]
• Enhanced Strength 2
• Enhanced Stamina 2
• Enhanced Dexterity 2
• Enhanced Skill 11 [Athletics +6, Close Attack (Unarmed) +12, Intimidation +3, Ranged (Thrown) +6]
• Feature 1 [Prehensile Feet]
• Movement 1 [Environmental Adaptation (arboreal)]
• Protection 5
• Senses 3 [Olfactory (Acute, Extended) Low-Light]

Falcon: (32 pp)
• Strength-Based Damage 1 (Feat: Improved Critical 2)
• Enhanced Advantage 5 [Agile Feint, Fast Grab, Favored Environment (aerial), Grabbing Finesse, Move-By Action]
• Enhanced Dodge 4 (Flaw: Limited [Only when flying])
• Enhanced Skill 12 [Acrobatics +6, Close Attack [Talons] +12, Perception +3, Stealth +9]
• Flight 5 (E: Subtle [1]; F: Wings) [ 6 PP ]
• Senses 4 [Mental (Direction Sense) Visual (Extended 2), Low-Light)
• Shrinking 6 [Size -1; Dodge/Parry +3 Stealth +6; Strength -1, Intimidation -3] (Extra: Permanent)

Monkey: (36 pp)
• Enhanced Advantages 6 [Favored Environment (arboreal), Fast Grab, Improved Defense, Grabbing Finesse, Improved Initiative 2]
• Enhanced Dodge 3
• Enhanced Parry 3
• Enhanced Skill 5 [Acrobatics +9, Athletics +3, Stealth +3]
• Enhanced Skill 4 [Athletics +8] (Flaw: Limited [Climb themed checks only])
• Feature 2 [Prehensile Feet; Athletics uses Agility for climbing]
• Movement 3 [Environmental Adaptation (arboreal), Safe Fall, Swinging] (Flaw: Quirk [swinging requires suitable objects in environment: branches, phone lines, vines, etc.])
• Shrinking 8 (Size -2; +8 Stealth, Dodge/Parry +4; Strength -2, Intimidation -4] (Extra: Increased Duration [Continuous]); (Feat: Innate); (Flaw: Permanent)
• Senses 1 [Low-Light Vision]

Octopus: (36 pp)
• Enhanced Advantage 3 [Chokehold, Fast Grab, Skill Mastery (Stealth)]
• Enhanced Skill 5 [Close Attack [Unarmed] +4, Sleight of Hand +6, Stealth +3]
• Enhanced Skill 2 [Athletics +4] (Flaw: Limited [Swimming Checks only])
• Extra Limb 4
• Growth 4 [Strength +4, Stamina +4, Intimidate +2, Size +1, Mass +4; Dodge/Parry -4] (Extra: Increased Duration [Continuous]); (Feat: Innate); (Flaw: Permanent)
• Immunity 3 [Cold, Drowning, Pressure]
Ink Cloud: Concealment 4 [All Visual Senses] (Extras: Attack, Area [Cloud]); (Flaw: Limited [Only Underwater], Passive, Tiring)
• Movement 1 [Environmental Adaptation (aquatic)]
• Senses 2 [Darkvision]
• Swimming 3

Mouse: (37 pp)
• Enhanced Advantage 9 [Evasion 2, Favored Environment (Urban), Hide in Plain Sight, Improved Defense, Improved Initiative 2, Skills Mastery (Stealth), Ultimate Effort (Stealth Checks)]
• Enhanced Skill 4 (Acrobatics +6] (Flaw: Limited [Balance checks only])
• Enhanced Skill 3 [Athletics +6, Stealth +3]
• Feature 2 [Athletics uses Agility for climbing and swimming]
• Movement 2 [Wall-Crawling 2]
• Shrinking 10 [Size -2; Dodge/Parry +5, +10 Stealth +10; Strength -2, Intimidation -5] (Extra: Increased Duration [Continuous]); (Feat: Innate); (Flaw: Permanent)
• Senses 5 [Olfactory (Acute, Accurate, Extended, Tracking), Low-Light)
• Swimming 1

Snake: (38 pp)
• Concealment 2 [Infravision]
Bite: Strength-Based Damage 1 (Extra: Linked [Weaken]) & Weaken Stamina 5
• Enhanced Advantage 3 [Improved Critical (bite), Improved Initiative 2)
• Enhanced Skills 9 [Athletics +6, Close Attack (Bite) +12, Stealth +3]
• Feature 1 [Athletics uses Agility for climbing]
• Movement 1 [Slithering]
• Protection 2
• Shrinking 10 [Size -2; Dodge/Parry +5, +10 Stealth; –2 Strength -2, Intimidation -5] (Extra: Increased Duration [Continuous]); (Feat: Innate); (Flaw: Permanent)
• Senses 2 [Olfactory (Acute), Infravision]

Mustang,: (39 pp)
Kick: Strength-Based Damage 2 (Feats: Reach [1], Split [1])
• Enhanced Strength 3
• Enhanced Dodge 2
• Enhanced Parry 2
• Enhanced Advantage 4 [Great Endurance, Improved Trip, Power Attack, Move-By Action]
• Enhanced Skill 5 [Athletics +6, Close Combat [Kick] +6]
• Growth 4 [Strength +4, Stamina +4, Intimidate +2, +1 Size, +4 Mass; Dodge/Parry -2] (Extra: Increased Duration [Continuous]); (Feat: Innate); (Flaw: Permanent)
• Speed 5
• Senses 2 [Auditory (Extended), Lowlight]

Offense: Initiative +7
Melee Attack +3
Ranged Attack +3

Defense: Dodge +10
Parry +10
Toughness +3
Fortitude +8
Will +8


Costs: Abilities 48+ Skills 13+ Advantages 7+ Powers 51+ Defenses 24= 144 pts.


Real Name: Elizabeth Witcover
Height: 5’
Weight: 121 lbs
Hair: Red
Eye Color: Red
Unusual Features: Red skin, elf-like ears

Complications:
Born Free: Menagerie is a supporter of animal rights, is a dedicated vegan, and is anti-poaching.

Motivation ~Thrills: Menagerie enjoys being a hero.


Background: When she was a child, Elizabeth Witcover lived with her scientist parents in Africa, who were studying local wildlife for several years until they were killed in a flood, leaving her an orphan. During the flood Elizabeth manifested her Alpha powers of Therianthropy (transforming into a variety of animals) and was able to survive, although she suffers from survivor’s guilt as she believes she could have saved them.

Elizabeth spent months living in the wild, using her powers to survive until she encountered members of the Vanguard Academy, who were in the middle of a training mission, who were able to bring her back to their school where she was made a ward of the school and she began attending classes until her graduation a few years later.

Now Elizabeth is an independent hero who splits her time between using her powers to help the general public and supporting various animal related social causes, using her semi-celebrity status to help highlight those causes.

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