The T-Verse (Earth 75): Sinistry, The Astronomer

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Tattooedman
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Tetra & Azmuth

Post by Tattooedman » Sun Nov 13, 2016 6:07 am

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Tetra:
PL:
10
Strength 0
Stamina 2
Agility 4
Dexterity 4
Fighting 4
Intellect 3
Awareness 3
Presence 3

Skills: Deception 8 (+11), Expertise [Pop Culture] 4 (+7), Expertise [Magic] 9 (+12), Insight 8 (+11), Perception 7 (+10), Persuasion 9 (+12), Stealth 6 (+10)

Advantages: Artificer, Benefit 4 [Wealth x4 (Multi-Millionaire)], Improved Feint, Improved Initiative, Power Attack, Ritualist, Seize Initiative, Set-Up, Teamwork

Powers: Summoner Array:
Summon Demons: Summon 10 (Extras: Broad Type [demons], Controlled, Horde, Independent, Total Fade); (Feat: Multiple Minions 3 [4 total], Slow Fade 8 [4 hours])
-Azul’s Gate: Teleport 10 (Extra: Accurate, Portal); (Feats: Change Direction, Change Velocity, Increased Mass 8 [6 tons])
-Azul’s Bridge: Movement 3 [Dimensional Travel (any dimension)] (Extra: Accurate, Portal); (Feat: Increased Mass 8 [6 tons])
-Azul’s Lesser Compass: Remote Sensing 10 [audio, visual]

Fortunemancer Array:
Jinx: Ranged Affliction 8 [Impaired & Vulnerable, Disabled & Defenseless; resisted by Will] (Extras: Extra Condition, Perception); (Feats: Indirect 4, Insidious, Subtle 2); (Flaws: Limited Degree)
-Fortune Favors Who I Want: Luck Control 4 [Spend HP/Use Luck on other’s behalf, Bestow HP/Luck on another, Negate an other’s use of HP/Luck, Force other to re-roll & take worst] (Extras: Area, Selective); (Feat: Luck 5)

Ring Of Protection: (Removable –2 pts) [8 pp]
High Level Protective Spell: Protection 10

Offense: Initiative +8
Melee Attack +4
Ranged Attack +4

Defense: Dodge +8
Parry +8
Toughness +12*/+2 [*Ring of Protection]
Fortitude +7
Will +11


Costs: Abilities 46+ Skills 17+ Advantages 12+ Powers 134+ Defenses 21= 230 pts.


Real Name: Unknown
Height: 5'6"
Weight: 143 lbs
Hair: White
Eye Color: Green


Complications:
I Want It: Tetra is almost maniacal in trying to gain various magical tomes, information or artifacts.

Dream Job: Tetra feels that she is better qualified for being the Caretaker of the Balance and seeks to take it by whatever means needed from Blackstone, the current holder of that title.


Background: The enchantress known as Tetra is the product of a union of two different families; one of Summoners, people who summon creatures to do their bidding, while the others were Fortunemancers, someone who is able to affect probabilities with their magic. As a result, she was taught to use both forms of magic and is thus more powerful than several of her peers, such as Alexis Reynolds. Tetra has long thought that she would do much better than her "family friend" Alexis’ uncle, Jacob, would in his work policing the supernatural, and has pushed herself further than many thought possible to be able to challenge him properly and win. At some point after finishing her studies Tetra met Mendron the Black Mage and he convinced her that she should use her magic to make her life more enjoyable for herself seeing as she was one of the more skilled spell casters of her generation.

Taking this ideal to heart Tetra began using her Fortune magic to aid her in obtaining an obscene amount of money from gambling, though when the young mage was confronted with violence over the possibility she was somehow cheating, she simply summoned a demon she called Azmuth to take care of her would be attackers. Then a few hours later Tetra was the owner of one of the largest casinos in Las Vegas and from there she built a following of admirers that enabled her to collect several mystic artifacts that increased her spell casting abilities. By this time Tetra was considering challenging the original Blackstone for his "title" but waited as she knew that Mendron was ready to take action against the man on his own and thought that she might be able to take advantage of that situation.

For the next few months Tetra waited, continuing to gather more influence and power through her followers when she learned of Mendron's gathering together other spell casters and decided that she should be part of that group, which came to be known as the Crimson Coven, and was able to convince Mendron that she would be an asset to him if she were a part of it. What Mendron kept hidden from the other members of the Crimson Coven was the fact that they were really summoning the Four Horsemen of the Apocalypse instead of a set of powerful demons, but at the end of the confrontation with the first Blackstone and the Aurelius, the Crimson Coven were defeated and the Horsemen prevented from fully manifesting on the Earthly plane. Tetra and Azmuth were able to keep their freedom due to the chaos of the original Blackstone being mortally injured while the Aurelius fought to save Alexis’ life.

Following that Tetra stayed inactive, only working through her followers while maintaining her contacts in the mystic circles of the world. Through those contacts Tetra learned that Alexis had lost the Obsidian Sapphire, the artifact her uncle had used to carry out his work (she was unaware that Mendron had shattered it during the fight, and that it was the cause of Alexis’ injuries and her uncles death), and decided that this was the opportunity for her to not only steal several spell books that had been in the care of Blackstone for several years but to take over his work.

It was during this incident that Alexis learned she still had access to the powers of the Obsidian Sapphire and was able to defeat Tetra and her servant Azmuth by banishing them to another realm for almost two years. Tetra has recently been freed from her forced exile by Count Drazer so he could add her to his gathering of foes of the Alliance, the Coalition. Feeling that she owed the man for her release, Tetra has agreed to his request for the moment and has also brought her demonic servant, Azmuth, with her.

---
Image
Azmuth:
PL:
10
Strength 8
Stamina 10
Agility 4
Dexterity 4
Fighting 8
Intellect 0
Awareness 3
Presence 3

Skills: Close Combat [Unarmed] 4 (+12), Expertise [Magic] 8 (+8), Expertise [Theology & Philosophy] 8 (+8), Insight 8 (+11), Intimidation 9 (+14), Perception 6 (+9), Ranged Combat [Hellfire Generation Array] 4 (+8), Ranged Combat [Thrown] 4 (+12)

Advantages: All-Out Attack, Chokehold, Fast Grab, Improved Grab, Improved Feint, Improved Hold, Power Attack, Startle, Task Focus [Expertise (Magic): Infernal realms]

Powers: Infernal Being:
Growth 4 [Strength +4, Stamina +4, Intimidation +2; Dodge/Parry -2, Stealth -4] (Extra: Increased Duration [Continuous]); (Feat: Innate); (Flaw: Permanent)
Immunity 16 [Aging, Fire Damage, Electrical Damage, Poison, Sleep, Starvation & Thirst, Suffocation]
Protection 2
Senses 9 [Darkvision, Vision Counters All Concealment, Vision Counters Illusions]

Cloven Legs:
Leaping 3
Speed 4

Claws: Strength-Based Slashing Damage 2 (Feat: Improved Critical 3)

On Leather Wings: Flight 5 (Flaw: Winged)

Hellfire Generation Array:
Soulfire Blast: Ranged Mystical Damage 12 (Extra: Alternate Resistance [Will]); (Feat: Affects Insubstantial 2)
-Hellfire Blast: Ranged Mystical Damage 12 (Extra: Penetrating); (Feat: Affects Insubstantial 2)
-Soul Weapon (Great Sword): Mystical Damage 12 (Extra: Alternate Resistance [Will]); (Feat: Affects Insubstantial 2)
-Hellfire Weapon (Great Sword): Mystical Damage 12 (Extra: Penetrating); (Feat: Affects Insubstantial 2)

Offense: Initiative +4
Melee Attack +8 // Unarmed Attack +12
Ranged Attack +4 // Hellfire Generation Array Attack +8 // Thrown Attacks +12

Defense: Dodge +8
Parry +8
Toughness +12
Fortitude +11
Will +9


Costs: Abilities 64+ Skills 19+ Advantages 9+ Powers 92+ Defenses 11= 195 pts.


Real Name: Unknown
Height: 8'
Weight: 422 lbs
Hair: None
Eye Color: Yellow
Unusual Features: Red colored covering entire body, cloven legs, large wings.


Complications:
Bound To Serve: Azmuth must obey the orders given to him by Tetra.

Rivals: Demons from other castes.

Weakness: Azmuth is vulnerable (+100%) to Holy themed Effects.


Background: See above.
Last edited by Tattooedman on Tue Nov 27, 2018 4:09 pm, edited 4 times in total.

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Tattooedman
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Medusa

Post by Tattooedman » Sun Nov 13, 2016 6:30 am

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Medusa:
PL:
10
Strength 8
Stamina 8
Agility 5
Dexterity 5
Fighting 8
Intellect 0
Awareness 1
Presence 0

Skills: Acrobatics 3 (+8), Athletics 3 (+11), Insight 9 (+10), Intimidation 9 (+9), Perception 6 (+7), Stealth 6 (+11)

Advantages: All-Out Attack, Close Attack 4, Daze [Intimidation], Improved Feint, Improved Initiative, Power Attack, Startle, Takedown 2

Powers: Lizard-Like Physiology:
Extra Limb 1 [tail]
Regeneration 2 [1/5 rounds] (Extra: Persistent); (Feat: Regrowth)

Claws:
Enhanced Advantages 3 [Improved Critical (Unarmed) 2, Improved Smash]
Feature 2 [Variable Descriptor 2 on Unarmed Attacks (Slashing, Piercing)]
Movement 2 [Wall-Crawling 2]

Strong Legs: Leaping 4

Gaze Attacks Array:
Petrifying Gaze: Ranged Affliction 10 [Dazed, Stunned, Paralyzed; resisted by Will] (Extra: Cumulative)
-Damaging Gaze: Ranged Force Damage (Extra: Penetrating)

Offense: Initiative +9
Melee Attack +12
Ranged Attack +5

Defense: Dodge +12
Parry +12
Toughness +8
Fortitude +9
Will +7


Costs: Abilities 70+ Skills 12+ Advantages 12+ Powers 50+ Defenses 18= 162 pts.


Real Name: Melissa Rucker
Height: 6’
Weight: 196 lbs
Hair: None
Eye Color: Yellow


Complications:
Inhuman: Medusa’s powers mark her as an obvious Transhuman.

The List: Medusa keeps track of those who defeat, humiliate, or otherwise offend her, intentional or not, and will at some point seek to avenge that slight.


Background: Melissa Rucker had never really had a good break in her life; during high school she never got a grade above a C, most of the boys she wanted to date didn't want to be anywhere near her, while her parents barely even acted like they cared what she was doing. Overall Melissa was ignored by the world and she knew it, which caused her to become very quiet and reserved; never speaking unless someone else spoke to her first, which was a very rare thing.

Once Melissa finished high school and entered the workforce she discovered that the only job she was qualified for was that of a sanitation work (or a janitor). Her only break was that she was able to get hired on at Odyssey Technologies as a janitor, which meant that most of the time she could work by herself and the pay was higher than what other places were offering. Melissa settled into his life, content to have little to do with the world.

This was radically changed four years later when agents of COBRA broke in to steal research pertaining to a newly created drug that was supposed to help burn victims recover faster by stimulating the dormant lizard parts of their DNA to enhance their ability to heal. The COBRA agents waited until Melissa was disposing of the trash from one of the labs and then they grabbed her and forced her to let them inside the building. They quickly found what they’d come for and were getting ready to leave when Melissa made her move.

Motivated by a fear of losing her job because of the theft she fought with the agent holding the drug and managed to get it from him and run away, trying to find a place to hide hoping they would leave if they couldn't find her. What ended up happening was one of the other COBRA agents fired his blaster at Melissa and hit, causing her to crash into one of the other experiments in the lab, a machine that was supposed to be a more efficient radiation treatment for cancer patients, and between Melissa falling into it and the other energy blasts coming from the COBRA agents striking it, the machine malfunctioned and began to cycle beyond its normal rate. In the hail of energy fire the vial holding the new drug was shattered, coating Melissa while her body was exposed to the intense radiation being generated by the machine. The COBRA agents quickly left as the machine's malfunction cased a massive power outage on the entire floor and brought the police to Odyssey Technologies.

Melissa was taken to the hospital where they did what they could do for the chemical burns she suffered; she was forced to spend almost an entire week there being treated. During that time Melissa was interviewed several times by the police about the robbery, making her think she was a suspect. It was also during this time that Melissa's body began to mutate, totally confusing the doctors as to what could possibly be the best way to treat her. As the days went by, Melissa's body transformed more and more: becoming larger, growing a tail as scales grew all over her body. The transformation was also affecting Melissa's mind as well, her old personality was fading and a new, more confrontational and aggressive mindset was emerging.

Finally Melissa decided she was tired of the police and the hospital and escaped from her room in the middle of the night. Over the next week the police continued to search for her, now thinking that she had been part of the robbery and had went on the run. During this time Melissa hid in the sewer systems underneath New York City, coming out only to feed herself. This caused a rash of stories of monster women from sewers attacking the people of the city, with the descriptions matching Melissa's new look.

Melissa also started to develop other abilities that were not related to her new body: they were discovered during one of her attempts to feed when the police showed up and began to shoot at her. Suddenly her eyes filled with a strange purple energy that shot out, striking one of the officers and immediately turned him into stone! After that encounter Melissa began to practice with her new powers as the police began to call her Medusa, and formed a task force to track her down. At the end of the second week third week with no results Sundown became involved in the case, and she was able to track Medusa to her haven in the sewers and after an intensive fight the mentalist defeated Medusa and brought her above and into jail.

Since then, Medusa has been in and out of New Alcatraz, both legally and illegally, but always manages to return until she was freed by Count Drazer to add to the membership of his Coalition. An offer that Medusa was only to happy to accept as she still desired revenge on Sundown.
Last edited by Tattooedman on Tue Nov 27, 2018 4:10 pm, edited 1 time in total.

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Tattooedman
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Blackfire

Post by Tattooedman » Sun Nov 13, 2016 2:23 pm

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Blackfire:
PL:
10
Strength 2
Stamina 2
Agility 2
Dexterity 2
Fighting 4
Intellect 2
Awareness 5
Presence 5

Skills: Deception 9 (+14), Expertise [Civics] 8 (+10), Expertise [Streetwise] 8 (+10), Expertise [Current Events] 8 (+10), Expertise [Magic] 9 (+11), Insight 8 (+13), Intimidation 9 (+14), Perception 8 (+13), Persuasion 9 (+14), Ranged Combat [Blade of the Ebon Flames spells] 6 (+10), Stealth 8 (+10)

Advantages: Close Attack 4, Fascinate 2 [Deception, Persuasion], Fearless, Improved Defense, Improved Initiative, Inspire 3, Leadership, Luck [Determination], Luck [Determined Recovery], Power Attack, Precise Attack [melee; concealment], Quick Draw, Ranged Attack 2, Ritualist, Second Chance [Expertise (Magic)], Startle, Task Focus [Expertise (Magic): Black Magic], Weapon Bind, Weapon Break

Powers: Blade Of The Ebon Flames (Removable –16 pts) [67 pp]
Searing the Mind: Ranged Affliction 10 [Dazed, Compelled, Controlled; resisted by Will] (Extras: Cumulative, Perception)
-Ebony Flames: Ranged Damage 10 (Extra: Alternate Resistance [Will])
-Disorientating Flames: Ranged Affliction 10 [Vulnerable, Defenseless, Incapacitated; resisted by Will] (Extra: Cumulative)
-Shimmering Flames: Ranged Visual Affliction 10 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extra: Cumulative)
-Shroud of Ebony Flames: Visual Concealment 10 (Extras: Area, Attack, Selective)
-Paralyzing Flames: Ranged Affliction 10 [Hindered, Immobilized, Paralyzed; resisted by Will] (Extra: Cumulative)
-Ebon Flame Gate: Teleport 8 (Feats: Change Direction, Progression 4 [ lbs])
Blackened Wards: Protection 10
Ebon Edge: Strength-Based Damage 10 (Extra: Penetrating 12); (Feats: Improved Critical 3, Improved Disarm, Improved Smash)

Offense: Initiative +6
Melee Attack +8
Ranged Attack +4

Defense: Dodge +8
Parry +8
Toughness +12
Fortitude +9
Will +11


Costs: Abilities 48+ Skills 33+ Advantages 26+ Powers 67+ Defenses 23= 197 pts.


Real Name: Therri Cozzolino
Height: 5' 7"
Weight: 147 lbs
Hair: Black
Eye Color: Brown


Complications:
Power Loss: The Blade of Ebon Flames loses all of its powers if a child sacrifice is not made once every month. Then Blackfire must wait until the following month during the full moon to make a new sacrifice to regain the Blade’s powers.

Obsession: Blackfire has always craved power; that desire pushed him into becoming a city councilman, then a member of the Brimstone House and then finally a supervillain.

Weakness: Blackfire is vulnerable (+100%) to attacks that have the Holy descriptor.


Background: Therri Cozzolino was the second oldest of four sons born to Maria Cozzolino, she died during the birth of her fourth son, Giauseppi, and her sister, Leona Caspian, took the boys in and tried to raise them along with her own boys. Unfortunately Leona couldn’t keep up with the six boys and often times the boys found themselves unattended and Therri took advantage of those times; manipulating his siblings and cousins to his whim. Because of his success at coercing his brofamily Therri felt that he would be a natural leader and took an early interest in politics. While he was in high school, Therri was suspected of being the leader of a local gang though it was never proven and despite the rumors he held a high academic standard and graduated with honors. At the same time Therri worked with his brothers and cousins to form one of the most talented gymnastic teams in the area, they called themselves the Flying Cozzolinos and were respected and well known for their skills.

When Therri left school he set out to make himself into a man to be recognized, he climbed the ladder of a small New York corporation. At the same time he was becoming politically active and popular through his charitable contributions and community service which eventually allowed him to win a seat on the Council of New York City. Three years later after Therri’s venturing into the world of politics his brother, Luigi Cozzolino, was revealed as the villain Nightwrath. Authorities suspected all four of the Cozzolino brothers to be working together in some way in the underworld but couldn‘t come up with any concrete proof. It wasn’t until two years later that law enforcement managed to uncover a connection between two of the four brothers - Therri using his connections in politics to help Luigi get work. Having to abandon his career to avoid being arrested Therri easily made the transition to super villain, taking the name Blackfire (based on the effects of the magical sword he had somehow came into possession of) and leading both his brothers and his cousins as the super villain team called the Order of Chaos.

What isn’t known by most people is that Therri had become a member of the Brimstone House during his time in city government and had worked his way to a mid-ranking member. High enough that he earned the right to carry the Blade of Ebon Flames, a mystic weapon that had been in the House’s possession for several decades. Using the abilities it granted him, Therri was able to further his career as well as help his brother in his life of crime before convincing his family to form their own villainous team. For several years the Order was able to operate across the United States, pulling robberies and crimes that paid the members well and left them with little to want in life. Granted over those years different members would get themselves captured and would spend some time in jail but Therri had contacts that could forge the papers needed to create cover identities for them all and eventually the Order would free it’s imprisoned members.

Where and when the Order will appear next is anyone's guess.

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Tattooedman
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Nightwrath

Post by Tattooedman » Sun Nov 13, 2016 2:45 pm

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Nightwrath:
PL:
10
Strength 4
Stamina 5
Agility 5
Dexterity 5
Fighting 8
Intellect 0
Awareness 2
Presence 2

Skills: Acrobatics 10 (+15), Athletics 7 (+11), Close Combat [Unarmed] 2 (+10), Sleight of Hand 10 (+15), Intimidation 10 (+12), Expertise [Criminal] 10 (+10), Perception 8 (+10), Ranged Combat [Thrown Objects] 2 (+10), Sense Motive 8 (+10), Stealth 9 (+14)

Advantages: Agile Feint, Assessment, Cunning Fighter, Defensive Roll 3, Daze [Intimidate], Equipment, Hide In Plain Sight, Improved Defense, Improved Critical [Unarmed] 3, Improved Disarm, Improved Feint, Improved Initiative, Improved Trip, Instant Up, Luck [Determination], Move-By Action, Power Attack, Precise Attack [melee; concealment], Ranged Attack 3, Startle, Takedown 2, Uncanny Dodge

Powers: The Assassin's Way Fighting Style:
Rapid Fists: Strength-Based Damage 6 (Extra: Multiattack 10); (Feat: Innate)
-Assassin’s Strike: Strength-Based Damage 6 (Feat: Innate)
-Ghost Fist: Strength-Based Damage 6 (Feat: Affects Insubstantial 2, Innate)
-Stunning Fist: Affliction 10 [Dazed, Stunned; resisted by Fortitude] (Extra: Cumulative); (Feat: Innate); (Flaw: Limited Degree)
Shadow Climbing: Movement 2 [Wall-Crawling 2]

The Assassin’s Shadow: Duplication 11 [PL 10 Shadow Clone] (Feat: Mental Link)

Offense: Initiative +9
Melee Attack +8 // Unarmed Attack +10
Ranged Attack +8 // Thrown Objects Attack +10

Defense: Dodge +12
Parry +12
Toughness +8*/+5 [*Defensive Roll]
Fortitude +11
Will +9

Equipment: Throwing Knives [Ranged Strength-Based Damage 1; critical 19-20]
-Knives [Strength-Based Damage 1; critical 19-20]


Costs: Abilities 62+ Skills 26+ Advantages 28+ Powers 60+ Defenses 24= 200 pts.


Real Name: Lugi Cozzolino
Height: 5’ 9”
Weight: 185 lbs
Hair: Black
Eye Color: Brown


Complications:
Disability: Nightwrath is color blind.

Weakness: Nightwrath is vulnerable (+50%) more damage from Light-based attacks.


Background: Luigi Cozzolino is the third son of Maria Cozzolino and was raised by her sister, Leona, when she died giving birth to her youngest son. Luigi was an angry child, growing up in the slums of New York just helped to focus his problems and by the time he was in middle school his teachers described him as having a chip on his shoulder that was the size of a cinder block. His teachers all said that if Luigi could have gotten better grades if he'd only spent more time on studying than plotting revenge on those that he felt had wronged him.

After high school, Luigi went back to the streets and became involved with the mob and working a series of part-time, menial jobs to hide his involvement with them. His boss took note of Luigi's incredible imagination when it came to violence and picked Luigi to be trained in an obscure Italian martial art, roughly translated it's known as the Assassin's Way. It took Luigi many years to master the style but once he had he killed his teacher and slipped away in the night, deciding to take control over his life and not work for others unless he wanted to and was being well paid for it.

Years later there was a 'family reunion' between the Cozzolino's and the Caspians, but late in the night an argument broke out and each of the men there revealed that he had some kind of superhuman ability. This got Therri thinking that they should work together so they could pursue their dreams of riches and personal power, being family and thus closer than any other group operating at that point in time and wouldn't have to worry about conflicts within the group. Luigi was the first to agree to the idea, as he liked the notion of working with his family who wouldn't betray him over trivial matters such as money or who got how much of a cut of it.

To date the Order of Chaos is considered to be one of the most dangerous groups of super villains in the United States, but where or when they will isn't known.

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Tattooedman
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Clutch

Post by Tattooedman » Sun Nov 13, 2016 6:12 pm

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Clutch:
PL:
10
Strength 3
Stamina 3
Agility 8
Dexterity 8
Fighting 4
Intellect 0
Awareness 1
Presence 0

Skills: Acrobatics 6 (+14), Close Combat [Unarmed] 2 (+10), Expertise [Streetwise] 6 (+6), Insight 6 (+7), Perception 6 (+7), Sleight of Hand 6 (+14), Stealth 6 (+14), Vehicles [Land] 3 (+11)

Advantages: Agile Feint, Luck [Determination], Teamwork, Uncanny Dodge

Powers: Elastic Body:
Enhanced Advantages 23 [Close Attack 4, Chokehold, Defensive Roll 4, Evasion 2, Fast Grab, Grappling Finesse, Improved Defense, Improved Hold, Improved Trip, Instant Up, Move-By Action, Power Attack, Prone Fighting, Redirect, Takedown 2]
Elongation 5
Immunity 10 [Bludgeoning Damage, Falling Damage]
Movement 1 [Swinging]
Protection 7 (Extra: Impervious 8.)
Whip Fists: Strength-Based Damage 7 (Extra: Multiattack 10)
-Hammer Fists: Strength-Based Damage 7
-Tie Down: Affliction 10 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge] (Extras: Cumulative, Extra Condition); (Flaws: Limited [Grapple Required], Limited Degree)
2-D Form: (Move Action)
Flat As Paper:
Insubstantial 1
Visual Concealment 2 (Flaws: Limited [only from one side], Self-Only)
Movement 2 [Slithering, Slow-Fall]
Razor-Thin Fists: Strength-Based Damage 7 (Extra: Penetrating 10)

Offense: Initiative +8
Melee Attack +8 // Unarmed Attack +10
Ranged Attack +8

Defense: Dodge +10
Parry +10
Toughness +10* [*Impervious 8]
Fortitude +8
Will +6


Costs: Abilities 54+ Skills 14+ Advantages 4+ Powers 98+ Defenses 18= 188 pts.


Real Name: Nicolas “Nico” Caspian
Height: 5’ 6”
Weight: 180 lbs
Hair: Black
Eye Color: Brown


Complications:
Family Ties: Clutch mostly works with the rest of the Order of Chaos because they are blood relations to him...

Motivation ~Greed: …though Clutch does enjoy the money he makes as a super criminal.



Background: Nico Caspian is the second son of Leona Caspian, and was something of a quiet child. Given that he had an older brother, Leo, as well as his four cousins, Therri, Luigi, Vito and Gino living with them during their younger years. Nico wasn’t shy but with five other boys living under one roof one or two of them aren’t going to be fighting for attention and making noise like the others. Nico got along best with Gino, since the two of them were close in age and disposition which ended up making the duo the ones picked on by the other boys and they often stuck together as a way to be safe. Nico however was still swayed by the convincing Therri and was party to much of the troubles the boys would get into during their younger years and while he did decent in school, managing a 2.5 GPA and graduating he still had a bit of a reputation as a trouble maker thanks to Therri, Luigi and Leo’s actions and antics.

When Nico graduated high school, he simply got a job as a security guard and ended up working at Odyssey Technologies on the night shift. He worked there without trouble for a few years until Therri contacted him about helping him out with some ‘old friends’ from the neighborhood; basically, the mob wanted something that was being worked on at the lab and Lugi and Therri used their relation to Nico to try and secure it. But it all went wrong, none of the crew sent to break in (aside from the crew leader) were aware that Nico was ‘in on the job’ and they dealt with him like they would any other security guard; knocking him out cold and tied up in a corner as they focused on their job at hand.

Somehow Nico woke up sooner than was expected; maybe it had something to do with the beatings he’d taken during his youth but regardless Nico freed himself and moved to deal with the thieves. Granted it was more to avenge himself than to protect anything they were actually after but he still went after the men who’d broken in but in the end it was a numbers game and they had the greater numbers. So once Nico had been dealt with, again, they decided to imprison him in a chemical drum in one of the nearby labs despite the warnings that it’s contents had been toxic.

The chemical was a unique creation of Odyssey Technologies, something they were developing as a means of restraining people without injuring them. A kind of chemical adhesive that would turn into a pliable substance that could withstand a lot of punishment until the target could be dealt with properly. Nico ended up trapped in the drum for over ten hours, his body soaking in the remains of the chemical the entire time and nearly killing him before being taken for treatment. The doctors there used an experimental procedure to help Nico’s body purge the substance from his body based on the technology of how to remove the substance once it solidified.

Instead the combination of chemical exposure and low-end radiation caused a body wide transformation in the young security guard; he soon discovered that his body had turned into an elastic-like substance that made him stronger and able to reshape his body as he wanted. Nico hid his newly gained powers and took the cash pay-off Odyssey Technologies offered him, using the time to better understand his powers and learn how to control them. It was while he was finishing this that his cousins, Therri and Luigi, gathered together the others boys of the family for a reunion of sorts; a night of poker and drinking to get reacquainted with one another. But the mixture of alcohol and losing money was a bad idea and eventually a fight broke out where the two sets of brothers ended up revealing their powers to one another.

Therri, being the most level-headed of the group put forth the idea that they use their powers to get ahead in life; become criminals and use their abilities to take what they wanted. Despite reservations, Nico agreed to go along with the idea more to support the ‘family’ than anything else; though he has grown to like the life and is one of the few members of the Order who hasn’t been to jail yet.
Last edited by Tattooedman on Mon Nov 14, 2016 12:42 pm, edited 1 time in total.

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Thunderhead

Post by Tattooedman » Sun Nov 13, 2016 6:18 pm

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Thunderhead:
PL:
10
Strength 12 (2)
Stamina 12 (2)
Agility 2
Dexterity 2
Fighting 4
Intellect 0
Awareness 2
Presence 0

Skills: Acrobatics 4 (+6), Expertise [Aircraft Mechanic] 8 (+8.), Expertise [Pop Culture] 4 (+4), Expertise [Streetwise] 6 (+6), Insight 6 (+8), Perception 8 (+11), Ranged Combat [Thrown Objects] 6 (+8.), Stealth 6 (+8.), Vehicles [Air] 6 (+8.)

Advantages: All-Out Attack, Close Attack 4, Chokehold, Fast Grab, Grappling Finesse, Improved Critical (Unarmed) 2, Improved Hold, Interpose, Power Attack, Ultimate Effort [Ultimate Toughness Save]

Powers: Superhuman Strength & Durability:
Enhanced Strength 10
Enhanced Strength 5 (Flaw: Limited [Lifting Only])
Enhanced Stamina 10
Impervious Toughness 12
Immunity 10 [Life Support]
Self Propelled: Flight 8

Feats Of Super-Strength:
Thunderpunch: Auditory & Visual Affliction 10 [Impaired, Disabled, Unaware; resisted by Fortitude] (Extras: Area [Burst], Broad, Cumulative)
-Groundstrike: Affliction 10 [Vulnerable, Defenseless; resisted by Fortitude] (Extras: Area [Burst], Extra Condition); (Flaws: Instant Recovery, Limited [Both Thunderhead & his targets must be in contact with the ground], Limited Degree)
-Shockwave: Damage 10 (Extra: Area [Burst]); (Flaw: Limited [Both Thunderhead & his targets must be in contact with the ground])

Offense: Initiative +2
Melee Attack +4 // Unarmed Damage +12; critical 18-20
Ranged Attack +2 // Thrown Object Attack +8

Defense: Dodge +8
Parry +8
Toughness +12* [*Impervious]
Fortitude +13
Will +7


Costs: Abilities 28+ Skills 19+ Advantages 14+ Powers 125+ Defenses 16= 202 pts.


Real Name: Vito Cozzolino
Height: 5' 5"
Weight: 120 lbs
Hair: Blonde (used to be black before gaining his powers)
Eye Color: Brown
Unusual Features: Golden skin


Complications:
Family: Thunderhead is only a member of the Order of Chaos because of pressure from his older brother, Therri.

Good Boy: Thunderhead gives a percentage of his criminal proceeds to his aunt that raised him to make sure she is taken care of.

Quirk: The accident that gave Thunderhead his powers turned his skin a golden color that he must use makeup to conceal if he wants to go out in public.


Background: Vito Cozzolino was the oldest of the Cozzolino boys, and even though they grew up in one of rougher parts of New York, life was still rougher for him; Vito was of a smaller stature than the other children in the neighborhood and was bullied by the larger boys. Though his brothers Therri and Luigi did help once they were of age to be effective, but they couldn't be with Vito all the time. School was most often the place where it was the worst for Vito, between the bullies and his grades he ended up being held back twice and graduated when Therri did. The biggest problem his teachers cited for Vito's grades was the fact he rarely turned in any homework and when he did it wasn't finished. What school officials were unaware of was the fact that Leona Caspian, the Cozzolino boy's aunt who was raising them by herself, needed help and since Vito was the eldest he was the natural choice. After dealing with the obligations to his younger brothers and cousins Vito was left with little time to sleep, let alone have a chance to do his homework.

The only thing Vito liked about school was the athletics programs; even though he wasn't a large boy, Vito was strong for his age and size and was of good health. He was the main motivator behind the brother’s acrobatic act during high school and he even managed to win several gymnastic competitions during his time. After barely graduating Vito started working and saving his money for flight school, it took him almost three years to have enough and it was here that Vito shined. His grades were in the top of his class and he seemed to have a natural talent for operating a plane, but it was more the result of Vito having always wanted to fly and spent what little free time he did have between family responsibilities and the gymnastics program learning all he could about planes and flight.

Then it was while on his final evaluation flight that tragedy struck as a freak accident happened which injured Vito (it had been an overcast day and a bolt of lightning struck the plane; Vito was left blinded and paralyzed on the left side of his body initially), while the instructor who had been with him was barely able to land the damaged plane and Vito was rushed to the hospital. Doctors were first worried about Vito's chances given the serious nature of his injuries but he somehow managed to spring back, within days he was off the critical list and a week later his doctors believed that Vito was recovered from his immediate injuries. That was all attributed to his overall good health, but when Vito began to regain his vision and the use of the left side of his body a month later the doctors were nothing short of amazed. After a full recovery and a full two months of therapy Vito had recovered full use of his legs and was walking with ease. It took another two months for his left eye to completely heal. What Vito didn't share with his doctors was that he was also had noticed an ability to manipulate air pressure and light around him, as well as an increase in his physical strength that was above his norm.

Because of his massive medical bills, Vito returned to his minimum-wage job full time and between work shifts Vito experimented with his powers. Learning that besides becoming stronger he had also become physically tougher, but the biggest shock for Vito was when he started to lift up off the ground under his own mental direction. Now he didn't need a plane to fly! The thought of using his powers never really occurred to Vito, he was more than happy to enjoy his ability to soar through the skies and be able to work without feeling tired or worried about being able to carry loads in the warehouse. But when the Cozzolino brothers got together with their cousins the Caspians and they discovered that each of them had somehow gained powers and Therri suggested they become a group to get the things they always wanted, Vito agreed with only minor reservations; while the majority of his family were focused on their own self-interests, Vito wanted to give back to his Aunt Leona to help her pay her bills and be more comfortable in her later years (on average, Vito normally gives Leona about one quarter to almost half his take of any job the Order pulls).

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Overrun

Post by Tattooedman » Sun Nov 13, 2016 6:37 pm

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Overrun:
PL:
10
Strength 2
Stamina 3
Agility 5
Dexterity 5
Fighting 4
Intellect 1
Awareness 1
Presence 1

Skills: Acrobatics 8 (+13), Athletics 6 (+8.), Deception 8 (+9), Expertise [Electronics] 6 (+7), Insight 7 (+8.), Perception 7 (+8.), Ranged Combat [Rapid Fire] 4 (+10), Stealth 6 (+11)

Advantages: Close Attack 6, Daze [Bluff], Great Endurance, Equipment, Luck [Determination], Ranged Attack, Set-Up, Teamwork 2

Powers: Superhuman Speed:
Enhanced Advantages 17 [Defensive Roll 3, Evasion 2, Improved Initiative 6, Instant Up, Move-By Action, Quick Change, Seize Initiative, Uncanny Dodge].
Enhanced Dodge 5
Enhanced Parry 5
Movement 3 [Wall-Crawling 2, Water Walk] (Flaw: Limited [Only when running])
Quickness 10
Speed 10

Superspeed Tricks:
Sonic Boom: Sonic Damage 10 (Extra: Area [Burst])
-Rapid Attack: Strength-Based Damage 8 (Extra: Area [Burst])
-Rapid Fire: Ranged Damage 10 (Extra: Multiattack); (Flaw: Limited [Requires Items of Opportunity])

Offense: Initiative +29
Melee Attack +10
Ranged Attack +6 // Rapid Fire Attack +10

Defense: Dodge +14
Parry +14
Toughness +6*/+3 [*Defensive Roll]
Fortitude +8
Will +8

Equipment: Brass Knuckles [Strength-Based Damage 2; critical 19-20]


Costs: Abilities 44+ Skills 18+ Advantages 14+ Powers 72+ Defenses 21= 169 pts.


Real Name: Giauseppi "Gino" Cozzolino
Height: 6' 3"
Weight: 174 lbs
Hair: Black
Eye Color: Brown


Complications:
Big Talker: Overrun likes to talk trash while he fights, but is actually insecure and a clever opponent can use this to their advantage.

Family: Overrun is only a member of the Order of Chaos to finally prove his worth to his brothers.

Guilt: Overrun feels that it is his fault his mother died giving birth to him.


Background: Gino Cozzolino was the last son born to Maria Cozzolino, who was weakened by the stress of her recent divorce combined with the pregnancy and died due to complications that had come up during childbirth. It seems that Gino doesn't have the same father as his brothers, a fact Maria's husband discovered when she began to show signs of being with child despite the fact the two of them hadn't shared a bed in over six months. Enraged, he quickly divorced her and moved away.

Fortunately though, Maria's younger sister, Leona took in all four of her nephews and did her best to raise them along with her own two sons. However, the older boys, except for his cousin Nico, would sometimes tease Gino about how he was a bastard or how he 'killed' his mother. Gino dealt with the taunts and cruelty as best he could but feels that he is responsible and is ashamed of himself because of that and it is those factors that are responsible for Gino having the low self-esteem that continues to plague him to this day. Ever since high school Gino has suffered from various insecurities and it is highly likely that he still feels insignificant, though he probably hides it behind a boisterous and cocky attitude in all his dealings with others. But despite those problems Gino got good grades in school and was able to attain a scholarship to cover college and he studied in the computer science field, as he'd always been interested in electronics from a young age (playing with electronic devices all the time he was 10 and able repair a transistor radio by the time he was 12). He'd taken many classes during high school that were focused on computers and between his natural talent, hard work and a little formal training in college, Gino became fluent in several programming languages.

It was while he was attending college that Gino began to painful migraine headaches, which were soon followed by bizarre bursts of speed which became longer lasting as the headaches became shorter and less painful until finally Gino could control his superspeed powers with no effort. His confidence boosted by his mastery over his powers, Gino decided to get the money and equipment he had always wanted and although things didn't always go as smoothly as Gino had planned, he managed to support himself while at college, building up an impressive and powerful computer system of his own at the same time.

When the family ended up revealing their powers to one another at a rare gathering and Therri suggested they band together as a team, Gino wholeheartedly agreed. It's possible that he thought it would be his chance to finally prove to his family that he's more than what they give him credit for being, but so far they seem to treat him the same as before.

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Meltdown

Post by Tattooedman » Sun Nov 13, 2016 6:56 pm

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Meltdown:
PL:
10
Strength 1
Stamina 2
Agility 3
Dexterity 3
Fighting 4
Intellect 0
Awareness 2
Presence 1

Skills: Acrobatics 6 (+9), Expertise [Mechanics] 6 (+6), Expertise [Streetwise] 6 (+6), Insight 6 (+6), Intimidation 9 (+10), Perception 6 (+6), Ranged Combat [Fire Control & Manipulation Array] 4 (+8.), Vehicles [Land] 6 (+9)

Advantages: Close Attack 4, Improved Initiative, Move-By Action, Power Attack, Precise Attack [ranged; cover], Ranged Attack, Teamwork

Powers: Fire Control & Manipulation:
Fire Blast: Ranged Damage 12 (Extra: Penetrating); (Feat: Improved Critical 4)
-Heat Field: Environmental 10 [extreme heat] (Flaw: Reduced Range)
-Fire Control: Move Object 12 (Flaw: Limited [Fire Only])
-Ignite: Ranged Damage 10 (Extra: Perception, Penetrating)
-Melt: Ranged Weaken Toughness 12 (Extra: Affects Objects [Only])

Fiery Propulsion: Flight 8

Fire Field:
Force Field 10 (Extra: Impervious)
Immunity 11 [Environmental Cold, Fire Effects]
Damage 10 (Extra: Reaction, Selective)
Senses 1 [Infravision]

Offense: Initiative +6
Melee Attack +8
Ranged Attack +4 // Fire Control & Manipulation Array Attack +8

Defense: Dodge +8
Parry +8
Toughness +12*/+2 [*Fiery Field (Impervious 10)]
Fortitude +8
Will +5


Costs: Abilities 32+ Skills 17+ Advantages 9+ Powers 142+ Defenses 18= 218 pts.


Real Name: Leonardo “Leo” Caspian
Height: 5’ 8”
Weight: 145 lbs
Hair: Black
Eye Color: Brown


Complications:
Power Loss: In environments that don’t allow fire to exists (underwater or in a vacuum) Meltdown loses his all of his powers.

Weakness: Meltdown takes more damage from water-based attacks than he does any other kind.


Background: Leo Caspian, the eldest son of Leona Caspian, was always something of a hot head. He was constantly in trouble in school for fighting, sometimes taking on those who he thought had spoken ill of him or his family; and while he had passing grades, they were at the lower end of the grade point and he barely graduated high school. He ended up getting work as a laborer. Happy to get by on the strength of his back and arms working on the docks mostly but eventually he was recognized as someone who would help out those ‘from the neighborhood’ and Leo would "misplace" certain items of interest for those that were willing to pay him to do so.

This is how he gained his powers - one night while he was ‘misplacing’ several containers of a new kind of jet fuel when the controls for the lift Leo was using malfunctioned and he was buried under the containers, which left him covered with their leaking cargo. Leo breathed in the fumes given off as well as ingested a small amount of the fuel over a short period of time and was changed because of it; something in the fuel interacted with something in Leo's DNA causing a mutation which allowed him to generate and control flames (specialists theorize that the event triggered his powers manifesting, since there is nothing in the fuel formula that would cause such a change in human DNA). Leo quickly learned to control his powers and eventually returned to his ‘normal life’, but in reality he planned to use his powers to get money and respect and soon began his career as Meltdown. He was known for bank robbery and jewelry heists as well as taking on one-off jobs from time to time from the "friends" of his he'd "misplace" cargo for. Leo soon built himself a reputation as a reliable, if somewhat hot-headed, asset, and was good enough that he managed to keep himself out of jail the whole of his solo career as a super villain and it wasn’t until a fateful night when his brother, Nico, and his four cousins got together for a small family reunion where they all ended up revealing their own super abilities to one another that the idea of banding together that Leo thought of doing more with his powers.

Therri’s suggestion that they form a group made sense to Leo, and the idea that if he ever went to jail that his family would break him out was just a bonus. He quickly agreed to join, but because of having the backup of the others Leo’s become a bit more reckless with his powers; having turned more into the team’s pit bull. Currently Leo holds the distinction of being the one who’s been to jail the most out of all of them, and the other members of the OoC have broken him out every single time, though some of his stays have been longer than he would have cared for.

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The 7

Post by Tattooedman » Sun Nov 13, 2016 7:48 pm

The Seven:
The Luciferian was a mystically themed super villain who operated from the early 1990s to late 2000s, with most of his plots revolving around his increasing his personal power or mystical knowledge. Near the end of 2008 he was trapped in Hell following the collapsing of his portal to that realm by agents of the Lodge.

At some point in the previous decade the Luciferian somehow learned what would happen to him in 2008 and devised a plan to free himself which involved him fathering several children by different mothers across the United States, then leaving them to continue on his criminal career once he was sure they had conceived. Each woman was chosen through divination and the conception was performed under ritualistic means to ensure that the children would possess abilities that would be useful to his plan. Over the following years of his children’s lives the Luciferian would periodically check in on them, developing a personal relationship with all of them but only revealing the fact he was their father to a select few. When the children manifested their powers the Luciferian made sure to be there to help them figure their abilities out as well as teach them how to control them. He also made sure to subtly influence them to develop an interest in the occult, ensuring that they would have the skills that would be useful to him years later.

A few months after his disappearance a lawyer, who was retained by the Luciferian at some earlier point, gathered his seven illegitimate children and played a recorded message that the elder criminal had left for them. In it the Luciferian revealed that he was their father, then proceeded to explain what had happened to him as well as the fact that he had learned what would happen to him years before it was supposed to happen and that he had managed to come up with a way to free himself, however, he needed them to perform the ritual and they would have to gather all of the supplies they needed to do it.

After a long talk amongst themselves the seven children of the Luciferian agreed to help their father, no matter what steps they would have to take.
Last edited by Tattooedman on Fri Jun 30, 2017 4:27 am, edited 1 time in total.

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Gresil

Post by Tattooedman » Sun Nov 13, 2016 8:24 pm

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Gresil:
PL:
11
Strength 2
Stamina 2
Agility 0
Dexterity 0
Fighting 6
Intellect 4
Awareness 5
Presence 3

Skills: Athletics 3 (+5), Deception 9 (+12), Expertise [Behavioral Science] 8 (+12), Expertise [Criminal] 5 (+9), Expertise [Magic] 6 (+10), Insight 7 (+12), Intimidation 9 (+12), Perception 7 (+12), Persuasion 9 (+12), Ranged Combat [Mental Blast] 4 (+12), Stealth 6 (+6)

Advantages: Artificer, Improved Initiative, Inspire 5, Leadership, Ritualist, Speed of Thought

Powers: Possession: Ranged Affliction 10 [Dazed, Compelled, Controlled; resisted by Will] (Extras: Cumulative, Perception); (Feat: Feature [merges with subject], Subtle) & Healing (Extras: Energizing, Restorative); (Feat: Stabilize); (Flaws: Limited [Others only], Limited [Only those possessed]) & Variable 2 [victim’s skills & advantages] (Extra: Free Action)

Telepathic Array:
Telepathy:
Communication 2 [mental] (Extras: Area, Selective)
Mind Reading 11
-Mental Blast: Ranged Mental Damage 10 (Extra: Alternate Resistance [Will]); (Feat: Accurate 4)
-Telelocation: Senses 6 [Detect (Minds: Accurate, Acute, Radius, Ranged)]

Host Powers: A secret for now

Offense: Initiative +8
Melee Attack +6
Ranged Attack +0 // Mental Blast Attacks +12

Defense: Dodge +6
Parry +6
Toughness +2
Fortitude +8
Will +12


Costs: Abilities 44+ Skills 25+ Advantages 10+ Powers 122+ Defenses 19= 220 pts.


Real Name: Unknown
Height: 5'4"
Weight: Unknown
Hair: Brown
Eye Color: Brown


Complications:
Devil’s Own: Gresil’s eyes glow yellow when she uses her powers. Which, to those who know of such things, reveals the infernal nature of her powers.

Motivation ~Freeing the Luciferian: Gresil seeks to free her father, the supernatural criminal the Luciferian, from demonic dimension he has been trapped in for over a decade.


Background: Gresil is eldest child of the Luciferian thus she has had the longest running, and most honest, relationship with him out of the other members of the Seven. She knew at a young age about his criminal nature and wasn't bothered by it as she wanted the same things he did - power. Also like her father, Gresil was willing to do almost anything to get it and was a willing student to the teachings that the Luciferian imparted upon her as her powers developed.

That also included the Luciferian's biggest secret - that he knew his own future and his plan to save himself from it, a plan that included Gresil and the other children the Luciferian had fathered across the country. But to ensure that the plan was successful he would need help, more help than he hoped his children would give based on his personal connection to them, help that Gresil was more than willing to give.

For now she leads the other members of the Seven in their quest to gather enough magical artifacts to power the ritual to free the Luciferian from his dimensional prison when the celestial alignment is right.

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Berserker

Post by Tattooedman » Sun Nov 13, 2016 8:52 pm

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Berserker:
PL:
11
Strength 10
Stamina 10
Agility 3
Dexterity 3
Fighting 9
Intellect 1
Awareness 3
Presence 1

Skills: Athletics 6 (+16), Deception 6 (+7), Expertise [Magic] 4 (+5), Expertise [Tactics] 7 (+8), Insight 7 (+10), Intimidation 12 (+13), Perception 6 (+9), Stealth 3 (+6)

Advantages: All-Out Attack, Daze [Intimidation], Fearless, Follow-Up Strike, Improved Critical [Axes], Improved Feint, Improved Initiative, Power Attack, Ranged Attack 8, Ritualist, Startle, Takedown 2

Powers: Full Counter: Ranged Damage 11 (Extras: Perception, Reaction [being attacked by projected energy effects]); (Feat: Variable Descriptor 2 [energy type used to attack him]); (Flaws: Limited [Cannot initiate attacks of own when used], Limited [Can only target the being that first attacked him])

Healing Factor: Regeneration 5 [1/every other round] (Extra: Persistent)

Superhuman Strength & Toughness:
Enhanced Strength 5 (Flaw: Limited [Lifting Only])
Enhanced Advantages 3 [Diehard, Great Endurance, Withstand Damage]
Feature 2 [Increased Mass x2]
Immunity 7 [All Environmental Conditions, Disease, Poison]

Dane Axe: (Easily Removable -4 pts) [6 pp]
Mystically Forged: Feature 1 [Indestructible]
Enchanted Head: Strength-Based Slashing Damage 3 (Feats: Improved Critical 3, Improved Smash, Reach, Weapon Break)

Offense: Initiative +7
Melee Attack +9
Ranged Attack +11

Defense: Dodge +12
Parry +12
Toughness +10
Fortitude +12
Will +9


Costs: Abilities 80+ Skills 17+ Advantages 20+ Powers 77+ Defenses 20= 214 pts.


Real Name: Unknown
Height: 6'6"
Weight: Unknown
Hair: Black
Eye Color: Brown


Complications:
Devil’s Own: Berserker’s eyes glow red when he uses his powers. Which, to those who know of such things, reveals the infernal nature of his powers.

Motivation ~Chaos: Berserker uses the havoc he & the Seven make to prove he is the best fighter.

Motivation ~Freeing the Luciferian: Berserker seeks to free his father, the supernatural criminal the Luciferian, from demonic dimension he has been trapped in for over a decade.

Temper: With a name like Berserker, it's not surprising that he has issues controlling his anger.


Background: One of the Luciferian's illegitimate children, almost nothing is known about Berserker's past before he was gathered together with his half siblings aside from the fact that he had already begun his career as a super villain. He's never said whether or not he knew that the Luciferian was his father or not, but he was one of the first to support the idea of the half-siblings joining together to free their imprisoned father.

Already known for being a violent super villain Berserker has continued to uphold this reputation as one of the front-line fighters of the Seven, enjoying all of the fights that the group has been involved with since their coming together.

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Valence

Post by Tattooedman » Sun Nov 13, 2016 9:18 pm

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Valence:
PL:
11
Strength 2
Stamina 3
Agility 0
Dexterity 0
Fighting 4
Intellect 2
Awareness 2
Presence 0

Skills: Athletics 6 (+8), Close Attack [Unarmed] 6 (+11), Expertise [Criminal] 6 (+8), Expertise [Magic] 6 (+8), Insight 8 (+10), Perception 8 (+10), Stealth 8 (+8)

Advantages: Close Attack, Hide In Plain Sight, Improved Initiative

Powers: Distorted Molecular Structure: (Move Action -1 pt)
Enhanced Dodge 5
Enhanced Parry 5
Immunity 7 [All Environmental Conditions, Suffocation]
Insubstantial 4 [incorporeal; vulnerable to magnetic effects] (Extra: Increased Duration [Continuous]); (Feat: Subtle)
Protection 5
Regeneration 5 [1/every other round] (Flaw: Source [broken down materials])
Distortion Aura: Weaken Toughness 11 (Extras: Affects Corporeal, Increased Duration [Continuous], Reaction [Being touched])

Offense: Initiative +4
Melee Attack +5 // Unarmed Attacks +11
Ranged Attack +2

Defense: Dodge +11*/+6 [*Distorted Molecular Structure]
Parry +11*/+6 [*Distorted Molecular Structure]
Toughness +8*/+3 [*Distorted Molecular Structure]
Fortitude +10
Will +10


Costs: Abilities 26+ Skills 17+ Advantages 3+ Powers 102+ Defenses 27=175 pts.


Real Name: Unknown
Height: 6’1"
Weight: Unknown
Hair: Unknown
Eye Color: Unknown


Complications:
Devil’s Own: Valence’s eyes glow violet when he uses his powers. Which, to those who know of such things, reveals the infernal nature of his powers.

Motivation ~Freeing the Luciferian: Valence seeks to free his father, the supernatural criminal the Luciferian, from demonic dimension he has been trapped in for over a decade.


Background: One of the Luciferian's illegitimate children, nothing is known about Valence's past before he was gathered together with his half siblings. His reasons for agreeing to work with them to free their father aren't known, but he is one of the more violent members of the Seven.

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Zacchaeus

Post by Tattooedman » Sun Nov 13, 2016 9:35 pm

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Zacchaeus:
PL:
13
Strength 8 (2)
Stamina 8 (2)
Agility 5
Dexterity 5
Fighting 8
Intellect 2
Awareness 4
Presence 2

Skills: Deception 8 (+10), Expertise [Science] 9 (+11), Expertise [Criminal] 9 (+11), Insight 6 (+10), Intimidation 8 (+10), Perception 6 (+10), Persuasion 8 (+10), Stealth 6 (+11), Technology 6 (+8)

Advantages: Close Attack 5, Improved Feint, Seize Initiative, Startle

Powers: Self Propulsion: Flight 10 (Feat: Subtle)

Super Strength: Enhanced Strength 6

Super Tough:
Enhanced Stamina 6
Impervious Toughness 8

Snatch Array:
Rob Others Of Their Abilities: Weaken 13 (Extras: Broad [physical abilities & effects that improve/enhance physical abilities], Independent); (Feats: Reach 6 [30 ft], Slow Fade 7 [1 hour]) & Variable 10 [50 pt pool to enhance physical abilities target has lost to Weaken] (Extras: Free Action [+2], Independent)
-Rob Others Of Their Possessions: Move Object 13 (Flaw: Limited [Only to take an object from a target])

Offense: Initiative +6
Melee Attack +14
Ranged Attack +6

Defense: Dodge +13
Parry +13
Toughness +14* [*Impervious 10]
Fortitude +13
Will +12


Costs: Abilities 60+ Skills 22+ Advantages 8+ Powers 226+ Defenses 21= 377 pts.


Real Name: Unknown
Height: 6’2"
Weight: Unknown
Hair: Brown
Eye Color: Brown (glow bright green when using his powers)


Complications:
The Devil’s Own: Zacchaeus' eyes glow bright green when he uses his powers. Which, to those who know of such things, reveals the infernal nature of his powers.

Motivation ~Freeing The Luciferian: Zacchaeus seeks to free his father, the supernatural criminal the Luciferian, from the demonic dimension he has been trapped in for over a decade.


Background: One of the Luciferian’s illegitimate children, Zacchaeus has not revealed anything about his past. After learning that the Luciferian was his father he decided to work with his half siblings to form the Seven, though his reasons for doing so are not known at this point.

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Zero

Post by Tattooedman » Sun Nov 13, 2016 9:44 pm

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Zero:
PL:
11
Strength 2
Stamina 3
Agility 2
Dexterity 2
Fighting 6
Intellect 2
Awareness 4
Presence 0

Skills: Deception 8 (+8), Expertise [Magic] 6 (+8), Insight 6 (+10), Intimidation 8 (+8), Perception 6 (+10), Persuasion 8 (+8), Stealth 6 (+8)

Advantages: Close Attack 5, Defensive Roll 3, Equipment, Power Attack, Precise Attack [close; concealment], Ranged Attack 6, Ritualist

Powers: Temporal Manipulation Array:
Accelerated Personal Time:
Enhanced Dodge 5
Enhanced Parry 5
Enhanced Advantages 4 [Improved Initiative 3, Uncanny Dodge]
Speed 3 (Feat: Move-By Action)
Ravages Of Time: Weaken Stamina 10 (Extra: Affects Objects) & Temporal Damage 10
-Age Manipulation: Affliction 11 [Impaired, Disabled, Transformed; resisted by Fortitude] (Extra: Cumulative)
-Temporal Energy Weapon: Temporal Damage 11 (Extra: Penetrating); (Feat: Improved Critical 3)
-Time Freeze: Affliction 11 [Dazed, Stunned, Incapacitated; resisted by Will] (Extra: Cumulative)
-Time Heals All Wounds: Healing 11 (Extra: Affects Objects)

Offense: Initiative +17
Melee Attack +11
Ranged Attack +8

Defense: Dodge +13*/+8 [*Accelerated Personal Time]
Parry +13*/+8 [*Accelerated Personal Time]
Toughness +9*/+6**/+3 [*Costume & Defensive Roll/**Costume]
Fortitude +10
Will +10

Equipment: Costume: Protection 3 (Feats: Feature [Hidden Pockets], Subtle)


Costs: Abilities 42+ Skills 16+ Advantages 12+ Powers 62+ Defenses 21=153 pts.


Real Name: Unknown
Height: 5'11"
Weight: Unknown
Hair: Unknown
Eye Color: Unknown


Complications:
Devil’s Own: Zero’s eyes glow indigo when he uses his powers. Which, to those who know of such things, reveals the infernal nature of his powers.

Motivation ~Freeing the Luciferian: Zero seeks to free his father, the supernatural criminal the Luciferian, from demonic dimension he has been trapped in for over a decade.


Background: One of the Luciferian's illegitimate children Zero didn't know that the supervillain was his father, he was led to believe that the older man was a neighborhood man who had befriended him when he was a teen. At some point Zero's powers manifested and the Luciferian helped him to understand his powers as well as how to control them in addition to getting him interested in the occult. By the time the Luciferian met his fate, Zero was a single young adult though he was listless in his life aside from when he got his hands on a new book or scroll or trinket and was surprised to learn that the Luciferian was his father.

Though it did answer a few questions that he'd always had the thing that stuck in his mind was the fact that the Luciferian had been a powerful mystic. And what father didn't want to share the benefits of their status with their son(s)? Especially a mage, people who typically took on students to share their knowledge, and thus their power. It was an opportunity that Zero couldn't pass up.

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Tattooedman
Posts: 1071
Joined: Fri Nov 04, 2016 8:09 pm
Location: Ohio

Minos

Post by Tattooedman » Sun Nov 13, 2016 10:04 pm

Image
Minos:
PL:
11
Strength 3
Stamina 4
Agility 2
Dexterity 2
Fighting 6
Intellect 2
Awareness 2
Presence 0

Skills: Athletics 6 (+9), Close Combat [Swords] 5 (+11), Close Combat [Unarmed] 3 (+9), Expertise [History] 9 (+11), Expertise [Magic] 10 (+10), Insight 6 (+8), Perception 6 (+8), Stealth 8 (+10)

Advantages: Artificer, Equipment 3, Improved Defense, Improved Initiative, Power Attack, Quick Draw, Ranged Attack 5, Ritualist, Task Focus [Expertise (History): Greek Lore]

Powers: Banished To The Labyrinth: Movement 1 [Move targets to the "Labyrinth" Dimension & Earth] (Extras: Attack, Increased Duration [Continuous], Linked [to Dimensional Pocket], Ranged, Resisted [Will DC 20]); (Feat: Increased Mass x5 [1,600 lbs]); (Flaw: Quirk [victims must make 5 Intellect DC 15 to escape]) & Dimensional Pocket 12 [100 tons] (Extra: Linked [to Movement])

To The Labyrinth: Movement 1 [Move to the "Labyrinth" Dimension & Earth] (Feat: Increased Mass x5 [1,600 lbs])

Artifact Sword: (Easily Removable -10 pts) [15 pp]
Magical Storage: Enhanced Advantage 1 [Quick Draw]
Adamantine Edge: Strength-Based Slashing Damage 8 (Extra: Impervious 11); (Feat: Improved Critical 4)
-Deadly Swing: Slashing Damage 11 (Extra: Area [Cone])

Artifact Gauntlets: (Removable -3 pts) [12 pp]
Magical Enchantment: Immunity 2 [Suffocation]
Warded:
Enhanced Dodge 3
Enhanced Parry 3
Protection 7

Offense: Initiative +6
Melee Attack +6 // Unarmed Attacks +9 // Sword Attacks +11
Ranged Attack +7

Defense: Dodge +11*/+8 [*Artifact Costume]Parry +11*/+8 [*Artifact Costume]
Toughness +11*/+4 [*Artifact Costume]
Fortitude +10
Will +10

Equipment: Headquarters (Center of the Labyrinth [15 ep]): Size: Medium; Toughness: 10; Features: Communications, Death Traps, Holding Cells, Infirmary, Laboratory, Library, Living Space, Power System, Sealed, Self-Repairing, Temporal Limbo, Workshop


Costs: Abilities 42+ Skills 19+ Advantages 15+ Powers 65+ Defenses 22=162 pts.


Real Name: Unknown
Height: 5'10"
Weight: Unknown
Hair: Unknown
Eye Color: Unknown


Complications:
Devil’s Own: Minos’ eyes glow blue when he uses his powers. Which, to those who know of such things, reveals the infernal nature of his powers.

Motivation ~Freeing the Luciferian: Minos seeks to free his father, the supernatural criminal the Luciferian, from demonic dimension he has been trapped in for over a decade.


Background: One of the Luciferian's illegitimate children, nothing is known about Minos' past before he was gathered together with his half siblings aside for the fact that he was one of the few to already know that the criminal was his father. Apparently, Minos has pursued magical knowledge more than his siblings, having developed impressive skills in building magical artifacts and has extensive contacts within the magical community. Minos also acts as the secondary leader of the Seven, mostly when Gresil isn't with the group.
Last edited by Tattooedman on Sat Dec 24, 2016 5:01 pm, edited 2 times in total.

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